[ARCHIVE] Custom Jutsu Submission - I

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Magic..

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Re: ♦ Custom Jutsu Submission ♦

(Jukenpo:Aoi Jiten ) -
8 trigrams:Blue rotation
Rank: S
Type: Defense
Range: close
Chakra Cost:40
Damage points: 80
Description: This is a unique type of rotation that requires the addition of a little quantity of water chakra to the normal chakra needed for rotation.first off,the user channels out water based chakra through all 361 chakra points whilst,immediately following it with the channelling out of non-elemental chakra,making they two almost close before rotating rapidly, thus using the water chakra as a sheild against opposite/weaker elemental attacks. whilst in rotating motion the chakra dome gives off a blue color, unlike the normal rotation,hence the name.
-must be a hyuuga clan member.
- twice per battle.
-this is a good defense against certain fire based jutsus but leaves the user completely open for any lightning jutsu.
Gave more details,this time:)
Approved

(Raiton:shainingu boruto ) -
Lightning style: shining bolts
Rank: forbidden
Type: Attack
Range: long
Chakra Cost: 50
Damage points: 90
Description: The user focuses a large amount of lightning chakra and trasmits them into both hands whilst stretching forth his/her hands,he/she gathers a pool of shinning lightning energy in his palms,then releases them in many shinning bolts that travells widely and with an insane speed.
-Twice per battle
-No A-rank and above next turn
- this shinning bolts has the ability to temporalily blind anything that makes eyecontact with it.This goes for the user also.
-sun shades are unable to block it.

Corrected^_^
Declined, firstly forbidden ranked techniques require damage to yourself, secondly they may be only used once per battle, thirdly there is no need for that shade thing remove it no one can have shades that protect them from blinding lights and such so its pointless to have
(Raiton:shainingu boruto ) -
Lightning style: shining bolts
Rank: forbidden
Type: Attack
Range: long
Chakra Cost: 50
Damage points: 90(10 to user)
Description: The user focuses a large amount of lightning chakra and trasmits them into both hands whilst stretching forth his/her hands,he/she gathers a pool of shinning lightning energy in his palms,then releases them in many shinning bolts that travells widely and with an insane speed.
-Once per battle
-No A-rank and above next turn
- this shinning bolts has the ability to temporalily blind anything that makes eyecontact with it,thus the are blinded for a turn(This goes for the user also).
Approved
(Jukenpo:shiro Jiten ) -
8 trigrams: white rotation
Rank: S
Type: Defense
Range: close
Chakra Cost:40
Damage points: 80
Description: This is a unique type of rotation that requires the addition of a little quantity of wind chakra to the normal chakra needed for rotation.first off,the user channels out wind based chakra through all 361 chakra points whilst,immediately following it with the channelling out of non-elemental chakra,making they two almost close before rotating rapidly, thus using the wind chakra as a sheild against opposite/weaker elemental attacks. whilst in rotating motion the chakra dome gives off a whitish like color, unlike the normal rotation,hence the name.
-must be a hyuuga clan member.
- twice per battle.
-this is a good defense against certain lightning based jutsus but leaves the user completely open for some certain fire jutsu.
Approved
(Jukenpo: jin Jiten ) -
8 trigrams:Silver rotation
Rank: S
Type: Defense
Range: close
Chakra Cost:40
Damage points: 80
Description: This is a unique type of rotation that requires the addition of a little quantity of raiton chakra to the normal chakra needed for rotation.first off,the user channels out raiton based chakra through all 361 chakra points whilst,immediately following it with the channelling out of non-elemental chakra,making they two almost close before rotating rapidly, thus using the raitön chakra as a sheild against opposite/weaker elemental attacks.whilst in rotating motion the chakra dome gives off a Silver color, unlike the normal rotation,hence the name.
-must be a hyuuga clan member.
- twice per battle.
-this is a good defense against certain earth based jutsus but leaves the user completely open for some certain wind jutsu.
Approved
(Jukenpo:Akai Jiten ) -
8 trigrams:Red rotation
Rank: S
Type: Defense
Range: close
Chakra Cost:40
Damage points: 80
Description: This is a unique type of rotation that requires the addition of a little quantity of fire chakra to the normal chakra needed for rotation.first off,the user channels out fire based chakra through all 361 chakra points whilst,immediately following it with the channelling out of non-elemental chakra,making they two almost close before rotating rapidly, thus using the fire chakra as a sheild against opposite/weaker elemental attacks. whilst in rotating motion the chakra dome gives off a red color, unlike the normal rotation,hence the name.
-must be a hyuuga clan member.
- twice per battle.
-this is a good defense against certain wind based jutsus but leaves the user completely open for some certain water jutsu.
Approved
(Genjutsu-furi-zu megami) - illusion technique- paralyzing goddess
Rank: S
Type:Defence/Offense
Range: long
Chakra Cost:40
Damage Points:N/A
Description:This technique requires the user and the foe to make eye contacts,then the target instantly falls into an illusion,thinking the user turned into a goddess,that possesses an unspeakable beauty.once the foe's eye sith is set on the goddess thus the user,he is unable to move a muscle,not thinking about anything else but the goddess and falls love sick.As long as the user doesn't move an inch,the targets continously admires the godess with passion.
-twice per battle and lasts for öne turn
-no A-rank genjutsu next turn
-once the user moves an inch, the genjutsu is broken
-doesn't affect famales.
-requires eye contact.
Declined, do not resubmit
 
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Nadare

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Re: ♦ Custom Jutsu Submission ♦

(Senpō: Ametsuchi no Mizu Kaibyaku) - Sage Art: Nature Water Creation -

Rank: Forbidden
Type: Attack/Defence
Range: Long
Chakra Cost: 100
Damage: 90
Description: For three turns, the user will have to stay still, and gather natural energy. At the end of the third turn, the amount of natural energy gathered will be surreal - the user will be on the verse of turning into stone. Carefully, to not make a catastrophe, the user will make one handseal (Kai), and release the chakra into water (Note that the user must be situated on the water, and that the amount of water must be huge, something of the size of an ocean, to maintain all that chakra). Once all the energy has been pumped into the water, the user will make a row of 96 handseals, and the whole ocean/lake/... will get lifted, and form a hemisphere around a selected area - one more handseal, and the hemisphere will first implode, to add compression, and then suddenly expand and explode, repelling and blasting away each and every thing that was situated outside the selected area, in all directions (it expands in a hemispherical shape). The technique though, comes at a great risk;
*Note: The user must be untouched during the time he is gathering chakra, or the balance will be destroyed and the chakra will leak, petrifying the user.*
*Note: The user must necessarily be standing on a big water source.*
*Note: If the user does succeed in performing the technique, he or she will be left on the verge of dying, completely drained of chakra and practically useless for any further fighting.*
*Note: This can be used once a life time of a biography, the second time used, it would be too risky, it would destroy the body.*
*Note: This must have been the first technique the user used - he must be completely rested. No technique should be used before this in a fight, or this one cannot be performed.*
Declined, do not resubmit
 
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Ryuji

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Re: ♦ Custom Jutsu Submission ♦

(Kujaku Uchiwa)-Peacock Fan
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Description: This technique is somewhat a Kenjutsu version of the Taijutsu technique 'Morning Peacock'. The user will repeatedly make slashing motions so fast that any barrage of weapons like the 'Twin Rising Dragons' technique will be repeled. This technique can block Weapon Ninjutsu Techniques up to A-rank, A and S-ranks techniques can only be defend agasint halfway,halving the Damage Points, however if a Sharingan user would be to use this, only S-ranks will be fend off halway.
Note: Can only be used twice per battle.
Note: 4 turns have to pass before using the second time.
Note: No Taijutsu or Kenjutsu in the next two turns after using the technique because of the sore the arm will gain after using it.
Image of how would it look like.
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-Declined. Red part too vague and possibly OP-
(Kuzuri Kuchyose no Jutsu:Fuyu)-Wolverine Summoning Technique:Fuyu
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Fuyu is a female wolverine about the size of Pain's dog (single dog). She has a blue navy color fur with a tint of white, she has very sharp claws and fangs with powerfull jaws to tear up a a chunk of meat of another summoning or a Jinchuriki in his full transformation and escpae just in time before an attack. She is very hostile and cold towards anybody.
Fuyu has a water affinity that let her use A-rank water techniques and below, however she takes a little more time to perform techniques that need hand seals. Fuyu can get up in two legs and slam her front legs in the ground, first creating a tremor followed by a huge wave capable of crushing the opponent or push back a host in their complete form or another summoning. This can only be used once per battle.
Note: Fuyu can stay in the field for 4 turns.
Note: The wave counts as one of the user's move.
Note: Can only be summoned once per battle.
Note: Must have signed the Wolverine Contract held by Ryuji.
Declined, rank the ability in power

