[ARCHIVE] Custom Jutsu Submission - II

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Summer

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Re: Custom Jutsu Submission



(Chilli Kemuri Bakudan) - Chilli Smoke Bombs
Rank: A Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user utilizing chili pepper smoke bombs, upon exploding releases a cloud of spicy chili pepper smoke which is a red cloud of smoke, and proceeds to cover a mid range area with this form of smoke. This will immediately make the enemy cough and gasp for air, while also making the enemies lungs and eye's burn with immense pain. The cloud remains until it is removed or blown away, and the effects of the cloud on anyone who comes into contact with it lasts for two turns. If someone is trapped within it for one full turn, they risk becoming slight blindness for three turns of the battle. this smoke can be manipulated by smoke user's to utilize in battle as a smoke source.
Restrictions
: usable twice per battle as this form of chili pepper smoke bomb is rare to make.
: effects last two turns
: can only be manipulated by smoke user's
: can only be taught by Roju
________________________


♠ Declined, do not resubmit ♠
Uhhhh. So discussed this one a bit and it was decided that it doesn't necessarily constitute as a custom. I had a good laugh though, though it feels more like a ninja tool rather than an actual jutsu.


Kuchiyose Roku Doton Sennin - Meerkat Summoning Roku Earth Sage
Type: summoning
Rank: A rank
Range: Short- long range
Chakra: 30
Damage: 60
Description: This young meerkat regular in size is a doton sage and able to use earth jutsus up to A rank with a single handsign. The name of Roku was handed out to the meerkat that excelled in earth-style combat. His movements in the ground are faster then that of shinobi and he can also blow out your ear drums with a high pitched whining.
Restrictions
stays active for 4 turns
can only be summoned 3 times per battle.
Hearing loss for 2 turns
must have signed meerkat contract to summon.

♠ Declined ♠
No, you can't have his movements be faster than that of shinobi and that second ability...just a no.

__________________

Genjutsu: Mei Kishi- Illusion Dark Knight
Type: Offensive
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This genjutsu starts as soon as the user has released smoke from his or her launcher and the smoke touches the enemy. The enemy will then see shadows of their deepest fears moving through the smoke. The enemy becomes stricken with immense fear of whats before them making them freeze up in place not moving. While the enemy is seeing this genjutsu the enemy is actually being strangled with a smoke noose around their neck.
-Can only be used three times per battle.
-Can only be used by a smoke user.
-Can only be taught by Rojuro

♠ Declined, do not resubmit ♠
Nothing unique about this. You can accomplish this with D-Rank Genjutsu.
 
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Detective L

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Re: Custom Jutsu Submission

(Fuuton: Torikago ) - Wind Release: Birdcage
Type: Offensive
Rank: B rank
Range: Mid range
Chakra: 20
Damage: 40
Description: By performing two handseals, Rat -> Snake, the user will create a ball of dense Wind in the air above the opponent which is barely visible to the naked eye, but can be felt due to the energy of the Wind chakra it is gathering. Then by using shape manipulation, the user is able to form the ball of Wind into various sharp projections thin wires that spread out from the central point of the ball outwards into a dome of sharp, thin Wind-based projections that look like a bird cage around the opponent. Then by a snap of the user's fingers, the dome of sharp Wind projections would close in on the opponent with great speed, cutting him up within it.

♠ Approved ♠
Fixed it a bit. Removed "various sharp projections" as your following words intend only one purpose for it. Nice jutsu, I really do like it and can envision it.
 
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Uzumaki Naruta

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Re: Custom Jutsu Submission

(Shakuton: Sennayami) -Scorch Release: Broiling Agony
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The user extends her hands out in front of her while releasing Scorch Chakra through her palms. This creates a dense torrent of Scorch flames that spread out throughout the battle field circling around the opponent. These flames linger on the ground increasing the temperature in the immediate area causing anyone in their immediate area (Short - Mid) to feel fatigued, exhausted and dehydrated after a turn. Unlike the other uses of Scorch where the flames need to make contact with the opponent, due to the method of this jutsu the flames can indirectly affect the opponent. Like various low ranking fire jutsu after a prolonged exposure the opponent may collapse. Due to the dehydration the opponent will feel an increase in thirst being overly thirsty as well as an excessively dry mouth and swollen tongue which can make speaking near impossible - they may also feel weakness, dizziness, irregular heart palpitations (feeling that the heart is jumping or pounding), sluggishness and the possibility to faint more readily. The inability to sweat due to dehydration will also take a toll since the opponent will be unable to cool himself down through perspiration. They may also feel body aches while moving, making it all the more harder to move at a fast pace.
Notes:
-Can be used thrice
-The user will be affected if in range as it also affects the atmosphere ridding it of moisture
-If the opponent does not find a way to defend or counter against this jutsu, after a turn, they will be affected with dehydration that leaves him or her exhausted and as such can only perform two moves the following turn.
-The effects of dehydration, exhaustion and fatigue will last the entire battle unless the opponent rids the jutsu in some way
-The scorch flames burn until put-out by an opposing force

♠ Approved ♠
Wouldn't make sense if the opponent is immediately dehydrated, that occurs over time. Also, at the underlined/italicized = are you sure you mean "broil?" Cause I'm getting a grilled turkey vibe...


(Genjutsu: Sauna Enmu) Illusionary Arts: Sauna Haze
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user releases a haze of Scorch chakra all around them which takes on the appearance of a dense torrent of glistening flames. This release acts as a trigger to any person that look into it, doing so will activate an illusion within the person's [ppponent's] mind causing them to believe that there is a haze made of scorch surrounding the entire battlefield. This haze makes them feel like they cannot breath from lack of oxygen due to the extreme heat of the surrounding haze. This also causes the opponent to become extremely fatigued in reality. Due to the user actually releasing scorch chakra before the illusion activates, the illusion tends to come off more believable.
Note:
-Can effect a total of three opponents per use
-Can only be used twice
-The user is unable to use another genjutsu in the same turn making layering genjutsu ontop of this one near impossible

Bio:
Scorch Training:

♠ Pending, leaving for another checker ♠
✦ Declined ✦What makes this offensive? Becoming fatigued doesn't hurt one, and lack of breath is usually not painful unless other factors come into play as to how you have a lack of breath, i.e. strikes to the chest to become winded, etc.
 
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Robot Boy

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Re: Custom Jutsu Submission

(Kuchiyose No Jutsu: Mog ) –Summoning Technique: Mog
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: After offering blood and weaving the necessary hand-seals, the user will summon Mog. He is the size of Gamaken and is mainly used as transportation for the user by riding inside his mouth before burrowing underground. He wears a pair of goggles and a flack jacket. Mog can perform earth and mole-based techniques up to B-rank. Much to the summoner's annoyance, he wonders if he could be friends with the people he faces in battle before engaging them.
Restrictions:

- Must have signed the mole contract.
- Requires a ground source.
- Lasts four turns.

contract:

♠ Approved ♠
Haha, it's like Gamaken, but mole version! I can see this. :D
 
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Kung Fro

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Re: Custom Jutsu Submission

(Kotai Sutemu) Solid Stem
Type: Weapon
Rank: A
Range: Short
Chakra Cost: 30
Damage: +60 with a Taijutsu kick
Description: Solid Stem is a human enhancement that is worn over the leg. It takes the shape of an intricately carved metal manifold that covers the foot and wraps up to the knee, complete with a joint for bending. Along the frame are holes of various sizes which allow for breathable movements and allow the frame to act as an extension of the body. The frame has various metal thorns on the inside structure, attached into the user, and allow for extension when chakra is channeled into them. The main use of the solid stem is to provide the user with enhanced movements by bursting chakra through the holes. This accelerates the movements of functions such as kicking or stomping. The Frame has a seam down the side which only the user can open to remove the frame, anyone else tries to wear it and the thorns inside shred their legs.
-Burst can only be used up to 5x per battle.

♠ Declined ♠
Bro, I don't have enough information to progress. I can't seem to create a proper picture for this weapon of yours'. First of all, various metal thorns attached into the user? I don't know about you, but that sounds seriously painful. Raiden from Metal Gear Rising is crying right now. And how exactly does it extend when the chakra is released into it? What exactly does the bursting do,is it like quick shots of chakra through the holes? How many at a time? How far does it go? Should also count as a jutsu as well.


(Shikotsumyaku: Hoke Saiken) Dead Bones Pulse: Bone Reconstruction Layer
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/a (+10 to Taijutsu)
Description: A basic supplemental use of the bodies natural defense. Bones and muscle act as layers of protection and support beyond skin. This technique enhances the growth of the bone over muscle to act as a harder exoskeleton while not impeding movement. The technique will not cover the joints and can either enhance an individual muscle for a single attack or act as an enhancement for a single limb. If cut open, the new layer of defense would not resemble a single sheet of bone but instead would appear as a network of veins composed of bones that shared a flexible property while wrapped over the muscle. Aesthetically, the vein network of bones would resemble something similar to Hyugas with their Byakugan active and the user will appear to have the targeted group of muscles tense. This technique will be useless against non-physical attacks.
-Only usable 3x

♠ Declined ♠
Again, I need a bit more "ooommff!" on the reasoning and usage of this jutsu. Don't get me wrong, I think it's a great concept, though you haven't exactly emphasized on what exactly it does in battle asides from "enhancing moves" or "protecting". Also, if it is S-Rank, need to add another restriction. Furthermore, with the usage limit, this seems more like a supplemental move with an active. Need to give me an idea on how this jutsu can be countered or removed and give it a time limit.


