Wind Release: Detection (Fuuton: Kenshutsu)
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user focuses wind chakra within the immediate area, enabling them to feel any disturbances made, including the opponent's movements, jutsus, and weaponry. This jutsu essentially helps the user create a mental map of everything within range.
Note: Can only be used twice per battle
Note: Lasts two turns
(Doton: Iwa Golonya) Earth release: Rock Golem
Type: Attack-Defense
Rank: A-Rank
Range: Mid-Short
Chakra cost: 30
Damage points: 60
Description: the user focuses earth chakra to release a rock golem from his mouth that unleashes a barrage of punches against the opponent. The golem can also grab and restrain the opponent to keep him from attacking or be used to shield the user from incoming attacks. The golem is infused w/ the users chakra therefore the opponent cant use the hidden in stones jutsu to escape.
*Note: can only be used 3x per battle.
*Note: can only be used by Akatsuchi Bio.
*Note: can only be taught by Toku.
~ Declined. You're blurring the boundaries of canon jutsu there, be careful >_O ~
(Doton: Iwa Golonya) Earth release: Rock Golem
Type: Attack-Defense
Rank: A-Rank
Range: Mid-Short
Chakra cost: 30
Damage points: 60
Description: the user focuses earth chakra to release a rock golem from his mouth that unleashes a barrage of punches against the opponent. The golem can also grab and restrain the opponent to keep him from attacking or be used to shield the user from incoming attacks. The golem is infused w/ the users chakra therefore the opponent cant use the hidden in stones jutsu to escape.
*Note: can only be used 3x per battle.
*Note: can only be used by Akatsuchi Bio.
*Note: can only be taught by Toku.
Type: Defence
Rank:A
Range:Mid-Long
Chakra Cost: 30
Damage: N/A
Description:An Armour of ice forms around the body shielding from attack, formed by ice chakra coming through the various chakra points in the body, much like armour of sand. freedom of movement is still able through chakra holding seperate pieces together at joints in the armour. (much like puppet jutsu but more solid)
* Lasts 6 turns
* Can be used once
~ Approved ~
~note~
note to custom jutsu checkers, yes this has previously been created however, i used this jutsu during the original battle system by madara as shown here.
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- example of my usage
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- nadare's submission
if you check the date's i predate him by over a year.
Fire Spear Arts: Walls of the Fire Demon
(Katon Sojutsu: Hei sono Kagioni)
Type: Defense
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: The user will channel fire chaka into the tips of their trident and drag it quickly in a half circle in front of them. This will gather fire chakra in the tracks of the weapon which can then be ignited into three consecutive walls of intense fire with a single hand seal. The fire chakra can be planted prior to the activation of the actual technique. These three walls of fire will defend the user from any incoming wind attacks rank A and below by consuming the wind before it can travel through to the user. It can also evaporate water techniques rank B and below before reaching the user due to it being three layered.
~Can only be used two times per battle.
~Cannot be used in conjunction with a wind technique for offensive purposes.
~Must be taught by Bahamut.
~ Approved ~
Lightning Spear Arts: Three Pronged Lightning Claw
(Raiton Sojutsu: Sakisan Inazuma)
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage: 40
Description: The user channels lightning chakra into their trident and slashes towards their enemy releasing the lightning in the shape of three separate claws.
~Can only be used four times.
~Must be taught by Bahamut.
~ Declined ~
Lightning Spear Arts: Falling Shock Wave
(Raiton Sojutsu: Kokeru Shokkunami)
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 45
Damage: 90 (45 if indirect)
Description The user channels lightning chakra into the prongs of their trident and then leaps in the air. As they come down they thrust the weapon down towards their target. When the tips of the weapon impact something it releases the lightning to mid range in a 360 degree circle from the point of impact. This can be used as a devastating direct attack or or a weaker but still dangerous shock wave of electricity.
~No sojutsu techniques for the next two turns.
~Only A rank and below lightning techniques for the next two turns.
~Can only be used twice per match.
~Must be taught by Bahamut.
~ Declined ~
Earth Style: Wave Breakers
Type: Defense
Rank: B
Range: Short-Mid
Chakra Cost: 20
Description: The user slams their palms on the earth causing a small but long wall of rocks to rise between them and an incoming water attack. The water hits against the wall of rocks and breaks, protecting the user from the incoming attack. This defense only works against techniques that are rank A and below. Above that the attacks will overwhelm the wall and continue towards the user.
