[ARCHIVE] Custom Jutsu Submission - II

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Awesome Face

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Re: ±±Custom Jutsu Submission±±

(Suna katana)- Sand blade
Rank: C Rank
Type: Supplementary
Range: Short
Chakra: 15
Damage: N/A
Description: A simple technique where the user instantly creates an extremely detailed *weapon created out of sand. The weapons range from 1 sword to a gauntlet. The user can change the density and weapon at will. The detail make it look like a real weapon only sandy colored. This technique is limited to the users imaginations.*

______________
±± Approved ±±


(Sabaku zetsubo)- Desert of despair
Rank: A Rank
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a more advanced version of the sand hail technique. Instead of making all the sand spread throughout the entire battlefield, they amass it into one, ginarmous and extremley dense boulder that is summoned a dozen meters above the targets head that comes down from above and crushes whatever is beneath it.
Note: Only usable twice per battle
Note: No sand techniques in the previous turn
Note: Can only be used by gaara

______________
±± Declined ±±
Similar techniques exist.

(Suna seki)- Sand pillar
Rank: C Rank
Type: Supplementary
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user must have sent sand underground beforehand. The user will cause a dense and fast pillar of sand to rise from the ground. It doesnt make any vibrations when it forms. This is manily used to propel himself high into the air by rapidly creating an sand stalagmite at his feet which launches him into the air much like a powerful springboard, allowing him to achieve greater height and distance. The pillar makes no noise or vibation.

______________
±± Declined ±±
Similar to existing technique.
 
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The Doctor

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Re: ±±Custom Jutsu Submission±±

(Suiton: Shifutomisuto) Water release: Shifting Mists
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user spreads chakra throughout the air, and takes control of the mist in the area. The user can move the mist as he pleases, dispersing it over an area, or creating an extremely dense misty area.
Note: Can only manipulate natural mist
Note: The manipulated mist stays in the moved area until acted upon by another outside force

______________
±± Declined ±±
dense misty area? natural mist? These expressions are just too broad and unspecific.
 
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ReXii

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Re: ±±Custom Jutsu Submission±±

Hirashin No Jutsu : Buntai Shikkaku|Flying Thunder God : Platoon Elimination
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 60
Damage: 120
Description: Minato through use of his FTG seal, Will teleport between seals within a 3 meter radius, At blistering speeds, He is able to peform multiple kunai slashes or freeform movements during these teleportations, This allows him to effectively live up to his moniker, Use of this technique causes excessive strain on his mental capacity's leaving him drained and unable to react quickly for 2 turns, This also exhausts his body meaning he can't peform B rank or above tai for 4 turns.
-Can only be used once a match, Also a maximum of seven teleportations may be made, Only between kunai spaced 3 meters or less apart.
-Counts as three moves due to how exhausting it is to perform this technique.
-May only be used by ReXii

^Inspired by the usage of FTG shown during Kakashi Gaiden, Where Minato eliminated an entire platoon of people in one go.

______________
±± Declined ±±
Don't resubmit. Not only is this oped as its not a forbidden rank nor do you even follow proper template.

(Hirashin No Yoroi) Armor Of The Flying Thunder God
Rank: S
Type: Armor
Range: Short
Chakra Cost: N/A (-20 upon donning the armor, To activate Receptors)
Damage Points: N/A
Description: The armor of the flying thunder god, First created by Minato after noticing his former sensei and kage Tobirama's sword of the thunder god, Created as a natural buffing and defensive armor for minato, The suit contains hundreds of tiny chakra receptors, Allowing him to store his chakra the entire time he wears it, Releasing it in a sudden burst allows him to attain a speed comparable to that of the canon technique yellow flash speed burst, Additionally the armor provides as protection from any airborne techniques, Anything lacking tangibility, It can only be shattered or pierced via blunt force impact, Or any sharp chakra, This helps against poisonous gas or corrosives, The poison is blocked from the air due to filters in the mask allowing him to breathe safely, Similar to the samurai's.
-Speed burst may be used thrice, One time every three turns.-
-Armor blocks up to C rank tai and ken-
-May only be worn by ReXii-

You must be registered for see images


^ The style of the armor worn​

______________
±± Declined ±±
Don't resubmit. Embarrassing.
 
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Shinta

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Re: ±±Custom Jutsu Submission±±

(Yoton: Baisuu Yougan Joushi) - Lava Release: Multiple Lava Arms
Type: Defensive/Offensive
Rank: S
Range: Short - Mid Range
Chakra: 40
Damage: 80
Description: By first performing the Dragon → Bird → Horse → Snake hand seals while gathering a large amount of lava chakra, the user will send it into the ground around them through their feet forming a circle, with a diameter wider than that of the user with outstretched arms, of lava around them. From this circle of lava seven arms of lava rise up 2 meters into the air that continually swirl around the user within the circle of lava. When the user is attacked these arms will move to defend the user at the cost of the arms. The arms can also be used to attack an opponent at the cost of two arms. The arms are controlled by the user at all times to keep the lava flowing and the arms moving properly. When arms are sacrificed to attack the rank of the remaining arms decreases by one.
Notes:
- The user can not move from the where they performed the jutsu until it is cancelled or has run its course.
- No other Lava jutsu for the rest of the turn and no other Lava jutsu over B-rank on the next (other than this one if used to attack). No Fire or Earth jutsu on the turn after use.
- Only two jutsus can be used while this jutsu is active.
- The Jutsu lasts three turns.
- If the arms are used to attack the jutsu must be posted again taking up one of the two remaining spots and can only be done once.
- Being pure lava the arms can block any taijutsu that the user can visually track.
- Can only be taught by Shinta.

______________
±± Approved ±±
Updating the above.

(Yoton: Baisuu Yougan Joushi) - Lava Release: Multiple Lava Arms
Type: Defensive/Offensive
Rank: S
Range: Short - Mid Range
Chakra: 40
Damage: 80
Description: By first performing the Dragon → Bird → Horse → Snake hand seals while gathering a large amount of lava chakra, the user will send it into the ground around them through their feet forming a circle, with a diameter wider than that of the user with outstretched arms, of lava around them. From this circle of lava seven arms of lava rise up 2 meters into the air that continually swirl around the user within the circle of lava. When the user is attacked these arms will move to defend the user at the cost of the arms (expanded upon in the notes). The arms can also be used to attack an opponent at the cost of two arms. The arms are controlled by the user at all times to keep the lava flowing and the arms moving properly. When arms are sacrificed to attack the rank of the remaining arms decreases by one.
Notes:
- The user can not move from the where they performed the jutsu until it is cancelled or has run its course.
- No other Lava jutsu for the rest of the turn and no other Lava jutsu over B-rank on the next (other than this one if used to attack). No Fire or Earth jutsu on the turn after use.
- Only two jutsus can be used while this jutsu is active.
- The Jutsu lasts three turns.
- If the arms are used to attack the jutsu must be posted again taking up one of the two remaining spots and can only be done once for each use of the jutsu.
- Being pure lava the arms can block any taijutsu that the user can visually track.
- Can only be taught by Shinta.
- When blocking attacks neutral against lava: No arms lost for C-rank and under attacks, 1 arm when blocking B-rank attacks, 2 arms when blocking A-rank attacks, all arms when blocking S-rank attacks
- When blocking attacks that lava is weak against: None for D-ranks, 1 arm for C-rank attacks, three arms for B-rank attacks, all arms for A-rank technique, provides no protection against S-rank
- When blocking attacks that lava is strong against: No arms lost when blocking B-rank and under attacks, 1 arm for A-rank attacks and two arms when blocking S-rank attacks.


______________
±± Declined ±±
Keep the original.
____________________


(Genjutsu: Yōgan no Ie) - Illusionary Technique: House of Lava
Type: Offensive/Supplementary
Rank: A
Range: Short-mid
Chakra: 30
Damage: Dealt by follow up attack
Description: The user will first shoot out small lava ball at the opponent, this serves as a distraction that obscured their vision. The lava ball contains a large amount of chakra that after the Ram hand seal is performed, is released from the ball and enters the opponents chakra network. The initial target if the released chakra is the optic nerves where the user causes the target to see an enclosed room around them, made out of lava. The target will then be made to feel incredibly hot and start seeing the rooms dimensions begin to collapse around them. As they start to imagine the lava touching them, the user of the genjutsu will manipulate the chakra to imitate the feel of being burned by it. While the target deals with the genjutsu, an opening is available to finish off the opponent.
Notes:
- The lava walls are completely imagined, the only physical lava substance is the initial small lava ball that in no way hurts the opponent,
- Can only be used three times per battle,
- Lava training must be up to A-rank,
- No genjutsu on the next turn,
- Can only be taught by Shinta.