(Shikotsumyaku: Hoke Shado Batsu) Dead Bones Pulse: Bone Shard Punishment
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: Utilizing the bones in the hand, the user will create sharp micro fragments of his bones out of his hand and then punch forwards, utilizing a small blast of chakra out of the hand to send these shards at the opponent. The shards are nearly microscopic on a singular level, but grouped together resembles a white mist. The fragments are capable of shredding skin and entering the opponent's body, remaining difficult to remove due to their size.
-Only usable 3x

♠ Declined ♠
You need another usage limit. Also, is it possible to only release it grouped together? Can't have unseeable jutsus as of itself. Also, what does it do when it enters the opponent's body? I like the concept, still need more.
 
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BusinessManTeno

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Re: Custom Jutsu Submission

(Genjutsu: Sobou poppu) Illusionary Arts: Violent Pop
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30 (-5 Each turn the opponent is in the genjutsu)
Damage: N/a
Description: The user will do 2 handseals, the last one ending with the tiger handseal, once done the opponent will feel a tingling breeze under his nose that will trigger the opponent to sneeze very hard causing their ears to pop violently. Once their ears pop violently they completely lose their balance, making it near impossible to stand up straight without falling back down. The user will see everything spinning around him even if he stands still and things to be slightly blurry, this aids in the fact for the opponent to lose his balance also. In reality the opponent is doing the same thing he is doing in the illusion (The affects of the genjutsu) This is due to the opponent sneezing so hard, they release alot of pressure inside their head that pass through the ears drums violently. The affects of this is very similar to being drunk, but unlike being drunk. The opponent is in his right state of mind.

Note: Last for a max of 2 turns unless dispelled
Note: Can use a max of 3 times
Note: Can use on multiple enemies (Max of 3)

♠ Declined, do not resubmit ♠
Whoa, whoa. First of all, this makes no sense, one sneeze should not be able to cause such a great harmful reaction like that. Second of all, you're basically "controlling" the opponent to do something in this scenario, not gonna work out. And no multiple enemies, nope. This isn't gonna pass.


(Suiton: Kougake Kyojin Enkai) Water Style: Gauntlets Of The Giant Ocean
Type: Attack
Rank: Forbidden
Range: Mid-Long
Chakra: 50
Damage: 90 (-30 to user)
Description: This is a very advance and dangerous water-style jutsu. The user will do a set of 5 handseals initiating the attack. If the user is a water specialist, he is able to manipulate the moisture in the air above the opponent to form a huge water pool, if not the user spits a glob of water up above the opponent that will then spread into a huge water pool. The water pool is created 10 meters above the opponent. Once the water pool above the opponent spreads about 10 meters in radius, utilizing chakra manipulation, five huge pairs of gauntlets is created out of the water with a chain attached to the end of them. Due to gravity, they then separate from the pool of water and crash down towards the opponent with massive force and speed. These gauntlets are roughly 5 meters tall and 3 meters wide, but have enough force once landed to cause massive damage that is enough to crack bones with every hit. The opponent can make the gauntlets all strike at at once combining to be an F rank attack or have them attack back to back making each gauntlet at max B Rank. These water gauntlets are strong enough to cause craters of medium size if they so happen to hit the ground instead of the opponent. This technique was said to be a huge strain on the opponent's body due to the large scale technique this is. It will cause slight dizziness and fatigue.

Note: Can only be used once
Note: This jutsu takes up two jutsu slots
Note: No other Water-jutsu in the same turn
Note: No Water-jutsu above S rank in the next two turns

Instead of Earth, its water
You must be registered for see images

♠ Approved ♠
Alright. Nice concept. Removed the part about lightning, it's already enough fatigue to deliver an F-Rank, you're not going to add Lightning to it. Also, I hope you don't mind the Quality of Life changes I did for the description.
 
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Negative Knight

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Re: Custom Jutsu Submission

(Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement
Rank: B
Type: Supplementary/Offensive
Range: Short
Chakra Cost: N/A (+5 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)
Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to either have a considerable weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid and Sticky Earth Drop), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A had its weight increased, technique B can have its weight reduced and technique C can have its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Swamp of the Underworld can have the weight of the swamp/mud altered. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 5x (fives times above or below its weight). Activating this ability is instant and does not consume any time whatsoever.

Note: Lasts five turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

♠ Declined ♠
Well, firstly, thank you for proper usage of English, it is certainly a feast to the eyes. Secondly, I understand what you're grasping at here, but I'm having trouble distinguishing it from the original Added/Light Weight Jutsus. Three main issues here, mate:
1. The techniques of Added/Light weight techniques already state in the description that it can go up to 10x more weight or less. Given the scope of the RP, it's already hard enough to gauge the change in techniques being affected by that, how would 5x more really make a difference?
2. You said you could potentially make the Swamp of the Underworld Lighter/Heavier. This is a very weird concept, as liquid itself has a set weight that's based on its mass and I don't know, I really don't see this working out.
3. At the bolded. Too OP. Needs contact with jutsu being affected or of the such.
I don't want to DNR this or anything, but I'm having issues seeing its significance and individual quality in comparison to the Added/Light Weight jutsus.


(Suiton: Suijou Souhou) – Water Release: Aquatic Touch
Rank: A
Type: Supplementary/Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will make direct contact with an object before focusing their suiton chakra directly into their intended target. Through the use of this chakra, the user will apply a process of conversion similar to the ones employed in replacement techniques using various mediums e.g. water, sand, etc. Instead of converting one's own body into water, the user will cause the target substance to undergo the state transition in their stead. Unlike the original technique this jutsu is based on (Water Replacement), the converted object will retain both its shape and form, granting it a certain degree of solidity (Similar to Water Style: Sword of Draining) thus allowing the user to keep a hold of the newly liquefied object if they wish to. If the user wishes instead of the whole object being turned into water, only select components (e.g. hilt or blade of a weapon) can be targeted. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada)

Note: Lasts two turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: Follows elemental strengths and weaknesses


 Approved 
Technique mentions the above previously approved jutsu

(Doton: Kouzou Koutai) – Earth Release: Structural Shift
Rank: A
Type: Supplementary/Offensive
Range: Short - Long (Short Range to infuse objects ; Long Range control)
Chakra Cost: 30 (+10 chakra cost per object)
Damage Points: N/A (60 damage if used offensively)
Description: This is the brother technique to 'Water Release: Aquatic Touch'. The user will make direct contact with object(s) before focusing their doton chakra directly into their intended target. Through the use of this chakra, the user will apply a process similar to the one employed Earth Release: Hiding in Rock Technique. The target object will become capable of blending and traversing through rock, mud and other earthen materials (encompassed in doton release). The object can pass through any earth devoid of chakra, all of the user's own earth techniques and doton techniques of the opponents that are weaker than the user's own.. If the user wishes instead for the whole object to become capable of merging through the earth, only select components (e.g. hilt or blade of a weapon) can be targeted. Since this technique only allows objects to pass through earthen materials, the converted object can still be held/interacted with. Am unique thing about this technique is, while the doton-infused object is submerged/inside an earth source, the user can utilize hand gestures to control it and guide its path through the earth granting this jutsu a distinct offensive edge if used with bladed weapons. The object(s)' speed depends on the amount of chakra used - if fully concentrated on one object, then it would be at the same speed as the rank of the user, if split, then slower. While the infused objects are inside of the ground, the user can pinpoint their exact location and can choose to control specific tools (rather than all of them at once) by concentrating on solely them. If used on multiple objects, the total amount of chakra used for this technique will be equally divided up between the amount of infused objects. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada)

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be taught by Negative Knight
Note: Object will only become capable of moving through Earth Release
Note: Can be used on more than one object (as many as the user can hold or touch at once during the infusion process)
Note: If path of object is interrupted by opponent, user loses control over it

♠ Approved ♠
I like it. Fixed it a bit. Also, if my note isn't clear enough, an example would be that you decided to infuse a blade created of earth and then proceeded to send it into the earth. Halfway through to your opponent, he then decides to utilize a Lightning jutsu, which splits the earth in half and potentially destroys or sends your weapon flying into air into pieces. You then lose control over it. Also, added something about speed to avoid conflicts it may bring up during battle.


(Doton: Tsukaimono no Tsuchi) – Earth Release: Gift of Gaia
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: 80
Description: The user will perform the Boar Handseal and focus their doton chakra into a nearby statue or life-like construct (e.g. golem, gargoyle, etc) and utilize this released chakra to grant it a degree of sentience (similar to Earth Release: Stone Golem). The chakra will flood the earthen substance and bring it under the control of the user for three turns before reverting to its previous inanimate state. Beings brought to life via this method will only be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground.

Note: Lasts for three turns
Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: Can only be used on Earth Release Techniques
Note: While active the user can only use Doton and non elemental abilities and never above S-Rank

♠ Declined ♠
I'm very hesitant about this jutsu because I have a few questions about it. I apologize beforehand.
1. It's S-Rank? For what reason? I feel like this jutsu is somewhat reminiscent of Deidara's clay one, whereas the rank is dependent on the life form that you choose to infuse this technique with.
2. I need a few examples. Given the broad spectrum of this jutsu, there are too many options for it right now. Not that I don't trust you with the possibilities that it creates, but I need a bit more. I feel that this can easily link itself to another custom jutsu. Perhaps create options, like Deidara's clay that the technique can be used for.
3. Honestly, unless you plan on doing some ridiculous badass Nagato-level Shinra Tensei crap, I don't see why there should be a restriction where you can only use Doton. Even then, I still have a few questions about this jutsu: So does the user control every one of its actions or is the structure that the user "brings to life" have a mind of its own? I can understand the need for that restriction if it is the latter as it would be quite taxing, but if it moves on its own, then there probably will be no need for such.
So, erm, for the long rant. Your jutsu concepts are nice, just need a bit more information.
 
