[ARCHIVE] Custom Jutsu Submission - II

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Yashin

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Re: ±±Custom Jutsu Submission±±

(Senutsu : Hekireki Doragon Kibatsu Danmaku) Senbon Art : Thunder Dragon Striking Barrage
Type: Offensive/Attack
Rank: B
Range: Mid - Long
Chakra Cost: 25
Damage Points: 40
Description:
The user forms the Dragon -> Ram handseals and then releases a barrage of senbon needles from his mouth at high speeds towards enemys.The senbon are infused with lightning chakra giving them extra piercing and cutting power,If the barrage of needles successfully hits the opponent's body it will feel numbed causing them to move and react slower.
-Can only be used three times per battle.
-Must be taught by Drench.


±± Declined ±± Similar technique exists
 
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Baldy

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Re: ±±Custom Jutsu Submission±±

~Resubmitting~

(Katon: Hateshiganai Se No Hinote)- Eternal Torrent of Flames
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30+(Continuous Chakra Cost)
Damage: 60
Description: The user will build up a large amount of katon chakra in their mouth, the user then creates a small circle with their thumb and index finger, holding the circle up to their mouth, as they blow out their katon chakra, as their katon chakra passes out of the circle, its materializes into extremely hot flames, causing the user's mouth and fingers to act as a flamethrower blowing out a constant stream of spiraling torrent like flames, the stream of flames can be maintained for as long as the user wants, but at the slightest lapse of concentration, the technique will end. The torrent of fire is capable of spreading quickly along the ground, going all the way up to long-range. It is a continuous stream of fire, and if held for a long enough time, it can completely encase the entire battlefield in fire, providing a 'fire source' of some sorts, enveloping the opponent's waist and below in fiery flames, which would cause severe burns. The user must concentrate and if he gets disrupted, the flames would stop spreading. Due to the fact that one needs a sufficient amount of chakra to continuously spew out the flames, it takes up more chakra than normal.
Restrictions
  • Can only be taught by Baldy..
  • Only usable 3 times per battle
  • No other technique may be used after performing this technique on the same turn, or the flames would get disrupted
  • Flames on the battlefield stay there for 4 turns, before dissipating into the environment indefinitely
  • Flames reach up to waist length when first created, and slowly sinks down as the turns go by, until it finally disappears
±± Declined ±± Overpowered and unusable in our RP. If you can continuously spew fire from your mouth, how can in a turn based system, you expect your opponent to defend unless he produces a continous counter stream of some sort? And the description contains many overpowered references.

--------------------------------------------------

(Katon: Kushizashi No Za Moeru Shokushu & Muchi)-Impalement of the Flaming Tentacles & Whips
Type: Offensive/Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: By focusing the users chakra into an existing fire source, with no chakra infused or your own chakra infused, the user manipulates the current existing fire source, preferably rather large, and changes its shape. Wherever he wishes, the user can cause a huge amount of fire tentacles and whips to spring forth from the fire source, like Water Dragon Whip, that are sharp, and fiery, and they then race towards the opponent. Despite their sharpness, it would usually be used to impale the opponent, but the intense heat of the whip does not necessarily need to pierce through, impaling your opponent, but its heat can cause burns also. However, the whips are still strong enough to pierce through flesh, burning a hole through and skewering through. The whips can be controlled individually.
Restrictions:
  • Can only be taught by Baldy..
  • Only usable 3 times per battle
  • There must be a pre-existing fire source to create these technique, the tentacles and whips cannot be created out of nowhere
  • Flaming tentacles and whips travel at a fairly fast pace
  • Whips can travel up to mid-range, but the techniques creation can be anywhere between short-long range
±± Declined ±± Last restriction makes it unapprovable. Also, do you intend to use this from your enemies fire? or from Amaterasu? I sure hope not... :|

---------------------------------------------

Dropping:




For:

((Deraitohoshi)- The Daylight Star
Rank: S
Damage: N/A
Type: Weapon
Range: Short-Long
Chakra: Always 20 per turn. 40 for advanced abilities
Description:The Daytime Star is a legendary brilliant metallic lustrious silvery-grey-colored Fuuma Shuriken made of a lightweight yet immensely strong metal. The metal is said to be slightly sentient, as it constantly drains chakra from the wielder, leeching chakra every single moment when in the users contact and using it for its own gain. The blade uses part of the chakra leeched from the wielded so that it can vibrate at a fairly high frequency, however to the untrained eye these vibrations are near invisible but of course can be heard as a slight screeching noise. It can be thrown with immense dexterity and accuracy and due to its light-weight build and heightened equilibrium the Fuuma Shuriken rotates at high speeds when thrown, easily reaching 450 rotations per minute and traveling at extreme speeds. Its blades are tapered to extremely sharp edges being able to slice through rocks with a level of grace beauty and strength unmatched by any sword. When traveling, because of its silver colour, the suns rays often bends around it, giving it a translucent colour. The Daytime Stars four blades are easily detachable and can be wielded like daggers if neccesary for close combat. Legend has it that the metal in which this weapon was crafted from, came from a strange metorite, that had landed in a volcano, upon the volcanos eruption the metorite was sent flying and was soon found by a master smith. The master smith used the supreme metal to forge the Daytime Star. The high vibration of the blades often causes a large amount of friction to be created between the air and blade.
The Daytime Star comes with a stark pitch black chain that can easily be wrapped around and unwrapped from the inner rings of the blades for dislodging and retrieval of the Fuma Shuriken, or use the chain in conjunction with a single one of its blades creating a sword-chain effect.

-Abilities.
-The Daytime Star's most basic innate ability is its explosive capabilities. The Daytime Stars high vibration creates a large amount of friction to be formed, as this friction is created the Daytime Star can utilise the rest of the wielders chakra excreting a special transparent liquid chemical,this chemical reacts with the high friction produced by its vibration creating a explosion. The explosion often varies, but usually covers a area of half a meter forwards and to the side from the velocity of the blades with its impact force continueing for another meter or so. The explosions strength itself could be compared to a elemental A rank jutsu. The explosion however doesn't destroy or weaken the blades, on the contary the blades stay fully intact the metal being strong enough to fully withstand the explosion. This ability can of course be used with just a single blade in close combat however it will result in the user taking damage as well and over time the damage can acumulate to kill the user, but is often neccesary as self sacrifice for the greater cause.
-The Daytime Star's second ability, is the user pumping more chakra into the Daytime Star and throwing it towards the opponent. It retains the same effect of explosions, however, this second ability is in a way, much more advanced. The user pours more chakra into the Fuuma Shuriken, throwing it, and as it flies, the Fuuma Shuriken is capable of creating various clones in a similar way to Shuriken Shadow Clone Technique, forming several replicas and copies of the Fuuma Shuriken. By utilizing this second ability, one can create a dozen or more of Daytime Star's, with the same ability. The Fuuma Shuriken flies towards the target at extreme speeds thus in a hoard, and when they explode, the overall range and potency is therefore increased. The Cloned Fuuma Shurikens however return back to a single entity after three seconds of being cloned, thus great timing is required to pull the strategy off correctly and effectively. After usage, it leaves the user slightly drained of chakra due to the immense level of concentration needed to clone the weapon.
-The chain was also forged with its own abilities, the user through the use of basic chakra can make the chain extend and shorten or stiffen and harden to the extent that it resembles a rigid iron bar.

The abilities of The Daytime Star makes it a very versatile weapon, that can be used for both close and long range fighting. Such as by detaching two of the blades and attaching them to either end of the chain which is then hardened the user can create a Naginta like weapon.

-Restrictions.
-For the Fuuma Shurken to be thrown, all Four blades must be attached and intact.
-Once thrown, the Shuriken has to be retrieved by physical means such as throwing it so that it loops around much like a boomerang, or via the use of the chain.
-Making the Chain rigid counts as a move. Chain can only be destroyed by S rank piercing and cutting techniques. Blades are indestructible (Doesn't mean it can cut through anything).
-The Fuuma Shuriken when travelling through the air, can slice through D-rank techniques within reason with no effort. However, anything higher would stop the weapon in its tracks, slowing it down. Losing momentum, the vibration would lessen, and thus friction would be lesser, and the explosion overall would be diminished by a significant amount.
Also the blade being wet can prevent the blades chemical from reacting voilently with the friction produced, however the blade qucikly dries after flying for a few seconds.
-The Daytime Star can only be cloned four times per battle.
-Can only be taught by Baldy.., -Scaze- and Erzo.



±± Declined ±± You are not required to write a bible...only a CW. Please reduce this to a readable size. Also, you can't have co-creators on your techniques. Its stated in the first page of this thread. And i even put an update in the RP update thread...
~Resubmitting CW(Removed unnecessary words and descriptions, re-worded some parts, and also, removed the co-creator thing ^_^ Its hard to bold everything that I edited, since I made changes to a whole lot of the text, I would have to more or less bold the entire thing. I believe this is about the shortest it can go without having lack of description.~

Dropping:

Custom Weapon

(Ransadōru Verude)-Green Lancer
Type: Weapon
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The Green Lancer is a double-sided lance weapon. (Picture is on the right) The Green Lancer is made of very tough iron, and cannot be broken easily. The ends of the weapon is extremely sharp, and can pierce through human bodies with almost no effort. The greatest ability of this "weapon" is that Nel can throw this lance with great force at the opponent in battle. If Nel focus her chakra into the weapon and throws it at the opponent, The Green Lancer will travel at extreme speeds towards the opponent. The catch is that, as the Green Lancer travels through the air, it starts to spin and build up energy. The energy is raw chakra and it is pink in colour and the Lance continues to build up momentum and power. When it hits the opponent, it acts as a drill and it inflicts extreme piercing damage. Due to the power it got from all the spinning, the Green Lancer is able to pierce through B-rank defences and below. It can travel up to mid-range and it will return to the user after being thrown. It flies back to my hand as there is a chakra link between your palm and the hilt of your weapon when it is thrown and that chakra is only visible to doujutsu

Restrictions
Can only be used or taught by me
Throwing of the Lance counts as 1 move in your turn
Throwing of the Lance can only be used 3 times per battle
Cooldown of 2 turns before you can throw it again
((Deraitohoshi)- The Daylight Star
Rank: S
Damage: N/A
Type: Weapon
Range: Short-Long
Chakra: Always 20 per turn. 40 for advanced abilities
Description:The Daytime Star is a legendary metallic silvery-grey-colored Fuuma Shuriken made of a lightweight yet immensely strong metal. The metal is said to be slightly sentient, as it constantly drains chakra from the wielder, leeching chakra efrom the wielder at all times. The blade uses part of the chakra leeched from the wielded so that it can vibrate at a fairly high frequency, however to the untrained eye these vibrations are near invisible but of course can be heard as a slight screeching noise. It can be thrown with immense dexterity and accuracy and due to its light-weight build and heightened equilibrium the Fuuma Shuriken rotates at high speeds when thrown, easily reaching 450 rotations per minute and traveling at extreme speeds. Its blades are tapered to extremely sharp edges being able to slice through rocks with a level of grace beauty and strength unmatched by any sword. When traveling, because of its greyish colour, the suns rays often bends around it, giving it a translucent colour. The Daytime Stars four blades are easily detachable and can be wielded like daggers if neccesary for close combat. The high vibration of the blades often causes a large amount of friction to be created between the air and blade.
The Daytime Star comes with a stark pitch black chain that can easily be wrapped around and unwrapped from the inner rings of the blades for dislodging and retrieval of the Fuma Shuriken, or use the chain in conjunction with a single one of its blades creating a sword-chain effect.