______________
±± Declined ±±
Don't resubmit. Makes not sense.
 
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Sindy

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Re: ±±Custom Jutsu Submission±±

(Fuuton: Ki-pu Manako on za Tori no Jutsu) Wind: Keep your eye on the Birdy technique
Type: Offensive/Defensive
Rank: B
Range: Short- Mid
Chakra: 20
Damage: 40
Description: The user sends their fuuton chakra to their right hand and molds the chakra to make a bird like shape about a foot long. The user then sends the bird like shape towards the enemy where it would stab and slice the opponent up or it would shred parts of their body, depending on where they threw the bird. It can also be used to block incoming lighting attacks up to B rank.
Note:
-Must know Fuuton up to B rank
-It's not any specific kind of bird
-Can only be taught by Sindy

______________
±± Declined ±±
Similar to existing techniques.

(Yoruyonaka Kaze) Midnight Wind
Type: Weapon
Rank: A
Range: Short
Chakra: N/A (+5 for every fuuton technique used)
Damage: N/A (+5 for every fuuton technique used against lighting)
Description: This sword was made by ancient samurai's long ago. It was made and crafted at midnight for several years. Because it was made at midnight, the design on the sword shows a stary night sky but has no effect to what the sword can really do. The sword can only use A rank wind and lower. The user infuses their wind chakra into the sword to preform wind techniques with a valid reason. It can block lighting attacks p to B rank with a valid reason as well.
You must be registered for see images
Note:
-Can only be used by Sindy

______________
±± Declined ±±
So, you can use any Wind technique through it up to A-Rank? Explain that a bit better

(Meiton: Kuro Kaigara) Dark Release: Dark Shell
Type: Defensive
Rank: A
Range: Short- Mid
Chakra: 30
Damage: 60
Description: The user takes their dark chakra and covers themselves in the dark chakra. Once covered, the user can then harden the chakra around them to make a shell or a protective shield. This can protect against wind and water attacks up to B rank
Note:
-Must have a Dark release bio
-Must have learned Dark Release up to A rank
-Shield lasts 2 turns
-Can only be taught by Sindy

______________
±± Declined ±±
This doesn't quite fit the overal use of Dark Release seen so far. Hardening chakra? Its all about raw energy and absorbing/redirecting energies.
Resubmitting:

(Yoruyonaka Kaze) Midnight Wind
Type: Weapon
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: This sword was made by ancient samurai's long ago. It was made and crafted at midnight for several years. Because it was made at midnight, the design on the sword shows a stary night sky but has no effect to what the sword can really do. The sword can only use A rank wind and lower by sending their wind into the sword. The sword cannot use most of the techniques that require releasing wind chakra through the mouth, but can use techniques that releases wind chakra thorough the hands. meaning that the sword can only use wind techniques that require the use of hands. The user infuses their wind chakra into the sword to preform wind techniques with a valid reason.
Note:
-Can only be used by Sindy
You must be registered for see images

______________
±± Approved ±±
Note that everything you use from it counts as a move.

(Meiton: Kuro Kaigara) Dark Release: Dark Shell
Type: Defensive
Rank: A
Range: Short- Mid
Chakra: 30
Damage: 60
Description: The user takes their dark chakra and covers themselves in the dark chakra. The dark chakra comes out of the users lower square, which creates the light blue flames like it should when releasing dark chakra out of that square, and surrounds the user to protect them from wind, fire and lighting techniques up to A rank, since dark release is strong against those chakra natures. However you must have absorbed the opponents chakra first before using it and it is weak to B rank water and earth with a valid reason. Whenever the shell successfully counters an attack, the dark chakra around the user disappears.
Note:
-Must have a Dark release bio
- Must have absorbed the opponents chakra first to make the shell
-Must have learned Dark Release up to A rank
-Shield lasts 2 turns if it hasn't successfully countered an attack and can be used 3 times per battle
-Can only be taught by Sindy

______________
±± Approved ±±
 
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Igneel

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Re: ±±Custom Jutsu Submission±±

Ninja Art:Complete Earth possession|Ninpou: Zen Tsuchi hoyuu
Rank:A
Type:Supplementary
Range:Short-Long
Chakra:30(+10 per turn)
Damage:N/A
Description:The user does a single handseal and sends chakra to the ground below.By doing so,anyone other than the user cannot manipulate the ground below to do jutsu's like swamp of the underworld etc.Even if the opponent tries to send doton chakra to the ground below,the users chakra embedded in the ground forces the foreign chakra out similar to what the antibodies do in our body.
-can be used twice per battle
-lasts for 2 turns
-user cannot use basic ninjutsu for the next 2 turns
-can only be taught by Igneel

______________
±± Declined ±±
Don't resubmit.

Ninja art:Void Sense|Ninpou:Garandou Nen
Rank:A
Type:Supplementary
Range:Short
Chakra:30(+10 per turn)
Damage:N/A
Description:The use sends chakra to one of his 2 senses which are touch and hearing.By doing so users voids the use of that sense and boosts the other sense.If the sense of touch is voided,the user won't be able to feel anything because his nerves are pumped with chakra,but his hearing is enhanced to even detect the slightest sound.If the sense of hearing is voided,the user won't be able to hear anything because the users chakra would clog the ears.The sense of feel is enhanced and he could even detect the slightest movement under him(meaning ground)

-lasts for 3 turns
-If sense of hearing is voided,after 3 turns user won't be able to feel anything for the next 1 turn
-If sense of touch is voided,after 3 turns user won't be able to hear anything for the next 1 turn
-user won't be able to do basic ninjutsu of A rank and above for the next turn
-must be atleast sannin rank
-must have mastery over ninjutsu
-user can release this jutsu anytime,but it would be counted as one of 3 jutsu per turn
-can only be taught by Igneel

______________
±± Declined ±±
Can't be approved as it collides with sound techniques that boost your hearing.

Wind Release: Pressure|Fuuton:Atsu
Rank:S
Range:Short-Long
Type:Offense
Chakra:40
Damage:80(+10 per turn)
Description:The user pumps his chakra into the air and creates a dome of wind of desirable shape and size in the desired area.The dome is invisible to naked eyes.The user then increases the weight of air inside the dome to create a feeling of crushing atmospheric pressure.
-If the people caught in the dome don't escape within 2 turns,they would get crushed by the air inside the dome.
-After 1 turn,the people who are inside the dome would have difficulty breathing and would take deeper breaths.This causes muscular fatigue.
-Must have mastery over wind
-dome lasts for 2 turns
-The user of the jutsu cannot use fire techniques as long as the dome is there.
-cannot use wind jutsu for the next turn and no S-rank wind jutsu for 2 turns

______________
±± Declined ±±
Similar to a multitude of existing techniques.
 
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Priest

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Re: ±±Custom Jutsu Submission±±

(Bo no Elendil) - Bow of Elendil
Type: Weapon
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80(-20 if splited)
Description: Bow of Elendil is a 70" metallic chakra bow made of adamantium with up to 35" draw length. it has a reddish color with body frame like that of a dragon's scales. It also has sharp spikes all over the curves except for the hilt in the middle which serves as the handle. the string is made of a thin metallic spring that draws doton chakra from the users hand thereby forming an arrow made of thick dense earth as the user pulls it. the arrow that it shoots been mainly pure earth chakra is fast and precise and can pierce through any form of earth (S-rank downwards) but the arrows are weak to Lightning.
Picture:
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Abilities:
-the spikes can be used to slash and pierce opponent in close range.
-because of the metallic composition of the bow, it is indestructible
-can fire up to 8 arrows at once but the power is halved for each arrow
-can be combined(coated) with fire and lightning( 10 damage)
Restrictions:
-can't use elemental techniques when using this since the wielder won't be able to do hand seals except its elemental combinations which can only come as projectiles.
-Firing 8 arrows at a time strains the user so it wont be useable until after 2 turns.
-when bow is used once, it counts as a move out of the 3 moves.
-Usable up to 5times per battle.
-can only be wield and only listen to Mist01