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Strawberry

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Re: Custom Jutsu Submission

(Jiton: Satetsu tsume atari) l Magnetism Release: Iron claw strikes
Type: Offensive
Rank: B Rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The user creates upto 2 claw out of iron sand, to attack the opponent,
the user can manipulate the claws movements precisely. The claws strike the
opponent from a distance while the user remains back as long he keeps focus on the claws.

Note: Can only be used by Sandaime Kazekage or Sasori using the Sandaime Kazekage puppet
Note: Cannot use other jutsu's as long as claw is being used
Note: Must be taught by strawberry

Iron Sand Training:


 Declined  Where does this iron sand come from?
Resubmitting:

- Reworded the technique completely as it was confusing before
- Added where the Iron sand comes from
- Removed a note as all iron sand techniques require constant focus anyways


(Jiton: Satetsu Tsume Atari ) l Magnetism Release: Iron Claw Strikes
Type: Offensive
Rank: B Rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description: Utilizing iron sand from the ground or using iron sand the user brought with them, the user creates up to two claws, twice the size of human hands. These claws can then be used to attack the opponent from a far range while the user stays back.

Note: Can only be used by Sandaime Kazekage or Sasori using the Sandaime Kazekage puppet
Note: Must be taught by Strawberry

♠ Approved ♠

New:

(Jiton: Satetsu funka) l Magnetism Release: Iron Sand Eruption
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 Chakra
Damage: 80 Damage
Description: The user slams his hands on the ground, manipulating iron sand present deep underground to rise upwards right below the opponent. The iron sand emerges violently in a similar fashion to a geyser pushing anything above it upwards. The iron sand travels to a height of 15 meters above ground and covers a 5 meter radius. The force the iron sand erupts with is capable of doing damage as the sand is sent airborne and from the initial shock when bursting through the ground. The iron sand left by this jutsu can be used to form other techniques.


Note: Can only be used by Sandaime Kazekage or Sasori using the Sandaime Kazekage puppet
Note: Cannot use another S Ranked or higher Iron Sand Jutsu the same Turn
Note: Can only be used two times requiring a two turn cool down between its use
Note: Must be taught by Strawberry

♠ Approved ♠
Nothing too unique, but nothing wrong with it.


(Talos go-guru) l Goggle's of Talos
Type: Supplementary/ Defensive/Weapon
Rank: S
Range: Short - Long
Chakra: 20/ turn
Damage: N/a
Description: The goggles were created by the combined effort of the Third Kazekage and his council. In an effort to control and mimic the power of the shukaku, they created weapons and accessories. These goggles were one of those items, they were crafted from a strange dense yet light metal found in a mine near sungakure and from the denses most strongest glass in the village. The third Kazekage had some of his chakra and a councilmen's conscience sealed within the glasses. The glasses however were a failure they did nothing to help control a jinchuriki, however the glasses gained a strange new power due to the what was sealed within them. The third kazekage decided to keep them as they would aid him in battle and the covered his eyes from being blinded by the constant sand in sunagakure or accidentally by his own iron sand.

As a result the goggles are object with sentience and have magnetic properties. They emits a magnetic chakra field mid range all around the user, the air and underground as well. An object that is within the field is known to the ring, however the goggles are not a proper sensor technique they cannot identify simply a chakra signature. The object, item or person must consist of physical matter. The Goggle's can know where the object is how big it is and it's speed if moving. The goggles communicate this information to the user by sending chakra signals. The user is able to pick up on instantly as the goggles are in contact with the user.

Note: Must have started a magnetism training to wield
Note: Do not aid vision in anyway
Note: Goggles are almost indestructible and can handle up to three S ranked techniques before breaking
Note: Must be taught usage by Strawberry

♠ Pending, leaving for another checker ♠
✦ Declined ✦ Tanking 3 S ranks before breaking? What in the literal hell? I dont even see the use in this, just a wy to obtain a form of chakra sensing, albeit a skwered version. And being sentient.... Hell no.

------
link to training:
 
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layway

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Re: Custom Jutsu Submission

water release: water hammer [suiton U~ōtāhanmā]
Type:offensive
Rank:c-rank
Range:short
Chakra:15
Damage:30
Description: The user focuses their suiton chakra above the opponent's head and shape manipulates it to form a giant spiked hammer above the opponent's head, the hammer then falls on the opponent
♠can only be done thrice a Battle
♠can only be taught by layway

♠ Declined, do not resubmit ♠
Nothing unique about this, can be done with canon techniques. Not worthy of being a CJ.




The flaming blade(moheru ha
Type:supplementary
Rank:b-rank
Range:short
Chakra:20
Damage:n/a
Description: The flaming blade is a special type of sword, when exposed to light it flames up so the wielder keeps it in a sword holder in which light cannot penetrate into, The flaming blade goes on fire immediately it is exposed to light but the wielder is safe because it doesn't flame on the sword's hilt, The flames on the sword makes it harder for opponents to fight close range taijutsu or kenjutsu because the flames can burn opponent's skin, The sword can create fire waves that extend to short range when swung but the waves have equal strength to c-ranked fire jutsus and waves count as users move, the sword can also deflect c-rank fire jutsus and below depending on the move.
♠The sword's flame becomes harmless after 4 rounds
♠sword's useful flame can only be used twice a battle
♠can only be wielded by layway and those he teaches

♠ Declined ♠
I need you to better word this. I barely understand the context or usage of your sword. And you can't shoot waves with you sword nor deflect techniques, come up with something more creative.




wind release: Thunder Clap(fuuton:kaminuri hakusho)
Type:offensive
Rank:B -rank
Range:short-mid
Chakra:20
Damage:40
Description: The user focuses Fuuton Chakra in both palms he then stretches them forward and claps a powerful gust of wind will then be released towards the opppnent
♠can only be done thrice a Battle
♠can only be taught by layway

♠ Declined, do not resubmit ♠
Same deal as your Water one.
 
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Nocturnal

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Re: Custom Jutsu Submission

(青薔薇の剣, Ao-bara no Ken) Blue Rose Sword
Type: Weapon
Rank: B-Rank
Range: Short
Chakra: 40
Damage: +10 Kenjutsu
Description: The Blue Rose Sword is a pure white one handed sword, evenly balanced, and when chakra is streamed into it, it looks light blue, and it is inscribed with a blue rose at the center of its guard, surrounded by the hilt which resembles leaves. In lore, the sword was said to be forged from an eternal block of ice, with a single blue rose frozen inside of it before it could wilt. As the story goes, the Eternal Ice was alone, at the very top of the mountain, where it was frozen even in the summer, until a single seed landed near by. The ice began to melt itself little by little, each day, until the seed became a blue rose. From then on, the Ice and the Rose talked to each other as friends. However, eventually, the Blue Rose asked to be frozen by the Ice, as it could not endure the cold for much longer. And so the Eternal Ice did so, freezing the Rose and itself together, forming into a sword, with the Rose shut away within it. That is however, simply myth based off of the sword's abilities. The true origin of the sword is unknown, but it is likely that it was forged by someone within the Yuki clan. When anybody aside from the user tries to use it, their chakra reacts with the handle, causing spikes of ice to come out of the sword's handle, causing C Rank damage. This sword is capable of having chakra channeled into it to increase the overall cutting power. The special ability of this sword is that, when thrusted into the ground, it covers 5 meters (short range) around the area in each direction in ice. Anyone within the area is then entangled in fast growing S Rank pinky-thick thorny ice tendrils, which quickly stick into and lock the target there.

Restrictions:
Can only be wielded by Sasuke Uchiha and whom he allows.
As it is a one handed blade, it can only be held in one hand.
The ice tendrils can only be used once per battle.
The ice tendrils last one turn.
The ice can be melted with B rank fire.

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♠ Approved ♠
Doesn't seem S-Rank to me though if you charge chakra into it, I'll accept the fact it can have cutting power up to A-Rank.
 
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ReXii

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Re: Custom Jutsu Submission

(Fuuinjutsu: Disupurēsa-jū ) l Sealing technique: Displacer beast
Type: Supplementary
Rank: B Rank
Range: Short - Mid
Chakra: 20 (+10 per movement)
Damage: N/A
Description: The user of this technique begins by adding a unique sealing formula in to any already made sealing formula, this unique formula maintains a connection to the user. Allowing them to freely maneuver the sealing script itself, directly from the container of the seal. Be it a scroll or a kunai. The sealing formula can be moved through any tangible medium, such as the earth, or water, even tree's. The sealing formula can move at a speed equal to the users base speed only.
Note: Moving the seal counts as one of the three moves per turn.
Note: Must be taught by ReXii

♠ Pending, leaving for another checker ♠
Dafuq?

✦ Declined ✦ I....I don't even know what this does. Rework the description because I can't understand any of it but it seems declinable.

(Fuuton : Al' akir no ya) l Wind Release: Arrow of Al'akir
Type: Offensive/Supplementary
Rank: S Rank
Range: Short - Long
Chakra: 40
Damage: 80
Description: This technique is an advanced wind jutsu, but it uses very basic mechanics. By exhaling a wind vacuum on to a kunai, the user is capable of altering the kunai's form to appear as an arrowhead, with a shaft and flight formed of wind chakra. This can be used outside of combat to create a number of wind arrows. These are carried on the back in a makeshift quiver. In combat the user can make a single handseal to form a bow of pure wind, and is capable of firing these arrows either one at a time. Or up to four at once. Each arrow moves at speeds almost untraceable to the human eye.
Note: May only be used four times.
Note: Must be taught by ReXii

♠ Declined ♠
Must say I am rather confused at the nature of this jutsu though I do like it. You're saying you create these "arrows" from kunais outside of battle with Wind Chakra and carry them on your back during battle? I really don't see that working out. The arrows sound like they're going to end up giving you a painful back massage with the chakra in it. And no, you can't have the arrows move at a speed nearly untraceable to the human eye...if it's S-Rank, needs one more restriction as well or make it A-Rank.


