[ARCHIVE] Custom Jutsu Submission - II

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Elmage G Ace

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Re: ±±Custom Jutsu Submission±±

~resubmitting~​

(hagane kiba)steel fang
Type: Weapon
Rank: A-Rank
Range: short/mid Range
Chakra:30
Damage:60
Description: The steel fang was a gift from an old sage which elmage saved from a wild bear on his way back from a mission, the sage saw the courage portrayed by elmage in defeating the bear, and so gave elmage the steel fang as a sign of appreciation, and for his display of courage.
The steel fang is a 18 Inches double-edge dagger(like a sword really, but much shorter) made of japanese steel, and a silver handle, it is much easier to wield than a normal sword, but also longer than a normal dagger.On the blade, the words "iyoku mamoru" which means will to protect. are encrpted
Effects:
Fire chakra: When fire chakra is channeled through it, the blade becomes engulfed in flames make it's cut more deadly when used on the victim, it also stores a small amount of the fire chakra that can be used to create an outburst of flames from the pointed end, at the target.

Lightning Chakra: when lighning chakra is passed through it, it become really sharp just like any other blade, but it also stores a small amount of lightning chakra which will be used, based on the principle electro magnet, to attract, repel, deflect any metal object/ weapons to or away from the blade(magnetic lightning), however if the users wind/lightning chakra is channeled through the weapon, it won't be affected. To use it, the user swings his sword in the direction he wants the weapon to move eg left/right-deflection, forward-repulsion.

-The user must have started training up to C-Rank to use its traits
-Must be jounin and above to use it
-Can only be used for 4 turns
-since its take the users chakra, the effects reduce in power with each turn its used
-Cannot use magnetic lightning properties on large weapons
-Can be thrown towards target
-must be state in bio/at the beginning of battle to use it

(katon:jigoku hando) fire release: hell hand
Type: Attack/defend
Rank: A
Range: Short/long
Chakra: 30
Damage: 60
Description: the user stretches out his hand towards his opponent, with his fingers curved like claw form, he then channels his chakra through his hand and release a gaint bullet of fire in the shape of his hand that causes a massive explosion on impact.

-can only be used once per match
-user cannot use fire for two turns
-the user cannot use jutsu which require seals in the same turn
~resubmitting~ as it was never checked​

(hagane kiba)steel fang
Type: Weapon
Rank: A-Rank
Range: short/mid Range
Chakra:30
Damage:60
Description: The steel fang was a gift from an old sage which elmage saved from a wild bear on his way back from a mission, the sage saw the courage portrayed by elmage in defeating the bear, and so gave elmage the steel fang as a sign of appreciation, and for his display of courage.
The steel fang is a 18 Inches double-edge dagger(like a sword really, but much shorter) made of japanese steel, and a silver handle, it is much easier to wield than a normal sword, but also longer than a normal dagger.On the blade, the words "iyoku mamoru" which means will to protect. are encrpted
Effects:
Fire chakra: When fire chakra is channeled through it, the blade becomes engulfed in flames make it's cut more deadly when used on the victim, it also stores a small amount of the fire chakra that can be used to create an outburst of flames from the pointed end, at the target.

Lightning Chakra: when lighning chakra is passed through it, it become really sharp just like any other blade, but it also stores a small amount of lightning chakra which will be used, based on the principle electro magnet, to attract, repel, deflect any metal object/ weapons to or away from the blade(magnetic lightning), however if the users wind/lightning chakra is channeled through the weapon, it won't be affected. To use it, the user swings his sword in the direction he wants the weapon to move eg left/right-deflection, forward-repulsion.

-The user must have started training up to C-Rank to use its traits
-Must be jounin and above to use it
-Can only be used for 4 turns
-since its take the users chakra, the effects reduce in power with each turn its used
-Cannot use magnetic lightning properties on large weapons
-Can be thrown towards target
-must be state in bio/at the beginning of battle to use it

______________
±± Already Checked ±±


(katon:jigoku hando) fire release: hell hand
Type: Attack/defend
Rank: A
Range: Short/long
Chakra: 30
Damage: 60
Description: the user stretches out his hand towards his opponent, with his fingers curved like claw form, he then channels his chakra through his hand and release a gaint bullet of fire in the shape of his hand that causes a massive explosion on impact.

-can only be used once per match
-user cannot use fire for two turns
-the user cannot use jutsu which require seals in the same turn
-can only be taught be elmage

______________
±± Already Checked ±±



(Doton: iwa tama) earth release: rock bullets
Type: Attack
Rank: C
Range: Short/mid
Chakra: 15
Damage: 30
Description: the user channels his chakra into the earth in front of him and perform the snake seal, then out of the earth in front of him, he shapes several small rocks and shoots at the opponent. It can't kill the opponent, but can cause wounds on his body.

-can only be used three times
-requires fine chakra control
-can only be taught by elmage

______________
±± Declined ±±
Don't resubmit.
 
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Troyard

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Re: ±±Custom Jutsu Submission±±

Aokakesu Gigei: Hane kiyanon | Blue Jay Arts: Feather Canon
Type: Attack
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description:The user focuses his/her chakra and performs the Dragon hand seal. After the user performs the handseal they then releases their chakra into the air, thus allowing a large amount of blue Jay feathers that then creates a large canon ball. This ball is about the size of a C rank fireball but moves at the speed of a normal projectile.