~Can only be used four times.
~Must be taught by Bahamut.
~ Declined ~
Summoning Animal: Whales
Scroll Owner: Bahamut
Other Users who have signed contract: None
Summoning Boss if existing: None
Other Summoning Animals tied to contract: None
(Just submitting the contract now because I'm not sure if anyone has it yet. Couldn't find it on the list but some aren't on the list. Just let me know if you already own it.)
(Katon: Honoo Ensoku)- Fire Release: Flame Mines
Rank: A
Type: Attack
Range: Short
Chakra: 30
Damage: 60
Description: The user makes a handseal and creates six pockets of fire chakra beneath the earth around him. When any person other than the user steps on the earth above the location of the chakra pockets, a large collumn of flame shoots up from the ground beneath them. The six chakra pockets are arranged in a hexagon around the user's location when the jutsu is used. The chakra mines cannot be triggered by any outside force other than by an opponent stepping on top of them - ie., they can't be triggered by another jutsu hitting them on top, although the user can choose to detonate all of them at will (though not individually), and they can be detonated by jutsus vibrating the ground near them.
Note: May be used only once per match
Note: User cannot use any Fire Jutsus of S-rank and above while all 6 mines are present; A ranks to S rank when 5 are present; C rank to B rank when 3 or 4 mines are present; and if only one or two mines are present they can use any jutsu.
Katon: self combustion
Range: short
Rank: Forbidden
Chakra: 80
Damage: 80
Description: By concentrating your chakra you can have a blast of fire energy to exlode from the users body to hit anything in a short range in all directions. best used if the opponent is holding you like in the hidden lotus and so forth. But in the proccess you lose your own life.
(Kuchiyose no Jutsu:Sono Lycans) Summoning: The Lycans
Rank: A
Range: Short-
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: By bitting their thumb and using blood over a Scroll/Tattoo, The user will summon a Lycan(human/werewolf hybrid). The summon must be preformed in shade or under complete darkness due to the fact that lycans are half werewolves. Lycans are immortal and can not die unless they are pierced with silver. Unlike most werewolves they transform when ever they like.
(Kuchiyose no Jutsu: Sono Lycan Oushou) Summoning: The Lycan King
Rank: A
Range: Short-
Chakra Cost: 50 (-5 every turn)
Damage Points: N/A
Description: After bitting their thumb and using it over a tattoo, the user will summon Lucian, the Lycan King. He was the first of his kind and because of the he has special abilities such as, super human strength, super human speed, and acute sense of smell and hearing. Should he need to Lucian can summon all Lycans as well as werewolves to aid him in combat.
(Doton: Kibaku Doton) Earth: Exploding Earth
Type: Attack
Rank: Depends on the size of the earth
Range: Any range
Chakra cost: 20-40
Damage: 40-80 (the user takes -15 damage)
Description: The user will focus and manipulate certain minerals in a piece of earth of their choice and cause it to combust viciously causing a powerful explosion of earth.
~Twice per battle.
~No earth jutsu can be used on the same and next turn.
~ Declined, do not resubmit ~
(Kage Bunshin Shuriken) Shadow Clone Shuriken
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will act as if he is creating a clone but instead of a clone being made the user will create a small shuriken(can also be a kunai). The shuriken(kunai) is secretly a shadow clone in disguise, the opponent will remain oblivious. The user can throw the shuriken(kunai) or store it for later use. A maximun of 4 shuriken(kunai) can be created at one time by this jutsu, these shuriken(kunai) count as shadow clones. The clone can transform back and catch the enemy by surprise.
~ Can be replicated with Shadow Clone and Henge ~
(Fuuton: Kaze Shigai) Wind: Wind Body
Type: Supplementary
Rank: Forbidden
Range: None
Chakra cost: 50
Damage: None(+15 to wind and water jutsus)(-20 to the user)
Description: This jutsu allows the user to turn his body into wind. While in this form the user is able to any avoid physical attacks and is immune to all wind and lightning jutsu. They also can't use fire and lightning jutsu. Any fire jutsu that hits the user while in this mode will be critical. The user gets a boost to any wind or water jutsus that they use while this jutsu is active. While in this form he doesn't need to use handselas to perform wind jutsu. The also user gains the ability to fly and can move at speeds up to the 3rd gate.
~Once per battle and lasts 4 turns.
~Can't use wind jutsu on the for 3 turns after the jutsu is over.