-Abilities.
-The Daytime Star's most basic innate ability is its explosive capabilities. The Daytime Stars high vibration creates a large amount of friction to be formed, as this friction is created the Daytime Star can utilise the rest of the wielders chakra excreting a special transparent liquid chemical,this chemical reacts with the high friction produced by its vibration creating a explosion. The explosion often varies, but usually covers a area of half a meter forwards and to the side from the velocity of the blades with its impact force continueing for another meter or so. The explosions strength itself could be compared to a elemental A rank jutsu. The explosion however doesn't destroy or weaken the blades. This ability can of course be used with just a single blade in close combat however it will result in the user taking damage as well and over time the damage can acumulate to kill the user.
-The Daytime Star's second ability, is the user pumping more chakra into the Daytime Star and throwing it towards the opponent. It retains the same effect of explosions, however, this second ability is much more advanced. The user pours more chakra into the Fuuma Shuriken, throwing it, and as it flies, the Fuuma Shuriken creates clones in a similar way to Shuriken Shadow Clone Technique, forming several replicas and copies of the Fuuma Shuriken. By utilizing this second ability, one can create a dozen or more of Daytime Star's. The Cloned Fuuma Shurikens however return back to a single entity after three seconds of being cloned, thus great timing is required to pull the strategy off correctly and effectively. After usage, it leaves the user slightly drained of chakra due to the immense level of concentration needed to clone the weapon.
-The chain was also forged with its own abilities, the user through the use of basic chakra can make the chain extend and shorten or stiffen and harden to the extent that it resembles a rigid iron bar.

The abilities of The Daytime Star makes it a very versatile weapon, that can be used for both close and long range fighting. Such as by detaching two of the blades and attaching them to either end of the chain which is then hardened the user can create a Naginta like weapon.

-Restrictions.
-For the Fuuma Shurken to be thrown, all Four blades must be attached and intact.
-Once thrown, the Shuriken has to be retrieved by physical means such as throwing it so that it loops around much like a boomerang, or via the use of the chain.
-Making the Chain rigid counts as a move. Chain can only be destroyed by S rank piercing and cutting techniques. Blades are indestructible (Doesn't mean it can cut through anything).
-The Fuuma Shuriken when travelling through the air, can slice through D-rank techniques within reason with no effort.
Wetting the blades results in the explosions being dampened or not happening at all, however the blade qucikly dries after flying for a few seconds.
-The Daytime Star can only be cloned four times per battle.
-Can only be taught by Baldy..

±± Declined ±± Red part i won't allow. You can already do that with the cannon technique. The blue parts need profound rewording. The "Why" behind these abilities is way off. Now, the explosions count as a move...you know that right?


~Resubmitting First Fire Technique~

(Katon: Hateshiganai Se No Hinote)- Eternal Torrent of Flames
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30+(Continuous Chakra Cost)
Damage: 60
Description: The user will build up a large amount of katon chakra in their mouth, the user then creates a small circle with their thumb and index finger, holding the circle up to their mouth, as they blow out their katon chakra, as their katon chakra passes out of the circle, its materializes into extremely hot flames, causing the user's mouth and fingers to act as a flamethrower blowing out a constant stream of spiraling torrent like flames, the stream of flames can be maintained for as long as the user wants, but at the slightest lapse of concentration, the technique will end. The torrent of fire is capable of spreading quickly along the ground, going all the way up to long-range. It is a continuous stream of fire, and if held for a long enough time, it can completely encase the entire battlefield in fire, providing a 'fire source' of some sorts, enveloping the opponent's waist and below in fiery flames, which would cause severe burns. The user must concentrate and if he gets disrupted, the flames would stop spreading. Due to the fact that one needs a sufficient amount of chakra to continuously spew out the flames, it takes up more chakra than normal. This fire technique cannot be used to direct at the opponent, shooting it out as a technique. Instead, it must travel along the ground, slowly spreading towards the opponent. Also, the continuous spewing of the torrent of flames continues for about 10 seconds or so, before it is forced to stop.
Restrictions
  • Can only be taught by Baldy..
  • Only usable 3 times per battle
  • No other technique may be used after performing this technique on the same turn, or the flames would get disrupted
  • Flames on the battlefield stay there for 4 turns, before dissipating into the environment indefinitely
  • Flames reach up to waist length when first created, and slowly sinks down as the turns go by, until it finally disappears
±± Declined ±± Do Not Resubmit.


~Resubmitting last technique(Removed the last restriction, added another)~

(Katon: Kushizashi No Za Moeru Shokushu & Muchi)-Impalement of the Flaming Tentacles & Whips
Type: Offensive/Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: By focusing the users chakra into an existing fire source, with no chakra infused or your own chakra infused, the user manipulates the current existing fire source, preferably rather large, and changes its shape. Wherever he wishes, the user can cause a huge amount of fire tentacles and whips to spring forth from the fire source, like Water Dragon Whip, that are sharp, and fiery, and they then race towards the opponent. Despite their sharpness, it would usually be used to impale the opponent, but the intense heat of the whip does not necessarily need to pierce through, impaling your opponent, but its heat can cause burns also. However, the whips are still strong enough to pierce through flesh, burning a hole through and skewering through. The whips can be controlled individually.
Restrictions:
  • Can only be taught by Baldy..
  • Only usable 3 times per battle
  • There must be a pre-existing fire source to create these technique, the tentacles and whips cannot be created out of nowhere
  • Flaming tentacles and whips travel at a fairly fast pace
    [*]This technique cannot be created with the opponent's fire, since the opponent's fire has his own chakra in it. Can only manipulate regular fire. The fire source used must either be created by the user, or is naturally created, with no chakra within.

±± Approved ±±
 
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Alternative

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Re: ±±Custom Jutsu Submission±±

Last submission was 18th March

It's been a week since my last submission.

--------

(Erizabesu) - Elizabeth
Rank: A
Type: Puppet
Range: Short-Long
Chakra Cost: 30
Damage Points: -
Description:
• Elizabeth is a puppet which is larger than most people, and tends to look like a duck. It's big and white coupled with a yellow beak and feet. Although it looks like a duck, it's based on a human person with a sheet over itself. Due to Elizabeth's size, it's capable of using a stronger Chakra Shield, one of B-Rank. Inside Elizabeth holds explosive bombs which allows the puppet to use the Puppet May Rain technique. It's final ability is pressurized water cannons in it's feet, capable of shooting a small amount of water to the ground, allowing the user to use it as a water source for any technique of B-Rank or lower. It holds a small katana on it's left hip. Sometimes Elizabeth holds a sign and wears a disguise of sorts, but this serves no purpose other than for comedy. Elizabeth is capable of using all basic puppet techniques. It's also held in a scroll which marks (鴨, Kamo) which means duck.
Notes:
• Water Cannons can be used twice a match, and counts as a move if used.
• The puppet is so big, so it must be summoned into battle.
• Can only be used by Alternative and those he allows.
You must be registered for see images
~Declined~ No doubt, you'll be able to use 5 Eating Sharks from the small source of water, right?

Took out the part about the pressurized poison cannon.


(Kugutsu: Desu Ame) - Puppetry Technique: Death Rain
Rank: B
Type: Offensive
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40 (+10 for extra puppet)
Description:
• Using two or more puppets, the user will control them to rise up above the target, and separate into multiple pieces revealing several hidden blades at their joints, and control them to rain upon the target. This technique is similar to Tenten's Twin Rising Dragons.
Notes:
• Can only be used five times a match.
• Puppets used for this technique cannot be used the next turn after this is used.
~Declined~ Remove the +10 and make it three times per match and it's good to go.
(Erizabesu) - Elizabeth
Rank: A
Type: Puppet
Range: Short-Long
Chakra Cost: 30
Damage Points: -
Description:
• Elizabeth is a puppet which is larger than most people, and tends to look like a duck. It's big and white coupled with a yellow beak and feet. Although it looks like a duck, it's based on a human person with a sheet over itself. Due to Elizabeth's size, it's capable of using a stronger Chakra Shield, one of B-Rank. Inside Elizabeth holds explosive bombs which allows the puppet to use the Puppet May Rain technique. It's final ability isn't really an ability at all. It's almost completely hollow on the inside enabling it to encase anything the size of a standard human being in a similar fashion to Black Ant. It holds a small katana on it's left hip. Sometimes Elizabeth holds a sign and wears a disguise of sorts, but this serves no purpose other than for comedy. Elizabeth is capable of using all basic puppet techniques. It's also held in a scroll which marks (鴨, Kamo) which means duck.
Notes:
• The puppet is so big, so it must be summoned into battle.
• Can only be used by Alternative and those he allows.
You must be registered for see images

±± Approved ±±


Removed the whole part about the water.


(Kugutsu: Desu Ame) - Puppetry Technique: Death Rain
Rank: B
Type: Offensive
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description:
• Using two or more puppets, the user will control them to rise up above the target, and separate into multiple pieces revealing several hidden blades at their joints, and control them to rain upon the target. This technique is similar to Tenten's Twin Rising Dragons.
Notes:
• Can only be used three times a match.
• Puppets used for this technique cannot be used the next turn after this is used.

±± Approved ±±


Edited what you said.


(Kugutsu Baindingu no Jutsu) - Puppet Binding Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: -
Description:
• The user will make a puppet seperate from it's joints to become loose, so that it would seem more flexible. While still in control of all the parts, the user will wrap the chakra threads around the target using the puppet as a medium to further bind them, restricting their movement within the arms and legs.


