[ARCHIVE] Custom Jutsu Submission - I

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-Tauburn-

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Re: ♦ Custom Jutsu Submission ♦

(Batto: Batto Ate)- Bat Style: Bat End
Type: Supp
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: n/a
Description: The user will open a scroll and wrap it around themself. Once doing so the user will mark the scroll with blood then the users body will disappear within the cloud of bats summoned forth from the scroll. Once the Bats are summoned the user will dissappear from sight while out of sight the user isnt able to be seen, doujutsu users can still see the users chakra, untill the bats blast forwards from the scroll. Once the Bats are summoned the Bats blast forward at the opponent, the opponent will be encircled by the bats with tthem attacking, biting, clawing, and making a vortex like shape around the opponent. Once the bats surround the opponent, the user will emerge from the bats and begin attacking the opponent.
- Must have signed the Bat contract.
- Sharingan users must have their 3rd tomoe to be able to see the users chakra, through the bats chakra.
- Can only be used twice per battle.
- Need permission from -Tauburn- to use.


~Declined do not resubmit~ A similar technique already exist where the user turns to crow and fly away...that jutsu caused so much trouble, I won't accept something so similar to it.

(Batto: Batto Shinme)- Bat Style: Bat Shoot
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: The user will summon forth three bats by marking the back of the users hand with their blood, once summoned the bats will fly at the opponent, one will shoot streight for the opponent from the users hand, the other two will arch in different directions towards the opponent.
- Must have signed the Bat contract.
- Must have permission from -Tauburn- to use.
- Can only be used 5 times per battle.


~Approved~

These next ones are Dark release cj's, i have a Dark Release Bio in my sig. (Black Mist of Kirigakure)

(Meiton: Sekkikyokuryuu)- Dark Release: Black Devil Sword
Type: Supp
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: n/a
Description: The user releases a burst off dark chakra from their lower daimond, while making a handseal with the user right hand. Releaseing the chakra summons the Black Devils Sword, from the users left hand. The sword its self will disappear if the user release their hold on the sword.


~Declined~ Restrictions?

(Meiton: Ikkitousen)- Dark Release: First Demonic Blade Blow
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: when the user has the Black Devil Sword already out and in their hand, the user will release dark chakra onto the sword, from their lower daimond, as the user starts to release dark chakra to the sword the user will hold the Black Devil Sword above their head then swing downward releaseing all of the dark chakra as a blast from the sword.
- Usable 4 times per battle.
- Never twice in a row.


~Declined~ Black devil sword wasn't accepted.

(Meiton: Nikitousen)- Dark Release: Second Demonic Blade Blow
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: another version of the First Demonic Blow, but with this one the user will thrust their sword at the opponent, releaseing all of the dark chakra from the sword in an arrow like form, striaght for the opponent.
- Usable 4 times per battle.
- Never twice in a row.


~Declined~ The first demonic blade blow wasn't accepted.

You should make all your submissions so dependent of one another.
 
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Kurisutina

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Re: ♦ Custom Jutsu Submission ♦

(Satetsu no Kiba / 砂鉄の牙) - Iron Sand Fang
Rank: B
Type: Offensive
Range: Mid
Chakra Cost: 20
Damage: 40
Description: The user creates a spiraling form of Iron Sand that moves similar to many Inuzuka jutsu. The Iron Sand takes the form of a spinning grayed object. The Fang can be used from any large Iron Sand construction. The fang can bust through A-Rank Doton defenses but fails when pitted against S-Rank defenses.
Note:
~Usable twice.

~Declined~ since when does Iran sand is the elemental weakness of Earth? Fix your jutsu.

(Satetsu: Tengoku no Kensetsu) Iron Sand: Heavenly Construction
Rank: S
Type: Offensive / Supplementary / Defensive
Range: Long
Chakra Cost: 40
Damage: 80
Description: The user quickly creates a construction out of their Iron Sand and builds the Iron Sand steadily up into the form of a large man. The user can choose to construct him in pieces with only his chest, arms, and head exposed and have that attack the target. The construction is about 12 feet high and 12 feet wide. If he is able to grab onto the opponent, he can use Iron Sand burial to crush them into a pulp. The man can be used as a medium for Iron Sand jutsu below S-Rank.
Restrictions:
~You can create his arms, both, two times. Lasts 3 turns (Part of a whole body creation.)
~You can create his chest two times. Lasts 2 turns (Part of a whole body creation.)
~You can create his legs, both, two times. Lasts 3 turns (Part of the whole body creation.)
~When used to create his fully body, you can not use this jutsu again, for the remainder of the battle. Lasts 4 turns.
~His chest can be used to block B-Rank or lower jutsu, his fully body can be used to block A-Rank or lower.

~Declined~ Restrictions are way off. Lower the number of turns every limb can be on the field or make it last 4 turns for all but once per match (if you choose that option, make it 2 turns for the whole body). Are there any drawbacks? Fix that.

(Jiton: Kyanonboru) - Magnetism Release: Cannonball
Type: Offensive
Rank: A
Range: Long
Chakra Cost: 30
Damage: 60
Description: The user summons an iron ball that has been wrapped up in explosive tags and suspends it in mid-air. The user then uses their magnetism release to launch the cannonball at the target and with a handseal, the explosive tags explode.
Restrictions:
~Usable once.

~Declined~ I have nothing against this jutsu and the restriction is fair, but I want to know; can you control the cannonball as it's being shot at your opponent? Make it clear in your next submission

(Jiton/Katon Release: Taiyo no Oki-Sa) - Magnetism/Fire Release: Solar Magnitudes
Rank: Forbidden
Range: Mid-Long
Type: Attack
CHakra cost: 50
Damage: 90
Description: The user will concentrate magnetic waves above him, attracting any metal within mid range above his hands (this wouldn't take more than 5 seconds). After attracting the metal into one big ball, the user will infuse the metal ball with fire within temperatures of 1000 C. Before melted metal falls above the user, the user will swing both arms downward, liberating the giant ball with two hands. The ball will destroy anything within its path and after crashing will make a big crater, leaving nothing behind. The effects will be the same as a meterorite crashing on earth. If the user is within mid-range of the explosion, he will suffer -20 of damage
-Not A-rank and above fire for the next two turns
-This move counts as two of the three moves available
-The user cannot use water jutsus the same turn and the next turn
-No magnetism related techniques in the same turn or next turn
-Can only be used twice per battle.
-Can only be used by magnetism users
-Can only be taught by ~Xanthe~ and Gin-San

~Declined~ Twice per battle and no physical drawbacks whatsoever? Fix that and re-submit.
(Satetsu no Kiba / 砂鉄の牙) - Iron Sand Fang
Rank: A
Type: Offensive
Range: Mid
Chakra Cost: 20
Damage: 40
Description: The user creates a spiraling form of Iron Sand that moves similar to many Inuzuka jutsu. The Iron Sand takes the form of a spinning grayed object. The Fang can be used from any large Iron Sand construction. The fang can bust through A-Rank Doton defenses but fails when pitted against S-Rank defenses.
Note:
~Usable twice.

~Approved~

(Satetsu: Tengoku no Kensetsu) Iron Sand: Heavenly Construction
Rank: S
Type: Offensive / Supplementary / Defensive
Range: Long
Chakra Cost: 40
Damage: 80
Description: The user quickly creates a construction out of their Iron Sand and builds the Iron Sand steadily up into the form of a large man. The user can choose to construct him in pieces with only his chest, arms, and head exposed and have that attack the target. The construction is about 12 feet high and 12 feet wide. If he is able to grab onto the opponent, he can use Iron Sand burial to crush them into a pulp. The man can be used as a medium for Iron Sand jutsu below S-Rank.
Restrictions:
~You can create his arms, both, one time. Lasts 4 turns (Part of a whole body creation.)
~You can create his chest one time. Lasts 4 turns (Part of a whole body creation.)
~You can create his legs, both, one times. Lasts 4 turns (Part of the whole body creation.)
~When used to create his fully body, it lasts 2 turns.
~His chest can be used to block B-Rank or lower jutsu, his fully body can be used to block A-Rank or lower.
*After using, no S-Rank or forbidden Iron Sand jutsu for four turns after expiring.

~Approved~

(Jiton: Kyanonboru) - Magnetism Release: Cannonball
Type: Offensive
Rank: A
Range: Long
Chakra Cost: 30
Damage: 60
Description: The user summons an iron ball that has been wrapped up in explosive tags and suspends it in mid-air. The user then uses their magnetism release to launch the cannonball at the target and with a handseal, the explosive tags explode. Can be manipulated to move 45 degrees from it's original trajectory.
Restrictions:
~Usable once.

~Approved~

(Jiton/Katon Release: Taiyo no Oki-Sa) - Magnetism/Fire Release: Solar Magnitudes
Rank: Forbidden
Range: Mid-Long
Type: Attack
CHakra cost: 50
Damage: 90
Description: The user will concentrate magnetic waves above him, attracting any metal within mid range above his hands (this wouldn't take more than 5 seconds). After attracting the metal into one big ball, the user will infuse the metal ball with fire within temperatures of 1000 C. Before melted metal falls above the user, the user will swing both arms downward, liberating the giant ball with two hands. The ball will destroy anything within its path and after crashing will make a big crater, leaving nothing behind. The effects will be the same as a meterorite crashing on earth. If the user is within mid-range of the explosion, he will suffer -20 of damage
-Not A-rank and above fire for the next two turns
-This move counts as two of the three moves available
-The user cannot use water jutsus the same turn and the next turn
-No magnetism related techniques in the same turn or next turn
-The user after throwing the ball will feel physically exhausted, not been able to move as fast as he can for 2 two turns after it
-Can only be used twice per battle.
-Can only be used by magnetism users
-Can only be taught by ~Xanthe~ and Gin-San

~Declined~ Still

I have permission from Loki to make this o_o

(Kankaku no Satetsu / 感覚砂鉄) - Sensory Iron Sand
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will release a special type of sensory Iron Sand across the whole terrain after making 4 handseals and then upon contact with an enemy target the Iron Sand can alert the user of the location and presence of an enemy target. The Iron Sand can even detect invisible targets and stick to their body.

Note: Can only be used by the Third Kazekage
Note: -10 Chakra per turn
Note: Only lasts 3 Turns.

~Declined~ Don't know if you've realized, but having iron sand particle in suspension in the air would pretty much kill anyone breathing on the field O__O. At least it would tear your lungs apart.
 
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Professor Sarutobi

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Re: ♦ Custom Jutsu Submission ♦

(Jishaku ninpou: Jishaku Kage Bunshin) -Magnetic Ninja Arts: Magnetic Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: User creates a Shadow Clone of himself infused with his magnetism chakra.When the clone gets hit he will disperse but unknown to the enemy of the clone dispersion happens in short range of them they are given a huge magnetic charge turning them into a living magnet for 2 turns. The clone has a physical substance and therefor is able to use ninjutsu and taijutsu techniques as well. Note: Can only use magnetism based techniques up to B rank.

~Declined~ This doesn't make any sense. The area where it was disperse could, to some extent, be magnetized, but not your opponent.

(Jishaku Ninpou: Magunetto Zonbi: Dendou Ichi) Magnetic Ninja Art: Magnet Zombie: Electric One
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: 40 ( damage of b rank jutsu )
Description: User unrolls his 3rd scroll and summons an Electric One. These are Magnet Zombies that contain 3 seals in it, 1 located in the head like other magnet zombies that can be used to turn the zombie into a shrapnel bomb when needed. The other 2 with B rank lightning jutsus sealed in them, one on the chest another on the tongue and are both able to be used with a single hand seal by kid. The chest seal contains
(Raiton: Raijū Hashiri no Jutsu) -Lightning Release: Lightning Beast Running Technique
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user channels his lighting chakra to his dominant hand and then radiates it out making it a hound shaped stream of lighting which stays attached to the users hand through a bolt of lighting.
The tongue seal contains
(Raiton: Gian Yari) -Lightning Style: False Darkness Spear
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.
-One use per seal
- chest seal jutsu stays connected by a lightning bolt to the tag itself.
-Using lightning jutsu through the zombie counts towards the users 3 turns.
-Only Magnetism bios can use
-After both electric seals are used, the Zombie becomes useless and falls apart.
-Only Professor Sarutobi can use.

~Approved~. Added the bold part btw.

(Jishaku Ninpou: Magunetto Zonbi: Bruno ) Magnetic Ninja Art: Magnet Zombie: Bruno
Type: Attack
Rank: A
Range: Short-mid
Chakra Cost: 30
Damage Points: 60
Description: User unrolls his 4th scroll and summons Bruno. Bruno is a heavily built Magnet Zombie that is made with dense metals that can't be pierced by normal weapons. this zombie moves slowly but its design lets it perform most strong arm taijutsu and deal bone breaking punches. Slow due to its heavy metal but very hard to destroy. Bruno also has a compartment in his chest that can open and fire 40 bomb tag kunai out from a spring loaded mechanism as well as several bomb tags in his head set so the user can turn his head into a bomb like other zombies.
- one use for chest tags and counts towards users 3 moves
- Size of A the 4th raikage and head has a slightly similar design with yellow gold attached to Bruno head to look like A's hair and beard.
-Only Magnetism bios can use
-Only Professor Sarutobi can use.