(Kuzuri Modo)-Wolverine Mode
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage Points: N/A (+ 10 to Taijutsu)
Description: To enter Wolverine Mode the user must stand on top of Kyo or Kuro's head in a meditating state, the Wolverine will then start transfering his chakra to the user, while he gathers the chakra and slowly attain characteristic and special ablities that Wolverines have. The abilities the user obtains are the following: The user's sense of smell and hearing are enhenced, the sense of smell is now capable of tracking the opponent if the user has lost sight of him/her while the sense of hearing is capable of hearing the opponents sneak attacks, the strenght of the user also is increased to a level that can barely stand up to Tsunade's strenght. The user's canine teeth grow ti'll are noticeable,the nails take a claw-like appareance and the body can fight freely in cold weather. But of course all this ''boosts'' have a drawback, the user's eye sight is reduced, so if fighting at night the user's eyes are completely useless and jutsus that emit light will hurt the user's eyes and will have to be closed until the jutsu is gone. After Wolverien Mode is worn of, the user will be completely exhausted because of the drastic changes in his body had to beared.
Note: A turn has to pass before completely enter Wolverine Mode.
Note: The user can't perform any jutsus while trying to obtain Wolverine Mode, only clones.
Note. Clones can't use Wolverine Mode.
Note: The Wolverine used to attain Wolverine Mode will automaticly dissapear.
Note: Wolverine Mode lasts for 4 turns.
Note: After Wolverine Mode has worn of, the user can't perform A and S-rank jutsus of any kind and can't perform Taijutsu moves.

Approved


(Kujaku Uchiwa)-Peacock Fan
Type: Deffensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Description: This technique is somewhat a Kenjutsu version of the Taijutsu technique 'Morning Peacock'. The user will repeatedly make fast, slashing motions to either cut a target multiple times or to repel a barrage of weapons; like that of the 'Twin Rising Dragons Technique'. This technique can block Weapon Ninjutsu Techniques up to B-rank, A-rank can only be defended halfway unless the user has a three tomoe Sharingan. The technique can also be used to defend against a C-rank Elemental technique, but only once per battle.
Note: Can only be used twice per battle.
Note: 4 turns have to pass before using the second time.
Note: No Taijutsu or Kenjutsu in the next two turns after using the technique because of the sore the arm will gain after usage.
Image of how would it look like.
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Declined, do not resubmit

(Kuzuri Kuchyose no Jutsu:Fuyu)-Wolverine Summoning Technique:Fuyu
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Fuyu is a female wolverine about the size of Pain's dog (single dog). She has a blue navy color fur with a tint of white, she has very sharp claws and fangs with powerfull jaws to tear up a a chunk of meat of another summoning or a Jinchuriki in his full transformation and escpae just in time before an attack. She is very hostile and cold towards anybody.
Fuyu has a water affinity that let her use A-rank water techniques and below, however she takes a little more time to perform techniques that need hand seals. Fuyu can get up in two legs and slam her front legs in the ground, first creating a tremor followed by a huge wave capable of crushing the opponent or push back a host in their complete form or another summoning. This can only be use once per battle and is treated as an A-rank technique.
Note: Fuyu can stay in the field for 4 turns.
Note: The wave counts as one of the user's move.
Note: Can only be summoned once per battle.
Note: Must have signed the Wolverine Contract held by Ryuji.
Approved

(Kuzuri Modo)-Wolverine Mode
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage Points: N/A (+ 10 to Taijutsu)
Description: To enter Wolverine Mode the user must stand on top of the head of any wolverine and enter in a meditating state. The wolverine will then start transfering his chakra to the user, while he gathers the chakra and slowly attains characteristic and special ablities that Wolverines have.
The user's sense of smell and hearing are enhenced, so now he can track the opponent and can hear the slightest sounds made by him.
The strenght of the user also is increase to a level that can be compared to A's and so does his speed increase (1lvl). The user's canine teeth grow, the nails take a claw-like appareance and the body can fight freely in cold weather. Also, since every Wolverine has an elemental affinity the user can perform jutsus with less hand seals for the respective affinity of the Wolverine use to enter Wolverine Mode. But of course all this ''boosts'' have a drawback, the user's eye sight is completely useless if fighting at night and Lightning jutsus that emit light apply 5, default Damage Points, no matter if they get in contact with the user. After Wolverine Mode is worn of, the user will be completely exhausted because of the drastic changes in his body had to bared.
Note: A turn has to pass before completely enter Wolverine Mode.
Note: The user can't perform any jutsus while trying to abtain Wolverine Mode, only clones.
Note. Clones can't use Wolverine Mode, but they wil appear in Wolverine Mode if used while the user is in it.
Note: The Wolverine used to attain Wolverine Mode will automaticly dissapear.
Note: Wolverine Mode lasts for 4 turns.
Note: After Wolverine Mode has worn of, the user can't perform A and S-rank jutsus of any kind and can't perform Taijutsu moves for 4 turns.
Resubmit bolding the changes
1st Jutsu - Resubmitting from page 229
2nd Justu - Resubmitting from page 233
3rd Jutsu - Updating it.
 
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Ben-sama

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Re: ♦ Custom Jutsu Submission ♦

[Kyousei Menshoku | Great Discharge]
Rank : S
Type : Offensive
Range : Short/Mid
Chakra Cost : 40
Damage Points : short range - 80, mid range - 60
The user will gather a vast ammount of lightning chakra into his arms while extending them forward and after gathering the chakra for 5 seconds, he will release it all into one explosion of lightning that will send massive bolts forward in a cone shape. Getting hit by this technique in short range means instant death, while in mid range it causes severe damage, but it isn't lethal.
[Once per battle]
Declined, do not resubmit
 
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Passion

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Re: ♦ Custom Jutsu Submission ♦

Updating two old customs:



( Genjutsu: Sakasa Sekai ) - Illusion technique: Inverted world
Rank: S
Type: Supplementary - Offensive
Range: Short - Mid
Chakra cost: 40 ( - 20 per turn when opponent's caught in it )
Damage points: N/A
Description: The user focuses into sending remotely chakra into opponent's chakra system, confusing the chakra flow and gaining control over target's senses. When the target is caught in the illusion, the world will blur for few seconds. Then, as the blur ends, target recognizes no changes but soon notices that he/she is trapped in world where everything is inverted. The inversion works in special way, up and down, left and right as well as forward and backward are opposite. The optical illusion has also special ability. The sense of direction isn't the only one that is changed, the opponent's eyesight and where they get cut is reversed as well. It's hard for ninjas lower than the user's rank to keep up with this technique and they will have difficulties coping with the inversion. Meanwhile the stronger and same ranked enemies as user might keep up with the inversed directions. It's very hard physically for opponent to keep up with this jutsu since they need to block and defend themselves from the incoming attacks at the same time while focused with the inverted directions.
Note:
  • Can be used only once per battle
  • Only one target can be affected by this
  • Costs - 20 target per turn and target can only be caught in this for 3 turns.


( Katon/Doton: Jakuhō Raikōben ) - Fire/Earth release: Hornet Thunder Whip
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: User makes Ram - Dragon - Rat - Tiger handseals, draws a sword and focuses Earth and Fire element into the sword, attracting any nearby rocks to gather around the sword and user's hand covering both in a missile shaped earth projectile. Once the missile has formed, user takes time aiming it and releases it from the head of the sword, sending it flying towards its target with the speed of A - ranked Wind technique. Once it collides with the target, a blast similar to Intense Pain is released, scorching large area around where it hits along with sending chunks of earth and smoke flying all over the target area. This technique is hardly useful when facing single target but more useful when facing multiple ones. This technique can only be used once.
  • It requires some time for aiming the missile, nearing 10 seconds before it can be sent towards the target of user depending on user's rank and skills.
  • The recoil force from the missile blows the user backwards a good twenty feet, where he/she then has to recover
  • This technique requires a sword to perform. Though the sword is not lost after the technique, the sword is so heated that it cannot be wielded for one turn until it cools off.
  • No handsealed jutsus can be used while holding the missile unless one can perform one handed hand seals.
  • User cannot perform any Fire/Earth techniques on the same turn.