______________
~ Declined ~
Based on your description there is no reason why a simple arrow made of earth can pierce anything. Also, all forms of earth up to S rank is open to abuse.
(Bo no Elendil) - Bow of Elendil
Type: Weapon
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80(-20 if splited)
Description: Bow of Elendil is a 70" metallic chakra bow made of adamantium with up to 35" draw length. it has a reddish color with body frame like that of a dragon's scales. It also has sharp spikes all over the curves except for the hilt in the middle which serves as the handle. the string is made of a thin metallic spring that draws doton chakra from the users hand thereby forming an arrow made of thick dense earth as the user pulls it. the arrow that it shoots been mainly pure earth chakra is fast and precise and can pierce through B-Rank earth but the arrows are weak to Lightning.
Picture:
You must be registered for see images
Abilities:
-the spikes can be used to slash and pierce opponent in close range.
-because of the metallic composition of the bow, it is indestructible
-can fire up to 8 arrows at once but the power is halved for each arrow
-can be combined(coated) with fire and lightning( 10 damage)
Restrictions:
-can't use elemental techniques when using this since the wielder won't be able to do hand seals except its elemental combinations which can only come as projectiles.
-Firing 8 arrows at a time strains the user so it wont be useable until after 2 turns.
-when bow is used once, it counts as a move out of the 3 moves.
-can only be wield and only listen to Mist01

______________
±± Declined ±±
Adamantium is a metal from the Marvel Universe...

-----------------------------------------------

Fuuton: Lansu Lotu - Wind Style: Lance-Lot
Type: Offence
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Point: 60
Description: The user charges wind chakra onto his sword, then he create a fast spining gust of sharp wind around the sword. According to the amount of chakra infuse, theis can expand up to mid range forming a Big/long dense spining Lance while the user points his sword forward..
-Must have mastered wind-
-Useable 3 times per battle-

______________
±± Declined ±±
Similar to existing techniques.

(Fuuton Hijutsu: Hochou no Aku-Enzeru ) - Hidden Wind Style: Step of an ArchAngel
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage Points:N/A
Description: While in mid-air, the user creates unfocused wind below his foot then with accurate timing, exerts narrow, invisible wind blast from the same foot which propels him due to the sudden repulsion caused by the two oppositely focused wind. The jutsu is very fast it seems the user is running in mid air.
-the user can't stay on a position, he must be in motion.
-Must wait after 2 turns to be able to use it again
-Usable only 3 times
-Requires good chakra control
-No wind jutsu while active
-Requires wind mastery

______________
±± Declined ±±
Similar to existing techniques.
 
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Ushiro

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Re: ±±Custom Jutsu Submission±±

(Ninpo: Nisshoku) - Ninja Art: Eclipse
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user forms a half Ram handseal and creates a black barrier surrounding an area that prevents light from going through it, making the inside totally dark. The barrier does not block anything else as objects may pass through it. It can be created with openings to allow light inside. The time limit of this jutsu is set by the user when it is performed.
-Lasts up to 3 turns
-The barrier's maximum radius is 20 meters
~Declined~ Similar Jutsu Already Exists
 
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McKnockout

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Musei Furi) - Illusionary Arts: "Silent Handicap"
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage: N/A
Description: The user performs a single handseal (Tiger) and traps the target in an illusion where the target finds that they suddenly begin to perspirate (sweat) extremely excessively. Depending on the user, this can either be generalized (all over the target's body) or localized to any specific parts of his body (hands, feet, arm pits, face, and so on..). It is not long until the target is completely drenched in "sweat" making for a very uncomfortable and, not to mention, embarrassing feel for the target. However, this "sweat" is no ordinary sweat - it's properties/viscosity is likened to that of "Water Style: Starch Syrup Capture Field" being rather viscous and sticky like glue or sticky, wet dough, thereby significantly immobilizing the target's body (or body part). This sweat also puts off a very unpleasant odour which is simply incorporated to add to the realism of this illusion as well as interfering with the target's sense of smell and concentration. In reality, the target is just standing still at his position, unable to move his body (or affected body part). This genjutsu lasts until dispelled by the target or cancelled by the user and does not hurt the target.
*Note: Can only be used 3 times per battle.
*Note: While affected by this technique, the target has considerable difficulty moving (particularly affected body parts).
*Note: No genjutsu in the same turn.
*Can only be taught by McKnockout

______________
±± Declined ±±
In one part you say its hard for the target to move in another you say he can't move. Make it consistent.
(Genjutsu: Musei Furi) - Illusionary Arts: "Silent Handicap"
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage: N/A
Description: The user performs a single handseal (Tiger) and traps the target in an illusion where the target finds that they suddenly begin to perspirate (sweat) extremely excessively. Depending on the user, this can either be generalized (all over the target's body) or localized to any specific parts of his body (hands, feet, arm pits, face, and so on..). It is not long until the target is completely drenched in "sweat" making for a very uncomfortable and, not to mention, embarrassing feel for the target. However, this "sweat" is no ordinary sweat - it's properties/viscosity is likened to that of "Water Style: Starch Syrup Capture Field" being rather viscous and sticky like glue or sticky, wet dough, thereby significantly immobilizing the target's body (or body part). This sweat also puts off a very unpleasant odour which is simply incorporated to add to the realism of this illusion as well as interfering with the target's sense of smell and concentration. In reality, the target is unable to move his body (or affected body part, depending on how the genjutsu is induced by the user). This genjutsu lasts until dispelled by the target or cancelled by the user and does not hurt the target.
*Note: Can only be used 3 times per battle.
*Note: While affected by this technique, the target has considerable difficulty moving (particularly affected body parts).
*Note: No genjutsu in the same turn.
*Can only be taught by McKnockout

______________
±± Approved ±±
Made it B-Rank
(Magen: Bachi no Ketsuraku Kisoku) – Demonic Illusion: Curse of the Absent Breath
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user performs a quick sequence of two handseals (Hare -> Inverted Bird) and traps the target in an illusion where the target is suddenly unable to breathe, so to speak. To be precise, once initiated, the target is still able to breathe i.e. their chest and lungs muscles still work, and they are still able to inhale and exhale but when they inhale they suddenly find that their necessity/”thirst” for air (oxygen) is not quenched/satisfied at all. That is, the target experiences a condition/sensation where they are severely and quickly deficient of oxygen – they are suffocated and slowly lose their energy (being less agile, strong, and so on). When this illusion is initiated, the target will find that they are unable to speak - hinting/alerting them of the presence of this illusion. The effect of the suffocation, after a few seconds, gets to a point where the target begins to experience a severe headache; which combined with their suffocation will make it difficult for the target to concentrate while affected by this technique. This genjutsu lasts until dispelled by the target or cancelled by the user.
*Note: Can only be used 3 times per battle.
*Note: Due to the target being suffocated and their inability to focus their attention, the target is unable to obtain the required concentration to use Wind techniques above A-rank and techniques above S-rank while affected by this technique, and will have difficulty moving.
*Note: No genjutsu in the same turn.
*Note: No techniques above S-rank in the same turn.
*Can only be taught by McKnockout

~ What ? This makes no sense. With your technique, what you're doing is making it seem like he can't breathe enough, but in reality he will be breathing normally and any gasping will only increase his air intake. Where do the headaches come in ? Or are they merely illusionary headaches ? ~
(Magen: Bachi no Ketsuraku Kisoku) – Demonic Illusion: Curse of the Absent Breath
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user performs a quick sequence of two handseals (Hare -> Inverted Bird) and traps the target in an illusion where the target is suddenly unable to breathe, so to speak. To be precise, once initiated, the target is still able to breathe i.e. their chest and lungs muscles still work, and they are still able to inhale and exhale but when they inhale they suddenly find that their necessity/”thirst” for air (oxygen) is not quenched/satisfied at all. That is, the target experiences a condition/sensation where they are severely and quickly deficient of oxygen – they are suffocated and slowly lose their energy (being less agile, strong, and so on). When this illusion is initiated, the target will find that they are unable to speak - hinting/alerting them of the presence of this illusion. The effect of the suffocation, after a few seconds, gets to a point where the target begins to experience a severe headache (which is merely an illusion, and does not happen to the target physically); which combined with their suffocation will make it difficult for the target to concentrate while affected by this technique. This genjutsu lasts until dispelled by the target or cancelled by the user.
*Note: Can only be used 3 times per battle.
*Note: Due to the target being suffocated and their inability to focus their attention, the target is unable to obtain the required concentration to use Wind techniques above A-rank and techniques above S-rank while affected by this technique, and will have difficulty moving.
*Note: No genjutsu in the same turn.
*Note: No techniques above S-rank in the same turn.
*Can only be taught by McKnockout

______________
±± Declined ±±
Don't resubmit.
 
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Reborn

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Re: ±±Custom Jutsu Submission±±

