[ARCHIVE] Custom Jutsu Submission - I

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Igneel

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Re: ♦ Custom Jutsu Submission ♦

(fuuton:kaze hando)wind style: hand of wind
Type: Offence/defence
Rank:S
Range:short
Chakra:40
Damage:80
Description: The user concentrates fuuton chakra into his hands creating a vortex of wind around his hands.This vortex of wind is as sharp as a blade.Now the user can attack the his opponent only head on and he can use his hands to defend even against lighning justsu's of rank S and below and it can also be used to deflect kunai's and shurikens
NOTE:
*can only be used by govind*
*no hand seals required*

(raiton:raikou enban)lightning style:lightning disc
Type:Attack
Rank:S
Range:mid range,long range
Chakra:40
Damamge:80
Description:The user creates a lightning disc of 75cm radius which is spinning at a high speed.The user can throw the disc and the disc can cut through any jutsu's(except S rank wind jutsu's) and the disc is not set to explode but if it strikes a person even if it is a scratch the the bolts of current send by the disc could make the entire body numb
NOTE:
*can only be used by govind*
*can only use 3 times in a battle*

(doton:diedo uzumaki)earth style: mud whirl pool
Rank:S
Range:long/mid
Chakra 40
Damage:80
Description:The user uses a whole lot of doton chakra and slams his hands on the ground and releases it on to the ground and uses it to create a whilpool of mud in which the opponent gets trapped making and then covering the opponent with mud
note:
*can only be used by govind*
*doesn't require handseals*

(katon:kasai sukin)fire style:fire skin
Rank:A
Range:short
Chakra:30
Damage:60
Description:Afterthe user performs a single handseal he channels his entire body with katon chakra and,the user coats himself with the katon chakra making him impervious to all katon jutsu's of A-rank and below
Note:
*can only be used by govind*

~All Declined~They need restrictions, all of them...
~RESUBMITTING~

changed my username from govind to igneel :D

(fuuton:kaze hando)wind style: hand of wind
Type: Offence/defence
Rank:S
Range:short
Chakra:40
Damage:80
Description: The user concentrates fuuton chakra into his hands creating a vortex of wind around his hands.This vortex of wind is as sharp as a blade.Now the user can attack the his opponent only head on and he can use his hands to defend even against lighning justsu's of rank S and below and it can also be used to deflect kunai's and shurikens
NOTE:
*can only be taught by igneel*
*no hand seals required*
*cannot use any wind jutsu of A rank and above for 2 turns*
Note: Can only be used three times
Approved - added note

(raiton:raikou enban)lightning style:lightning disc
Type:Attack
Rank:S
Range:mid range,long range
Chakra:40
Damamge:80
Description:After performing 2 hand seals,The user creates a lightning disc of 75cm radius which is spinning at a high speed.The user can throw the disc and the disc can cut through any jutsu's(except S rank wind jutsu's) and the disc is not set to explode but if it strikes a person even if it is a scratch the the bolts of current send by the disc could make the entire body numb
NOTE:
*can only be taught by igneel*
*can only use 3 times in a battle*
*cannot use any raiton jutsu for 1 turn*
Declined, do not resubmit

(doton:diedo uzumaki)earth style: mud whirl pool
Rank:S
Range:long/mid
Chakra 40
Damage:80
Description:The user uses a whole lot of doton chakra and slams his hands on the ground and releases it on to the ground and uses it to create a whilpool of mud in which the opponent gets trapped making and then covering the opponent with mud
note:
*can only be taught by igneel*
*doesn't require handseals*
*cannot use any doton jutsu for 2 turns*
Declined, do not resubmit

(katon:kasai sukin)fire style:fire skin
Rank:A
Range:short
Chakra:30
Damage:60
Description:After the user performs a single handseal he channels his entire body with katon chakra and,the user coats himself with the katon chakra making him impervious to all katon jutsu's of A-rank and below
Note:
*can only be taught by igneel*
*can only be used 2 times in battle*
Approved
 
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Super Kami Guru

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Secretary Bird (Sagittariidae)
Scroll Owner:UchihaJ
Other Users who have signed contract: Uchiha Jinchuuriki
Summoning Boss if existing: Deathwing (will make later)
Other Summoning Animals tied to contract: Brightwing
Overview:
Approved

(Kchuysei: Akarui Hane) Summoning: Brightwing
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 50
Damage Points: N/A
Description:
Note: Brightwing is a large Red and white Secretary bird. Brightwing is the Lord of Fire and knows Katon up to A rank. Brightwing is capable of flight, and can use his beaks and talons to attack. Brightwing can release his feathers as an S rank katon barrage once a fight.
-This Summoning can only be in play for 3-turns.
-This Summoning can only be Summoned by someone with the Secretary Bird Contract.
-This Summoning can only be Summoned once per battle.
-Can Only be Summoned by Uchihaj
Approved

(Suiton: Suikoundan Haretsu)- Water Shark Missile Explosion
Type: Offensive
Rank:A
Range:Short-Mid
Chakra:30
DMG: 60
Description: When the user performs a Water Shark missile this jutsu can be activated when the missile is in flight. After performing two hand seals the shark missile open its mouth wide and split into to smaller faster sharks that collide on the opponent exploding. The collision than turns into a giant sphere like water prison. Once the opponent is captured the sphere explodes. This always the shark missile to dodge a blocking jutsu and continue to attack the target.

Note: User must user Water Shark Missile before this jutsu
Note: Can only be used 2 times in battle
Note: Can only be taught by Uchihaj
Declined, do not resubmit and make sure to follow the template DMG not allowed to be used to display damage points
 
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Bhil

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Re: ♦ Custom Jutsu Submission ♦

Calling Upon the Kraken (Tenshoku Sono Kraken)
Type: Offensive
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: This technique if the target is standing on a large body of water. An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra. In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After a while, eight large water tentacles, that resemble octopus tentacles,will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came.
*Note*: Can be only used ONCE.
*Note*: No S-Rank Water Jutsu after this technique.
Declined, the same with this technique, it has a requirement of damage points to the user because of the blood sacrifice


Calling Upon the Kraken (Tenshoku Sono Kraken)
Type: Offensive
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80 (10 Damage Points to User)
Description: This technique if the target is standing on a large body of water. An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra. In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After a while, eight large water tentacles, that resemble octopus tentacles,will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came.
*Note*: Can be only used ONCE.
*Note*: No S-Rank Water Jutsu after this technique.
Approved

~Dropping Contract~




Summoning Animal: Cardinals
Scroll Owner: ~Sanji~
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract:

Love Goddess, Aphrodite
Kuchiyose: Koigokoro Megami, Aphrodite (Summoning: Love Goddess, Aphrodite)
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Attack Points: N/A
Description:
The user uses his summoning tattoos to summon the Love Goddess of Cardinals, Aphrodite. The Love Goddess possesses an almost regal air about her, though it may mostly be the self righteous egotistical behavior she possesses. Strange as it seems, she prefers to walk rather than fly, unless she deems it necessary to do so.

When entering a battle, a whirl of flame envelopes the cardinal, altering her drastically in almost an instant. What emerges is a vastly changed creature, the frame of a predatory bird now larger than most men. Light plating armor sits strategically placed upon her body, glimmering as it shields wing, head, chest and legs from immediate dangers. Aphrodite’s legs are no longer the feeble limbs they once were, noticeably more muscular and every bit as strong as their appearance suggests. The flame that begat this transformation leaves its mark, the feathers making up the bird’s wings alight with a flickering blaze. She is ¾ of the size of Gamabunta, with an enormous wing span of 15 meters. While her size may by huge her speed is comparable to Expert Taijutsu users, this makes her one of the fastest flying summons (Speed = Lee without his weights on). Nevertheless, she may be the Love Goddess but she has also earned the title of Mistress of Ninjutsu. She earned the title due to her Dual affinity to Fire and Wind, which she can perform up to A-Rank.

Proud, flirty, and unable to cope with most summoner’s unless they somehow prove themselves to her. These are the greatest flaws Aphrodite has, not that she sees them in such a way. Once she determines a course of action, she often follows through without considering it any further. Thankfully, even as brash as it may seem, she often prepares before acting in the case of any sort of emergency that may result from a miscalculation. So in spite of her abrasive self assureds she does have the forethought to consider these things beforehand. If only she weren’t such a self important smart ass, then her company would be more tolerable.

*Note*: Can be Only Summoned Once.
*Note*: The Armor takes 3 C-Rank hits and breaks.
*Note*: Must sign Cardinal Contract to use.
*Note*: Only one element may be used in a move.