(Raiton : Zeusu no gukō) l Lightning release: Zeus's Folly
Type: Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: N/A
Description: One of the most powerful lightning release techniques known in the ninja world, this technique is used by first forming five handseals and pointing a finger directly at the target of the jutsu. When this is completed the opponent will see a large glowing marking appear on their body, roughly the same size as a human heart. This seal appears over the heart. Once the technique is in place the user may use no elemental ninjutsu besides lightning release. However every time he uses lightning release the marking glows activating a form of ion acceleration. Effectively speeding any lightning based attacks from the user to the opponent at speeds almost untraceable by normal eyesight, in addition to this all lightning techniques power is increased by +10.
Note: May only be used once
Note: Lasts four turns, and upon deactivating the user may not use any elemental jutsu for one turn, and no lightning jutsu for three.
Note: Must be taught by ReXii

♠ Declined ♠
Okay. This is like an oneshot macro. Hell no.
 
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Bhil

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Re: Custom Jutsu Submission

Its been about 1.5 years since I submitted a custom, I apologize for any mistakes.

You must be registered for see images

Summoning Animal:
Mantis Shrimp

Scroll Owner:

Sanji..

Other Users who have signed contract:

N/A

Summoning Boss if existing:

N/A

Other Summoning Animals tied to contract:

Mantis Shrimp Families:

| | |
| | | | | | | | |​

Origin:

It isn’t known exactly when the Mantis Shrimp Summons came into existence. The first known ninja shrimp summoner was documented on an island north of Kumo; it is believed that this ninja joined Kumo in the time of its founding. They were utilized extensively in the first shinobi wars; it is because of this that the current family is so small.

Because villages didn’t exist, the Mantis Shrimp loaned their services to specific families of ninja. Thus their history is hidden behind the unadulterated chaos of those times, when the nation’s were just thoughts and the sword ruled all. They were known for their viciousness and willingness to kill any and every opponent; not because they enjoyed death, but because of an intense paranoia, a sort of “no stone left unturned” attitude. They believed that if an opponent survived a battle, then that opponent would then have a better chance of killing them in the future.​

General Description:

Mantis shrimp or stomatopods are marine crustaceans but are neither shrimp nor mantids, but receive their name purely from the physical resemblance to both the terrestrial praying mantis and the shrimp. They were known as “sea locusts” by the ancient Assyrians, and are sometimes called “prawn killers” or sometimes “thumb splitters” in modern times, as a result of their powerful claws. The different species use a variety of different means to capture/kill their prey, ranging from percussive ‘stunning’, to spearing with claws, to dismemberment.​

Summon General Abilities:

Size: Mantis Shrimp vary in different sizes, they can be as small as a natural shrimp or even become as large as Gamabunta.

Fighting Style: Mantis Shrimps fight in two different styles, Spearing and Smashing, however each shrimp is built for one style only. Both styles cannot be used simultaneously as the styles are depended on the shrimp's appendages.
Spearers: Spearers are armed with deadly raptorial appendages lined with sharp, barbed and rather grisly spikes. The creatures use these weapons in a unique manner - lunging at prey with speed and grasping them as they bite or crunch, all the while stabbing, slicing and just generally mauling the enemy.

Smashers: This is the style that the Mantis Shrimp are more famous for. In this style, the users of the have their appendages more club shaped. Basically though, they just punch stuff. The speed at which they do it is absolutely ridiculous. In the real world, their punch reaches the speed of .22 caliber bullet or 50 mph in water and outside water. (restricted to rock lee w/o weights speed on here).The shockwave produced by the strike is powerful enough to knock out the prey on its own, even if the strike misses through the process called cavitation.

Eyes: The mantis shrimp possesses extremely powerful eyes, much more perceptive than human eyes. They are considered to be the most complex eyes in the animal kingdom. Thy are much more adept at recognizing motion and forms than human eyes are. Each of their individual eyes even possesses its own depth perception and trinocular vision. Some species possess as many as 16 different photoreceptors types, compared to the four that most humans have. They seem to be especially well adapted for the awareness of polarized light, and to a lesser degree ultraviolet.

Appendages: The surfaces of their appendages are composed of an extremely strong mesh work of extremely dense hydroxyapatitewhich is the calcium compound that makes up bones. The mesh has a spiral shape, akin to the shape of DNA, that absorbs shocks. Lastly, the arms are wrapped in chitin, which puts the whole thing under strong compression that helps redirect the shockwaves it sustains.

Contract will be my 2nd one that I've created.




 Declined  This contract falls under a contract being submitted by Rojuro


(Torikkurūmu) - Trick Room
Type: Supplementary
Rank: A
Range: Mid-Range
Chakra: 30
Damage: N/A
Description: The user claps both of their hands together releasing large amounts of wind chakra throughout their body. The wind chakra spreads around and forms itself into a box, covering the battlefield up to mid-range. The process of the chakra forming into a box is unnoticeable and happens rather quickly. Inside the box of chakra, whoever is inside becomes much slower, which drops their movement speed tremendously. The movement of arms, legs and torso are all affected by it. It happens due to the wind chakra inside pressuring air against the opponent slowing them down. The effect is similar to how someone would be in water, but instead on land. The wind chakra lowers the density of the area in the box which means more resistance to anything that tries to move through it.
Note: Trick Room lasts for 4 rounds and cannot be formed again.

♠ Declined ♠
Yeah, at the bolded. Not gonna work out. I like the idea of this jutsu, but it seems EXTREMELY hard to counter. Fire sounds like the it'll basically backfire on the user itself. Rework it a bit.
 
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Ushiro

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Re: Custom Jutsu Submission

(Nui Hari Zettai Baindo) - Sewing Needle Absolute Bind
Type: Defence/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user concentrates chakra into needles connected to ninja wire, increasing their durability to the point of being nearly indestructable. Chakra concentrated solely at the needles' points allow them to pierce defenses of the same rank and below without damaging them because of their fineness. This technique is very useful for setting traps and binding enemies, even giant summons. They may also be manipulated whenever the Rat handseal is held.
-Can only be taught by Ushiro

♠ Declined ♠
Not acceptable as this is not an elemental jutsu. Needs an usage limit, but overall, I'm not liking the sound of this jutsu.


(Raiton: Tentai Arashi Daiyaru) - Lightning Release: Celestial Storm Dial
Type: Attack/Supplementary
Rank: S
Range: Short-Long (formed within short range)
Chakra Cost: 40
Damage Points: 80
Description: The user holds out his hand and creates a 10 meter wide disk of dense lightning chakra that releases numerous thunderbolts directed at the target(s). They generate enough heat and power to destroy whatever comes into contact with them, even severely altering the landscape if the user so wishes. Thunderbolts spread from one side of the disk which stays stationary in mid-air, also acting as a platform when lightning is released away from the user.
-Usable twice per battle
-Lasts for 2 turns
-No S-rank or higher lightning jutsu for 2 turns
-Can only be taught by Ushiro

♠ Declined ♠
Okay, okay, hold up. Ten meters wide, do you have any idea how large that is? Also, "numerous thunderbolts" isn't enough information for me, you need to be more specific on how does thunderbolts work. And acting as platform for the user? With that power level, I don't think its tangible enough for the user itself to stand on it without getting hurt himself.
 
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Priest

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Re: ±±Custom Jutsu Submission±±

Pitohui Kuchyose: Pitohui Jotei, Majele - Pitohui Summoning: Pitohui Empress, Majele
Rank: Forbidden
Type: Sup
Range: N/A
Chakra: 50
Damage: N/A(+40 to summoner)
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Majele in a cloud of purple smoke.
A magnificent feat, Majele would stand equal is size against the likes of Gamabunta. Although She doesn't want it seem that way, but she is true Elegance clad in interwoven magnificence, colors that are beautifuly interlaced on her feathers and She is very proud. She does not like to be controlled or rather can't be control and only fights at her own free will and in dire circumstances when summoned into the terrain, and if she likes she would reverse summon herself back to Modakeke.
Abilities
-Majele is proud and hate to be summoned so her appearance unleashes a massive killing intent on everyone Ninjas/summons on the terrian except the summoner and Pitohuis. The pressure of Majele's killing intent is massive and would paralyse victims of the same rank with the summoner. Meaning, if the summoner is Kage ranked, Majele's Killing intent would have the power to paralyse Kage ranked victims unlike a ninja's own Killing intent that paralyses only 2 ranks below. However, victims that has ranked higher than the summoner would feel lesser killing intent which would not paralyse them but able to cause distraction on them or make them fumble a jutsu. Clones of the victim if he had made any won't be able to withstand the pressure and would disperse(only if the victim is of the same rank with the summoner and below), also summons other than Hooded Pitohuis reverses back to their world. However this makes summoning Majele counts as 2 moves.
-1x Per battle, Majele is able to spew a massive amount of purple colored neurotoxin gas(S-rank) that engulfs the whole terrain in seconds. The neurotoxin gas is extremely noxious and a simple inhalation would cause instant paralysis while a heavy dose causes heart failure and death. However this counts as a move and the gas last only for 2 turns then it diffuses.
- 1x every 2 turns, Majele is able to from existing toxin source or from her mouth, create upto 6 Replicas of herself but smaller(each has the size of sasuke's bird) entirely made of neurotoxins as they are colored in a purple hue. They would attack the opponent at her will, though not to cause physical damage but to trap the opponent in their deadly fume as they burst into purple gas on physical contact, gas that only lingers for 1 turn. This is S-rank and simple inhalation of this would cause partial paralysis(difficult movement which makes the victim slow) and joint pains while heavy inhalation causes total paralysis. Counts as a move.
-She can use Pitohui Arts
-Majele would proudly groom herself to show off her ravishing beauty, shaking her entire body vigorously causing a large tremer.
-She can use her beak or claws to smash through A-rank and Below defenses.
NOTE
++Summoning counts as 2 moves
++Summoning takes a toll on the summoner and makes him nose-bleed and recieves +40 damage for doing so.
++No other pitohui must be on field
++Majele is immune to A-rank and below attacks
++Last for 4 turns
++Can only be summoned 1x
++Summoner can't use Ninjutsu above S-rank the turn she is summoned.
++Must be taught by Priest




 Declined  I don't approve Forbidden rank summons.

