[ARCHIVE] Custom Jutsu Submission - II

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Gèckö

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Re: ±±Custom Jutsu Submission±±

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(Futon/Katon: Daunheki)- Wind and Fire Release: Downburst
Type: Attack
Rank: S Rank
Range: Long
Chakra: 40
Damage: 80
Description: The user first performs a small sequence of 3 hand seals the user then tilts his head up to the sky and releases a small sphere of fire at a near bye cloud. The sphere is no bigger then the user's hand is incredibly condensed, so if anything other then the user's desired destination of a cloud comes in contact with this sphere, the sphere will explode on contact and release a shower of embers upon the battlefield, incinerating everything including the user. The sphere travels through the air and finally reaches a cloud, the sphere reacts to the increased altitude and added air pressure and implodes naturally. The cloud contains the released heat from the sphere of fire and under goes a transformation into a new cloud. As the cloud transforms, the user performs yet another hand seal to gain control over the newly formed cloud, with said control the user claps his hands together causing the inside of the cloud to collapse upon itself thus shooting down it's contents. Which in this case would be a massive burst of pure wind. The burst of wind holds no cutting power like normal wind attack but in place of such, the burst gains the momentum from coming from such a height as well as the pressure from heat and cool air mixing together. So with all this added pressure raining down on the opponent, the result is many broken bones. Since the burst is so massive it covers a wide area, but only its center does fatal damage. Around the center everything is hit with a strong gust of cool air, not enough to knock the opponent down. But strong enough to kick dirt and debris off of the ground.
Note: Can only be used once per battle
Note: Can't use any other jutsu during this turn
Note: No S Rank wind or fire the following turn
Note: Can only be taught by Gecko
______________
-Declined- Rip off of Kirin.


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(Raiton: Magunetto Jin)- Lightning Style: Magnet Man
Type: Attack/Supplementary
Rank: A Rank
Range: Long (Clone can move just as freely as the user)
Chakra: 30 (-5 each turn active)
Damage: 60
Description: The user with a lightning clone on he battlefield focuses unfocused lightning chakra into his fist. The clone being of raw lightning chakra has a positive charge, while the unfocused lightning fist of the user has a negative charge. Using this knowledge to the user's advantage, the user punches his clone causing the unfocused lightning and focused lightning to merge into the body of the clone. The user after performing one hand seal causes the two types of lightning to become neutral. The clone can then move as the user commands. The trick about this clone is that whenever focused or unfocused lightning is fired anywhere on the battlefield a massive lightning bolt is fired from the sky onto the clone where ever it is. The lightning in the sky being triggered by the lightning fired by the user or the opponent, then attracted to the neutral source. Hitting the clone and anything within short range of the clone.
Note: The clone can stay on the battlefield a max of 3 turns
Note: The clone eats up 5 extra chakra points due to the clone having to balance its own chakra
Note: The clone can't perform any lightning jutsu as it's source of lightning is neutral
Note: Can only be used 1 time per battle
Note: Can only be taught by Gecko
____________
-Declined- DNR


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(Futon: Setsudan Gufuu)- Wind Style: Cleaving Tornados
Type: Attack/Defense
Rank: S Rank
Range: Long
Chakra: 40
Damage: 80
Description: The user performs 3 hand seals then begins to rotate his fist/wrists back and forth from left to right. As he does this, he begins to build up wind chakra around his fist in which he then raises his hands above his head. With his hands above his head 2 small tornados are formed around his fists, the user then quickly slams his fists downward in front of his chest as he brings his hands together. The tornados grow in size as they merge into one large tornado. The user with the tornados still connected to his fist continues to focus chakra into the tornados, but not into cutting power but rather the rotational power the wind. The user with his chakra focuses on keeping the tornados direction of flow opposite each other to create a funnel effect. If the user or the opponent were to get caught in this, the result would be broken bones in horrible spots. The effects this jutsu has on other jutsu is similar. It breaks apart it's core dispersing it. (Only effective on common sense elements Not solid elements.)- 'Weaker or equal wind, lightning, weaker or equal wind'.
Note: Can only be used 2 times per battle
Note: Equal to in size to Majestic annihilation
Note: No wind jutsu the following turn
Note: Can only be taught by Gecko
___________
-Declined- Mention the size of the tornado, also if it has high enough pressure, it will draw you into it, you can't focus the flow of a tornado in one direction, it rapidly spins inward pulling in everything around it, so it can't draw your opponent in unless it's short range from him, otherwise it will draw you into it as well, and as long as you focus on it you won't be able to perform another technique.
 
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Omega

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Re: ±±Custom Jutsu Submission±±

(Boko)-Hollow
Type:Weapon
Rank:S
Range:Short-long
Chakra:(-10 each time to extend range)
Damage:N/A
Description: This sword was built precisely for smoke users so they could battle efficiently. This sword has the elements of a wrist launcher mechanism attached to its base which can be operated through chakra to produce smoke. It’s main special ability is its ability to draw smoke to its bladed area. Once enough smoke is produced the user can use chakra to shape the smoke as an extension of the sword up to long range. By condensing the chakra within the smoke the user can then attack from mid range distances with this sword. The user can extend the blade up to long range. Each time the range is extended the blade moves at a slower rate.

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 Declined  Smoke isn't tangible enough to allow the effect you want and Long range is too much...​
(Boko)-Hollow
Type:Weapon
Rank:S
Range:Short-Mid
Chakra:(-10 )
Damage:20
Description: This sword was built precisely for smoke users so they could battle efficiently. This sword has the elements of a wrist launcher mechanism attached to its base which can be operated through chakra to produce smoke and shoot smoke bombs. It’s main special is its ability for the bladed area to separate into shards and reattach itself. Also initiated by the users chakra. When activated the blade will seperate into many shards as the smoke is released from within the blade to surround them. The shards from that blade will move about within the smoke surrounding them to slash and strike everything that comes in contact with the smoke. Moreover, the shards work well with smokes lack of physical presence by traveling in the path the user wants the smoke containing the shards to go in. The shard will reattach in the orginal form of the blade when the user stops this ability.

-Can only be used by Smoke bios
___________
-Declined- The ability needs a rank, a usage limit and a range, also mention how big are the shards detached from the sword.


( Doton: Gaia ) – Earth Release: Gaia
Rank: S
Type: Attack/Defense
Range: Short - Long (Made short range-long range reach)
Chakra cost: 40
Damage Points: 80
Description: This jutsu represents a mastery over Earth and takes great skill to learn. The user will perform the Snake handseal and slam their hands on the ground causing a Massive Earthen being to rise. The Earthen construct is made in the form of a beautiful, nimble yet strong, female warrior with three faces all with different emotions. An expressionless face, a face full of sadness, another face full of anger and hate. She has 6 arms and each arm contains a Large Earthen axe that she uses to attack the enemy in all ranges. Having multiple limbs makes the Earthen being more destructive and versatile in battle. Despite being created in large size she is able to strike and move fairly fast. Only masters of Earth can perform this technique successfully. When the user is not controling the creature with their chakra it merely becomes a statue as an earthen construct unable to move unless the user is connected to it or the ground.

-Must have mastered Earth
-Can only be used once per battle
-Must be taught by Omega5
___________
-Declined- With the one usage per battle, if you perform another technique other than this you lose control and it becomes a motionless piece of rock, and you can't use it once more because if you attempt to use it again you have to spend a technique, and you can only use it once, you get the idea, also you need to mention the size of the technique.


(Assai Enmu)-Crushing Haze[/B]
Type:Attack/Supplementary
Rank:A
Range:Short
Chakra:30
Damage:60
Description: A very difficult and high level technique for smoke users to learn. Once the enemy has been engulfed and has inhaled smoke from one of the users previous technique the user can manipulate that smoke inside him to speed up the suffocation technique. The user takes a hold of the smoke that builds in the enemies lungs and holds it there which prevents the body’s natural response of coughing/gagging from expelling any of the smoke inhaled. In order to perform such a technique the user needs to be close to target.

-Can only be taught by Omega
-Can only be used by Smoke users
___________
-Declined- DNR.
 
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Howard

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Re: ±±Custom Jutsu Submission±±

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(Sono Niiro Ontou Te) The Red Right Hand and The Devil's Left
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80 (La Muerta) (+10 to punching techs excluding La Mueta)
Description: This weapon is mainly for defensive and offensive purposes in Short Range combat such as close range taijutsu. It's a set of multi-plated arm guards that run up the side of the wielder's arms leaving no visible skin. They are both form fitting thus able to block thrown objects such as Kunai and Shuriken quite easily but if they are connected to an Explosive tag of some sort the user must still deal with that as the Guard won't block the explosion or flash. The guards surround the wielder's arms and are made of two special types of metal both are quite malleable and versatile the metals have a special property; the metals are able absorb the wielder's chakra directly from his chakra reserves without his permission or consent storing it then infusing their punches with the chakra much to the same extent Sakura and Tsunade do but the user won't have to focus on the chakra level like Sakura and Tsunade, the Arm Guards do it for the wielder maintaining chakra flow from the user to the Guards. The punches are enough to crack bones and bruise and batter the body. The stored chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the finger tips and infuses into the wielder's punch/hand the chakra in no way forms a blast but absorbs into the part of the arm guard that covers the fingers and then into the user's hand. The punch is not so much driven by muscle power but by the chakra that is infused into the punch it can be accomplished with either fist. The user must make contact with the opponent however for the punch to effect the opponent if done so the punch is enough to shatter bones and bruise and bash internal organs. La Muerte is easily able to break multiple ribs in one shot and bruise and bash internal organs such as the lungs, heart, and stomach depending on where the punch lands if used properly this can make breathing much harder and put excess pressure on the internal organs making quick movements painful and in some cases almost impossible. La Muerte is comparable to an A rank attack as that is how much chakra is focused into the punch. The Arm Guard can also be used defensively to block Basic Taijutsu attacks up to B rank but can only be done 3 times per battle. La Muerte kind of resembles Jugo's CM punches in a way as well as Tsunade and Sakura's chakra infused punches. The blades on the guard are sharp enough to easily cut flesh and defend against sword strikes as well as kunai and other bladed weapons. They are both insulated and therefor make very bad conductors they can be imbued with a chakra nature however much like that of a sword or a kunai.

Finally the user can fully consent to the guards' absorption of his chakra, and instead of fighting against it let it devour vast amounts of chakra this lets the guards morph and twist taking over the user's body. The guard will extend taking over the user's upper body and shattering his mental state. At this point the user will grow mad with power unable to properly control himself relying completely on instinct. The guards begin to force chakra back into the user's body increasing his strength slightly (+5 to Taijutsu) and allowing him defense against most sword strikes and most taijutsu aimed at the upper body. This only lasts for 3 turns and after the user is completely exhausted unable to perform hand seals or use ninjutsu at all.

Notes:
-La Muerte counts as a jutsu and can only be used 3 times never in the same turn
-Punches while wielding this weapon can easily break bones
-Blocking of Taijutsu attacks counts as a jutsu as only a jutsu can block a jutsu
-Can only be wielded by Howard
-The guards can be activated only once during the battle and deactivated once during the battle
-Can only be activated for a span of 6 turns another 3 turns are added if the user then consents to the chakra absorption process. This can only be used once.
-The user will not be able to use hand seals or Ninjutsu for 3 turns after the deactivation of the final chakra absorbsion process and will lose 15 damage points to taijutsu (-15) and 15 damage points to Ninjutsu (-15) leaving him excessively vulnerable.