New one:

( Katon/Fuuton: Jigoku Enten ) - Fire/Wind release: Scorching Inferno
Rank: Forbidden
Type: Offensive
Range: Short - Mid
Chakra cost: 50
Damage points: 100 ( - 50 to user and burns )
Description: User gathers up massive amounts of fire chakra into Wind chakra into user's left hand and wind chakra into right hand. Then, as enough chakra is gathered, user slams their right hand on their left hand so that the right hand is a fist and the left hand is open beneath it, holding it. Once that is done, the oxygen around user ignites and starts circling around user's hands while compressing, slowly turning into a small orb that holds large amounts of Fire and Wind inside of it. User then proceeds by aiming this orb at their target and 'fires' it towards their target, releasing a massive fire tornado at the target, incinerating anything in the path of tornado to ashes. The Tornado is large and once it comes in contact with larger targets, it will be released in a massive blast that harms everyone in the area of it. This is a last resort technique and can be used only once. After using this, user suffers burns and falls unconscious soon.
Note:
  • Last resort technique that can be used only once
  • It causes - 50 damage to user and leaves him/her unconscious for the rest of the battle
  • Will hurt any potential allies around the range of firestorm.
Resubmit:

( Ninpou: Noroi no Busshitsu Sekai ) - Ninja Art: Curse of Material World
Type: Supplementary
Rank: A
Range: N/A
Chakra cost: N/A ( + 20 to every Fuuinjutsu used )
Damage points: N/A
Description: Curse of the Material World is a skill that a ninja can possess if trained in it. Using this technique, ninja is able to imbue fuuinjutsu in pre-existing objects/material or ones that he/she creates at the moment. The technique works by user doing the necessary sealing technique(s) on the object and using + 20 extra chakra, user imbues the seal into the object/material. The smallest thing that this technique can be used on is a coin sized object and the biggest is a small sized boulder and user's size when performing this on him/herself. Unlike many fuuinjutsus, user cannot use this technique on other living things other than him/herself. This technique doesn't drain chakra from user when the seal in the technique is activated but when the seal's been imbued. When the imbued object comes on contact with target, the target's affected as long as the object's in contact with him/her or as long as the object's not broken.
Note:
- Takes longer time to perform than average jutsu so it's not useful in combat.

-On hold. Well, how exactly are you planning to use it?-
( Ninpou: Noroi no Busshitsu Sekai ) - Ninja Art: Curse of Material World
Type: Supplementary
Rank: A
Range: N/A
Chakra cost: N/A ( + 20 to every Fuuinjutsu used )
Damage points: N/A
Description: Curse of the Material World is a skill that a ninja can possess if trained in it. Using this technique, ninja is able to imbue fuuinjutsu in pre-existing objects/material or ones that he/she creates at the moment. The technique works by user doing the necessary sealing technique(s) on the object and using + 20 extra chakra, user imbues the seal into the object/material. The smallest thing that this technique can be used on is a coin sized object and the biggest is a small sized boulder and user's size when performing this on him/herself. Unlike many fuuinjutsus, user cannot use this technique on other living things other than him/herself. This technique doesn't drain chakra from user when the seal in the technique is activated but when the seal's been imbued. When the imbued object comes on contact with target, the target's affected as long as the object's in contact with him/her or as long as the object's not broken.
Note:
  • Takes longer time to perform than average jutsu so it's not useful in combat.
  • Will be mainly used in Ninja World as it is not useful in battle arena

    • Resubmit:
      Declined, do not resubmit

      ( Kuchiyose: Daikamonohashi ) Summoning technique: Great Platypus
      Type: Supplementary
      Rank: S
      Range: Short
      Chakra cost: 40
      Damage points: N/A
      Description: User offers blood sacrifice and focuses chakra into their platypus tattoo, summoning colossal, blue/cyan Platypus the size of Gamabunta. The Platypus can create tremors by hitting it's tail on ground and a temporary water source by drooling. Hearing him growl strains ears as his growling can reach up to 100dB. The great platypus can also use Water and Earth techniques both up to and including A - rank. The Great Platypus isn't the boss of Platypus summoning due to its common beast brains. Therefore it's unable of communicating with the summoner but it will understand the orders that he/she issues to it.
      Note:
      • Can be summoned only once
      • Cannot be summoned in hot zones such as desert
      • Lasts five turns on field before dispersing.
      Declined, wheres the quote to the old one
      New techniques:

      Custom Weapon: ( Masamune ) - True Principle
      Rank: Forbidden
      Range: Self - Short
      Chakra cost: N/A ( - 5 when chakra is guided to the sword )
      Damage points: N/A
      Description: Masamune is one of the few master swords forged in Narutoverse. Their creator whose name was Masamune, named this sword after himself and one of its names is ''Sword of the enlightened''. The name comes from the fact that no amateur could use a sword like this without having extreme difficulties, which will result more harm than good. Masamune is usually hidden in it's scabbard which varies from the smaller version to the longer version. The smaller version is about one meter long and black as the longer version is as long as the Masamune's length is. The smaller scabbard has multiple seals hidden inside of it, including one that reduces it's length for as long as it is hidden inside that scabbard. The Masamune itself is a 2 meters long Katana/Thin Nodachi which is made from chakra metal. The Masamune's blade's color varies from regular silver color into silver color with slight blue glow/tint when charka is infused into it. The handle is long enough for two hand to grab it with and is black colored just like the scabbard.

      The Masamune and it's scabbard share many abilities. One of them is extending the Masamune's blade when chakra is being guided into it. This will double the length of the sword, resulting the sword to gain 2 extra meters of length. The Scabbard has many seals inside of it and one of them allows the Masamune's size to be reduced when it's stored inside of the scabbard while other one enables user to seal a chakra based attack up to and including S - ranked once per battle. The sword was built to be perfectly balanced and light to those who know how to use it and it's indestructible. No attack can destroy Masamune. Being made from chakra guiding metal, infusing chakra into it is quick and easy, which will result quicker Kenjutsu techniques.
      Note:
      • Sealing a technique can be used once per battle and it counts as a jutsu
      • Masamune follows it's owner to death and beyond. It will not accept new owner that kills it's old owner so it cannot be stolen, only passed on.
      • Sealing a technique inside of the scabbard will take - 30 chakra from the user.
      • Extending it costs - 5 chakra and you user can decrease it's size when he/she desires so.
      Declined, do not resubmit

      ( Doton: Fukkatsu ) - Earth release: Resurrection
      Rank: D/Forbidden
      Type: Supplementary
      Range: Short/Long
      Chakra cost: 5/50
      Damage points: N/A
      Description: Resurrection is a technique used to animate any already existing statues around user. The technique requires user to release earth chakra into the surroundings. While doing so user must perform string of eight hand seals ( Serpent > Hare > Bird > Ox > Dragon > Rat > Serpent > Clap hands together ) and when that is completed, the earth chakra in surroundings forces the statues to start moving and eventually be controlled by the user.

      The statues must be made from stone or other substance like clay for it to work. The statues are strong against taijutsu attacks but weak against Lightning element attacks. Statues are unable to use techniques with the exception of Earth technique that they can use to manipulate their weapons. Statues using Earth technique don't count as user's technique.
      Note:
      • This can be used only once
      • The rank of this technique and chakra cost is counted by the amount of statues there is to animate
      • Technique requires stone statues or ones made of clay. Clay statues of course are more fragile than statues made of full stone.
      Declined, do not resubmit

      ( Katon: Umi no Honō ) - Fire release: Sea of Fire
      Rank: Forbidden
      Type: Offensive - Supplementary
      Range: Short - Long
      Chakra cost: 50
      Damage points: 100
      Description: User takes a deep breath, inhaling oxygen while performing a string of 10 hand seals ( Horse → Snake → Ram → Monkey → Boar → Horse → Tiger → Snake → Ox → Rat ). Then, as the hand seals are completed, user breathes out a wall of fire that then covers a large area as if it were serpent and will follow target(s) that were given to it. If escaped, the fire will ignite objects around it, creating a sea of fire that will kill anyone who falls into it. The amount of fire can stay the same if there isn't anything to ignite, creating only a serpent. The technique is best used in a closed space that has many Walls/piles of objects for it to both ignite and circle around, making it harder for opponent to escape.
      Note:
      • Requires elite ninja that can use this technique.
      • Can be used once per battle
      • It harm anyone who comes in contact whether it is a friend or foe.
      • Cannot be controlled and after using, user will be exhausted and cannot use fire techniques for two turns afterwards.
      Declined, do not resubmit
 
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KeotsuEclipse

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Re: ♦ Custom Jutsu Submission ♦

(Hato-ka Kuchiyose: Kurahato) Columbidae Summon: Kurahato
Rank: S
Range: N/A
Type: Summon
Chakra Cost: 40
Damage: N/A
Description: Kurahato is one of the two “boss summons” for the Columbidae contract. He has stark black plumage, crimson breast feathers and a red flare around his eyes. His tail has two vertical silver bands, and he has crimson feathers on his back as well. He is just over 20 feet from head to tail, making him larger than his sister, but still small as far as boss summons are concerned. This reduction in size seems to benefit Kurahato, though, as it effectively concentrates his power. Kurahato has a dual Katon/Raiton element, able to fire a flamethrower-like blast from his mouth, equivalent to A-rank. He also has the ability to summon a dual element cyclone as well – a tornado of fire that is struck multiple times by lightning bolts. The vortex is equivalent to S-rank, but can only be used once, per time he is summoned. In his human form, he appears as an attractive young adult male, with jet black hair and blazing crimson eyes – dressed in a black single-breasted suit. He can use Katon and Raiton jutsu up to A-rank, and they too acquire a dual-element. Unlike his sister, who specializes in durability, Kurahato deals double damage with all attacks. Kurahato has the ability (in Avian form) to “warp” short distance (his summoner included, if they are riding him), by converting himself into electrical energy and “striking” to that place, like a lightning bolt.
*Kurahato has 60 health.
*Blast and Cyclone do double damage for their corresponding rank. Jutsu also do double damage, but require 1.5x chakra to perform.
*When summoned, he stays on the fields for 5 turns.
*Can be summoned twice per battle, but not within three turns of his previous dismissal.
*Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
*Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.

