[ARCHIVE] Custom Jutsu Submission - II

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Gèckö

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Re: Custom Jutsu Submission

(Genjutsu/Goken: Gēmu-nai no kitanai Senshu)- Genjutsu/Strong Fist: Dirtiest Player in the Game
Type: Attack
Rank: C Rank
Range: Close
Chakra: 15
Damage: 30
Description: The user after being knocked down by an attack whether it be freeform or low rank kenjutsu or taijutsu. (C Rank in below) Will "play possum" on the opponent's emotions, begging for mercy by laying down holding the hand out pleading for the opponent not to come closer or on the knees doing the same thing. While doing this the user releases chakra into the opponent. Making him envision himself buried alive underground surrounded by dirt and can't move. While in reality the opponent stops before the user and the user uppers cuts the groin area. A simple genjutsu followed by a low blow with chakra coated fists. The chakra would release from the blow to the groin and the groin being a sensitive area with many nerves would release the opponent from the genjutsu only to be at the mercy of the user.
Note: Can only be used after being knocked down
Note: Can only be taught by Gecko
Note: Can only be used 3 times

♦ Approved, added a note ♦

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(Fuuton/Goken: Shikashi Sono Suteppu)- Wind Style/Strong Fist: That Step "Doe"
Type: Supplementary/Attack
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user does a single hand seal then he channels wind chakra throughout the body making the body light weight and more limber. The user then places one foot back and pushes off of the ball of the foot. As the user pushes off of the foot, the user releases a burst of wind adding to the initial force sending the user in a straight line. Upon release from the ground the chakra which was being channeled through the bod exits and forms a shell around the user of pressurized wind which makes the user appear as a sphere of wind traveling at the opponent in a straight line. Once in range of the opponent the user channels the pressure shell to his fist then releases as he makes contact with the opponent's face sending that pressure into the opponent causing him to fly off several meters.
Note: Speed of this technique is equivalent to opening the first gate
Note: Due to increased and sudden speed the user goes through tunnel vision and cannot see what is going on outside of the shell unless has some sort of sensory technique
Note: can only be used twice per battle
Note: Can only move in straight lines
Note: Can only be taught by Gecko

♦ Declined, no increase to gate level speed, base idea can be done via Body Flicker jutsu, and ultimately has been done before, DNR ♦

(Doton: Kami no Chesu-Ban)- Earth Release: God's Chess Board
Type: Supplementary/Attack
Rank: A Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user performs the Boar→Bird hand seals then he clasps his hands together. The result of such is the user releasing his doton chakra all over the battlefield. Being earth related in nature this technique allows for the movement of massive earth structures. The chakra that was released through the ground shoots straight through the core taking the structure over via the user's chakra. Similar to a puppet master and his puppets the user and this technique have a similar relationship. The user an move techniques left, right, forward, backwards, and diagonal. The speed at which these structures are moving is dangerous and anything caught in the path of one of these structures is prone to damage. In order for this jutsu to be used the user must remain in contact with the ground. Once chakra is released this technique remains active for two turns and can be called upon again after releasing the hands through clasping the hands back together. This jutsu based on its rank can overpower the chakra of another in an earth based structure taking over that structure to use it how the user wants. This only applies for c rank and below opponent earth based techniques. For structures created by the user a rank and below can be moved. Movement of structures resembles a rook moving on a chess board, it simply slides. Sliding does not damage or shake the ground.
Note: Can only be used 3 times per battle
Note: 1 turn cool down between uses
Note: For opponent earth jutsu that are in contact with the ground c rank and below can be manipulated
Note: For user jutsu a rank and below can be manipulated
Note: Can only be taught by Gecko

♦ Declined, speed of items needs to be clarified. This can only affect one object at a time and if active, will require constant surging of chakra to fuel it to work if it lasts multiple turns, meaning each time you cause an object to move, it will need to count as a jutsu towards the user's 3 per turn and will require -10 chakra per turn to keep active and a 2 turn cool down. Nice idea though ♦
 
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Seblax

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Re: Custom Jutsu Submission

Vulture Summoning: Stitchsura | Hagetaka Kuchiyose no Jutsu: Stitchsura
Type: Summoning(Offensive/Defensive/Supplementary)
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: The user wipes blood on his fan and charges it with chakra. Then he swings it and summons an almost normal sized vulture. Stitchsura is a dark blue meter-long-vulture with four wings which support birdlclaws in the middle of each and two small arm like bird claws and are half meters long each. With his odd figure and properties, Stitchsura was accused of being a mutant or an alien which led for his isolation among other vultures within the empire. Stitchsura is kind to his friends and has a freaky, unappealing nature to strangers. He support an unordinary figure and the ability to flip his head 280 degrees. Stitchsura's main use in battles is that he would grab tightly to the summoner from their back and carry and fly with them in a speed equal to their rank midair. Stitchsura could also watch the summoners back while flying together but has no ninja abilities but can move swiftly and silently and use it's claws to climb walls and roofs. Stitchsura and his summoner have a special way of communicating with vulture voices and signs which can be useful to share intel that a contact signer could understand.
-Can only be summoned once per battle.
-Must have signed the vulture summoning contract.
-Summoning lasts for five turns maximum.
______________
-Declined- I meant like does the summon speak? or does share intel via telepathic abilities? also remove the flying silently and swiftly part.
Vulture Summoning: Stitchsura | Hagetaka Kuchiyose no Jutsu: Stitchsura
Type: Summoning(Offensive/Defensive/Supplementary)
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: The user wipes blood on his fan and charges it with chakra. Then he swings it and summons an almost normal sized vulture. Stitchsura is a dark blue meter-long-vulture with four wings which support birdlclaws in the middle of each and two small arm like bird claws and are half meters long each. With his odd figure and properties, Stitchsura was accused of being a mutant or an alien which led for his isolation among other vultures within the empire. Stitchsura is kind to his friends and has a freaky, unappealing nature to strangers. He support an unordinary figure and the ability to flip his head 280 degrees. Stitchsura's main use in battles is that he would grab tightly to the summoner from their back and carry and fly with them in a speed equal to their rank midair. Stitchsura could also watch the summoners back while flying together but has no ninja abilities but can use it's claws to climb walls and roofs and fly at the highest of speed a vulture can reach while holding it's user that is with respect to the minor restraining of speed carrying the user holds. Stitchsura's main use in battles is that he would grab tightly to the summoner from their back and carry and fly with them in a speed equal to their rank midair. Stitchsura could also watch the summoners back while flying together but has no ninja abilities but can move swiftly and silently and use it's claws to climb walls and roofs. Stitchsura and his summoner could communicate for its ability to speak a secret language the vultures and their contract signers could fluently speak of weird voices arm movements that the user could feel while being held by Stitchsura.
-Can only be summoned once per battle.
-Must have signed the vulture summoning contract.
-Summoning lasts for four turns maximum.

♦ Approved, edited bits.

Fan Wind Style: Roaring Gust | Uchiwa no Fuuton: Gouzen Hitofuki
Type: Offensive/Defensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: While wielding a Gunbai or a quarter-opened folding fan, the user extends the fan backward and upward with his arm only to swing it forward and horizontally with its tip directed slightly downward unleashing a strong gust of wind which covers the surface of the ground compelling it to overlap as it proceed forward. The gust would soon be filled with projectiles such as rocks and rubbles and a cloud of dust would follow. Any object or person hidden underground close by the surface by a meter or so are busted out by the gust's force, which makes it useful in some situations, such as wood, lightning, water or earth element techniques projected from the floor up to its own rank in respect to the opposing technique's nature. The gust is up to 6 meters in width and a meter and a half in length but is strong enough to cut trees of the ground and be pushed forward for a bit.
-Require the usage of a Gaint Folding Fan or a Gunbai.
-Can only be used thrice per battle.

♦ Declined, this is essentially what Madara's gunbai is capable of, DNR ♦

Water Style: Steam Train | Suiton: Jouki Tore-n
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: After preforming two hand signs, the user spew a torrent of water which takes the shape of an imperfect two-meters-radius cylinder that advance above the floor resembling a steam train without necessarily taking it's shape perfectly. The water torrent has a magnificent force which could push away obstacles. The torrent, itself, plow for a shallow steam of the remaining water to flow through. The jutsu earns its title for its ability to emit steams of water to the radius of 3-meters from it's circular surface forming a thick mist that hold a scent of the user's chakra within it. As long as the user remain spewing water, the cylinder will enlarge with a trajectory influenced by the user's manipulation, indicating it's changeability throughout the way. The mist produces is similar to that of the Hidden Mist technique in properties however it doesn't cover the entire battlefield but just the surrounding area of where the torrent has been.
-The user cannot mold chakra to form another technique while using this one unless he/she is well influenced in the second element and water, like lightning for storm element users.
-Can be used thrice per battle.

♦ Declined, this is essentially an elemental stream, meaning that if it is in use, no other jutsu can be used if you aren't a user of Y/Y. That being said, no usage with water and lightning at the same time. ♦
 
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-Yard-

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Re: Custom Jutsu Submission

CFS:


Jie Quan Dao: Doragon no ibara no shippo | Jeet Kune Do: Thorny Tail of the Dragon
Type: Attack
Rank: B rank
Range: Short-Mid
Chakra: 25
Damage: 40
Description: This is performed by first activating "Movement of water". The user after entering "Movement of water" will dash around the opponent similar to Lee when he was about to perform the lotus on Gaara. The user will dash around the opponent fast enough to be seen as a moving blur which makes it impossible to pinpoint his exact location to the unaided eye whilst moving in a circular formation. Moving around the opponent like this helps the user to see any available openings that they can strike on the opponent, making the opponent more vulnerable. This technique was created so that by dashing around the opponent, the user could look for unguarded places, being able to exploit weaknesses in the opponent's stance or pay attention to the opponents eye movement and dash at them in areas where they aren't looking. Once the user is running around the opponent and has made a complete circle and achieved full run speed the user will dash at the opponent from multiple angles, repetitively dashing passed the opponent while performing a strike to them as they make their way back into the circular pattern. The user when dashing at the opponent can be tracked easier since they will be moving in a straight line towards them and no longer in the circular motion. However, that doesn't mean ninja's of lesser speed can still react to it. The user can substitute their strikes with ninja tools by instead of striking the target they throw ninja tools at the target, if the user misses, they can catch it themselves as they are running around the opponent and throw it back at the opponent.

- Can be used 3x per battle
- Can only be used whilst in "Movement of water".
- Must know Jeet Kune Do



♦ Declined, the unaided eye is inaccurate as Taijutsu Masters are able to track at the same speeds you move at, as well as Minato/Tobirama bios, without the aid of additional multipliers, as well as Sound users and chakra sensing to an extent. Furthermore, the colored parts aren't needed,there self explanatory from the description of the jutsu itself. When you dash outwards to attack the target, how many times do you do this? Also, if you throw weapons at the user, you're slowing down as you dash outwards to do so, meaning as you run behind them, you wouldn't be able to grab them again as you move behind it, slower than you're throwing. ♦

Resembles:

10:16-10:32

Except being able to strike multiple times and also being able to use kunais, throwing them from multiple angles.


CW:

(Fuuton: Doragon no hōkō) Wind release: Dragon's Roar
Type: Attack
Rank: Forbidden rank
Range: Short-long
Chakra: 50
Damage: 90 (-15 to the user)
Description: This technique requires a nunchaku from "Multiplicity" to have been made before performing. The user channels wind chakra throughout their nunchaku(s) as they swing their nunchaku around their body/limbs as they usually would when building up momentum for a strike whilst releasing wind chakra from the nunchakus as they build up powerful wind currents/air pressure from building up momentum with the added power from the wind chakra and the already great speed of the Nunchakus themselves as they are noted to have. The result is the user building up highly pressurized currents of wind as they swing their nunchaku around. which The user will then quickly thrust their arms forward, gripping both nunchaku sticks in each hand. The built up wind currents are thus pushed forward from the user creating a wide ranged highly pressurized wind blast from the Nunchaku towards the target resembling Wind Release: Pressure Damage. When the wind currents are building up, it appears as if a large dragon's head has formed around the user made of wind currents. When the user thrusts their arms forward, it will appear as if the dragon's mouth opened unleashing a roar that sends the currents outwards. However, the user's arms suffer great strain from having to maintain momentum with the wind currents.


- Can only be used by -Yard-
- Must use the Intercepting Nunchaku and Multiplicity to perform.
- Can be used once per battle
- From having to build up currents with two Nunchaku it counts as two techniques
- No A rank and above wind for two turns
- No Taijutsu for two turns, requiring two turns to recover.
- No Nunchaku techniques for two turns

♦ Declined, I'm fine with the wind forming a massive dragon through bending of air currents, but not to the massive roar at the end. Him roaring and sending currents backwards is too much when he's already the size of Pressure Damage, an already massive attack in itself. ♦


Basic idea, where this idea came from



 
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BusinessManTeno

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Re: Custom Jutsu Submission

(Ninjutsu: Rokkakkei tate) Ninja Style: Hexagon Shield
Type: Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/a
Description: This is a very simple jutsu design to create a way for defense at any given time be it in the ocean, on land or high up into the air. The user will quickly clap their hands then put both their hands forward creating a hexagon shield made out of pure chakra two feet infront of the user that ranges 5 meter in a circular radius . The Hexagon glows a transparent rainbow color allowing the user to fully see behind it. The shield does not absorb the chakra nor does it send it back, but simply take the blunt attack as being harder then said attack. This shield is able to be used against taijutsu attacks and cause recoil (-10Dmg to the opponent) if they come into physical attack with this shield .

Note: Can be used 3 times pr battle
Note: Cant use back to back
Note: Anything above A rank can break the shield only able to block A rank techniques

♦ Declined, this isn't ninjutsu, but basically barrier fuuinjutsu. Plus, ninjutsu would only block up to B ranks as raw chakra is weaker to elemental chakra. ♦

(Raiton/Fuuton: Dimenshon toguchi) Lightning/Wind Style: Dimension Door
Type:Defense/Attack
Rank:Forbidden
Range:Short-Mid
Chakra:50
Damage:90 (-50 to user)
Description: This is a very rare and unique type of jutsu, not only combining both lightning and wind into a combo, but also utilizing kenjutsu. The user will take out his sword while at the very same time release lightning all from his body that begins to circulate in a 10Meter radius all around the user. The lightning courses through the air and the ground as it spins paralyzing any and everybody caught in the radius of the lightning. The lightning is non focus so all it does is paralyze. Once the user has paralyzed their intended target they will begin to quickly channel wind chakra all throughout their body and into their sword. Once done the user would dash behind the opponent with great speed (Similar to the homicide killing technique done in the mist) delivering a fatal horizontal slash towards their back area with the sword infused with wind. The user uses the wind that gathered around their body to augment their speed making it only traceable by dojutsu users only. The moment the user begins to channel wind chakra and dash the lightning stops circulating allowing the opponent to freely move without being paralyze. This jutsu is considered forbidden due to the huge amount of lightning chakra the user has to emit, while adding wind chakra to the combination it makes the jutsu a drastic chakra drainer. Leaving the user with mass fatigue.

