[ARCHIVE] Custom Jutsu Submission - I

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Mugiwara

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Re: ♦ Custom Jutsu Submission ♦

(Taka no Eijiki)- Hawk's prey
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: After going into Majestic Hawk Mode, the user will focus a great deal of chakra into his wings to increase his speed, he will then fly up into the sky at very high speed, using clouds or sun as cover after flying really high, he will dive down behind the opponent, without making a single noise so the opponent will not notice, using great speed while diving down, the user will deliver a powerful kick onto the back side of the neck of the opponent (the opponent is nearly knocked out because of getting hit behind the neck with such great force), then quickly fly back and forth, dealing a combo with 6 kicks before landing in mid range.
Note: Must be in Majestic Hawk Mode
Note: Once per battle
Note: The speed is so high that only 3rd Tomoe Sharingan can keep track with it
Note: After using this technique, the amount of turns that Majestic Hawk Mode can be active is reduced by two, so if used the same turn as the user activates MHM, it can only be active for 3 turns.

~ Impossible. ~

(Hone Matsuri)- Bone Constriction
Rank: A
Type: Attack/Supplementary
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After having used to cover most of the underground, the user will place his hand, or foot on one of the "roots" that are sticking out, sending chakra through the network, making thin spiky bones that look like thorns to burst out under the opponent and wrap themselves around him, restricting his movement, if he tries to break out of it, it will only tighten its grip, impaling the opponent with spikes. Because bones contain bone marrow, which is mainly liquid, they the spikes ground any electricity sent through them.
Note: Usable twice per battle
Note: Must have used Bone Network before use
Note: Opponent doesn't actually receive any damage unless he tries to break free
Note: The speed that the spiky bone threads burst out is really high, making it almost impossible to avoid, unless the person has doujutsu, that can see chakra being sent into the bones.

~ OPed. I like the idea though. ~

(Taka no Tsubasa)- Hawk's Wings
Rank: S
Type: Defense/Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description:After going into Majestic Hawk Mode, the user will focus a great deal of chakra into his wings to harden them with even more natural chakra, making them very hard and solid, like steal, but very resistant to most of the elements. The wings can be wrapped around the users body, to protect the user from the enemies attacks, similar to Chiyos chakra shield, but more powerful because of the amount of regular and natural chakra infused into the wings, and much bigger as well. The wings are impenetrable by physical attacks, and elemental attacks up to the S-rank(With S-rank included). However there is a downside to the technique as well, the wings become very heavy, making it impossible for the user to fly, but he can use them to jump very high. Also when the wings are wrapped around the user, he cannot attack, or move, and the wings doesn't protect the user from attacks from below.
Note: Can only be used once
Note: Lasts for 3 turns
Note: Activating the jutsu counts as one move, wrapping the wings around the user also counts as a move.
Note: Must be in majestic hawk mode
Note: Due to the amount of Natural chakra infused into the wings, when the technique is activated, the amount of turns that MHM is active is reduced by one.

~ OPed much ? Oo ~

(Taka Ishuu)- Hawk Swarm
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: While in Majestic Hawk Mode, the user releases some of his natural chakra and lightning chakra into the air, then throws 10 explosive notes, forming many small hawks(10) made of natural and lightning chakra, with body formed around the explosive notes. The hawks will spread out and start attacking the opponent from all angles, doing a barrage of attacks, when the hawks hit the opponents body, the chakra enters the opponents own chakra circulation, paralyzing them for a bit, and the explosive notes attach themselves to the opponents body and explode right away. If the opponent is somewhere the hawks can't see, the will hit random places around the battleground, planting the explosive notes.
Note: Usable once a battle
Note: Hawks cannot go underground
Note: The hawks spread extremely fast, going all sides, up, down, sideways
Note: The user is unable to use anymore lightning jutsus while in Majestic Hawk Mode

~ Hmm...Approved. ~
 
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-Quest-

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Re: ♦ Custom Jutsu Submission ♦

(Senjutsu: Raikou Gekitai) - Sage Arts: Lightning Repulse
Type: Attack/Defence
Rank: A-rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user compresses the aura extensions of natural energy(Frog Kata) into the user's hand, which then he releases a sudden burst of natural energy mixed with lightning chakra from palm, that launches enemies back while briefly taking some electrocution.
~Only usable in Sage Mode.

~ Needs restrictions ~

If don't know what Frog Kata is:

(Senjutsu: Kouen Arashi) - Sage Arts: Fire Maelstrom
Type: Attack
Rank: S-rank
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 (-20 to the user if used in short range)
Description: The user does a handseal and expels a huge fireball with a black core, incinerating everything in its way. On impact it explodes, leaving nothing but a huge crater. Using it in short range can harm the user.
~Can only be stopped by Water+Wind combinations
~2 times per battle
~Only usable in Sage Mode.

~ Declined, do not resubmit ~

(Katon: Kaon Arashi) - Fire Release: Heatwave Tempest
Type: Attack
Rank: A-rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user does 2 handseals and spits a wide ranged heatwave which ignites anything flammable(clothing, concentrated wind, wood etc) in range and making little flames sprout from the ground. While the jutsu wasn't designed to incinerate targets to ashes, it forcefully blows them away sending them flying back while burning their skin. It can also send the user to the air.

~ Declined, do not resubmit ~
 
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Toku

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Re: ♦ Custom Jutsu Submission ♦

(Doton-Jiyuu Tokimeki) Earth release- Pillar Crush
Type: Attack
Rank: S-rank
Range: Short-Long
Chakra points: 40
Attack points 80
Description: the user begins by sending chakra into the ground w/ a stomp. After the stomp 4 cylindrical pillars rise around the opponent(exactly NW, NE, SW, SE)at a short distance away. The pillars then get covered in spikes and begin spinning at a fast rate. The user must now just clench his fist and the pillars will converge on the opponent crushing them.
*Note: can only be used by Toku.
*Note: can only be used 2x per battle.

~ Similar technique exists ~

(Doton- Chiri Akuma) Earth release- Dirt Devil
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra points: 30
Attack points: 60
Description: the user will create a large dirt devil full of gravel and send it towards his opponent. The wind will cut the opponent while the gravel will bash him pretty bad.
*Note: can only be used by Toku.
*Note: can only be used 3x per turn.

~ Bad explanation ~

(Katon- Furea Jiyuu) Fire release: Flare Pillars
Type: Attack
Rank: S-rank
Range: Short-Long
Chakra cost: 40
Attack points: 80
Description: the user will raise four pillars made of fire around himself (exactly NW, NE, SW, SE) at a short distance from himself. The pillars will begin spinning emitting heat and raising the temperature of the battle field to melt any ice on it(only applies to ice in the area not ice jutsus being used to attack by the opponent).
*Note: can only be used by Toku.
*Note: can only be used 3x per battle.