Right
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Final
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______________
±± Update Approved ±±
Don't go too far with the strength boost and this sort of insulating abilities or "most Taijutsu or Sword attacks". Since you didn't rank it, it only stands for freeform. And the insulating abilities, again since you didn't rank it, won't amount to anything against lightning techniques.
(Kyōjin no Rengeki) - Serial Surges of the Giant
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user taps into the power of the Red Right hand performing a massive uppercut striking the opponent with a ferocious strike while in unison releasing a decent amount of refined chakra from the reserves of the weapon. This creates a torrent of chakra that surges upward carrying with it the opponent creating a fair amount of blunt force trauma as well as lacerating damage due to the sheer sharpness of the refined chakra. The jutsu itself seems to take on the form of a small swirling mass of chakra that can carry away foes larger then the user himself carrying them up into the air at least three to five meters allowing for the user to follow up with more devastating attacks.
This jutsu can be used to intercept incoming attacks and the upper cut itself doesn't have to make direct contact for the force of the blow and the swirling chakra to carry the opponent upwards but making contact allows for the user to augment the damage significantly forcing the blow deep within the opponent's body causing moderate damage such as small breaks and fractures of bones such as the ribs. The lacerating damage is enough to tear clothes and cause moderate slashes to the opponent's body akin to that of various deep sword strikes.
Notes:
-Must be wielding (Sono Niiro Ontou Te) The Red Right Hand and The Devil's Left
-Can be used once per turn and only four times a match
______________
-Approved-


Appearance: [ ]


(Sheru Buretto) - Shell Bullet
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The Shell Bullet is a technique that revolves around augmenting the user's punches through the release and manipulation of chakra. It's combination of Taijutsu and Ninjutsu using ninjutsu the release of chakra to increase the taijutsu aspect. It consists of three strong punches that are usually used in combination each significantly stronger then the last their power comes not only from years of strength training but the use of chakra to augment the blows through releasing it outwardly to add more force to the blows and to push the damage deeper into a medium allowing for deep internal damage not through the chakra being forced into the opponent like the Hyuuga but simply used as a method to support the blows adding more force behind them more along the lines of how Juugo attacks. The force of this technique is derived from the rotational force of one's motion (i.e: throwing your whole hip into a punch along with your weight to increase the force of the blow) until it forms into a needle-like blow forged from sheer power along with bursts of chakra. At that point the collected atmospheric force would then be directed from the circular motion into a straight line, where it is sent barreling into the target piercing through them.
(Shōgeki no Faasuto Buretto) - Shocking First Bullet: The first of the three punches and the weakest in both strength, force and chakra usage is Shocking First Bullet. The user begins by sliding across the ground and pivoting repeatedly in order to either maintain or increase momentum before finally thrusting his fist at the target and unleashing a powerful wave of force and chakra. The user accomplishes this momentum by performing two separate actions while punching. The first being the release of chakra from the upper part of the shoulder (like a thruster or booster), this has enough force to carry the user forward adding force behind the blow due to the sheer power thrown behind it. The second motion is the release of a small mass of chakra that is released from the first in such a way that it creates a strong pulse of visible chakra that by itself has enough force to knock the opponent back a ways (two - three meters) while also causing minor damage such as bruising of the body and fractures of the ribs. The force also carries on into the opponent causing moderate internal damage such as bruising of the internal organs but is in no way fatal. It may slow the opponent down but it in no way will leave them in a defenseless state. This punch is comparable to a weak B rank technique and does about the same damage. The force of the punch and the chakra created and used can only carry out to short range. Due to the sheer force of the punch that carries onward and the mixture of chakra that is expelled from the fist as a mass it can deal with B rank and below elemental ninjutsu shattering Doton, knocking back fuuton and suiton, snuffing out katon and dealing with raiton in the same respect as fuuton (simply put it's neutral to elements).
(Gekimetsu no Sekando Buretto) - Destructive Second Bullet: This punch functions in the same manner as "Shocking First Bullet", except the user puts more power behind it allowing for a considerable amount of damage. Where Shocking Fist Bullet releases just enough chakra to increase the force of a punch slightly Destructive Second Bullet goes above and beyond throwing excess amounts of chakra into the mix allowing for incredible internal damage. The user begins in the same way by sliding across the ground and pivoting repeatedly in order to either maintain or increase momentum before finally thrusting his fist at the target and unleashing a powerful wave of force and chakra. The user accomplishes this momentum in the same way by releasing chakra from both their shoulder to increase the power and from their hand to increase the force. This punch has enough force to break multiple ribs easily as well as cause moderate damage to the body such as the deterioration of muscles. It also allows for rupturing and tearing of certain internal organs such as the lungs, stomach and heart through sheer force but usually isn't fatal. It can cause moderate to severe problems for the opponent such as respiratory problems but won't be fatal on it's own. The force of the blow and the chakra created can carry onwards out to Mid Range. This punch can deal with A rank and below ninjutsu in the same regard as Shocking First Bullet.
(Messatsu no Rasuto Buretto) - Obliterating Last Bullet: This punch functions in the same way as the other two but is usually used against other jutsu instead of people. It can be used on an opponent and would cause crippling damage but mostly is used in the defense of solid earthen defenses such as walls or pillars or earthen armors. It has enough force to shatter A rank and below solid earth jutsu as well as knock away certain tangible jutsu that can be affected through the force created. The force itself is enough to obliterate large boulders and trees and can cause crippling internal damage when used on an opponent. The force is enough to crush ribs and cause various other degrees of damage to the human body such as internal bruising and bleeding. Like the above punches this one can deal with S rank and below jutsu in the same regards however when used against A rank jutsu such as earthen armor or armor made out of the base elements the force that can carry on is comparable to "Shocking First Bullet". The force of the punch and the chakra created can carry out to Long Range unless obstructed by an obstacle.
The three punches can be used in combination but follow certain restrictions. Even though the force created by the punch can piece through the opponent the chakra itself cannot. When it makes contact with the opponent it bursts outward causing moderate external damage like bruises, burns, slashes and scrapes.
Notes:
-The jutsu can only be used three time per battle and once per turn
-The user cannot use any other high ranking taijutsu the same turn A rank and above.
-The user cannot use C rank basic ninjutsu the same turn as Shocking First Bullet, B rank basic ninjutsu the same turn as Destructive Second Bullet and A rank basic ninjutsu in the same turn as Obliterating Last Bullet. The user also cannot use any ninjutsu the same turn that a combination of the three punches are used.
____________
-Declined- Thank you for making me read through that x_x You need to split them up in 3 techniques not just one.


Appearance: [ ] The release of chakra from the shoulder looks like this. [ ] The force of the blow that carries forward looks like that.

(Senninka: Gomuseisoku) Sage Transformation: Living Rubber
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 30 (-15 per additional turn)
Damage: 60 (+20 to Taijutsu)
Description: While using his Sage Transformation ability, Jūgo has shown the ability to force his body into a more elastic state stretching much farther then the average human. This technique revolves around that usage of his Sage Transformation allowing his body to take on a more elastic state akin to that of rubber. This elastic body allows Jūgo to increase the force behind blows and augment them with stretching and snapping motions almost like a rubber band increasing the force behind blows past what he could do with his own muscles. Stretching also allows Jūgo to drastically increase the range of what would otherwise be considered a powerful close-range attack, turning it into a devastating mid-range or long-range attack. A stretched limb can also be used to store potential energy like a stretched spring, increasing the velocity by stretching his arm back resulting in increased power when it's thrown forward.
It also makes Jūgo almost entirely immune to blunt attacks including hand-to-hand combat punches and kicks which simply bounce off as if the opponent were striking a trampoline as well as solid doton techniques and partially solid suiton techniques. However the user is still effected by piercing, slashing and stabbing attacks such as sword strikes, kunais and the like as well as jutsu of the aforementioned jutsu which include piercing or slashing properties. Jūgo can also be affected by all non-tangible attacks such as fire, wind, lightning and chakra based attacks that have properties that cause burns, cuts, and anything but blunt-force trauma. Jūgo can decide to give this elastic property to a single limb or his whole body allowing for versatile uses. When in this state Jūgo's body takes on a grey hue like any other use of Sage Transformation but he doesn't gain the various spiked like growths only changing the hue of his skin.

Gear Second: This is a subset of the main use of the technique it involves Jūgo speeding up the blood flow in all or selected body parts, in order to provide them with more oxygen and nutrients. This makes him much faster and more powerful. It is in simple terms blood doping or boosting the number of red blood cells in the bloodstream which in turn allows for greater delivery of oxygen and nutrients to the body part/s. In Jūgo's case, his organs and blood vessels are forced into a more elastic state allowing them to expand and contract at greater rates without tearing in essence allowing him to increase his blood pressure without adverse affects.
Essentially Jūgo increases the blood flow by forcing more blood through his blood vessels thus increasing his fighting ability increasing his endurance, his strength, his speed and his resilience. Jūgo's strength is increased to that of a SM user allowing him to lift and toss large boulders that dwarf him in size. It also doubles his all around speed and increases his resilience more then in the first portion. While in this state Jūgo's skin turns a bright red in stark contrast to the usual grey hue when using his Sage Transformation. This is due to the increased blood flow to his body parts. His sweat seemingly evaporates instantly creating what seems to be steam.

Notes:
-The elastic Nature allows Jūgo an immunity to blunt-force damage via Taijutsu, Suiton and Doton (and other jutsu that cause blunt force trauma) up to B rank however he is still affected by piercing attacks. When Gear Second is active his resilience is boosted to A rank without taking hindrance damage as long as it is blunt-force damage.
-The elastic nature can last five turns before it times out, however Gear Second can only last three turns
-Can only be used twice per battle with a two turn cool-down period during the two turn cd Jūgo is left unable to use Sage Transformation
_______________
-Declined- Same as above, it's 2 techniques in one, the first portion i don't that whole immunity to earth, water and taijutsu part, and in the second one it won't be allowed to make jugo on par with a SM user.
 
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Matt

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Re: ±±Custom Jutsu Submission±±

Genjutsu: Illusionary Arts: Irresistable laughter
Type: Supplementary
Rank: D - Rank
Range: Short - Medium
Chakra: 10 Chakra
Damage: 20 Damage
Description: The user will perform the Dragon hand sign and focus chakra towards their finger and point at the enemy, when the enemy makes eye contact with the finger they are placed under the genjutsu, with multiple Clowns surrounding them doing silly things, the enemy is forced into laughing irresistibly and uncontrollably.
-Can only be used 3 times per fight
-Cant perform another genjutsu the next turn
-Must be taught by BlackCrow


 Declined  You cannot force anyone to laugh with normal genjutsu. Wrong name. I don't get why this would do damage. DNR
 
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Baldy

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(Futon: Koyubi furikku)- Wind Release: A Little Finger Flick
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: A simple technique, where the user creates a small burst of wind anywhere within Short-Mid range. This small burst of wind can reach up to sizes of 2-3 meters in radius. This burst of wind can be generated almost instantaneously. It happens suddenly, and it is mainly used to redirect attacks in a particular, favourable direction to the user due to its rather explosive nature. It can redirect any attack of the user, regardless of rank. However, if the attack is above the technique's rank(B-rank), the user will only be able to redirect a part(B-rank) of the technique, which would be smaller than the original technique. The redirected portion travels at the same speed as the original. It can only be used on the opponent’s techniques if they are B-rank and below(elemental advantages and disadvantages apply). Also, this burst of wind can be used to distract the opponent, for example, to disrupt hand seals. It is strong enough to affect a large summoning, causing it to lose its balance. Multiple bursts may be created to allow a technique to easily maneuver past an opposing technique without collision, though it needs to be timed to perfection or it might backfire.

Note:

-Can only be used 5x per battle


 Declined  You didn't change what I asked. Defensive uses are ok but altering your own techniques isn't defensive...its for offensive purposes. Also, hand seal for this to be triggered or some kind of gesture or requirement other than simple will.

