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<p>[QUOTE="Howard, post: 16569410, member: 43780"]</p><p style="text-align: center"><strong>Allowed</strong></p> <p style="margin-left: 20px">[spoiler]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p style="text-align: center">Ninjutsu</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[spoiler]Vi~vi~rukādo - Vivre Card</p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Rank: E</p> <p style="margin-left: 20px">Range: N/A</p> <p style="margin-left: 20px">Chakra: N/A</p> <p style="margin-left: 20px">Damage: N/A</p> <p style="margin-left: 20px">Description:</p> <p style="margin-left: 20px">This is a special passive paper tag that contains the user's chakra signature and life force. By giving this paper tag to allies, they are able to trace and find the user. This is because there is a sealing script with an arrow inscription on the paper and the arrow is always pointing to the direction of the user's chakra thus moving like a compass arrow towards the direction of the user. This can be used to locate the user and purely for rp purposes. Whenever the user is hurt and in danger, the paper turns gray in color and begins to burn slowly. It stops burning if the user's life is no more threatened and turns to ashes should the user's life fades.</p> <p style="margin-left: 20px">Note: Only 3 can remain active at one time[/spoiler]</p> <p style="margin-left: 20px"></p><p style="text-align: center"><strong><em>[GLOW="PaleGreen"]Fuuton[/GLOW]</em></strong></p> <p style="text-align: center"></p></p> <p style="margin-left: 20px">[SPOILER]<strong>Fuuton: Uindo Riba-su (Wind style: Wind Reverse Wall)</strong></p> <p style="margin-left: 20px">Rank:S-Rank</p> <p style="margin-left: 20px">Range: Short (front of user)</p> <p style="margin-left: 20px">Chakra: 40</p> <p style="margin-left: 20px">Damage: 80</p> <p style="margin-left: 20px">Description: The user creates a wall out of wind that is blowing backwards. Any fire jutsu that hits this wall will be strengthened and sent back at the opponent because when the fire jutsu hits the wall, the user will then reverse the polarity at which the wind is blowing, causing the wind to blow forward, making the fire jutsu change directions.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado</strong></p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Range: Short – Long</p> <p style="margin-left: 20px">Chakra cost: 30</p> <p style="margin-left: 20px">Damage points: 60</p> <p style="margin-left: 20px">Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent.</p> <p style="margin-left: 20px">The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">-The controling of the shuriken counts as one of the users turns</p> <p style="margin-left: 20px">-Can only be taught by ~Yard~</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Fuuton: uyoku enzeru) - Wind Style: Take Flight</strong></p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage: 60</p> <p style="margin-left: 20px">Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">~ 4 times per battle.</p> <p style="margin-left: 20px">~ as long as this technique is active the user cannot use any fire based techniques</p> <p style="margin-left: 20px">~ Can Only be taught by ~Crow~</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Fuuton: Kaze Kei Kadou) Wind Release: Wind Whip Vortex</strong></p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short-Mid</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: 60</p> <p style="margin-left: 20px">Description: The user will begin to compress a large amount of chakra into their hand, forming it into a whip made out of the wind. The user will then swing the whip towards the opponent, releasing multiple vortexes of wind towards him.</p> <p style="margin-left: 20px">Note:</p> <p style="margin-left: 20px">-After the vortexes are released the whip will dissipate</p> <p style="margin-left: 20px">-can only be used 3 times per match</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Fuuton: Kyanon) Fuuton Style: Fuuton Cannon</strong> </p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Type: Offensive/Defensive</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra Cost: 40</p> <p style="margin-left: 20px">Damage Points: 80</p> <p style="margin-left: 20px">Descriptions: The user charges their finger with chakra then adds fuuton chakra into their index finger the same way as a chakra cannon and aims at the opponent, he then releases the vortex blast of wind infused chakra at the opponent sending him flying.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note: Puts a tremendous strain on the users hand and can only be used 3x per battle</p> <p style="margin-left: 20px">Note: Cant use Wind Techniques for two turns</p> <p style="margin-left: 20px">Note: Must know chakra cannon to use this</p> <p style="margin-left: 20px">Note: Can only be taught by Nagato</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Futon: Tsuki Ken)- Wind Release: Moon Blades</strong></p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Mid-Long</p> <p style="margin-left: 20px">Chakra Cost: 25</p> <p style="margin-left: 20px">Damage Points: 40</p> <p style="margin-left: 20px">Description: The user focuses their Wind Chakra into their hands a molds it into 2 circle shapes then will throw them at the opponent, once the circles leave the users hands they will then transform into 2 cresent moon shapes slishing the opponent.</p> <p style="margin-left: 20px">Note: Can be used 3 times per battle.</p> <p style="margin-left: 20px">Note: Can be use/taught by Orange-Hokage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>[Fuuton: Za Hyoujin Kaze] <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Wind Style: The Sharp Wind <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /></strong></p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Range: Short/Long</p> <p style="margin-left: 20px">Chakra: 40</p> <p style="margin-left: 20px">Damage: 80</p> <p style="margin-left: 20px">Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.</p> <p style="margin-left: 20px">~Usable only one times per battle.</p> <p style="margin-left: 20px">~Their as fast as Rock Lee without weights</p> <p style="margin-left: 20px">~Five projectiles are made from the users fingers.</p> <p style="margin-left: 20px">~No wind techniques the next turn.</p> <p style="margin-left: 20px">~Faust can only teach this.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Wind Release: Typhoon Tyrant (Futon: Taifū Tairanto)</strong></p> <p style="margin-left: 20px">Rank: B-Rank</p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Range: Whole Field</p> <p style="margin-left: 20px">Chakra Cost: 25</p> <p style="margin-left: 20px">Damage Points: -</p> <p style="margin-left: 20px">Description: The user molds wind chakra in their hands, and releases it outward in a ball, which hits the sky and explodes, forming a large typhoon. All weapons that are long-ranged are sucked in, including kunai knives, explosive tags, etc. due to no hand control keeping them in place. The opponent and user are otherwise unaffected, besides the change in weather.</p> <p style="margin-left: 20px">Note:</p> <p style="margin-left: 20px">If used in a water-filled area, such as near the ocean or a lake, or on water, the water can become extremely rough. Also, due to the winds, any other weather is blown away.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Fuuton : Rippou of Katto Uindo ) Wind Release: Cuboid of cutting wind </strong></p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: 60</p> <p style="margin-left: 20px">Description: The user will make two hand seals and then create a small cuboid of wind chakra that is compressed and then release it at the target. The user will then make another hand seal to expand the cuboid to surround the target. The target will then deal cutting damage from blades of wind attacking them when they are caught inside the technique.</p> <p style="margin-left: 20px">-Co creator Zen.</p> <p style="margin-left: 20px">-Can only be taught by Zen and Yard.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion</strong></p> <p style="margin-left: 20px">[SPOILER]Type: Supplementary</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra: 20</p> <p style="margin-left: 20px">Damage: N/A</p> <p style="margin-left: 20px">Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note: User has to be moving to use this jutsu.</p> <p style="margin-left: 20px">Note: Can be used two times per battle.</p> <p style="margin-left: 20px">Note: Can't use to move in the air or fly around</p> <p style="margin-left: 20px">Note: Can use it to change direction, but will count towards the users 3 moves per turn</p> <p style="margin-left: 20px">Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)</p> <p style="margin-left: 20px">Note: If ran into something the user will take -50 damage as a result of the great speed</p> <p style="margin-left: 20px">Note: Can only be taught by NineVision</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://www.narutobase.net/forums/showthread.php?t=273401">http://www.narutobase.net/forums/showthread.php?t=273401</a>[/SPOILER]<strong>Wind release: Force wave = Fuuton: Chikara-ha</strong></p> <p style="margin-left: 20px">[SPOILER]Type: Defensive</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra cost: 30</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: This jutsu allows the user to defend against sound and frequencies, by bending the wind itself, the user can create an orb of bended wind, which will reject sound waves and frequencies. When strong and harmful sound or frequencies gets close to it, the wind will bounce outwards, like when you burst a balloon, and the wind will thereby carry the sound/frequencies away from the user, rendering them useless.</p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">• Can only be used three times per battle.</p> <p style="margin-left: 20px">• Can only be used once every second turn.</p> <p style="margin-left: 20px">• Only works on A-ranked techniques and below.</p> <p style="margin-left: 20px">• Can only be taught by ZeroG.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://www.narutobase.net/forums/showthread.php?t=171111">http://www.narutobase.net/forums/showthread.php?t=171111</a>[/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Futon - Tenha Kassatsu) Wind Release - Heaven's Impalement</strong></p> <p style="margin-left: 20px">[spoiler]Type<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" data-shortname=":D" />efensive</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 30</p> <p style="margin-left: 20px">Damage: 60</p> <p style="margin-left: 20px">Description: Tenha Kassatsu rescues the user from the brink of peril without having to touch their opponent. By focusing wind chakra to the users fists and thrusting the hands forwards, seven visible bullet shaped bursts of wind will shoot outwards from their hands in a tight grouping towards the enemy, capable of piercing straight through them, while sending them flying backwards to mid range.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">~Notes~</p> <p style="margin-left: 20px">- Must be taught by -Vegeta</p> <p style="margin-left: 20px">- Can only be used twice per battle, with a 1 turn cool down</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=636743&p=18545040#post18545040">http://narutobase.net/forums/showthread.php?t=636743&p=18545040#post18545040</a>[/SPOILER][/SPOILER]</p><p style="text-align: center">[GLOW="Yellow"]<strong><em>Raiton</em></strong>[/GLOW]</p> <p style="text-align: center"></p></p> <p style="margin-left: 20px">[SPOILER]<strong>(Raiton: raikou myaku) Lightning Release: Lightning pulse</strong></p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Rank: S Rank - Forbidden Rank</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra Cost: 40 ( 50 If charges for 2 moves)</p> <p style="margin-left: 20px">Damage Points: 80 (90 If charged for 2 moves)</p> <p style="margin-left: 20px">Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">-No Raiton for the next turn if charged for Forbidden Rank.</p> <p style="margin-left: 20px">-No A rank Raiton for the next turn if charged for only S rank.</p> <p style="margin-left: 20px">-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.</p> <p style="margin-left: 20px">-No ninjutsu on the next turn just elemental jutsu.</p> <p style="margin-left: 20px">-The electricity has enough amps and current to kill.</p> <p style="margin-left: 20px">-Charging of 1 move = S rank rank.</p> <p style="margin-left: 20px">-Charging of 2 moves = Forbidden Rank.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Raiton: ranpu suicchi) Lightning release: Light Switch</strong></p> <p style="margin-left: 20px">Type: Supplement</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short-long</p> <p style="margin-left: 20px">Chakra Cost: 25</p> <p style="margin-left: 20px">Damage Points: n/a</p> <p style="margin-left: 20px">Description: The user will form a two handseals and use their raiton chakra to adjust the brightness of Raiton based techs. It can make raiton techniques of B rank and up bright enough to blind the opponent and the user of course (if the user doesn't close their eyes while making the handseals). Due to speed of the light being adjusted which is a flash that stays light up for 3 seconds or until the lightning attack hits or is over and instantly fades back to normal the opponent can't just simply close their eyes as they don't know it's going to happen. Once the target is blinded they will stay that way for one turn.</p> <p style="margin-left: 20px">- This does not increase the power of raiton techs, only adjusts the brightness.</p> <p style="margin-left: 20px">- Can only be used twice per match.</p> <p style="margin-left: 20px">- Must use a lightning technique of B rank or higher before using this jutsu. B rank due to the size and amount of electricity that's in B rank techs that C rank techs lack.</p> <p style="margin-left: 20px">- Must skip a turn before using again.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Raiton: hekireki taihou) - Lightning Release: Lightning Cannon</strong></p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Range: Long</p> <p style="margin-left: 20px">Chakra Cost: 40</p> <p style="margin-left: 20px">Damage: 80</p> <p style="margin-left: 20px">Description: The user points both of his palms together and gathers his lightning chakra in his palms while leaving a distance between them then the user uses shape manipulation to form the lightning into a very condensed sphere of lightning energy that's more condensed than the Rasengan and has the same shape, then the user release the lightning chakra all at once in the direction of the desired place releasing a large beam of lightning that thrust at fast speed in the direction of the opponent.</p> <p style="margin-left: 20px">- 3 times per battle</p> <p style="margin-left: 20px">- No Lightning techniques higher than A-rank for 2 turns</p> <p style="margin-left: 20px">- Can only be taught by ~Crow~</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Raiton: No seiteki) Lightning Release: Static</strong></p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Type: Defensive </p> <p style="margin-left: 20px">Range: Short-Long </p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: The user can create using a large amount of Raiton chakra, making a large amount of static energy when it is released into the ground. It will mean the ground will have a negative charge and so any kunai/metal objects which are thrown fall or stick straight to the ground.</p> <p style="margin-left: 20px">- Can be used twice in battle</p> <p style="margin-left: 20px">- Only will work on metal objects</p> <p style="margin-left: 20px">- Taught by meimei only</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Ikazuchi Uesama Mo-Do) - Thunder Emperor Mode</strong></p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">type: Supplementary</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra cost: 30</p> <p style="margin-left: 20px">Damage points: 60</p> <p style="margin-left: 20px">Description: The user concentrates and distributes lightning chakra in every point of the body. Making him powerful with lightning as the Thunder Emperor. The Thunder Emperor Mode will only last for 3 turns.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Advantages:</p> <p style="margin-left: 20px">-The user now has +25% damage if using Raiton attacks</p> <p style="margin-left: 20px">-The user will only receive 50% damage from opponent Raiton</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Disadvantages:</p> <p style="margin-left: 20px">-The user is very vulnerable to Fuuton receiving +25% damage too</p> <p style="margin-left: 20px">-The user can't use Raiton attacks for 2 rounds after using Thunder Emperor</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Ikazuchi Uesama Gigei: Shinjou Shuuha) - Thunder Emperor Arts: Body Wave</strong></p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short-Mid</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: 60</p> <p style="margin-left: 20px">Description: After the user has transformed into the Thunder Emperor, the user concentrates Raiton chakra in his body and makes a body wave which can cancel incoming Doton attacks.</p> <p style="margin-left: 20px">Note: Must be transformed into Thunder Emperor Mode before using.</p> <p style="margin-left: 20px">Note: Only counters A-rank and below Doton jutsus</p> <p style="margin-left: 20px">Note: Only used 3 times in a battle and cannot be used anymore</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Ikazuchi Uesama Gigei: Sonic Joukeiki) - Thunder Emperor Arts: Sonic Boom</strong></p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short-Mid</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: 60</p> <p style="margin-left: 20px">Description: The user concentrates Raiton chakra to palms then adds Fuuton chakra on it. When the user releases it, the attack becomes a lightning discharge and when it hits the opponent, the opponent is blown away and is slightly paralyzed (that's why it is "boom").</p> <p style="margin-left: 20px">Note: Must be transformed into Thunder Emperor Mode before using.</p> <p style="margin-left: 20px">Note: Only usable by ND</p> <p style="margin-left: 20px">Note: Only used 3 times in a battle and cannot be used anymore</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Ikazuchi Uesama Gigei: Hanma) - Thunder Emperor Arts: Hammer</strong></p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: n/a</p> <p style="margin-left: 20px">Description: The Thunder Emperor concentrates fully on Raiton chakra and forms an electric hammer. Unlike the usual Raiton hammer, this hammer is more powerful with the use of Thunder Emperor Mode.</p> <p style="margin-left: 20px">Note: Must be in Thunder Emperor Mode before using</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Ikazuchi Uesama Gigei: Hi no Hagane) - Thunder Emperor Arts: Wings of Sun</strong></p> <p style="margin-left: 20px">Type: Attack/Supplementary</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra Cost: 40</p> <p style="margin-left: 20px">Damage Points: 80 (if used to opponent)</p> <p style="margin-left: 20px">Description: The user concentrates Raiton chakra throughout his body transfers it to palms and releases it like a force wave. If the wave is hit to a mountain, a landslide will happen because of it's power. If the wave is hit to the opponent, he/she receives damage.</p> <p style="margin-left: 20px">Note: Only useable 5 times per battle and must wait for 2 turns to use again.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Raiton: Denki bakuhatsu) Lightning Release: Electric Explosion</strong></p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Type: Offense</p> <p style="margin-left: 20px">Range: Short-Mid</p> <p style="margin-left: 20px">Chakra Cost:40</p> <p style="margin-left: 20px">Damage Points: 80 </p> <p style="margin-left: 20px">Description: The user starts by sending large amounts of raiton chakra above the palm of their dominant hand and then concentrating it into one tiny ball. Then the user throws the ball at high speeds at the opponent and as it reaches the opponent the user detonates the ball, causing an explosion that effects anything within short to mid range. Direct contact is fatal while being in the blast range causes paralyzation.</p> <p style="margin-left: 20px">~This Jutsu can only be used twice per battle</p> <p style="margin-left: 20px">~This Jutsu can only be used every 2 turns</p> <p style="margin-left: 20px">~Can only be taught by Naruto41698</p> <p style="margin-left: 20px">~The user can't use any Lightning Jutsu until they can use this jutsu again</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Raiton Bu-meran Ashinami) Boomerang Lightning Step </strong></p> <p style="margin-left: 20px">Type:Attack</p> <p style="margin-left: 20px">Rank S</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra Cost:40</p> <p style="margin-left: 20px">Damage Points:80</p> <p style="margin-left: 20px">Description: By doing a simple kick the user shoots out two powerful beams of lightning at great speeds being able to slice through solid objects or cut down attacks. As soon as the beam is launched and makes contact with anything it will come back towards the user like a boomerang and disperse.</p> <p style="margin-left: 20px"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Can only be used 3 times per battle.</p> <p style="margin-left: 20px"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Must have mastered lightning.</p> <p style="margin-left: 20px"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> No lightning techniques of S-Rank or above for one turn after the use of this technique.</p> <p style="margin-left: 20px"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Can only be taught by Mathias</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Raiton: Denki Kando Jutsu) Lightning Release: Electrical Sensitivity Technique</strong></p> <p style="margin-left: 20px">[SPOILER]Type: Supplementary</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short-Mid</p> <p style="margin-left: 20px">Chakra: 20</p> <p style="margin-left: 20px">Damage: N/A</p> <p style="margin-left: 20px">Description: The user will emit a constant electric field from their entire body, invisible to the naked eye and not strong enough to have any physical effect on the surroundings. This electric field is designed to bounce off of objects and people rebounding back to the user, in this way the user has learned to 'feel' the world around them for a limited distance and has developed a sixth sense about them. This field is especially sensitive to metals and other objects that conduct/emit electricity (such as water) allowing the user to operate blind if necessary. The user also becomes able to sense the electrical energy of living beings, such as small animals and larger, via the discharges of their nervous system: to the extent that the user is able to determine the exact movement of their target, even if the user is blinded. This can be used to sense ambushes and when combined with the Chakra Sensing Technique makes for an unrivalled ability to 'feel' the enemies presence</p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">- Can only be taught by Shinta,</p> <p style="margin-left: 20px">- Remains active for five turns,</p> <p style="margin-left: 20px">- Can be used two times per battle.</p> <p style="margin-left: 20px">- User is vulnerable to water release, slightly shocking them on contact while this is active.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://www.narutobase.net/forums/showthread.php?t=278195&p=9171913&viewfull=1#post9171913">http://www.narutobase.net/forums/showthread.php?t=278195&p=9171913&viewfull=1#post9171913</a>[/SPOILER]<strong>(Raiton: Undo Jutsu) Lightning Release: Movement Technique</strong></p> <p style="margin-left: 20px">[SPOILER]Type: Supplementary</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short (effects only the user)</p> <p style="margin-left: 20px">Chakra: 20 (+5 per turn sustained)</p> <p style="margin-left: 20px">Damage: N/A (5/turn to the user)</p> <p style="margin-left: 20px">Description: By converting the users lightning chakra into electricity and infusing their bodies with small amounts of it, they are able to overcome paralysis or crippling injuries by forcibly moving themselves through commanding their own nerves and muscles with impulses caused by chakra. Dislocated limbs and numbing poisons mean nothing to someone who has mastered this allowing them to fight until their bodies are over damaged.</p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">- Can only be taught by Shinta,</p> <p style="margin-left: 20px">- Can not be used if the users chakra network is blocked,</p> <p style="margin-left: 20px">- No wind jutsu while this jutsu is active,</p> <p style="margin-left: 20px">- Can be maintained for three turn successively,</p> <p style="margin-left: 20px">- Can be used two times per match with one turn gap in between each use.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://www.narutobase.net/forums/showthread.php?t=278195&p=9172023&viewfull=1#post9172023">http://www.narutobase.net/forums/showthread.php?t=278195&p=9172023&viewfull=1#post9172023</a>[/SPOILER]<strong>Raiton: Raiton Purēto | Lightning Release: Lightning Plate</strong></p> <p style="margin-left: 20px">[spoiler]Type: Offensive</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 30 (-10 per turn)</p> <p style="margin-left: 20px">Damage: 60</p> <p style="margin-left: 20px">Description: The user begins by chanelling chakra into the ground beneath them, reaching up to a short range distance & roughly 15cm below the surface. They manipulate the chakra to form currents that break apart the earth & fill the gap by taking on the shape of a thick plate in the earth's place. The opponent, when stepping within a short range distance of the user, sets of a reaction from the plate as it brightly glows & releases a swarm of currents that spread through the ground & violently shock the opponent leaving them in a state of paralasis for a very brief moment. The opponent is left with minor burns & unable to manuever promptly for their next turn. Another application of this jutsu allows the user to manipulate the lightning & release it through their body as an offensive blast (in the form of a stream or projectile). The unique aspect of this is the body is used as a medium to draw the lightning from the ground & release it toward their target rather than creating it from their self, this however counts as a move when performing. While the plate is active, neither the opponent or user is able to performed A rank Earth jutsu or below, that would form underneath the user within the short range of them.</p> <p style="margin-left: 20px">- The jutsu ends if the user moves outside of the plate</p> <p style="margin-left: 20px">- Requires 10 chakra each turn to sustain</p> <p style="margin-left: 20px">- Last a maximum of 2 turns</p> <p style="margin-left: 20px">- Can be used 2 times </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=379454&p=11769064#post11769064">http://narutobase.net/forums/showthread.php?t=379454&p=11769064#post11769064</a>[/spoiler]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Raiton: Pachipachi Ninja no Kutsu)- Crackling Ninja Shoes</strong></p> <p style="margin-left: 20px">[spoiler]Rank: A</p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra cost: 30</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: The user channels ration chakra to his feet, which then travels into the ground, 5 feet in any direction around the user. This jutsu lays dormant, until it is activated when any doton jutsu is used within its vicinity. The chakra reacts to doton, and as such will release a pulse of electricity, destroying any doton jutsu before it can be started.</p> <p style="margin-left: 20px">*Note: Can only be taught/used by Selendrile</p> <p style="margin-left: 20px">*Note: Only works when the doton jutsu emerges from the 5ft. area around the user</p> <p style="margin-left: 20px">*Note: Usable twice per battle</p> <p style="margin-left: 20px">*Note: Once used, the jutsu remains active until it is used once </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=614214&p=17974317#post17974317">http://narutobase.net/forums/showthread.php?t=614214&p=17974317#post17974317</a>[/spoiler]<strong>(Raiton: Sen Tomoshibi ) - Lightning Release: Beam of Light </strong></p> <p style="margin-left: 20px">[spoiler]Type: Attack</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Mid-Long</p> <p style="margin-left: 20px">Chakra Cost: 40</p> <p style="margin-left: 20px">Damage Points: 80</p> <p style="margin-left: 20px">Description: The user focuses chakra into his/her lungs or mouth.</p> <p style="margin-left: 20px">Then they release their chakra from their mouth to create a large beam of lightning. When the chakra is released, everything in its way will be destroyed, but not humans.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=621534&p=18171575#post18171575">http://narutobase.net/forums/showthread.php?t=621534&p=18171575#post18171575</a>[/spoiler][/SPOILER]</p><p style="text-align: center">[GLOW="Brown"]<strong><em>Doton</em></strong>[/GLOW]</p></p> <p style="margin-left: 20px">[SPOILER]<strong>(Doton: Earth Arms)</strong></p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Type: Supplementary/Attack</p> <p style="margin-left: 20px">Range: Short-long</p> <p style="margin-left: 20px">Chakra cost: 40</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.</p> <p style="margin-left: 20px">-The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.</p> <p style="margin-left: 20px">-Must be taught by ~Yard~</p> <p style="margin-left: 20px">-Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.</p> <p style="margin-left: 20px">Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Doton: San-kai hashira kaden | Earth Release: Three Pillar Household</strong></p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Range: Short/Long</p> <p style="margin-left: 20px">Chakra cost: 30</p> <p style="margin-left: 20px">Damage points: N/A</p> <p style="margin-left: 20px">Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart.</p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">• Can only be used 4 times per battle.</p> <p style="margin-left: 20px">• Can only be taught by Leeroy G. Zero</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Doton : Hisan Kobushi)- Earth Style : Flying Fist</strong></p> <p style="margin-left: 20px">Type:Attack</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra Cost: 40</p> <p style="margin-left: 20px">Damage Points: 80</p> <p style="margin-left: 20px">Description: After performing a single handseal and coating the one of the user's fist with earth chakra, he is able to put his hand forth and launch a fist made of earth. For every second that fist travels in the air towards the enemy, it get's bigger and bigger. The further the enemy, the more it packs a punch.</p> <p style="margin-left: 20px">Usable two times per battle</p> <p style="margin-left: 20px">Can only be used/taught by ~Yondaime~</p> <p style="margin-left: 20px">After a few minutes if the user doesn't launch it, the user's hands would grow weary and tired due to the sheer weight of earth on his fists.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Doton - Koroseumu) Earth Release: Colosseum.</strong></p> <p style="margin-left: 20px">Type: Supplementary.</p> <p style="margin-left: 20px">Rank:S</p> <p style="margin-left: 20px">Range:Short-Long </p> <p style="margin-left: 20px">Chakra Cost:40</p> <p style="margin-left: 20px">Damage Points:N/A</p> <p style="margin-left: 20px">Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and creates a Giant Colosseum rises up through the Ground, covering the whole battlefield.</p> <p style="margin-left: 20px">-Note: Can only be used once per match.</p> <p style="margin-left: 20px">-Note: The Colosseum is infused with the users Chakra untill it gets destroyed.</p> <p style="margin-left: 20px">-Note: Can only be taught by Gobi Gobletsson. </p> <p style="margin-left: 20px">-Note: Due the high amounts of Chakra the user is so exhausted that he is only able to perform B-Ranked or lower Jutsus for the next 3 turns.