~ Approved ~

(Doton- Jari Tatsu) Gravel Dragon
Type: Attack
Rank: S-rank
Range: Short-Long
Chakra cost: 40
Attack points: 80
Description: the user creates a large dragon out of gravel and sends it towards the opponent. The gravel is constantly moving around as the dragon shoots straight through towards the opponent. The dragon then swallows the opponent and begins to thrash him inside of him while grinding him w/ the gravel.
*Note: can only be used by Toku.
*Note: can only be used 3x per battle.

~ Restrict it more ~

(Katon- Furea Sho_Sen) Flare Rising
Type: Supplementary
Rank: S-rank
Range: Short
Chakra cost: 40
Attack points: 80
Description: the user will release his fire chakra throughout his body making his temperature rise melting any ice on him w/ out making any handseals. The temperature will stay high enough to protect him from freezing for a total of 3 turns.
*Note: can only be used by Toku.
*Note: can only be used 1x per battle.
*Note: will stay in use for a total of 3 turns.

~ Declined, do not resubmit ~
 
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Kaziname

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Re: ♦ Custom Jutsu Submission ♦

(Suiton:Mizu Sheru)-Water Style: Water Shell
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: User manipulates water that covers and encases the enemy in from head to toe. If rain is falling and opponent is standing on/near water he is encased in instant.
*note- can be only taught by Kaziname

This jutsu is just a little stronger (the only thing that got changed is rank: from D to A. D rank was pretty pathetic and could be easily broken) version of jutsu below:

(Suiton:Mizu Sheru)-Water Style: Water Shell
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage Points: 5
Description: Water that covers and encases the enemy in from head to toe. If rain is falling and opponent is standing on/near water he is encased in instant.
*note- can be only thaught by Kaziname

~ Declined, do not resubmit ~

(Suiton:Inperiaruu~Ōtāsheru)-Water Style: Imperial Water Shell
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This is stronger version of Water Shell. It can trap multiple opponents. User manipulates water that covers and encases the enemy in from head to toe. If rain is falling and opponent is standing on/near water he is encased in instant.
*note- can be only taught by Kaziname

(Kanjō no Sonshitsu-hō) - Loss of Feelings Technique
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: User is able to block one's feelings by inserting a small amount of chakra into specific part of brain. That results in all the feelings, such as fear, joy, insecurity etc, disappear.
Note:This jutsu can only be used twice per battle.

This jutsu was based on the on below:

(Kenboushou Jutsu) - Loss of Memory Technique

Rank:S
Type:Supplementary
Range:Short
Chakra Cost:40
Damage Points:N/A
Description:A technique that is used upon the user or another in order to block their memories, any sort of memories can be blocked as long as ample opportunity is upon the user. Such as the jutsu or their objectives(Lasts for 3 turns).
Note:This justu can only be used twice per battle.The user must say what memories will be lost(only one category).

~ All Declined, do not resubmit ~
 
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Nero

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Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose no Jutsu: Doragon Mochimae) Summoning: Dragon Characteristics
Type: Supplimentary
Rank: A
Range: Short
Chakra: 30
Damage: 0 (User takes -15 in the legs)
Description: Using the power of the summoning of the dragon fly contract the user will focus extra chakra into the legs making them stronger as in the 6 legs strength, speed in the legs as the regular body doesnt have wings gaining the speed of the second gate, enhancing the vision of the user so his reaction speed is perfected and also his balance. This ability activates instantly once the chakra is spreaded out through the body through the ram seal.
Can only be done once and only lasts 2 turns.
~Approved~
(Doton: Awai Batou)Earth Release: Light Abuse
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30 (+15 for the rocks to stay the whole turn)
Damage: 60
Description: The user simply does the dragon handseal and makes the earth around the opponent(s) feet swarm around them as thick layers constantly swarming up high, as high as gabunta blinding the opponent and constricting the movements of the opponent as well as hitting him with the debree that is swarming around him as well as lifting him off of the ground.
Can only be used twice.
Can only swarm for one whole turn.
~Approved~
(Raiton: Nozoite Awai) Lightning Release: Savers Light
Type: Supplimentary
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Descrition: The user focuses lightning chakra into the ground and spreads it out through the field once spreaded whatevers touching the ground will be shocked and temporarily parazyled from the waste down if reached and exactly when Boar handsign is dealt stopping the opponents movements for one whole turn.
~Declined~
(Raiton: Raiton Re-Ru Gachan) Lightning Release: Lightning Rail Slammer
Type: Supplimentary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80-Severe (-25 to user)
Descritpion: The user enduces his arm with pure lightning chakra. This chakra is highly concentrated and can only be used for throwing objects if used for offensive it causes 80 damage though. As it releases objects faster than the speed of sound, Releasing objects to the size of a pebble to a Demon wind Shuricken. At close range requires 5th EIG or Mangekyo to dodge; at mid requires Two or Three-tomoe to dodge; at long can be dodged by anyone. When releasing he leaves chakra into the object, On the users signal he can use the lightning enduced objects to erupt into fragments of electrified pieces that shock and will have to be removed by skilled surgeon. Once released one object it takes 10 seconds for the user to get back into a chargable state to release another object out of the 5 that can be thrown this turn.
Can only be used 4 times per battle.
Once enduced can only release 5 objects.
Needs 1 turn resting period before using this technique again.

~Declined~
 
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Seblax

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Re: ♦ Custom Jutsu Submission ♦

(Kuchyose No Jutsu: Shoyusura Teiou Hagetaka) - Summoning Technique: Shoyusura The Emperor of the Vultures -

Rank: S
Type: Attack/Defense/Supplementary
Range: Short/Long
Chakra: 40
Damage points: N/A
Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a huge vulture. This creature is the emperor of the Vulture Empire. It has 10 wings and its upper two wings each have three birdclaw "fingers" in the middle of the wing, which are used as front legs. This is done by laying the wings on the ground and use these "fingers" to stand. It's useful for him to go faster on the ground. However in aerial fights this summon is very untrustworthy since it hates to be summoned so much, but ridable. He will punish the user by absorbing 30 chakra points out of him after 4 turns he has been summoned and he will reverse summon itself. If he was somehow defeated before that time, he will take that chakra and disappears. The vulture's speed and power are magnificent, it's only equalled by the highest among all the summoning ninja animals. He can fly at the height of the Ruppell's vultures too and is able to use wind jutsu's which is helpful to create chakra fangs from its "fingers" making it very strong and can cut through even solid substances.