(Doton: Gareki no sakusei)- Earth Release: Rubble Creation
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A(+20 if used in combination with other techniques)
Description: A simple technique initiated through the user simply performing a single hand seal. In any location of his choosing, the user may cause the rubble/soil sediments and small rocks/earth(if there are any present on the battlefield) to rise up. On its own, they possess little offensive capabilities. The most they could do would be to probably cause minor cuts and abrasions from the scraping of the rocks against the opponent’s skin. To a certain extent, it could cause irritation and obscure the opponent’s vision. Its true value, however, comes to light when combined with other techniques. When used in conjunction with Fire/Water/Earth/Wind techniques or other appropriate, logically speaking, feasible techniques, the additional rubble adds to the abrasiveness and overall power of the technique. This allows for greater impact and more severe injuries. Due to its supplementary nature, the technique may be initiated rather quickly, right after the previous technique. Alternatively, if the terrain does not provide any rubble/rocks on the ground needed for this technique, the user may simply expel the rocks from his mouth.

Note:

-Can only be used 4x per battle


 Declined  Problem here: you first describe that it does damage on its own but in the template you say it only does damage adding to a given technique. Also, you need to explain something. How can you use this fast enough so that it combines with another technique and form one? Normally speaking, this is completely useless as it is. You use this then use a water technique to combine with it. Before you use the water I defend, easily, preventing your combo. You know what I'm saying right? Perhaps making this into the form of an additional hand seal you perform in the end of a given other technique, adding the earth to its normal procedure and composition and thus adding the damage and making ti count as two moves yet be done in the time frame of a single move.
(Doton: Gareki no sakusei)- Earth Release: Rubble Creation
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A(+20 if used in combination with other techniques)
Description: This is a technique initiated almost in conjunction(that is to say, right after) with another technique. After performing a technique(which could be combined with this), the user simply chains another hand seal, initiating this, granting the technique it's additional boost. It would seemingly be performed in the timeframe of 1 move but would count as two. Through this technique, the user may, in any location of his choosing, choose to cause the rubble/soil sediments and small rocks/earth(if there are any present on the battlefield) to rise up. On its own, they possess little offensive capabilities. The most they could do would be to probably cause minor cuts and abrasions from the scraping of the rocks against the opponent’s skin. To a certain extent, it could cause irritation and obscure the opponent’s vision. Its true value, however, comes to light when combined with other techniques. When used in conjunction with Fire/Water/Earth/Wind techniques or other appropriate, logically speaking, feasible techniques, the additional rubble adds to the abrasiveness and overall power of the technique. This allows for greater impact and more severe injuries. Due to its supplementary nature, the technique may be initiated rather quickly, right after the previous technique. Alternatively, if the terrain does not provide any rubble/rocks on the ground needed for this technique, the user may simply expel the rocks from his mouth.

Note:

-Can only be used 4x per battle
____________
-Approved-


(Futon: Koyubi furikku)- Wind Release: A Little Finger Flick
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: A simple technique, where the user, after waving his right hand(or left) in any particular direction, creates a small burst of wind anywhere within Short-Mid range. This small burst of wind can reach up to sizes of 2-3 meters in radius. This burst of wind can be generated almost instantaneously. It happens suddenly, and it is mainly used to redirect the opponent's attacks in a particular, favourable direction to the user due to its rather explosive nature. This burst cannot be used offensively(to redirect one's own attacks). It can only be used on the opponent’s techniques if they are B-rank and below(elemental advantages and disadvantages apply). Also, this burst of wind can be used on the opponent or on the user's own self. For example, in order to distract the opponent, the user may use this to disrupt hand seals. It is strong enough to affect a large summoning, causing it to lose its balance.

Note:

-Can only be used 5x per battle
___________
-Declined- Using it on yourself or your opponent part makes it a rip off of Scorps's technique "Wind Release: Oh Snap!", also the redirection part is a rip off of a technique that Mugen Ryukyu has, and a vacuum based technique made long ago, forgot who made it honestly xD It made a vacuum effect, pulling up a technique then redirecting it anywhere you want, which is basically what this technique does.


~New

(Doton: Gaia no zen'nō kuriēshonzu)- Earth Release: Gaia’s Almighty Creations
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short-Mid
Chakra: 30(-10 to sustain)
Damage: 60
Description: Through the use of simple hand gestures, the user may take control of rubble/rocks/soil anywhere within short-mid range, outside of a 3 meter radius of the opponent, manipulating them to form waves/shields/constructs of rubble. The rubble may be compacted to allow more solid impact, or not compacted for it to cover a greater range. They may be readily compacted or ‘decompacted’. The constructs created may be of any shape the user’s imagination allows him to form, though any extremely large constructs are impossible to form with this technique. Multiple constructs may be created, though ultimately, the combined strength of the constructs would not exceed A-rank. If the required rubble/rocks/soil are not present on the battlefield, the user may expel the materials from his mouth.

Notes:

-Can only be used 4x per battle
-The user may control the constructs as long as he continues to spend chakra every turn to sustain it.
___________
-Declined- DNR, rip off of the Earth Release technique and the Greater Earth Release technique made by Mcknockout.
 
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Mudo

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Re: ±±Custom Jutsu Submission±±

(Murushierago, Kakomare te i masu Koutsubasa no Shinseidesu) - ☪ Murciélago, Enclosed Highblade of the Hallowed ☪
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Murushierago, Kakomare te i masu Koutsubasa no Shinseidesu is a katana said to have been forged within the Land of Iron by a legendary sword-smith named Gorō Nyūdō Masamune. It is said to have kept the ruling Shogun in power for hundreds of years by making them invincible in battle, however; the beauty of the sword rests not in its appearance, but in the way it was originally forged. A hammered and folded blade, comprised of millions of layers of steel with a carbon content that's off the charts, each layer only atoms thick. It was lost in history for decades and the incomplete blade was discovered within a dig site in Ekō Shima, an island located northeast of Kirigakure no Shima. The High Officials of Kirigakure no Shima then decided to offer the sword to the Land of Iron's presently ruling Shogun in a ceremony until it was stolen from the embassy where it was being housed before the presentation. At the time, Murushierago was being stored without a piece critical to its construction: the tsuba, a disk shaped guard between the blade and the handle which was not found within the Ekō Shima dig site, but was known to have been in the possession of an antiques dealer in Hābāairando, a harbor located westward of Kirigakure no Sato. The tsuba was then presented to the Sogun as a symbol of peace between the Water Country and the Land of Iron. Half a decade later, the curator of a museum recognized the sword that had been presented to the Land of Iron as the mate to the tsuba in the museum's collection and offered to reunite the two pieces at the gifting ceremony that was going to take place. The tsuba was brought to Kirigakure's ANBU building for safe keeping until the ceremony. When implosions struck the building and the ceremony was cancelled, the tsuba was scheduled for return to the museum before the pieces could be reunited. The tsuba was eventually recovered and reunited with the blade at Umi no Shima, an island southwest of Kirigakure no Shima. Rumor has it that the blade is so perfectly forged that its balance and alignment make it possible for light to split in its path and go around the person holding it, rendering them invisible.

Murushierago embodies the typical structure of a katana, with a signature curved, single edged blade. The scabbard is an emerald green with a gold tribal design wrapped around it and its guard is an emerald green as well. The grip has an emerald green braid with gold rayskin and the ornament at the bottom of the the grip depicts the head of Mizuchi, a river dragon and water deity in Japanese mythology.

Abilities:
  • Helios' Muffled Silence - Murushierago's main ability; The blade's unique design is the result of Masamune's copious studies in relation to the refraction of light. The master sword-smith understood that in order for refraction to occur light would not only have to pass the boundary between two media, but that the boundary must also be created in oblique angles. Along these lines, as Masamune tempered the millions of layers of steel he would intricately fold them at precise angles so that the incoming light-waves would be able to propagate around the wielder of the sword entirely. Furthermore, in order to satisfy the second media required Masamune reasoned that raw chakra could easily be manipulated by the wielder to guide the light, and that, most importantly, the wielder would have the capability to inflect the chakra consistently in order to attain the desired effect. The pinnacle of covert abilities, invisibility is often considered to be the supreme form of camouflage, as it does not reveal to the viewer any kind of vital signs, visual effects, or any frequencies of the electromagnetic spectrum detectable to the eye. Thus, following a similar effect to that of the Hiding with Camouflage Technique, the user's shadow, scent and chakra are suppressed, although the opponent may still distinguish deviations around their environments to perceive the user's location through the sound of footsteps and air current disturbances. The most prominent downside to this skill is the inability to use any elemental techniques whatsoever; Whereas raw chakra simply requires the mixture of both spiritual and physical energy, elemental chakra, which involves the altering of the chakra's properties and characteristics, disrupts the user's inflection competency. Should the user so much as begin channeling any elemental chakra the refraction ceases and the user's visibility is returned once again. It is because of this that the sword is deemed more suitable for samurai and not shinobi, as non-elemental based kenjutsu and taijutsu do not impede the sword's ability to refract the light around the user.
  • Indestructibility - The sword's strength comes from the folding of millions of layers of steel, masterfully forged with an extremely high carbon content, with each layer only atoms thick. As such, the sword has been deemed indestructible.
Restrictions:
Note: Light Refraction counts towards one of the three move slots, costs forty chakra to activate and ceases at the end of every turn.
Note: Refraction ability may only be used thrice per battle
Note: No elemental chakra can be channeled or formed while refraction occurs.
Note: The light refraction is short range, and can only provide invisibility to the wielder.
Note: May only be wielded by an Ulquiorra biography, and may only be passed down by Mudo and those he allow.​
______________
-Declined- Ok, i get why you are invisible, but why exactly is your chakra and scent suppressed? the refraction of light and usage of raw chakra won't allow that feat.
 
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Bloo

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Re: ±±Custom Jutsu Submission±±

(Kamigoroshi Keta) God Slayers Beam
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description:
The user while holding his sheathe in either hand with the sword drawn will begin to channel their chakra into the sheathe itself. While fighting in close, the user will point their sheathe at their opponent. The user will then release a beam of chakra. The beam is only has big as hole in the sheathe. The beam will pierce the skin of the opponent but won't go all the way though. The beam will also push the opponent back one meter. The beam can also be used in three short bursts. The bursts won't pierce but will still have the knock back except much weaker.

- Can be used three times
____________
-Declined- How fast is the beam when released? also either one burst or 3 consecutive ones, you choose >_>


(Mokuton: Kamigoroshi Jaaku Naegi ) - Wood Release: God Slayers Wicked Sapling
Type: Offense
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description:
The user will first perform the snake hand. Then using their mokuton chakra they will create a sapling. The sapling has a round body with a stalk going from its head. Attached to the stalk is on solitary leaf. The body has four protrusions which act as hands arms and legs. It only stands at one and a half meters. The sapling also has two round hollow eyes and always has a mischievous smile. Once grown the sapling will then proceed to find the nearest opponent and lock on to it. Once found the sapling will rush towards the target, and when it reaches its target it will explode. The explosion isequal to that of four explosive tag. The user may also create four smaller saplings and when they explode they produce the explosion is equal to that of an explosive tag.

-Usable three times.
_____________
-Declined- How exactly would they "find" the nearest opponent? You are the one who is controlling them, when you stop your control, they simply can't move anymore, also same as above, either 4 small saplings or a big one >_>
 
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Reborn

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Re: ±±Custom Jutsu Submission±±




Kuchiyose no Jutsu: Genzai Ichizoku (Summoning Technique: Clan of Original Sin)
Type: Summon
Rank: A
Range: Short
Chakra Cost: 35
Description: This summoning technique summons a member of the Genzai clan. The Genzai clan is a small clan of caracals within the Sanctuary that possess the ability to utilize Sound Release techniques. Caracals have always had the ability to manipulate their chakra through their voices to cast genjutsu. The Genzai Clan expanded on this ideal and trained in the arts of sound manipulation through their voices; thus allowing them to use no only stronger genjutsu but actual ninjutsu techniques as well. There are currently 4 members of the Ganzai clan; all of whom are branded with the Kanji of their clan’s name on their forehead. The members are: Nanazai, Zaigen, Kuroi Katamimi, and Inma. The Genzai Clan received their name for utilizing skills through their voices as is the original way of the clan. To summon a member of the Genzai, the user must draw blood and make the seals of the summoning technique. However, instead of appearing in a cloud of smoke, it will appear as if they materialized out of thin air like a genjutsu.