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Doton: Koumaru No Ishi) Earth Release: Balls Of Stones</strong></p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: All</p> <p style="margin-left: 20px">Chakra Cost: 40 (+20 more for each 2 additional balls)</p> <p style="margin-left: 20px">Damage: 80</p> <p style="margin-left: 20px">Describtion: The user makes 4 hand signs and than he focuses his chakra into his hands and he launches 1 ball of stones from each hand at his opponent whose speed can be increased by Wind Techniques of B-rank and lower. This technique can be used with Hurricane Fist which destroys balls and makes small stones which will fly at high speed at opponent with same strength.</p> <p style="margin-left: 20px">Note: Can only be used 3 times in battle.</p> <p style="margin-left: 20px">Note: User can´t use any Water Technique in next 4 turns.</p> <p style="margin-left: 20px">Note: Can only be taught by Migualon J.J.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Doton: oshi sacchi) Earth Release: Pressure Sensing</strong> </p> <p style="margin-left: 20px">Rank: C</p> <p style="margin-left: 20px">Type: Supplementary/Defense</p> <p style="margin-left: 20px">Range: Short-long</p> <p style="margin-left: 20px">Chakra cost: 20</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.</p> <p style="margin-left: 20px">-User must make contact with the ground while using this jutsu.</p> <p style="margin-left: 20px">-Must be taught by Sinderella23</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Doton : Tsuchi Keiro) - Earth Release : Earth Path</strong></p> <p style="margin-left: 20px">Type: Offensive/Defensive</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short/mid/long</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: 60</p> <p style="margin-left: 20px">Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent.</p> <p style="margin-left: 20px">Can be only taught/use by T.O.P.</p> <p style="margin-left: 20px">Can be only use three time per battle</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Doton: tsuchi heika) Earth Release: Earth swords </strong></p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Rank: B-Rank</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra cost: 30 (when making the sword)</p> <p style="margin-left: 20px">Attack points: 40</p> <p style="margin-left: 20px">Description: The user cups their hand as if they were holding a handel and molds a strong sword using their earth chakra.</p> <p style="margin-left: 20px">since the earth used is made from the users chakra it can cut through C rank earth.</p> <p style="margin-left: 20px">-The user cannot use any jutsu that require hand seals while holding the sword.</p> <p style="margin-left: 20px">-Sword takes 3 seconds to make.</p> <p style="margin-left: 20px">-Must be taught by ~Yard~</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Earth Release: Growing Shuriken (Doton: Seichō Shite Iru Shuriken)</strong></p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Range: Short- and Mid-Ranged</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: 60 </p> <p style="margin-left: 20px">Description: The user creates two large rings out of earth, similar to the rings in the middle of a shuriken. The user then throws the rings through the air, and they gather earth along the way, forming two extremely large shuriken. They target the opponents arms, similar to the attack Sasuke launched by Sasuke on Deidara with two real large shuriken.</p> <p style="margin-left: 20px">~Requires an earth source to be between the target and the user, as well as below the user.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Earth Release: Sand Trap (Doton: Sandotorappu)</strong></p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Range: Short-, Mid-, and Long-Ranged</p> <p style="margin-left: 20px">Chakra Cost: 25</p> <p style="margin-left: 20px">Damage Points:N/A </p> <p style="margin-left: 20px">Description: The user changes the constancy of the earth below the target to have the constancy of wet clay, allowing the target to sink while it hardens. They will sink until their hands and the body below the waist is submerged, when it will harden. If used successfully, the opponent will be unable to use hand seals.</p> <p style="margin-left: 20px">~The target must be standing on an earth source.</p> <p style="margin-left: 20px">*the user does not manipulate sand in any way.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Kyousei Doton No Jutsu) – Greater Earth Style Technique</strong></p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Type: Supplementary/Attack/Defense</p> <p style="margin-left: 20px">Range: Short-Long </p> <p style="margin-left: 20px">Chakra cost: 30</p> <p style="margin-left: 20px">Damage Points: 60</p> <p style="margin-left: 20px">Descripton: Creates strong pillars, tools and shields made out of earth.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Doton: Enchou kangoku) – Earth Style: Dome Prison</strong></p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Type: Supplementary/Defense</p> <p style="margin-left: 20px">Range: Short-Mid</p> <p style="margin-left: 20px">Chakra cost: 40</p> <p style="margin-left: 20px">Damage Points: 80</p> <p style="margin-left: 20px">Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density.</p> <p style="margin-left: 20px">*Note: Can only be used 3 times per battle.</p> <p style="margin-left: 20px">*Note: No S rank earth techniques the following turn.</p> <p style="margin-left: 20px">*Can only be taught by McKnockout</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Doton: Tsuchi Musha) -Earth Style: Earth Marauders</strong></p> <p style="margin-left: 20px">Type: Attack/Defense/Supplementary</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short - Long</p> <p style="margin-left: 20px">Chakra Cost: 40</p> <p style="margin-left: 20px">Damage Points: 80</p> <p style="margin-left: 20px">Description:</p> <p style="margin-left: 20px">This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">- Only one Marauder is able to be used at a time.</p> <p style="margin-left: 20px">- They last on field until destroyed.</p> <p style="margin-left: 20px">- Unable to use Doton technique in same move they are created.</p> <p style="margin-left: 20px">- Unable to reform after begin destroyed.</p> <p style="margin-left: 20px">- Usable once per battle.</p> <p style="margin-left: 20px">- Only usable by Dexter..</p> <p style="margin-left: 20px">- Only trainable by Dexter..</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Doton: Kyokan Mukade)-Earth style: Giant Centipede</strong></p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short/Long</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: 60</p> <p style="margin-left: 20px">Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.</p> <p style="margin-left: 20px">*Note: Can only be used 3 times per battle.</p> <p style="margin-left: 20px">*Note: Faust can only teach this.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Doton: Sokonashi Pitto no Iwagakure) – Earth Release: Bottomless Pit of Iwagakure</strong></p> <p style="margin-left: 20px">[SPOILER]Rank: A</p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra cost: 40</p> <p style="margin-left: 20px">Damage points: 65</p> <p style="margin-left: 20px">Description: The user performs two handseals (Ram → Rabbit) and stamps on the ground, creating big spikes that emerge with high speed from the ground before and on both sides of the opponent, while at the same time a huge pit, 3 to 5 meters wide, 10 to 30 meters deep and steep enough to make sure the opponent can't climb out, is created directly (approximately 2 steps) behind the opponent without them knowing it. Because most of the opponents probably focus on escaping from the spikes they will not see the pit behind them and are more likely to fall into it by avoiding the spikes.</p> <p style="margin-left: 20px">- Note: The user must have mastered Doton.</p> <p style="margin-left: 20px">- Note: The jutsu can only be used trice per battle.</p> <p style="margin-left: 20px">- Note: The jutsu can only be performed while the users feet touch earth.</p> <p style="margin-left: 20px">- Note: Can only be taught by Leaf.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://www.narutobase.net/forums/showthread.php?t=180649&page=2">http://www.narutobase.net/forums/showthread.php?t=180649&page=2</a>[/SPOILER]<strong>(Doton: Yottsu chō shizen ken no jutsu) Earth Release: Four Supernatural Fists Technique</strong></p> <p style="margin-left: 20px">[spoiler]Type: Supplementary</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 30</p> <p style="margin-left: 20px">Damage: N/A</p> <p style="margin-left: 20px">Description: Charging their Doton chakra into their back, the user will use their chakra to 'grow' two extra arms from their shoulder blades. These arms are slightly longer than the users original arms in such a way that all four wrists are in line when holding each of their arms out in front of them. These arms can be used in a multitude of ways as they are controlled by the user as if they were their normal arms, they also become incorporated into the users chakra network, using them to support Kenjutsu, Taijutsu and even Ninjutsu. These arms can be used to perform hand seals for elemental jutsu as well. These arms give; a +10 damage boost to all kenjutsu attacks if they are used to support the hands in the swing or action with the sword; they also give a +10 damage boost to all taijutsu punches by adding an extra fist to each hit; and finally these arms can create rasengan and remove the need for shadow clones when using (Tsuin Rasengan) – Twin Spiralling Sphere by using the arms to add the necessary rotation to the rasengan.</p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">- Can only be taught by Shinta,</p> <p style="margin-left: 20px">- Can only be used four times,</p> <p style="margin-left: 20px">- The arms remain for three turns or until the user cancels the jutsu,</p> <p style="margin-left: 20px">- As the earth chakra is only requires to initially create the arms, incorporating them temporarily into the users chakra network, the user is able to perform all jutsu as per normal with the exceptions of full body lightning jutsu.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=345126&p=10872464&posted=1#post10872464">http://narutobase.net/forums/showthread.php?t=345126&p=10872464&posted=1#post10872464</a>[/spoiler]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Doton: Kabe-O Honsho No Jutsu) Wall Of Text No Jutsu</strong></p> <p style="margin-left: 20px">[spoiler]Type: Attack/Defense</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Long</p> <p style="margin-left: 20px">Chakra Cost: 40</p> <p style="margin-left: 20px">Damage Points: 80</p> <p style="margin-left: 20px">Description: The user will make 5 hand-signs and slam their hands to the ground. A giant hollow wall will rise from the ground with two giant doors, it is as tall as Gamahiro and 3x thicker than Gamabunta's Sword. The user makes another handseal causing the doors to open and letters will burst out from inside the wall into 4 chains made of text made from the earth of the wall that will attempt to wrap around the opponents limbs. If successful the user then makes one more handseal, causing the chains to tighten, crushing the opponents limbs as the chains retract, pulling the opponent into the wall where the doors then slam shut, trapping the opponent inside. The wall will then go back into the ground and close in on it'self, crushing the opponent.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">- Can only be used once per battle</p> <p style="margin-left: 20px">- Must have mastered Earth</p> <p style="margin-left: 20px">- Must be of at least Sannin Rank</p> <p style="margin-left: 20px">- No A Rank Earth for the next turn </p> <p style="margin-left: 20px">- Due to the walls Size, it takes 15 seconds for it to completely rise and 3 seconds for the doors to open.</p> <p style="margin-left: 20px">- The chains take 2 seconds to get to the opponent per 5 meters. So, 2 seconds for short range, 4 seconds for mid range and 6 seconds for long range.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=397876&p=12282238#post12282238">http://narutobase.net/forums/showthread.php?t=397876&p=12282238#post12282238</a>[/spoiler][/SPOILER]</p><p style="text-align: center">[GLOW="Red"]<strong><em>Katon</em></strong>[/GLOW]</p></p> <p style="margin-left: 20px">[SPOILER]<strong>(Katon: Hisan chourui)-Fire Style: Flying Birds</strong></p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Mid Range/Long Range.</p> <p style="margin-left: 20px">Chakra Cost: 25</p> <p style="margin-left: 20px">Damage Points: 50</p> <p style="margin-left: 20px">Description: You, concentrate your chakra into your hands and then release a wave of fire. Once, you're done you make flying birds (10) out of the wave of fire and direct them to at your opponent. When, it hits your opponent they start exploding. And, turning you're opponent to dust.</p> <p style="margin-left: 20px">But, on the other side this jutsu can be canceled by a stronger water jutsu.</p> <p style="margin-left: 20px">.Note: The User Can Only Use This Jutsu Twice A Battle.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(katon: kouen kei) fire release: flame whip</strong></p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Range: Short-Mid</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: 60 (additional 15 to make it whip)</p> <p style="margin-left: 20px">Description: the user preforms 3 handsigns then shoots a long flame out of his mouth that looks similar to a flamthrower however by doing one more handseal you can make the flame can whip making it extremly difficult to dodge this jutsu </p> <p style="margin-left: 20px">-if handsign is done before hand can hit someone trying to dodge with hurrican fist or doton pillar</p> <p style="margin-left: 20px">-can only be taught by foamy</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Katon: Pirittokuru no Tankyuu)|Fire Release: Hot Pursuit</strong></p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Type:Attack/Defense</p> <p style="margin-left: 20px">Range: short/long</p> <p style="margin-left: 20px">Chakra cost: 40</p> <p style="margin-left: 20px">Damage points: 80</p> <p style="margin-left: 20px">Description:The user gather huge amount of katon chakra ,As he feel it he put it into his hand,As the chakra channel into his hand he make dragon and tiger hand seal then he slam his hand into the ground ,as he touch the ground with his hand he release the chakra into the ground creating alot of falme pillars that go towards the enemy into a line shape till it hit him</p> <p style="margin-left: 20px">-can only be used 2 times per battle</p> <p style="margin-left: 20px">-can't use any Katon jutsu on the same turn and Katon above A-Rank on the next</p> <p style="margin-left: 20px">-must master katon and aact</p> <p style="margin-left: 20px">-can't use it on the next turn</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Katon: Ai No Sono Kaen)Fire Style: Eye of the flame</strong></p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra Cost: 40</p> <p style="margin-left: 20px">Damage: 80</p> <p style="margin-left: 20px">Description: The user will make 4 handseals and gather all their Katon chakra into the palms of their hands in a compressed ball , they will then clap their hands together above their head and send a blast of fire all around them in one huge dome shape wave. The jutsu emits extreme heat from the fact that its katon and also because the katon chakra is compressed before it is released and is hence capable of burning down large trees, scorching boulders and even evaporating very small ponds and streams that get caught in the blast</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note: Can only be used twice per battle.</p> <p style="margin-left: 20px">Note: This jutsu counts as 2 of the 3 per turn</p> <p style="margin-left: 20px">Note: No katon of A rank or higher on the next turn.</p> <p style="margin-left: 20px">Note: must wait one turn before using this jutsu again.</p> <p style="margin-left: 20px">Note: If used twice, no katon on the next turn after used twice.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Katon: Hagetaka kaen) Fire Release: Condor Blaze</strong> </p> <p style="margin-left: 20px">Type: Supplementary/Attack</p> <p style="margin-left: 20px">Rank: Forbidden</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra Cost: 50 </p> <p style="margin-left: 20px">Damage Points: 90</p> <p style="margin-left: 20px">Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.</p> <p style="margin-left: 20px">-If the user has signed the condor contract then this jutsu will only require 5 handseals.</p> <p style="margin-left: 20px">-No Katon for the next 2 turns.</p> <p style="margin-left: 20px">-Can only use this jutsu once per battle.</p> <p style="margin-left: 20px">-Can only use 2 jutsu on the next turn.</p> <p style="margin-left: 20px">-No Katon jutsu before this jutsu.</p> <p style="margin-left: 20px">-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.</p> <p style="margin-left: 20px">-If the user is caught in the explosion then he/she will die.</p> <p style="margin-left: 20px">-Can only be taught by ~Yard~</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Katon: Kasai Shishi)Katon:Fire Lion</strong></p> <p style="margin-left: 20px">Type:Offence</p> <p style="margin-left: 20px">Rank:S</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra Cost:40</p> <p style="margin-left: 20px">Damage Points:80</p> <p style="margin-left: 20px">Descrition: The user makes a amall amount of hand seals(3)and at the same time he gathers up quite a big amount of katon chakra in his dominant fist, and after he collects enough he will release the fire in the form of a huge lion made of flames, then he can control the lion where ever he wants using a small chakra bond beetween the lion and his dominant fist. The lion runs quite quick and he absorbs wind if he touches it.</p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">~Can only be used/taught my sisko</p> <p style="margin-left: 20px">~Usable 3 times per battle</p> <p style="margin-left: 20px">~No other katon moves the same move this one was used.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Kaen Tatsumaki) - Blazing Tornado</strong></p> <p style="margin-left: 20px">Type: Attack/Defense</p> <p style="margin-left: 20px">Rank: Forbidden</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra Cost: 80</p> <p style="margin-left: 20px">Damage Points: 100</p> <p style="margin-left: 20px">Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note: Can only be used once</p> <p style="margin-left: 20px">Note: No s ranks or above the next turn</p> <p style="margin-left: 20px">Note: User will take 30 damage too if its used at mid range</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Enkou Hebi)- Flame Serpent</strong></p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short- Mid</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: 60</p> <p style="margin-left: 20px">Description: The user will focus there Fire chakra, then release it creating a large serpent head made completely of fire that will ingulf the opponent causing suver burns.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note: Can only be used 3 time in battle</p> <p style="margin-left: 20px">Note: Only Orange-Hokage can teach this jutsu</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Katon: houka taka) Fire style: Fire Falcon</strong></p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Type: Offensive / Defensive</p> <p style="margin-left: 20px">Chakra: 30 ( 10 for every turn to keep it active )</p> <p style="margin-left: 20px">Damage: 60</p> <p style="margin-left: 20px">Description: user spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block ( only fire attacks which are lower than A-rank ).</p> <p style="margin-left: 20px">( only alimujtaba786 can teach this jutsu )</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Fire release/ Kenjutsu: Final Secret Sword- Fire-Producing Spirit God (Katon/Kenjutsu: Tsui no Hiken- Kaguzuchi)</strong> </p> <p style="margin-left: 20px">[spoiler]Type: Offensive </p> <p style="margin-left: 20px">Rank: B-rank </p> <p style="margin-left: 20px">Range: Short </p> <p style="margin-left: 20px">Chakra: 20 </p> <p style="margin-left: 20px">Damage: 40 </p> <p style="margin-left: 20px">Description: The user activates this technique by scraping his blade from the base to the tip on the end of the scabbard, creating a miniature fire cyclone around the blade. The user starts the fire and then slashes at the enemy, thus he can incinerate them entirely while still cutting them. If the user is skilled enough he/she can simply channel fire chakra into the sword to perform this.</p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">- Can only be used three times per battle.</p> <p style="margin-left: 20px">- Can only be taught by Kuroh.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=403471">http://narutobase.net/forums/showthread.php?t=403471</a>[/spoiler]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Katon: 9000 Ijō no shi no toshi!) - Fire Release: Over 9000 years of Death!</strong></p> <p style="margin-left: 20px">[spoiler]Type: Offensive</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 40</p> <p style="margin-left: 20px">Damage: 80</p> <p style="margin-left: 20px">Description: Performed like 1000 Years of Death, however, by adding the seals Dragon -> Snake -> Ram, the user channels large amounts of katon chakra to their hands, then makes the seal of the Tiger releasing it thru the hands before force-ably punching it into the enemy's behind.</p> <p style="margin-left: 20px">~Notes~</p> <p style="margin-left: 20px">-Because of damage to the hands, no hand seals may be used for 1 turn</p> <p style="margin-left: 20px">-No other Katon jutsu may be used the turn this is used, and no Katon jutsu above A rank the next turn</p> <p style="margin-left: 20px">-Can only be used 1 time per battle</p> <p style="margin-left: 20px">-Must be taught by -Vegeta</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=515290&p=15845479&viewfull=1#post15845479">http://narutobase.net/forums/showthread.php?t=515290&p=15845479&viewfull=1#post15845479</a>[/spoiler][/SPOILER]</p><p style="text-align: center">[GLOW="Blue"]<strong><em>Suiton</em></strong>[/GLOW]</p></p> <p style="margin-left: 20px">[SPOILER]<strong>(Suiton: Heisha Sattou) Water Style: Chariot Rush</strong></p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Range: Short - Long</p> <p style="margin-left: 20px">Chakra cost: 30</p> <p style="margin-left: 20px">Damage Points: 60</p> <p style="margin-left: 20px">Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">- No water source required</p> <p style="margin-left: 20px">- Usable once per battle</p> <p style="margin-left: 20px">- Unable to use another "Water Style" in same turn</p> <p style="margin-left: 20px">- Only trainable/usable by Dexter..</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Suiton: Mizu Sattou) Water release: Water Rush</strong></p> <p style="margin-left: 20px">Type: Attack/Supplementary</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short-Mid</p> <p style="margin-left: 20px">Chakra Cost: 25 </p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: The user releases a small amount of water from the moisture in the air and can then control the water that is created. The user can create and control the water created up to mid range in distance. The amount of water created is enough to fill a small bath tub and only lasts for one turn. However this source of water isnt great enough to create S rank level water techniques.</p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">- Can only be used 3x per battle.</p> <p style="margin-left: 20px">- Must skip one turn before using again</p> <p style="margin-left: 20px">- The water can only be controlled up to one turn</p> <p style="margin-left: 20px">- Can only use water jutsu while controlling the water or until you release the water from your control.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Water style: Oil clone Jutsu ( Suiton: sekiyu Bunshin )</strong></p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: short –mid</p> <p style="margin-left: 20px">Chakra Cost:30</p> <p style="margin-left: 20px">Damage Points:60</p> <p style="margin-left: 20px">Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Water release: Tears of Sorrows = Suiton: No namida wa, kanashimi</strong></p> <p style="margin-left: 20px">Type: Defensive/Supplementary</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Self/Short</p> <p style="margin-left: 20px">Chakra cost: 25</p> <p style="margin-left: 20px">Damage points: 40</p> <p style="margin-left: 20px">Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion.</p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">• Can only be taught by ZeroGarra.</p> <p style="margin-left: 20px">• Can only be used three times per battle.</p> <p style="margin-left: 20px">• This jutsu lasts for 1 turn.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Water Release-Octopus Tendrils(Mizu rirīsu - tako no shokushu)</strong></p> <p style="margin-left: 20px">Type Defensive/Offensive</p> <p style="margin-left: 20px">Rank:A</p> <p style="margin-left: 20px">RangeShort</p> <p style="margin-left: 20px">Chakra Cost:30</p> <p style="margin-left: 20px">Damage Points:60</p> <p style="margin-left: 20px">Description:The user will create a orb of water around the to protect themselves.The can split the dome into many tendrils that can whip, slash and pierce nearby enemies.</p> <p style="margin-left: 20px">* While inside the dome you are very open to b rank raiton techs*</p> <p style="margin-left: 20px">*Can Only Be Taught By ROTM*</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Suiton: Kurōsumasshu) - Water Release: Claw Smash</strong></p> <p style="margin-left: 20px">[SPOILER]Rank: A</p> <p style="margin-left: 20px">Type: Offense</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: 60</p> <p style="margin-left: 20px">Description: A water jutsu that is concentrated in the user's hand. Water starts to form around the users hand and forms the a lobster's claw shape. The user can crush the opponent with the claw or can hit the opponent like it was Chidori.</p> <p style="margin-left: 20px">Note: Can only be taught by Johninto Takashi</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://www.narutobase.net/forums/showthread.php?t=267523&p=8940321#post8940321">http://www.narutobase.net/forums/showthread.php?t=267523&p=8940321#post8940321</a>[/SPOILER]</p> <p style="margin-left: 20px"><strong>(Suiton: Mizu fenikkusu) - Water Style: Water Phoenix</strong></p> <p style="margin-left: 20px">[SPOILER]Rank: A</p> <p style="margin-left: 20px">Type: Attack/Defence/Supplementary</p> <p style="margin-left: 20px">Range: Short-Mid</p> <p style="margin-left: 20px">Chakra cost: 30</p> <p style="margin-left: 20px">Damage Points: 60</p> <p style="margin-left: 20px">Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo. </p> <p style="margin-left: 20px">Note: Can only block ninja tools and up to B rank fire.</p> <p style="margin-left: 20px">Note: Can only be taught by ~Johninto Uchiha~</p> <p style="margin-left: 20px">Note: Can only be used 3 times a battle.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://www.narutobase.net/forums/showthread.php?t=267523&p=8940321#post8940321">http://www.narutobase.net/forums/showthread.php?t=267523&p=8940321#post8940321</a>[/SPOILER]<strong>Naiagara no Mizu | The Waters of Niagara</strong></p> <p style="margin-left: 20px">[SPOILER]Rank: A</p> <p style="margin-left: 20px">Type: Defensive/Supplementary/Offensive</p> <p style="margin-left: 20px">Range: Short/Long</p> <p style="margin-left: 20px">Chakra cost: 30</p> <p style="margin-left: 20px">Damage points: N/A</p> <p style="margin-left: 20px">Description: The user claps his hands together while releasing a large amount of water chakra into the immediate vicinity; this causes a great body of water to materialize out of nowhere. The water materializes in three large waves that appear in a very quick succession right after each other. The materialized water appears very close to the user, and all the waves are, even upon materialization, pushing outwards with great force. This can be compared to a pulse of water that is pushed outwards.</p> <p style="margin-left: 20px">-Can only be used 3 times per battle.</p> <p style="margin-left: 20px">-Once the water is sent toward a target, it's impossible to change its direction.</p> <p style="margin-left: 20px">-This is an advanced version of: (Suiton: Suishouha) - Water Style: Water Shock wave.</p> <p style="margin-left: 20px">-Can only be taught by Zero Kelvin.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://www.narutobase.net/forums/showthread.php?t=171111">http://www.narutobase.net/forums/showthread.php?t=171111</a>[/SPOILER]<strong>(Sution: Makishimamu Ba-suto )| Water Release: Maximum Burst </strong></p> <p style="margin-left: 20px">[SPOILER]Type: Attack</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range:Mid-Long</p> <p style="margin-left: 20px">Chakra: 40</p> <p style="margin-left: 20px">Damage: 80</p> <p style="margin-left: 20px">Description: For this technique, the user focuses a large mass of suiton chakra into their hands. The user will then place their hands together as if they were performing ' Storm release: Laser Circus', channeling the chakra allowing it to surround their hand. After this step has been done, the user will then yell 'Go!' releasing this bird shaped wave. The wave spreads out to about 3 meters in diameter, still leaving a trace on the users hand, however it doesn't mean that the user is able to redirect the bird shaped wave after the initial trajectory it takes.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">-No Fire techniques the turn this is used</p> <p style="margin-left: 20px">-Usable 2x</p> <p style="margin-left: 20px">-Can only be taught by Ĺight</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=344312">http://narutobase.net/forums/showthread.php?t=344312</a>[/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Suiton: Primal umi juugan)- Water style: Primal sea bullets</p> <p style="margin-left: 20px">[spoiler]Type: Offensive</p> <p style="margin-left: 20px">Rank:A/S</p> <p style="margin-left: 20px">Range:Short-long</p> <p style="margin-left: 20px">Chakra:30/40</p> <p style="margin-left: 20px">Damage:60/80</p> <p style="margin-left: 20px">Description: The user will make a single handsign while focusing their water chakra into several spheres made of water each the size of a bullet,The user can choose to create the bullets around the enemy using the moisture in the air, or create them in short range of himself if he so wishes, he can form them anywhere as long as there is moisture in the air,or a water source if no moisture is present. With a snap of the users fingers each one will release a stream of highly pressurized water at the enemy from all sides. This jutsu can also be used directly from infront of the user as a frontal attack rather then a surrounding one. When the User creates a single one it is A rank in power, if more are made it is S rank. When the user makes a single one he can manipulate it more freely to go wherever he wants and then make it release its stream. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note: In total there's 10 water spheres/bullets, that will surround the enemy, two on the left, two on the right, two above two infront of and two behind.</p> <p style="margin-left: 20px">Note:S rank version Can only be used twice per battle A rank version can only be used thrice per battle</p> <p style="margin-left: 20px">Note: No Water jutsu Above A rank in the same turn, or the following turn</p> <p style="margin-left: 20px">Note:Each Water Sphere is A rank by itself, this does not stack when making more then one, the user can only make 1 (A rank) or 10 (S rank) the 10 water spheres does not equal 10 A ranks but one S rank </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=728391&p=21171301#post21171301">http://narutobase.net/forums/showthread.php?t=728391&p=21171301#post21171301</a>[/spoiler][/SPOILER]</p><p style="text-align: center">[GLOW="Indigo"]<strong><em>Genjutsu</em></strong>[/GLOW]</p></p> <p style="margin-left: 20px">[SPOILER]<strong>Illusion Technique: Deadly tears of sorrow = Genjutsu: Kanashimi no deddorī no namida</strong></p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short/Long</p> <p style="margin-left: 20px">Chakra Cost: 50</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: This genjutsu requires eye contact with the target, but only when activating it, after activating this genjutsu, eye contact is not necessary. The user cast an illusion, where the target will see about twenty rotten arms, appearing from the ground, these arms will wrap around the targets arms, legs, chest, and neck. (This happens extremely quick) Then, a giant skeleton face, will appear floating in mid air above the target, and begin to cry down on him, the target will feel like he’s being drowned, because of the water. Because of the energy the jutsu costs, the user won’t be able to use advanced jutsus, in the next turn.