Rank:S
Type:Supplemetary
Range:Short
Chakra cost:40
Damage points: N/A
Description:The user summons a Scythe.When the scythe is Summoned it can be Hoisted on the users back or appear in their hand. When the Scythe is active the user's Genjutsu effectiveness is increased by 10% making it harder for the opponent to break out of the Genjutsu. This Scythe can be used in combat. Also When the user uses Fire jutsu the damage increases by 20.and any wind jutsu that the user uses or the opponent uses the damages caused are -10.
TheScythe Looks like this:
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(the scythe to the right)
The Scythe Also Has different modes or Forms.
Spear Form
Spear Form- the Head of the scythe points up into a Vertical Position just like a Spear. the User Can extend the spear for Mid range swings and stabs unless the opponent blocks the spear. Spear Form Can only be used 3 in a battle.
Armor Form
Armor Form: The user can Attach the scythe to his or her skin. (+ 20 Damage to the user) The Handle of the Scythe is Embedded into the skin of the user. this form Can only be used to defend against an Attack Every time you use this jutsu you get + 10 damage to the user because of the pain caused by the Scythe infusing with the users skin. Armor form can only be used 3 times in battle.
Note:this can only be used 1 times per battle.
note: Can only be used by Daemon
( Doko no chikaku ni kuchiyose ) - Nowhere near summoning
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 25
Damage points: N/A
Description: User bites own thumb and makes Boar, Dog and Bird handseals ( the first three handseals of summoning jutsu ) and releases chakra. Once that is done the user will distrupt flow of chakra sent from other opponent(s) using summoning jutsu(s), allowing the user to change the desired spot where the other(s)'s summoning would appear. The width depends on user's rank and the size of the creature/weapon. Small summons like Weapons, puppets and other summon creatures/weapons are easiest and fastest to distrupt, allowing the user to relocate them in distance of almost 20 meters. Unlike big summons such as Manda and Gamabunta are unable to relocate but Mid-sized summons take longer time to relocate but they can be transported further - up to 100 meters distance to orginal place where they were supposed to be summoned. This jutsu can also be used from a scroll that doesn't need blood to work. The scroll has Kanji written on it 輸 ( transport ) along with other marks and lines. The scroll is mainly used by user sending chakra into it and rolling it open ( this saves the user from spending time on handseals ). Other ways to operate it is by tapping open scroll with foot or some other limb.
Note:
- Can only be used twice per battle
- Works on any summon
- The width of relocating mainly is from 20 to 100 meters.
- Requires atleast two turns interval before using again
- User cannot have summons on field when used
- Requires extremely good chakra control to use. Sannin ranked ninjas need medical ninja training inorder to use this but Kage and up ranked ninjas can use this even without training.
( Fuuton: Coup de Vent ) - Wind release: Gust of Wind
Type: Offensive - Supplementary
Rank: B
Range: Short - Long
Chakra cost: 25
Damage points: N/A ( + 50 on Short range and can be lethal on close range )
Description: User focuses Wind based chakra on left hand. Once that is done the user's arm has swollen into somewhat near Akimichi clan's partial expansion jutsu size and user can now release large Wind blast from left hand's palm. The jutsu harms opponent only on short ( + 50 damage ) and close range ( Fatal/lethal ). If launched to Mid or Long ranges the Coup De Vent wont deal any damage but it will destroy surroundings in much larger force than Atsugai ( pressure damage ).
Note:
- Can be used only twice
- It takes two turns to recharge between using
- No Lightning jutsus at the same turn
( Fuuton: Coup de Vent ) - Wind release: Gust of Wind
Type: Offensive - Supplementary
Rank: B
Range: Short - Mid
Chakra cost: 25
Damage points: N/A ( + 50 on short range )
Description: User focuses Wind based chakra on left hand. Once that is done the user's arm has swollen into somewhat near Akimichi clan's partial expansion jutsu size and user can now release large Wind blast from left hand's palm. The jutsu harms opponent only on short ( + 50 damage ). If launched to Mid range the Coup De Vent wont deal any damage but it will destroy surroundings with force enough to rival A - ranked wind blast.
Note:
- Can be used only twice
- It takes two turns to recharge between using
- No Lightning jutsus at the same turn
( Taijutsu: Tekkai ) - Hand to hand combat: Iron mass
Type: Defensive
Rank: A
Range: self
Chakra cost: 30
Damage points: N/A
Description: User focuses on chakra circulation system and covers whole body with chakra while pumping muscles. This will result user almost impenetrable shield to taijutsu and weapon attacks ( Excluding EIG and S - ranked jutsus ). Once activated the user's skin and body will gain bigger amount of mass and it will become hard as iron but user cannot move while using this jutsu.