Nanazai (Seven Sins): Is the leader of the Genzai clan. Though his name symbolizes the seven deadly sins, he is ironically much of a saint. Personality wise, Nanazai is very Sage like and it is to be expected as he is one of the Sages in the Caracal Sanctuary. He is very wise, level headed, and is very rarely judgmental of others. He is a pacifist by nature but he holds loyalty to the contract holders and is never hesitant to comply with his summoner. As a Sage Caracal Nanazai’s build is significantly larger than most caracals. He has the build of an adolescent lion male around the ages of 2-4 years of age. Nanazai can use non-sound genjutsu up to S-rank thrice per battle (A-ranked throughout) and use sound based gen and ninjutsu of any rank throughout the battle (within restrictions)

Zaigen (Sin): Sin is a member of the Ganzai and is usually referred to as the second to Nanazai. This is mainly because of Sin’s experience and superior skill amongst the Caracals. Sin is considered “the normal one” of the four as Nanazai is generally seen as stoic and the other two have odd personalities. Zaigen is an average sized, adult male Caracal. He can use non-sound genjutsu of A-rank throughout the battle and up sound based genjutsu and ninjutsu of up to S-rank throughout the battle (within restrictions)

Kuroi Katamimi (Black Ear): Black Ear is the youngest member of the Genzai clan. He is known as the prodigy son of the Genzai clan for his exceptional skills in genjutsu and sound techniques. He is only a kitten and is relatively pocket sized. He has a unique physical trait of his right ear being completely black, thus the name he was given. Black Ear can speak at his age but is extremely shy and usually only communicates to his summoner and other members of his clan. Black Ear can use non-sound genjutsu of B-rank and below and use Sound based gen and ninjutsu of A-rank throughout the battle (within restriction)

Inma (Yin): Yin is the last member of the Genzai clan. Inma has a very bad habit of speaking his mind freely without any filter often leading to the misunderstanding of him being an intentionally rude individual. His personality is dismal and socially awkward. Outside of the clan he is not much he has very little friends. Despite his personality, he is accepted by his clan and the other Sages of the sanctuary. Yin is the an average sized male caracal but his facial expression and posture make him appear as though he’s sleep deprived. Inma can use non-sound based genjutsu B-ranked and below throughout the battle and Sound based gen and ninjutsu of A-ranked throughout the battle (within restriction

Note: This technique can only be used twice per battle.
Note: Nanazai can stay on the field no longer than 4 turns while Zaigen can only stay on the field for 5 turns.
Note: Kuroi and Inma are the only two members of the clan that can be summoned together and fight on the field together.
Note: Kuroi Katamimi and Inma can stay on the field until forcibly sent back to the sanctuary or the jutsu is released up to a maximum of 6 turns.
Note: In order to summon any member of the Genzai clan, the user must know Sound Release themselves. To summon Nanazai and Sin, they must have mastered Sound Release.
Note: When any of them uses regular genjutsu, they substitute the normal handseals done by a ninja by body postures and movement; poses that they perform and sustain with their bodies for the same length of time needed for a regular ninja to originally perform the Genjutsu.


 Approved 

Magen: In-kwawarimi no Jutsu (Demonic Illusion: Yin Body Replacement Technique)
Type: Defensive
Rank: D-S
Rank: Short
Chakra Cost: 10-40
Damage: N/A
Description: This technique is first and foremost a counter genjutsu technique. This is a self-inflicted genjutsu where the user actively disrupts his own chakra internally when he recognizes that he is under the effects of another illusion by forcefully using his chakra control, will power and skill to take control of the enemy technique and shift its target. The effects of this illusion are simple, when the user is under the spell of another genjutsu he will create a black illusionary body before himself that stands outside the realm of the casted illusion. In the moment they stare at one another the body of the user is replaced with the black phantom he created. In summary the phantom takes the place of the user while the user is freed from the illusion and cast back into reality. This technique works by the logic of disrupting an illusion by layering an illusion that conflicts with another. As the user is disrupting their own chakra system, the necessity for hand seals for lower ranked disturbances is unnecessary. However, for higher ranked genjutsu, the seal of confrontation (or Tiger seal) will be needed to appropriately mold a the chakra disturbance high enough to counter-balance.
Note: Must have mastered and specialize in genjutsu to learn this technique.
Note: This technique can be used without hand seals against genjutsu D-ranked through B-ranked. For A-ranked genjutsu and above and Sharingan genjutsu, this technique will require the shinobi to cast a hand seal.
Note: This technique can be done throughout the battle with the exception against S-ranked techniques. The S-ranked version of this technique can only be used 2 times per battle.
Note: This technique can only be used once every 3 turns.
Note: Any illusion up to S-Rank, Doujutsu, Regular or Sound based, can be countered through this technique.


 Approved 
 
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Vex

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Re: ±±Custom Jutsu Submission±±

Devil's Fist: The Great Wall (Mao Genkotsu: Za Taishita Hei)
Type: Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: One of the only defensive jutsu for Devil's Fist. The user waits for an opponent to strike at his torso or anywhere above that. When the opponent strikes, the user will grab onto the attacking limb and pull it towards him while also twisting his body out of the way. This increases the momentum of the opponent, and uses it against him. He then lifts his knee, and concentrates fire chakra into it. He then slams this knee into the chest of his opponent, where the heart is. Combined with the force of his strike and the power behind his opponent's speed, the attack is powerful enough to seriously injure an opponent.

-Restrictions-

Can only be used twice per battle and only against taijutsu or taijutsu custom style moves up to the same rank
Can only be taught by Vex
Can only be used by students of Devil's Fist


 Approved  Added note

Football (Shuukyuu)
Type: Weapon
Rank: S
Range: Short
Chakra: N/A (10 to fill the ball)
Damage: N/A
Description: At first appearing to be a minature soccerball about the size of your thumb. This is simply for the purpose of easy transportation. The weapon itself is primarily wind based. The user can expand it in size by filling it with air by channeling wind chakra into the ball through physical contact with the user's skin. This doesen't take much time at all, and it can reach the size of a normal ball. When in normal size, the ball can do extreme blunt damage to the opponent if it hits him, and is able to bounce a very far distance. It is extremely difficult to pop the ball, normal weapons won't do the trick. It takes an elemental jutsu of at least A rank, or a regular ninjutsu of S rank to pop. The ball also has the ability to return to the user whenever he wills it to, and it moves at the speed of a thrown kunai. This ball is usually used in the application of Football Arts.

Restrictions

Can only be wielded by those trained in Football Arts
Can only be taught by Vex

CFS Approved and


 Approved  Edited. The ball itself doesn't do damage as its not sharp or anything. What does damage is the moves which you'll use it with. Like kicking it towards your opponent. The ball itself doesn't passively do 80 damage just for being there.



Devil's Fist: Wrath of Apollo (Mao Genkotsu: Doki no Apollo)
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Arguably, one of the most powerful attacks in the entire style of Devil's Fist, but actually its most basic application. Simply heating the user's limbs. This causes heat damage in addition to regular damage that would be evident from attacks. However, this is not a mode. It is simply the user heating up certain parts of his body to deliver powerful heated attacks. The user channels his fire chakra through his entire body, heating it up to an extremely high temperature. although it is not hot enough to evaporate internal fluids.

-Restrictions-

Can only be used once per battle
Can only be taught by Vex
Lasts for 3 turns
Can only be used by someone who has mastered Devil's Fist.


 Declined  IU removed the last sentence and was in the process of editing it to make it approvable but noticed you still made it a mode. =_= Let me explain how it should be: "The user will take X taijutsu stance and focus his fire chakra throughout his body, heating it as much as possible. As he does so, he will then proceed to either attack the target using X number of taijutsu hits or defend from X number of taijutsu hits from his target. The users body will be so hot that unguarded contact with his skin produces severe local burns and can easily injure the enemy". You need to be more restraint and logical. You're submitting moves for your CFS and not modes. It was still a mode. Resubmit.
CFS Approved and

Devil's Fist: Wrath of Apollo (Mao Genkotsu: Doki no Apollo)
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Arguably, one of the most powerful attacks in the entire style of Devil's Fist, but actually its most basic application. Simply heating the user's body. By the user entering into his standard Devil's Fist stance, a low and wide stance, in which the knees are slightly bent, and the user's hands are resting near his head. While in this stance, the user is focusing his fire chakra into his body and heating it up as much as he can without it becoming dangerous and harming him in the process. The user will then dash towards the opponent, appearing as a blur. The user then delivers a flurry of at the very least 4 blows using any part of the body. Knees, elbows, etc. The more attacks he makes, the less focused and coordinated the attacks are. For example if the user were to hit ten blows, they would be much less focused, and each indivual blow would be much less damaging than if the user were to attack with say four blows. During the course of this jutsu, the user's body would be far too hot to touch with an unguarded body part. Unguarded contact would cause severe burning of the opponents' body.

-Restrictions-

Can only be used once per battle
Can only be taught by Vex
Can only be used by someone who has mastered Devil's Fist.
___________
-Declined- Remove the appearing as a blur part .-.


Football Arts: Gouenji's Legacy (Shuukyuu Geijutsu: Izou no Gouenji )
Type: Offense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user begins dribbling the ball, and suddenly kicks it high into the air and jumps. As he jumps, he surrounds his leg with fire chakra, and at the same time spins creating a flame tornado. Using the momentum, the user kicks the ball as hard as he can, transferring the fire chakra to the ball so that it is on fire and flies forward at the opponent.
______________
-Approved- LOL reminded me of the Shaolin Soccer movie xD

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Devil's Fist: The Red Storm of Set (Mao Genkotsu: Niiro Arashi no Set)
Type: Defense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will concentrate fire chakra into any part of his body, and when the opponent attacks the user, the limb that they used to attack will be burned. This is because of the user using Devil's Fist in order to heat his skin up to an insane tempreature for the duration of the opponent's attack. If the opponent was to grab the opponent, the effect would be even greater due to prolonged contact with the user's skin. This jutsu may cause severe burns upon the opponent's body located on the point of contact with the user's fire enhanced limbs. However, if the opponent were to attack the user with a wooden weapon, the user would indeed take damage, from the impact. Although, the wooden staff itself would ignite due to the heat of the user's body. This applies for weapons of a highly flammable material as well.

Restrictions:

Can only be used 3x per battle
Can only be taught by Vex
Can only be used by those taught in Devil's Fist.
___________
-Declined- Remove the igniting of the wooden staff and highly flammable materials, pure heat doesn't cause fire, what causes fire is growing heat in addition to friction (high vibration ratio), and given that wood is a poor heat conductor, it wouldn't really do any effect to it, that also applies for flammable material, but metallic weapons is a different issue, but i doubt that you can cause a sword to melt without your body suffering effects >_>
 
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Edward

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Re: ±±Custom Jutsu Submission±±

(Sōhei no Junban: Staves Heel Blitz) - ✖ Order of the Warrior Monks: Sutaffu no hīruburittsu ✖
Type: Offensive/Supplementary
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: With the use of their dual staves, a practitioner of this style will hold onto their staves and send chakra through it. With the use of their chakra, the user will be able to levitate the staves and have it sort of hover above the ground, approximately three meters from the ground. While manipulating their chakra surrounding the two staves, the user will jump onto the staves and sort of ride it, like a surfboard or a hoverboard. The users' chakra will be used to manipulate the staves and have it travel towards the opponent, at a fast speed. (Speed of Lee in 3rd gate.) The staves would be aimed towards the legs of the target, or anywhere else below the waist, meaning that the angle of the two staves would be slightly downwards, providing the user a useful stepping area to push their body off of. Upon reaching short-range, the user will jump from the staves and have the staves crash onto the lower body, which is merely the distraction of this fighting style. The real damage would come from the users foot. After the user jumps off, they will deliver a powerful strike with their heel, towards the targets head/forehead area, while adding chakra to the heel to slightly strengthen the attack. Because of the speed in which the staves would travel, and the time it would take to attain that speed, this technique wouldn't work in short-range.