Note: Jutsu count as 2 user slots due to the fatigueness and the wind/lightning combo
Note: Only usable once
Note: The user due to fatigue wont be able to mold chakra above A rank for 2 turns
Note: No Lightning or Wind Jutsu in the same turn
Note: Must have trained in kenjutsu to use this technique

1:09 - 1:14

♦ Declined, a 10 meter radius around him is essentially anything in mid range, that's incredibly too much. This would paralyze anything in mid range of you, just by drawing your sword. This isn't going to be trackable by doujutsu only either, Homicide Killing Jutsu doesn't increase your speed on a level like that, it only masks your sound as you move at your then max speed to kill them, nor would the wind increase your speed to those levels. You also wont be able to use Lightning nor Wind Releases above A rank for two turns. ♦
Summon Contract Approved


(Ensui Katatsumuri Kuchiyose: Otomeza) Cone Snail Summoning: Virgo
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: (N/a)
Description: Virgo is considered the most beautiful and one of the strongest cone snails of them all. She is considered the mother of them all thus making her one of the 2 boss summon. She stands roughly stands 7 feet High, and 7 feet long (The shell is included in the size), only wide enough to carry one person on her shell. Her regular body is gray though you can never see her full body as its attached to the shell, you can tell by her eyes as they stick out from the shell along with her mouth. Her Shell is a deep water blue color with white streaks all down her shell with the virgo symbol (♍) on the side of her shell. She has a very soothing voice said to be as calm as the ocean, allowing her to speak fluent english. The shell takes the shape of a cone and is very sturdy, giving her immunity to B rank and below elemental techniques and up to A rank Taijutsu (Excluding EIG Techniques) when she withdraws into her shell this being her defense.. Just like every cone snail she has a harpoon for a tongue. Allowing her to launch her harpoon (Tongue) towards an opponent with great speed (Only up to mid range) and great strength (Enough to breakthrough C rank and below earth). The poison with this cone snail is one of the weaker ones, as it does no harm to the body physically .Once the harpoon attaches inside the opponent, the poison inside the harpoon will release from the tooth (Harpoon) and spread inside the opponents body with extreme haste towards the opponents body system causing the opponents body to become fatigued. This will not allow the opponent to mold chakra above A rank (S-Rank and Forbidden), and Only allow them to use 2 Move slots instead of 3 Depending where the harpoon is shot it can be lethal (Piercing through the head, or heart). Virgo can then withdraw the harpoon bringing the opponent with it, or release the the body from the harpoon and bring it back in (This is considered her way of fighting).Virgo does not have an elemental affinity but does have something unique to the cone snail family. Once pr summoning she is able to cause the blue streaks on her shell to blink on and off. By doing this it releases soothing toxins through the eyes of the opponent that will slowly hypnotize them to sleep. This is not to be confused with a genjutsu, as this does not include chakra inserting the brain but causing the brain to slow down in a relax state.

Note: Stays on for 4 Turns max
Note: Can Only Defend Once A Turn & It counts as one of the users 3 turns
Note: Can only attack once a turn & it counts as one of the users 3 turns
Note: Once The Shell is broke, she is no longer able to fight and gets reverse summoned
Note: Takes 1 Full Turn To Induce The Sleeping ability
Note: Can snap out of the sleeping affect by causing pain to your body (Infused Kunai, D Rank Damage. etc) to snap out of the "sleeping" affect
Note: Can Only use the sleeping ability Once

♠ Declined ♠
Harpoon and sleeping ability counts as a turn. Also, better define the harpoon ability. How large is the harpoon? About how fast does it travel? That sealing move is also ridiculous. Tone it down a bit or make a way to counter it or wear off the effect.
Summon Contract Approved


(Took out the sleeping stuff and added another ability thats more simple)

(Ensui Katatsumuri Kuchiyose: Otomeza) Cone Snail Summoning: Virgo
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: (N/a)
Description: Virgo is considered the most beautiful and one of the strongest cone snails of them all. She is considered the mother of them all thus making her one of the 2 boss summon. She stands roughly stands 7 feet High, and 7 feet long (The shell is included in the size), only wide enough to carry one person on her shell. Her regular body is gray though you can never see her full body as its attached to the shell, you can tell by her eyes as they stick out from the shell along with her mouth. Her Shell is a deep water blue color with white streaks all down her shell with the virgo symbol (♍) on the side of her shell. She has a very soothing voice said to be as calm as the ocean, allowing her to speak fluent english. The shell takes the shape of a cone and is very sturdy, giving her immunity to B rank and below elemental techniques and up to A rank Taijutsu (Excluding EIG Techniques) when she withdraws into her shell, this being her defense. Just like every cone snail she has a harpoon for a tongue hers being twice the size of a kunai. Allowing her to launch her harpoon (Tongue) towards an opponent with great speed (Only up to mid range and twice as fast as a normal shinobio but still easily trackable) and great strength (Enough to breakthrough C rank and below earth). The poison with this cone snail is one of the weaker ones, as it does no harm to the body physically .Once the harpoon hooks inside the opponent, the poison inside the harpoon will release from the tooth (Harpoon) and spread inside the opponents body with extreme haste towards the opponents body system causing the opponents body to become fatigued. This will not allow the opponent to mold chakra above A rank (S-Rank and Forbidden), and Only allow them to use 2 Move slots instead of 3 Depending where the harpoon is shot it can be lethal (Piercing through the head, or heart). Virgo can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense.Virgo being the mother of all cone snails is one of the 2 cone snails that have access to every single element but only to a certain degree. She is able to infuse the harpoon with any of the 5 elements giving the harpoon strike a elemental affect once it strikes.

  • Fire: Adding fire chakra to the harpoon will deliver a 1st degree burn effect to the body part that was struck by the harpoon.
  • Wind: Adding wind chakra to the harpoon increases the cutting abilities of the harpoon. Allowing a clean cut through the body
  • Lightning: Adding Lightning chakra to the harpoon delivers a paralysis effect that courses through the body causing them to be paralyze for 1 turn
  • Water: Adding water chakra to the harpoon will cause the harpoon to be able to reshape into twice its size (so 4times the size of a kunai)
  • Earth: Adding Eartch chakra to the harpoon will cause the opponents body weight to triple making it extremely hard for them to move without much effort


Note: Stays on for 4 Turns max
Note: Can Only Defend Once A Turn & It counts as one of the users 3 turns
Note: Can only attack once a turn & it counts as one of the users 3 turns
Note: Once The Shell is broke, she is no longer able to fight and gets reverse summoned
Note: What ever element she infuses into her harpoon, the user is not allowed to use that element in the same turn
______________
-Declined- Reduce the speed in which the harpoon travels, remove that "using 2 slots instead of 3 thing", and no multiple elemental infusion, only one is allowed and mention that it can be summoned once, also the "harpoon" strike needs to have a definite rank.


♦ Pending, leaving for someone else ♦
 
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Beifong

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Re: Custom Jutsu Submission

(Kōton: Hebikēburu) - Steel Release: Snake Cable
Type: Offensive
Rank: B-Rank
Range:Short Range
Chakra: 20 Chakra
Damage: 40 Damage
Description: The user will make a whip of steel and hold them with both hands. The whip is 2 meters long and ends with a snake head-like figure. by using chakra to manipulate the whip, the user will make it move as if it were a real snake and bite the target with its fangs. The cable is able to conduct electricity to shock the bitten target once the user starts using the suitable Raiton jutsu to make lightning. The snake has a cavity inside its head where the user can put liquid poison, using a syringe, in it so it will flow out of its fangs when it bits the target.

note: the user can use two whips at maximum at the same time.
note: the poison can be injected before the battle if the whip was already made or during battle if the user have more poison with him/her.
note: only FeelPain can teach this jutsu


remove everything that makes the raiton part a part of this jutsu and added the cavity part for the poison. changes in bold.

☼ Declined ☼

Why'd ya do that? >.>

You need to have mastered medjutsu to use poisons, unless its through a summoning animal or a cannon character who uses a unique poison.
(Kōton: Hebikēburu) - Steel Release: Snake Cable
Type: Offensive
Rank: B-Rank
Range:Short Range
Chakra: 20 Chakra
Damage: 40 Damage
Description: The user will make a whip of steel and hold them with both hands. The whip is 2 meters long and ends with a snake head-like figure. by using chakra to manipulate the whip, the user will make it move as if it were a real snake and bite the target with its fangs. The cable is able to conduct electricity to shock the bitten target once the user starts using the suitable Raiton jutsu to make lightning.

note: the user can use two whips at maximum at the same time.
note: only FeelPain can teach this jutsu

removed everything about poison.

(Kōton: Doragon bubun tōrai) - Steel Release: Dragon Partial Advent
Type: Offensive, Defensive, Supplementary
Rank: S-Rank
Range: Short (on self)
Chakra: 40 Chakra
Damage: 80 Damage
Description: A partial version of (Kōton: Doragon Kourin) Steel Release: Dragon Advent Jutsu. The User will perform Tiger → Boar → Rat → Monkey → Dog → Dragon → Serpent → Bird handseals then exudes a large aura of steel chakra that envelops a part (or two parts at maximum) of the user's body. They then manipulate as much metallic objects as they can sense and gathers them around the part enveloped with steel chakra. The user can manipulate the aura of Chakra and move it to coat another part(s) of the body according to the user's needs and once the chakra aura is moved the metals will follow it and move, taking a new shape to adopt to its new location. since the original version would make an armor that looks like a bipedal dragon, this version will only create a part of that bipedal dragon but with each part of the user's body coated with steel chakra it has different abilities.

The head: If the user coats his head with the chakra, the metals will cover the whole head part along with the neck, with the exception of eyes, and nose. However, after the armor stops coating the user's head, the user will suffer from a headache due to the pressure that was acting on it and suddenly disappeared. the headache will last till the end of the match or till the user takes a medicine.

The Torso: Once the user coats his torso, his/her moving will get slower due to the weight of the armor however the armor will create a very strong defense for the user's torso that will only fall for the lightning jutsus strong enough to cut through it. The user can extend a tail from his/her bottom and can be modified to the user's imagination and the user can whip the tail around and use it as if it was his/her own body's tail. the tail, however, is 2 meters tall at maximum.

The Arms: if the arms are coated the user will be able to deal double damage with punches and can lift big rocks easily. The dragons arms will give the user a one-time ability to shot a storm of steel projectiles at the opponent with very high-accuracy. The user can coat the two arms at once or just one arm at time.

The Legs: coating the legs will give the user double running speed and can make the user jump higher than usual by double. Due to the huge weight in the user's legs, each step the user makes create a small crater under them.
note: if a part of the armor was destroyed it will regenerate but this ability can be used once per usage time.
note: when the user changes the location of the armor it counts as a jutsu and can't move the armor back to the former location during this usage time.
note: The storm of projectiles can be used once per usage time and acts as a jutsu with A-Rank abilities and up to mid range reach
note: the user must have learned (Kōton: Doragon Kourin) jutsu first
note: if (Kōton: Doragon Kourin) was used once, the user can't use this jutsu.
note: this jutsu can be used three times per battle.
note: if this jutsu was used more than two times, (Kōton: Doragon Kourin) can't be used till the match ends.
note: while coating the arms, the user can only use steel and earth based jutsus.
note: only FeelPain can teach this jutsu

learned Dragon Advent from Nathan
Nathan permitted me to create an off-shot of his CJ

removed the enhanced hearing in head, removed the absolute defense and edited the tail part in Torso and put a rank and range for the projectile sotrm in the notes.

☼ Declined ☼

For the arms, remove the double damage part. If used with punch-based taijutsu that has the potential to get too strong. You can give something like +10 damage to punches instead. Make it usable twice, not three times. Put a turn limit on how long the coatings last.
(Kōton: Doragon bubun tōrai) - Steel Release: Dragon Partial Advent
Type: Offensive, Defensive, Supplementary
Rank: S-Rank
Range: Short (on self)
Chakra: 40 Chakra
Damage: 80 Damage (+10 Damage to Taijutsu based on punches and/or kicks)
Description: A partial version of (Kōton: Doragon Kourin) Steel Release: Dragon Advent Jutsu. The User will perform Tiger → Boar → Rat → Monkey → Dog → Dragon → Serpent → Bird handseals then exudes a large aura of steel chakra that envelops a part (or two parts at maximum) of the user's body. They then manipulate as much metallic objects as they can sense and gathers them around the part enveloped with steel chakra. The user can manipulate the aura of Chakra and move it to coat another part(s) of the body according to the user's needs and once the chakra aura is moved the metals will follow it and move, taking a new shape to adopt to its new location. since the original version would make an armor that looks like a bipedal dragon, this version will only create a part of that bipedal dragon but with each part of the user's body coated with steel chakra it has different abilities.

The head: If the user coats his head with the chakra, the metals will cover the whole head part along with the neck, with the exception of eyes, and nose. However, after the armor stops coating the user's head, the user will suffer from a headache due to the pressure that was acting on it and suddenly disappeared. the headache will last till the end of the match or till the user takes a medicine.

The Torso: Once the user coats his torso, his/her moving will get slower due to the weight of the armor however the armor will create a very strong defense for the user's torso that will only fall for the lightning jutsus strong enough to cut through it. The user can extend a tail from his/her bottom and can be modified to the user's imagination and the user can whip the tail around and use it as if it was his/her own body's tail. the tail, however, is 2 meters tall at maximum.

The Arms: if the arms are coated the user will be able to deal extra damage with punches and can lift big rocks easily. The dragons arms will give the user a one-time ability to shot a storm of steel projectiles at the opponent with very high-accuracy. The user can coat the two arms at once or just one arm at time.