~ Can only last for 4 turns
~ He takes 30 chakra points when it leaves whenever that is
~ Can only use up to S-rank wind jutsu's which the owner knows
~ Must have signed the summoning contract.
~ Can only be summoned once per battle
~Can not summon any other Vulture after summoning this one
~He only have 250 chakra points to use in each battle

~ Meh...Approved ~

Fan-blade (uchiwakun)

Type: Attack/Defense/Supplementary
Rank: S
Range: Short/Long
Chakra Cost: 40
Damage points: N/A
Descriptions: A large fan that has incredibly sharp sides, which are made from aluminum. The inner fan is made from a very light type of rubber that can contain and conduct a large amount of wind chakra. It has two chains that are linked by ropes made out of chakra. Those ropes are also attached to the users hand giving him the ability of controlling the fan from a large distance.

~ Powers up wind/water/fire jutsus with 10 damage points
~ The user always carries it with him, but the chakra is used to make it stronger.
~able to defend against up to wind based jutsus up to B rank.* delete-able by mods*

~ Similar weapon exists. Btw, everything is deletable by mods, not just one restriction oO Pointing that out. ~

Wind style: Stun (Fuuton: teiryuu)

Rank: S
Type: Defense/Supplementary
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user spreads his chakra in the air around him and the enemy. He then starts to concentrate it making the enemy unable to use the wind jutsu's. The user can't make any wind jutsu's for the next two turns either

~ Can only be used once per battle
~ Stays up for two turns
~ Forbidden ranked jutsus are not included

~ Declined, do not resubmit -.- ~


(Kuchyose No Jutsu: Kewsura) - Vulture summoning Technique: Kewsura -

Rank: S
Type: Attack/Defense/Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: The user wipes his giant fan with blood and charges it with a large amount of chakra. He then swings the fan, releasing all the chakra and summons a gaint vulture called Kewsora. This vulture is the vulture emperor's councilor. He has four large wings and two tails on his back with two large fangs which he uses to stand on. He's very fast in the air, however he lacks speed on the ground. He also has the ability to transform into ten smaller vultures, but when he does that he will take 20 chakra points from the user every time. While being in this state he has many abilities that require the user's chakra and sometimes handseals. He can be summoned in this form from the start, but then it will cost the user 25 chakra points. He is able to use lightning jutsu's.

~ Can only be summoned once
~ His ability is only usable for two times and can only stay for 3 turns.
~ Takes 15 chakra points for each turn he stays on the battle field
~ Must have signed the vulture summoning contract
~ When he is being in his 10 Vulture form, he can not use more than one jutsu at time, and it would be spreaded through them as long as they are in short range between each other
~ Can only use up to S rank lightening jutsus from what the user's know as long as its not a special ability "Example: Lightening Armor" and the user can not use any lightening jutsu in the turn where they use lightening jutsus too in the same rank or higher.
~only have 200 chakra points to use in each battle.

~ He stands on fangs ? o_O ~

Edited by Caliburn.
 
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Crutch Kaguya

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Re: ♦ Custom Jutsu Submission ♦

(Suiton: Oiru Taiga) Water Style: Oil River
Type: Supplementary
Rank: C
Range: Short-Medium
Chakra cost: 15
Damage: None
Description: This jutsu creates a river of explosive, flammable oil where the user chooses. It can be made under the opponent to throw them off balance.

(Raition: Dendou Me) Lightning Style: Electric Eye
Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: None
Description: The user begins sending out small bioelectric pulses, these pulses are so weak that the user can even come in contact with water and remain unaffected. Certain marine animals also use this method of detection underwater and are not shocked. The bioelectric pulses bounce off objects and come back to the user creating a sonar of lightning. The user can use this sonar to "see" their surroundings.

(Fuuton: Kaze Yari) Wind Style: Wind Spears
Type: Offense
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: The user begins to combine his own wind chakra with the actual wind near the opponent and swiftly moves the wind into the underground through the tiny pores in the earth. The sound of the wind moving is very faint but can be heard as a quiet whisper. The wind can clearly be seen moving with the aid of an eye technique otherwise it is invisible to the naked eye. As the wind goes underground the user shapes the wind into razor-sharp wind spears, then with one hand seal the user causes the spears to erupt from the ground and skewer the opponent from below. Since the wind is tightly packed underground, exposure to fire can cause the wind to catch on fire and react in a violent explosion.
~Can only be used 3 times per battle.

(Reigan) Reigun
Type: Offense
Rank: A
Range: Short-Medium
Chakra cost: 30
Damage: 60
Description: The user begins focusing large amounts chakra into their index finger then releases it, creating a projectile beam of chakra.

(Ruyi Jingu Bang) Ideal Golden-bound Cudgel
Type: Offense/Defense
Rank: S
Range: Short-Long
Chakra: 40 to summon, 10 each time weilder uses special abilities
Damage: 80
Description: The Ruyi Jingu Bang, commonly called the Power Pole, is a maigcal staff imbued with chakra obtained by Sun Wukong from the undersea palace of Ao Guang, the Dragon King of the East Sea. It's appearance is a simple gold (color may be different for each weilder) rod made of iron and is indestructible under any conditions. The rod has two special abilities: the first most basic ability is that it can extend and retract quickly at the weilder's will. The second ability is that the staff can be used as a conduit for many types of chakra. Both abilities can only be used by those that have mastered the powers of the Power Pole.
~All Declined~
 
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HiddenShadowNinja

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Re: ♦ Custom Jutsu Submission ♦

1)

(Genjutsu: Koukai, Kaigo, to Henjo) Genjutsu: Regret, Remorse, and Relinquish
Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: N/A
Description: This is a doujutsu genjutsu in which the user places the opponent under the illusion of being very regretful and sorry for any recent misdeeds. If the opponent has stolen/or is trying to steal anything recently (a weapon, someones eyes, a bio, etc) they will not be able to forget it and, at the end of 2 turns, if they havn't broken out of this genjutsu they must give back whatever they have stolen/are trying to steal.
*Only HiddenShadowNinjas bios can use/teach this jutsu
*The recently part means within the same thread as this jutsu is used.
*This jutsu can only be used twice per battle and the user must wait at least 2 turns after the first use to use it again.
*If this jutsu is completed successfully (meaning the person gives back w/e they stole)the user also cannot steal anything from the target this battle.
~Declined~ what doujutsu are you using?
2)

(Kuchiyose: Vlad za Riyoushi Batto) Summoning: Vlad the Hunter Bat
Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30 at night or in dark areas (50 if daytime and light out)
Damage: 60
Description: Vlad is the fastest of all bats, being able to fly at near 2nd gate speeds, and preys on other summonings. He is the same size as Dracula (the size of one of Gamabuntas hands) and, like all bats, he uses the Inner Sonar Skill
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user enhancing their hearing by utilizing chakra and enfusing their sound waves from their mouth. With their breathing sound waves emerge and bounce off of objects having them know wherever everything is around them.
to find his prey, but is only able to attack other summonings. He attacks other summoning animals by latching on to them and biting, feeding on their chakra via the chakra absorbtion jutsu
Is this two seperate custom jutsu's?