Declined, remove the warping ability no form of teleportation is allowed
Resubmitting:

(Hato-ka Kuchiyose: Kurahato) Columbidae Summon: Kurahato
Rank: S
Range: N/A
Type: Summon
Chakra Cost: 40
Damage: N/A
Description: Kurahato is one of the two “boss summons” for the Columbidae contract. He has stark black plumage, crimson breast feathers and a red flare around his eyes. His tail has two vertical silver bands, and he has crimson feathers on his back as well. He is just over 20 feet from head to tail, making him larger than his sister, but still small as far as boss summons are concerned. This reduction in size seems to benefit Kurahato, though, as it effectively concentrates his power. Kurahato has a dual Katon/Raiton element, able to fire a flamethrower-like blast from his mouth, equivalent to A-rank. He also has the ability to summon a dual element cyclone as well – a tornado of fire that is struck multiple times by lightning bolts. The vortex is equivalent to S-rank, but can only be used once, per time he is summoned. In his human form, he appears as an attractive young adult male, with jet black hair and blazing crimson eyes – dressed in a black single-breasted suit. He can use Katon and Raiton jutsu up to A-rank, and they too acquire a dual-element. Unlike his sister, who specializes in durability, Kurahato deals double damage with all attacks.
*Kurahato has 60 health.
*Blast and Cyclone do double damage for their corresponding rank. Jutsu also do double damage, but require 1.5x chakra to perform.
*When summoned, he stays on the fields for 5 turns.
*Can be summoned twice per battle, but not within three turns of his previous dismissal.
*Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
*Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.

Removed the warping. Sorry about that.

New Submissions:

(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: N/A
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has about ten times the destructive power of a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.
*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.

(Kamei Gigei: Saisho no Inori: Hikaru Aki Hasira) Command Art: First Prayer: Shining Autumn Pillar
Rank: A
Type: Offense/Supplementary/Defense
Range: Self
Chakra: 30
Damage: N/A
Description: The first of the “Prayer” series of the Command Arts, Hikaru Aki Hashira, often called “Aki-gamae (autumn stance)” by its users, is a Kenjutsu stance instead of an actual attack. It is a variation of the Waki-gamae in that the user holds their blade at waist level, parallel to the ground, whether in its scabbard or not, a position best suited for quick-draw strikes. The user focuses their chakra throughout their entire body in a steady stream while in this stance, increasing their speed and strength by 25%. This increase in ability comes about from the chakra augmenting the muscles naturally, instead of forcefully, essentially putting the body in a natural “peak” condition. This chakra also coats the user’s blade and allows the counter-offensive nature of Aki come through. Whether sheathed or not, the user can swing their blade and dispel an incoming attack by disrupting it, allowing the user to protect themselves and then counter-attack. The method of blocking attacks is based upon the concept of an immovable pillar.
*The First Prayer can only shield the user from attacks of an equal or lower rank.
*Blocking an attack counts against one of the three allotted moves in a turn.

(Kamei Gigei: Dai ni no Inori: Zekkyōdan) Command Art: Second Prayer: Broken Mirror Severing
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The second in the “Prayer” series of Command Arts, Zekkyōdan differs in its working depending on if the user’s blade is being resheathed or drawn, though in both cases the move is a strange type of Battōjutsu, meaning that it involves multiple cuts. In the event that the sword is being sheathed, there is a quick flash as the blade’s guard meets the top of the scabbard, during which a chakra burst creates a countless number of cuts in a 360 degree short-range dome around the user, shredding any incoming attack to dust; this being the defensive variant of the move. When unsheathing the blade, however, the affect is “launched”; that is, when the blade is unsheathed, a cyclone of chakra is shot forward, with the chakra inside the cone-like structure acting as tiny knives, shredding that which they come into contact with; this is the offensive variant of the move.
*Cannot be used unless the first “Prayer” has been activated.
*Can only be used once per turn.
*Due to needing to reset their stance, this move cannot be used back-to-back, even between turns, meaning another technique must be used in between uses.
*The same version of this move cannot be used consecutively – meaning, if the defensive variant is used first, the offensive variant must be used the next time the technique is used.

(Kamei Gigei: Saigo no Inori: Tenshōha) Command Art: Final Prayer: Heaven’s Illumination Conquest
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra: 50
Damage: 150 (-50 to user)
Description: The final “Prayer” of the Command Arts, Tenshōha is also the only offensive Prayer to not directly attack with the user’s sword, though it still falls into the Kenjutsu category due to needing the user’s sword to activate. Breaking the semi-crouching stance attained by the first Prayer, the user will stand and focus their chakra into their blade. By sheathing their blade, the user activates the technique. Their chakra will be unleashed in a powerful burst, calling forth a massive pillar of energy from the Heavens that descends upon the battlefield. Falling with incredible strength, the pillar has enough force to level the terrain completely and leave nothing but dust in its wake, though the after-effects of the jutsu seem to encourage the growth of life in the area. The user, at the epicenter of the blast, takes 50 damage; the only reason they do not pass out is because the chakra coursing through their body from the first Prayer forms a protective dome around them, lessening the blow of the blast.
*Can only be used if the first “Prayer” was used sometime earlier in the battle.
*When used, the effects of the first “Prayer” end.
*Can only be used once.
*The user can only use two techniques in the turn this is used, this jutsu included in that tally.
*No other Prayer can be used in the same turn.
*No Prayers can be used in the next turn.
*This is a Non-elemental blast.
All approved
 
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Crutch Kaguya

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Re: ♦ Custom Jutsu Submission ♦

(Genjutsu: Konton Meikyuu) Illusion Technique: Chaos Labyrinth
Type: Attack/Supplementay
Rank: Forbidden
Range: Short-Long
Chakra cost: 40
Damage: 80 (-10 to the user)
Description: This is the one of ultimate genjutsu that can be used by only the owner of the Rinnegan by combining powerful genjutsu with Nagato's own mental manipulation ability to cause devastating mental damage, due to needing the mental manipulation ability this technique is limited only for Nagato himself or the Human Path. For this jutsu to be activated and take effect on the victim one of three things must happen; the user must obtain eye contact with the opponent, the user must physically touch the opponent, or the opponent must be in contact with special chakra transmission blades/recievers which the user can send chakra into which can be sent into the opponent. If any of these requirements are met, this genjutsu can be activated instantly, though precautions can easily be made to avoid this jutsu thus making it very managable if defended against properly. The genjutsu itself is to use the mental manipulation technique to trap the opponent within their own consciousness which is changed to look like a labyrinth of staircases, hallways, and various doors that defy all laws of nature such as being upside down, being never ending, and the doors reveal dark secrets about the victim that consume them the more they attempt to forget them (similar to the inside of the Millennium Puzzle). The victim will wander endlessly inside their own mind with no control of their outside body until they quickly begin to break down into complete madness, then the genjutsu will be released, the opponent will no longer be able to think clearly. The genjutsu lasts for three turns.
~Can only be used once per battle, and the user cannot use mental manipulation related techniques for the next three turns. The user cannot use genjutsu for the rest of the battle.
Declined, do not resubmit

(Chakra Chacha Ken Funka) Chakra Disruption Blades Eruption
Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: The user throws one of their chakra disruption/reciever blades into the ground then sends chakra into it (the user doesn't need to be in contact with it or near it so the blades can be thrown into the ground prior) and then makes the blade go into the ground and travel beneath the opponent where it can erupt as a group of several spikes made out of the same material to skewer the opponent. The rods can also rise up and wrap the opponent's body to prevent them from escaping.
~Can only be used four times per battle, and must wait a turn before reuse.

