[ARCHIVE] Custom Jutsu Submission - I

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Nadare

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Re: ♦ Custom Jutsu Submission ♦

(Senpō Seizon: Ten'i Douka) - Sage Survival Art: Natural Adaptation -

Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 25
Damage: 40
Description: This jutsu is a technique of survival which the user develops when living in the wild conditions for a longer period of time - in the wild you have to learn to adapt to the nature, and not try and fight it. This technique enables the user to adapt and survive in any kind of conditions, after many years of survival experience.
Whenever the user finds it necessary, he will use the kind of chakra needed (suiton, fuuton, katon, doton or raiton), to adept to the conditions. Some examples: "The user creates a buble of air around his mouth to be able to breathe in water of other conditions where air is not sufficent.". "The user will form a cushion of wind on the ground, so that he won't fall on the ground.". Of course, this technique is not to be abused with OP stuff - It's a B-Rank technique, so it can only be used on a B-Rank level.
*Note: Must know Sage Mode.*
*Note: Must be able to control natural chakra on a high level (be taught in the Sage Arts for a longer period of time).*

(Raiton: Genjuu no Nagare) - Lightning Release: Strong Currents -

Rank: A
Type: Supplementary/Defence/Attack
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user put's his hands down, in the same position as Sasuke does when he performs a Chidori. The user then gathers a large amount of lightning chakra in his arms and when the user has gathered enough chakra, he releases a strong lightning current - The user can release the lightning current from only a part of his body (let's say a finger), or through the whole body at once (which to an untrained eye look's like Raikage's armour) - but the purpose of the technique, is to channel this current into an object (a conductor) - therefore, the technique cannot be used on thin air, as the electricity would only sparkle around the user, but needs a conductor through which the electricity can channel. The lightning that is released is highly dangerous, as the current of electricity is very strong. When this large amount of electricity is released from the user's body, it is hard to control even for the user himself, as the electricity continues to spread at high speeds until it runs low of conductors.

(Fuuton: Kaze Juutan) - Wind Release: Wind Carpet -

Rank: A
Type: Supplementary/Defence
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user inhales a big amount of air, filling his lungs with it, forms a handseal, and quickly exhales a large amount of compressed air towards the floor. A layer of wind starts forming a few millimeters above the ground, spreading around the user in a radial motion, covering the whole ground within moments. The formed carpet acts as a shield for attacks directed towards the ground, but since it's made of wind, it can be easily broken and pierced through with force (i.e. B-rank earth technique suffices), but the main purpose of the shield lays in a different area - as wind is a natural enemy of the lightning (Wind > Lightning), the user concentrates in that specific characteristic of the wind. The carpet therefore works as a shield for lightning techniques that are directed towards the ground. Although a strong a lightning technique (Lightning S-Rank = Wind A-Rank) destroys the carpet, that lightning technique is neutralized too, so the purpose of the carpet is achieved - it prevents the lightning current to reach the ground. Where lightning destroyed the carpet, a whole is left in the layer of wind.
*Note: The carpet only last for this and the following turn, but the purpose of the technique is that it quickly spreads around the area, not to last.*
___________________________
*I wonder if I may ask that, if you decline the techniques, you at least explain what is wrong - most of you who moderate this thread do this, but some of you don't. I'm sorry if I'm asking for too much, but in my opinion this something that should be a normal thing to do, and not something you have to specially ask for. Moreover, I would like to ask you to moderate all CJ submissions equally :rolleyes:
Thank you.


~All Jutsu's Declined~ Do not resubmit.

BTW, RP Mods are not required to give any explanation as to why a jutsu was declined and i do not appreciate the condescending tone. Banned from submitting jutsu's for 2 weeks starting 8/10/11 and all jutsu's submitted before that date will be auto declined
 
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Izuna Uchiha

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Re: ♦ Custom Jutsu Submission ♦

(Fuuinjutsu: Mittsu no monogatari) - Sealing Technique: A tale of 3

Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra cost: 50
Damage: (-20 to the user each time a seal is released)
Description: After several years travelling across the world, the Suiton Oni composed of Izuna Uchiha, Scary Yamato and Goro Kaguya, finally completed their studies on the occult forbidden arts. With their vast knowledge and many encounters with strong individual, they perfected a very unique sealing technique, allowing them to store chakra for many years in the form of a Kanji, burned on their flesh. Within 3 Kanjis that were burnt on their back, representing; “Past”, “Present” and “Future”, are sealed an incredible amount of chakra, ready to be released in their body if needed. Whenever a foreign chakra is felt by the Kanjis, the user will sense it immediately and will choose to release one of them, infusing the chakra it was holding into the user’s body. This way, those marked with this incredible seal can’t be put under the effect of a genjutsu. Once one of the 3 Kanji release the chakra it’s holding, the mark will disappear from the user’s back. After the 3rd Kanji is used, the user is left very exhausted.
-Doesn’t work against Tsukuyomi
-The seals are always on the user’s back and do not need activation prior to this jutsu
-Those seals count as a move each time they're used
-No S-rank and higher Ninjutsu after a Kanji is used
-Can only be used by Izuna Uchiha, Scary Yamato and Goro Kaguya

~Declined~

(Era) - Water Release: Gills

Type: Supplementary/Defense
Rank: B-rank
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The user will perform one hand seal, and a small amount of water will materialize in suspended animation inside the user's Trachea (part of the respiratory system). This water will act as a filter for any air breathed by the user, trapping any toxin or particule which could be found in the air around him. It will allow the user to breath freely even when trapped inside a poisonous cloud, but only for a limited amount of time. This jutsu can only be performed by shinobis who have the particular ability to turn their bodie or part of their body into water; otherwise, it would be lethal to the user.
-Last 2 turns
-Can only be used 3 times per match
-Count as two jutsu if the user needs another jutsu to turn their body into water
-Can only be used by Izuna Uchiha

Note: Important to notice that I do need to use another of my custom to turn to water, making this one count as two.
~Approved~ But keep that note with the jutsu
 
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Yūsuke1

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Re: ♦ Custom Jutsu Submission ♦

(Fuuton : Kyousei kazedagekiyoroi) - Wind Release : Greater Wind Strike Armour
Type : Offensive/Defensive
Rank : S
Range : Short
Chakra cost : 40
Damage points : 80
Description : The user surrounds themselves with wind. The cutting wind field protects them by piercing anyone who comes into contact with it, but only works for one attack and deactivates after usage.
If not deactivated turn after activated, user will get violently slashed all over his/her body
  • Lasts one turn
  • Usable twice per battle
  • Can only be used/taught by -Yusuke-
  • No wind jutsus can be used while this is active
  • If not deactivated turn after activated, user will get violently slashed all over his/her body
Declined, needs better restrictions
RESUBMITTING :

(Fuuton : Kyousei kazedagekiyoroi) - Wind Release : Greater Wind Strike Armour
Type : Offensive/Defensive
Rank : S
Range : Short
Chakra cost : 40
Damage points : 80
Description : The user surrounds themselves with wind which will be able to lift the user a few inches of the ground but this does not allow the user to fly. The cutting wind field protects them by piercing anyone who comes into contact with it, but only works for one attack and deactivates after usage. If not deactivated turn after activated, user will get violently slashed all over his/her body.
  • Lasts one turn
  • Usable twice per battle
  • Can only be used/taught by -Yusuke-
  • No wind jutsus can be used while this is active, including the next turn
  • If not deactivated turn after activated, user will get violently slashed all over his/her body
  • When activated, the user can't even move due to being inside the cutting wind field.
~Declined~
________________________________________________________________________________

(Katon : Tenma doragon) - Fire Release : Demon Dragon Heads
Type : Offensive
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : This jutsu is an advanced version of 'Fire Style : Great Dragon Fire'. After performing three handseals, the user will expel a huge fireball the size of a meteor. In front of the fireball would be multiple heads of dragons clutching out their heads to bite something. Another way to use this is by after performing the original jutsu, 'Fire Style : Great Dragon Fire', the user will perform a single handseal and focus their fire chakra into the fireball. After that, the fireball will grow in size with another dragon head appearing next to the first dragon head.

