[ARCHIVE] Custom Jutsu Submission - I

Status
Not open for further replies.

Eddy-kun..

Active member
Elite
Joined
May 2, 2008
Messages
9,787
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ♦ Custom Jutsu Submission ♦

(Hakke:Sekishokyuu Disuku)-Chakra Release: Chakra Disks
•Type:Attack/Defense
•Rank: S
•Range: Short/Long
•Chakra cost:40
•Damage Points:80
•Descripton:A Jyuuken technique requiring relatively strong chakra control. The user raises concentrates and created lager spinning disk like chakra projectiles from any tenketsu in their body, created 5 rotating chakra disk being able to make those disk to rotating all around the user (also under). This serve as a great to defend against close range attack and taijutsu also the disk can be release toward the opponent at will. The user can also change the shape and size of the disk also make the disk combine together at will. Being Pure Chakra and of an Hyuuga it can even be used to disrupt Chakra should it strike the opponent at a tenketsu.
•This jutsu can only be used 2 time per match*
•Last for 3 turns
•Only 5 can be created at a time

~ Declined ~
 
Last edited by a moderator:

Passion

Active member
Legendary
Joined
Jul 18, 2009
Messages
15,748
Kin
51💸
Kumi
0💴
Trait Points
0⚔️
Re: ♦ Custom Jutsu Submission ♦

( Doko no chikaku ni kuchiyose ) - Nowhere near summoning
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 25
Damage points: N/A
Description: User bites own thumb and makes Boar, Dog and Bird handseals ( the first three handseals of summoning jutsu ) and releases chakra. Once that is done the user will distrupt flow of chakra sent from other opponent(s) using summoning jutsu(s), allowing the user to change the desired spot where the other(s)'s summoning would appear. The width depends on user's rank and the size of the creature/weapon. Small summons like Weapons, puppets and other summon creatures/weapons are easiest and fastest to distrupt, allowing the user to relocate them in distance of almost 100 meters. Unlike big summons such as Manda and Gamabunta take longer time to relocate but they can be transported further - up to 350 meters distance to orginal place where they were supposed to be summoned. This jutsu can also be used from a scroll that doesn't need blood to work. The scroll has Kanji written on it 輸 ( transport ) along with other marks and lines. The scroll is mainly used by user sending chakra into it and rolling it open ( this saves the user from spending time on handseals ). Other ways to operate it is by tapping open scroll with foot or some other limb.
Note:
- Can only be used twice per battle
- Works on any summon
- The width of relocating mainly is from 50 to 350 meters.
- Requires atleast two turns interval before using again
- User cannot have summons on field when used
- Requires extremely good chakra control to use. Sannin ranked ninjas need medical ninja training inorder to use this but Kage and up ranked ninjas can use this even without training.

~ Declined, OPed ~
( Doko no chikaku ni kuchiyose ) - Nowhere near summoning
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 25
Damage points: N/A
Description: User bites own thumb and makes Boar, Dog and Bird handseals ( the first three handseals of summoning jutsu ) and releases chakra. Once that is done the user will distrupt flow of chakra sent from other opponent(s) using summoning jutsu(s), allowing the user to change the desired spot where the other(s)'s summoning would appear. The width depends on user's rank and the size of the creature/weapon. Small summons like Weapons, puppets and other summon creatures/weapons are easiest and fastest to distrupt, allowing the user to relocate them in distance of almost 20 meters. Unlike big summons such as Manda and Gamabunta are unable to relocate but Mid-sized summons take longer time to relocate but they can be transported further - up to 100 meters distance to orginal place where they were supposed to be summoned. This jutsu can also be used from a scroll that doesn't need blood to work. The scroll has Kanji written on it 輸 ( transport ) along with other marks and lines. The scroll is mainly used by user sending chakra into it and rolling it open ( this saves the user from spending time on handseals ). Other ways to operate it is by tapping open scroll with foot or some other limb.
Note:
- Can only be used twice per battle
- Works on any summon
- The width of relocating mainly is from 20 to 100 meters.
- Requires atleast two turns interval before using again
- User cannot have summons on field when used
- Requires extremely good chakra control to use. Sannin ranked ninjas need medical ninja training inorder to use this but Kage and up ranked ninjas can use this even without training.

( Fuuton: Coup de Vent ) - Wind release: Gust of Wind
Type: Offensive - Supplementary
Rank: B
Range: Short - Long
Chakra cost: 25
Damage points: N/A ( + 50 on Short range and can be lethal on close range )
Description: User focuses Wind based chakra on left hand. Once that is done the user's arm has swollen into somewhat near Akimichi clan's partial expansion jutsu size and user can now release large Wind blast from left hand's palm. The jutsu harms opponent only on short ( + 50 damage ) and close range ( Fatal/lethal ). If launched to Mid or Long ranges the Coup De Vent wont deal any damage but it will destroy surroundings in much larger force than Atsugai ( pressure damage ).
Note:
- Can be used only twice
- It takes two turns to recharge between using
- No Lightning jutsus at the same turn

~ Both Declined ~
 
Last edited by a moderator:

Daemon

Legendary
Joined
Jul 12, 2009
Messages
18,724
Kin
1,754💸
Kumi
72,430💴
Trait Points
25⚔️
Awards
Re: ♦ Custom Jutsu Submission ♦

(Akuma Kyouju: Osore)Demonic Teachings:Fear
Rank:S
Type:Attack/Defense
Range:Short/Mid/Long
Chakra cost:40
Damage points:80
Description: the user disperses and tears apart into hundreds and thousands of 4 eyed crows with red eyes. The crows head towards the opponent hat incredible speeds. If the user tries to hit these crows with jutsu to defend themselves it won't work because the crows are illusions. The Crows swirl around the opponent like a tornado. The crows then make a type of unbearable screeching that can make the opponent bleed out of his or her ears.
Note:this can only be used twice per battle
Note:no Demonic teachinings techniques next turn
Note: Can only be used by Daemon

