Re: Custom Jutsu Submission
(Watatsumi Chame Kuchiyose: Sutoraika Fuzen) Sea Urchin Summoning: Farbauti Jgel
Type: Supplementary
Rank: S
Range: Short (Summoned)
Chakra: 40
Damage: N/A
Description: Associated with the nickname of "cruel striker", Jgel of Farbauti is a known through out the Pool of Bloody Lotus as the swayer of the winds. A Sea Urchin revolving around the size of Gamariki, being only slightly larger than your average adult. He has a special affinity towards the wind element, and has over time developed two advanced techniques through his spines to manipulate the wind around him. It is capable of acting like an automatic wind vacuum, through the activation of its many tipped spines and body pores, it creates a virtual sucking body that absorbs wind techniques partially when within range, effectively cutting strong wind techniques in half and otherwise absorbing entirely wind techniques of lower rank (B and below). This technique spans out 10 meters omnidirectionally from his body, and affects nothing, not even humans, only wind techniques, this includes wind techniques used by the user, however, decreasing their strength by one rank only (regardless of rank). He can otherwise instead of pulling, this time expel wind through its spines, the wind will passively collect around him and be increased in density; this will make movement slower than their actual speed, this is done to combat fast moving opponents which threaten Jgel himself or his allies. Efficiently cutting their speed in half, this spans out 5 meters in every direction around Jgel's spherical body. Jgel is one of the sea urchins that can remain more time outside water than any other, because of this, it doesn't require a water source while it's in the field, however it can't last as much as it would in a water source. Lastly, he can use wind jutsu that don't require handseals very rapidly, using movement based wind jutsu to move around in the air rapidly (with the correct jutsu) and it can like most urchins, harden its body and spines into a steel density to defend against impact forces and otherwise low ranked earth jutsu (C).
*Wind absorption is active for three turns after activated, unless Jgel uses another wind technique in which case this technique ends. It can only absorb either fully or partially, 4 techniques in total.
*Releasing wind to slow targets can only be done twice and can held it up for 3 turns. Otherwise, it ends when it uses another wind jutsu.
*It cannot use both 'absorption wind' and 'slow speed wind' at the same time or in the same turn, likewise it can't use other wind jutsu while either of the former are active.
*His two unique techniques count as 1 jutsu each time either is used, likewise any wind jutsu it uses counts towards the user's jutsu count.
*It remains on the field 4 turns.
*Can only be summoned once per battle.
Declined 
If you say you can use both use Wind absorption and also release Wind twice, both of them lasting three turns, then what's the point of having them being able to be used twice in between Wind jutsus? I'm not allowing it to last that long. And if it's pulling in Wind jutsu and chakra with its spine, all of it needs to go somewhere eventually. Lastly, if you're slowing down opponent by making the air around your summon dense, it should also affect yourself if you're in range.
CSC:
✦ Pending, leaving for someone else ✦
(Mujōu Karamatsu no Mai) - Ultimate Dance of the Larch
Type: Supplementary/Defensive/Offensive
Rank: Forbidden
Range: Short (self)
Chakra: 50 (-10 per turn)
Damage: 90
Description: A forbidden technique of the Kaguya clan, only usable by those who have mastered Shikotsumyaku; Regarded as the final and most advanced form of 'Dance of the Larch'. The user will perform a row of 4 two-handed seals, followed by growing an abundant amount of bones from their body, which will attach and surround to themselves as an outer layer of the skin. Sharp bones surround the user's knees, shoulders and arms to further improve defensive and offensive capabilities, the appearance of this armor which is considered to be the final stage of Dance of the Larch, instead of being plain, is a rather decorated structure - having vines and spikes of bone run accross it, the finger of the user being cladded in sharp bone, shoulders having large protective bone vines rising etc. Mujou is an armor-like structure that the brave kaguya warrior known as Nitian developed to supress other clans in close combat, many years before the Kaguya's demise against Kirigakure.