Pitohui Kuchyose: Pitohui Jotei, Majele - Pitohui Summoning: Pitohui Empress, Majele
Rank: S
Type: Sup
Range: N/A
Chakra: 40
Damage: N/A(+20 to summoner)
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Majele in a cloud of purple smoke.
A magnificent feat, Majele would stand equal is size against the likes of Gamabunta. Although She doesn't want it seem that way, but she is true Elegance clad in interwoven magnificence, colors that are beautifuly interlaced on her feathers and She is very proud. She does not like to be controlled or rather can't be control and only fights at her own free will and in dire circumstances when summoned into the terrain, and if she likes she would reverse summon herself back to Modakeke.
Abilities
-Majele is proud and hate to be summoned so her appearance unleashes a massive killing intent on everyone Ninjas/summons on the terrian except the summoner and Pitohuis. The pressure of Majele's killing intent is massive and would paralyse victims of the same rank with the summoner. Meaning, if the summoner is Kage ranked, Majele's Killing intent would have the power to paralyse Kage ranked victims unlike a ninja's own Killing intent that paralyses only 2 ranks below. However, victims that has ranked higher than the summoner would feel lesser killing intent which would not paralyse them but able to cause distraction on them or make them fumble a jutsu. Clones of the victim if he had made any won't be able to withstand the pressure and would disperse(only if the victim is of the same rank with the summoner and below), also summons other than Hooded Pitohuis reverses back to their world. However this makes summoning Majele counts as 2 moves.
-1x Per battle, Majele is able to spew a massive amount of purple colored neurotoxin gas(S-rank) that engulfs the whole terrain in seconds. The neurotoxin gas is extremely noxious and a simple inhalation would cause instant paralysis while a heavy dose causes heart failure and death. However this counts as a move and the gas last only for 2 turns then it diffuses.
- 1x every 2 turns, Majele is able to from existing toxin source or from her mouth, create upto 6 Replicas of herself but smaller(each has the size of sasuke's bird) entirely made of neurotoxins as they are colored in a purple hue. They would attack the opponent at her will, though not to cause physical damage but to trap the opponent in their deadly fume as they burst into purple gas on physical contact, gas that only lingers for 1 turn. This is S-rank and simple inhalation of this would cause partial paralysis(difficult movement which makes the victim slow) and joint pains while heavy inhalation causes total paralysis. Counts as a move.
-She can use Pitohui Arts
-Majele would proudly groom herself to show off her ravishing beauty, shaking her entire body vigorously causing a large tremer.
-She can use her beak or claws to smash through A-rank and Below defenses.
NOTE
++Summoning counts as 2 moves
++Summoning takes a toll on the summoner and makes him nose-bleed and recieves +20 damage for doing so.
++No other pitohui must be on field
++Majele is immune to A-rank and below attacks
++Last for 4 turns
++Can only be summoned 1x
++Summoner can't use Ninjutsu above S-rank the turn she is summoned.
++Must be taught by Priest



♠ Declined ♠
Holy mother of God, okay, hell no. This is in NO WAY approvable, not by me, not by Scorps, not by any checker.
1. Killing intent on a summon on that level is not acceptable at all. It's too way too cheap.
2. Gas that covers the field in seconds and instantly kills. No way.
3. I'm not even going to begin on how OP that is.
Yeah, rework this...



Fade-Haku
Rank: A
Type: Sup
Range: Close
Chakra: 30
Damage: 0
Description: Fade is an advanced ninjutsu that uses/manipulates one's spiritual energy. Chakra is the combination of both the spiritual energy(Yin) and the physical energy(Yang) and so one can break chakra apart into 2 seperate entity which makes him use either the yin or the yang though both can be used. This however is using the yin entity like Tayuya's spirit worms from the dokis and also the Nara shadows, attaining a feat beyond the scope of matter as a whole.
The user manipulates his chakra and becomes one with their yin energy. They are able to transform their whole body at will into spiritual entity, though it should not be mistaken to kato dan's soul justu and yamanaka's mind body switch technique in which the spirit leaves the body, this uses the whole body and turns them to spirit-like, an ethereal body immune to physical entities, matter as a whole, energy, force and anything except something spiritual like Tayuya spirit worms, Dans Spirit jutsu, and anything that uses yin manipulation like genjutsu and tail beast chakra. The user's body albeit no difference in appearance, can phase through matter as a whole and he can't touch anything except himself because his physical presence is entirely voided but though he still has his chakra system. However he can't mold elemental chakra thus can only use Ninjutsu, Genjutsu and Yin related jutsu for the duration of the technique.
NOTE
++Last 3 turns
++Useable 4x per battle
++No elemental ninjutsu while active
++Must be taught by Priest

♠ Pending, leaving for another checker ♠
✦ Declined ✦ DNR, you do no have an ability that allows you to manipulate to Yin to Yang ratios in your chakra.

Pitohui Kuchyosei: Schluu - Pitohui Summoning: Schluu
Rank: S
Type: Sup
Range: N/A
Chakra: 40
Damage: N/A
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Schluu in a cloud of white smoke.
Schluu is the twin brother of Arwin. He can be compared to Gamakichi in size and like his sister, he secrets a powerful and noxious odour that anybody other than the summoner gets within short range of him suffers body irritation and local paralysis. He has a long hood that he can use as a whip up to mid-range of him. Ties a goggle around his face as show off of his prowess in flying speed and manouvre. He can communicate with the summoner through Pitohuian Language.
Abilities
-Can use Pitohui Arts
-1x per battle, He is able to create hundreds of floating water in any shape, preferably oval, like "heaven water convergence" across the whole terrain. However these water bodies are all special as they are sticky and quickly attaches to anything they touch except the summon and the summoner. Once they attach to a target, they grow rapidly around it until it is overwhelmed and drowned, able to drown a large summon.
Last 3 turns on field before they disperse
-1x in every 2 turns, he can spit several dense balls of gelatinous water(4 in total equals S-rank) that is rigid enough to smash through walls. A special thing about this is that they continue to ricochet around the field until they are actually stoped/poped. Even if they collide with a hard/stronger or weaker surface, they simply bounce off it like a ball and move in a reflecting direction(angle of reflection though may be cheated by Schluu using his will, meaning he can determine the angle with which the balls are ricocheted) though the weak surface shatters afterwards, also this continues for 3 turns until they are actually stoped. Because these balls are especially spit from Schluu's mouth, they are cursed with neurotoxins which further makes it deadly to touch(paralysis)
-He would shoot his sharp poisonous claws infused with water chakra that when they hit the floor, they cause water to gush upwards from the ground in a 2m radius dense vertical column ripping through anything in its vicinity(radius). This is A-ranked
-1x per Battle, he is able to channel chakra into the sky and disperse any formation of clouds especially the one used to create "Rain Tiger at will".
-Have rigid feathers that protects him from B-rank and below jutsu.
NOTE
-Each of the abilities count as a move except the hood which can be used as a freeform whip
-Can only be summoned 1x per battle
-Last 4 turns
-Must be taught by Priest

♠ Declined ♠
Again, are you aiming to oneshot macro? These abilities aren't even fun to deal with and are too hard to counter. I'm not going to accept the first ability you gave him in any manner. MAYBE the second one, but you need to tone this down severely.
 
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Littlefinger.

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Re: Custom Jutsu Submission

Ameton: Han'na no Namida | Rain Release: Tears of Hannah
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (+3 per turn active)
Damage: N/A (+15 to accelerated rain techniques)
Description: A rain technique that proves very useful to users of the element. It allows them to manipulate the speed at which raindrops fall to their advantage. By sending rapid or subtle waves of chakra into the raindrops and into the rainclouds themselves, the user may willfully accelerate or deccelerate the pace at which raindrops travel. This technique is executed at a very rapid rate as it does not require handseals, allowing it to be used almost in conjunction with other rain techniques in a similar manner to how quickly the Wave of Inspiration technique can be used with Water techniques. Eventhough not used with other rain techniques, this technique is still useful. For instance, by accelerating rainfall, the user can douse flames, flood areas of choice, etc at a faster rate. By deccelerating rainfall, the user can distract opponents, even reduce the speed at which other rain-based attacks reach him, etc. Of course, any such usage will be backed by sound reasoning and explanation in said move.
#Lasts 4 turns upon activation after which the user must wait 2 turns before activating again. User must wait 1 turn if the activation doesn't last for 4 complete turns.
#Requires .
#Usable 3 times per battle
#Can only be taught by Naizen.