±± Declined ±± this is more like a B-Rank and it does need a bit more explanation
 
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Luther

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Re: ±±Custom Jutsu Submission±±

(Kaze no sutairu: Nomikomu uzu)Wind style:Swallowing Vortex

Rank:A

Type: Attack

Range: Mid

Chakra cost:30

Damage Points: 60

Description: The user channels wind chakra around his body he then focuses it on his hand to the point were the chakra is seen with the naked eye .He then jumps upward and dive forward to the ground with a fast pace using his hand to break through the ground and make a drill like movement sinking the ground and reducing its height as it goes .This can be used on done in a direction towards the opponent which will sink him along with the doton which is being dug to the ground if he does not escape.

Can only be done once a battle

±± Declined ±± this makes no sense whatsoever.


Genjutsu: Mashū· toraianfu
Mistaken triumph
Rank: D

Type: Offensive

Range :Short-Long

Chakra cost:10

Damage points: 20

Description: The user leans back and whistles 3 times he then releases a blurred like wind gust from his mouth towards the opponent path which upon smelling or seeing the wind will get trapped in a genjutsu where he believes his last jutsu or technique fired killed the opponent and has won the battle.

Note: Must need thunderbolt permission to use

Note: The opponent must have fired a previous attack

±± Declined ±± Do Not Resubmit
.
 
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Lysander

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Re: ±±Custom Jutsu Submission±±

Summoning Animal: Cheetah
Scroll Owner: Foxnaruto
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: This cat is also notable for modifications in the species' paws. It is one of the only felids with semi-retractable claws, and with pads that, by their scope, disallow gripping. Thus, cheetahs cannot climb upright trees, although they are generally capable of reaching easily accessible branches.The cheetah achieves by far the fastest land speed of any living animal


±± Declined ±± Cheetahs are taken
 
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Lili-Chwan

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Re: ±±Custom Jutsu Submission±±

( Genjutsu: Mahou no Kei Chikin ) Illusion Technique: The Voodoo of the Headless Chicken
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Requires 5 handseals. This jutsu acts as the opposite of False Surrounding (Kokohin). Instead of manipulating the opponent's perception of his/her surroundings, it changes the perception of his/her body by removing or adding organs/objects. This allows the user to remove limbs/organs, to prevent certain actions to be taken, such as ripping one's eyes to make the opponent blind, removing one's lungs to make the user pass out from lack of air, removing one's legs to prevent the target from running etc, or add certain objects/organs, such as blades to one's stomach, or adding stitches to one's mouth, silencing them.
*Can only be used 3 times per battle*
*Opponent needs to find a way to counter or release the genjutsu in his countering turn when the illusion pertains to "removal" of organs or he'll lose conscience from the pain and mental strain*

±± Approved ±± Made this S-Rank and added a restriction to make it clearer. The effect is very strong to be an A-Rank.


[size=-2]Link to Approved Summoning Contract
[/size]

( Kouton: Horimono ) Box Arts: Ta Moko
Rank: B
Range: Self
Chakra Cost: 20
Damage Points: N/A
Description: This stands as the ability that Archipelago's Box Jellyfishes have to stretch out their tentacles 3 times the original size. Each usage allows the Box to stretch 2 tentacles, and then return them back to normal.
Human summoners mimic this technique by summoning long tentacles which wrap around the user's arms, legs and face, giving them the appearance of Moko, elegant carvings wore by Maori villagers, which can then manipulate and stretch the tentacles up to Mid-Range.
*Each usage of the technique stretches 2 tentacles*
*Summoning the tentacles uses the same technique, but requires 3 handseals*
*The tentacles last 3 turns on human summoners, after which, the user must wait 1 turn to summon them again*
*Human summoners are immune to the venom*
____________
-Declined-


(Kouton: Pishari ) Box Arts: Fa'ataupati
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user secretes a large amount of venom, which assumes the shape of a big jellyfish. In case of a human user, requires 3 handseals and is spat from the mouth.
Then the user is able to control the jellyfish with a conjunction of various slap-like motions, gestures, making the jellyfish move (Up, Down, Sides, back, Front) and even change in shape (Become taller, blunter, sharper, bending, etc), in a large area around the user, up to Mid-Range around the user. The jellyfish can move as fast as the user can run.
*While controlling the venom, the user can't preform other jutsus except Taijutsu*
*The venom can be controlled for 2 turns, after which it falls motionless*
*The jutsu can only be used twice*
*The user is immune to the venom*
____________
-Declined-
 
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Toku

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Re: ±±Custom Jutsu Submission±±

(Bea Ken- Āsa Gekido) Bear Fist: Ursa Fury
Rank: Forbidden
Type: Attack
Range: Short-Mid
Chakra:50
Damage: 90
Description: the user will release, at a blinding speed only traceable by doujutsu and/or taijutsu masters, a 32 hit barrage of punches. The barrage resembles furious slashes made by claws that lead up to a final punch sending giant purple chakra bear jaws through the opponents chest sending the opponent flying back to long range distance. The force of the final punch is enough to crush solid rock (S-rank). Because of the amount of chakra and speed used, the user’s fist don’t need to make actual contact w/ the target to do damage. What seems like a graze would actually be enough to “slash” the opponent.
*Note: Must be a signer of the Bear Contract.
*Note: Cant perform S-rank and above taijutsu next turn.
*Note: When the final punch is relased the exhertion of chakra severely damages the users hand, slowing his hand seal speed for 2 turns or until healed.
*Note: Cannot perform any technique above S-Rank in the same turn.

±± Approved ±± Edited

(Doton- Funjin Sanpu) Earth release- Dust Dispersal
Type: Defense/ Supplementary
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Attack points: n/a
Description: the user releases earth chakra throughout his body transforming his body into rock that crumbles into dust. This form allows him to avoid taking direct damage from many physical attacks and move about the field, but he cannot attack while in this form. The user can reform into their normal body at any time, but in this form they’re vulnerable to lightning.
*Note: can only be used by Toku.
*Note: can only be used 3x per battle

±± Approved ±±
 
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Tvqxeqlapcfr

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Re: ±±Custom Jutsu Submission±±

(Genesis | Exodus) - Genesis | Exodus
Type: Genjutsu; Attack
Rank: S
Range: Long
Chakra: 40
Damage: 80
Description: The target, though still very much alive, repeatedly halucinates the deaths of each person they have killed from a first hand perspective. Though still completely consious (and not dead in any way) this Genjutsu manipulates not the sence of sight, hearing, taste, or scent, but the sense of feel, forcing them to repeatedly expirience pain and anguish. The Genjutsu has two phases: Genesis and Exodus. In Genesis, as previously explained, for five turns the user expiriences extreme pain and anguish of all whom they have killed, though still capable of fighting. After five turns, this jutsu enters the Exodus stage, in which the brain can no long take the excessive pain and, due to the extreme stress, a coronary artery spasm is caused, and the target suffers a heart attack.
~Can only be used once per battle.
~After use, the user will no longer be able to use Genjutsu for the remainder of the battle.
~Should the user suffer extreme pain themselves, the Genjutsu is broken.
~The user cannot control the timing of the pain, rather it is a constant entity that must be discontinued from an internal or external sorce.

±± Declined ±± Do not resubmit. OP


(Roshida Jutsu: Tenshi no Uta) - Roshida Jutsu: Song of the Angels
Type: Genjutsu; Supplementary
Rank: S
Range: Long
Chakra: 40
Damage: N/A
Description: The user sings a beautiful song that causes the opponent to fall asleep and hallucinate that they are still completing the task they were previously occupying themselves with. Their body goes numb, losing their sense of feel.
~Can only be used once per battle.
~Can only be used by a hummingbird or a human in Roshida Mode.
~Declined~ Restrictions?
(Roshida Jutsu: Tenshi no Uta) - Roshida Jutsu: Song of the Angels
Type: Genjutsu; Supplementary
Rank: S
Range: Long
Chakra: 40
Damage: N/A
Description: The user sings a beautiful song that causes the opponent to fall asleep and hallucinate that they are still completing the task they were previously occupying themselves with. Their body goes numb, losing their sense of feel.
~Can only be used once per battle.
~The user will not be able to use A-Rank or Above Genjutsu for the remainder of the battle.
~The user cannot use any other Roshida jutsu in the same turn.
~Can only be used by a hummingbird or a human in Roshida Mode.

±± Declined ±± Is this a sound genjutsu? If so...it lacks serious restrictions. Also, going numb? So he can't feel pain if he stabs himself? LOL Not going to happen.


(Roshida Jutsu: Tori no Kuchi) - Roshida Jutsu: Mouth of Birds
Type: Attack
Rank: S
Range: Long
Chakra: 40
Damage: 80
Description: The user bites their tongue, leaking blood onto the summoning tattoo placed on it. The user then opens their mouth, and thousands of sharp-beaked hummingbirds of the sword-billed variety who attack the target from all angles.
~The user must be a hummingbird or a human in Roshida Mode.
~Declined~ Restrictions?
(Roshida Jutsu: Tori no Kuchi) - Roshida Jutsu: Mouth of Birds
Type: Attack
Rank: S
Range: Long
Chakra: 40
Damage: 80
Description: The user bites their tongue, leaking blood onto the summoning tattoo placed on it. The user then opens their mouth, and thousands of sharp-beaked hummingbirds of the sword-billed variety who attack the target from all angles.
~Can only be used a maximum of twice per battle.
~Cannot be used with any other non-humming bird jutsu in the same turn.
~The user must be a hummingbird or a human in Roshida Mode.


±± Declined ±± First things first, why is this S-Rank? Second bolded restriction...whats that about? It doesn't make sense. Third, restrictions?
 
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Toshiro

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Re: ±±Custom Jutsu Submission±±

(Summoning:Aisukuri-mu kakou)- Summoning:Ice-cream Drop
Type: Offensive
Rank: S-Rank
Range: Long Range
Chakra: 40
Damage: 80
Description: The user performs a series of handseals, and summons a slug which varies depending on what slug the user would like to summon. The slug comes flying downwards from the sky, and due to the size|height at which the slug is falling it can vary in strength as well. The slug when landing crushes anything below it due to the force.

-Can be used twice per battle
-Must state what slug you are summoning
-Must have a Tsunade bio|Have signed the Slug Contract
-Can only be used|taught by Toshiro

±± Declined ±± Copying the toads summoning technique, food cart destroyer?