(Suition: Oiru Taiga) Water Style: Oil River
Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: The user summons a river of highly explosive and flammable oil on top of the opponent that comes crashing down upon them, crushing them in heavy oil.
~Can only be used 4 times per battle.
Both Approved
 
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Ryūjin

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Re: ♦ Custom Jutsu Submission ♦

(Raiton: jigoku mabushii) - Lightning Release: Radiant Hell
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 50 (+10 each turn to keep it active)
Damage: N/A
Description: The user gathers an enormous amount of lightning chakra through every chakra producing cell in his body and compress his chakra greatly then releases it all at once creating an invisible thin layered sphere of lightning that encases most of the battlefield and doesn't harm the opponent upon contact, inside this sphere when the user makes a lightning technique, multiple bolts of lightning falls down from the sphere combining to the user's lightning techniques enhancing it by +20 damage points or if the opponent makes a water technique the lightning chakra automatically descends to the water canceling some of it's chakra decreasing all water techniques by -20 damage.

~ Once per battle
~ Lasts for 3 turns
~ No lightning techniques above A-rank for 3 turns after it's deactivated
~ Can only be taught by ~Crow~
Declined, do not resubmit

(Raiton: hekireki taihou) - Lightning Release: Lightning Cannon
Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage: 80
Description: The user points both of his palms together and gathers his lightning chakra in his palms while leaving a distance between them then the user uses shape manipulation to form the lightning into a very condensed sphere of lightning energy that's more condensed than the Rasengan and has the same shape, then the user release the lightning chakra all at once in the direction of the desired place releasing a large beam of lightning that thrust at fast speed in the direction of the opponent.

~ 3 times per battle
~ No Lightning techniques higher than A-rank for 2 turns
~ Can only be taught by ~Crow~
Approved

(Suiton: Mizu taihou) - Water Release: Water Cannon
Rank: Forbidden
Type: Attack
Range: Long
Chakra Cost: 50
Damage: 100 (-20 to the user)
Description: the user places his right palm over his left palm releasing a large amount of water chakra from both palms and condense the chakra to a great extent by using shape manipulation abilities so as to become like rasengan but in a more condensed state and slightly smaller with only the use of water , then he points his palms to the opponent releasing a large beam of water that races due to the massive amount of chakra condensed in the user's palms, it makes a small explosion of water when it comes out of the user's hands harming the user.

~ Once per battle
~ no A-S rank water techniques for 3 turns
~ Can only be taught by ~Crow~
Declined, do not resubmit

(Kuchiyose no jutsu: Sora no Aquarius) - Summoning Technique: Aquarius of the skies
Rank: Forbidden
Type: Summoning
Range: Short - Long
Chakra Cost: 50
Damage: N/A (-20 damage to user when summoned)
Description: Aquarius of the high skies is a large female Crow and she's Black's (the boss of crows) wife, she has slighty pale blue colored feathers, she was given the name Aquarius due to her ability to use the water techniques up to S-rank without having to use a water source in order to perform them, She has trained in the water element since the day of her birth and grown greatly accustomed to the water element therefore in order for her to use water techniques that uses handseals in order to be performed, the user needs to make one handseal when he's on top of her head for every water technique she wishes to use that require handseals, although she has large wings she can't use the wind elemental techniques efficiently as other crows could, but instead she can deflect wind techniques up to A-rank by infusing her wings with chakra and flapping them making a large wind vortex at the desired wind technique that count towards one the users moves, Once per battle can Aquarius shoot a large condensed beam of water that reaches the forbidden rank in power but it extremely exhausts her chakra making her unable to use water techniques higher than A-rank and cannot deflect wind techniques anymore.

~ Stays on the battlefield for 5 turns
~ Can only cancel out A-rank wind techniques 2 times per battle
~ Must have signed the Crows contract
~ Can only be taught by ~Crow~

Approved
 
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Gin-San

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Re: ♦ Custom Jutsu Submission ♦

summonings
Summoning Animal:
You must be registered for see images
Scroll Owner:UxCxHxIxHxA
Other Users who have signed contract: n/a
Summoning Boss if existing: Rendan
Other Summoning Animals tied to contract: Kyu, Sampo

(Kuchiose no Jutsu: Rendan )- Summoning Jutsu: Rendan
Rank:S
Type: Supplementary
Range: Short/mid
Chakra: 40 (-5 per turn)
Damage: N/A (40 for Cracking earthquake; 60 for Winds of destiny)
Description: After extracting some blood and performing the needed handseals, Rendan is summoned. Rendan is 4/5 the size of Gamambuta. Because of his size, he is unable to fly. Rendan is able to use two moves: Cracking earthquake (Rendan tries to fly but because of his weight he falls, his claws crack the floor, causing a major crack in the floor accompanied by a small earthquake) which equals to a B-rank earth technique and Winds of destiny (Rendan quickly moves his wings to create powerful air gusts) which equals to a A-rank wind technique.
-Can only be summoned once per battle
-Can only stay for four turns
-Cracking earthquake and Winds of destiny count as a move
-Can only be summoned by someone holding the Kea contract
-Unable to fly
-If the enemy comes short range he is able to use his wind-infused wings to cut through the flesh and bone.
-No other summons while this Rendan is still in play
Declined, remove the part where he can cut through flesh and bone and make it one his abilities
(Kuchiose no Jutsu: Kyu )- Summoning Jutsu: Kyu
Type: Supplementary
Range: Short/Mid/Long
Chakra: 30 (-5 per turn)
Damage:N/A (60 or 40 depending on attack)
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Kyu. Kyu is big enough to carry two people. He is able to fly and stay in the air. He is able to use three moves:
Fury Storm (Kyu swings his wings quickly creating two gusts of slashing winds) which equals to a B-rank wind technique; Feather Storm (Kyu swings his winds liberating wind-infused feathers which attack the opponent) which equals to a B-rank wind technique; and Cutter fury (Ryu dives to the opponent, cutting him in half by infusing wind sharpness in his wings
note: Ryu has to be in the air prior) which equals a A-rank wind technique
-Can only be summoned two times per battle
-Can only stay for five turns
-Attacks count as a move
-Summon is able to fly with the user in his back (companion included)
-Can only be used by someone who holds the Kea contract
Approved

(Kuchiose no Jutsu: Sampo )- Summoning Jutsu: Sampo
Rank: B
Type: Supplementary
Range: Short/Mid/Long
Chakra: 25 (-5 per turn, -10 if scanning still in play)
Damage:N/A
Description: After extracting blood and performing the necessary handseals, the user is able to summon Sampo. Sampo is a 5 inch tall bird. His purpose is to fly in the air while liberating some water chakra in his flight, doing this, he is able to locate an enemy's position, and inform it to the user. He flies fast enough to be unperceptive, for both the user and the opponent.
-Can only be summoned three times per battle
-Can stay for six turns
-scanning the area counts as a move, but scanning can be used during the six turns
-Can only be used by someone who holds the Kea contract
Approved, but a doujutsu or sensory ninja would be able to see or track him
[/SPOILER]

Im completely changing my summon boss

Kuchiyose no Jutsu: Kea's Bosu: Rendan)-Summoning Technique: Kea's Boss: Rendan
Type: Summoning
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: Depends on Jutsu
Description: Rendan is a large armored Kea who is capable of flying with up to six people on his back. He has an extremely sharp beak an talons. He is also able to fly at very high speeds. He is able to use all wind techniques up to S-rank (if the technique requires handseals, the user has to perform them). Once every two turns, he is able to emit an extremely loud call, which causes a large amount of pain to those that hear it. The pain inflicted by the noise is severe enough/distracting enough that it is able to distract one from performing a jutsu. Due to the armor he wears, only A Rank and above jutsu will have any effect on him. He is highly intelligent and is able to speak perfect english.
Note: Any jutsu (including the call) performed are taken out of the three jutsu permitted per turn.
Note: Should he receive 120 points or more of damage, he will be sent back.
Note: Due to the summoner being used to/prepared the loud call, he is impervious to it's effects.
Note: Can only last 5 turns in battle
Note: Can only be summoned once.
Declined, do not resubmit

(bushi no barasu)- Samurai's balance
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 25
Damage Points: N/A
Description: Through years of mediation, samurais have learn to stay calm in battle and relax their muscles, which flows blood much more easier allowing the samurai to think or move faster that he normally could. Meditation helps them to find a source of balance between them and nature, and becuase they treat their swords as part of their own body, dramatically increases their techniques.
Any alteration to the balance (enemy attacking) will alert the samurai and act quicker.
Note: +10 kenjutsu/ +10 taijutsu
Note: Stays for the rest of the battle
Note: Can only be used by samurai biographies
Approved