Meiton: Tezukami Tora Ryuka (Dark Release: Grabbing Tiger Dragon's Fire)
Type: Offensive/Defensive
Rank: D-S
Range: Short-Long
Chakra Cost: Varies (10-40)
Damage: Varies (20-80)
Description: This is a masterful technique of those who possess the Dark Release kekkei genkai. This technique utilizes both of the defining characteristics of Dark Release in a single technique. This technique is a classic example of using your opponent's force against them. The user will first hold both his hands out with their fingers crouched like tiger claws. When their opponent's attack gets within short range, the user will immediately begin siphoning out the chakra and absorbing their technique with his left hand, while simultaneously converting the absorbed chakra into Dark Chakra. When the absorbed chakra becomes dark chakra, the user will then emit the chakra from his right hand, in the form of purple and black flames in a large constant stream. The stream of dark flames will take the shape of a large dragon as it heads towards their target. Though the dragon is naturally large, depending on the strength of the technique being absorbed, the overall damage inflicted varies. If hit in close range with this technique, the victim will receive major internal damage (level of damage varies based on rank of technique).
Note: In this technique the user is both drawing in and converting chakra for it to be released. There is a one second delay from the beginning of the absorption of your opponent's technique to the conversion and release of the dark chakra as an attack.
Note: The absorbing process follows the same principles and guidelines of Dark release.
Note: If this technique is used to absorb and redistribute a technique of S-rank or above, the user cannot use S-rank Dark Release techniques and up for the next turn.
Note: This technique can only be taught by Reborn
Note: S-Rank version can only be used 3x per match.



______________
±± Approved ±±
slightly edited.

Genjutsu: Immen Suuho (Illusion Art: Hidden Steps)
Type: Supplementary/Defensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: N/A
Description: This is a technique that is meant to be subtle and create an opening for you to attack as well as a moment for you to escape. The user will first activate the illusion by making the Rabbit seal and immediately entrapping his opponent within the genjutsu. The illusion will begin with the victim experiencing a quick and large blinding light, which will momentarily blind them. In that brief moment, the user will create a clone of himself which will take his place while the real user disappears within the confines of the illusion. Everything after the flash will appear normal to the victim, however the illusions affects completely conceal the user's real body from the victim's senses allowing him to move about freely.
~This technique counts for 2 of the three techniques in a single turn since this technique involves the creation of a clone.
~This technique can only be used if the user is capable of creating solid clones of any kind (will be specified)
~The above restriction in considered, this technique can only be used a maximum of 4x per battle

______________
±± Declined ±±
Requires some polishing as the description is a bit messy. Also, this needs to count towards the clone limiting rule. And also, what happens to the users vision of your own self? Does this gen simply selectively block your body from his senses, making it so that he simply can't detect you anymore? If so, what are the limitations? implications? Concept is quite interesting btw.

You must be registered for see images
Summoning Animal: Eurasian Lynx
Scroll Owner: Reborn
Other Users who have signed contract: None
Summoning Boss if existing: N/A (as of yet)
Other Summoning Animals tied to contract: Canada Lynx
Description and Background: Appearing so suddenly as if out of thin air, these mystical creatures hold no history of their existence to those outside themselves. These somewhat unfathomable creatures were revealed to the world one day when a shinobi crossed their paths in the Mystic Garden. The Mystic Garden, an uncharted island, hidden near the seas of the Water Country. These animals possess mysticism that leave one rendered, transfixed and focused on sensations they can't understand. The lax and composed animals hold an intense affinity for genjutsu. Their unique physical structure that display beauty, their faces which hold mystery, and most importantly, their eyes which seal endless treasures of unknown wonder which spoke the word “secrecy” conveying their unyielding strength to conceal what treasures of the past that they hold so dearly.

~Lynx have an enhanced clarity of sight allowing them to see and detect chakra, being sensory animals.
~The Lynx have been seen to possess an acute affinity towards Genjutsu, their spiritual chakra being more potent and tempered allowing all Lynx to the ability to cast up to B-rank rank genjutsu (is activated through their natural feline calls)

______________
±± Declined ±±
Requires permission from Ragnaroc, original owner of the Lynx contract.
 
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Mockingbird

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Re: ±±Custom Jutsu Submission±±

(Doton: Arigato Gensei) - Earth Release: Merci la Vie
Rank: S
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This is a technique that only works under the condition that an opponent target comes into contact with a previously used doton jutsu of the users, the effect working through all forms of clothing; For example if the user creates an earth wall, and the enemy bumps into that wall, one can activate this technique. When the enemy comes into contact with a previously used technique, the user’s chakra will be imparted onto their body, changing the configuration of the cellular structure and converting them completely into finite earthy particles and sediments – In short, the user’s chakra will literally turn the opponent into earth. This technique produces an effect that is reminiscent of petrification, like that offered within the Added Weight Rock Technique, leaving the enemy as nothing more than a statue. Prolonged contact is not necessary for this technique to take hold per say, however it is absolutely necessary that the enemy is in contact with the earthen medium at the moment this technique is activated. Though indeed powerful, this technique is not easily employed in battle, as it’s not often that people allow themselves to be hit in battle.
~Can only be used twice per battle.
~After a first use, one must wait a full two turns to use this technique again.
~In the following turn, the user is restricted to the use of A Rank and below Earth Release.
~The English translation would be; “Thanks Life”

______________
±± Declined ±±
Op =_=

(Doton: Tsuchinamazu) Earth Release: Soil Catfish
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: This technique allows the user to compress earthen structures into extremely dense forms. By using this on a previously used doton jutsu, this technique can compress earth structures to the point that they collapse in on themselves, killing anything that may be inside in the process (e.g Forming a dome around the opponent and causing it to collapse in on itself with this jutsu). This technique can also be used on mud, pebbles, and even small rock/sand particles/debris, compressing them to form a solid shape in order to use for a follow up attack (e.g. forming a hand-held weapon for melee or a spike, the size being proportionate to the source material).
~This technique can only be used four times per battle, and cannot be used two turns consecutively.

______________
±± Declined ±±
You'll be unable to overpower your enemies techniques btw. So add a note clarifying that.

(Fuuinjutsu:Toransufaa Shisutemu) Sealing Technique:Transfer System
Rank: B
Type: Supplementary
Range: Short - Long
Chakra Cost: 25
Damage Points: N/A
Description: The user will carry with them their own specially made and convenient paper tag seals with the kanji for “transport” written on it, the tags already being primed for use. The user can then spread these tags throughout the battlefield, sticking them on to any tangible surface. The purpose of the tag is to directly summon such things as summoning Animals and clones directly to the location of the tags, wherever they may be around the battlefield. For more emphasis, as the user performs the handseals, and/or draws blood for their summon, instead of appearing directly under or within the general vicinity of the user, the summoned can appear directly at the location of one of these conveniently placed tags. It works the same way for clones; The user will perform the Shadow Clone technique, and instead of appearing within the general vicinity of the user, the clone would appear at the location of the tag. The use of the tags can be considered a variant of the Summoning technique – However, the user cannot under any circumstances use these tags to transport himself or other people (friend or foe) to tags distributed throughout the environment.
~A single tag can only be used to transport a single individual clone or summoning.
~This technique works for all types of clones (Earth, Water, etc).
~The user can only use four of these tags per battle.