(Futon: Tentei no Hando)- God's Hands
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user first releases his chakra into the atmosphere, everywhere on the battlefield up to long-range. The user would infuse his chakra with all the surrounding air, taking control of it. Then, by manipulating the air flow and current, the user would cause the air direction to change and make the air instead push downwards. The gradual air change would be hard to notice, and once the user has occupied and taken control of the air, the surrounding air would push down heavily, causing your body to undergo strenuous restraint. With so much air and gravity acting upon you, the opponent's body would find it hard to move, or respond even. His limbs would be practically immobilized, unable to move a single part of his body against the air direction. Therefore, anything in the air would descend almost instantaneously, and there is no way to stay in the air. Although the air pushing downwards possesses no qualities like sharpness and cutting, it does not produce damage, but simply restraints the opponent. There is a huge risk to this technique, of course, and that is without great chakra control and concentration, one cannot foretell or decide where to change the air direction. With proper concentration, you can choose which area do you want the air to push downwards violently. If you get distracted, or lose chakra control for even as instant, the technique would immediately occupy the entire area, instead of one single spot, and push the user down as well. One without any means of seeing chakra cannot see the user releasing chakra into the atmosphere and taking control of it. It takes a few seconds for the air to push down heavily, but before that, the air change would be impossible to notice, as it is so minimal. Also, this technique requires a subtle amount of time, to fully execute, about 3 seconds to completely control the atmosphere and accumulate the chakra control to choose the area in which he wants to change the air direction. This can be interrupted rather easily between the forming time, although it is hard to notice the user performing a technique.

- Can only be taught by Toshiro
- Can only be used twice per battle
- Effect lasts for 10 seconds at most, any disruption in chakra flow or distraction would cause the technique to backfire as said above
- Cooldown period of 2 turns
- No Wind Techniques S-rank and above the same turn, and the next turn


±± Declined ±± Similar technique exists.
 
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Vayne

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Re: ±±Custom Jutsu Submission±±




Summoning Technique: Imado (Kuchiyose no jutsu: Imado )
Type: Supplementary
Rank: A
Range: Short
Chakra 30
Damage: 60
Description:* The user after cutting his thumb and performing the required hand seals summons Imado the lightning element mouse. Imado stands at the height of Manda and has a body length that of Gambuta. Imado is light blue in color.

~Can only use up to A rank lightning techniques.
~Must have signed mouse contract and be trained by mangekyo byakugan to summon it.
~Lasts three turns.

±± Declined ±± a summon the size of Gamabunta and Manda isn't an A-Rank. Also, something that big can only be summoned once and up to 4 turns max. It can use up to S-Rank lightning that you know.

____________________________

Summoning Technique: Dimai (Kuchiyose no jutsu: Dimai)
Type: Supplemntary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:* The user cuts his thumb and performs the required handseals summons Dimai the Wind Element mouse. Dimai stands as the same height of his brother Imado. Dimai is white in color

~ Can only use up to A rank wind techniques.
~Must have signed mouse contract and be trained by mangekyo byakugan to summon it.
~Lasts three turns.

±± Declined ±± Same as above.

______________________


Weapon: Sulpher (Buki: Sulpher)
Type: Weapon
Rank: A
Range: short
Chakra: 30
Damage: 60
Description:* The sword sulpher is a sword special of it's kind it is one of a kind because it is the fusion of the cat Sulpher and it's owner Vayne Aurelius of the Inuzuka clan this is a variation of the beast technique used by Akamaru and his owner. The sword is attached to the wielder's shoulder and reaches the user's ankles in length. This sword is made up of a material that is unbreakable. Sulpher also comes with a shield that covers the other side of the user's hand this shield can block lightning and fire techniques up to C rank.

~Can only be used by a Vayne Aurelius bio.
~Must have permission to use it by mangekyo byakugan.
~Can only stop C rank Fire and lightning techniques.
~Must be from Inuzuka clan.
~his counts as two moves due to using combination technique also.
~Must be the owner of Sulpher the cat.

It looks like this
You must be registered for see images
You must be registered for see images
Note: On the weapon I will keep on putting more restrictions if needed since I really want this weapon.


±± Declined ±± You need to explain the weapon better. It has nothing to do with restrictions. Don't understand the bolded. Also, what does this have to do with inuzuka? Look at the part i bolded and underlined...i don't understand this.
 
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Kurisutina

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Re: ±±Custom Jutsu Submission±±



(Sano Shotto) - Gizzard Shot
Rank: B
Type: Offensive
Chakra Cost: 20
Damage: 40
Description: The user will infuse their chakra into one of their Kea summons and by focusing their chakra into the stomach of the bird, they will cause the kea to regurgitate out a large rock, the gizzard that birds naturally use to digest food. The rock's size is proportional to the size of the bird. When being regurgitated, the bird will infuse their mouth with a lining of chakra that causes the rock to be accelerated outwards when used. The rock can be heated with a fire jutsu to allow it to explode upon contact with an object.
~Usable three times in a match.
~Can only be used once by each Kea (ie. if Kea A uses this then Kea A cannot perform it again for the rest of the match but Kea B will be able to still).

±± Pending ±± Resubmit with the proper name. Is this earth ninjutsu? kea arts? What? Btw...EWWWW!!!! ~_~

(Ameton: Bōfūu) - Rain Release: Rain Storm
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage points: N/A
Description: This technique allows the user to manipulate an already falling rain so that it comes down at an angle towards the target while also increasing the size and speed of the rain through chakra. The rain is aimed so that it distracts the target while also distracting them and not allowing them to see easily due to the rain coming down onto their eyes. This jutsu also increases the speed of rain jutsu. Due to the increased speed, the sound of the rain hitting the ground is much louder and makes it difficult to hear in the rain as well as feel vibrations.
-The increase in speed is fast enough so that a one-tomoe sharingan will have difficulties keeping up yet a two-tomoe sharingan is capable reacting to the rain jutsu normally. A taijutsu specialist can keep up with rain jutsu still.
-The angle and increased rate of descent only lasts for two turns.


±± Declined ±± So, this makes all your rain jutsu cast afterwards be undodgable for anyone who hasn't a Dojutsu or Mastery over Strong Fist and NB taijutsu? this was why i wanted you to define this. Its has the ability to make many powerful jutsu into OPed dead traps.
(Ameton: Bōfūu) - Rain Release: Rain Storm
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage points: N/A
Description: This technique allows the user to manipulate an already falling rain so that it comes down at an angle towards the target while also increasing the size and speed of the rain through chakra. The rain is aimed so that it distracts the target while also distracting them and not allowing them to see easily due to the rain coming down onto their eyes. This jutsu also increases the speed of rain jutsu. Due to the increased speed, the sound of the rain hitting the ground is much louder and makes it difficult to hear in the rain as well as feel vibrations.
-The increase in speed makes it difficult, not impossible, for people without doujutsu or taijutsu specialization to follow. The speed increase isn't great.
-The angle and increased rate of descent only lasts for two turns.

±± Approved ±±




(Maunakea • atsu: Sano Shotto) - Kea Arts: Gizzard Shot
Rank: B
Range: Mid
Type: Offensive
Chakra Cost: 20
Damage: 40
Description: The user will infuse their chakra into one of their Kea summons and by focusing their chakra into the stomach of the bird, they will cause the kea to regurgitate out a large rock, the gizzard that birds naturally use to digest food. The rock's size is proportional to the size of the bird. When being regurgitated, the bird will infuse their mouth with a lining of chakra that causes the rock to be accelerated outwards when used. The rock can be heated with a fire jutsu to allow it to explode upon contact with an object.
~Usable three times in a match.
~Can only be used once by each Kea (ie. if Kea A uses this then Kea A cannot perform it again for the rest of the match but Kea B will be able to still).

±± Approved ±± Still EWW!!!! =_=


(Genjutsu: Utagawashi to Fushin'na Chiru) - Illusionary Arts: Suspicious Looks and Suspicious Chill
Rank: B
Range: Mid
Chakra Cost: 20
Damage: N/A
Description: This genjutsu is set off by the opponent punching forward. The punch forward, much like pointing a finger for Ephemeral, works as the trigger for this jutsu so that when the opponent looks at the user's hand, they will be affected by it. This genjutsu allows the user to disrupt the target's chakra flow and meant to form the illusion that the target is feeling as though he is being watched from somewhere around him and gains a chill down their spine. The genjutsu's effects also involve invoking the sound of a quiet rattling, forming a dark body to form, and faint footsteps. The footsteps and quiet rattling can be heard where the user wants. The dark form, depending on the lighting, can be easily mistaken for a person hiding in the shadows in a dark area. This jutsu is focused so that the opponent will believe that they are being watched by somebody or someone and the jutsu attempts to make the target feel the need to look around at their surroundings to find where the source of this suspicious feeling is coming from, due to all the factors of stealthy movement. The movement of the shadows can also affect the user's sense of what is happening around them as they will feel the need to look around due to the movement as movement naturally draws the human eye.This can also factor into the effect that the target believes that the user has multiple allies and can be fooled into the situation of believing that they are outnumbered. Due to this jutsu's subtle nature, it is difficult for a target to identify it as a genjutsu and not some sort of animal or clone jutsu.
Restrictions:
~Usable twice in a battle.
~The effects last for two turns.


±± Declined ±± As i said multiple times to other members: in a genjutsu you manipulate the enemy senses to make him perceive something. However, you can't manipulate how he reacts (although in terms of reflex responses and normal reactions, you can "deduce" how he will react). So, you need to work this technique a lot. Its based upon assumptions that your opponent will act this and that way, something you won't know. Simplify and define it better.
 
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Scorps

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Re: ±±Custom Jutsu Submission±±

±±New Weekly cycle of submissions, starting today at 26th of March and ending at the 1st of April.

I must remind you that you are only allowed to submit 3 techniques between markers ±±
 

XZA

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Re: ±±Custom Jutsu Submission±±

(suna Kaihō)- sand world order
Type: Supplementary
Rank: S-rank
Range: Short-Long range
Chakra: 40
Damage: N/A
Description: The user sends a large amount of chakra into his third eye and then manipulates the eye so that it can be used in the best situation by changing how it precieves. This makes the third eye more versatile.
The user can make it more versatile is by either opening the pupil in the third eye to let in more light, allowing one to see alot better in the dark or, if light illusion flash pillar is used, they can close their pupil to let in less light, so that the don't get blinded(since you close the third eye). The user can also manipulate the brain link inside the eye and make it see things at an extremely slow rate. Though, if they use it they take more damage if it is destroyed.
Note: can only be used twice a battle
Note: can not use A-rank sand the next turn
Note: can only last three times

±± Declined ±± Do not resubmit.