Abilities: The bone armor is made of cartilage and such making it malliable and flexible, yet still being able to adapt steel like density due to the user's heritage. The user can freely manipulate Mujou to the degree of creating tools, vines, and other appendages out of the armor. The bone armor itself has different sub modes. The main and basic mode being the offensive, includes the ability to create swords, shields, staffs, essentially any weapon/object within the user's imagination. The defensive mode allows the armor to detach itself from the wielder only partly, extending into a strengthen form due to the cartilage and the tendons to form an extremely resistant shape, completely consisting of bones to defend against incoming jutsu. The creation mode is the last, yet most potent mode where the creation would be manifested out of the armor itself, creating a wolf silhouette body consisting of a wolf's body features. In which a wolf's mouth/head would overwhelm around the user's head, and their hands would be clad with the wolf's claws [Virtually every aspect of a wolf onto the user, consisting of bone]. Within creation mode, the user's feet which are now clad with the legs of a wolf and their hands which are clad in claws can tear skin and limbs apart with a single swipe. Should the user use an S rank technique while creation mode is active, it would shut off instantly and befall onto the ground as useless remains of bone.
Note(s):
Note: Can only be used by Kaguya bio(s).
Note: While active user can't use any techniques which are released from the body directly (Except for oral techniques, as the user's mouth is not covered by the armor). Otherwise, techniques would get stopped by the armor itself and backfire at the user.
Note: This technique grants an A-Rank defense against fire and wind elemental attacks, except for Lightning which can only be defended against if it's of B rank strength. While being an almost absolute defense against S rank water and earth techniques.
Note: The body's weapon attacks will have an A rank strength each. The power of an attack is divided through the number of objects, such as hurling 2 spears from the armor, would mean they would be B rank each.
Note: Can only be used once per battle (or twice per event) and last for a maximum of four turns after which the user will be left extremely exhausted (unable to perform heavy movement for 2 turns) and unable to Shikotsmyaku for the next four turns. Neither can they use S-ranked or higher elemental techniques 2 turns afterwards.
Note: The user may only use Shikotsumyaku, earth, water, wind and Taijutsu techniques when using this technique. As well as basic Ninjutsu (gen, nin, tai).
Note: When the technique is activated, the user cannot use S rank or higher Shikotsumyaku techniques in the same turn.
Note: If the user de-activates it before the time limit is over, they only suffer half of the drawbacks from using it.
Note: Can only be taught by Loki
✦ Declined, keep the one you have now. ✦
(Watatsumi Chame Kuchiyose: Sutoraika Fuzen) Sea Urchin Summoning: Farbauti Jgel
Type: Supplementary
Rank: S
Range: Short (Summoned)
Chakra: 40
Damage: N/A
Description: Associated with the nickname of "cruel striker", Jgel of Farbauti is a known through out the Pool of Bloody Lotus as the swayer of the winds. A Sea Urchin revolving around the size of Gamariki, being only slightly larger than your average adult. He has a special affinity towards the wind element, and has over time developed two advanced techniques through his spines to manipulate the wind around him. It is capable of acting like an automatic wind vacuum, through the activation of its many tipped spines and body pores, it creates a virtual sucking body that absorbs wind techniques partially when within range, effectively cutting strong wind techniques in half and otherwise absorbing entirely wind techniques of lower rank (B and below). This technique spans out 10 meters omnidirectionally from his body, and affects nothing, not even humans, only wind techniques, this includes wind techniques used by the user, however, decreasing their strength by one rank only (regardless of rank). He can otherwise instead of pulling, this time expel wind through its spines, the wind will passively collect around him and be increased in density; this will make movement slower than their actual speed, this is done to combat fast moving opponents which threaten Jgel himself or his allies. Efficiently cutting their speed in half, this spans out 5 meters in every direction around Jgel's spherical body. Jgel is one of the sea urchins that can remain more time outside water than any other, because of this, it doesn't require a water source while it's in the field, however it can't last as much as it would in a water source. Lastly, he can use wind jutsu that don't require handseals very rapidly, using movement based wind jutsu to move around in the air rapidly (with the correct jutsu) and it can like most urchins, harden its body and spines into a steel density to defend against impact forces and otherwise low ranked earth jutsu (C).