The Legs: coating the legs will give the user double running speed and can make the user jump higher than usual by double and it will also enable the user to deal extra damage to taijutsu techniques based on kicks. Due to the huge weight in the user's legs, each step the user makes create a small crater under them.
note: if a part of the armor was destroyed it will regenerate but this ability can be used once per usage time.
note: when the user changes the location of the armor it counts as a jutsu and can't move the armor back to the former location during this usage time.
note: The storm of projectiles can be used once per usage time and acts as a jutsu with A-Rank abilities and up to mid range reach
note: the user must have learned (Kōton: Doragon Kourin) jutsu first
note: if (Kōton: Doragon Kourin) was used once, the user can't use this jutsu.
note: this jutsu can be used twice times per battle.
note: the coating lasts for maximum of two turns.
note: if this jutsu was used more than two times, (Kōton: Doragon Kourin) can't be used till the match ends.
note: while coating the arms, the user can only use steel and earth based jutsus.
note: only FeelPain can teach this jutsu

learned Dragon Advent from Nathan
Nathan permitted me to create an off-shot of his CJ

removed double damage and put extra damage instead in arms part, put extra damage for legs, made it usable twice and added turn limit similar to that of the original jutsu. changes in bold

(Kikai: Kikai-teki no Buzzsaw) - Machinery: Mechanical Buzzsaw
Type:Supplementary/Offensive
Rank:A-Rank
Range:Short Range
Chakra:30 Chakra (+10 for every turn activated)
Damage:60 Damage
Description: The user will make a steel coating at his/her forearm with machine attached to its middle with a motor located at the end of the machine and a buzz-saw attached to the motor. the buzz-saw's diameter is 1 meter and is strong enough to deflect small-sized projectile that are A-Ranked or weaker. the buzz-saw is very hard and capable of cutting human limbs and any solid thing (except for hot rubber and lava) of A-Rank and lower in 2 seconds. the user is capable of turning the motor on by simply supplying it with lightning chakra and turning it off by simply cutting off the lightning chakra. the user is capable to detach the steel coating as if it was clothing and attach it to the other forearm if needed or give it to an ally who's capable of activating the machine using his own lightning chakra.
note: the user must consume lightning chakra every turn to turn on the machine and the motor
note: if the motor is kept activated for more than three consecutive turns it will be damaged.
note: can be used thrice per battle

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CFS Approved here [ ]

☼ Pending - Leaving for MU ☼

✦ Declined, colored part needs to be clarified, this is just steel meaning it can't cut through all solids as some metals are stronger than it and some earth CEs as well. It's also a no on passing this off to the next person, this is a steel jutsu, not a normal sword you get from the armory and what do you mean "consume"?
(Kikai: Kikai-teki no Buzzsaw) - Machinery: Mechanical Buzzsaw
Type:Supplementary/Offensive
Rank:A-Rank
Range:Short Range
Chakra:30 Chakra (+10 for every turn activated)
Damage:60 Damage
Description: The user will make a steel coating at his/her forearm with machine attached to its middle with a motor located at the end of the machine and a buzz-saw attached to the motor. the buzz-saw's diameter is 1 meter and is strong enough to deflect small-sized projectiles that are B-Ranked or weaker as if it was a steel shield. the buzz-saw is very hard and capable of cutting human limbs and any solid thing (rubber, hot lava, crystal, CEs that are harder than steel) of A-Rank and lower in 2 seconds.[/COLOR] the user is capable of turning the motor on by simply supplying it with lightning chakra and turning it off by simply cutting off the lightning chakra. the user is capable to detach the steel coating as if it was clothing and attach it to the other forearm if needed.
note: the user must use lightning chakra every turn to turn on the machine and the motor
note: if the motor is kept activated for more than three consecutive turns it will be damaged.
note: can be used thrice per battle

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CFS Approved here [ ]

changes in bold. didn't know what should I put beside crystal, hot lava and rubber so I put CEs harder than steel as you can see.

♦ All Approved ♦
 
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The_Empire

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Re: Custom Jutsu Submission

Baseball Slide (Yakyū Suraido)
Rank: C
Type: Supplementary/Offensive
Range: Short-Mid(highest length of sliding)
Chakra Cost: 15
Damage Points: 30(if used as an attack)
Description: The user runs or just toss their body forward and slides against the ground doing a baseball slide and have their whole body against the ground(like a normal baseball slide). The user uses chakra to toss(by pushing chakra out the soles of the user's feet to "toss" themselves forward)/launch their body forward to do the slide. The user uses their speed to do the slide when running into a slide. The user slides and can hit the opponent, tossing them up in the air thanks to the velocity they are sliding at which is around 75% of their original speed. The user can even use this to set up for other moves like "Primary Lotus", Lion's Barrage" or "Brain Buster". The way the user tosses the opponent is by hitting where the leg and feet connect at and sweeping them up from the ground with their legs or hands.

♦ Declined, I'm assuming the attacks strike the ankle, but even then, how does this lift them into the air to set up for those attacks? For you to perform any of those, you need to knock the enemy high into the air, this jutsu will simply hit someone's ankles and cause them to flip over you and fall, not going too high into the air. ♦

Elders Teaching: Lightning Driver (Sempai Oshie: Kaminari Doraiba)
RAnk: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: After the user opens the Sixth Sense, they take off towards their opponent by infusing lightning chakra into the soles of their feet. This gives the user an extra speed boost while running at their opponent. The user gets into a low stance as their run and appears in front of their opponent and punches them in the gut. The user releases lightning chakra into the opponent's body paralysis them from moving for one turn. The user then drives their leg up and kicks straight up in the same spot knocking their opponent in the air with a lightning infused foot. The user then infuses more lightning chakra into their feet and burst up above their opponent and comes down with a kunai, sword, etc weapons, or even just an infusion of lightning chakra to stab their opponent with their hand.
-Only used once
-Must have Sixth Sense
-Can't perform B rank and above Lightning and Taijutsu jutsus for two turns

♦ Declined, for one, I see no reason this needs Sixth Sense to be used. And the paralysis part doesn't seem right as it's not unfocused lightning, but rather a solid lightning infused strike to the stomach, followed by a large bolt of lightning that sends them flying into the air, which would make sense to paralyze the target, not the first blow ♦
How the technique looks

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Snake Tail (Hebi No O)
Rank: S
Type: Weapon
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: Hebi No O(Short version:Hebi) was after Dei Dei made is stretchable scarf. He made this sword whip out of the same material just more stronger. Hebi is a 6-part segmented blade; each segment is wider than the one preceding it from the hilt with 2 pick-like protrusions on the front and back of each segment, with the ones on the front much longer than the ones at the back. The segments are connected by a stretchable thread that is a very strong material, making Hebi more useful as a whip than an actual sword, though it can serve as a regular sword just as easily, thanks to Dei Dei swordsmanship. Hebi's guard and handle remain the same as a normal katana. While Hebi can be stretched to incredible lengths in its whip form, Dei Dei has a limit of three consecutive attacks before having to bring the segments of Hebi back together for recovery -which makes him fairly vulnerable during this time interval. To make up for this, Dei Dei has to have a plan ahead of time. It is also wrapped in bandages when not in use and the bandages is attached on the hilt which acts on the user will.

-Mid range is the limit it can reach
-It can be used three times back to back when it is stretched out. After the third use it has to retract to recover for one turn.
-Only used by Dei Dei

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(This sword just acts the same as in Bleach but without it going to long range.)

? Approved ?
Demon Light (Hōzukimaru)
Rank: S
Type: Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Hozukimaru is a long staff with a blade almost long as a katana blade at the top and dog tail at the end from a falling friend in battle. It might look weak but it really isn't. It is made of a chakra metal and just colored to look like wood. Hozukimaru isn't just a normal blade staff also, it does have a special ability to divide it's self into three section at the user's command. The staff and it's blade can defend against other weapons within reason of course.

How the staff looks and how the user releases the ability to split.

___________
-Pending- The way this is now is a normal weapon, even though you mention that it's made of a chakra metal and all, it doesn't have any special abilities, the division part can be done with certain basic weapons, you don't need a CW with it, you have to include something special to the CW to make it unique.


♦ Pending, leaving for another mod ♦
 
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Gutsy

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Re: Custom Jutsu Submission

(Doton: Fuka-sa no Nōchirasutaitan) Earth Release: Nautilus the Titan of the Depths
Rank: S
Type: Supplementary / Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will perform the boar hand seal and then proceed to slam their palm upon the ground in front of them. This will cause a creature made of rock and earth to rise out of the ground either below or in front of the jutsu user. This creature is known as Nautilus, the Titan of the Depths. Nautilus, the giant rock of a man, is a creature embodied by a large diving suit made of complete rock and earth, giving him his unique features. The giant earthen warrior will while rising from the ground, use one of its hands to grab hold of the earth besides it and from there it would seem that the earth itself got loosened, creating a large anchor made of rock in his hand, which has a long earthen chain attached to it. Due to this giant warrior of rock and earth, seemingly looking like a diver has a large diving helmet on, it is also very efficient at moving and fighting under water, while it has a small hatch in the side of its head where the user can enter and stay safe from the water, while monitoring the giant. When Nautilus stands at his full height, he is almost 14 meters tall, and with his large anchor attached to a chain, he can throw it and retract it. As such he can effectively reach opponents in long range, with his massive anchor. The anchor itself is so large and heavy, so if Nautilus hurls it in a straight line towards his target and if successful, it can successfully smash through weaker material or simply break every single bone in an opponent’s body. If Nautilus uses his hands or body, without the anchor, he is still capable of reaching targets of up to mid-range from him. This giant of a warrior, possesses two abilities in all, the first is called Riptide, while the other is named Depth Charge. The first ability, named Riptide, is activated, when Nautilus slams his giant foot into the ground with such force, that he releases waves of chakra through the ground, which effectively causes 3 chains of explosions to occur in 3 perfect circles around him, going further away from him, for each chain explosion of earth. These chain explosions go into mid-range from where he stands, and he can choose where the chain explosions happen, as long as it is within mid-range. His most powerful ability, would be the Depth Charge, which is made through him slamming his giant Anchor into the ground with such enormous force that it will pulverize the ground beneath it, while sending an incredible powerful forward shockwave through the ground, which has a 4 meter width, making the earth seem to explode upwards in a straight line, all the way into long range. These abilities of his can also be used under water, more specifically on the bottom of a lake, ocean etc. as the force of the chain explosions or the depth charge will not only cause the ground to blast up under water, but will also cause massive blasts through the water itself causing immense damage to enemies trying to fight him under water. Nautilus chakra link with the user allows sorts of hidden form of near instant communication between them. Nautilus is a sentient entity, capable of acting on its own. Yet if the user loses conscious or the ability to sustain Nautilus, it will collapse on its own.
Note:
- Nautilus Anchor is capable of striking through C-rank solid or liquid material
- Nautilus Riptide ability is equal to that of a B-rank technique
- Nautilus Depth Charge ability is equal to that of an S-rank technique
- Nautilus is capable of performing Riptide twice per battle
- Nautilus is capable of performing Depth Charge once per battle
- Nautilus abilities counts towards the move count
- Nautilus stays on the field for four turns unless destroyed
- Nautilus can only be created once per battle

♦ Declined, whoa, whoa, whoa. I know Math isn't my best subject, but I count more than "two abilities". The anchor throwing, Riptide, Depth Charge, causing massive blasts through the water, form of communication with the user and implying that he is self sustaining and doesnt need chakra to fuel....that's like 6 different things. For one, this works much like the Earth Golem from what I see, which requires constant fueling, but that aside, there are too many abilities. You need to remove some. @_@

(Ninjutsu: Kage no shūgeki) Ninja Arts: Shadow Assault
Rank: A
Type: Supplementary / Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The practitioner will perform the bird hand seal, which immediately activates the technique. When the technique is activated, the practitioner will disappear into several shuriken made of chakra, it would seem that the practitioner had disappeared and have been replaced by the shuriken, which shoot out in all directions creating a single perfect circle around the target, while being suspended in the air. As a result there would be a total of 50 chakra shuriken surrounding the target, which would then without warning blast towards them with high speed from different angles, and on impact they will slice through the skin and flesh of the target with ease. The practitioner can at any point during this technique, cancel it within a moment’s notice, causing the shuriken to fly to a single location where he would then reform.
Note:
- Can only be performed twice per battle
- In this state, the practitioner is incapable of utilizing any techniques besides what this technique grants the practitioner

Technique idea from 55 - 58 seconds:
♦ Declined, has been done before ♦

CFS:

( Tomahōku no Michi: Hirashin no Tomahōku) The Way of the Tomahawk: Flying Thunder God Tomahawk
Type: Offensive | Defensive | Supplementary
Rank: A- Rank
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user while in possession of two tomahawks will quickly channel his chakra into each one, infusing both with lightning chakra. As he does this, he will then proceed to fling them towards the target. As each one is released attached to the bottom each one, is ninja wire which is invisible to the naked eye due to how thin the wire is along with the lighting chakra flowing in them. The user can control the path of which the tomahawks fly towards the target, allowing him to fully control when and how they attack. The user can use this to attack or defend against on coming earth based techniques and or wrapping around the targets, rather than using focused lightning the user can apply paralysis on the target preventing them from moving as a whole due to the pulsing lightning and the wire wrapping them up. Were as with focused lightning the user can easily slice and cut through attacks like butter.
Note:
- Can only be utilized twice per battle
- Must have been taught The Way of the Tomahawk
- Must possess Tomahawks on ones biography
♦ Declined, your CFS mentions nothing of elemental affinities used these Tomahawks.
 
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Never

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Re: Custom Jutsu Submission

Approved Summoning Contract :

(Kuchiyose : Norowareta chikyū) - Summoning : Cursed Earth
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description:
The user summons barnacles using their tattoo or ordinary summoning method, they will be shot out in the form of a small harmless wave or harmless torrent of water towards an Earth Technique where they will attach to it and using their own chakra corrupt it, directing it at their will towards another direction - this works on Earth Techniques up to A-Rank. When the barnacles have finished with the earth technique they can summon their own small water source as transport over to another Earth technique to repeat the process.

Not all Earth Techniques can be corrupted of course, they Earth has to be solid and nod in the form of mud or anything that can't be traveled through. If they Earth technique is latched to the ground and cannot be manipulated to move the Barnacles can prevent the Earth from growing any further if it hasn't fully developed (Like preventing a Cage to fully form or spikes from impaling someone).

These Barnacles are of the Thoracica "Acorn" kind and have a Calcite Shell so they cannot be killed or removed by simple blades, the opponent can't even cut off the section of clothing they are latched onto as they are actually pressed up against their skin through the clothing using chakra. B-Rank or below elemental ninjutsu cannot break through the shells bar lightning, which is only C-Rank and under. Only S-Rank Earth effect these Summons.

- Can only be taught by LonelyAssassin
- Summoning a Water Source as Travel costs a move
- Earth Technique Corruption is passive but they MUST make contact with the Earth and stick to it.
- Must have signed the Barnacle Summoning Contract
- These Barnacles can only be summoned twice
- They stay on the field for four turns
_________________
-Declined- So they can passively destroy and reverse A-rank earth techniques with no move cost, have immunity for A-rank earth, B-rank elemental ninjutsu and are not affect unless by S-rank earth, summoned with a water source, and can be summoned twice, seriously i was going to DNR, but i'll give you one more go to make it reasonable, although i won't tell you what to change.


(Suparutanringu : Orion to Hrunting) Spartan Rings : Orion and Hrunting
Type : Weapon
Rank : S
Range : Short
Chakra Cost : 40 (-20 For Continuous Use of Armour Lock)
Damage Points : N/A
Description :
Orion and Hrunting are Rings, they aren't fancy and look like normal metal bands that go on the middle finger of each hand - Orion is Gold and Hrunting is Silver. The Rings have pattern on them that are very similar, they're not just made of metal and have multiple energy nodes embedded inside it, the little patterns are actually there to allow the energy to escape from the ring when the user imbues their chakra within them. Once their chakra gets inside the energy nodes it activates the rings and the glow slightly, showing they're active and allows their abilities to be used.

When the User Activates their rings and they must be activated together the energy inside of them will cover the user's body, this is a gel layer known as an 'Overshield' which protects the user from a great deal of Damage - however this does not protect them from Genjutsu at all. This Gel Layer has a Number of hitponts of Damage that it can withstand before it receives too much and deactivates, it works like HP and has 80 points - for example if a standard B-Rank ninjutsu technique were to hit the shield that would take 40 off the shields hitpoints. So that means it can only withstand a single S-Rank blow but will take no damage and an F-Rank will go straight through and leave them slightly damaged. Every Turn the Overshield is left without being hit it add 5 hit points back onto the current total unless it is 100 as that is the maximum. Since the Gel Layer is very strong it can add a lot more Damage to simple close combat attacks, adding a nice boost to Taijutsu attacks the user may perform against their opponent.

