[ARCHIVE] Custom Jutsu Submission - I

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Lili-Chwan

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Re: ♦ Custom Jutsu Submission ♦

Rot Krallen (Boss)
(Ten Kuchiyose no Jutsu: Niiro Tsume) Marten Summoning Technique: Rot Krallen

Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Rot Krallen (Red Claw) the huge Marten Boss. She's a giant red marten with Wind and Fire elemental affinity, and has the ability to use Wind and Fire jutsus up to S rank. Krallen weilds a huge sickle that can be separated into 5 smaller weapons, which she uses on each paw and on her mouth. Her tail drags a 3 bladed claw, but it doesn't restrains her movements, due to Krallen's strenght and weapon's mastery.
The last of her powers is the ability to create smaller martens (From the dimention of Katsuyu, when she divides) from her fur, something like fur clones, which have either Fire affinity ( Can use Fire jutsus up to B Rank), Wind affinity ( Can use Wind jutsus up to B Rank) or the ability to harden their fur and shoot it out like needles. These clones are ver fast and swift but are easily dispersed and have a lifespawn of 1 to 2 turns.
Rot Krallen has the personality and attitude of an old Hausmeister, both harsh and loud, or tender and sweet, normally in fast sucessions.

~ Declined, severely over-abilitied. Remove some of the abilities. ~

Rot Krallen (Boss)
(Ten Kuchiyose no Jutsu: Niiro Tsume) Marten Summoning Technique: Rot Krallen

Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Rot Krallen (Red Claw) the huge Marten Boss. She's a giant red marten with Wind and Fire elemental affinity, and has the ability to use Wind and Fire jutsus up to A rank. Krallen weilds a huge sickle that can be separated into 5 smaller weapons, which she uses on each paw and on her mouth. Her tail drags a 3 bladed claw, but it doesn't restrains her movements, due to Krallen's strenght and weapon's mastery.
The last of her powers is the ability to create smaller martens (From the dimention of Katsuyu, when she divides) from her fur, something like fur clones, which have either Fire affinity ( Can use Fire jutsus up to B Rank), Wind affinity ( Can use Wind jutsus up to B Rank) or the ability to harden their fur and shoot it out like needles. These clones are ver fast and swift but are easily dispersed and have a lifespawn of 1 to 2 turns.
Rot Krallen has the personality and attitude of an old Hausmeister, both harsh and loud, or tender and sweet, normally in fast sucessions.
*Rot can only create 4 clones is a row, and can only create them once*

~ What part of remove some of the abilities is it hard for you to understand ? o_O ~
 
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~Nemesis~

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Re: ♦ Custom Jutsu Submission ♦

Capoeira Style (Capoeira Style)
Range: Short-Mid
Rank: A
Chakra:30
damage:60
This type of fighting style is based entirely on carribean Capoeira type moves which would involve the likes of round-houses, high kicks, cartwheels, and spinning around on the band or on a knee. Very quick and accurate type attacks which are being utlized in the battle. The Capoeira fighting stlye is like the water which it moves freely like the ocean waves and if you would notice these moves are done in a Rythmic Pattern. The users stance automatically changes and the target would notice that easily.


  1. Stance: basic stance body facing the adversary, front leg flexed with body weight over it, the other leg strechted back. from the right leg to the left leg again and again.
    Effects: Capoeira conditions and develops the muscles, especially the abdominal muscles.
    Sub-Styles: Ways Of Using Capoeira

    * Regional - Capoeira in a more artistic, open form, giving more way to athletic prowess and training.
    * Angola - a more closed, harder style that is closest to the original African systems that came to Brazil.
    * Iuna - a totally athletic and artistic form of the art, where the couple inside the "roda" play together, as opposed to one against the other.
Strengths.
Capoeira relies heavily on kicks and leg sweeps for attacks and dodges for defenses. It is not uncommon to not be taught any kind of hand strike of parry, though arm positioning for blocks is taught.
Capoeira also puts a heavy emphasis on ground fighting, but not grappling and locks. Instead, it uses a ground stance (from the basic stance, you just fall over your leg stretched back, flexing it, and leaving the front leg stretched ahead), from which you make feints, dodges, kicks, leg sweeps, acrobatics, etc.
Hand positioning is important but it's used only to block attacks and ensure balance, though street fighting "capoeiristas" use the hands for punches.
When fighting, it is rare to stop in one stance, and in this case, you just "follow" your opponent with your legs, preventing him from getting close, or preparing a fast acrobatic move to take advantage when he attacks. The rest of the time, you just keep changing stances, feinting, and doing the equivalent of boxing "jabs".
~ I suggest you make Taijutsu MOVES and submit it instead of this. ~
 
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Crutch Kaguya

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Re: ♦ Custom Jutsu Submission ♦

(Fuuton: Hamingu Kinchou Moui) Wind Style: Humming Birds Fury
Type: Attack
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: The user gathers wind chakra and releases a large compressed blast of wind from their mouth. The wind blast then shatters into a hundred glass-like shrads of wind chakra from which a hundred humming birds are formed. The humming birds travel at great speeds and have bullet-like impacts. They attack the opponent from all directions.
~Can only be used 2 times per battle.