 Declined  Because Rain techniques are already immensely fast by nature this has the potencial of opness written all over it. Try to figure a way to make it more feasible and define this "speed increase". Also, the flooding areas and what not, ok but without actually making a definition of it you cannot actually claim this. Normal rain can take forever to flood a crater how fast would it flood it with this technique? +15 is also a bit much... but if you can make the speed reasonable, then ok.​
Ameton: Han'na no Namida | Rain Release: Tears of Hannah
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (+3 per turn active)
Damage: N/A (+15 to accelerated rain techniques and -15 to deccelerated ones)
Description: A rain technique that proves very useful to users of the element. It allows them to manipulate the speed at which raindrops fall to their advantage. In actuality, the user increases or decreases the amount of raindrops condensed from rainclouds by sending rapid or subtle waves of chakra into the rainclouds. With this technique the user dictates the rate at which raindrops fall and as such it requires a very good control of one's chakra to achieve. Rain users who have completed their training up to A rank would however possess the neccessary skill to execute it. This technique is executed at a very rapid rate as it does not require handseals, allowing it to be used almost in conjunction with other rain techniques. Normally, it takes 17 mph(7.6 mps) or around 3 minutes for a raindrop to fall to the ground. But when accelerating raindrops with this technique, it would take 40 mph(17.9 mps) or around 1.5 minutes to fall to the ground (i.e all raindrops falling and rain techniques used while the acceleration part of this technique is active happen at half their normal speed, thus making them faster). And when deccelerating raindrops with this technique, it would take 10 mph(4.5 mps) or around 6 minutes to fall to the ground(i.e all raindrops falling and rain techniques used while the decceleration part of this technique is active happen at double their normal speed, thus making them slower).
#Lasts three turns upon activation after which the user must wait 2 turns before activating again. User must wait 1 turn if the activation doesn't last for three complete turns.
#Requires .
#Usable two times per battle.
#Can only be taught by Naizen.

♠ Approved ♠
Has the potential to be OP, as Scorps said, so I toned it down.


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Summoning Animal: Starfishes/Sea Stars
Scroll Owner: Naizen
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract:
-Larvae
-Juvenile Stars
-Las Marianas Starfishes

Starfishes originate from a secret coral reef called Las Marianas. It lies in the deepest part of the world's oceans; The Mariana Trench in the arc of the Mariana Islands.

Starfish or sea stars are echinoderms belonging to the class Asteroidea. There are more than 1800 different species of sea star. Most sea stars are predators. Although starfish are invertebrates, they do have a kind of skeleton. The bodies of starfish are composed of calcium carbonate plates, known as 'ossicles'. These form the endoskeleton, which takes on a variety of forms such as spines and granules. Most starfish have five arms, called rays that come out from a center circle (disk). If a starfish has more than five rays, it will often have rays in multiples of five; there could be 10, 15, 20, or even 30 rays on one starfish. The aboral or upper surface may be smooth, granular or spiny, and is covered with overlapping plates.
Starfish have tube feet operated by a hydraulic system and a mouth at the centre of the oral or lower surface. Starfish, like many sea creatures, are able to regenerate (grow back) parts of their bodies. Starfish are better at regeneration than most other creatures. Not only can a new ray grow when a ray is cut/torn off, but if the affected ray has even a small piece of the central disk still attached, a whole new starfish can grow from the one ray.

Las Marianas Star Toxins: Starfishes contain a very toxic poison known as Saponins. When stung/bitten, the saponins is lost into the wound, thus the target are plagued by a sharp stinging pain, persistent bleeding due to the haemolytic effect of saponins, nausea, tissue swelling, numbness and paralysis. Large dose of saponins, are lethal to humans. Saponins occur throughout the life-cycle of the starfish. Thus there are saponins similar to those in the adult tissues in the larvae and juvenile stars.
Seastars may possess at least an eye on every one of their arms - so a 5-armed starfish has 5 eyes, a 40-armed starfish has 40 and so on.

Sea stars vary in sizes and shapes and thus by harnessing their chakra a ninja who has signed this contract will be able to summon starfishes as little as the tip of their finger to those large enough to go head-to-head with the giant frogs of Myobozukan.
This poison from sea stars may be injected into a target's body via their spines(extendable and retractable), tube feet, mouth or other weapons which will be included in the respective summoning jutsu. The toxin(saponins) produced in starfishes will be manipulated using chakra. Versitility of this toxin will be made manifest in subsequent submissions of techniques known as Star Arts.

The contract holder or signer of the starfish summoning contract is able to summon sea stars from Las Marianas. The summoner, using different amounts of chakra may summon starfishes of varying sizes, abilities and weapons. Larvae and Juveniles may be summoned if the summoner at their own will uses a minimized amount of chakra or if due to circumstances beyond their control the summoning is unsuccessful. Larvae and Juvenile Stars possess chakra and poisons(although in quantities smaller than a sea star) individually and may or may not utilize the Star arts.
Larvae takes 2 turns to develop into a species of starfish while Juvenile Stars take 1 turn. Sea stars require a water source to be successfully summoned, or may bring a water source with them when summoned. Since they originate from the deepest part of the oceans of the world [6,000 m (20,000 ft) below the surface], starfishes/sea stars, being very conversant with water are thus able to sense water passively.
____________
-Leaving for Scorps-


~I would like to claim ownership of all species of starfish, the Asteroidea Class and the Asterozoa Subphylum at large.~



 Declined  Follow template which is

Summoning Animal:
Scroll Owner:
Other Users who have signed contract:
Summoning Boss if existing:
Other Summoning Animals tied to contract:
Description and Background:

And is found in the first page of this thread. Also, other summoning animals tied to the contract isn't sub versions of the animal itself but specific summons you might summon which, since you haven't made any and the contract is still not approved, is to be left as N/A​

Ameton/Genjutsu: Doragon no Rasuto | Rain/Illusionary Arts: Dragon's Lust
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 (stress on the target's mind)
Description: A rain based genjutsu cast by the user after stringing 2 handseals. In this illusion the rain falling on the target, the rainwater that has their clothes and body soaked and the rainwater around them turns into highly flammable oil similar to that of the (Suiton: Kokuun) - Water Style: Black Clouds technique. Simultaneously, they will see the user disappear from his previous position and reappear in mid air exhaling a large stream of flames that engulfs them, burning them alive.
#It must be raining in other to use this.
#Usable twice per battle
#Can only be taught by Naizen
___________
-Declined- I don't get it, will the rain itself in reality turn into flammable oil? or the one caught into the genjutsu experiences that the rain turns to a flammable oil? because if the rain itself turns into flammable oil then i won't ever approve this.


#
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Summoning Animal: Starfishes/Sea Stars
Scroll Owner: Naizen
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A

Starfishes originate from a secret coral reef called Las Marianas. It lies in the deepest part of the world's oceans; The Mariana Trench in the arc of the Mariana Islands.

Starfish or sea stars are echinoderms belonging to the class Asteroidea. There are more than 1800 different species of sea star. Most sea stars are predators. Although starfish are invertebrates, they do have a kind of skeleton. The bodies of starfish are composed of calcium carbonate plates, known as 'ossicles'. These form the endoskeleton, which takes on a variety of forms such as spines and granules. Most starfish have five arms, called rays that come out from a center circle (disk). If a starfish has more than five rays, it will often have rays in multiples of five; there could be 10, 15, 20, or even 30 rays on one starfish. The aboral or upper surface may be smooth, granular or spiny, and is covered with overlapping plates.
Starfish have tube feet operated by a hydraulic system and a mouth at the centre of the oral or lower surface. Starfish, like many sea creatures, are able to regenerate (grow back) parts of their bodies. Starfish are better at regeneration than most other creatures. Not only can a new ray grow when a ray is cut/torn off, but if the affected ray has even a small piece of the central disk still attached, a whole new starfish can grow from the one ray.

Las Marianas Star Toxins: Starfishes contain a very toxic poison known as Saponins. When stung/bitten, the saponins is lost into the wound, thus the target are plagued by a sharp stinging pain, persistent bleeding due to the haemolytic effect of saponins, nausea, tissue swelling, numbness and paralysis. Large dose of saponins, are lethal to humans. Saponins occur throughout the life-cycle of the starfish. Thus there are saponins similar to those in the adult tissues in the larvae and juvenile stars.
Seastars may possess at least an eye on every one of their arms - so a 5-armed starfish has 5 eyes, a 40-armed starfish has 40 and so on.

Sea stars vary in sizes and shapes and thus by harnessing their chakra a ninja who has signed this contract will be able to summon starfishes as little as the tip of their finger to those large enough to go head-to-head with the giant frogs of Myobozukan.
This poison from sea stars may be injected into a target's body via their spines(extendable and retractable), tube feet, mouth or other weapons which will be included in the respective summoning jutsu. The toxin(saponins) produced in starfishes will be manipulated using chakra. Versitility of this toxin will be made manifest in subsequent submissions of techniques known as Star Arts.


The contract holder or signer of the starfish summoning contract is able to summon sea stars from Las Marianas. The summoner, using different amounts of chakra may summon starfishes of varying sizes, abilities and weapons. Larvae and Juveniles may be summoned if the summoner at their own will uses a minimized amount of chakra or if due to circumstances beyond their control the summoning is unsuccessful. Larvae and Juvenile Stars possess chakra and poisons(although in quantities smaller than a sea star) individually and may or may not utilize the Star arts.
Larvae takes 2 turns to develop into a species of starfish while Juvenile Stars take 1 turn. Sea stars require a water source to be successfully summoned, or may bring a water source with them when summoned. Since they originate from the deepest part of the oceans of the world [6,000 m (20,000 ft) below the surface], starfishes/sea stars, being very conversant with water are thus able to sense water passively.

~I would like to claim ownership of all species of starfish, the Asteroidea Class and the Asterozoa Subphylum at large.~

♠ Declined ♠
Needs a water source when summoned? Brings a water source when summoned? Very confused. One or the other.
And at the other bolded. You already have regeneration on your Starfish, and I'll accept the nature of the toxin, but being able to summon Starfish as small as your fingertips that has the same capability - hell no.