(Genjutsu: tenbatsuno chixeen)- Illusionary technique: Chains of damnation
Type: Offensive
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This jutsu works only by eye contact. The user will put the enemy under a genjutsu in which the opponent will get tight by an infinity amount of chains from multiple directions (unabling him from moving). At the same time, he will hear the screams and moanings of people dying, and will visualize their deads over and over. The chains at the same time will start to tight much more, which constructs an enormous amount of pain in the opponent. When the technique is done, the opponent will suffer from tremendous amount of psychological pain.
Note: Only once per battle
Note: Last for one turn
Note: Not able to use Genjutsu for 3 turns
Declined, do not resubmit

(Doton: Chikixyuuno bunkatsukattaa)- Earth Style: Earth Splitting Cutter
Type: Deffensive/ Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user will concentrate his chakra in the palm of his hands and slam the ground. Then a thick, sharp, big size rock in the shape of an arrow (semi-cone triangular shape) will emerge from the ground protecting the sides, top, and front of the user. This jutsu is able to split A-rank Wind and Fire, and S-rank Water waves.
Note: Can only be used thrice
Declined, re-word this because your saying a large piece of arrow shaped rock emerges from the ground to protect the user from all angles but how can it do that if a large rock emerges -_- it would need to cause rock to rise up around you into the initial shape

(Fuuton: Harikeenaamaa) Wind Style: Hurricane Armor
Type: Defense / Supplementary
Rank: S - Forbidden
Range: Short
Chakra Cost: (S-40; Forbidden 50)
Damage Points: N/A
Description: The user overcharges his wind chakra around his own body and controls the air to create a small tornado which protects his body (Not a single tornado, but a 2 small tornados around his legs, 2 in his arms, and 1 big around his body). By using the S-rank, the user protects himself from S-rank lightning jutsus and below, this counts as one move. To use Forbidden, the user uses 2 moves, and this protects the user from any kind of lightning in the atmosphere, despite the strength of lightning (Kirin is the only exception), this means no lightning attack can penetrate the armor.
The armor also increases Wind jutsu attacks by +5, but this armor is weak against Fire attacks B rank and above.
-For S-rank, The user is unable to use A-rank wind jutsus in the next turn
-For Forbidden, the user is unable to use any Ninjutsu for the next turn, only elemental ninjutsu
-S-rank counts as a move, Forbidden counts as 2 moves
-This jutsu is effective against wind, and lightning, and a good defense against taijutsu attacks
-Forbidden rank cause 20 harm to the user, has the winds are strong and harm the flesh of the user, causing intermediate cuts
Declined, do not resubmit


Feel free to change anything for approval
 
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Korra.

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Re: ♦ Custom Jutsu Submission ♦

Name -Bull Rage Mode (O ushi no ikari mōdo)
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 80
Damage points: N/A
Description: This is a mode made by the bulls so the humans can be closer and feel the same as a bull. The user channels natural energy and water chakra through their whole body while standing still. The user whole body is surround by light blue chakra with horns of chakra on their head. The user's taijutsu is increased by 10 damage points. The user's speed is also increased by 2 levels. The user Suiton jutsu will be increased by 10 damage points.
-Only used once per battle
-Lasts for four turns
-The user is exhausted after the mode is over
-No water jutsus for two turns after the mode
-Must have signed the Bull-contract
-Can only be taught by Johninto Takashi
Declined, do not resubmit
You can correct anything if you need.
 
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Yüme1

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Re: ♦ Custom Jutsu Submission ♦

[Katon: Karyū no Hōkō 火竜の咆哮] Fire Style: Fire Dragon's Roar.
Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent.
►Must be Kage Rank.
►Can only be used 3 times per battle.
►No A rank or above fire techniques the following turn
You must be registered for see images

Approved

[Katon: Karyū no Kōen 火竜の煌炎] Fire Style: Fire Dragon's Brilliant Flame.
Rank: S
Type: Offense-Defense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80 (-10 damage to user)
Description: The user will channel massive amounts of Fire chakra throughout the arm's, the hand's will then ignite around the skin. The user will then clap those hand's together which causes an explosive reaction destroying everything around him.
►Can only be used once per battle.
►No A rank or above fire techniques the following turn
Approved
-

[Katon: Karyū no Yokugeki 火竜の翼撃] Fire Style: Fire Dragon's Wing Attack.
Rank: S
Type: Offense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80
Description: The user jumps into the air, focusing massive amounts of Fire chakra in the arm's, and then he ignites two streams of fire from the hands, then swings the streams of flames at his opponent, blowing them away.
►Can only be used Twice Per battle.
►No A rank or above fire techniques the following turn
You must be registered for see images
Approved

[Katon: Karyū no Kagitsume 火竜の鉤爪] Fire Style: Fire Dragon's Claw.
Rank: S
Type: Offense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80
Description: The user channel's his/her Katon chakra into the lower leg, and ignites the feet with a very large flame to increase the power of his kicks. He can also use the strong ensuing flames to jet-propel him in any direction he wishes.
►Can be used 3 times in a battle.
►No A rank or above fire techniques the following turn
You must be registered for see images
Approved


Note:
None of these jutsu have anything to do with HBA's dragon summoning contract at all.
It's just the name that link's them all together ^^.
 
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K stunna man

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Re: ♦ Custom Jutsu Submission ♦

Summoning Contract Request

You must be registered for see images

Summoning Animal: BobCat
Scroll Owner: K Stunna man
Other Users who have signed contract: N/A
Summoning Boss if existing:N/A
Other Summoning Animals tied to contract: N/A


Approved
 
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Typhon

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Re: ♦ Custom Jutsu Submission ♦

Form of Thunder and Lightning God | Purple Lightning Flash
(Ikazuchi Kata: Shidensen)
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body towards the ground, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration. This sudden burst of speed catches the opponent off guard as they're not expecting a lazy fall to turn into an extremely fast movement. The swordsman then finishes with and upward slash across the target's torso.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used thrice per battle.
~Can only be tracked by two tomoe sharingan and above.
~Can be seen here if the description isn't clear enough:
Approved

Form of Thunder and Lightning God | Rumbling God
(Ikazuchi Kata: Narukami)
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body to the down, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration that sends them diagonally towards the opponent. As they approach the enemy they cross their legs creating an unbalance stance causing them to fall sideways. As they fall sideways they then push off their outside foot creating an instantaneous movement across the front of the target which is almost impossible to follow. Once across the front of the target the swordsman finishes with a diagonal slash across their torso.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.
~Can only be tracked by three tomoe sharingan and above.
~Can be seen here if the description isn't clear enough:
Approved

Form of the Water Dragon | Imperial Wrath
(Mizuchi Kata: Gekirin)
Type: Attack
Rank: B
Range: Short
Chakra Cost: N/A
Damage: 40
Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. In this technique the swordsman stands with their left foot forward and knees slightly bent. They hold their sword over their right shoulder with their left forearm horizontal across their chest and their right forearm vertical at their side and their hands gripped on the sword just at their shoulder. The swordsman then steps forward and begins to swing the sword in a straight vertical motion. The obvious defense to this is to meet the sword high as it comes down. But as the swordsman swings down they quickly switch their hand position so the blade deviates to the left before continuing downward, creating an S-shaped attack. The quick movement allows the swordsman to move their blade around the target's defense and hit them.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used four times per battle.
~Can be seen here if the description isn't clear enough:
Approved

Form of the Water Dragon | Rushing Rapids, Cascading Waterfall
(Mizuchi Kata: Tanryuu Hibaku)
Type: Attack
Rank: A
Range: Short
Chakra Cost: N/A
Damage: 60
Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. In this technique the swordsman holds the sword with both hands, one hand holding just under the hand guard and the other one gripping the bottom of the hilt. They then preform a vertical downward slash. As they swing down they release the sword with their forward hand and push forward with their hand holding the bottom of the hilt. This turns the downward slash into a forward thrust that extends the range of the attack. They then twist their arm holding the sword and continue the slash downward.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used three times per battle.
~Can be seen here if the description isn't clear enough:
Approved

Demonic Illusion: Regurgitation
(Genjutsu: Suro-roppou)
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: N/A
Description: This technique is triggered by the user making the horse seal and saying "Vacate!". Upon hearing this the target is caught in a genjutsu that causes the mind to trick its own body into regurgitating. They immediately throw up and continue to dry heave for a few seconds. After that the technique ends.
-Can be used three times per battle.
Approved
 
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Heavens Blade

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Re: ♦ Custom Jutsu Submission ♦