Note : Usable only twice per battle
Note : Can only be used/taught by -Yusuke-
Note : No fire jutsu can be used the turn this is used

(Fuuton : Fuzeijishin) - Wind Release : Air Earthquake
Type : Offensive/Supplementary
Rank : A
Range : Short - Long
Chakra cost : 30
Damage points : 60
Description : This jutsu allows the user to cause the wind around the target to rumble just like how the earth would rumble when an earthquake happens. This is somewhat like a wind version of an earthquake that happens in the air. If it hits the opponent who is in mid-air, he or she would be forced crashing down into the ground.

Note : Can only be used three times per battle
Note : Can only be used/taught by -Yusuke-
Note : If the user himself is also in the air, the user will also suffer the effects of this technique

(Katon : Kama) - Fire Release : Furnace
Rank : S - Forbidden
Type : Offense/Defense/Supplementary
Range : Short-Long
Chakra cost : 40 / 50
Damage points : 80 / 90 (-10 to self)
Description : After performing a row of 5 handseals, the user slams both his hands onto the ground causing a flame to erupt in front of him. Quickly as it erupts, it takes on the shape of a furnace and is able to release a powerful fire beam. It can also be used to defend the user against incoming wind jutsus. Another trick to this is that if any earth or wood subtances makes contact with the furnace, it acts somewhat like a fuel to it and the furnace is able to increase the destructive power of its fire beam to that of a forbidden rank.

Note : User takes -10 damage if technique is used at forbidden rank from the heat radiating from the furnace
Note : Only two times per battle
Note : Can only be used/taught by -Yusuke-
Note : No other fire or wind jutsu can be used while this is active
Note : Works for only one attack

(Suiton : Sachiiza) - Water Release : Wishing well
Rank : S
Type : Defensive/Supplementary
Range : Short-Long
Chakra cost : 40
Damage points : N/A
Description : The user makes a single handseal and is then able to conjure up a 7-meter-tall sealed pillar of water around the enemy or the user him/herself. The water comes from underground, forming a ring around the enemy before shooting up into the sky. The wall of the water pillar feels as solid as an earth wall. Only way to get out is after the user releases it or is broken by a strong jutsu. If done on a water source, the technique is faster than normal.

Note : Only thrice per battle
Note : Can only be used/taught by -Yusuke-
Note : No other water jutsu can be used while this jutsu is active
Note : Once used, user must stay still while keeping the 'Snake' handseal to maintain the water pillar.
~All Declined~ All OP
 
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Anduril

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Re: ♦ Custom Jutsu Submission ♦

(Ninjutsu:Shinkei suijaku)-Mental Breakdown
Type:Supplementary
Rank:A
Range:Short
Chakra Cost:30
Damage Points:-
Description:
When fighting against an opponent of higher caliber and power when the user feels that he has no hope of pulling off a victory the user looses all thoughts of trying to win instead starts laughing in the most maniacal way and starts a full throttle attacking spree without holding anything back building up combos after combos. While in this state the user fights just for the excitement of the battle his laughter increases proportional to the pain his body suffers. While in this mode the users attacks become highly unpredictable and difficult to dodge.

-Lasts 3 turns once activated.
-Can be used only twice in a battle.
-The users speed receives a boost.
-User gains +20 attack boost for all his attacking moves.
-User suffers -10 on all his defensive moves.
~Declined~ To similar to existing jutsu's

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NARSIL​

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Type:Weapon
Rank:S
Range:Short
Chakra Cost:40
Damage Points:80
Description:
Narsil is the sword of the kings. Its the only one of its kind and was forged for the kings of old but was lost with fall of kings rule and the formation of the ninja villages. How -HAN- came into the possession of this sword is unknown. But the sword wields just as much power as it is known to wield a legend around itself. When the user channels his Katon chakra through the sword the sword absorbs the katon chakra amplifies it and then uses it to surround the egde of the sword making it fiercely hot giving a deadly golden edge which melts the thing it makes contact with and allows the sword to cut through almost anything. The user when channels his katon chakra through the sword in the exact amount its edges begin to glow gold and then the sword attains the sharpness that can pierce the densest of armors except diamond hard substances.
-The sword can cut through any B rank or below (elemental) jutsu with ease.
-The user cannot use any Forbidden rank Katon technique in the same round that he uses the sword in.
-The sword remains strapped to the users back.
-If anyone other than -HAN- touches the sword he gets zapped with a very high electrical discharge.
Note: The Japanese name of the sword is the same


Declined, make the ability to cut through B rank techniques as one your moves per turn
~Resubmitting~

NARSIL

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Type:Weapon
Rank:S
Range:Short
Chakra Cost:40
Damage Points:80
Description:
Narsil is the sword of the kings. Its the only one of its kind and was forged for the kings of old but was lost with fall of kings rule and the formation of the ninja villages. How -HAN- came into the possession of this sword is unknown. But the sword wields just as much power as it is known to wield a legend around itself. When the user channels his Katon chakra through the sword the sword absorbs the katon chakra amplifies it and then uses it to surround the egde of the sword making it fiercely hot giving a deadly golden edge which melts the thing it makes contact with and allows the sword to cut through almost anything. The user when channels his katon chakra through the sword in the exact amount its edges begin to glow gold and then the sword attains the sharpness that can pierce the densest of armors except diamond hard substances.
-The sword can cut through any B rank or below (elemental) jutsu with ease.
-The user cannot use any Forbidden rank Katon technique in the same round that he uses the sword in.
-The sword remains strapped to the users back.
-If anyone other than -HAN- touches the sword he gets zapped with a very high electrical discharge.
-The swords ability to cut through B rank and below jutsu will count as one of the three moves of that round.
Note:
-The Japanese name of the sword is the same.
-Added the bold part.

~Approved~
------------------------------------------------------------------------------------
(Katon-Ō no ikari)Fire style: Fury of the kings
Type:Attack
Rank:S
Range:Long
Chakra Cost:40
Damage Points:80
Description:
Twice every battle the user of Narsil can channel all of his Katon chakra into the sword and then with the sword amplifying the katon chakra the user moves the sword in a wide slash and then the sword releases a wave of extremely hot fire through the air which incinerates everything in its path upto long range...(Note that anything not in the angular direction of the slash would have some damage but remain intact so if the opponent is at long range he will have a hard time dodging this but can move out of range at close range) Any earth in its path will turn to lava, any small water sources will evaporate, atmospheric temperature reaches a whooping 1800 deg celsius in the path the wave passes but starts dropping drastically once the wave has passed a certain place at a rate of about 5 deg celsius per second for the first 3 minutes.
-This attack can be done twice in a battle.
-The user receives 30 damage everytime this attack is used due to the heat.
-Cannot use katon at all for the next 3 turns.
-Water jutsu of S rank and above but with a powerful forwards motion and thrust can be used to protect but it will rapidly evaporate and cause third degree burns to water jutsu user.
-The sword needs to be sheathed for 1 turn before it can be reused.
-At short range its impossible to use water jutsu due to the element of surprise...since there is no intimation (handseals or anything).
-Can only be used by the wielder of Narsil.

~Declined~
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(Futon:Ten no kaze)-Heavenly winds
Type:Defense/Attack
Rank:S
Range:Long
Chakra Cost:40
Damage Points:80
Description:
In this jutsu the user concentrates a large amount of his Futon chakra into his body and then using that Futon chakra releases a shock wave of very powerful wind gusts from his body in all the directions with his body as the epicenter for the origin of all the waves.They are extremely powerful waves of wind with no sharpness yet with a massive wind force (as though a typhoon was formed around the user and then the wind was pushed outward). These waves of wind when flowing through the air negate and destroy any lightning present in the surrounding air. If an opponent comes in contact with these wind waves he is merely pushed of his feet and lands on his back on the ground without much physical harm.Depending upon the terrain in which this jutsu is used it may cause a dust storm due to the dust spread across the ground.

-It can only be used thrice in a battle.
-No S-rank or above futon for the next round.
-Although the winds are extremely powerful they are pretty blunt and have -no cutting edge but rather a sheer massive force to guide them.