______________
±± Declined ±±
Don't resubmit.
 
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Yugure

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Re: ±±Custom Jutsu Submission±±

(Kuchiyose no Jutsu: Kasai Senpū Peruro)| Summoning Jutsu: Fire Whirl Peruro
Type: Smmoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description:
Peruro is one of the five Sparrow that is capable of using one element, in Peruro’ case, Fire. Once Peruro is summoned, he can shot ignited feathers to the opponent, which are equivalent to an A-Rank Fire technique. He will flap with his wings to loose his feathers, and at the moment they loose contact with him, they will ignite and head for the opponent at the speed of a normal thrown kunai.
Note: Peruro can be summoned once per battle
Note: can stay on the field for four turns
Note: 'Fire Feathers' can be used once per turn
Note: 'Fire Feathers' count as one move

______________
±± Declined ±±
Everything he uses counts as a move and you need to rank these feathers.

Summoning Approval [ ]

(Fuuton: Kaze no būmeran) |Wind Release: Wind Boomerang
Type: Attack
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After preforming the 'Bird' handseal, the user will remove his hands from each other while focusing his chakra between them, merging it with the air, creating a sickle shaped boomerang. The boomerang itself is hard too see in certain conditions, because it totally consists out of air and chakra. The user will throw it towards the opponent, and if it doesn't hit anything in it's way, it will return towards the point where it was thrown in a mirrored move. (If thrown 30 meters with a bow to the right, then it returns with a bow to the left)

______________
±± Declined ±±
You do know that you then need to defend from it once it returns right?
~Resubmitting~
(Kuchiyose no Jutsu: Kasai Senpū Peruro)| Summoning Jutsu: Fire Whirl Peruro
Type: : Summoning
Rank: : A
Range: : Short – Mid
Chakra: : 30
Damage: : N/A
Description:
Peruro is one of the five Sparrows that is capable of using one element, in Peruro’ case, Fire. Once Peruro is summoned, he can shot ignited feathers to the opponent, :
which are equivalent to an A-Rank Fire technique. :[/B] He will flap with his wings to loose his feathers, and at the moment they loose contact with him, they will ignite and head for the opponent at the speed of a normal thrown kunai.
Note: Peruro can be summoned once per battle
Note: can stay on the field for four turns
Note: 'Fire Feathers' can be used once per turn, with a maximum of 3 times

______________
±± Declined ±±
Size of this summon? Feathers count as a move from your own 3 per turn

~Submitting~
(Fuuton: Kaze no būmeran) |Wind Release: Wind Boomerang:
Type: : Attack
Rank: : B
Range: : Short-Long
Chakra: : 20
Damage: : 40
Description: After preforming the 'Bird' handseal, the user will remove his hands from each other while focusing his chakra between them, merging it with the air, creating a sickle shaped boomerang. The boomerang itself is hard too see in certain conditions, because it totally consists out of air and chakra. The user will throw it towards the opponent, and if it doesn't hit anything in it's way, it will return towards the point where it was thrown in a mirrored move. (If thrown 30 meters with a bow to the right, then it returns with a bow to the left).The boomerang can be dispersed by maming the bird handseal again.

______________
±± Declined ±±
Don't resubmit. Embarrassing.

(Kuchiyose no Jutsu: Inazuma Perfuro)| Summoning Jutsu: Lightningbolt Perfuro
Type: Summoning
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:Perfuro is one of the five sparrows that is capable of sing an element, in Perfuro’s case, Lightning. While on the field, Perfuro is able to use A-ranked lightning techniques, and one S-ranked coming from his beak. Once perfuro is on the field, he can communicated wit
Note:Can be summoned once per battle
Note: Stays in battle for a maximum of four turns
Note: The user must have learned the technique, will Ventus be able to use it.
Note: Perfuro’s attacks count as one move

______________
±± Declined ±±
Attacks count as one move? They should count towards your move count not as one move. Also, size? Once on the field he can communicated wit?? Please, english.
 
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Frozenstein

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Re: ±±Custom Jutsu Submission±±

(Raiton: Re-Ru Hou) – Lightning Release: Railgun
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user gathers a high amount of raiton chakra in his hand/arm and channels it into a smaller object. Then he toss this object in the air or hold it in his hand and shoot this object toward the enemy with immense speed. The object gets incredible destructive power and is able to pierce through solid objects and slightly shock the target. If used against an S-ranked earth jutsu the "bullet" will be stopped, but the lightning in it will be released and will destroy the technique. Objects can’t be bigger than short swords, but mostly coins, shurikens, kunais, needles.
- objects’ speed can reach Lee’s speed with weights
- can only be used 5 times per battle
- can only be taught by Frozenstein
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You must be registered for see images

______________
±± Approved ±±
Note, however, that an enemy can still react to this.

(Kuchiyose no Jutsu: Aurora Douhou) – Summoning Technique: Aurora Brothers
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The Aurora brothers are warrior candidates and as their name suggests are siblings. They are smaller than the normal ocelot warriors (hardly reach an average dog’s size) and they are also weaker than them in raw strength. However due to their smaller size and the hard training they get, they can move way faster than any other ocelot (like Lee with weights). They also fined their hunting abilities and become extremely good at scouting and tracking. There are 6 of them in total: Narumi, Gin, Ren, Setsuna, Rei, Havoc and all of them share the same abilities as well as their affinity to use lightning jutsus.
- can only be summoned 1 time and for 5 turns per battle
- can use lightning up to B-rank
- can only be summoned if there’s an existing contract

______________
±± Declined ±±
6 summons with one tech? Can only be summoned if there is an existing contract? Duh... I would understand "User needs to have signed the XX contract" but this expression? Lol..

contract ->

 
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Korra.

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Re: ±±Custom Jutsu Submission±±

Resubmitting the first one for now Scorps said I could here

(Hachi no hakai ) Bee's Destruction
Type: Attack
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user will call forth there bees and have them engulf the enemy inside a cloud of Bees. The bees will use their stingers to drain the opponent's chakra making them weak the longer they have the bees stinging them.
Note: Must be taught by ~Korra~
Note: Must be a member of the Kamizuru clan.

±± Approved ±±


New
Approved CFS
Name: (Sǐshén liándāo yìshù:Ōra baai shinigami)Reaper Scythe Arts: Aura of the Grim Reaper
Rank:B
Range:Short
Chakra: 20
Type:Supplementary
Description: When the battle starts the user will channel their chakra through the body and calm their mind. This will enhance the user reaction and allow them to perform Reaper Scythe Arts jutsus easier and faster. This will also let the user use their scythes with more flexibility and faster. Being that this is the aura of the Grim Reaper the user's eyes will turn completely black until this is deactivated and the emotions will be killed of temporary giving them the fearness of a grim reaper.

±± Declined ±± Don't Resubmit. This has nothing to do with your CFS and it makes not sense. Also, this is very similar to the concept behind elder teachings, six sense.


Reaper Scythe Arts:Reaper's Judgement (Sishen Liandao Yishu: Shinigami no hantei )
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user holds their scythe with hands and channel a large amount of chakra to the blade of the scythe. The chakra envelpe the blade and streteches out into a crescent moon shape with an eye in the middle.
-Only used twice per battle
-Can cut through B rank and below Earth Elemental jutsus.
-This jutsu last four turns and must wait two turns
Note:Can only be taught by ~Korra~
Note:Must be activated at the start of the battle.
Note::Lasts for 8 turns when activated.
Note: Need to learn the Reaper Scythe Arts
what it looks like
You must be registered for see images


±± Declined ±± Why is this Long range if you are just engulfing your scythe and making it larger?
Resubmitting
Link to my CFS
Reaper Scythe Arts: Reaper's Judgement (Sishen Liandao Yishu: Shinigami no hantei )
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user holds their scythe with hands and channel a large amount of chakra to the blade of the scythe. The chakra envelpe the blade and streteches out into a crescent moon shape with an eye in the middle.
-Only used twice per battle
-Can cut through B rank and below Earth Elemental jutsus.
-This jutsu last four turns and must wait two turns
Note:Can only be taught by ~Korra~
Note::Lasts for 5 turns when activated.
Note: Need to learn the Reaper Scythe Arts
Note: Cannot use elemental infusion while this one is activated.
what it looks like
You must be registered for see images

______________
±± Approved ±±


Made it just short range

New
(Koton: Suchīrusupaiku· kofin) Steel Release: Steel Spike Coffin
Type: Offensive
Rank: A
Range: Short-Long
Chakra costs: 30
Damage points: 60
Description: The user channels their koton chakra into the and makes a coffin come out the ground trapping the opponent in it.( Just like how the coffins come out for IWR) Once the coffin closes spike come out in the inside of the coffin hitting the opponent if they are inside of the coffins.
Note: Must know steel release
Note: Must be taught by ~Korra~
Note: Usable 3 times

______________
±± Declined ±±
into the what? IWR? Besides one technique is very similar to this.

My steel bio

(Koton: Hagane no bodi) Steel Release: Body of Steel
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra costs: 40
Damage points: N/A
Description: The user will channel their koton chakra throughout their whole body. This being an more advance jutsu of Steel Release: Impervious Armour their whole body will be covered steel giving them protection from ninja tools taijutsu attacks. But due to its metal properties it leaves the user vulnerable to lightning based techniques. This can defend up to S rank Taijutsu.
Note: Must know Steel Release
Note: Must be taught by ~Korra~
Note: Usable 2 times
Note: No Steel Release the next turn

______________
±± Declined ±±
How long that it last? Needs additional restriction.

The jutsu I made from is B rank and can block up to B rank >_>
Feel free to edit ^_^
 
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Seblax

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Re: ±±Custom Jutsu Submission±±

Earth Style: Snake's Den - Doton: HabiHora

Rank: A
Type: Supplementary/Defense
Range: Long
Chakra cost: 30
Damage points: -
Description: By simply form one handseal and hit the ground with his palm, the user creates a huge tunnel underground or multiple tunnels all around the battle field. These tunnel(s) can be used to hide form current techniques, or to trap the enemy underground. This jutsu's benefits is preventing the enemy from using some water and wind jutsus the require being in the mid air or close to a water source to be used. It can also be used to unbalance the enemy and catch them off gourd.
-Can only be used twice times per battle.
-No A rank or higher earth jutsus next turn.