~ Orion : Armour Lock
Each Ring has it's own little special ability that doesn't stray too far from the original Overshield ability. This is known as the 'Armour Lock' and is used by the Gold Ring Orion when they slam their fist with this ring into the ground they curl up and stay in the position shown in the picture on the left. The User Charges a large amount of their chakra continuously through the ring which keeps the Shield going and going unable to be hurt by anything around him, this take 20 chakra from the user each turn they have this active and it lasts for three. The biggest problem this causes to the user is the fact that they are frozen still and cannot do anything else accept sustain the Armour lock - basically the hit points become infinite. When they Armour lock is released the Rings Overcharges and sends a shockwave of energy omnidirectionally around the user - pushing everything in short range all the way out the mid range, it causes no damage and can only work on things that can be physically pushed.

~ Hrunting : Bubble Shield
This is the second ability usable through the silver ring Hrunting and it is activated the same way that Armour Lock is activated except the opposite hand with Hrunting on is punched into the ground. This Makes the Shield expand from being a Gel Layer around you and makes a Dome over the ground that spreads out 2 meters all around from the user and then stays in this position, this is called a 'Bubble Shield' and it is basically a Dome of protection it even has a flat layer across the ground that shapes to the grounds surface - if they surface is taken from under it it becomes a full sphere. Nothing can get in or out of the Bubble shield except Shinobi and it can only remain in one position - like the Overshield it has 80 hitpoints but in this form it only lasts three turns. The user is allowed to move out of the bubble shield and it will stay active passively sustained by the Hrunting Ring - though Overshield or Armour Lock cannot be used whilst the bubble shield is active. Hrunting can also use the bubble shield as an automated defence system, it can sense the user's whole body and if it receives damage and Bubble Shield is capable of being used it will automatically activate in an instant - causing the gel layer to appear over the user's body and then expand out into the bubble pushing whatever was causing damage outwards, a little damage is still caused to the user which is equal to half of the original.

- Active Overshield Lasts Fours Turns
- Active Overshield raises users Strong Fist Tajutsu by 1 Rank
- The Damage of Ordinary Strong-Fist Taijutsu is reduced by 30 when the Overshield is active, meaning they are immune to C-Rank Tai and freeform.
- Once the Overshield is deactivated it has a Five turn cool down before it can be used again
- No Ninjutsu over B-Rank With an Active Overshield
- No Ninjutsu even Gen or Tai whilst Armour Lock is Active, there is also no movement
- No Overshield or Armour Lock can be active whilst Bubble Shield is.
- When the Overshield Deactivates user must wait a two turns before being able to use S-Rank Jutsus again; when one turn passes you can the user can use A-Rank, when the second turn passed the user can use S-Rank.
- Bubbleshield and Armour Lock can be used without Overshield being Active.
- Armour Lock can only be used twice per battle with a 5 turn cool down between use
- Bubble Shield can only be use thrice per battle with a 3 turn cool down between use​
- Only Usable by LonelyAssassin, unless permission is given for others to use.
________________
-Declined- OP, reduce the abilities, that whole infinite HP thing is ridiculous, it's not a Susanoo. Also why would a gel layer give damage boost to Taijutsu ._.


(Suiton : Uso o tsuku no nami) - Water Release : Deceitful Wave
Type: Supplementary
Rank: A-Rank
Range: Short - Long
Chakra Cost: 30
Damage points: 60
Description:
The user manipulates a water technique they have already used to attack the opponent or even defend against, they will imbue their chakra into the water and they will manipulate it again by performing a hand seal. The water jutsu will split into two smaller projectiles and instead of going straight towards the enemy they will move to the left and right, changing into spinning discs of cutting water and attacking the opponent from the sides instead of from in front gaining a burst of speed. The amount of water can be small or large, but this jutsu will only work on projectiles of water or streams, not massive bodies of water and they must be techniques shot at the opponent, not ones that come from around them.

-Can only be taught by LonelyAssassin
-Can only be used three times.
_______________
-Declined- That would be a timeframe break if you used a water technique to attack, and then the opponent used a counter, then you used this to change the water into this technique, also what do you mean by "even defend against"? Do you mean water techniques that opponent uses on you? if so then remove it, also remove that burst of speed thing.

Resubmitting :

(Suparutanringu : Myoruniru to Hrunting) Spartan Rings : Mjolnir and Hrunting
Type : Weapon
Rank : S
Range : Short
Chakra Cost : 40 (+20 For Armour Release)
Damage Points : N/A
Description :
Mjolnir and Hrunting are Rings, they aren't fancy and look like normal metal bands that go on the middle finger of each hand - Mjolnir is Gold and Hrunting is Silver. The Rings have pattern on them that are very similar, they're not just made of metal and have multiple energy nodes embedded inside it, the little patterns are actually there to allow the energy to escape from the ring when the user imbues their chakra within them. Once their chakra gets inside the energy nodes it activates the rings and the glow slightly, showing they're active and allows their abilities to be used.

When the User Activates their rings and they must be activated together the energy inside of them will cover the user's body, this is a gel layer known as an 'Overshield' which protects the user from a great deal of Damage - however this does not protect them from Genjutsu at all. This Gel Layer has a Number of hitponts of Damage that it can withstand before it receives too much and deactivates, it works like HP and has 80 points - for example if a standard B-Rank ninjutsu technique were to hit the shield that would take 40 off the shields hitpoints. So that means it can only withstand a single S-Rank blow but will take no damage and an F-Rank will go straight through and leave them slightly damaged. Every Turn the Overshield is left without being hit it add 5 hit points back onto the current total unless it is 80 as that is the maximum.

~ Mjolnir : Armour Release
Each Ring has it's own little special ability that doesn't stray too far from the original Overshield ability. This is known as the 'Armour Release' and is used by the Gold Ring Mjolnir when they slam their fist with this ring into the ground they curl up and stay in the position shown in the picture on the left, smashing their fist into the ground. When your fist is smashed into the ground, the Ring Overcharges and sends a shockwave of energy omnidirectionally around the user - pushing everything in short range all the way out the mid range, it causes no damage and can only work on things that can be physically pushed or is imbued with chakra. It is basically a last resort defense mechanism as it pushes all things away momentarily. When this is used whilst the Overshield is active, the Overshield is automatically deactivated after the Armor Release use because of the rings Overcharging no matter how many turns the overshield has left it is deactivated immediately after. This can also be used when the user is airborne and they shoot downwards when they go to punch downwards until they make contact with the ground.

~ Hrunting : Bubble Shield
This is the second ability usable through the silver ring Hrunting and it is activated the same way that Armour Release is activated except the opposite hand with Hrunting on is punched into the ground. This Makes the Shield expand from being a Gel Layer around you and makes a Dome over the ground that spreads out 2 meters all around from the user and then stays in this position, this is called a 'Bubble Shield' and it is basically a Dome of protection it even has a flat layer across the ground that shapes to the grounds surface - if they surface is taken from under it it becomes a full sphere. Nothing can get in or out of the Bubble shield except Shinobi and it can only remain in one position - like the Overshield it has 80 hitpoints but in this form it only lasts three turns. The user is allowed to move out of the bubble shield and it will stay active passively sustained by the Hrunting Ring - though Overshield or Armour Release cannot be used whilst the bubble shield is active. Hrunting can also use the bubble shield as an automated defence system, it can sense the user's whole body and if it receives damage and Bubble Shield is capable of being used it will automatically activate in an instant - causing the gel layer to appear over the user's body and then expand out into the bubble pushing whatever was causing damage outwards, a little damage is still caused to the user which is equal to half of the original.

- Active Overshield Lasts Fours Turns
- Once the Overshield is deactivated it has a Five turn cool down before it can be used again
- No Ninjutsu over A-Rank With an Active Overshield
- No Overshield or Armour Release can be active/used whilst Bubble Shield is.
- Bubbleshield and Armour Release can be used without Overshield being Active, but they must still use the chakra costs above for the Overshield and the extra if it is Armour Release is used.
- Armour Release can only be used twice per battle with a 4 turn cool down between use
- Bubble Shield can only be use thrice per battle with a 3 turn cool down between use​
- Only Usable by LonelyAssassin, unless permission is given for others to use.


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_____________
-Declined- "It is basically a last resort defense mechanism as it pushes all things away momentarily." So you changed it from a Susanoo to a Shinra Tensei? DNR.


New Submissions

Approved Summoning Contract :

(Kuchiyose : Fuji tsubo· bando) - Summoning : Barnacle Band
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description:
The user makes 2 hand seals and swipes blood across their barnacle tattoo, they build up a large amount of water in their mouth and shoot it out as a harmless torrent of water which would have a group of barnacles that would hit target and attach onto the part they were hit on (the torrent may be harmless but it still pushes the opponent back as it has a little force). After the Barnacles latch they start making a Rhythmical beat all at the same time though the target wouldn't hear this, this would still induce them into an A-Rank Genjutsu - this Genjutsu doesn't take them into a "dream" like illusion and they can still see reality, their vision will become a bit blurry and it will seem as if their body is moving on it's own towards the User (Contract Signer), they are not able to control their body's movements and in reality they are in their original spot paralyzed and only capable of molding chakra. This is based off how a Barnacle draws in their pray using the Rhythmical beat they can create with their tiny tendrils.

These Barnacles are of the Thoracica "Acorn" kind and have a Calcite Shell so they cannot be killed or removed by simple blades, the opponent can't even cut off the section of clothing they are latched onto as they are actually pressed up against their skin through the clothing using chakra. B-Rank or below elemental ninjutsu cannot break through the shells bar lightning, which is only C-Rank and under. These Barnacles need a strong offence as they are in very close proximity with the enemy.

If the user misses their target the barnacles do not uselessly clatter to the ground, they can summon their own body of water and manipulate as a means of Travel to sneak up on the opponent as well. The summoning of water Transport costs a turn but can last until they have found a Surface to take stick too.

- Must have signed the Barnacle Summoning contract and be taught by LonelyAssassin
- If the target is encased in water whilst the Barnacles are attached to them the Genjutsu is stronger (S-Rank)
- Nagashi will not remove them from being stuck to the opponent
- Can only be summoned once
- Stay on the field for four turns
- Every turn they are latched onto the target, they will keep inducing them in a gen if they have broken from it.
___________
-Declined- Not able to control their own movement? for the love of god, it's a normal genjutsu, it can't do that, DNR.


(Doton : Sutēji o oriru!) - Earth Release : Get off the Stage!!
Type: Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage points: N/A (+80 for damaging effects)
Description:
The user forms a couple of hand seals Monkey → Bird and slams their hand on the ground, underneath their target(s) they will create a room underneath them with a roof and four walls of a size up to 5x5x5, underground, taking up some chakra to push the earth apart. The now thin layer of ground underneath their target will become a property much like Swamp of the Underworld and drag them through the ground pretty quickly because of the thin and when they fall into the room the roof hardens again so they can't jump out and are essentially trapped. After the user sees their target fall into the room they can make it so the walls come together and crush their enemy or many spikes fire from two of the walls parallel to each other, skewering their opponent. The room can just be a plain room to trap their targets within with no damaging effects.

-Can only be taught by LonelyAssassin.
-Earth techniques B-Rank or higher can't be used in the same turn.
-The User can sense anything touching the surfaces of the room (walls, floor, roof etc)
-Can only be used thrice.
____________
-Declined- This is similar to a multiple of existing techniques all in one.


♦ Pending, leaving for someone else ♦
 
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Naruto.

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Re: Custom Jutsu Submission

(Fuuton: Tsuin Shūsoku Kyuuzo ) - Wind Release: Twin Converging Explosions

Rank: A
Range: Short - Long
Type: Offensive
Chakra: 30
Damage: 60
Description: The user gathers Fuuton chakra in his arms and hands and compresses it, after which he swings his arms in an X shape, shaping the Wind into two sharp discs, about 1m each and coloured bright white, which travel in an X manner, diverging from each other as they travel. While travelling, the discs make a huge noise, similar to the Fuuton: Rasenshuriken. The diverging discs can be used to strike multiple targets and they have the power to cut through solid rock, and when humans are hit by it, it inflicts a very deep gash on their skin. Also, the user can perform the Snake handseal when the discs reach mid-range of the opponent, and make them converge, as they grind against one another, and explode upon contact, inflicting deeper gashes than the previous method.
Notes:
-Can be only taught by Nāruto
-Can be used thrice per battle.
-Each disk has B Rank cutting power.
-No B-Rank or above Wind jutsus in the next turn.
___________
-Declined- Why would it make a huge sound like Rasenshuriken? It doesn't nearly have the speed or the amount of rotating chakra to release such a sound, also you say that it can cut through solid rock, but when they hit a human they make a very deep gash in the skin? wouldn't it be able to cut through him also? and completely remove the converging and explosion part.
-Removed the converging and explosion part, as well the sound part and added an ability, as well as changed the Rank to S and the rank of the discs to A, each. Also, changed the name to Twin Diverging Destroyers, since converging explosions wouldn't make any sense anymore. ;_; -

(Fuuton: Tsuin Hassan Gatakuchikukan) - Wind Release: Twin Diverging Destroyers

Rank: S
Range: Short - Long
Type: Offensive
Chakra Cost: 30
Damage: 60
Description: The user gathers Fuuton chakra in his arms and hands and compresses it, after which he swings his arms in an X shape, shaping the Wind into two sharp discs, about 1m each and coloured bright white, which travel in an X manner, diverging from each other as they travel. The diverging discs can be used to strike multiple targets and they have the power to cut through very solid rock formations, and when humans are hit by it, it slashes their body into exactly half, cutting through their body and ripping their flesh. After performing the Boar handseal, the user can direct the discs towards the ground, cutting through it due to their sharpness, dividing the Earth wherever they cut through.
Notes:
-Can be only taught by Nāruto
-Can be used thrice per battle.
-Each disk has A Rank cutting power.
-No A-Rank or above Wind jutsus in the next turn.

♦ Declined, fix the chakra/damage section. If it's S rank, it's only being used twice a fight, with a break of 2 turns minimum in between usage. ♦

(Taijutsu: Odorokino Koujixyun) - Body Arts: Descending Surprise
Rank: A
Range: Short
Type: Offensive
Chakra Cost: 30
Damage: 60
Description: The user gathers Lightning chakra in his legs and jumps high into the sky, about 5 meters. After that, he uses the force of his body to descend down on his opponent in an angle of 45 degrees, extending his right leg and outstretching his arms backward in the process, making the enemy think he's using Drop Kick. As he reaches the enemy, the user comes to a halt and quickly kicks the air in a powerful movement, going higher and he then performs a backflip, outstretching his legs backwards to hit the opponent's back and to be precise, his 7th Cervical Vertebrae, a very vital point in the body. Due to the lightning channeled to the foot, the opponent's back is paralyzed when the user's legs make contact with it. As the opponent is hit by the attack, the user performs a final backflip, and runs toward him, after which performs a rising uppercut on the backward side of his neck sending him flying away. The force of the initial kick causes the opponent's back bones to break and the momentum pushes him forward in a linear path.
Notes:
- Can only be taught by Nāruto
- Can be used thrice per battle
- No Taijutsu attack can be used in the next two turns.