(Chakra Kyuuin Jutsu) - Chakra Absorption Technique

Rank: C
Type:Supplementary
Range:Short
Chakra Cost:20(-10 chakra per turn if still holding the opponent)
Damage Points:N/A
Description:This jutsu allows the user to absorb their enemies chakra.The draw back is the user must be holding onto there target for this jutsu to work.
*Must have signed the contract with bats to summon
*Vlad can stay in battle for 4 turns
*If at anytime there are no other summonings in battle Vlad will refuse to stay in the battle and return to the bats' cave.
*While Vlad is absorbing a summonings chakra that summoning cannot attack.
~Declined~ I think this is similar to an already existing jutsu
3)

Custom Weapon: Zanbato
Type: Offensive/Defensive
Rank: A
Range:Short-Long (Actual length is Short-Mid, Long range only comes in for its abilities.)
Chakra cost: N/A
Damage: 60 (Fissures created only cause 20 damage) (-20 to user if it blocks a fire attack)
Description: Zanbato is a massive longsword, that can only be wielded by those with great strength (Must have at least a +15 boost to taijutsu to use this weapon). Because of its sheer size and weight it can only be swung vertically or horizontally, but easily breaks rock and bone. When swung vertically it creates a shockwave along the ground which can create a fissure straight from the point of contact to long range. Also because of its size and weight, it can be used defensively as an excellent shield. It can resist any A-rank or below physical attack and any C-rank or below elemental attack. Though if it blocks any fire jutsu, the user is burned due to the sword heating up.
*User must have a +15 or more boost to taijutsu to use this weapon
*This weapon is indestructable, but can block up to 3-A rank physical attacks and 3-C rank elemental attacks before the user can't use it anymore that battle.
*Blocking a jutsu with this sword counts as a move
*Creating a fissure with this sword counts as a move
*Only 2 fissures can be created per battle
You must be registered for see images
~Approved~
4)

Also resubmitting this

(Haku)-Fade
Type: Supplementary
Rank: B
Range: Short-Long
Chakra cost: 20
Damage: N/A
Description: Utilizing the fact that the Nara clan shadow jutsus are indisguishable from natural shadows to all but shadow users, the user will wrap himself in his own shadow. As long as the user is within natural shadows he will be invisible to the opponent. However, since the user is wrapped in his shadow he cannot use any other shadow jutsu that require the use of his shadow until this jutsu wears off, or unless he releases this jutsu early.
*Only HiddenShadowNinja can use/teach this jutsu
*This jutsu lasts for 3 turns
*No other shadow jutsu can be used while this jutsu is active
*Fire or lightning jutsus if used will scatter the shadows and stop the invisibility for upto five or six seconds
*Dojutsu and other chakra sensing abilities cannot see through this, as in the guidelines thread, the shadows are indistinguishable to all but shadow users. Not all but shadow users and those able to sense chakra.

(Haku)-FadeType: Supplementary
Rank: B
Range: Short-Long
Chakra cost: 20
Damage: N/A
Description: Utilizing the fact that the Nara clan shadow jutsus are indisguishable from natural shadows to all but shadow users, the user will wrap himself in his own shadow. As long as the user is within natural shadows he will be invisible to the opponent. However, since the user is wrapped in his shadow he cannot use any other shadow jutsu that require the use of his shadow until this jutsu wears off, or unless he releases this jutsu early.
*Only HiddenShadowNinja can use/teach this jutsu
*This jutsu lasts for 3 turns
*No other shadow jutsu can be used while this jutsu is active
*Fire or lightning jutsus if used will scatter the shadows and stop the invisibility for upto five or six seconds

Removing the last point, as it has been decided that sensors can detect shadow jutsu.
~Declined~ what if there are no shadows?

5)


and resubmitting this


(Heibi Dageki) Snake Strike (Version 1-Venomous)
Type: Supplementary
Rank: Forbidden
Range: Self
Chakra cost: 50
Damage: (-30 to user per turn)
Description: This jutsu can only be done by those who have signed the contract with snakes. Using this jutsu, the user is able to gain a trait from a specific snake. In this version, the user gains the ability to inject the venom of a Belcher's Sea Snake into their opponent through either their teeth, or their finger nails.(target takes -20 per turn if injected with venom and the venom lasts 5 turns)
*Only HiddenShadowNinja can use/teach this jutsu
*Must have signed the contract with snakes to use this jutsu
*The user can only use 1 Snake Strike trait per battle and this jutsu can only be used once per battle
*After this jutsu is done the user cannot use any jutsu involving snakes for the rest of the battle, including summonings.
*The user can only maintain this state for 3 turns

(Heibi Dageki) Snake Strike (Version 1-Venomous)
Type: Supplementary
Rank: Forbidden
Range: Self
Chakra cost: 50
Damage: (-30 to user per turn)
Description: This jutsu can only be done by those who have signed the contract with snakes. Using this jutsu, the user is able to gain a trait from a specific snake. In this version, the user gains the ability to inject the venom of a Belcher's Sea Snake into their opponent through either their teeth, or their finger nails.(If injected with venom the targets speed is dropped by 2 rank for 2 turns, and thier taijutsu is decreased by 20 for those 2 turns as well.)
*Only HiddenShadowNinja can use/teach this jutsu
*Must have signed the contract with snakes to use this jutsu
*The user can only use 1 Snake Strike trait per battle and this jutsu can only be used once per battle
*After this jutsu is done the user cannot use any jutsu involving snakes for the rest of the battle, including summonings.
*The user can only maintain this state for 3 turns

Changing the effects to put it on par with the other two. It gives the same effects the user would suffer (had he used one of the other two Snake strike traits.) to the target.

Example: If I had used the strength Snake Strike I would have suffered a -20 taijutsu when it ended for 2 turns. If I had used the speed Snake Strike I would of lost 2 ranks speed when it ended. This venom gives those negative effects to the target.
~Declined~ OP
 
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Kansas Bred

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Re: ♦ Custom Jutsu Submission ♦

(Chikiyuu Heika)-Earth Arms
Type: Attack
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage Points: 60
Description: The user concentrates his/her earth chakra into their arms and makes a
string of handsigns, The earth chakra then grows a thick layer of stone around
the users arms and extend at the users will. Making the user able to grab things
out of distance, Making the user able to hit the opponent from a distance
and also makes the users punches stronger when it comes to taijutsu
due to the the thick layer of stone around their arms.