*Wind absorption is active for three turns after activated, unless Jgel uses another wind technique in which case this technique ends. It can only absorb either fully or partially, 4 techniques in total.
*Releasing wind to slow targets can only be done twice and can held it up for 3 turns. Otherwise, it ends when it uses another wind jutsu.
*It cannot use both 'absorption wind' and 'slow speed wind' at the same time or in the same turn, likewise it can't use other wind jutsu while either of the former are active.
*His two unique techniques count as 1 jutsu each time either is used, likewise any wind jutsu it uses counts towards the user's jutsu count.
*It remains on the field 4 turns.
*Can only be summoned once per battle.


If you say you can use both use Wind absorption and also release Wind twice, both of them lasting three turns, then what's the point of having them being able to be used twice in between Wind jutsus? I'm not allowing it to last that long. And if it's pulling in Wind jutsu and chakra with its spine, all of it needs to go somewhere eventually. Lastly, if you're slowing down opponent by making the air around your summon dense, it should also affect yourself if you're in range.
CSC:
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✦ Pending, leaving for someone else ✦
Updating, editing a few restrictions to make it more accesible.(Mujōu Karamatsu no Mai) - Ultimate Dance of the Larch
Type: Supplementary/Defensive/Offensive
Rank: Forbidden
Range: Short (self)
Chakra: 50 (-10 per turn)
Damage: 90
Description: A forbidden technique of the Kaguya clan, only usable by those who have mastered Shikotsumyaku; Regarded as the final and most advanced form of 'Dance of the Larch'. The user will perform a row of 4 two-handed seals, followed by growing an abundant amount of bones from their body, which will attach and surround to themselves as an outer layer of the skin. Sharp bones surround the user's knees, shoulders and arms to further improve defensive and offensive capabilities, theYou must be registered for see linksof this armor which is considered to be the final stage of Dance of the Larch, instead of being plain, is a rather decorated structure - having vines and spikes of bone run accross it, the finger of the user being cladded in sharp bone, shoulders having large protective bone vines rising etc. Mujou is an armor-like structure that the brave kaguya warrior known as Nitian developed to supress other clans in close combat, many years before the Kaguya's demise against Kirigakure.
Abilities: The bone armor is made of cartilage and such making it malliable and flexible, yet still being able to adapt steel like density due to the user's heritage. The user can freely manipulate Mujou to the degree of creating tools, vines, and other appendages out of the armor. The bone armor itself has different sub modes. The main and basic mode being the offensive, includes the ability to create swords, shields, staffs, essentially any weapon/object within the user's imagination. The defensive mode allows the armor to detach itself from the wielder only partly, extending into a strengthen form due to the cartilage and the tendons to form an extremely resistant shape, completely consisting of bones to defend against incoming jutsu. The creation mode is the last, yet most potent mode where the creation would be manifested out of the armor itself, creating a wolf silhouette body consisting of a wolf's body features. In which a wolf's mouth/head would overwhelm around the user's head, and their hands would be clad with the wolf's claws [Virtually every aspect of a wolf onto the user, consisting of bone]. Within creation mode, the user's feet which are now clad with the legs of a wolf and their hands which are clad in claws can tear skin and limbs apart with a single swipe. Should the user use an S rank technique while creation mode is active, it would shut off instantly and befall onto the ground as useless remains of bone.
Note(s):
Note: Can only be used by Kaguya bio(s).
Note: While active user can't use any techniques which are released from the body directly (Except for oral techniques, as the user's mouth is not covered by the armor). Otherwise, techniques would get stopped by the armor itself and backfire at the user.
Note: This technique grants an A-Rank defense against fire and wind elemental attacks, except for Lightning which can only be defended against if it's of B rank strength. While being an almost absolute defense against S rank water and earth techniques.
Note: The body's weapon attacks will have an A rank strength each. The power of an attack is divided through the number of objects, such as hurling 2 spears from the armor, would mean they would be B rank each.