Note:
- Can be used only three times per battle
- User cannot move while performing this
- No further elements can be used at the same turn ( after this jutsu )
- EIG and S - ranked jutsus are enough to break the armor.
( Taijutsu: Jetto Mo-do ) - Hand to hand combat: Jet mode
Type: Supplementary
Rank: Forbidden
Range: Self, Short
Chakra cost: 50 ( - 40 per turn )
Damage points: + 20 to any taijutsu attack ( - 40 per turn / user's coughing blood )
Description: User will focus own chakra flow and make the chakra race through his body in faster motion while staying still, creating special mode where every taijutsu attack will release chakra blast that'll harm anything from skin to bones and organs. This technique is forbidden due the fact that the user's chakra organs and heart will have hard time to keep up with the strain and user will cough up blood every turn while using and this technique results instant death if used for more than three turns or if it's used by ninja lower than Kage. The user's taijutsu attacks will gain much more strength but this move grants only power, not speed.
Note:
- Does not give speed - only power
- User's heart and chakra organs will break if used more than three turns
- User coughs up blood every turn while using this jutsu
- User's insides are in bad shape after using this jutsu, resulting no taijutsu for whole battle and must see medical ninja of village/hospital after every battle where user's used this jutsu.
~NOTE~ Jutsu above doesn't have any contact with Hyuuga style taijutsu since in this mode the chakra blasts harm opponent's skin, insides and bones. As Hyuuga style is just forcing chakra into someone-else's chakra system.
Strike of Artemis (Dageki Artemis)
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user grabs his bow and arrow and creates a lightning bolt in his hand that he places into the bow. He then shoots the bolt at his enemy. As the bolt travels towards the enemy, the bolt then splits into 4 thick bolts that follow the enemy until striking a target. The bolts follow the enemy’s body heat (like a heat-sensing tracker). Once it has caught up to the body of the enemy, it then begins to circle around the enemy, trapping him/her in a vortex of lightning that gets smaller and smaller until it electrocutes the enemy.
~ Declined ~
Dionysus’ Madness (Dionysus' Kyouran)
Type: Supplementary
Rank: Close-Mid (most effective at this level) Far (only lasts for two turns at this distance)
Range:
Chakra Cost:
Damage Points:
Description: The user does 2 handseals and causes vines of grapes to grow in the middle of the field instantly. A clone then uses a fire jutsu to burn the grapes and release an intoxicating aroma unto the battlefield. Another clone simultaneously uses a wind jutsu to blow the aroma towards the opponent, causing him to become trapped in a smell-based Genjutsu. While trapped in the Genjutsu, the enemy vision starts to become blurry and the opponent generally becomes intoxicated, making the opponent forget how to use any S-rank jutsu and higher for three turns as the jutsu wears off. The enemy’s control of body part movement is altered to the point that the enemy cannot remember how to utilize his jutsus properly and all C-rank and below jutsus are performed incorrectly. The Grapevines are grown instantly and burned right after appearing.
*Lasts 3 turns*
*Can only be used once*
~ How do you grow grapevines ? Have a Senju bio ? ~
Nike’s Flash (Furasshu Nike)
Type: Supplementary
Rank: B-Forbidden
Range: N/A
Chakra Cost: 40-100 (double chakra cost due to heavy amounts being used)
Damage Points: N/A
Description: The user charges tremendous amounts of lightning chakra to his feet, with the physical look of lightning around his legs and feet. As the chakra speeds to his feet, the electrical impulses enter the nerves and traveling through the nervous system into the brain, allowing the brain to release the hold it has upon the legs, allowing the restraint’s upon the legs to be ‘loosened’. This loosened state of the legs allow for the user to move at speeds much faster than average. However, this speed comes as a heavy burden and no all fun; the more chakra the user sends to his legs, the less the restraint becomes and the lower control the brain has over the legs until it reaches the point that the body loses all type of control, causing the legs to become permanently paralyzed. The speed is increased in a similar way to the 8 Gates, but not on the same scale as the Gates are. The fastest the user gets is comparable to the speed gained after opening the 6th gate. After charging the chakra to his legs, the user can perform lightning specific jutsu with his legs and his leg-related taijutsu become infused with lightning. See Chart below for exact speed/chakra output.