______________
±± Declined ±±
Blue part makes no sense.
Deleted the part in blue you:

Earth Style: Snake's Den - Doton: HabiHora

Rank: A
Type: Supplementary/Defense
Range: Long
Chakra cost: 30
Damage points: -
Description: By simply form one handseal and hit the ground with his palm, the user creates a huge tunnel underground or multiple tunnels all around the battle field. These tunnel(s) can be used to hide form current techniques, or to trap the enemy underground. It can also be used to unbalance the enemy and catch them off gourd.
-Can only be used twice times per battle.
-No A rank or higher earth jutsus next turn.

______________
±± Declined ±±
How can this be used to trap your enemy or to unbalance him and catch him off "gourd"?

Magnetism Release: Flying Spark - : Haisen Pikapika

Rank: S
Type: Attack/Supplementary/Defense
Range: Short/Long
Chakra cost: 45
Damage points: -
Description: The user channel his magnism chakra into a matel weapon as he/she throw it. The weapon could be anything from a sword to kunais and shurkiens. The weapon act as a magnate to lightening based technqiues, attarcting any lightening technique at short range of it to fuse with it, giving the weapon the strenght of it and covering it with electricity. This technque can be used to extend the range of a lightening jutsu and/or redirct lightening techniques to the direct the weapon was thrown at, making it perfect for both attack and defense.
-Can only be used once times per battle.
-The user must have mastered using magnetism.

______________
±± Declined ±±
use proper chakra info before we even check this.

My Custom weapon:

( Kazenomai ) - One who Dances with the Wind
Rank: S
Type: Offensive, Supplementary and Defence
Range: Short - Long
Chakra cost: 40 (-10 per turn maintaining chakra form)
Damage points: (Dependent upon rank of techniques used with the weapon)
Description: Kazenomai is a unique customized weapon which has a material construct of a long chain reaching 10 meters in length and connected at each end two detachable handles. By concentrating their chakra throughout the chain and then they are capable of creating dence chakra ethereal weapons on each side. One of the two weapons is a Giant Warfan that is highly concentrated and is capable of cutting as sharply as a regular sword and can be used defensively as a shield or offensively to use cut or swat opponents with the flat edge of the fan. The second weapon is a cat of nine tails with which has strong concentrated chakra whips with sharp hooks along the whips. The whips themselves are 3 feet long and the user can use them in a variety of ways to shred or bind their target and their limbs. The user is capable of changing the chakras composition in both the weapons. The user can use earth nature for the cat of nine tails and wind nature for the Giant war fan.
Abilities:

The user can use any generic abilities that utilize the Giant War fan.
Level 1: B rank level
The user uses earth nature manipulation in their cat of nine tails chakra ethereal weapon and by using the properties of earth nature they can then manipulate their cat of nine tails and make it travel underground where they then use it to appear beneath the opponent and using the hooks to latch onto the opponents flesh and making them immobile and vulnerable to attacks.
Note: Ability counts as Technique useage.

Level 2: A rank Level
The user uses their wind nature manipulation to create the Giant Wind fan. This makes the Giant wind fan capable of cutting through Lightning techniques B rank and below and the user can also generate gusts of wind or sickles maximum of 3 per use equivalent to A rank in power that reach up to long range.
Note: The wind release abilities can only be used three times per battle but the cutting through B rank techniques merely counts as a technique useage.

Level 3 S rank Defensive barrier.
This ability allows the user to channel their chakra throughout their entire weapon and then by spinning the entire weapon around then by the chain they release the chakra to create a defensive barrier capable of defending against incoming techniques equal to S rank and below from all directions.
Note: Can only be used once per battle and counts as one of the users three per turn techniques.

Note: The user cannot use multiple elemental chakra etheral weapons at the same time as requires extensive chakra control from Yin-Yang to use dual element simultaniously.
Note: This weapon can only be used by Asskickulator.

______________
±± Declined ±±
Description is messy. Try making it make more sense. Describe these "ethereal" weapons better. A cat? How is that a weapon?
Thanks to the Great Zen who actually helped me a lot with making it:

♆ Kazenomai- One who Dances with the Wind ♆
Rank: S
Type: Offensive, Supplementary and Defense
Range: Short - Long
Chakra cost: 40 (-10 per turn maintaining chakra form)
Damage points: (Dependent upon rank of techniques used with the weapon)
Description: Kazenomai is a unique customized weapon which has a material construct of a long chain reaching 10 meters in length and connected at each end two detachable large-ring-handles. By concentrating their chakra throughout the chain and then they are capable of creating dence raw chakra weapons on each side. One of the two weapons is a Giant Warfan that is highly concentrated and is capable of cutting as sharply as a regular chakra enhanced sword and can be used defensively as a shield or offensively to use cut or swat opponents with the flat edge of the fan. The second weapon is a Cat O' Nine Tails with which has strong concentrated chakra whips with sharp hooks along the whips. The whips themselves are 3 feet long and the user can use them in a variety of ways to shred or bind their target and their limbs or even pulling the user to a nearby place. The user is capable of changing the chakras composition in both the weapons. The user can use earth nature for the cat of nine tails and wind nature for the Giant war fan.
Abilities:

The user can use any generic abilities that utilize the Giant War fan.

Level 1: B rank level - Swamp of Snakes
The user uses earth nature manipulation in their cat of nine tails chakra ethereal weapon and by using the properties of earth nature they can then manipulate their cat of nine tails and make it travel underground where they then use it to appear beneath the opponent and using the hooks to latch onto the opponents flesh and making them immobile and vulnerable to attacks.
Note: Ability counts as Technique usage.

Level 2: A rank level - Blooming
The user manipulate an addition amount of chakra to repair the broken parts of his weapon. Can not repair the orginal chain's parts with this technique.
Note: Ability counts as Technique usage. Can only be used Twice.


Level 3 S rank - Blessings Of Kazenomai
This ability allows the user to channel their chakra throughout their entire weapon and then by spinning the entire weapon around then by the chain they release the chakra to create a defensive barrier capable of defending against incoming techniques equal to S rank and below from all directions.
Note: Can only be used once per battle and counts as one of the users three per turn techniques.

Note: The user cannot use multiple elemental chakra etheral weapons at the same time as requires extensive chakra control from Yin-Yang to use dual element simultaneously.
Note: This weapon can only be used by Asskickulator.
Note: Can't use more than one technique of the weapon's level techniques at the same turn.



______________
±± Declined ±±
The 3 techniques they can use should be submitted separately.

Magnetism Release: Flying Spark - : Haisen Pikapika

Rank: S
Type: Attack/Supplementary/Defense
Range: Short/Long
Chakra cost: 40(+10 if used against an A rank technique and +20 if used against a S rank technique)
Damage points: -(Depends on the redirected technique if it was redirected at the enemy)
Description: The user channel his magnism chakra into a matel weapon as he/she throw it. The weapon could be anything from a sword to kunais and shurkiens. The weapon act as a magnate to lightening based technqiues, attarcting any lightening technique at short range of it to fuse with it, giving the weapon the strenght of it and covering it with electricity. This technque can be used to extend the range of a lightening jutsu and/or redirct lightening techniques to the direct the weapon was thrown at, making it perfect for both attack and defense.
-Can only be used once times per battle.
-The user must have mastered using magnetism release.
-The user must keep his chakra channeling into that weapon to maintain the lightning and empower its force field of keeping the electricity bend to it.
-Can not work against Raiton: Kirin.

______________
±± Declined ±±
Don't resubmit.
 
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Houdinii

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Re: ±±Custom Jutsu Submission±±

(Doton: Kasui Seisha)-Earth Release: Spike Volley
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 40
Description: The user will perform the Snake>Ox hand seals and the a small patch of ground up to mid range from the enemy will form silently into medium sized sharp spikes that are angled towards them. They will then shoot a volley of sharp rocks at the enemy, attempting to impale them. The spikes will then later reform their tips and with another Snake hand seal they can shoot more volleys at the enemy, shifting themselves to aim at the opponent as long as they stay in mid-range from the original location of their creation. The spikes will remain indefinitely as long as they are not destroyed.