~ Similar to Itachi's Crow Genjutsu, besides Genjutsu cannot physically harm the opponent, and is this isnt a Gen it has no chance of getting approved because you cannot just turn into crows ~

(Akuma Kyouju:Jiboujiki)Demonic Teachings: Despair
Rank:S
Type:Attack/Defense
Range:Short/Mid/Long
Chakra cost:40
Damage points:80
Description: The Crows From the Demonic Teachings: Fear jutsu reform together to form a giant crow. the crow then swallows the opponent. the opponent then sees the user of this jutsu killing his or her beloved ones brutally so they can understand despair.
Note:this can only be used twice per battle
Note: Can only be used by Daemon

~ Declined obviously ~

(Akuma Kyouju: Katon and Raiton: Akuma Tenshu Ranbou Hi)Demonic Teachings:Fire and lLightning Release: Demonic God's Violent Sun
Rank:S
Type:Attack
Range:Mid/Long
Chakra cost:40
Damage points: 80
Description: the user focuses lightning chakra into his or her hand. then on the users other hand fire chakra is foused on it. the user then sends out a blast of electrified fire at the opponent the lightning blast and the fire blast comes out separate but as it heads towards the opponent the blast get bigger and they mix to gether as an elemental combo.this jutsu can stand up to s-rank water techniques and A-rank fire jutsu.if the is jutsu hits the opponent it leave s giant crater in the ground you need sharingan to avid this jutsu because the lightning makes the fire blast move incredibly fast.
Note:this can only be used once per battle
Note;: can only be used by Daemon

~ Electrified fire ? O_O ~

(Akuma Kyouju:Ranbou Kaze) Demonic Teachings: Violent Wind
Rank:S
Type:Attack
Range:Mid/Long
Chakra cost:40
Damage points: 90
Description: The user sends out continuous pulses of wind from the palm of their hand. the user adds more chakra into the wind blasts as time goes causing them to be very sharp, and have more force on impact . one plam thrust can cause craters about the size of medium sized rock in the ground.The user shoots out 5 wind powered palm thrusts.
Note:this can only be used 3 times per battle
note: Can only be used by Daemon

~ Declined ~
 
Last edited by a moderator:

Izuna Uchiha

Active member
Legendary
Joined
Nov 30, 2008
Messages
11,520
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ♦ Custom Jutsu Submission ♦

(Suiton: Suiton Hashi)-Water Style: Water Bridge
Type: Supplementary
Rank: B
Range: Close/Long
Chakra cost:20
Damage Points:N/A
Descripton: The user will make quick hand seal and chakra will flow in the water from his feet. All the transmitted chakra will be stored in the water and will be uniformly disperse. If a hole/fissure is to be created that would suck all the water in, the water will automatically compact over the hole/fissure preventing any drop from falling.
-This jutsu can only be used 3 times per battle*
-This jutsu can only be used by Izuna Uchiha*

~ Bad description ~

(Suiton: Teijou Suiton)-Water Style: Stationary Water
Type: Supplementary
Rank: B
Range: Close/Range
Chakra cost:20 (-3 each turn)
Damage Points:N/A
Description: By focusing chakra in the user’s feet and through the water, he will make the water move in any desired direction. The user can either stop his opponent from moving by manipulating the water under him (like running on a treadmill) or can use this jutsu to his own advantage to increase his speed.
-This jutsu can only be used on a water source*
-This jutsu cannot hold back speed of Rock Lee without weights and above
-The increase in speed is by 30%
-If the user is already in First Gate level speed or above, then the increase in speed will not work
-This jutsu can only be user by Izuna Uchiha*

~ Approved ~

(Suiton:Suiton Kage Hoyuu)-Water Style: Water Shadow Possession
Type: Supplementary
Rank: B
Range: Short/Long
Chakra cost: 20
Damage Points:N/A
Descripton: The user will start focusing his chakra in the water transmitting it by his feet and will manipulate the water under his enemy. In an instant, the water will completely envelop his foe. After the completion of this jutsu, he will now be a reflection of the user, being forced to copy every movement he does.
-The enemy must be touching water*
-This jutsu can only be activated for one turn*
-This jutsu can only be used by Izuna Uchiha *

~ Declined, do not resubmit O_O ~

(Suiton: Suiton Kokatsu)-Water Style: Water Implosion
Type: Defense/Supplementary
Rank: A
Range: Short/Long
Chakra cost:30
Damage Points: N/A
Description: The user will make several hand seal and finish by clenching his fist. As he do so, any mass of water chosen will implode on itself, greatly reducing their size and shape. This justu is mostly used to defend against incoming water jutsu as they will become easier to avoid/defend against.
-Can only be used 3 times per match
-Can only be used on A rank and below Water techniques
-Can only be used by Izuna Uchiha

~ Approved ~

(Gigai)-Decoy
• Type: Defense/Supplementary
• Rank: C-Rank
• Range: N/A
• Chakra cost:15
• Damage Points: N/A
• Description: The user will touch a summoning mark tattooed on his forearm to summon a mutilated dead body that the user had prepared. This body received surgical intervention to look like the user. This summoning is useful to create an opening as the opponent think they’ve killed the user.
-Can only be used by Izuna Uchiha
-Decoy is easily identifiable from user by any sensory ability including Dojutsu
-Only one decoy can be summoned per battle

~ Approved ~
 
Last edited by a moderator:

BishamonSama

Active member
Supreme
Joined
May 1, 2008
Messages
20,688
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ♦ Custom Jutsu Submission ♦

(Katon: Honoo Ensoku)- Fire Release: Flame Mines
Rank: A
Type: Attack
Range: Short
Chakra: 30
Damage: 60
Description: The user makes a handseal and creates six pockets of fire chakra beneath the earth around him. When any person other than the user steps on the earth above the location of the chakra pockets, a large collumn of flame shoots up from the ground beneath them. The six chakra pockets are arranged in a hexagon around the user's location when the jutsu is used. The chakra mines cannot be triggered by any outside force other than by an opponent stepping on top of them - ie., they can't be triggered by another jutsu hitting them, although the user can choose to detonate all of them at will (though not individually).
Note: May be used only once per match
Note: User cannot use any Fire Jutsus of C-rank and lower while all 6 mines are present

~ While I agree they need not be detonated by a jutsu hitting them from top, I think a jutsu vibrating the ground near you could set off the mines. Resubmit. ~
 
Last edited by a moderator:

Kaze..