Note: Can only be taught by Drizzy.
Note: Usable 2 times a match.
Note: Arms can only be destroyed by lightning or fire.
Note: The user cannot use A-rank and above Earth jutsu for the next turn.
~Declined~ Too similar to existing jutsus
 
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Goro Kaguya

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Re: ♦ Custom Jutsu Submission ♦

(Fuuinjutsu: Senro Noroshi) - Seal: Tracker Beacon
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30 (-10)
Damage: N/A
Description: User infuses chakra into their opponents clothing/skin (or tag that attaches itself) that for a period of time attaches itself to them as small kanji seal. The seal acts as a homing beacon attracting the users chakra toward it. The seal last 2 turns
Note Usable three times per battle.
Note Last five turns per use
Drains users chakra per turn active
~Approved~ I added a turn limit
 
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BishamonSama

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Re: ♦ Custom Jutsu Submission ♦

Sealing Technique: Seal Summoning (Fuuinjutsu: Kuchiyose no Han)
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user marks a person or object with a specially designed seal. Then, after performing the hand seals required for a normal summoning jutsu, the user will be able summon the person or object that has the seal on them/it. No blood offering is required for this type of summoning to work, nor is slamming one's palms onto the ground necessary.
Note: Only one person or object can be summoned per use.
Note: The seals must be placed on the person or object physically, or by the use of another technique
Note: Can only be used three times per battle.


@ Emperor or whoever will check these customs: Do not approve Crutch Kaguya's Wind Eyes jutsu, since I already have a jutsu just like it.
This jutsu is very similar to one Kawagiri and I came up with and submitted in early July.

(Kuchiyose no jutsu : Enpei) Summoning technique : reinforcements
Type:Supplementary
Rank:B
RangeShort-Long
Chakra Cost:25
Damage Points:N/A
Description: after experimentation to discover how summons are called to battle, Tags were created that could be Placed onto 2 or more people. each group of tags are infused with different chakra frequencies so you don't summon other people using the tags that are not part of your group. the user of this jutsu summons the rest of their group to their position around the user, the group can be transported instantly over any distance.

~this jutsu can be used twice per battle and the tags are re-usable
~the limit refers not to twice per person in your group fight but twice per fight
~tags are only activated when placed on a being with a chakra source, whether it be clones, humans or animals, and thus unattached tags do not get summoned to the user
~this summon is artificial and does not need a contract or interfere with contracts.

*this jutsu can only be taught by kawagiri and Bishamonsama*
 

Typhon

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Re: ♦ Custom Jutsu Submission ♦

Secret Jaguar Art: Were-Jaguar
(Hijaga-jutsu: Were-Jaguar)
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: 60 (-15 per turn)
Damage: +10 to Taijutsu, Wind and Water (-15 to user per turn)
Description: After years of training with Jaguars the user is taught a secret forbidden jutsu that allows them to access the power of the Jaguar. By summoning energy from a hidden idol that belongs to the Jaguar God Tezcatlipoca the user is able to transform into a were-jaguar. Their eyes become ovular and cat-like granting the ability to see clearly in pitch black conditions, their jaws grow stronger and their teeth become pointed. They grow a tail with spotted fur and their nails grow into razor sharp claws. The transformation grants the user increased strength as well as access to rain techniques. They also gain the passive Jaguar ability to hide their presence from non-senor type ninja. However, it takes a tremendous toll on the body and also restricts the use of fire, lightning and earth techniques. The technique will wear off after three turns and will leave the user exhausted.
~Can only be used once per battle.
~Must have signed a contract with the Jaguars and have been trained in its use.
~Lasts three turns once initiated.
~Gives the user a strength boost similar to, but slightly weaker than sage mode.
~Gives the user access to rain (that they've learned) as well as +10 damage to taijutsu, wind and water.
~The user cannot use any Fire, Lightning or Earth techniques while transformed (or any custom element/combo that requires any of the three).
~The user takes 15 damage every turn.
~The user is left exhausted when the technique wears off.
~Must be taught by Bahamut.
(Based off of: )

~ Why the specific access to Rain ? O_~ Do you have it allowed in the bio, or are you trying to bring in abilities from other bios ? ~

Secret Jaguar Art: Were-Jaguar
(Hijaga-jutsu: Were-Jaguar)
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: 60 (-15 per turn)
Damage: +10 to Taijutsu, Wind and Water (and rain if applicable) (-15 to the user per turn)
Description: After years of training with Jaguars the user is taught a secret forbidden jutsu that allows them to access the power of the Jaguar. By summoning energy from a hidden idol that belongs to the Jaguar God Tezcatlipoca the user is able to transform into a were-jaguar. Their eyes become ovular and cat-like granting the ability to see clearly in pitch black conditions, their jaws grow stronger and their teeth become pointed. They grow a tail with spotted fur and their nails grow into razor sharp claws. The transformation grants the user increased strength close to that of a sage mode user. They also gain the passive Jaguar ability to hide their presence from non-senor type ninja. However, it takes a tremendous toll on the body and restricts the use of earth and fire elements. The technique will wear off after three turns and will leave the user exhausted.
~Can only be used once per battle.
~Must have signed a contract with the Jaguars and have been trained in its use.
~Lasts three turns once initiated.
~Gives the user a strength speed boost similar to, but slightly weaker than sage mode.
~Gives the user +15 damage to taijutsu, +10 to wind and water (and rain if applicable).
~The user loses the ability to use genjutsu, fire and earth elements.
~The user takes 15 damage every turn.
~The user is left exhausted when the technique wears off.
~Must be taught by Bahamut.
(Based off of: )

Changed it so the user gains a damage increase for rain if they already have the ability to use it.

~Declined~ OP
Magnetic Ninja Art: Diamagnetic Repulsion Technique
(Jishaku Ninpu: Diajishaku gekitai shimasu no Jutsu)
Type: Attack/Defense/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: Diamagnetism is the property of an object to create a magnetic field that is opposite to that of an externally applied magnetic field. When these two fields come in contact with one another they are repelled. The user creates a strong magnetic field all around themselves up to mid-range which will violently repel any source of diamagnetism. Some notable diamagnetic sources are water, diamond, graphite, copper, lead, mercury, silver and superconductors. Due to the amount of chakra needed to create a strong enough magnetic field, the user temporarily loses the ability to use magnetic arts.
~Can only be used twice per match.
~No magnetic arts can be used the turn after.
~Must be taught by Bahamut.
~Declined~ OP


Magnetic Ninja Art: Iron Sand Extraction Technique
(Jishaku Ninpou: Satetsu Essensu no Jutsu)
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: N/A
Description: The user creates a strong but thin magnetic field over the surface of the battle field. This magnetic field forces large amounts of iron within the earth to be pulled up through the ground where it creates a layer of iron sand across the battlefield thats about three inches thick. The process of pulling up the iron from the earth takes some time equivalent to a full turn.
~No magnetic art techniques can be used the next turn.
~Can only be used twice per match.
~Declined~ How can you use Iron Sand?
 
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Ryuji

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Re: ♦ Custom Jutsu Submission ♦

Summoning Contract:Artic Foxes

Origin:Artic Foxes Live in a secret place called ''White Land'' in the north of asia, where it snows very often, however the fauna and flora is very good desspite the freezing cold.