-The user must have signed the Blue Jay contract
-The user must have mastered Wind
-must be sannin or higher to use
~Declined~ A Canon of Feathers? Really?
------------------------------------------
Kuchiyose no jutsu Aokakesu: Raw | Summoning : Raw
Type: Summon
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: The user focuses their chakra and performs the dragon hand seal or swipe their blood on their blue jay tattoo Summoning Raw, the Blazing blue jay. Raw is Light..'s personal Blue jay. Raw is about the size of Gamabunta, and can travel up to 100 miles per hour. This Blue Jay trained in a very hot area so he is able to be immune to B-rank and lower Fire. Its not only the area that he trained in made him immune, it is because of his special Red and Black feathers which are different from other Blue Jays because they have Blue and Black feathers. The blue Jays special ability allows him to Flap his wings releasing a heat wave that is equaled to an S-rank fire technique. Raw can also use A-rank and lower Fire techniques without handseals.The Only problem is he is only able to use this technique two times per match. Raw also has the ability to speak fluent English.

-Can only be summoned by Light...
-Can only be summoned once a match
-Stays on the field for 3 turns
-Is able to fly at-least one Ninja
-Summoner must hold the Blue Jay contract and Master Fire
~Declined~ A bird the size of Gamabunta. I don't think so.
-----------------------------------------------------------------
Kuchiyose no jutsu Aokakesu: Maikuro Aokakesu | Summoning : Micro Blue Jays
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: For this technique the user performs The Ram hand seal, then slams his hand on the floor summoning 4 blue jays, Alpha, Beta, Omega and Gama. These four Blue Jays are specialized Blue Jays used for tracking purposes. Because there are four of them, they can track up to four targets and they have a telepathic connection with their summoner allowing him to know the exact location. Another reason that makes these blue Jays so special is because they are able to camaflauge with the surrounding and track the opponent without them knowing. After the Blue Jay learns where the opponent ninja is going they send back the information to their summoner and then poof away. The blujays are about 1ft tall and can fly at the speed of a Special Jounin.

-Can be summoned 2 time per battle
-Can only be use by summoners who signed the Blue Jay contract
-Needs to be Sannin or higher to summon
-Able to follow the opponent for up to 4 turns

~Declined~ Restrict it more. And make it usable only once.
Resubmitting

Kuchiyose no jutsu Aokakesu: Raw | Summoning : Raw
Type: Summon
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: The user focuses their chakra and performs the dragon hand seal or swipe their blood on their blue jay tattoo Summoning Raw, the Blazing blue jay. Raw is Light..'s personal Blue jay. Raw is about half the size of Gamabunta, and can travel up to 100 miles per hour. This Blue Jay trained in a very hot area so he is able to be immune to B-rank and lower Fire. Its not only the area that he trained in made him immune, it is because of his special Red and Black feathers which are different from other Blue Jays because they have Blue and Black feathers. The blue Jays special ability allows him to Flap his wings releasing a heat wave that is equaled to an S-rank fire technique. Raw can also use A-rank and lower Fire techniques without handseals.The Only problem is he is only able to use this technique two times per match. Raw also has the ability to speak fluent English.

-Can only be summoned by Light...
-Can only be summoned once a match
-Stays on the field for 3 turns
-Is able to fly at-least one Ninja
-Summoner must hold the Blue Jay contract and Master Fire
Changed size

______________
±± Declined ±±
No forbidden animal summons.

--------------------------------------------------------------------------------------

Kuchiyose no jutsu Aokakesu: Maikuro Aokakesu | Summoning : Micro Blue Jays
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: For this technique the user performs The Ram hand seal, then slams his hand on the floor summoning 4 blue jays, Alpha, Beta, Omega and Gama. These four Blue Jays are specialized Blue Jays used for tracking purposes. Because there are four of them, they can track up to four targets and they have a telepathic connection with their summoner allowing him to know the exact location. Another reason that makes these blue Jays so special is because they are able to camaflauge with the surrounding and track the opponent without them knowing. After the Blue Jay learns where the opponent ninja is going they send back the information to their summoner and then poof away. The blujays are about 1ft tall and can fly at the speed of a Special Jounin.

-Can be summoned 1 time per battle
-Can only be use by summoners who signed the Blue Jay contract
-Needs to be Sannin or higher to summon
-Able to follow the opponent for up to 4 turns
-Must master atleast four of the basic 5 elementsMade it only useable Once, and must have masterey over four of the basic 5 elements


______________
±± Declined ±±
Howard has a very similar summon. Don't resubmit.
 
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Seblax

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Re: ±±Custom Jutsu Submission±±

Earth Style: Snake's Den - Doton: HabiHora

Rank: A
Type: Supplementary/Defense
Range: Long
Chakra cost: 30
Damage points: -
Description: By simply form one handseal and hit the ground with his palm, the user creates a huge tunnel underground or multiple tunnels all around the battle field. These tunnel(s) can be used to hide form current techniques, or to trap the enemy underground. This jutsu's benefits is preventing the enemy from using some water and wind jutsus the require being in the mid air or close to a water source to be used. It can also be used to unbalance the enemy and catch them of gourd.
-Can only be used twice times per battle.
-No A rank or higher earth jutsus next turn.

______________
±± Declined ±±
Blue part makes no sense.

Earth Style: Side Sliding

Rank: A
Type: Supplementary/Defense
Range: Short/Long
Chakra cost: 30
Damage points: -
Description: An advance handy earth based technique, forming the rat handseal, the user, using his earth natured chakra, moves the 1 meter square beneath him slide toward a direction which is most likely the left or the right to mid range of his previous location. By that, the user could get away from incoming attacks.
-Can only be used three times per battle.

______________
±± Declined ±±
Japanese name?

Huge fan Charger- Uchiwa no Tosshin

Rank: S
Type: Deffensive
Range: Long
Chakra cost: 40
Damage points: -
Description: Using his huge fan and his skillful chakra control learned as a puppeteer. The user is to create a thick layer of chakra above the fan's surfs at front side. Using that layer to protect himself from any S rank jutsu that this huge fan could cover.
-Can only be used by a huge fan puppet user.

