Re: ±±Custom Jutsu Submission±±
Resubmitting
Summoning Animal: Armadillo
Scroll Owner: Roju
Other Users who have signed contract: None yet
Summoning Boss if existing: Not yet
Other Summoning Animals tied to contract: None as of yet
Description and Background:
tattoo of the contract will recieve the armadillo mark.
Removed anything to do with ability's as stated it goes on the summons made.
~Declined~ Where is the quote to the post i checked?
Kuchiyose no Jutsu: Arumajiro Kokuou: Baulder| Summoning Technique: Armadillo Kingl: Baulder
Rank: S
Type: Summoning
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Baulder is summoned using the normal summoning handsigns. Baulder is about 5 meters tall and 10 meters long. His skin is covered in a thick layer of armor shell for protection. There are spikes right above each of his legs and spikes going down his back which are made of the same material as his shell. Are used for gaining traction while rolling. Each spike is 1/4 meter long. He can't run very fast but he can roll up into a ball and roll around at around 50 km per hour. He can only use earth type jutsu that do not require handseals. He has sharp claws that he uses for digging underground and coming back up. He also has a ball at the end of his tail with small studs all over it that he can swing around and whack people with. He can float in water by holding his breath but cannot swim.
*Must have signed Armadillo contract to summon
*Can only be summoned twice per battle
*Must wait 4 turns before summoning again
~Pending~ After the contract is approved i'll give it a look.
(Raiton: Hiryū Gekizoku Shinten Raihō) Lighting Style: heaven shaking lightning cannon
Type: Attack
Rank: forbidden*
Range: Long range only
Chakra: 30
Damage: 60
Description: The user will start off by doing 3 handseals.. *A Huge lightning bolt will be shot down from behind the opponent. This Lightning bolt (If struck by it) can cause serious damage, the purpose of the lightning bolt is *to cause damage but is very dangerous to the user. The diameter of the bolt is the same as a fully grown redwood tree which is 25 feet in diameter the core if the lightning bolt is the main power point and out from the core the bolt get's lighter and less potent as the main focus point is a straight center line.
think of this diameter as e earth's core there is a core the center point of this diameter the strongest point which is a 0-9foot diameter which if hit by this the user will explode from the concentration of raiton. then the outer core which is about half the power of the inside core. But has a greater reach than the inside core the reach of this core is 10-19 feet which the effects of being in range of the outer core are that you receive extreme burns which limit you movements from moving easily from the pain. Than there is the mantle or the outside of the lightning bolt which is basically strong enough to knock an opponent down. So even if the enemy dodges up to 20-25 feet radius he will still be knocked down.
Diagram of the lightning cores:
Note: cores of the attack have been labelled properly for effects*
Note: Cant use Lightning Above C rank for 3 turns*
Note: The bolt can only be shot at long range . Effects will only be as stated if enemy is hit at long range. If the enemy is hit while moving into mid range the enemy suffer's a deadly blow.
~Declined~ Incorrect Chakra and Damage info for a Forbidden ranked technique.
Resubmitting
Summoning Animal: Armadillo
Scroll Owner: Roju
Other Users who have signed contract: None yet
Summoning Boss if existing: Not yet
Other Summoning Animals tied to contract: None as of yet
Description and Background:
Habitat and anatomy
Armadillos are small to medium-sized mammals. The smallest species, the pink fairy armadillo, is roughly chipmunk-sized at 85 g (3.0 oz) and 11 cm (4.3 in) in total length. The largest species, the giant armadillo, can be the size of a small pig, weigh up to 60 kg (150 lb) and be over 150 cm (39 in) long. They are prolific diggers. Many species use their sharp claws to dig for food, such as grubs, and to dig dens. The nine-banded armadillo prefers to build burrows in moist soil near the creeks, streams, and arroyos around which it lives and feeds. The diets of different armadillo species vary, but consist mainly of insects, grubs, and other invertebrates. Some species, however, feed almost entirely on ants and termites.
Paws of a hairy and a giant armadillo
In common with other xenarthrans, armadillos in general, have low body temperatures (33–36°C) and basal metabolic rates (from 40–60% of that expected in placental mammals of their mass). This is particularly true of types that specialize in using termites as their primary food source.
The armor is formed by plates of dermal bone covered in relatively small, overlapping epidermal scales called "scutes", composed of bone with a covering of horn. Most species have rigid shields over the shoulders and hips, with a number of bands separated by flexible skin covering the back and flanks. Additional armor covers the top of the head, the upper parts of the limbs, and the tail. The underside of the animal is never armored, and is simply covered with soft skin and fur.
This armor-like skin appears to be the main defense of many armadillos, although most escape predators by fleeing (often into thorny patches, from which their armor protects them) or digging to safety. Only the South American three-banded armadillos (Tolypeutes) rely heavily on their armor for protection. When threatened by a predator, Tolypeutes species frequently roll up into a ball. Other armadillo species cannot roll up because they have too many plates. The North American nine-banded armadillo tends to jump straight in the air when surprised, and consequently often collides with the undercarriage or fenders of passing vehicles.
Armadillos have short legs, but can move quite quickly, and have the ability to remain under water for as long as six minutes. Because of the density of its armor, an armadillo will sink in water unless it swallows air, inflating its stomach to twice normal size and raising its buoyancy above that of water, allowing it to swim across narrow streams and ditches.