Active member
Elite
Joined
Dec 9, 2008
Messages
8,318
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ♦ Custom Jutsu Submission ♦

(Hyuuga Hijutsu:Hercules's Kougake )-Hyuuga Hidden Art: Hercules's Gauntlet
Rank:S
Type:Attack/Supplementary
Range:Short
Chakra Cost:40
Damage Points:Adds 25 to any punch related taijutsu attack
Description: The user forms their chakra into gauntlets then uses them to increase the power of any punch related taijutsu attack
Only usable once per battle
Lasts for 3 turns

~ Explain how much the punch is ~
 
Last edited by a moderator:

-Naruto Uzumaki-

Active member
Elite
Joined
Dec 12, 2008
Messages
6,520
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ♦ Custom Jutsu Submission ♦

I'm updating this old custom jutsu (which is over a year old):

Mud Release: Mud Explosion
Rank: S
Type: Attack
Range: All
Chakra Cost: 40
Damage Points: 80
Description: After performing a single hand sign, any thing mud-related (jutsus, battlefield, etc) will instantly explode violently. The explosion is large enough to damage large summons and kill multiple enemies.
Note: Can only be used 4 times per battle.
Note: The user must wait one turn before they can use it again.
Note: No S-ranked mud jutsu in the next turn
Note:3 times per battle

Into this:

Earth Release: Mud Eruption (Doton: Bakuhatsu no Doro)
Rank: C
Type: Offense/Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: 30
Description: After forming a single hand seal, any designated area of mud will erupt into a small, yet violent explosion.
Note: Contact with the mud is not necessary to perform this jutsu (...that wouldn't make any sense, would it?)
Note: Can only be used three times per battle

~ Approved. ~

_______

Earth Release: Collapse (Doton: Metsubou)
Rank: C
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A (5 if rocks fall onto opponent)
Description: By slamming their palms onto the ground, the user makes the earth below an opponent collapse and give out from under them. This causes the opponent to fall several meters below the surface of the earth, and be covered by a number of rocks and boulders, which could deal slight damage.
Note: Can only be used three times per battle

~ Approved ~

_______

Earth Release: Crush (Doton: Kujiku)
Rank: C
Type: Offense/Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: 30
Description: By clenching their fist, the user makes any area of mud implode in on itself, crushing anything relatively small (nothing larger than the average-size shinobi) caught within it. The pressure of the imploding mud is powerful enough to crush strong, hard objects, such as bone (excluding Kaguya bone).
Note: Can only be used two times per battle

~ Approved ~
 
Last edited by a moderator:

Ryuji

Active member
Elite
Joined
Feb 4, 2010
Messages
8,366
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ♦ Custom Jutsu Submission ♦

(Kenjutsu:Ken Bunshin)-Sword Technique:Sword Clone
Type:Supplementary
Rank:S
Range:Short
Chakra Cost:40
Damage Points:N/A
Description:The user will stab his sword into the ground and focus his chakra in it to make a perfect clon of itself. This clone can only use kenjutsu and jutsus of a selected element that the user knows.
Note:The clone can only turn back to normal if the user disperse this justu or get hit by an A or S-rank jutsu.
Note:Anything that the clone may have experienced (including damage) before its dispersed is passed back to the user of this jutsu.

~ WTF< declined do not resubmit ~
 
Last edited by a moderator:

Typhon

Active member
Legendary
Joined
Apr 29, 2009
Messages
15,991
Kin
664💸
Kumi
6,684💴
Trait Points
0⚔️
Re: ♦ Custom Jutsu Submission ♦

Water Style: Secret Cell Rupturing Techique
(Suiton: Himitsu Saiboo Haretsu Gijutsu)
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 60
Damage Points: Up to 120 (-30 to the user)
Description: The user will force water to seep into the opponent's body through the open pores on their skin. As the water enters the body it will enter the blood stream and create a highly hypo-osmotic environment within the body of the opponent. This will cause the cells of the opponent to passively fill with water to the point that they burst. This effect is commonly known as water poisoning and can be potentially fatal to the victim. For this technique to work the opponent's skin must be in contact with water and the effects of the technique will depend on the size of that water source. If under water or in a rain storm this technique is almost certainly lethal as the amount of water coming in contact with the skin is large, but if the opponent is wet from say being dunked in water they will just become sick instead (equivalent to that of the 2/3 description). This attack is very difficult to avoid once the opponent has become wet, but it is slow acting so after noticing it the opponent can limit the damage by drying themselves off with a sufficient technique. It also requires a great deal of chakra control which puts strain on the user's body and damages them.
~Can only be used once per week.
~Water must be in contact with the opponent's skin, them standing on a water source with something covering there feet is not sufficient.
~Once activated it takes a full turn to reach lethal water levels within the body.
  • 1/3 of a move: Opponent takes 0 damage and becomes well hydrated.
  • 2/3 of a move: Opponent takes 60 damage and becomes sick rendering them unable to use techniques rank A and above for the next two turns.
  • 3/3 of a move: Opponent takes 120 damage and becomes violently ill from water poisoning rendering them unable to preform rank B and above jutsu over the next three turns.
~Does 30 damage to the user.
~No water techniques can be used the next four turns.
~Only A-rank and below techniques can be used by the user for the next two turns.
~Must be at least Kage level to use.
~Must be taught by Bahamut.

Changed bold.

