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<p>[QUOTE="Howard, post: 22026696, member: 43780"]</p><p style="text-align: center"><strong><span style="color: rgb(85, 57, 130)"><span style="font-size: 26px">¤ <u>Poison</u></span></span></strong><span style="font-size: 26px"><span style="color: rgb(85, 57, 130)"> <strong><u>Release</u></strong> </span><strong><span style="color: rgb(85, 57, 130)">¤</span></strong></span></p> <p style="text-align: center"></p> <p style="text-align: center"><strong><span style="color: rgb(85, 57, 130)"><span style="font-size: 18px">¤</span></span></strong><span style="font-size: 18px"><span style="color: rgb(85, 57, 130)"> <strong><u>Created</u></strong> </span><strong><span style="color: rgb(85, 57, 130)">¤</span></strong></span></p> <p style="text-align: center"></p><p></p><p><strong><span style="color: rgb(85, 57, 130)">( Dokuton: Ōkina Nozomi ) - Poison Release: High Hopes</span></strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: High Hopes is a passive technique that happens in the same timeframe as the technique it is augmenting and is based upon the ability to create or copy a specific poison from a simple drop or sample of the poison. Similar to the ability to copy and proliferate poison found in (Doku Sōzō) Poison Creation mixed with the basic ability to simply produce poison the user will produce a drop of any poison they can produce, from any Poison Ninjutsu technique they know and apply it to another technique proliferating and mixing that poison into the formation of the other technique. This allows them to supplant the effects of a different poison onto another poison technique acting as a new mechanism replacing the side-effect based symptoms. Meaning, the user is able to uproot the symptoms from another poison and chemically bind them to another poison, or poison-based technique replacing them.</p><p>This can be done in a gaseous or liquid state and increases the chakra found in the technique by ten and the damage of any poison technique it is applied to by twenty damage up to S and Forbidden rank where it instead grants a ten damage increase. Alternatively, the poison can be applied to a gaseous or liquid-based technique allowing the user to impart the symptoms onto just about any other technique imaginable as long as it is elemental in nature and gaseous or liquid in nature. For example, when paired with a Wind Release Technique, the user is able to force poison into the technique giving it a poisonous nature. The same can be done with Water Release, or any other gaseous or solid based technique. This also will increase the chakra and damage found in the technique by ten chakra and twenty damage just like imparting foreign poisonous effects onto another poison technique. It remains a passive ability, that can happen in the same timeframe as another technique when used like this and must be used on a technique that orginiates from the user's body.</p><p>Note: Can only be used four times per battle with a one-turn cooldown</p><p>Note: The user must reference the symptoms they are imparting onto the technique by copying a poison they know[/SPOILER]<p style="text-align: right"><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-25#post-22035531"><strong>Approval</strong></a></p><p><strong><span style="color: rgb(85, 57, 130)">(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery</span></strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: E</p><p>Range: Short - Long</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.</p><p>Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries</p><p>Note: The user is immune to every poison this technique produces except custom ones created by others[/SPOILER]</p><p style="text-align: right"><a href="https://narutobase.net/forums/showthread.php?t=711213&page=74&p=21565639&viewfull=1#post21565639"><strong>Approval</strong></a></p><p><strong><span style="color: rgb(85, 57, 130)">(Dokuton: Watashi wa Okoritai) - Poison Ninjutsu: Stick a Needle in Your Eye</span></strong></p><p>[SPOILER]Type: Supplementary/Offensive</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra: 20 ( +5 to continue producing the poison after activation )</p><p>Damage: 20x ( x being number of turns effected )</p><p>Description: This technique is based heavily on a range of psychoactive drugs used in an effort to obtain information from subjects who are unable or unwilling to provide it otherwise. The user is able to produce a very potent cocktail of substances that can be administered one of two ways; through a gaseous cloud released from an orifice such as the mouth or nose of the user or created within Short - Mid range of the user with a short range radius or through a liquid that is produced from the skin of the user and injected into the opponent through wounds, cuts or finger-jabs.</p><p>To create the gas cloud outside of short range the user must perform the seal of confrontation otherwise they can release it from their body or create it in short range of their self without a seal. Next follows the ingredients of the poison and their subsequent symptoms. First, Midazolam; is a medication used for anesthesia, procedural sedation, trouble sleeping, and severe agitation. It works by inducing sleepiness, decreasing anxiety, and causing a loss of ability to create new memories it also has the effect of putting the poisoned individual into a calm, compliant state. Side effects can include a decrease in efforts to breathe, low blood pressure, and sleepiness causing the poisoned individual to show a visible decrease in their speed and reactions. Next, Sodium thiopental; is an ultra-short-acting barbiturate and has been used commonly in the induction phase of general anesthesia. Thiopental (Pentothal) is used in some places as a truth serum to weaken the resolve of a subject and make them more compliant to pressure as is Midazolam. The barbiturates as a class decrease higher cortical brain functioning. Because lying is more complex than telling the truth, suppression of the higher cortical functions leads to the uncovering of the truth. The drug makes a poisoned individual loquacious and cooperative with interrogators or even their opponent losing the ability to lie and gaining an uncontrollable urge to answer any question asked of them. This can not be used to make them perform actions, only answer questions that they know the answers to.</p><p></p><p>The neurological effects of the poison are instantaneous making the poisoned individual unable to lie, and they will respond to any question they are asked becoming compliant. They however can still fight and act against whatever they say but are stuck answering questions. This technique is very good for use on captured individuals but is also useful in battles as it can force an opponent to explain their tactics, their elements, their ninjutsu and even things as in depth as their own personality and history as well as what they know about their allies or others. The lowered heart rate, and blood pressure also decreases their speed, and rationality reducing both their running speed and their reaction speed (by three speed levels). This technique works in a similar way as does ( Dokushinjutsu ) - Mind Reading Technique with the questions being asked and answered almost subconsciously. Asking the right question can allow the user to understand what the opponents next move will be and provide them with a better capability of countering and defending against them as well as having them know the positions of their allies, their strategies or various other important information with it being taken directly without consent from the poisoned individual.</p><p>Note: Can only be used twice per battle, war, or conflict.</p><p>Note: Due to being created through the use of chakra the user is immune to their own variation of Truth Serum, but will not be immune to other users Truth Serum except Howard he's immune to all poisons created from this technique. Snakes or summoning creatures who can produce venom can create this with their own chakra just as a human can.</p><p>Note: Effects last until cured of the poison, however if injected the limb involved can be amputated quickly to negate the effects if breathed in, or injected into a non-superficial limb this point is moot.[/SPOILER]</p><p style="text-align: right"><span style="color: rgb(85, 57, 130)"><a href="https://narutobase.net/forums/showthread.php?t=711213&page=70&p=21507440&viewfull=1#post21507440"><strong><span style="font-size: 15px">Approval</span></strong></a></span></p><p><strong><span style="color: rgb(85, 57, 130)">(Dokuton: Toripuru pointo) - Poison Release: Triple Point</span></strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A (+20 to poison techniques )</p><p>Description: In chemistry and physics, the triple point is the temperature and pressure at which solid, liquid, and vapor phases of a particular substance coexist in equilibrium. It is a specific case of thermodynamic phase equilibrium. By forcing more chakra than usual into a poison technique while also coating it with a dense layer of chakra and forcing it to pressurize by forcing an immense pressure on it the user is able to raise or lower the temperature and pressure of the poisonous substance in unison. This causes any poison to reach it's natural triple point thus the poison can shift quickly through the three basic states of matter gas, liquid, and solid allowing them to coexist as one creating a superfluid or a supersolid.</p><p>By then slowing down and manipulating this process in a very precise and deliberate way the user is able to immediately and in the same timeframe as another poison technique change it's state of matter or change the state of matter of an already used technique. For example they are able to turn a liquid poison technique into gas or a gas one into a liquid; meaning they are able to vaporize or condense the poison without losing any of it's strength instead gaining strength from it. Also a third state of poison can be created one that is different and new this being a solid variation. Solid poison is strong to water while being weak to lightning. This solid form isn't dust-like in nature like what can be done with Poison Creation and instead is a real solid like solid rock or earth with the potential to poison things that touch it. Changing the state of poison is done by basically forcing more poison chakra into a technique and pressurizing it thus making it naturally stronger via giving it a one-rank boost (+20 damage). This is done by pressurizing the poison with that chakra making it denser allowing it to deal more blunt damage when colliding with something. This works up to A-rank (S-rank too, but without the damage boost) allowing the user to alter many forms of poison including another technique or just ambient inert poison on the field. The user can preemptively use this on a technique at the cost of a move to allow for the change of state once in the next two turns whenever he chooses without the use of a move later as he has activated the poison's triple point where it will be in a superposition of all three states. It can happen in the same timeframe as another poison technique but it still costs a move to use.</p><p>Note: Can be used four times per battle with a two-turn cooldown.[/SPOILER]</p><p style="text-align: right"><a href="https://narutobase.net/forums/showthread.php?t=711213&page=75&p=21581079&viewfull=1#post21581079"><strong>Approval</strong></a></p><p><strong><span style="color: rgb(85, 57, 130)">( Yōton/Dokuton: Shimi no Himitsu ) - Yang Release/Poison Release: Secret of the Ooze</span></strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 50</p><p>Damage Points: N/A</p><p>Description: Based upon the combination of the chemistry principles from Poison Release: Triple Point and the life-giving, or sentience imbuing properties of Yang Release: Change into Hell the user imbues life into a Poison Release technique gifting it a form of microbial intelligence. This isn't true sentience like that given by Change into Hell which creates an active mind that can be influenced but instead an intelligence comparable to that of a colony of microorganisms making it closer to a virus, a bacteria, or a single-celled organism than a person, or a more sentient creature. Its limited cognition means it cannot be communicated with differing it from techniques brought to life via Change into Hell and acts on its own limited needs which tend to be an innate search for energy and reproduction like a virus. This happens in the same timeframe as the other technique taking up no time of its own. It cannot use techniques of it own like techniques augmented with Change into Hell can.</p><p>This microbial intelligence allows the augmented technique to on its own accord separate from the user "grow" "move" and "change" similar to a virus, in essence, meaning it can change direction move through the air or move along the ground as an intelligent gas, slime, or mold. It is also able to passively change its state of matter once every other turn to aid in movement and defense changing between the three states of matter becoming a gas, a liquid or a solid depending upon what it needs to be to survive and thrive. This is a property of the poison side of the technique. Its main goal is to seek out a host separate from its creator and infect it exactly as a virus would being a pseudo-intelligent poison with an objective. Now being similar to a colony of microbes the poison would need to consume something to survive and in this case somewhat similar to Dokuton: Hidden Poison Mist Technique the augmented technique is able to consume foreign chakra seeking it out and taking it from other creatures or techniques via contact.