~Declined~
 
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Akisha

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Re: ♦ Custom Jutsu Submission ♦

Illusionary Technique: The fear of Pain = Genjutsu: Osore no Itami
Type: Offensive/Supplementary
Rank: S
Range: Short/Middle
Chakra Cost: 40
Damage Points: N/A
Description: With a single hand seal, the user will cast a very quick genjutsu that will activate the Agliophobia - Fear of pain. In a matter of seconds the enemy will start being afraid of the Pain and if he has been hurt (like stabbed or anything) He will be so terrified that he will soon lose the ability to think. The opponent will only be concentrating on the Pain and will forget to defend against upcoming attacks. And because the user is afraid of Pain, even if he understand that this is a genjutsu – he will still be too afraid to stab himself and get away of the illusion since he is afraid of pain, meaning that he won’t be able to escape this genjutsu through Intense Pain.
Note: Only twice per battle.
Note: After using this, no genjutsu for the following turn.
Note: Lasts as long as the opponent does not break away from it.
Note: No S rank or above next turn.


Wolverine Arts: Wolverine’s Claw = Kuzuri Biijutsu: Kuzuri no Tsume

Type: Offensive/Defense
Rank: S
Range: Short/Middle/Long
Chakra cost: 40
Damage Points: 80
Description: The user already in Wolverine Mode or Wolverine Mode Stage 2, will concentrate chakra into his claws that are formed due to 1 of the modes, and by performing a vertical slash motion with his hand, he will release horizontal slash is released from the user’s claws that will travel at the opponent with huge speed. The slash can’t go to right or left, just in straight line. The slash, is so long and powerful that will even go through the ground. Once it hits the opponent, it will cut right through him killing him instantly. The Slash can once per battle be used to go through a technique of the same rank, canceling it out (meaning that if the opponent releases a jutsu, the user can send the slash at the technique, canceling both the techniques out), but if the opponent’s jutsu is of a lower rank (A or lower) the slash will continue at the opponent.
Note: Only twice per battle
Note: Must be in Wolverine Mode or Wolverine Mode Stage 2.
Note: Can only be used by Akisha or if taught.
Note: No genjutsu at the same turn.
Note: Must have signed the Wolverine contract.



(Kuzuri Kuchyose no Jutsu: Yoton no Ryo) = Wolverine Summoning Technique: Ryo of The Lava Release.
Rank: S
Type: Summoning
Range: Short
Chakra: 40
Damage: N/A
Description: Ryo is one of the strongest wolverines that exist so far. He is much taller than Gamabunta and his claws are extremely sharp and big. He lacks manners towards the youngsters who summon him. He is famous for being able to use Yoton techniques up to S rank.
Note: Can only be summoned once.
Note: Must have signed the Wolverine contract.
Note: Can only stay on the field for 4 turns.
Note: No other summonings for 2 turns after Ryo is gone.

Water Release: Water Paralysis (Suiton: Mizu Kanashibari)
Rank S
Type: Attack/ Supplementary
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user will emit several sticky balls of water from his mouth, that will race towards the enemy rapidly. Those balls of water are as sticky as glue and once there have been a contact with the enemy, the water will spread really fast, trapping the enemy into the water and also suffocate him.
Note: Can only be taugh by Akisha
Note: Can only be used 3 times per battle
Note: No S rank water jutsus for the following turn

Lightning Release: Lightning Explosion (Raiton: Rai Bakudan)
Rank: Forbbiden
Type: Offense
Range: Middle/Long (the ball can be thrown to long range but the explosion only numbs people in short range)
Chackra cost: 50
Damage Points: 90
Description: The user will first concentrate a large amount of concentrated Raiton chakra into his hands for 1 turn. During that time the user can't create any jutsus as he will disturb the concentration of the Raiton chakra. However clones made before this move can perform jutsus. Once the user has gathered enough Chakra he will use shape manipulation to create a lightning ball, big as Odama Rasengan. Once ready the user will send the compressed ball at his enemy. Once the ball is thrown the user will perform the Ram hand seal, making the ball eplodie, numbing everything in short range radius.
Note: Can only be taught by Akisha
Note: The user must concentrate his Raiton chakra for 1 turn untill he is ready to perform the jutsu
Note: The user can't perform any jutsu while he is concentrated his Raiton chakra
Note: Clones that were made before the user starts to concentrate his chakra can still perform techniques while the user is concentrating his chakra
Note: The Numb effect lasts for 2 turns
Note: No other Forbbiden rank jutsus for the same and following 3 turns
Note: User takes 15 damage.
~Declined~ All Seriously OP
 
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Scary Yamato

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Re: ♦ Custom Jutsu Submission ♦

(Mokuton: Doki Bara) Wood style: Wrathful Thorns
Rank: S
Range: Short - Long
Type: Attack
Chakra: 40
Damage: 80
Description: allows the user to make hardwood thorns protrude from any existing wood on the field. The thorns can extend up to 1 meter in length.

(Mokuton: Ametsuchi Megumi) Wood style: Nature’s Blessing
Rank: S
Range: All
Type: Supplementary/Defense
Chakra: 40
Damage: N/A
Description: the user summons a large totem pole which emerges at a location of the users choosing. The totem begins to grow large trees around itself and they continue to grow outward until the entire area is covered by trees, making a large forest. The totem continuously infuses the trees with chakra which reinforces their strength and causes the trees to regrow if they are destroyed. The chakra reinforcement allows the trees to block S-ranked lightning and wind attacks, but the tree(s) they come in contact with is destroyed in the process.
Notes:
-Lasts 4 turns
-Can only be used 2 times per battle
-After the technique ends, the trees remain, but are not reinforced and cannot regenerate.

(Assaku Fuuin) Compression Seal
Rank: S
Range: Short
Type: Attack/Defense
Chakra: 40
Damage: 80
Description: When this tag comes into contact with a foreign chakra, the tag produces a sophisticated barrier which surrounds the chakra source and then rapidly compresses itself. The compression of this barrier can neutralize a jutsu or crush a physical being
Note: Can only be activated 3 times
~All Approved~
 
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Ushiro

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Re: ♦ Custom Jutsu Submission ♦

(Sogeki no Geijutsu: Dangan o Hikisaku)- Sniper Art: Tearing Bullet
Type: Attack/Defense
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: An arrow infused with wind chakra that augments its speed and generates a rapidly spinning wind vortex resembling a large drill that can be guided and will tear through a target and any obstacles in its way. The vortex protects the arrow and allows the arrow to continue after it has hit a jutsu of the same rank. It may be positioned around the user for defensive purposes.
Declined, remove the ability for the arrow to continue traveling pass a technique

(Genjutsu: Kiri de Ushinawa)- Illusion: Lost in Fog
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: N/A
Description: A genjutsu that traps the target(s) in dense fog that makes him unable to see or hear anythiing but himself. If he tries to clear the fog it will remain unchanged.
-Usable 3 times per battle
Declined, exists as cannon jutsu for the 3 tailed jinchuuriki

(Kage Hōrudo)- Shadow Hold
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 15
Damage: N/A
Description: The user gives his shadow jutsu adhesive properties to bind opponents to the user's shadow. Someone with immense strength can break free fom the shadows but when used with Shadow Imitation it becomes more difficult. The user is unaffected by this jutsu.
Approved

(Sogeki no Geijutsu: Shōgeki no Dangan)- Sniper Art: Shock Bullets
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: Several arrows shot from a bow infused with lightning chakra that augments their speed and power. They can release currents of lightning across a surface to electricute and stun a target for 2 turns. The arrows can also be guided while in flight.
Declined, remove the guided part

(Kage no Fuwa) - Shadow Discord
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30 (+10 each turn)
Damage Points: N/A
Description: The user combines his shadow with the opponent's and sends his own chakra through his shadow to disrupt the opponent's chakra flow, making him unable to mold chakra properly. This jutsu does not require handseals and can be used in conjunction with other shadow jutsu like Shadow Sewing by impaling the opponent with the needles. Only shadow jutsu can be used while this jutsu is active.
-Usable 3 times per battle
-Lasts for 3 turns
Declined, do not resbmit
Edit anything that would get them approved if you can
 
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Uchiha Jinchuuriki

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Re: ♦ Custom Jutsu Submission ♦