*reads over custom thread Naruto made and whistles innocently*
~Declined~ Still OP o-o


Water Style: Secret Cell Rupturing Techique
(Suiton: Himitsu Saiboo Haretsu Gijutsu)
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 60
Damage Points: Up to 120 (-30 to the user)
Description: The user will force water to seep into the opponent's body through the open pores on their skin. The act of the water entering the skin can be felt as soon as it starts to happen. As the water enters the body it will enter the blood stream and create a highly hypo-osmotic environment within the body of the opponent. This will cause the cells of the opponent to passively fill with water to the point that they burst. This effect is commonly known as water poisoning and can be potentially fatal to the victim. For this technique to work the opponent's skin must be in contact with water and the effects of the technique will depend on the size of that water source. If under water or in a rain storm this technique is almost certainly lethal as the amount of water coming in contact with the skin is large, but if the opponent is wet from say being dunked in water they will just become sick instead (equivalent to that of the 2/3 description). This attack is very difficult to avoid once the opponent has become wet, but it is slow acting so after noticing it the opponent can limit the damage by drying themselves off with a sufficient technique. It also requires a great deal of chakra control which puts strain on the user's body and damages them.
~Can only be used once per week.
~Water must be in contact with the opponent's skin, them standing on a water source with something covering there feet is not sufficient.
~Once activated it takes a full turn to reach lethal water levels within the body.
  • 1/3 of a move: Opponent takes 0 damage and becomes well hydrated.
  • 2/3 of a move: Opponent takes 60 damage and becomes sick rendering them unable to use techniques rank A and above for the next two turns.
  • 3/3 of a move: Opponent takes 120 damage and becomes violently ill from water poisoning rendering them unable to preform rank B and above jutsu over the next three turns.
~Does 30 damage to the user.
~No water techniques can be used the next five turns.
~Only A-rank and below techniques can be used by the user for the next two turns.
~Must be at least Kage level to use.
~Must be taught by Bahamut.

~ Declined, do not resubmit ~

Trident of the Seven Seas
(Sai sono Shichiumi)
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: N/A
Damage: N/A
Description: This mighty weapon was crafted in the land of water during ancient times long before the shinobi world came to rise. It was crafted with a strong and chakra conducive material and was finely made. The shaft of the trident is a deep blue color while the prongs are a beautiful gold. There is also a golden hook on the bottom of the weapon that can be used to grab onto things. The weapon was so beautifully created that it became a cherished item within the ruling families of the country until the foundations of the Hidden Mist. Soon after is founding, the ninja world was rocked by the death of a legendary figure, Hashirama Senju. To pay their respects the Hidden Mist gave the trident as a gift to Konoha where it now sits.
~This weapon is indestructible.
~Can only be wielded by Bahamut.
You must be registered for see images

~ Approved ? ~
 
Last edited by a moderator:

HiddenShadowNinja

Active member
Elite
Joined
Apr 11, 2009
Messages
9,428
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ♦ Custom Jutsu Submission ♦

Resubmitting using Rag's suggestion of making them 3 sperate jutsu.

(Heibi Dageki) Snake Strike (Version 1-Venomous)
Type: Supplementary
Rank: Forbidden
Range: Self
Chakra cost: 50
Damage: (-30 to user per turn)
Description: This jutsu can only be done by those who have signed the contract with snakes. Using this jutsu, the user is able to gain a trait from a specific snake. In this version, the user gains the ability to inject the venom of a Belcher's Sea Snake into their opponent through either their teeth, or their finger nails.(target takes -20 per turn if injected with venom and the venom lasts 5 turns)
*Only HiddenShadowNinja can use/teach this jutsu
*Must have signed the contract with snakes to use this jutsu
*The user can only use 1 Snake Strike trait per battle and this jutsu can only be used once per battle
*After this jutsu is done the user cannot use any jutsu involving snakes for the rest of the battle, including summonings.
*The user can only maintain this state for 3 turns

(Heibi Dageki) Snake Strike (Version 2-Strength)
Type: Supplementary
Rank: Forbidden
Range: Self
Chakra cost: 50
Damage: (-30 to user per turn)
Description: This jutsu can only be done by those who have signed the contract with snakes. Using this jutsu, the user is able to gain a trait from a specific snake. In this version,the user gains the strength of an Anaconda, which can constrict with a total strength of 4000kg.(user gets +40 to taijutsu) Once the effects of this jutsu wear off the users taijutsu be decreased by 20 because of exhaustion for 2 turns.
*Only HiddenShadowNinja can use/teach this jutsu
*Must have signed the contract with snakes to use this jutsu
*The user can only use 1 Snake Strike trait per battle and this jutsu can only be used once per battle
*After this jutsu is done the user cannot use any jutsu involving snakes for the rest of the battle, including summonings.
*The user can only maintain this state for 3 turns

(Heibi Dageki) Snake Strike (Version 3-Speed)
Type: Supplementary
Rank: Forbidden
Range: Self
Chakra cost: 50
Damage: (-30 to user per turn)
Description: This jutsu can only be done by those who have signed the contract with snakes. Using this jutsu, the user is able to gain a trait from a specific snake. In this version,the user's muscles become able to move with the striking speed of a Death Adder which happens in 1/4 of a second. This allows the user to move with speed equivalent to the 4th gate. However, once the effects of this jutsu wear off, the users speed will decrease for 2 turns by 2 ranks below what they are now (To S-class rank speed for Kage, etc) due to exhaustion.
*Only HiddenShadowNinja can use/teach this jutsu
*Must have signed the contract with snakes to use this jutsu
*The user can only use 1 Snake Strike trait per battle and this jutsu can only be used once per battle
*After this jutsu is done the user cannot use any jutsu involving snakes for the rest of the battle, including summonings.
*The user can only maintain this state for 3 turns

~ Leaving for Rag ~
Still needs approve/deny (only re-posting as it's several pages back and been a week, so it's likely been forgotten about)
 

Lord of Kaos.