Ameton/Genjutsu: Doragon no Rasuto | Rain/Illusionary Arts: Dragon's Lust
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 (stress on the target's mind)
Description: A rain based genjutsu cast by the user after stringing 2 handseals. In this illusion, the rain falling on the target soaks their clothes and body and then turns into highly flammable oil similar to that of the (Suiton: Kokuun) - Water Style: Black Clouds technique. Simultaneously, they will see the user disappear from his previous position and reappear in mid-air exhaling a large stream of flames that engulfs them, burning them alive.
#It must be raining in order to use this.
#The flammable oil is purely illusionary.
#Usable thrice per battle
#Can only be taught by Naizen

♠ Approved ♠
 
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NightKiing

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Re: Custom Jutsu Submission

Kaji Katana : Fire Blade
Rank:S
Type: Weapon - Offensive/Defensive/Supplementary
Range:Short
Chakra: (+20 for fire jutsus rank A and above deflected, +15 for any Earth jutsu cut)
Damage: N/A
Description: The Fire blade looks like an ordinary blade, with leather straps surrounding the area where the user holds it from, the leather is not ordinary leather as it is - for an unknown reason it is not able to burn. It has a sharp tip which is useful against opponents at close range. The blade also has the ability to deflect small fire jutsus ranked A and lower without difficulty. Furthermore due to its sharp tip the sword is able to cut through Earth jutsus ranked B and lower.
Note: Fire deflection counts as one of the users move.
Note: Fire deflection jutsu can be used 3 times.
Note: The blade can only be wielded by RockLeeGreenBeast..
Note: By Hard materials I mean Earth jutsus ranked B and lower.
Note: The cutting of Earth jutsus ranked B and lower counts as a move.
Note: Cutting Earth can only be done 3 times.
permission from erzo to resubmit this-http://narutobase.net/forums/converse.php?u=83133&u2=158976
Kaji Katana : Fire Blade
Rank: S
Type: Weapon - Offensive/Defensive/Supplementary
Range:Short
Chakra: (+20 for fire jutsus rank A and above deflected, +15 for any Earth jutsu cut)
Damage: N/A
Description: The Fire blade looks like an ordinary blade, with leather straps surrounding the area where the user holds it from, the leather is not ordinary leather as it is - for an unknown reason it is not able to burn. It has a sharp tip which is useful against opponents at close range. The blade also has the ability to deflect small fire jutsus ranked A and lower without difficulty. Furthermore due to its sharp tip the sword is able to cut through Earth jutsus ranked B and lower.
Note: Fire deflection counts as one of the users move.
Note: Fire deflection jutsu can be used 3 times.
Note: The blade can only be wielded by shino500 and those he allows
Note: By Hard materials I mean Earth jutsus ranked B and lower
Note: The cutting of Earth jutsus ranked B and lower counts as a move.
Note: Cutting Earth can only be done 3 times.

♠ Declined ♠
No, I won't approve weapons that can deflect A-Ranked jutsus. Cutting through Earth jutsus make no sense either. This isn't an unique weapon in any way, fix it up.
 
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-Broly-

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Re: Custom Jutsu Submission

(Doton: Kyaputen· Amerika 2: Abradolf Lincler no taitō) Earth Release: America 2: Rise of Abradolf Lincler
Type: Supplemenatry
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Similar to Moving Earth Core, the user will clap his hands and focus his chakra into the ground. When this is done he will be able to raise or lower specific sections surrounding other earth. Whereas MEC will allow the user to raise or lower whole pieces, making the user able to raise walls or lower the opponent, this technique will allow the user to "box in" the opponent by raising earth walls all around them, or put them on an "island" by lowering all earth surrounding them. The earth sections raise and lower at the speed of Greater Moving Earth Core, and likewise they are able to raise or lower up to 100 meters.
Note: Can only be used 3 times a battle
Note: Can only be taught by -Broly-

‡ Declined ‡ DNR similar techniques exist

Raiton/Fuuinjutsu: Watashi wa ima no shinborudesu Lightning Release/Sealing Arts: I am now a symbol
Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will make a single handseal and create 4 Sealing Circles around the opponent. The sealing circles are imprinted into the ground bearing the Kanji for "Dance" (
舞) and are 6 inches in diameter each. When these appear they will immediately release countless thin ropes made of Raiton and restrain the opponent's entire body. The user can also manipulate the ropes to restrain only certain body parts of the opponent. The Raiton ropes are able to cut into the opponents skin and numb him.
Note: Can only be taught by -Broly-
Note: Can be used 4 times per battle
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‡ Declined ‡ there is no sealing element to this, it is basically a standard raiton technique with effects used multiple times in other submissions DNR
 
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Yasopp

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Re: Custom Jutsu Submission

(Genjutsu - 5-Banme no Yōso-Shi) - Illusionary Arts: The 5 Elemental Death
Type: Supplementary/Defensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description:
By sending chakra within the opponent's brain, the user will perform a sequence of 3 hand seals, disrupting the chakra flow. This is used just before the opponent performs a elemental ninjutsu technique. By doing this, the opponent's attack will reverse to its owner crawling inside his skin. Slowly that elemental ninjutsu technique will burst, causing the parts it has chosen to expand like a balloon. In seconds, the opponent's body will be enveloped with all the Basic 5 elemental ninjutsus. The damage done to the opponent is so bad, that the opponent will greatly damage themselves with stress etc. In reality, the opponent is still, canceling the move he was going to perform.
Notes:
Can only be performed just before an opponent performs a technique
Only works on elemental ninjutsus
Can only be used Thrice

♠ Pending, leaving for another checker ♠
✦ Declined ✦Im going to need you to find your genjutsu teacher and have them retrain you because you don't know how genjutsus work it seems.

Kurohitsugi
Type: Weapon/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description:
Kurohitsugi first starts off as a small crystal necklace. Once worn by the user, it will create a small barrier that is transparent for basic attacks. However, once the necklace detects a strong attack approaching the user and itself, the necklace will activate its defensive mechanism. The small transparent barrier will give out its true colors as it turns into a rectangular-coffin like barrier, concealing the user from any dangerous attacks. The barrier protects from every angle except for the ground the user is standing on. Due to the color of the coffin, the user cannot see anything until he deactivates the necklaces's defense mechanism. This could mean that the user will be vulnerable from surprise attacks from opponents.
Notes:
Can be used thrice

♠ Declined ♠
Hell no. Everything is OP about this. First of all, it literally grants you invincibility against basic attacks and since it is a small necklace, for your opponent to be rid of it, it's literally impossible. Secondly, you can't just conceal yourself from "any dangerous attacks". Not gonna work out. I need more specifics.
 
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Re: Custom Jutsu Submission

Summoning Animal: (Sea) Urchins
Scroll Owner: Loki
Other Users who have signed contract: N/A
Summoning Boss if existing:
Other Summoning Animals tied to contract:

Black urchin (Arbacia lixula).
White urchin (Tripneustes ventricosus).
Savigny's diadem urchin (Diadema savignyi).
Red urchin (Astropyga radiata).
Fire urchin (Asthenosoma varium).
Flower urchin (Toxopneustes pileolus).
Giant red urchin (Strongylocentrotus franciscanus).
Pencil urchin (Heterocentrotus mammillatus).
Stick urchin (Phyllacanthus imperialis).
Slate pencil urchin (Eucidaris tribuloides).
Shingle urchin (Colobocentrotus atratus).
Heart urchin (Spatangus purpureus).

Origin: Sea Urchins are from a distant and flamboyant lagoon, located amongst the mountains outside the skirts of Kumogakure. Such location has yet to be discovered by the likes of the former, as it is hidden within the depths of the mountains. This location is known as Pool of the Bloody Lotus ( "Gouben no Hasu" ). As the name implies, this pool has long since been ignored for it's atrocious appearance, jet black waters which seem to be dangerous for many living organisms, and a evil aura that surrounds it.

General Description: Sea urchins or urchins, sometimes called sea hedgehogs, are spiny, globular animals which, with their close kin, such as sand dollars, constitute the class Echinoidea of the echinoderm phylum. The shell, or "test", of sea urchins is round and spiny. Common colors include black and dull shades of green, olive, brown, purple, blue, and red. Sea urchins are members of the phylum Echinodermata, which also includes sea stars, sea cucumbers, brittle stars, and crinoids. Like other echinoderms, they have five-fold symmetry (called pentamerism) and move by means of hundreds of tiny, transparent, adhesive "tube feet". The symmetry is not obvious in the living animal, but is easily visible in the dried test.

Summon General Abilities: Gouben no Hasu Urchins vary in size, being as small as a baseball to being as large as gamabunta, and other great summons. Sea Urchins are spherical animals with rather long and sharp spines protuding from every angle of their body. Both their body and spines can be hardened and expanded by the Urchins themselves, in order to provide a stronger defense or offense. The spines, long and sharp in some species, protect the urchin from predators. They inflict a painful wound when they penetrate human skin, but are not dangerous if fully removed promptly; if left in the skin, further problems may occur, depending on the urchin (summoning or technique). Sea Urchins have developed the ability to hover within the air for certain amounts of time, this is an ability created for the user of Sea Urchin techniques, although Urchin summonings have shown to keep this up for several hours after initiation. Yeah, that's just...it's not gonna pass.

Sea Urchins from Gouben no Hasu can last a prolonged amount of time in the field without a water source, this is because their land known as the Pool of the Bloody Lotus has harmful waters and reveals the looks of a desolated swamp, black in color waters. As such, due to the fear of staying within these waters for too long, they developed the ability to remain outside water for prolonged amounts of time. However within a water source, their speed and agility is roughly that of the summoner's base speed doubled. Urchins have the ability to extend and reduce the size without much effort. Sea urchins are sensitive to touch, light, and chemicals. Although they do not have eyes or eye spots, their entire bodies function as a compound eye. Sea urchins may use the whole surface of their bodies as a compound eye, and the animals' spines may shield their bodies from light coming from wide angles to enable them to pick out relatively fine visual detail. Many Gouben no Hasu Urchins have the ability to shoot their spines from their body, and almost instantly replace them with new ones, a trait which which is considered to be that of the future Urchin Boss, as explained by the current boss of Gouben no Hasu.