______________
±± Declined ±±
Similar to a multitude of "Chakra Shield" techniques.
 
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Necron

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Re: ±±Custom Jutsu Submission±±

(Raiton: Kage sakusei) Lighting Release: Shadow Creation
Type: Supplementary
Rank:B
Range: Short
Chakra:30
Damage: N/A
Description: By following the same process to create a lighting shadow clone, the user will only create weapons out of his raiton chakra (just like the weapons of the Lighting shadow clone). The weapon's size can vary from a small shuriken's up to 2 times the mass of the user. The number of weapons the user can create is limitless, as long as the total area the weapons cover is not larger than 2 times the size of the user. The weapons are raiton charged by default. Uppon great impact, the weapons will burst into lighting and stun anything nearby.

______________
±± Declined ±±
Similar to existing techniques.

Weapon: Blade of Obelisk
Type: Weapon
Rank: S
Range: Short
Chakra:40
Damage: 80
Description: The blade of Obelisk was created 4 million years ago, and was found in an ancient pyramid in the Land of Thunder, by Uchiha Necron. It's black blade with red edges is of the same metal as the chakra blades (Asuma's), and has the same ability. In addition, it super-compresses chakra, and makes a chakra aura around the blade. It is a ninjato of 1 meter in lenghth. On the end of the handle, there is a huge black onyx stone. It's handle is surrounded by black bandages. One can read (provided they can read hieroglyphs) the name "Obelisk the Tormentor" on the blade. When enhanced by chakra, the length of the chakra edge can be up to 10 meters. As the original handle is lost, it is assumed it was made of papyrus wood. It's current Sheath and Handle were added by Uchiha Necron, as he found nothing but the blade.

______________
±± Declined ±±
Similar to existing weapons

(Dōbutsu o shōkan: Gengar yamaarashierudā) Summoning Animal: Gengar the Porcupine Elder
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will wipe blood on their Porcupine tattoo and after performing four hand seals, the user will slam their hand on the ground, in order to summon Gengar. Gengar is a huge porcupine (same size with Gamabuda). He is of black color, and has red eyes. He always has a huge malefic grin on his face. He also has a tattoo on his forehead. He is a genius, and is an exceptional strategist. At young age, he was trained by a member of the Nara clan, and has the ability to use the Shadow Imitation Technique. He has also mastered Raiton. He has high respect for the Nara clan, and will only allow them to summon him. Gengar stays in play for 4 turns. He has a small bald spot on the right and left part of his head, and the summoner can get there safely, without being affected by his needles.

PS:
Proof I have signed the porcupine contract:
Proof I can use the shadow imitation with my Nara bio:


feel free to edit for approval...

______________
±± Declined ±±
Don't resubmit.
 
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Sindy

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Re: ±±Custom Jutsu Submission±±

(Fuuton: Ki-pu Manako on za Tori no Jutsu) Wind: Keep your eye on the Birdy technique
Type: Offensive/Defensive
Rank: B
Range: Short- Mid
Chakra: 20
Damage: 40
Description: The user sends their fuuton chakra to their right hand and molds the chakra to make a bird like shape about a foot long. The user then sends the bird like shape towards the enemy where it would stab and slice the opponent up or it would shred parts of their body, depending on where they threw the bird. It can also be used to block incoming lighting attacks up to B rank.
Note:
-Must know Fuuton up to B rank
-It's not any specific kind of bird
-Can only be taught by Sindy

______________
±± Declined ±±
Similar to existing techniques.

(Yoruyonaka Kaze) Midnight Wind
Type: Weapon
Rank: A
Range: Short
Chakra: N/A (+5 for every fuuton technique used)
Damage: N/A (+5 for every fuuton technique used against lighting)
Description: This sword was made by ancient samurai's long ago. It was made and crafted at midnight for several years. Because it was made at midnight, the design on the sword shows a stary night sky but has no effect to what the sword can really do. The sword can only use A rank wind and lower. The user infuses their wind chakra into the sword to preform wind techniques with a valid reason. It can block lighting attacks p to B rank with a valid reason as well.
You must be registered for see images
Note:
-Can only be used by Sindy

______________
±± Declined ±±
So, you can use any Wind technique through it up to A-Rank? Explain that a bit better

(Meiton: Kuro Kaigara) Dark Release: Dark Shell
Type: Defensive
Rank: A
Range: Short- Mid
Chakra: 30
Damage: 60
Description: The user takes their dark chakra and covers themselves in the dark chakra. Once covered, the user can then harden the chakra around them to make a shell or a protective shield. This can protect against wind and water attacks up to B rank
Note:
-Must have a Dark release bio
-Must have learned Dark Release up to A rank
-Shield lasts 2 turns
-Can only be taught by Sindy

______________
±± Declined ±±
This doesn't quite fit the overal use of Dark Release seen so far. Hardening chakra? Its all about raw energy and absorbing/redirecting energies.
 
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-Albel-

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Re: ±±Custom Jutsu Submission±±

(Metion: Mei Genkotsu) Dark Release: Dark Fist
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user will first cover their fist with dark chakra and then release it by punching towards the opponent. As it is released the user will use shape manipulation to shape the dark chakra into a large fist that when it makes contact it has enough force to break bone, and cause internal damage to the opponent.

~Can only be taught by AlbelTheWicked
~Must have a Dark bio

______________
±± Declined ±±
Don't resubmit.

(Metion: Ketatamashii Yaris) Dark Release: Piercing Spears
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Through the usage of (Meiton: Jajjimento) - Dark Release: Judgment, the user will send the light blue flames into the ground towards the opponent. As the flames reach underneath the desired target, the user will use shape manipulation and turn the flames into light blue flaming spears that erupt from the ground and pierce the opponent.