(Suiton: mizu tsu nami arashi) Water release: water harbor wave storm
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user focuses all of their suiton chakra and channels it into the water below them, and then preforms the Boar → Monkey → Rat → Monkey → Horse → Dog → Ram → Horse and then Clap their hands together. They then raise a large amount of water up around near 200 meters in height and then sends at the opponent in the form of a wave. The wave is enormous and resembles a tsunami. The wave can reach up to 20km and can leave an area devastated. The wavelength is hundreds of kilometers long, making it harder to escape.The water pressure is raised by one megabar This wave doesn't move very fast, nor does it move slowly, it moves at the fast a normal tsunami would . Once this technique is over, the water draws back into the water at which it used from and devastates the whole battlefield, changing it looks and terrain. If the user is caught it in it, they could get harmed.
Note: can only be used once
Note: no more water the rest of the battle
Note: The user takes 15 damage due to excessive chakra usage
Note: The user cannot use any S-rank for the next round
Note: requires a ocean's worth of water source
You must be registered for see images

epic pic...though it is not that big .___.

±± Declined ±± Do not resubmit...200 m high? OP!


(suna bakuha nami)- sand blast wave
Type: Supplementary
Rank: S
Range: Short-Long range
Chakra: 40
Damage: 80
Description: The user sends chakra into either all the sand in an area or small parts of sand, and then creates a gigantic Shock Wave that pushes the sand either upward, downward or outwards, creating a huge blast of sand. the shock waves are sent extremely fast and disperse really quickly, creating a blast of sand.
Note: can only be used three times
Note: can not use A-rank sand the next turn
Note: can only be used by gaara

feel free to edit anything^^


±± Declined ±± Similar technique exists and you can already do this with cannon techniques pretty much.
 
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Kurisutina

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Re: ±±Custom Jutsu Submission±±

(Fuuton: Kea Rokku) - Wind Release: Wind Lock
Rank: A
Range: Long
Chakra Cost: 30
Damage: N/A
Description: The user will perform four hand seals while focusing their chakra into the air around a system of clouds. They will then cause the wind to be repulsive to anything that attempts to enter that system and will repulse wind, water, lightning, and earth up to A-rank but will be diffused afterwards and rendered ineffective. If a B-rank fire jutsu is used, the wind will be dispersed and the fire will continue.
Restrictions:
-The wind lock system will negate A-rank wind jutsu that utilize the sky and will cancel them both out, not affecting the cloud system.
-Lasts four turns.
-Can only have done two jutsu the turn before.

±± Declined ±± similar techniques exist.


(Genjutsu: Chisougensou) - Illusionary Arts: Layering Illusions
Rank: D-B
Range: Short - Mid (Restricted by the original genjutsu's range)
Chakra Cost: 10-20
Damage: N/A
Description: This genjutsu technique is an advanced genjutsu technique that is based around upon layering a genjutsu of the same magnitude on top of an already existing genjutsu so that once the opponent has used a method of releasing a genjutsu, they find themselves inside of the same exact genjutsu once more. This technique is based upon using the same theory as Nagato's Mental Barricades so that they are reversed and once an opponent has broken through one of these guards, the first genjutsu, they will be met with another genjutsu of the same caliber and likeness. This effect is meant to focus upon causing the opponent to believe that the genjutsu that they are in is actually reality since their first initial attempt to leave from the genjutsu was futile as they were back in that situation again. Although, this won't work on doujutsu users that can see their own chakra and see fluctuations in their chakra, identifying the effects of a genjutsu. Even though this jutsu is meant to replicate a genjutsu and fool the opponent, if the effects and reality formed by a genjutsu is too absurd and unbelievable, an opponent can identify this as a layered genjutsu technique.
~Can only be used once.
~Can only replicate B-rank or lower genjutsu.
~This technique is used the turn that an opponent breaks out of a genjutsu so that upon breaking out of the genjutsu, they are immediately faced with the same genjutsu again. Due to this effect, the first genjutsu and the replicated genjutsu won't both be disrupted simultaneously by a single Kai (Genjutsu -> Next turn, opponent breaks out of it -> Next turn, the genjutsu user will apply this).
~No Genjutsu the turn after this technique is applied and the genjutsu replicated cannot be used again.
~The reason this jutsu is in place instead of just re-using the same genjutsu is that this technique is designed to be incredibly quick and so fast that near immediately after the opponent breaks out of it, the user can place this upon them. It is focused around people who cannot see their chakra or sense disruptions in their chakra.


±± Declined ±± Layering genjutsu isn't possible. Once you put the first Genjutsu, the second one would disperse the effects of the first as the disturbance of chakra you produce would overcome the one you initially set onto your enemy. So nope, don't resubmit.
 
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Alyx

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Re: ±±Custom Jutsu Submission±±

Summoning Animal:Foxes
Scroll Owner:XxFallenUchihaxX
Other Users who have signed contract: None
Summoning Boss if existing:Kumari
Other Summoning Animals tied to contract:Hizen,Klink
Description and Background:Fox is a common name for many species of omnivorous mammals belonging to the Canidae family. Foxes are small to medium-sized canids (slightly smaller than the medium-sized domestic dog), characterized by possessing a long narrow snout, and a bushy tail (or brush).


±± Declined ±± The Fox contract belongs to ~Depp~
 
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McKnockout

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Shouki Hakudatsu) - Illusionary Arts: Sanity Deprivation
Rank: A
Type: Supplementary/Defense
Range: Short-Mid
Chakra Cost: 30
Damage: N/A
Description: A jutsu commonly used for interrogation purposes. The user traps the target in an illusion where the target's sensory perceptions are all cut off. That is, their sight, touch, smell and hearing are all disabled under this illusion, and all they have to keep them sane is the luxury of conscious thought. As mentioned, this technique is primarily used to serve interrogation tactics (i.e. torture) however, it also functions as a decent diversionary tactic.
*Note: Can only be used twice.
*Note: No genjutsu in the same turn.
*Can only be taught by McKnockout

±± Declined ±± you cut all senses from mid range? This is oped for an A-Rank Gen. I has no requirement of hand seals or eye contact, its mid ranged, it lacks restrictions and the effects are devastating. Work it out in a more viable manner.
(Genjutsu: Shouki Hakudatsu) - Illusionary Arts: Sanity Deprivation
Rank: A
Type: Supplementary/Defense
Range: Short-Mid
Chakra Cost: 30
Damage: N/A
Description: A jutsu commonly used for interrogation purposes. The user traps the target in an illusion where the target's sensory perceptions are all cut off. That is, their sight, touch, smell and hearing are all disabled under this illusion, and all they have to keep them sane is the luxury of conscious thought. To perform this jutsu, the user performs two handseals (Dog -> Ram) which initiates the genjutsu. As mentioned, this technique is primarily used to serve interrogation tactics (i.e. torture) however, it also functions as a decent diversionary tactic.
*Note: Effects lasts 1 turn.
*Note: Can only be used twice.
*Note: No genjutsu in the same turn.
*Can only be taught by McKnockout

±± Declined ±± Sorry but this is still OP. A mid range genjutsu thayt you can use to basically disable all of your opponents senses is OP. One thing is to manipulate them into creating some illusion. The other is to block them completely. I won't allow that. Besides, this genjutsu, if you can make it approvable, is by no means an A-Rank. And, as far as i can tell, it has no drawbacks to use. If you block your opponents sense of touch/pain...how would he release from this? Also, all senses means senses you don't even understand and that make the person basically unable to release from this. Sorry but no.


(Suiton: Harinezumi Kyoubou) - Water Release: Porcupine Frenzy
Rank: A
Type: Attack/Defence
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates a large amount of Suiton chakra into a nearby water source, which he releases into after performing a quick succession of three handseals (Serpent -> Ox -> Tiger). This allows the user to to create a cluster of large water spikes resembling a huge spiked shell. These large spikes can vary in size from several feet (about the size of a person's torso) up to the size of large buildings. That is, a field of water spikes emerge from the water source to form a huge spiked shell.
*Note: Requires a water source.
*Note: Can only be used twice.
*Note: No S-rank water jutsus in the same turn.
*Note: Must wait at least two turns to use again.
*Can only be taught by McKnockout
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±± Declined ±± This is by no means an A-Rank from its size.
(Suiton: Harinezumi Kyoubou) - Water Release: Porcupine Frenzy
Rank: S
Type: Attack/Defence
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user concentrates a large amount of Suiton chakra into a nearby water source, which he releases into after performing a quick succession of four handseals (Serpent -> Ox -> Tiger -> Monkey). This allows the user to to create a cluster of large water spikes resembling a huge spiked shell. These large spikes can vary in size from several feet (about the size of a person's torso) up to the size of large buildings. That is, a field of water spikes emerge from the water source to form a huge spiked shell.
*Note: Requires a water source.
*Note: Can only be used twice.
*Note: No S-rank water jutsus in the same turn.
*Note: No techniques above S-Rank for next turn.
*Note: Must wait at least two turns to use again.
*Can only be taught by McKnockout
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±± Approved ±±

New:
(Genjutsu: Oni Shoji) - Illusionary Arts: Demonic Possession
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost: 30
Damage: N/A
Description: The user gains eye contact with the target or performs a gesture; either method is able to place the opponent in this genjutsu. Once trapped in the genjutsu, the opponent is caught in an illusion where they suddenly see the user's face and overall demeanor turn demonic. That is, within an instant, the opponent literally sees the user's appearance as that of a demon (appearance in picture below) inducing an immense amount of fear in the opponent especially those of lower ranks, so much so that the opponent find themselves unable to move. That is, the opponent's sight and sense of touch is manipulated (i.e. paralyzed/unable to move) - this inability of moving coupled with the sight of such a terrifying being mimics the symptoms of immense shock and thus, tricks the opponent into thinking that he is entering into a panicked state (becoming very scared). So in actuality, this genjutsu does not induce fear into the opponent (since that's not possible); it tricks the opponent into thinking so.
*Note: Paralytic effects lasts 1 turn.
*Note: Can only be used twice.
*Note: No genjutsu in the same turn.
*Can only be taught by McKnockout
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±± Declined ±± As said multiple times, you can create the illusion but you can't control how the person reacts to it unless we are talking about reflexive responses. Also, why is this an A-Rank genjutsu? its effects are completely noticeable and nothing special so its either a C-Rank Gen or B-Rank.
 