</p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">• Can only be used two times per battle.</p> <p style="margin-left: 20px">• Lasts for one turn.</p> <p style="margin-left: 20px">• Can only be taught by ZeroGarra.</p> <p style="margin-left: 20px">• No A-rank or higher jutsus in the next turn.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Illusion Technique: Frenemies (Genjutsu: Tomoteki)</strong></p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short-, Mid-, and Long-Ranged</p> <p style="margin-left: 20px">Chakra Cost: 25</p> <p style="margin-left: 20px">Damage Points: 40</p> <p style="margin-left: 20px">Description: This Genjutsu is created after the user throws a smoke bomb. After the smoke clears, the user is replaced with the opponents best freind, who attacks the opponent. The opponent does not want to attack them in shock, and is attacked. After this, the illusion ends.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Genjutsu-Never Ending Pit Of Death(No japanese found)</strong></p> <p style="margin-left: 20px">Type:Supplementary</p> <p style="margin-left: 20px">Rank:A</p> <p style="margin-left: 20px">Range:Short</p> <p style="margin-left: 20px">Chakra Cost:30</p> <p style="margin-left: 20px">Damage Points:60</p> <p style="margin-left: 20px">Description:The user cast a genjutsu on the opponent to make it seem as if a huge hole formed under him and he is falling to his death. While the opponent is in the midst of the jutsu, the user may finish him quickly or slowly torture him until he dies.</p> <p style="margin-left: 20px">Tip: It is best used when your opponent is making handseals</p> <p style="margin-left: 20px">* Can only be used once a match*</p> <p style="margin-left: 20px">*Can Only Be Taught By ROTM*</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Genjutsu: Douzen Ada ) Illusionary Technique: Natural Enemy</strong></p> <p style="margin-left: 20px">Type: Defence</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra Cost: 40</p> <p style="margin-left: 20px">Damage Points: n/a</p> <p style="margin-left: 20px">Description: User does 5 hand seals and places his opponent's summoning in a genjutsu that makes them see the user summon their natural predator four times the size of them (the opponent's summon), paralyzing them with fear and causing them to reverse summon away to safety.</p> <p style="margin-left: 20px">-Doesn't work on boss summons</p> <p style="margin-left: 20px">-Twice per battle.</p> <p style="margin-left: 20px">-Can't use A-rank and above Genjutsu for the next two turns after this jutsu</p> <p style="margin-left: 20px">-Only taught by Professor Sarutobi.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Genjutsu: Shinigami Bun'ya (Illusion Technique: Shinigami Realm)</strong></p> <p style="margin-left: 20px">[SPOILER]Rank: A</p> <p style="margin-left: 20px">Type: Supplementary/Attack</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra Cost:30</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: Traps opponent in an illusionary world where everything is dead. When the opponent is trapped in the illusion the user can create clones of himself to help him attack the opponent. He and all the clones will look like Shinigami because of the illusion, and all weapons will also look different and will be less easy to defend from. The user (and clones) will move to short range from the opponent and stab him with swords or other ninja tools, thereafter all jutsus can be used again. The opponent can only use jutsus up to B-rank while trapped.</p> <p style="margin-left: 20px">- Note: The genjutsu will last for 3 turns.</p> <p style="margin-left: 20px">- Note: Creating clones counts as one of the three moves a turn.</p> <p style="margin-left: 20px">- Note: A jutsu will count as one of the three moves a turn.</p> <p style="margin-left: 20px">- Note: Can only be taught by Crimson.</p> <p style="margin-left: 20px">- Note: Can only be used 3 times</p> <p style="margin-left: 20px">- Note: cannot use A rank or above Genjutsu the following turn.[/SPOILER]<strong>(Genjutsu: Sasayaki) - Illusion Technique: Whispers</strong></p> <p style="margin-left: 20px">[SPOILER]Rank: A </p> <p style="margin-left: 20px">Type: Defence/Offence </p> <p style="margin-left: 20px">Range: Short-Mid</p> <p style="margin-left: 20px">Chakra Cost: 30 </p> <p style="margin-left: 20px">Damage Points: N/A </p> <p style="margin-left: 20px">Description: The user focuses his chakra while making 3 hand seals and looking into the opponent's eyes, and disrupts their chakra flow to trap them into the genjutsu. After the opponent is trapped in this Genjutsu, he will start to hear whispers around him, distracting him as he tries to find out who is talking and where it’s coming from. With every turn this Genjutsu is still active, the whispers will be louder until it's as loud as screaming in the opponents ear, disturbing the opponent.</p> <p style="margin-left: 20px">- Note: The Genjutsu lasts until it’s broken, 3 turns or the fight ended, whichever comes first.</p> <p style="margin-left: 20px">- Note: Can only be used twice per battle.</p> <p style="margin-left: 20px">- Note: Can only be taught by Leaf.[/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://www.narutobase.net/forums/showthread.php?t=180649&page=2">Trained with Leaf</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Genjutsu: Shoushitsu Waza | Illusionary Technique: Disappearing Act </strong></p> <p style="margin-left: 20px">[spoiler]Type: Supplementary</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short-Mid</p> <p style="margin-left: 20px">Chakra: 40</p> <p style="margin-left: 20px">Damage: N/A</p> <p style="margin-left: 20px">Description: The user will string a series of three hand seals and then cast the genjutsu on the opponent, disrupting their chakra within their brain. The chakra will act as a regulator while it is in the opponents brain, regulating the brain waves / signals that controls their KG. When under this genjutsu and the opponent tries to use their KG abilities, the chakra that is placed will simply disrupt the flow of that chakra to render their ability useless. When used against a dojutsu user like the sharingan, the sharingan user will not be able to use his sharingan's abilities. However, the opponent will see an illusion that their abilities are working perfectly normal everytime they try to use their abilities. For example, when a sharingan user has his 3T or MS active, they will see an illusion that they still have it active. Though from the perspective of the person who casted the illusion they will only see regular eyes and not the sharingan. An ice user that creates ice through their KG will see the technique form, however from the perspective of the person that set the illusion, nothing is formed as the opponent will not be able to do so.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note: Only able to use once</p> <p style="margin-left: 20px">Note: Lasts 4 turns</p> <p style="margin-left: 20px">Note: No other genjutsu in the same turn or the turn after</p> <p style="margin-left: 20px">Note: Next time using genjutsu can not be higher than B rank</p> <p style="margin-left: 20px">Note: Does not effect using any of the basic 5 elements, ninjutsu, kenjutsu,taijutsu</p> <p style="margin-left: 20px">Note: Can only be taught my Vision</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=345876&p=10889535#post10889535">http://narutobase.net/forums/showthread.php?t=345876&p=10889535#post10889535</a>[/spoiler]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Mirāju ame : Rain Mirage</strong></p> <p style="margin-left: 20px">[SPOILER]Type: Attack</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra Cost: 40</p> <p style="margin-left: 20px">Damage Points: -</p> <p style="margin-left: 20px">Description: The user manipulates their chakra in the rain, allowing it to infiltrate their opponents body on contact, disturbing their chakra flow and implanting a false series of events, this is essentially an extremely advanced version of the false surrounding technique, allowing the user to control what the opponents senses experience.</p> <p style="margin-left: 20px">Note: Usable once per battle</p> <p style="margin-left: 20px">Note: Lasts 2 turns</p> <p style="margin-left: 20px">Note: Cannot be used to remove the opponents senses, only manipulate them to experience an alternate series of events</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=359173&p=12452115&viewfull=1#post12452115">http://narutobase.net/forums/showthread.php?t=359173&p=12452115&viewfull=1#post12452115</a>[/SPOILER]<strong>(Genjutsu - Yuugen Sho) - Illusionary Arts - Phantasmal Fists</strong></p> <p style="margin-left: 20px">[spoiler]Type: Attack</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short-Mid</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: 60 (if the strike connects)</p> <p style="margin-left: 20px">Description: The user begins by molding chakra and sending it into an opponent's system, putting both hands palms out facing the enemy triggering the illusion. They will then begin to circle both hands outwards like making a sideways 8 as the user disappears from view, only the encircling hands remain as the background goes black and more hands appear encircling the area 360* horizontally around the target. In reality, the user swiftly maneuvers to behind the enemy, molding Futon chakra to the hands and strikes, thrusting with both hands together like a blade hard enough to pierce bone.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">~Notes~</p> <p style="margin-left: 20px">-Can be used 2x's per battle</p> <p style="margin-left: 20px">-Must be taught by -Vegeta</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=636743&p=18545040#post18545040">http://narutobase.net/forums/showthread.php?t=636743&p=18545040#post18545040</a>[/spoiler][/SPOILER]</p><p style="text-align: center">[GLOW="Indigo"]<strong><em>Combination Jutsu</em></strong>[/GLOW]</p></p> <p style="margin-left: 20px">[SPOILER]<strong>Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones)</strong></p> <p style="margin-left: 20px">Type: Defense/Supplementary</p> <p style="margin-left: 20px">Range: Short-Mid</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Chakra Cost: 50</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground.</p> <p style="margin-left: 20px">Restricted to 3x per battle. </p> <p style="margin-left: 20px">Only Oraan may teach</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Raiton/Doton: Enkei Nokogiri)- Lightning/Earth Style: Circular Saw</strong></p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short - Long</p> <p style="margin-left: 20px">Chakra cost: 60</p> <p style="margin-left: 20px">Damage Points: 20x3</p> <p style="margin-left: 20px">Desription: User Creates a Lightning Disk, making it slightly larger, and instead of throwing it aerially at an enemy hauls it to the ground. The Lightning Disk acts as a Circular Saw, that splits into 3 different smaller Lightning Disk that follow one after the other with a 1 foot gap in between each. </p> <p style="margin-left: 20px">Note: Can only be taught by Loki. </p> <p style="margin-left: 20px">Note: Can only be used 1 time per battle.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Name: Totemic Art – Great Tag Totem = Tōtemuāto – Gurētotagutōtemu</strong></p> <p style="margin-left: 20px">[SPOILER]Rank: A</p> <p style="margin-left: 20px">Type: Offensive/Supplementary</p> <p style="margin-left: 20px">Range: Short/Long</p> <p style="margin-left: 20px">Chakra cost: 30 (If not pre-prepared)</p> <p style="margin-left: 20px">Damage points: 60</p> <p style="margin-left: 20px">Description: The user throws a special totem with an open scroll wrapped around it, the scroll is already marked with the users blood, and when the user activates it, the totem will infuse the scroll with chakra, thereby making the scroll summon a great amount of explosive tags, the tags will activate as soon as they are summoned, and cause an enormous explosion.</p> <p style="margin-left: 20px">Note: can only be used two times per battle</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://www.narutobase.net/forums/showthread.php?t=171111">http://www.narutobase.net/forums/showthread.php?t=171111</a>[/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Raiton/Fuuton| Mabushii Unari (Lightning/Wind Release| Radiant Howl)</strong></p> <p style="margin-left: 20px">[spoiler]Rank: S</p> <p style="margin-left: 20px">Type: Attack/Defense</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra: 40</p> <p style="margin-left: 20px">Damage: 80</p> <p style="margin-left: 20px">Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the and opponent to be deaf for the turn afterwards.</p> <p style="margin-left: 20px">(No Lightning Or Wind Next Turn)</p> <p style="margin-left: 20px">(Usable 2 times)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=536985&p=16136650#post16136650">http://narutobase.net/forums/showthread.php?t=536985&p=16136650#post16136650</a>[/spoiler][/SPOILER]</p><p style="text-align: center">[GLOW="Indigo"]<strong><em>Body Enhancement</em></strong>[/GLOW]</p></p> <p style="margin-left: 20px">[SPOILER]<strong>Atsui-Appu: Warm-up</strong></p> <p style="margin-left: 20px">Rank: N/A</p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: N/A</p> <p style="margin-left: 20px">Damage: (Taijutsu +10)(Ninjutsu +5)</p> <p style="margin-left: 20px">Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster.</p> <p style="margin-left: 20px">Note: Can only be taught by Axle</p> <p style="margin-left: 20px">Note: lasts 5 turns</p> <p style="margin-left: 20px">Note: can only be used once per battle</p> <p style="margin-left: 20px">Note: must be done at beginning of battle</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Heishi mune houmen) - Dying Will Release</strong></p> <p style="margin-left: 20px">Rank: Forbidden</p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 50</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: The user releases 90% of their remaining chakra into a force known as the user's "Dying Will", the user's 5 senses are pushed to the Max, also it greatly increases the users reaction time dramatically improved ten fold, but this jutsu takes alot of pressure on the user's body</p> <p style="margin-left: 20px">Note: can only be used once per battle</p> <p style="margin-left: 20px">Note: only lasts 3 turns</p> <p style="margin-left: 20px">Note: after using this jutsu is cancelled, the user can only used B and below ranked jutsu</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Name: (Houmen Za Kinpaku)Release The Tension</strong></p> <p style="margin-left: 20px">Rank:B</p> <p style="margin-left: 20px">Range:Short</p> <p style="margin-left: 20px">Chakra:25</p> <p style="margin-left: 20px">Type:Supplementary</p> <p style="margin-left: 20px">Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.</p> <p style="margin-left: 20px">Note:Can only be taught by SilverMoon1996</p> <p style="margin-left: 20px">Note:Must be activated at the start of the battle.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Ninpo: yajuu Ishiki ) Ninja Art: Senses of The Beast</strong></p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 40</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: User sends chakra to his 5 senses to increase them substantially increasing his hearing,touch,smell,sight and taste,allowing them to detect incoming attacks more quickly (sight,hearing,touch) and track his opponent's movements even in dense surroundings like a jungle or mist.(sight,hearing,smell)</p> <p style="margin-left: 20px">-Once per battle</p> <p style="margin-left: 20px">-Only taught by Professor Sarutobi</p> <p style="margin-left: 20px">-Lasts for 3 turns or until canceled.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Butai Ryou Giryou) Elemental Enhancing Skill</strong></p> <p style="margin-left: 20px">Type: Supplement</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 25</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">- Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns.</p> <p style="margin-left: 20px">- Can only use one element enhancing skill at a time.</p> <p style="margin-left: 20px">- Each enhancing skill counts as one of the users 3 jutsu per turn.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Freestyle art Power legs = Furīāto Pawā ashi</strong></p> <p style="margin-left: 20px">[SPOILER]Type: Supplementary</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Self</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: The first stage of the leg empowering freestyle tech, the user focuses big amounts of chakra into his legs, this technique allows the user to temporarily increase the strength in his legs, by pumping the muscles and tissue full of concentrated chakra. This technique gives the user 10+ damage to all Taijutsu, which involves using his legs, and a boost of speed, equal to Lee without weights. This technique does have some drawbacks, when it ends, the user will have used a big amount of power in his legs, making them weaker.</p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">• Can only be used twice per match.</p> <p style="margin-left: 20px">• Lasts for three turns.</p> <p style="margin-left: 20px">• After it ends, the user has -5 damage to all his Taijutsu, for the rest of the battle.</p> <p style="margin-left: 20px">• No A-ranked or higher techniques in the next turn.</p> <p style="margin-left: 20px">• Can only use two moves in the next turn</p> <p style="margin-left: 20px">• Can only be taught by ZeroGarra.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://www.narutobase.net/forums/showthread.php?t=171111">http://www.narutobase.net/forums/showthread.php?t=171111</a>[/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Ninpo : Hane mawaru eafurōkabā) - Ninja Art : Gambol Shroud</p> <p style="margin-left: 20px">[spoiler]Type : Offensive / Defensive / Supplementary</p> <p style="margin-left: 20px">Rank : A</p> <p style="margin-left: 20px">Range : Short</p> <p style="margin-left: 20px">Chakra Cost : 30</p> <p style="margin-left: 20px">Damage Points : 60</p> <p style="margin-left: 20px">Description :</p> <p style="margin-left: 20px">The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range.</p> <p style="margin-left: 20px">Raw Shadow</p> <p style="margin-left: 20px">A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will notmanifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne </p> <p style="margin-left: 20px">Burning Shadow</p> <p style="margin-left: 20px">Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it.</p> <p style="margin-left: 20px">Petrified Shadow</p> <p style="margin-left: 20px">Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack.</p> <p style="margin-left: 20px">Liquid Shadow</p> <p style="margin-left: 20px">Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid.</p> <p style="margin-left: 20px">Shocking Shadow</p> <p style="margin-left: 20px">Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Restrictions</p> <p style="margin-left: 20px">- Can't be use another ability in the same turn as a different one</p> <p style="margin-left: 20px">- Usable 4 times a battle</p> <p style="margin-left: 20px">- Requires a turn cool down after each use.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="https://narutobase.net/forums/showthread.php?t=733724&p=21315184#post21315184">https://narutobase.net/forums/showthread.php?t=733724&p=21315184#post21315184</a>[/spoiler][/SPOILER]<strong><em><p style="text-align: center">[GLOW="Indigo"]Taijutsu[/GLOW]</p></p> <p style="margin-left: 20px"></em></strong>[SPOILER]<strong><em>(Taijutsu: Stomp Em In Za Nattsu) - Stomp Em' In The Nuts</em></strong></p> <p style="margin-left: 20px">Rank: Forbidden</p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra cost: 50 + 10 for each additional stomp</p> <p style="margin-left: 20px">Damage points: 50 + 10 for each additional stomp</p> <p style="margin-left: 20px">Description: The user quickly crouches down and swiftly sweeps his left leg into his opponents legs to kick the enemy's legs out from under him, while charging chakra into his right leg. Then while the opponent is on the ground, the user repeatedly stomps on the enemy's scrotum, causing severe abdominal pain that forces the opponent into the fetal possition.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note: Maximum of 5 stomps</p> <p style="margin-left: 20px">Note: Can only be used once</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Kyōkiken | Madness Fist</strong></p> <p style="margin-left: 20px">[SPOILER]Rank: B</p> <p style="margin-left: 20px">Type: Offensive/Supplementary/Defensive</p> <p style="margin-left: 20px">Range: N/A</p> <p style="margin-left: 20px">Chakra cost: N/A</p> <p style="margin-left: 20px">Damage points: N/A</p> <p style="margin-left: 20px">Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://www.narutobase.net/forums/showthread.php?t=171111http://www.narutobase.net/forums/showthread.php?t=171111">http://www.narutobase.net/forums/showthread.php?t=171111http://www.narutobase.net/forums/showthread.php?t=171111</a>[/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Guile's Sakuryaku) - Guile's Gambit</strong></p> <p style="margin-left: 20px">[spoiler]Type: Offensive</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 30</p> <p style="margin-left: 20px">Damage: 60</p> <p style="margin-left: 20px">Description: The user begins by enhancing their feet with chakra as they bend down to a low position, spring boarding quickly upwards doing a forward motioned back flip, the chakra on their feet forming a blade of chakra that creates a vertical circle around the user following the arc of the flip, causing slicing and blunt force damage to anyone caught in the attack. This attack is best used on an air bound opponent.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">~Notes~</p> <p style="margin-left: 20px">-Must be taught by -Vegeta</p> <p style="margin-left: 20px">-Can only be used 3x per battle</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=557881&p=16512960#post16512960">http://narutobase.net/forums/showthread.php?t=557881&p=16512960#post16512960</a>[/spoiler]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Puraido no fu~yūrī) - Pride's Fury</strong></p> <p style="margin-left: 20px">[spoiler]Rank: C</p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost:</p> <p style="margin-left: 20px">Damage Points: 25</p> <p style="margin-left: 20px">Description: The user attacks with a flurry of punches to the enemy followed by a hard left punch to the chest, a right roundhouse kick to the face followed by an immediate left cross to the face sending the enemy flying. Before they are out of reach, the user will grab their arm pulling them back while turning their body in a counter clockwise motion delivering a powerful right spin kick, sending the enemy flying off through the air.</p> <p style="margin-left: 20px">~Notes~</p> <p style="margin-left: 20px">-Must be taught by -Vegeta</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=515290&p=15845479&viewfull=1#post15845479">http://narutobase.net/forums/showthread.php?t=515290&p=15845479&viewfull=1#post15845479</a>[/spoiler]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Saido byōtō chakura suiryoku) - Side-wards chakra thrust</strong></p> <p style="margin-left: 20px">[spoiler]Type: Supplemental/Defensive/Offensive</p> <p style="margin-left: 20px">Rank: C</p> <p style="margin-left: 20px">Range: Short-Mid</p> <p style="margin-left: 20px">Chakra Cost: 15</p> <p style="margin-left: 20px">Damage Points: N/A (+10 if used with Tai/Ken from momentum)</p> <p style="margin-left: 20px">Description: The user jumps into the air by up to one meter and then sends out a small gust of chakra from his foot lowest to the ground, sending him a little higher as the user spins their body to the left or right and throws their body weight in the direction they want to go. Using their momentum from the spinning and chakra, they manage to thrust their body in the direction they wish, up to mid range.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">~Notes~</p> <p style="margin-left: 20px">-Must be taught by Vegeta</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=515290&p=15845479&viewfull=1#post15845479">http://narutobase.net/forums/showthread.php?t=515290&p=15845479&viewfull=1#post15845479</a>[/spoiler][/SPOILER]<p style="text-align: center"><strong><em>[GLOW="Indigo"]Swift Release[/GLOW]</em></strong></p></p> <p style="margin-left: 20px">[SPOILER]<strong>(Hayaton No Jutsu)- Swift Release: Swift Technique</strong></p> <p style="margin-left: 20px">Type: Supplement</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short-mid</p> <p style="margin-left: 20px">Chakra Cost: 25</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: The user through the use of swift release will perform the "Boar" handseal and move from Short to mid range. This technique is similar to that of shadow-less flight and can be used to dodge certain attacks by using swift release to quickly move out of the range of the attack similar to how other jutsus like Doton no jutsu let's you escape certain attacks by moving out of range or out of the way of certain jutsus. This can be preferred over other jutsus that can allow this due it's much faster and is still pretty basic. The user can escape attacks that for one, he can track, attacks that are projectile-ish but not huge attacks like kirin. The user could dodge an attack like fireball jutsu however, the attack that the user dodges cannot be wider than 10meters in diameter. Otherwise the user would still be hit due to the user can only travel by 10meters since this technique is short to mid range so this cannot be used to dodge large scale techniques only small projectile like techniques like fireball jutsu, Fire Style: Exploding Flame Shots and other small scale projectile like techniques, as well as few attacks that are like blasts as long as they aren't large scale as said before due to this has a 10meter range limit so any attack that is 10 meters in diameter would still hit you if you try to use this as a counter.This jutsu would allow someone to dodge small Amaterasu flames, but not large scale flames that are 10 meters in diameter or flames that appear all around/cover you as there has to be away to escape out of it. This jutsu would only allow you to dodge the same type of techniques that Doton no jutsu can allow you to dodge, only this is much faster.</p> <p style="margin-left: 20px">- Can't use wind or lightning jutsus in the same turn.</p> <p style="margin-left: 20px">- Can't use any other swift techniques in the same turn.</p> <p style="margin-left: 20px">- Can only be used 3X per match.</p> <p style="margin-left: 20px">- Must wait one turn before using again.</p> <p style="margin-left: 20px">- Must have a swift release bio.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique</strong></p> <p style="margin-left: 20px">Type: Supplement</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">- Lasts 3 turns</p> <p style="margin-left: 20px">- This jutsu doesn't increase the users speed, only senses.</p> <p style="margin-left: 20px">- this jutsu can be used to speed read/ track movements at inhuman levels.</p> <p style="margin-left: 20px">- Can only be used once per battle.</p> <p style="margin-left: 20px">- Must have a swift bio.</p> <p style="margin-left: 20px">- No wind or lightning jutsus can be used in the same turn as activation.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Hayaton: Senjigusuri Hayai) - Swift Release: Swift infusion</strong></p> <p style="margin-left: 20px">Type: Supplementary/ Offensive</p> <p style="margin-left: 20px">Rank: C</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra Cost: 15</p> <p style="margin-left: 20px">Damage Points: 30</p> <p style="margin-left: 20px">Description: The user infuses a kunai with his Swift Chakra, letting it move much faster, as well as increasing its piercing power due to the sheer speed added.</p> <p style="margin-left: 20px">Note: Can only be taught by Rexii</p> <p style="margin-left: 20px">Note: Speed of the kunai is barely trackable by normal eyesight</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://www.narutobase.net/forums/showthread.php?t=180801">http://www.narutobase.net/forums/showthread.php?t=180801</a>[/SPOILER]<p style="text-align: center"><strong><em>[GLOW="Indigo"]Jeet Kune Do[/GLOW]</em></strong></p></p> <p style="margin-left: 20px">[spoiler]<strong>(Ame Odori) Rain Dance</strong></p> <p style="margin-left: 20px">Type: Attack/Supplementary</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 25</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">- The user can move freely on the water drops.</p> <p style="margin-left: 20px">- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Shintai Hitoshii Mizu) Movement Of Water</strong></p> <p style="margin-left: 20px">Type: Attack/Supplementary</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 30 on Activation (-10 per turn)</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">- Must know Jeet Kun Do</p> <p style="margin-left: 20px">- Must know basic Taijutsu</p> <p style="margin-left: 20px">- Must be of Sannin Rank</p> <p style="margin-left: 20px">- Lasts 4 turns</p> <p style="margin-left: 20px">- No A rank or above Taijutsu for 2 turns after.</p> <p style="margin-left: 20px">- Users movement is still trackable through normal eyesight.</p> <p style="margin-left: 20px">- Can only be used once per battle.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself</strong></p> <p style="margin-left: 20px">Type: Defensive/Offensive</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage: N/A +10 To Taijutsu</p> <p style="margin-left: 20px">Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique.</p> <p style="margin-left: 20px">Note: Can create 1</p> <p style="margin-left: 20px">Note: Can only be used once per battle.</p> <p style="margin-left: 20px">Note: Counts as a Shadow clone technique.</p> <p style="margin-left: 20px">Note: He stays on the field for 4 turns.</p> <p style="margin-left: 20px">Note: He must stay within mid range of the User.</p> <p style="margin-left: 20px">Note: Despite being made of earth/earth chakra, he cannot perform earth release.</p> <p style="margin-left: 20px">Note: Must be a Jeet Kune Do Master to use this</p> <p style="margin-left: 20px">Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm</strong></p> <p style="margin-left: 20px">Type: Defensive/Offensive</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 20</p> <p style="margin-left: 20px">Damage: 40</p> <p style="margin-left: 20px">Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.</p> <p style="margin-left: 20px">Note: Can be used 3x per match</p> <p style="margin-left: 20px">Note: This can still only swipe away Taijutsu up to B rank.</p> <p style="margin-left: 20px">Note: Must know Jeet Kune Do.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique</strong></p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 25</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note: Must know Jeet Kun Do.</p> <p style="margin-left: 20px">Note: Each punch counts as one of the users moves per turn.</p> <p style="margin-left: 20px">Note: Must have mastered Jeet Kune Do.