Approved contract, summoning declined, remove the speed of rock lee without gates
 
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~Nemesis~

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Re: ♦ Custom Jutsu Submission ♦

Always wanted one of these :cool:

Flame Gloves (enkou guro-bu)
Type: Offensive/Defensive
Rank: S
Range:Short-Long
Chakra Cost: 40
Damage Points: 80 (10 Damage Points to User)
Description: This jutsu is like a weapon's based jutsu is which the user, insert his hands into gloves that are made from pyrotex/ignition cloth. the way these gloves work when the user rubs his fingers together and allow him to manipulate the concentration of oxygen in the air surrounding his target, raising its density to a level at which it becomes combustible and creating narrow pathways of oxygen through which he can direct the ensuing flame birthed by the spark. The 'snap' sound is caused by the instantaneous speed at which the gases and sparks react together and pop, it allows the user to create a spark in the air causing a combustion all together. the user is able to delegate each hand to a different flame effect, possibly due to a difference in hand dexterity. The right hand appears to allow for large explosive attacks, while the left allows for smaller, but strong and very accurate pinpoint flame attacks.

Note:
  1. Useless against the rain
  2. Cannot Use S rank fire for 3 turns
  3. Once per battle
  4. On enabled the user cannot take off the gloves, if done so his hands will not allow him to conjure any fire based jutsu for 3 turns
Declined, do not resubmit
 
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-Haku Yuki-

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Re: ♦ Custom Jutsu Submission ♦

taka kingu of za sora ( hawk king of the sky)
Type: Supplementary
Rank:s
Range: Short-long
Chakra Cost:40
Damage Points: N/A
Description:the summoner wipes blood on his hand or arm then preforms the hand seals needed to use the summoning jutsu the summoner places his or her hand on the ground and focases on summoning this animal, only those whom have tamed this animal may call him by his name sora, this animal is as big as sasukes hawk that he used in the fight with danzo had black feathers and a scar across his right eye. his beak is as hard as steel and his claws as sharpe as a knife ( but cant perice some one he can only use them to cut) his speed is equal to that of a cheeta. he has a natural talent for lighting jutsu and can use any lighting jutsu by waveing his wings while focasesing lighting chakra to them at the same time.
note: must have signed the hawk contract
note: only lasts for four turns
note: can only use lighting jutsu up to the summers knowledge
note: can only be summoned by the 6th hokage

~Declined~King of the skies already exists, and his name is: Quezacotl


doing it again under a new name that wasnt meant to copy off of zens i didnt relize it


taka (hawk)
Type: Supplementary
Rank:s
Range: Short-long
Chakra Cost:40
Damage Points: N/A
Description:the summoner wipes blood on his hand or arm then preforms the hand seals needed to use the summoning jutsu the summoner places his or her hand on the ground and focases on summoning this animal, only those whom have tamed this animal may call him by his name sora, this animal is as big as sasukes hawk that he used in the fight with danzo had black feathers and a scar across his right eye. his beak is as hard as steel and his claws as sharpe as a knife ( but cant perice some one he can only use them to cut) his speed is equal to that of a cheeta. he has a natural talent for lighting jutsu and can use any lighting jutsu by waveing his wings while focasesing lighting chakra to them at the same time.
note: must have signed the hawk contract
note: only lasts for four turns
note: can only use lighting jutsu up to the summers knowledge
note: can only be summoned by the 6th hokage

feel free to edit it so that it can be approved

Approved
 
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shadow1darkrasengun

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal:gorilla
Scroll Owner:shadow1rasengun
Other Users who have signed contract: n/a
Summoning Boss if existing: n/a
Other Summoning Animals tied to contract: in the process

OR

Summoning Animal:chickens
Scroll Owner:shadow1darkrasengun
Other Users who have signed contract: n/a
Summoning Boss if existing:
Other Summoning Animals tied to contract:

~Both Declined~ Choose one and make sure that nobody else has it. Both are declined because you only can hold one contract at your current rank, and I'm not gonna choose which one for you.
resubmited
Summoning Animal:chickens
Scroll Owner:shadow1darkrasengun
Other Users who have signed contract: n/a
Summoning Boss if existing:
Other Summoning Animals tied to contract:
Approved

(Kuchiyose Kaen) Blaze
Type: attack/defense
Rank:S
chakra cost: 40
damage:N/A
Description: The user bites both tips of his thumb drawing blood from then he slams his hands on to the ground summoning the king of all chickens(roster). King Blaze can use A rank earth and wind by pecking at the ground and flaping his wings. King Blaze can close the distance between him and his pray very quickly due to his long legs.

Can only be summoned 2 times per battle
If all mighty peck is used he disapears right after the attack
can only be taught by shadow1darkrasengun or holland my other name
Declined, edit cause the all mighty peck technique was declined

All Mighty Peck (arankagiri tsuyoi peck)
Rank:A
chakra cost:30
damage points:60
range:short/mid
description: this is king Blaze's greatest attack. he will slam his beak into the ground createing a strong wall of wind going in all drections also destroying the ground within a 150 feet. It might cause water to come from out of the ground. once this attack is used he disapears. the attack will blow oppents back and summonings for lower rank memembers but higher rank memembers can conter the blast with a stronger wind attack. but if they are within the 150 feet range the user will be thrown of blance and hit with the wall of wind.

-attack can be avioded if the user jumps far enough into the air or uses a stronger wind jutsu as a counter
-can only be used once
-water might come out of the ground from the impact on the ground
Declined, do not resubmit

Zelda's chicken revenge(zelda's chikin kyuushuu)
Rank:B
chakra cost:25
damage:40
description: you've kicked one to many chickens!! the user can summon 5 small chickens and then he throws one at the attacker if the attacker hits the chicken the others will rush over and begin to attack him over and over again giving the user an extra turn with his next move(regular turn is 3 with this its 4). but the attack can be avioded if the user dodges the chicken or blows it back with a gust of wind or by being blocked by a wall, you can block the chicken multiple ways as long as the chicken recieves no damage the distraction will fail. after the 4th turn is used the chickens dissapear. Attack may only be used as a distraction.

can only be used 3 times per battle
if the chicken is blown back towords the user he will have to dodge it but can not thrown back at the user
can only be taught by shadow1darkrasengun or holland
Declined, do not resubmit

(Kuchiyose supurinta-)Sprinter
Rank:A
chakra cost:30
damage:defense
range:short/long
description: Sprinter is basically a medium size chicken used for fast travel sprinter looks just like a chocobo only he's white.(summons can be used for travel becasue guy used the turtle to travel to that forbbiden island) to summon him u only need to bite one hand and place your hand on the ground. This is basically a mount used for travel he can be used in battle to travel to one place to another quickly you also can attack while rideing. but be aware they hate violence after using two attacks while rideing the chocobo it throws u of and disapears. after that is done he can no longer be summoned for thr remainder of the fight

-travels very fast
-able to ride and attack
-will be thrown off after 2 attacks
-can be summoned 3 times per battle
Declined, make more into narutoverse, chocobo do not exist
 
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-Haku Yuki-

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: wolly mammoth
Scroll Owner: the 6th hokage
Other Users who have signed contract:n/a
Summoning Boss if existing:n/a
Other Summoning Animals tied to contract:n/a
Declined, do not resubmit

Spiral sphere kei ( rasengan whip)
Type:Attack
Rank:A
RangeShort-Long
Chakra Cost:30
Damage Points:60
Description: the user makes a rasengan then closes his hand and use's his wind chakra to cut the rasengan into a whip handle shaped chakra whip the user then extend his arm and relases the chakra out in the shape of a whip.
How it works: you must first make a rasengan ( one whole jutsu turn) then you use wind chakra to cut it down into the shape of a whip handle ( must first close hand) the user then can extend the chakra from the chakra whip handle into that of a whip that can reach as far as long range this whip can be used as a rope or like. a whop made of chakra this whip is so strong it can cuts threw a persons shoulder threw the entire arm cutting it off entirely ( like if I land the whip on your shoulder it will cut right threw)
Note: can only be used twice
Note: must make rasengan first
Note: the whip stays for two turns before disappearing
Note: can only be used by me
note: must have mastered wind
note: if chakra nature is channled threw whip it can become ( for example if you add fire chakra it becomes hotter if you add doton it becomes harder if you add suiton um it becomes more cool)

FEEL free to edit it so that its approvable please but only if you think it needs to be edited thankyou

Ko spiral sphere ( large rasengan)
Type:Attack/defensive
Rank:s
Range:Short
Chakra Cost:40
Damage Points:80
Description: the user makes a rasengan and releases it completely so that it explodes ( the pervy sage used this in nuns 2 naruto ultimate ninja strom 2 against pain I is strong enough to destroy a pain body )
How the jutsu works: the user makes a rasengan ( one whole jutsu turn altogether this jutsu takes two moves)
And then puts it in front of him/her he or she then relases the power of the rasengan making the rasengan ten times bigger then it's normal size it is also capable of blocking a rank ninjutsu and below ( by placeing it in front of you and relaseing it ) it has the same power of a normal rasengan it's just much much bigger how big? About the size that it was in nuns 2
Note: must use rasengan first
Note: can only be used 3 times
Note: can only block A rank ninjutsu and down
Note: there is nothing special about this jutsu just that its huge and can block up to a rank ninjutsu and is capable of destroying a body ( as pervy sage did in the game)
Note: only the 6th hokage may use
Note: please feel free to edit this so that it can be approved please ( only if its not good enough to approve please I put a lot of work into this just edit it so that it can be approved.