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Enzup

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Re: ±±Custom Jutsu Submission±±

Can't quote my previous submission b'coz it was in the previous thread which is now locked. So here is the link of my previous submission.


Resubmitting, as they were declined for some other reason.


Shinigami Reaper (japanese/english name is same for this sword)
Type: Weapon
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: Once the two Giant Death Gods, one from Heaven, and one from Hell were fightning for a holy sword named "Shinigami Reaper", since it was sword who stated that the winner will be the weilder of it. So even after their 100th fight, the result was the same, Draw. Since none of them was the winner and they do not wanted to give it to their opponent. So they, along with the sword decided to give the sword to someone else. And than they met Enzup, both of them tried to kill him, but couldn't be succeeded. So they liked his true braveness, skills, and mastery in fightning. So they bestowned the sword on Enzup, in hope that he is the one capable of holding it, but the sword was the one who had to chose his master himself, it was upto the sword that it would accept him or not, but the sword was the one who liked Enzup the most and decided to help him conquer anything he wants.
Since the sword was of those Giant Gods, so its size is also very big. The hilt itself is of 2m height, and the blade is of 3m height making a total lenght of 5m, and its cross guard is of 1m length, while the blade is of half meter. It is a double-edged sword. And have a little curvature in the edge part and pointed on front. It also have a very long chain tied to pommel part. The blade is bloody red in colour which is supposed to be the blood of millions of people killed by it. It also has 2 black strips originating from the rain guard to some extent on blade, and it was supposed to be the curse of people died from it. Its original weight is 1 ton but only for Enzup its 1 kg.

Abilities:
-This sword is indestructible and have enormous amount of chakra.
-It has life of its own just like samehada and thus it can react on its own when required.
-It can cut and slice through anything just like butter.
-When Chakra is passed to the sword, than the hilt remains the same but the blade transforms to |Fire- Phoenix|, |Water-Shark|, |Earth- Dragon|, |Lightning- Snakes|, |Wind- Porcupine|

Restrictions:
-Passing any chakra to the sword, counts as a move, which is equivalent to S-rank Offense/Defense/Supplementary.
-Can channel chakra to the sword only once per turn.
-The sword can only transform in the animals listed above, and only when user passes chakra to it, not on its own.
-If user gets hit by a jutsu while holding this sword, than he will receive an addition of +10 damage points.
-The sword can only be wielded by Enzup. If someone else even touches the sword or any part of it, then it will paralyze him completely unless he drops it.
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Made it S-rank, removed the sensing ability, and completly removed the last ability paragraph (which was almost same as abilities). Also removed the ability "-The sword can anytime increase or decrease its weight from 1 ton to 1 Kg." Also removed the part "Superlight weight that allows him to use it more fluently and reaction time of user while using the sword is much less than of anyone else using a sword."

±± Leaving for another mod as i still wouldn't approve this ±±
Declined. This sword needs alot of work. I'm not going to say "Do Not Resubmit" but the concept of the sword needs to be completely redone because right now its unapprovable. lets hit this one by one.

-You say it has enourmous amounts of chakra. How much chakra does it have? why is that important? what does it do with this chakra?
-I'm not going to allow the sword to move around like Samaheda. Your sword is built like a piece of metal, Samaheda is built like a fish.
-"It can cut and slice through anything like butter" Does this include jutsu, mountains, diamond? That statement is too ambiguous and leaves it open for exploitation.
-what is the significance of the blade transforming? do the animals move? does they do anything other than just stay on the blade?
-If the blade can perform S-ranked offensive and defensive moves then there needs to be a limit of how many times this can be done.
-getting hit with +10 damage really doesnt mean much. its like getting punched in the arm. yeah it hurts but doesnt really matter.
-If the paralysis was the only part of the sword it MIGHT have a chance of being approved, but having it stacked on top of everything else, theres no way I'm allowing it.

You've managed to write alot, but not really tell us anything about what the sword does, at least nothing significant. the abilities are generalized and need to be detailed more.

From now on keep the swords history in your bio and leave it out of the weapon description. I dont want to have to read a book before I even know what the sword does.


____________________
(Doton/Katon: Deburi Koudo) - Earth/Fire Style: Debris of Earth
Type: Offense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage points: 90 (-30 to the user because of exessive amount of chakra used)
Description: The technique requires a huge amount of earth chakra, so user claps his hands and sends his earth chakra throughout the ground. So after the whole battlefield is filled with user's earth chakra, the earth start shaking and shoots out infinite number of spear shaped pillars from the whole battlefield, with cannon speed. The length of each pillar is about 1/4th the height of gamabunta, and thickness is about half a metre. The spears are shot with that great speed that they reaches 100m height and covers the whole sky. And after they've reached their maximum height, they start falling and then user clicks his teeth and pillars catches fire so that they looks like falling meteors, and user can direct them towards his enemy by clenching his fist and directing his hand towards his target.
Note: ~When spears been shot, so between every two succesive spears there will be a gap of half metre which is equal to the thickness of one spear i.e. this technique uses half of the whole ground.
~1 Spear will not shoot where the user is standing. Or its upto the user if he don't want to shoot more than 1 spear.
~No Earth jutsu in previous and in next 2 turns. And no S-rank Earth in 3rd turn after using this technique.
~After the usage of this technique, the ground will somewhat be destroyed, so every earth technique used by any person will require more time, chakra and will be weak as usual.
~Can't use any S-rank technique in next turn.
~Can only be used once.
~Can only be taught by Enzup.

±± Declined ±± Overpowered. Gama is 100 meters in height. You say a 1/4th which is 25 meter, then you say 100 again. Also, Earth doesn't catch fire. No limitation of the enemy usage of earth afterwards. Restrictions don't add up or make much sense.

_____________________
(Kuchiyose No Jutsu: Morph) - Summoning Technique: Morph
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: User claps his hands and summons a terrapin named "Morph". He is the simple terrapin who don't have much abilities but to summon stuffs. He can summon anything which user can, plus he can summon various sized swords, kunias, shurikens, weapons etc. He carries a lot of scrolls with him. He can also summon anything which don't require any particular bio or restrictions, but he can't summon summoning animals of someone else, except that of user. He is also invulnerable to B-rank and below jutsus.
Note: ~Can only be summoned once per battle, and lasts upto user's wish, since he is not that useful.
~He is advanced form of Terrapins, who can stand on 2 legs.
~Each summon of Morph counts as a move.
~Must've signed "Terrapin" contract.
~Can only be taught by Enzup.




±± Declined ±± Define the parts i bolded. Also a b-Rank summon can't be imune to B-Ranks... Also, this summon must have a limit in time in field.
Shinigami Reaper (japanese/english name is same for this sword)
Type: Weapon
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The sword was made by ancient priests of hell and heaven at a sacred place by using hairs, bones, skin, blood and senses of a living shinigami himself which gave the sword life and transforming ability. The sword was named after the shinigami. And it is believed that the shinigami is living in the form of sword now.
The size of the sword is very big. The hilt itself is of 2m height, and the blade is of 3m height making a total length of 5m, and its cross guard is of 1m length, while the blade is of half meter. It is a double-edged sword. And have a little curvature in the edge part and pointed on front. The sword is quite thick but the whole blade is covered with the hairs of shinigami which are sharper than diamond, which gives it ablity to cut and slice through any solid. All of its senses are almost covered with hairs on blade, It also have a very long chain tied to pommel part. The blade is bloody red in colour which is supposed to be the blood of millions of people killed by it and of shinigami himself. It also has 2 black strips originating from the rain guard to some extent on blade, and it was supposed to be the curse of people died from it. Its original weight is 1 ton but only for Enzup its 1 kg.

Abilities:
-This sword is indestructible and have high amount of chakra.
-It has life of its own just like samehada and thus it can react on its own when required.
-It can cut and slice through anything solid just like butter.
-When Chakra is passed to the sword, then the chain remains the same but the sword transforms to |Fire- Phoenix|, |Water-Shark|, |Earth- Dragon|, |Lightning- Snakes|, |Wind- Porcupine|

Restrictions:
-Passing any chakra to the sword, counts as a move, which is equivalent to S-rank Offense/Defense/Supplementary.
-Can channel chakra to the sword only once per turn. Can't transform to same animal 2 times in a row.
-The sword can only transform in the animals listed above, and only when user passes chakra to it, not on its own.
-If user gets hit by a jutsu while holding this sword, then he will receive an addition of +20 damage points.
-The sword can only be wielded by Enzup. If someone else even touches the sword or any part of it, then it will paralyze him completely unless he drops it.
The sword SOMEWHAT looks like this
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-Since it will be having life of its own so it will require chakra of its own. Changed the word from "enormous" to "high" amount of chakra. Also I am planning on making jutsus of sword, so it'll need some chakra.

-Added a line where it states that how it got life. Also, don't think that hairs and skin are too soft so how can sword be indestructible. Its b'coz strength of hairs and skin differs from specie to specie. Like horse's hairs are as sharp as pin.. rhino's skin..etc etc. (just reminding :p)

-No it can't cut through jutsus of water, wind, lightning and fire. As they are not SOLID, but that of Earth. Also what if someone tries to cut water with a sword? water can't be cut, sword will just pass through water. Same goes for fire, wind and lightning. And bout earth I believe there are not much earth jutsus which can be cut, as MOST of them takes place below us. Added a sentence about it. Also it can't cut through mountains, sometimes size also matters. Like a bullet is meant to kill a living being, so it can kill a human, but what about a dinosaur.

-To be true, I added the transforming ability for fun in RP. But I really want it. Also I may create future jutsus, like when sword is in the form of porcupine (wind), then it can shoot spikes from its body or something like that (didn't thought of it much)

-Blade/Sword can't perform any S-Ranked jutsus as of now, as I stated above, I will create jutsus in future if this CW gets approved. And on basis of Rank I will limit the usage of jutsus. And if you're talking about transformation part itself, then there is already a restriction about its limit that it can only be done only once every turn.

-1 punch doesn't hurt much, but punches many times can lead to hospital.lol.. Changed it to +20. Also its not that like I am punched or something. I mean its not like just 10 DP, or 20 DP. Because I am just not getting only 10 or 20 damage. I am getting plus20 damage to any jutsu which is used on me. Like A-Rank (60 DP) when hits me, I will receive (60 + 20 = 80) equivalent to S-rank. Here this +20 DP worked as an A-Rank, coz it turned my enemy's A-Rank to S-Rank (A-Rank + A-Rank = S-Rank). Means here this +20 will be equal to the rank of the jutsu which my opponent uses on me.