♦ Declined, just how do you plan on striking the 7th cervical vertebrae with just your broad foot? ♦

(Mokuton: Uragiri umare) - Wood Release: Born Treacherous
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: With a single handseal, using his ability to manipulate the roots, the user manipulatates the roots underground to spread out throughout the ground, to hold the earth firmly. The roots actually form a network underground and also extends above the ground, forming a jungle like terrain. The roots hold the ground so tight, making it impossible to move, and as such prevents both the user and the opponent to use any technique from the earth/involving the ground (upto S rank). With a single handseal, the user can manipulate the roots above the ground to attack the opponents like using a whip. The roots are all atleast 15 meters in length, (with the power of A rank dealing 60 damage) but with varying thickness. However, this was not basically why the roots were created. These roots are special, in a sense that they can absorb an extravagant amount of water in them. They have the capability of even storing a small ocean full of water, as the roots run deep into the ground. These roots absorb any and all water present on the ground and store it in them, making the ground to become dry. This prevents the opponents from using water jutsus that ideally require a water source to perform. The user can however use water jutsus that require a water source, as the roots release the water on the user's command. Also, the roots on absorbing the water, grow more stronger (strong S rank) making it more difficult to destroy it,and thereby making it an overall useful technique.
Notes:
- The user can, if he wishes, create the roots in such a way that it does not hold up the earth, allowing both him and the opponent to perform techniques that involve earth.
- Can only be used twice.
- No wood jutsus above S rank in the same or next turn.
- No earth jutsus above S rank in the same or next turn.
- Can only be taught by Nāruto.
____________
-Declined- OP, and roots (Wood) absorbing water techniques has been done before, the ability of not being able to use Earth techniques that use the ground is enough on it's own, also what about techniques that change the ground's texture? like turning it into a swamp, why wouldn't that be possible? Also you say that you can use the roots to attack the opponent, but there is no damage points present.


♦ Pending, leaving for someone else ♦
 
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Akasha

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Re: Custom Jutsu Submission

( Kami no monsutā ) - Paper Monster
Type: Offensive / Supplementary / Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 ( +20 with usage of explosive tags )
Description: Paper Monster, one of the strongest creation of Konan herself. Size of it can reach the size of Golem which is made upon performance of Earth Release: Great Stone Golem Technique although it can be smaller depending on how she wants for it to be used. Monster can either be formed with usage of pre existing paper sheets or using paper sheets from Konan's body. If Konan is using paper sheets from her body, Monster has to be in short range from her whereas if she is using pre existing paper source as to form it, she can make it anywhere on the battlefield where there is the source. Once monster has been formed, it will try and hunt down the opponent. Now interesting to it is that although its main task would be to hunt the opponent, Konan will be capable of changing its direction with hand gastures without having to fully concentrate on it. One task that has been given to the monster with the gastures will go through untill Konan chooses to change it and thus give her ability to perform some other action. One more thing that is pretty specific when it comes to this monster is that it is actually capable of multipling. This being said, if one attack was sent at it, it can just multply into two and in that way escape an attack. Keeping in mind that per each multiplication, power of a singular monster will decrease. Because of capabilities of paper ninjutsu, Konan is capable with usage of hand gastures make the monster turn into thousends of butterflies, paper planes, shurikens, kunais or similar with which she could make an attack or make the monster escape a specific situation. This ability will count as a move. Paper Monster is also capable of reforming its body. Konan is capable of mixing explosive tags with paper sheets and make them explode upon performance of a single seal. Monster is capable of reaching Long range but where it will be formed will depend on the user. Paper sheets from the monster can also be used as a source for performance of other techniques although the power of the monster would decrease depending on the rank of the paper technique used.

Note: Can be used twice per battle
Note: Can not use paper ninjutsu of S rank during the turn in which the monster has been made as well as next turn.
Note: For the technique to be re-used there has to be at least one turn cooldown.
Note: Konan will be capable of only using paper ninjutsu in the turn in which it has been formed as well as next turn.
Note: Can only be used by Konan
Note: Can only be Taught by Akasha
______________
-Declined- A few things that can't be approved, when you are controlling the movement/action of the paper "monster", you will be using chakra in addition to hand gestures, not hand gestures alone, thus you won't be able to perform any other technique while maintaining this, also i won't approve the multiplying to escape techniques part, if you used this, then used another technique, the papers would simply lose formation and become useless, using it again requires posting the technique once more and having it count as one of the three jutsus per turn.


Video of how monster looks; [video]http://www.ispot.tv/ad/7pKr/glidden-tame-the-beast[/video]
( Kami no monsutā ) - Mauris Monstrum
Type: Offensive / Supplementary / Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 ( +20 with usage of explosive tags )
Description: Mauris Monstrum, one of the strongest creation of Konan herself. Size of it can reach the size of Golem which is made upon performance of Earth Release: Great Stone Golem Technique although it can be smaller depending on how she wants for it to be used. Mauris can either be formed with usage of pre existing paper sheets or using paper sheets from Konan's body. If Konan is using paper sheets from her body, Mauris has to be in short range from her whereas if she is using pre existing paper source as to form it, she can make it anywhere on the battlefield where there is the source. Once monster has been formed, it will try and hunt down the opponent. Now interesting to it is that although its main task would be to hunt the opponent, Konan will be capable of changing its direction with hand gastures. One more thing that is pretty specific when it comes to this monster is that it is actually capable of multipling. This being said, if one attack was sent at it, it can just multply into two and in that way escape an attack. Keeping in mind that per each multiplication, power of a singular monster will decrease. Konan is also capable of reforming Mauris after multiplication for a cost of a move. Konan is capable of mixing explosive tags with paper sheets and make them explode upon performance of a single seal. Monster is capable of reaching Long range but where it will be formed will depend on the user. Using paper from the monster, Konan is capable of sending different kind of small projectiles at opponent, like kunais, shurikens. Paper sheets from the monster can also be used as a source for performance of other techniques although the power of the monster would decrease depending on the rank of the paper technique used.

Note: Can be used twice per battle
Note: Can not use paper ninjutsu of S rank during the turn in which the monster has been made as well as next turn.
Note: For the technique to be re-used there has to be at least one turn cooldown.
Note: Konan will be capable of only using paper ninjutsu in the turn in which it has been formed.
Note: Can only be used by Konan
Note: Can only be Taught by Akasha
____________
-Declined- I won't accept the multiplication to avoid techniques part, also you threw the kunais forming from the paper of the monster in there which led to another problem, what would the rank of those kunais be? the technique is strong enough as it is. You need a massive amount of paper sheets to form a monster of this size, so i won't accept forming it from pre-existing paper sheets in the field, only from Konan's own body.


Video of how monster looks; [video]http://www.ispot.tv/ad/7pKr/glidden-tame-the-beast[/video]

(Suiton: Mizufusen) - Water Release: Aqua Balloon
Type: Supplementary / Offensive
Rank: A rank
Range: Short - Mid
Chakra: 30
Damage: 60 (upon explosion)
Description: User of the technique will focus suiton chakra in the earth underneath opponent whilst stomping their foot onto the ground. Unlike any other technique, he will not release it in the atmosphere but use nature manipulation whilst chakra is still in the earth itself. Using a thin layer of ground (1 centimetar) as a barrage he will form up to eight reeds that can reach up to 0.5 meters. They will effect opponent's ability to walk because of bouncy effect they'd give, forming like a real life trampoline. Water that will be underground will have properties similar to one of (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field which means it'd be adhesive and sticky. If pressure (some kind of technique or agressive movement with ones body onto the ground, jumping, stomping and similar) was to be made onto the ground, reeds would burst releasing a blast of sticky adhesive water onto opponent. One more way of making reeds burst is with performance of a single seal.

Note: Can only be taught by Akasha
Note: Can only be used thrice per battle.
Note: The reeds can be active up to five turns.
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_____________
-Declined- DNR.


♦ Pending, leaving for someone else. Not sure if the second is possible like that...♦
 
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Venom

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Re: Custom Jutsu Submission

[Raition: Bakudo #61] - Lightning Release: Way of Binding #61
Type: Supplementary/Offense
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user gathers lightning chakra in the index finger (either one) and points it at their enemy to release a blinding light to blind the user for the same amount of time it takes to perform 3 handseals. During this time, the user will gather his lightning chakra around his opponent and use shape manipulation to create 6 flat pieces of what seem to be a triangle, and on his command cause those 6 pieces of triangle impale his enemy from all side around in a hexagonal manner. Once the unfocused raiton chakra enters or even makes contact with the body it will release a flow of electricity throughout the body.

Notes:
-Due to the lightning chakra being unfocused, it can paralyze the enemy for one turn only.
-Can only be used 4x per fight.
-All 6 'triangles' can impale the enemy simultaneously.
-Illustration of jutus shown here: [ ]
-Can only be taught by Venom
____________
-Declined- Either the piercing/paralyzing the enemy or the blinding effect, not both in the same technique. Lightning released from one finger would be too small to blind someone unless they look at it too long, not to mention if you release a blinding light from your finger, you can't focus chakra to use something else at the same time, and one won't be blinded that instantly, it's not like the Illusion Flash of the lightning pillar technique where lightning emanates from the whole body.
Resubmitting:
I simply remove the blinding aspects like ryujin said so nothing needed to be bold. u_u

[Raition: Bakudo #61] - Lightning Release: Way of Binding #61
Type: Supplementary/Offense
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user gathers lightning chakra in the index finger (either one) and points it at their enemy to release his lightning chakra around his opponent and use shape manipulation to create 6 flat pieces of what seem to be a triangle, and on his command cause those 6 pieces of triangle impale his enemy from all side around in a hexagonal manner. Once the unfocused raiton chakra pierces the body it will release a flow of electricity throughout the body.

Notes:
-Due to the lightning chakra being unfocused, it can paralyze the enemy for one turn only.
-Can only be used 3x per fight.
-Illustration of jutus shown here: [X]
-Can only be taught by Venom

♦ Approved, edited bits and removed a restriction♦

[Raiton: Kurio Hadou Kujo] - Lighting Release: Black Surge Destruction
Type: Offense/Defense/Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 100 (-20 to the user)
Description: The user channels black lightning chakra throughout their entire body turning their body into black lightning momentarily and causing their body to change in appearance; fully dark with black streams of lightning radiating around. In quick succession to this they can release it out all at once. The surge of black lightning chakra will be release from every tenketsu of the user and go up to long range in every direction, leaving nothing but a crater below in its aftermath with the user standing in it.

Notes:
-Can only be used once every fight.
-Cannot mold or use black lightning for 5 turns.
-No other F rank chakra costing techniques for 5 turns.
-Can only use 2 moves the turn this jutsu is execute and the next due to the user being exhausted.
-Illustration: [ ]
-Can only be use by ones who have Black Lightning
-Can only be taught by Venom

♦ Declined, DNR. Multiple CJ similar to this one exist, including one I have for my White Fire CE. At this stage, it's simply an elemental variant of it. ♦

[Raiton: Kurio Raiton Enhansumento] - Lightning Release: Black Lightning Enhancement
Type: Supplementary/Defense
Rank: S
Range: Self
Chakra: 40
Damage: N/A (+10 to Taijutsu & Raiton)
Description: The user basically mimics the concept of the raition no yori in the reasoning that it electrically stimulates their nerves system and gives them additional strength. With this new technique, the user will perform 3 hand seals to release a focus surge of black lightning which will be visibly shown radiating around the user’s body. The user uses this new form of ration to enhance the strength of all his body arts action and all his ration techniques by causing the electrons to vibrate at a faster and unstable rate. This would increase their overall power and piercing capabilities to a further peak than normal. If the Sandaime Raikage has his Lightning Release Armour on, he won’t need to use hand seals for he would just channel the black lightning into the already present lightning surrounding him to change the structure and chakra nature into his signature black lightning. This would increase the duration of the former to the duration of Kurio Raiton Enhansumento instead and durability of his armour in its defensive capabilities, now protecting him from stronger lightning techniques (S ranks, since the regular one protects him from A rank before).

Notes:
-Can only be use twice with a 4 turn interval between each use.
-Can only last 4 turns
-No S ranks and above chakra costing techniques for two turns after use
-Illustration: [ ]
-Can only be taught by Venom

(Bio capable of using black lightning: [ ])

♦ Declined, DNR. Rip of canon jutsu ♦
 
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-Cerberus-

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Re: Custom Jutsu Submission

(Katon: Mangekyo Moesashi Seisei)- Fire Style: Kaleidoscope Ember Formation
Type: Attack
Rank: S Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user takes out 4 paper bombs and quickly places them on the main directions around him. (East, West, North, South) Once the tags are placed, the user will quickly unsheathe his sword then begin to spin in a circle as he drags his sword along the ground. As he does this, the user releases fire chakra from his sword along the ground which encircles the user. At the same time, the tags explode sending small explosions outward, the user then stops his spinning motion and releases a small ball of fire upward which brings the flames which just went off upward towards the fireball, encasing the user in a cone of fire which protects him from various jutsu. The prep is long, but the spontaneous nature of the jutsu makes it effective.
Note: Can only be used once per battle
Note: No fire jutsu the next turn
Note: Can only be taught by -Cerberus-

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☼ Declined - Your description makes this sound like a defensive technique, but you have it as an attack which damages the opponent. Which part of this damages the opponent? Also, while the set up is fine, as you point out it seems pretty long. I would try to shorten it, but if you like it as is that's fine. ☼

(Katon: Mangekyo Moesashi Seisei)- Fire Style: Kaleidoscope Ember Formation
Type: Attack/Defense
Rank: S Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user takes out 4 paper bombs and quickly places them on the main directions around him. (East, West, North, South) Once the tags are placed, the user stabs his sword into the ground. As he does this, the user releases fire chakra through his sword and into the ground. The fire chakra heats the ground to extreme levels before erupting into the tags causing the tags to explode sending small spheres of fire which explode upon contact outward. The user then removes his sword from the ground and holds it in the air. The spheres of fire are drawn back to the sword by similar chakra. The spheres collide with each other about 3 meters from the ground and explode, the user with his chakra still focused into the explosion molds the fire which is raining down to form a cone of fire which protects him from various jutsu. The prep is long, but the spontaneous nature of the jutsu makes it effective.
Note: Spheres of fire reach short range before retracting to the sword, the spheres of fire if they come in contact with any solid explode and trigger the other spheres which also explode
Note: Can only be used once per battle
Note: No fire jutsu the next turn
Note: Can only be taught by -Cerberus-

♦ Approved ♦
 
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SSW Imp

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Re: Custom Jutsu Submission

(レムナント炎のロングソード):Zanka no Tachi
Type:Weapon
Rank:S
Range:Short-Mid
Chakra:40
Damage:80
Description: During Yamamoto's long and well lived life, he learned the secrets of Scorch release with intense practice and time commitment. Retrieving special ore from a land unknown and most likely hidden in the shadows, Yamamoto started the 20 year process to create the blade. What made the ore special was the fact that when made into a metal it could have scorch chakra flowed through it and could be heated to extreme temperatures without fracturing. After multiple techniques to make the strongest blade, he decided on the traditional folding technique. Folding the special metal each day 200 times for 20 years straight, Yamamoto had forged an indestructible weapon. Learning to weld the blade with 100% proficiency, Yamamoto made special techniques specific to the blade.
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Higashi: Kyokujitsujin- Passively activated upon the release of Scorch chakra into the blade, this technique concentrates the intense heat of Scorch chakra into flames that become visible along the edge of the blade. It is so hot that when put into contact with human flesh, it almost instantly dehydrates the body to the extreme of which areas affected start to crumble into ash. The sword being S Rank while in this mode, can cut through water jutsu A rank and below, evaporating most if not all of the technique in reason.