General Description: Artic Foxes are very fast and agil animals adapted to live in very cold regions in the north, They have white deep and thick fur wich helps them keep their body temperature, a mid size tail, paws with retractible claws and white fangs.

Summon General Abilities:Foxes from ''White Lands'' are very fast in short distances, some of them have an armour in their heads or back.The average ones only have an elemental affinity wich can be the water or the wind affinity and the more strong and experienced ones have 2 affinities, they can be water, wind or fire affinity. Most of them can speak but with asian accent, but they rarely speak, there more serious and they barely want to figth, unless the situation needs it.

Summoning:The person who signs the Fox contract are able to summon Foxes from ''White Land'' and can be summoned by them (but they rarely want someone in their homeland). If the user has an unsucessfull summoning, they will summon a cub or an average size fox with no elemental affinity, a better summoning will call an average size fox with an element or a human size fox with 1 or 2 elements with an armor.
They are also the specific summoning, wich can summon more strong, experience and bigger (like Gamabunta) foxes up to the King Fox. (will be submited later)

~Contract voided~
 
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KeotsuEclipse

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Re: ♦ Custom Jutsu Submission ♦

(Kendou: Mugen Ichi-Katana kata – Fukisoku Narabi) Kendo: Infinite One-Sword Style – Disorderly Line
Rank: S
Range: Short-Mid
Type: Supplementary
Chakra Cost: 40
Damage: N/A
Description: The user will spin the sword in their hand in a circular manner which causes them to knock the swords around them into the air. By continuing to spin the sword in the user’s hand, the user can hit the other swords as they are in the air, which makes them stay afloat. A small amount of wind chakra is channeled inside the user’s blade to help achieve this. This technique allows the user to keep ten swords afloat around him in the air, allowing both a powerful defense and an overwhelming attack, depending on how the user decides to use the floating blades. Coming into close range, into the range of the swords, is ill-advised because the opponent would be slashed to shreds do to the high speed needed to keep all the swords afloat, and thus, the swords themselves are moving quickly around the user.
*Note: Must have the Kendo: Infinite One-Sword Style active.
*Note: Usable only by Musashibo, Akiza, and KeotsuEclipse.
*Note: Only Musashibo is allowed to teach this move.
*Note: Only usable twice per battle.
*Note: If two swords are used the amount of swords able to be kept in the air by the user doubles to twenty.
*Note: May not be used again for three turns after first activation.
*Note: The swords remain in the air as long as the user works to keep them there, though this keeps the user from using handseals.
*Note: The swords in this technique may be used to activate other Kendo: Infinite One-Sword Style techniques.
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Mifune using Disorderly Line in the air.

~declined, unrealistic. That you do that with 3-4 swords might be possible, however with 10 you need to be extremely fast, let alone 20. On top of that you wouldn't even have any space left o_O Saying that fuuton chakra helps you can better make it into a full fuuton-jutsu~

(Kamei Gigei: Shinkirou Ken) Command Art: Mirage Blade
Rank: A
Range: Short – Mid
Type: Attack
Chakra Cost: 30
Damage: 60
Description: Unlike other Kenjutsu Shockwaves which are generally large, Mirage Blade is a small shockwave that’s size is the same as the blade length of the sword used to launch it. Sacrificing power for speed and quantity, Mirage Blade travels at a speed traceable only by 2 Tome Sharingan users and above – experienced Shinobi can also track this attack without a Doujutsu. A large amount of chakra is focused inside the blade in a massive wave. Though the chakra should pour out of the user’s sword, a shell of chakra formed around the blade causes the chakra to rebound infinitely inside the actual blade of the sword. When the user slashes their blade it releases some of this chakra in a white, rippling shockwave; thus the name Mirage Blade. This attack passes through physical objects (such as steel or buildings), but is stopped by energy attacks (such as fire, lightning, or chakra). If this attack hits the opponent, they will feel the physical impact of the attack, despite the shockwave being pure chakra.
*Three shockwaves can be fired per use.
*This attack does 40 damage to the opponent’s health and the other 20 points is subtracted from their chakra total.
*Useable three times per battle, though if the user does not launch all three shockwaves in one turn the shockwaves can be launched at a later time; no more than 9 shockwaves via this technique may be used in a battle.
*Cannot be used on consecutive turns.
*Shockwave is traceable by people with 2-tome or higher Sharingan, or by S-rank and above ninja.
*Useable and taught by Keotsu only.

~Declined as you say the shockwave is made out of pure chakra, so how can it just go through physical objects without damage and hurt a person, which is actually also a physical object?~


(Kamei Gigei: Hazumi Danmaku) Command Art: Ricochet Barrage
Rank: Forbidden
Range: Short - Long
Type: Attack
Chakra Cost: 80
Damage: 120 (-60 to user)
Description: At first appearing as a larger, visible Mirage Blade, Ricochet Blade fires a powerful chakra wave with each swing of the user’s sword. The shockwaves from this attack do not dissipate on contact and actually rebound to their point of origin (the user) once they make contact with a solid object. The true power of this technique comes out after a few shockwaves have started to rebound: by striking the shockwaves with their sword the user can cause the shockwaves to rebound off the sword and back outward as an attack again. By doing this, they have strengthen the shockwave because slashing to reflect the shockwave has added another shockwave to it. If the user can pull off this technique long enough, it is possible to have hundreds of shockwaves flying through the air. The more a shockwave returns to the user and is reflected, the more powerful it becomes, equating to a more difficult shockwave for not only the enemy to block but for the user to rebound.
*Note: The damage inflicted upon the user from this technique occurs because once the waves have high numbers it would be impossible for the user to reflect them all.
*Note: If the user uses a second blade with this technique the damage to him/herself is reduced by 20 points.
*Note: Only two techniques may be used in the turn this technique is used, including this technique.
*Note: This technique must be the last technique used in the turn in which it occurs.
*Note: No other Command Arts may be used in the turns immediately before, during or immediately after this technique is used.
*Note: Only two techniques may be used in the turn following the use of this technique.
*Note: Useable once per battle.
*Note: The damage from this technique is not blockable, by either the opponent or the user. The user has the advantage of knowing whether this attack is Mirage blade or not, while an opponent will be caught off-guard by the rebounding shockwaves. Even an opponent that is familiar with the move must quickly try and discern if the move is Ricochet Blade or Mirage Blade.
*Useable and taught by Keotsu only.