~Approved~

(Jishaku Ninpou: Magunetto Zonbi: Arnold)Magnetic Ninja Art: Magnet Zombie: Arnold
Type: Attack
Rank: S
Range: Short-mid
Chakra Cost: 40
Damage Points: 80
Description: User unrolls his 5th scroll and summons his Arnold zombie. This is the stronger versions of the Bruno zombies and are even more heavily armored and powerful. Can withstand up to A rank attacks without being destroyed and has a large chest compartment that stores a scroll of weapons containing 10 swords, 20 kunai and 40 shuriken stored within itself. The weapons can be taken out of the scroll and used for magnetism jutsus quickly by using some of the already flowing chakra being used to control Arnold himself. Arnold also has 50 bomb tags all located inside its head and should the need arise can be detonated with a single hand seal, using arnold's head and shoulders as sharpnel to damage the enemy (if in short range)
-If the weapons are used from his scroll Arnold loses a turn of use due to taking the magnetism chakra from him to quickly control the weapons.
-Only Magnetism bios can use.
-Only Professor Sarutobi can use.

~Declined~ Make it more vulnerable, resisting any amount of A-rank is just too OP and lower the amount of bombs in his head, he's not a nuke lol.

(Jishaku Ninpou: Magunetto Zonbi:Bullseye) Magnetic Ninja Art: Magnet Zombie: Bullseye
Type: Attack
Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage Points: 90
Description: User claps his hands together and summons a 6th huge scroll that, like his other 5 scrolls contain one of his Magnet Zombie creations. This huge scroll contains Eustrass Kid's most monsterous Magnet Zombie to date, the Bullseye creation is as tall as Gamabunta and dressed in a huge black robe, on its forehead is a massive Bullseye hence the name.
After unrolling the scroll and summoning Bullseye underneath the user (user is standing on the scroll when performing the summon and his head after the summon) the user opens a compartment in Bullseye's head then steps into it then closing it effectivly keeping himself inside bullseye's heavily armored head and begins focusing his chakra into the head and body and after 30 seconds a huge wave of chakra is released from bullseye who extends his arms straight out to each side (making the aftermath seem like a large scale shinra tensei), destroying everything around him leaving a deep crater around him. This, being Kid's largest zombie is very heavily armored and made of very rare chakra metal that allows kid to infuse with his chakra and thus use this powerful blast from the inside of Bullseye without taking damage. After the blast wave Bullseye remains on the field but user is too drained to use him again for the rest of the battle.
-Only Magnetism bios can use.
-Cant use any other jutsu after Bullseye is used that turn.
-Blast leaves a huge crater up to mid range the size of konoha after pain destroys it, long range ground isn't destroyed but anyone above ground during the blast would be hit with enough force to stun for 2 turns.
-After using this the user can't use magnetism jutsu for 4 turns, can't use ninjutsu above c rank for 2 turns and can't summon any magnet zombies for the rest of the battle.
-Only Professor Sarutobi can use.

~Declined~ No Shinra Tensei rip-off, change that part and explain how magnetism could create a blast. Why is this even forbidden? There's no physical drawbacks whatsoever.

(Jishaku Ninpou: Magunetto Zonbi: Arnold)Magnetic Ninja Art: Magnet Zombie: Arnold
Type: Attack
Rank: S
Range: Short-mid
Chakra Cost: 40
Damage Points: 80
Description: User unrolls his 5th scroll and summons his Arnold zombie. This is the stronger versions of the Bruno zombies and are even more heavily armored and powerful. Can withstand up to 2 A rank attacks without being destroyed and has a large chest compartment that stores a scroll of weapons containing 10 swords, 20 kunai and 40 shuriken stored within itself. The weapons can be taken out of the scroll and used for magnetism jutsus quickly by using some of the already flowing chakra being used to control Arnold himself. Arnold also has 25 bomb tags all located inside its head and should the need arise can be detonated with a single hand seal, using arnold's head as sharpnel to damage the enemy (if in short range)
-If the weapons are used from his scroll Arnold loses a turn of use due to taking the magnetism chakra from him to quickly control the weapons.
-Only Magnetism bios can use.
-Only Professor Sarutobi can use.

~Approved~

(Ninpo:Koudo Yajuu Ishiki ) Ninja art: Advanced Senses of The Beast
Rank: S
Type: Supplementary
Range: Self
Chakra Cost: 40 (+10 every turn active)
Damage Points: N/A
Description: While Senses of the beast is active the user redistributes the chakra to focus it into only one sense, losing the other 4 boosts in exchange for gaining a large boost in the single sense.

-Sight of the Hawk. The user focuses chakra into their eyes allowing them to see movements even in dense fogs or jungles very clearly even from long range.

-Nose of the Shark. The user focuses chakra into their nose allowing them to smell even the slightest drop of blood or the sweat from an enemy even from long range, thus if an enemy has been cut during the battle or the fight has been going on for several turns the user will be able to track them easily even if they can't see or hear them. (up to long range and above ground)

-Ears of the Owl. The user focuses chakra into their ears to enhance their hearing to be able to track opponents from being able to hear footsteps or heavy breahing even from long range

-Touch of the Manatee. The user spreads his chakra along his entire body specificly into the hairs on his body to act as detectors to temperature, wind current (on the ground level) and vibrations on the ground (up to mid range)

-Tongue of the Catfish. The user spreads his chakra into his tongue to triple the sensitivy of the taste buds and be able to "taste" chakra in the air around him by just breathing(up to mid range)

-lasts 5 turns.
-Once per battle.
-Only taught by Professor Sarutobi.

~Declined~ Sorry pal, I've got a very very similar technique:


(Fuuinjutsu: Tenrai Kanji) - Sealing Technique: Divine Senses

Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra cost: 50
Damage Points: N/A(-50)
Description: The user will make the tip of his index glow and will carve a seal in the flesh of his forehead. This seal as the ability to stop/suppress any sense: Sight, Hearing, Taste, Touch and smell. The more sense will be sealed, the more the remaining ones will be develop. For example if everything is sealed but the sense of touch, the user can feel any movement in a radius of a mile around him. The user can seal as many sense as he wants, but can only unseal one.The user will also get a huge boost in speed and strength for each sense that is sealed (the more sealed, the bigger the effect).
-For the next turn the user will only be able to perform A-rank and lower
-The user can only unseal one sense after being sealed
-This jutsu can only be used once per match
-This jutsu can only be used by Izuna Uchiha and -Naruto Uzumaki-


(Raiton:Keika)- Lightning Release: Firefly Light
Rank:A
Type:Attack
Range:Short-Mid
Chakra Cost: 30
Damage Points: 25
Description: The user focuses lightning chakra in both their palms then holds their hands out and releases the chakra as 20 condensed balls of lightning that spread out around the field and as soon as they come in contact with a person besides the user they burst, paralyzing the target for 1 turn.
-Balls float around for 2 turns before losing shape and harmlessly dispersing.
-Can't be used for 2 turns afterwards.
-Only taught by Professor Sarutobi.

~Declined~ Limit this jutsu (/per match). Also, take out the damage, only say it paralyze.

(Doton&Fuuton:Kuutaichimisairu Doroppukikku)-Earth&Wind Release: Air-to-surface Missile Drop-Kick
Rank:A
Type:Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user, While in the air focuses a large amount of wind chakra below their feet to push off the air behind them rocketing them downwards towards the enemy the user then directs their feet in front of them pointed at the enemy and focuses earth chakra into their feet and legs to harden them increasing the damage on contact.
-Can't use for 3 turns afterwards and no A or above Taijutsu next turn.
-Only taught by Professor Sarutobi

~Approved~ Awesome.
 
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Korra.

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Re: ♦ Custom Jutsu Submission ♦

(Doton: 10-Ko no hakushoku chikyū-gun) - Earth Style: The 10 White Earth Army
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user does the "Snake" sign the slams his hands onto the earth send their chakra into the ground creating 10 white earth soldiers. The user can send the soldiers at the enemy. The soldiers can create swords and shields while they are out and can repair them self by gathering rocks that are nearby. But strong lightning can deactivate the soldiers.
Note: Last for 3 turns
Note: Can only repair twice
Note: No Doton jutsus while this jutsu is activated
Note: Not doton jutsus that are A rank and higher for the next 2 turns

~Declined~ Similar technique already exist.

(Ranton: Arashi no o ushi) - Storm Release: Bull Of The Storm
Rank: A
Type: Attack
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The user creates one beam of electricity that takes the form of a bull and shoots at his enemy. The bull will be the size of a normal bull.
Note: Must have Storm Release
Note: Usable 3 times

~Declined~ Similar technique already exist.
 
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Gobi Gobletsson

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Re: ♦ Custom Jutsu Submission ♦

(Shiādarou!) - Sheer Will!
Rank: S
Type: Supplementary
Range: Self
Chakra cost: N/A
Damage points: N/A
Description: When the user is struck is serious sitautions which can result in death, like when the user's body would be impossible to move physically(Which can be due various reasons, like paralyzation.) and chakra systems shutdown. The use of a very strong determation the user will force it through with sheer will, making him capable of contiuing to move, even though the body wouldn't have allowed it.
~Useable once.
~Lasts 2 turns.

~Pending~ please elaborate on the physical reason as to why you manage to move. Give me an explanation. If your spine is broken will you still be able to get up O-o? Show the limitation of this technique.

(Bishamon-Mura) - War-Lots of Grass
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user will materlize a high amount of blades made out of chakra in the air, at the users desired location. These blades emit a distinctive and intimidating howling sound upon generation but despite the evident danger they possess from being suspended precariously above the intended victims, both of these qualities serve only to belie the technique's true nature. The attack's actual threat lies within its fragility, which results in the production of numerous razor-sharp shards that descend down at the target when disturbed by the foreign chakra(Opponent's), subsequently mincing the enemy to pieces.
~Can be use twice per battle.
~The Blades last aslong they haven't been destroyed.
~The blades would 'detonate' when foreign chakra goes through the air, past them, or jutsu being fired from target's location.

~Declined~ Please re-word this jutsu to make it clearer. Are they suspended up until the opponent touch them? Sends chakra into them? If so, where are they precisely placed? Considering they need to be triggered, their location is extremely relevant.

(Ashura Kai) - Asura Solution
Rank: Forbidden
Type: Offensive/Defensive
Range: Short-Mid
Chakra cost: 50
Damage points: 90 (15 damage to the user itselff.)
Description: By generating and subsequently storing a collective entity of chakra, the user is capable of containing an immense amount of friction between his two hands in a distinctive visible aura. Projecting this resultant atmosphere both forward and outward with a swift swing of his arms, the intense heat produced by the violent vibrations disperses in almost explosive manner, instantaneously incinerating the majority of objects in the immediate vicinity of the attack's trajectory.
~Useable twice.
~Two turns inbetween each usage.
~Due the strain the user cannot use his hands/arms the following turn.

~Declined~ OP. I get the fact that your hands are protected by the heat because of the chakra layer, but why isn't the rest of your body incinerated as well? And make it everything you touch, not everything near them. Don't make it last for more then the move in which you activate the jutsu. If you are to keep it a Forbidden rank technique, work on the restriction to fit such rank. Add drawbacks.
Resubmitting;

(Shiādarou!) - Sheer Will!
Rank: S
Type: Supplementary
Range: Self
Chakra cost: N/A
Damage points: N/A
Description: When the user is struck is serious sitautions which can result in death, like when the user's body would be impossible to move physically(Which can be due various reasons, like paralyzation and poison etc.) and chakra systems shutdown. The use of a very strong determation the user will force it through with sheer will, making him capable of contiuing to move, even though the body wouldn't have allowed it. Of course if the user have broken severly bones in his body(like the spine and his legs etc.), the user still won't really be able to move.
~Useable once.
~Lasts 2 turns.

I didn't know how else to explain it, but the jutsu is simply a mere counter to when you're paralyzed etc.

~Declined~ I know what you're trying to do, every manga as a moment when the protagonist gets back into a fight with nothing more then pure guts and desire to win, but this jutsu simply doesn't fit into our RP. Unless you can find a good explanation for it, there's no need to resubmit (but you still have one shot at it).

(Bishamon-Mura) - War-Lots of Grass
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user will materlize a high amount of blades made out of chakra in the air, at the users desired location. These blades emit a distinctive and intimidating howling sound upon generation but despite the evident danger they possess from being suspended precariously around/above the intended victims, both of these qualities serve only to belie the technique's true nature. The attack's actual threat lies within its fragility, which results in the production of numerous razor-sharp shards that descend down at the target when disturbed by the foreign chakra(Opponent's), subsequently mincing the enemy to pieces. If one blade triggers, the rest triggers aswell.
~Can be use twice per battle.
~The Blades last aslong they haven't been destroyed.
~The blades would 'detonate' when foreign chakra goes through the air, past them, or jutsu being fired from target's location.


Sorry but I didn't really get what you meant, as I think it's already stated in the next exluded the last bolded part. I just added that one, as I simply forgot to add in my first submission. o.o How they're gonna be triggered is aswell already noted in the CJ description. So, to be honest I haven't really changed much, as I think it's already stated in the CJ description/restrictions. =S

~Declined~ My bad, I guess I didn't see the last restriction last time. However, one thing remain, are the blades visible? Generally, when manipulating raw chakra to the point where it's dense enough to harm someone, it's visible (example: rasengan). Re-submit with a good explanation and it's good to go.