</p><p>This property allows the augmented technique to steal a portion of chakra from any technique it comes into contact with weakening the opposing technique as it tries to consume and overcome it. This reduces the damage of the opposing technique by twenty damage or if the poison technique is innately stronger and would naturally overcome the technique it can consume the chakra using it to "heal" itself by providing itself with more chakra gaining twenty damage with its damage acting as its health. This is the poison returning to it's strongest form similar to a virus reproducing. If it comes in contact with a living being the poison envelops them like an amoeba trying to consume prey, unable to change form until contact is ended. It will slowly siphon off the trapped individual's chakra until they are rendered unconscious. This happens at a rate of five percent of their total chakra supply per turn.</p><p>Note: Can only be used twice per battle with a four-turn cool-down[/SPOILER]</p><p style="text-align: right"><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-8#post-21915607"><strong>Approval</strong></a></p> <p style="text-align: right"></p> <p style="text-align: center"><strong><span style="color: rgb(85, 57, 130)"><span style="font-size: 18px">¤</span></span></strong><span style="font-size: 18px"><span style="color: rgb(85, 57, 130)"> <strong><u>Learned </u></strong> </span><strong><span style="color: rgb(85, 57, 130)">¤</span></strong></span></p><p></p><p></p><p><strong><span style="color: rgb(85, 57, 130)">(Dokuton: Doku Rendan no Jutsu) - Poison Release: Breath of the Hydra</span></strong></p><p>[SPOILER]Rank: S</p><p>Type: Offensive/Defensive</p><p>Range: Short - Long</p><p>Chakra Cost: 40 ( -20 next turn to use again )</p><p>Damage Points: 80 ( -5 to user )</p><p>Description: Based heavily on (Dokuton: Doku Hebi Rendan no Jutsu) - Poison Release: Poison Hydra Barrage Technique the user will make two small nicks on their thumbs allowing blood to pool in their palms. Using this blood as a template they create either a generic poison similar to that created by the Hydra Barrage Technique having the same effects (which will cause increasingly severe muscular pain, sensory numbness and damage if absorbed through the skin (30 damage per turn, effects last 5 turns after exposure, death if the poison is vaporised and inhaled) or a custom poison. What they do with this poison is release it in either one massive wave of liquid poison by bringing their hands together and releasing the poison all together, or two smaller waves by separating their hands and releasing the poison in two moderately sized torrents of liquid poison. These torrents can be directed in two different directions allowing the user to attack multiple things.</p><p>Notes:</p><p>- Can be used three times per battle</p><p>- Requires two turn cooldown between activation[/SPOILER]</p><p style="text-align: right"><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21603595&viewfull=1#post21603595"><strong>Learned</strong></a></p><p><strong><span style="color: rgb(85, 57, 130)">(Dokuton: Poizunburetto) - Poison Ninjutsu: Poison Bullet</span></strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user begins by creating a small amount of liquid poison, pooling the sticky liquid in their mouth and chewing it like bubblegum while kneading into it. dense amounts of chakra to perfect the consistency. When complete the user exhales the poison, blowing it outward like a bubble, creating a thick film of liquid poison. They fill this liquid film of dense sticky tar-like poison with gaseous poison inflating it. After the bubble gets to a reasonable size, decided upon by the user as small as a normal bubble or as large as their own body they release it, where it will travel at the same speed as a Lightning Release Technique travelling through the air at a fast pace. The poison bubble only takes a moment to form and release. When released the poison travels towards an opponent or a technique, when it clashes with something the liquid erupts outward exploding with a decent amount of force while also creating a wave of liquid poison followed by a dense gust of gaseous poison. By performing the seal of confrontation the user can create multiple poison bullets each consisting of a liquid shell filled with gaseous poison. The poison created can be Med Toxin, or a custom poison. Poison created through this technique will additionally cause cell necrosis to any skin touched causing symptoms that mimic third degree burns with skin melting and bubbling up and reduce the poisoned individual's reactions and speed by three ninja ranks when it makes contact. The poison also makes it more difficult to breathe, forcing the effected person to wheeze and cough.</p><p>Notes:</p><p>- Can be used three times per battle and the user is immune to any poison created</p><p>- Can not be used in successive turns, and the effects last for four turns or until cured[/SPOILER]</p><p style="text-align: right"><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21603595&viewfull=1#post21603595"><strong>Learned</strong></a></p><p><strong><span style="color: rgb(85, 57, 130)">(Dokuton: Atsuryoku no Shita) - Poison Release: Under Pressure</span></strong></p><p>[SPOILER]Type: Defensive/Offensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The poison user concentrates poison chakra below their skin pooling a fair amount of the chakra in a specific spot before releasing it from their pores. This is similar to what they would naturally do with something like (Ninpou: Dokugiri) - Ninja Art: Poison Mist but instead of releasing the created poison from the mouth they do so from the pores of the body. When released from the pores it creates an intense burst of poison gas or liquid with the ability to negate an incoming technique or to dull or even completely negate momentum from things such as taijutsu or weapon ninjutsu. It does this by creating the poison in a very pressurised way creating a forceful burst of it that can be released from any part of the body and directed outward in a direction up to mid range knocking objects, or people back up to fifteen meters. Multiple bursts can be created but obviously the more there are the less strength each singular burst has needing to be aimed collectively to be as useful as a single burst. The bursts follow the natural strengths and weaknesses of the form of poison used. This technique can be used with Med Toxin or a custom poison.</p><p></p><p>Alternatively the poison chakra can be pooled all throughout the body just below the skin to create a forceful burst from all of the pores on the body creating a pressurised gust of gaseous poison or a wave of liquid poison with similar potential but in a multi-directional manner. This burst obviously has less stopping power as it is spread throughout the body releasing a concentrated burst that can knock opponents, creatures or objects back up to five meters. This has enough force to move even large summoning creatures. This variation creates an ethereal mist of poison that completely engulfs short range around it's user and it hangs heavily in the air until blown away with similarly ranked wind.</p><p>Note:</p><p>Can be used three times per battle with a two-turn cooldown.</p><p>No Dokuton in the turn after above A-rank.[/SPOILER]</p><p style="text-align: right"><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21603595&viewfull=1#post21603595"><strong>Learned</strong></a></p><p><strong><span style="color: rgb(85, 57, 130)">(Dokuton: Doku no Chūnyū) - Poison Release: Poison Infusion</span></strong></p><p></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra: 30 (+10 per turn per usage)</p><p>Damage: N/A</p><p>Description: The user uses his Poison Release abilities and is able to making it more deadly with other jutsus. The user will channel their Poison into a their arms causing their arms to turn into a purplish color. Any physical jutsus (Earth, Water, Steel, Bones, Sand, etc.) is infused with poison and gives the jutsu Poison properties. The jutsu infused with poison will slightly have a more purplish color. The infused jutsu will be mixed with a poison the user has on them making the jutsu more deadly by even getting a small hit with it. The infused jutsu will be able to poison the opponent through contact with the infused jutsu poisoning them. The amount of poison the opponent is injected with depends on the size of the jutsu making bigger jutsus the most deadly while small jutsus will be a small amount of poison. This jutsu cannot be used with energy based elements as they would evaporate the poison before it could be fully infused. This jutsu is fast being able to infuse a jutsu with poison as soon as the jutsu is made or released. And it also grants an additional rank and twenty damage to the technique up to A-rank.</p><p></p><p>Additionally the user while in direct contact with inanimate water can use their poison chakra to mold that inanimate water source, turning it into a liquid poison this can be done passively alongside another technique just like the infusion ability. Once converted the user can freely and passively control the consistency of the poison hardening it slightly allowing him to walk upon it while others will not be able to do this this is similar to Water Walking but only works for the user. This is the same principle behind the infusion ability but is easier because it is being done upon inanimate water. If an opponent begins to sink into the poison it'll be hard to get out because as the opponent struggles to get up the sticky liquid pulls them down. This source of poison can be used for other jutsu as well such as Poison Creation or other techniques. However it can only support poison jutsu A-rank and below. The max size of the area converted is related to the user's chakra input but cannot transform massive water sources like entire lakes or landmarks without multiple uses. The user must have a liquid poison to use as a template to use this ability.</p><p></p><p>Note: Must be taught by Korra.</p><p>Note: Must know Poison Release</p><p>Note: Requires a 2 turn cool down between uses</p><p>Note: Each use lasts for the duration of that singular technique.</p><p>Note: Cannot be used with jutsu that materialize within 5 meters of the opponent.[/SPOILER]</p><p style="text-align: right"><a href="https://narutobase.net/forums/showthread.php?t=733724&p=21567210&viewfull=1#post21567210"><strong>Learned</strong></a></p><p><strong><span style="color: rgb(85, 57, 130)">(Dokuton: Doku no ki, Kalaipahoa) - Poison Ninjutsu: Kalaipahoa, the Tree of Poison</span></strong></p><p>[SPOILER]Type: Defensive/Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60 ( when used to attack )</p><p>Description: A poison user concentrates poison chakra all throughout their body or into a specific part of their body and by using this poison chakra they can turn portions of their body into poison. If a technique or an attack strikes this form with the potential to strike them directly depending on it's strengths and weaknesses some techniques can be completely negated while others can be partially negated. This is because not only does the user literally turn their body to poison they proliferate this poison creating an additional buffer of poison allowing the "body of poison" to take on far more damage than the users natural body. This costs a move and the user can temporarily become poison for at maximum three turns before reverting to normal. This ability can only be used once every other turn and if used to negate damage the user reverts to normal upon taking enough damage to take out the poison. Due to this the user can defend against something that would naturally harm them negating the damage of an attack with the strength of an A rank or below for things neutral to the form of poison the body is converted into. Alternatively it can negate an S rank technique of something that form of poison is strong to.</p><p>The whole body can be converted to poison but to do so the user must perform a single hand seal. If instead they only turn a portion of their body to poison they are able to do so without a seal. Whole limbs, or portions of the body such as the head, neck, shoulders, stomach, fingers or chest can be converted to poison relatively easily. However as mentioned above the form of the poison dictates it's strengths and weaknesses. While this technique is primarily a defensive technique it can be used offensively by for example turning an arm to poison and grappling an opponent. Limbs converted to poison can be extended up to mid range away and can be destroyed without harming the user because as mentioned above it is not their natural body but instead poison proliferated from the poison they converted their body into.