Both Declined, do not resubmit, no rasengan variants allowed
 
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Yūsuke1

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Re: ♦ Custom Jutsu Submission ♦

Resubmitting :


(Katon : Kaen Tamadangan) - Fire Style : Flaming Sphere Bullets
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user holds out his dominant arm in a figure of a gun and points it to the direction of the target point. Building up fire chakra into the tip of the finger sticking out as the gun shape would then cause a flame to take place on that specific area. By releasing the fire chakra, a barrage of flame bullets would then scatter flying all over the place in front of the user. The bullets can also be directed into a single point instead of scattering all over the place if the user chooses to.
  • The way how its used in the starting of the description is similar to the picture below
  • Usable three times per battle
  • Can only be used or taught by -Yusuke-
  • No S-rank fire jutsus allowed during the turn used.
Declined, Similar jutsu already exists
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(Kaze Hyoumei) - Wind Manifestation
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Kazehyoumei is a shortsword but is moderately long compared to a regular shortsword. It has an elemental affinity of wind but it that doesn't discourage kazehyoumei to use other elements. For now, kazehyoumei can only manipulate other elemental chakra other than wind but cannot do any skills with it. Something like coating a kunai with lightning chakra so that it's penetration power is increased, thats what i meant for Kazehyoumei. Activating Kazehyoumei causes wind to shoot out of the tip of the sword, making it look like a regular long-sword. The wind shooting out of it is piercing sharp and creates a very small creaking sound which cannot be heard with the slightest sound interuption. When activated, it also feeds on the surrounding wind for more power and can completely absorb up to B-rank wind jutsus. Feeding on the surrounding wind is naturally a part of the sword's very own chakra supply, other than obtaining the chakra from the user. Kazehyoumei increases the speed of thrown projectiles and can manipulate the direction of the thrown projectiles by manipulating it's wind chakra around. (Not the thrown projectile's wind chakra, Kazehyoumei's wind chakra). When Kazehyoumei is activated, the user can release a dangerously sharp wind blast equalling the power of an A-rank wind jutsu just by swinging it at the targeted direction. Also when activated, the user can use wind jutsus with the handseal 'Ram' with the sword being in between the user's hand as he does the handseal.
  • Can only activate four times per battle
  • Burns 10 chakra per turn activated
  • Can only be wielded by -Yusuke-
  • When Kazehyoumei is activated, it's increased length is hard to notice without a dojutsu
Declined remove the bold section, and make your wind swords ability count towards one your 3 a turn moves
(Kuchiyose no Jutsu: Hayashi Megami Arduinna)- Summoning: Forest Goddess Arduinna
Type: Summon
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Arduinna Is known as the Goddess Boar of the Forest of the Buta Forest. She is the guardian of the Buta Forest watching all of the boars how live within the forest. Arduinna is able to use B-rank and down Water jutsu, along with bing immune to C-rank and down Water jutsus. She is also known for her skills in handling the bow which he holds with her female tusks, this allows her to release arrow shots at the opponent with great accuracy and power.
  • Arduinna's arrow does damage equal to that of an A-rank jutsu.
  • Must have signed the Boar contract to summon.
  • Water jutsu used by Arduinna must be learned by the summoner.
Declined, how can a boar use a bow O_O

(Doton ken Suiton : Yusaburu bakufu heki) - Earth & Water Style : Rocky Waterfall Burst
Type : Attack
Rank : S
Range : Short - Long
Chakra Cost : 40
Damage Points : 80
Description : After performing the handseal 'Boar', the user will slam both hands onto the floor thus causing a huge burst of water just like how a blow hole shoot ups. Rock debris would also shoot up along with the burst of water, hitting roughly against the target. This jutsu sends the enemy flying up into the air.
  • No S-rank Earth Jutsus allowed the next turn
  • Can only be used three times a battle
  • Can only be taught/used by -Yusuke-
  • User must not be in short-range from the attack or else hit by falling rock debris
Declined, do not resubmit
(Raiton : Geki ikazuchi ken raikou) - Lightning Style : Playful thunder & lighting
Type : Attack/Supplementary
Rank : S
Range : Short - Mid
Chakra Cost : 40
Damage Points : 80
Description : The user does 2 handseals then puts forth both the left and right hands to the front, lightning would shoot out from both hands and hence the jutsu starts. In this jutsu, thunder and lightning who always travels with each other takes on a different style and goes in different directions. Thunder was the one who made sounds and and now by causing uproars, it would draw the opponents attention to the sound thinking the attack was coming from there and then lightning would always attack the opponent when he looked away. After being hit by lightning, it causes a shock not enough to kill but only paralyze the enemy although being hit by the lightning more than one time can kill.
  • Sharingan is able to match the speed and is able to find the lightning before it strikes
  • Usable only three times per battle
  • No lightning jutsus as long as this jutsu is active on the field
  • This jutsu disappears after the user releases it
  • Can only be used or taught by -Yusuke-
Declined, do not resubmit
Please do edit if needed Rei ><
(Suna : Suna senbon himatsu)- Sand Style : Sand needle spray
Type: Offence
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This jutsu allows the user to form many dense sand needles which will form underground. When the user wants to, he slams both his hand together, releasing all the build-up sand senbons bursting from the ground, all flying up into the sky, impaling the enemy from below upwards.
  • Must be a sand user
  • Can only be used/taught by -Yusuke-
  • Can only be used four times per battle
  • No S rank sand jutsus allowed the next turn
Declined, limit its usage 4 times for an s rank is to much
(Kaze Hyoumei) - Wind Manifestation
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Kazehyoumei is a shortsword but is moderately long compared to a regular shortsword and has an elemental affinity to wind. Activating Kazehyoumei causes wind to form out of the tip of the sword, making it look like a regular long-sword. The wind shooting out of it is piercing sharp and creates a very small creaking sound which cannot be heard with the slightest sound interuption. When activated, it also feeds on the surrounding wind for more power and can completely absorb up to A-rank wind jutsus. Feeding on the surrounding wind is naturally a part of the sword's very own chakra supply, other than obtaining the chakra from the user. Kazehyoumei increases the speed of thrown projectiles and can manipulate the direction of the thrown projectiles by manipulating it's wind chakra around. (Not the thrown projectile's wind chakra, Kazehyoumei's wind chakra). When Kazehyoumei is activated, the user can release a dangerously sharp wind blast equaling the power of an S-rank wind jutsu just by swinging it at the targeted direction. Also when activated, the user can use wind jutsus with the handseal 'Ram' with the sword being in between the user's hand as he does the handseal.
  • Can only activate four times per battle
  • Burns 10 chakra per turn activated
  • Can only be wielded by -Yusuke-
  • When Kazehyoumei is activated, it's increased length is hard to notice without a dojutsu
  • Kazehyoumei's dangerously sharp wind blast counts as a move
Approved

(Suna : Suna senbon himatsu)- Sand Style : Sand needle spray
Type: Offence
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This jutsu allows the user to form many dense sand needles which will form underground. When the user wants to, he slams both his hand together, releasing all the build-up sand senbons bursting from the ground, all flying up into the sky, impaling the enemy from below upwards.
  • Must be a sand user
  • Can only be used/taught by -Yusuke-
  • Can only be used two times per battle
  • No S rank sand jutsus allowed the next turn
Approved

(Fuuton : Yari jiten) - Wind Style : Spear spin
Type : Offense
Rank : S
Range : Short-Long
Chakra cost : 40
Damage points : 80
Description : The user is able to mold his wind chakra into either a spear or at least a long-sword and then by grabbing it with both hands, the user keeps turning it so that it looks like how a fan spins to release air. This would cause a spinning vortex of wind to be formed blowing out of the front of the spinning spear/longsword. If the user continues this jutsu for a longer period of time, the vortex would get even bigger conditionally that the user is constantly spinning.
  • Usable only three times per battle
  • Can only be used/taught by -Yusuke-
  • User must be wielding a spear/longsword
Declined, do not resubmit

(Katon ken fuuton : Hibana Yatai) - Fire and Wind Release : Floating sparks
Type : Offense/Supplementary
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : The user does a string of five handseals and then let loose tiny sparks of fire which forms in between the enemy and the user. The sparks would float around towards the enemy and then land on him. Though, they are not just made out of fire chakra but also imbued with wind chakra which gives them better abilities of floating around in the air. When the user wants to, he claps his hands together and initiates the wind chakra that then feeds the tiny sparks into basketball-sized fireballs that can form quite fast and severely burn the enemy if the enemy ignores the sparks.
  • If used in short-range, user will get caught in the mass amount of fire depending on his location towards the enemy
  • No other fire jutsu can be used while this is active
  • Can only be used/taught by -Yusuke-
  • Only two times per battle
Declined, do not resubmit

(Doton : Warui engi) - Earth Style : Foul Play
Type : Offense/Supplementary
Rank : A
Range : Short-Mid
Chakra cost : 30
Damage points : 60
Description : The user does a single handseal and enhances his feet strength with earth chakra then kicking the ground towards the angle of the user's target. This would cause either dirt to get launched towards the enemy's face most of the time. Once it hits, the dirt hardens automatically then disabling the petrified spot.
  • Isn't able to petrify a whole body
  • Usable four times per battle
  • User is not able to perform any earth jutsus if this jutsu is a success
  • Can only be used/taught by -Yusuke-
Approved

Edit if needed Zen ~_~...
Bolded parts were removed...
 