Notes and Restrictions:
✖ Can only be used three times per battle, with a one turn cooldown before each use.
✖ Must be a practitioner of Sōhei no Junban (Order of the Warrior Monks)
✖ Can only be taught by Ace.
____________
-Declined- For the love of god, stop comparing speeds to EIG.


CFS Approved Here [ ]



(Katon: Hotarubi) - Fire Release: Firefly Light
Type: Offensive/Supplementary
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user will channel a large amount of dense fire chakra in their hands. The flames would cover their hands, but instead of being red, it would be a bright green, similar to the color of a firefly. This bright, neon-like color also acts as a flashlight, blinding the opponent and making it hard for the target to see. When the users hands are coated with fire chakra, he/she will perform a simple hand gesture, like a wave or something along those lines, to release the fire chakra and have it travel towards the opponent. Because of its unique green color, it would look more like dragonflies. The flames would be released and it would be small, firefly-sized orbs of flames, but compressed and dense and despite its size, holds a lot of power. Once all the several hundreds of balls of flames are within short-range from the target, they will all explode creating one massive explosion, which could be dangerous for the user if he/she is too close.
How it looks like when its in the hands;
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Notes and Restrictions:
✖ Can only be used twice with a two turn cooldown in between
✖ Cannot use any S-rank or higher fire techniques in the same turn, and in the next turn. No Forbidden Rank techniques of any kind for the same and next turn as well.
✖ Can only be taught by Ace.
___________
-Declined- DNR




(Sōhei no Junban: Roki no sagi) ✖ Order of the Warrior Monks: Loki's Deception ✖
Rank: C
Type: Defense | Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user begins by spinning one staff in front of themselves at high speeds, the rotating action acting as a type of barrier to keep incoming attacks from landing. The user will then toss their spinning staff into the air, thrusting their other staff forwards to jab the opponent in the gut. Finally, as the user thrusts the second staff, they will reach up with their free hand and grab near the end of their first, now-airborne staff, swinging it down as a second attack to hit the opponent in the head.
_____________
-Declined- describe what type of incoming attacks you keep from landing by using a staff as a rotational barrier in front of your body.


CFS Approved Here [ ]
 
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Yashiro

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Re: ±±Custom Jutsu Submission±±

(Kea-tō Geijutsu:Kea-tō Inferunosākasu) - Kea Arts: Kea Inferno Circus

Rank: A
Range: Short - Mid
Type: Offensive
Chakra: 30
Damage: 60
Description: The user performs the necessary ritual for the summoning technique, and proceeds to summon a swarm of regular sized Kea, the Kea would proceed to fly towards the opponent and surround him as they also spread their wings out to its full extent, revealing a burned orange color in the inside of their wings, all of the Kea would focus their chakra to these orange feathers, causing them to become heated and release several small flames, the swarm of Kea would flap their wings and increase the burning power of the flames as it advances on the opponent and also all attack him/her simultaneously, pecking them with their beaks and slashing them with their wings.
Note - Can be used 3 times per battle.
Note - Must have signed the Kea Contract.






 Declined  How aren't they burned by this fire? Also, how long do they last on the field? Don't forget you're summoning animals into the field.

(Sōran Genjutsu: Tanburinguīguru)) - Mayhem Illusion: Tumbling Eagle

Rank: A
Range: Short - Mid
Type: Supplementary/Offensive
Chakra: 30
Damage: 60
Description: The user performs 2 hand seals and places the opponent within an illusion, once caught in the illusion, the opponent would all of a sudden see himself high in the sky and soaring as if he is a large eagle flying like the king of the sky, after several seconds the user, seeing himself as an eagle would just instantly lose both of their wings, causing him to come tumbling back down towards the ground, while free falling to the ground the opponent is unable to move in both reality and the illusion, due to the pressure of the air all around him pressing down on its body, in reality, the opponent would believe this is happening and would be unable to move, after several seconds of free falling the target would hit the ground with great impact and force, causing his entire body to jerk in reality and thus he would pass out due to the shock of the fall.

Notes - Can only be used once per battle.
- While the illusion is in effect, the target is unable to move in reality as well as the illusion.
- The free falling would last an entire turn in reality, so should the opponent fail to counter the genjutsu in the turn after this is used, he would collapse and fall to the ground.
- No Genjutsu in the same turn and the following.
- Can only be taught by -Yashiro-


 Declined  DNR

(Kurosuburēka) - Cross Breaker

Rank: B
Range: Short
Type: Offensive
Chakra: N/A
Damage: 40
Description: When the opponent attacks with a punch or kick, the user lifts both arms upward in a boxing stance, except the hands would be open palmed instead of clenched into a fist, the user then places the inside of his left forearm at the wrist or ankle of the opponent, and slams his right forearm against the elbow or knee, depending on the power behind the attack, the user could choose to either fracture the opponent's arm or leg for whatever reason or effectively break it.

Notes - Can be used 3 times per battle.
- Can only be taught by Yashiro.


 Declined  Similar to existing techniques. DNR
 
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Wakizashi

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Re: ±±Custom Jutsu Submission±±

(kuchiyose no jutsu: Okina Tsubasa) summoning technique: big wings
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: the user bites their thumb to draw blood weave the summoning jutsu hand signs and place their hands on the ground. When done a full grown Akamaru size toucan appears in a puff of smoke. This toucan has a double the wingspan than normal toucan with his wings made of razor sharp, strong metals, that allows him to create up to A-rank wind jutsu wind with only a flap of his wings, slash his enemies for melee combat, and makes him more agile in high speed flight.
-note: can only be summoned once
-note: summoning last three turns
-note: no other summons can be in play
-note: must sign toco toucan contract



♠ Approved ♠

Guardian's Sode
Type:weapon
Rank:S
Range:self
Chakra:40(-10 each turn)
Damage:N/A
Description: this weapon is ancient shoulder pad armor(sode) that is worn on the right shoulder which resembles the shoulder armor of the shodaime and nidaime hokages. this shoulder armor however, carries the spirit of an ancient swordsman that is able to communicate with the user wearing it thru telepathy, gives the user sensing ability allowing him to be constantly aware of everything around him, and grows x3 it's size to successfully defend from incoming A-rank elemental jutsu and S-rank basic ninjutsu as long as the user imputs chakra.
note-defensive ability usable twice per battle
note-sensory ability last 4 turns

♠ Declined ♠
No, you can't sense everything with it, nor can it grow. Way too OP, tone it down.
Guardian's Sode
Type:weapon
Rank:S
Range:self
Chakra:40(-10 each turn)
Damage:N/A
Description: this weapon is ancient shoulder pad armor(sode) that is worn on the right shoulder which resembles the shoulder armor of the shodaime and nidaime hokages. this shoulder armor however, carries the spirit of an ancient swordsman that is able to communicate with the user wearing it thru telepathy, gives the user sensing ability allowing him to be constantly aware of the chakra around him, and when chakra is channeled thru it the chakra can be released in the shape of the sode at a 1 ft. larger than the user to successfully defend from incoming A-rank elemental jutsu and S-rank basic ninjutsu as long as the user stand behind it.
note-defensive ability usable twice per battle
note-sensory ability last 4 turns
note-usable to dm1202 only


 Declined  DNR.
 
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Detective L

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Re: ±±Custom Jutsu Submission±±

Water release: Sticky Bomb|Suiton: Sutikkībomu
Type: Supplementary
Rank: A rank
Range: Short-Mid (Made short range of the user,can act up to Mid range)
Chakra: 30
Damage: N/A
Description: The user starts by gathering Water molecules in the palm of his hand,and then making it dense and sticky,much like the water in (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field.The user then uses shape manipulation,creating a bubble like form of water on the user’s hand.This "bubble" is sticky on the outside,and contains chakra infused water on the inside.This “bubble” does not stick to the user due to it being the users chakra on it and is about the size of a small baseball.The user can then use this “bubble” of sticky water,to plant it onto the opponent like a sticky bomb when hitting or using close range attacks against an opponent.Then by forming the Snake  Rat handseals,the user will manipulate the “bubble’’ to form an orb of water around the area where it was planted.If the user plants the “bubble” on the opponent’s arm,it would form a orb of water around it,using the chakra inside it to create it’s own water source.The user can create up to two “bubbles” of water,but the orbs would then be smaller due to it being divided.The orb formed can reach up to the size of a large basketball,depending on the situation and the chakra inserted.

-Can only be used four times
-No A rank and above Water techniques for the next turn
-Can only be taught by –L-
____________
-Declined- DNR, this "bubble" variation of water release is exclusive only to Utakata bios


Genjutsu: Watashi ni dekiru yō ni |Illusionary Arts: Allow Me
Type: Supplementary
Rank: B rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: After performing a single handseal and uttering the words “Allow me” ,the user will place the opponent in a Genjutsu.This Genjutsu focuses on making the opponent feel that they should allow an action the user of the Genjutsu has asked.It acts a mere persuasion to the opponent but it does not force them into doing what needs to be done,they only feel more drawn to do it.The more complex the task,the less compelled the opponent will feel.This Genjutsu is mostly used for menial tasks outside of combat.It could potentially be used in combat,but only as a distraction to make the user ponder on the task asked,allowing the user an opening of sorts.

-Can only be used four times
-Can only be taught by –L-
_____________
-Declined- DNR, too broad and unreasonable.


Katon: Moyasu! | Fire Release: Burn!
Type : Supplementary
Rank: A rank
Range : Mid range
Chakra : 30
Damage : N/A
Description : The user starts by forming several sharp flower like petals (like Byakuya Kuchiki's,only smaller) made of materialised Fire,by greatly concentrating their Katon chakra and using shape manipulation.These shapes are fairly small and due to the speed at which they travel,barely noticeable to the human eye,but not impossible.Using hand gestrures,the user can send these Fire petals into a certain part of the opponent's body.Then after it has enter the skin,the users will form two handseals,and cause these petals to release small burts of Fire that would greatly distract the opponent.The effect would be like touching a hot plate on the stove,immediately causing a reflex action.Due to only bursts being released,this technique merely serves for supplementary purposes,and can stay dormant in the skin for up to two turns.

-Stays dormant for 2 turns
-Can only be used up to three times
-Can only be taught by -L-
_____________
-Declined- DNR, done before countless times.
 