</p><p>Notes:</p><p>- Can be used three times per battle with transformations lasting for three turns at max</p><p>- Can be used once per turn with a two turn cool down[/SPOILER]</p><p style="text-align: right"><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21678284&viewfull=1#post21678284"><strong>Learned</strong></a></p><p><strong><span style="color: rgb(85, 57, 130)">(Dokuton: Kōgo no Yogore) - Poison Ninjutsu: Colloquial Cloak of Contamination</span></strong></p><p>[SPOILER]Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40 ( +10 per turn to maintain ) ( +20 to rebuild )</p><p>Damage: 80</p><p>Description: The user begins by releasing poison chakra from their skin materialising it into a shroud of dense liquid or gas cloaking their body in the substance creating a form of pseudo-clothing from pure poison. This allows for a rather decent defence against things that form of poison is strong to for example a liquid shroud will allow for the defence of even Forbidden rank fire release as the liquid vaporizes into it's gaseous state while also being able to take on two S rank fire techniques. Alternatively if a gaseous shroud is created it can defend from even Forbidden rank lightning or take on two S rank lightning techniques. Anything that form of poison is neutral to plays on equal terms with the cloak obviously. Additionally by performing a hand seal and spending a move slot by releasing more poison into the cloak it can be rebuilt and strengthened temporarily allowing it to survive through damage that would normally destroy it. However this can only be done once per usage.</p><p>The cloak can additionally be used to attack an opponent by using it as an S rank construct with it being able to travel up to mid range from them in any direction creating tentacles and hands that whip out and strike at their opponents and just requires the user to manipulate the cloak to attack. It can be done passively upon creation but if used after the turn of creation it will cost a move slot. The gaseous form is able to grant flight, and create wings on the back allowing the user to fly at their base running speed the wings themselves are more cosmetic than anything else as the gaseous cloak is what allows the flight. This is because it has enough substance to pick up and move the user and by being manipulated it can carry the user throughout a battlefield allowing them to hover or glide. The basic poison itself only has the effects of Med Toxin, where the really useful part comes in is when the user uses their own custom poison to create the cloak imparting upon it those effects. The cloak can support A rank and below poison techniques allowing it to be used as a source for things such as Poison Creation or other similar poison techniques.</p><p>Note:</p><p>Can be used twice per battle lasting three turns per use</p><p>Can only be used to attack as an S rank construct once per turn and costs a moveslot after the turn of creation</p><p>Twice per battle, once per turn and passively per cloak creation the user can use the gaseous cloak to avoid incoming techniques.[/SPOILER]</p><p style="text-align: right"><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21687962#post21687962"><strong>Learned</strong></a></p><p><strong><span style="color: rgb(85, 57, 130)">(Dokuton: Dorakonikkuburesu) Poison Release: Tibsy's Draconic Breath</span></strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra cost: 30 ( +10 to make it semi-solid again )</p><p>Damage points: 60 ( +10 to another poison technique )</p><p>Description: The user moulds poison chakra to create poison (from his body), or manipulates an already existing source of poison. If creating the source, he must perform the boar hand seal allowing him to form the source of poison into projectiles, nets, waves, tools or weapons. If he's manipulating an already existing source he is able to merely use slight motions of the hands to form sources into the above mentioned items. By doing this the user can control poison already in play forcing it to move towards the opponent at a rapid pace through the air or across the ground. This poison is usually the residual leftovers of a clash but can even be just inert poison that is on the battlefield. Inert poison refers to poison on the battlefield created by the user that no longer retains chakra. An example, poison created by something like Poison Creation that is left on the battlefield from before. This is similar to Earth Release or Water Release ie, mud left from previously used Earth Techniques or Water left from previously used water techniques. These substances would be inert, just chakra-less substances but would be usable by forcing chakra into them such as the B rank (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave technique. For a more specific example for poison release itself Poison Creation or this technique itself could be used to create a source of poison by manipulating the users own custom source creating a large amount of liquid poison leaving behind a massive amount of inert poison. It becomes inert because it's no longer being manipulated so it's just there on the field. This would obviously need the user to create poison beforehand as there wouldn't just be poison lying around on the ground like natural water that can be found for water release.</p><p>As he manipulates the poison he coats it in chakra giving it shape and making it retain a form until the user decides to release the chakra coating at that point the liquid poison loses it's solid properties covering the opponent in a viscous, almost tar-like, purple poison that can impede movement making the opponent slowed due to the excess weight of the poison as well as it's sticky properties. The poison reduces the poisoned individual's reactions and speed by three ninja ranks and causes a numbness upon any skin touched. This numbness radiates throughout the body ending in complete paralysis on turn five. During this time the numbness is accompanied by excessive pain and burning as the poison eats away at the first and second layer of skin causing moderate first to second degree burns all over the body. The user can also manipulate the poison to constrict the opponent hardening it to a point that it can hold a person in place indefinitely unless defended adequately. This is done by calling upon the chakra inside the poison causing it to increase the viscosity of the substance to the point where it's a semi-solid allowing for the temporary capture of opponents. The aforementioned process is the same one that keeps the poison solid until impact.</p><p>In the same time frame as another poison technique the user can also pump more chakra into it through this technique increasing it's rank by one rank up to S rank where it merely gains an additional ten damage. This is done by performing an extra hand seal alongside another poison technique thus making it larger, stronger and more deadly imparting the aforementioned effects onto another poison.</p><p>Notes:</p><p>- Poison creation/manipulation can be used 4 times, with a one turn cool down.</p><p>- The strengthening ability can be used once per turn with a one turn cool down (three times total)</p><p>- This can be used with a custom poison but requires it to be a liquid[/SPOILER]</p><p style="text-align: right"><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21687962#post21687962"><strong>Learned</strong></a></p><p><strong><span style="color: rgb(85, 57, 130)">(Dokuton: Funsai Suru) - Poison Release: Shatter</span></strong></p><p>[SPOILER]Rank: S</p><p>Type: Supplementary/Offensive</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: In essence a trap technique where the user sends moderate amounts of poison chakra into either the ground or air to the area near the opponent. The first variant can be done in close range through close quarters combat releasing the poison from the soles of the feet hiding them by having them burrow slightly into the ground or from a distance by channeling poison through the ground from the soles of the feet. Either way the aim is to create several ( one to eight ) small condensed bead sized orbs of poison to embed themselves in the ground around the opponent. Once done the user can either perform the seal of confrontation causing the poison to detonate or wait for the opponent to step upon the area where the poison is causing the beads to detonate in tandem. When they explode they release a mass of liquid or gaseous poison along with a strong explosion able to create a one meter crater. The poison rushes outward from the tiny bead proliferating itself into a massive amount of liquid or gaseous poison with the aim to strike anything or anyone in a short - mid range area.</p><p></p><p>Alternatively these beads can be released into the air through the hands where they will float in place until activated or touched where they will then explode doing what was mentioned above but this usage makes it easier to see and defend from. While underground they can only be perceived by chakra sensors or someone with an appropriate sensing ability to know they are traveling underground and they basically act like landmines as per their trap like nature. The poison doesn't have any lasting effects on it's own besides the ability to cause minor cell necrosis mimicking second degree burns. However it can be used with the users own custom poison or Med Toxin to alter the effectiveness of the technique.</p><p>Note: Can only be used twice per battle with a two turn cool down[/SPOILER]</p><p style="text-align: right"><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21735868&viewfull=1#post21735868"><strong>Learned</strong></a></p><p><strong><span style="color: rgb(85, 57, 130)">( Dokuton: Yūdokuna ito ) - Poison Release: Toxic Threads</span></strong></p><p>[SPOILER]Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40 (15 to maintain)</p><p>Damage: N/A (or 80)</p><p>Description: The user concentrates dokuton chakra into the tips of their fingers extending from each of their fingers a long spindle like thread of dense liquid poison. The user is able to choose how many threads for whatever scenario but the number cannot exceed ten (one thread per finger). Then they can weave these threads throughout the battlefield to attack or around the target, somewhat similar to those used by puppet users or the threads created by (Iryō Ninjutsu: Chakra No Ito) - Medical Technique: Chakra Threads.</p><p></p><p>The threads can be funnelled into the ground to travel to the opponent's position to attack from several angles allowing for a very deceptive use. The threads can then embed themselves into the target and pierce into the opponents chakra circulatory system as well as their vascular system. Through this connection the user can pump poison directly into the opponent's body or can directly pollute their chakra with dokuton chakra causing the chakra circulatory system to decay and erode from the damage. Individuals who have had their chakra circulatory system polluted will have to mould an additional twenty chakra alongside their techniques and if the threads are connected for more than four turns the opponent will lose the ability to mould chakra until they are healed. This also causes additional damage as long as the threads are attached to the opponent and even once removed the opponent will remain poisoned until cured as per the usual requirements of poison. If dokuton chakra has been applied to their chakra circulatory system a full body purge has to be performed to removed the polluted chakra otherwise it remains in the body circulating through the body.</p><p></p><p>Alternatively if the user wishes to use the threads defensively or in a different offensive manner they can lift their hands into the air causing the threads to spiral around their body in a rapid manner. These threads begin to whip around the user at a fast pace with the potential to either create a defensive dome of fast moving threads or they can be directed to whip at the opponent to attack directly with slashing and piercing motions. Additionally the user can connect these threads to a technique they've used pumping dokuton chakra or poison directly into the technique empowering it. This has the potential to raise the rank of a technique by one up to S-rank where it merely grants an additional ten damage. Though this has to be a technique that the threads can attach to liquids</p><p></p><p>Note: Can only be used twice per battle with a two turn cool down</p><p>Note: Can only use poison techniques while this technique is being maintained[/SPOILER]</p><p style="text-align: right"><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21750431&viewfull=1#post21750431"><strong>Learned</strong></a></p><p><strong><span style="color: rgb(85, 57, 130)">(Dokuton: Ikari) - Poison Ninjutsu: The Fury</span></strong></p><p>[SPOILER]Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40 ( 10 per turn to maintain )</p><p>Damage: 80</p><p>Description: The Fury is a highly flammable and ignitable liquid poison that works similar to a nerve agent. It causes blisters upon the skin and burning of the eyes and lungs and causes symptoms similar to third degree burns upon any flesh it touches. It can be used by creating a torrent of liquid poison from the hand through a palm strike or it can be administered through a direct finger jab by being used to clad the hand in a liquid shroud of poison. This is partially inspired by (Raiton: Raikiri) - Lightning Release: Lightning Blade and (Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill. However it's real usability comes in when used alongside a fire technique as it is flammable and works like a fuel source similar to oil or another combustible liquid when ignited.</p><p>It can be used in the same timeframe as an A rank fire technique or below to raise a fire technique's rank or alongside an S rank but only grants it 10 additional damage. The user is able to clad both of their hands in poison and create two blade-like constructs similar to what can be done with water release or they can clad a single hand in the poison either way they are able to constantly feed poison into the construct in a similar way as to how Lightning Blade can be used. It can be used offensively to attack or defend augmenting taijutsu usage allowing the user to create slashing, piercing or blunt damage but due to needing constant dokuton chakra to sustain it the user is only able to use poison techniques while they extend it's usage.