(kenjutsu: juu doragon sutansu) sword release: ten dragon stance
Type: Supplementry
Rank: S
Range: Self
Chakra cost: (kihonteki=0) (kasai, kaze, gogyou, tsuchi, raikou= 10 per turn) (bakuha, den'atsu,yougan= 20 per turn) (tenrai= 30)
Damage Points: N/A
Description: this is a sword style that employs ten different fighting stances which six of which are single blade styles (kihonteki doragon, kasai doragon, kaze doragon, gogyou doragon, tsuchi doragon, raikou doragon) and four are double blade styles (bakuha doragon, den'atsu doragon, furinji doragon, tenrai doragon). the true beauty of this style is the ease and quickness that the user can move from stance to stance (there are jutsu for going from one sword to two sword techs). kihonteki is the basic and easiest of the stances to learn it requires no chakra flow so the user expends no chakra while in this stance most of the attacks from this stance can be used in all other stances. kasai is the fire dragon stance the user constantly concentrates a small amount of katon chakra this is a very volitile stance and many of the moves will destroy your blade as a result. kaze is the wind dragon stance the user constantly concentrate a small amount of fuuton chakra this is excellent piercing style. gogyou is the water dragon stance the user concentrates a small amount of suiton chakra in there body this is a very versatile stance. tsuchi is the earth dragon stance and it is great for defensive and damaging moves. raikou is the lightning dragon stance and almost all of these attacks will paralyze. bakuha is the explosion dragon stance it is a two bladed stance in one hand they will focus a small amount of katon chakra and in the other they focus a small amount of fuuton the combination causes large explosions and if the user isnt careful they can be caught in the explosion. den'atsu is the voltage dragon stance the user focuses a small amount of raiton in one hand and suiton in the other hand the combination generally allows the lightning to spread over a large area which can harm the user if he isnt careful. furinji is the fringe dragon the user focuses a small amount katon in one hand and a small amount of raiton in the other the user generally doesnt actually combine the two for most of the attacks this is said to be the most basic of the double blade sword styles. tenrai is the divine dragon stance the user builds up a larger amount of normal chakra in this stance this is the strongest fighting stance and every jutsu made for this stance is either considered a S-rank or forbidden ranked move
-can only be taught by foamy
-can drop the stance at anytime
-each time the user reenters this form it counts as a jutsu
-cant use any ninjutsu or genjutsu while in this form
-you are knocked out of this mode if you lose your sword(s) for more then 10 seconds

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this is given to everyone who has masters the kasai doragon stance

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this is given to everyone who has masters the raikou doragon stance

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this is given to eveyone who has mastered the kihonteki doragon stance (the sheath is metal)

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given to those who master the tsuchi doragon stance (worn under normal clothes)

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given to those who master the gogyou doragon stance

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given to those who master the kaze doragon stance

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given to those who master the bakuha doragon, den'atsu doragon and yougan doragon stances

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this jacket is given to those who master every stance of the juu doragon sutansu

NOTE: these arenot CW's these are mere symbols showing that the person has mastered each stance much the same way that naruto got the jacket after mastering sage mode (however these maybe used in future jutsu related to this)
Declined, do not resubmit

(kenjutsu: doragon shippuu) sword style: dragon hurricane
Type: Attack
Rank: A
Range: Short-long
Chakra cost: 30
Damage Points: 60
Description: the user infuses fuuton chakra into the sword then stabs it into the ground then makes a large hurricane that comes from underneath there opponent as the hurricane rises from the ground it picks up rocks which will hit opponents which tries to escape this from this technique the hurricane moves so fast that the air in the center of is is sucked out of there and causes anyone inside to sufficate
- if the opponent cant escape in two turns they die of suffication
- can only be taught by foamy
- can only be used in kaze doragon stance

(kenjutsu: tsuchi doragon kokyuu) sword release: earth dragons breath
Type: Attack
Rank: C
Range: Short-Mid
Chakra cost: 20
Damage Points: 30
Description: the user builds up doton chakra into there sword then swipes the ground knocking rocks and debris at there opponent
-can only be used in tsuchi doragon stance
-can only be taught by foamy

(kattauindo) windcutter
Type: Attack
Rank: B
Range: Short-Mid
Chakra cost: 25
Damage Points: 40
Description: unsheathing your sword striking your opponent and resheathing your sword three easy motions but for a master of the ten dragon stances this can be done at almost inhuman speeds that normal eyes cant see so its impossible for them to dodge this jutsu
-need one tomoe sharingan or doujutsu to see this attack
-must have mastered taijutsu to have the speed to dodge
-must be in a ten dragon stance to use this (this is a kihonteki stance move but can be used in any one bladed form as long as you have a second sword thats sheethed)
-can only be taught by foamy
 
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-Yard-

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Re: ♦ Custom Jutsu Submission ♦

(Tezawari) Feel
Rank: A
Type: Supplementary
Range: Short-mid
Chakra Cost 30
Damage Points: N/A
Description: The user will send out small amounts of chakra into the air. This will allow them to feel/sense anything that comes near them whether it's the opponent or another chakra/energy force. This jutsu can't be used for attacks but only to sense.

-Can only be used once.
-No regular A ninjutsu on the next turn. (elemental ninjutsu excluded)
Declined, do not resubmit

(Raiton: jinteki denshi hanro) Lightning Release: Human Electron
Type: Attack/Supplement
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: (+15 to taijutsu) (+10 to ninjutsu)
Description: The user increases the electricity within their body that the brain uses to move the bodies muscles. The user can then increase their speed and strength up to 3X. They speed up their heart rate allowing faster blood flow along with smoother movement and chakra control. The amount of electricity is amplified by the user using raiton chakra to increase the amps and voltage of their bodies natural electricity. This means that when the brain send electricity to a muscle to move, it is increased up to 3X it's normal amount and causes that muscle to move faster. But, this put a lot of strain on the users body.

- User takes 20 damage
- only lasts three turns.
- (-5) taijutsu after those 3 turns.
- User is slightly slower after the 3 turns (note the (-5) taijutsu.
- Can only be used by members of the "Shinobi Alliance" Usergroup.
Declined, similar to Lightning Release Armor, and adding "shinobi Alliance" usergroup would classify it as a group custom

(Raiton: raikou jishin) Lightning Release: Lightning Quake
Type: Attack
Rank: S rank
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes one handseal and releases a massive amount of non focused electricity into the air and ground that covers the field and can destroy everything on the field. The speed of this lightning is almost instantaneous (if the opponent is at mid range) Since it's forced from the users body and isn't focused. This however puts an amazing strain on the users body. The user also has to keep holding a single handseal while the electricity is being forced from them.

Notes:
-No A Rank Raiton for the next 2 turns
-The user takes 40 damage.
- (-5) Taijutsu due to the strain on the users body.
- No A rank ninjutsu for the next 2 turns (elemental ninjutsu excluded)
-The electricity has enough amps and current to kill.
- Can only be used by a sasuke bio from the shippuden series as that's when he showed a good knowledge and skill of lightning based jutsu and characters that have been shown to be able to use lightning jutsu with great skill such as kakashi, Darui and of course Raikage.
Declined, do not resubmit

(zekkou yuukai) Perfect Fusion
Rank: A
Type: Supplement
Range: Short
Chakra Cost: 30
Damage Points: (+15 to Taijutsu) (+15 to ninjutsu)
Description: When the bodies of a souma no kou user are fused, they will then do something called a "Perfect Fusion". This fuses the bodies further and completely makes them "1" body. This increases the hosts strength and chakra dramatically. The hosts speed will seem to have doubled a long with strength and reflexes a long with his 5 senses. Tho because of this jutsu, the other fused person can't use jutsu tho the host still can.

-Can only be used once per battle.
-Can't un-fuse for 3 turns
-Can stay in this form for how long the user wants at the cost of not being able to use their other body for anything as it's fused with them.
- Can only be used by people of Kage rank
Declined, do not resubmit

(Katon: fenikkusu furea) Fire Release: Phoenix Flare
Rank: S Rank-Forbidden Rank
Type: Attack
Range: Short-Long
Chakra Cost: 80 (120 If the user makes the phoenix come at the opponent and explode)
Damage Points: 90 (120 If the user makes the phoenix come at the opponent and explode) [The flames that come from the body, equal S rank
Description: The user will gather their katon, send it throughout their body and will then release it and use their chakra to manipulate the fire that's released. Giant highly compressed flames are released from the user that cover mid range and rise into the air and form into a giant Phoenix. The Phoenix will blow out half of the fire that makes up it's body at the opponent that will cover the entire field in front of it. The Phoenix will then soar through the air at the opponent and explode on impact in a huge fiery explosion that leaves 6ft flames around the area it hits. The flames cover mid range around what ever the phoenix hits.