Re-submitting weapon
Shuurai (Lightning Strike)
Rank: S
Type: Offensive
Range: Short
Chakra: +10 each turn.
Damage points: 80 (+10 damage for all sword attacks, +5 damage for all lightning techniques)
Description: Shuurai is a chokuto forged deep in the mountains of Kumo by a smith named Sora. Upon creation, it was taken to a high mountain, where it was stuck into the ground as a lightning rod. It took strikes from lightning for several weeks, but kept its form and strength. Because of this, it was infused with the power of the lightning. The blade consists of an eye blinding light, and the blade itself is hot from the lightning, while the hilt is cool and worn. When preparing for battle, the blade will begin to crackle with lightning in anticipation. When the sword is swung, it releases a lightning wave capable of paralyzing someone, and will do more damage in infused with chakra (especially ration chakra).
*Note*: Only Uchiha Jinchuuriki can wield this blade. Pic of blade below
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Declined, make the lightning wave ability one of your three a move and give it a rank
Shuurai | Lightning Strike
Rank: S
Type: Offensive
Range: Short
Chakra: +10 each turn
Damage points: 80 (+10 damage to all sword attacks, +10 damage to all lightning techniques)
Description: Shuurai is a chokuto forged deep in the mountains of Kumo by a smith named Sora. Upon creation, it was taken to a high mountain, where it was stuck into the ground as a lightning rod. It took strikes from lightning for several weeks, but kept its form and strength. Because of this, it was infused with the power of the lightning. The blade consists of an eye blinding light, and the blade itself is hot from the lightning, while the hilt is cool and worn. When preparing for battle, the blade will begin to crackle with lightning in anticipation (similar to how samehada will shake and react around large chakra sources). Because it was used as a lightning rod, Shuurai gained the ability to absorb/divert lightning, and can catch and absorb lightning attacks up to S rank. This rai chakra can be absorbed by the blade, or throw back with a swing. When the sword is swung, it releases a lightning wave capable of paralyzing someone, and will do more damage in infused with chakra.(especially ration chakra).
*Note*
-Only Uchiha Jinchuuriki can wield this blade.
-Lightning wave counts as 1 of 3 moves per turn, and is an S rank lightning attack and can only be used twice
-Shuurai can absorb/divert raiton techs up to S rank
Image of Shurrai
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Approved

Fuuton: Kaze Yokoana no Jinsoku | Wind Release: Wind Tunnel of Swifts
Type: Attack
Rank: S
Range: Short to Long
Chakra: 40
Damage: 80
Description:
User quickly gathers a large sum of wind chakra, does a few handseals, points hands forward, and channels wind chakra through their hands into the air in a line where he is facing, manipulating the existing wind with wind chakra, causing a large wind tunnel to form. This tunnel is capable of binding and trapping an opponent with super strong, inescapable wind currents. In an instant after the tunnel forms, the user pushes out more wind chakra and creates hundreds of small swifts made of wind chakra that dash through the tunnel in an instant and slice up anything caught in the tunnel, causing severe bleeding and trauma.

Note: Can only be taught by Uchiha Jinchuuriki
Note: Must be signed to Swift Contract to use
Note: No wind next turn
Note: usable only 3 times per match

Illusion Technique: Swarm of Swifts | Genjutsu: Ishuu no Jinsoku
Rank: S
Type: Supplementary-Attack
Range: Short-Mid
Chakra cost: 30
Damage: N/A
Description: This technique causes its target to see the caster disappear into a large swarm of swifts. The swifts would then procede to attack the target with their talons, causing him a sensation of pain (so he cannot use pain to break this genjutsu, as sensation of pain now exists). This genjutsu leaves the opponent trying to defend himself from swifts (which will not fade even if he hits them). Also, since the user disappears in a swarm of swifts, a user could be hiding and have a clone seem like it disappears into swifts (as the clone is used for illusion tech, user still casts genjutsu themself). Good for leaving target wide open, or good to use for a quick escape.

Note: Can only be taught by Uchiha Jinchuuriki
Note: Causes target to be concerned with the attacking swifts and open to other attacks
Note: No Genjutsu next turn
Note: Cannot be broken by pain when birds reach target
Note: Can be used 3 times per battle
Note: Must have signed Swift Contract

Suiton: Baisuu Mizu Heika no Tosatsu | Water Release: Multiple Water Swords of Slaughter
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage: 60
Description: Can be used with a water source, but this jutsu is most effective when used after the the user successfully creates a hidden mist jutsu. Since the molecules present in the hidden mist belong to the user, the user is able to manipulate the molecules. The user condenses the molecules in the air using chakra control, and forms dozens to hundreds (depending on volume of original mist) of sharp swords from the condensed water molecules. When these swords form, the mist is obviously clear as the molecules are now condensed into multiple sharp swords. The user can then target the swords to attack and pierce the target and explode with water pressure shortly after making contact. If the target is in the mist when the user does this, the swords immediately target and stab/explode on the target as the user could sense and pinpoint the exact location of said target with the mist. If used with regular water source like a lake or river, swords are aimed manually by user who must target opponent.

Note: Can only be taught by Uchiha Jinchuuriki
Note: Requires a water source or Kirigakure Jutsu to have been cast by the user before able to use
Note: Can be only used 2 times per match when used with a normal water source, but it can always be used whenever the user is successfully able to create a Hidden Mist Jutsu

Edit where needed, please
All Declined, do not resubmit
 
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Xylon

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Re: ♦ Custom Jutsu Submission ♦

Transcription Seal: Flying Thunder God (Tensha Fūin: Hiraishin)
Rank: S
Type: Attack
Range: All
Chakra Cost: 40
Damage: Death if Contact.
Description: A delayed variation of the Flying Thunder God technique. The technique seals the flying thunder god technique within the time/space seal. The technique works by adding another kanji (待) in the sealing formula of the Flying Thunder God. The required chakra cost would be used in advance. The technique would trigger upon the users will regardless of the situation or condition of the user.
Declined, no teleportation variations allowed as customs

Illusion Technique: Flying Thunder God ( Genjutsu: Flying Thunder God
Rank: B
Type: Supplementary
Range: All as long as within sight
Chakra cost: 20
Damage: N/a
Description: The technique gives its target a quick illusion of the use of Flying thunder god technique. The user in front of the targets eyes would teleport anywhere to confuse the target, it would even create unreal seals to make the illusion seem realistic. Since it’s a quick illusion of a rather quick technique the genjutsu is quite difficult to detect because a genjutsu of teleportation is unexpected and the targets would commonly react on instincts and try to defend himself.
Declined same as above even though its genjutsu

Eye Technique: Eye power of the Death God (Dojutsu: Shinigami no Mechikara)
Rank: S
Type: Offensive
Range: Within Sight
Chakra Cost: 40
Damage: Death
Description: Usable only to those who can perform Dead-Demon Consuming seal. This technique shows its targets the Murderous intent of that of the Shinigami himself. When used the users eyes starts to glow and those who’ve looked into the light see the Death God intending to kill them. As there is no Murderous intent greater then that of the Shinigami, It gives the chills to even the strongest of the warriors showing them the most frightening visions of their Death. The user manipulates this fear and starts to control the targets mind using chakra, hypnotizing him into killing himself.
-Usable thrice.
-Unaffected on MS/EMS/3 Tomoe.
-Unaffected on subconscious mind or any other state where the target stops thinking.
-Unaffected to those of a higher rank.
Declined, do not resubmit no custom doujutsu
 
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Coyote Starrk

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Tamarins
Scroll Owner: Coyote starrk
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Approved

(Katon: Hi ari mure) Fire Style: Fire ant swarm
Rank: S-Rank
Type: Attack
Range: Short- Long
Chakra cost: 40
Damage points: 80
Description: The user will release thousands of Fire ants from his body into the air. On their Command, the insects attack the opponent swarming around their body. The insects are then set on Fire while coalescing into a large cloud burning the enemy inside the swarm.

~ Can only be taught by Coyote Starrk
~ Only 2 Time's per battle
~ Aburame clan only
Declined, similar jutsu exists

(Doton: Dezātoīguru no dangan) Earth Release: Desert Eagle Bullet
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user using mud shapes a eagle which speeds at the opponent swiftly. Then scatters turning into thousands of shape pointed projectiles scattering across the battlefield.

~Can only be taught by Coyote Starrk
~Can only be used twice per battle
~No doton jutsus involving mud in the next turn.
Declined, do not resubmit

(Suiton: Mekajiki-gawa asairamu) Water Release: Swordfish River Asylum
Type: Attack
Rank: S-Rank
Range: Mid to Long
Chakra: 40
Damage: 80
Description:
User standing on a water source gathers the water into their hands and compressed the water in both of their hands and throws it at the enemy at high speeds while speeding towards the enemy the water takes the shape of a swordfish. Upon reaching the opponent the Water expands and contains the opponent within the water while thousand of tiny swordfish pierce the enemy's body.