</p><p>Note: Can only be used two times per battle and can last four turns at maximum</p><p>Note: Can only be used alongside fire techniques twice and can't be sustained if done[/SPOILER]</p><p style="text-align: right"><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21776236&viewfull=1#post21776236"><strong>Learned</strong></a></p><p><strong><span style="color: rgb(85, 57, 130)">(Dokuton: Gentsū) - Poison Ninjutsu: The Phantom Pain</span></strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The Phantom Pain is a poison that mimics fasciculin a toxic protein that attacks sensory nerves and motor nerves causing neuropathic pain and intense muscle twitching and spasms. It is found in select strains of snake venom including the mamba. Neuropathic pain is pain that isn't exactly connected to an outside injury but instead injuries to the nerves themselves and due to this fact mimic the pain caused by genjutsu induced injury. This poison is administered by coating the hands or feet in the poison and then causing it to create an aura that surrounds the entire limb by partially vaporizing the poison causing gaseous plumes of green poison to fume from the hands. Then through a taijutsu action or just attacking in a free form way the user is able to increase the level of pain felt by attacks by applying the poison to the body through additional offensive actions. In essence the user is able to supplement basic chakra from taijutsu with poison causing more damage than it usually would have on it's own. An example of what this can do is if it is used alongside something like (Konoha Ryūjin ) - Leaf Dragon God instead of using the basic chakra they release to create gale winds and an air current based dragon through the initial kick they can release poison with the kick creating a poison based dragon in it's stead. Once applied to the skin the poison will pass through the pores latching to the nerves of the body causing first a slight numbness that radiates from the point of contact out a few inches before inducing a strong abrupt rush of intense pain that continues to radiate throughout the body as long as the poison is attached to the nerves causing ten additional damage per turn for two turns. As mentioned above this damage is similar to the pain induced by genjutsu thus it on it's own isn't able to break the effected person out of genjutsu as it's basically pain created by tricking the brain into believing damage has been taken.</p><p>This pain increases the rank of non-elemental taijutsu techniques by one up to S rank with S ranks it increases the damage by ten. It can additionally be controlled to extend the users reach up to mid range by having the poison burst forward but only works with freeform attacks needing direct taijutsu techniques to still hit their mark to deal the initial damage of that technique.</p><p>Note: Can be used twice per battle and the aura lasts three turns[/SPOILER]</p><p style="text-align: right"><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21776236&viewfull=1#post21776236"><strong>Learned</strong></a></p><p><strong><span style="color: rgb(85, 57, 130)">(Kuchiyose/Dokuton: Sutikusu kawa) - Summoning/Poison Release: River Styx</span></strong></p><p>[SPOILER]Rank: S</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user slams their hands upon the ground or stomps their foot causing a summoning rift to open at least 5m above their target. From this rift flows a rushing column of volatile, hot, bubbling red poison able to extend up to twenty meters in height. The torrential column has a short range radius and has enough force to throw an object 10m away scalding it profusely causing second to third-degree burns to a human or a creature. The reason this poison is hot and volatile in nature is it is based upon the compound tert-butyllithium a pyrophoric substance meaning that it easily catches fire on exposure to air. However, due to the diluted nature of the substance being mixed with additional poisonous substances and dokuton chakra, it is slightly more stable needing a trigger to catch fire making it predictable enough for the user to supplement and attack with.</p><p></p><p>This poison can be liquid or gas and in either form is extremely flammable being able to be set off by fire, lightning or even explosive tags and makes for a fairly useful opener to combo into with this technique creating a 20m high column of fire and poison if set ablaze. The user is able to open multiple rifts at different angles aiming them in different directions or towards different things but the power is always shared between them with the total potential being split.</p><p></p><p>By adding an additional two hand seals to the technique the user is able to summon massive amounts of weapons alongside the poison inside of it with the potential to slash and cut the targets altering the damage and allowing for additional combinations to be used. The poison has very little bodily effects it only has the potential to cause blisters and third-degree burns on any skin touched and it can cause respiratory problems restricting the use of ninjutsu that requires being breathed or spit out. Additionally, it can be substituted for Med Toxin or the users own custom poison but will still have a flammable nature to it.</p><p></p><p>Notes:</p><p>~Only one to three portals can be created and the poison that escapes can be used as a source</p><p>~Can only be used twice per battle once per turn with one turn cool down</p><p>~The user cannot use any other S rank poison release techniques in the same turn</p><p>~Can only be taught by Pyro NB[/SPOILER]</p><p style="text-align: right"><a href="https://narutobase.net/forums/showthread.php?t=756433&p=21796135#post21796135"><strong>Learned</strong></a></p><p><strong><span style="color: rgb(85, 57, 130)">(Dokuton: Iridari no hōken) Poison Release: Consecration of the Ilidari</span></strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60 (-20 to opponent's techniques that originate from the ground )</p><p>Description: The user channels poison chakra into their arms or legs and slams their dominant hand onto the ground or stomps their foot upon the ground. If they use their hand they stab their fingers into the ground releasing poison chakra as they manipulate it lacing the ground with a plethora of poisonous substances that encompasses a 5m-25m radius around the user in all directions as well as deep into the ground itself. This can also be done by merely by stomping their foot upon the ground.</p><p></p><p>The poison chakra creates a deadly poison that combines with the soil on a chemical level rapidly killing off any plant life such as wood, plants, roots, or mushrooms and makes it harder for plant life to grow from the ground. This happens over a two-turn period and not instantly in the turn it is used. This is because the substances that are created in the ground are a mixture of a deadly insecticide and a herbicide poisoning plants and creatures indiscriminately. Summoning creatures poisoned in this manner immediately reverse summon, whereas the summons associated with Summoning Ninjutsu Techniques die off slowly over the course of two turns. Insects and bugs excluding Aburame bugs die off just as quickly dying the turn after exposure. Upon the first turn of becoming poisoned a person will notice minor visual and auditory hallucinations similar to heat mirages alongside noises that are usually distracting. Things outside of short range will seem distorted and blurry as the eyes begin to water making it hard to see accurately at a distance. Upon the second turn of being poisoned their reactions will suffer slightly due to this as the hallucinations become more prominent with colors and lights twisting and warping the landscape techniques will seem out of place skewed a few meters away from where they actually are making it harder to judge distance and depth perception. This causes a reduction in reaction speed of three ranks; the symptoms do not worsen beyond this point.</p><p></p><p>Additionally, this poison absorbs and restricts the nutrients in the soil, in turn, it changes the soil from a soft loamy quality into a rocky dirt-clod like consistency devoid of moisture and almost acidic in nature. It doesn't do this through being acidic in nature but a process called soil acidity wherein elements such as calcium and magnesium are leeched from the ground thus causing the soil to change its pH. This change in soil makes it harder for plant life to thrive reducing the rank and damage of such techniques by 20 dmg and one rank it also drastically lowers the ph of the soil making the soil acidic to plant life, insects, summons, and people found in the ground, above the ground, and traveling through the ground poisoning them directly. This process is mentioned above. It specifically affects plant nutrient availability by controlling the chemical forms of the nutrients poisoning them directly making the ground itself toxic to the touch allowing it to poison anything or anyone who touches it excluding the user as they are immune to the poisonous effects. This can be used to stop the use of plant, mushroom, or wood like jutsu that originate from the ground as well as make the growing of roots, wood, and plants underground harder. This also reduces the power of earth techniques that originate from the ground forcing them to partially crumble and break away when formed thus they lose 20 dmg and one rank. This is because the earth is weakened due to its course weak consistency.</p><p></p><p>Notes:</p><p>~Can be used three times per battle</p><p>~The toxic ground effect lasts for 3 turns per usage</p><p>~ Can only be taught by Pyro NB[/SPOILER]</p><p style="text-align: right"><a href="https://narutobase.net/forums/showthread.php?t=756433&p=21796135#post21796135"><strong>Learned</strong></a></p><p><strong><span style="color: rgb(85, 57, 130)">(Dokuton: Feru no Ame) - Poison Release: Rain of Fel</span></strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40 ( 15 per turn )</p><p>Damage: 80 ( 20 per turn )</p><p>Description: The user sends subtle substances into the sky through the release of poison chakra creating toxic green clouds high in the sky far above the battlefield. This poison chakra condenses into a sickly, sticky, green liquid that begins to drop down upon the ground like natural rain fall. It is similar in regards to (Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique however it has the potential to poison anyone it touches besides the user seeping into skin and clothes clinging to clothes and cloth soaking them congealing into a slime-like gel that sticks to people and objects. This gel increases the weight of the opponent doubling it reducing their speed by three ranks for as long as the substance stays on their body. This isn't an effect of the poison itself merely it's weight and can be negated by removing the sticky poison and stopping it from clinging to the body. This poison rain is a natural skin irritant, and will cause growing welts, hives, and blisters as it makes contact with flesh. This happens as soon as the substance touches flesh, happening the turn a person is poisoned through skin contact. It can cause wounds similar to second to third degree burns and causes an intense burning sensation on the body. This takes a full turn to take effect happening the turn after being poisoned. After another turn of direct exposure, it will begin eroding and killing skin cells causing cell necrosis. The poison also lands upon the ground creating puddles of liquid poison all throughout the field allowing them to be used as sources for the user. These effects do not harm the user. With a single hand seal the user can solidify the rain into blade like constructs slicing and cutting at anything it makes contact with allowing it to enter an opponent's body with the potential to force itself into open wounds.</p><p>Note: Can only be used twice per event (four-turn cooldown) and the poison rain can last four turns</p><p>Note: Can only be taught by Xicer[/SPOILER]</p><p style="text-align: right"><a href="https://narutobase.net/forums/showthread.php?t=763105&p=21839979&viewfull=1#post21839979"><strong>Learned</strong></a></p><p><span style="color: rgb(85, 57, 130)"><strong>( Dokuton: Naibu kōsō) - Poison Release: Internal Conflict</strong></span></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30 ( -20 to the opponent per turn ) ( -10 to an opposing technique )</p><p>Damage: N/A</p><p>Description: This technique revolves heavily around a poison with properties the exact same as (Dokuton: Dokugakure Kiri no Jutsu) - Dokuton: Hidden Poison Mist Technique and in consistency it is sticky and viscous like glue binding in place anyone struck by a technique infused with it. A custom poison can be copied similar to the above mentioned technique allowing the user to compound the usefulness of the technique. However it doesn't deal damage on it's own like some other poisons.</p><p>Due to it's chakra draining nature this technique can be used alongside another poison technique in the same timeframe by channeling the chakra through the hands or simply into the other technique compounding the properies of the altered technique imbuing the sticky, chakra draining properities of the poison onto and into another technique. This has the effect of causing the altered technique itself to partially absorb the chakra of the other technique as it clashes with it. This can reduce the rank of the opposing technique by one rank stealing away ten chakra and therefor twenty damage. This process takes precedence over the clashing of the techniques themselves with this deduction happening first followed immediately by the poison technique and it's opposing technique clashing as they naturally would but with the opposing technique weakened and the poison technique unaffected. This ability can be the deciding factor on whether the poison technique overpowers, or neutralizes the opposing technique due to this fact.</p><p>Note: The debuffing ability can only happen twice per battle with a two turn cool down</p><p>Note: Can only be taught by Xicer[/SPOILER]</p><p style="text-align: right"><a href="https://narutobase.net/forums/showthread.php?t=763105&p=21839979&viewfull=1#post21839979"><strong>Learned</strong></a></p><p>[/QUOTE]</p>