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Satsu

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Re: ♦ Custom Jutsu Submission ♦

(Daiyamondo Katana): Diamond Katana
Rank:C
Type:Offensive
Range:Short
Chakra:N/A
Description:A Katana made of pure diamond that cannot be destroyed by physical attacks but is extra vulnerable to ninjutsu and that glows at night,illuminating any darkness.

Note:Can only be used(wielded,held in hand) for 5 turns.
Note:Will return to PuppetKage's hand if possible.
Note:Will shorten 5cm every time it comes in contact with chakra(max length 130 cm).
Note:Will be restored completely after not being used for 5 battles.
Declined, do not resubmit

(Kogane Sutoringusu):Gold Strings
Rank:C
Range:Short-Long
Chakra:30
Description:The user makes strings of liquid gold with their fingers.

Note:Can be used only for puppetry.
Note:The strings can be made 150 meters long,the longer the thinner.
Note:Can only be tought by PuppetKage.
Note:Unlike normal chakra strings,these can be cut by chackra infused blade.
Declined, do not resubmit

(Kuchiyose no Jutsu:Shinkirou Doragon)Summoning Technique:Mirage Dragon
Scroll owner: PuppetKage
Other users who have signed contract: N/A
Summoning boss if existing:Zarumo
Other summoning animals tied to contract:N/A

Declined, do not resubmit


Zarumo
Rank:C
Gender:Male
Type:Summoning Boss
Chakra:70
Description:Zarumo is a Three-Headed golden dragon that is slightly transparent,is 100m tall,has a diamond horn on his nose that glows in the dark,diamond claws that cut even chakra fused steel,a pouch on his neck that collects wind and allowes him to shoot 50m long flamethrower and wings two-times bigger than him that allow him to fly 100 km im 15 min.Has two Kumogakure-styled katana's strappen on his back.
Note:Becomes invisble to a normal eye in strong sunlight.
Note:Can be in play only for 5 turns.
Note:Can be summoned only once a battle.


 
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Anduril

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Re: ♦ Custom Jutsu Submission ♦

NARSIL​

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Type:Weapon
Rank:S
Range:Short
Chakra Cost:40
Damage Points:80
Description:
Narsil is the sword of the kings. Its the only one of its kind and was forged for the kings of old but was lost with fall of kings rule and the formation of the ninja villages. How -HAN- came into the possession of this sword is unknown. But the sword wields just as much power as it is known to wield a legend around itself. When the user channels his Katon chakra through the sword the sword absorbs the katon chakra amplifies it and then uses it to surround the egde of the sword making it fiercely hot giving a deadly golden edge which melts the thing it makes contact with and allows the sword to cut through almost anything. The user when channels his katon chakra through the sword in the exact amount its edges begin to glow gold and then the sword attains the sharpness that can pierce the densest of armors except diamond hard substances.
-The sword can cut through any B rank or below (elemental) jutsu with ease.
-The user cannot use any Forbidden rank Katon technique in the same round that he uses the sword in.
-The sword remains strapped to the users back.
-If anyone other than -HAN- touches the sword he gets zapped with a very high electrical discharge.
Note: The Japanese name of the sword is the same


Declined, make the ability to cut through B rank techniques as one your moves per turn
-------------------------------------------------------------------

(Katon-Ō no ikari)Fire style: Fury of the kings
Type:Attack
Rank:S
Range:Long
Chakra Cost:40
Damage Points:80
Description:
Twice every battle the user of Narsil can channel all of his Katon chakra into the sword and then with the sword amplifying the katon chakra the user moves the sword in a wide slash and then the sword releases a wave of extremely hot fire through the air which incinerates everything in its path upto long range...(Note that anything not in the angular direction of the slash would have some damage but remain intact so if the opponent is at long range he will have a hard time dodging this but can move out of range at close range) Any earth in its path will turn to lava, any small water sources will evaporate, atmospheric temperature reaches a whooping 1800 deg celsius in the path the wave passes but starts dropping drastically once the wave has passed at a rate of about 5 deg celsius per second for the first 3 minutes.
-This attack can be done twice in a battle.
-The user receives 30 damage everytime this attack is used due to the heat.
-Cannot use katon at all for the next 3 turns.
-Water jutsu of S rank and above but with a powerful forwards motion and thrust can be used to protect but it will rapidly evaporate and cause third degree burns to water jutsu user.
-The sword needs to be sheathed for 1 turn before it can be reused.
-At short range its impossible to use water jutsu due to the element of surprise...since there is no intimation (handseals or anything).
-can only be used by the wielder of Narsil.


----------------------------------------------------------------------

(Doton-Hebibaindo)Earth style: Snake bind
Type:Attack
Rank:A
Range:Long
Chakra Cost:30
Damage Points:60
Description:
For this jutsu the user forms a single handseal snake [Although people with earth affinity require no handseals] and suddenly the earth around the opponent feet forms a slithering mass and turns into a huge snake which envelopes the opponent [The snake immediately emerges from the ground near opponents feet and starts moving rapidly along his body] and crushes all his body bones.
-Requires a split second to form.
-This snake exerts a pressure of 20 kg /cm2 reducing the opponents bones to dust.
-has all the elemental weaknesses and drawbacks.

Declined, do not resubmit
-----------------------------------------------------------------------
 
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~Rihan~

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: white fox(Yoru)
Scroll Owner: sasuke uchiha 28
Other Users who have signed the contract: N/A
Summoning Boss if existing: N/A
Other Animals tied to contract: N/A
*can use up to A rank genjustu

already approved just need to get the summoning boss and other animals approved

Summoning Boss: Black Fox(Ace)
(kuroi:kitsune) Summoning: Black Fox
Type: Offense
Rank: S
Range: mid-long
Chakra Cost: 40
Damage Points: 80
Description: This Boss has jet black fur and a cut over he's Right eye,he is very cold towards any of his summoners If he doesnt know them well enough. And he's eye's are pure white and any oppent who looks into them is stricken with fear and unable to move,and he is the same size as Akamaru in naruto shippuden
*Note*
This Summoning can only be in play for 4-turns.
-This Summoning can only be Summoned by someone with the Fox Contract.
-This Summoning can only be Summoned once per battle
-The Boss can use fire justu's up to A
O_O you have white foxes as ur summoning and you create one with black fur Declined, edit so he is white fur to go with your contract

Other Animals Tied To This Contract: Sinopa & Ginopa,Rockstar

(buntai:kitsune ) Summoning: Sinopa(F) & Ginopa(M)
Type: offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Sinopa & Ginopa are two foxes who are deeply in love so they work well together in desire situation,Sinopa has a all white coat with a light blue strip going down from his neck to his tail.And Ginopa has a all white coat with a light blue stripe going down from his head to his tail.They both carry a katana in there mouth and are the same size as a reagulary dog.
*Note*
This Summoning can only be in play for 3-turns.
-This Summoning can only be Summoned by someone with the Fox Contract.
-This Summoning can only be Summoned once per battle
-they both can use water justu up to A rank and count as one the users three moves if one uses water technique.Approved added bold

(komakai :kitsune) Summoning: Rockstar
Type: Supplementary
Rank: e
Range: short-long
Chakra Cost: 5
Damage Points: 10
Description: Rockstar is a small as a puppy so he's either walking or getting carried by his summoner on there head,he has all black fur with deep red eyes and he is very kind to he's summoner's as he is still a fox pup and hasnt been out of his world enough.But he is very skilled in tracking a enemy. Because all he needs is one sniff of his oppent and he has it for the whole battle.
*notes*
-this Summoning can only be in play for 5-turns.
-this Summoning can only be Summoned by someone with the fox Contract.
-this Summoning can only be Summoned once per battle.
-can smell a enemy anywhere they are just by one smell
Declined, make it white fur to go with your summoning contract >_>
Summoning Boss: white Fox(Ace)
(kuroi:kitsune) Summoning: White Fox
Type: Offense
Rank: S
Range: mid-long
Chakra Cost: 40
Damage Points: 80
Description: This Boss has Pure white fur and a cut over he's Right eye,he is very cold towards any of his summoners If he doesnt know them well enough. And he's eye's are pure white and any oppent who looks into them is stricken with fear and unable to move This is an ability used by him and counts as one the users 3 per turn move,and he is the same size as Akamaru in naruto shippuden
*Note*
This Summoning can only be in play for 4-turns.
-This Summoning can only be Summoned by someone with the Fox Contract.
-This Summoning can only be Summoned once per battle
-The Boss can use fire justu's up to A
Approved added an extra part thats bolded