~Can only be taught by Coyote Starrk
~Usable only 3 times per match
~Require a water source
Declined, do not resubmit


(Dojutsu: Sora namida) Eye Technique: Crocodile tears
Type: Supplementry
Rank: A
Range: Within Sight
Chakra Cost:40
Damage Points:N/A
Description: Eye Genjutsu which once performed the enemy is transported into the wetlands, in which the enemy is constantly being surround by eyes before Crocodile appear from the shadows of the swamp engulfing the opponent.

~Can only be used once per fight
~Last 4 turns
~Unaffected on MS/EMS/3 Tomoe.
~Unaffected to those of a higher rank.

This is my second time submiting Customs so feel free to edit these so that it can be approved
Declined, do not resubmit no custom doujutsu
 
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Bhil

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Cardinals
Scroll Owner: ~Sanji~
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract:

Love Goddess, Aphrodite
Kuchiyose: Koigokoro Megami, Aphrodite (Summoning: Love Goddess, Aphrodite)
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Attack Points: N/A
Description:
The user uses his summoning tattoos to summon the Love Goddess of Cardinals, Aphrodite. The Love Goddess possesses an almost regal air about her, though it may mostly be the self righteous egotistical behavior she possesses. Strange as it seems, she prefers to walk rather than fly, unless she deems it necessary to do so.

When entering a battle, a whirl of flame envelopes the cardinal, altering her drastically in almost an instant. What emerges is a vastly changed creature, the frame of a predatory bird now larger than most men. Light plating armor sits strategically placed upon her body, glimmering as it shields wing, head, chest and legs from immediate dangers. Aphrodite’s legs are no longer the feeble limbs they once were, noticeably more muscular and every bit as strong as their appearance suggests. The flame that begat this transformation leaves its mark, the feathers making up the bird’s wings alight with a flickering blaze. She is ¾ of the size of Gamabunta, with an enormous wing span of 15 meters. While her size may by huge her speed is comparable to Expert Taijutsu users, this makes her one of the fastest flying summons (Speed = Lee without his weights on). Nevertheless, she may be the Love Goddess but she has also earned the title of Mistress of Ninjutsu. She earned the title due to her Dual affinity to Fire and Wind, which she can perform up to A-Rank.

Proud, flirty, and unable to cope with most summoner’s unless they somehow prove themselves to her. These are the greatest flaws Aphrodite has, not that she sees them in such a way. Once she determines a course of action, she often follows through without considering it any further. Thankfully, even as brash as it may seem, she often prepares before acting in the case of any sort of emergency that may result from a miscalculation. So in spite of her abrasive self assureds she does have the forethought to consider these things beforehand. If only she weren’t such a self important smart ass, then her company would be more tolerable.

*Note*: Can be Only Summoned Once.
*Note*: The Armor takes 3 C-Rank hits and breaks.
*Note*: Must sign Cardinal Contract to use.
*Note*: Only one element may be used in a move.

Approved contract, summoning declined, remove the speed of rock lee without gates
Love Goddess, Aphrodite
Kuchiyose: Koigokoro Megami, Aphrodite (Summoning: Love Goddess, Aphrodite)
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Attack Points: N/A
Description:
The user uses his summoning tattoos to summon the Love Goddess of Cardinals, Aphrodite. The Love Goddess possesses an almost regal air about her, though it may mostly be the self righteous egotistical behavior she possesses. Strange as it seems, she prefers to walk rather than fly, unless she deems it necessary to do so.

When entering a battle, a whirl of flame envelopes the cardinal, altering her drastically in almost an instant. What emerges is a vastly changed creature, the frame of a predatory bird now larger than most men. Light plating armor sits strategically placed upon her body, glimmering as it shields wing, head, chest and legs from immediate dangers. Aphrodite’s legs are no longer the feeble limbs they once were, noticeably more muscular and every bit as strong as their appearance suggests. The flame that begat this transformation leaves its mark, the feathers making up the bird’s wings alight with a flickering blaze. She is ¾ of the size of Gamabunta, with an enormous wing span of 15 meters. Nevertheless, she may be the Love Goddess but she has also earned the title of Mistress of Ninjutsu. She earned the title due to her Dual affinity to Fire and Wind, which she can perform up to A-Rank.

Proud, flirty, and unable to cope with most summoner’s unless they somehow prove themselves to her. These are the greatest flaws Aphrodite has, not that she sees them in such a way. Once she determines a course of action, she often follows through without considering it any further. Thankfully, even as brash as it may seem, she often prepares before acting in the case of any sort of emergency that may result from a miscalculation. So in spite of her abrasive self assureds she does have the forethought to consider these things beforehand. If only she weren’t such a self important smart ass, then her company would be more tolerable.

*Note*: Can be Only Summoned Once.
*Note*: The Armor takes 3 C-Rank hits and breaks.
*Note*: Must sign Cardinal Contract to use.
*Note*: Only one element may be used in a move.
Approved
 
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Scorps

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Re: ♦ Custom Jutsu Submission ♦

Suiton: Mizu Tekidan | Water Release: Water Grenade
Type: Attack
Rank: S-Rank
Range: Mid to Long
Chakra: 40
Damage: 80
Description:
Without the use of hand seals, the user quickly gathers a compressed mass of water in one hand and trows it at the enemy at high speeds. The compressed mass of water explodes either on contact or by triggering it with a hand seal. The explosion is nothing more than the decompression of the water in all directions, creating a shockwave that rips through the ground, adding a shrapnel effect if it explodes in the ground or in an earth surface.

Note: Can only be taught by Scorps
Note2: usable only 3 times per match
Note3: Doesn't require a water source
Note4: Requires both Water and Rasengan mastery


Genjutsu: Za Tensuu | Illusionary Technique: The Runs
Type: Attack
Rank: Forbidden
Range: Short to Mid
Chakra: 50
Damage: 100 (-20 to the user)
Description:
Without the use of hand seals, the user casts a powerful illusion that makes the enemy feel all the symptoms of an intestinal/stomach flue. He'll feel nauseated, with intestinal cramps and severe pain, abdominal swelling, gases, vomits and diarrhea. The symptoms escalate for 2 turns till the enemy faints of exhaustion. As the illusion is so powerful, the user will also feel some symptoms during this time, although to a lesser extent: nausea and intestinal pain. The user loses a big part of his stamina and after using this technique is left tired, weakened and pale.

Note: usable only once per match
Note2: can only be taught by Scorps
Note3: no genjutsu or forbidden jutsu for 3 turns
Note4: only A-Ranks and bellow in the next turn
Note5: if the enemy can't release the genjutsu, he faints 2 turns after the technique is used.

Panda Ninpou: Mezameru | Panda Arts: Awakening
Type: Mode/Supplementary
Rank: S-Rank
Range: Short (Long on senses)
Chakra: 40
Damage: N/A (+10 to Taijutsu)
Description:
The elder Pandas have long abandoned their predatory instincts and behaviors, choosing a life of peace and meditation, becoming vegetarians. As they abandoned the bear within them, they lost most of their enhanced predatory senses. As a response, the Elder Pandas started to commune with nature. They sought to become one with their surroundings. Eventually, through meditation, they started to become aware of their surroundings, gaining a Seventh Sense that enabled them to surpass their dormant instincts. However, even so, to protect their way of life, Panda Warriors trained the ability to revive the primitive predatory instincts within them, to aid them in their battles. By combining both of these teachings, Panda Masters develop a serenity, or peace of mind, with everything surrounding them, and especially the earth. Because of this powerful connection between them and the earth around them, their very chakra becomes easier to mold when performing Earth based jutsu, making it needless to use handseals. Furthermore, the earth around them will begin to feel like an extention of his very being, allowing them to feel everything in contact with earth. Also, as a result of this awakening, Panda Masters feel an increase in physical strength and speed and a renewed stamina. These teachings were passed down to only their chosen students, of which Scorps was the first, needing only to spread blood directly on the Panda tattoo to activate. Once activated, the skin around the users eyes becomes pitched dark, forming two circles around them as the kanji for "Balance" appears in the users left cheek.