Active member
Legendary
Joined
Sep 11, 2009
Messages
10,090
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ♦ Custom Jutsu Submission ♦

Fire: Rushing Flame Griffin(Katon: Rasshingu-en gurifin)
Rank: S
Type: Attack
Range: short-long
Chakra cost: 40
Damage: 80
Description: The user focuses his fire chakra on his hand creating a giant fire griffin.(3m tall and 5m long) The griffin is still attached to the users hand with a line of fire. Then the griffin charges at the opponant either on land or from the sky. Whe the griffin hits the opponant the opponant is burned to a crisp.
*the user can control the way the griffin moves with the line of fire just like a shuriken controlled by a wire
*can only be used once per battle
*cant use any fire attacks for 3 turns
*if the line of fire is destroyed somehow the griffin explodes where ever it is(requires at least b-rank jutsu for the line of fire to be destroyed

~ Declined ~
 
Last edited by a moderator:

Ben-sama

Active member
Elite
Joined
Apr 9, 2009
Messages
5,870
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ♦ Custom Jutsu Submission ♦

[Frosmourn Gigei : Amatsu Torune-dos | Frostmourn Arts : Heavenly Tornadoes]
Rank : S
Type : Offensive/Deffensive
Range : Short
Chakra Cost : 40
Damage Points : 80
The user will infuse chakra into the Frostmourn and stab it into a water source, once done, multiple small tornadoes of water will rise up from the water source around the user and then will maintain the same position around him no matter where the user runs, as long as he stays in the water source, the tornadoes can be sent off in multiple ways. A direct hit from one of the small tornadoes can severely injure the person that was hit.
- 5 tornadoes form
- The tornadoes last 3 turns
- When the tornadoes are made, the user can use only 2 jutsu per battle.

[ Seisoken jaianto | Stratosphere Giant ]
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
" This technique put an end to evil's reign. With a foot. "
After performing a string of eight handseals, the user will release a wave of wind chakra. The air above the opponent, covering fifty feet around him, will suddenly compress downwards,crushing the opponent. It leaves a crater like a Giant's foot when the technique is done. It is large enough to crush summonings.
[ May be cast only once per battle ]
[ No Fuuton techniques for two turns after this jutsu is used, excluding the current turn ]
[ Co-created by Emperor ]
[ Before anyone else can be taught this technique, they must have the permission of both Benazz and Emperor ]



[Hyouton : Shikkyaku Oberisuku No Aisu | Ice Release : Falling Obelisk Of Ice]
Rank : S
Type : Offensive/Deffensive
Range : Mid/Long (Can be used in short range, but will crush the user once it falls.)
Chakra Cost : 40
Damage Points : 80
The user makes a row of 5 handseals and then focuses one point in the sky above and condenses it to a great obelisk of ice that's pillar is pointing downwards. The obelisk falls down with great force, and the pillar once hit the ground will stick into the earth with it's full lenght, and leave the platform to crush anything that was in a 20 metres radius of the pillar. Once the obelisk fully lands, the user can make the dragon handsign and the pillar which is underground will begin sending a freeze ray to it's sides and below, freezing everything that is underground in the battlefield.
[Once per battle]
[Once this jutsu is done, no ice release techniques for 3 turns.]
[If the user freezes the underground with this technique, no more earth release techniques can be used that require contact with the earth, or include going underground]
[User takes -10 damage]
[No water or wind techniques for the next turn this jutsu is used]



[Hyouton : Aisu Kassha | Ice Release : Ice Block]
Rank : S
Type : Supplementary
Chakra Cost : 40
Damage Points : 80
The user forms a row of eight hand seals and puts his hand on a water source, sending ice release chakra throughout the water, the water will instantly freeze, only a 1 metre radius arround the user will remain unfrozen. If the opponent is in the water source when it freezes, his legs will freeze to the ice, and a block of ice will start to cover him, after 10 seconds the block will be complete and the opponent will be completely frozen within the block, if he gets frozen - he will be frozen in time until the block is melted.
[Once per battle]
[Must be on used on a water source]
[No hyouton techniques for 5 turns once this jutsu is used]
[No water or wind techniques for the next turn this jutsu is used]



[Hyouton : Ame No Oujou | Ice Release : Rain Of Death]
Rank : S
Type : Offensive/Deffensive
Chakra Cost : 40
Damage Points : 80
The user rises a large pillar (3 metre wide, 5 long) of ice that can be used as a shield. Once the pillar is raised, it can stay in it's place until the end of the battle. Whenever the user wants, he can form the dragon handsign and the pillar will desperse into ice senbon that will hover in the air, then the user will make the rat handsign and the needles will strike down in a 1 metre radius around the user, piercing any lower than S Rank shield. The user can aswell make the ox handsign and the senbon return to a pure water state.
[Once per battle]
[No hyouton techniques two turns after the needles are formed]
[No water or wind techniques for the next turn after this jutsu is used]
 
Last edited:

Izuna Uchiha

Active member
Legendary
Joined
Nov 30, 2008
Messages
11,520
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ♦ Custom Jutsu Submission ♦

Water Style: Secret Cell Rupturing Techique
(Suiton: Himitsu Saiboo Haretsu Gijutsu)
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 60
Damage Points: Up to 120 (-30 to the user)
Description: The user will force water to seep into the opponent's body through the open pores on their skin. The act of the water entering the skin can be felt as soon as it starts to happen. As the water enters the body it will enter the blood stream and create a highly hypo-osmotic environment within the body of the opponent. This will cause the cells of the opponent to passively fill with water to the point that they burst. This effect is commonly known as water poisoning and can be potentially fatal to the victim. For this technique to work the opponent's skin must be in contact with water and the effects of the technique will depend on the size of that water source. If under water or in a rain storm this technique is almost certainly lethal as the amount of water coming in contact with the skin is large, but if the opponent is wet from say being dunked in water they will just become sick instead (equivalent to that of the 2/3 description). This attack is very difficult to avoid once the opponent has become wet, but it is slow acting so after noticing it the opponent can limit the damage by drying themselves off with a sufficient technique. It also requires a great deal of chakra control which puts strain on the user's body and damages them.
~Can only be used once per week.
~Water must be in contact with the opponent's skin, them standing on a water source with something covering there feet is not sufficient.
~Once activated it takes a full turn to reach lethal water levels within the body.
  • 1/3 of a move: Opponent takes 0 damage and becomes well hydrated.
  • 2/3 of a move: Opponent takes 60 damage and becomes sick rendering them unable to use techniques rank A and above for the next two turns.
  • 3/3 of a move: Opponent takes 120 damage and becomes violently ill from water poisoning rendering them unable to preform rank B and above jutsu over the next three turns.
~Does 30 damage to the user.
~No water techniques can be used the next five turns.
~Only A-rank and below techniques can be used by the user for the next two turns.
~Must be at least Kage level to use.
~Must be taught by Bahamut.