(Ashura Kai) - Asura Solution
Rank: Forbidden
Type: Offensive/Defensive
Range: Short(Impact)Mid(Explosion)
Chakra cost: 50
Damage points: 60(if opponent is mid-range) 90 (if opponent is short-range)
Description: By generating and subsequently storing a collective entity of chakra, the user is capable of containing an immense amount of friction between his two hands in a distinctive visible aura. Projecting this resultant atmosphere both forward and outward with a swift swing of his arms making impact with a nearby object, will cause the intense heat produced by the violent vibrations disperses in almost explosive manner, incinerating the majority of objects in the immediate vicinity of the attack's trajectory. The user will not be damaged from this, as it's his own chakra. Imaignate this jutsu like Asuma's Ash which explodes, just around the user.
~Useable once.
~Due the strain the user cannot use his hands/arms the following turn(Which will seal him from the use of hand signs, next round.).
~The user cannot use above A-ranked the following round aswell.


Hopefully that will do. :p

~Approved~ Tweeted the damages, made it once per turn, and took out the word instantaneous. If you have any problem with my changes contact me and I'll decline it so you can re-submit it with the changes you want.

New;

(Bishamon-Tsubute) - War-Stone throwing
Rank: B
Type: Offensive
Range: Long
Chakra cost: 20
Damage points: 40
Description: Utilizing a combination of a knife-like medium and either a simplistic thrusting or slashing motion, the user is capable of momentarily fabricating the tip of solidified blade at a precise distance away from his actual destination, in order to penetrate or slice an intended target, of course with the use of chakra. The entirety of this process is completed in a mere moment, resulting in the individual steps involved in this technique becoming virtually indistinguishable to the majority of observers until the actual cut has occurred, leaving little opportunity for the intended victim to evade successfully.
~Can be used thrice.
~One turn inbetween each usage.

~Declined do not resubmit~ Clever, but incredibly OP. It's basically an instant win against 99% of NB's RPers.

(Doton: Gurandoāsu no Kobushi) - Earth Release: Grand Earth Fist!
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damge points: 80
Description: This is an mere advanced of Earth Fist Technique itself. By channeling earth chakra around the user's entire arm he will materlize a fist of earth around his arm. The user will dash/jump at the target at incredible speed. As the user gets into the range the user will slam the earthen fist against the target, sending them flying with high speeds. The fist is capable of sending a summon back.
~Useable twice.
~One turn inbetween usage.

~Declined~ If it's that big and powerful, how are you able to move at high speed with it? Or simply walk around with it for all that matters. To push back a summon you'd need a giant earth arm.
 
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The_Empire

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Re: ♦ Custom Jutsu Submission ♦

-Lightning Release: Lightning Dog Protect (Raiton: Raikou Inu Purotekuto)
Rank: A
Type: Defense
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user releases lightning chakra around them. The lightning shapes into a huge compressed lightning dog with an opening in his stomach where the user stands so he doesn`t get hurt by the lightning. The dog is laying down on the ground with an angry look at the opponent. The dog is a defense against B rank and below wind jutsus and A rank and below other elements. If the user moves the dog moves but only crawls like a real dog.
-Only used three times per battle
-Only used if signed Nin-Dog Contract or have permission from the Nin-Dogs themselves(yes really)
-Used by Dei Dei

~Declined do not resubmit~ Everything that is even slightly related to Susanoo will be declined. Too many rip off jutsus were made already.

-Lightning Release: Lightning Fury Fist (Raiton: Raikou Mou Kobushi)
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user spins around while gathering a large amount of lightning chakra in their hands. The user while spinning punches everywhere sending out mulitple fist of lightning. The user can use this without spinning, just standing or running at the opponent. The fist leaves their target body numb for one turn and flesh ripped off. Also can punch through A rank and below earth jutsus.
-Only used three times per battle
-Used by Dei Dei

-Name: Trust No One(Irai Ie Ichi)
Description: Dei Dei created this fighting style that he made after learning the Rasengan and using his great chakra control and Lightning, and Fire specialist. He uses the spinning of the Rasengan around his hands and feet with Fire or Lightning chakra he makes a spinning lightning or fire ball around his hand with his hands and feet in the middle. The user has chakra wrapped around their hands and feet to protect from the shocking or burning from the lightning or fire. This takes extra training to do and it took him three NB years to perfect this style. The lightning or fire surrounding hands or feet are yellow(lightning) or red(fire). When hitting something it leaves burn or a hole from the fire or lightning. The user is harmed too. The user hands and/or feet gets burned or body gets shocked. If the hands and/or feet are burned from the fire the user can`t use any jutsus that require more then five or six hand seals. If the user body is shocked they will be slowed down by one rank. This is also a taijutsu used to defend against elemental ninjutsu(B rank and below wind jutsu=fire, B rank and below earth jutsu=lightning, C rank and below water jutsu=fire, C rank and below wind jutsu=lightning)

~Both Declined~ Similar technique already exist for both.
 
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Sheldon Cooper

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Re: ♦ Custom Jutsu Submission ♦

(Meiton: Mei katana)Dark release: Dark Swords
Type:Attack
Rank:A
Range:Short
Chakra Cost:30
Damage Points:60
Description:User creates two swords out of hardened dark chakra which can be either the user's own chakra or an opponents chakra.This can cut through Normal Objects but the user can only create two swords.
Note:Last for 3 turns
Note:Can only be used once per battle
Note:The chakra can be used by either the user's or opponents

~Declined~ How could you use your opponent's chakra to perform this technique?

(Meiton:Mugetsu)Dark release: Black Sky
Type:Attack
Rank:Forbidden
RangeShort-Long
Chakra Cost:50
Damage Points:90(-10 to user)
Description:The user charges large and highly compressed dark chakra which he then release into the opponent.This Jutsu is mainly pure dark chakra which the user then releases into the opponent as this Jutsu is wide it can reach nearly 15 meters long and 5 meters wide.
Note:No Dark release techniques for 4 turns
Note:Can only b used once per battle
Note:Since the chakra is highly compressed and big it burns the user making -10 damage.

~Declined~ Releasing chakra into your opponent? First, how would that hurt him? Secondly, no jutsu that immediately take effect on the opponent will be accepted.

(Meiton:Tsuin Ryuyami)Dark release: Twin dark dragons
Type:Attack
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description:The user makes two dragons of pure dark energy from both his hands and the dragons shoots out at the opponent and causes damage to the opponent.
Note:Can only be used once per battle
Note:No dark release Techniques for a turn.

~Declined~ Similar technique already exist.

(Meiton:Tsume)Dark release: Dark Claw
Type:Attack
Rank:S-rank
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description:The user concentrates on the dark chakra in his hands and then he gives a slashing motion in which he release the chakra which then takes the shape of a claw and goes in to slash the opponent and this Jutsu can go really fast to attack the opponent.
Note:Can only be used once per battle.
Note:No dark release techniques for a turn.

~Approved~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

RESUBMITTING:

(Katon: Hiendan Jutsu) – Fire release:Hell Rising
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user focuses on his chakra which then he sends into the ground and then using that chakra he creates flames which he send up wards from the ground to get his enemy.

Looks much like this:

You must be registered for see images


Note:The jutsu can only be used once per battle.
Note:No fire Jutsu above A-rank for the next 2 turns

~Declined~ Elaborate on the description, don't rely too much on the .gif
(Katon: Hiendan Jutsu) – Fire release:Hell Rising
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user focuses on his chakra which then he sends into the ground and then using that chakra he molds the chakra into thin layers of fire which he compresses so that he has the power to pierce through the ground,and once the user has done that he can control the chakra so that it comes shooting through the ground and this pierces the enemy.

Note:The jutsu can only be used once per battle.
Note:No fire Jutsu above A-rank for the next 2 turns
Note: Opponent with Byakugan can see this,as they can see the chakra underneath them.

~Declined~ When re-submitting if you don't put the added part in bold, I won't check your CJ.
 
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Ushiro

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Re: ♦ Custom Jutsu Submission ♦

Resubmitting:

(Sogeki no Geijutsu: Noizu no Dangan)- Sniper Art: Noise Bullet
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: An arrow that, with a handseal, splits open and launches a dozen needles from it with an exploding tag attached to each at targets. Another handseal detonates them and causes sigificant damage to targets in the range of the tags.
-Usable 4 times per battle

~Declined~ You say the needles shoots toward your enemy, but how does it know where the enemy is? If the arrow is shot to the right of the enemy, will the needles shoot toward it? Then if it's shot straight at the enemy, will it still shoot on the right? Work on it.

New:

(Sogeki no Geijutsu: Buruzuai)- Sniper Art: Bullseye
Type: Defense/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (-5 each turn)
Damage: N/A (+10 to kyujutsu and Sniper techniques, -10 to other ninjutsu)
Description: The user imbues large amounts of chakra into his bow which manifests a web-like crosshair in front. It acts as a barrier against frontal attacks and strengthens arrows shot from the bow with once they pass through the one-sided barrier.
-Usable once per battle
-Lasts for 6 turns
-Protects the user from C-rank and lower attacks
-Only 2 jutsu per turn may be used while this is active excluding the turn it was used
You must be registered for see images

~Declined~ I like the idea, but make it a fixed number of attack it can block. Make it last for 4 turns

(Sogeki no Geijutsu: Hari no Dangan)- Sniper Art: Needle Bullet
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: An arrow created of pure concentrated chakra is shot from a bow at great speeds and extends towards the target while thinning out so the target will have difficulty judging the distance if it is shot strait at him and less time to react.
-Usable 3 times per battle

~Declined~ Similar technique already exist.

(Sogeki no Geijutsu: Sokkyō)- Sniper Art: Improvising
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: The user forms a handseal and changes the design of his arrows using chakra so he could have some control of them while in flight. The handseal must be held to continue modifying the arrows.

~Pending~ Is this jutsu connected to the one above (which got declined)? Cause I can't see how you can change the shape of a normal arrow using chakra.
(Sogeki no Geijutsu: Buruzuai)- Sniper Art: Bullseye
Type: Defense/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (-5 each turn)
Damage: N/A (+10 to kyujutsu and Sniper techniques, -10 to other ninjutsu)
Description: The user imbues large amounts of chakra into his bow which manifests a web-like crosshair in front. It acts as a barrier against frontal attacks and strengthens arrows shot from the bow with once they pass through the one-sided barrier.
-Usable once per battle
-Lasts for 4 turns
-Can protect the user from 3 C-rank, 2 B-rank, or 1 A-rank attack
-Only 2 jutsu per turn may be used while this is active excluding the turn it was used

~Approved~ Made it 3 C-rank.

New:

(Sogeki no Geijutsu: Tsūretsuna Ichigeki)- Sniper Art: Crushing Blow
Type: Attack/Defense
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user shoots 2 arrows from his bow into the air over a target. Then by forming a handseal, the earth chakra stored within the arrows are released and forms 2 circular shields made of stone at the head of the arrows that smashes the opponent beneath them. This can also be used as a defense against attacks. Each shield has a 12 ft diameter.
-Usable 3 times per battle

~Approved~

(Sogeki no Geijutsu: Roketto-dan)- Sniper Art: Rocket Bullets
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: Several arrows shot at a target that produce intense flames around them and emit jets of flame propelling them at extreme speeds. The fire chakra within the arrows protect them from being damaged by the flame.
-Usable 3 times per battle
-No A-rank or higher fire jutsu next turn

~Approved~

(Tochi no Pesuto) - Summoning Technique: Plague of the Lands
Rank: S
Type: Summoning
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon a swarm of 20 locusts each 10 ft in length. They are dark green in color and each carry a spear along with regular ninja tools. They can perform earth jutsu in collaboration that the user knows up to S-rank that do not require handseals. They specialize in the hardening technique and can use it to create different structures out of rock such as a large wall or spike by grouping together.
-Can be summoned twice per battle
-Lasts for 5 turns
-All techniques used by them count as one of the summoner's moves
-Must have signed the locusts contract

~Declined~ 20, 10ft locusts? Might as well summon an army. Usually when you summon a large number of summon, they are weak, small or both. Fix it.

(Henshoku)- Shade Change
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: N/A (+10 to shadow jutsu)
Description: By combining elemental chakra with a shadow technique, the user can augment it based on the element it is combined with.
Water- Shadows produce a veil of water surrounding them that is black in color and removes its weakness to light.
Fire- Shadows become very hot and may burn opponents.
Earth- Shadows become stronger and more capable to withstand attacks.
Wind- Shadows get sharper edges and points.
Lightning- Shadows electrocute those in contact with them.
-Usable 4 times per battle and once per turn
-Only works with one shadow jutsu at a time
-The added effects of shadows do not effect the user

~Declined do not resubmit~ This is too far-fetched.
 
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Taiketsu Yagami

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Re: ♦ Custom Jutsu Submission ♦

"L.O.D Reach"
Rank:S
Type:Attack|Defend|Supplementary
Range:N/A (Short-long for L.O.D Shot)
Chakra:N/A (+30 for L.O.D Shot)
Damage Points:N/A (60 for L.O.D Shot) (-10 to water and earth ninjutsu)
Description: L.O.D Reach is actually a full body armor that can be summoned through a seal tattoo on the user's back. The armor itself is made of a special alloy built to be light so that it does not effect the user's mobility. The armor itself has no special properties about it but it is capable of enduring small impacts that could come from normal punches, kicks, kunais/shurikens (small amount up to 10 at once), etc. that do not have special properties. When the armor is released, it is equiped with a lance and an oversized shield which each have different abilities and are connected to the armor.

So far so good...

-L.O.D Shield: The L.O.D Shield has a special barrier made from 4 kanjis that are capable of blocking and dispersing incoming chakra based techniques with no definate mass up to A-rank meaning it can block any incoming jutsu with no particular solidness such as lightning, wind, fire, and other elements with no definate mass and can block anything up to D-rank, even other weapons with no particualr special abilities. The shield is practically big enough to cover the entire user's body so even full scale jutsus of B-rank wont affect him.