Kita: Tenchi Kaijin- After channeling Scorch chakra into the blade the user will release B rank wave of heat toward the opponent (up to mid range). The wave looks like a general heat distortion in the air. When in contact with the opponent it will cause second degree burns on the opponent.
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__________
-Declined- Chakra infusable swords are not allowed, and have been like that for a long time.


(Shakuton:Remunanto-en no Yoroii)- Scorch Release: Armor of the Remnant Flame
Type:Defensive/Supplementary/Offensive
Rank:Forbidden
Range:Short-Long
Chakra:50 (-20 per turn)
Damage:90 (-20 to the user)
Description:After learning the ways of Scorch style Yamamoto created a Scorch based sword that he initially called "Zanka no Tachi" or "Sword of the Remnant Flame". After many more years of perfecting Zanka no Tachi, Yamamoto created another more powerful mode called "Remunanto-en no Yoroii" or "Armor of the Remnant Flame". Channeling their Scorch chakra inside of them, the user will release a sustained armor made with scorch chakra. The armor is consistent with fire and because of this the user will look like they have been enveloped in fire, with flames covering their body. While the chakra is very hot, because the chakra is of the user effects of the heat will not affect the user quickly (Dehydration, Burns), but sustained use will have dire consequences. The scorch chakra being released from the body is insanely hot, and the temperatures can be compared to that of the sun, but obviously not that hot. Heat emitting from the armor would be slightly noticeable to the opponent at long range, uncomfortable at mid range, and unbearable at short range, causing the opponent to have their speed decreased a rank while in short range because of the lack of oxygen.
Defensively- this armor protects the user from any S ranked and below water jutsu, as the water would make contact with the user, it would evaporate instantly because of the hot temperatures. While keeping the same Scorch characteristics, the user can neither be touched physically by another person because of the heat admitted from off of the body would literally give burns to the skin, so any Taijutsu would be hurt the user, but the attacker would receive second degree burns. Prolonged contact would lead to even 4th degree burns Adding to this, any freeform/cannon Taijustsu attacks used by the user gains +20 damage and causes burns to the opponents skin.
Offensively- the heat from the armor raises the damage by +20 of fire/scorch jutsu from the user because when they are released they are in vicinity of the hottest area. While the opponents fire jutsu are only raised by +10. Because the user will be sweating profusely while in this mode, he/she will have their metabolism working very hard, because of this, the speed of the user increases x2 while in this mode.
However, there are some hefty drawbacks to this armor. While in this mode, the user cannot use Lightning, Water, and Earth type jutsu. After the mode is over, the user will be left exhausted and dehydrated from the temperatures around his body and will not be able to perform to his best. The weakness of this mode correlates to scorch restrictions. Weak to Lightning and Earth.
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-Can only be performed once per battle
-Lasts for 4 turns
-After use, user is left dehydrated, and can only use two moves for the next 3 turns
-The user is covered with purely cosmetic scorch marks on various areas of the body
-Once the mode is over, the user regains usage of Lightning, Water, and Earth; but loses use of Fire and Wind above A rank for 3 turns
-Cannot use scorch jutsu for the rest of the battle
-Can only be used/taught by Sir Hoshigaki
______________
-Declined- Other than being similar to an existing fire technique made recently, +20 damage to fire and Scorch techniques, +20 to Taijutsu and speed of the second internal gate, and decreasing the opponent's speed? DNR.




(Genjutsu: Gurandoerudā no Futan)- Illusionary Arts: Burden of the Grand Elder
Type:Supplementary
Rank:B
Range:Mid
Chakra:20
Damage:N/A
Description: After making a hand gesture towards the opponent, the user will trap said opponent into a genjutsu. While trapped in the genjutsu the opponent will see themselves as an elderly man aged between 80-90 years old. Along with the opponent seeing themselves as an elderly man, they will also feel as how they look. Any movement becomes difficult and their overall speed decreases one rank. Normal occurrences easily overcome by younger men will now affect the opponent greatly. Temperature change will cause them to feel uncomfortable and change in air pressure will make them feel short of breath. In reality however, they will be fine, with no issues, but the opponent will feel uncomfortable and in turn will perform worse.
-Can only be used/taught by Sir Hoshigaki
-Can only be used 3 times per battle
___________
-Declined- What do you mean by the colored? like what normal occurrences? stamina? also how will they perform "worse'? you need to explain it a bit more, also change the hand gesture to 2 handseals.


♦ Pending, leaving for someone else ♦
 
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Vex

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Re: Custom Jutsu Submission

Ninja Arts: Touch of Circe (Ninjutsu: Souhou no Circe)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This jutsu is simply an expansion of a basic ninja skill learned in the academy. The basic transformation jutsu allows the user to transform himself into virtually anything based around his imagination. The technique is designed to allow someone to use a larger amount of chakra, and shape control, in order to be able to transform inanimate objects around him, that he is touching in a similar way to the canon transformation technique. The user uses shape transformation, and extremely precise chakra control to not physically change it but to change its appearance in a way similar to the transformation jutsu. Like the transformation technique, the object's actual physical properties are not changed. For example if the user was to transform a brick into a feather, the newly transformed feather would weigh the same as a brick, and have the same mass; the reverse is also true. In addition, the transformation will revert after being hit by a elemental jutsu of B rank or below, following the elemental strengths and weaknesses.

#Can only be taught by Vex
#No ninjutsu above A rank same turn or next turn
#Can only be used three times per battle


♦ Approved ♦

Making a Variant of an already approved CFS Jutsu.

Devil's Fist: The Red Storm of Set (Mao Genkotsu: Niiro Arashi no Set)
Type: Defense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will concentrate fire chakra into any part of his body, and when the opponent attacks the user, the limb that they used to attack will be burned. This is because of the user using Devil's Fist in order to heat his skin up to an insane tempreature for the duration of the opponent's attack. If the opponent was to grab the opponent, the effect would be even greater due to prolonged contact with the user's skin. This jutsu may cause severe burns upon the opponent's body located on the point of contact with the user's fire enhanced limbs. However, if the opponent were to attack the user with a metal weapon, the weapon would not be melted, although the heat from the user's body would transfer onto metal, and then onto the user. This is because metal is a very good conductor of heat, and it would burn the opponent, most likely causing him to drop the weapon.

Restrictions:

Can only be used 3x per battle
Can only be taught by Vex
Can only be used by those taught in Devil's Fist.

✦ Both Approved ✦


Devil's Fist: Grip of the Hellhound (Maou Genkotsu: Haji no Hellhound)
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Similar to the parent jutsu, the user concentrates his fire chakra into his body, and heats it up to a high tempreature before impact of a blow in order to add burning damage to an attack, so that it prodcues severe localized 4th degree burns upon contact in addition to the damage that would normally result from the attack. The longer the opponent is in contact with the user, the more severe the burn, and the more damage is caused. In order to maximize efficiency, the user of the jutsu can also lock the opponent into a hold by grabbing onto incoming strikes and not releasing the limb in order to deliver immense damage and extremely severe burns to the opponent, causing a lot of damage. In addition to those holds, if the user were to restrain the opponent into a submissive lock damage would also be quite severe and painful.

#Can only be used twice per battle
#Can only be used by user's of Devil's Fist
#Can only be taught by Vex
#No Devil's Fist in the same turn
#No Devil's Fist for the next two turns

♦ Declined, remove the second and third restrictions, they hold no real value and are merely cosmetic. No fire above A rank next turn, and no to 4th degree burns, lower the power of the burns. They're not getting 4th degree or 3rd degree burns on simple contact. ♦

Body Techinique: Roar as One, Nine Strikes One Kill-(Taijutsu: Seidou Goui Kyuu Geki Issatsu)
Type: Offense
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90 (10 damage to user)
Description: An extremely powerful technique, and the pinnacle of taijutsu. The user will first enter into a stance, in which he concentrates strength, power, and chakra into the upperbody, focusing almost exclusively on offense and brute power, and in return disregarding defense. The user will dash in close to the opponent as fast as he can, and use all of his strength and power in order to deliver 9 strikes at an extremely fast pace. The user will aim for the joints in the opponent's body (the area where two or more bones make contact). The combo starts off by the user performing a straight punch using both hands, aimed at the shoulders which should dislocate them both, causing immense strain to the opponent. The force of the two simultaneous blows should cause the opponent to be driven back, and if he is the user would then step forward, keeping pace with the opponent. The user would aim two consecutive palm strikes to the upper thighs. The sheer force of the blows, and the damage caused by them would cause the opponent to feel immense pain. As he does, the user is able to move onto the next stage of his onslaught. While the opponent is distracted by the pain and damage, the user will launch a sequence of four punches. Two of which are aimed an inch or two above the knee, and another two aimed at the wrists of each hand. Again the user would perform these strikes using both hands at the same time. If these strikes land, the user would then deliver a straight punch focusing all of his strength and might into the blow. The user aims it at the midsection of the opponent, and if it lands would devestate the upperbody of the opponent. After the series of blows is over, the user is left feeling immensely tired.

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#Can only be taught by Vex
#Can only be used once per battle
#Can only be used on humans (so it is unusable on summons, clones, etc).
#The user's hands are extremely sore afterwards, and this prevents the user from performing handseals for the next two turns (if at least 6 blows are landed).

✦ Declined, for a forbidden rank, the user takes no damage in this jutsu aside from normal fatigue. Plus, this has been done by Musashibo in the past, I believe. ✦
~Resubmiting

Body Techinique: Roar as One, Nine Strikes One Kill (Taijutsu: Seidou Goui Kyuu Geki Issatsu)
Type: Offense
Rank: S
Range: Short
Chakra: 40
Damage: 80 (10 Damage to user)
Description: An extremely powerful technique, and the pinnacle of taijutsu. The user will first enter into a stance, in which he concentrates strength, power, and chakra into the upperbody, focusing almost exclusively on offense and brute power, and in return disregarding defense. The user will then attempt to deliver at least 9 strikes, aimed at joints of the human body. Joints are a meeting place of two bones, and when struck with enough force, this can offset the balance and push one bone out of place. This is a fairly common injury referred to as a dislocation. Dislocations are extremely painful wounds that make it difficult if not impossible to move the afflicted areas without suffering a great deal of pain. Joints that the user can target are the elbows, shoulders, and knees, although there are more. At the end of the strikes, the user is feeling tired and weary.

#Can only be taught by Vex
#Can only be used once per battle
#Can only be used on humans (so it is unusable on summons,and other such creatures etc).
#After the technique is used, the user is left feeling tired, and his hands sore. Each taijutsu strike utiilizing the hands will be extremely painful to the user, and he will take 5 damage from it. This lasts for two turns.

♦ Declined, DNR ♦
 
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layway

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Re: Custom Jutsu Submission

Earth release: Earth rhinos(doton: chikyu sai)
Type:offensive
Rank:c-rank
Range:short-long
Chakra:15
Damage:30
Description: The user will weave two handseals he will then create two rhinos (same size as a normal grown up rhino) made from earth, after creating the rhinos he will send them at the opponent, the rhinos on getting into short range from the opponent one of them will turn into a river of mud that flows towards the opponent throwing them off balance, as the opponent is off balance the second rhino will shoot its head with force and as its head move towards the opponent it projects a spike from its mouth stabbing the opponent.
♠can only be done 3x per battle
♠can only be taught by layway
♦ Declined, has been done with earth and Kaguya jutsu before ♦


Bisty The lucky necklace(Kōun nekkuresubisuti)
Type:Weapon
Rank:A-rank
Range:short
Chakra:n/a (+20 per main and subourdinate portal opened)
Damage:n/a
Description: The lucky necklace is a necklace that was created in the ages of the sage of the six paths, the necklace was created by the sage's brother when he wanted a necklace that will look like that of the sage and at the same time be powerful, So he created the lucky necklace a duplicate of the sage of the six path's necklace called bisty, bisty gives the wielder the ability to open portals this portals can only be opened short-long range from user there are two main types of portals:
Main portal: This is the portal that transports materials into the subourdinate portals and this portal can only be made short range from user and only one main portal can be opened at a time, The main portal ranges from a diameter of 50cm-1m and they can only transport s-ranked jutsus and below
subourdinate portalsThese are portals that recieve jutsus or things transported by the main portal and releases it, subourdinate portals can be opened anywhere on the battle field and only a maximum of four can be created at a time, surbourdinate portals also ranges from a diameter of 50cm to 1m
♦Opening portals count towards the user 3 jutsu limit
♦After opening three main portals user has to wait for a 2 turn cool down to be able to open main portals again in the battle
♦A maximum of six main portals can be opened in a battle
♦Can only be wielded by layway and those he wishes
___________
-Declined- DNR, a blatant rip off of FTG and Space-Time techniques in general, Space-Time techniques are not allowed to be submitted as CJ, except for variations of FTG, and for that you need to have a Tobirama or Minato bio.


♦ Pending, leaving for someone else ♦
 
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Bhil

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Re: Custom Jutsu Submission

✘ (Gashadokuro) - Starving Skeleton ✘
Type: Weapon
Rank: S
Range: Short - Long (Via Abilities)
Chakra: 40
Damage: N/A
Description: Gashadokuro is one of the original gunbai crafted by the Uchiha Clan during it’s founding. It isn’t known who exactly used the Gashadokuro as it was passed on to multiple successors of the clan. But the power emitted by the Gunbai was recognized by many clans throughout the time to make almost any wielder of the Gashadokuro fearsome. What really represented the weapon was its name, Gashadokuro meaning Starving Skeleton. The name was deprived off the actual mythical deity, Gashadokuro which would grab humans and bite their heads off with its giant teeth to drink the spray of the blood. The experience of fighting against a user of the Gashadokuro was frightening, as those who fought against the Gunbai was to be most likely their last. If the opponent wasn’t killed from Gashadokuro, the psychological trauma from the fight would render them broken. A once mighty warrior would be only be a tiny fragment of their former self after their defeat. The Uchiha clansmen that crafted the Gunbai made it from the bones of Uchiha Clansmen. Their bones were grinded into a fine powdery dust which was bonded onto a modified gunbai. The men responsible of crafting the weapon used the bones of Uchiha killed in battle. Or more specifically, Uchiha prisoners of war who were tortured, and mutilated for their Sharingan during the clan wars. It is just a myth but it is believed by many that spirits of the tortured Uchiha live on in the Gashadokuro. However, no one can really vouch for that ideal which is the reason why it is considered just a myth. To others it may just be a myth but in reality the tale was true to an extent. Amongst the wielders of the gunbai, they were capable of recognizing these ‘spirits’ in the weapon and on rare occasions communicating with them. Once gaining the trust of these spirits, they allowed the wielder to access their memories to understand the past and how to perfect their art of fighting. The process was slow and took years to fully intake all of the information. But once it was completed, only then would the user be able to understand the meaning of fighting with the Gashadokuro.