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Jie Quan Dao: Hi denpō sutorētorīdo) Jeet Kune Do: The Non Telegraphed Straight Lead</p> <p style="margin-left: 20px">Type: Offensive/Defensive</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 20</p> <p style="margin-left: 20px">Damage: 40 (If striking)</p> <p style="margin-left: 20px">Description: The Non Telegraphed Straight Lead is the backbone of all punching in Jeet Kune Do. It is used both as an offensive and defensive weapon to 'stop' and 'intercept' an opponent's complex attack at a moment's notice and derives from moving in a fluid like nature that allows you to strike without telegraphing. The momentum of the punch begins with the user pushing off their rear foot, turning their foot, while turning their hip along with it in the same direction, this way they get an even stronger turning motion, as they bring their arm outwards, extending their arm with a quick snap of the elbow ending with a quick flick of the wrist making your fist turn at a 45 degree angle just before the moment of impact so that you strike with a snapping like motion, utilizing your body movements altogether so that your strike is at top speed and maximum impact. The momentum of the fist, through momentum-impulse transfer (derived from multiple body segments), translates into high impact force at the point of impact. Meaning that by doing the steps above, pushing off your rear foot, turning your body, snapping your wrist, you are aiding the impact of your strike by utilizing multiple movements of your body, transferring the momentum of each movement of your body through your strike so that it ends with it being at maximum impact and speed. By putting all of these elements together, one will perform the straight lead with structural sound-ness.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Notes, Additional info & Limitations:</p> <p style="margin-left: 20px">- Must have learned basic Taijutsu</p> <p style="margin-left: 20px">- Can defend against taijutsu up to B rank</p> <p style="margin-left: 20px">- The user can use this to make multiple combo's and strikes and incorporate it with other taijutsu within the style.</p> <p style="margin-left: 20px">- Must be a Jeet Kune Do Master</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Jie Quan Dao: Sutorēto burasuto) Jeet Kune Do: Straight Blast</p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 30</p> <p style="margin-left: 20px">Damage: 60 </p> <p style="margin-left: 20px">Description: The Straight Blast is one of Bruce Lee's most famous signature moves. The technique operates on the principle of using a sustained offense as a means of forcing an opponent to move on the defensive it’s also known as “chain punching.” The move consists of putting both fists perpendicularly above one another and moving them in a circular motion (starting forward and downward) in a tight formation with fists kept facing forward bent at the wrist outward and clenched vertically, compounded with the user moving toward an opponent. This is intended to throw off the opponent while effectively dealing a barrage of 6 or more centrifugally forced punches toward them. Executed at the right time, this barrage of strikes uses short range punching power and speed that is very difficult to deal with. Striking targets for these punches are the nose, chest/torso, throat, side of the neck, base of the skull, and groin. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Must have learned basic Taijutsu</p> <p style="margin-left: 20px">- Can be used 2X per battle</p> <p style="margin-left: 20px">- Must skip one turn before using again</p> <p style="margin-left: 20px">- Must know Jeet Kune Do</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Jie Quan Dao: Doragon no Haaku | Jeet Kune Do: Dragon's Grasp</p> <p style="margin-left: 20px">Type: Offense</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 40</p> <p style="margin-left: 20px">Damage: 80</p> <p style="margin-left: 20px">Description: This is a combination utilizing "Movement of water" & "Rain dance". The user after entering "Movement of water" and activating "Rain dance" will send an upward angled strike into the opponent's solar plexus hard, making the opponent dazed and paralyzed until the combo finishes. The user will keep adding force into their strike sending the opponent into the air by 10 meters. The user will then dash from rain drop to rain drop to above the opponent and then dash downwards utilizing the rain drops and begin striking the opponent repetitively in a series of 10 strikes as the user dashes downwards off a rain drop at the opponent upon each strike. Since the user is dashing downwards off the rain drops as they deliver each strike while being so close to the opponent it gives each of their strikes enough destructive force to break ribs. After the 10th strike, the user finishes with a final kick to the opponent's center sending the opponent smashing into the ground with enough force to fracture their spine on impact. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- This deactivates "Movement of Water" after use from exhaustion and user suffers double the drawbacks, therefore, no B rank taijutsu next turn</p> <p style="margin-left: 20px">- Can only be used once per battle</p> <p style="margin-left: 20px">- Must know Jeet Kune Do</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Jie Quan Dao: Hebi Piripiri) Jeet Kune Do: Serpent's Sting</p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 30</p> <p style="margin-left: 20px">Damage: 60 </p> <p style="margin-left: 20px">Description: This Jeet Kune Do technique takes advantage of the eye jabs an grapples in the style. The user first begins by standing in a traditional Bai Jong stance, slowly weaving their arms slightly, moving in a fluid like motion. Then the user will throw a quick, non telegraphed straight forward two finger jab to the opponents eyes with their dominant arm in a fluid like motion, only extending their fingers an instant before impact. The goal is to at least make the opponent blink as a natural reaction to protect their eyes. As the user begins the initial strike, they bring their other arm forward as well so when the opponent blinks, the user will quickly follow up with a strike to the opponents diaphragm hard, leaving the opponent gasping for air, causing the opponent to be dazed and paralyzed for the remainder of the technique. While dazed, the user moves around to behind the opponent as they place their right arm around the front of their neck, left arm behind the neck and choke the opponent unconscious while they are dazed. The opponent will require one turn to recover from being unconscious.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Must have learned basic Taijutsu</p> <p style="margin-left: 20px">- Can be used 2X per battle</p> <p style="margin-left: 20px">- Must skip one turn before using again</p> <p style="margin-left: 20px">- Must know Jeet Kune Do</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Jie Quan Dao: Long Zheng Hu Dou) Jeet Kune Do: Dragons Clash With Tigers</p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Rank: Forbidden rank</p> <p style="margin-left: 20px">Range: Short-long</p> <p style="margin-left: 20px">Chakra: 50</p> <p style="margin-left: 20px">Damage: 90 (-15 to the user's wrist upon impact )</p> <p style="margin-left: 20px">Description: The final technique of Jeet Kune Do. To perform "Dragons Clash With Tigers" the user starts by activating "Movement of Water". The user will then get in range of the opponent by dashing at the opponent whilst releasing chakra to aid their strikes/movements as mentioned in Movement of water, moving their arms in circular/swaying patterns. The user moves their arms in such a way that their arms accumulate wind currents that surrounds their fists/arms and is warped around their body as the user runs and forms from the rapid repetitive chakra enhanced movement of the arms. The user will then jump, lunging at the target and once in striking distance of the target and the wind currents begin to form the body of a tiger which envelopes the user thus resembling a tiger performing a pounce, as they perform the pounce they will send their dominant fist into the opponent's chest region with the wind currents that were around their fist being delivered to the opponent upon the strike with them receiving the majority of the wind currents from the user's fist, thus giving the strike greater impact from the center of wind's currents being directed/delivered through the first initial strike. The impact of the strike itself and with the aided force of the wind currents crushes the bones in the center of the opponents chest where their fist strikes with enough force to crack the bone of their spine. The opponent will then be sent away in a blast of wind that impacts the rest of their body on a much lesser scale, enough to send them away up to 10 meters. However, upon the strike the users wrist is damaged and must take one turn to recover.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Can be used once per battle.</p> <p style="margin-left: 20px">- Must know Jeet Kune Do</p> <p style="margin-left: 20px">- No handseals next turn from damaged wrist.</p> <p style="margin-left: 20px">- No taijutsu in the next turn as well as no A rank Wind jutsu and higher next turn. </p> <p style="margin-left: 20px">- Reduces Movement of Water by one turn and when it wears off, user takes double restrictions, meaning no B rank taijutsu instead of "A rank" as stated in the movement of water restrictions.</p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=554548&p=16426572#post16426572">All trained here</a></p> <p style="margin-left: 20px">[/spoiler]<p style="text-align: center"><strong><em>[GLOW=Indigo]Tekken[/GLOW]</em></strong></p></p> <p style="margin-left: 20px">[SPOILER]<strong>(Tekken No Suitaru): Style Of Iron Fist</strong></p> <p style="margin-left: 20px">[SPOILER]Type: Supplementary</p> <p style="margin-left: 20px">Rank: Forbidden</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 100 (-10 each turn it is active)</p> <p style="margin-left: 20px">Damage Points: N/A (-20 to the user when activating and -10 each turn it is active)</p> <p style="margin-left: 20px">Description: The user focuses incredibly high amount of chakra into his legs and arms so that his strength increases on the level that of Godaime Hokage Tsunade Senju. While in this state the user can´t use any Ninjutsu or Genjutsu. The user can use Tekken Techniques tho (will be submitted later if this style is approved). When the user leaves the state of Tekken, the user can´t move, he can only stand on 1 place and he cannot use any jutsus of S-rank and Forbidden rank. When the user is in the state of using Tekken Style, the user´s muscles are under huge pressure and cause him great pain. It doesn´t change users speed.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*Can only be used once per battle*</p> <p style="margin-left: 20px">*Lasts only for 3 turns*</p> <p style="margin-left: 20px">*User cannot use ANY Ninjutsu or Genjutsu techniques when he´s using Tekken Style*</p> <p style="margin-left: 20px">*After 3 turns, the user can´t move from the place he´s standing because of muscle exhaustion*</p> <p style="margin-left: 20px">*No S or Forbidden Rank jutsus by the user for 2 turns after the Tekken Style has ended*</p> <p style="margin-left: 20px">*Can only be taught by ~Mig J.J. Quiksilver~*[/SPOILER]<strong>(Tekken: Kyūkyoku No Hō: Unmei No Ippō) - Iron Fist: Ultimate Technique: Hand Of Fate</strong></p> <p style="margin-left: 20px">[SPOILER]Rank: Forbidden</p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra: 60</p> <p style="margin-left: 20px">Damage: 100</p> <p style="margin-left: 20px">Description: The user while wielding Caliburn or having activated Style Of Tekken can use this technique by focusing high amount of his chakra into one of his hands so that it starts shining with orange light. When he does so, he can than punch into an enemy and if he hits him in Close-Range than the user makes hole in opponent's body. This technique can be also used for Mid and Long Range and that is when user has chakra in his hand, he thrusts his hand forward and releases all chakra at once to hit his opponent with beam of pure chakra which can make hole in opponent's body. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Used for Mid or Long range (1:54 - 1:59)</p> <p style="margin-left: 20px"><a href="http://www.youtube.com/watch?v=T0uO-T7SmpQ">http://www.youtube.com/watch?v=T0uO-T7SmpQ</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*Can only be used once per battle*</p> <p style="margin-left: 20px">*Can only be used while using Style Of Tekken or while wielding Caliburn*</p> <p style="margin-left: 20px">*When the user uses this technique, he can't use hand with which he used it for 3 turns (meaning no hand seals for example) (this is because of that huge amount of chakra and muscles in the hand being exhausted)*</p> <p style="margin-left: 20px">*This technique has no elemental advantage or disadvantage*</p> <p style="margin-left: 20px">*Can only be taught by ~Mig J.J. Quiksilver~*[/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://www.narutobase.net/forums/showthread.php?p=6665593#post6665593">Training.</a>[/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Sage Transformation, Snake Summoning and Ninjutsu</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[spoiler][spoiler](Senninka: Chokkan) - Sage Transformation: Sixth Sense</p> <p style="margin-left: 20px">Type: Offensive/Supplementary</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short - Mid</p> <p style="margin-left: 20px">Chakra: 40</p> <p style="margin-left: 20px">Damage: 80 </p> <p style="margin-left: 20px">Description: Taek having realized he was a member of the Sage Transformation began to learn a plethora of techniques from his uncle. Soon thereafter Taek would realize there not many long range applications of his kekkei genkai, so he developed a basic yet incredibly useful technique. Taek would begin by channeling chakra to the heels of his feet, manipulating his flesh to create a surplus of tendrils to escape and tunnel into the earth, from there he's given a multitude of options. For one, the tendrils are capable of detecting and stopping techniques launched from below, they can also travel towards the opponent wrapping the tendrils around his leg or hardening the tendrils forming on large tendril to escape the ground and pierce the opponent from any direction. Taek begin to realize the complete freedom he had to manipulate said tendrils. Taek is capable of releasing these tendrils and controlling them remotely, meaning he doesn't have to stay in one place while controlling them. However the user is slower when controlling the tendrils, because the tendrils must move with him. The tendrils can be used for defense above ground as well, the user can simply raise the tendrils to block, cut or sever physical attacks launched at the user. There are six tendrils total, and they are collectively at S rank strength. The tendrils can fuse together and separate at the user's will. Each strike counts as a move per turn. If all 5 tendrils strike together it will be one jutsu with S rank power.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note: Although Taek does not have to stay in one location while he's controlling the tendrils, he must stay on the ground while manipulating the tendrils. Maintaining this technique takes up one of the users 3 moves per turn.</p> <p style="margin-left: 20px">Note: User moves at -2 lvl speed when using this technique.</p> <p style="margin-left: 20px">Note: Can only be used twice, two turns between uses.</p> <p style="margin-left: 20px">Note: Lasts 3 turns.</p> <p style="margin-left: 20px">Note: User cannot use S rank techniques the next turn after this jutsu is activated.</p> <p style="margin-left: 20px">Note: Can only be taught by Jᴀʏ</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="https://narutobase.net/forums/showthread.php?t=728827&p=21192012#post21192012">https://narutobase.net/forums/showthread.php?t=728827&p=21192012#post21192012</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Senninka: Kanzen ni Atarashīmono) - Sage Transformation: Something Entirely New</p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Rank: C</p> <p style="margin-left: 20px">Range: Self</p> <p style="margin-left: 20px">Chakra Cost: 10</p> <p style="margin-left: 20px">Damage: N/A </p> <p style="margin-left: 20px">Description: A Sage Transformation clansmen simply modifies their muscle, nerve and bone structure allowing them to be as tall, or as short as muscular or as fat as they want to be gaining or losing height, weight, muscle mass as well as the other bodily structures required. This is similar in regards to how Juugo changed his height, weight and bodily structure by absorbing new cells or releasing his own cells and works on fundamentally the same principle. This technique is passive in it's usage and unlike most Sage Transformation techniques once completed it doesn't require chakra or energy to sustain and maintain and becomes permanent until the technique is used again. It can be used to changed the Sage Transformation clansmens appearance at a rudimentary level by changing their bone, muscle and skin structure allowing them to take on the appearance of others. While undergoing the transformation their body glows a mix between red and black as shown when Jugo uses Sage Transformation to change his cell structure but turns the color of natural flesh after completion, instead of the usual Sage Transformation gray. By changing their height the Sage Transformation user may be able to avoid certain techniques with a line of effect such as fireballs, thrown kunai etc. They can be as short as a new born baby (roughly 20 inches) with the bodily structure of an adult, or as tall as three meters with the weight to match these forms.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note: Can only be used three times per battle or war conflict.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="https://narutobase.net/forums/showthread.php?t=728827&p=21511670#post21511670">https://narutobase.net/forums/showthread.php?t=728827&p=21511670#post21511670</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">( Sennika: Zōfuku ) - Sage Transformation:</p> <p style="margin-left: 20px">Amplification</p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 30(-5 per turn)</p> <p style="margin-left: 20px">Damage: N/A</p> <p style="margin-left: 20px">Description: The user would transform his body,</p> <p style="margin-left: 20px">coating his entire skin with a fresh layer of thin</p> <p style="margin-left: 20px">flesh. Like the user's normal DNA make up, the</p> <p style="margin-left: 20px">flesh is abundant in nature and constantly</p> <p style="margin-left: 20px">absorbs nature energy. The flesh while draining the</p> <p style="margin-left: 20px">user's chakra, passively and rapidly collects nature</p> <p style="margin-left: 20px">energy from the surrounding than the user could</p> <p style="margin-left: 20px">normally do. In turn, it passively and constantly</p> <p style="margin-left: 20px">leeches the foreign chakra into the user's chakra</p> <p style="margin-left: 20px">while the user being used to natural energy and</p> <p style="margin-left: 20px">due to the nature of their DNA, won't be affected.</p> <p style="margin-left: 20px">The constant infusion of Nature chakra would</p> <p style="margin-left: 20px">constantly break the user from genjutsu safe for</p> <p style="margin-left: 20px">Mangekyou genjutsu. The skin layer does not offer</p> <p style="margin-left: 20px">any defensive ability and is only durable like the</p> <p style="margin-left: 20px">user's own skin. The skin layer does not disturb</p> <p style="margin-left: 20px">the user from doing any other things like he would</p> <p style="margin-left: 20px">normally.</p> <p style="margin-left: 20px">- Twice per battle</p> <p style="margin-left: 20px">- Two turns in between usage</p> <p style="margin-left: 20px">- Last 3 turns</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="https://narutobase.net/forums/showthread.php?t=745338&p=21534570&viewfull=1#post21534570">https://narutobase.net/forums/showthread.php?t=745338&p=21534570&viewfull=1#post21534570</a>[/spoiler]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[spoiler]Kuchiyose no Jutsu: Rayquaza)-Summoning jutsu: Rayquaza</p> <p style="margin-left: 20px">Type: Summoning</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 40(-5 perturn)</p> <p style="margin-left: 20px">Damage: N/A</p> <p style="margin-left: 20px">Description: Rayquaza was said to be one of their strongest summons in the world, this snake is said to be capable of flight and lives in the ozone layer, so if one who has signed the snake contract wishes to summon him they must find a way to him, or have him to come to the user through some method. Rayquaza is 23 feet long and using its extreme mastery of the wind nature is able to manipulate wind currents to make himself fly, however while he can do this normally he refuses to do it in battle without a chakra sacrifice from the user so the user must give 5 points of chakra to Rayquaza each turn hes summoned. Rayqauza is able to use all wind jutsu the user knows and once per battle can summon a large tornado force wind that blows away any lighting jutsu, and clears weather. The wind is strong enough to knock down anyone standing in the way to the ground, it is S-ranked.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note: Can only be summoned once per battle.</p> <p style="margin-left: 20px">Note: Stays on the field for no more than 4 turns.</p> <p style="margin-left: 20px">Note: Every ranked ability counts as a move.</p> <p style="margin-left: 20px">Note: No wind jutsu the same turn as Rayqauzas wind jutsu and no wind jutsu from the user the next turn.</p> <p style="margin-left: 20px">Note: Each turn Rayquaza is flying counts as a jutsu out of the users 3 per turn.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=728391&p=21171301#post21171301">http://narutobase.net/forums/showthread.php?t=728391&p=21171301#post21171301</a>[/spoiler]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[spoiler](Hebiātsu: Mede~yūsa no Gifuto) - Snake Arts: Medusa's Gift</p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short - Mid</p> <p style="margin-left: 20px">Chakra: 40 </p> <p style="margin-left: 20px">Damage: 80 </p> <p style="margin-left: 20px">Description: The user will summon 4 snakes from their sleeves and have them shoot out and go after the opponent. These are special snakes since when they bite down onto the opponent they forcibly inject senchakra into the opponent slowly turning them into stone. Right away the spot they bite on turn into stone with each turn have the process of turning into the stone progresses. By the time 1 turn pass where the snakes bite onto the place has no physical changes and only has the chakra injected into the opponent . After 2 turns the area that was bitten completely turns into stone. While after 3 turns the process starts to spreads more turning more areas into stone. After 4 turns and not being countered the opponent turns into complete stone.</p> <p style="margin-left: 20px">Note: Usable 2 times a match</p> <p style="margin-left: 20px">Note: Must know snakes and Snake Sage Mode</p> <p style="margin-left: 20px">Note: Cannot use snake jutsu while they snakes are out</p> <p style="margin-left: 20px">Note: Must be taught by Korra.</p> <p style="margin-left: 20px">Note: must know Snake Sage Mode to use this</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Hebi Senpo: Sukēru Bakudan) - Snake Sage Arts: Scale Bomb</p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short - Long</p> <p style="margin-left: 20px">Chakra: 40 </p> <p style="margin-left: 20px">Damage: 80 </p> <p style="margin-left: 20px">Description: The user does the snake sign and starts gathering their senchakra into their hands. In their hands the user creates a ball of snake acid/venom infused with senchakra. Than the user will have the ball of venom be in cased with snake scales giving it some protection and adding some blunt force if the opponent gets hit by it. The user will than grow it to the size of Chō Ōdama Rasengan. The user will than either throw it or slam it against the opponent. When the opponent gets hits with it the scale first burst out and cut the opponent all over the body. The acid/venom will that hit the opponent burning their skin and getting into their cuts. The venom will than get into the opponents body through the cuts and start to cause paralysis to the opponent after being expose to it for 2 turns. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note: Usable 2 times a battle</p> <p style="margin-left: 20px">Note: Must know Snake Sage Mode</p> <p style="margin-left: 20px">Note: Cant use any other SM jutsus the same or next turn</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Senpo: Ryūchi no Ken) - Sage Art: Fist of the Dragon</p> <p style="margin-left: 20px">Type: Offensive </p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short - Mid</p> <p style="margin-left: 20px">Chakra: 40 </p> <p style="margin-left: 20px">Damage: 80</p> <p style="margin-left: 20px">Description: Forming the dragon handseal the user then pushes their hands forward breaking the seal and transitioning into a forward palm-strike like motion releasing forward a torrent of senjutsu chakra. This motion resembles a double push palm with closed fists. A dragon of senchakra is then created, using the mass of senjutsu as a basis along with the rotational force caused by the double push palm. The dragon is long and slender (roughly ten meters in length and four meters in diameter) and can be sent out to Mid range doing a fair amount of damage to the opponent if it hits him. It appears to look similar to a Chinese Dragon long and slim and it can cause blunt damage. The users fists are slightly sharpened by the senjutsu chakra as it creates an aura around the hands meaning they also pierce deep into the opponent's body if contact is made. The jutsu is able to create massive damage to the terrain. Leaving a crater in the earth. It is also strong enough to negate S rank elemental techniques, as well as Forbidden Rank raw chakra techniques being on par with elemental releases and stronger than raw chakra.</p> <p style="margin-left: 20px">Note: Cannot use other Sage Art techniques in the same turn</p> <p style="margin-left: 20px">Note: Usable by Sage Mode users</p> <p style="margin-left: 20px">Note: Usable 2 times a match </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=666322&p=20939290#post20939290">http://narutobase.net/forums/showthread.php?t=666322&p=20939290#post20939290</a>[/spoiler]</p> <p style="margin-left: 20px">[spoiler](Kuchiyose: Akumu) ~ Summoning: Nightmare</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Type: Offence/Defence</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra Cost: 40</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: Once the user bites his thumb and smears it on his tattoo and slams their hand on the ground they will summon Nightmare a snake thats big as Manda and is black with blue stripes. Nightmare is a personal snake of Johninto and is able to use to use Lightning up to S rank (counting towards the enemies move count).</p> <p style="margin-left: 20px">Note: Has to be taught by ~Johninto~</p> <p style="margin-left: 20px">Note: She may stay for 4 turns.</p> <p style="margin-left: 20px">Note: Can be summoned once a battle</p> <p style="margin-left: 20px">Note: Must have signed snake contract</p> <p style="margin-left: 20px">Looks like</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Hebi Kuchiyose: Milotic) - Snake Summoning: Milotic</p> <p style="margin-left: 20px">Rank: S rank</p> <p style="margin-left: 20px">Type: Offensive/Defense</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 40</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: Once the user bites their thumb and smears it on his tattoo and slams their hand on the ground they will summon Milotic a snake that is slightly smaller than Aoda. Milotic is a personal snake of Blake Belladonna and is able to use to use Water Ninjutsu up to S rank (counting towards the users move count). Milotic is the fastest snake in the water able to swim at great speeds ,which are just a bit slower then Lee without weights, while in the water and is also able to go into great depth of any ocean. On land Milotic can move just as fast as a normal giant snake summoning. Milotic is able to take no damage from B rank jutsus and below.</p> <p style="margin-left: 20px">Note: Has to be taught by Blake Belladonna</p> <p style="margin-left: 20px">Note: She stays for 4 turns.</p> <p style="margin-left: 20px">Note: Can be summoned once a battle</p> <p style="margin-left: 20px">Note: Must have signed snake contract</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Sunēku no shūen ) -Snake's Demise</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Type: Attack/Supplementary </p> <p style="margin-left: 20px">Range: Short- Mid</p> <p style="margin-left: 20px">Chakra Cost:30</p> <p style="margin-left: 20px">Damage Points:60</p> <p style="margin-left: 20px">Description: The user will perform 5 hand signs then slam their hand on the ground that summon two snakes (the size of a normal anaconda) that then burrow underground. They will then come out of the ground underneath the opponent and wraps around them. The two snakes will then bite the opponent then will inject a paralyzing venom that will make the opponent numb and finally paralyze them. </p> <p style="margin-left: 20px">Note: The paralyzing effect kicks in after 1 turn but the numbing effect will start right away. </p> <p style="margin-left: 20px">Note: The snakes must be biting the opponent to keep the effects lasting. If the opponent breaks free the effects wear out in 2 turns.</p> <p style="margin-left: 20px">Note: Must be able to summon snakes.</p> <p style="margin-left: 20px">Note: Usable once. Snakes last 3 turns on the field.</p> <p style="margin-left: 20px">Note: Must be taught by Korra</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Doton/Sunēkuātsu: Jigoku no sunēkupitto) Earth Release/Snake Arts: Snake Pit of Hell</p> <p style="margin-left: 20px">Type: Offensive </p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra: 30</p> <p style="margin-left: 20px">Damage: 60</p> <p style="margin-left: 20px">Description: The user will do the snake sign and cause the ground underneath the opponent to drop 15 meters down and 10 wide causing them to loose their balance and fall down the hole. Once down the user will expel from their mouth a torrent of snakes that head towards the hole. The snakes will keep multiplying but will get smaller making it where their would be an army of snakes of variety sizes. The snakes will go down the hole filling it trapping the opponent in the pit and attacking them endlessly. Each snake has venom that can cause paralyzing effects to the opponent the longer they are getting bitten. After 1 turn they will feel numb and after 2 they will start to feel paralyze. </p> <p style="margin-left: 20px">Note: Usable twice with needing to wait 3 turns before using again.</p> <p style="margin-left: 20px">Note: The snakes stay on the field for 3 turns. </p> <p style="margin-left: 20px">Note: Must be able to summon snakes</p> <p style="margin-left: 20px">Note: Must be taught by Blake Belladonna</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Hebiātsu: Hebi no Norowareta Niwa ) - Snake Arts: Cursed Garden of Snakes </p> <p style="margin-left: 20px">Rank: S rank</p> <p style="margin-left: 20px">Type: Offensive/Defensive/Supplementary </p> <p style="margin-left: 20px">Range: Short-long </p> <p style="margin-left: 20px">Chakra Cost: 40</p> <p style="margin-left: 20px">Damage Points: 80</p> <p style="margin-left: 20px">Description: The user will stomp their foot onto the ground and uses their chakra to create multiple tunnels through out the ground underneath the user and the opponent throughout the entire terrain. The user will then do the snake sign and have a snake come out of their sleeve and goes underground and travels throughout the tunnels laying up to 100 snake eggs throughout the tunnels. The snake eggs will quickly hatch and release many different sized snakes to come out of under the ground and attack the opponent and covering the entire terrain. The snake sizes are as big large size anacondas. The snakes all poses a basic venom that when they bite the opponent they cause numbness right away and after two turns if the snakes are still biting the opponent will cause paralysis. </p> <p style="margin-left: 20px">Note: Must be able to summon snakes</p> <p style="margin-left: 20px">Note: This jutsu takes two turns. One to completely set up and the next to actually be used.</p> <p style="margin-left: 20px">Note: Usable twice with a 3 turn cool down between uses.</p> <p style="margin-left: 20px">Note: All the snakes last for 2 turns.