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Drāgy

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Re: ±±Custom Jutsu Submission±±

Fūton: Majesutikku Kaze Megami | Wind Release: The Majestic Wind Goddess
Type: Offensive
Rank: Forbidden
Range: Mid/Long
Chakra: 50
Damage: 90 (-10 to user)
Description: The Majestic Wind Goddess is a very advanced wind release technique where the user really has to have a perfect understanding of the wind element and it also requires precise and dainty chakra control. The user of the technique is also required to have high intellectual capacities, since this particular technique compliments the wind element by showing how powerful and deadly it can be. Furthermore, due to the special and majestic nature of this particular technique, it has been noted that only those with the inherent affinity for wind are able to utilize it. Not to mention, that, due to the requirements for this technique to be used, the technique itself has come to be known as the mark of a true and powerful wind user. Likewise this technique is considered to be one of the most powerful techniques of its nature. After performing one (1) handseal, the user builds up a lot of his wind-nature chakra and sends it directly into the sky above him, creating a wind storm. After putting more chakra into the storm the user manipulates it so that it creates a gigantic, humanoid, ethereal goddess, which comes directly out of the wind storm; only the upper body part of the goddess comes out of the wind storm). Afterwards the wind goddess extends her hands in such motion that she forms, in a circular, evasive movement, that builds up a lot of energy, a massive, swirling wind-nature vortex that completely surrounds the opponent. As the vortex rapidly surrounds the opponent, he can't move around freely within it, because of the circular motion which is causing the air around the opponent and in the whole inner vortex to get reduced, thus making it hard for the opponent to breath within it. Basically the more the opponent stays into it, the worse it will get. Likewise, from the point, where the wind goddess has extended her hands and created the vortex around the opponent, she will next proceed by rapidly exhaling several blades of wind directly at the target, in this situation the opponent. Also, because of the cutting abilities of the wind element, the goddess's wind blades are capable of slashing anything traveling inside their path. In order to maintain the technique, the user must keep channeling his chakra into the sky so he can also maintain its form, otherwise it will disperse. Not only that, but also while holding the whole technique, obviously, the user can't use any other techniques until it ends and it also leaves the user with small cuts, mainly because of the powerful wind vortex.
Note: Can only be used once per battle
Note: The technique lasts for two (2) moves
Note: The user will be left exhausted after the technique ends
Note: No wind release techniques above S rank, same or next turn
Note: Only DRAGYZ can teach this​
______________
-Declined- DNR, i don't think i need to say anything about it.

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Akasha

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Re: ±±Custom Jutsu Submission±±

(Seishitsu no Mai) - Dance of the Nature
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40 for activation (+5 to change already infused element)
Damage: N/A
Description:
Konan will infuse paper with elemental chakra (Wind, Fire, Water or Earth element) and give paper specific set of abilities. If the user infuses Suiton chakra, paper will become wet and havier and its movements will become much slower. It will also stick to other paper and thing with whick it comes in contact. If paper which is infused with Suiton chakra ensnares the opponent, it will make movements of him/her much slower because as it will stick to a certain part of his/her body, the opponent will have notably harder time moving his/hers legs, performing hand seals, etc. Paper which is infused with Suiton chakra is fairly harder to control than normal paper. If the user infuses Katon chakra into the paper, heatness of it will change. The paper will become much hotter and be able to cause second degree burns if it touches the body of opponent, as well as destroy any clothes that witch which it comes into contact. If the user infuses Doton chakra into the paper, it will become much more sturdy, almost unbreakable by normal physical power, being able to go against swords and similar metal objects and still remain moving in the same speed as it was. If the user infuses Futon chakra, the paper will become much lighter and its movement will become much faster and very hard to follow for a human eye. Also, paper cutting capabilities will increase as well, being able to cut deeper into the human flesh, leaving serious injuries. The technique itself is used to change properties of paper that is already scattered near the user or used to perform particular Paper Ninjutsu techniques. If the user performs Paper technique combined with the paper influenced by Dance of the Nature, the power of the created technique will be equal to the element alone; for example, Paper technique of B-rank with infused Wind chakra will be equeal to power of a B-ranked Futon technique. Activation of the technique is instant and lasts up to 4 turns. The user is able to change the element with which paper is infused, unless paper is infused with Water chakra where it become to hard to contorl it in such a way due to the mentioned propertie.

Note: Can only be used twice per battle.
Note: Lasts for 4 turns.
Note: Can only be used by Konan.
Note: Can only be taught by Akasha.


 Declined  Problem here is that we are talking about paper. Paper if infused with water enough to be wet would be unable to be controlled (its a weakness for paper ninjutsu), Fire if infused enough to heat it would make it burn thus disabling it. Lightning cannot be infused as Paper is an insulator and cannot be infused with electricity. The only elemental natures I see possible are Earth (to make them harder and heavier thus increasing impact damage or ligther, increasing speed) or wind (increasing sharpness by engulfing the paper in a wind aura or making it faster through the same method).

Konan bio
Permission to use paper ninjutsu



(Seishitsu no Mai) - Dance of the Nature
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 for activation (+5 to change already infused element)
Damage: N/A
Description:
Konan will infuse paper with elemental chakra (Wind or Earth element) and give paper specific set of abilities. If the user infuses Doton chakra into paper she will be able to change properties of paper in two ways. First way is to make paper much more sturdy,almost unbreakable by normal physical power,being able to go against swords and similar metal objects as well as having bigger impact damage but at the same time being heavier. Second way is to by manipulating earth chakra to make paper much more lighter thus increasing speed in which paper is moving. If the user infuses Futon chakra, the paper will be engulfing in a wind aura which will either increas sharpness of paper,being able to cut through human flash, or make the paper lighter making its movements much faster. The technique itself is used to change properties of paper that is already scattered near the user or used to perform particular Paper Ninjutsu techniques. If the user performs Paper technique combined with the paper influenced by Dance of the Nature, the power of the created technique will be equal to the element alone; for example, Paper technique of B-rank with infused Wind chakra will be equeal to power of a B-ranked Futon technique. Activation of the technique is instant and lasts up to 4 turns. The user is able to change the element with which paper is infused upon leaving body of the user.

Note: Can only be used thrice per battle.
Note: Lasts for 4 turns.
Note: Can only be used by Konan.
Note: Can only be taught by Akasha.
______________
-Declined- Still has a long way to go, you need to describe if it can be added to paper techniques as in conjunction with them or not, And 3 times per battle and lasting 4 turns is too much, i'd accept it as a technique that enhances paper ninjutsu you use (after you use a separate paper technique) but not as a mode, you can't control paper and use wind elemental chakra simultaneously, also how much faster does it travel when using earth to make it light? and infusing wind chakra doesn't increase speed nor makes it lighter, it only increases sharpness.
 
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Ndlovu

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Re: ±±Custom Jutsu Submission±±

Doton - Kōhai no o kikkake | Earth Release - The Wake of Desolation
Type: Offensive,Defensive
Rank: S-Rank
Range: Short - Mid
Chakra: 40 (-5 per turn)
Damage: N/A
Description: This jutsu is based on the nature of earth chakra being able to infused into/onto almost any object. The user will form a single handseal then skilfully with chakra manipulation ebb or release earth chakra out, through or around them. This will be manipulated in form in shape of small earth granules. When coming into contact with these granules they will embed themselves, infusing the users chakra in the object or substance thus shifting its density. The shift in weight and its effect on an object has been said to be very similar to The Light Weight Rock Technique or The Added Weight Rock Technique. The granules will reflect the nature of the effect, light granules will make the object lighter and vice versa. The range in which this technique can reach is limited, and it's effect lasts for two turns on the opponent. Like most earth jutsu the granules can be manipulated and remain controlled by the users chakra, though doing so exhausts the users reserves and with basic manipulation he can take away his chakra deactivating the technique.

- Only one state of earth granule can be released per usage of this technique
- This jutsu can only be used three times
- This jutsu lasts for three turns
- The user cannot perform any earth techniques above A-Rank while this is active
- This can only be taught by Ndlovu
____________
-Declined- DNR


Doton - Ichiji Bakuhatsu | Earth Release - Temporal Blast
Type: Offensive
Rank: S-Rank
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will form a tiger and snake handseal then spew a powerful pressurised stream of non-flammable adhesive mud. The mud is released at a rate powerful enough to crush through rocks but also acts in a symbiotic fashion crawling or launching in, around or on top of an object with chakra manipulation. It will only spring once it has made contact with an object reaching up to short range from the main stream. This technique can be used on a wide scale but doing so reduces the distance of the jutsu (Mid range). The wide scale version has been said to be very similar to Water Release: Great Exploding Water Colliding Wave in the intensity and volume of mud released. Similar to many jutsu the full volume of the mud when released can be manipulated into a various amount of shapes like spheres, waves, spires, circling torrents, etc through chakra manipulation and an additional handseal.

- This jutsu can only be used three times
- The user cannot perform earth techniques above A-rank this turn
- The additional handseal is unavoidable even a specialist must perform it
- This jutsu can only be taught by Ndlovu
- The user cannot perform a Forbidden Rank jutsu in the same turn
- This technique cannot be used twice in a row
_____________
-Declined- DNR, spewing adhesive mud is done before, the rest of the technique is unacceptable.


Hiru Rīchisutairu - Kyūketsuki no Seishin | Leech Style - Vampiric Spirit
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: Utilising their ability to siphon chakra, a nin-leech will bite down deeply and suck on an entity or living being that contains chakra, person, animal,etc withdrawing chakra. After performing this technique the nin-leech will use the newly acquired chakra into their mouldings when they perform a technique. This will increase the damage of their techniques by 20, if the victim/source of chakra survives, but by 15 if it does not as they didn't reach maximum consumption. This only lasts until the summoning time expires. If re-summoned the techniques effects will have dissipated and will need to be performed again.

- This technique can only be used once by each nin-leech per summoning.
- This technique does not work on elemental techniques.
- Once the summon is gone the user cannot perform nin-leech techniques above A-Rank for two turns
- This can only be taught by Ndlovu
_____________
-Declined- Why would sucking chakra from an external source make their techniques stronger?


Signed the leech contract here:
 
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-Best-

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Re: ±±Custom Jutsu Submission±±

Illusionary Arts : Underground Burial (Genjutsu : Chika Maisou)
Type: Offensive
Rank: B
Range: Mid range
Chakra: 20
Damage: 40
Description:

The User does the Ram -> Tiger -> Boar hand seals and traps the opponent in a genjutsu. When trapped in the genjutsu If the opponent take a step, more than 1 feet around him he will see an illusion like a deep pit hole starts to form below the position where his feet is. the pit hole size grows upto 4 feet in radius.the time take for the pit hole to form completely is 1 second. The pit hole will disappear if the opponent moves to his position where he initially was i.e the pit hole will not appear only in the area where the opponent was when the genjutsu was casted and at a radius of 1 feet around that position. In-case if the opponent falls into the pit hole, he will suffer a sever mental stress and his body will be paralysed for 1 turn.
Note:
~Can only be used thrice per battle~
~Must have a 2 turn gap before using it again~
~Can only be used when the opponent is on a earthen terrain. i.e Cannot be used when the opponent is on water~
~Can only be taught be Sudharsan~
_____________
-Declined- Why would the opponent feel mental stress and be paralyzed if he fell into a hole? he should be able to move normally, and falling doesn't cause actual damage, also it's a bit unreasonable for the hole to disappear if the opponent moved to another location, how would he be able to move in the first place if he's falling?


see 0:55 to 1:00
[video=youtube;4Nh0SgWo5G8]https://www.youtube.com/watch?v=4Nh0SgWo5G8[/video]




Summoning Animal: Piranha
Scroll Owner: Sudharsan
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background:

A piranha or piraña is a member of family Characidae in order Characiformes, an omnivorous freshwater fish that inhabits rivers and lakes.They are also called caribes. They are known for their sharp teeth and a voracious appetite for meat.Piranhas are normally about 14 to 26 cm long (5.5 to 10.25 inches), although some rare ones are up to 43 cm (17.0 inches) in length.All piranhas have a single row of sharp teeth in both jaws; the teeth are tightly packed and interlocking (via small cusps) and are used for rapid puncture and shearing. Individual teeth are typically broadly triangular, pointed and blade-like.

Piranha have a reputation as ferocious predators that hunt their prey in school.They are timid fish that schooled for protection from their own predators, such as cormorants, Sharks, and dolphins.
__________
-Approved- Assume that they can't move if they aren't summoned in a water source, differing in size to the actual size of the summon.