♠ Declined ♠
Fix or remove the bolded. Too OP.


(Oshōu Lokasenna) - Quarrel of the Underworld
Type: Supplementary/Defensive/Offensive
Rank: Forbidden
Range: Short (self)
Chakra: 50 (-10 per turn)
Damage: 90
Description: A forbidden technique of the Kaguya clan, only usable by those who have mastered Shikotsumyaku. The user will perform a row of 4 two-handed seals, followed by hurling a massive amount of bones from their body and attached them to themselves as an outer layer of the skin body. Sharp bones surround the user's knees, shoulders and arms to further improve defensive and offensive capabilities, the of this entity, instead of being plain, is a rather decorated structure - having vines and spikes of bone run across it, the finger of the user being cladded in sharp bone, shoulders having large protective bone vines rising etc. Oshou Lokasenna is an armor-like entity that the brave kaguya warrior known as Nitian developed to supress other clans in close combat, many years before the Kaguya's demise against Kirigakure. The bone armor is made of cartilage and such making it malliable and flexible, yet still being able to adapt steel like density due to the user's heritage. The user can freely manipulate Oshou Lokasenna to the degree of creating tools and other appendages out of the armor. The bone armor itself has different sub modes. The main mode being the offensive, includes the ability to create swords, shields, staffs, essentially any weapon/object within the user's imagination. The defensive mode allows the armor to detach itself from the wielder, extending into a strengthen form due to the cartilage and the tendons to form an extremely resistant shape, completely consisting of bones to defend against incoming jutsu. Such defense is absolute against S rank and lower techniques within those natures that shikotsumyaku overpowers, while being a good defense to only A rank and below to lightning, and other weaknesses of the Kaguya kg. The creation mode is the last, yet most potent mode where the creation would be manifested out of the armor itself, creating a wolf silhouette entity consisting of the waist and upper section. In which a wolf's mouth/head would overwhelm around the user's head, and their hands would be clad with the wolf's claws [Virtually every aspect of a wolf onto the user, consisting of bone]. Should they use an S rank technique, while creation mode is active, it will shut off instantly and befall onto the ground as useless remains of bone.
Note(s):
- After being used, the user cannot use S rank or higher Shikotsumyaku techniques for the rest of the match.
- The user cannot use any techniques that erupt from their own body (aside from Shikotsumyaku), as they would get caught within the bones and backfire at the user.
- The user can only use A rank and below techniques while active.
- Lasts five turns once activated.
- Once the technique ends.The user cannot access S ranked or higher techniques of any nature the turn this technique ends nor the following.
- When the technique is over, the user's body is in pain do to the massive bone manipulation, not being able to run or virtually perform any sort of heavy/prolonged movement, without being stopped by pain for the following 2 turns.
- The user may only use Shikotsumyaku, earth, and water techniques when using this technique.
- When the technique is activated, the user cannot use S rank or higher Shikotsumyaku techniques in the same turn.
- Only usable 1 time per battle.
- Can only be taught by Loki


 Declined  Description is too messed up and makes little sense. Armor "entity"? Rewrite and explain it better.
Changed/Rewrote almost everything.

(Mujōu Karamatsu no Mai) - Ultimate Dance of the Larch
Type: Supplementary/Defensive/Offensive
Rank: Forbidden
Range: Short (self)
Chakra: 50 (-10 per turn)
Damage: 90
Description: A forbidden technique of the Kaguya clan, only usable by those who have mastered Shikotsumyaku; Regarded as the final and most advanced form of 'Dance of the Larch'. The user will perform a row of 4 two-handed seals, followed by growing an abundant amount of bones from their body, which will attach and surround to themselves as an outer layer of the skin. Sharp bones surround the user's knees, shoulders and arms to further improve defensive and offensive capabilities, the of this armor which is considered to be the final stage of Dance of the Larch, instead of being plain, is a rather decorated structure - having vines and spikes of bone run accross it, the finger of the user being cladded in sharp bone, shoulders having large protective bone vines rising etc. Mujou is an armor-like structure that the brave kaguya warrior known as Nitian developed to supress other clans in close combat, many years before the Kaguya's demise against Kirigakure.

Abilities: The bone armor is made of cartilage and such making it malliable and flexible, yet still being able to adapt steel like density due to the user's heritage. The user can freely manipulate Mujou to the degree of creating tools, vines, and other appendages out of the armor. The bone armor itself has different sub modes. The main and basic mode being the offensive, includes the ability to create swords, shields, staffs, essentially any weapon/object within the user's imagination. The defensive mode allows the armor to detach itself from the wielder only partly, extending into a strengthen form due to the cartilage and the tendons to form an extremely resistant shape, completely consisting of bones to defend against incoming jutsu. The creation mode is the last, yet most potent mode where the creation would be manifested out of the armor itself, creating a wolf silhouette body consisting of a wolf's body features. In which a wolf's mouth/head would overwhelm around the user's head, and their hands would be clad with the wolf's claws [Virtually every aspect of a wolf onto the user, consisting of bone]. Within creation mode, the user's feet which are now clad with the legs of a wolf and their hands which are clad in claws can tear skin and limbs apart with a single swipe. Should the user use an S rank technique while creation mode is active, it would shut off instantly and befall onto the ground as useless remains of bone.
Note(s):
Note: Can only be used by Kaguya bio(s).
Note: While active user can't use any techniques which are released from the body directly (Except for oral techniques, as the user's mouth is not covered by the armor). Otherwise, techniques would get stopped by the armor itself and backfire at the user.
Note: This technique grants an A-Rank defense against fire and wind elemental attacks, except for Lightning which can only be defended against if it's of B rank strength. While being an almost absolute defense against S rank water and earth techniques.
Note: The body's weapon attacks will have an A rank strength each. The power of an attack is divided through the number of objects, such as hurling 2 spears from the armor, would mean they would be B rank each.
Note: Can only be used once and last for a maximum of four turns after which the user will be left extremely exhausted (unable to perform heavy movement for 2 turns) and unable to Shikotsmyaku for the rest of the match. Neither can they use S-ranked or higher elemental techniques 2 turns afterwards.
Note: The user may only use Shikotsumyaku, earth, water, and Taijutsu techniques when using this technique.
Note: The user may only use A rank and below techniques while active.
Note: When the technique is activated, the user cannot use S rank or higher Shikotsumyaku techniques in the same turn.
Note: Can only be taught by Loki

♠ Approved ♠
Removed the speed aspect of Creation Mode.
Hope you use this well. I do like it.
 
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Luther

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Re: ±±Custom Jutsu Submission±±

Genjutsu: Futtō araibu|Illusionary Technique: Boiling Alive
Type: Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage points:40
Descriptions:This method of killing was one of the most gruesome and brutal methods of execution used in the ancient times to punish the worst of criminal and offenders, however such practices have been long abolished.The user of the technique performs the tiger-monkey and in quick successions and casts his opponent under a Genjutsu where he sees his body being immersed head first, upside down into a large vessel filled with boiling steaming water,the victims body is gradually and slowly being burnt and roasted until the heat exposes his body muscles causing damage to his arteries and veins.

Note: Can only be used three times a battle.
Note: Must be taught by thunderbolt to use.
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 Declined  While he is experiences the illusion, what is happening to him in reality?

Genjutsu: Bureikingu Wheel|Illusionary Technique:Breaking Wheel
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Descriptions: The breaking wheel was once used as a gruesome means of execution and torture as victims suffering could span over a period of several hours to a day, before they eventually blēd out.The user of this genjutsu performs the horse-dog and tiger hand seals in quick successions and casts his opponent under a horrific and frightening genjutsu where he sees his limbs being tied to a large wooden wagon wheel with many radial spokes on it which is in motion has begun to move, as the wagon wheels moves and rolls with the target body tied to it he is continuously stabbed by the spokes as well as having his limbs being broken due to the rotation of the wheel as he is rolled ruggedly across the ground surface. However, in reality the user is unharmed but is frightened as result of the traumatic experience of the casted genjutsu.

Can only be used three times
Can only be taught by thunderbolt


 Declined  You cannot control how your opponent will react to this. Some may be afraid, others happy. Who knows? Saying they will be frightening is beyond your control. Also, this isn't in any way an A-Rank genjutsu.

Genjutsu: Mohō monkī|Illusionary Technique:Mimicking Monkeys
Type: Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage points:N/A
Descriptions:This genjutsu was created mainly for the purpose of mockery and to taunt ones opponent with the aim and purpose of fooling and confusing the target through the copying of the opponent body sounds and movements. The user of technique performs the ox hand seal and casts his opponents under a genjutsu which creates an illusion where his sees a group of monkeys, six in number, appear before him and encircle him. The monkeys copies and mimics all his body movements including his voice patterns and facial expressions.

Note: Can only be used three times a battle.
Note: Must be taught by thunderbolt to use.


 Declined  DNR Similar to existing techniques.
Genjutsu: Bureikingu Wheel|Illusionary Technique:Breaking Wheel
Type: Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Descriptions: The breaking wheel was once used as a gruesome means of execution and torture as victims suffering could span over a period of several hours to a day, before they eventually blēd out.The user of this genjutsu performs the horse and tiger hand seals in quick successions and casts his opponent under a horrific and frightening genjutsu where he sees his limbs being tied to a large wooden wagon wheel with many radial spokes on it which is in motion has begun to move, as the wagon wheels moves and rolls with the target body tied to it he is continuously stabbed by the spokes as well as having his limbs being broken due to the rotation of the wheel as he is rolled ruggedly across the ground surface. However, in reality the user is unharmed and merely suffers mental damage from the casted genjutsu.

Can only be used three times
Can only be taught by thunderbolt

♠ Approved ♠
#masochistactivated
 
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