~ Declined, do not resubmit ~

Trident of the Seven Seas
(Sai sono Shichiumi)
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: N/A
Damage: N/A
Description: This mighty weapon was crafted in the land of water during ancient times long before the shinobi world came to rise. It was crafted with a strong and chakra conducive material and was finely made. The shaft of the trident is a deep blue color while the prongs are a beautiful gold. There is also a golden hook on the bottom of the weapon that can be used to grab onto things. The weapon was so beautifully created that it became a cherished item within the ruling families of the country until the foundations of the Hidden Mist. Soon after is founding, the ninja world was rocked by the death of a legendary figure, Hashirama Senju. To pay their respects the Hidden Mist gave the trident as a gift to Konoha where it now sits.
~This weapon is indestructible.
~Can only be wielded by Bahamut.
You must be registered for see images

~ Approved ? ~

I've made that custom jutsu ages ago (the trident) -____-
 

Nadare

Active member
Elite
Joined
Dec 17, 2008
Messages
6,098
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ♦ Custom Jutsu Submission ♦

That are the re-submitted ones. Here are the new ideas;

(Inferuno Sen) - Wire Inferno -

Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 25
Damage Points: 50
Description: For this just, the user must have one extra pouch/bag on his belt behind. It can be used only once, as it uses so much equipment that for more uses, the user should be covered in equipment.
The user takes 20 kunais from the bag, throwing them in all directions, in a dance motion. The kunai each has a wire attached to it, and the kunais stab in trees/walls in the surrounding, this way creating a field covered in wires, just like a spider web.
The user than makes one handseal, and electrifies the wires. Then he pulls all the wires back, and they wrap around the enemy, creating a coccon of wires. Then, the user makes another handseal, and pulls all the wires with extreme force, shredding the enemy completely, and making the wires cut 15 cm deep in his body. He then releases the wires, but the enemy is still left in pain in the electrified coccon.
*Note: Can only be used one.*
*Note: Must be used in a forest/room, somewhere where the kunais can stab in things, creating the web.*
*Note: No more ninjutsu (elements not included) for the rest of the fight.*
-------------------

(Hyouton Hijutsu: Makyou Hyoushou Hairiguchi) - Secret Ice Style: Demonic Ice Mirrors Portal -

Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: User creates just two mirrors; one in front of him, and one behind the enemy. The user enters the mirror in front him, and exits in the mirror behind the enemy.
This is done without any nose, with extreme stealth. The mirror in front of the user is created in such a way, that it covers the user from the view of the enemy. The one behind the enemy is created without making any noises to normal ears, and it's impossible to see, as it's in an angle that eyes can't see - behind.
*Note: Can only be used twice.*
-------------------

~ Both Approved ~

(Doton:Takai Bokusou) - Earth Style: High Grass -

Rank:S
Type: Supplementary
Range: Long
Chakra Cost: 40
Damage Points: N/A
Description: The user makes a row of handseals, and then just pumps chakra in the ground. While pumping the chakra, the user can release the handseals, and do other things, but he must constantly keep contact with the ground.
The next turn, the user makes one more handseal, and grass starts growing out of the ground. It grows rapidly, and after a few seconds, it reaches the maximum height of 15 meters. The grass is very compact, and very close one to another, making it hard to now walk on the field. If the grass is cut, it grows back to the height of 15 meters, no matter how many times it's cut. Also, the grass grows out of any surface. No matter if is it concrete, or bare rocks, it will grow out of rock. This grass is very durable.
*Note: Can only be used twice.*

~ Declined, wtf, earth techniques cannot make grass O_O ~
-------------------
 
Last edited by a moderator:

-Mugen-

Active member
Legendary
Joined
Oct 4, 2009
Messages
11,185
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ♦ Custom Jutsu Submission ♦

Lightning style: dance of the 3 Dragons(Raiton: buyou no san doragon)
Rank:S
Type:Attack
Range:Short/long
Chakra Cost:40
Damage Points:80
Description: The user slams his hands together and than preforms 3 handseals.Than he releases lightning from both his hands and mouth.Than by using his chakra manipulation he formes them into 3 dragons.The user than can control those dragons.
*Can only be used twice per battle
*Can be controled for 2 turns
*The user can use jutsus while controling the dragons
*can only be taught by Mugen-sama

~ WTF...declined ~

Fire style: fire shuriken(Katon: kasai shuriken)
Rank:S
Type:Attack
Range:Short/mid
Chakra Cost:40
Damage Points:80(45 to user)
Description: After preforming the ram handseal.The user concentraites fire chakra to his hand and than uses his manipulation to make it into the shape of a shuriken that rotates.The shuriken itself is 10 meters wide.Once the shuriken hits something it explodes creating a B-rank wind explosion.
*Can only be used once per battle
*The user cant use any fire jutsus for 2 turns
*can only be taught by Mugen-sama

~ Also declined ~

Genjutsu: Stun(Genjutsu: teiryuu)
Rank:S
Type:Attack
Range:Short/long
Chakra Cost:40
Damage Points:80(20 to user)
Description: The user streaches his dominant arm out and puts the user under genjutsu.The genjutsu will just damage the part of the brain the is in command of movement.Thus it will stun the opponent.
*Will stun the opponent for 1 turn
*Can be used twice per battle
*can only be taught by Mugen-sama