...try and slip in some drawbacks in there. You can't make it so easy as to be able to block 4 attacks up to A-rank without having some sort of restriction of drawbacks put on you...

-L.O.D Lance: The L.O.D Lance is an advanced piece of equipment capable of converting chakra into the wind element to enhance it's piercing power being able to pierce through other armors and rock and can also be used as the medium for some wind based techniques that require a sword. As it is a lance it can only stab and not be swung as the point of sharpness is at the tip. Its special ability known as L.O.D Shot is when a large amount of chakra is channeled into the lance and is compressed at the tip of the spear. when released, it sends a shot of compressed wind at the opponent equal to A-rank with enough force to break bone and send them flying. This technique is clearly visible giving off a yellowish hue.

...Take out the ability to shoot blast from your spear, I don't care what you change it for but I've had enough of all those chakra blasting swords.

Restrictions:
-The armor is unfit for earth and water ninjutsu so these techniques do less damage than normal
-The L.O.D Shield is only capable of blocking and dispersing 4 techniques in battle
-the L.O.D Shield can't block incoming jutsus with a particular mass such as water, earth, or other elements with a definate mass besides D-rank
-The L.O.D Lance can only shoot 4 L.O.D shots in battle
-While wearing this equipment, the user is slowed in movement due to the heavy weapons but not drastically... ( I cannot match the speed of someone my rank who is a taijutsu specialist) Although, the giant shield and spear make up for that.
-Once their abilities have been used up, the armor is reversed summoned back into the seal
-The user cannot perform hand seals unless it only needs one hand while using the equipment
-Can only be worn by Taiketsu Yagami and who I choose to let wear it
You must be registered for see images

~Declined~ You can see my comments above for the armor, and now the restrictions: they're way off. No time limit for this armor and no limitations on the number of time you can summon it? Make the shield able to block 3 times.
Resubmitting:

"L.O.D Reach"
Rank:S
Type:Attack|Defend|Supplementary
Range:Short (Long for ability)
Chakra:N/A (+30 for L.O.D Flame Spike)
Damage Points:N/A (60 for L.O.D Flame Spike) (-10 to water and earth ninjutsu)
Description: L.O.D Reach is actually a full body armor that can be summoned through a seal tattoo on the user's back. The armor itself is made of a special alloy built to be light so that it does not effect the user's mobility. The armor itself has no special properties about it but it is capable of enduring small impacts that could come from normal punches, kicks, kunais/shurikens (small amount up to 10 at once), etc. that do not have special properties. When the armor is released, it is equiped with a lance and an oversized shield which each have different abilities and are connected to the armor.

-L.O.D Shield: The L.O.D Shield has a special barrier made from 4 kanjis that are capable of blocking and dispersing incoming chakra based techniques with no definate mass up to A-rank meaning it can block any incoming jutsu with no particular solidness such as lightning, wind, fire, and other elements with no definate mass and can block anything up to D-rank, even other weapons with no particualr special abilities. The shield is practically big enough to cover the entire user's body so even full scale jutsus of B-rank wont affect him. The drawback of this technique is the user can't move while dispersing the technique making him vulnerable to other attacks and can't perform a technique of the same element in that turn

-L.O.D Lance: The L.O.D Lance is an advanced piece of equipment built like a lance with a sharp point and a serrated edge so that it can pierce or cut through most objects with no very high density such as steel or iron. The lance is very adept in the fire and element and is linked to the user. Whenever the user performs a fire jutsu, the lance's white coating will turn flaming red. The user can channel fire chakra through this lance to add the burning effect of what it pierces or slashes. Its most famous ability known as "Flame Spike" is where the user channels fire chakra through the lance and expanding it. The user will look as if he is carrying a giant spear made of fire 4 times the size of the lance itself. This flaming spike can be shot at the opponent at very high speeds inveloping everthing it touches in flames while also having the piercing and destructive power to punch through concrete. (Equal to A-rank).

Restrictions:

~Restrictions to L.O.D Armor:
-The armor is unfit for earth and water ninjutsu so these techniques do less damage than normal
-While wearing this equipment, the user is slowed in movement due to the heavy weapons but not drastically... ( I cannot match the speed of someone my rank who is a taijutsu specialist) Although, the user still keeps his reaction speed and the giant shield and spear make up for that.
-Armor last 3 turns and can only be summoned twice in battle and the abilities of the armor do not reset when summoned again
-Can only be worn by Taiketsu Yagami and who I let choose to wear it

~Restrictions to L.O.D Shield:
-The L.O.D Shield is only capable of blocking and dispersing 3 techniques in battle and it only takes a couple seconds to do so depending on the size or power of the technique
-the L.O.D Shield can't block incoming jutsus with a particular mass such as water, earth, or other elements with a definate mass besides D-rank
-Dispersing of a technique counts as one of the user's techniques in a turn

~Restrictions to L.O.D Lance:
-The L.O.D Flame SPike can only be used 4 times in battle
-It counts as one of the user's techniques in a turn
-The flaming spike last a full turn unless expeled from lance (Shot at the opponent)
-While the Flaming Spike is in play, the only other technique that can be used is Flame Spike Gatling

You must be registered for see images

~Declined~

-A spear 4 time as big as the original? Shooting a fire spear? Re-read what I said last time I declined it. And the 4 times bigger is just OP, you'd be able to reach mid-range with a lance lol.
-Summoning the armor twice for 3 turns? No. Make it once.
-Also, restrict the lance to 2 times per battle.


(Fuuton/Suiton: Kasane Torune-do) Water/Wind Style: Pile Tornado
Rank:S
Type:Attack
Range:Short-Mid
Chakra:40
Damage:80
Description: Similar to Impact Wind, the user will condense the surrounding air and moisture into a single point around his/her leg raising the pressure substantually at an even more condensed point. The user will then kick with all their might while releasing that compressed air and moisture sending a tornado shaped pulse with bone shattering force at the enemy capable of creating a crater in the ground if struck from above. The funny thing about this technique is that it has the force of wind and solidness of water making it stronger than wind based techniques alone but due to this, it is clearly visible having a blue hue to it.
Notes:
-Usable twice or else the pressure would break his or her leg, meaning 3 max
-Must be an ice user or have yin/yang training
-Can still be stopped by S-rank wind or water

-Can only be taught by Taiketsu Yagami
You must be registered for see images

~Declined~ Same as above.
Resubmitting: Im taking out the two element reference

(Fuuton: Kasane Torune-do)Wind Style: Pile Tornado
Rank:S
Type:Attack
Range:Short-Mid
Chakra:40
Damage:80
Description: Similar to Impact Wind, the user will condense the surrounding air into a single point around his/her leg raising the pressure substantually at an even more condensed point. The user will then kick with all their might while releasing that compressed air sending a tornado shaped pulse with bone shattering force at the enemy capable of creating a crater in the ground if struck from above. Notes:
-Condensing the air takes a second
-Usable twice or else the pressure would break his or her leg, meaning 3 max
-Can only be taught by Taiketsu Yagami
You must be registered for see images

~Declined~ Such a powerful technique and the only restriction is that you can use it 2 times while the 3rd break your leg? Fix it. Make it 2 times per battle and add drawbacks.

(Buzzard Kuchoise no Jutsu: Tsume Ra) Buzzard Summoning Technique: Talons of Ra
Rank:S
Type:Attack
Range:Short (Mid for special abiltiy)
Chakra:40
Damage:N/A (+80 for ability)
Description: The Talons of Ra are very special golden gauntlets and greaves that are equiped with talons or claws at the end of the hands and feet. This equipement was forged using the golden armor like feathers of the Buzzard Ra giving it the special ability to channel lightning aswell as the special chakra found only in the buzzard realm being able to slash and stab through even materials of greater density such as metal or iron. Its special ability known as "Winged Dragon of Ra" is where the user charges his/her talons causing them to take on a green hue rather then gold which takes a second. The user will then strike the air causing a green spark which turns into a giant lightning bolt in the shape of Ra himself which charges at the opponent at high speeds and apon impact, it levels anything in its path. (Similar to Kirin but not nearly as fast)
Notes:
-Can only be summoned once and last three turns
-Winged Dragon of Ra is only usable twice in battle
-While wearing the gauntlets, the only element the user can use is lightning release.
You must be registered for see images

~Declined~ You're already submitting a custom weapon above. Choose which one you want.
 
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-Ace-

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Re: ♦ Custom Jutsu Submission ♦

( Kuchyose| Karasu Gijutsu ) Summoning| Raven Art

Rank: S
Range: Short
Type: Summoning
Chakra: 40
Damage: 80
Description:
The user first, will do the necessary hand seals and slam their hands on the ground which would summon a Raven known as 'Art'. This raven is an evil raven is has the personality of the known snake 'Manda' when this raven is summon to battle he get's really mad but at the same time he love's to fight and he get happy and start's to have fun. This raven feather are way different than normal ravens feather this raven feather are color Bazaar, this feathers are really rare and they have a meaning of being rare. This raven was born on Konohagakure and it has special abilities due to the feathers. This raven is able to do wind all the way up to s-rank and is also, able to trap people on his special genjutsu call 'Bazaar trap'. When Art release his genjutsu he first, has to put his wing up facing the opponent and by the second later, the opponent will be trap on the genjutsu on this genjutsu the opponent see a place where the user think his still fighting with his opponent when his not, when his trap on a genjutsu. While his trap on the genjutsu, the user is able to do what he wish to do with the opponent.

- The genjutsu don't need eye sight from the opponent to be activate
- The genjutsu is only usable twice per battle
- Art only can last, five rounds
- When Art use an s-rank wind element the Genjutsu limit lower's to only usable once per battle

( Kuchyose| Aero ) Summining| Aero

Rank: S
Type: Supplementary
Range: Short - Long
Chakra: 40
Damage: 80
Description:
The user will do the necessary hand seals and immediately slam his/her hand on the ground which would summon the well known 'Aero'. Aero was born on the land of the proud worriers and unknown land located on the Hidden in the Cloud village. Aero is mostly use for defense due to his body which is extremely strong and if Aero collapse it could make a great explosion or destruction and if Aero fall it could take down almost a whole terrain due to his weight. Aero is extremely fat he weight about five thousand pounds. Aero has no special abilities he only has an enormous shield and a sword both of his weapons are on his back. Aero can be summon anywhere on the terrain. Aero is the size of Gamabunta and his really kind with people, he would protect anybody and put his life on the line for anyone also, Aero is able to walk like a human and fight like a human.

- Once summon can't be summon again
- It only last six turns

~All Declined~ I will not accept any jutsu that use font, size change, aligned/centered text or spoilers for anything else then pictures. Re-submit in a more readable way. Thank you.
( Kuchyose| Karasu Gijutsu ) Summoning| Raven Art

Rank: S
Range: Short
Type: Summoning
Chakra: 40
Damage: 80
Description:
The user first, will do the necessary hand seals and slam their hands on the ground which would summon a Raven known as 'Art'. This raven is an evil raven is has the personality of the known snake 'Manda' when this raven is summon to battle he get's really mad but at the same time he love's to fight and he get happy and start's to have fun. This raven feather are way different than normal ravens feather this raven feather are color Bazaar, this feathers are really rare and they have a meaning of being rare. This raven was born on Konohagakure and it has special abilities due to the feathers. This raven is able to do wind all the way up to s-rank and is also, able to trap people on his special genjutsu call 'Bazaar trap'. When Art release his genjutsu he first, has to put his wing up facing the opponent and by the second later, the opponent will be trap on the genjutsu on this genjutsu the opponent see a place where the user think his still fighting with his opponent when his not, when his trap on a genjutsu. While his trap on the genjutsu, the user is able to do what he wish to do with the opponent.

- The genjutsu don't need eye sight from the opponent to be activate
- The genjutsu is only usable twice per battle
- Art only can last, five rounds
- When Art use an s-rank wind element the Genjutsu limit lower's to only usable once per battle

~Declined~ Your description is messy and hard to read, also, your genjutsu doesn't make any sense (it needs to be crystal clear to whoever's reading it, otherwise it won't be approved). Re-work the whole jutsu.

( Kuchyose| Aero ) Summining| Aero

Rank: S
Type: Supplementary
Range: Short - Long
Chakra: 40
Damage: 80
Description:
The user will do the necessary hand seals and immediately slam his/her hand on the ground which would summon the well known 'Aero'. Aero was born on the land of the proud worriers and unknown land located on the Hidden in the Cloud village. Aero is mostly use for defense due to his body which is extremely strong and if Aero collapse it could make a great explosion or destruction and if Aero fall it could take down almost a whole terrain due to his weight. Aero is extremely fat he weight about five thousand pounds. Aero has no special abilities he only has an enormous shield and a sword both of his weapons are on his back. Aero can be summon anywhere on the terrain. Aero is the size of Gamabunta and his really kind with people, he would protect anybody and put his life on the line for anyone also, Aero is able to walk like a human and fight like a human.

- Once summon can't be summon again
- It only last six turns

~Declined~ Explosions and crater is he falls down? OP. Where are the restrictions on this one? Also, make it 4 turns.

( Kuchyose| Kai ) Summoning| Effect

Rank: S
Type: Supplementary
Range: Short
Chakra: 40 (+3 for each jutsu with hand seal)
Damage: 80
Description: Effect was born on Kumogakure he is one of the youngest Raven that lives up to know the unknown Raven boss. Effect is able to use lightning up to s-rank without using any hand seals thought for does jutsu that need hand seal the raven will be tired for example, if Effect use a lightning jutsu that is needle hand seal the raven chakra would increase for each jutsu that need hand seal Effect chakra would go from 40 to 43 since each jutsu with hand seals is +3 chakra. Effect senses are inhuman his five senses are amazing and powerful his hearing, sight and taste is good enough to find/know a Swift release user.