~Can only be taught by AlbelTheWicked
~Must have a Dark bio
~Can only be used Thrice

______________
±± Declined ±±
so you need to use 2 techs for this? or is it that this simply uses the principle behind Judgment? Its poorly explained.
 
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Vincent

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Konpyūta lu Īe) Illusion Technique: Computer says no
Type: Supplementary/Attack
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user triggers an illusion in the opponent, that every time they perform an action, an image appears in their mind of the video below, providing a constant distraction and irritation, reducing the opponent's reaction times (the opponent has the reaction time of a person 1 rank lower while this is in effect)
Note: Effect persists until properly dispelled


______________
±± Approved ±±
reduced the rank because with the effect it produces, S-Rank wasn't really fitting.
 
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-Cobalt-

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Re: ±±Custom Jutsu Submission±±

Wood Release: Whomping Willow | Mokuton: Hakushi Yanagi
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user channels his Moku chakra into a forest/tree and uses his chakra to control the branches of the trees. The user has the ability to manipulate the branches to use them as whips which attack the opponent by binding, cutting and hitting them. This technique can be applied to one or multiple trees. If no trees are present the user can use this technique to create up to 3 trees.
Note: Usable 5 times per battle.
Note:The branches can only reach targets in short range of them.
Note: Must have a Wood bio.
Note: Must be taught by -Cobalt-.
Note: Cannot affect active enemy Mokuton techniques above B-Rank.

______________
±± Approved ±±
Liked it.
 
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Rohasu

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Re: ±±Custom Jutsu Submission±±

Name: Beast Transformation: Crescent Wolf Katana [kemono ka : kuresentourufukatana]
Rank: B
Type: Supplementary
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: A Combination Transformation where a beast clone becomes a katana
It is a specialty of the Inuzuka clan members that have a special blood lineage of ninken.
The owner of the ninken molds there chakra and focus it into his/her ninkens clone, while doing this they imagine the image of a katana that has a chain that is about 4 feet in length.
He then performs 3 hand seals that are Dragon -> Snake -> Ox, after doing these hand signs his or her ninken clone will turn into a katana that is as hard as adimantium and verys in color (Color depends on the color of the ninken) the ninkens head becomes the tip of the blade, while the ninken clones k-9 teeth become the the sharp side of the blade and there spine stretches to becomes the chain, hilt, and dull side of the blade.
Furthermore, using any of the inuzuka techniques that revolve around spinning gives birth to an extraordinary power of destruction. Even thought this is your ninkens clone becoming a sword you are able to imbue Fire and Lightning Natured Chakra only into it.
NOTE:All Fire and lightning chakra that is imbued and shot at the enemy is in a low compressed form and is only c-ranked
NOTE:When a Fire or lightning Jutsu is fired at you (B-ranked and below), you can harvest the jutsu into the blade and re-direct it back to the enemy as lower ranked jutsu (ie; If lightning and Fire Jutsu is B-ranked, You re-direct it back as C-ranked jutsu, etc. etc.)
NOTE:You can only use the ability to re-direct fire and lightning jutsus 5 times through out the match
NOTE:The Chain can stores up to 7% of your lightning and fire chakra per 2 turns
NOTE:After 2 turns you can imbue the blade with the lightning and fire chakra and shoot it at the enemy (d-ranked), if you wait 4 turns to imbue the blade with lightning and fire chakra it then becomes c-ranked
NOTE:Each time you shoot your imbued chakra at the enemy it counts as a move
NOTE:Must have a ninken to use this technique
NOTE:Must be a member of the Inuzuka Clan.
NOTE:Can only be taught by myself

______________
±± Declined ±±
Simplify and reword the description to a more readable manner.
 
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Kato.

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Re: ±±Custom Jutsu Submission±±

Summoning Animal: Lions
Scroll Owner: Kato.
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background:
The lion is one of the four big cats in the genus Panthera, and a member of the family Felidae. With some males exceeding 250 kg (550 lb) in weight, it is the second-largest living cat after the tiger. Lions are the tallest of all living cats (from the shoulder). Lions are traditionally the colour Tan and the males have a large brown mane.



I'm not sure if it need more detail in the description and background >_<

______________
±± Declined ±±
Lions contract exists. Belongs to MadMax
 
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Littlefinger.

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Re: ±±Custom Jutsu Submission±±

Doton: Doroppu Bokkusu- Earth Release: Drop Box
Type: Defensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: N/A
Description: The user summons a square-shaped box of earth(without the bottom) that falls over him and those around him, protecting them. This box is able to stop attacks of all ranks except Forbidden rank and it's walls have a thickness of the 3ft. The box disappears after one turn (or earlier if the user wishes).
-Usable only twice per battle.
-User cannot perform any other Earth technique in that turn.
-Can only be taught by Naizen.

______________
±± Declined ±±
All attacks up to forbidden? remove that sentence. Also, I need a size for this box. And if is Mid-Long range you can't summon it on top of yourself...

Doton: Saikou Tsuchi Jiten- Earth Release: Ultimate Earth Spin
Type: Offensive,Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user begins to spin brutally (similar to that of the Hyuuga Clan) pushing everything around him backwards up to mid-range and also causing many large spikes to protrude from the ground in all directions, short-range from where he spun.
-The spikes extend up to short-range from where they erupted.
-Usable only thrice per battle.
-Can only be used by Naizen.

______________
±± Declined ±±
Don't resubmit. Similar to existing techniques.

Doton: Shioki Ato Mirion Nezumi- Earth Release Torment of a Million Rats
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user causes the ground to turn into 1 million spikes in the form of stone rats which keep piercing the opponent(s) by launching themselves at them and pulling them into the ground where more are.
-Spikes are fast just like normal rats.
-Usable thrice per battle.
-Can only be taught by Naizen.