-I added the paralyzation part so that even if someone kills me in a battle with killing/stealing allowed, then he can't steal my CW even if he wants to, coz my sword will paralyze him, forcing him to drop it.

I hope I cleared what sword can do. Also the main abilities will be its future jutsus which I will make in future. And I also hope that I've explained well, and if not then plz tell me on which part(s) I should focus more. And about the history part, I removed my whole history :( And replced it with suitable and small history which explains why sword have life of its own. And yes I will add my previous sword's history to my bio.


±± Leaving for Scary ±± Just a reminder though, that you can't pick who checks your cjs. Avoid doing such things in the future.

Declined.

Some parts are still too ambiguous and you have too many abilities rolled into one sword. Since you want the transformations to be the main ability, get rid of the paralysis part completely. You need to put a set limit on how much chakra is in the sword, and I'm talking numbers, not words "enourmous" and "high" which have varying amounts based on peoples opinion (that substitution irritated me because you didnt change aything. you might as well have put a troll face on it). Take the whole "can cut through anything solid like butter" out. Its too ambiguous still and will lead to misuse. Word to the wise, dont put too many powers into it or it will be DNR'ed. Right now the sword is resembling more of a bypass for a custom summon, which I would not allow.

________________________________________
(Doton/Fuuton: Deburi Koudo) - Earth/Wind Style: Debris of Earth
Type: Offense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage points: 90
Description: The technique requires a huge amount of earth chakra, so user claps his hands and sends his earth chakra throughout the ground. So after the whole battlefield is filled with user's earth chakra, the earth start shaking and shoots out infinite number of spear shaped pillars from the whole battlefield, with cannon speed. The length of each pillar is about 10m, and thickness is about half a metre. The spears are shot with that great speed that they reaches 100m height and covers the whole sky. And after they've reached their maximum height, they start falling and then user clicks his teeth and pillars gets coated in a very thick and sharp layer of wind chakra. So they falls with very great speed and user can direct them towards his enemy by clenching his fist and directing his hand towards his target.
Note: -When spears been shot, so between every two succesive spears there will be a gap of half metre which is equal to the thickness of one spear i.e. this technique uses half of the whole ground.
-1 Spear will not shoot where the user is standing. Or its upto the user if he don't want to shoot more than 1 spear.
-In order to use this jutsu user must not use any Earth jutsu in same and in previous turn.
-After using this technique user can't use any Earth technique for his next 2 turns.
-And no S-rank Earth and 3rd turn after using this technique.
-No S-Rank and above wind in same and in next turn.
-Can't use any S-rank technique in next turn.
-After the usage of this technique, the ground will somewhat be destroyed, so every earth technique used by any person will require more time, chakra, handseals and will be weak as usual.
- (-30) to the user because of exessive amount of chakra used
-Can only be used once per battle.
-Because of pain in the user's body, for concentrating chakra user must perform an additional of 3 handseals for every jutsu he uses, for next 3 turns.
-Can only be taught by Enzup.

Plz add more restrictions, or change any part so it'll be approvable.

±± Declined ±± I tell you no limitations on earth techniques afterwards and you still maintain it. Also, you changed it to wind...ok...and what is the effect of that? You can restrict this as much as you want that it doesn't make it less OP.


____________________________
(Ninjutsu: Manako of za Tora) - Ninja Arts: Eye of the Tiger
Type: Supplementary
Rank: D
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: In presence of any type of clouds, user do Tiger handseal and sends his chakra in the cloud and activates an 3rd eye, named "Eye of the Tiger". The size of the eye is equal to the size of the cloud. The Tiger's eye is connected to the user's mind and thus allows him to view the whole battle arena from top. Although the size of the eye is very big but it'll be invisible to naked eye since its made up of chakra only. This technique is used when user is unable to look after the enemy due to many reasons, like when there are multiple targets or if something is blocking user's and his target's view or when opponent hides somewhere.
Note: -The Tiger's Eye shows user the complete vision of battlefield.
-Can only be used on user's cloud(s).
-If cloud is not present in the sky then user can create his own by performing additional 7 handseals before the Tiger handseal.
-Ends automatically after 4 turns, or before if clouds are removed/blown away.
-Can be used any no. of times as its a D-Rank technique.
-Can only be used by Enzup.


±± Declined ±± Do not resubmit.
 
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Better

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Re: ±±Custom Jutsu Submission±±

Shinsō: God Spear
Type: Weapon
Rank: S
Range: short/mid
Chakra: 20
Damage: 70
Description: "Shinso" looks like an ordinary wakizashi.Though from its appearance it may look normal, it actually carries a unique ability like none other before.
In order to activate the ability the user focuses a tremendous amount of chakra into the blade. When the user is ready to release the chakra they say "shoot to kill him/her". The chakra stored inside the blade gets shot outat such enormous speeds that one without a Sharingan would find it hard to track. The movements appear a visual blur to the naked eye, thus making it a lethal weapon. The blade also carries tremendous force when extending. So much force that it can destroy any defenses B rank or lower. Shinsō is capable of reaching a maximum length equivalent to 5times its original length.Thus making the chakra shoot up to mid range. After the chakra hits something it disperses after a few seconds, but if it doesn't come into contact with anything, the user could swing his sword around untilt he chakra comes into contact with something. The chakra has the same cutting power as the blade. The time it takes to release Shinso to its full length is the same amount of time a single handseal, and can retract just as fast as it can be released

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Note: Can only be wielded by Better and anyone he allows it to
Note: Ability can only be used 3 times per battle


±± Declined ±± Chakra and damage info wrong. This ability...does the sword grow or is it simply a chakra blast? Also, you should simplify the description. Its messy.
:( resubmitting

Shinsō: God Spear
Type: Weapon
Rank: S
Range: Mid-Range
Chakra: 40
Damage: 80
Description: "Shinso" looks like an ordinary wakizashi. Though from its appearance it may look normal, it actually carries a unique ability like none other before.
The sword's ability focuses around the user sending a tremendous amount of chakra into the blade of the sword. As soon as the chakra is stored inside the sword the use says "Shoot to kill Shinso", as soon as the user says the last words the sword releases a large amount of chakra outwards from the blade straight forward at such a enormous speed that one without a sharigan would find it hard to track. The chakra released from the blade is white in color, and is incredibly sharp. As the chakra is released from the blade, the user is capable of swinging the sword, sending the chakra still attached to the sword around as if it was a blade. The blade also carries tremendous force when extending. So much force that it can destroy any B-Rank defense or below. Shinsō is capable of reaching a maximum length equivalent to 5times its original length, Thus making the chakra shoot up to mid range. As soon as the chakra hits something it disperses after a few seconds, though if the chakra comes into contact with nothing, the user could swing his blade around continuously like a sword until it makes contact.
The chakra has the same cutting power as the blade, and the time it takes to release Shinso to its full length is the same amount it takes to form a single handseal.
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-Releasing the chakra from the sword counts as one of the users three moves per turn
-Can be used five times per battle
-Can Only be used|taught by Better

-Its a Chakra Blast-

fixed the damage and chakra and made it unmessy lol you can make any edits if necessary


±± Declined ±± On resubmissions you are required to bold any change you made in the technique.
 
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Erzo

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Re: ±±Custom Jutsu Submission±±



(Kuchiyose No Jutsu: Mei-Pei) - Summoning Technique: Mei-Pei
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: After doing the necessary hand seals the user summons Mei-Pei a 9 inch long stick insect which has one specialty of being able to coat things with her wind chakra, making the object she coats strong against the lightning element, Mei-Pei can only perform this task if she is in contact with the object she wants to coat with her wind chakra. Furthermore she can perform this task whilst remaining absolutely still meaning if she is doing this on something like a tree or a Mokuton jutsu she can remain hidden and perform her tasks untroubled, in addition to that she doesn't need to be in contact with the object she wants to coat with her wind chakra at all times, once she has coated them, the object will remain coated until destroyed. However a disadvantage if that the object she coats with her wind jutsu then becomes easily damaged by fire jutsus due to the elemental weaknesses. For her own protection Mei-Pei also has the ability to cover her exsoskeleton in wind chakra equivalent to A rank as well meaning she can't be hurt by lightning jutsus ranked S and lower. Lastly like all other stick insects when hidden within trees or forests or Mokuton jutsus, Mei-Pei becomes near impossible to spot if she is stationary within the mentioned things however the opponent can easily notice her if she is moving or if they have Doujutsu as they can see her chakra flow.
Note: Can be summoned twice.
Note: Lasts 3 turns each time she is summoned.
Note: Coating of objects counts as one of the users moves.
Note: The wind coating the object is equivalent to A-ranked wind.
Note: Mei-Pei can't coat people with her wind chakra.

±± Declined ±± So...an S-Rank Wood would become SRank wood + A-rank wind? just like that? Lol. Make the coating when used on a jutsu up the resistance to lightning by one rank, meaning it would make wood as strong as lightning.


Re-submitting the first summon.

(Kuchiyose No Jutsu: Mei-Pei) - Summoning Technique: Mei-Pei
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: After doing the necessary hand seals the user summons Mei-Pei a 9 inch long stick insect which has one specialty of being able to coat things with her wind chakra, making the object she coats resistant against the lightning element, Mei-Pei can only perform this task if she is in contact with the object she wants to coat with her wind chakra, once the object is coated, it's resistance to lightning attacks increases by one rank (which means the wood technique can withstand lightning of the same rank as it) Furthermore she can perform this task whilst remaining absolutely still meaning if she is doing this on something like a tree or a Mokuton jutsu she can remain hidden and perform her tasks untroubled, in addition to that she doesn't need to be in contact with the object she wants to coat with her wind chakra at all times, once she has coated them, the object will remain coated until destroyed. However a disadvantage if that the object she coats with her wind jutsu then becomes easily damaged by fire jutsus due to the elemental weaknesses. Lastly like all other stick insects when hidden within trees or forests or Mokuton jutsus, Mei-Pei becomes near impossible to spot if she is stationary within the mentioned things however the opponent can easily notice her if she is moving or if they have Doujutsu as they can see her chakra flow.
Note: Can be summoned twice.
Note: Lasts 3 turns each time she is summoned.
Note: Coating of objects counts as one of the users moves.
Note: Mei-Pei can't coat people with her wind chakra.
Note: The wind coating strengthens woods resistance to lightning attacks by one rank (which means the wood technique can withstand lighting of the same rank as it)
Took out:
For her own protection Mei-Pei also has the ability to cover her exsoskeleton in wind chakra equivalent to A rank as well meaning she can't be hurt by lightning jutsus ranked S and lower. and the note which said the wind is equivalent to A rank.