~ User puts the user in a Genjutsu ? ~
Fire style: self destruct (Katon: ano bukahuu)
Rank:S
Type:Attack
Range:Short-long
Chakra Cost:40
Damage Points:will kill user and opponent
Description: After preforming the ram handseal.The user concentraites all of his fire chakra to his whole body and than in a instant explodes.the jutsu will create a big wave of fast and big flames.This jutsu will create lava as it goes and the lava is pushed towards the opponent because of the blast.So its a wind/lava/fire jutsu
*Can only be used once per battle and ONLY as a last resort
*can only be taught by Mugen-sama

~ Declined ~


lol sorry

Genjutsu: Stun(Genjutsu: teiryuu)
Rank:S
Type:Attack
Range:Short/long
Chakra Cost:40
Damage Points:80(20 to user)
Description: The user streaches his dominant arm out and puts the opponent under genjutsu.The genjutsu will just temporarily nullify the part of the brain that is in command of movement.Thus it will stun the opponent.
*Will stun the opponent for 1 turn
*Can be used twice per battle
*Requires opponent to be seeing the user
*can only be taught by Mugen-sama

~ Approved ~
 
Last edited by a moderator:

UzumakiJake

Active member
Legendary
Joined
Oct 2, 2008
Messages
10,148
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ♦ Custom Jutsu Submission ♦

Custom Weapon: Toad sage blade of the mandalorians
Type: Sword
Range: N/A
rank: S
chakra: N/A
Damage: 80
Description: By using a mandalorian weapon, (A mandalorian weapon has a vibro blade making it stronger then most swords as it vibrates along with its increased speed due to light weight and titanium based metal.) And combining it with the methods of the ancients of myobakuzan which is encompassed by natural energy every fiber of the sword making the sword stronger, faster and able to control and absorb natural energy. As well as granted special moves. (Customs will be made separate for this weapon.)

*Must be mandalorian
*Must be sage mode
*Must be Taught by UzumakiJake
*No other custom swords can be equipped if this is used.
Pending ~Rag or Emperor, please check

First time making a custom weapon so let me know what changes I need or how i messed up.
K emporer or rag please check i guess O_O

~ Explain the extent of its power, and give it one more restriction ~
 
Last edited by a moderator:

~Hasashi~

Active member
Legendary
Joined
Aug 31, 2008
Messages
15,261
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ♦ Custom Jutsu Submission ♦

lightning style: paralyzing wave (raiton: dageki nami)
rank: A
type: attack
range: short-long (short range= one second till it reaches opponent mid= 2 long= 3)
chakra: 30
damage: 60
description: the user focuses his lightning chakra into his finger tip, and flicks off a small spark of lightning, about the size of a fingernail, from his fingertip. At first the spark seems harmless and is practically un-noticable if the opponent is otherwise distracted, however even if they aren't, the spark appears to be so small and weak that it would pose no threat (any doujutsu however can realize there is a lot of chakra stored inside and it actually poses a great threat). Once the spark gets within short range of it's target it will explode sending a wave of electricity in all directions shocking everything within mid range (except the user). The shock is very powerful and will leave anything it hits paralyzed completely for 3 turns.
~2 times per battle
~no raiton jutsu the same turn
~if by any means the spark is powered up to S rank it will become powerful enough to completely fry the opponents brain killing them
~no wind jutsu that involve the users hand the same turn
~for the opponent to block/avoid this jutsu he has to state a vlid reason as to why he would avoid a small spark

~ OPed ~

ice style: water to ice conversion (hyoton: mizu aisu kirikae)
rank: B-S (depends on the quantity of water)
type: supplementary/attack/defense
range: short-long
chakra: 20/30/40
damage: 40/60/80
description: the user focuses his ice chakra into the air, successfully freezing any water that is being directed at him. This technique can also be used by placing ones hand on a body of water and focusing ice chakra into it freezing it. the user can freely manipulate the ice to attack or defend against the opponent.
~3 times per battle
~manipulation can only be used once per battle and lasts 4 turns
~no other hyoton jutsu while manipulating the ice

~ Declined ~
lightning style: paralyzing wave (raiton: dageki nami)
rank: S
type: attack
range: short-long (short range= one second till it reaches opponent mid= 2 long= 3)
chakra: 30
damage: 60
description: the user focuses his lightning chakra into his finger tip, and flicks off a small spark of lightning, about the size of a fingernail, from his fingertip. At first the spark seems harmless and is practically un-noticable if the opponent is otherwise distracted, however even if they aren't, the spark appears to be so small and weak that it would pose no threat (any doujutsu however can realize there is a lot of chakra stored inside and it actually poses a great threat). Once the spark gets within short range of it's target it will explode sending a wave of electricity in all directions shocking everything within mid range (except the user). The shock is very powerful and will leave anything it hits paralyzed completely for 3 turns.
~2 times per battle
~no raiton jutsu the same turn
~if by any means the spark is powered up to S rank it will become powerful enough to completely fry the opponents brain killing them
~no wind jutsu that involve the users hand the same turn
~for the opponent to block/avoid this jutsu he has to state a vlid reason as to why he would avoid a small spark
~one other jutsu the same turn

~ I want you to depower the jutsu, not add more restrictions ~

made it S rank and added a restriction


5 senses swap (5 ishiki torikae)
rank: A
type: supplementary
range: short
chakra: 30
damage: n/a (10 to the user)
description: by focusing chakra into the users eyes, nose, ears, hands (or really entire body), or mouth, the user cancels out that sense. He transfers the power of that sense to another sense making it stronger.
example: the user cancels his sense of smell and transfers the power behind the strength to his eyes making it stronger
eyes= if made stronger the ability to see through objects (this is one of the abilities of the byakugan but it is only a minor ability so there shouldn't be a problem)
nose= he has the ability to smell as strong as an inizuka
ears= can here practically any sound
touch= increases the users reactions because he can feel the slightest touch and be able to get out of the way of slower jutsu
mouth= not really applicable in battle