______________
±± Declined ±±
Similar to existing techniques.
 
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Houdinii

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Re: ±±Custom Jutsu Submission±±

New Submission:

(Futon:Yoko Anbun )-Wind Release:Side Draft
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 25
Damage: N/A
Description:The user will perform a set of two hand seals and perform a pushing motion with one of their hands. As they do the hand seals a transparent ball of wind is formed in short range of the target, as they make the pushing motion the target is pushed in that direction.

Note:
~Can only be used 2 times
~The target cannot be pushed up or down, only on the horizontal plane.
~The target cannot be pushed more than 5m with a single use of this technique.
~Can only be taught by xHoudinii

______________
±± Declined ±±
Similar technique exists.
 
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The Seven-Scaled boy

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Re: ±±Custom Jutsu Submission±±

Futon/Suiton: Uetto Makuro Downbursto - Wind/Water Release: Wet Macro Downburst
Type: Offensive
Rank: Forbidden
Range: All ranges
Chakra: 50
Damage: 90
Description: The user will harness most of his water and wind chakra, within a cloudy enviroment, the likes of the clouds formed by the dragonfire bullet jutsu which preceeds kirin. By infusing the air within those clouds with that chakra it'll super cool it. Add that to height and suiton chakra's capacity to generate water and cool things down, and it'll creat a great mass of cold (-50°C) slicing (basic use of futon chakra) wind. Since the envieroment around the concetration of cold air is hotter, the user-chakra infused air will then precipitate at tremendous speeds downwards onto the target. It's impact will generate a deep crater while slicing and freezing whatever in vincity. The user, however is unaffected by it's effects, since it is an expression of his chakra therefore, harmless to him.
Notes: May only be used once per battle.
Notes: No futon nor suiton jutsus above B-rank for the rest of the battle.
Notes: The user is unable to perform Genjutsu, medical ninjutsu or complex techniques (S-rank or above) for 3 turns.
Notes: For the very next turn after this move, only taijutsu/kaito's taijutsu up to A-rank may be used.

Based on:

______________
±± Declined ±±
Similar to existing techniques. Namely one from McKnockout if memory serves me right.
 
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Scorps

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Re: ±±Custom Jutsu Submission±±

Closed for Grading

Ok, with Emperor busy in RL for the next few weeks, as well as Alucard and RokuNR, I'm unable to keep this thread opened without it getting completetly auto off control (which i fear has happened). For the next week (hopefully it will be one week only), the thread will be closed for checking opening up for a new cycle on friday (I hope). All members that received a ban from the CJ thread for a certain amount of cycles will receive a decrease in the ban for 1 cycle, matching what would happen if the thread was opened normally.

I hope everyone can understand and I'll promise I'll do my best to, in 7 days, clear the CFS and CJ threads and get them up and running again.

Scorps.
 

Scorps

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Re: ±±Custom Jutsu Submission±±

±± New Submission Cycle ±±

Thread finally opened for another weekly cycle of 3 techniques. The cycle starts today, the 31st of August and ends thursday the 6th of September. I ask you all to please read through eachothers submissions. Reading approved and declined submissions helps you get a grasp of what you can alter in your submissions to make them approved. Also, please refrain from trying to direct us into how to check your customs or to make edits.

Thank you all for your patience and sorry for the delay!
 

Selendrile

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Re: ±±Custom Jutsu Submission±±

(Futon: Aiorosu no Nemui Akubi)- Wind Release: Aeolus's Sleepy Yawn
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will perform two hand seals, Dragon → Horse, and then focus his wind chakra onto any spot on the battlefield. The user will form a flat circle shape, with a powerful, spiraling suction force like a vacuum. The suction has the ability to pull objects with great speeds towards it, sending it through the circle shredded and sliced due to the natural cutting properties of wind. The wind circle will release the object backwards in an uncontrollable spiraling manner, similar to how it draws the object in.
Note: Can only be taught by Selendrile
Note: Usable three times per battle
Note: No wind techniques in the same turn

-Declined-
Reduce range to mid. Define the size os the circle and what it can drag inside, including their size.


(Genjutsu: Seki)- Illusionary Technique: Floodgate
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: The user will perform three hand seals, Tiger → Serpent → Tiger, and then thrust his chakra into the brain of the opponents. As the chakra is placed into the opponent's brain, the genjutsu will fool all of the senses in believing that the flow of their chakra system is normal, and functioning normally in accordance to their own actions. Doujutsu such as the Byakugan, which detects abnormalities in the chakra flow, will be fooled into believing that the flow of chakra is undisturbed. The layering of this genjutsu produces no noticeable change upon casting it, so the transition of being placed in this genjutsu and the initiation of its affects are imperceptible. This technique is capable of affecting multiple targets within range.
Note: Can only be taught by Selendrile
Note: Usable twice per battle
Note: Effects of this technique last three turns

____________
Declined
This would make Genjutsu unreleasable something we won't ever allow. Don't resubmit.

(Suiton: Hyōmenchōryoku Seigyo)- Water Release: Surface Tension Control
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: +1 Rank
Description: The user will infuse all of his water techniques with increased surface tension after the performance of two hand seals, Boar → Ram, and adding in large amounts of suiton chakra. This technique strengthens the tendency of the surface of a liquid allowing it to resist an external force to a greater extent. As the water impacts a surface, instead of bursting apart due to the force, the water will retain it's shape and strength. If up against a technique strong than itself even after infusion, for example a higher ranked earth, the water will hit the earth, and disperse. However, the water will disperse into large spheres the size of small boulders (smaller depending on the volume of water released), due to the surface tension on the individual bodies of water. They then will remain on the battlefield until the effects of this technique wear off, where the water will lose its shape and flow like normal water. Suiton jutsu above A-rank will simply be unaffected by this technique.
Note: Can only be taught by Selendrile
Note: Can only be used on A-ranks and below
Note: Infusion lasts 3 turns; Usable twice per battle