EIG equivalent, Chakra necessary, and side-effects:
1st Gate: 40 Chakra; Side Effects (Legs burn red, fatigue and tired after using, no S-rank and higher taijutsu for 3 turns)
2nd Gate: 50 Chakra; Side Effects (High levels of fatigue, legs begin to bleed, No S-rank and higher taijutsu for 4 turns)
3rd Gate: 60 Chakra; Side Effects (Restricted (slower) movement (with legs) for 2 turns, No A-rank and higher taijutsu for 3 turns)
4th Gate: 80 Chakra; Side Effects (Loss of Movement (with legs) for 1 turn, legs bleed badly and copiously, No A-rank and higher taijutsu for 4 turns)
5th Gate: 90 Chakra; Side Effects (Loss of Movement (with legs) for 3 turns, severed chakra points, No B-rank and higher taijutsu for 3 turns)
6th Gate: 100 Chakra; Side Effects (Paralysis below the waist for rest of battle, destroyed chakra points in legs, fainted)
*Lasts 3 turns*
*Useable only once a battle*
*Side effects only work after jutsu has worn off*
~ Declined, do not resubmit ~
Bone Fishnet Crushing (Hone Sakananetto Kujiku)
Rank: B
Type: Supplementary/Defense/Attack
Range: Close-Mid
Chakra Cost: 30
Damage: 60
Description: The user stretches out his arms and a large bone net instantaneously rips from his rip-cage, creating a very thick net capable of trapping an enemy inside of it . The net upon touching something, immediately closes up, trying to crush the object within the net. This jutsu is perfect at capturing enemies without having to do heavy battle as the net is created from the densest Kaguya bones, making it near unbreakable. This jutsu can also defend against Earth jutsus up to A-rank, as it can wrap around them and crush them.
~ Declined ~
If there is anything I can do to get the above listed customs approved, I would highly appreciate it if you were to let me know.
(Kuchiyose: Taturana Kemushi) - Summoning technique: Taturana Caterpillar
Rank: A
Type: Supplementary
Range: Short
Chakra:30
Damage:0
Description: The user will smear blood in his summoning tatoo and summon a Taturana caterpillar the size of gamakichi. This caterpillar has dozend of poisonus spikes all around her, which just by brushing them release the poison. This poison is dangerous causing:
-Hemorrhage(after 4 turns)
-Severe pain
-Diarrea
-Bruising(the turn after being stung)
Plus, as most creatures bound to the contract, it has an endless hunger and will eat through B-rank mokuton and shoots silk which can be used for defense and offense.
Notes: Will last for up to 3 turns.
Notes: Nor spikes nor the poison will affect signers of the contract.
Notes: Can endure 1 S-rank attack.
Notes: May only be summonned 2 times per battle.
Notes: Twice per battle it may shoot those spikes like barbs onto the opponent.
Notes: Must have signed Summoning contract owned by: The Seven-Scaled boy.
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(Kuchiyose: shirukuton: shiruku mayu ) - Summoning technique:Silk style: Silk cocoon
Rank: S
Type: Defensive
Range: Short
Chakra:40
Damage:0
Description: After smearing a bit of blood in his summoning tatoo, the user will summon all around him a sphercial cocoon of well knotted, thick, white silk, which will protect the user.
Notes: It's instant, by being in the same family of the summoning jutsu which is a space-time ninjutsu.
Notes: There are pores small enough for nothing but air to enter.
Notes: The cocoon can endure S-rank techniques, but only up to A-rank wind(blowing it away) and B-rank fire(burning it).
Notes: May onle be done 2 times per battle.
Notes: Only people who signed the contract and that have been taught this jutsu by The Seven-Scaled boy may use it.
Notes: The user can't move the cocoon anywhere, it may dispell it at will or after it got hit by 2 S-rank techs or just one A-rank wind or B-rank fire.
This was my very first Custom Jutsu. EVER. O_O I was on NB for like 2 weeks when I came up with this. Although i've updated the grammar and description.
(Katon:Nenshou Ketsueki Totsugeki)-Fire Release: Burning Bloodstream Assault
Rank:S
Type: Attack
Range:Short
Chakra Cost:50
Damage points:80
Description:This justu is a highly advanced form of chakra control ninjutsu.The user sends fire chakra into their opponent's body through any form of physical contact which lasts for at least five seconds, where it then burns their opponent from the inside. This jutsu slows down movement ( opponent cannot reach speeds of Gates level ) and impairs the further use of Fire jutsus ( Forbidden techniques of fire cannot be used ) making them significantly weaker.