~ Approved ~

(Fuuton: Kamikaze Washi) Wind Style: Kamikaze Condors
Type: Attack
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: The user focuses wind chakra to the tip of each finger in one hand and releases five medium-sized balls of wind. The balls of wind take the form of condors that can be controlled by the user. Each condor can use it's claws or beak to easily tear through flesh. The condor can only be destroyed with fire techniques of A-rank or higher, lower ranks are effective but don't fully destroy them. Like the name states, each condor can crash into other objects and explode releasing compressed wind chakra.
~Can only be used 1 times per battle.

~ Approved `

(Fuuton: Ginga Doonatsu) Wind Style: Galactic Donut
Type: Attack
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: The user forms several rings of rotating wind chakra around the opponent. The rings tightly clamp onto the opponent's body holding them in place from head to toe. The wind chakra's intensity numbs the areas of direct contact. The rings will get tighter and tighter and cut the opponent's body into seperate sections.
~Can only be used 3 times per battle.

~ Declined, do not resubmit. ~

(Suiton: Oiru Taiga) Water Style: Oil River
Type: Supplementary
Rank: C
Range: Short-Medium
Chakra cost: 15
Damage: None
Description: This jutsu can transform the ground upon which the enemy stands into a river of flammable, explosive oil to throw them off balance.

~ You can't TRANSFORM ground into oil. You can just create a river of it. ~

(Enjin Yarikata: Shukyou Henkai) Gorrila Mode: Primate Transformations
Type: Supplementary
Rank: Forbidden
Range: Affects the user
Chakra cost: 50
Damage: None(-50 to the user once finished)
Description: The user must have signed the contract of the gorrilas to use this jutsu. The user will first complete a series of hand seals that are required for the gorrila summoning and then instead of placing their hands on the ground to summon a gorrila, they will bring their hands together. The user will begin focusing their chakra and drawing power from the gorrilas. Once the user starts drawing power from the gorrilas and he begins to transform. The users will grow a thick reddish brown coat of hair on their upper body, have ripped muscles, and a tail. The transformation is quick and requires a few seconds to start. Once started it will continue on its on, so the user may do other things as they transform. It takes 1 turn for the transformtion to be complete. They now have increased chakra as they draw even more power from the gorrilas making their Taijutsus much more powerful, superhuman strength, and the surplus of chakra that goes into their muscles allows them to travel at speeds up to the 2nd gate, the user can remain in this form for 4 turns.
~This jutsu can only be used once per battle.
~After the jutsu ends the user will completely drained of all chakra reserves in their body and will be unable to move their body for 5 turns.
~The user cannot use jutsus that are S-rank or higher for he time he is in the transformation.
~The user cannot summon any gorrilas or other summonings after this jutsu is over or during it.

I am resubmitting the approved jutsu that is above. The jutsu is basically the same but when I was reading the above version it sort of confusing and the format was diffuclut to understand. I also thought the restrictions were unrealistic. Even Sage Mode which is more powwerful due to using nature chakra doesn't have restrictions that tough so I eased them down. I changed the transformation process up a bit too.

(Shukyou Henkai Mo-do) Primate Transformations Mode
Type: Suplementary
Rank: Forbidden
Range: Affects the user
Chakra: 50
Damage: (+12 to genjutsu, +15 to taijutsu, +15 to ninjutsu)(-11 to the user per turn)
Description: The user will first complete a series of hand seals that are required for the gorilla summoning and then they will bring their hands together instead of placing them on the ground. The user will begin to channel chakra from the gorilla's into themselves and balance it with their own chakra. The user's body will erupt in a puff of smoke similar to that of a summoning. After the smokes passes the user's body will have undergone changes such as thick reddish brown coat of hair on their upper body, increased muscle mass, and growth of a tail.

While in this mode:
- The user's physical strength, speed, stamina, and durability drastically increase.
- The user's ninjutsu, taijutsu, and genjutsu become more powerful.

Drawbacks:
1. The user can only enter this mode once per battle and can stay in it for four turns before depleting all of their drawn chakra.
2. Immediately after the mode ends, due to the high stress placed on the body, the user is left in an exhausted state and can't move for the next turn making it easy to be attacked. The user also becomes physically weak and uncoordinated for the next three turns.
3. The user cannot use jutsus S-rank or higher for the next three turns after the mode ends.
4. The user cannot summon any gorillas or use other summoning while in the mode and after it ends.