-Declined, do not re-submit-
You're trying to add Doton characteristics to the water element o_O
 
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Akuma

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Re: ±±Custom Jutsu Submission±±

(Doton: Fuwatari Betty) Earth Release: Bouncing Betty
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: As the name of the technique implies, it allows the user to concentrate a vast amount of chakra in a selective part of the earth in order to cause an abrupt and powerful explosion. The technique, like the Rasengan, focuses on vast amounts of compression – But differs from the rasengan in that it ignores rotation and containment all together. The user will saturate a selected part of the earth – ideally within the general vicinity of an enemy target – with their chakra, compressing the earth with all their might. In the following moments, the user will ‘relieve’ this pressure, and allow the pent up energy to explode outwards in the form of a powerful explosion that covers a complete360 degrees. In this explosion, countless small, shrapnel like rock fragments will blast outwards with incredible power, moving at such speeds that they puncture the skin of anyone near with no hesitation. The technique is powerful enough to even beak Kaguya bone (by the rapid pelting), and with this knowledge, it’s easy to imagine what it would be capable of against a person or animal. The process of cpooling chakra in the ground as well as the explosions themselves is fast and abrupt, not easily sensed – There is no shifting in the earth to be felt prior to the explosion; Namely, an enemy can easily be caught off guard by this technique. The maximum size of the explosive rock before detonation would be that of a softball. The explosions are proportionate in size and power to the source material (So a softball would create a bigger explosion than a tennis ball).
~One can escape the explosion by putting a distance between himself and the explosive, or simply creating it at a safe distance away from himself. Five and a half meters would be the minimum distance to avoid harm.
~This technique can only be used thrice per battle, though not on consecutive turns.

-Declined, do not re-submit-
Similar to existing techniques.


Zius Senshu - Zeus's Bow
Type: Weapon
Rank: S rank
Range: Short
Chakra: 40 chakra
Damage: 80 damage
Description:
The user carries it as a cross in a bracelet on his right hand wrist, when wanted the user channels chakra into it and the cross changes shape and grows into a white with blue bow 6 foot large in size wich is inderstructable, of course the user carries the arrows seperatly on his back, having to state how many arrows his carrying before each match.

Abilities of the Bow:
- This bow is able to coat its arrows with elements, by having the user channel the certain element chakra into the arrow and coating it, then making the element start spinning around the arrow improving is damage and lethaly, this can be used with fire, water, and wind elements. However for the fire coated arrows the user has carry and state he is using a special made kind of arrow wich can resist the heat, even tho its only coated.
- It also carries a unique ability of boosting the fire and water elements used with its arrows:
- The Fire coated Arrow, when in contact with the target it will engulf the target in flames of B rank strength.
- When used with a Water coated Arrow, when in contact with the target it will burst the water around the target and imprison them in a B rank water Orb (similar to the cannon water based).

Restrictions:
- Regular Arrows used don't count towards 1 of the 3 technique per turn, since they are regular weapons such as kunais, shuriken, etc..
- Elemental coated Arrows each count towards 1 of the 3 techniques per turn of the user.
- Element coated boosted Arrows each count towards 1 of the 3 techniques per turn of the user.
- Elemental coated Arrows can only be used 3 times each element per battle.
- Element coated boosted Arrows can only be used 2 times each element per battle.
- Only Kurotsuchi.. can use this Weapon.

-Declined-
What makes this bow's abilities different than any other weapon who shoots elemental blasts? I'm sure you can come up with something more original


Resubmitting~
(Meiton: Kirudesuto)- Dark Release: Hungry Dragon
Type: Offensive/Attack
Rank: A-Rank
Range: Mid-Long Range
Chakra: 30 Chakra
Damage: 60 Damage
Description:
The user gathers Dark chakra in both hands and brings them together, he then releases a Dragon composed of Dark chakra with help of shape manipulation, from his left hand, the dragon if clashed against a B rank or lower Fire or lightning based technique it will "eat" the technique meaning it absorbs it and will simply grow bigger, faster and stronger, however the user must keep the dragons tail attached to there hand, meaning if he stops the chakra channeling the dragon will simply dissapear. It has enough strength to smash an opponent to the ground and break a few bones.
- Can only be used 3 times per battle.
- Must wait 1 turns before using again.
- Must be a Dark user.
- Can only be taught by Mihawk.

______________
±± Declined ±±
You'll need to absorb something first to perform this.
With the changes you pointed out, also made it S rank, and changed chakra & damage, aswell as decreased number of useage, and interval before using again.

(Meiton: Kirudesuto)- Dark Release: Hungry Dragon
Type: Offensive/Attack
Rank: S-Rank
Range: Mid-Long Range
Chakra: 40 Chakra
Damage: 80 Damage
Description:
After having user convert the absorbed chakra from the Dark Release: Inhailing Maw from an A or lowered ranked Lightning/Fire technique or S rank and lower raw chakra , then releases a Dragon composed of Dark chakra with help of shape manipulation, from his left hand, the dragon if clashed against a B rank or lower Fire or lightning based technique it will "eat" the technique meaning it absorbs it and will simply grow bigger, faster and stronger, however the user must keep the dragons tail attached to there left hand, meaning if he stops the chakra channeling the dragon will simply dissapear. It has enough strength to smash an opponent to the ground and break a few bones and whatnot.
- Can only be used 2 times per battle.
- Must wait 3 turns before using again.
- Must be a Dark user.
- Can only be taught by Kurotsuchi..

-Declined-
Keep it as it was, an A-rank. Also define how stronger the dragon gets when it absorbs other techniques.
 