Image:
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Summoning's Tattoo:
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McKnockout

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Re: ±±Custom Jutsu Submission±±

(Fuuton: Kozumikku Hakyoku) - Wind Style: Cosmic Cataclysm
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 50
Damage: 90
Description: This jutsu is one of the most advanced Fuuton techniques ever created as it literally creates elemental natures out of thin air and as such, is a true testament to a user's mastery of Fuuton Release. The user performs two handseals (Dog -> Monkey) and holds the last handseal for the rest of the turn, concentrating a huge amount of Fuuton chakra into the surrounding air to create numerous, incredibly dense and fast moving, chaotic air currents around the battlefield capable of leveling large buildings with ease. The air currents are in the shape of 'figures of 8'; with a overall large 'figure of 8' current produced that effectively blankets a large area of the battlefield (up to mid range) with smaller 'figure of 8' currents branching off from the main current (up to long range) - this adds to the cosmetic effect of the jutsu creating an intricate pattern amongst the atmosphere. However, the main reason for this arrangement, is to allow the air currents to 'infinitely' (obviously, not infinite but rather provides a continuous current/cycle) spiral/travel amongst itself allowing the wind to seemingly perpetually and exponentially increase in velocity/kinetic energy and suction. These rapidly moving/spinning currents of wind travel so chaotically and with such velocity that static friction (electrically charged regions within the wind) and heat (as a result of the friction) begins to be produced thereby creating a huge maelstrom of superheated, electrically charged wind to ravage the battlefield. The result are that static lightning bolts, equal to A-rank, are produced from the wind which discharge violently outwards towards the surrounding, normal air around the currents capable of creating large craters in the ground and causing fatal damage; and because this is natural lightning, the user cannot manipulate or control these lightning strikes. The large amount of friction within the wind in conjunction with the continual generation of lightning strikes (which also produces heat) generates a significant amount of heat, increasing the temperature of the wind drastically to the point of nearly vaporising water - the temperature and heat of any surrounding water is high enough, equal to A-rank, to cause significant second-degree scalding/burns to a person (including the user) adding salt to injury. If left to run its course (2 turns after creation) i.e. not released prematurely, the maelstrom of elements becomes uncontrollable by the user and erupts catastrophically in around/amongst/within the large 'figure of 8' current aforementioned i.e. the explosion is mid range. As such, this technique is extremely risky for the user as: one, the user must maintain the last handseal for 1 turn in order to 'build up' and create the air currents leaving the user vulnerable to attacks and two, the user cannot manipulate the lightning strikes produced and as such, is also vulnerable to the lightning and three, the user is unable to manipulate/control the maelstrom 2 turns after creation making the user vulnerable to the resulting explosion.
*Note: Can only be used once per battle.
*Note: Lasts up to a total of three turns.
*Note: User takes 25 damage due to chakra and mental strain (due to the high amount of mental concentration required in order to perform and maintain such precise charka control).
Note: The user's speed is reduced in half for 2 turns after activation.
*Note: The user is also affected if he is near the lightning and resulting explosion.
*Note: No techniques above S-Rank for 3 turns after usage and can not use wind techniques above A-rank for 2 turns nor above S-Rank for the rest of the fight.
*Can only be taught by McKnockout


 Declined  The whole lightning strikes and heat parts are ok as descriptions but the moment you rank its effects and describe them as so powerful and so severe, the technique becomes unapprovable.
(Fuuton: Kozumikku Hakyoku) - Wind Style: Cosmic Cataclysm
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 50
Damage: 90
Description: This jutsu is one of the most advanced Fuuton techniques ever created as it literally creates elemental natures out of thin air and as such, is a true testament to a user's mastery of Fuuton Release. The user performs two handseals (Dog -> Monkey) and holds the last handseal for the rest of the turn, concentrating a huge amount of Fuuton chakra into the surrounding air to create numerous, incredibly dense and fast moving, chaotic air currents around the battlefield capable of leveling large buildings with ease. The air currents are in the shape of 'figures of 8'; with a overall large 'figure of 8' current produced that effectively blankets a large area of the battlefield (up to mid range) with smaller 'figure of 8' currents branching off from the main current (up to long range) - this adds to the cosmetic effect of the jutsu creating an intricate pattern amongst the atmosphere. However, the main reason for this arrangement, is to allow the air currents to 'infinitely' (obviously, not infinite but rather provides a continuous current/cycle) spiral/travel amongst itself allowing the wind to seemingly perpetually and exponentially increase in velocity/kinetic energy and suction. These rapidly moving/spinning currents of wind travel so chaotically and with such velocity that static friction (electrically charged regions within the wind) and heat (as a result of the friction) begins to be produced thereby creating a huge maelstrom of superheated, electrically charged wind to ravage the battlefield. The result are that static lightning bolts, equal to A-rank, are produced from the wind which discharge violently outwards towards the surrounding, normal air around the currents capable of maiming natural structures or the target or user alike; it's properties/characteristics are similar to that of 'Lightning Release: Wave of Inspiration'. And because this is natural lightning, the user cannot manipulate or control these lightning strikes. The large amount of friction within the wind in conjunction with the continual generation of lightning strikes (which also produces heat) generates a significant amount of heat, increasing the temperature of the wind drastically to the point of nearly vaporising water - the temperature and heat of any surrounding water is high enough, equal to A-rank, to cause minor scalding/burns to a person (including the user) and simply evaporates any residual moisture within the air thereby adding salt to injury. If left to run its course (2 turns after creation) i.e. not released prematurely, the maelstrom of elements becomes uncontrollable by the user and erupts catastrophically in around/amongst/within the large 'figure of 8' current aforementioned i.e. the explosion is mid range. As such, this technique is extremely risky for the user as: one, the user must maintain the last handseal for 1 turn in order to 'build up' and create the air currents leaving the user vulnerable to attacks and two, the user cannot manipulate the lightning strikes produced and as such, is also vulnerable to the lightning and three, the user is unable to manipulate/control the maelstrom 2 turns after creation making the user vulnerable to the resulting explosion.
*Note: Can only be used once per battle.
*Note: Lasts up to a total of three turns.
*Note: User takes 25 damage due to chakra and mental strain (due to the high amount of mental concentration required in order to perform and maintain such precise charka control).
Note: The user's speed is reduced in half for 2 turns after activation.
*Note: The user is also affected if he is near the lightning and resulting explosion.
*Note: No techniques above S-Rank for 3 turns after usage and can not use wind techniques above A-rank for 2 turns nor above S-Rank for the rest of the fight.
*Can only be taught by McKnockout


 Declined  Still not on an approvable level by any means.


New:
(Tentou: Seirei Katawa) – Heavenly Illusion: Spirit Distortion
Rank: S
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: This technique involves the manipulation of the chakra network of a target in order to create a unique sensation. This illusion inhibits the target’s ability to visually focus on the surrounding environment in a unique manner, effectively disrupting their ability to properly react to their opponent. It manifests itself as a slight blurriness around moving objects causing them to be incapable of clearly focusing on the object (emulating a type Akinetopsia, an inability to perceive motion) as well as correctly interpreting the speed, distance, motion, trajectory etc. of such moving objects thereby causing them to experience slight dizziness, nausea and lightheadedness. This technique can also disturb the target’s ability to carry out visuomotor tasks such as reaching for objects, moving one’s own body etc. as when doing such tasks, the target’s feedback/perception of their own motion is also impaired. Due to the perceived visual blur, targets of this technique often demonstrate decreased reaction time.
*Note: Can only be used 2 times per battle.
*Note: No genjutsu S-rank and above in the same and next turn.
*Can only be taught by McKnockout


 Declined  How does this do damage? This is at best a B-Rank illusion. And it needs handseals...

(Fuma no Enko) – Halo of the Wind Demon
Type: Supplementary/Defense/Offense
Range: Short-Long
Rank: S
Chakra: 40 (+10 per turn)
Damage Points: 80 (-10 to the user, if created short range) (+10 Taijutsu)
Description: An original Fuuton technique created by McKnockout which has been noted to be deceptively complex despite its appearance. The technique involves the formation of a highly concentrated, thin disc of Fuuton chakra that takes the form/shape of a ring/halo – however, in actuality, this disc of Fuuton chakra is actually formed from countless tiny rings (like a thin blade of wind in the shape of a circle) and circular tubes (like a hollow hula hoop) made of wind which alternate within a concentric arrangement, reminiscent of the orbits of planets around the sun thereby giving the general form of the Halo. Within the many tubes are miniscule spheres of concentrated wind which have been rapidly condensed at a single point in space, giving an incredibly dense amount of Fuuton chakra with relatively small volume. In fact, these spheres are so dense that they are almost tangible akin to solid matter; and these miniscule spheres travel at incredible velocities which orbits around the halo around the central axis, akin to how electrons orbit an atom’s nucleus albeit in a more organised fashion – the direction of the orbits is manipulated by the user but they are usually rotating in the same direction. The addition of these spheres of wind inside the halo augments the technique’s mass, rotational velocity and chakra density. The result is a ring of wind, or Halo as it is often dubbed that rotates at ferocious speeds and possesses an incredibly sharp edge, capable of cleanly slicing through rock and steel without noticeable resistance. Through its rapid rotation, the Halo is capable of drawing/suctioning smoke, toxic gases or molecules, water droplets/moisture and particulates such as pollen, spores, kikaichu, dust, sand etc. into itself. To the naked eye or the inexperienced, the Halo appears just like a regular disc of wind, however, its complex minuscule structure, semi-tangibility and chakra density makes it a highly destructive and multifaceted technique.

The size of the Halo is up to the user’s manipulation, up to a limit: It can be maintained around the user’s wrists/arms which can be used while moving around vigorously and simultaneously in combat, however using the Halo in such a way (creating it within short range of the user) does often damage the user slightly; tainting the Halo with the user’s own blood, giving the Halo a unique crimson, pink colour when wielded by the user directly. Alternatively, the Halo can be created around a target (up to mid range) with its maximum size being slightly larger than a regular shinobi’s arm span.

Projectile Manipulation: After succeeding in forming a stable version of the technique, McKnockout moved onto transitioning the Halo of the Wind Demon into a skill of practical use. This feat was accomplished by simply exerting control over the halo in terms of both its rotation around a conceptual axis and its position relative to other objects. With time it became possible to launch the halo towards objects much like other rotating projectiles through his will alone, resulting in devastating results on targets struck by the technique – the target becomes ferociously maimed by the multitude of slicing wind rings while the miniscule spheres of wind effectively penetrate into the target’s body and utterly shreds the target due to the semi-tangible nature of the spheres. Once the ring of chakra is removed from direct interaction from the user such as its use as a projectile, it will dissipate into an A-rank gust of wind that sucks everything around it (up to short range) into its epicentre after a short time, if the user doesn't continually infuse it with chakra. That is, if the user wants to use and control the Halo as a projectile he must continually infuse it with chakra and hence becomes restricted in the types of jutsus he can use while he does so, unless he relinquishes control over the Halo thereby having it dissipate. To conserve energy, users often only use the Halo for a single projectile strike, instead of wasting chakra in an attempt at hopefully chasing a target down.

Compression: While adhering to the premise of forming and directing the ring-shaped blade of wind towards targets, the true nature of the technique turned out to be far greater than was initially imagined. By exercising an addition level of control McKnockout learned it was possible to rapidly condense the halo at a single point in space, concentrating a great deal of Fuuton chakra in a specific location. When released this concentration of chakra expands/explodes outward from its epicentre with a decimating force (A-rank, up to mid range) spraying the countless spheres of wind in all directions in the process (the spheres of wind are similar to ‘(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere’ except they’re much smaller) which is capable of obliterating and shredding through matter. This can only be used 4 times per battle.