Note:
~The user can only shoot one volley per turn due to the tips reforming
~Can only be taught by xHoudinii

Cleared up the confusion with the useage per turn
~Declined~ The Spikes should not last indefinitely
(Doton: Kasui Seisha)-Earth Release: Spike Volley
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 40
Description: The user will perform the Snake>Ox hand seals and the a small patch of ground up to mid range from the enemy will form silently into medium sized sharp spikes that are angled towards them. They will then shoot a volley of sharp rocks at the enemy, attempting to impale them. The spikes will then later reform their tips and with another Snake hand seal they can shoot more volleys at the enemy, shifting themselves to aim at the opponent as long as they stay in mid-range from the original location of their creation. The spikes will remain for 3 turns as long as they are not destroyed.

Note:
~The user can only shoot one volley per turn due to the tips reforming
~Can only be taught by xHoudinii

Cleared up the confusion with the useage per turn

______________
±± Declined ±±
Similar to a multitude of techniques.
 
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Illyasviel

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Re: ±±Custom Jutsu Submission±±

(Bakuton:Rokotsu Chikara)-Blast Release:Blunt Force
Type:Offensive
Rank:C
Range:Mid
Chakra:15
Damage:30
Description:The user will take a small piece of clay from his pouch,throw into into the air and inlarge it into a roughly spherical object the size of the basketball and launch it at the opponent at high speed.
~The clay object can not explode.
~Can be used only by Deidara bio's
||Declined|| How does this technique do damage if it does not explode?

(Bakuton:Kyasuto Ami)-Blast Release:Cast Net
Type:Offensive/Supplementary
Rank:A
Range:Short
Chakra:30
Damage:60
Description:The user from the air will create a circular net made out of clay and infused with the users chakra.The user then when he is above the opponent will throw the net wich will inlarge into a net with a 2m radius.When falling onto the opponent the ends of the net will burrow underground preventing the opponent from simply shaking it off.The net is also hard to cut because it is infused with the users chakra.The user can then perform a hand seal and detonate the net.
~Can be used only from above the opponent.
~Twice per battle only.
~Can be used only by Deidara bio's
||Approved||

(Bakuton:Nendo Sitora)-Blast Release:Clay Stitches
Type:Offensive/Supplementary
Rank:A
Range:Short
Chakra:30
Damage:60
Description:The user from the maximum Distance of 2m from the opponent will release two streams of clay that resemble ropes down his feet into the ground.The ropes of clay have needle like,very sharp tips and they are of 1cm radius.The ropes of clay will then emerge from the ground and sew the opponents feet (or any other body part that has contact with the ground) to the ground so the opponent can't move.The user can then detonate the stiches blowing up a large part of the opponent's feet.
~Can be used only twice per battle.
~Can be used only by Deidara bio's.
||Approved||
 
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Awkward Linguist

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Re: ±±Custom Jutsu Submission±±

(Mizu rirīsu:-Sui disuku) | Water Release: water disk
Type: Offensive/Defensive
Rank:A
Range:Short-Long
Chakra: 30
Damage: 60
Description: The user raises his dominant hand towards the sky. He then gathers water source nearby and holds it on his palms. Just after this he compresses and condenses the water. By using shape manipulation, he gives it the form of a disk. When finished this, he rotates the water clockwise/ant-clockwise really fast, then throws it at the target. If spinning fast enough, it can slice through rocks. To give it more slicing power, the user can channel lightning chakra in it, making it very powerful.

►Can only be used by UchihaMadara01
► Requires water source

(Kasai rirīsu: Kasai shuriken): Fire release: Fire shurikens
Type: Offensive/Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user fills their throat in Katon, then inhales. The user then exhales and while exhaling, the user infuses Katon chakra into his breath. The user spew out some 5 balls of fire. And by using shape manipulation, the user give the balls of fire the shape of a shuriken. If wanted, the user can use wind jutsu to make the fire shurikens bigger and deadly.

►Can only be used by UchihaMadara01

(Kaminari rirīsu: Kaminari shuryūdan) | lightning release: lightning grenade
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user gather and concentrates lots of lightning into their palm. The user then gives it a form of a ball. When the user's done this, he can drop the lightning ball near the opponent and the will explode into lots of powerful lightning waves which fly everywhere, and destroy nearly everything. The lightning explodes within 3 seconds when dropped.

►Can only be used by UchihaMadara01
►Can only be used 2 times per battle.

||All Declined|| Do not Resubmit
 
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Xylon

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Re: ±±Custom Jutsu Submission±±

Blaze Luminous (Bureizuruminasu)
Rank: S
Type: Defense/Offensive
Range: Short-Mid
Chakra cost:
Damage Points: N/a
Description: The technique is a principle guided defensive and counter-offensive method. Using the users multiple swords, he levitates them forwards and makes them spin. By applying chakra the user creates a energy shield to defend against incoming threats. Aside from the durability of the shield itself the rotation redirects the attacks towards the sides. By adding lightning chakra, user could create an electric storm infront that extends till mid-range. The storm is capable of completely repelling metallic objects and paralyzing human targets.
Note: Can defend against up to S rank techniques thrice per battle.
-The swords are heated by the rotations and thus cannot be held the following turn.

______________
±± Declined ±±
Chakra cost? If it creates that storm it does damage right? How many swords do you need?

(the ordinary chakra shield blocks A ranks with ease i thought i improved upon it, feel free to edit this to what that fits)

Sealing Technique: Formulae Battle Method (Fuinjutsu:Teishiki Kaisen shikuchi)
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30(per formulae)
Damage Points: N/a
Description: The technique allows the user to write formulae around existing seals to slightly alter them to the users benefit. Formulae:
Add/remove a function: By placing the formulae around the seal, the user could add or remove a function(I.e. activate upon contact with a lightning release technique, make transcription seals)
Encryption: The formula combines and or locks seal(s) within the formulae while retaining their functionality(optionally) to make it easier to manage them or harder to decode them.
Ghost: For techniques that relay information to the user or activate upon certain events, the formulae written makes the target appear as someone or something else(according to the seal) or entirely disappear the user.
Link Block/Reroute: The formula works on techniques that creates a link/contract between people. Using the formulae the user could block/sever the links or reroute it to another person somehow linked to the seal/contract. However the user cannot change/reciprocals the roles between the user and opponents.(I.e. Using the seal the opponent sucks chakra from the user. The formula cannot make it so the user sucks chakra from the opponent which falls in the category of rewriting seals).
Note: Requires physical contact with the seal being altered.
-Works on specific sealing techniques that are in formulae or kanji, Cannot be applied of barriers and forbidden. Cannot alter seals tattooed on the ninja.
-Cannot be used on S rank sealing techniques used by the opponents. But still could be applied on the users own S ranks.

______________
±± Declined ±±
The blue segments need more explanation and examples. Add that it can only edit a seal once (to add, remove or edit something) and can't be done multiple times for multiple effects on the same seal. Also, in battle, it can only be used 4 times. If you decide to combine seals that you'll use prepared, you need to post this tech.
Blaze Luminous (Bureizuruminasu)
Rank: S
Type: Defense/Offensive
Range: Short-Mid
Chakra cost: 40(+15 for electric storm)
Damage Points: 60

Description: The technique is a principle guided defensive and counter-offensive method. Using the users multiple swords, he levitates them forwards and makes them spin. By applying chakra the user creates a energy shield to defend against incoming threats. Aside from the durability of the shield itself the rotation redirects the attacks towards the sides. By adding lightning chakra, user could create an electric storm infront that extends till mid-range. The storm is capable of completely repelling metallic objects and paralyzing human targets.
Note: Can defend against up to S rank techniques thrice per battle.
-The swords are heated by the rotations and thus cannot be held the following turn. Requires a minimum of 3 swords.
____________
-Approved-