±± Approved ±± Added something in the note


(Genjutsu: Sono Gyakuten) - Illusionary Arts: The Reversal
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost: 30
Damage: N/A
Description: Once the user is put under a Genjutsu, this Genjutsu activates on and releases the users chakra (without the will of the user) which then enters the opponents brain and makes them think whatever they did is going according to their plan, when in fact it is all an illusion and they are just left standing there in a spot. This gives the user time to realize they've been put in a genjutsu and it also gives the time to escape it.
Note: Can only be used 3 times.
Note: No genjutsu in same turn and next turn.
Note: Only lasts 1 turn. (Should the opponent not realize they're in a Genjutsu and get out of it.)

±± Declined ±± I have a similar technique however i explain how mine works. So, my question is how does this work exactly? Specially the part i bolded. Also, note that this needs some other limitations. (by limitations i don't mean restrictions...) Add a note stating clearly if this is a Kai or not. And this technique should be a B-rank, usable 3 times.


(Doton: Swallow :-Earth Release: Tsubame)
Type: Offense
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates a large amount of his earth chakra into the ground and does the Tiger hand seal which then causes the ground below the opponent to suddenly collapse into a 1.5 meter deep ditch. Once the opponent falls in spikes form from the sides of the ditch and pierce the opponent from multiple positions.
Note: Can only be used 3 times.
Note: No Earth higher then A rank in same turn.


±± Declined ±± similar technique exists.
 
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Re: ±±Custom Jutsu Submission±±

±± Raiton: Sanryoukyou ze Erekutorikku|Lightning Release: Prism of Electrocution ±±
Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Raiton: Sanryoukyou ze Erekutorikku is an advanced Lightning Technique. The user will perform the rat, dog, tiger then ram handseal. The user will then release his chakra into the earth. He will then direct this chakra below the opponent, without hesitation, the chakra forms lightning below the opponent. The lightning blasts upwards around the opponent, creating markings in the ground they rose from, very small/minor bolts will meet the opponent, these bolts aren't very painful, but there purpose will soon arise. The burst of lightning produces a paralysis effect on the opponent. At this same time, the kanji created by the Lightning's effect begin to glow blue. The kanji surrounds the opponent as a triangle, each edge about 10 meters from the center where the opponent is located,take note this is on the ground. This kani reads, "Anyone enclosed in this triangle, must face wrath's judgement". The kanji will then flash, a light source will be produced, temporarily restricting the opponent from sight. The opponent will open his eyes immediately to notice he's enclosed in a prism of lightning. This prism will then release violent currents of Lightning onto whoever is inside. In short: A blast of lightning erupts from the ground around the user, this lightning blast forms kanji from where they rise, loose bolts strike the opponent, paralyzing him, the kanji flashes a bright light, the lightning from the kanji forms a pyramid.
±± No S rank lightning for the next 2 turns due to it's chakra consumption.
±± No other lightning technique in the same turn, all lightning chakra of the turn must be for this technique only.
±± Mastery of Lightning required for the control needed.
±± Can only be taught by Drizzy.. to a maximum of 2 persons Kage Rank or higher.


±± Declined ±± why the hell did you submit twice? Is this a marker? :| It is isn't it? Because i declined this on page 14 of this thread...

^ Yeah, it's a marker in preparation of you declining it. I'll re-add it below this post with the edits.

Making a resubmit of the jutsu below, it was approved a very long time ago, but after careful observation it seems to be clashing with the Gedo Mezo statue in similarities, and so I'm making changes.


(changed title from outer path to underworld)

Genjusu:Tenma sutachu za auta Yomi[Illusion Technique: Demonic Statue of the Underworld
Type: Supplementary
Rank:S Rank
Range:Short-Mid
Chakra Cost:40
Damage Points:N/A
Description: The user performs six handseals, finishing with a clap of the hands. By doing this, the user releases chakra into the atmosphere. As basic Genjutsu procedures, the chakra is used to disrupt the flow of chakra present in the victim's brain,which can disrupt the senses. As soon as this is done, the user will form another handseal, the seal of the tiger, activating the launch of the jutsu. A demonic statue will rise from the ground, from the Head to the fingers on top of the earth,the statue rises from below the opponent, it is positioned so that the opponent is lifted as it rises in the right hand of the statue, the atmosphere and surroundings change, the sky turns red, the clouds black, and the grass and any other vegetation is dull in color. This demonic statue has 2 closed eyes, and a sword in it's mouth. As the opponent is on the right hand of the statue, drenched in fear, leaving the user in reality a chance to attack.On the left hand of the statue, positioned on the palm, is a small human sized replica of the staue, in full body form.The replica then jumps onto the right hand of which the opponent is located, and slashes his throat with a specially designed kunai. As this is done, the opponent falls out of the genjutsu, traumatized,this causes the opponent to be paralyzed in fear, since Visualizing his own painful death .
-Can only be used once
-Opponents S-class ninja and below are paralyzed due to fear, as if something is restricting their hands and feet from moving.
-requires the space of two moves
-Can only be taught by ~Drizzy~

±± Declined ±± You can produce the situation and present it to your enemy by using a genjutsu to manipulate his senses. However, you cannot make him act this or that way. Saying they will be paralyzed in fear is not going to work just by seeing a statue. Also, the way its worded makes it ridiculously overpowered in many ways. Define what you want from this exactly.


±± Raiton: Sanryoukyou ze Erekutorikku|Lightning Release: Prism of Electrocution ±±
Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Raiton: Sanryoukyou ze Erekutorikku is an advanced Lightning Technique. The user will perform the rat, dog, tiger then ram handseal. The user will then release his chakra into the earth. He will then direct this chakra below the opponent, without hesitation, the chakra forms lightning below the opponent. The lightning blasts upwards around the opponent, creating markings in the ground they rose from, very small/minor bolts will meet the opponent, these bolts aren't very painful, but there purpose will soon arise. The burst of lightning produces a paralysis effect on the opponent. At this same time, the kanji created by the Lightning's effect begin to glow blue. The kanji surrounds the opponent as a triangle, each edge about 10 meters from the center where the opponent is located,take note this is on the ground. This kani reads, "Anyone enclosed in this triangle, must face wrath's judgement". The kanji will then flash, a light source will be produced, temporarily restricting the opponent from sight. The opponent will open his eyes immediately to notice he's enclosed in a prism of lightning. This prism will then release violent currents of Lightning onto whoever is inside. In short: A blast of lightning erupts from the ground around the user, this lightning blast forms kanji from where they rise, loose bolts strike the opponent, paralyzing him, the kanji flashes a bright light, the lightning from the kanji forms a pyramid.
±± No S rank lightning for the next 2 turns due to it's chakra consumption.
±± No other lightning technique in the same turn, all lightning chakra of the turn must be for this technique only.
±± Mastery of Lightning required for the control needed.
±± Can only be taught by Drizzy.. to a maximum of 2 persons Kage Rank or higher.

±± Declined ±± Too messy the description for something that is quite simple. You repeat the same idea too many times, making it too undefined.




‡‡ Genjutsu: Moushiyou kuiki| Illusion Release: Expressive Spheres ‡‡
Type: Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Moushiyou kuiki is a simple Genjutsu technique. The user performs the dog, rat and snake handseals, he thenr eleases his chakra, concentrating it into the opponent's brain. This chakra causes disruption to the opponent's senses. By altering the sense of sight and sense of touch, the jutsu is created. The opponent will suddenly get trapped in an environment of only white. In addition to the white environment, there are a field of balls/spheres [by altering the opponent's sense of sight]. These balls occupy 90 % of the space, and so the opponent can easily bounce into them [they think they actual bounce into something when the user's charkra is actually altering the sense of touch for this effect]. These balls have marked expressions/faces onto them, making them seem harmless to most shinobi. Leaving the opponent distracted. At this time, the user can attack in reality.
‡‡Usable only once per battle.
‡‡Only teachable by Drizzy..
‡‡No other genjutsu in the same turn or turn after.
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Note: removed the part of the balls causing damage to the opponent (last couple sentences).


±± Approved ±±

±± Raiton: Sanryoukyou ze Erekutorikku|Lightning Release: Prism of Electrocution ±±
Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Raiton: Sanryoukyou ze Erekutorikku is an advanced Lightning Technique. The user will perform the rat, dog, tiger then ram handseal. The user will then release his chakra into the earth. He will then direct this chakra below the opponent, without hesitation, the chakra forms lightning below the opponent. The lightning blasts upwards around the opponent in a triangular form 10 meters from the center where the opponent is located, creating kanji in the ground they rose from, very small/minor bolts will meet the opponent, these bolts aren't very painful, they only produce a paralysis effect on the opponent. At this same time, the kanji created by the Lightning's effect begin to glow. This kani reads, "Anyone enclosed in this triangle, must face wrath's judgement". The kanji will then flash, a light source will be produced, temporarily restricting the opponent from sight. The opponent will open his eyes immediately to notice he's enclosed in a prism of lightning. This prism will then release violent currents of Lightning onto whoever is inside.
±± No S rank lightning for the next 2 turns due to it's chakra consumption.
±± No other lightning technique in the same turn, all lightning chakra of the turn must be for this technique only.
±± Mastery of Lightning required for the control needed.
±± Can only be taught by Drizzy.. to a maximum of 2 persons Kage Rank or higher.

------------
removed the "definition in short". shortened sentences, rearranged parts of the description for more clarity.



±± All Declined ±± as quoted from the rules of this thread:

±±Spam±±


-"Markers", or empty posts (with no actual custom jutsu being submitted) created for the sole purpose of being edited later on, are strictly forbidden and shall be considered as nothing more than spam.

-Any post that does not contain a custom technique submission is considered spam and thereby falls under the violation of the global rules of Narutobase.
±±Edits±±


-No one is allowed to edit his/her post after a moderator has already edited it. Resubmit if you feel that your technique needs to be altered in some way.
In accordance to the above you are banned from this thread for 4 whole submission cycles. You can post again on the cycle that begins at the 30th of April.

The rules apply to everyone and the violation of the second rule I quoted can earn permanent banning from this thread while the first can earn an official infraction. May this serve as an example to others and as a reminder to yourself not to abuse or break the rules.
 
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