</p> <p style="margin-left: 20px">Note: Must be taught by Blake Belladonna</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Hebiātsu: Sunēku no Ishii) - Snake Arts: A Snake's Dying Wish</p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Rank: C-S</p> <p style="margin-left: 20px">Range: Short -Long (for activation) (short - mid for explosion)</p> <p style="margin-left: 20px">Chakra: 15 - 40 </p> <p style="margin-left: 20px">Damage: 30 - 80 </p> <p style="margin-left: 20px">Description: This jutsu involves sacrificing a snake summoning to try and end an opponent once and for all. The user place an explosive tag onto their snake summon and do the snake sign having the tags multiply until all of the snakes scales are now explosive tags. The user will than do the ram sign and and send a pulse of chakra into the snake causing it to explode and having all the tags go off also resulting in a huge explosion. The impact and strength of this jutsu depends on the length of the snake summoning making it stronger if the snake is longer. 1m-10m = C-rank explosion, 11m - 20m = B-rank explosion, 21m - 30m explosion, 31m - 49m A rank explosion, +50m S rank rank explosion If the user uses this with summons as big as Manda than the user must find a way to protect himself from the explosion.</p> <p style="margin-left: 20px">Note: Must be able to summon snakes</p> <p style="margin-left: 20px">Note: Must be taught by Blake Belladonna</p> <p style="margin-left: 20px">Note: Usable 3 times a match with a 2 turn cool down of snake ninjutsu</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Hebiātsu: Sunēku no Fukushū) - Snake Arts: Snake's Revenge</p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short </p> <p style="margin-left: 20px">Chakra: 40 ( -15 per turn to the opponent)</p> <p style="margin-left: 20px">Damage: 80 </p> <p style="margin-left: 20px">Description: The user will first off summon three tiny snake (that are 1 inch in length) and have them attach to their hand. Once the user makes contact with the opponent the user will have the snakes burrow into the opponent's skin. Once in the snakes will start feeding off the opponent's chakra growing in size till they get to the size of large anaconda (8.8 m) and burst out from the opponent. The snakes while feeding off the chakra take time to grow and will have be feeding for at least 3 turns before the come bursting out. The opponent could destroy the snakes using a strong enough full body surge like Chidori Nagashi to kill the snakes.</p> <p style="margin-left: 20px">Note: Usable 2 times a battle</p> <p style="margin-left: 20px">Note: Must know snakes</p> <p style="margin-left: 20px">Note: Cannot use any snake ninjutsu or any snake summonings while this is being used</p> <p style="margin-left: 20px">Note: While this jutsu is being used the user can only use two jutsus a turn since they have to focus on having the snakes drain the chakra.</p> <p style="margin-left: 20px">Note: Cant use any snake ninjutsu for the 2 turns after this finishes.</p> <p style="margin-left: 20px">Note: Must be taught by Korra.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">For everything above: <a href="http://narutobase.net/forums/showthread.php?t=666322&p=19281558&viewfull=1#post19281558">http://narutobase.net/forums/showthread.php?t=666322&p=19281558&viewfull=1#post19281558</a>[/spoiler][spoiler](Hebiātsu - Akireusu no shi) Snake Arts - Death of Achilles</p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short - Long</p> <p style="margin-left: 20px">Chakra Cost: 20</p> <p style="margin-left: 20px">Damage Points: 40 (15 per turn after initial bite)</p> <p style="margin-left: 20px">Description: By molding chakra and wiping blood on their summoning tattoo, the user summons 2 snakes 1 inch in diameter and 1 foot long that travel down the users pant legs entering the ground behind each heel. Being small in size, it takes the 2 snakes 1 turn to travel to mid range, and 2 turns to travel up to Long range. the snakes are fairly weak, and only live for 2 turns as is but they have 1 purpose in life upon being summoned, to seek out the opponent and bite into their Achilles tendon on each of the opponents legs. Upon biting, they pump venom into the enemy that begins to numb their legs. After 1 turn movement speed will drop 1 rank and after 2 turns the legs begin to go completely numb making speedy movements impossible. After 3 turns the victim will have the same limitations as the 1st turn, then on the 4th turn they will return to normal speed.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">~Notes~</p> <p style="margin-left: 20px">- Can be used 4x</p> <p style="margin-left: 20px">- Must be taught by -Vegeta</p> <p style="margin-left: 20px">- Must have signed the Snake contract and completed Snake Ninjutsu training to use</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=666322&p=19281578&viewfull=1#post19281578">http://narutobase.net/forums/showthread.php?t=666322&p=19281578&viewfull=1#post19281578</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">( Hebi Kuchiyose - Raditz ) Snake Summoning - Raditz</p> <p style="margin-left: 20px">Type: Attack/Defense/Supplemental</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: N/A</p> <p style="margin-left: 20px">Chakra Cost: 40</p> <p style="margin-left: 20px">Damage Points: 80</p> <p style="margin-left: 20px">Description: By wiping blood on their snake tattoo and molding chakra, the user can summon Raditz to the field. Raditz is a snake that lives in muddy, murky environments near Ryūchi Cave and thrives in it being able to move swiftly thru-out it. He is 40 meters long and 3 1/2 meters diameter with black and brown scales and has a wide enough head to support several people. He is relatively older than most snake summons, however he doesn't seem like it as his speed is that of a Sage Ranked Tai specialist. Living in this muddy murky swampland he studied for years to master Earth release, becoming able to use all jutsu up to S ranks without the need for seals and can use Snake Ninjutsu as well. His years of studying Earth release in his natural environment has led him to gain some special abilities, he created his own techniques for using muddy environments in his attacks by coating his scales in a specially molded earth chakra. Instead of sinking in a watery/swampy or muddy environment as seen when Manda was assaulted, he is able to move about freely as if swimming with ease and doesn't sink. He is able to be summoned above ground as well as underground, and if he is summoned under a normal earthen environment, upon summoning him the area he is summoned in will be converted to mud upon his summoning, allowing him to emerge from below ground. Due to coating his scales in specially molded earth chakra, he is immune to attacks B rank and below following logic and S/W. Due to his immense size coupled with his scales, a melee attack from either his head or tail will do tremendous damage. A bite from him would cause paralysis after 2 turns to the affected area, and he is large enough to easily consume someone whole.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">~Notes~</p> <p style="margin-left: 20px">- Must be taught by -Vegeta </p> <p style="margin-left: 20px">- Cannot be on the field if Manda is present</p> <p style="margin-left: 20px">- Stays on the field for 4 turns or until dispersed</p> <p style="margin-left: 20px">- In the turn summoned, no Snake Ninjutsu above A rank after Raditz is summoned</p> <p style="margin-left: 20px">- If changing the consistancy of the ground during summoning, it counts as 2 moves though occurs in the same time frame</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=515290">http://narutobase.net/forums/showthread.php?t=515290</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags </p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Rank: E Rank</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 5</p> <p style="margin-left: 20px">Damage: 10</p> <p style="margin-left: 20px">Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.</p> <p style="margin-left: 20px">Note: Must post this in the user bios to be able to use them</p> <p style="margin-left: 20px">Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=666322&p=20877733&viewfull=1#post20877733">http://narutobase.net/forums/showthread.php?t=666322&p=20877733&viewfull=1#post20877733</a>[/spoiler][/spoiler]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Medical Ninjutsu/Poison Release:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[spoiler]Kindan Furuutsu | The Forbidden Fruit</p> <p style="margin-left: 20px">Type: Medical (Supplementary)</p> <p style="margin-left: 20px">Rank: Forbidden</p> <p style="margin-left: 20px">Range: Short (Self)</p> <p style="margin-left: 20px">Chakra: 50 (-40 per turn)</p> <p style="margin-left: 20px">Damage: N/A (+20 to physical attacks) (-30 damage to the user once this technique is over)</p> <p style="margin-left: 20px">Description: This is a highly advanced medical technique only gifted to the most talented medical practitioners.The technique provides the user, the ability to manipulate the functionality of the hormones in the body. Thanks to the keen understanding of the human anatomy, the user can, by infusing medical chakra with their nervous system, manipulate the working and properties of the nerves to a certain extent. By manipulating the signals sent to the central nervous system, the user can influence the endocrine glands to release certain hormones in excess, that will enhance both physical and spiritual abilities of a person, at a cost the main hormones the user creates are more of the main three which are Hypothalamus, Anterior pituitary & Thyroid gland. Users of this technique have shown to inherit heightened physical capabilities and senses that greatly outmatch the average human. The reception power increases greatly, as the user becomes capable of hearing very faint and distinct sound notes over a large distance. His sense of smell increases too, allowing him to distinguish between minor differences in scents, allowing him to track down any target over a great distances. Using this technique also, the user is able to create a type of artificial hormones that mainly make the following things stronger, as the normal hormones in the body are most likely unable to create this wanted effects, this artificial hormone allows the users eyes to see things much more clearer, at four times the usual distance. The user can also manually increase or decrease the flow of adrenaline and endorphins in their body. If they ever wish to, they can release these both in excess, effectively nullifying his feeling of pain, and increasing their physical attributes somewhat. The major downside to this is that they can become reckless when their adrenaline levels are too high, and the euphoria caused by a high level of endorphins can be a hindrance in combat.. This becomes quite useful when the user has to negate any pain from the body. By overcoming the pain, the user is able to completely dissolve any pain that they the user might be feeling. Although this doesn't mean that the wounds would be healed along with it. The users appearance doesn't change in the slightest, instead a large greenish-blue hue is released from their body as they are in this mode. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">- Usable once.</p> <p style="margin-left: 20px">- Lasts four turns, cannot be turned off.</p> <p style="margin-left: 20px">- No use of other medical techniques while this is active.</p> <p style="margin-left: 20px">- Speed (both running and reaction) and strength of the user increases by 2.0x while this technique is active due to the excessive hormones affecting the body. While, smell, sight and hearing are all increased by 4.0x times a normal ninja. This means smell is better than that of an Inuzuka. Sight is better when it comes to distance being able to see things at a greater distance, and/or better detail than that of the Byakugan but doesn't give anything else that the Byakugan offers. And finally hearing is better than that of using the technique Sound Release: Inner Sonar Skill, the user is able to even hear their own heartbeat, and others around them.</p> <p style="margin-left: 20px">- All taijutsu based, or more so all techniques that are physical based attacks (taijutsu, kenjutsu, custom fighting styles etcetera), are enhanced with a damage boost of +20 while this mode is active.</p> <p style="margin-left: 20px">- User is not able to perform techniques above B-Rank in the next two turns after the technique runs out.</p> <p style="margin-left: 20px">- Can only be taught by Nathan.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="https://narutobase.net/forums/showthread.php?t=735384&p=21330519#post21330519">https://narutobase.net/forums/showthread.php?t=735384&p=21330519#post21330519</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Dokuton: Doku Rendan no Jutsu) - Poison Release: Breath of the Hydra</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Type: Offensive/Defensive</p> <p style="margin-left: 20px">Range: Short - Long</p> <p style="margin-left: 20px">Chakra Cost: 40 ( -20 next turn to use again )</p> <p style="margin-left: 20px">Damage Points: 80 ( -5 to user )</p> <p style="margin-left: 20px">Description: Based heavily on (Dokuton: Doku Hebi Rendan no Jutsu) - Poison Release: Poison Hydra Barrage Technique the user will make two small nicks on their thumbs allowing blood to pool in their palms. Using this blood as a template they create either a generic poison similar to that created by the Hydra Barrage Technique having the same effects (which will cause increasingly severe muscular pain, sensory numbness and damage if absorbed through the skin (30 damage per turn, effects last 5 turns after exposure, death if the poison is vaporised and inhaled) or a custom poison. What they do with this poison is release it in either one massive wave of liquid poison by bringing their hands together and releasing the poison all together, or two smaller waves by separating their hands and releasing the poison in two moderately sized torrents of liquid poison. These torrents can be directed in two different directions allowing the user to attack multiple things.</p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">- Can be used three times per battle</p> <p style="margin-left: 20px">- Requires two turn cooldown between activation</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Dokuton: Poizunburetto) - Poison Ninjutsu: Poison Bullet</p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short - Long</p> <p style="margin-left: 20px">Chakra: 40</p> <p style="margin-left: 20px">Damage: 80</p> <p style="margin-left: 20px">Description: The user begins by creating a small amount of liquid poison, pooling the sticky liquid in their mouth and chewing it like bubblegum while kneading into it. dense amounts of chakra to perfect the consistency. When complete the user exhales the poison, blowing it outward like a bubble, creating a thick film of liquid poison. They fill this liquid film of dense sticky tar-like poison with gaseous poison inflating it. After the bubble gets to a reasonable size, decided upon by the user as small as a normal bubble or as large as their own body they release it, where it will travel at the same speed as a Lightning Release Technique travelling through the air at a fast pace. The poison bubble only takes a moment to form and release. When released the poison travels towards an opponent or a technique, when it clashes with something the liquid erupts outward exploding with a decent amount of force while also creating a wave of liquid poison followed by a dense gust of gaseous poison. By performing the seal of confrontation the user can create multiple poison bullets each consisting of a liquid shell filled with gaseous poison. The poison created can be Med Toxin, or a custom poison. Poison created through this technique will additionally cause cell necrosis to any skin touched causing symptoms that mimic third degree burns with skin melting and bubbling up and reduce the poisoned individual's reactions and speed by three ninja ranks when it makes contact. The poison also makes it more difficult to breathe, forcing the effected person to wheeze and cough.</p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">- Can be used three times per battle and the user is immune to any poison created</p> <p style="margin-left: 20px">- Can not be used in successive turns, and the effects last for four turns or until cured</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Dokuton: Atsuryoku no Shita) - Poison Release: Under Pressure</p> <p style="margin-left: 20px">Type: Defensive/Offensive</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short - Mid</p> <p style="margin-left: 20px">Chakra: 40</p> <p style="margin-left: 20px">Damage: 80</p> <p style="margin-left: 20px">Description: The poison user concentrates poison chakra below their skin pooling a fair amount of the chakra in a specific spot before releasing it from their pores. This is similar to what they would naturally do with something like (Ninpou: Dokugiri) - Ninja Art: Poison Mist but instead of releasing the created poison from the mouth they do so from the pores of the body. When released from the pores it creates an intense burst of poison gas or liquid with the ability to negate an incoming technique or to dull or even completely negate momentum from things such as taijutsu or weapon ninjutsu. It does this by creating the poison in a very pressurised way creating a forceful burst of it that can be released from any part of the body and directed outward in a direction up to mid range knocking objects, or people back up to fifteen meters. Multiple bursts can be created but obviously the more there are the less strength each singular burst has needing to be aimed collectively to be as useful as a single burst. The bursts follow the natural strengths and weaknesses of the form of poison used. This technique can be used with Med Toxin or a custom poison.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Alternatively the poison chakra can be pooled all throughout the body just below the skin to create a forceful burst from all of the pores on the body creating a pressurised gust of gaseous poison or a wave of liquid poison with similar potential but in a multi-directional manner. This burst obviously has less stopping power as it is spread throughout the body releasing a concentrated burst that can knock opponents, creatures or objects back up to five meters. This has enough force to move even large summoning creatures. This variation creates an ethereal mist of poison that completely engulfs short range around it's user and it hangs heavily in the air until blown away with similarly ranked wind.</p> <p style="margin-left: 20px">Note:</p> <p style="margin-left: 20px">Can be used three times per battle with a two-turn cooldown.</p> <p style="margin-left: 20px">No Dokuton in the turn after above A-rank.</p> <p style="margin-left: 20px"><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21603595&viewfull=1#post21603595"></a></p> <p style="margin-left: 20px"><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21603595&viewfull=1#post21603595">The three above techniques</a>[/spoiler]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[/spoiler]</p> <p style="margin-left: 20px"><p style="text-align: center"><strong>People I've traded with</strong></p></p> <p style="margin-left: 20px">[SPOILER]-Yusuke-</p> <p style="margin-left: 20px">Akiza </p> <p style="margin-left: 20px">BishamonSama </p> <p style="margin-left: 20px">Enzup </p> <p style="margin-left: 20px">Faith</p> <p style="margin-left: 20px">Faust</p> <p style="margin-left: 20px">Gobi Gobletsson</p> <p style="margin-left: 20px">Kirabi</p> <p style="margin-left: 20px">Lucifer</p> <p style="margin-left: 20px">Nagato.. </p> <p style="margin-left: 20px">Oraan Nguyen </p> <p style="margin-left: 20px">Sauron </p> <p style="margin-left: 20px">Joker</p> <p style="margin-left: 20px">Scorps</p> <p style="margin-left: 20px">★Zoro..</p> <p style="margin-left: 20px">~Crow~ </p> <p style="margin-left: 20px">★~Zeref~ </p> <p style="margin-left: 20px">Kirabi</p> <p style="margin-left: 20px">-Cobalt-</p> <p style="margin-left: 20px">-Haku Yuki-</p> <p style="margin-left: 20px">-Kamishiro- </p> <p style="margin-left: 20px">-Naruto-</p> <p style="margin-left: 20px">Axle </p> <p style="margin-left: 20px">Dr. House </p> <p style="margin-left: 20px">Enderman</p> <p style="margin-left: 20px">Gin-San</p> <p style="margin-left: 20px">gitanshu</p> <p style="margin-left: 20px">Hashirama.. </p> <p style="margin-left: 20px">Heavens Blade</p> <p style="margin-left: 20px">Igneel</p> <p style="margin-left: 20px">Inch </p> <p style="margin-left: 20px">Jet waraku </p> <p style="margin-left: 20px">~MAKAROV~</p> <p style="margin-left: 20px">★Kira.. </p> <p style="margin-left: 20px">Lucifer </p> <p style="margin-left: 20px">McKnockout </p> <p style="margin-left: 20px">McRazor </p> <p style="margin-left: 20px">Mephiles </p> <p style="margin-left: 20px">Pain.. </p> <p style="margin-left: 20px">Roger23 </p> <p style="margin-left: 20px">Rokusho.. </p> <p style="margin-left: 20px">Shade Dracova</p> <p style="margin-left: 20px">ShArInGaN On The Moon</p> <p style="margin-left: 20px">Sharingdork </p> <p style="margin-left: 20px">Sindy </p> <p style="margin-left: 20px">Taiketsu Yagami </p> <p style="margin-left: 20px">★Thunderbolt </p> <p style="margin-left: 20px">Toshiro </p> <p style="margin-left: 20px">Ushiro</p> <p style="margin-left: 20px">Xanthe </p> <p style="margin-left: 20px">Yagura Yondaime </p> <p style="margin-left: 20px">Zero Kelvin</p> <p style="margin-left: 20px">~Mig J.J. Quiksilver~ </p> <p style="margin-left: 20px">~xtsukune~ </p> <p style="margin-left: 20px">-Liquid Cefka- </p> <p style="margin-left: 20px">★-Scaze- </p> <p style="margin-left: 20px">NB's Young Lion</p> <p style="margin-left: 20px">★Baldy.. </p> <p style="margin-left: 20px">Darktooth32 </p> <p style="margin-left: 20px">Dragonfly X </p> <p style="margin-left: 20px">Drizzy.. </p> <p style="margin-left: 20px">IntrovertedKittenNinja </p> <p style="margin-left: 20px">★Uchiha Paulsama </p> <p style="margin-left: 20px">Selendrile</p> <p style="margin-left: 20px">Mikuru san</p> <p style="margin-left: 20px">minato491 </p> <p style="margin-left: 20px">Nara.. </p> <p style="margin-left: 20px">Shadow Guy</p> <p style="margin-left: 20px">★Ouacus </p> <p style="margin-left: 20px">Reborn </p> <p style="margin-left: 20px">Rodukaime Namikaze </p> <p style="margin-left: 20px">Roger23 </p> <p style="margin-left: 20px">Rokusho.. </p> <p style="margin-left: 20px">WastedMonkey</p> <p style="margin-left: 20px">Ushiro</p> <p style="margin-left: 20px">Izanami Kaito </p> <p style="margin-left: 20px">Gobi</p> <p style="margin-left: 20px">Damon</p> <p style="margin-left: 20px">Ninevision</p> <p style="margin-left: 20px">-Vegeta</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Link to previous thread: <a href="http://narutobase.net/forums/showthread.php?t=282194">http://narutobase.net/forums/showthread.php?t=282194</a>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Howard, post: 16569410, member: 43780"] [CENTER][B]Allowed[/B][/CENTER][INDENT][spoiler] [center]Ninjutsu[/center] [spoiler]Vi~vi~rukādo - Vivre Card Type: Supplementary Rank: E Range: N/A Chakra: N/A Damage: N/A Description: This is a special passive paper tag that contains the user's chakra signature and life force. By giving this paper tag to allies, they are able to trace and find the user. This is because there is a sealing script with an arrow inscription on the paper and the arrow is always pointing to the direction of the user's chakra thus moving like a compass arrow towards the direction of the user. This can be used to locate the user and purely for rp purposes. Whenever the user is hurt and in danger, the paper turns gray in color and begins to burn slowly. It stops burning if the user's life is no more threatened and turns to ashes should the user's life fades. Note: Only 3 can remain active at one time[/spoiler] [CENTER][B][I][GLOW="PaleGreen"]Fuuton[/GLOW][/I][/B] [/CENTER] [SPOILER][B]Fuuton: Uindo Riba-su (Wind style: Wind Reverse Wall)[/B] Rank:S-Rank Range: Short (front of user) Chakra: 40 Damage: 80 Description: The user creates a wall out of wind that is blowing backwards. Any fire jutsu that hits this wall will be strengthened and sent back at the opponent because when the fire jutsu hits the wall, the user will then reverse the polarity at which the wind is blowing, causing the wind to blow forward, making the fire jutsu change directions. [B](Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado[/B] Rank: A Type: Offensive Range: Short – Long Chakra cost: 30 Damage points: 60 Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent. The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent. -The controling of the shuriken counts as one of the users turns -Can only be taught by ~Yard~ [B](Fuuton: uyoku enzeru) - Wind Style: Take Flight[/B] Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage: 60 Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back. ~ 4 times per battle. ~ as long as this technique is active the user cannot use any fire based techniques ~ Can Only be taught by ~Crow~ [B](Fuuton: Kaze Kei Kadou) Wind Release: Wind Whip Vortex[/B] Type: Attack Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user will begin to compress a large amount of chakra into their hand, forming it into a whip made out of the wind. The user will then swing the whip towards the opponent, releasing multiple vortexes of wind towards him. Note: -After the vortexes are released the whip will dissipate -can only be used 3 times per match [B](Fuuton: Kyanon) Fuuton Style: Fuuton Cannon[/B] Rank: S Type: Offensive/Defensive Range: Short-Long Chakra Cost: 40 Damage Points: 80 Descriptions: The user charges their finger with chakra then adds fuuton chakra into their index finger the same way as a chakra cannon and aims at the opponent, he then releases the vortex blast of wind infused chakra at the opponent sending him flying. Note: Puts a tremendous strain on the users hand and can only be used 3x per battle Note: Cant use Wind Techniques for two turns Note: Must know chakra cannon to use this Note: Can only be taught by Nagato [B](Futon: Tsuki Ken)- Wind Release: Moon Blades[/B] Type: Attack Rank: B Range: Mid-Long Chakra Cost: 25 Damage Points: 40 Description: The user focuses their Wind Chakra into their hands a molds it into 2 circle shapes then will throw them at the opponent, once the circles leave the users hands they will then transform into 2 cresent moon shapes slishing the opponent. Note: Can be used 3 times per battle. Note: Can be use/taught by Orange-Hokage. [B][Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦[/B] Rank: S Type: Attack Range: Short/Long Chakra: 40 Damage: 80 Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel. ~Usable only one times per battle. ~Their as fast as Rock Lee without weights ~Five projectiles are made from the users fingers. ~No wind techniques the next turn. ~Faust can only teach this. [B]Wind Release: Typhoon Tyrant (Futon: Taifū Tairanto)[/B] Rank: B-Rank Type: Supplementary Range: Whole Field Chakra Cost: 25 Damage Points: - Description: The user molds wind chakra in their hands, and releases it outward in a ball, which hits the sky and explodes, forming a large typhoon. All weapons that are long-ranged are sucked in, including kunai knives, explosive tags, etc. due to no hand control keeping them in place. The opponent and user are otherwise unaffected, besides the change in weather. Note: If used in a water-filled area, such as near the ocean or a lake, or on water, the water can become extremely rough. Also, due to the winds, any other weather is blown away. [B](Fuuton : Rippou of Katto Uindo ) Wind Release: Cuboid of cutting wind [/B] Type: Attack Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The user will make two hand seals and then create a small cuboid of wind chakra that is compressed and then release it at the target. The user will then make another hand seal to expand the cuboid to surround the target. The target will then deal cutting damage from blades of wind attacking them when they are caught inside the technique. -Co creator Zen. -Can only be taught by Zen and Yard. [B](Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion[/B] [SPOILER]Type: Supplementary Rank: B Range: Short-Long Chakra: 20 Damage: N/A Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast. Note: User has to be moving to use this jutsu. Note: Can be used two times per battle. Note: Can't use to move in the air or fly around Note: Can use it to change direction, but will count towards the users 3 moves per turn Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions) Note: If ran into something the user will take -50 damage as a result of the great speed Note: Can only be taught by NineVision [url]http://www.narutobase.net/forums/showthread.php?t=273401[/url][/SPOILER][B]Wind release: Force wave = Fuuton: Chikara-ha[/B] [SPOILER]Type: Defensive Rank: A Range: Short Chakra cost: 30 Damage Points: N/A Description: This jutsu allows the user to defend against sound and frequencies, by bending the wind itself, the user can create an orb of bended wind, which will reject sound waves and frequencies. When strong and harmful sound or frequencies gets close to it, the wind will bounce outwards, like when you burst a balloon, and the wind will thereby carry the sound/frequencies away from the user, rendering them useless. Notes: • Can only be used three times per battle. • Can only be used once every second turn. • Only works on A-ranked techniques and below. • Can only be taught by ZeroG. [url]http://www.narutobase.net/forums/showthread.php?t=171111[/url][/SPOILER] [B](Futon - Tenha Kassatsu) Wind Release - Heaven's Impalement[/B] [spoiler]Type:Defensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: Tenha Kassatsu rescues the user from the brink of peril without having to touch their opponent. By focusing wind chakra to the users fists and thrusting the hands forwards, seven visible bullet shaped bursts of wind will shoot outwards from their hands in a tight grouping towards the enemy, capable of piercing straight through them, while sending them flying backwards to mid range. ~Notes~ - Must be taught by -Vegeta - Can only be used twice per battle, with a 1 turn cool down [url]http://narutobase.net/forums/showthread.php?t=636743&p=18545040#post18545040[/url][/SPOILER][/SPOILER] [CENTER][GLOW="Yellow"][B][I]Raiton[/I][/B][/GLOW] [/CENTER][SPOILER][B](Raiton: raikou myaku) Lightning Release: Lightning pulse[/B] Type: Attack Rank: S Rank - Forbidden Rank Range: Short-Long Chakra Cost: 40 ( 50 If charges for 2 moves) Damage Points: 80 (90 If charged for 2 moves) Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range. Notes: -No Raiton for the next turn if charged for Forbidden Rank. -No A rank Raiton for the next turn if charged for only S rank. -If charged for forbidden rank the user takes 20 damage due to the strain on the users body. -No ninjutsu on the next turn just elemental jutsu. -The electricity has enough amps and current to kill. -Charging of 1 move = S rank rank. -Charging of 2 moves = Forbidden Rank. [B](Raiton: ranpu suicchi) Lightning release: Light Switch[/B] Type: Supplement Rank: B Range: Short-long Chakra Cost: 25 Damage Points: n/a Description: The user will form a two handseals and use their raiton chakra to adjust the brightness of Raiton based techs. It can make raiton techniques of B rank and up bright enough to blind the opponent and the user of course (if the user doesn't close their eyes while making the handseals). Due to speed of the light being adjusted which is a flash that stays light up for 3 seconds or until the lightning attack hits or is over and instantly fades back to normal the opponent can't just simply close their eyes as they don't know it's going to happen. Once the target is blinded they will stay that way for one turn. - This does not increase the power of raiton techs, only adjusts the brightness. - Can only be used twice per match. - Must use a lightning technique of B rank or higher before using this jutsu. B rank due to the size and amount of electricity that's in B rank techs that C rank techs lack. - Must skip a turn before using again. [B](Raiton: hekireki taihou) - Lightning Release: Lightning Cannon[/B] Rank: S Type: Attack Range: Long Chakra Cost: 40 Damage: 80 Description: The user points both of his palms together and gathers his lightning chakra in his palms while leaving a distance between them then the user uses shape manipulation to form the lightning into a very condensed sphere of lightning energy that's more condensed than the Rasengan and has the same shape, then the user release the lightning chakra all at once in the direction of the desired place releasing a large beam of lightning that thrust at fast speed in the direction of the opponent. - 3 times per battle - No Lightning techniques higher than A-rank for 2 turns - Can only be taught by ~Crow~ [B](Raiton: No seiteki) Lightning Release: Static[/B] Rank: A Type: Defensive Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: The user can create using a large amount of Raiton chakra, making a large amount of static energy when it is released into the ground. It will mean the ground will have a negative charge and so any kunai/metal objects which are thrown fall or stick straight to the ground. - Can be used twice in battle - Only will work on metal objects - Taught by meimei only [B](Ikazuchi Uesama Mo-Do) - Thunder Emperor Mode[/B] Rank: A type: Supplementary Range: Short Chakra cost: 30 Damage points: 60 Description: The user concentrates and distributes lightning chakra in every point of the body. Making him powerful with lightning as the Thunder Emperor. The Thunder Emperor Mode will only last for 3 turns. Advantages: -The user now has +25% damage if using Raiton attacks -The user will only receive 50% damage from opponent Raiton Disadvantages: -The user is very vulnerable to Fuuton receiving +25% damage too -The user can't use Raiton attacks for 2 rounds after using Thunder Emperor [B](Ikazuchi Uesama Gigei: Shinjou Shuuha) - Thunder Emperor Arts: Body Wave[/B] Type: Attack Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: After the user has transformed into the Thunder Emperor, the user concentrates Raiton chakra in his body and makes a body wave which can cancel incoming Doton attacks. Note: Must be transformed into Thunder Emperor Mode before using. Note: Only counters A-rank and below Doton jutsus Note: Only used 3 times in a battle and cannot be used anymore [B](Ikazuchi Uesama Gigei: Sonic Joukeiki) - Thunder Emperor Arts: Sonic Boom[/B] Type: Attack Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user concentrates Raiton chakra to palms then adds Fuuton chakra on it. When the user releases it, the attack becomes a lightning discharge and when it hits the opponent, the opponent is blown away and is slightly paralyzed (that's why it is "boom"). Note: Must be transformed into Thunder Emperor Mode before using. Note: Only usable by ND Note: Only used 3 times in a battle and cannot be used anymore [B](Ikazuchi Uesama Gigei: Hanma) - Thunder Emperor Arts: Hammer[/B] Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage Points: n/a Description: The Thunder Emperor concentrates fully on Raiton chakra and forms an electric hammer. Unlike the usual Raiton hammer, this hammer is more powerful with the use of Thunder Emperor Mode. Note: Must be in Thunder Emperor Mode before using [B](Ikazuchi Uesama Gigei: Hi no Hagane) - Thunder Emperor Arts: Wings of Sun[/B] Type: Attack/Supplementary Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 (if used to opponent) Description: The user concentrates Raiton chakra throughout his body transfers it to palms and releases it like a force wave. If the wave is hit to a mountain, a landslide will happen because of it's power. If the wave is hit to the opponent, he/she receives damage. Note: Only useable 5 times per battle and must wait for 2 turns to use again. [B]Raiton: Denki bakuhatsu) Lightning Release: Electric Explosion[/B] Rank: S Type: Offense Range: Short-Mid Chakra Cost:40 Damage Points: 80 Description: The user starts by sending large amounts of raiton chakra above the palm of their dominant hand and then concentrating it into one tiny ball. Then the user throws the ball at high speeds at the opponent and as it reaches the opponent the user detonates the ball, causing an explosion that effects anything within short to mid range. Direct contact is fatal while being in the blast range causes paralyzation. ~This Jutsu can only be used twice per battle ~This Jutsu can only be used every 2 turns ~Can only be taught by Naruto41698 ~The user can't use any Lightning Jutsu until they can use this jutsu again [B](Raiton Bu-meran Ashinami) Boomerang Lightning Step [/B] Type:Attack Rank S Range: Short-Long Chakra Cost:40 Damage Points:80 Description: By doing a simple kick the user shoots out two powerful beams of lightning at great speeds being able to slice through solid objects or cut down attacks. As soon as the beam is launched and makes contact with anything it will come back towards the user like a boomerang and disperse. ♦ Can only be used 3 times per battle. ♦ Must have mastered lightning. ♦ No lightning techniques of S-Rank or above for one turn after the use of this technique. ♦ Can only be taught by Mathias [B](Raiton: Denki Kando Jutsu) Lightning Release: Electrical Sensitivity Technique[/B] [SPOILER]Type: Supplementary Rank: B Range: Short-Mid Chakra: 20 Damage: N/A Description: The user will emit a constant electric field from their entire body, invisible to the naked eye and not strong enough to have any physical effect on the surroundings. This electric field is designed to bounce off of objects and people rebounding back to the user, in this way the user has learned to 'feel' the world around them for a limited distance and has developed a sixth sense about them. This field is especially sensitive to metals and other objects that conduct/emit electricity (such as water) allowing the user to operate blind if necessary. The user also becomes able to sense the electrical energy of living beings, such as small animals and larger, via the discharges of their nervous system: to the extent that the user is able to determine the exact movement of their target, even if the user is blinded. This can be used to sense ambushes and when combined with the Chakra Sensing Technique makes for an unrivalled ability to 'feel' the enemies presence Notes: - Can only be taught by Shinta, - Remains active for five turns, - Can be used two times per battle. - User is vulnerable to water release, slightly shocking them on contact while this is active. [url]http://www.narutobase.net/forums/showthread.php?t=278195&p=9171913&viewfull=1#post9171913[/url][/SPOILER][B](Raiton: Undo Jutsu) Lightning Release: Movement Technique[/B] [SPOILER]Type: Supplementary Rank: B Range: Short (effects only the user) Chakra: 20 (+5 per turn sustained) Damage: N/A (5/turn to the user) Description: By converting the users lightning chakra into electricity and infusing their bodies with small amounts of it, they are able to overcome paralysis or crippling injuries by forcibly moving themselves through commanding their own nerves and muscles with impulses caused by chakra. Dislocated limbs and numbing poisons mean nothing to someone who has mastered this allowing them to fight until their bodies are over damaged. Notes: - Can only be taught by Shinta, - Can not be used if the users chakra network is blocked, - No wind jutsu while this jutsu is active, - Can be maintained for three turn successively, - Can be used two times per match with one turn gap in between each use. [url]http://www.narutobase.net/forums/showthread.php?t=278195&p=9172023&viewfull=1#post9172023[/url][/SPOILER][B]Raiton: Raiton Purēto | Lightning Release: Lightning Plate[/B] [spoiler]Type: Offensive Rank: A Range: Short Chakra: 30 (-10 per turn) Damage: 60 Description: The user begins by chanelling chakra into the ground beneath them, reaching up to a short range distance & roughly 15cm below the surface. They manipulate the chakra to form currents that break apart the earth & fill the gap by taking on the shape of a thick plate in the earth's place. The opponent, when stepping within a short range distance of the user, sets of a reaction from the plate as it brightly glows & releases a swarm of currents that spread through the ground & violently shock the opponent leaving them in a state of paralasis for a very brief moment. The opponent is left with minor burns & unable to manuever promptly for their next turn. Another application of this jutsu allows the user to manipulate the lightning & release it through their body as an offensive blast (in the form of a stream or projectile). The unique aspect of this is the body is used as a medium to draw the lightning from the ground & release it toward their target rather than creating it from their self, this however counts as a move when performing. While the plate is active, neither the opponent or user is able to performed A rank Earth jutsu or below, that would form underneath the user within the short range of them. - The jutsu ends if the user moves outside of the plate - Requires 10 chakra each turn to sustain - Last a maximum of 2 turns - Can be used 2 times [url]http://narutobase.net/forums/showthread.php?t=379454&p=11769064#post11769064[/url][/spoiler] [B](Raiton: Pachipachi Ninja no Kutsu)- Crackling Ninja Shoes[/B] [spoiler]Rank: A Type: Supplementary Range: Short Chakra cost: 30 Damage Points: N/A Description: The user channels ration chakra to his feet, which then travels into the ground, 5 feet in any direction around the user. This jutsu lays dormant, until it is activated when any doton jutsu is used within its vicinity. The chakra reacts to doton, and as such will release a pulse of electricity, destroying any doton jutsu before it can be started. *Note: Can only be taught/used by Selendrile *Note: Only works when the doton jutsu emerges from the 5ft. area around the user *Note: Usable twice per battle *Note: Once used, the jutsu remains active until it is used once [url]http://narutobase.net/forums/showthread.php?t=614214&p=17974317#post17974317[/url][/spoiler][B](Raiton: Sen Tomoshibi ) - Lightning Release: Beam of Light [/B] [spoiler]Type: Attack Rank: S Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: The user focuses chakra into his/her lungs or mouth. Then they release their chakra from their mouth to create a large beam of lightning. When the chakra is released, everything in its way will be destroyed, but not humans. [url]http://narutobase.net/forums/showthread.php?t=621534&p=18171575#post18171575[/url][/spoiler][/SPOILER] [CENTER][GLOW="Brown"][B][I]Doton[/I][/B][/GLOW][/CENTER] [SPOILER][B](Doton: Earth Arms)[/B] Rank: B Type: Supplementary/Attack Range: Short-long Chakra cost: 40 Damage Points: N/A Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place. -The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air. -Must be taught by ~Yard~ -Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu. Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent. [B]Doton: San-kai hashira kaden | Earth Release: Three Pillar Household[/B] Rank: A Type: Supplementary Range: Short/Long Chakra cost: 30 Damage points: N/A Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart. Notes: • Can only be used 4 times per battle. • Can only be taught by Leeroy G. Zero [B](Doton : Hisan Kobushi)- Earth Style : Flying Fist[/B] Type:Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: After performing a single handseal and coating the one of the user's fist with earth chakra, he is able to put his hand forth and launch a fist made of earth. For every second that fist travels in the air towards the enemy, it get's bigger and bigger. The further the enemy, the more it packs a punch. Usable two times per battle Can only be used/taught by ~Yondaime~ After a few minutes if the user doesn't launch it, the user's hands would grow weary and tired due to the sheer weight of earth on his fists. [B](Doton - Koroseumu) Earth Release: Colosseum.[/B] Type: Supplementary. Rank:S Range:Short-Long Chakra Cost:40 Damage Points:N/A Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and creates a Giant Colosseum rises up through the Ground, covering the whole battlefield. -Note: Can only be used once per match. -Note: The Colosseum is infused with the users Chakra untill it gets destroyed. -Note: Can only be taught by Gobi Gobletsson. -Note: Due the high amounts of Chakra the user is so exhausted that he is only able to perform B-Ranked or lower Jutsus for the next 3 turns. [B](Doton: Koumaru No Ishi) Earth Release: Balls Of Stones[/B] Type: Offensive Rank: S Range: All Chakra Cost: 40 (+20 more for each 2 additional balls) Damage: 80 Describtion: The user makes 4 hand signs and than he focuses his chakra into his hands and he launches 1 ball of stones from each hand at his opponent whose speed can be increased by Wind Techniques of B-rank and lower. This technique can be used with Hurricane Fist which destroys balls and makes small stones which will fly at high speed at opponent with same strength. Note: Can only be used 3 times in battle. Note: User can´t use any Water Technique in next 4 turns. Note: Can only be taught by Migualon J.J. [B](Doton: oshi sacchi) Earth Release: Pressure Sensing[/B] Rank: C Type: Supplementary/Defense Range: Short-long Chakra cost: 20 Damage Points: N/A Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground. -User must make contact with the ground while using this jutsu. -Must be taught by Sinderella23 [B](Doton : Tsuchi Keiro) - Earth Release : Earth Path[/B] Type: Offensive/Defensive Rank: A Range: Short/mid/long Chakra Cost: 30 Damage Points: 60 Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent. Can be only taught/use by T.O.P. Can be only use three time per battle [B](Doton: tsuchi heika) Earth Release: Earth swords [/B] Type: Supplementary Rank: B-Rank Range: Short Chakra cost: 30 (when making the sword) Attack points: 40 Description: The user cups their hand as if they were holding a handel and molds a strong sword using their earth chakra. since the earth used is made from the users chakra it can cut through C rank earth. -The user cannot use any jutsu that require hand seals while holding the sword. -Sword takes 3 seconds to make. -Must be taught by ~Yard~ [B]Earth Release: Growing Shuriken (Doton: Seichō Shite Iru Shuriken)[/B] Rank: A Type: Offensive Range: Short- and Mid-Ranged Chakra Cost: 30 Damage Points: 60 Description: The user creates two large rings out of earth, similar to the rings in the middle of a shuriken. The user then throws the rings through the air, and they gather earth along the way, forming two extremely large shuriken. They target the opponents arms, similar to the attack Sasuke launched by Sasuke on Deidara with two real large shuriken. ~Requires an earth source to be between the target and the user, as well as below the user. [B]Earth Release: Sand Trap (Doton: Sandotorappu)[/B] Rank: B Type: Supplementary Range: Short-, Mid-, and Long-Ranged Chakra Cost: 25 Damage Points:N/A Description: The user changes the constancy of the earth below the target to have the constancy of wet clay, allowing the target to sink while it hardens. They will sink until their hands and the body below the waist is submerged, when it will harden. If used successfully, the opponent will be unable to use hand seals. ~The target must be standing on an earth source. *the user does not manipulate sand in any way. [B](Kyousei Doton No Jutsu) – Greater Earth Style Technique[/B] Rank: A Type: Supplementary/Attack/Defense Range: Short-Long Chakra cost: 30 Damage Points: 60 Descripton: Creates strong pillars, tools and shields made out of earth. [B](Doton: Enchou kangoku) – Earth Style: Dome Prison[/B] Rank: S Type: Supplementary/Defense Range: Short-Mid Chakra cost: 40 Damage Points: 80 Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density. *Note: Can only be used 3 times per battle. *Note: No S rank earth techniques the following turn. *Can only be taught by McKnockout [B](Doton: Tsuchi Musha) -Earth Style: Earth Marauders[/B] Type: Attack/Defense/Supplementary Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind. Notes: - Only one Marauder is able to be used at a time. - They last on field until destroyed. - Unable to use Doton technique in same move they are created. - Unable to reform after begin destroyed. - Usable once per battle. - Only usable by Dexter.. - Only trainable by Dexter.. [B](Doton: Kyokan Mukade)-Earth style: Giant Centipede[/B] Type: Attack Rank: A Range: Short/Long Chakra Cost: 30 Damage Points: 60 Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble. *Note: Can only be used 3 times per battle. *Note: Faust can only teach this. [B](Doton: Sokonashi Pitto no Iwagakure) – Earth Release: Bottomless Pit of Iwagakure[/B] [SPOILER]Rank: A Type: Offensive Range: Short-Long Chakra cost: 40 Damage points: 65 Description: The user performs two handseals (Ram → Rabbit) and stamps on the ground, creating big spikes that emerge with high speed from the ground before and on both sides of the opponent, while at the same time a huge pit, 3 to 5 meters wide, 10 to 30 meters deep and steep enough to make sure the opponent can't climb out, is created directly (approximately 2 steps) behind the opponent without them knowing it. Because most of the opponents probably focus on escaping from the spikes they will not see the pit behind them and are more likely to fall into it by avoiding the spikes. - Note: The user must have mastered Doton. - Note: The jutsu can only be used trice per battle. - Note: The jutsu can only be performed while the users feet touch earth. - Note: Can only be taught by Leaf. [url]http://www.narutobase.net/forums/showthread.php?t=180649&page=2[/url][/SPOILER][B](Doton: Yottsu chō shizen ken no jutsu) Earth Release: Four Supernatural Fists Technique[/B] [spoiler]Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A Description: Charging their Doton chakra into their back, the user will use their chakra to 'grow' two extra arms from their shoulder blades. These arms are slightly longer than the users original arms in such a way that all four wrists are in line when holding each of their arms out in front of them. These arms can be used in a multitude of ways as they are controlled by the user as if they were their normal arms, they also become incorporated into the users chakra network, using them to support Kenjutsu, Taijutsu and even Ninjutsu. These arms can be used to perform hand seals for elemental jutsu as well. These arms give; a +10 damage boost to all kenjutsu attacks if they are used to support the hands in the swing or action with the sword; they also give a +10 damage boost to all taijutsu punches by adding an extra fist to each hit; and finally these arms can create rasengan and remove the need for shadow clones when using (Tsuin Rasengan) – Twin Spiralling Sphere by using the arms to add the necessary rotation to the rasengan. Notes: - Can only be taught by Shinta, - Can only be used four times, - The arms remain for three turns or until the user cancels the jutsu, - As the earth chakra is only requires to initially create the arms, incorporating them temporarily into the users chakra network, the user is able to perform all jutsu as per normal with the exceptions of full body lightning jutsu. [url]http://narutobase.net/forums/showthread.php?t=345126&p=10872464&posted=1#post10872464[/url][/spoiler] [b](Doton: Kabe-O Honsho No Jutsu) Wall Of Text No Jutsu[/b] [spoiler]Type: Attack/Defense Rank: S Range: Long Chakra Cost: 40 Damage Points: 80 Description: The user will make 5 hand-signs and slam their hands to the ground. A giant hollow wall will rise from the ground with two giant doors, it is as tall as Gamahiro and 3x thicker than Gamabunta's Sword. The user makes another handseal causing the doors to open and letters will burst out from inside the wall into 4 chains made of text made from the earth of the wall that will attempt to wrap around the opponents limbs. If successful the user then makes one more handseal, causing the chains to tighten, crushing the opponents limbs as the chains retract, pulling the opponent into the wall where the doors then slam shut, trapping the opponent inside. The wall will then go back into the ground and close in on it'self, crushing the opponent. Notes: - Can only be used once per battle - Must have mastered Earth - Must be of at least Sannin Rank - No A Rank Earth for the next turn - Due to the walls Size, it takes 15 seconds for it to completely rise and 3 seconds for the doors to open. - The chains take 2 seconds to get to the opponent per 5 meters. So, 2 seconds for short range, 4 seconds for mid range and 6 seconds for long range. [url]http://narutobase.net/forums/showthread.php?t=397876&p=12282238#post12282238[/url][/spoiler][/SPOILER] [CENTER][GLOW="Red"][B][I]Katon[/I][/B][/GLOW][/CENTER] [SPOILER][B](Katon: Hisan chourui)-Fire Style: Flying Birds[/B] Type: Attack Rank: A Range: Mid Range/Long Range. Chakra Cost: 25 Damage Points: 50 Description: You, concentrate your chakra into your hands and then release a wave of fire. Once, you're done you make flying birds (10) out of the wave of fire and direct them to at your opponent. When, it hits your opponent they start exploding. And, turning you're opponent to dust. But, on the other side this jutsu can be canceled by a stronger water jutsu. .Note: The User Can Only Use This Jutsu Twice A Battle. [B](katon: kouen kei) fire release: flame whip[/B] Rank: A Type: Attack Range: Short-Mid Chakra Cost: 30 Damage Points: 60 (additional 15 to make it whip) Description: the user preforms 3 handsigns then shoots a long flame out of his mouth that looks similar to a flamthrower however by doing one more handseal you can make the flame can whip making it extremly difficult to dodge this jutsu -if handsign is done before hand can hit someone trying to dodge with hurrican fist or doton pillar -can only be taught by foamy [B](Katon: Pirittokuru no Tankyuu)|Fire Release: Hot Pursuit[/B] Rank: S Type:Attack/Defense Range: short/long Chakra cost: 40 Damage points: 80 Description:The user gather huge amount of katon chakra ,As he feel it he put it into his hand,As the chakra channel into his hand he make dragon and tiger hand seal then he slam his hand into the ground ,as he touch the ground with his hand he release the chakra into the ground creating alot of falme pillars that go towards the enemy into a line shape till it hit him -can only be used 2 times per battle -can't use any Katon jutsu on the same turn and Katon above A-Rank on the next -must master katon and aact -can't use it on the next turn [B](Katon: Ai No Sono Kaen)Fire Style: Eye of the flame[/B] Rank: S Type: Offensive Range: Short-Long Chakra Cost: 40 Damage: 80 Description: The user will make 4 handseals and gather all their Katon chakra into the palms of their hands in a compressed ball , they will then clap their hands together above their head and send a blast of fire all around them in one huge dome shape wave. The jutsu emits extreme heat from the fact that its katon and also because the katon chakra is compressed before it is released and is hence capable of burning down large trees, scorching boulders and even evaporating very small ponds and streams that get caught in the blast Note: Can only be used twice per battle. Note: This jutsu counts as 2 of the 3 per turn Note: No katon of A rank or higher on the next turn. Note: must wait one turn before using this jutsu again. Note: If used twice, no katon on the next turn after used twice. [B](Katon: Hagetaka kaen) Fire Release: Condor Blaze[/B] Type: Supplementary/Attack Rank: Forbidden Range: Short-Long Chakra Cost: 50 Damage Points: 90 Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames. -If the user has signed the condor contract then this jutsu will only require 5 handseals. -No Katon for the next 2 turns. -Can only use this jutsu once per battle. -Can only use 2 jutsu on the next turn. -No Katon jutsu before this jutsu. -The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves. -If the user is caught in the explosion then he/she will die. -Can only be taught by ~Yard~ [B](Katon: Kasai Shishi)Katon:Fire Lion[/B] Type:Offence Rank:S Range: Short-Long Chakra Cost:40 Damage Points:80 Descrition: The user makes a amall amount of hand seals(3)and at the same time he gathers up quite a big amount of katon chakra in his dominant fist, and after he collects enough he will release the fire in the form of a huge lion made of flames, then he can control the lion where ever he wants using a small chakra bond beetween the lion and his dominant fist. The lion runs quite quick and he absorbs wind if he touches it. Notes: ~Can only be used/taught my sisko ~Usable 3 times per battle ~No other katon moves the same move this one was used. [B](Kaen Tatsumaki) - Blazing Tornado[/B] Type: Attack/Defense Rank: Forbidden Range: Short-Long Chakra Cost: 80 Damage Points: 100 Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage. Note: Can only be used once Note: No s ranks or above the next turn Note: User will take 30 damage too if its used at mid range [B](Enkou Hebi)- Flame Serpent[/B] Type: Attack Rank: A Range: Short- Mid Chakra Cost: 30 Damage Points: 60 Description: The user will focus there Fire chakra, then release it creating a large serpent head made completely of fire that will ingulf the opponent causing suver burns. Note: Can only be used 3 time in battle Note: Only Orange-Hokage can teach this jutsu [B](Katon: houka taka) Fire style: Fire Falcon[/B] Rank: A Type: Offensive / Defensive Chakra: 30 ( 10 for every turn to keep it active ) Damage: 60 Description: user spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block ( only fire attacks which are lower than A-rank ). ( only alimujtaba786 can teach this jutsu ) [B]Fire release/ Kenjutsu: Final Secret Sword- Fire-Producing Spirit God (Katon/Kenjutsu: Tsui no Hiken- Kaguzuchi)[/B] [spoiler]Type: Offensive Rank: B-rank Range: Short Chakra: 20 Damage: 40 Description: The user activates this technique by scraping his blade from the base to the tip on the end of the scabbard, creating a miniature fire cyclone around the blade. The user starts the fire and then slashes at the enemy, thus he can incinerate them entirely while still cutting them. If the user is skilled enough he/she can simply channel fire chakra into the sword to perform this. Notes: - Can only be used three times per battle. - Can only be taught by Kuroh. [url]http://narutobase.net/forums/showthread.php?t=403471[/url][/spoiler] [B](Katon: 9000 Ijō no shi no toshi!) - Fire Release: Over 9000 years of Death![/B] [spoiler]Type: Offensive Rank: S Range: Short Chakra: 40 Damage: 80 Description: Performed like 1000 Years of Death, however, by adding the seals Dragon -> Snake -> Ram, the user channels large amounts of katon chakra to their hands, then makes the seal of the Tiger releasing it thru the hands before force-ably punching it into the enemy's behind. ~Notes~ -Because of damage to the hands, no hand seals may be used for 1 turn -No other Katon jutsu may be used the turn this is used, and no Katon jutsu above A rank the next turn -Can only be used 1 time per battle -Must be taught by -Vegeta [url]http://narutobase.net/forums/showthread.php?t=515290&p=15845479&viewfull=1#post15845479[/url][/spoiler][/SPOILER] [CENTER][GLOW="Blue"][B][I]Suiton[/I][/B][/GLOW][/CENTER] [SPOILER][B](Suiton: Heisha Sattou) Water Style: Chariot Rush[/B] Rank: A Type: Attack Range: Short - Long Chakra cost: 30 Damage Points: 60 Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries. Notes: - No water source required - Usable once per battle - Unable to use another "Water Style" in same turn - Only trainable/usable by Dexter.. [B]Suiton: Mizu Sattou) Water release: Water Rush[/B] Type: Attack/Supplementary Rank: B Range: Short-Mid Chakra Cost: 25 Damage Points: N/A Description: The user releases a small amount of water from the moisture in the air and can then control the water that is created. The user can create and control the water created up to mid range in distance. The amount of water created is enough to fill a small bath tub and only lasts for one turn. However this source of water isnt great enough to create S rank level water techniques. Notes: - Can only be used 3x per battle. - Must skip one turn before using again - The water can only be controlled up to one turn - Can only use water jutsu while controlling the water or until you release the water from your control. [B]Water style: Oil clone Jutsu ( Suiton: sekiyu Bunshin )[/B] Type: Supplementary Rank: A Range: short –mid Chakra Cost:30 Damage Points:60 Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position. [B]Water release: Tears of Sorrows = Suiton: No namida wa, kanashimi[/B] Type: Defensive/Supplementary Rank: A Range: Self/Short Chakra cost: 25 Damage points: 40 Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion. Notes: • Can only be taught by ZeroGarra. • Can only be used three times per battle. • This jutsu lasts for 1 turn. [B]Water Release-Octopus Tendrils(Mizu rirīsu - tako no shokushu)[/B] Type Defensive/Offensive Rank:A RangeShort Chakra Cost:30 Damage Points:60 Description:The user will create a orb of water around the to protect themselves.The can split the dome into many tendrils that can whip, slash and pierce nearby enemies. * While inside the dome you are very open to b rank raiton techs* *Can Only Be Taught By ROTM* [B](Suiton: Kurōsumasshu) - Water Release: Claw Smash[/B] [SPOILER]Rank: A Type: Offense Range: Short Chakra Cost: 30 Damage Points: 60 Description: A water jutsu that is concentrated in the user's hand. Water starts to form around the users hand and forms the a lobster's claw shape. The user can crush the opponent with the claw or can hit the opponent like it was Chidori. Note: Can only be taught by Johninto Takashi [url]http://www.narutobase.net/forums/showthread.php?t=267523&p=8940321#post8940321[/url][/SPOILER] [B](Suiton: Mizu fenikkusu) - Water Style: Water Phoenix[/B] [SPOILER]Rank: A Type: Attack/Defence/Supplementary Range: Short-Mid Chakra cost: 30 Damage Points: 60 Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo. Note: Can only block ninja tools and up to B rank fire. Note: Can only be taught by ~Johninto Uchiha~ Note: Can only be used 3 times a battle. [url]http://www.narutobase.net/forums/showthread.php?t=267523&p=8940321#post8940321[/url][/SPOILER][B]Naiagara no Mizu | The Waters of Niagara[/B] [SPOILER]Rank: A Type: Defensive/Supplementary/Offensive Range: Short/Long Chakra cost: 30 Damage points: N/A Description: The user claps his hands together while releasing a large amount of water chakra into the immediate vicinity; this causes a great body of water to materialize out of nowhere. The water materializes in three large waves that appear in a very quick succession right after each other. The materialized water appears very close to the user, and all the waves are, even upon materialization, pushing outwards with great force. This can be compared to a pulse of water that is pushed outwards. -Can only be used 3 times per battle. -Once the water is sent toward a target, it's impossible to change its direction. -This is an advanced version of: (Suiton: Suishouha) - Water Style: Water Shock wave. -Can only be taught by Zero Kelvin. [url]http://www.narutobase.net/forums/showthread.php?t=171111[/url][/SPOILER][B](Sution: Makishimamu Ba-suto )| Water Release: Maximum Burst [/B] [SPOILER]Type: Attack Rank: S Range:Mid-Long Chakra: 40 Damage: 80 Description: For this technique, the user focuses a large mass of suiton chakra into their hands. The user will then place their hands together as if they were performing ' Storm release: Laser Circus', channeling the chakra allowing it to surround their hand. After this step has been done, the user will then yell 'Go!' releasing this bird shaped wave. The wave spreads out to about 3 meters in diameter, still leaving a trace on the users hand, however it doesn't mean that the user is able to redirect the bird shaped wave after the initial trajectory it takes. -No Fire techniques the turn this is used -Usable 2x -Can only be taught by Ĺight [url]http://narutobase.net/forums/showthread.php?t=344312[/url][/SPOILER] Suiton: Primal umi juugan)- Water style: Primal sea bullets [spoiler]Type: Offensive Rank:A/S Range:Short-long Chakra:30/40 Damage:60/80 Description: The user will make a single handsign while focusing their water chakra into several spheres made of water each the size of a bullet,The user can choose to create the bullets around the enemy using the moisture in the air, or create them in short range of himself if he so wishes, he can form them anywhere as long as there is moisture in the air,or a water source if no moisture is present. With a snap of the users fingers each one will release a stream of highly pressurized water at the enemy from all sides. This jutsu can also be used directly from infront of the user as a frontal attack rather then a surrounding one. When the User creates a single one it is A rank in power, if more are made it is S rank. When the user makes a single one he can manipulate it more freely to go wherever he wants and then make it release its stream. Note: In total there's 10 water spheres/bullets, that will surround the enemy, two on the left, two on the right, two above two infront of and two behind. Note:S rank version Can only be used twice per battle A rank version can only be used thrice per battle Note: No Water jutsu Above A rank in the same turn, or the following turn Note:Each Water Sphere is A rank by itself, this does not stack when making more then one, the user can only make 1 (A rank) or 10 (S rank) the 10 water spheres does not equal 10 A ranks but one S rank [url]http://narutobase.net/forums/showthread.php?t=728391&p=21171301#post21171301[/url][/spoiler][/SPOILER] [CENTER][GLOW="Indigo"][B][I]Genjutsu[/I][/B][/GLOW][/CENTER] [SPOILER][B]Illusion Technique: Deadly tears of sorrow = Genjutsu: Kanashimi no deddorī no namida[/B] Type: Offensive Rank: S Range: Short/Long Chakra Cost: 50 Damage Points: N/A Description: This genjutsu requires eye contact with the target, but only when activating it, after activating this genjutsu, eye contact is not necessary. The user cast an illusion, where the target will see about twenty rotten arms, appearing from the ground, these arms will wrap around the targets arms, legs, chest, and neck. (This happens extremely quick) Then, a giant skeleton face, will appear floating in mid air above the target, and begin to cry down on him, the target will feel like he’s being drowned, because of the water. Because of the energy the jutsu costs, the user won’t be able to use advanced jutsus, in the next turn. Notes: • Can only be used two times per battle. • Lasts for one turn. • Can only be taught by ZeroGarra. • No A-rank or higher jutsus in the next turn. [B]Illusion Technique: Frenemies (Genjutsu: Tomoteki)[/B] Type: Attack Rank: B Range: Short-, Mid-, and Long-Ranged Chakra Cost: 25 Damage Points: 40 Description: This Genjutsu is created after the user throws a smoke bomb. After the smoke clears, the user is replaced with the opponents best freind, who attacks the opponent. The opponent does not want to attack them in shock, and is attacked. After this, the illusion ends. [B]Genjutsu-Never Ending Pit Of Death(No japanese found)[/B] Type:Supplementary Rank:A Range:Short Chakra Cost:30 Damage Points:60 Description:The user cast a genjutsu on the opponent to make it seem as if a huge hole formed under him and he is falling to his death. While the opponent is in the midst of the jutsu, the user may finish him quickly or slowly torture him until he dies. Tip: It is best used when your opponent is making handseals * Can only be used once a match* *Can Only Be Taught By ROTM* [B](Genjutsu: Douzen Ada ) Illusionary Technique: Natural Enemy[/B] Type: Defence Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: n/a Description: User does 5 hand seals and places his opponent's summoning in a genjutsu that makes them see the user summon their natural predator four times the size of them (the opponent's summon), paralyzing them with fear and causing them to reverse summon away to safety. -Doesn't work on boss summons -Twice per battle. -Can't use A-rank and above Genjutsu for the next two turns after this jutsu -Only taught by Professor Sarutobi. [B]Genjutsu: Shinigami Bun'ya (Illusion Technique: Shinigami Realm)[/B] [SPOILER]Rank: A Type: Supplementary/Attack Range: Short-Long Chakra Cost:30 Damage Points: N/A Description: Traps opponent in an illusionary world where everything is dead. When the opponent is trapped in the illusion the user can create clones of himself to help him attack the opponent. He and all the clones will look like Shinigami because of the illusion, and all weapons will also look different and will be less easy to defend from. The user (and clones) will move to short range from the opponent and stab him with swords or other ninja tools, thereafter all jutsus can be used again. The opponent can only use jutsus up to B-rank while trapped. - Note: The genjutsu will last for 3 turns. - Note: Creating clones counts as one of the three moves a turn. - Note: A jutsu will count as one of the three moves a turn. - Note: Can only be taught by Crimson. - Note: Can only be used 3 times - Note: cannot use A rank or above Genjutsu the following turn.