(buntai:kitsune ) Summoning: Sinopa(F) & Ginopa(M)
Type: offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Sinopa & Ginopa are two foxes who are deeply in love so they work well together in desire situation,Sinopa has a all white coat with a light blue strip going down from his neck to his tail.And Ginopa has a all white coat with a light blue stripe going down from his head to his tail.They both carry a katana in there mouth and are the same size as a reagulary dog.
*Note*
This Summoning can only be in play for 3-turns.
-This Summoning can only be Summoned by someone with the Fox Contract.
-This Summoning can only be Summoned once per battle
-they both can use water justu up to A rank and count as one the users three moves if one uses water technique

(komakai :kitsune) Summoning: Rockstar
Type: Supplementary
Rank: e
Range: short-long
Chakra Cost: 5
Damage Points: 10
Description: Rockstar is a small as a puppy so he's either walking or getting carried by his summoner on there head,he has all White fur with deep red eyes and he is very kind to he's summoner's as he is still a fox pup and hasnt been out of his world enough.But he is very skilled in tracking a enemy. Because all he needs is one sniff of his oppent and he has it for the whole battle.
*notes*
-this Summoning can only be in play for 5-turns.
-this Summoning can only be Summoned by someone with the fox Contract.
-this Summoning can only be Summoned once per battle.
-can smell a enemy anywhere they are just by one smell
Approved
 
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Narcanator

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Re: ♦ Custom Jutsu Submission ♦

(kumo yurasu) Spider swing technique
rank:C
Range:Mid
Chakra:20
Type:Supplementary
Description: Kidomaru shoots out the gold webs from his sweat glands in his hands and swings from tree to tree. This jutsu can effectively dodge pinpoint accuracy moves, but is vulnerable to wide spread, sweeping style attacks

Note: Can only be used by Kidomaru
Note: Can only be taught by Narcanator
Approved, be aware this technique the way you got it is only good in specific environments
 
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Vincent

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Re: ♦ Custom Jutsu Submission ♦

(Haetorisou Doka no Jutsu) Flytrap Assimilation Technique
Type: Supplementary/Attack
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user sprouts (the fly trap grows from their flesh) a flytrap from their body, engulfing the desired target and closing, The flytap acts as a part of the users body and can be controlled in the manner of a limb, Once a target is engulfed, it is assimilated into the flytrap and can be released upon the desire of the user
Note: Only Zetsu can use this
Note: The object/person is released upon the opening of the flytrap.
Declined, needs restrictions being S rank

(Zetsu Bunshin Bakuhatsu no Jutsu) Zetsu Clone Detonation Technique
Type: Attack
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: Zetsu forms a single seal and detonates a white zetsu clone, causing a massive explosion
Note: The explosion extends to Short range around the clone only, the range in the description is the distance from the main body to the clone.
Note: The Zetsu clone used may not have used any ninjutsu of any kind prior to explosion as it requires the entirety of its chakra to perform.
Declined, needs more restriction being S rank

(Furubodi bunri no Jutsu) Full Body Separation Technique
Type: Supplementary
Rank: A
Range: Personal
Chakra: 30
Damage: N/A
Descritption: White Zetsu and Black zetsu split into two whole and separate bodies with all limbs and a full flytrap each
Note: Usable Once Per Battle
Approved

(Kakusa kiri no gensō) Hidden Mist Illusion
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: N/A
Descritption: The user casts a genjutsu on the opponent making them see the user preforming the hidden mist technique, however, the mist is actually an illusion and effects the opponent only, leaving the user with clear sight
Note: Will not work on dojutsu users as they will notice the mist is coloured with their own chakra as well as the opponents
Note: Useable Once per battle
Declined, similar jutsu already exists
 
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Jokey

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Re: ♦ Custom Jutsu Submission ♦

|Kuchiyose no jutsu| Himonki | Summoning Technique Fire Monkey

Rank: S
Type: Supplementary
Range: Short|Mid
Chakra Cost: 40 [The user loses -10 If the monkey turn's into a Staff]
Damage Points: -
Description: The user bites his thumb, performs the Monkey handseal and slams his hand on the ground. He is a majestic Himonki who stands as tall as Enma, and who's covered in a coat of Fire. He is able to use any Fire technique's up to A-rank. But as every Monkey, this Himonki is very limber and is a great Taijutsu fighter.

- Must hold an Monkey Contract
- Only summonable once per battle
- Only one Elemental Monkey on the field at a time
- Stays on the Battle field for 4 turns
- No other creatures can be summoned for two turns after this.
- This Himonki is immune for Fire technique's below B-Rank
- This monkey is able to Turn into a Staff just like Enma
Approved

|Kuchiyose no jutsu| Kazemonki | Summoning Technique Wind Monkey

Rank: S
Type: Supplementary
Range: Short|Mid
Chakra Cost: 40 [The user loses -10 If the monkey turn's into a Staff]
Damage Points: -
Description: The user bites his thumb, performs the Monkey handseal and slams his hand on the ground. He is a majestic Kazemonki who stands as tall as Enma, and who's covered in a coat of Wind. He is able to use any Wind technique's up to A-rank. But as every Monkey, this Kazemonki is very limber and is a great Taijutsu fighter.

- Must hold an Monkey Contract
- Only summonable once per battle
- Only one Elemental Monkey on the field at a time
- Stays on the Battle field for 4 turns
- No other creatures can be summoned for two turns after this.
- This Kazemonki is immune for Wind technique's below B-Rank
- This monkey is able to Turn into a Staff just like Enma
Approved

Kuchiyose no jutsu| Chimonki | Summoning Technique Earth Monkey

Rank: S
Type: Supplementary
Range: Short|Mid
Chakra Cost: 40 [The user loses -10 If the monkey turn's into a Staff]
Damage Points: -
Description: The user bites his thumb, performs the Monkey handseal and slams his hand on the ground. He is a majestic Himonki who stands as tall as Enma, and who's covered in a coat of Earth which is very hard and if someone uses taijutsu on this Chimonki then their attack would be blocked because of the Hard Coat. He is able to use any Earth technique up to A-rank. But as every Monkey, this Chimonki is very limber and is a great Taijutsu fighter.

- Must hold an Monkey Contract
- Only summonable once per battle
- Only one Elemental Monkey on the field at a time
- Stays on the Battle field for 4 turns
- No other creatures can be summoned for two turns after this.
- This Chimonki is immune for Earth technique's below B-Rank
- This monkey is able to Turn into a Staff just like Enma
Approved

Kuchiyose no jutsu| Mizumonki | Summoning Technique Water Monkey

Rank: S
Type: Supplementary
Range: Short|Mid
Chakra Cost: 40 [The user loses -10 If the monkey turn's into a Staff]
Damage Points: -
Description: The user bites his thumb, performs the Monkey handseal and slams his hand on the ground. He is a majestic Himonki who stands as tall as Enma, and who's covered in a coat of Earth. He is able to use any Earth technique up to A-rank. But as every Monkey, this Mizumonki is very limber and is a great Taijutsu fighter since this monkey his Affinity is Water and is a Monkey who live's near the Ocean this Monkey can hold his breath under water for Max 5 Minute's.

- Must hold an Monkey Contract
- Only summonable once per battle
- Only one Elemental Monkey on the field at a time
- Stays on the Battle field for 4 turns
- No other creatures can be summoned for two turns after this.
- This Mizumonki is immune for Water technique's below B-Rank
- This monkey is able to Turn into a Staff just like Enma

Declined, make the breathing underwater a more practicle limit like 2 turns
I have the permission from BishamonSama to resubmit Monkey Summoning's since I have the Monkey summoning already for 6 Month's. Here is the proof
 
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Omnom

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Re: ♦ Custom Jutsu Submission ♦

(Hitoshirezu Gikou: Furiru Nekku Eki)- Hidden Technique: Frill Necked Lizard
Type: Supplementary
Rank:E
Range: Short
Chakra Cost:N/A
Damage Points: N/A
Description:User clasps there hands and forms the Serpent hand seal, then holds them shoulder width apart and imitates a frill necked lizard. Comically creates a distraction. Works well with Clone or Shadow Clone technique to make escapes.

(I know I can't make this yet, I realized it after I posted it, so can I just reserve this until I hit Jounin? Thanks!)
Summoning Animal: Gar
Scroll Owner: Frilled Necked Lizard
Other Users who have signed contract: TBA
Summoning Boss if existing: TBA
Other Summoning Animals tied to contract: TBA
General Description: Gars are aggressive creatures, and fur covers their great bodies everywhere except their chest and stomach, which are covered with a smooth, glossy, pinkish and taut skin that ripples with corded muscles underneath. They have large wings with thin membranes which they keep folded behind their back when not flying. They have glowing, green eyes and short, rounded ears. They have astonishing speed and often move in a shuffling, side-ways motion. The speech of a gar is a series of grunts, sounding similar to a wild boar. They often throw back their head and hiss into the air in order to frighten and draw out their prey. Their breath is hot and their teeth are as big as human fingers.
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Both Declined, do not resubmit
 
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Tvqxeqlapcfr

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Re: ♦ Custom Jutsu Submission ♦

IMPORTANT: In the first quote, one will be resubmitted. I am allowing another signer of this scroll, Yoso Noko, to submit all except Striker, the Lightning Bird, due to the fact that all summons, with the exception of the boss, are mutually shared.