Abilities gained:
-Enhanced Seventh Sense (user can sense everything in contact with earth)
-Ability to use Earth Jutsu without handseals and with increased speed
-Boost in physical strength (comparable to Sage Mode) and slight increase in speed (+1 level of speed) that gives +10 to Taijutsu.

Limitations:
-User can't use Lightning jutsu while in awakening mode
-User only fully awakens in the turn after he activates the technique
-User remains in full Awakening mode for 4 turns
-Can only be used once per match
-User can't use Jutsu above S-Rank in the first turn of awakening
-User can't use Earth Jutsu or any Jutsu above A-Rank for 2 turns once the mode is released

Note: must have signed Panda Contract and have the contract Tattoo
Note2: can only be taught by Scorps
Note3: can't be used with other modes

Genjutsu: Kyokudo Sumiyaka || Illusionary Technique: Extreme Speed
Type: Supplementary
Rank: S-Rank
Range: Short to Mid
Chakra: 40 (+15 per turn active)
Damage: N/A
Description:
User does a tiger seal with only his left hand, as if charging chakra. A second later the enemy loses sight of the user, as he’s put into the illusion that the user is moving at insanely fast speeds. The illusion works by blinding the eyes of the enemy to the user and making the enemy hear sounds and see small signs all around sugestive of high speed movement (dust rising slightly, air movement, etc). The illusion is kept active for 3 turns or until released by either the enemy or the user. The enemy gains sight of the user, everytime the user uses a jutsu or, when using taijutsu, when the user is about to hit the enemy, but after the casting of the jutsu or the hit, the enemy again loses sight of the user, adding to the illusion that the user is actually moving so fast that the enemy can only see him when he stops to cast a jutsu or when he comes close to strike with taijutsu. The user in this whole process is actually moving at normal speed.
Exceptions:
-Enhanced senses (like hearing, smell, etc) can only be illuded 1 turn as their senses quickly overcome the illusion
-Sharingan 2T and above can see through the illusion
-Byakugan enemies are imune as their eyes can see pass chakra and focus on matter, giving them the ability to focus on the actual user
-Chakra sensing enemies can be put under the genjutsu but they’ll know they’re being affected by a genjutsu
-If used with clones, only the one that uses the technique actually becomes the object of the illusion

Note: Only taught by Scorps
Note2: Can only be used twice per match and has a 2 turns cool down
Note3: User can’t use any Mode or jutsu above A-Rank while the technique is active and is limited to 2 jutsu per turn
Note4: Genjutsu lasts 3 turns

Panda Kuchiyose no Jutsu: Koukon | Panda Summoning Technique: Dusk
Type: Attack/Defense
Rank: Forbidden
Range: Short-Mid
Chakra: 75 (+20 per turn)
Damage: 150 (-30 to user)
Description:
Koukou is a 15 meter tall Panda, resembling a normal looking panda. He wears a giant war hammer (proportionate to his size) stained with blood on his back. He's harsh, aggressive and reserved. He cares not about honor or loyalty and has a lust for the thrill of the fight. However his many scars were gained by protecting the Panda Elders in the war, since he was their chosen guardian. His powers were formidable, being able to use both Earth and Fire up to S-Rank and muster a strength unrivaled. During the war he ended up hating the politics behind it and eventually went into exile to never be seen again. He trained and became even darker and more aggressive. When Scorps signed the Panda Contract he was told to never summon Koukou as the price could be death.

Abilities:
-Able to use all the Doton and Katon techniques the user knows up to S-Rank, without handseals
-Enormous physical Strength (slightly stronger than a Sage Mode user)
-Imune to Katon up to A-Rank and B-Rank Fuuton, Suiton and Doton
-Can sense anyone in contact with earth around him
-His thick fur and size makes him immune to all basic ninja weapons, even when infused with elemental chakras
-Resistant to C-Rank and below Genjutsu
-Can be sacrificed to protect the user against 1 forbidden ranked attack

Restrictions:
-User has to constantly supply chakra to maintain him in play, gradually exhausting himself
-To summon Koukou the user has to stab the panda contract tattoo and make the hand seals. Upon appearing, Koukou's chakra will slightly burn the users hands, leaving his speed at performing handseals slightly diminished and his taijutsu punches weaker (-10 to taijutsu).
-After Koukou comes out of play, the user is left unable to use Jutsu above A-Rank for 3 turns and severely exhausted being unable to do other summons, enter any type of mode or use taijutsu
-While Koukou is in play, user can't cast lightning jutsu of any kind
-Koukou himself is weak against B-Rank and above Lightning
-All Koukou's abilities count as the users own moves
-Can only be summoned once per match
-Can only be summoned with Scorps permission by a person that signed the Panda Contract and has the Contract Tattoo
-Stays in play for a maximum of 4 turns
All Declined, do not resubmit
 
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Satsu

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Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose no Jutsu:Soshi Pegasasu)Summoning Technique:Element Pegasus
Scroll owner: PuppetKage
Other users who have signed contract:N/A
Summoning boss if existing:N/A
Other summoning animals tied to contarct:
(Kasai):Fire
(Mizu):Water
(Tsuchi):Earth
(Kaze):Wind
(Raikou):Lightning

I'll post those dudes if they get approved.
(PS a pegasus is a horse with wings)
You must be registered for see images

id post a description about pegasus's but the whole story would only be about greek mythology and i dont think thats interesting
Declined, do not resubmit
 
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Alucard

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Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose no Jutsu:Shiro Waniguchi)Summoning Technique:White Alligator
Scroll owner: PuppetKage
Other users who have signed contract:N/A
Summoning boss if existing:Reptilian
Other summoning animals tied to contarct:Fusumatu,Carakutsu

I'll post the animals if the summoning gets approved.
That is Ace's summon. Along with Octopuses which somehow got approved.
 

Professor Sarutobi

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Re: ♦ Custom Jutsu Submission ♦

(Hayaton: Hayaton Zama) Swift Release: Swift State
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 (+10 every turn until canceled)
Damage points: +10 to all taijutsu
Description: A state of constantly flowing swift release chakra to the body and mind, allowing the user to move and perceive actions at heightened speeds equal to other Swift Release techniques and use all Swift techniques without hand seals, due to the constant use of elevated speed the users muscles are worn out after being the state if they maintained it for all 4 turns and the user experiences a more sluggish reaction time then normal.
-Only taught by Professor Sarutobi.
-Can only be used by a swift user bio.
-only useable once per battle, lasts 4 turns.
-Can not use Wind or Lightning jutsu while this is active.
Declined, do not resubmit

(Crocotta: supaiku seisha ) Hyena Technique: Spike Volley
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: After having used Hyena Technique: Spike Hide the user can condense the chakra even greater into the extremly hard spikes and fire the spikes as projectiles in a 360 degree volley.
Note: Usable 3 times.
Approved

(Raiton:Kojaku) Lightning Release:Arc Sparrow
Type: Attack/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40(+10 every turn active)
Damage Points: 40 every arrow
Description: User performs the Monkey hand seal while focusing lightning chakra into both hands and arms. after forming the seal and molding the chakra they shape the lightning chakra into a long bow nearly the size of the user made of lightning which is attached to their left hand. keeping lightning chakra concentrated in both hands the entire technique allows for the user to use their right arm to draw back on the string of the bow and form an arrow made of lightning which they can fire at great speeds with a 5 second time lapse on firing time.
-User can't use any other techniques with their hands while this is active due to the constant needed flow of lightning chakra in both arms. Can use Lightning jutsu but only with their legs or non concentrated currents.
-Can only fire up to 3 arrows in a turn.
-Bow lasts for a total of 5 turns in a battle but can be canceled and reactivated later (hand seal needed to activate each time)
Declined, do not resubmit