Notes:

-The user if in mid range of the explosion will take 50 damage from 3rd degree burns and will die if they
stay in mid range for more than one turn from the 6ft tall flames.

-The amount of Katon chakra that's released is a massive amount. And so, the user cannot perform and Fire jutsu of A rank or higher for the next 2 turns.

-The user takes 20 Damage from the flames that are released from him.

-The user takes another 20 damage from the strain of using such an amount of katon chakra at once.

-(-5) taijutsu from 3rd degree burns when releasing the flames.
Declined, do not resubmit
 
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DopeyDwarf

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Civet
Scroll Owner: DopeyDwarf
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A

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General Description: A civet is a medium-sized carnivorous animal adapted to living in grasslands, woodlands, savannas, sub-deserts, forest edges, and mountains. Civets are cunning-looking animals quite intelligent among the carnivora, with studies indicating that their social intelligence is on par with some primate species. They are capable of producing a musk highly valued as a fragrance and stabilizing agent for perfume. Both male and female civets produce the strong-smelling secretion, which is produced by the civet's perineal glands. Their fur varies from yellowish to dark brown to gold-ish to beige-white, depending on the species.
Approved
 
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Yashin

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Re: ♦ Custom Jutsu Submission ♦

(Yuuku) Fear
Nickname: Satan's Flames
Rank: S
Type: Weapon
Range: Short
Chakra cost:10(When Unsheathed)
Damage points: N/A (+ 10 Kenjutsu)
Description:The blade of this sword was said to be created from Steel found in a Magma incased Mine. The hilt took 3 months too make as his creator wanted everything perfect,His sanity was questioned yet he held out somehow. The sword looks like a standard Ninja-Straight sword. It has a long Steel straight blade that slightly curved at the end with a leather and metal Handle,Ingraved on the Sword Is サタンの精神はここにある(Satan's Spirit Lies Here. The blade has a Special sheath which has a seal placed on it to contain the power of the Sword. The sword is incredibly good at allowing chakra too flow through to the point where the chakra is so visible it looks like a "Violent Flame".it's made to allow Raiton chalra too flow less freely allowing it to have great piercing power. Yuuku is very useful since when Channeling Raiton Chakra into it,it's capable of striking through B-Ranked and lower Ranked Fuuton Jutsu's,But its better Speciality is being able to Disable S-Ranked and lower Doton Jutsus.The Sword also has a Downside effect,When Unsheathed the sword Automaticly uses up the uses chakra to incase it with it. although this does make the Sword lighter and more versatile giving the user a Kenjutsu boost it uses up the Persons Jutsu. The Sword has the Visual affect of being encased in Fiery chakra and also body parts of the user such as on the head to symbolize Horns.


Sword looks like this:
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-Note: Can only be used by Deragonu.
-Note: When user draws Yuuku from it's sheath the user cannot use S-ranked Jutsu for 1-Turn
-Note: Sheathing Yuuku results in when you draw it again you can't use S-Ranked or above Jutsus the same turn as drawing it
Declined, do not resubmit
 
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Iwabi

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Re: ♦ Custom Jutsu Submission ♦


(Katon: Osoroshii Kemuri no Jutsu) - Fire Release: Ghastly Smoke Technique
Rank: C
Type: Offensive, Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A (-10 per turn due to smoke remaining in targets lungs)
Description: After performing the Bird hand seal, the user to release a strong, thick smoke from his mouth. Though the smoke isn't poisonous, it make the opponents harder to breathe and see in the smoke, showing that this technique is great for distractions or escape. the user actually prefers to use this in battle as they will mimic the Hidden Mist Technique with this jutsu. Making harder for the opponent to concentrate and staying in the cloud of thick smoke for a long period of time can make them pass out.
~Declined~ Similar techniques already exist

(Doton: Hokori Koeda no Jutsu) - Earth Release: Dust Spray Technique
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: (-15 due to minor damage from technique)
Description: By moulding their earth natured chakra into their mouth the user has shown to release a heavy dust - like spray at the Target. This technique will temporarily blind the target and afflict small wounds to the targets skin.
~Approved~

(Katon: Chīsana Bakuhatsu) - Fire Release: Microburst
Rank: c
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 30
Description: This technique allows a user to create a forward aimed and oxygen enhanced explosion. As this technique has been designed without the use of hand seals and to be performed at extremely close range, it has potential lethality if it strikes a solid hit on an opponent. It's explosive nature has been gauged to be roughly the same as an explosive tag with the explosion projected forward instead of the normal omnidirectional behavior.
~Approved~

(Doton: Tsuchi Uirusu no Jutsu) - Earth Release: Earth Virus Technique
Rank: A
Type: Offensive, Supplementary
Range: short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing the Bird Hand Seal, the user will manipulate their chakra and fire a rock at the target from their palm or an extention of their body. If the rock hits the targets body it will then stick to them and over a period of several seconds it will begin spread across the targets body to eventually encase them in stone. However this technique can easily be counterd by administering a electrical current to negate the advance of the earth stone.
*Usable 3 times per battle
~Approved~ Added a restriction

(Raiton: Raikou Jishaku no Jutsu) - Lightning Release: Lightning Magnet Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties.
*Lasts for 3 turns, after the 3 turns are over, not new metal is attracted to the point.
~Approved~

 
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Sterling Malory Archer

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Re: ♦ Custom Jutsu Submission ♦

(Katon: Kyuuten Hinote)-Fire Style: Heavens Flames
Type:Attack
Rank:S
Range:Short-Long
Chakra Cost:50
Damage Points:50
Description: The user gathers chakra inside the core area. The user then spews flames out of the mouth aimed at the skies. The User can then control the flames when it reaches a certain altitude using Gravity and other forces of nature to control the flames to either circle the enemy or directly attack the enemy at extreme speeds.
~Can only be taught by Kini Gu.

(Chakra Denka)-Chakra Denka
Type:Supplementry
Rank:A
Range:Short
Chakra Cost:50
Damage Points:0
Description: The user converts the Chakra nature of any chakra exiting the body. While amplifying the damage to any Jyuuken taijutsu, it also prolongs any damage. The user can add any chakra nature that the user has learnt.
~Can only be used in conjunction with Jyuuken.
~When used. The Jyuuken taijutsu's rank increases by one level.
~ ie. D --> C, B --> A. etc


(Katon:Aoi Seirei)- Fire Release:Blue Spirit
Type:Attack
Rank:S
RangeShort-Long
Chakra Cost: 30
Damage Points: 80
Description:User gathers Fire chakra into the lungs as well as the abdomen and under the Diaphragm. The user then Releases the Chakra in order of 1) Abs 2) Diaphragm 3) Lungs to create a combustion of Chakra creating Blue Flames in the Shape of The Blue Spirit Dragon which charges at the opponent from the users mouth which can be directed towards the opponent until it makes contact with something in which it explodes in a short range radius.
Note: Can only be used twice.
Note: Only A-Rank Water Techniques can dispel this jutsu without explosion.
Note: The explosion can cause severe burns.
Note: Can only be taught by Kini Gu

PLEASE NOTE THE DRAGON IS BLUE NOT RED IN THE JUTSU
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(Katon:Aoi Myaku)- Fire Release:Blue Pulse
Type:Attack
Rank:S
RangeShort-Long
Chakra Cost: 30
Damage Points: 80
Description:User gathers Fire chakra into the to the arms of the user. The Parts of the arm must be specified to the Bicep area, the Forearm area as well as the wrist, palm, and fingertips. The user then releases this Chakra by using a wave like motion starting from the shoulders down to the fingertips. When the jutsu is released, A Blue Pulse of Fire is created in the shape of wave lengths at high speeds.
Note: Can be used 3 times MAX.
Note: This jutsu clears anything in it's path. eg. Trees.
Note: Can only be taught by Kini Gu

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(Katon:Aoi Senkou)- Fire Release:Blue Flash
Type:Supplementry
Rank:S
RangeShort-Long
Chakra Cost: 30
Damage Points: 0
Description:The user gathers fire chakra into the Legs and hands of the user. In the legs the chakra is gathered in the quads, knee joints, calfs as well as the tibia and ankle. In the Hands, the chakra is just gathered in the palms. The user Claps his/her hands create a Flash of blue flames by his/her hands blinding the opponent. The user then accelerates at a high speed to the blinded opponent using the chakra gathered in the legs.
Note: This jutsu can only be used ONCE.
Note: The User will not be able to jump or run for 1 turn.
Note: The Target(s) are blinded and paralyzed for one turn from the Pains in the eyes from the pupil trying to disappear from trying to contract so much as the light is too bright for the pupil and the Eye.
Note: Can only be taught by Kini Gu

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All Declined, do not resubmit
 
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