Resubmitting:

Summons:

Striker, The Lightning Bird (Sutoraikā, Raitoningubādo)
Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: The user does the necessary hand seals for the summoning. This summoning calls upon Striker, the Lightning Bird. He is a hummingbird of the blue-throated variety, distinguished by a scar on his right claw. He is able to use up to B-Ranked Lightning Jutsu that do not require hand seals. He is able to understand and speak the summoner's language. His twin brother is Shaker, the Earth Bird.
~This summoning can be called upon twice per battle.
~Once called upon, this summoning lasts for five turns.
~Jutsu used by his bird count towards the turn count.
~The user must sign the Hummingbird contract.
~Approved~ Note the change

Custom Jutsu:

Hummingbird Hands (Hachidori no Te)
Rank: C
Type: Offensive
Range: Short
Chakra Cost: 20
Damage Points: 30
Description: The user unleashes the beak of a hummingbird (that is very sharp) from their sleeve. The beak can open to grab the target.
~The user must sign the Hummingbird contract.
~Can be used by summons of the Hummingbird contract.
~Approved~

Hummingbird Hands: One Thousand Beaks (Hachidori no Te: Ichi Sen Bādopanikku)
Rank: B
Type:Offensive
Range: Short to Mid-Ranged
Chakra Cost: 25
Damage Points: 40
Description: The user begins by using Hummingbird Hands. Instead of being released from the sleeve or arm of the user, it is released from their mouth. The user then upens the beak, releasing two more. The next one does the same, etc. The target now is being swarmed with "one thousand beaks," all of which are extremely sharp.
~The user must have signed the Hummingbird contract.
~Can be used by summons of the Hummingbird contract.
~Declined~ Sounds too powerful for B rank..

New:

Custom Jutsu:

Hummingbird Hands: Sea of Stings (Hachidori no Te: Sasa Re no Umi)

Rank: A
Type: Offensive
Range: Short, Mid, and Long-Ranged
Chakra Cost: 30
Damage Points: 60
Description: The user starts of similarly to both Hummingbird Hands and Hummingbird hand: One Thousand beaks, in that multiple hummingbirds are released from both their sleeve and mouth. Then, similarly to Hummingbird Hands: One Thousand Beaks, the hummingbirds open their moths, revealing more hummingbirds, all with extremely sharp beaks. These hummingbirds the "swim" throughout the area, creating a large sea of hummingbirds, which engulfs the opponent.
~Can only be used by sighers of the Hummingbird Contract.
~Can be used by summonings of the Hummingbird contract.
~Declined~ Do not resubmit

Custom Weaponry:

Triple Bladed Scythe (Toripuru ha no Ōgama)
Rank: A
Type: Weaponry
Range: Short-, Mid, and Long-Ranged
Chakra Cost: 30
Damage Points: 60
Description: The user wields an "upgraded version" of Hidan's original Triple Bladed Scythe. It is made of black, chakra-conducting metal, as well as the rope, giving more cutting power as opposed to the original. It also has some new features as well, like mentioned in the Third Data Book. It is now able to remove the bladed piece of the scythe, which remain connected to the scythe by wires made from the same metal as the rope and scythe. They can be controlled just like the scythe due to the fact that they are connected to the blade, as the rope is to the scythe. The pieces can split apart, to a distance of up to one yard (approx. 1 meter), connected to the other half by the same wire used to connect them to the blade, to reveal a plethora of explosive tags that can be incorporated into attacks.
~The rope can be broken by A-Rank or higher Jutsu.
~The wire can be broken by B-Rank or higher Jutsu.
~The Scythe, rope, and wire can all conduct Chakra of any kind.
~The blade pieces can split apart on the scythe itself, to create a three full crescents, as opposed to three half crescents. One side would be covered in explosive tags, while the other, depicted below, has nothing on it.

You must be registered for see images
~Approved~
Resubmitting:

Summons:

Hummingbird Hands: One Thousand Beaks (Hachidori no Te: Ichi Sen Bādopanikku)
Rank: A
Type: Offensive
Range: Short- and Mid-Ranged
Chakra Cost: 30
Damage Points: 60
Description: The user begins by using Hummingbird Hands. Instead of being released from the sleeve or arm of the user, it is released from their mouth. The user then upens the beak, releasing two more. The next one does the same, etc. The target now is being swarmed with "one thousand beaks," all of which are extremely sharp.
~The user must have signed the Hummingbird contract.
~Can be used by summons of the Hummingbird contract.
Approved

New:

Earth Release: Growing Shuriken (Doton: Seichō Shite Iru Shuriken)
Rank: A
Type: Offensive
Range: Short- and Mid-Ranged
Chakra Cost: 30
Damage Points: 60
Description: The user creates two large rings out of earth, similar to the rings in the middle of a shuriken. The user then throws the rings through the air, and they gather earth along the way, forming two extremely large shuriken. They target the opponents arms, similar to the attack Sasuke launched by Sasuke on Deidara with two real large shuriken.
~Requires an earth source to be between the target and the user, as well as below the user.
Approved

Earth Release: Sand Trap (Doton: Sandotorappu)
Rank: B
Type: Supplementary
Range: Short-, Mid-, and Long-Ranged
Chakra Cost: 25
Damage Points:N/A
Description: The user changes the constancy of the earth below the target to have the constancy of wet clay, allowing the target to sink while it hardens. They will sink until their hands and the body below the waist is submerged, when it will harden. If used successfully, the opponent will be unable to use hand seals.
~The target must be standing on an earth source.
*the user does not manipulate sand in any way.
Approved

Fire Release: Arsonic Blast (Hōka no Burasuto)
Rank: A
Type: Offensive/Defensive
Range: Short-, Mid-, and Long-Ranged
Chakra Cost: 30
Damage Points: 60
Description: The user builds up Fire chakra in their stomach, then rapidly sends it to all parts of their body, which results in a large, extremely powerful explosion* of fire, similar to Chidori Steam except with fire.
~Can only be used thrice per battle.
*Not referring to an actual explosion, refers to the fact that it bursts outward, similarly to Chidori Stream, NOT similarly to explosion release in any way.
Declined, do not resubmit

Wind/Fire Collaboration Jutsu: Arsonic Tyrant (Hōka no Tairanto)
Rank: A
Type: Offensive/Defensive
Range: Short-, Mid-, and Long-Ranged
Chakra Cost: 30
Damage Points: 60
Description: The user starts off by creating a large hummingbird out of wind chakra, then lining it in flame. The user manipulated it towards the opponents, who is thrown back by the impact and severely burned.
~Can only be used twice per battle.
Declined, do not resubmit
~Modify as much as needed for approval~
 
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Re: ♦ Custom Jutsu Submission ♦

_________________________________
Summoning Contract
Summoning Animal: Pandas
Scroll Owner: Scorps
Other Users who have signed contract: none so far
Summoning Boss if existing: to be added
Other Summoning Animals tied to contract: to be added

Information on the animal:

Expect the pandas to be able to talk like the toad summonings and have a dense social background to be developed further if the contract is accepted. Must have the panda contract tattoo:

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I obtained permission from goro kaguya through VM to submit this contract as long as its limited to the use of Panda, which i commit myself to obey.

If it gets approved, then i submit this as the first summon (a sister summon named Shiroi (white) is to follow if this gets approved)
~Approved~

(Panda Kuchiyose no Jutsu: Kuroi) Panda Summoning Technique: Black
Rank: S-Rank
Type: Attack/Defense
Range: Short
Chakra: 40
Damage: 80 (+10 if Shiroi is in play)
Description:
Kuroi is a Giant Panda that's slightly larger than the normal Giant Panda (about 3 meters high when standing up), but differs in his color: he's mainly black with the exception of two white circles around his eyes, his white tail and paws as well as the Kanji for Equilibrium visible on his forehead fur also in white. He can exhale a hot, dense, concentrated A-Rank short to long range fire stream from his mouth once per turn (counts as one of the users jutsu except if Shiroi is in play) and is immune to fire up to B-Rank. He's a strong taijutsu warrior that can fight and move upright in his hind legs like a human, with strength that rivals a well trained med ninja at his best but has the average speed of a normal ninja. He has quite a shy demeanor for such a big, menacing body. If his sister Shiroi is in play, they both receive a +10 damage bonus and their abilities don't count as a move, but their stay in the battle field is reduced to 3 turns.