Note: Can only be used once and last for a maximum of four turns after which the user will be left extremely exhausted (unable to perform heavy movement for 2 turns) and unable to Shikotsmyaku for the rest of the match. Neither can they use S-ranked or higher elemental techniques 2 turns afterwards.
Note: The user may only use Shikotsumyaku, earth, water, and Taijutsu techniques when using this technique.
Note: The user may only use A rank and below techniques while active.
Note: When the technique is activated, the user cannot use S rank or higher Shikotsumyaku techniques in the same turn.
Note: Can only be taught by Loki
Approved
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Removed the speed aspect of Creation Mode.
Hope you use this well. I do like it.
(Mujōu Karamatsu no Mai) - Ultimate Dance of the Larch
Type: Supplementary/Defensive/Offensive
Rank: Forbidden
Range: Short (self)
Chakra: 50 (-10 per turn)
Damage: 90
Description: A forbidden technique of the Kaguya clan, only usable by those who have mastered Shikotsumyaku; Regarded as the final and most advanced form of 'Dance of the Larch'. The user will perform a row of 4 two-handed seals, followed by growing an abundant amount of bones from their body, which will attach and surround to themselves as an outer layer of the skin. Sharp bones surround the user's knees, shoulders and arms to further improve defensive and offensive capabilities, the appearance of this armor which is considered to be the final stage of Dance of the Larch, instead of being plain, is a rather decorated structure - having vines and spikes of bone run accross it, the finger of the user being cladded in sharp bone, shoulders having large protective bone vines rising etc. Mujou is an armor-like structure that the brave kaguya warrior known as Nitian developed to supress other clans in close combat, many years before the Kaguya's demise against Kirigakure.
Abilities: The bone armor is made of cartilage and such making it malliable and flexible, yet still being able to adapt steel like density due to the user's heritage. The user can freely manipulate Mujou to the degree of creating tools, vines, and other appendages out of the armor. The bone armor itself has different sub modes. The main and basic mode being the offensive, includes the ability to create swords, shields, staffs, essentially any weapon/object within the user's imagination. The defensive mode allows the armor to detach itself from the wielder only partly, extending into a strengthen form due to the cartilage and the tendons to form an extremely resistant shape, completely consisting of bones to defend against incoming jutsu. The creation mode is the last, yet most potent mode where the creation would be manifested out of the armor itself, creating a wolf silhouette body consisting of a wolf's body features. In which a wolf's mouth/head would overwhelm around the user's head, and their hands would be clad with the wolf's claws [Virtually every aspect of a wolf onto the user, consisting of bone]. Within creation mode, the user's feet which are now clad with the legs of a wolf and their hands which are clad in claws can tear skin and limbs apart with a single swipe. Should the user use an S rank technique while creation mode is active, it would shut off instantly and befall onto the ground as useless remains of bone.
Note(s):
Note: Can only be used by Kaguya bio(s).
Note: While active user can't use any techniques which are released from the body directly (Except for oral techniques, as the user's mouth is not covered by the armor). Otherwise, techniques would get stopped by the armor itself and backfire at the user.
Note: This technique grants an A-Rank defense against fire and wind elemental attacks, except for Lightning which can only be defended against if it's of B rank strength. While being an almost absolute defense against S rank water and earth techniques.
Note: The body's weapon attacks will have an A rank strength each. The power of an attack is divided through the number of objects, such as hurling 2 spears from the armor, would mean they would be B rank each.
Note: Can only be used once per battle (or twice per event) and last for a maximum of four turns after which the user will be left extremely exhausted (unable to perform heavy movement for 2 turns) and unable to Shikotsmyaku for the next four turns. Neither can they use S-ranked or higher elemental techniques 2 turns afterwards.
Note: The user may only use Shikotsumyaku, earth, water, wind and Taijutsu techniques when using this technique. As well as basic Ninjutsu (gen, nin, tai).
Note: When the technique is activated, the user cannot use S rank or higher Shikotsumyaku techniques in the same turn.
Note: If the user de-activates it before the time limit is over, they only suffer half of the drawbacks from using it.
Note: Can only be taught by Loki
✦ Declined, keep the one you have now. ✦
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