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System001

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Re: ±±Custom Jutsu Submission±±

Information, link of signing, and link of me taking over the contract, and link of the contracts approval can all be found by following said link and a few other links afterwards >_>



(Kuchiyose No Jutsu:Batoidea: Slip-Stream)- Summoning: Batoidea: Slip-Stream
Type: Summon
Rank: S
Range: Short
Chakra: 30
Damage: n/a
Description: Slip-Stream, is a rather small Sting-ray in comparison to most of the other Rays and has the body shape and looks of a Spotted Eagle Stingray. Slip-Stream is roughly a meter long (Not including tail) and a meter and a half wide (Including wingspan), and is capable of carrying a single person on her back, possibly two if the need should arise. Slip-Stream has an extremely bubbly and energetic personality. Slip-Stream is incapable of using jutsu, but makes up for it through her prominent and useful move set. One of her techniques involves releasing her chakra as she flies, the chakra shapes into her form, effectively forming clones that are in-fact projectionary illusions created by the distortions caused by her chakra. Slip-Stream uses this Technique passively at all times during battle, leaving a trail of Slip-Streams behind her, which combined with her insane speed is often mistaken for Motion Blur by a opponent, fooling them into thinking that she’s moving faster than she actually is, while masking her exact position. The illusions often mistaken for after-images, begin to fade roughly 3 seconds after their creation and are similar to that of the basic E rank clone technique. Another of Slip-Stream’s abilities, is that she is capable of releasing a burst of wind from her body, utilizing the wind, and the updraft and force created so as to give herself a dramatic burst of speed, allowing her to amplify her speed by up to 50% for a few moments. Slip-Stream usually releases the burst of wind from either beneath her or behind her, but is capable of releasing it from all over her body if need be. Strangely, Slip-Stream prefers Air over water, and is the fastest flyer in kodai, it requires immense focus from a non doujutsu enemy to keep track of her movements while she moves in straight lines or circles, and even more focus to decipher which is a mirage and which isn’t. Slip-Stream is slower when moving in intricate motions but still remains faster than a Sage Rank Ninja with ease. Slip-Stream’s Last ability is a testament to her mastery over air and flight. As she flies, Slip-Stream is capable of utilizing her wind chakra to create a flow of wind around her, the flow of wind acts as a barrier for both defense and offense. The wind coating allows Slip-Stream to slice through opposing objects as she travels with immense ease, and is equivalent to S rank. While it also reduces Air-Resistance against her forcing the air to her sides, allowing her to move even faster than usual.

Note:
- Slip-Stream can stay on the field for 4 turns.
- Slip-Stream can only be summoned Once per Battle.
- Slip-Stream can only use her Wind Burst Technique Twice, and it counts as a move.
- Slip-Stream’s Wind Armour activation counts as a move and it stays active for three turns.

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Example of Mirages

______________
±± Declined ±±
Everything your summons do count as a move. Making the clones need to be an activational technique that she uses specially with its implications. Also, being imune to S-Rank Water and Earth, Lightning all together and up to A-Rank fire for 3 turns is oped. Also, one meter and can carry 2 people?? Even one is ridiculous. Rest seems approvable.

(Kuchiyose No Jutsu:Batoidea: Slip-Stream)- Summoning: Batoidea: Slip-Stream
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: n/a
Description: Slip-Stream, is a rather small Sting-ray in comparison to most of the other Rays and has the body shape and looks of a Spotted Eagle Stingray. Slip-Stream is roughly three meters long (Not including tail) and three and a half wide (Including wingspan), and is capable of carrying a single person on her back, possibly two if the need should arise. Slip-Stream has an extremely bubbly and energetic personality. Slip-Stream is incapable of using jutsu, but makes up for it through her prominent and useful move set. One of her techniques involves releasing her chakra as she flies, the chakra shapes into her form, effectively forming clones that are in-fact projectionary illusions created by the distortions caused by her chakra. Once activated, which counts as a move, the technique continues to remain active, mirages being created passively, leaving a trail of Slip-Streams behind her, which combined with her insane speed is often mistaken for Motion Blur by a opponent, fooling them into thinking that she’s moving faster than she actually is, while masking her exact position. The illusions often mistaken for after-images, begin to fade roughly 3 seconds after their creation and are similar to that of the basic E rank clone technique. Another of Slip-Stream’s abilities, is that she is capable of releasing a burst of wind from her body, utilizing the wind, and the updraft and force created so as to give herself a dramatic burst of speed, allowing her to amplify her speed by up to 50% for a few moments. Slip-Stream usually releases the burst of wind from either beneath her or behind her, but is capable of releasing it from all over her body if need be. Strangely, Slip-Stream prefers Air over water, and is the fastest flyer in kodai, it requires immense focus from a non doujutsu enemy to keep track of her movements while she moves in straight lines or circles, and even more focus to decipher which is a mirage and which isn’t. Slip-Stream is slower when moving in intricate motions but still remains faster than a Sage Rank Ninja with ease. Slip-Stream’s Last ability is a testament to her mastery over air and flight. As she flies, Slip-Stream is capable of utilizing her wind chakra to create a flow of wind around her, the flow of wind acts as a barrier for both defense and offense. The wind coating allows Slip-Stream to slice through opposing objects as she travels with immense ease, and is equivalent to S rank. While it also reduces Air-Resistance against her forcing the air to her sides, allowing her to move even faster than usual.

Note:
- Slip-Stream can stay on the field for 4 turns.
- Slip-Stream can only be summoned Once per Battle.
- Slip-Stream can only use her Wind Burst Technique Twice, and it counts as a move.
- Slip-Stream’s Wind Armour activation counts as a move and can only be used twice per battle

-Approved-
Made the SeaGreen bolded change


(Doton: Shinku Bohi )- Earth Release: The Scarlet Tombstone
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause a abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s), the mass of mud quickly forming into a tombstone like shape while clinging to the target. The mud then quickly hardens, encasing the whole of the opponent in solid rock, the rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note:
- Can only be taught by Scaze
- No Earth jutsu above S rank for the same and next turn.

