Re: ±±Custom Jutsu Submission±±
Earth Style: Snake's Den - Doton: HabiHora
Rank: A
Type: Supplementary/Defense
Range: Long
Chakra cost: 30
Damage points: -
Description: By simply form one handseal and hit the ground with his palm, the user creates a huge tunnel underground or multiple tunnels all around the battle field. These tunnel(s) can be used to hide form current techniques, or to trap the enemy underground. This jutsu's benefits is preventing the enemy from using some water and wind jutsus the require being in the mid air or close to a water source to be used. It can also be used to unbalance the enemy and catch them off gourd.
-Can only be used twice times per battle.
-No A rank or higher earth jutsus next turn.
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±± Declined ±± Blue part makes no sense.
Deleted the part in blue you:
Earth Style: Snake's Den - Doton: HabiHora
Rank: A
Type: Supplementary/Defense
Range: Long
Chakra cost: 30
Damage points: -
Description: By simply form one handseal and hit the ground with his palm, the user creates a huge tunnel underground or multiple tunnels all around the battle field. These tunnel(s) can be used to hide form current techniques, or to trap the enemy underground. It can also be used to unbalance the enemy and catch them off gourd.
-Can only be used twice times per battle.
-No A rank or higher earth jutsus next turn.
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±± Declined ±± How can this be used to trap your enemy or to unbalance him and catch him off "gourd"?
Magnetism Release: Flying Spark - : Haisen Pikapika
Rank: S
Type: Attack/Supplementary/Defense
Range: Short/Long
Chakra cost: 45
Damage points: -
Description: The user channel his magnism chakra into a matel weapon as he/she throw it. The weapon could be anything from a sword to kunais and shurkiens. The weapon act as a magnate to lightening based technqiues, attarcting any lightening technique at short range of it to fuse with it, giving the weapon the strenght of it and covering it with electricity. This technque can be used to extend the range of a lightening jutsu and/or redirct lightening techniques to the direct the weapon was thrown at, making it perfect for both attack and defense.
-Can only be used once times per battle.
-The user must have mastered using magnetism.
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±± Declined ±± use proper chakra info before we even check this.
My Custom weapon:
( Kazenomai ) - One who Dances with the Wind
Rank: S
Type: Offensive, Supplementary and Defence
Range: Short - Long
Chakra cost: 40 (-10 per turn maintaining chakra form)
Damage points: (Dependent upon rank of techniques used with the weapon)
Description: Kazenomai is a unique customized weapon which has a material construct of a long chain reaching 10 meters in length and connected at each end two detachable handles. By concentrating their chakra throughout the chain and then they are capable of creating dence chakra ethereal weapons on each side. One of the two weapons is a Giant Warfan that is highly concentrated and is capable of cutting as sharply as a regular sword and can be used defensively as a shield or offensively to use cut or swat opponents with the flat edge of the fan. The second weapon is a cat of nine tails with which has strong concentrated chakra whips with sharp hooks along the whips. The whips themselves are 3 feet long and the user can use them in a variety of ways to shred or bind their target and their limbs. The user is capable of changing the chakras composition in both the weapons. The user can use earth nature for the cat of nine tails and wind nature for the Giant war fan.
Abilities:
The user can use any generic abilities that utilize the Giant War fan.
Level 1: B rank level
The user uses earth nature manipulation in their cat of nine tails chakra ethereal weapon and by using the properties of earth nature they can then manipulate their cat of nine tails and make it travel underground where they then use it to appear beneath the opponent and using the hooks to latch onto the opponents flesh and making them immobile and vulnerable to attacks.
Note: Ability counts as Technique useage.
Level 2: A rank Level
The user uses their wind nature manipulation to create the Giant Wind fan. This makes the Giant wind fan capable of cutting through Lightning techniques B rank and below and the user can also generate gusts of wind or sickles maximum of 3 per use equivalent to A rank in power that reach up to long range.
Note: The wind release abilities can only be used three times per battle but the cutting through B rank techniques merely counts as a technique useage.
Level 3 S rank Defensive barrier.