Sealing Technique: Formulae Battle Method (Fuinjutsu:Teishiki Kaisen shikuchi)
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30(per formulae)
Damage Points: N/a
Description: The technique allows the user to write formulae around existing seals to slightly alter them to the users benefit. Formulae:
Add/remove a function: By placing the formulae around the seal, the user could add or remove a function(I.e. activate upon contact with a lightning release technique, make transcription seals). Usable once per battle.
Encryption: The formula combines and or locks seal(s) within the formulae while retaining their functionality(optionally) to make it easier to manage them or harder to decode them.(e.g. If applied on two seals, it would form sort of an outer layer around the merged seals, and like a pattern this layer must be removed before the opponent could access the other seals. This makes it time consuming in short an encryption/a security method)
Ghost: For techniques that relay information to the user or activate upon certain events, the formulae written makes the target appear as someone or something else(according to the seal) or entirely disappear the user.(FTG for instance relay information to users, if im marked with my opponent's seal i could quickly alter it to make it seem like im his allyo or just a rock. If a seal is set to activate after death i could make the person appear dead to activate the seal prematurely)
Link Block/Reroute: The formula works on techniques that creates a link/contract between people. Using the formulae the user could block/sever the links or reroute it to another person somehow linked to the seal/contract. However the user cannot change/reciprocals the roles between the user and opponents.(I.e. Using the seal the opponent sucks chakra from the user. The formula cannot make it so the user sucks chakra from the opponent which falls in the category of rewriting seals).
Note: Requires physical contact with the seal being altered.
-Works on specific sealing techniques that are in formulae or kanji, Cannot be applied of barriers and forbidden. Cannot alter seals tattooed on the ninja.
-Cannot be used on S rank sealing techniques used by the opponents. But still could be applied on the users own S ranks. Usable 4 times if used during a battle. Must post this technique in battle if the user decides to combine existing seals applied on his body.

Side note: I plan to create FTG presets in my biography, i.e. Seal Type A: Normal FTG formula. Seal Type B: Edited to activate and transport back to base where to user loses consciousness or will to fight. Normal restrictions will apply like this seal counts to the total 4 uses of Flying thunder. Tell me if i can or cant do this.
____________
-Declined-
Simply no.

____
New submission:
Virus Seal: Sealing Disorder Attack (Byoukin Fuuin: Hitei Tsutome)
Rank: A
Range: Short-Mid
Type: Supplementary
Chakra Cost: 30
Damage Points: N/a
Description: Hitei Tsutome is a malicious sealing destruction method which breaks down a seal by corrupting it and overloading its usage. The user performs a series of hand seals and sealing formulas extend from his feet or hand and reaches the desired seal(or whichever object linked to the seal). Once in contact, the formula corrupts the sealing technique and replicates itself around all seals/object linked to it. The formula then sends constant blank requests for seal activation from everywhere the virus has replicated itself to, effectively overloading the processing abilities of the target or the seal breaking it down and/or rendering it unusable.
Note: Usable 4 times in a battle.
-Cant corrupt forbidden techniques.
-Sealing techniques that don't retain the functionality of information relay(E.g. Four Violet Flames battle Encampment) or are limited to trapping/sealing something are completely unaffected.
Example of usage.
FTG formula is an information relaying seal that acts similar to a reverse summoning technique activated on the users will. If the virus reaches a FTG formula, it'll replicate itself and send requests to summon the user. This would create a massive confusion as the user wont be able to identify which seal leads to where(Since the seal is a corruption as well as a denial of service) . Being unable to process this the user fails to use the technique and would probably end up somewhere else unintended.
____________
-Declined-
You know why.
 
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Troyard

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Re: ±±Custom Jutsu Submission±±

Resubmitting

Kuchiyose no jutsu Aokakesu: Raw | Summoning : Raw
Type: Summon
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: The user focuses their chakra and performs the dragon hand seal or swipe their blood on their blue jay tattoo Summoning Raw, the Blazing blue jay. Raw is Light..'s personal Blue jay. Raw is about half the size of Gamabunta, and can travel up to 100 miles per hour. This Blue Jay trained in a very hot area so he is able to be immune to B-rank and lower Fire. Its not only the area that he trained in made him immune, it is because of his special Red and Black feathers which are different from other Blue Jays because they have Blue and Black feathers. The blue Jays special ability allows him to Flap his wings releasing a heat wave that is equaled to an S-rank fire technique. Raw can also use A-rank and lower Fire techniques without handseals.The Only problem is he is only able to use this technique two times per match. Raw also has the ability to speak fluent English.

-Can only be summoned by Light...
-Can only be summoned once a match
-Stays on the field for 3 turns
-Is able to fly at-least one Ninja
-Summoner must hold the Blue Jay contract and Master Fire
Changed size

______________
±± Declined ±±
No forbidden animal summons.

--------------------------------------------------------------------------------------

Kuchiyose no jutsu Aokakesu: Maikuro Aokakesu | Summoning : Micro Blue Jays
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: For this technique the user performs The Ram hand seal, then slams his hand on the floor summoning 4 blue jays, Alpha, Beta, Omega and Gama. These four Blue Jays are specialized Blue Jays used for tracking purposes. Because there are four of them, they can track up to four targets and they have a telepathic connection with their summoner allowing him to know the exact location. Another reason that makes these blue Jays so special is because they are able to camaflauge with the surrounding and track the opponent without them knowing. After the Blue Jay learns where the opponent ninja is going they send back the information to their summoner and then poof away. The blujays are about 1ft tall and can fly at the speed of a Special Jounin.

-Can be summoned 1 time per battle
-Can only be use by summoners who signed the Blue Jay contract
-Needs to be Sannin or higher to summon
-Able to follow the opponent for up to 4 turns
-Must master atleast four of the basic 5 elementsMade it only useable Once, and must have masterey over four of the basic 5 elements


______________
±± Declined ±±
Howard has a very similar summon. Don't resubmit.

Resubmitting

Kuchiyose no jutsu Aokakesu: Raw | Summoning : Raw
Type: Summon
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user focuses their chakra and performs the dragon hand seal or swipe their blood on their blue jay tattoo Summoning Raw, the Blazing blue jay. Raw is Light..'s personal Blue jay. Raw is about half the size of Gamabunta, and can travel up to 100 miles per hour. This Blue Jay trained in a very hot area so he is able to be immune to B-rank and lower Fire. Its not only the area that he trained in made him immune, it is because of his special Red and Black feathers which are different from other Blue Jays because they have Blue and Black feathers. The blue Jays special ability allows him to Flap his wings releasing a heat wave that is equaled to an S-rank fire technique. Raw can also use A-rank and lower Fire techniques without handseals.The Only problem is he is only able to use this technique two times per match. Raw also has the ability to speak fluent English.

-Can only be summoned by Light...
-Can only be summoned once a match
-Stays on the field for 3 turns
-Is able to fly at-least one Ninja
-Summoner must hold the Blue Jay contract and Master Fire
Changed size and rank

______________
±± Declined ±±
Too big for a bird. No Real Life speed; use Narutoverse comparison to establish a definition of speed. Heat wave? Visible? And it should count as a move same as he using his techniques.

----------

New Submission:


Hyōrinmaru | Ice Ring
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The weapon Hyōrinmaru was forged by a master blacksmith from the village Kirigakure. This weapon is the prized position of the Yuki can which allows only a specific Yuki to weild it. That Yuki is Toshiro . It has been said in legends that hyorinmaru went through the massive clan war and servived with little damage. The user of this sword gets a +15 damage point boost on every Ice Release jutsu used, as well as slowly freezing anything it comes in contact with. Hyōrinmaru looks like a normal katana with the exception of the guard, which is in the shape of a four-pointed bronze-colored star. Its hilt is light blue and sheath dark blue. The sheath completely dissolves when he draws his sword. The sword is somewhat longer than most Katana, at about 1.4 meters long, making it taller than Hitsugaya, preventing him from wearing it at the hip. Instead he carries it on his back by his green sash over his right shoulder. The sword has the Ability to channel Water,wind and Ice release chakras through the sword.

  • When Imbued with Water chakra, the sword can slash releasing a B rank wave of water depending on the way the user slashes. This Ability can only be used once per battle
  • When imbued with wind chakra the user can slash creating a B rank tornado of wind from any direction to hit the foe. The tornado is very fast and form in about 5 seconds. This ability can only be used once per battle
  • Hyōrinmaru's most special ability allows it to create ice out of Ice out of any near by water source. After the user imbues the sword with Ice yhe sword then gets a Light blue tint. After the sword gets the tint the user can then swipe/slash across horizontally or vertically releasing a large amount of ice shards. The shards are equaled to a A rank ice technique
-The wave of ice counts for 2 of the users jutsu
-Special abilities can only be used once per battle
-Must master water/wind and start ice training
-Must be Kage rank or higher to wield
-Must have a Toshiro Hitsugaya biography
-Can only be Used by Light...
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Dropping:


______________
±± Declined ±±
Don't resubmit. No elemental boosting swords.
 
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