- Effect last eight rounds
- His only able to be summon once and while Effect is summon the user can only summon one more summoning while Effect is on the battlefield for example, Effect is on the battlefield and the user decide to summon another summoning the user could but after one more summoning is on the battlefield with Effect the user can't summon another one while Effect is on the battlefield but after eight rounds the user is able to summon all the summons that he wants.

~Declined~ The abilities of your summon have been used countless times for other summon lately, I won't accept such summon anymore. Also, take out the part where you can track down a swift user. Make it last 4 turns.

( Kuchyose| Eleenes ) Summoning| Eleenes

Rank: B
Type: Supplementary
Range: Short
Chakra: 25
Damage: 40
Description: The user will do the necessary hand seals and slam their hands on the ground which would summon 'Eleenes'. Eleenes is a female rave which is mostly use on war, of course only when she is needle. Eleenes stand and walk like a normal human and shes also, able to freely move her wings like a human hands and the same for her legs. Eleenes is very tall and strong for being a lady it has been said that she weights about 2000 pound thought she is not fat. Her speed is a normal ninja speed which is able to track normal ninja speed. She has one sword on her left hand and one shield on her right hand the shield is big enough to cover at least eight people in it and the sword is really long which this make Eleenes slower. Eleenes senses are inhuman shes able to sense people with the well know 'Swift KG' without a problem.

-She can't overuse her five senses for example, if she smell the opponent on turn A she can't use her senses on turn B thought shes able to use it on turn C since a turn passed already and it keeps going on
-She can only be summon once
-She last eight rounds on battle

~Declined~ Seriously dude, what's with all these exaggerated summons? With a B-rank summon, you don't get to summon a gigantic animal that can sense Swift users and everyone on the field. Check around how other people submit their summons and make them more credible next time.
 
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Hammy120290

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Re: ♦ Custom Jutsu Submission ♦

Resubmitting.

Orangutan Sword
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Range: Short
Description: The blade is a gift from the Orangutans and is made of special metals unknown to anyone but them. It is indestructable and has the ability to absorb Lightning attacks(see Restrictions.)
The blade will absorb a lightning attack no matter where the blade is on the battlefield as it attracts the lightning to it like a magnet it negates the use of lightning in the battle by both the wielder and the opponent.
The only way to use Lightning is to holster the sword(As the holster also made by the Orangutans holds the "magnetic" charge) or get the sword out of range of the battlefield.

Restrictions:
  • Cannot use Lightning jutsu's unless blade is holstered or away from the battlefield
  • Can only absorb 1 S rank, 3 A rank and B rank or below can be absorbed continuously.
  • Can only be wielded by a user who has signed the Orangutan contract
~Declined~ OP, it's stronger then the 7SM.

BRONTE
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Range: Mid
Description: The Hammer is of unknown origins. The wielder of the Hammer feels as if the hammer weighs 10g to others it feels as if it weighs 3tonnes. Being struck by it is the equivalent to a punch of this weight. It can be thrown by the user and called back thanks to a seal on the hammer and the user. It has the ability to cast lightning from it that is similar to a chidori spear that reaches mid range and does not require handseals. If the user strikes the earth it will cause an earthquake that goes to Mid range causing nearby enemies to simply fall over and negates their current jutsu. If spun continuously it will also cause a hurricane to mid range and throw opponents to long range and disperse any shadow clones.

Restrictions:
  • Can only cast Hurricane once per battle
  • Hammer is not indestructible
  • Can only cause 1 Earthquake
  • Using Lightning from Hammer counts as a turn
  • Can only be wielded by Thor
~Pending~ You can only have 1 CW, choose which one you want to re-submit, I won't check both.
 
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House

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Re: ♦ Custom Jutsu Submission ♦

My last submission was on 10-01-2011, so new week!

Resubmitting:

(Suiton:Shiroppu no tebukuro) Water Release: Syrup Gloves
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 35
Damage points: N/A
Description: The user will channel highly condensed water onto his hands. If the user wants, he can release the covering syrup from his hands thus create a shield like material infront of him.
Note:
-The shield will only be able to deflect A-ranked or lower jutsus, but in a sense that the shield will only stay actice for that second the enemies' jutsu had hit. From the hit, the syrup will rush back onto the user's hand.
-Only Kages are able to make highly condensed syrup on their hands, on this level.
-Can stay active for a whole 4 turn.
-Need water mastered
-The can be used 3X
-Taught by Dr. House

~Declined~ I'm a bit lost in your restrictions. It's usable 3 times per match per stays active for 4 turns? Really? Might as well have it active for the whole match. Or were you implying that you can only use the shield 3 times? In any case, re-work it and make it clearer.
(Suiton:Shiroppu no tebukuro) Water Release: Syrup Gloves
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 35
Damage points: N/A
Description: The user will channel highly condensed water onto his hands. If the user wants, he can release the covering syrup from his hands thus create a shield like material infront of him at high speeds.
Note:
-The shield will only be able to deflect A-ranked or lower jutsus, but in a sense that the shield will only stay actice for that second the enemies' jutsu is about to hit. From the hit, the syrup will rush back onto the user's hands.
-Only Kages are able to make highly condensed syrup on their hands, on this level.
-The glove can stay active for 2 turns.
-The shield ability can be used 2 times, thus it will count as one of the 3 moves in the turn.
-Need Water Mastered
-The glove can be summoned 2 time.
-If the user stands on a water surface, he'll just have to dunk his hands in the water, and the glove is created.
-Taught by Dr. House

~Approved~

(Fuuton: Fēng zuàntóu) - Wind Release: Wind Drill
Rank: A
Type: Offense/Defense
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user will basically channel wind around his dominant arm, thus having a wind drill on his arm, capable of drilling a 3 meter wide hole through a wall.

Note:
-Master Wind
-Can be used 3x
-Can be taught only by Dr. House
-can't use higher then S-rank Wind in the same turn

~Declined~ Similar technique already exist.

(Fuuton:Kaze no hari) - Wind Release: Wind Needles
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: By using their gentle fist chakra control, a hyuga member may condense nearby air around them and shape them into needles to launch at the target.
Note:
-Only Hyuuga members may be able to perform this
-Needs to master wind
-Can be used 2x
-Taught only by Dr. House

~Declined~ No need to be a Hyuga, a similar technique already exist.

(Suiton: Yakyū gurōbu) Water Release: Baseball Gloves
Rank: A
Type: Supplementary/Defensive
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user basically channels his suiton chakra, thus creating a really dense, thick suiton shaped like a baseball glove to form, thus it can be used to catch the enemy, thus throwing him backwards, onto where-ever the opponent came from.
Note:
-Can be used 3x
-The glove can't hurt the opponent
-the glove will catch the enemy, and throw him backwards at high speeds.

~Declined~ This one really need clarification, why would you be catching your opponent? Also, reading the word "thus" over and over again is a bit annoying xd

(Suiton:Nikumubeki sufia ) Suiton Release: Abonimable Sphere
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: After "(Suiton:Shiroppu no tebukuro) Water Release: Syrup Gloves) The user creates 3 spheres of highly condensed syrup water in the glove, thus throwing the balls at really high speeds at the enemy, like a pitcher.
Note:
-The speed of the balls will count on the user's rank
-Need water to be mastered
-Can be used 2x
-"Suiton:Shiroppu no tebukuro) Water Release: Syrup Gloves" needs to be active while performing this jutsu.
-Only taught by Dr. House

Edit if needed my friend.

~Approved~
 
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Demosthenes

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Re: ♦ Custom Jutsu Submission ♦

(Katon: Din's Kasai) Fire Release: Din's Fire
Type: Defensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Much like Chidori Nagashi, the user will focus Katon chakra throughout his body before releasing it from his body as an outward-moving, multi-directional wave of fire that moves to mid-range before dispersing. Rather than an explosive or incinerating effect, this technique has more of a blow-back effect coupled with burning.
Note: Can be used thrice per battle.
You must be registered for see images

~Declined~ Similar technique already exist.
 
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Konoha's Yellow Flash

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Re: ♦ Custom Jutsu Submission ♦

(Bijuu Fuukaku: Rokubi Namekuiji Awamari) – Bijuu Style: Six-Tailed Slug Menacing Bubble
• Type: Attack
• Rank: Forbidden
• Range: N/A
• Chakra cost: 50
• Damage Points: 90 (+20 because of Bijuu chakra); (35 damage to user)
• Description: When Utakata transforms in the Six-Tailed Slug, he concentrates the demon chakra of his bijuu inside a massive bubble, in front of his mouth, then he will shoot it at the opponent. The user can make this ball to divide, transforming it into thousands of mini demon-bubbles. Any of the balls, the small or the big one, explode when the user wants to. If the big ball explodes, his strength is enough to blow up one entire village and turn it into a magma field, if someone touches the bubbles, even with the tip of his fingers, the demon chakra within it will burn the opponent’s arm. Same thing happens with the smaller balls, except the explosion each one does is smaller, but if they explode all at the same time, they do the same damages as the big one does. The user can freely control the smaller balls, but the big one can only be shoot forwards in a straight line.
•Can only be used once and must be in Bijuu Mode
•After used only Bijuu Style, Water, Wind Bubble Release jutsus can be done
•Shortens user’s lifespan (Reduces Bijuu Mode By One Turn)
•The preparation for the attack takes some seconds, leaving the Bijuu open to attacks.A powerfull attack or combination of some may interrupt the charge of the ball, this will leave the bijuu exausted and wont be able to perform the death ball any more(at least not on the same scale).

Mochi ( Sticky Body )
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: 0
Description: This inherent ability allows Rokubi ‘s host to turn their body into a sticky wax like substance. While doing so, they are able to reform body parts and heal from most wounds.This sticky substance can be used against taijutsu attacks, trapping an opponent once he makes contact with the body.
•Can only be used 3 times per battle.
•There must be a water source nearby for the user to mantain the opponent trapped.
•If near a water source, the healing abbility of the Rokubi's slime fastens.
•The injuries will be healed completely by the end of the turn, during this time, the user will have the areas damaged covered with slime, this will not prevent him movement however,the user is able to move freely.
•No techniques requiring the bijuu's slime may be used the following turn.

~Leaving for Zen to check~

Im sending these jutsus again as they were on page 301 and they hadnt been corrected :/
(Bijuu Fuukaku: Rokubi Namekuiji Awamari) – Bijuu Style: Six-Tailed Slug Menacing Bubble
• Type: Attack
• Rank: Forbidden
• Range: N/A
• Chakra cost: 50
• Damage Points: 90 (+20 because of Bijuu chakra); (35 damage to user)
• Description: When Utakata transforms in the Six-Tailed Slug, he concentrates the demon chakra of his bijuu inside a massive bubble, in front of his mouth, then he will shoot it at the opponent. The user can make this ball to divide, transforming it into thousands of mini demon-bubbles. Any of the balls, the small or the big one, explode when the user wants to. If the big ball explodes, his strength is enough to blow up one entire village and turn it into a magma field, if someone touches the bubbles, even with the tip of his fingers, the demon chakra within it will burn the opponent’s arm. Same thing happens with the smaller balls, except the explosion each one does is smaller, but if they explode all at the same time, they do the same damages as the big one does. The user can freely control the smaller balls, but the big one can only be shoot forwards in a straight line.
•Can only be used once and must be in Bijuu Mode
•After used only Bijuu Style, Water, Wind Bubble Release jutsus can be done
•Shortens user’s lifespan (Reduces Bijuu Mode By One Turn)
•The preparation for the attack takes some seconds, leaving the Bijuu open to attacks.A powerfull attack or combination of some may interrupt the charge of the ball, this will leave the bijuu exausted and wont be able to perform the death ball any more(at least not on the same scale).

Mochi ( Sticky Body )
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: 0
Description: This inherent ability allows Rokubi ‘s host to turn their body into a sticky wax like substance. While doing so, they are able to reform body parts and heal from most wounds.This sticky substance can be used against taijutsu attacks, trapping an opponent once he makes contact with the body.
---------------
New

(Genjutsu:4000miuchi) Illussion Technique:4000 Followers
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage:80
Description:When Usopp calls for his numerous followers with the shout: Join me 4000 followers, the opponent will be trapped inside a genjutsu in wich a massive amount of people will appear out of nowhere and charge towards them.Hidden behind the followers, the great captain Usopp lies hidden and will wait for a chance to strike the opponent who has to deal with the humongous amount of people.
*Once the opponent hears the needed words, he/she will be trapped in the genjutsu,no eye contact is needed.
*May only be used once(if used a second time the lie would be too obvious and the opponent wont fall for the genjutsu)
*The opponent will be immerse inside the genjutsu for two turns(unless he/she breaks through)
*The genjutsu wont end if the opponent kills every follower there is at sight; if this happens, more will appear.Due to the high number of followers and the never ending of these, the opponent will start to lose its calm and concentration,having its body filled with fear and impotence he will begin having problems when performing attacks.