This ability allows the user to channel their chakra throughout their entire weapon and then by spinning the entire weapon around then by the chain they release the chakra to create a defensive barrier capable of defending against incoming techniques equal to S rank and below from all directions.
Note: Can only be used once per battle and counts as one of the users three per turn techniques.
Note: The user cannot use multiple elemental chakra etheral weapons at the same time as requires extensive chakra control from Yin-Yang to use dual element simultaniously.
Note: This weapon can only be used by Asskickulator.
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±± Declined ±± Description is messy. Try making it make more sense. Describe these "ethereal" weapons better. A cat? How is that a weapon?
Thanks to the Great Zen who actually helped me a lot with making it:
♆ Kazenomai- One who Dances with the Wind ♆
Rank: S
Type: Offensive, Supplementary and Defense
Range: Short - Long
Chakra cost: 40 (-10 per turn maintaining chakra form)
Damage points: (Dependent upon rank of techniques used with the weapon)
Description: Kazenomai is a unique customized weapon which has a material construct of a long chain reaching 10 meters in length and connected at each end two detachable
large-ring-handles. By concentrating their chakra throughout the chain and then they are capable of creating dence
raw chakra weapons on each side. One of the two weapons is a Giant Warfan that is highly concentrated and is capable of cutting as sharply as a regular
chakra enhanced sword and can be used defensively as a shield or offensively to use cut or swat opponents with the flat edge of the fan. The second weapon is a Cat O' Nine Tails with which has strong concentrated chakra whips with sharp hooks along the whips. The whips themselves are 3 feet long and the user can use them in a variety of ways to shred or bind their target and their limbs
or even pulling the user to a nearby place. The user is capable of changing the chakras composition in both the weapons. The user can use earth nature for the cat of nine tails and wind nature for the Giant war fan.
Abilities:
The user can use any generic abilities that utilize the Giant War fan.
Level 1: B rank level -
Swamp of Snakes
The user uses earth nature manipulation in their cat of nine tails chakra ethereal weapon and by using the properties of earth nature they can then manipulate their cat of nine tails and make it travel underground where they then use it to appear beneath the opponent and using the hooks to latch onto the opponents flesh and making them immobile and vulnerable to attacks.
Note: Ability counts as Technique usage.
Level 2: A rank level - Blooming
The user manipulate an addition amount of chakra to repair the broken parts of his weapon. Can not repair the orginal chain's parts with this technique.
Note: Ability counts as Technique usage. Can only be used Twice.
Level 3 S rank -
Blessings Of Kazenomai
This ability allows the user to channel their chakra throughout their entire weapon and then by spinning the entire weapon around then by the chain they release the chakra to create a defensive barrier capable of defending against incoming techniques equal to S rank and below from all directions.
Note: Can only be used once per battle and counts as one of the users three per turn techniques.
Note: The user cannot use multiple elemental chakra etheral weapons at the same time as requires extensive chakra control from Yin-Yang to use dual element
simultaneously.
Note: This weapon can only be used by Asskickulator.
Note: Can't use more than one technique of the weapon's level techniques at the same turn.
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±± Declined ±± The 3 techniques they can use should be submitted separately.
Magnetism Release: Flying Spark - : Haisen Pikapika
Rank: S
Type: Attack/Supplementary/Defense
Range: Short/Long
Chakra cost:
40(+10 if used against an A rank technique and +20 if used against a S rank technique)
Damage points: -(Depends on the redirected technique if it was redirected at the enemy)
Description: The user channel his magnism chakra into a matel weapon as he/she throw it. The weapon could be anything from a sword to kunais and shurkiens. The weapon act as a magnate to lightening based technqiues, attarcting any lightening technique at short range of it to fuse with it, giving the weapon the strenght of it and covering it with electricity. This technque can be used to extend the range of a lightening jutsu and/or redirct lightening techniques to the direct the weapon was thrown at, making it perfect for both attack and defense.
-Can only be used once times per battle.
-The user must have mastered using magnetism release.
-The user must keep his chakra channeling into that weapon to maintain the lightning and empower its force field of keeping the electricity bend to it.
-Can not work against Raiton: Kirin.
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±± Declined ±± Don't resubmit.