Expansion: After witnessing the technique's interaction with other elemental techniques, an extremely destructive yet uncontrollable combination, McKnockout’s imagination was sparked. Modifying the technique slightly, he was able to elongate/expand the Halo axially effectively turning the flat Halo (circle) into whirlwind/vortex shape (cone) by displacing the countless rotating rings and tubes of wind along the central axis. Basically, by moving the rapidly rotating rings/tubes of wind upwards, the user creates a funnelling effect on the air due to the rapidly rotating rings on top of each other i.e. a funnelling air draft of upward current is created, a vortex of wind (for understanding: ). The result is that the user is able to manipulate the Halo to form a huge whirlwind/vortex of rapidly rotating wind containing countless spheres of wind that orbit/rotate around the vortex (S-rank, up to mid range) that explodes upwards and expands outwards similar in effect as the ‘Planetary Rasengan’. The inclusion of the rotating spheres of wind which orbit around the vortex adds to/maintains its semi-tangible nature and abrasiveness which allows it to penetrate into matter and utterly shred the target. This can only be used 3 times per battle.
*Note: Can only create up to 2 Halos (short range) or 1 Halo (mid-range) per use.
*Note: Can only be used once per three turns.
*Note: Cannot use any jutsus except Ninjutsu, Taijutsu, Genjutsu, Fuinjutsu and up to S-rank Fuuton while maintaining the Halo(s).
*Can only be taught by McKnockout


 Declined  DNR. As much as you want to develop this and make it seem different, in the end it has been done before: its a disc of wind. Not to mention that in one technique you added enough abilities to make 9... All of these mimics of existing techs in one way or another. I know you like wind but your stretching it a bit too much, way beyond reasonable.
 
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Khallil

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Re: ±±Custom Jutsu Submission±±

(Mokuton: Shinrin no Ha - Wood Release: The Forest's Teeth
Type: offensive/defensive/supplementary
Rank: A
Range: short-long
Chakra: 30 (-5 each turn)
Damage: 60
Description:This is a pretty weird technique, but has the same principe as turning i.e. your arm into branches and vines. The user performs the Tiger handseals and channels their mokuton chakra into their teeth, and cause all their teeth to transform into wood vines. The wood vines can be controlled by the user, and could be stretched out of the mouth. The wood vines are extendible and have sharp tips. They could grab or pierce the opponent, but the vines could also intertwine together, to make attacks even stronger, or for defensive purposes to protect the user from certain techniques. The wood vines won't disappear if only a part is destroyed, as they're extendible and could 'regenerate'. However the wood vines could still be neutralized by a lightning technique like nagashi, or the wood vines could be destroyed from the "roots". These roots are inside the gums, and attached just like teeth roots. So if the jaw, or the gums get destroyed with a strong technique, or if the opponent manages to place/perform a strong technique in the user's mouth, it would get destroyed as well. The vines could also be destroyed if they carry fire and fry the inside of the user's mouth. If the roots of the vines will be destroyed, the user won't have teeth anymore. The vines aren't very heavy, so it shouldn't be a problem at all for the head, just like Kakuzu's threads. Kakuzu can release a countless amounts of threads out of his mouth, and doesn't have any problems with it. Though when the wood vines are reached up to long range, and being 'controlled/manipulated' in the air, the user can't move his neck freely, as that would be too heavy.
-Can only be taught by -Khallil-
-Can only be used twice per battle
-Lasts for a maximum of 4 turns
-This technique has a 1 turn cooldown
-While the user is 'controlling' or 'extending' the wood vines, he can't perform other ninjutsu techniques.
-The user will lose 5 chakra points each turn this technique is maintained.



 Declined  Wood is wood and its heavy. The technique you based this on (where Yamato unleashes pillars and branches from his arm to attack) actually supports most of its weight directly on the ground and is only Mid range. Long range = more than 15 meters to potentially infinite like 100 meters away from you. Like Adachi said, while theoretically possible, this is very very unusable. Sorry but I'm not seeing this working not will I approve something that in my mind, even if supposedly harmless and easily defendable, doesn't make sense.
(Mokuton: Shinrin no Ha) - Wood Release: The Forest's Teeth
Type: offensive/defensive/supplementary
Rank: A
Range: short-mid
Chakra: 30 (-5 each turn)
Damage: 60
Description:This is a pretty weird technique, but has the same principe as turning i.e. your arm into branches and vines. The user performs the Tiger handseals and channels their mokuton chakra into their teeth, and cause all their teeth to transform into wood vines. The wood vines can be controlled by the user, and could be stretched out of the mouth. The wood vines are extendible and have sharp tips. They could grab or pierce the opponent, but the vines could also intertwine together, to make attacks even stronger, or for defensive purposes to protect the user from certain techniques. The wood vines won't disappear if only a part is destroyed, as they're extendible and could 'regenerate'. However the wood vines could still be neutralized by a lightning technique like nagashi, or the wood vines could be destroyed from the "roots". These roots are inside the gums, and attached just like teeth roots. So if the jaw, or the gums get destroyed with a strong technique, or if the opponent manages to place/perform a strong technique in the user's mouth, it would get destroyed as well. The vines could also be destroyed if they carry fire and fry the inside of the user's mouth. If the roots of the vines will be destroyed, the user won't have teeth anymore. The wooden vines are pretty heavy and hard to control, the reason why it can not reach up to long range. This technique supports most of its weight on the ground, and requires a lot of effort to manipulate/control the vines. The longer the vines are, the harder it is to move your neck.
-Can only be taught by -Khallil-
-Can only be used twice per battle
-Lasts for a maximum of 4 turns
-This technique has a 1 turn cooldown
-While the user is 'controlling' or 'extending' the wood vines, he can't perform other ninjutsu techniques.
-The user will lose 5 chakra points each turn this technique is maintained.
____________
-Declined- No to the duration, this should be a technique that does what you want it to do and then stop, like guarding or attempting to attack someone, if he avoided/guarded then the technique is over, also i'm a bit iffy with that whole part of "regenerating"

(Genjutsu: Mukashi Mukashi- Owari) - Illusionary Technique: Once Upon a Time- The End
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user makes one handseal (Tiger), placing the opponent under an illusion where an open storybook appears to fall out of the sky. The pages of the book will suddenly shine bright and suck the opponent into the book, causing the opponent believe that they turned into a drawing belonging to a random fairytale, unable to move. "Once upon a time-" is written next to the drawing, and once the the book hits the ground, the book will close, showing the text "The End" on the back of the book cover. Of course the opponent will not be able to see the text "The End". In reality the opponent is just standing, paralysed because they believe that they're trapped as a drawing inside a book.
Note: Only usable twice per conflict
Note: Unable to use Genjutsu above S rank in the next turn
Note: Only usable/trainable by Khallil
____________
-Declined- This should be a B-rank at best, it's not that complicated.


(Mokuton: Washi no Kigen. ) - Wood Release: The Eagle's Origin
Type: Offensive/supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user performs the Snake handseal and causes a piece of ground to scatter into a large amount of wooden eagles, by manipulating wood chakra. The wooden eagles will fly away. The result of this would be a crater, because the earth turned into a lot of eagles that flew away. If the user want to, they could cause the eagles to strike down, and attack the opponent. The larger the piece of ground that scattered, the more wooden eagles will be created.
Note: Only usable twice per conflict
Note: Unable to use S rank wood techniques the same turn
Note: Only usable/trainable by Khallil
____________
-Declined- You should define the number and size of each eagle, and also the speed they travel at, and when you stop concentrating on the technique and perform another technique the eagles can't be controlled anymore, they would just follow the momentum they were traveling at according to their speed and you can't redirect them anymore.
 
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Re: ±±Custom Jutsu Submission±±

Summoning Animal: Shrimp
Scroll Owner: Rojuro
Other Users who have signed contract: na
Summoning Boss if existing:
Other Summoning Animals tied to contract: na
Description and Background:
The muscular abdomen has six segments and has a thinner shell than the carapace. Each segment has a separate overlapping shell, which can be transparent. The first five segments each have a pair of appendages on the underside, which are shaped like paddles and are used for swimming forward. The appendices are called pleopods or swimmerets, and can be used for more purposes than just swimming. Some shrimp species use them for brooding eggs, others have gills on them for breathing, and the males in some species use the first pair or two for insemination. The sixth segment terminates in the telson flanked by two pairs of appendages called the uropods. The uropods allow the shrimp to swim backwards, and function like rudders, steering the shrimp when it swims forward. Together, the telson and uropods form a splayed tail fan. If a shrimp is alarmed, it can flex its tail fan in a rapid movement. This results in a backward dart called the caridoid escape reaction. these shrimp can be summoned onto land without having the need of water as they have been seen on rock structures during breeding times.
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tattoo for the summon is as shown
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 Declined  Even if you have seen them in rocks, the truth is they are not terrestrial animals, they are sea animals and require water to live. An orca can swim to the sand but it will eventually die if it stays there. Same here. So if you want these as summon animals you need to explain in detail how this will work in terms of summoning in battle.

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Doton musha bisha (Earth warrior bisha)
Type: summon
Rank: A rank
Range: Short- long
Chakra:30
Damage:60
Description:
this meerkat has a very particular vision called the binocular vision it is a large peripheral range that can be enhanced to even greater distances by utilizing there chakra with there eyes they can track the earths movements fast from any range. being that meerkats are normally earth based animals while utilizing the chakra points at there feet the meerkat can notice any changes in there earthen surrounding, should an enemy channel chakra into the earth in the meerkat will instantly feel the changes upon there paws. that being known meerkats are able to form handsigns and use earth chakra greater then shinobi can. a well known species for tunneling throughout the earth they can easily slip into the ground and cover vast distances faster than above the ground. there ear's are very special that they can close while underground to avoid dirt blocking there ear's. while underground searching for an enemy the meerkat can differentiate between the weights of objects in the surroundings on the ground above them. like any animal meerkats can communicate normally with shinobis and or use there regular meerkat signals such as waving there tail's, hand gesture's or different cries. meerkats have very sharp claw's and teeth and will eat almost anything while foraging for food from lizards to fungi, and even snakes. they have been known to be immune to some deadly venoms such as scorpion venoms and snake venoms.
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restrictions
: can only be summoned once per battle but remains on the field until killed or five turns
: can form any earth jutsu requiring handsings with half the handsigns.
: can only use up to A rank Earth jutsu's
: can only see fast moving objects up to long range such as distinguishing that of a headband is simple.
: must have signed meerkat contract.
____________
-Declined- You spent half of the submission talking about the Meerkat abilities and forgot about the summon's specifications, size and special abilities, also this binocular vision wouldn't allow a meerkat to track things moving inside the earth, and no to detecting enemies chakra in the earth, and up to 4 turns max on the field.


approved contract here:

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Shoton Hana kyuuzou (Crystal Flower explosion)
Type: Offensive
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: the user begins by forming a single handsign and proceeds to place there hand on the ground. sending a wave of condensed crystal chakra through the ground the user is able to form flower's which rise up from the ground. adding chakra too the flower's after they are built i can charge the flower's with chakra making them explosively charged, by adding an additional handsign the user can set off a sequence of exploding flowers. the flower's are in a multitude of color's ranging from clear to red, pink, saphire, jade. they radiate with heat upon building up energy and build upon power until they glow and will not grow anymore powerful in that aspect of explosion. the flower's can span a full range of field in condensed area of that range surrounding an enemy or scattered amongst the ground or tree's of the surround area.
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restrictions:
:can only be used once per turn and three times per battle.
: no S ranks crystal or above in the same turn.
: can only be used by guren.
: can only be taught by Rojuro
______________
-Declined- DNR, countless elemental explosion based techniques has been done already
 
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