(Raiton:Licht Regen) Lightning Release: Rain of Light
Type: Attack
Rank:Forbidden
Range: Long
Chakra Cost: 40
Damage Points: 100 (10 to self)
Description: While Lightning Release: Arc Sparrow is active the user gathers a massive amount of lightning chakra into his arms and bow, increasing the size of the bow 3 fold (not length) then as the user draws back and releases like a normal arrow attack with Arc Sparrow a huge volley of lightning arrows are released. Due to the massive use of lightning chakra the user's arms are damaged during the attack and slightly numbed the next turn
-Once per battle
-Must have Lightning Release: Arc Sparrow active to use
-After the volley is finished Arc Sparrow is deactivated and the user can't use S rank or above lightning jutsu for the next 2 turns.
Declined, do not resubmit
(Ninpo: yajuu Ishiki ) Ninja Art: Senses of The Beast
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: User sends chakra to his 5 senses to increase them substantially increasing his hearing,touch,smell,sight and taste,allowing them to detect incoming attacks more quickly (sight,hearing,touch) and track his opponent's movements even in dense surroundings like a jungle or mist.(sight,hearing,smell)
-Once per battle
-Only taught by Professor Sarutobi
-Lasts for 3 turns or until canceled.
Approved
 
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Igneel

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Re: ♦ Custom Jutsu Submission ♦

Suiton:Mizu ude(Water Release:Water Arm)
Rank:A
Range:Short-Mid
Type:Attack/Defence
Chakra:30
Damage:60
Description:The user concentrates his suiton chakra in his arm to make an arm made of water and this water arm covers the users arm and can extend upto Mid-Range.The arm has the power to crush a rock to bits
Note:
  • can only be used twice per battle
  • cannot use suiton jutsu of A-rank and above in the next turn
  • can only be taught by igneel
Declined, similar jutsu exists

Doton:Sogeki yari(Earth Release:Shooting Spears)
Rank:S
Range:Mid-Long
Chakra:40
Damage:80
Description: The user does a single handseal and slams his hand on the ground making 2 huge blocks of earth of rise,one to the left of the user and the other to the right and as long as the user keeps his hand on the ground the blocks will shoot huge spears at the opponent.Each block can only shoot 2 spears at a time.A max of 4 spears can only be shot in 1 turn.The user can use the same blocks to shoot spears again later but it will count as another move.The spear is strong enough to cause deep wounds to a strong summon like gamabuntha

Note:
  • can only be used two time per battle
  • cannot use any doton jutsu of A-rank and above for 2 Turns
  • can only be taught by igneel
Declined, do not resubmit

Raiton:Raikou Denka(Lightning Release:Lightning Charge)
Rank:Forbidden
Range:Short
Chakra:80
Damage:130
Description:The user makes his raiton chakra cover his entire body and concentrates it and then makes it vibrate in his body thereby covering his entire body with lightning and charges at the opponent.If the opponent is hit he/she will not be able to continue.During the charge anything in the path of the user is destroyed including huge rocks. The charge has high speed and in short range it is nearly impossible to block with techniques that require handsigns



Note:
  • can only be used once per battle
  • user will suffer intense pain after using this technique which means he/she can only last for 1 more turn and if the match is not finished by then the user will be unabel to move and will faint due to the pain thereby loosing the fight
  • user cannot use any lightning jutsu or doton jutsu in the same turn and in the next turn
  • must have mastered raiton completely
  • can only be taught by igneel
Declined, do not resubmit

Raiton:Raikou toppa(lightning breakthrough)
Rank:S
Type:Attack
Range:Mid-Long
Chakra:40
Damage:80
Description:The user builds up his raiton chakra and slams his hand on the ground and releases it and as soon as the user releases it the lightning travels underground and then shoots out from the ground where the opponent is standing and the lightning covers an area of a circle (radius 2m)

Note:
  • can only be used 2 times per battle
  • cannot use lightning jutsu of A-rank or above in the next turn
  • can only be taught by igneel
Declined, similar jutsu already exists

Doraggu tame heru (Drag to hell)
Rank: Forbidden
Range:Mid-Long
Chakra:80
Damage:N/A
Description:The user does 2 hand seals and and slams his hand on the ground and as soon as that earth below the opponent cracks open and hands start to come out and grab the opponent and if the opponent is made in contact with the hands he/she will be paralyzed i.e; unable to move and the hands will drag you down to hell and the crack on the ground closes trapping the opponent there

Note:
  • can only be used once time per battle
  • cannot use any jutsu elemental and non-elemental jutsu's of A-rank and above for 2 turns
  • the users speed will decrease by 1 point
  • can only be taught by igneel
  • cannot use genjutsu from then on
    Declined, do not resubmit
 
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Atrocitus

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Re: ♦ Custom Jutsu Submission ♦

Fūinjutsu : Fuuin Kawarimi no Jutsu | Sealing Technique : Sealing Substitution Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage: N/A
Description: Once per battle Minato may turn his body into Transformer oil (meaning electrical currents and fire won't ignite it) (like "(Suiton: Mizu Kawarimi) - Water Style: Water Replacement") thus allowing him to avoid taking direct damage from most physical attacks (he will retain his shape while turning, but physical attacks will go through him). When he turns he will then explode (not incendiary) causing the ink to splatter across Short-mid range. When the ink lands on something with chakra it will write the "Flying Thunder God" formula which Minato can use for the aforementioned technique. After exploding Minato will reform a few metres away from the explosion's epicenter.
-This counts to the user's substitution limit.
-Can only be used by a Minato Namikaze bio.
Declined, do not resubmit

Fūinjutsu : Fuuin Bunshin Bakuha no Jutsu | Sealing Technique : Clone Sealing Explosion Technique
Rank: B
Type: Supplementary
Range: Short-Long [Activation range] | Short-Mid [Explosion radius]
Chakra Cost: 20
Damage: N/A
Description: This technique is similar to "(Bunshin Bakuha) - Shadow Clone Explosion" but unique to Minato. Minato will do one handseal causing any of his Shadow clones to turn into transformer oil (meaning electrical currents and fire won't ignite it) and then explode (non-incendiary). This sends the ink throughout short-mid, and when it lands on something with chakra it will write the "Flying Thunder God" formula which Minato can use for the aforementioned technique. This technique can only be used twice per battle and up to four shadow clones can be detonated per use.
-Can only be used by a Minato Namikaze bio.

Transformer oil is highly refined oil that is still stable at high temperatures and is an insulator. Minato knowing toads should be able to use oil.


Declined, do not resubmit
Kekkai Ninjutsu : Shuuban | Barrier Ninjutsu : Endgame
Rank: Forbidden
Type: Offensive
Range: Short - Mid
Chakra cost: 50
Damage points: 100 (-25 to the user)
Description: The user does seven handseals and slams his hand on the ground, causing a large circle of special writing to appear around Short - Mid range. This circle stays there until the user wants to activate it, and once he does he just needs to hold out his hand while performing a one handed handseal with the other hand. This causes the writing to glow and a large spherical barrier is erected covering short - mid range which stops anything from leaving or entering (Unless another Forbidden Attack hits it). Once the user's arm is out stretched he just needs to close his hand in a crushing motion, which destroys everything inside the barrier with pure chakra.
-Once per battle
-No other barriers can be used during or two turns after the circle appears.
-No forbidden jutsu for two turns after if the final effect is used.
You must be registered for see images
Declined, do not resubmit

-------

Sōjutsu : Geki Rekkō | Spear Art : Raging Light Fang
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: While holding a spear, the user will thrust it forward while channeling chakra into the end of the spear. This forms a circle of chakra at the end which fires off multiple beams of chakra from it's center in a cage formation at the opponent.
-Twice per battle
You must be registered for see images


Sōjutsu : Kongōbaku | Spear Art : Adamantine Blast
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: While holding a spear, the user will channel Fire chakra into the spear. The chakra then moulds at the end of the spear into a large sized dense fireball that can then be thrown (using the spear) at the opponent. On impact the ball explodes increasing it's effectiveness and burning all in close proximity.
-Twice per battle
-No s ranked or higher fire jutsu next turn.
You must be registered for see images
Both Approved
If your looking at this from a glance LD, no this does not use Adamantine, it's just the name from the source anime.
 
