Re: ±±Custom Jutsu Submission±±
(
(Fūton
Kaminaritataku) – Wind Release
Thunderstrike
Rank: A-Rank
Type: Defense
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: This technique allows the user to defend against Sound by bending the Wind itself. By infusing chakra into the air, the user can create transparent shapes of wind that will reject Soundwaves by acting as shock-absorbers and redirecting the pressure. The user, applying the same concept on a larger scale, can also use this technique to compress attacks composed of some form of pressure, such as Sound and Wind.
-Can only be used three (3) times per battle.
-Can only be used once every second (2) turn.
-Can only be taught by Zero Kelvin.
______________________
✘ Approved ✘ keep in mind that it can't be used to redirect wind or sound techniques, just absorb them or nullify them. so i changed the type to a "Defense" instead of Supplementary, if i ever see this technique used to redirect a wind or sound technique i'll decline it.
(There's nothing to bold, as I've simply removed the parts I was asked to remove.)
Updating an old technique. Same as before;
Advanced Inuzuka Senses | Kōdona Inuzuka Kanchi
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 30 (+5 every round)
Damage points: N/A
Description: This technique is an advanced form of the heightened Inuzuka senses and can only be performed by members of the Inuzuka Clan whom have achieved full mastery of their Clan's techniques. This technique requires physical contact with the users Ninken, and it’s based around the principle that Inuzuka Clan members are able to mix and share their chakra with their Ninken, and the other way around. The user focuses greatly on the bond he and his Ninken shares and absorbs almost all its chakra, leaving it completely drained and unable to battle any further. The great presence of canine chakra in the users' body, will greatly increase the users sense of smell and hearing to a level that is far more advanced than even the most experienced and talented Inuzuka Clan members. This means that the user is, for example, able to hear the opponent’s heartbeat. Because of the massive animal presence in the users' chakra network, the user inherits a small part of his Ninkens “6th sense” (the sense that allows dogs to foresee storms, for example) which allows him to block out unnecessary sounds like explosions. The user is able to adjust his hearing and smell by controlling the chakra flow to his ears and nose.
-Can only be used by a member of the Inuzuka clan.
-Can only be used once.
-Lasts for the rest of the battle.
-The users ninken cannot move or battle for the rest of the battle after this technique has been used. Because of this, the user cannot use his ninken (or any ninken) for the rest of the battle.
-No Inuzuka techniques can be used while this technique is active, nor after it's been deactived.
-Can only be taught by Zero Kelvin.
________________________
✘ Declined ✘ No, keep the original version.
Once again, an update:
(Senpō
Kamikaze) - Sage Art
Divine Wind
Rank: S
Type: Offensive
Range: Short/Long
Chakra cost: 40
Damage points: N/A (10 every turn)
Description: The user performs two handseals while spreading great amounts of Wind chakra into the air around him and mixing it with Natural Energy. When the user feel like it, he sends the Wind towards his target as a great gust of air. The gust covers a great area and moves at incredible, though natural, speed. While the gust itself is harmless, prolonged exposure to the Natural Energy in the Wind causes petrification to those who cannot control Natural Energy. The gust moves in a circular pattern around the field to remain active. During the first (1) turn of exposure, the opponent should begin to cough and feel heavier and clumsy as dust-molecules inhaled turns to stone alongside all body hair, the tips of fingers, toes, ears and nose. During the second (2) turn of exposure, the opponent should begin to feel pain and nausea as the blood thickens and skin turns to stone. On the third (3) turn of exposure, the opponent should feel excruciating pain as muscles, nerves and eyes succumb to the petrification-process.
-Useable once (1) per match.
-Can only be used in Sage Mode.
-Reduces the effect of Sage Mode by two (2) turns.
-No Senjutsu techniques while this technique is active.
-Lasts for a maximum of three (3) turns.
-Can only be taught by Zero Kelvin.
_______________________
✘ Declined ✘ Keep the original.
Reattempting to update some old technique. I can't quote it, as it's from the old thread, but I'll provide a link.Updating some old techniques. I can't quote them, as they're from the old thread, but I'll provide an exact link and a copy-pasted version.
(You must be registered for see links)
(FūtonKaminaritataku) – Wind Release
Thunderstrike
Rank: A-Rank
Type: Supplementary
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: This technique allows the user to defend against Sound by bending the Wind itself. By infusing chakra into the air, the user can create transparent shapes of wind that will reject Soundwaves by acting as shock-absorbers and redirecting the pressure. The user, applying the same concept on a larger scale, can also use this technique to compress attacks composed of some form of pressure, such as Sound and Wind. This can increase the power and density of the technique in question to such an extent that its rank is increased by one (1). Unfortunately, this also makes the technique in question much easier to avoid, given that it has decreased in size.
-Can only be used three (3) times per battle.
-Can only be used once every second (2) turn.
-Can only be used to strengthen techniques of A-rank and below.