~once per battle
~lasts to the end of the battle

~ WTF ? given. Jutsu declined, do not resubmit ~


*expects a WTF? for this jutsu xD*
 
Last edited by a moderator:

Konoha's Yellow Flash

Active member
Veteran
Joined
Jul 29, 2009
Messages
4,981
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ♦ Custom Jutsu Submission ♦

(Godairyu no tsurugi )-The five dragon sword
Range: Short
Rank: S
Chakra cost: 0
Damage: N/A
Description: The godairyu sword was a heirloom passed down in the nara clan. It’s origins are dated back in the times when ninja countries didn’t exist, in the land of water. A special metal, other than the typical chakra reactive metal was discovered. It had an even patron of scales, dragon scales to be precise. It couldn’t be smithed into full weapons, but they managed to press it into thin sheets of metal, in order to cloak their weapons. Unfortunately, most of the weapons were lost but this. As wars raged on, this clan from the water country was not strong enough against another fomr the land of earth and this sword was lost to them. From the earth, it passed to lightning, then to wind and it ended in a clan of the land of fire.

Notes: May only be wielded by Konoha’s Yellow Flash.

Notes: Tha sword gained expieirnce form it previous masters, thus it adds 15 damage to all elemental dragon-based jutsus. Too, it may be used to channel those attacks through it, making them needles of handseals and they get shot form the sword.

Notes: His current master being form the land of fire, the sword gains an extra kick in fire-based jutsus(+20).


(Kertou?sSeihantai seihantai)-Kertou’s polarized defense
Rank: S
Type: Defensive/Supplementary
Range: Oneself
Chakra Cost: 40(10 per turn)
Damage Points:N/A(-30 on activation to user, -10 per turn active)
Description: The user will smear blood on his summoning tattoo, and in one handseal, summon kertou’s wings in his back. The polarized properties of this wings, will let him take in ration attacks A-rank and below.
Notes: Must have signed swallow contract owned by Konoha’s Yellow Flash.
Notes: May only be done once per battle and lasts no more than 2 turns, disappearing on the third turn beginning.
Notes: It boost ration jutsus by +10
Notes: While having this wings, the shocks made by the wings will slow him down. Plus adding a weakness to getting wet (opponents water jutsus will have a +20 damage).
Notes: Co-created with The Seven-Scaled boy
Notes: Wings don’t grant the user the ability to fly.

~ Both Declined ~
 
Last edited by a moderator:

-Quest-

Active member
Legendary
Joined
Sep 9, 2008
Messages
11,249
Kin
8💸
Kumi
3💴
Trait Points
0⚔️
Awards
Re: ♦ Custom Jutsu Submission ♦

(Doton: Tsuchi Kujo)- Earth Style: Earth Destruction
Type:Attack/Defense
Rank: S
Range: Short-Mid
Chakra Cost: 40(-15 each turn active)
Damage Points: 80
Description: The user slams their hands on the ground, which he/she creates a huge(6 floors tall) earth humanoid to rise above the ground. It can swing of its arms that can destory anything in its path and block most jutsus(A rank or below). However, the jutsu requires the user to keep their hands on the ground to support the earth humanoid with chakra. Should the user's hands leave the ground, the humanoid automatically crumbles back to pieces of earth. The user can also repair parts of the earth humanoid(damaged limbs or parts with the body).
Note: Only usable twice per battle.
Note: Must wait 1 turn to use again.
Note: Once the user hands leave the ground, the jutsu ends immediately.

~ Declined ~

(Raiton: Seteki Ryou)- Lightning Style: Static Charge
Type: Attack/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A (30 if the victim breaks free)
Description: The user shoots a bolt of lightning towards the enemy, however once it hits, it doesn't do damage to the victim, instead it puts static electricity in them and sticks them into any surface they touch (including themselves). The victim must be Sage rank or have enhanced strength to break through the static charge, if they do, the electricity will discharge but they will take a little electrocution.
Note: Must wait 1 turn to use again.
Note: Only thrice per battle

~ Approved ~

(Kuchiose no Jutsu: Koumori) Summoning Jutsu: Bats
Rank: A
Range: Short
Chakra cost: 30
Damage: N/A
Description: The user summons a swarm of bats, which the use can control them to move. At day they use sound waves to navigate, while at night they can see through the dark. When crowded around the user, it makes it harder for opponent to see him/her, as the swarm of bats confuses their visions. While swarming around the opponent, the bats constantly tries to bite them and send sonic waves to annoy them, leaving the opponent able to concentrate their attack and lower their defenses.

~ Declined ~
 
Last edited by a moderator:

Fomo

Active member
Legendary
Joined
Jul 16, 2008
Messages
10,360
Kin
84💸
Kumi
213💴
Trait Points
0⚔️
Re: ♦ Custom Jutsu Submission ♦

{Fuuinjutsu/Raiton: Renkinjutsu Kujo} Lightning Sealing Technique- Alchemy Seal Pt. 1: Destruction
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: A seal compose of the writing on the user’s inner right and left palm. What is written is alchemy symbols with the kanji symbol of destroy in the triangle that is in a circle. This seal is capable of destroying earth type jutsus, barriers, and obstacles; it is unsuited for killing because it doesn't work on humans or animals. This seal works by using intense lightning chakra to create a paradox, destroying (when saying destroy or destroying it mean degrading or separating it until it is useless) the object (Element) targeted. The size of an object is relevant; if the user uses one hand or two hands than they could "destroy" something of size(length,width,height,volume, etc) to a great oak tree. Only way to activate this jutsu is one unique hand sign involving a quick touch of both palms.
Note: Can only destroy elements of A rank and lower
Note: This jutsu can’t work on water, fire, or wind elemental type jutsus.
Note: works for any property involving the earth element

~ Declined ~
 
Last edited by a moderator:
Status
Not open for further replies.
Top