(Note: This Jutsu can only be used once per battle, and it damages the user by 30 Damage Points. The user may utilise this technique once per battle.)
(Suiton: De-Suisanka) - Water Release: De-Hydration -
Rank: S
Type: Supplementary/Attack
Range: Short - Long
Chakra: 40
Damage: 80: Seizures and Headaches will be painful
Description: Every human body has some source of water inside of it and by placing thoughts of that into the mind of the user they will begin to control the water and make it disperse into particles as then the opponent will start to have strong headaches as this dries up the opponent's body they will come on with seizures as well as fainting. This jutsu lasts until the opponent restores fluids to there body in any kind of way.
-: The user must have basic knowledge of the human body and about fluids
-: Can only be used twice per battle
-: Must be taught by Sonic-
(Rinji Kekkai: Fuujikomeru Kyuu) – Special Barrier Method: Containment Spheres
Rank: S
Type: Supplementary
Range: Short – Mid
Chakra cost: 40
Damage points: N/A
Description: The user will use four kunai with special tags with kanji to activate the barrier with a four hand seals one for each tag to activate them as they are thrown to surround a elemental technique and then the tags will release chakra to surround and contain the elemental energy and counteract the techniques to neutralize them.
Note: This technique can only work on Elemental techniques up to S rank but not earth element
Note: can only be used a maximum of 2 times but must wait two turns before each use.
Note: User must be fast enough with the kunai and also the technique attempting to be counteracted must not be too widsepread to be contained
Note: Technique cannot be used against advanced elements ( Wood, Lava, Ice, CEs etc. )
Note: Does not work on Forbidden rank jutsus
~ Approved ~
(Note to post of eddy kun below this tech is nothing like his he is releasing chakra from his body im using a barrier jutsu and mine specifically contains the attack)
Rank: S
Type: Supplementary
Range: Short - Long
Chakra cost: 40 (+5 per turn to keep active)
Damage points: N/A
Description: The user will concentrate their chakra and then release a static electrical current that is then spread out their hand raised up to the clouds like a antena and then spreading the static electricty into the entire surrounding area which will then cause a disruption in any senory based techniques or abilities by disrupting the chakra signals that allow them to function and then temporarily remove their affects for a certain period of time. This technique can also affect chakra senseing rain by disrupting the chakra molded with the rain itself and prevent transmitting of the ability
Note: Lasts 4 turns and cost +5 chakra to remain active
Note: Can only be used 2 times per battle and requires 3 turns before second use.
~ Static will affect only lightning based sensory abilities, lightning itself doesnt show up on a sensor's map and even if it does it won't be recognised as a human to mess it up ~
(Kuchiyose: Gamaoto) – Summoning: Sound Toad
Rank: A
Type: Supplementary
Range: short
Chakra cost: 30
Damage points: N/A
Description: Gamaoto is of a rare species of toad and is completely black with red and green-pigmented stripes on his body, which has a unique ability to use elemental sound techniques. He is capable of using sound techniques up to the A rank aswell as have two of his own abilities.
Ability one: Gamaoto can release a vibration of sound from his mouth that shoots at the opponent sending him flying and causing physical damage and can cause the opponents hearing and sense of balance become irregular making it hard for them to focus. (Rank A)
Ability two: By releasing a low pitched sound wave Gamaoto can cause the opponent to become suspended in a Genjutsu like state immobilizing them for one turn. (Rank A) – Can only be used three times
Note: The user cannot perform sound release for two turns however the toad may use its abilities.
Note: Must have signed Toad contract and can only be taught by Kaito-sama
Note: Can only be used 3 times per battle
~ Declined ~
(Doton: Fudou no Kiraigen) - Earth Release: Floating Minefield
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damge points: 25 (+ 5 iff explosive tags applied)
Description: The user will manipulate their chakra to cause small fragments of rocks to rise up surrounding the target to cause a wall of defense all around them. The user can also shoot the fragments at any targets surrounding them in all directions. The user can also apply explosive tags to the boulders for additional power when shot at the target.