Hana Arashi:Ashura Ichibugin Akumu - Nose storm: One Mist Silver Nightmare
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will take out some hand cuffs and put one of them on it's left hand.Once the user has its handcuffs on, he will take his Sogeking mask out and put it on his face.Once the opponent sees the mask, the genjutsu will start.There will be a small flash of light where the opponent will have to cover its eyes to protect them and once he opens them, he will see that handcuffed to Usopp/Sogeking, will be Caliburn.He will start to awaken partially his swordsman spirit, which manifests itself in two extra heads and four extra arms, all of them having a sword.Handcuffed with Caliburn's right hand, the creation of the legendary Hana Arashi Sword was done;by having Sogeking hold the sword and then using Sogeking as the hilt. Caliburn will then start to awaken partially his swordsman spirit, which manifests itself in two extra heads and four extra arms, all of them having a sword.
After that, Caliburn holds the swords so the blades and Sogeking are pointing towards the opponent. He then leaps towards him slashing him with all nine of his swords at once, shreading the opponent completely, afterwards ending in a position where all the swords are held in a way to make them look like they're fanning out.
All the swords cover a wide area around the user and are strong enough to break nearly any swordsman stance and to defend against it. By focusing chakra into the swords, the user increases also the defensive capacity of the attack so that it can even block A rank jutsu's.

*Can only be done by Konoha's Yellow Flash
*Can only be done once
* The genjutsu may last up to two turns, with the cost of 20 chakra each turn.As long as the genjutsu stands, the user will be handcuffed to Caliburn's right arm; the extra limbs will still be present.
* The limbs cannot perform any elemental attack(Except Sogeking).
* Once the genjutsu ends, the user will have the handcuffs on the right hand and will pretend to feel somewhat dizzy, making the opponent believe it was actually real.
*No genjutsus on the 2 following turns.
Side note:I was given permission by Caliburn to create this variation of his Asura jutsu as long as it was a genjutsu.
Sogeking handcuffed with Caliburn:
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The extra limbs:
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~Pending~ Still leaving for Zen xd
 
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BlacKing

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Re: ♦ Custom Jutsu Submission ♦

Please do not decline simply because there are spoilers. Inside of the spoilers are simply pictures of what each of the techniques look like and the Asgardian definition/use of each of them and how I tried to tailor them towards the Narutoverse so you could grasp a complete understanding of what I was trying to accomplish. That is all. The techniques themselves are all completely out of the spoilers. Just didnt want you to think that they were apart of the techniques.

Engai Oddin - Vault of Odin
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra: 50
Damage Points: N/A
Description: The Vault of Odin, the most secure safe in all of Asgard, holds within it 5 Treasues; The Eternal Flame of Destruction, The Orb of Agamotto, The Tablet of Life & Time, and the Infiniti Gauntlet. There was a 6th treasure……The Cosmic Cube….but it is in the vault no longer, lost somewhere in the Narutoverse…….. When summoned (5 handseals while kneeling), it does not appear next to the user, but instead floats directly above him high in the sky. It floats wherever the user goes, making sure to stay directly above him. When the 5 treasures are summoned, they are brought forth from the Vault, and cannot be summoned without it being on the field.
Note: Even if the user goes underground, the enemy will know his position as the Vault will simply be suspended in the air directly above him.
Note: No Time/Space Jutsu can be used
Note: Can only summon 1 Treasure per turn.
Note: Three or More treasures cannot be used at the same time.
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Hateshiganai Honoo Inmetsu - Eternal Flame of Destruction"
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage Points: +30 to weapon Kenjutsu (+10 to Fire jutsu damage)
Description: The First of the Five Treasures in the Vault of Odin. Fire stolen from a demon, it is used to enchant a weapon with a destructive blue Mystical fire.
Note: Only usable once per battle
Note: Lasts for 4 turns.
The fire is actually the Eternal Flame of Destruction, stolen from the fire demon Surtur, ruler of the realm Muspelheim and one of Odin's greatest enemies. Had Odin and his brothers not taken this flame, Surtur would have used it to set his great sword ablaze with its mystical fire and he would have led his armies of demons into a war that could have destroyed all of Asgard.
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~Declined~ OP. +30 to Kenjutsu while giving +10 to fire? No.

Mugen-dai Kougake - Infiniti Gauntlet
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra: 50
Damage Points: -60 to user (-10 per gem)
Description: The Second of the Five Treasures in the Vault of Odin. A scroll, with 6 handseals, the user summons a gold gauntlet with 6 gems placed/stuck on each of the knuckles. Each Gem has a specific ability that it grants the user. When the gem is used, the light of the Gem goes out, making it unusable for the rest of the battle. When each of the gems light go out, it causes -10 damage to the user.
Soul Gem – Prevents one attack on the user’s senses (Hearing, Sight, Smell, Touch, Taste) or anything that may try to take control of or force the user to do something against his will.
Mind Gem – Prevents one Genjutsu attack of A Ranked or above.
Power Gem – Increases the rank of one of the user’s jutsu to cause a technique to cancel out or overpower with the opponent’s jutsu. Can only raise the user’s technique one full rank. Can only be done to jutsu A Ranked and below.
Reality Gem – grants the user a one turn sight of an enemy who is blocked from his sight by object or other means, albeit by a jutsu or object
Time and Space Gem – (used together for obvious reasons) allows the user to “follow” (with their eyes) the opponent through their use of Time/Space jutsu without the opponents knowledge. Grants the user speed, reflexes and reaction speed/time to counter or sidestep/escape an right before it happens.
Note: Puppet bios cannot use this.
Note: Can only be summoned by Loki
The gauntlet is known as the Infinity Gauntlet. The jewels in it are known as the Infinity Gems and holding any single one of the gems gives you command over some aspect of the universe. There is the Soul Gem, the Mind Gem, the Power Gem, the Reality Gem, the Time Gem and the Space Gem.
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Kyuutai Agamotto - Orb of Agamotto"
Type: Supplementary
Rank: S
Range: (self) All
Chakra: 40
Damage Points: -10 to user per use
Description: The Fourth of Five Treasures in the Vault of Odin. This orb grants the user knowledge of all things, where they are, and what they are made of. Sight without sight. The user could close his eyes or be blinded and know all that there is to know as long as this orb was in his possession/touch.
Note: restricts the user to one handed or no handsealed jutsus.
Note: Can only be used up to 5 turns.
Some believe that the orb is the famous Orb of Agamotto, a device associated with Dr. Stephen Strange (Marvel's most famous "Sorcerer Supreme") that had many uses such as being able to detect magical activity in other locations.
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Majutsushi Boushi - Warlocks Eye
Type: Supplementary
Rank: S
Range: (self) All
Chakra: 40
Damage Points: (-10 per turn to user)
Description: The third of the Five Treasures in the Vault of Odin. Not unlike the All Seeing Eye of legends, the Warlock’s Eye, cannot be tricked. With a small sacrifice, it sees all those who try to hide or cloak themselves or the minds of others from what it is real and true, even if it is used to counter the Warlock’s Eye Specifically. Unfortunately, after 5 turns, the user will have complete loss of there normal sight.
Note: Basically for Genjutsu attacks, the user simply applies chakra to the eye to expel all Genjutsu. After 5 turns, the user will lose complete sight, and will be more susceptible to attacks of the mind, having to apply the most extreme measures of getting out of a genjutsu in order to break the simplest of techniques.
Note: User can spot a target no matter where they are, or what jutsu they have used to hide themselves. (ie the Hiding like a Mole, Seeing through a jutsu
The eye is simply known as the Warlock's Eye and was an object of great power that Thor and the Warriors Three took from an enemy named Harokin. Harokin had used the Eye to defeat armies more power than his own and had conquered the realm of Muspelheim, intending to attack Asgard next. Odin was grateful that Thor and the Warriors Three recovered the Warlock's Eye, as there was a prophecy that it would one day be used to bring about Ragnarok, the "twilight of the gods" when Asgard and its people would fall finally to their enemies.
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~Declined do not resubmit~ I'll be honest with you, I started reading it and thought I would correct all the artifacts one by one, but they're simply too OP. None of them are individually approvable and you thought you could summon them all at will, stacking up to 3 of those simultaneously? Sorry but that's getting greedy on ability. I will however allow you to submit one of those as a CW (meaning you drop whatever CW you already had). If you do so, be aware that it'll need to be restricted accordingly to it's power and that anything OP will be instantly declined even if well restricted.
 
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Typhon

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Re: ♦ Custom Jutsu Submission ♦

(Fuuinjutsu: Jakataa Kakajuu) | Sealing Technique: Time Dilation
Type: Supplementary
Rank: A/S
Range: N/A
Chakra Cost: 30/40 (-10/-15 per turn)
Damage: N/A (-10)
Description: This is an advanced technique in which the user is able to slow down their own perception of time. This phenomena is commonly seen during fight or flight situations where a person claims to have seen things happening in slow motion. Something that would have normally gone unnoticed suddenly becomes crystal clear. This is the result of the brain being forced into overdrive where its able to process more stimuli at a faster rate than normal. The result of this is the perception that time itself has slowed down. However during these events the body also experiences other side effects such as tunnel vision or panic, both of which would be detrimental to someone in battle. This technique is able to forcibly send the user's brain into overdrive while avoiding those negative affects. To achieve this, the user keeps a tattoo on the back of their neck which holds a base of 100 chakra. To activate it the user sends a pulse of chakra through it that in turn causes it to release chakra into the brain and increase its activity. By doing this the user is able to see and perceive movements or sounds that would normally be too quick to follow. While it increases their ability to perceive the movement, it doesn't increase their body's ability to react to that movement. So they don't get any speed increase along with it. Depending on which rank is used the effects vary. For the A-rank version the user releases 30 chakra from the seal initially followed by 10 chakra every turn after that. While the A-ranked version is active it allows the user to perceive things twice as slow as normal. The S-ranked version requires an initial 40 followed by 15 per turn. It allows the user to perceive things at four times as slow. If the user has activated the A-rank version on the previous turn they can upgrade it to the S-ranked version by adding 10 more chakra. Once the technique wears off brain activity drops to below normal levels. During this period the user's perception is below normal levels and makes them unable to follow movements they normally could. It takes several turns for the brain to recover to normal levels. The strain on the brain also causes them to experience a slight headache while recovering. During this period the user also cannot use forbidden ranked techniques.
-Can only be used once per battle.
-Lasts until cancelled or until the 100 chakra runs out.
-No forbidden ranked techniques for two turns after it runs out.
-User's perception is decreased for two turns after it runs out.


It might sound weird saying it as "being able to perceive things twice as slow" but basically what that means is everything seems to move twice as slow.

~Declined~ Similar Technique Exists.

(Kuchiyose no Jutsu: Axol-chan) | Summoning Technique: Axol-chan
Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Axol is the oldest known salamander and one of the elders. He has a very unique appearance due to being a species of salamander called Axolotl. His size is very small compared to others reaching the length of an average man's forearm with a white body. Due to Axolotls usually living in aquatic environments they possess external gills that appear as feathery pink extensions from just behind their heads. While these are generally used to increase oxygen intake in water, Axol has developed the ability to sense chakra with them using them as antennae to pick up chakra signals. Once summoned he latches on to the summoner's back and communicates via telepathy.
-Can be summoned twice per battle.
-Remains on the field for three turns per summoning.

~Declined~ Find another mean of communication than telepathy. Only a summon related to the Yamanaka clan could possibly get this ability accepted.

(Kuchiyose no Jutsu: Axol-chan) | Summoning Technique: Axol-chan
Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Axol is the oldest known salamander and one of the elders. He has a very unique appearance due to being a species of salamander called Axolotl. His size is very small compared to others reaching the length of an average man's forearm with a white body. Due to Axolotls usually living in aquatic environments they possess external gills that appear as feathery pink extensions from just behind their heads. While these are generally used to increase oxygen intake in water, Axol has developed the ability to sense chakra with them using them as antennae to pick up chakra signals. Once summoned he latches on to the summoner's back and communicates via speech.
-Can be summoned twice per battle.
-Remains on the field for three turns per summoning.
~Approved~

Form of the Fire God | Pillar of Fire
(Kagatsuchi Kata: Hibashira)
Type: Attack
Rank: A
Range: Short
Chakra Cost: N/A
Damage: 60
Description: The form of the fire god is a stance of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the swordsman holds the sword over their head in their right hand with the tip pointed down so the blade is vertical and splitting their face. Their left hand is held horizonatally over their head with the fist bisecting the right elbow. They then flick the sword up while at the same time flicking their left hand up so both the sword and their left hand are now pointing up, and then they will bring the sword down in a whipping motion putting the full force of the attack in the tip of the blade. They use their entire body by dropping to the ground and bringing the left arm down as well to create as much power as possible. This makes their attacks capable of breaking through solid steel such as other swords or staffs.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used thrice per battle.
~Can be seen here if the description isn't clear enough:
~Declined~
Form of the Fire God | Spinning Crimson Lotus
(Kagatsuchi Kata: Gurensen)
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: N/A
Damage: 60
Description: The form of the fire god is a style of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the user with their right arm across their body bent at the elbow so their form is vertical and the wrist is in front of the left eye. The left arm is is held perpendicular to the base of the right forearm across the chest and sword in the left hand with the blade extending back behind the swordsman. They will then drive their right elbow back and up while swiping the sword in the left hand horizontally across their body. This creates a circular attack that can strike multiple enemies with tremendous power capable of slicing through steel.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used thrice per battle.
~Can be seen here if the description isn't clear enough:
~Declined~
Form of the Void | Shadow Stitch
(Oboro Kata: Kagenui)
Type: Defense/Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage: N/A
Description: The form of the void is a style of the Ogame school in which the swordsman makes quick movements to simultaneously dodge an attack and close the distance on their target. With this technique the swordsman rotates their body to narrowly avoid an incoming attack while simultaneously stepping forward to close the distance to their opponent. By doing this they move into extremely close range while the opponent over extends themselves, creating an opening for attack while the opponent is incapable of defending themselves.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used thrice per battle to avoid melee attacks.
~Can be seen here if the description isn't clear enough:
~Declined~