~Declined do not resubmit as there are some serious unrealistic and contradicting flaws in there~

(Shuuren Kiwa) Training Edge
Rank: E
Range: Short
Type: Supplementary
Chakra Cost: 5
Damage: 0
Description: This is a technique generally taught to aspiring swordsman and could be considered the opposite of using wind chakra to lengthen and sharpen a blade. Usually, a Swordmaster or other instructor would use their own chakra to create a small “U” shape around the edges or point of a weapon. The chakra acts as an invisible scabbard on the blade, allowing the students to spar without killing each other or wounding each other past minor bruises and aches caused by the blunt force of the “scabbard” blade making contact. The user activates this technique by extending their hand along a ridge and just letting a small amount of chakra out. This technique is very simple and quick.

~Approved~
 
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Pesh

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Re: ♦ Custom Jutsu Submission ♦

(Kibun Seifukusha No Jutsu) – Mood Conqueror Technique

Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: The user sends a wave of confusion to the enemies body. The target will then be unable to control their emotions and they will change in an instant, creating confusion and disrupting the chakra flow in their bodies.
NOTE: Lasts 2 turns and can be used only twice per battle.
NOTE: Must be a member of the Yamanaka Clan or be taught by a member of the Yamanaka Clan. This jutsu can be broken but the opponent must pay double the chakra of this jutsu and remain in this jutsu for half of its turn value.

~ Nice idea, but no ~

(Doton: Tsuchiwokatameru) - Earth Style: Hardened Stone

Rank: C
Type: Supplementary/ Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Descripton: After using (Doton: Shinju Zanshu no Jutsu) - Earth Style: Double Suicide Decapitation Technique, the user hardens the soil around their opponent, transforming it into hard rock, which would refrain them from moving.
NOTE: The user should use (Doton: Shinju Zanshu no Jutsu) - Earth Style: Double Suicide Decapitation Technique first.

~ Explain better please ~
 
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Passion

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Re: ♦ Custom Jutsu Submission ♦

( Katai Ashi ) - Hard legs
Type: Supplementary
Rank: C
Range: Self
Chakra cost: 15 ( - 5 per turn )
Damage points: N/A ( + 5 to leg taijutsu )
Description: This is the most simple style of Kaguya jutsus. A Kaguya will control one own's chakra flow and guide it into own legs, controlling the calcium in legs. This jutsu allows user to either fix broken bones or strenghten legs, allowing user to deliver stronger taijutsu damage from the hit that's caused by bone and its hardness.
Note:
- Stays with user whole battle but it consumes chakra.
- Forbidden rank elemental techniques cannot be used when it is active
- User can fix broken bones and hairline fracture with this jutsu.
- This cannot be used to fix every bone in legs.
- It can only fix max two bones at time.

~ Approved ~

( Kuro-Ashi Taijutsu: Jetto Utsu ) - Black-leg Taijutsu: Jet Shoot
Type: Offensive - Supplementary
Rank: B
Range: Short - Close ( Mid )
Chakra cost: 25
Damage points: 35
Description: User concentrates chakra into own legs through chakra circulation system. Once that's done user will pump his/her muscles and make a kick with user's right leg as user is standing on his/her left leg. The kick that's delivered is strong enough to send opponent or ally flying if it hits. When it hits it doesn't really cause much damage to opponent but it will send the opponent flying to longer distances than a normal kick would. This can be used to send ally flying at opponent or to avoid attack if other person jumps on the user's leg before he/she kicks. This will send the ally flying to mid range from user.
Note:
- Can be used twice
- It takes few seconds to prepare the kick
- User cannot move while preparing the kick.
Example of the kick's strength:
You must be registered for see images

~ Meh..>Approved ~

( Katon: Atatameru Ageru ) - Fire release: Heat up
Type: Supplementary - Defensive
Rank: C
Range: Close - Self
Chakra cost: 15 ( - 5 per turn )
Damage points: N/A ( Does not harm anyone even if opponent is inside the aura )
Description: A simple jutsu where user first controls chakra flow and circulates fire elemental based chakra all around his/her body. Then user will release the fire chakra from his/her chakra points, creating aura of warmth around him/her. This can be used to keep user safe from cold air and cold temperatures.
Note:
- No Water or Ice jutsus can be used while aura is activated
- Can only be used once and there isn't a limit of how long it can be used.
- It consumes - 5 chakra per turn.
As activated:
You must be registered for see images

After activation:
You must be registered for see images

~ Declined, do not resubmit ~
 
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Ben-sama

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Re: ♦ Custom Jutsu Submission ♦

[Doton : Tsuchi koka | Earth release : Earth hardening]
Rank : A
Type : Supplementary
Range : Short/Mid
Chakra Cost : 30 (+15 per turn to maintain)
Damage Points : N/A (30 if opponent is underground)
The user will focus earth chakra within his foot, form the serpent handsign and stomp on the ground, releasing the chakra into the earth underneath him. The chakra within the earth, will harden the earth under the user, making the earth a few times harder than it was before the technique was used. If done, once the opponent is underground, he will be stopped underground and will not be able to move. This technique can be used to stop techniques like Swamp of the underworld.
[Once per battle]
[No earth techniques during the time this jutsu is active]

~ Similar technique exists ~

[Torofi sho-shutsu | Trophy extraction]
Rank : A
Type : Offensive
Range : Short
Chakra Cost : 30
Damage Points : 60
The user charges his arm with chakra and makes a layer of that chakra surround the outside of his arm, then, the user inserts his arm into the opponent's back and grabs a hold of his spine, and rips it out of the opponent's body, along with his skull. This happens in a few seconds.
[User must be behind the opponent]
[Once per battle]

~ NO ! ~

[Erai shiyokubutsu yousai | Great plant fortress]
Rank : Forbidden
Range : Short
Type : Supplementary
Chakra Cost : 50
Damage Points : N/A
Zetsu puts his hands onto the ground and will send chakra to the surrounding plants, the plants from throughout the entire battlefield will then be pulled towards zetsu himself and will stick to him, and form somewhat of a mountain on Zetsu's position, leaving zetsu somewhere deep within.
Whatever tries to come in contact with the fortress will be grabbed by veins from within it and pulled inside the fortress. Zetsu will be freely able to move through the fortress in a same way as ninjas go through ground using Underground Fish Projection technique, Zetsu will move throughout it the same way, but he will not need to use aditional chakra to do so. Zetsu will aswell be able to manipulate the plants within the fortress and rearange their position and duplicate them, aswell as create new plants using the ones that were gathered.
[Once per battle]
[Zetsu takes -20 damage due to chakra loss]
[Fortress consumes -10 chakra each turn]
[Only Zetsu can use this technique]

~ Meh...Approved ~
 
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Kaze..