Note: Twice per battle
~ Approved ~
(Suiton: De Suika no jutsu ) - Water style: De-Hyrdration technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: (40 from removal of water)
Description: The user will make a few hand seals and release their chakra and by applying fire chakra to heat the water up to create a temperature that affecrs the targets body and then by doing so will cause a reaction to the targets body and tricking them to believe they are hot and thus excrete through the pours of their skin a small amount of water from their body which then causes the target to feel de-hydrated and cause them to not effiecently perform for a period of time until they accumilate the lost water.
Note: Technique can only be used 1 times and can only be used every 2 turns
Note: Opponent can only use 2 techniques the following turn
Rank:Forbbidden
Type: Supplementary
Range: Long
Chakra Cost: 50
Damage Points: 90
Description: The user makes several handseals, and gathers a massive amount of chakra, creating a huge ball of wind in a already pre-made tube. Another handseal is made, and the ball is shot out with enourmous force. The power is so great that the tube is crushed after the ball is shot.
*Note: Can only be used once.*
-------------------
(Doton:Tsuchi Kuda) - Earth Style: Earth Tube -
Rank:S
Type: Supplementary
Range: Mid
Chakra Cost: 40
Damage Points: 80
Description: The user makes several handseals, and a massive tube of earth appears in front of him. It looks like a gun tube, and it's directed towards the enemy. It's about 50x50 m large.
*Note: Can only be used once, and only lasts for one shot, as so much power is released.*
~ Both Approved ~
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Edited.
You don't need to be harsh, just because I tried to remember about those jutsu. I just pointed it out because they were shown quiet some time ago, and because I had a feeling that they would not be included in the list, just like many other jutsu that are still missing. That's why I say that list is very missing.
This is my resubmission for next week. Please, ignore it until then, I posted it now because I won't have time next week to come online. Thank you.
Raiton: Kougi Iteza) Lightning Style: Justice of Sagittarius
Rank: S
Type: Attack
Range: Long
Chakra cost: 50
Damage points: 90 (-30 to user)
Description: The user after making a few hand seals the user then envelopes around their right arm creating a drill that then is thrusted with the user’s arm at the enemy at high speeds and when it hits on contact the drill impales the enemy through the stomach and chest area and then releasing energy to flow through the enemies entire body and numb them and preventing them from making hand signs or concentrating their chakra.
Note: Can only be used once
Note: Numbing lasts for 1 turn and deals – 30 damage to user from the built up energy
Note: User can’t use lightning style the following turn.
(Raiton: Ukime Otomeza) - Lightning Release: Misery of Virgo
Rank: S
Type: Attack
Range: Long
Chakra cost: 50
Damage points: 90 (-30 to user)
Description: The user performs a few hand seals the user will then create two blasts of lightning chakra from their hands that then shoots and grabs onto the enemies arms like arms of lightning that then raise the enemies arms parallel holding them in the air and with swift movements of the hands the user commands the lightning bolts to pull the enemy breaking their arms and discharging the lightning chakra into the enemies body making them numb and causing them misery and pain.
Note: -30 user from lightning charge
Note: Can only be used once
Note: User cannot use Lightning Element Next turn.
(Katon: Gougan Shishiza) – Fire Release: Pride of Leo
Rank: S
Type: Attack
Range: Long
Chakra cost: 50
Damage points:90
Description: The user will inhale a large amount of air to mould with their fire chakra and then the user will roar like a lion releasing a fireball that shoots at the enemy making a blazing sound that resembles the roar of a lion which then spreads into a blazing inferno engulfing the enemy.
Note: Can only be used once
Note: -30 damage to user
Note: User cannot use fire element next turn.
(Katon: Muzan Sasoriza) – Fire Release: cruelty of Scorpio
Rank: S
Type: Attack
Range: Long
Chakra cost: 50
Damage points: 90
Description: after the user makes a few hand seals the user then creates a flames of fire rise from the ground in three vents which are then controlled by the users hands and then sends them at the enemy and when they hit the enemy then pin them down and crash in a burning fury of fire.
Note: can only be used once
Note: -30 damage to user
Note: User cannot use fire element next turn.
(Suiton: Saigi Kaniza) –Water Release: Jellousy of Cancer
Rank:S
Type: Offensive
Range: Long
Chakra cost: 50
Damage points: 90
Description: The user will make a few hand seals and then create water from the ground to rise in front of them creating two pillars either side of them and then with thrusting their arms forwards the user will swiftly control the pillars of water to shoot at the enemy creating two claws that will then crush down on the enemy with devastating force and crashing the enemy into the ground.
Note: -30 damage to user from chakra strain.
Note: can only be used once.