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-|Vash|-

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Puppies
Scroll Owner: The Humanoid Typhoon
Other Users who have signed contract: none
Summoning Boss if existing: none
Other Summoning Animals tied to contract: none

Declined, do not resubmit
 
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Passion

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Re: ♦ Custom Jutsu Submission ♦

Resubmit:



( Ninpou: Noroi no Busshitsu Sekai ) - Ninja Art: Curse of Material World
Type: Supplementary
Rank: A
Range: N/A
Chakra cost: N/A ( + 20 to every Fuuinjutsu used )
Damage points: N/A
Description: Curse of the Material World is a skill that a ninja can possess if trained in it. Using this technique, ninja is able to imbue fuuinjutsu in pre-existing objects/material or ones that he/she creates at the moment. The technique works by user doing the necessary sealing technique(s) on the object and using + 20 extra chakra, user imbues the seal into the object/material. The smallest thing that this technique can be used on is a coin sized object and the biggest is a small sized boulder and user's size when performing this on him/herself. Unlike many fuuinjutsus, user cannot use this technique on other living things other than him/herself. This technique doesn't drain chakra from user when the seal in the technique is activated but when the seal's been imbued. When the imbued object comes on contact with target, the target's affected as long as the object's in contact with him/her or as long as the object's not broken.
Note:
  • Takes longer time to perform than average jutsu so it's not useful in combat.
  • Will be mainly used in Ninja World as it is not useful in battle arena

    • Resubmit:

      ( Kuchiyose: Daikamonohashi ) Summoning technique: Great Platypus
      Type: Supplementary
      Rank: S
      Range: Short
      Chakra cost: 40
      Damage points: N/A
      Description: User offers blood sacrifice and focuses chakra into their platypus tattoo, summoning colossal, blue/cyan Platypus the size of Gamabunta. The Platypus can create tremors by hitting it's tail on ground and a temporary water source by drooling. Hearing him growl strains ears as his growling can reach up to 100dB. The great platypus can also use Water and Earth techniques both up to and including A - rank. The Great Platypus isn't the boss of Platypus summoning due to its common beast brains. Therefore it's unable of communicating with the summoner but it will understand the orders that he/she issues to it.
      Note:
      • Can be summoned only once
      • Cannot be summoned in hot zones such as desert
      • Lasts five turns on field before dispersing.
      New techniques:

      Custom Weapon: ( Masamune ) - True Principle
      Rank: Forbidden
      Range: Self - Short
      Chakra cost: N/A ( - 5 when chakra is guided to the sword )
      Damage points: N/A
      Description: Masamune is one of the few master swords forged in Narutoverse. Their creator whose name was Masamune, named this sword after himself and one of its names is ''Sword of the enlightened''. The name comes from the fact that no amateur could use a sword like this without having extreme difficulties, which will result more harm than good. Masamune is usually hidden in it's scabbard which varies from the smaller version to the longer version. The smaller version is about one meter long and black as the longer version is as long as the Masamune's length is. The smaller scabbard has multiple seals hidden inside of it, including one that reduces it's length for as long as it is hidden inside that scabbard. The Masamune itself is a 2 meters long Katana/Thin Nodachi which is made from chakra metal. The Masamune's blade's color varies from regular silver color into silver color with slight blue glow/tint when charka is infused into it. The handle is long enough for two hand to grab it with and is black colored just like the scabbard.

      The Masamune and it's scabbard share many abilities. One of them is extending the Masamune's blade when chakra is being guided into it. This will double the length of the sword, resulting the sword to gain 2 extra meters of length. The Scabbard has many seals inside of it and one of them allows the Masamune's size to be reduced when it's stored inside of the scabbard while other one enables user to seal a chakra based attack up to and including S - ranked once per battle. The sword was built to be perfectly balanced and light to those who know how to use it and it's indestructible. No attack can destroy Masamune. Being made from chakra guiding metal, infusing chakra into it is quick and easy, which will result quicker Kenjutsu techniques.
      Note:
      • Sealing a technique can be used once per battle and it counts as a jutsu
      • Masamune follows it's owner to death and beyond. It will not accept new owner that kills it's old owner so it cannot be stolen, only passed on.
      • Sealing a technique inside of the scabbard will take - 30 chakra from the user.
      • Extending it costs - 5 chakra and you user can decrease it's size when he/she desires so.

      ( Doton: Fukkatsu ) - Earth release: Resurrection
      Rank: D/Forbidden
      Type: Supplementary
      Range: Short/Long
      Chakra cost: 5/50
      Damage points: N/A
      Description: Resurrection is a technique used to animate any already existing statues around user. The technique requires user to release earth chakra into the surroundings. While doing so user must perform string of eight hand seals ( Serpent > Hare > Bird > Ox > Dragon > Rat > Serpent > Clap hands together ) and when that is completed, the earth chakra in surroundings forces the statues to start moving and eventually be controlled by the user.

      The statues must be made from stone or other substance like clay for it to work. The statues are strong against taijutsu attacks but weak against Lightning element attacks. Statues are unable to use techniques with the exception of Earth technique that they can use to manipulate their weapons. Statues using Earth technique don't count as user's technique.
      Note:
      • This can be used only once
      • The rank of this technique and chakra cost is counted by the amount of statues there is to animate
      • Technique requires stone statues or ones made of clay. Clay statues of course are more fragile than statues made of full stone.

      ( Katon: Umi no Honō ) - Fire release: Sea of Fire
      Rank: Forbidden
      Type: Offensive - Supplementary
      Range: Short - Long
      Chakra cost: 50
      Damage points: 100
      Description: User takes a deep breath, inhaling oxygen while performing a string of 10 hand seals ( Horse → Snake → Ram → Monkey → Boar → Horse → Tiger → Snake → Ox → Rat ). Then, as the hand seals are completed, user breathes out a wall of fire that then covers a large area as if it were serpent and will follow target(s) that were given to it. If escaped, the fire will ignite objects around it, creating a sea of fire that will kill anyone who falls into it. The amount of fire can stay the same if there isn't anything to ignite, creating only a serpent. The technique is best used in a closed space that has many Walls/piles of objects for it to both ignite and circle around, making it harder for opponent to escape.
      Note:
      • Requires elite ninja that can use this technique.
      • Can be used once per battle
      • It harm anyone who comes in contact whether it is a friend or foe.
      • Cannot be controlled and after using, user will be exhausted and cannot use fire techniques for two turns afterwards.


    • Rank: A
      Type: Supplementary - Defensive
      Range: Short - Self
      Chakra cost: 30
      Damage points: N/A
      Description: The user that knows Water release can use their ability to use technique called Water rejection. The first step to use this is to coat themselves in Water water chakra, making it look as if they were forming an orb of chakra from the Doujutsu user's point of view. Then, as any Water technique comes in contact with the Water chakra orb, it will reject the Water from the technique(s), leaving user dry and unharmed. However it makes the user more weaker to lightning techniques and wont protect them from Forbidden ranked water techniques.
      Note:
      • Can be used only twice per battle.


      Approved
      Rank: Forbidden
      Type: Defensive
      Range: Short - Long
      Chakra cost: 100 ( X 5 )
      Description: Covering dome is a barrier method technique that requires five persons for it to. Every one of these five persons must know how to use this technique and once the five persons are ready, they will perform string of sixteen handseals while releasing chakra into the air. This will soon start to form a barrier similar to the one Tsunade taught Shizune, Hinata, Sakura and Ino use to subdue the three tailed. The Barrier will raise and cover long area. Anyone who tries to pass through the barrier, will be paralyzed for next three turns and to destroy the barrier, 500 damage is required. The Barrier itself is white/light yellow colored and is invisible to anyone except Doujutsu users unless it's attacked. When attacked, the part that's being attacked becomes visible as it blocks the hit.
      Note:
      • Can be used only once
      • Leaves the users exhausted for five turns after used.
      • Requires 100 chakra from each person who takes part in making the barrier.


      Declined, do not resubmit

      Rank: S
      Type: Offensive
      Range: Short - Mid
      Chakra cost: 40
      Damage points: 80
      Description: User of this technique begins by taking concentrating on opponent and his/her location before and points their open hand at target. Then, as the user has locked on targer, he/she will send Wind chakra to them gathering oxygen nearby their target that will start pressuring them. Once the opponent is caught in the pressuring oxygen, they're unable to move their body and will experience death/damage by crushing. Unlike many techniques, this cannot be countered by merely firing fire technique in middle of nowhere, as it constantly keeps attracting oxygen to the spot. Once the opponent is trapped, user cleanses their fist, crushing the body of someone who's been caught in this technique.
      Note:
      • Can be used only once per battle
      • Leaves user exhausted so he/she can perform only two techniques next turn
      • No Wind one turn afterwards.


      Declined, do not resubmit
 
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