Form of the Fire God | Pillar of Fire
(Kagatsuchi Kata: Hibashira)
Type: Attack
Rank: B/A
Range: Short
Chakra Cost: 20/30
Damage: 40/60
Description: The form of the fire god is a stance of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the swordsman holds the sword over their head in their right hand with the tip pointed down so the blade is vertical and splitting their face. Their left hand is held horizonatally over their head with the fist bisecting the right elbow. They then flick the sword up while at the same time flicking their left hand up so both the sword and their left hand are now pointing up, and then they will bring the sword down in a whipping motion putting the full force of the attack in the tip of the blade. They use their entire body by dropping to the ground and bringing the left arm down as well to create as much power as possible. This makes their attacks capable of breaking through standard weapons such as kunai, shuriken, and even other standard swords. This technique can be upgraded through the addition of fire chakra causing the blade to glow red and sear through its target. If fire chakra is added when the sword comes in contact with something a pillar of flames shoots up at the tip of the blade consuming an area not much larger than an average sized person.
-Can only be used by a person trained in the Ogame school of kenjutsu.
-Can only be used thrice per battle.
-Can be seen here if the description isn't clear enough:


Form of the Fire God | Spinning Crimson Lotus
(Kagatsuchi Kata: Gurensen)
Type: Attack
Rank: B/A
Range: Short-Mid
Chakra Cost: 20/30
Damage: 40/60
Description: The form of the fire god is a style of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the user stands with their right arm across their body bent at the elbow so their form is vertical and the wrist is in front of the left eye. The left arm is held perpendicular to the base of the right forearm across the chest and sword in the left hand with the blade extending back behind the swordsman. They will then drive their right elbow back and up while swiping the sword in the left hand horizontally across their body. This creates a circular attack that can strike multiple enemies with tremendous power capable of slicing through standard weapons. This can be upgraded by adding fire chakra causing the blade to sear through its target. It also releases a wave of fire to mid-range when swung.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used thrice per battle.
~Can be seen here if the description isn't clear enough:


Form of the Void | Shadow Stitch
(Oboro Kata: Kagenui)
Type: Defense/Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage: N/A
Description: The form of the void is a style of the Ogame school in which the swordsman makes quick movements to simultaneously dodge an attack and close the distance on their target. With this technique the swordsman rotates their body to narrowly avoid an incoming attack while simultaneously stepping forward to close the distance to their opponent. By doing this they move into extremely close range while the opponent over extends themselves, creating an opening for attack while the opponent is incapable of defending themselves. This can only be used to avoid certain techniques such as other kenjutsu or taijutsu, or even narrow elemental techniques. Larger techniques such as large fireballs would be too large to avoid.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used thrice per battle to avoid melee attacks.
~Can be seen here if the description isn't clear enough:
~Rest Declined~
 
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-Yard-

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Re: ♦ Custom Jutsu Submission ♦

I learned shadowless flight can be used from short to long range as said by wiki and I asked one of the wiki mods about why and he said that "hiruko used it to move from the large hill he was on to behind naruto which was over a distance of 15 meters." So I thought I'd make a custom with that logic.

(Hayaton No Jutsu)- Swift Release: Greater Swift Technique
Type: Supplement
Rank: A
Range: Short-long
Chakra Cost: 30
Damage Points: N/A
Description: The user through the use of swift release will perform the "Boar" handseal and move from Short to long range. This technique is similar to that of shadow-less flight.
- Can't use wind or lightning jutsus in the same turn.
- Can only be used 2X per match.
- must wait one turn before using again.
- Must have a swift release bio.

~Declined do not resubmit~ You do realize that such a technique is in many way OP, whether it's cannon or not. Also, if it is Cannon then you can't submit it. If it's custom, I won't approve it. Sometime, even logical jutsu needs to be declined for the sake of our RP. Considering what Swift release can do, you're basically giving yourself a way to escape many if not all techniques in our RP. I'll be much more strict with Swift release from now on, to everyone.

(Hayaton: Suro- Kengi Seken Jutsu ) Swift release: Slow motion world Technique
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage Points: -50 to the user
Description: The greatest jutsu of all swift techniques, the user floods their entire being with the most possible amount of swift chakra, something that can only be accomplished by complete will power to force out as much as they can, the user then enters a state where time appears to have changed speed altogether, a kunai speeding toward someone would appear to be standing still, a bolt of lightning would be inching forward over a very long period of time, the user is then able to move freely and interact with the world around them, the kunai can be turned around so that it flies back toward its thrower, a comrade can be moved out of the way of the lightning and replaced with an enemy, the user is able to stay in this mode for a very short amount of time as it takes so much toll on their chakra, beyond limits of average ninja. The reentry to normal time is a painful one, the users body is no longer able to handle the strain and completely collapses, the usual result of performing this technique is total unconsciousness for three days and three nights, but if completely necessary this technique can be used to save many lives on a battlefeild, however if the user has used more than 5 swift jutsus before using this technique during the battle, it is certain death for they will be so drained of chakra and there body so damaged from strain of using so much chakra that they die. 3T is capable of tracking the user when in this mode, however, their actions will not be able to keep up with the user if they are not skilled at all in taijutsu meaning they must be a taijutsu specialist and time their moves perfectly using their sharingan to the fullest to counter effectively. During this mode, the user can't use any jutsus at all and they can't use any techniques in the same turn before activation either. Afterwards the user still cannot use any jutsus for the rest of the battle and will hardly be able to move, it basically leaves such a big opening for them because they are too worn out to even raise a hand to defend. This mode lasts for for 1 turn.

- Only lasts for 1 turn.
- If the user has used 5 swift techniques before this they die after the mode is over.
-No jutsus at all for the rest of the match.
-No other jutsus can be used in the same turn as activation.
-No Jutsus during this mode can be used.
- The user takes 50 damage due to so much strain and chakra loss.
-Usable only once per battle.
- User feels worn out, as if he was beat with a base ball bat for an hour straight after this and thus movements are restricted to being barely able to move at all.
- Only able to use if you haven't used S rank on the previous turn.
- Must not have used Basic ninjutsu for 2 turns before this jutsu as well.
- Being in any other modes while using will kill you in this state.
- You die after 1 turn no matter what if you have used 5 swift techniques before using this.
- This restriction will defeat any hope of being alive after the 1 turn is up no matter if they use a jutsu that will keep them alive or not. After 1 turn the user is paralyzed from strain and can't use any jutsu as they have no chakra at all and that's also to eliminate any chance of using a jutsu to keep yourself alive after this.
- This is not necessarily a "mode" that you can deactivate. Meaning once you use this there is no going back.


~Declined do not resubmit~ All the restrictions in the world would not get this one approved. It's a 1 move win. Completely and utterly OP.


(Butai Ryou Giryou) Elemental Enhancing Skill
Type: Supplement
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this.

Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists.

Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before.

Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out.

Notes:
- Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns.
- Can only use one element enhancing skill at a time.
- Each enhancing skill counts as one of the users 3 jutsu per turn.


~Declined~ Considering you're saturating your body with said elemental chakra, I'll only accept it if you can only use jutsu of that element while this technique is active. So, if you use earth, then you can only perform earth techniques for 3 turns.

Resubmitting​

Feel free to add or edit any restriction you see fit.

(Hayaton No Jutsu)- Swift Release: Swift Technique
Type: Supplement
Rank: B
Range: Short-mid
Chakra Cost: 25
Damage Points: N/A
Description: The user through the use of swift release will perform the "Boar" handseal and move from Short to mid range. This technique is similar to that of shadow-less flight and can be used to dodge certain attacks by using swift release to quickly move out of the range of the attack similar to how other jutsus like Doton no jutsu let's you escape certain attacks by moving out of range or out of the way of certain jutsus. This can be preferred over other jutsus that can allow this due it's much faster and is still pretty basic.
- Can't use wind or lightning jutsus in the same turn.
- Can't use any other swift techniques in the same turn.
- Can only be used 3X per match.
- Must have a swift release bio.

~Declined~ I think we misunderstood each other when I asked for specific details. Can you escape jutsu that are cast upon you like Amaterasu and such? Or is it only aimed at "projectile"-like jutsus like water dragon?



(Hayaton No Jutsu)- Swift Release: Swift Technique
Type: Supplement
Rank: B
Range: Short-mid
Chakra Cost: 25
Damage Points: N/A
Description: The user through the use of swift release will perform the "Boar" handseal and move from Short to mid range. This technique is similar to that of shadow-less flight and can be used to dodge certain attacks by using swift release to quickly move out of the range of the attack similar to how other jutsus like Doton no jutsu let's you escape certain attacks by moving out of range or out of the way of certain jutsus. This can be preferred over other jutsus that can allow this due it's much faster and is still pretty basic. The user can escape attacks that for one, he can track, attacks that are projectile-ish but not huge attacks like kirin. The user could dodge an attack like fireball jutsu however, the attack that the user dodges cannot be wider than 10meters in circumference. Otherwise the user would still be hit due to the user can only travel by 10meters since this technique is short to mid range so this cannot be used to dodge large scale techniques. This would allow someone to dodge Amaterasu at a split second due to this being a variation of shadowless flight which has incredible speed, as well as attacks that are like blasts as long as they aren't large scale as said before due to his has a 10meter range limit.
- Can't use wind or lightning jutsus in the same turn.
- Can't use any other swift techniques in the same turn.
- Can only be used 3X per match.
- Must have a swift release bio.


The reason I said it could dodge Amaterasu is due to wiki actually saying it's instant speed while still being able to be tracked by 3T due to current rp rules. It can be tracked by 3T but it's still instant which leads wiki to believe that swift release may consist of the body flicker technique and some other element manipulation to push it further and seeing as Raikage could dodge Amaterasu with body flicker + his armor which I think that this would give a similar result as it's not as fast as raikage armour but it's still extremely fast. But If you think that part should be deleted, feel free to ^^

~Declined~ First of all, you were referring to diameter, not circumference. Secondly, while swift was said to make the user virtually invulnerable to taijutsu, I think the applications to ninjutsus are being grossly misused.

I've had a talk with both Cali and Zen and since we want to avoid people abusing Swift as an alternative to the gates, anything that we judged to be slightly OP will be declined. With or without reason (it pains me to say that).



(Butai Ryou Giryou) Elemental Enhancing Skill
Type: Supplement
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this.

Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this.

Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this.


Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this.


Notes:
- Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns.
- Can only use one element enhancing skill at a time.
- Each enhancing skill counts as one of the users 3 jutsu per turn.

~Approved~


(Fuuton: Uindo No Mai: Uindo Souran) Wind Dance: Wind Control
Type: Supplement
Rank: A
Range: Short-long
Chakra Cost: 30
Damage Points: N/A
Description: After making a single hand seal the user will perform wind dance on themselves which allows the user to push their opponent in any direction gathering fuuton chakra around them and releasing it. Except, this is a more advanced version of that jutsu and with this the user will gather fuuton chakra around them and release it, making a strong current in any direction that can seemingly give the user the ability to fly by simply using wind currents to keep them in the air and move them in any direction.

- User can only stay in the air for 2 turns with the ability to move around freely in the air through the use of wind currents.
- User can only use 2 jutsu per turn while this is active.
- User cannot perform earth or wind techniques while using this jutsu.
- Usable 3X per battle.
- Must know wind dance which is a cj created by Yard and Sado.
- No A rank wind in the same turn used.
- Can't be used on others, only on the user.

~Declined do not resubmit~ I will personally contact you about that one.
 
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Osiris.