Note: User cannot use Water element turn
I have Seeked permission from Zenryoku if i could Submit these Jutsu's And he replied in the affrimative (meaning yes) Thank You
(Ninpou: Nioiresu Kanman Kitai) - Ninja Art: Odourless Dulling Gas
Rank: B
Type: Attack
Range: Short-Medium
Chakra Cost: 25
Damage Points: -
Description: The user will send multiple seal tags crawling through his legs and then will send them underground with the help of his earth chakra. Then with the needed hand seal, the tags will start releasing a powerful, invisible and odourless performance dulling gas to weaken the opponent's senses and reaction time, thus making it easier to fight. If the opponent breathes the gas he will immediately be affected and suffer it's effects. The user will have a huge advantage if on a taijutsu fight against the opponent.
*Usable two times per battle.
*Effect on the opponent lasts three turns.
(Suiton: Chokuritsu Umi) - Water Release: Vertical Sea
Rank: B
Type: Supplementary
Range: Short-Medium
Chakra Cost: 25
Damage Points: -
Description: The user will do a simple hand seal to summon a huge amount of water from the ground and from the air. After that the water will be shaped in a large vertical wall. This wall of water can either be used to defend the user or to form a large water source, from which several high ranked water techniques can be made of.
Summoning Animal: Chimpanzees Scroll Owner: I am Other Users who have signed contract: N/A Summoning Boss if existing: King of the chimpanzees - Goruku Other Summoning Animals tied to contract:Goro
(Kuchiyose no jutsu-Goro ) - Summoning jutsu -Goro
Rank: A
Type: Summoning
Range: N/A
Chakra Cost: 30
Damage Points: N/a
Description:After biting there thumb and wiping it on a tatoo on there arm, the user will summon one of the chimpanzee best taijutsu specialists Goro.Goro has metal armour around his body and non chakra projectailes attack wont affect him.Goro has big,long and strong arms that can break a human in half.Goro cant use ninjutsu but can use strong taijutsu.Goro is 2.2 meters tall
*can use taijutsu moves up to A-rank
*Can only be used for 6 turns
*can be sommuned 2 times per battle
Note:can only be taught by yashurik11
(Kuchiyose no jutsu-Gorusu ) - Summoning jutsu -Gorusu
Rank: S
Type: Summoning
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description:After biting there thumb and wiping it on a tatoo on there arm, the user will summon Gorusu.Gorusu is King Gorukus younger brother.Gorusu has metal armour around his body and c rank attacks and below wont affect him.Gorusu has big,long and strong arms that can break a humans neck if the enemy takes a direct hit.When gorusu was a child he always tryed to be better than his older brother.Since his chakra affinity is water he can use it up to S-rank.Gorusu is a almost a full grown chimpanzee that is 2.5 meters tall.
Note:Can use Water up to S rank
Note:Can only be summoned 1 time per battle
Note:can only be taught by yashurik11
(Kuchiyose no jutsu-Raikan ) - Summoning jutsu - Raikan
Rank: A
Type: Summoning
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description: After biting there thumb and wiping it on a tatoo on there arm, the user will summon Raikan.Raikan has strong arms that can do siriose damage to poeple.But since he was a child he always was better in ninjutsu.That is why he can use lightning up to A-rank in such young years.Raikans chakra affinity is lightning.Raikan is a medium sized chimpanzee that is 2 meters tall.
Note: Raikan can use lightning jutsus up to A-rank
Note: Can only be summuned twice per battle
Note:Cant be summuned on the next 2 turns
Note:can only be taught by yashurik11
(Kuchiyose no jutsu-buke no Shamash ) - Summoning jutsu - Shamash the samurai
Rank: S
Type: Summoning
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description:After biting there thumb and wiping it on a tatoo on there arm, the user will summon Shamash.Shamash is a samurai that has special metal armour around his body and non chakra type attacks and all types of projectiles wont affect him.Shamash has big,long and strong arms that he uses to make strong slashes with his big katana sword.When Shamash was a child he always wanted to be a samurai,maybe this is because once when ninjas attacked there holy jungle on top of a mountain,a chimpanzee swordsman saved him from a ninja that was aiming to kill him.Since his chakra affinity is earth he can use it up to S-rank.Shamash is a almost a full grown chimpanzee that is 2.7 meters tall.
*Can only be used 1 time per battle.
*Can use earth up to S-rank
*Can use sword techniqs
Note:can only be taught by yashurik11