From the looks of it is just a wide white fan with tomoe on it and has a long handle with bandages wrapped around the base. The sides of the fan are made of metal, allowing the wielder to use the fan as a close combat weapon if they wish. One side of the metal lining has a blade on it, allowing the wielder to use it like a sword. On top of the gunbai by the metal lining, is a mediumi sized lining of a mirror. The Gunbai also has a 2 meter chain that can be used to attach it to the user’s belt, so that it cannot be taken easily. The ‘sheathe’ of the Gunbai is a belt on the user’s torso, going from their left shoulder to their right hip. There is a clip that the hilt can be attached to on the belt near the users shoulder, easily within reach of the user should they need to clip or unclip the Gunbai from the belt. There are two clips on the Gunbai. One is on the bottom of the hilt, where a chain can be attached. The other is near the end of the hilt, right before it reaches the fan. This is where it can clip to the belt, so that the user can travel with the Gunbai on his/her back.

General Appearance of the Gunbai
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Abilities:

  • Touch of Gashadokuro: The Gashadokuro has the unique ability of allowing the wielder to use techniques which otherwise would be used through touching the ground (slamming hands onto the ground, stomping onto the ground and any other similar motion requiring contact with the ground). As long as the handle of the Gunbai is touching the ground, the user can utilize the techniques without themselves having to actually touch the ground.
  • Breath of Gashadokuro: By swinging the gunbai, the wielder can create powerful gusts of wind, strong enough to blow away several enemies in one swing. The user channels their chakra into the fan and swings it, creating a large blast of wind (B-Rank). The overall proportions of the wind gust can be chosen freely by the user.
  • Sight of Gashadokuro: The gunbai has a mirror on the top end of large fan, by utilizing it the user can angle it to look into areas that otherwise wouldn't be able to seen regularly. If the opponent happens to divert their eyes off of the wielder, he/she can look into their eyes via the mirror to cast a genjutsu. This eliminates the disadvantages of eye-based genjutsu.
-Note: Weapon is indestructible
-Note: Can only be wielded by Uchiha Biographies

♦ Declined, first a gunbai made of bones and communicates with spirits of those bones....yeah, no. Second, The 3 abilities of the Gunbai are a no; the first isn't going to fly as you need physical contact with the earth, not extended contact to use some earth jutsu. The second ability is essentially the ability of the Uchiwa Gunbai and the third is certainly not allowed. ♦
 
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Method

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Re: Custom Jutsu Submission

Shikotsumyaku:Harinezumi han'nō| Dead Bone Pulse:Hedgehog Reaction
Type: Offensive | Defensive
Rank: B
Range: Short (Mid)
Chakra: 20 (+10)
Damage: 40
Description: Feeling under threat, the user channels chakra across the entire backside of his skeleton. As an almost instant reaction, bones shaped as spikes rip through the user's entire back, covering a majority of it. This is in response to any close range threat the user would be unable to react to in time by normal means. The bones reach out .5 meters & due to the bones density are able to impale opponents with ease & stop objects with equal density. While the bones are attached, the user will find it slightly harder to maneuver. By paying an additional +10 chakra, the user is able to launch the spikes from his back, reaching up to mid range. The spikes move at same speeds as kunai or shuriken. Due to the amount of bones, they are unable to retract & simply detach from the user's body when desired.
- Can be used four times
- Taught by Method

♦ Declined, has been done before via Bone Rage jutsu. Check my CJ thread for this ♦

Futon: Dosei no ringu| Wind Release: Saturn's Ring
Type: Offensive
Rank: A
Range: Short-Long (Current created from Mid range)
Chakra: 30 (+10)
Damage: 60 (+20)
Description: The user performs the Bird-Snake-Ox handseals while spreading chakra across both hands. Having performed the seals the user spreads both hands apart creating an orb of wind between their palms with a single blade of wind that encircles & spreads out 10cm from the orb. The orb is slightly larger than a Rasengan. The user thrusts both arms forward, hurling the orb toward the opponent as it begins to rapidly spin while traveling forward. A current of air then begins to materialize & rotate around the orb, reaching out 3 meters, taking on the appearance of a Rasen-Shuriken. When in reach of the opponent, the current acts as a vacuum, viciously pulling in & dragging them around until making contact with the centre. On contact, the opponent not only takes on the full brunt of the orb, but is also left with a deep & severe cut from the ring attached around it. The user can then clap both hands together causing the orb to explode, creating a powerful blast of wind that propels anything caught within the three meters. Performing this requires the user to pay an additional +10 chakra. In addition this can be used on certain opposing techniques to change the trajectory or draw the technique in, depending on the size & weight of it.
- Can be used 3 times
- Must wait 2 turns to use again
- Unable to perform Wind jutsu of A rank or above the next turn
- Taught by Method
___________
-Declined- This is exactly how Rasenshuriken works, thus it is very similar to it.


♦ Pending, leaving for Adachi ♦
 
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Priest

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Re: Custom Jutsu Submission

Pitohui Kuchyose: Pitohui Jotei, Majele - Pitohui Summoning: Pitohui Empress, Majele
Rank: S
Type: Sup
Range: N/A
Chakra: 40
Damage: N/A(+20 to summoner)
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Majele in a cloud of purple smoke.
A magnificent feat, Majele would stand equal is size against the likes of Gamabunta. Although She doesn't want it seem that way, but she is true Elegance clad in interwoven magnificence, colors that are beautifuly interlaced on her feathers and She is very proud. She does not like to be controlled or rather can't be control and only fights at her own free will and in dire circumstances when summoned into the terrain, and if she likes she would reverse summon herself back to Modakeke.
Abilities
-Majele is proud and hate to be summoned so her appearance unleashes a massive killing intent on everyone Ninjas/summons on the terrian except the summoner and Pitohuis. The pressure of Majele's killing intent is massive and would paralyse victims 2 ranks below the summoner. Meaning, if the summoner is Kage ranked, Majele's Killing intent would have the power to instantly paralyse S-class ranked and below victims just like a ninja's own Killing intent that paralyses only 2 ranks below although Majele's own is quite potent in short-range of her though victims in mid-range would only suffer minimal localized paralysis/restrain, difficulty in movement and minimal distraction. However, victims that are one rank below, same rank or ranked higher than the summoner would feel lesser killing intent which would not paralyse them but able to cause distraction on them or make them fumble a jutsu. However this makes summoning Majele counts as 2 moves.
-1x Per battle, Majele is able to spew a massive amount of purple colored neurotoxin gas(A-rank) that spreads and engulfs short range almost immediately, Mid range in 5 seconds and the whole terrain in 15 seconds. The neurotoxin gas is extremely noxious and a simple inhalation would cause paralysis and numbness of the whole body for one turn while a heavy dose(staying in the fume for 2 turns) causes the victim to pass out. However this counts as a move and the gas last only for 2 turns then it diffuses.
- 1x every 2 turns, Majele is able to form existing toxin source or from her mouth, create upto 6 Replicas of herself but smaller(each has the size of sasuke's bird) entirely made of neurotoxins as they are colored in a purple hue. They would attack the opponent at her will, though not to cause physical damage but to trap the opponent in their deadly fume as they burst into purple gas on physical contact, gas that only lingers for 1 turn. This is S-rank divided by the amount of replicas made and major body contact with this, the fume seeps through the victims pores and affect his muscles thus would cause body itching and muscle stiffness( which makes movement difficult though he can still move but now slower than his average speed) and joint pains while inhalation causes numbness and body paralysis for 1 turn though still mentally alert. Counts as a move.
-She can use Pitohui Arts
-Majele would proudly groom herself to show off her ravishing beauty, shaking her entire body vigorously causing a large tremer able to knock enemy ninjas off their feet but this won't affect large summons.
-She can use her beak or claws to smash through B-rank and Below defenses.
NOTE
++Summoning counts as 2 moves
++Summoning takes a toll on the summoner and makes him nose-bleed and recieves +20 damage for doing so. Be real, this does nothing in battles. Change it to have legitimate effects.
++No other pitohui must be on field
++Majele is immune to C-rank and below attacks
++Last for 4 turns
++Can only be summoned 1x
++Summoner can't use Ninjutsu above S-rank the turn she is summoned.
++Must be taught by Priest


♦ Declined, remove all references to seconds. It becomes a grey area in a battle as no one knows exact intervals of time when talking about moves. Make the paralysis thing a once per battle ability and only when the animal is summoned is this pressure felt. The colored seems too much and too powerful, i dont like it, and the italicized parts are the abilities....there are five different abilities of this summoning. Remove two and make it 3.

Pitohui Kuchyose: Pitohui Jotei, Majele - Pitohui Summoning: Pitohui Empress, Majele
Rank: S
Type: Sup
Range: N/A
Chakra: 40
Damage: N/A(+20 to summoner)
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Majele in a cloud of purple smoke.
A magnificent feat, Majele would stand equal is size against the likes of Gamabunta. Although She doesn't want it seem that way, but she is true Elegance clad in interwoven magnificence, colors that are beautifuly interlaced on her feathers and She is very proud. She does not like to be controlled or rather can't be control and only fights at her own free will and in dire circumstances when summoned into the terrain, and if she likes she would reverse summon herself back to Modakeke.
Abilities
-Majele is also as foul as her descendants, though the foulest pitohui ever lived. Like "Arwin", she passively secretes a foul odour which linger short range of her and anybody apart from the summoner and other pitohuis within short range of her becomes itchy as the odour is a light neurotoxin only able to cause the body to be itchy and cause mild distraction. This makes the ninja victim unable to use techniques that requires utmost focus like Genjutsu and Fuinjutsu(S-rank and above) -1x Per battle, Majele is able to spew a massive amount of purple colored neurotoxin gas(A-rank)that spreads sporadically and engulf the whole terrain in a matter of seconds(moves and spread at the same speed a generic wind jutsu would). The neurotoxin gas is extremely noxious and a simple inhalation would cause paralysis and numbness of the whole body for one turn while a heavy dose(staying in the fume for 2 turns) causes the victim to pass out. However this counts as a move and the gas last only for 2 turns then it diffuses.
- 1x per Battle, Majele is able to from existing toxin source or from her mouth, create upto 4 Replicas of herself but smaller(each has the size of sasuke's bird) entirely made of neurotoxins as they are colored in a purple hue. They would attack the opponent at her will, though not to cause physical damage but to trap the opponent in their deadly fume as they burst into purple gas on physical contact, gas that only lingers for 1 turn. This is S-rank divided by the amount of replicas made and major body contact with this, the fume seeps through the victims pores and affect his muscles thus would cause body itching and muscle stiffness( which makes movement difficult though he can still move but now slower than his average speed) and joint pains while inhalation causes numbness and body paralysis for 1 turn though still mentally alert. Counts as a move.
-She can use Pitohui Arts
-She can use her beak or claws to smash through B-rank and Below defenses.
NOTE
++Summoning takes a toll on the summoner and makes him nose-bleed and unable to perform any summonings for two turns afterwards.
++No other pitohui must be on field
++Majele is immune to C-rank and below attacks
++Last for 4 turns
++Can only be summoned 1x
++Summoner can't use Ninjutsu above S-rank the turn she is summoned.
++Must be taught by Priest


____________
-Declined- Completely remove the replication part and breaking through B-rank defenses shizzle, you say it is immune to C-rank and below then say she can break through B-rank defenses? it's like saying she's immune to B-rank, so remove the breaking through defenses part.


Pitohui Arts: Lost Religion - Pitohui Geijutsu: Senshukyo
Rank: B
Type: Sup
Range: Short
Chakra: 20(-10 per turn)
Damage: N/A
Description: While the user is airborne, he claps and summons from Modakeke, a large purple Pitohui feather(size of a surfboard) under himself. The feather is able to hover in mid air and able to move in any direction at a time at normal speed. Though the feather can only keep floating if the user keeps fueling it with chakra. However this make the user unable to use non-elemental ninjutsu above S-rank while he's fueling it. Also while fueling it, the user can only use 2 other move per turn.
When the user wills it, several neurotoxin poisoned senbons would eject from the feather from any part of the feather. The senbons are C-ranked though even if a single senbon is able to touch the target, they would undergo a brief paralysis(1 turn).
NOTE
-Last 3 turns
-Usable 2x per battle
-No ninjutsu above S-rank while active
-only 2 moves per turn while active
-The user needs to be standing on it to fuel it.
_____________
-Declined- I don't like it when people mix multiple techniques in one, either the senbons or hovering in the air, choose one and remove the other. Also what normal speed do you mean? the speed of a Kage ranked ninja? or the speed of a bird?


Pitohui Geijutsu: Hane Engi - Pitohui Arts: Feathery Omen
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Point: 60
Description: A Hooded pitohui hums a moderately slow tune which instantly puts anyone who hears it except the summoner and other pitohui summons, into a malicious illusion where large feathers grow all over the body of the opponent causing great pain as instead of normal thin hair occupying the sweat pores, they are critically expanded and strained with the growth of the large feathers from each of the pores making blood to ooze out painfully from the pores. This restricts the opponent movement and also the opponent may collapse from mental stress is he doesn't release the illusion in 2 turns.
Note
++Useable 3 times per match
++No other Pitohui Art in the same turn or next
++No A-rank and above genjutsu in the same turn or next
++Can only be used by Hooded Pitohuis
++Must be taught by Priest


____________________________________________________________________________________________________
 Approved 

Pitohui Arts: Death is Bliss - Pitohui Geijutsu: Shikichi
Rank: S
Type: Offensive
Range: Short-Mid
Chakra: 40
Damage: 80
Description: A very advanced genjutsu of the pitohui, tagged as one of their most powerful techniques though a brother technique to "feathery omen". A hooded pitohui would begin to hume a rather sweet and fast tune making anyone apart from the summoner and other pitohui who hear it, be draged into a malicious illusion. Their limbs begin to swell/bulge and then burst into a plume of feathers and purple neurotoxin gas while they themselves in their amputated form, float above the ground. Overwhelmed in the purple gas, their body begin to spasm due to the poison from the toxins, vibrating at intervals, their vision become blurred and they see hundreds of after-images of everything. The feathers however, converges behind him and forms into a very large hooded pitohui. The large pitohui figure swallows the target and suffocates him in its stomach. The mind however interpetes the situation in the genjutsu to be true thus makes the target surfer immense mental stress from the genjutsu. Outside the illusion, the target is just standing there, unable to use their four limbs. If the huge pitohui however succesully swallows the target in the genjutsu, the target would pass out at the end of the turn the genjutsu is cast due to mental exhaustion.
-While the pitohui humes the song, he can't perform any other pitohui arts.
-No genjutsu can be used by the summoner in the same turn
-Last for 2 turns
-Usable 2x per battle with a turn rest inbetween usage.

___________
-Declined- This should be A-rank, and the passing out thing is too much, is this an effect of the sound released from the summoning or the gas?