Armadillos have very poor eyesight, and use their keen sense of smell to hunt. They use their claws for digging and finding food, as well as for making their homes in burrows. They dig their burrows with their claws, making only a single corridor the width of the animal's body. They have five clawed toes on their hindfeet, and three to five toes with heavy digging claws on their forefeet. Armadillos have a large number of cheek teeth, which are not divided into premolars and molars, but usually have incisors or canines.
Armadillos are small to medium-sized mammals. The smallest species, the pink fairy armadillo, is roughly chipmunk-sized at 85 g (3.0 oz) and 11 cm (4.3 in) in total length. The largest species, the giant armadillo, can be the size of a small pig, weigh up to 60 kg (150 lb) and be over 150 cm (39 in) long. They are prolific diggers. Many species use their sharp claws to dig for food, such as grubs, and to dig dens. The nine-banded armadillo prefers to build burrows in moist soil near the creeks, streams, and arroyos around which it lives and feeds. The diets of different armadillo species vary, but consist mainly of insects, grubs, and other invertebrates. Some species, however, feed almost entirely on ants and termites.
Paws of a hairy and a giant armadillo
In common with other xenarthrans, armadillos in general, have low body temperatures (33–36°C) and basal metabolic rates (from 40–60% of that expected in placental mammals of their mass). This is particularly true of types that specialize in using termites as their primary food source.
The armor is formed by plates of dermal bone covered in relatively small, overlapping epidermal scales called "scutes", composed of bone with a covering of horn. Most species have rigid shields over the shoulders and hips, with a number of bands separated by flexible skin covering the back and flanks. Additional armor covers the top of the head, the upper parts of the limbs, and the tail. The underside of the animal is never armored, and is simply covered with soft skin and fur.
This armor-like skin appears to be the main defense of many armadillos, although most escape predators by fleeing (often into thorny patches, from which their armor protects them) or digging to safety. Only the South American three-banded armadillos (Tolypeutes) rely heavily on their armor for protection. When threatened by a predator, Tolypeutes species frequently roll up into a ball. Other armadillo species cannot roll up because they have too many plates. The North American nine-banded armadillo tends to jump straight in the air when surprised, and consequently often collides with the undercarriage or fenders of passing vehicles.
Armadillos have short legs, but can move quite quickly, and have the ability to remain under water for as long as six minutes. Because of the density of its armor, an armadillo will sink in water unless it swallows air, inflating its stomach to twice normal size and raising its buoyancy above that of water, allowing it to swim across narrow streams and ditches.
Armadillos have very poor eyesight, and use their keen sense of smell to hunt. They use their claws for digging and finding food, as well as for making their homes in burrows. They dig their burrows with their claws, making only a single corridor the width of the animal's body. They have five clawed toes on their hindfeet, and three to five toes with heavy digging claws on their forefeet. Armadillos have a large number of cheek teeth, which are not divided into premolars and molars, but usually have incisors or canines.
tattoo of the contract will recieve the armadillo mark.
You must be registered for see images
Removed anything to do with ability's as stated it goes on the summons made.
~Declined~ Where is the quote to the post i checked?
Kuchiyose no Jutsu: Arumajiro Kokuou: Baulder| Summoning Technique: Armadillo Kingl: Baulder
Rank: S
Type: Summoning
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Baulder is summoned using the normal summoning handsigns. Baulder is about 5 meters tall and 10 meters long. His skin is covered in a thick layer of armor shell for protection. There are spikes right above each of his legs and spikes going down his back which are made of the same material as his shell. Are used for gaining traction while rolling. Each spike is 1/4 meter long. He can't run very fast but he can roll up into a ball and roll around at around 50 km per hour. He can only use earth type jutsu that do not require handseals. He has sharp claws that he uses for digging underground and coming back up. He also has a ball at the end of his tail with small studs all over it that he can swing around and whack people with. He can float in water by holding his breath but cannot swim.
*Must have signed Armadillo contract to summon
*Can only be summoned twice per battle
*Must wait 4 turns before summoning again
~Pending~ After the contract is approved i'll give it a look.
(Raiton: Hiryū Gekizoku Shinten Raihō) Lighting Style: heaven shaking lightning cannon
Type: Attack
Rank: forbidden*
Range: Long range only
Chakra: 30
Damage: 60
Description: The user will start off by doing 3 handseals.. *A Huge lightning bolt will be shot down from behind the opponent. This Lightning bolt (If struck by it) can cause serious damage, the purpose of the lightning bolt is *to cause damage but is very dangerous to the user. The diameter of the bolt is the same as a fully grown redwood tree which is 25 feet in diameter the core if the lightning bolt is the main power point and out from the core the bolt get's lighter and less potent as the main focus point is a straight center line.
think of this diameter as e earth's core there is a core the center point of this diameter the strongest point which is a 0-9foot diameter which if hit by this the user will explode from the concentration of raiton. then the outer core which is about half the power of the inside core. But has a greater reach than the inside core the reach of this core is 10-19 feet which the effects of being in range of the outer core are that you receive extreme burns which limit you movements from moving easily from the pain. Than there is the mantle or the outside of the lightning bolt which is basically strong enough to knock an opponent down. So even if the enemy dodges up to 20-25 feet radius he will still be knocked down.
Diagram of the lightning cores:
You must be registered for see links
Note: cores of the attack have been labelled properly for effects*
Note: Cant use Lightning Above C rank for 3 turns*
Note: The bolt can only be shot at long range . Effects will only be as stated if enemy is hit at long range. If the enemy is hit while moving into mid range the enemy suffer's a deadly blow.
~Declined~ Incorrect Chakra and Damage info for a Forbidden ranked technique.
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