[QUOTE="Howard, post: 22026696, member: 43780"] [CENTER][B][COLOR=rgb(85, 57, 130)][SIZE=26px]¤ [U]Poison[/U][/SIZE][/COLOR][/B][SIZE=26px][COLOR=rgb(85, 57, 130)] [B][U]Release[/U][/B] [/COLOR][B][COLOR=rgb(85, 57, 130)]¤[/COLOR][/B][/SIZE] [B][COLOR=rgb(85, 57, 130)][SIZE=18px]¤[/SIZE][/COLOR][/B][SIZE=18px][COLOR=rgb(85, 57, 130)] [B][U]Created[/U][/B] [/COLOR][B][COLOR=rgb(85, 57, 130)]¤[/COLOR][/B][/SIZE] [/CENTER] [COLOR=rgb(85, 57, 130)][/COLOR] [B][COLOR=rgb(85, 57, 130)]( Dokuton: Ōkina Nozomi ) - Poison Release: High Hopes[/COLOR][/B] [SPOILER]Type: Supplementary Rank: B Range: Short - Long Chakra: 20 Damage: N/A Description: High Hopes is a passive technique that happens in the same timeframe as the technique it is augmenting and is based upon the ability to create or copy a specific poison from a simple drop or sample of the poison. Similar to the ability to copy and proliferate poison found in (Doku Sōzō) Poison Creation mixed with the basic ability to simply produce poison the user will produce a drop of any poison they can produce, from any Poison Ninjutsu technique they know and apply it to another technique proliferating and mixing that poison into the formation of the other technique. This allows them to supplant the effects of a different poison onto another poison technique acting as a new mechanism replacing the side-effect based symptoms. Meaning, the user is able to uproot the symptoms from another poison and chemically bind them to another poison, or poison-based technique replacing them. This can be done in a gaseous or liquid state and increases the chakra found in the technique by ten and the damage of any poison technique it is applied to by twenty damage up to S and Forbidden rank where it instead grants a ten damage increase. Alternatively, the poison can be applied to a gaseous or liquid-based technique allowing the user to impart the symptoms onto just about any other technique imaginable as long as it is elemental in nature and gaseous or liquid in nature. For example, when paired with a Wind Release Technique, the user is able to force poison into the technique giving it a poisonous nature. The same can be done with Water Release, or any other gaseous or solid based technique. This also will increase the chakra and damage found in the technique by ten chakra and twenty damage just like imparting foreign poisonous effects onto another poison technique. It remains a passive ability, that can happen in the same timeframe as another technique when used like this and must be used on a technique that orginiates from the user's body. Note: Can only be used four times per battle with a one-turn cooldown Note: The user must reference the symptoms they are imparting onto the technique by copying a poison they know[/SPOILER][RIGHT][URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-25#post-22035531'][B]Approval[/B][/URL][/RIGHT][B][COLOR=rgb(85, 57, 130)](Dokuton: Setsudan-go) - Poison Release: Viscous Mockery[/COLOR][/B] [SPOILER]Type: Supplementary Rank: E Range: Short - Long Chakra: N/A Damage: N/A Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release. Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries Note: The user is immune to every poison this technique produces except custom ones created by others[/SPOILER] [RIGHT][URL='https://narutobase.net/forums/showthread.php?t=711213&page=74&p=21565639&viewfull=1#post21565639'][B]Approval[/B][/URL][/RIGHT] [B][COLOR=rgb(85, 57, 130)](Dokuton: Watashi wa Okoritai) - Poison Ninjutsu: Stick a Needle in Your Eye[/COLOR][/B] [SPOILER]Type: Supplementary/Offensive Rank: B Range: Short - Long Chakra: 20 ( +5 to continue producing the poison after activation ) Damage: 20x ( x being number of turns effected ) Description: This technique is based heavily on a range of psychoactive drugs used in an effort to obtain information from subjects who are unable or unwilling to provide it otherwise. The user is able to produce a very potent cocktail of substances that can be administered one of two ways; through a gaseous cloud released from an orifice such as the mouth or nose of the user or created within Short - Mid range of the user with a short range radius or through a liquid that is produced from the skin of the user and injected into the opponent through wounds, cuts or finger-jabs. To create the gas cloud outside of short range the user must perform the seal of confrontation otherwise they can release it from their body or create it in short range of their self without a seal. Next follows the ingredients of the poison and their subsequent symptoms. First, Midazolam; is a medication used for anesthesia, procedural sedation, trouble sleeping, and severe agitation. It works by inducing sleepiness, decreasing anxiety, and causing a loss of ability to create new memories it also has the effect of putting the poisoned individual into a calm, compliant state. Side effects can include a decrease in efforts to breathe, low blood pressure, and sleepiness causing the poisoned individual to show a visible decrease in their speed and reactions. Next, Sodium thiopental; is an ultra-short-acting barbiturate and has been used commonly in the induction phase of general anesthesia. Thiopental (Pentothal) is used in some places as a truth serum to weaken the resolve of a subject and make them more compliant to pressure as is Midazolam. The barbiturates as a class decrease higher cortical brain functioning. Because lying is more complex than telling the truth, suppression of the higher cortical functions leads to the uncovering of the truth. The drug makes a poisoned individual loquacious and cooperative with interrogators or even their opponent losing the ability to lie and gaining an uncontrollable urge to answer any question asked of them. This can not be used to make them perform actions, only answer questions that they know the answers to. The neurological effects of the poison are instantaneous making the poisoned individual unable to lie, and they will respond to any question they are asked becoming compliant. They however can still fight and act against whatever they say but are stuck answering questions. This technique is very good for use on captured individuals but is also useful in battles as it can force an opponent to explain their tactics, their elements, their ninjutsu and even things as in depth as their own personality and history as well as what they know about their allies or others. The lowered heart rate, and blood pressure also decreases their speed, and rationality reducing both their running speed and their reaction speed (by three speed levels). This technique works in a similar way as does ( Dokushinjutsu ) - Mind Reading Technique with the questions being asked and answered almost subconsciously. Asking the right question can allow the user to understand what the opponents next move will be and provide them with a better capability of countering and defending against them as well as having them know the positions of their allies, their strategies or various other important information with it being taken directly without consent from the poisoned individual. Note: Can only be used twice per battle, war, or conflict. Note: Due to being created through the use of chakra the user is immune to their own variation of Truth Serum, but will not be immune to other users Truth Serum except Howard he's immune to all poisons created from this technique. Snakes or summoning creatures who can produce venom can create this with their own chakra just as a human can. Note: Effects last until cured of the poison, however if injected the limb involved can be amputated quickly to negate the effects if breathed in, or injected into a non-superficial limb this point is moot.[/SPOILER] [RIGHT][COLOR=rgb(85, 57, 130)][URL='https://narutobase.net/forums/showthread.php?t=711213&page=70&p=21507440&viewfull=1#post21507440'][B][SIZE=15px]Approval[/SIZE][/B][/URL][/COLOR][/RIGHT] [B][COLOR=rgb(85, 57, 130)](Dokuton: Toripuru pointo) - Poison Release: Triple Point[/COLOR][/B] [SPOILER]Rank: A Type: Supplementary Range: Short - Long Chakra Cost: 30 Damage Points: N/A (+20 to poison techniques ) Description: In chemistry and physics, the triple point is the temperature and pressure at which solid, liquid, and vapor phases of a particular substance coexist in equilibrium. It is a specific case of thermodynamic phase equilibrium. By forcing more chakra than usual into a poison technique while also coating it with a dense layer of chakra and forcing it to pressurize by forcing an immense pressure on it the user is able to raise or lower the temperature and pressure of the poisonous substance in unison. This causes any poison to reach it's natural triple point thus the poison can shift quickly through the three basic states of matter gas, liquid, and solid allowing them to coexist as one creating a superfluid or a supersolid. By then slowing down and manipulating this process in a very precise and deliberate way the user is able to immediately and in the same timeframe as another poison technique change it's state of matter or change the state of matter of an already used technique. For example they are able to turn a liquid poison technique into gas or a gas one into a liquid; meaning they are able to vaporize or condense the poison without losing any of it's strength instead gaining strength from it. Also a third state of poison can be created one that is different and new this being a solid variation. Solid poison is strong to water while being weak to lightning. This solid form isn't dust-like in nature like what can be done with Poison Creation and instead is a real solid like solid rock or earth with the potential to poison things that touch it. Changing the state of poison is done by basically forcing more poison chakra into a technique and pressurizing it thus making it naturally stronger via giving it a one-rank boost (+20 damage). This is done by pressurizing the poison with that chakra making it denser allowing it to deal more blunt damage when colliding with something. This works up to A-rank (S-rank too, but without the damage boost) allowing the user to alter many forms of poison including another technique or just ambient inert poison on the field. The user can preemptively use this on a technique at the cost of a move to allow for the change of state once in the next two turns whenever he chooses without the use of a move later as he has activated the poison's triple point where it will be in a superposition of all three states. It can happen in the same timeframe as another poison technique but it still costs a move to use. Note: Can be used four times per battle with a two-turn cooldown.