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Re: ♦ Custom Jutsu Submission ♦

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Summoning Animal: Blue Jay
Scroll Owner:Teno757
Other Users who have signed contract: None Atm
Summoning Boss if existing:Blue Jay
Other Summoning Animals tied to contract:None ATM

~Approved~
_______________________________________________
Summoning Technique: (hyoukin buru-Jay) Facetious the Blue Jay
Rank:S
Type: Attack
Range: Long
Chakra Cost: 70
Damage points:30
Description:The user bites his hands and does 5 hand seals then slam his hands on the ground. once it happens the summon will appear in the sky. right above you. The blue jay is the same height and widghth of the bird pein summoned. Speaclizes in S-rank Wind .For its special attack to be use it has go up in the air it charges up for awhile. but can not have the user on its back. once it loads it flaps it wiings once, releasing 3feathers from each wing. (like shedding) Each feather 3ft and ft wide. making it as sharp as a needle. going 75mph. once it hits you. it dosent effect much physically but it affects your chakra network. it restricts you from using any any element above C-rank for 2turns
-Note:Only taught by Abstract Mind
-Note:Only can stay for 5turns
-Note:Charges for 3turns
-Note:Once the bird is summon i cant use any elements above C-rank
-Note:Cant be hit while charging unless the move gets cancled out

(Edit anything to get this summon and or Weapon approved if needed)

~Declined~ OP.
__________________________________________________________

CUSTOM WEAPON

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(X-yaiba) X-Blade
Rank:S
Type:Weapon
Range:Short-Mid
Chakra Cost:70
Damage Points:10
Description:This blade is the ultimate magnetic keyblade. believed to be a fairy tail (not the anime neither) sword. to never exist. the power is overwelming.the sword reacts to magnetism chakra. so it sticks to the back of me withot me having to have a host for it. and i can draw it out without doing nothing to my chakra network. (I guess its just attracted to my back. but can be wielded. The Sword Turns Earth form elements to dust,Water into Steam, and fire into smoke under A-rank.Iron and Gold Sand turns into regular sand under A-ranks and halfs the damage to me also if a technique is absorbed and turn into the original state. the sword grants 10+ strenghth +10 speed for every jutsu it absorbs. Not only that. for every jutsu it absorbs it can send it back to the enemy twice as strong.
-Note:User cant Use any of its own chakra while the sword is activated. meaning no summouning,substitution, or jutsus
-Note: Drains 5% of Health as long as its activated
-Note:Only can be used by Abstract Mind
-Note:Can Disrupt Genjutsus done by sharigans B-rank and under
-Note:Once the Sword is no longer activated. your speed is decreased by 30%
Note:Can only send back jutsus once pr battle and absorb 2jutsus pr 3turns
(Edit or take out anything if needed. ik it kinda seems op. =/ but i made some real crazy side affects without. you can add if it has a certain amount of times it can be out)
(can be used by teno757)

~Declined~ Grossly OP. Work on the bold part.
____________________________________________________________

(jisei-haretsu) Magnetism Explosion
Type:Attack
Rank:A
Range:Long
Chakra Cost:60
Chakra Damage:60
Description: Does 2hand signs. then have his palms of his hands facing the ground. making the metal in ground react. filling the metal in the ground with magntism right above the oppenent. the metal takes 2 much pressure and cause a huge explosion of magnetic energy above the user
-Note:Only can be use by AM. Or Anyone with Magnetism Release i Choose to give to
-Note:Can only use this 3times
(Add Any more restrictions you see fit to this if needed. same as the jutsu below)

~Declined~ Doesn't make any sense both grammatically and realistically (in terms of Narutoverse), either re-word it correctly or change the description completely.
_____________________________________________________________
(jisei kanbou-bakufuu) Magnetism Cell Blast
Type:Attack
Rank:A
Range:Short
Chakra Cost:60
Chakra Damage:50 (70 if hit in the chest)
Description:The User does one hand sign and both his hands glow with magnetic energy. Once it happens. the user gets close enough to the oppenent. and palms his hands on the oppenent body. once so. the electrons on the body react making them go out of control exploding. if not hit in the chest. or the back of the chest it dosent cause major major damage
-Note:Only be Taught/Use by AM
-Note:Can only be used once
-Note:Stays activated for 3turns
-Note:Cant use any jutsus that require hand signs

(Edit,Change,Or Take out anything in this, that will get it approved if possible please)
(All moves can be used by teno757)

~Declined do not resubmit~ What's with those incredibly OP techniques? Making your opponent explode on contact? Really?
 
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Serpent

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Re: ♦ Custom Jutsu Submission ♦

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(Kusanagi no Tsurugi: Toppatsu) - Long Sword of the Sages: Outbreak
Rank: S
Type: Weapon
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The Toppatsu, also known as "Outbreak", is a unique Blade that has seen many battles. It is a rare "Kusanagi" similar to the one Orochimaru wields. It is mad out of a strong metal that resembles Jade Stone. It is able to infuse it's self with it's wielders Chakra increasing their ability to Perform Jade Release. This gives the User a +15 to Jade Release and allows them to use half the amount of handseals needed to use it. This blade will move according to its wielders finger movements just like Orochimaru's, the blade emits a bright green light when it's levitating. and has been seen to turn into Eels and slither/swim back to it's owner. Unlike Orochimaru's blade, this sword doesn't have the ability to extend it's reach, meaning it can only strike from close range of itself.
Note:
-Cost 10 chakra to levitate
-Can only be wielded by Serpent

~Declined~ No levitation and make it +5. You can try and add other abilities to this sword in your next submission if you want.
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(Kusanagi no Tsurugi: Toppatsu) - Long Sword of the Sages: Outbreak
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description: The Toppatsu, also known as "Outbreak", is a unique Blade that has seen many battles. It is a rare "Kusanagi" similar to the one Orochimaru wields. It is mad out of a strong metal that resembles Jade Stone. It is able to infuse it's self with it's wielders Chakra increasing their ability to Perform Jade Release. This gives the User a +5 to Jade Release and allows them to use half the amount of handseals needed to use it. because of it's jade properties, This Kusanagi is able to conducted B-ranked Raiton rendering it useless. it has also been seen to turn into Eels and slither/swim back to it's owner.
Note:
-Conducting Raiton cost 10 Chakra
-Conducting Raiton counts as a Move
-Can only conducted Raiton 3 times per battle

-Can only be wielded by Serpent

-I was wondering, if instead of +5 to Jade Release if I can have it be a +10? of not it's understandable U_U-

~Approved~ Made it 3 times per match

_________________
New Submissions


(Unagiara no jin) – Myriad Eel Net
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will release a torrent of Eels out their mouth into a water source. This wave of Eels will rise and rush towards the target and covering the opponent and drag them to the bottom of the water source.
Note:
-Requires a Water source
-Can only be used 3 times per match
-Must be able to summon Eels

~Approved~ Added a restriction.

(Soukou unagi no Jutsu) – Traveling like a Eel technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user turns his lower half of his body into that of a Eel simular to Orochimaru Snake method, this increases the users speed and agility over water and other liquid such as swamps. It allows the user to swim at great speed, however the user still needs to hold his breath underwater.
Note:
-Must be able to summon Eels
-Can not use on Land

~Declined do not resubmit~ No human/animal hybrid. As you may have noticed, Orochimaru really was a snake.

(Unagi Risu no Jutsu) – Eel Explosion Technique
Rank: A
Type: Attack
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will focus their chakra into any Eels source already on the battlefield, they will then make 3 handseals sending a pulse of chakra into the source of Eels detonating the Eels in a violent explosion.
Note:
-Must be able to summon Eels
-May only be used once per battle

~Declined Similar technique already exist. I won't allow everyone to have a personal explosive summon.

(Moyoushi Unagi) – Gathering of Eels
Rank: Forbidden
Type: Supplementary
Range: Long
Chakra cost: 50
Damage points: N/A (-30 damage to user)
Description: If the user is somehow sliced in half or a limb is cut off by the opponent, Eels can then come forth from the halves to rejoin and bring the body or limbs back together.
Note:
-Can only be used two times.
-Must be able to Summon Eels

~Declined~ Unless you're a med-sensei, you can't create back limbs (whether it's with med-techniques, summons or any other techniques).
 
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Tvqxeqlapcfr

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Re: ♦ Custom Jutsu Submission ♦

Previously Approved Technique said:
Triple Bladed Scythe (Toripuru ha no Ōgama)

Rank: A
Type: Weaponry
Range: Short-, Mid, and Long-Ranged
Chakra Cost: 30
Damage Points: 60
Description: The user wields an "upgraded version" of Hidan's original Triple Bladed Scythe. It is made of black, chakra-conducting metal, as well as the rope, giving more cutting power as opposed to the original. It also has some new features as well, like mentioned in the Third Data Book. It is now able to remove the bladed piece of the scythe, which remain connected to the scythe by wires made from the same metal as the rope and scythe. They can be controlled just like the scythe due to the fact that they are connected to the blade, as the rope is to the scythe. The pieces can split apart, to a distance of up to one yard (approx. 1 meter), connected to the other half by the same wire used to connect them to the blade, to reveal a plethora of explosive tags that can be incorporated into attacks.
~The rope can be broken by A-Rank or higher Jutsu.
~The wire can be broken by B-Rank or higher Jutsu.
~The Scythe, rope, and wire can all conduct Chakra of any kind.
~The blade pieces can split apart on the scythe itself, to create a three full crescents, as opposed to three half crescents. One side would be covered in explosive tags, while the other, depicted below, has nothing on it.

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Triple Bladed Scythe (Toripuru ha no Ōgama)

Rank: S
Type: Weaponry
Range: Short-, Mid, and Long-Ranged
Chakra Cost: 40
Damage Points: 80
Description: The user wields an "upgraded version" of Hidan's original Triple Bladed Scythe. It is made of black, chakra-conducting metal, as well as the rope, giving more cutting power as opposed to the original. It also has some new features as well, like mentioned in the Third Data Book. It is now able to remove the bladed piece of the scythe, which remain connected to the scythe by wires made from the same metal as the rope and scythe. They can be controlled just like the scythe due to the fact that they are connected to the blade, as the rope is to the scythe. The pieces can split apart, to a distance of up to two yards (approx. 2 meters), connected to the other half by the same wire used to connect them to the blade, to reveal a plethora of explosive tags that can be incorporated into attacks.
~The rope can be broken by S-Rank or higher Jutsu.
~The wire can be broken by A-Rank or higher Jutsu.
~The Scythe, rope, and wire can all conduct Chakra of any kind.
~The blade pieces can split apart on the scythe itself, to create a three full crescents, as opposed to three half crescents. One side would be covered in explosive tags, while the other, depicted below, has nothing on it.

(See above for picture.)

~Approved~ Changed the damage and chakra

(Updating previously approved technique. Changes Bolded. Basically, the Rank, Strength, and Wire Length are the only changes that are made.)

Previously Approved Tech said:
Striker, The Lightning Bird (Sutoraikā, Raitoningubādo)

Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: The user does the necessary hand seals for the summoning. This summoning calls upon Striker, the Lightning Bird. He is a hummingbird of the blue-throated variety, distinguished by a scar on his right claw. He is able to use up to B-Ranked Lightning Jutsu that do not require hand seals. He is able to understand and speak the summoner's language. His twin brother is Shaker, the Earth Bird.
~This summoning can be called upon twice per battle.
~Once called upon, this summoning lasts for five turns.
~Jutsu used by his bird count towards the turn count.
~The user must sign the Hummingbird contract.
Striker, The Lightning Bird (Sutoraikā, Raitoningubādo)

Type: Summoning
Rank: S
Range: N/A
Chakra Cost: 50
Damage Points: N/A
Description: The user does the necessary hand seals for the summoning. This summoning calls upon Striker, the Lightning Bird. He is a hummingbird of the blue-throated variety, distinguished by a scar on his right claw. He is able to use up to A-Ranked Lightning Jutsu that do not require hand seals. He is able to understand and speak the summoner's language. His twin brother is Shaker, the Earth Bird.
~This summoning can be called upon twice per battle.
~Once called upon, this summoning lasts for four turns.
~Jutsu used by his bird count towards the turn count.
~The user must sign the Hummingbird contract.

(Updating previously approved technique. Basically, only the length of the justu, rank, and jutsu that can be used by the summon have changed.)

~Approved~ Made it so you can summon it 2 times per match for 4 turns. # is too much, but if you prefer the older version VM me and I'll decline it so you can re-submit the way you like it.

New:

Trinity [Hummingbird] (Trinity [Hachidori])
Type: Summoning (Boss)
Rank: S
Range: N/A
Chakra Cost: 50
Damage Points: N/A
Description: The user does the necessary hand seals for the summoning. This summoning calls upon Trinity, the contract's Boss. He is a hummingbird of the Giant variety, distinguished by his Navy Blue and Purple cloaks with the kanji for "Giant" on the back, as well as his significantly larger size than all other contract summons. His wings have large, sword-like gauntlets attached to them. Due to his weight, however, he is somewhat slower than other summons, but greater in stregth. He is able to use A-Ranked Ninjutsu that do not require hand seals. He is able to use all techniques affiliated with the hummingbird contract. He can speak, and understand the summoner's language. Unlike other summons, he can also read the users language.
~This summoning can be called upon once per battle.
~Once called upon, this summoning lasts for four turns.
~Jutsu used by his bird count towards the turn count.
~The user must sign the Hummingbird contract.

(Yes, the giant variety does exist. It is the largest species of hummingbird in South America.)

~Approved~ Made it once per match and last 4 turns. This is standard for boss summon so no need to debate about it.
Messenger [Hummingbird] (Messenger [Hachidori])
Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: This summon calls upon the messenger bird of the Hachidori realm. A small-sized but sharp-billed hummingbird of the Swordbilled variety, this hummingbird has a longer beak that is good for carrying summoning scrolls or short messages. This summon, when called upon, comes with a scroll in it's mouth that can summon ink, a brush, and paper. In order to mis-lead an onlooker, this bird can use the shadow clone technique and send each clone in a different direction or, if the opponent is hostile, stab the target with their sharp beaks, equivalent in sharpness to a senbon. Other than the shadow clone technique, this summon cannot use any jutsu.
~Can only be summoned twice per match.
~Can only stay on the field for 4 turns once its been summoned.


~Approved~ Took out the part where you said it was your boss summon, probably a typo. Added the two restrictions.

Roshida Mode (Roshida Mode)
Type: Summoning Mode
Rank: S
Range: N/A
Chakra Cost: 50
Damage Points: N/A
Description: The user marks their eyes and face with blood so that it appears as tears of blood. Within one turn, the blood turns black and the user has ented a mode known as Roshida Mode. The user's weight decreases slightly, and they appear to wear a cloak of brightly or darkly colored feathers. (See image below)
~Lasts for up to five turns.
~Usable three times per battle.
~Users must sign the hummingbird contract.
~After use, the user's speed and jumping ability is decreased slightly due to the adjustment in their return to normal weight.

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THE ABOVE IS A COMPLETE REMAKE. I am not basing this off the earlier, declined tech, but am creating from scratch. Bolding is useless, as the entire jutsu would be bolded. Thank you.

~Pending~ Where are the abilities of your technique? Also, your weight decreased and yet you say your speed and jumping ability also decreased...not sure I get the logic.
 
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