Note: must have signed Panda Contract (requires contract tattoo) and have permission from Scorps
Note2: can't be summoned with another panda except if its Shiroi
Note3: can only be summoned once per battle
Note4: can only stay in play 4 turns (3 turns if Shiroi is in play)
Note5: to have both Kuroi and Shiroi in play, once must summon them both in the same turn. In this case, the user is limited to A-Rank and below for the following turn and can't use Fire or Earth in that turn.

the part about the med ninja i was unsure if it was accepted to put Sakura/Tsunade as a reference but i also don't know if one can consider that all med ninjas have that kind of strength (as none have shown it so far)
__________________________________
Worked a bit more on this one (keeping my fingers crossed :D).
~Declined, remove the part about when on the field with shiroi their moves dont count as moves i wont have that

In case the above Panda contract got approved:


(Panda Kuchiyose no Jutsu: Shiroi) Panda Summoning Technique: White
Rank: S-Rank
Type: Attack/Defense
Range: Short
Chakra: 40
Damage: 80 (+10 if Kuroi is in play)
Description: White is a giant panda slightly smaller than the average giant panda (standing she's about 1.8meters tall) but her color is mainly white with the exception of two black circles around her eyes, her black tail and paws and the Kanji for Balance on her forehead. She can produce a shockwave of earth chakra that produces a short to long range A-Rank “Tsunami” of earth 120º in front of her once per turn and she can feel anyone standing on the ground or beneath it around her up to long range. She is a strong taijutsu warrior that can fight while standing upright on her hind legs, with a speed that matches a Sannin Level Taijutsu Master but has a strength equal to a normal ninja. She has a very outspoken and loud personality that highly contrasts her pure angelic looks. If her brother Kuroi is in play, they both receive a +10 damage bonus to all their jutsu, but their stay in the battlefield is reduced to 3 turns.

Note: must have signed Panda Contract (requires contract tattoo) and have permission from Scorps
Note2: can't be summoned with another panda except if its Kuroi
Note3: can only be summoned once per battle
Note4: can only stay in play 4 turns (3 turns if Shiroi is in play)
Note5: to have both Kuroi and Shiroi in play, once must summon them both in the same turn. In this case, the user is limited to A-Rank and below for the following turn and can't use Fire or Earth in that turn.

(Took into account the speed chart Mugiwara posted in the bio rules sections to set a comparison)


(Panda Kuchiyose no Jutsu: Akushuu) Panda Summoning Technique: Stench
Rank:S-Rank
Range:Short-Long
Damage:40
Chakra:80
Description:
Akushuu is a very small panda the size of a pincher dog. Although his looks may be deceiving since he almost looks like a baby-panda, he's a very old being, nearing 500 years. With his old age and his small body he can't attack or cast jutsu. He was born with a birth defect that granted him isolation from the Panda Kingdom throughout almost his whole life: his sweat glands constantly produce a pheromone charged with his chakra that affects the Peripheral Nervous System, rendering humans/animals paralyzed after some time. This means that anyone who inhales/swallows his pheromone instantly becomes affected by an A-Rank genjutsu. This Genjutsu causes progressive numbness leading to ultimate paralysis. He meditated and trained for 2 and a half centuries in complete isolation, until he was able to control it. By controlling it, Akushuu gained the ability to use his own chakra to dispel genjutsu from his allies. This happens because his allies continue to breathe his chakra infused pheromones while he is in play, keeping a constant source of foreign chakra to enter their systems. The time it takes until the enemy suffers full paralysis depends on the amount of pheromone swallowed/inhaled, so it’s related to their rank:

Gennin and Chunnin: Same turn that Akushuu comes into play
S-Jounin: Turn after Akushuu comes into play
Jounin: Second turn after Akushuu comes into play
S-Ninja: Third turn after Akushuu comes into play
Sannin and Kage: Forth turn after Akushuu comes into play
Sage: Fifth turn after Akushuu comes into play (Akushuu is already out of the battle field)

When Akushuu comes into play, a light musk smell spreads on the whole battlefield. To release the Genjutsu, one must either vanish Akushuu, or have a constant supply of allied foreign chakra, constantly repressing the Genjutsu for as long as Akushuu is in play. Momentary repressions of the Genjutsu will lessen the numbness and paralysis but are irrelevant to the end result. After the 4 turns, when Akushuu vanishes, any normal ways to release A ranked Genjutsus are possible, but if the enemy doesn’t dispel it, he still gets affected by it. If the user possesses any type of enhanced smell/taste, the time for total paralysis will be reduced in half.

Note: Can only be summoned once per battle*
Note2: Can only stay for 4 turns*
Note3: Can’t attack
Note4: User and allies are immune to the Genjutsu
Note5: While Akushuu is in play, allies are immune to A-Rank genjutsu and below.
Note6: The pheromone isn’t affected by elemental jutsu such as fire, wind, water, lightning, etc.
Note7: Must hold Panda Contract and can only be summoned by Scorps .
Note8: Akushuu is inspired by Greis, Lili-Chwan's summon, with her special permission.

_____________________________________________________________________________
(Suiton: Mizu Tenshoku) Water Release: Water Calling
Type:Supplementary/Defense
Rank:B to S
Range: Short to Long
Chakra: 25-40
Damage: N/A
Description:
The user can create a small to moderate amount of water anywhere within range of the technique. The amount of water and the range, as well as the control over the water is relative to the users chakra and ability:
S-Jounin- B-Rank: User can create a small amount of water that materializes slowly, within short range. Needs to perform 3 hand seals and has limited control.
Jounin- A-Rank: User can create a small amount of water that materializes fast within short to mid range. Needs to perform 1 hand seal (dragon) and can fully control the water as long as he maintains the hand seal.
S-Ninja and above- S-Rank: User can create a moderate amount of water with great speed within short to long range. Doesn't require hand seals and the water can be controlled at will and with great precision.

Note: Can only create water within the users visual or sensory field.
Note2: Doesn't require a water source.
Note3: Can only be used 5 times.
Note4: Can only be taught by Scorps.
Note5: User can't perform any other tech while controlling the water.




~All Declined~ Your panda summons can't be submitted before your summon is approved. All other jutsu's either OP or unrealistic

Resubmitting:

(Panda Kuchiyose no Jutsu: Kuroi) Panda Summoning Technique: Black
Rank: S-Rank
Type: Attack/Defense
Range: Short
Chakra: 40
Damage: 80 (+10 if Shiroi is in play)
Description:
Kuroi is a Giant Panda that's slightly larger than the normal Giant Panda (about 3 meters high when standing up), but differs in his color: he's mainly black with the exception of two white circles around his eyes, his white tail and paws as well as the Kanji for Equilibrium visible on his forehead fur also in white. He can exhale a hot, dense, concentrated A-Rank short to long range fire stream from his mouth once per turn (counts as one of the users 3 moves) and is immune to fire up to B-Rank. He's a strong taijutsu warrior that can fight and move upright in his hind legs like a human, with strength that rivals a well trained med ninja at his best but has the average speed of a normal ninja. He has quite a shy demeanor for such a big, menacing body. If his sister Shiroi is in play, they both receive a +10 damage bonus, but their stay in the battle field is reduced to 3 turns.

Note: must have signed Panda Contract (requires contract tattoo) and have permission from Scorps
Note2: can't be summoned with another panda except if its Shiroi
Note3: can only be summoned once per battle
Note4: can only stay in play 4 turns (3 turns if Shiroi is in play)
Note5: to have both Kuroi and Shiroi in play, once must summon them both in the same turn. In this case, the user is limited to A-Rank and below for the following turn and can't use Fire or Earth in that turn.

PS->the part about the med ninja i was unsure if it was accepted to put Sakura/Tsunade as a reference but i also don't know if one can consider that all med ninjas have that kind of strength (as none have shown it so far)
Approved

(Panda Kuchiyose no Jutsu: Shiroi) Panda Summoning Technique: White
Rank: S-Rank
Type: Attack/Defense
Range: Short
Chakra: 40
Damage: 80 (+10 if Kuroi is in play)
Description: White is a giant panda slightly smaller than the average giant panda (standing she's about 1.8meters tall) but her color is mainly white with the exception of two black circles around her eyes, her black tail and paws and the Kanji for Balance on her forehead. She can produce a shockwave of earth chakra that produces a short to long range A-Rank “Tsunami” of earth 120º in front of her once per turn (counts as one of the users 3 moves) and she can feel anyone standing on the ground or beneath it around her up to long range which can only be used 3 times and counts towards the users three per turn useage. She is a strong taijutsu warrior that can fight while standing upright on her hind legs, with a speed that matches a Sannin Level Taijutsu Master but has a strength equal to a normal ninja. She has a very outspoken and loud personality that highly contrasts her pure angelic looks. If her brother Kuroi is in play, they both receive a +10 damage bonus to all their jutsu, but their stay in the battlefield is reduced to 3 turns.

Note: must have signed Panda Contract (requires contract tattoo) and have permission from Scorps
Note2: can't be summoned with another panda except if its Kuroi
Note3: can only be summoned once per battle
Note4: can only stay in play 4 turns (3 turns if Shiroi is in play)
Note5: to have both Kuroi and Shiroi in play, once must summon them both in the same turn. In this case, the user is limited to A-Rank and below for the following turn and can't use Fire or Earth in that turn.