[/SPOILER] [RIGHT][URL='https://narutobase.net/forums/showthread.php?t=711213&page=75&p=21581079&viewfull=1#post21581079'][B]Approval[/B][/URL][/RIGHT] [B][COLOR=rgb(85, 57, 130)]( Yōton/Dokuton: Shimi no Himitsu ) - Yang Release/Poison Release: Secret of the Ooze[/COLOR][/B] [SPOILER]Rank: A Type: Supplementary Range: Short - Long Chakra Cost: 50 Damage Points: N/A Description: Based upon the combination of the chemistry principles from Poison Release: Triple Point and the life-giving, or sentience imbuing properties of Yang Release: Change into Hell the user imbues life into a Poison Release technique gifting it a form of microbial intelligence. This isn't true sentience like that given by Change into Hell which creates an active mind that can be influenced but instead an intelligence comparable to that of a colony of microorganisms making it closer to a virus, a bacteria, or a single-celled organism than a person, or a more sentient creature. Its limited cognition means it cannot be communicated with differing it from techniques brought to life via Change into Hell and acts on its own limited needs which tend to be an innate search for energy and reproduction like a virus. This happens in the same timeframe as the other technique taking up no time of its own. It cannot use techniques of it own like techniques augmented with Change into Hell can. This microbial intelligence allows the augmented technique to on its own accord separate from the user "grow" "move" and "change" similar to a virus, in essence, meaning it can change direction move through the air or move along the ground as an intelligent gas, slime, or mold. It is also able to passively change its state of matter once every other turn to aid in movement and defense changing between the three states of matter becoming a gas, a liquid or a solid depending upon what it needs to be to survive and thrive. This is a property of the poison side of the technique. Its main goal is to seek out a host separate from its creator and infect it exactly as a virus would being a pseudo-intelligent poison with an objective. Now being similar to a colony of microbes the poison would need to consume something to survive and in this case somewhat similar to Dokuton: Hidden Poison Mist Technique the augmented technique is able to consume foreign chakra seeking it out and taking it from other creatures or techniques via contact. This property allows the augmented technique to steal a portion of chakra from any technique it comes into contact with weakening the opposing technique as it tries to consume and overcome it. This reduces the damage of the opposing technique by twenty damage or if the poison technique is innately stronger and would naturally overcome the technique it can consume the chakra using it to "heal" itself by providing itself with more chakra gaining twenty damage with its damage acting as its health. This is the poison returning to it's strongest form similar to a virus reproducing. If it comes in contact with a living being the poison envelops them like an amoeba trying to consume prey, unable to change form until contact is ended. It will slowly siphon off the trapped individual's chakra until they are rendered unconscious. This happens at a rate of five percent of their total chakra supply per turn. Note: Can only be used twice per battle with a four-turn cool-down[/SPOILER] [RIGHT][URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-8#post-21915607'][B]Approval[/B][/URL] [/RIGHT] [CENTER][B][COLOR=rgb(85, 57, 130)][SIZE=18px]¤[/SIZE][/COLOR][/B][SIZE=18px][COLOR=rgb(85, 57, 130)] [B][U]Learned [/U][/B] [/COLOR][B][COLOR=rgb(85, 57, 130)]¤[/COLOR][/B][/SIZE][/CENTER] [B][COLOR=rgb(85, 57, 130)](Dokuton: Doku Rendan no Jutsu) - Poison Release: Breath of the Hydra[/COLOR][/B] [SPOILER]Rank: S Type: Offensive/Defensive Range: Short - Long Chakra Cost: 40 ( -20 next turn to use again ) Damage Points: 80 ( -5 to user ) Description: Based heavily on (Dokuton: Doku Hebi Rendan no Jutsu) - Poison Release: Poison Hydra Barrage Technique the user will make two small nicks on their thumbs allowing blood to pool in their palms. Using this blood as a template they create either a generic poison similar to that created by the Hydra Barrage Technique having the same effects (which will cause increasingly severe muscular pain, sensory numbness and damage if absorbed through the skin (30 damage per turn, effects last 5 turns after exposure, death if the poison is vaporised and inhaled) or a custom poison. What they do with this poison is release it in either one massive wave of liquid poison by bringing their hands together and releasing the poison all together, or two smaller waves by separating their hands and releasing the poison in two moderately sized torrents of liquid poison. These torrents can be directed in two different directions allowing the user to attack multiple things. Notes: - Can be used three times per battle - Requires two turn cooldown between activation[/SPOILER] [RIGHT][URL='https://narutobase.net/forums/showthread.php?t=747362&p=21603595&viewfull=1#post21603595'][B]Learned[/B][/URL][/RIGHT] [B][COLOR=rgb(85, 57, 130)](Dokuton: Poizunburetto) - Poison Ninjutsu: Poison Bullet[/COLOR][/B] [SPOILER]Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user begins by creating a small amount of liquid poison, pooling the sticky liquid in their mouth and chewing it like bubblegum while kneading into it. dense amounts of chakra to perfect the consistency. When complete the user exhales the poison, blowing it outward like a bubble, creating a thick film of liquid poison. They fill this liquid film of dense sticky tar-like poison with gaseous poison inflating it. After the bubble gets to a reasonable size, decided upon by the user as small as a normal bubble or as large as their own body they release it, where it will travel at the same speed as a Lightning Release Technique travelling through the air at a fast pace. The poison bubble only takes a moment to form and release. When released the poison travels towards an opponent or a technique, when it clashes with something the liquid erupts outward exploding with a decent amount of force while also creating a wave of liquid poison followed by a dense gust of gaseous poison. By performing the seal of confrontation the user can create multiple poison bullets each consisting of a liquid shell filled with gaseous poison. The poison created can be Med Toxin, or a custom poison. Poison created through this technique will additionally cause cell necrosis to any skin touched causing symptoms that mimic third degree burns with skin melting and bubbling up and reduce the poisoned individual's reactions and speed by three ninja ranks when it makes contact. The poison also makes it more difficult to breathe, forcing the effected person to wheeze and cough. Notes: - Can be used three times per battle and the user is immune to any poison created - Can not be used in successive turns, and the effects last for four turns or until cured[/SPOILER] [RIGHT][URL='https://narutobase.net/forums/showthread.php?t=747362&p=21603595&viewfull=1#post21603595'][B]Learned[/B][/URL][/RIGHT] [B][COLOR=rgb(85, 57, 130)](Dokuton: Atsuryoku no Shita) - Poison Release: Under Pressure[/COLOR][/B] [SPOILER]Type: Defensive/Offensive Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: The poison user concentrates poison chakra below their skin pooling a fair amount of the chakra in a specific spot before releasing it from their pores. This is similar to what they would naturally do with something like (Ninpou: Dokugiri) - Ninja Art: Poison Mist but instead of releasing the created poison from the mouth they do so from the pores of the body. When released from the pores it creates an intense burst of poison gas or liquid with the ability to negate an incoming technique or to dull or even completely negate momentum from things such as taijutsu or weapon ninjutsu. It does this by creating the poison in a very pressurised way creating a forceful burst of it that can be released from any part of the body and directed outward in a direction up to mid range knocking objects, or people back up to fifteen meters. Multiple bursts can be created but obviously the more there are the less strength each singular burst has needing to be aimed collectively to be as useful as a single burst. The bursts follow the natural strengths and weaknesses of the form of poison used. This technique can be used with Med Toxin or a custom poison. Alternatively the poison chakra can be pooled all throughout the body just below the skin to create a forceful burst from all of the pores on the body creating a pressurised gust of gaseous poison or a wave of liquid poison with similar potential but in a multi-directional manner. This burst obviously has less stopping power as it is spread throughout the body releasing a concentrated burst that can knock opponents, creatures or objects back up to five meters. This has enough force to move even large summoning creatures. This variation creates an ethereal mist of poison that completely engulfs short range around it's user and it hangs heavily in the air until blown away with similarly ranked wind. Note: Can be used three times per battle with a two-turn cooldown. No Dokuton in the turn after above A-rank.[/SPOILER] [RIGHT][URL='https://narutobase.net/forums/showthread.php?t=747362&p=21603595&viewfull=1#post21603595'][B]Learned[/B][/URL][/RIGHT] [B][COLOR=rgb(85, 57, 130)](Dokuton: Doku no Chūnyū) - Poison Release: Poison Infusion[/COLOR][/B] [SPOILER]Rank: A Type: Supplementary Range: Short - Long Chakra: 30 (+10 per turn per usage) Damage: N/A Description: The user uses his Poison Release abilities and is able to making it more deadly with other jutsus. The user will channel their Poison into a their arms causing their arms to turn into a purplish color. Any physical jutsus (Earth, Water, Steel, Bones, Sand, etc.) is infused with poison and gives the jutsu Poison properties. The jutsu infused with poison will slightly have a more purplish color. The infused jutsu will be mixed with a poison the user has on them making the jutsu more deadly by even getting a small hit with it. The infused jutsu will be able to poison the opponent through contact with the infused jutsu poisoning them. The amount of poison the opponent is injected with depends on the size of the jutsu making bigger jutsus the most deadly while small jutsus will be a small amount of poison. This jutsu cannot be used with energy based elements as they would evaporate the poison before it could be fully infused. This jutsu is fast being able to infuse a jutsu with poison as soon as the jutsu is made or released. And it also grants an additional rank and twenty damage to the technique up to A-rank. Additionally the user while in direct contact with inanimate water can use their poison chakra to mold that inanimate water source, turning it into a liquid poison this can be done passively alongside another technique just like the infusion ability. Once converted the user can freely and passively control the consistency of the poison hardening it slightly allowing him to walk upon it while others will not be able to do this this is similar to Water Walking but only works for the user. This is the same principle behind the infusion ability but is easier because it is being done upon inanimate water. If an opponent begins to sink into the poison it'll be hard to get out because as the opponent struggles to get up the sticky liquid pulls them down. This source of poison can be used for other jutsu as well such as Poison Creation or other techniques. However it can only support poison jutsu A-rank and below. The max size of the area converted is related to the user's chakra input but cannot transform massive water sources like entire lakes or landmarks without multiple uses. The user must have a liquid poison to use as a template to use this ability. Note: Must be taught by Korra. Note: Must know Poison Release Note: Requires a 2 turn cool down between uses Note: Each use lasts for the duration of that singular technique. Note: Cannot be used with jutsu that materialize within 5 meters of the opponent.[/SPOILER] [RIGHT][URL='https://narutobase.net/forums/showthread.php?t=733724&p=21567210&viewfull=1#post21567210'][B]Learned[/B][/URL][/RIGHT] [B][COLOR=rgb(85, 57, 130)](Dokuton: Doku no ki, Kalaipahoa) - Poison Ninjutsu: Kalaipahoa, the Tree of Poison[/COLOR][/B] [SPOILER]Type: Defensive/Offensive Rank: A Range: Short - Mid Chakra: 30 Damage: 60 ( when used to attack ) Description: A poison user concentrates poison chakra all throughout their body or into a specific part of their body and by using this poison chakra they can turn portions of their body into poison. If a technique or an attack strikes this form with the potential to strike them directly depending on it's strengths and weaknesses some techniques can be completely negated while others can be partially negated. This is because not only does the user literally turn their body to poison they proliferate this poison creating an additional buffer of poison allowing the "body of poison" to take on far more damage than the users natural body. This costs a move and the user can temporarily become poison for at maximum three turns before reverting to normal. This ability can only be used once every other turn and if used to negate damage the user reverts to normal upon taking enough damage to take out the poison. Due to this the user can defend against something that would naturally harm them negating the damage of an attack with the strength of an A rank or below for things neutral to the form of poison the body is converted into. Alternatively it can negate an S rank technique of something that form of poison is strong to. The whole body can be converted to poison but to do so the user must perform a single hand seal. If instead they only turn a portion of their body to poison they are able to do so without a seal. Whole limbs, or portions of the body such as the head, neck, shoulders, stomach, fingers or chest can be converted to poison relatively easily. However as mentioned above the form of the poison dictates it's strengths and weaknesses. While this technique is primarily a defensive technique it can be used offensively by for example turning an arm to poison and grappling an opponent. Limbs converted to poison can be extended up to mid range away and can be destroyed without harming the user because as mentioned above it is not their natural body but instead poison proliferated from the poison they converted their body into. Notes: - Can be used three times per battle with transformations lasting for three turns at max - Can be used once per turn with a two turn cool down[/SPOILER] [RIGHT][URL='https://narutobase.net/forums/showthread.php?t=747362&p=21678284&viewfull=1#post21678284'][B]Learned[/B][/URL][/RIGHT] [B][COLOR=rgb(85, 57, 130)](Dokuton: Kōgo no Yogore) - Poison Ninjutsu: Colloquial Cloak of Contamination[/COLOR][/B] [SPOILER]Type: Offensive/Defensive/Supplementary Rank: S Range: Short - Mid Chakra: 40 ( +10 per turn to maintain ) ( +20 to rebuild ) Damage: 80 Description: The user begins by releasing poison chakra from their skin materialising it into a shroud of dense liquid or gas cloaking their body in the substance creating a form of pseudo-clothing from pure poison. This allows for a rather decent defence against things that form of poison is strong to for example a liquid shroud will