[/SPOILER][B](Genjutsu: Sasayaki) - Illusion Technique: Whispers[/B] [SPOILER]Rank: A Type: Defence/Offence Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user focuses his chakra while making 3 hand seals and looking into the opponent's eyes, and disrupts their chakra flow to trap them into the genjutsu. After the opponent is trapped in this Genjutsu, he will start to hear whispers around him, distracting him as he tries to find out who is talking and where it’s coming from. With every turn this Genjutsu is still active, the whispers will be louder until it's as loud as screaming in the opponents ear, disturbing the opponent. - Note: The Genjutsu lasts until it’s broken, 3 turns or the fight ended, whichever comes first. - Note: Can only be used twice per battle. - Note: Can only be taught by Leaf.[/SPOILER] [URL="http://www.narutobase.net/forums/showthread.php?t=180649&page=2"]Trained with Leaf[/URL] [B]Genjutsu: Shoushitsu Waza | Illusionary Technique: Disappearing Act [/B] [spoiler]Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: The user will string a series of three hand seals and then cast the genjutsu on the opponent, disrupting their chakra within their brain. The chakra will act as a regulator while it is in the opponents brain, regulating the brain waves / signals that controls their KG. When under this genjutsu and the opponent tries to use their KG abilities, the chakra that is placed will simply disrupt the flow of that chakra to render their ability useless. When used against a dojutsu user like the sharingan, the sharingan user will not be able to use his sharingan's abilities. However, the opponent will see an illusion that their abilities are working perfectly normal everytime they try to use their abilities. For example, when a sharingan user has his 3T or MS active, they will see an illusion that they still have it active. Though from the perspective of the person who casted the illusion they will only see regular eyes and not the sharingan. An ice user that creates ice through their KG will see the technique form, however from the perspective of the person that set the illusion, nothing is formed as the opponent will not be able to do so. Note: Only able to use once Note: Lasts 4 turns Note: No other genjutsu in the same turn or the turn after Note: Next time using genjutsu can not be higher than B rank Note: Does not effect using any of the basic 5 elements, ninjutsu, kenjutsu,taijutsu Note: Can only be taught my Vision [url]http://narutobase.net/forums/showthread.php?t=345876&p=10889535#post10889535[/url][/spoiler] [B]Mirāju ame : Rain Mirage[/B] [SPOILER]Type: Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: - Description: The user manipulates their chakra in the rain, allowing it to infiltrate their opponents body on contact, disturbing their chakra flow and implanting a false series of events, this is essentially an extremely advanced version of the false surrounding technique, allowing the user to control what the opponents senses experience. Note: Usable once per battle Note: Lasts 2 turns Note: Cannot be used to remove the opponents senses, only manipulate them to experience an alternate series of events [url]http://narutobase.net/forums/showthread.php?t=359173&p=12452115&viewfull=1#post12452115[/url][/SPOILER][B](Genjutsu - Yuugen Sho) - Illusionary Arts - Phantasmal Fists[/B] [spoiler]Type: Attack Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 (if the strike connects) Description: The user begins by molding chakra and sending it into an opponent's system, putting both hands palms out facing the enemy triggering the illusion. They will then begin to circle both hands outwards like making a sideways 8 as the user disappears from view, only the encircling hands remain as the background goes black and more hands appear encircling the area 360* horizontally around the target. In reality, the user swiftly maneuvers to behind the enemy, molding Futon chakra to the hands and strikes, thrusting with both hands together like a blade hard enough to pierce bone. ~Notes~ -Can be used 2x's per battle -Must be taught by -Vegeta [url]http://narutobase.net/forums/showthread.php?t=636743&p=18545040#post18545040[/url][/spoiler][/SPOILER] [CENTER][GLOW="Indigo"][B][I]Combination Jutsu[/I][/B][/GLOW][/CENTER] [SPOILER][B]Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones)[/B] Type: Defense/Supplementary Range: Short-Mid Rank: A Chakra Cost: 50 Damage Points: N/A Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground. Restricted to 3x per battle. Only Oraan may teach [B]Raiton/Doton: Enkei Nokogiri)- Lightning/Earth Style: Circular Saw[/B] Type: Attack Rank: S Range: Short - Long Chakra cost: 60 Damage Points: 20x3 Desription: User Creates a Lightning Disk, making it slightly larger, and instead of throwing it aerially at an enemy hauls it to the ground. The Lightning Disk acts as a Circular Saw, that splits into 3 different smaller Lightning Disk that follow one after the other with a 1 foot gap in between each. Note: Can only be taught by Loki. Note: Can only be used 1 time per battle. [B]Name: Totemic Art – Great Tag Totem = Tōtemuāto – Gurētotagutōtemu[/B] [SPOILER]Rank: A Type: Offensive/Supplementary Range: Short/Long Chakra cost: 30 (If not pre-prepared) Damage points: 60 Description: The user throws a special totem with an open scroll wrapped around it, the scroll is already marked with the users blood, and when the user activates it, the totem will infuse the scroll with chakra, thereby making the scroll summon a great amount of explosive tags, the tags will activate as soon as they are summoned, and cause an enormous explosion. Note: can only be used two times per battle [url]http://www.narutobase.net/forums/showthread.php?t=171111[/url][/SPOILER] [B]Raiton/Fuuton| Mabushii Unari (Lightning/Wind Release| Radiant Howl)[/B] [spoiler]Rank: S Type: Attack/Defense Range: Short-Long Chakra: 40 Damage: 80 Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the and opponent to be deaf for the turn afterwards. (No Lightning Or Wind Next Turn) (Usable 2 times) [url]http://narutobase.net/forums/showthread.php?t=536985&p=16136650#post16136650[/url][/spoiler][/SPOILER] [CENTER][GLOW="Indigo"][B][I]Body Enhancement[/I][/B][/GLOW][/CENTER] [SPOILER][B]Atsui-Appu: Warm-up[/B] Rank: N/A Type: Supplementary Range: Short Chakra: N/A Damage: (Taijutsu +10)(Ninjutsu +5) Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster. Note: Can only be taught by Axle Note: lasts 5 turns Note: can only be used once per battle Note: must be done at beginning of battle [B](Heishi mune houmen) - Dying Will Release[/B] Rank: Forbidden Type: Supplementary Range: Short Chakra Cost: 50 Damage Points: N/A Description: The user releases 90% of their remaining chakra into a force known as the user's "Dying Will", the user's 5 senses are pushed to the Max, also it greatly increases the users reaction time dramatically improved ten fold, but this jutsu takes alot of pressure on the user's body Note: can only be used once per battle Note: only lasts 3 turns Note: after using this jutsu is cancelled, the user can only used B and below ranked jutsu [B]Name: (Houmen Za Kinpaku)Release The Tension[/B] Rank:B Range:Short Chakra:25 Type:Supplementary Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks. Note:Can only be taught by SilverMoon1996 Note:Must be activated at the start of the battle. [B](Ninpo: yajuu Ishiki ) Ninja Art: Senses of The Beast[/B] Type: Supplementary Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: User sends chakra to his 5 senses to increase them substantially increasing his hearing,touch,smell,sight and taste,allowing them to detect incoming attacks more quickly (sight,hearing,touch) and track his opponent's movements even in dense surroundings like a jungle or mist.(sight,hearing,smell) -Once per battle -Only taught by Professor Sarutobi -Lasts for 3 turns or until canceled. [B](Butai Ryou Giryou) Elemental Enhancing Skill[/B] Type: Supplement Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this. Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this. Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this. Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this. Notes: - Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns. - Can only use one element enhancing skill at a time. - Each enhancing skill counts as one of the users 3 jutsu per turn. [B]Freestyle art Power legs = Furīāto Pawā ashi[/B] [SPOILER]Type: Supplementary Rank: A Range: Self Chakra Cost: 30 Damage Points: N/A Description: The first stage of the leg empowering freestyle tech, the user focuses big amounts of chakra into his legs, this technique allows the user to temporarily increase the strength in his legs, by pumping the muscles and tissue full of concentrated chakra. This technique gives the user 10+ damage to all Taijutsu, which involves using his legs, and a boost of speed, equal to Lee without weights. This technique does have some drawbacks, when it ends, the user will have used a big amount of power in his legs, making them weaker. Notes: • Can only be used twice per match. • Lasts for three turns. • After it ends, the user has -5 damage to all his Taijutsu, for the rest of the battle. • No A-ranked or higher techniques in the next turn. • Can only use two moves in the next turn • Can only be taught by ZeroGarra. [url]http://www.narutobase.net/forums/showthread.php?t=171111[/url][/SPOILER] (Ninpo : Hane mawaru eafurōkabā) - Ninja Art : Gambol Shroud [spoiler]Type : Offensive / Defensive / Supplementary Rank : A Range : Short Chakra Cost : 30 Damage Points : 60 Description : The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range. Raw Shadow A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will notmanifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne Burning Shadow Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it. Petrified Shadow Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack. Liquid Shadow Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid. Shocking Shadow Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage. Restrictions - Can't be use another ability in the same turn as a different one - Usable 4 times a battle - Requires a turn cool down after each use. [url]https://narutobase.net/forums/showthread.php?t=733724&p=21315184#post21315184[/url][/spoiler][/SPOILER][B][I][CENTER][GLOW="Indigo"]Taijutsu[/GLOW][/CENTER][/I][/B][SPOILER][B][I](Taijutsu: Stomp Em In Za Nattsu) - Stomp Em' In The Nuts[/I][/B] Rank: Forbidden Type: Attack Range: Short Chakra cost: 50 + 10 for each additional stomp Damage points: 50 + 10 for each additional stomp Description: The user quickly crouches down and swiftly sweeps his left leg into his opponents legs to kick the enemy's legs out from under him, while charging chakra into his right leg. Then while the opponent is on the ground, the user repeatedly stomps on the enemy's scrotum, causing severe abdominal pain that forces the opponent into the fetal possition. Note: Maximum of 5 stomps Note: Can only be used once [B]Kyōkiken | Madness Fist[/B] [SPOILER]Rank: B Type: Offensive/Supplementary/Defensive Range: N/A Chakra cost: N/A Damage points: N/A Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion. [url]http://www.narutobase.net/forums/showthread.php?t=171111http://www.narutobase.net/forums/showthread.php?t=171111[/url][/SPOILER] [B](Guile's Sakuryaku) - Guile's Gambit[/B] [spoiler]Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user begins by enhancing their feet with chakra as they bend down to a low position, spring boarding quickly upwards doing a forward motioned back flip, the chakra on their feet forming a blade of chakra that creates a vertical circle around the user following the arc of the flip, causing slicing and blunt force damage to anyone caught in the attack. This attack is best used on an air bound opponent. ~Notes~ -Must be taught by -Vegeta -Can only be used 3x per battle [url]http://narutobase.net/forums/showthread.php?t=557881&p=16512960#post16512960[/url][/spoiler] [B](Puraido no fu~yūrī) - Pride's Fury[/B] [spoiler]Rank: C Type: Attack Range: Short Chakra Cost: Damage Points: 25 Description: The user attacks with a flurry of punches to the enemy followed by a hard left punch to the chest, a right roundhouse kick to the face followed by an immediate left cross to the face sending the enemy flying. Before they are out of reach, the user will grab their arm pulling them back while turning their body in a counter clockwise motion delivering a powerful right spin kick, sending the enemy flying off through the air. ~Notes~ -Must be taught by -Vegeta [url]http://narutobase.net/forums/showthread.php?t=515290&p=15845479&viewfull=1#post15845479[/url][/spoiler] [B](Saido byōtō chakura suiryoku) - Side-wards chakra thrust[/B] [spoiler]Type: Supplemental/Defensive/Offensive Rank: C Range: Short-Mid Chakra Cost: 15 Damage Points: N/A (+10 if used with Tai/Ken from momentum) Description: The user jumps into the air by up to one meter and then sends out a small gust of chakra from his foot lowest to the ground, sending him a little higher as the user spins their body to the left or right and throws their body weight in the direction they want to go. Using their momentum from the spinning and chakra, they manage to thrust their body in the direction they wish, up to mid range. ~Notes~ -Must be taught by Vegeta [url]http://narutobase.net/forums/showthread.php?t=515290&p=15845479&viewfull=1#post15845479[/url][/spoiler][/SPOILER][CENTER][B][I][GLOW="Indigo"]Swift Release[/GLOW][/I][/B][/CENTER] [SPOILER][B](Hayaton No Jutsu)- Swift Release: Swift Technique[/B] Type: Supplement Rank: B Range: Short-mid Chakra Cost: 25 Damage Points: N/A Description: The user through the use of swift release will perform the "Boar" handseal and move from Short to mid range. This technique is similar to that of shadow-less flight and can be used to dodge certain attacks by using swift release to quickly move out of the range of the attack similar to how other jutsus like Doton no jutsu let's you escape certain attacks by moving out of range or out of the way of certain jutsus. This can be preferred over other jutsus that can allow this due it's much faster and is still pretty basic. The user can escape attacks that for one, he can track, attacks that are projectile-ish but not huge attacks like kirin. The user could dodge an attack like fireball jutsu however, the attack that the user dodges cannot be wider than 10meters in diameter. Otherwise the user would still be hit due to the user can only travel by 10meters since this technique is short to mid range so this cannot be used to dodge large scale techniques only small projectile like techniques like fireball jutsu, Fire Style: Exploding Flame Shots and other small scale projectile like techniques, as well as few attacks that are like blasts as long as they aren't large scale as said before due to this has a 10meter range limit so any attack that is 10 meters in diameter would still hit you if you try to use this as a counter.This jutsu would allow someone to dodge small Amaterasu flames, but not large scale flames that are 10 meters in diameter or flames that appear all around/cover you as there has to be away to escape out of it. This jutsu would only allow you to dodge the same type of techniques that Doton no jutsu can allow you to dodge, only this is much faster. - Can't use wind or lightning jutsus in the same turn. - Can't use any other swift techniques in the same turn. - Can only be used 3X per match. - Must wait one turn before using again. - Must have a swift release bio. [B](Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique[/B] Type: Supplement Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed. Notes: - Lasts 3 turns - This jutsu doesn't increase the users speed, only senses. - this jutsu can be used to speed read/ track movements at inhuman levels. - Can only be used once per battle. - Must have a swift bio. - No wind or lightning jutsus can be used in the same turn as activation. [B](Hayaton: Senjigusuri Hayai) - Swift Release: Swift infusion[/B] Type: Supplementary/ Offensive Rank: C Range: Short-Long Chakra Cost: 15 Damage Points: 30 Description: The user infuses a kunai with his Swift Chakra, letting it move much faster, as well as increasing its piercing power due to the sheer speed added. Note: Can only be taught by Rexii Note: Speed of the kunai is barely trackable by normal eyesight [url]http://www.narutobase.net/forums/showthread.php?t=180801[/url][/SPOILER][CENTER][B][I][GLOW="Indigo"]Jeet Kune Do[/GLOW][/I][/B][/CENTER][B][I][/I][/B][spoiler][B](Ame Odori) Rain Dance[/B] Type: Attack/Supplementary Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish. Notes: - The user can move freely on the water drops. - Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye. [B](Shintai Hitoshii Mizu) Movement Of Water[/B] Type: Attack/Supplementary Rank: A Range: Short Chakra Cost: 30 on Activation (-10 per turn) Damage Points: N/A Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's. Notes: - Must know Jeet Kun Do - Must know basic Taijutsu - Must be of Sannin Rank - Lasts 4 turns - No A rank or above Taijutsu for 2 turns after. - Users movement is still trackable through normal eyesight. - Can only be used once per battle. [B](Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself[/B] Type: Defensive/Offensive Rank: A Range: Short Chakra Cost: 30 Damage: N/A +10 To Taijutsu Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique. Note: Can create 1 Note: Can only be used once per battle. Note: Counts as a Shadow clone technique. Note: He stays on the field for 4 turns. Note: He must stay within mid range of the User. Note: Despite being made of earth/earth chakra, he cannot perform earth release. Note: Must be a Jeet Kune Do Master to use this Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher. [B](Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm[/B] Type: Defensive/Offensive Rank: B Range: Short Chakra Cost: 20 Damage: 40 Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease. Note: Can be used 3x per match Note: This can still only swipe away Taijutsu up to B rank. Note: Must know Jeet Kune Do. [B](Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique[/B] Type: Attack Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles. Note: Must know Jeet Kun Do. Note: Each punch counts as one of the users moves per turn. Note: Must have mastered Jeet Kune Do. (Jie Quan Dao: Hi denpō sutorētorīdo) Jeet Kune Do: The Non Telegraphed Straight Lead Type: Offensive/Defensive Rank: B Range: Short Chakra: 20 Damage: 40 (If striking) Description: The Non Telegraphed Straight Lead is the backbone of all punching in Jeet Kune Do. It is used both as an offensive and defensive weapon to 'stop' and 'intercept' an opponent's complex attack at a moment's notice and derives from moving in a fluid like nature that allows you to strike without telegraphing. The momentum of the punch begins with the user pushing off their rear foot, turning their foot, while turning their hip along with it in the same direction, this way they get an even stronger turning motion, as they bring their arm outwards, extending their arm with a quick snap of the elbow ending with a quick flick of the wrist making your fist turn at a 45 degree angle just before the moment of impact so that you strike with a snapping like motion, utilizing your body movements altogether so that your strike is at top speed and maximum impact. The momentum of the fist, through momentum-impulse transfer (derived from multiple body segments), translates into high impact force at the point of impact. Meaning that by doing the steps above, pushing off your rear foot, turning your body, snapping your wrist, you are aiding the impact of your strike by utilizing multiple movements of your body, transferring the momentum of each movement of your body through your strike so that it ends with it being at maximum impact and speed. By putting all of these elements together, one will perform the straight lead with structural sound-ness. Notes, Additional info & Limitations: - Must have learned basic Taijutsu - Can defend against taijutsu up to B rank - The user can use this to make multiple combo's and strikes and incorporate it with other taijutsu within the style. - Must be a Jeet Kune Do Master (Jie Quan Dao: Sutorēto burasuto) Jeet Kune Do: Straight Blast Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: The Straight Blast is one of Bruce Lee's most famous signature moves. The technique operates on the principle of using a sustained offense as a means of forcing an opponent to move on the defensive it’s also known as “chain punching.” The move consists of putting both fists perpendicularly above one another and moving them in a circular motion (starting forward and downward) in a tight formation with fists kept facing forward bent at the wrist outward and clenched vertically, compounded with the user moving toward an opponent. This is intended to throw off the opponent while effectively dealing a barrage of 6 or more centrifugally forced punches toward them. Executed at the right time, this barrage of strikes uses short range punching power and speed that is very difficult to deal with. Striking targets for these punches are the nose, chest/torso, throat, side of the neck, base of the skull, and groin. - Must have learned basic Taijutsu - Can be used 2X per battle - Must skip one turn before using again - Must know Jeet Kune Do Jie Quan Dao: Doragon no Haaku | Jeet Kune Do: Dragon's Grasp Type: Offense Rank: S Range: Short Chakra: 40 Damage: 80 Description: This is a combination utilizing "Movement of water" & "Rain dance". The user after entering "Movement of water" and activating "Rain dance" will send an upward angled strike into the opponent's solar plexus hard, making the opponent dazed and paralyzed until the combo finishes. The user will keep adding force into their strike sending the opponent into the air by 10 meters. The user will then dash from rain drop to rain drop to above the opponent and then dash downwards utilizing the rain drops and begin striking the opponent repetitively in a series of 10 strikes as the user dashes downwards off a rain drop at the opponent upon each strike. Since the user is dashing downwards off the rain drops as they deliver each strike while being so close to the opponent it gives each of their strikes enough destructive force to break ribs. After the 10th strike, the user finishes with a final kick to the opponent's center sending the opponent smashing into the ground with enough force to fracture their spine on impact. - This deactivates "Movement of Water" after use from exhaustion and user suffers double the drawbacks, therefore, no B rank taijutsu next turn - Can only be used once per battle - Must know Jeet Kune Do (Jie Quan Dao: Hebi Piripiri) Jeet Kune Do: Serpent's Sting Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: This Jeet Kune Do technique takes advantage of the eye jabs an grapples in the style. The user first begins by standing in a traditional Bai Jong stance, slowly weaving their arms slightly, moving in a fluid like motion. Then the user will throw a quick, non telegraphed straight forward two finger jab to the opponents eyes with their dominant arm in a fluid like motion, only extending their fingers an instant before impact. The goal is to at least make the opponent blink as a natural reaction to protect their eyes. As the user begins the initial strike, they bring their other arm forward as well so when the opponent blinks, the user will quickly follow up with a strike to the opponents diaphragm hard, leaving the opponent gasping for air, causing the opponent to be dazed and paralyzed for the remainder of the technique. While dazed, the user moves around to behind the opponent as they place their right arm around the front of their neck, left arm behind the neck and choke the opponent unconscious while they are dazed. The opponent will require one turn to recover from being unconscious. - Must have learned basic Taijutsu - Can be used 2X per battle - Must skip one turn before using again - Must know Jeet Kune Do (Jie Quan Dao: Long Zheng Hu Dou) Jeet Kune Do: Dragons Clash With Tigers Type: Attack Rank: Forbidden rank Range: Short-long Chakra: 50 Damage: 90 (-15 to the user's wrist upon impact ) Description: The final technique of Jeet Kune Do. To perform "Dragons Clash With Tigers" the user starts by activating "Movement of Water". The user will then get in range of the opponent by dashing at the opponent whilst releasing chakra to aid their strikes/movements as mentioned in Movement of water, moving their arms in circular/swaying patterns. The user moves their arms in such a way that their arms accumulate wind currents that surrounds their fists/arms and is warped around their body as the user runs and forms from the rapid repetitive chakra enhanced movement of the arms. The user will then jump, lunging at the target and once in striking distance of the target and the wind currents begin to form the body of a tiger which envelopes the user thus resembling a tiger performing a pounce, as they perform the pounce they will send their dominant fist into the opponent's chest region with the wind currents that were around their fist being delivered to the opponent upon the strike with them receiving the majority of the wind currents from the user's fist, thus giving the strike greater impact from the center of wind's currents being directed/delivered through the first initial strike. The impact of the strike itself and with the aided force of the wind currents crushes the bones in the center of the opponents chest where their fist strikes with enough force to crack the bone of their spine. The opponent will then be sent away in a blast of wind that impacts the rest of their body on a much lesser scale, enough to send them away up to 10 meters. However, upon the strike the users wrist is damaged and must take one turn to recover. - Can be used once per battle. - Must know Jeet Kune Do - No handseals next turn from damaged wrist. - No taijutsu in the next turn as well as no A rank Wind jutsu and higher next turn. - Reduces Movement of Water by one turn and when it wears off, user takes double restrictions, meaning no B rank taijutsu instead of "A rank" as stated in the movement of water restrictions. [URL="http://narutobase.net/forums/showthread.php?t=554548&p=16426572#post16426572"]All trained here[/URL] [/spoiler][CENTER][B][I][GLOW=Indigo]Tekken[/GLOW][/I][/B][/CENTER] [SPOILER][B](Tekken No Suitaru): Style Of Iron Fist[/B] [SPOILER]Type: Supplementary Rank: Forbidden Range: Short Chakra Cost: 100 (-10 each turn it is active) Damage Points: N/A (-20 to the user when activating and -10 each turn it is active) Description: The user focuses incredibly high amount of chakra into his legs and arms so that his strength increases on the level that of Godaime Hokage Tsunade Senju. While in this state the user can´t use any Ninjutsu or Genjutsu. The user can use Tekken Techniques tho (will be submitted later if this style is approved). When the user leaves the state of Tekken, the user can´t move, he can only stand on 1 place and he cannot use any jutsus of S-rank and Forbidden rank. When the user is in the state of using Tekken Style, the user´s muscles are under huge pressure and cause him great pain. It doesn´t change users speed. *Can only be used once per battle* *Lasts only for 3 turns* *User cannot use ANY Ninjutsu or Genjutsu techniques when he´s using Tekken Style* *After 3 turns, the user can´t move from the place he´s standing because of muscle exhaustion* *No S or Forbidden Rank jutsus by the user for 2 turns after the Tekken Style has ended* *Can only be taught by ~Mig J.J. Quiksilver~*[/SPOILER][B](Tekken: Kyūkyoku No Hō: Unmei No Ippō) - Iron Fist: Ultimate Technique: Hand Of Fate[/B] [SPOILER]Rank: Forbidden Type: Attack Range: Short-Long Chakra: 60 Damage: 100 Description: The user while wielding Caliburn or having activated Style Of Tekken can use this technique by focusing high amount of his chakra into one of his hands so that it starts shining with orange light. When he does so, he can than punch into an enemy and if he hits him in Close-Range than the user makes hole in opponent's body. This technique can be also used for Mid and Long Range and that is when user has chakra in his hand, he thrusts his hand forward and releases all chakra at once to hit his opponent with beam of pure chakra which can make hole in opponent's body. Used for Mid or Long range (1:54 - 1:59) [url]http://www.youtube.com/watch?v=T0uO-T7SmpQ[/url] *Can only be used once per battle* *Can only be used while using Style Of Tekken or while wielding Caliburn* *When the user uses this technique, he can't use hand with which he used it for 3 turns (meaning no hand seals for example) (this is because of that huge amount of chakra and muscles in the hand being exhausted)* *This technique has no elemental advantage or disadvantage* *Can only be taught by ~Mig J.J. Quiksilver~*[/SPOILER] [URL="http://www.narutobase.net/forums/showthread.php?p=6665593#post6665593"]Training.