-Declined-
Restrictions on the number of usages
 
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Roy

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Re: ±±Custom Jutsu Submission±±

(Katon: Kasai Rei) - Fire Style: Fire Ray
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user places his palms against eachother and gathers fire chakra within them, then the user moves his palms away from eachother and as he does so a fireball is materialized inbetween them, which grows until it has reached a diameter of about 1 meter. After the fireball has reached it's full size countless tentacle-like "rays" of fire sprout from it, attacking the target in a wide controllable trajectory.
-Can only be used 4 times per battle
-Is able to attack multiple opponents at once due the the number of "rays"
-Can only be taught by Tybone
You must be registered for see images


______________
±± Declined ±±
Wrong chakra info
Resubmitting;

(Katon: Kasai Rei) - Fire Style: Fire Ray
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60(+10 to the user)
Description: The user places his palms against eachother and gathers fire chakra within them, then the user moves his palms away from eachother and as he does so a fireball is materialized inbetween them, which grows until it has reached a diameter of about 1 meter. Then as the fireball has reached its maximum size the user manipulates the fireball and eight rays of fire sprout from it which move in a trajectory that can be controlled by the user and reach upto long range. However, the rays can only move towards targets who are within the area infront of the user. Due to the size and heat of the fireball the user will suffer minor burns across his upper body.
  • Can only be used 3 times per battle.
  • No S-Rank fire in the same and the next turn
  • Is able to attack multiple opponents at once.
  • Can only be taught by Tybone.
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(Futon: Kaze no Dai Ken) – Great Sword of Wind
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: The user molds wind natured chakra within their hands and then performs the handseals Rat → Dog → Bird. The user then proceeds by slamming both hands onto the ground, channeling the chakra into it and causes a wide blade of wind to emerge and extend from the ground approx. 1 meter next to the target, shooting upward at a 45 degrees angle to cut the opponent from the side. The blade is around a meter in width and has a total length of five meters.
  • Can only be used 3 times per battle.
  • No S-Rank wind in the same and the next turn
  • Can only be taught by Tybone.
-Both declined-
No submission that uses font or formatting alterations such as underline, bold, allignement, color, size, spoilers, etc will be checked.



(Eryushidēta) - Elucidator
Type: Weapon / Supplementary
Rank: S
Chakra: (20 for primary ability activation, 40 for materialization)
Damage: N/A (80 for materialized chakra weapons)
Range: N/A
Description: An ancient sword forged in a land where to lose your sword meant to lose your life. The sword was imbued with a large amount of chakra, created from the remains of a certain blacksmiths fallen comrades weapons. The sword was passed down through the ages, falling from one sect or group to another being wielded even by samurais. Each owner of the sword having a brutal and terrifying power.

Abilities
With each swing the sword is capable of releasing illusionary projections (A maximum of three weapons per sword swing) of various different metallic weapons from its blade (Eg swords, hammers, spears), that fly towards the opponent, the projections being similar to that of the E rank clone technique, not being an actual genjutsu, nor being real or having any physical sustenance. The illusions serve as nothing more than a distraction so as to catch the enemy off guard. However once every turn, the use can release their chakra into the illusionary weapons, materializing them so that they turn into real weapons capable of inflicting physical damage, the materialized weapons being chakra propelled and enhanced. A keen opponent would be capable of noticing the slight differences between the projection weapons and the materialized weapons, namely that the real ones are capable of having shadows, while the fake ones, no matter what will never have a shadow. The real weapons have a maximum reach of 10 meters.

Restrictions
-Illusions can only be materialized once every two turns, materialization counts as a S rank equivalent jutsu and as such takes up one of the three allotted moves.
- The sword can only produce illusions when the sword is swung, as such if the sword is stopped mid- swing the illusions dissipate.
The ability of creating illusionary weapons must be activated, activation costs 20 chakra and counts towards ⅓ moves allotted. The activation wears off after five turns, in which case two turns must pass to activate again.
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-Declined-
The second ability doesn't make any sense whatsoever. How can mere illusions turn into real swords like that?


Dropping my current CW [ ]
I have permission from Erzo to create a CW similair to his which was previously declined.
 
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Alyx

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Re: ±±Custom Jutsu Submission±±

(Hikaru raito)Lambent Light
Type:Weapon
Rank:S-Rank
Range:Short
Chakra:40
Damage:+10 Kenjutsu and Seasonal Dances
Description:Lambent Light is a special one handed Raiper owned by Asuna Yuuki.Lambent Light has a rounded sky blue guard,hilt and a silver-white blade.Only Asuna can hold the raiper as it has a special self trigger that when an enemy tries to hold it,it induces a C-ranked chakra surge that shockes there hands forcing them to release it.Asuna can channel chakra into Lambent Light to increase its cutting power also giving it bright glow hence the name Lambent Light.Asuna being a master of the Seasonal Dances only performs them with this special raiper that they actually gain a small boost.The raiper can only be held in one hand due to hilt only having space for one hand.The blade was forged by a blacksmith that had been hired by Asuna's mother as her weapon of choice over the traditional katana of Samurai.Asuna can also place the raiper's blade into the ground and releasing chakra into the ground forward causing the earth to tire up as she releases it more that it can even throw a giant summon off balance.

Restrictions
-Can only be used by Izuna..
-Releasing chakra into the ground counts as a move.
-Can only be held in one hand.
-Can only be used with Samurai,Kenjutsu and Seasonal Dance related jutsus.
-No elemental kenjutsu can be used unless Harmony is activae.

-Declined-
Rank the bolded ability in order to give a better idea of it's strength and if it can really throw a giant summon off balance, add a restriction on the amount of times it can be used


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