(Took into account the speed chart Mugiwara posted in the bio rules sections to set a comparison)
Approved, added bold

(Panda Kuchiyose no Jutsu: Akushuu) Panda Summoning Technique: Stench
Rank:S-Rank
Range:Short-Long
Damage:40
Chakra:80
Description:
Akushuu is a very small panda the size of a pincher dog. Although his looks may be deceiving since he almost looks like a baby-panda, he's a very old being, nearing 500 years. With his old age and his small body he can't attack or cast jutsu. He was born with a birth defect that granted him isolation from the Panda Kingdom throughout almost his whole life: his sweat glands constantly produce a pheromone charged with his chakra that affects the Peripheral Nervous System, rendering humans/animals paralyzed after some time. This means that anyone who inhales/swallows his pheromone instantly becomes affected by an A-Rank genjutsu. This Genjutsu causes progressive numbness leading to ultimate paralysis. He meditated and trained for 2 and a half centuries in complete isolation, until he was able to control it. By controlling it, Akushuu gained the ability to use his own chakra to dispel genjutsu from his allies. This happens because his allies continue to breathe his chakra infused pheromones while he is in play, keeping a constant source of foreign chakra to enter their systems. The time it takes until the enemy suffers full paralysis depends on the amount of pheromone swallowed/inhaled, so it’s related to their rank:

Gennin and Chunnin: Same turn that Akushuu comes into play
S-Jounin: Turn after Akushuu comes into play
Jounin: Second turn after Akushuu comes into play
S-Ninja: Third turn after Akushuu comes into play
Sannin and Kage: Forth turn after Akushuu comes into play
Sage: Fifth turn after Akushuu comes into play (Akushuu is already out of the battle field)

When Akushuu comes into play, a light musk smell spreads on the whole battlefield. To release the Genjutsu, one must either vanish Akushuu, or have a constant supply of allied foreign chakra, constantly repressing the Genjutsu for as long as Akushuu is in play. Momentary repressions of the Genjutsu will lessen the numbness and paralysis but are irrelevant to the end result. After the 4 turns, when Akushuu vanishes, any normal ways to release A ranked Genjutsus are possible, but if the enemy doesn’t dispel it, he still gets affected by it. If the user possesses any type of enhanced smell/taste, the time for total paralysis will be reduced in half.

Note: Can only be summoned once per battle*
Note2: Can only stay for 4 turns*
Note3: Can’t attack
Note4: User and allies are immune to the Genjutsu
Note5: While Akushuu is in play, allies are immune to A-Rank genjutsu and below.
Note6: The pheromone isn’t affected by elemental jutsu such as fire, wind, water, lightning, etc.
Note7: Must hold Panda Contract and can only be summoned by Scorps .
Note8: Akushuu is inspired by Greis, Lili-Chwan's summon, with her special permission.
Declined, do not resubmit
_________________________________________________________________
(Suiton: Mizu Tenshoku) Water Release: Water Calling
Type:Supplementary/Defense
Rank:A
Range: Short to Long
Chakra: 30
Damage: N/A
Description:
The user can create a small to moderate amount of water anywhere within range of the technique with relative speed (more water, less speed; more speed less water). The water can be created in various simple forms and can be used for either defense or to supply water for another jutsu. Once the user releases the control over the water, it falls to the ground but still remains in play.
Note: Can only create water within the users visual or sensory field.
Note2: Doesn't require a water source.
Note3: Can only be used 5 times.
Note4: Can only be taught by Scorps.
Declined, do not resubmit

Boss Summoning for the Panda Contract

(Panda Kuchiyose no Jutsu: Myoushu) Panda Summoning Technique: Master
Rank:S-Rank
Range:Short-Mid
Damage:40
Chakra:80
Description:
The Elder Ruler of the Pandas, Myoushu (Master) is the size of Gamabunta and looks like a normal giant panda (black and white). He's very harsh and outspoken but also very fair and wise. Strapped to his back he has a giant Staff (proportionate to his size) that he uses with great proficiency, when fighting upright on both his rear legs. He has Suiton chakra when most Pandas have either Doton or Katon chakras, allowing him to use any B-Rank Suiton technique the user knows but without the need to use handseals. Unique to him, he can be summoned anywhere within short to mid range of the summoner.

Note: Can only use S-Rank techniques and below in the next turn.
Note2: Must have signed the Panda contract and have its tattoo.
Note3: Can only be summoned once per battle
Note4: His moves count as one of the users normal 3 moves.
Note5: Can only stay in play for 5 turns.
Approved
 
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Thor

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Re: ♦ Custom Jutsu Submission ♦

(Buzzard´s Kuchiyose no Jutsu: Buzzard: Zapdos) Buzzard´s Summoning Technique: Zapdos
Type: Summoning
Rank: A
Range: Short-Long
Chakra Cost: 40
Damage Points: Depends on used jutsu
Description: Zapdos is the daughter of Oh-Ho and a friend to the main family of buzzards. Zapdos is almost the same size as Skyress, therefor can hold 6 people on her back. Zapdos´s speed is equal to that of Skyress. She can use any A-rank Wind techniques and the ones that require hand seals can be done by the summoner. Zapdos can also use Lightning Wave which is equal to A-rank Lightning Jutsu and is just as wide as Intense Pain and can be used 2 times per summoning. Zapdos is very aggresive, allmost as Skyress.

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*Can only be summoned 2 times per Battle*
*Can only stay in battle for 4 turns as the max*
*Can be forced to dispersy by obtaining 80 damage points, in this case she cannot be summoned again*
*Can only be Taught by zarakii to those who know Buzzard Summoning Contract*
*All her techniques are considered as 1 of the 3 techniqes per turn*
Approved

(Buzzard´s Kuchiyose no Jutsu: Sousei No Buzzard: Latios Ken Latias) - Buzzard´s Summoning Technique: Buzzard Twins: Latios And Latias

Type:Summoning
Rank: S
Range: Short-Long
Chakra: 60
Damage Points: Depends on used jutsu
Description: Latios and Latias are twins of the same size as Ingram. Latios is the aggresive one and his sister Latias is the calm one who keeps her brother to stay fine. Latios and Latias both can use Wind Jutsus that don´t require hand seals up to A-rank and those that require hand seals must the summoner make them. Latios can shoot out Beam Of Wind from his mouth which is equal to A-rank wind technique twice per battle and Latias can shoot out Beam Of Fire from her mouth equal to A-rank Fire technique twice per battle too. Latios is the only known male Buzzard.

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*Can only be summoned once in battle*
*Can only stay on the field for 4 turns*
*Can be forced back if hit by 80 points of damage for each*
*can only be taught by zarakii to those with Buzzard contract*
*All their techniques are considered one of the three jutsu*
Approved
 
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House

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Re: ♦ Custom Jutsu Submission ♦

Custom Weaponry:

Death's soul reaping scythe (鎌を享受死の魂) - Kama o kyōju-shi no tamashī

Rank: S
Type: Weapon
Range: Short - Medium - Long range
Chakra Cost: 40
Damage: N/A
Description: The user wields a scythe of a similar style to the one used in the game "Dante's Inferno". The scythe can change into a spear-like form, or the blade can be removed from the handle, into a single blade having it on the arm. Thought, once the blade is on Dante's arm, it can be used for short range attacks, as the blade is wide and thick enough to block any slash and stab attack made in short range. The user can augment the scythe's handle's extension, making it longer or shorter as they wish. The handle of the scythe is made out of bone, resembling a long and thick spinal column, which has the ability to extend, when chakra is channeled through it. The blade of the scythe is made out of metal. There are skull-like figures on each side of the scythe blade that have their mouths open at all times - they can expel jets of chakra, increasing the striking speed and strength of the scythe, as well as its speed and power when thrown. The chakra stream by itself, can't be used for attacking as it's purpose only to increase striking speed and strength of the scythe.
~This weapon is indestructible.
~The scythe can have only raw chakra channeled through it in any of its forms.
~Activating the chakra jets, extending the handle, or changing the size of the scythe blade requires 40 chakra. Once activated, though, the chakra jets stay active, meaning it will keep shooting for 5 turns.
~Able to cut through B-rank Wind up to 5 times.
~Able to cut through S-rank Lightning up to 3 times.
~If someone wants to use this weapon without my permission (stolen in combat or separated from me) the opponent will be seriously cut, as spikes/blades will come out between the vertebras.
Declined, do not resubmit
 
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Super Kami Guru

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Re: ♦ Custom Jutsu Submission ♦

Custom Weapon Submission: Hatred

Name: Nikushimi
Rank: A
Type: Weapon (Sword)
Range: Short
Chakra: N/A (20 for cutting jutsus)
Damage: N/A (-10 for using fire jutsus)
Description: Hatred was one of Zeinzu's and Tsubasa's Father's dual katanas. The sword is made of fine metals and is made for channeling katon chakra. The sword begins to turn red as if being made in a forge, which allows it to cut through certain B rank jutsu and counts as one of the users moves per turn. By having Hatred on Zeinzu's person he can use fire jutsus with only one had seal, but at a minor cost to his health.
-Can only be used by Zeinzu
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Approved

Summoning Animal: Storm Petrel
Scroll Owner: Uchihaj
Other Users who have signed the contract: N/A
Summoning Boss if existing: N/A
Other Animals tied to contract: N/A
Declined, submit when your kage rank read the rules your only allowed two summoning contracts if your kage rank
 
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