[/URL][/SPOILER] Sage Transformation, Snake Summoning and Ninjutsu [spoiler][spoiler](Senninka: Chokkan) - Sage Transformation: Sixth Sense Type: Offensive/Supplementary Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: Taek having realized he was a member of the Sage Transformation began to learn a plethora of techniques from his uncle. Soon thereafter Taek would realize there not many long range applications of his kekkei genkai, so he developed a basic yet incredibly useful technique. Taek would begin by channeling chakra to the heels of his feet, manipulating his flesh to create a surplus of tendrils to escape and tunnel into the earth, from there he's given a multitude of options. For one, the tendrils are capable of detecting and stopping techniques launched from below, they can also travel towards the opponent wrapping the tendrils around his leg or hardening the tendrils forming on large tendril to escape the ground and pierce the opponent from any direction. Taek begin to realize the complete freedom he had to manipulate said tendrils. Taek is capable of releasing these tendrils and controlling them remotely, meaning he doesn't have to stay in one place while controlling them. However the user is slower when controlling the tendrils, because the tendrils must move with him. The tendrils can be used for defense above ground as well, the user can simply raise the tendrils to block, cut or sever physical attacks launched at the user. There are six tendrils total, and they are collectively at S rank strength. The tendrils can fuse together and separate at the user's will. Each strike counts as a move per turn. If all 5 tendrils strike together it will be one jutsu with S rank power. Note: Although Taek does not have to stay in one location while he's controlling the tendrils, he must stay on the ground while manipulating the tendrils. Maintaining this technique takes up one of the users 3 moves per turn. Note: User moves at -2 lvl speed when using this technique. Note: Can only be used twice, two turns between uses. Note: Lasts 3 turns. Note: User cannot use S rank techniques the next turn after this jutsu is activated. Note: Can only be taught by Jᴀʏ [url]https://narutobase.net/forums/showthread.php?t=728827&p=21192012#post21192012[/url] (Senninka: Kanzen ni Atarashīmono) - Sage Transformation: Something Entirely New Type: Supplementary Rank: C Range: Self Chakra Cost: 10 Damage: N/A Description: A Sage Transformation clansmen simply modifies their muscle, nerve and bone structure allowing them to be as tall, or as short as muscular or as fat as they want to be gaining or losing height, weight, muscle mass as well as the other bodily structures required. This is similar in regards to how Juugo changed his height, weight and bodily structure by absorbing new cells or releasing his own cells and works on fundamentally the same principle. This technique is passive in it's usage and unlike most Sage Transformation techniques once completed it doesn't require chakra or energy to sustain and maintain and becomes permanent until the technique is used again. It can be used to changed the Sage Transformation clansmens appearance at a rudimentary level by changing their bone, muscle and skin structure allowing them to take on the appearance of others. While undergoing the transformation their body glows a mix between red and black as shown when Jugo uses Sage Transformation to change his cell structure but turns the color of natural flesh after completion, instead of the usual Sage Transformation gray. By changing their height the Sage Transformation user may be able to avoid certain techniques with a line of effect such as fireballs, thrown kunai etc. They can be as short as a new born baby (roughly 20 inches) with the bodily structure of an adult, or as tall as three meters with the weight to match these forms. Note: Can only be used three times per battle or war conflict. [url]https://narutobase.net/forums/showthread.php?t=728827&p=21511670#post21511670[/url] ( Sennika: Zōfuku ) - Sage Transformation: Amplification Type: Supplementary Rank: A Range: Short Chakra: 30(-5 per turn) Damage: N/A Description: The user would transform his body, coating his entire skin with a fresh layer of thin flesh. Like the user's normal DNA make up, the flesh is abundant in nature and constantly absorbs nature energy. The flesh while draining the user's chakra, passively and rapidly collects nature energy from the surrounding than the user could normally do. In turn, it passively and constantly leeches the foreign chakra into the user's chakra while the user being used to natural energy and due to the nature of their DNA, won't be affected. The constant infusion of Nature chakra would constantly break the user from genjutsu safe for Mangekyou genjutsu. The skin layer does not offer any defensive ability and is only durable like the user's own skin. The skin layer does not disturb the user from doing any other things like he would normally. - Twice per battle - Two turns in between usage - Last 3 turns [url]https://narutobase.net/forums/showthread.php?t=745338&p=21534570&viewfull=1#post21534570[/url][/spoiler] [spoiler]Kuchiyose no Jutsu: Rayquaza)-Summoning jutsu: Rayquaza Type: Summoning Rank: S Range: Short Chakra: 40(-5 perturn) Damage: N/A Description: Rayquaza was said to be one of their strongest summons in the world, this snake is said to be capable of flight and lives in the ozone layer, so if one who has signed the snake contract wishes to summon him they must find a way to him, or have him to come to the user through some method. Rayquaza is 23 feet long and using its extreme mastery of the wind nature is able to manipulate wind currents to make himself fly, however while he can do this normally he refuses to do it in battle without a chakra sacrifice from the user so the user must give 5 points of chakra to Rayquaza each turn hes summoned. Rayqauza is able to use all wind jutsu the user knows and once per battle can summon a large tornado force wind that blows away any lighting jutsu, and clears weather. The wind is strong enough to knock down anyone standing in the way to the ground, it is S-ranked. Note: Can only be summoned once per battle. Note: Stays on the field for no more than 4 turns. Note: Every ranked ability counts as a move. Note: No wind jutsu the same turn as Rayqauzas wind jutsu and no wind jutsu from the user the next turn. Note: Each turn Rayquaza is flying counts as a jutsu out of the users 3 per turn. [url]http://narutobase.net/forums/showthread.php?t=728391&p=21171301#post21171301[/url][/spoiler] [spoiler](Hebiātsu: Mede~yūsa no Gifuto) - Snake Arts: Medusa's Gift Type: Offensive Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: The user will summon 4 snakes from their sleeves and have them shoot out and go after the opponent. These are special snakes since when they bite down onto the opponent they forcibly inject senchakra into the opponent slowly turning them into stone. Right away the spot they bite on turn into stone with each turn have the process of turning into the stone progresses. By the time 1 turn pass where the snakes bite onto the place has no physical changes and only has the chakra injected into the opponent . After 2 turns the area that was bitten completely turns into stone. While after 3 turns the process starts to spreads more turning more areas into stone. After 4 turns and not being countered the opponent turns into complete stone. Note: Usable 2 times a match Note: Must know snakes and Snake Sage Mode Note: Cannot use snake jutsu while they snakes are out Note: Must be taught by Korra. Note: must know Snake Sage Mode to use this (Hebi Senpo: Sukēru Bakudan) - Snake Sage Arts: Scale Bomb Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user does the snake sign and starts gathering their senchakra into their hands. In their hands the user creates a ball of snake acid/venom infused with senchakra. Than the user will have the ball of venom be in cased with snake scales giving it some protection and adding some blunt force if the opponent gets hit by it. The user will than grow it to the size of Chō Ōdama Rasengan. The user will than either throw it or slam it against the opponent. When the opponent gets hits with it the scale first burst out and cut the opponent all over the body. The acid/venom will that hit the opponent burning their skin and getting into their cuts. The venom will than get into the opponents body through the cuts and start to cause paralysis to the opponent after being expose to it for 2 turns. Note: Usable 2 times a battle Note: Must know Snake Sage Mode Note: Cant use any other SM jutsus the same or next turn (Senpo: Ryūchi no Ken) - Sage Art: Fist of the Dragon Type: Offensive Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: Forming the dragon handseal the user then pushes their hands forward breaking the seal and transitioning into a forward palm-strike like motion releasing forward a torrent of senjutsu chakra. This motion resembles a double push palm with closed fists. A dragon of senchakra is then created, using the mass of senjutsu as a basis along with the rotational force caused by the double push palm. The dragon is long and slender (roughly ten meters in length and four meters in diameter) and can be sent out to Mid range doing a fair amount of damage to the opponent if it hits him. It appears to look similar to a Chinese Dragon long and slim and it can cause blunt damage. The users fists are slightly sharpened by the senjutsu chakra as it creates an aura around the hands meaning they also pierce deep into the opponent's body if contact is made. The jutsu is able to create massive damage to the terrain. Leaving a crater in the earth. It is also strong enough to negate S rank elemental techniques, as well as Forbidden Rank raw chakra techniques being on par with elemental releases and stronger than raw chakra. Note: Cannot use other Sage Art techniques in the same turn Note: Usable by Sage Mode users Note: Usable 2 times a match [url]http://narutobase.net/forums/showthread.php?t=666322&p=20939290#post20939290[/url][/spoiler] [spoiler](Kuchiyose: Akumu) ~ Summoning: Nightmare Rank: S Type: Offence/Defence Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: Once the user bites his thumb and smears it on his tattoo and slams their hand on the ground they will summon Nightmare a snake thats big as Manda and is black with blue stripes. Nightmare is a personal snake of Johninto and is able to use to use Lightning up to S rank (counting towards the enemies move count). Note: Has to be taught by ~Johninto~ Note: She may stay for 4 turns. Note: Can be summoned once a battle Note: Must have signed snake contract Looks like (Hebi Kuchiyose: Milotic) - Snake Summoning: Milotic Rank: S rank Type: Offensive/Defense Range: Short Chakra Cost: 40 Damage Points: N/A Description: Once the user bites their thumb and smears it on his tattoo and slams their hand on the ground they will summon Milotic a snake that is slightly smaller than Aoda. Milotic is a personal snake of Blake Belladonna and is able to use to use Water Ninjutsu up to S rank (counting towards the users move count). Milotic is the fastest snake in the water able to swim at great speeds ,which are just a bit slower then Lee without weights, while in the water and is also able to go into great depth of any ocean. On land Milotic can move just as fast as a normal giant snake summoning. Milotic is able to take no damage from B rank jutsus and below. Note: Has to be taught by Blake Belladonna Note: She stays for 4 turns. Note: Can be summoned once a battle Note: Must have signed snake contract (Sunēku no shūen ) -Snake's Demise Rank: A Type: Attack/Supplementary Range: Short- Mid Chakra Cost:30 Damage Points:60 Description: The user will perform 5 hand signs then slam their hand on the ground that summon two snakes (the size of a normal anaconda) that then burrow underground. They will then come out of the ground underneath the opponent and wraps around them. The two snakes will then bite the opponent then will inject a paralyzing venom that will make the opponent numb and finally paralyze them. Note: The paralyzing effect kicks in after 1 turn but the numbing effect will start right away. Note: The snakes must be biting the opponent to keep the effects lasting. If the opponent breaks free the effects wear out in 2 turns. Note: Must be able to summon snakes. Note: Usable once. Snakes last 3 turns on the field. Note: Must be taught by Korra (Doton/Sunēkuātsu: Jigoku no sunēkupitto) Earth Release/Snake Arts: Snake Pit of Hell Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user will do the snake sign and cause the ground underneath the opponent to drop 15 meters down and 10 wide causing them to loose their balance and fall down the hole. Once down the user will expel from their mouth a torrent of snakes that head towards the hole. The snakes will keep multiplying but will get smaller making it where their would be an army of snakes of variety sizes. The snakes will go down the hole filling it trapping the opponent in the pit and attacking them endlessly. Each snake has venom that can cause paralyzing effects to the opponent the longer they are getting bitten. After 1 turn they will feel numb and after 2 they will start to feel paralyze. Note: Usable twice with needing to wait 3 turns before using again. Note: The snakes stay on the field for 3 turns. Note: Must be able to summon snakes Note: Must be taught by Blake Belladonna (Hebiātsu: Hebi no Norowareta Niwa ) - Snake Arts: Cursed Garden of Snakes Rank: S rank Type: Offensive/Defensive/Supplementary Range: Short-long Chakra Cost: 40 Damage Points: 80 Description: The user will stomp their foot onto the ground and uses their chakra to create multiple tunnels through out the ground underneath the user and the opponent throughout the entire terrain. The user will then do the snake sign and have a snake come out of their sleeve and goes underground and travels throughout the tunnels laying up to 100 snake eggs throughout the tunnels. The snake eggs will quickly hatch and release many different sized snakes to come out of under the ground and attack the opponent and covering the entire terrain. The snake sizes are as big large size anacondas. The snakes all poses a basic venom that when they bite the opponent they cause numbness right away and after two turns if the snakes are still biting the opponent will cause paralysis. Note: Must be able to summon snakes Note: This jutsu takes two turns. One to completely set up and the next to actually be used. Note: Usable twice with a 3 turn cool down between uses. Note: All the snakes last for 2 turns. Note: Must be taught by Blake Belladonna (Hebiātsu: Sunēku no Ishii) - Snake Arts: A Snake's Dying Wish Type: Offensive Rank: C-S Range: Short -Long (for activation) (short - mid for explosion) Chakra: 15 - 40 Damage: 30 - 80 Description: This jutsu involves sacrificing a snake summoning to try and end an opponent once and for all. The user place an explosive tag onto their snake summon and do the snake sign having the tags multiply until all of the snakes scales are now explosive tags. The user will than do the ram sign and and send a pulse of chakra into the snake causing it to explode and having all the tags go off also resulting in a huge explosion. The impact and strength of this jutsu depends on the length of the snake summoning making it stronger if the snake is longer. 1m-10m = C-rank explosion, 11m - 20m = B-rank explosion, 21m - 30m explosion, 31m - 49m A rank explosion, +50m S rank rank explosion If the user uses this with summons as big as Manda than the user must find a way to protect himself from the explosion. Note: Must be able to summon snakes Note: Must be taught by Blake Belladonna Note: Usable 3 times a match with a 2 turn cool down of snake ninjutsu (Hebiātsu: Sunēku no Fukushū) - Snake Arts: Snake's Revenge Type: Offensive Rank: S Range: Short Chakra: 40 ( -15 per turn to the opponent) Damage: 80 Description: The user will first off summon three tiny snake (that are 1 inch in length) and have them attach to their hand. Once the user makes contact with the opponent the user will have the snakes burrow into the opponent's skin. Once in the snakes will start feeding off the opponent's chakra growing in size till they get to the size of large anaconda (8.8 m) and burst out from the opponent. The snakes while feeding off the chakra take time to grow and will have be feeding for at least 3 turns before the come bursting out. The opponent could destroy the snakes using a strong enough full body surge like Chidori Nagashi to kill the snakes. Note: Usable 2 times a battle Note: Must know snakes Note: Cannot use any snake ninjutsu or any snake summonings while this is being used Note: While this jutsu is being used the user can only use two jutsus a turn since they have to focus on having the snakes drain the chakra. Note: Cant use any snake ninjutsu for the 2 turns after this finishes. Note: Must be taught by Korra. For everything above: [url]http://narutobase.net/forums/showthread.php?t=666322&p=19281558&viewfull=1#post19281558[/url][/spoiler][spoiler](Hebiātsu - Akireusu no shi) Snake Arts - Death of Achilles Type: Offensive Rank: B Range: Short - Long Chakra Cost: 20 Damage Points: 40 (15 per turn after initial bite) Description: By molding chakra and wiping blood on their summoning tattoo, the user summons 2 snakes 1 inch in diameter and 1 foot long that travel down the users pant legs entering the ground behind each heel. Being small in size, it takes the 2 snakes 1 turn to travel to mid range, and 2 turns to travel up to Long range. the snakes are fairly weak, and only live for 2 turns as is but they have 1 purpose in life upon being summoned, to seek out the opponent and bite into their Achilles tendon on each of the opponents legs. Upon biting, they pump venom into the enemy that begins to numb their legs. After 1 turn movement speed will drop 1 rank and after 2 turns the legs begin to go completely numb making speedy movements impossible. After 3 turns the victim will have the same limitations as the 1st turn, then on the 4th turn they will return to normal speed. ~Notes~ - Can be used 4x - Must be taught by -Vegeta - Must have signed the Snake contract and completed Snake Ninjutsu training to use [url]http://narutobase.net/forums/showthread.php?t=666322&p=19281578&viewfull=1#post19281578[/url] ( Hebi Kuchiyose - Raditz ) Snake Summoning - Raditz Type: Attack/Defense/Supplemental Rank: S Range: N/A Chakra Cost: 40 Damage Points: 80 Description: By wiping blood on their snake tattoo and molding chakra, the user can summon Raditz to the field. Raditz is a snake that lives in muddy, murky environments near Ryūchi Cave and thrives in it being able to move swiftly thru-out it. He is 40 meters long and 3 1/2 meters diameter with black and brown scales and has a wide enough head to support several people. He is relatively older than most snake summons, however he doesn't seem like it as his speed is that of a Sage Ranked Tai specialist. Living in this muddy murky swampland he studied for years to master Earth release, becoming able to use all jutsu up to S ranks without the need for seals and can use Snake Ninjutsu as well. His years of studying Earth release in his natural environment has led him to gain some special abilities, he created his own techniques for using muddy environments in his attacks by coating his scales in a specially molded earth chakra. Instead of sinking in a watery/swampy or muddy environment as seen when Manda was assaulted, he is able to move about freely as if swimming with ease and doesn't sink. He is able to be summoned above ground as well as underground, and if he is summoned under a normal earthen environment, upon summoning him the area he is summoned in will be converted to mud upon his summoning, allowing him to emerge from below ground. Due to coating his scales in specially molded earth chakra, he is immune to attacks B rank and below following logic and S/W. Due to his immense size coupled with his scales, a melee attack from either his head or tail will do tremendous damage. A bite from him would cause paralysis after 2 turns to the affected area, and he is large enough to easily consume someone whole. ~Notes~ - Must be taught by -Vegeta - Cannot be on the field if Manda is present - Stays on the field for 4 turns or until dispersed - In the turn summoned, no Snake Ninjutsu above A rank after Raditz is summoned - If changing the consistancy of the ground during summoning, it counts as 2 moves though occurs in the same time frame [url]http://narutobase.net/forums/showthread.php?t=515290[/url] (Sunēkutagu o Bakuhatsu) - Exploding Snake Tags Type: Offensive Rank: E Rank Range: Short Chakra: 5 Damage: 10 Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag. Note: Must post this in the user bios to be able to use them Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect. [url]http://narutobase.net/forums/showthread.php?t=666322&p=20877733&viewfull=1#post20877733[/url][/spoiler][/spoiler] Medical Ninjutsu/Poison Release: [spoiler]Kindan Furuutsu | The Forbidden Fruit Type: Medical (Supplementary) Rank: Forbidden Range: Short (Self) Chakra: 50 (-40 per turn) Damage: N/A (+20 to physical attacks) (-30 damage to the user once this technique is over) Description: This is a highly advanced medical technique only gifted to the most talented medical practitioners.The technique provides the user, the ability to manipulate the functionality of the hormones in the body. Thanks to the keen understanding of the human anatomy, the user can, by infusing medical chakra with their nervous system, manipulate the working and properties of the nerves to a certain extent. By manipulating the signals sent to the central nervous system, the user can influence the endocrine glands to release certain hormones in excess, that will enhance both physical and spiritual abilities of a person, at a cost the main hormones the user creates are more of the main three which are Hypothalamus, Anterior pituitary & Thyroid gland. Users of this technique have shown to inherit heightened physical capabilities and senses that greatly outmatch the average human. The reception power increases greatly, as the user becomes capable of hearing very faint and distinct sound notes over a large distance. His sense of smell increases too, allowing him to distinguish between minor differences in scents, allowing him to track down any target over a great distances. Using this technique also, the user is able to create a type of artificial hormones that mainly make the following things stronger, as the normal hormones in the body are most likely unable to create this wanted effects, this artificial hormone allows the users eyes to see things much more clearer, at four times the usual distance. The user can also manually increase or decrease the flow of adrenaline and endorphins in their body. If they ever wish to, they can release these both in excess, effectively nullifying his feeling of pain, and increasing their physical attributes somewhat. The major downside to this is that they can become reckless when their adrenaline levels are too high, and the euphoria caused by a high level of endorphins can be a hindrance in combat.. This becomes quite useful when the user has to negate any pain from the body. By overcoming the pain, the user is able to completely dissolve any pain that they the user might be feeling. Although this doesn't mean that the wounds would be healed along with it. The users appearance doesn't change in the slightest, instead a large greenish-blue hue is released from their body as they are in this mode. Notes: - Usable once. - Lasts four turns, cannot be turned off. - No use of other medical techniques while this is active. - Speed (both running and reaction) and strength of the user increases by 2.0x while this technique is active due to the excessive hormones affecting the body. While, smell, sight and hearing are all increased by 4.0x times a normal ninja. This means smell is better than that of an Inuzuka. Sight is better when it comes to distance being able to see things at a greater distance, and/or better detail than that of the Byakugan but doesn't give anything else that the Byakugan offers. And finally hearing is better than that of using the technique Sound Release: Inner Sonar Skill, the user is able to even hear their own heartbeat, and others around them. - All taijutsu based, or more so all techniques that are physical based attacks (taijutsu, kenjutsu, custom fighting styles etcetera), are enhanced with a damage boost of +20 while this mode is active. - User is not able to perform techniques above B-Rank in the next two turns after the technique runs out. - Can only be taught by Nathan. [url]https://narutobase.net/forums/showthread.php?t=735384&p=21330519#post21330519[/url] (Dokuton: Doku Rendan no Jutsu) - Poison Release: Breath of the Hydra Rank: S Type: Offensive/Defensive Range: Short - Long Chakra Cost: 40 ( -20 next turn to use again ) Damage Points: 80 ( -5 to user ) Description: Based heavily on (Dokuton: Doku Hebi Rendan no Jutsu) - Poison Release: Poison Hydra Barrage Technique the user will make two small nicks on their thumbs allowing blood to pool in their palms. Using this blood as a template they create either a generic poison similar to that created by the Hydra Barrage Technique having the same effects (which will cause increasingly severe muscular pain, sensory numbness and damage if absorbed through the skin (30 damage per turn, effects last 5 turns after exposure, death if the poison is vaporised and inhaled) or a custom poison. What they do with this poison is release it in either one massive wave of liquid poison by bringing their hands together and releasing the poison all together, or two smaller waves by separating their hands and releasing the poison in two moderately sized torrents of liquid poison. These torrents can be directed in two different directions allowing the user to attack multiple things. Notes: - Can be used three times per battle - Requires two turn cooldown between activation (Dokuton: Poizunburetto) - Poison Ninjutsu: Poison Bullet Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user begins by creating a small amount of liquid poison, pooling the sticky liquid in their mouth and chewing it like bubblegum while kneading into it. dense amounts of chakra to perfect the consistency. When complete the user exhales the poison, blowing it outward like a bubble, creating a thick film of liquid poison. They fill this liquid film of dense sticky tar-like poison with gaseous poison inflating it. After the bubble gets to a reasonable size, decided upon by the user as small as a normal bubble or as large as their own body they release it, where it will travel at the same speed as a Lightning Release Technique travelling through the air at a fast pace. The poison bubble only takes a moment to form and release. When released the poison travels towards an opponent or a technique, when it clashes with something the liquid erupts outward exploding with a decent amount of force while also creating a wave of liquid poison followed by a dense gust of gaseous poison. By performing the seal of confrontation the user can create multiple poison bullets each consisting of a liquid shell filled with gaseous poison. The poison created can be Med Toxin, or a custom poison. Poison created through this technique will additionally cause cell necrosis to any skin touched causing symptoms that mimic third degree burns with skin melting and bubbling up and reduce the poisoned individual's reactions and speed by three ninja ranks when it makes contact. The poison also makes it more difficult to breathe, forcing the effected person to wheeze and cough. Notes: - Can be used three times per battle and the user is immune to any poison created - Can not be used in successive turns, and the effects last for four turns or until cured (Dokuton: Atsuryoku no Shita) - Poison Release: Under Pressure Type: Defensive/Offensive Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: The poison user concentrates poison chakra below their skin pooling a fair amount of the chakra in a specific spot before releasing it from their pores. This is similar to what they would naturally do with something like (Ninpou: Dokugiri) - Ninja Art: Poison Mist but instead of releasing the created poison from the mouth they do so from the pores of the body. When released from the pores it creates an intense burst of poison gas or liquid with the ability to negate an incoming technique or to dull or even completely negate momentum from things such as taijutsu or weapon ninjutsu. It does this by creating the poison in a very pressurised way creating a forceful burst of it that can be released from any part of the body and directed outward in a direction up to mid range knocking objects, or people back up to fifteen meters. Multiple bursts can be created but obviously the more there are the less strength each singular burst has needing to be aimed collectively to be as useful as a single burst. The bursts follow the natural strengths and weaknesses of the form of poison used. This technique can be used with Med Toxin or a custom poison. Alternatively the poison chakra can be pooled all throughout the body just below the skin to create a forceful burst from all of the pores on the body creating a pressurised gust of gaseous poison or a wave of liquid poison with similar potential but in a multi-directional manner. This burst obviously has less stopping power as it is spread throughout the body releasing a concentrated burst that can knock opponents, creatures or objects back up to five meters. This has enough force to move even large summoning creatures. This variation creates an ethereal mist of poison that completely engulfs short range around it's user and it hangs heavily in the air until blown away with similarly ranked wind. Note: Can be used three times per battle with a two-turn cooldown. No Dokuton in the turn after above A-rank. [URL="https://narutobase.net/forums/showthread.php?t=747362&p=21603595&viewfull=1#post21603595"] The three above techniques[/URL][/spoiler] [/spoiler][/INDENT][indent][CENTER][B]People I've traded with[/B][/CENTER] [SPOILER]-Yusuke- Akiza BishamonSama Enzup Faith Faust Gobi Gobletsson Kirabi Lucifer Nagato.. Oraan Nguyen Sauron Joker Scorps ★Zoro.. ~Crow~ ★~Zeref~ Kirabi -Cobalt- -Haku Yuki- -Kamishiro- -Naruto- Axle Dr. House Enderman Gin-San gitanshu Hashirama.. Heavens Blade Igneel Inch Jet waraku ~MAKAROV~ ★Kira.. Lucifer McKnockout McRazor Mephiles Pain.. Roger23 Rokusho.. Shade Dracova ShArInGaN On The Moon Sharingdork Sindy Taiketsu Yagami ★Thunderbolt Toshiro Ushiro Xanthe Yagura Yondaime Zero Kelvin ~Mig J.J. Quiksilver~ ~xtsukune~ -Liquid Cefka- ★-Scaze- NB's Young Lion ★Baldy.. Darktooth32 Dragonfly X Drizzy.. IntrovertedKittenNinja ★Uchiha Paulsama Selendrile Mikuru san minato491 Nara.. Shadow Guy ★Ouacus Reborn Rodukaime Namikaze Roger23 Rokusho.. WastedMonkey Ushiro Izanami Kaito Gobi Damon Ninevision -Vegeta Link to previous thread: [url]http://narutobase.net/forums/showthread.php?t=282194[/url][/SPOILER][/INDENT] [/QUOTE]
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