allow for the defence of even Forbidden rank fire release as the liquid vaporizes into it's gaseous state while also being able to take on two S rank fire techniques. Alternatively if a gaseous shroud is created it can defend from even Forbidden rank lightning or take on two S rank lightning techniques. Anything that form of poison is neutral to plays on equal terms with the cloak obviously. Additionally by performing a hand seal and spending a move slot by releasing more poison into the cloak it can be rebuilt and strengthened temporarily allowing it to survive through damage that would normally destroy it. However this can only be done once per usage. The cloak can additionally be used to attack an opponent by using it as an S rank construct with it being able to travel up to mid range from them in any direction creating tentacles and hands that whip out and strike at their opponents and just requires the user to manipulate the cloak to attack. It can be done passively upon creation but if used after the turn of creation it will cost a move slot. The gaseous form is able to grant flight, and create wings on the back allowing the user to fly at their base running speed the wings themselves are more cosmetic than anything else as the gaseous cloak is what allows the flight. This is because it has enough substance to pick up and move the user and by being manipulated it can carry the user throughout a battlefield allowing them to hover or glide. The basic poison itself only has the effects of Med Toxin, where the really useful part comes in is when the user uses their own custom poison to create the cloak imparting upon it those effects. The cloak can support A rank and below poison techniques allowing it to be used as a source for things such as Poison Creation or other similar poison techniques. Note: Can be used twice per battle lasting three turns per use Can only be used to attack as an S rank construct once per turn and costs a moveslot after the turn of creation Twice per battle, once per turn and passively per cloak creation the user can use the gaseous cloak to avoid incoming techniques.[/SPOILER] [RIGHT][URL='https://narutobase.net/forums/showthread.php?t=747362&p=21687962#post21687962'][B]Learned[/B][/URL][/RIGHT] [B][COLOR=rgb(85, 57, 130)](Dokuton: Dorakonikkuburesu) Poison Release: Tibsy's Draconic Breath[/COLOR][/B] [SPOILER]Type: Supplementary Rank: A Range: Short - Long Chakra cost: 30 ( +10 to make it semi-solid again ) Damage points: 60 ( +10 to another poison technique ) Description: The user moulds poison chakra to create poison (from his body), or manipulates an already existing source of poison. If creating the source, he must perform the boar hand seal allowing him to form the source of poison into projectiles, nets, waves, tools or weapons. If he's manipulating an already existing source he is able to merely use slight motions of the hands to form sources into the above mentioned items. By doing this the user can control poison already in play forcing it to move towards the opponent at a rapid pace through the air or across the ground. This poison is usually the residual leftovers of a clash but can even be just inert poison that is on the battlefield. Inert poison refers to poison on the battlefield created by the user that no longer retains chakra. An example, poison created by something like Poison Creation that is left on the battlefield from before. This is similar to Earth Release or Water Release ie, mud left from previously used Earth Techniques or Water left from previously used water techniques. These substances would be inert, just chakra-less substances but would be usable by forcing chakra into them such as the B rank (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave technique. For a more specific example for poison release itself Poison Creation or this technique itself could be used to create a source of poison by manipulating the users own custom source creating a large amount of liquid poison leaving behind a massive amount of inert poison. It becomes inert because it's no longer being manipulated so it's just there on the field. This would obviously need the user to create poison beforehand as there wouldn't just be poison lying around on the ground like natural water that can be found for water release. As he manipulates the poison he coats it in chakra giving it shape and making it retain a form until the user decides to release the chakra coating at that point the liquid poison loses it's solid properties covering the opponent in a viscous, almost tar-like, purple poison that can impede movement making the opponent slowed due to the excess weight of the poison as well as it's sticky properties. The poison reduces the poisoned individual's reactions and speed by three ninja ranks and causes a numbness upon any skin touched. This numbness radiates throughout the body ending in complete paralysis on turn five. During this time the numbness is accompanied by excessive pain and burning as the poison eats away at the first and second layer of skin causing moderate first to second degree burns all over the body. The user can also manipulate the poison to constrict the opponent hardening it to a point that it can hold a person in place indefinitely unless defended adequately. This is done by calling upon the chakra inside the poison causing it to increase the viscosity of the substance to the point where it's a semi-solid allowing for the temporary capture of opponents. The aforementioned process is the same one that keeps the poison solid until impact. In the same time frame as another poison technique the user can also pump more chakra into it through this technique increasing it's rank by one rank up to S rank where it merely gains an additional ten damage. This is done by performing an extra hand seal alongside another poison technique thus making it larger, stronger and more deadly imparting the aforementioned effects onto another poison. Notes: - Poison creation/manipulation can be used 4 times, with a one turn cool down. - The strengthening ability can be used once per turn with a one turn cool down (three times total) - This can be used with a custom poison but requires it to be a liquid[/SPOILER] [RIGHT][URL='https://narutobase.net/forums/showthread.php?t=747362&p=21687962#post21687962'][B]Learned[/B][/URL][/RIGHT] [B][COLOR=rgb(85, 57, 130)](Dokuton: Funsai Suru) - Poison Release: Shatter[/COLOR][/B] [SPOILER]Rank: S Type: Supplementary/Offensive Range: Short-Mid Chakra: 40 Damage: 80 Description: In essence a trap technique where the user sends moderate amounts of poison chakra into either the ground or air to the area near the opponent. The first variant can be done in close range through close quarters combat releasing the poison from the soles of the feet hiding them by having them burrow slightly into the ground or from a distance by channeling poison through the ground from the soles of the feet. Either way the aim is to create several ( one to eight ) small condensed bead sized orbs of poison to embed themselves in the ground around the opponent. Once done the user can either perform the seal of confrontation causing the poison to detonate or wait for the opponent to step upon the area where the poison is causing the beads to detonate in tandem. When they explode they release a mass of liquid or gaseous poison along with a strong explosion able to create a one meter crater. The poison rushes outward from the tiny bead proliferating itself into a massive amount of liquid or gaseous poison with the aim to strike anything or anyone in a short - mid range area. Alternatively these beads can be released into the air through the hands where they will float in place until activated or touched where they will then explode doing what was mentioned above but this usage makes it easier to see and defend from. While underground they can only be perceived by chakra sensors or someone with an appropriate sensing ability to know they are traveling underground and they basically act like landmines as per their trap like nature. The poison doesn't have any lasting effects on it's own besides the ability to cause minor cell necrosis mimicking second degree burns. However it can be used with the users own custom poison or Med Toxin to alter the effectiveness of the technique. Note: Can only be used twice per battle with a two turn cool down[/SPOILER] [RIGHT][URL='https://narutobase.net/forums/showthread.php?t=747362&p=21735868&viewfull=1#post21735868'][B]Learned[/B][/URL][/RIGHT] [B][COLOR=rgb(85, 57, 130)]( Dokuton: Yūdokuna ito ) - Poison Release: Toxic Threads[/COLOR][/B] [SPOILER]Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Mid Chakra: 40 (15 to maintain) Damage: N/A (or 80) Description: The user concentrates dokuton chakra into the tips of their fingers extending from each of their fingers a long spindle like thread of dense liquid poison. The user is able to choose how many threads for whatever scenario but the number cannot exceed ten (one thread per finger). Then they can weave these threads throughout the battlefield to attack or around the target, somewhat similar to those used by puppet users or the threads created by (Iryō Ninjutsu: Chakra No Ito) - Medical Technique: Chakra Threads. The threads can be funnelled into the ground to travel to the opponent's position to attack from several angles allowing for a very deceptive use. The threads can then embed themselves into the target and pierce into the opponents chakra circulatory system as well as their vascular system. Through this connection the user can pump poison directly into the opponent's body or can directly pollute their chakra with dokuton chakra causing the chakra circulatory system to decay and erode from the damage. Individuals who have had their chakra circulatory system polluted will have to mould an additional twenty chakra alongside their techniques and if the threads are connected for more than four turns the opponent will lose the ability to mould chakra until they are healed. This also causes additional damage as long as the threads are attached to the opponent and even once removed the opponent will remain poisoned until cured as per the usual requirements of poison. If dokuton chakra has been applied to their chakra circulatory system a full body purge has to be performed to removed the polluted chakra otherwise it remains in the body circulating through the body. Alternatively if the user wishes to use the threads defensively or in a different offensive manner they can lift their hands into the air causing the threads to spiral around their body in a rapid manner. These threads begin to whip around the user at a fast pace with the potential to either create a defensive dome of fast moving threads or they can be directed to whip at the opponent to attack directly with slashing and piercing motions. Additionally the user can connect these threads to a technique they've used pumping dokuton chakra or poison directly into the technique empowering it. This has the potential to raise the rank of a technique by one up to S-rank where it merely grants an additional ten damage. Though this has to be a technique that the threads can attach to liquids Note: Can only be used twice per battle with a two turn cool down Note: Can only use poison techniques while this technique is being maintained[/SPOILER] [RIGHT][URL='https://narutobase.net/forums/showthread.php?t=747362&p=21750431&viewfull=1#post21750431'][B]Learned[/B][/URL][/RIGHT] [B][COLOR=rgb(85, 57, 130)](Dokuton: Ikari) - Poison Ninjutsu: The Fury[/COLOR][/B] [SPOILER]Type: Offensive/Supplementary Rank: S Range: Short - Mid Chakra: 40 ( 10 per turn to maintain ) Damage: 80 Description: The Fury is a highly flammable and ignitable liquid poison that works similar to a nerve agent. It causes blisters upon the skin and burning of the eyes and lungs and causes symptoms similar to third degree burns upon any flesh it touches. It can be used by creating a torrent of liquid poison from the hand through a palm strike or it can be administered through a direct finger jab by being used to clad the hand in a liquid shroud of poison. This is partially inspired by (Raiton: Raikiri) - Lightning Release: Lightning Blade and (Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill. However it's real usability comes in when used alongside a fire technique as it is flammable and works like a fuel source similar to oil or another combustible liquid when ignited. It can be used in the same timeframe as an A rank fire technique or below to raise a fire technique's rank or alongside an S rank but only grants it 10 additional damage. The user is able to clad both of their hands in poison and create two blade-like constructs similar to what can be done with water release or they can clad a single hand in the poison either way they are able to constantly feed poison into the construct in a similar way as to how Lightning Blade can be used. It can be used offensively to attack or defend augmenting taijutsu usage allowing the user to create slashing, piercing or blunt damage but due to needing constant dokuton chakra to sustain it the user is only able to use poison techniques while they extend it's usage. Note: Can only be used two times per battle and can last four turns at maximum Note: Can only be used alongside fire techniques twice and can't be sustained if done[/SPOILER] [RIGHT][URL='https://narutobase.net/forums/showthread.php?t=747362&p=21776236&viewfull=1#post21776236'][B]Learned[/B][/URL][/RIGHT] [B][COLOR=rgb(85, 57, 130)](Dokuton: Gentsū) - Poison Ninjutsu: The