-Can only be taught by Zero Kelvin.
X-Declined-X Remove the part where you increase a techniques rank or empower it in any way.
(I know it's a lot of edits, but the purpose remains. I've just fixed most of the horrible spelling and grammar =/)
Re-attempting to edit an approved technique. The technique was approved in the old thread, so I can't quote it, but I'll leave the link and bold the edits.
You must be registered for see links
(Fūinjutsu: Tōtemu Bakuyaku) – Sealing Technique: Explosive Totem
Rank: A-Rank
Type: Offensive/Supplementary
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses chakra through his body, marking an object he's in physical contact with as a 'totem', causing the Kanji for 'explosion' to appear on the object. When the user activates it, the totem will use the chakra stored inside it to destabilize itself violently, causing an huge explosion of chakra.
-Can only be used two times per battle.
-Activating the totem does not count as a move if it's done immediately after the seal is applied. Otherwise, it counts as a move.
-Can only be taught by Zero Kelvin.
__________________________
✘ Leaving for Xylon ✘
X-Approved-X
(
You must be registered for see links
)(Fūton


Rank: A-Rank
Type: Defense
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: This technique allows the user to defend against Sound by bending the Wind itself. By infusing chakra into the air, the user can create transparent shapes of wind that will reject Soundwaves by acting as shock-absorbers and redirecting the pressure. The user, applying the same concept on a larger scale, can also use this technique to compress attacks composed of some form of pressure, such as Sound and Wind.
-Can only be used three (3) times per battle.
-Can only be used once every second (2) turn.
-Can only be taught by Zero Kelvin.
______________________
✘ Approved ✘ keep in mind that it can't be used to redirect wind or sound techniques, just absorb them or nullify them. so i changed the type to a "Defense" instead of Supplementary, if i ever see this technique used to redirect a wind or sound technique i'll decline it.
(There's nothing to bold, as I've simply removed the parts I was asked to remove.)
Updating an old technique. Same as before;
You must be registered for see links
Advanced Inuzuka Senses | Kōdona Inuzuka Kanchi
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 30 (+5 every round)
Damage points: N/A
Description: This technique is an advanced form of the heightened Inuzuka senses and can only be performed by members of the Inuzuka Clan whom have achieved full mastery of their Clan's techniques. This technique requires physical contact with the users Ninken, and it’s based around the principle that Inuzuka Clan members are able to mix and share their chakra with their Ninken, and the other way around. The user focuses greatly on the bond he and his Ninken shares and absorbs almost all its chakra, leaving it completely drained and unable to battle any further. The great presence of canine chakra in the users' body, will greatly increase the users sense of smell and hearing to a level that is far more advanced than even the most experienced and talented Inuzuka Clan members. This means that the user is, for example, able to hear the opponent’s heartbeat. Because of the massive animal presence in the users' chakra network, the user inherits a small part of his Ninkens “6th sense” (the sense that allows dogs to foresee storms, for example) which allows him to block out unnecessary sounds like explosions. The user is able to adjust his hearing and smell by controlling the chakra flow to his ears and nose.
-Can only be used by a member of the Inuzuka clan.
-Can only be used once.
-Lasts for the rest of the battle.
-The users ninken cannot move or battle for the rest of the battle after this technique has been used. Because of this, the user cannot use his ninken (or any ninken) for the rest of the battle.
-No Inuzuka techniques can be used while this technique is active, nor after it's been deactived.
-Can only be taught by Zero Kelvin.
________________________
✘ Declined ✘ No, keep the original version.
Once again, an update:
You must be registered for see links
(Senpō


Rank: S
Type: Offensive
Range: Short/Long
Chakra cost: 40
Damage points: N/A (10 every turn)
Description: The user performs two handseals while spreading great amounts of Wind chakra into the air around him and mixing it with Natural Energy. When the user feel like it, he sends the Wind towards his target as a great gust of air. The gust covers a great area and moves at incredible, though natural, speed. While the gust itself is harmless, prolonged exposure to the Natural Energy in the Wind causes petrification to those who cannot control Natural Energy. The gust moves in a circular pattern around the field to remain active. During the first (1) turn of exposure, the opponent should begin to cough and feel heavier and clumsy as dust-molecules inhaled turns to stone alongside all body hair, the tips of fingers, toes, ears and nose. During the second (2) turn of exposure, the opponent should begin to feel pain and nausea as the blood thickens and skin turns to stone. On the third (3) turn of exposure, the opponent should feel excruciating pain as muscles, nerves and eyes succumb to the petrification-process.
-Useable once (1) per match.
-Can only be used in Sage Mode.
-Reduces the effect of Sage Mode by two (2) turns.
-No Senjutsu techniques while this technique is active.
-Lasts for a maximum of three (3) turns.
-Can only be taught by Zero Kelvin.
_______________________
✘ Declined ✘ Keep the original.
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