♦ Pending, leaving for someone else ♦
 
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NightKiing

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Re: Custom Jutsu Submission

(Katon/futon:Shakunetsu no kaze)Fire/wind release:Burning wind
Type: offensive
Rank: S-rank
Range: short-mid
Chakra: 40
Damage: 80
Description: The user will make one handseal and build up their wind chakra,the user then exhales the wind chakra inform of a large gust, as the gust moves towards the target,the user infuses the wind with their fire chakra to heat it up to a point that it burns anything it comes incontact with and also blow them away.
Note:can only be used twice,with one turn cooldown.
Note: can only be thaught by me.
---

♦ Declined, has been done before ♦

Futon:Hasami/Wind release:scissors
Type:offensive
Rank:S-rank
Range:short
Chakra:40
Damage:80
Description: The user makes the ram hand seal and then hold their dominant hand's elbow with the other hand after which they release the built up wind chakra and shape manipulate it into a blade(two meters long) a part of the blade is around the users hand and this allows continuous fueling of chakra.
-can only be performed twice
-can only be taught by -Shino-
- No wind technique in same turn
----
♦ Declined, has been done before ♦

cfs approved
(Sai no Michi : Fōku fukushū ) Way of the Sai : Fork Vengeance
Type:Offensive / Defensive
Rank:B
Range:Short
Chakra:N/A (+20 Lightning)
Damage:40
Description:
The User utilizes the Way of the Sai fighting style and switches from their ordinary grip to a grip where they hold the rounded part of the blade (also known as the Monouchi), and more adept users of this style can switch the grip instantly by spinning it on their finger in between the Yoku and Monouchi. The user can then counter a Kenjutsu/Weapon attack by hooking the 'Yoku' of the Sai around the blade and yanking it out of the way leaving them free to strike with the other Sai OR even disarming them by twisting it out of the opponent's grip and catching it for them self with a free hand (if they are only using one Sai) leaving their enemy completely defenseless.
This Grip can also be used to counter Taijutsu moves, the tips of the Yoku on the Sai are point and can easily pierce the human skin with enough force - and so by stabbing it into the attacking limb the user can move it out the way, putting their opponents in awkward unbalanced positions and leaving them open to being struck with the other Sai. This way of using the can be accompanied by lightning, it doesn't add any damaging properties and only comes into effect once the limb has been stabbed, it paralyzes whatever limb is stabbed and makes it useless for a number of turns (one).
~ Must Know Way of the Sai
~ Can only be taught by -Shino-
~ Can only be used 4 times

♦ Approved, editted bits of it. ♦
 
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Drackos

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Re: ±±Custom Jutsu Submission±±

Original submission put in a spoiler cause I didn't want to make a giant post :|
Summoning Animal: Ajisashi (Tern)
Scroll Owner: Drackos
Other Users who have signed this contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract:

Genus Anous | Genus Proceisterna | Genus Gygis | Genus Onychoprion | Genus Sternula | Genus Phaetusa | Genus Hydroprogne | Genus Gelochelidon | Genus Larosterna | Genus Childonias | Genus Thalasseus | Genus Sterna​

Note: I used the Japanese version of Tern, Ajisashi, as the summoning animal name. The reason for this was it just sounded cooler and will be more fun to RP with. However if it is a major issue this can be rectified. I have already named the boss for this summoning however I have not yet created the actual jutsu for the summoning as I don’t have the necessary training yet for my idea for him. So for lore sake I included him. He’ll be coming soon though.

Image of a tern
You must be registered for see images

Contract tattoo
You must be registered for see images

Origin:
The Ajisashi originate from islands surrounding the south east of the Land of Water. The Ajisashi are proud sea birds and have existed since before the era of villages. Upon coming in contact with shinobi for the first time the Ajisashi decided to provide their services to only the most noble of Shinobi who followed their values.
The Ajisashi chief is named Zhi the Wise. There are four other elders of the Ajisashi. They are Ren, Yi, Xin, and Li. The Ajisashi value benevolence, loyalty, knowledge, and integrity. They do not sign contracts with shinobi with no personal values and moral standing or a sense of justice.

General Description:
The Ajisashi all are very large birds, capable of carrying at least one human even from very young of age. They have long bills and have very streamlined bodies, allowing for extremely fast dive actions. They have forked tails. Ajisashi feathers can vary in color. Most young Ajisashi have a blue color to their feathers. While the elder Ajisashi all have very distinct colorations. Their wing spans can reach a maximum of 10-11 meters and their bills and talons are very sharp and strong. Some Ajisashi have parasites in their mouths and bodies. Some Ajisashi are capable of using these to eat through materials.

Summoning General Abilities
All Ajisashi are capable of speech and flight. They have a minimum wing span of 5 meters and a maximum of 11. They are very graceful while flying. Since their bodies are streamlined they can dive at fast speeds into both the surface of water and onto land. All Ajisashi have strong bills and talons which are capable of dealing strong damage with a direct hit.
Young Ajisashi are incapable of molding their chakra and as such do not have special abilities. However adolescent and elder Ajisashi are capable of molding their chakra to amplify their voice. When used in conjunction with their chakra (only those that are old enough) it is capable of deafening opponents if the sound lands a direct hit as well as interrupting their chakra flow. Elder Ajisashi are capable of accessing their unique abilities. The five elders all have unique abilities from each other. Additionally, elder Ajisashi are capable of jutsu that do not require handseals.
____________
-Declined- Remove the whole speed info, and that deafening sound is too much for a general ability.




(Ajisashi Kuchiyose no Jutsu: Chi za Yangu) – Ajisashi Summoning Technique: Chi the Young
Type: Offensive/Defensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20 Chakra
Damage: N/A
Description:
Chi the Young is one of the younger Ajisashi who recently became usable as a summon by contract signers. He is fully capable of speech and has a playful and rambunctious personality. However while in combat he understands the need to focus. His body feathers are a dark blue in color while his head is black. His beak and legs are also black. He has a wingspan of 6 meters and is capable of carrying one human. Chi, like all other Ajisashi, has an extremely strong beak and talons and is capable of inflicting severe damage with a direct hit. However due to his young age, he has no special ability arsenal and is unable to fully mold his chakra to produce the loud sound that older Ajisashi are capable of producing.
__________
-Declined- Contract is not approved.




(Vel'Arek, Gādiansōdo) - Vel'Arek, Guardian Sword
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: 40 (Absorbs 10 per strike)
Damage: N/A
Description: An ancient longsword forged from the purest and strongest iron in the world. It is 40 inches long from hilt to the tip of the blade. The blade guard is winged shape at the top of the hilt. The blade itself, like all others, deals slashing damage when making direct contact. Vel'Arek, dubbed the Guardian Sword, lives up to its name through the fearsome ability it possesses. Successful strikes made that connect with an opponent, blocked or direct, will drain their vitality from them. The vitality taken through Vel'Arek's ability will be then stored inside of the blade to be released at the user's command. The vitality stolen from the enemy is chakra. The opponent will merely begin to feel slightly winded after blocking or being struck by Vel'Arek. Though a direct hit with Vel'Arek will inflict a normal sword wound and the pain will be much greater than the sensation of being winded. Each strike with Vel'Arek is linear and will never steal more of less chakra as long as the victim has enough chakra remaining in their pool. As the strike's made by Vel'Arek increase the victim will become further winded and lose stamina. Vel'Arek's ability can then transfer this chakra into anyone of the user's choosing by placing the blade of the sword anywhere on their body. The user can also access this ability by merely willing it as long as they are holding the sword themselves. The chakra will be granted to the user in the form of vitality and will not increase their chakra pool. The vitality does not heal or regenerate pre-existing wounds. It will allow the user to fight longer in more intense conditions.
Note: Vel'Arek will passively drain chakra from its target at no move cost through direct contact hits. However Vel'Arek can only drain three strikes worth of chakra after which it will require one full turn to allow for more to be drained. It can contain a maximum of nine strikes worth of chakra. Each strike drains 10 chakra.
Note: Even if Vel'Arek is blocked with another sword, shield, kunai it will still passively drain the target. This does not apply if it is defended against with ninjutsu.
Note: Vel'Arek can only steal raw chakra.
Note: Activating Vel'Arek's ability to transfer the chakra will cost one of the three techniques per turn for the user.
Note: The sword does not heal, mend, or regenerate wounds. It will only restore stamina and endurance.
Note: The user must be holding the sword to use its passive ability and activation ability.
Note: To use on an ally the user must place the sword on their body and still be holding it.
Note: Can only be used by Drackos.
_____________
-Declined- Too long of a length, and core ability is the same as Samehada, which will not be approved in any form.


You must be registered for see images

Summoning Animal: Ajisashi (Tern)
Scroll Owner: Drackos
Other Users who have signed this contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract:

Genus Anous | Genus Proceisterna | Genus Gygis | Genus Onychoprion | Genus Sternula | Genus Phaetusa | Genus Hydroprogne | Genus Gelochelidon | Genus Larosterna | Genus Childonias | Genus Thalasseus | Genus Sterna​

Note: I used the Japanese version of Tern, Ajisashi, as the summoning animal name. The reason for this was it just sounded cooler and will be more fun to RP with. However if it is a major issue this can be rectified. I have already named the boss for this summoning however I have not yet created the actual jutsu for the summoning as I don’t have the necessary training yet for my idea for him. So for lore sake I included him. He’ll be coming soon though.

Image of a tern
You must be registered for see images

Contract tattoo
You must be registered for see images

Origin:
The Ajisashi originate from islands surrounding the south east of the Land of Water. The Ajisashi are proud sea birds and have existed since before the era of villages. Upon coming in contact with shinobi for the first time the Ajisashi decided to provide their services to only the most noble of Shinobi who followed their values.
The Ajisashi chief is named Zhi the Wise. There are four other elders of the Ajisashi. They are Ren, Yi, Xin, and Li. The Ajisashi value benevolence, loyalty, knowledge, and integrity. They do not sign contracts with shinobi with no personal values and moral standing or a sense of justice.

General Description:
The Ajisashi all are very large birds, capable of carrying at least one human even from very young of age. They have long bills and have very streamlined bodies, allowing for extremely fast dive actions. They have forked tails. Ajisashi feathers can vary in color. Most young Ajisashi have a blue color to their feathers. While the elder Ajisashi all have very distinct colorations. Their wing spans can reach a maximum of 10-11 meters and their bills and talons are very sharp and strong. Their bodies are streamlined making them proficient at diving into the sea and land. Some Ajisashi have parasites in their mouths and bodies. Some Ajisashi are capable of using these to eat through materials. Ajisashi have a very unique vocalization. Their when alarmed or attacking they can produce a KEE-yah sound.

Summoning General Abilities
All Ajisashi are capable of speech and flight. They have a minimum wing span of 5 meters and a maximum of 11. They are very graceful while flying. Since their bodies are streamlined they can dive onto land and sea proficiently. All Ajisashi have strong bills and talons which are capable of dealing strong damage with a direct hit.
Young Ajisashi are incapable of molding their chakra and as such do not have special abilities. Older and more mature Ajisashi are able to mold their chakra and utilize this for jutsu that require no hand seals. Additionally, each of the five elders have very unique abilities from each other and other Ajisashi.
___________
-Approved-


*Changed and removed the speed info. I didn't remove the streamlined body description as their bodies are streamlined for diving but I did remove that it is extremely fast. I also removed the sound ability and will submit that as a regular ninjutsu for the summoning at a later date. I'm hoping I didn't miss anything xD.


(Vel'Arek, Gādiansōdo) - Vel'Arek, Guardian Sword
Type: Weapon
Rank: S-Rank
Chakra: 40 (-10 per turn to maintain activation)
Damage: N/A
Description: An ancient lognsword forged from the purest and strongest iron in the world. It is 35 inches in length from hilt to the tip of the blade. The blade guard is winged shape at the top of the hilt. The blade itself, like all others, deals slashing damage when making direct contact. Vel'Arek, dubbed the Guardian Sword, lives up to its name through the fearsome ability is possesses. It is indestructible due to the strength and purity. For hundreds of years it was said to be embedded in the cliffs of Konohagakure, deep within the stone. According to legend it was a sword possessed by Roland, a warrior of the Land of Fire during the Warring States Era. Roland was a powerful warrior and his enemies constantly sought to steal the sword from him. One fateful day Roland was cornered by the cliffs. In order to protect his nation from his own sword being used against it he hurled the sword into the stone and sealed it within. Roland died that day according to the legend and with his death the location of the sword was lost as well. Many years later after the founding of Konoha the sword was uncovered. At first the sword was regarded to be a regular sword. However Orochimaru had then taken a personal interest in the blade and immediately recognized the blade’s properties. He stored it away and upon his departure to the Land of Sound the sword once again disappeared. With the Rebirth of Otogakure the sword has once again fallen into the hands of ninja. The sword’s unique ability is that it is able to respond to the user’s elemental chakra when channeled into it. When suiton or katon chakra is channeled into it the sword will glow and inscriptions will dance around the blade to signify its activation. The abilities granted depend on the elemental chakra channeled into it.

火遁Katon
If the user channels his Katon chakra into the blade it will activate. While activated under Katon chakra the sword’s temperature will increase greatly. While activated the user is able to use the katon chakra to extend the blade’s reach. The reach will extend by about 2 inches from the sword. The user will not have to strike with the blade. If the target comes within 2 inches of the blade his skin will experience localized first degree burns. Additionally if the sword is used to cut while in this activation state the cut will cauterize the wound of the opponent. While safe from bleeding the opponent will experience great pain because of this. This cauterization effect can also be used on the user.

水遁Suiton
If the user channels his Suiton chakra into the blade it will activate. While activated under Suiton chakra the sword will gain the ability to add additional traits to its cutting and slashing ability. The user can manipulate the sword to create water on the edge and create a serrated edge. Or the user can create a small scythe edge at the top of it out of water. This ability is solely limited by the user's imagination. The user may not extend the sword by more than 1/3rd of a meter. Additionally while in this state the sword becomes weak to raiton jutsu. While the sword is still indestructible when it is struck by a raiton it will revert to its basic state.

Note: Activating either state requires the user to spend one turn out of their three per turn.
Note: For either of the elemental activation states the user may maintain them at a cost of 10 chakra per turn. They can be deactivated at will for no move cost, however.
Note: The user must be holding Vel'Arek to maintain its activation state. When the blade is no longer in contact with the user it reverts to its regular form.
Note: The user must follow any restrictions stated within the release states as well.
Note: The elemental activation states can only be activated or switched a total of six times in a battle. Once fully used the sword cannot be used for its special abilities.
Note: Even though the sword is indestructible it cannot be used to guard against other jutsu and large scale attacks.
__________
-Declined- Swords that are chakra infusable are not allowed as a CW anymore, and have been that way for a long time.


*Only thing that is the same about this is the name. Everything else has changed.




(Doton: Tēburu Furippu) - Earth Style: Table Flip
Type: Defensive, Supplementary
Rank: D-Rank
Range: Short
Chakra: 10
Damage: N/A
Description: The user sends their earth chakra into the ground directly in front of them causing a four legged table to rise from the ground. The earth will naturally detach itself from the surface which will enable the user to kick or flip the table over. The table can be used to block kunai, swords, and other basic ninja tools. Elemental weaknesses and strengths do apply.
Note: Can only be taught by Drackos
___________
-Approved-


♦ Pending, leaving for someone else ♦
 
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