Phantom Pain[/COLOR][/B] [SPOILER]Type: Supplementary Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: The Phantom Pain is a poison that mimics fasciculin a toxic protein that attacks sensory nerves and motor nerves causing neuropathic pain and intense muscle twitching and spasms. It is found in select strains of snake venom including the mamba. Neuropathic pain is pain that isn't exactly connected to an outside injury but instead injuries to the nerves themselves and due to this fact mimic the pain caused by genjutsu induced injury. This poison is administered by coating the hands or feet in the poison and then causing it to create an aura that surrounds the entire limb by partially vaporizing the poison causing gaseous plumes of green poison to fume from the hands. Then through a taijutsu action or just attacking in a free form way the user is able to increase the level of pain felt by attacks by applying the poison to the body through additional offensive actions. In essence the user is able to supplement basic chakra from taijutsu with poison causing more damage than it usually would have on it's own. An example of what this can do is if it is used alongside something like (Konoha Ryūjin ) - Leaf Dragon God instead of using the basic chakra they release to create gale winds and an air current based dragon through the initial kick they can release poison with the kick creating a poison based dragon in it's stead. Once applied to the skin the poison will pass through the pores latching to the nerves of the body causing first a slight numbness that radiates from the point of contact out a few inches before inducing a strong abrupt rush of intense pain that continues to radiate throughout the body as long as the poison is attached to the nerves causing ten additional damage per turn for two turns. As mentioned above this damage is similar to the pain induced by genjutsu thus it on it's own isn't able to break the effected person out of genjutsu as it's basically pain created by tricking the brain into believing damage has been taken. This pain increases the rank of non-elemental taijutsu techniques by one up to S rank with S ranks it increases the damage by ten. It can additionally be controlled to extend the users reach up to mid range by having the poison burst forward but only works with freeform attacks needing direct taijutsu techniques to still hit their mark to deal the initial damage of that technique. Note: Can be used twice per battle and the aura lasts three turns[/SPOILER] [RIGHT][URL='https://narutobase.net/forums/showthread.php?t=747362&p=21776236&viewfull=1#post21776236'][B]Learned[/B][/URL][/RIGHT] [B][COLOR=rgb(85, 57, 130)](Kuchiyose/Dokuton: Sutikusu kawa) - Summoning/Poison Release: River Styx[/COLOR][/B] [SPOILER]Rank: S Type: Offensive Range: Short-Long Chakra: 40 Damage: 80 Description: The user slams their hands upon the ground or stomps their foot causing a summoning rift to open at least 5m above their target. From this rift flows a rushing column of volatile, hot, bubbling red poison able to extend up to twenty meters in height. The torrential column has a short range radius and has enough force to throw an object 10m away scalding it profusely causing second to third-degree burns to a human or a creature. The reason this poison is hot and volatile in nature is it is based upon the compound tert-butyllithium a pyrophoric substance meaning that it easily catches fire on exposure to air. However, due to the diluted nature of the substance being mixed with additional poisonous substances and dokuton chakra, it is slightly more stable needing a trigger to catch fire making it predictable enough for the user to supplement and attack with. This poison can be liquid or gas and in either form is extremely flammable being able to be set off by fire, lightning or even explosive tags and makes for a fairly useful opener to combo into with this technique creating a 20m high column of fire and poison if set ablaze. The user is able to open multiple rifts at different angles aiming them in different directions or towards different things but the power is always shared between them with the total potential being split. By adding an additional two hand seals to the technique the user is able to summon massive amounts of weapons alongside the poison inside of it with the potential to slash and cut the targets altering the damage and allowing for additional combinations to be used. The poison has very little bodily effects it only has the potential to cause blisters and third-degree burns on any skin touched and it can cause respiratory problems restricting the use of ninjutsu that requires being breathed or spit out. Additionally, it can be substituted for Med Toxin or the users own custom poison but will still have a flammable nature to it. Notes: ~Only one to three portals can be created and the poison that escapes can be used as a source ~Can only be used twice per battle once per turn with one turn cool down ~The user cannot use any other S rank poison release techniques in the same turn ~Can only be taught by Pyro NB[/SPOILER] [RIGHT][URL='https://narutobase.net/forums/showthread.php?t=756433&p=21796135#post21796135'][B]Learned[/B][/URL][/RIGHT] [B][COLOR=rgb(85, 57, 130)](Dokuton: Iridari no hōken) Poison Release: Consecration of the Ilidari[/COLOR][/B] [SPOILER]Type: Supplementary Rank: A Range: Short-Long Chakra: 30 Damage: 60 (-20 to opponent's techniques that originate from the ground ) Description: The user channels poison chakra into their arms or legs and slams their dominant hand onto the ground or stomps their foot upon the ground. If they use their hand they stab their fingers into the ground releasing poison chakra as they manipulate it lacing the ground with a plethora of poisonous substances that encompasses a 5m-25m radius around the user in all directions as well as deep into the ground itself. This can also be done by merely by stomping their foot upon the ground. The poison chakra creates a deadly poison that combines with the soil on a chemical level rapidly killing off any plant life such as wood, plants, roots, or mushrooms and makes it harder for plant life to grow from the ground. This happens over a two-turn period and not instantly in the turn it is used. This is because the substances that are created in the ground are a mixture of a deadly insecticide and a herbicide poisoning plants and creatures indiscriminately. Summoning creatures poisoned in this manner immediately reverse summon, whereas the summons associated with Summoning Ninjutsu Techniques die off slowly over the course of two turns. Insects and bugs excluding Aburame bugs die off just as quickly dying the turn after exposure. Upon the first turn of becoming poisoned a person will notice minor visual and auditory hallucinations similar to heat mirages alongside noises that are usually distracting. Things outside of short range will seem distorted and blurry as the eyes begin to water making it hard to see accurately at a distance. Upon the second turn of being poisoned their reactions will suffer slightly due to this as the hallucinations become more prominent with colors and lights twisting and warping the landscape techniques will seem out of place skewed a few meters away from where they actually are making it harder to judge distance and depth perception. This causes a reduction in reaction speed of three ranks; the symptoms do not worsen beyond this point. Additionally, this poison absorbs and restricts the nutrients in the soil, in turn, it changes the soil from a soft loamy quality into a rocky dirt-clod like consistency devoid of moisture and almost acidic in nature. It doesn't do this through being acidic in nature but a process called soil acidity wherein elements such as calcium and magnesium are leeched from the ground thus causing the soil to change its pH. This change in soil makes it harder for plant life to thrive reducing the rank and damage of such techniques by 20 dmg and one rank it also drastically lowers the ph of the soil making the soil acidic to plant life, insects, summons, and people found in the ground, above the ground, and traveling through the ground poisoning them directly. This process is mentioned above. It specifically affects plant nutrient availability by controlling the chemical forms of the nutrients poisoning them directly making the ground itself toxic to the touch allowing it to poison anything or anyone who touches it excluding the user as they are immune to the poisonous effects. This can be used to stop the use of plant, mushroom, or wood like jutsu that originate from the ground as well as make the growing of roots, wood, and plants underground harder. This also reduces the power of earth techniques that originate from the ground forcing them to partially crumble and break away when formed thus they lose 20 dmg and one rank. This is because the earth is weakened due to its course weak consistency. Notes: ~Can be used three times per battle ~The toxic ground effect lasts for 3 turns per usage ~ Can only be taught by Pyro NB[/SPOILER] [RIGHT][URL='https://narutobase.net/forums/showthread.php?t=756433&p=21796135#post21796135'][B]Learned[/B][/URL][/RIGHT] [B][COLOR=rgb(85, 57, 130)](Dokuton: Feru no Ame) - Poison Release: Rain of Fel[/COLOR][/B] [SPOILER]Type: Offensive Rank: S Range: Short - Long Chakra: 40 ( 15 per turn ) Damage: 80 ( 20 per turn ) Description: The user sends subtle substances into the sky through the release of poison chakra creating toxic green clouds high in the sky far above the battlefield. This poison chakra condenses into a sickly, sticky, green liquid that begins to drop down upon the ground like natural rain fall. It is similar in regards to (Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique however it has the potential to poison anyone it touches besides the user seeping into skin and clothes clinging to clothes and cloth soaking them congealing into a slime-like gel that sticks to people and objects. This gel increases the weight of the opponent doubling it reducing their speed by three ranks for as long as the substance stays on their body. This isn't an effect of the poison itself merely it's weight and can be negated by removing the sticky poison and stopping it from clinging to the body. This poison rain is a natural skin irritant, and will cause growing welts, hives, and blisters as it makes contact with flesh. This happens as soon as the substance touches flesh, happening the turn a person is poisoned through skin contact. It can cause wounds similar to second to third degree burns and causes an intense burning sensation on the body. This takes a full turn to take effect happening the turn after being poisoned. After another turn of direct exposure, it will begin eroding and killing skin cells causing cell necrosis. The poison also lands upon the ground creating puddles of liquid poison all throughout the field allowing them to be used as sources for the user. These effects do not harm the user. With a single hand seal the user can solidify the rain into blade like constructs slicing and cutting at anything it makes contact with allowing it to enter an opponent's body with the potential to force itself into open wounds. Note: Can only be used twice per event (four-turn cooldown) and the poison rain can last four turns Note: Can only be taught by Xicer[/SPOILER] [RIGHT][URL='https://narutobase.net/forums/showthread.php?t=763105&p=21839979&viewfull=1#post21839979'][B]Learned[/B][/URL][/RIGHT] [COLOR=rgb(85, 57, 130)][B]( Dokuton: Naibu kōsō) - Poison Release: Internal Conflict[/B][/COLOR] [SPOILER]Type: Supplementary Rank: A Range: Short - Long Chakra: 30 ( -20 to the opponent per turn ) ( -10 to an opposing technique ) Damage: N/A Description: This technique revolves heavily around a poison with properties the exact same as (Dokuton: Dokugakure Kiri no Jutsu) - Dokuton: Hidden Poison Mist Technique and in consistency it is sticky and viscous like glue binding in place anyone struck by a technique infused with it. A custom poison can be copied similar to the above mentioned technique allowing the user to compound the usefulness of the technique. However it doesn't deal damage on it's own like some other poisons. Due to it's chakra draining nature this technique can be used alongside another poison technique in the same timeframe by channeling the chakra through the hands or simply into the other technique compounding the properies of the altered technique imbuing the sticky, chakra draining properities of the poison onto and into another technique. This has the effect of causing the altered technique itself to partially absorb the chakra of the other technique as it clashes with it. This can reduce the rank of the opposing technique by one rank stealing away ten chakra and therefor twenty damage. This process takes precedence over the clashing of the techniques themselves with this deduction happening first followed immediately by the poison technique and it's opposing technique clashing as they naturally would but with the opposing technique weakened and the poison technique unaffected. This ability can be the deciding factor on whether the poison technique overpowers, or neutralizes the opposing technique due to this fact. Note: The debuffing ability can only happen twice per battle with a two turn cool down Note: Can only be taught by Xicer[/SPOILER] [RIGHT][URL='https://narutobase.net/forums/showthread.php?t=763105&p=21839979&viewfull=1#post21839979'][B]Learned[/B][/URL][/RIGHT] [/QUOTE]
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