Re: Custom Jutsu Submission
(I have permission to make an otter subspecies:
Summoning Animal: Sea Otters
Scroll Owner: Question
Other Users who have signed contract: N/A
Summoning Boss if existing: To be made
Other Summoning Animals tied to contract: To be made
Description and Background:
The sea otter (Enhydra lutris) is a marine mammal native to the coasts of the northern and eastern Nanmen Ocean. Unlike most marine mammals, the sea otter's primary form of insulation is an exceptionally thick coat of fur, the densest in the animal kingdom. While sea otters lives mostly in the ocean, they can do fine on land as well.
The sea otter inhabits offshore environments, where it dives to the sea floor to forage. It preys mostly on marine invertebrates such as sea urchins, shellfishes, various molluscs and crustaceans, and some species of fish. They are a very organised society of animals, its foraging and eating habits are noteworthy in several respects. These otters are very skilful and intelligent of using tools and crafting, for one they use of rocks to dislodge prey and to open shells makes it one of the few mammal species to use tools.
Summon General Abilities:
While most of them don’t pose much physical strength, these otters are exceptionally swift and agile. As a part of their living culture(as much as humans shave sheep for wool or skin cows for leather), Sea otters collect sea shells from their prey/ocean as materials to craft for their daily lives. Most notably tools and equipment, they wear armours made of shells to protect themselves from stronger predators, and sharp shell weapons to increase their lethality. As such both otters and contract wielders can use Otter's Armaments, a group of summoning ninjutsu that deploys various sea shells made by Sea otters.
Summoning Tattoo:
‡ Approved ‡ Removed the immunity to certain techniques. Any immunities should be stated in the summons themselves and will be checked on an individual basis.
(Fuuton/Fuuin: Naiteki Ne no Jutsu) - Wind/Sealing Art: Windeater
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60(+20 sealed element)
Description: The user performs a Snake hand seal > clap hands and then pulls their hand apart. As they do, a wind sphere expands between their hands, possessing a kanji seal mark on it. It can then be shot towards the target, however the unique part of the technique is if an opposing elemental ninjutsu(of basic 5) enters the sphere’s short range vicinity, the seal triggers to suck in the opposing element to combine with the wind sphere, resulting: Wind+(sealed element) combination. The wind sphere is only about the size of a bowling ball, however travels at high-speed and great reach. When absorbing an technique it doubles the size and explodes on impact, with enough power to create a short range crater.
~ Seals up to A-ranks and one element per use.
~ 4 times per battle.
~ No wind jutsu at the same turn.
‡ Declined ‡ This isn't feasible.
(Kekkai: Senju) - Barrier Arts: Handy man
Rank: B
Type: Attack/Defense/Supplementary
Range: Self
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: A sophisticated technique, the user has seal marks prepared around his body. These seals activate when the user channels chakra to them, which then creates a detailed polygon generated barrier/construct in the shape of limbs. These can sprout anywhere from the body and limited to the same physical size, capabilities as the user’s real limbs. They can do extra things for the user like throwing ninja tools, hand seals, or move, etc..
~ Barrier constructs has B rank strength.
~ User can create up to 4 limbs.
~ Technique lasts 4 turns
~ 2 turn cool down after it ends.
‡ Declined ‡ Similar to existing techniques.
(I have permission to make an otter subspecies:
You must be registered for see links
)Summoning Animal: Sea Otters
Scroll Owner: Question
Other Users who have signed contract: N/A
Summoning Boss if existing: To be made
Other Summoning Animals tied to contract: To be made
Description and Background:
The sea otter (Enhydra lutris) is a marine mammal native to the coasts of the northern and eastern Nanmen Ocean. Unlike most marine mammals, the sea otter's primary form of insulation is an exceptionally thick coat of fur, the densest in the animal kingdom. While sea otters lives mostly in the ocean, they can do fine on land as well.
The sea otter inhabits offshore environments, where it dives to the sea floor to forage. It preys mostly on marine invertebrates such as sea urchins, shellfishes, various molluscs and crustaceans, and some species of fish. They are a very organised society of animals, its foraging and eating habits are noteworthy in several respects. These otters are very skilful and intelligent of using tools and crafting, for one they use of rocks to dislodge prey and to open shells makes it one of the few mammal species to use tools.
Summon General Abilities:
While most of them don’t pose much physical strength, these otters are exceptionally swift and agile. As a part of their living culture(as much as humans shave sheep for wool or skin cows for leather), Sea otters collect sea shells from their prey/ocean as materials to craft for their daily lives. Most notably tools and equipment, they wear armours made of shells to protect themselves from stronger predators, and sharp shell weapons to increase their lethality. As such both otters and contract wielders can use Otter's Armaments, a group of summoning ninjutsu that deploys various sea shells made by Sea otters.
Summoning Tattoo:
You must be registered for see images
‡ Approved ‡ Removed the immunity to certain techniques. Any immunities should be stated in the summons themselves and will be checked on an individual basis.
(Fuuton/Fuuin: Naiteki Ne no Jutsu) - Wind/Sealing Art: Windeater
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60(+20 sealed element)
Description: The user performs a Snake hand seal > clap hands and then pulls their hand apart. As they do, a wind sphere expands between their hands, possessing a kanji seal mark on it. It can then be shot towards the target, however the unique part of the technique is if an opposing elemental ninjutsu(of basic 5) enters the sphere’s short range vicinity, the seal triggers to suck in the opposing element to combine with the wind sphere, resulting: Wind+(sealed element) combination. The wind sphere is only about the size of a bowling ball, however travels at high-speed and great reach. When absorbing an technique it doubles the size and explodes on impact, with enough power to create a short range crater.
~ Seals up to A-ranks and one element per use.
~ 4 times per battle.
~ No wind jutsu at the same turn.
‡ Declined ‡ This isn't feasible.
(Kekkai: Senju) - Barrier Arts: Handy man
Rank: B
Type: Attack/Defense/Supplementary
Range: Self
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: A sophisticated technique, the user has seal marks prepared around his body. These seals activate when the user channels chakra to them, which then creates a detailed polygon generated barrier/construct in the shape of limbs. These can sprout anywhere from the body and limited to the same physical size, capabilities as the user’s real limbs. They can do extra things for the user like throwing ninja tools, hand seals, or move, etc..
~ Barrier constructs has B rank strength.
~ User can create up to 4 limbs.
~ Technique lasts 4 turns
~ 2 turn cool down after it ends.
‡ Declined ‡ Similar to existing techniques.
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