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Re: ♦ Custom Jutsu Submission ♦

(Mumyo Jinpu Ryu Satsujin Ken-Teikoku Mori)The Sword Of The Devlish Wind-Imperial Lance
Type:Attack
Rank:S
Range: Short-Long
Chakra:40
Damage:80
Description: The user condenses chakra in his blade then does a forward sword thrust while simultaneously twisting their wrist, this releases a beam of energy from the sword that takes the appearance of a bright blue Lance(5 feet in width 15 feet in length) that moves toward the opponent at unimaginable speeds while also rotating to give it drilling power.
Note: Can only be used 2 per battle
Note: When the lance makes impact all the momentum it gained and drilling power is focused on a single Point Making it have to pierce objects of equal or lower Rank(Can Only Pierce a S rank Harden Material Once and A rank or lower next time used)
Note:Cant be used in back to back turns

~ What exactly is unimaginable ? ~

(Mumyo Jinpu Ryu Satsujin Ken-Toorima)The Sword Of The Devlish Wind-Phantom Killer
Type:Attack/Supplementry
Rank:B
Range: Short-Mid
Chakra:30
Damage:60
Description: The user forms 2 handsigns while simultaneously charging their body with chakra, the user then releases the chakra and multiple phantom like figures shoot from the users body at unimaginable speeds and attack the opponent. The Phantoms only perform one attack then disappears. The Phantoms dont make any noise when created
Note: The Phantoms cant perform any attack requiring Chakra Only Simple Taijutsu or Kendou attacks
Note:Only 3 Phantoms can be made in a turn
Note: Can only be used twice per battle

~ Same as above ~

Fuuton -Omori Sora)Wind Style-Weight Of The Sky
Type:Attack/Supplementry
Rank:A
Range: Short-Mid
Chakra:35
Damage:70
Description: The User Forms a 4 handsigns then releases chakra into the sky which opens a whole in the sky over the opponent, extreme amounts wind begin blowing down on the opponent weighting him/her down making it hard to move.
Note: Can Only be used twice per battle
Note: lasts for 2 turns/3 turn recharge period after first use

~ Similar technique exists ~

Buki-Ho-Mingu Kunai)Weapon-Homing Kunai
Type:Attack
Rank:C
Range: Short-Long
Chakra:15( Plus 10 every turn the homing continues)
Damage:30
Description: Before the the battle the user readies special kunai with seals on them that allow them to track chakra sources, before the user throws the kunai he has to infuse his chakra into the kunai to active the seal and it also recognizes any other chakra as an enemy and tracks it
Note: User has a Maximum of 5 Kunai

~ Meh...Approved oO ~
 
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~Nemesis~

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Re: ♦ Custom Jutsu Submission ♦

Katon:Inferuno (Fire Style Inferno)
Rank: S
Type: Defence
Range: Short- Mid
Chakra: 40
Damage: N/A
Description: the user promptly stops for a mere 6.7 seconds, at this time the user releases small amount of chakra into the air this coloured chakra will have a bright red colour to show its distinction from the other nature chakra's (releasing small amount of fire chakra through the air) when releasing this red coloured chakra into the air. once this procedure has iniated the red chakra will create a dome around the user and then the
the user will release altogether a large amount of controlled chakra, igniting the air causing a flaming dome around the user. Incinerating everything that comes into contact on the Fiery Dome.
*Can only be used twice per turn
* if the Target comes into contact with the He/She will recieve 2nd Degree burns.
*Can not use A rank above fire jutsu's for one Turn.

~ Approved ~

Doton/Katon rokurenpatsu (Earth/Fire six-chambered revolver
Type-Attack/defence/Supplymentary
Rank-S
Range: Long
Chakra cost:30
Damage:60
Description: User causes the earth around him to revolve by distributing chakra through his feet and while holding his hands together like a prayer he he then exhales into his hands causing a small fire onto the ground (revolving ground) there and then the ground starts to revolve faster and faster (The ground is divided into 2 layers the revolving part and the the ground that is at a standstill meaning the ground the user is has his feet on) once the air starts to be sucked in the it adds fuel to the fire causing a large blaze around the user but 3 feet in distance or closer if the user wishes the fire to be closer for defensive purposes, this fire is hot enough to completely incinerate all metalic Objects ( Kunai's ect), excluding the weapons possessed by the user. this barrier of fire has an opening through the top, but that could change depending on the users will, The user will get dehydrated by the effect of this fire and the opponent too if he is trapped in the fire also. Adding wind to it will increase its size and dexterity.

-Cant use S ranked Earth/Fire jutsu's for 2 turns
-Dehydration is caused after 2 Turns
-Drowsiness is caused after 3 turns
-Eye sight impairment is caused after 4 turns
-Toxic flames Are either extracted from the air through the ground but its caused after 3 turns

(Raiton:Seishou Oonami)-Lightning Style:Energy Pulse Surge
Type:Attack/Defence
Rank:A
Range:Long
Chakra Cost:30
Damage Points:60
Description:User Sends a Surge of electric Currents Through the ground Shocking the opponent beneath it .This justu can also be used to break the earth around to user to escape through the ground creating hole through the ground
Note: This justu Doesn't need hand signs to be activated.

(Doton: Shouten Seikou) - Earth Release: Converging Point
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The users first sends his chakra through the ground via through his feet which the target would be able to see or notice as the chakra is flowing through the ground the user will create a few handseals and the earth will start to converge all in one point with such force that it send small tremors through the ground and will crush whatever is inside of it.This jutsu leaves a huge creater on the ground due to the mass of earth chakra being excreted chakra. the small tremors are enough to make the target slip
Can only be used once per battle.

(Fuuton:Kaze Koudou)-Wind Tunnel
Type: Defensive
Rank:A
Range: Short-Long
Chakra Cost:40
Damage Points: 80
Description: the User will create small tunnel of wind chakra that will become a small vortex once a fire jutsu comes into contact with this jutsu it will create a fiery tornado that will spit out a Fire/wind combination any where through out the area perhaps redirecting the fireball towards the opponent
*3 times per battle

~ All Declined, do not resubmit ~
 
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The_Empire

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Re: ♦ Custom Jutsu Submission ♦

(Inu Nendo) Dog Clay
Rank: S
Type: Weapon
Type: N/A
Chakra: 40
Damage: N/A
Description: Dog Clay is the name of Deidara Nara bios katana sword. Dog Clay is a sword wtih a hilt shaped into a dog. The handle is white with 4 black diamonds on each side. Deidara Nara bios wear this sword on their right hip. The sword can wind and lightning chakra added to it. When wind chakra is added to the sword the user can make a whirlwind (A rank; short-mid range) by spinning the sword in front of him. When lightning is added to the sword the user can send lightning (B rank; short-mid range) through the ground to the enemy. The sword also has the Mandalorin clan sword ability vibration for +10 damage. The sword can return to the user by the user whistling.

- Chakra -10 each time lightning or wind is added to the sword
- When the user adds lightning or wind chakra to the sword to attack or defend the next round the user cant add chakra to the sword.
- Only Deidara can use the vibration added damage and my other bio cant.

~ Declined ~
 
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