~ Declined, do not resubmit. ~
 
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Goro Kaguya

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Re: ♦ Custom Jutsu Submission ♦

(Kuro Asaito Kumo Wana) Dark Thread Spider Trap
Rank: A
Type: Defense
Range: Short
Chakra: 60
Damage: N/A
Description: Using the chakra threads that compose the users body, user emmitts a constant barrage of chakra waves out and away from their body from the threads. When an alternate source of chakra gets within close proximity of the user, their threads then erupt from their body( can be any point on their body) to encompass and fully bind alternate chakra source. The highly enforced threads are great for binding targets.
Can only be used by Kakuzu
Can be used twice per battle; each use lasts for two turns.

~ Approved ~
 
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Kaziname

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Re: ♦ Custom Jutsu Submission ♦

First I will make one of my jutsus stronger since it is quite weak. Here is the original:

(Suiton:Mizu Sheru)-Water Style: Water Shell
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage Points: 5
Description: Water that covers and encases the enemy in from head to toe. If rain is falling and opponent is standing on/near water he is encased in instant.
*note- can be only taught by Kaziname

And here is stronger version:

(Suiton:Mizu Sheru) - Water Style: Water Shell
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: Water that covers and encases the enemy in from head to toe thus making him unable to move. If rain is falling and opponent is standing on/near water he is encased in instant. User can also trap multiple opponents in it or himself. Shell cannot be destroyed by any water jutsu that comes from inside the shell (such as Water Style: Hard Water Spike)
*note- can be only taught by Kaziname

Here are the changes: I changed rank from D to A (since it was too easy to break free from it), I added that shell cannot be destroyed by any water jutsu that comes from inside the shell since Hard water Spike can be used without handseals thus enabling the opponent to easily break free from water shell.

here is another jutsu that needs to be changed:

(Suiton: Mizu Funshutsu )-Water Style: Water Eruption
Type: Supplementary
Rank: B
Range: short/mid/long
Chakra Cost:25
Damage Points: N/A
Description: After performing needed handseals, user molds his water chakra in his hands and after that he puts his hands on earth, causing huge water eruption from underground waters. After eruption, deep water covers whole area.
*note- can be only used once in a battle
*note- can be only taught by Kaziname

And here is improved version:

(Suiton: Mizu Funshutsu )-Water Style: Water Eruption
Type: Supplementary
Rank: B
Range: short/mid/long
Chakra Cost:25
Damage Points: N/A
Description: After performing needed handseals, user molds his water chakra in his hands and after that he points them towards the ground (in a similar fashion as a christian priest points his hands over wafers), causing huge and violent water eruption from underground waters. After eruption (which occurs extremely fast), deep water covers whole area.
*note- can be only used once in a battle
*note- can be only taught by Kaziname

(Genjutsu: Kyūkei Muryō no Kyōfu Kara) - Illusion Technique: Break Free From Fear
Rank: A
Type: Supplementary
Range: Short
Chakra: 30
Damage: N/A
Description: This jutsu can be used on allies and opponents but it is most used as self-inflicted jutsu. User put's himself in genjutsu that does not cause any illusions but gives the user flash of a picture. Flash lasts for less than a second and a picture is consisted of many colors which, due to the special disposition of them, makes fear to disappear from user (or anyone else who is under it).
*note- can be only taught by Kaziname

Although you may think that this jutsu is quite useless i have a custom that may need to be interupted at given time but it can't be interupted if the user is afraid. This jutsu solves that problem.

~ All Declined, do not resubmit ~
 
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Geezus

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Re: ♦ Custom Jutsu Submission ♦

Seishin Kuchiyose no Jutsu| Spirit Summoning Technique
Rank: B
Type: Supplementary
Range: N/A
Chakra: 20 (+10 per turn)
Damage:N/A
Description: A unique class of summoning that call forth immaterial creatures that to serve the summoners bidding. Just like normal animal summons, Spirit Summons require you to sign a blood contract with them. After signing, the mark of the spirit appears on the back of their hand and depending on the type, up their arm. This allows for easier summoning process in case the spirts aid is needed. It would seem that the spirit creatures reflect a portion of the summoner's soul and as only one spirit animal is right for each person. But the catch is the summon isn't able to physically attack the opponent nor is the opponent able to physically attack the summon unless attacked with a high-ranked wind technique as it disrupts the spirit form and scatters the chakra immensely therefore rendering the medium (chakra) disrupted. Also being a spirit the summon can't utilize any ninjutsu. In order to be maintained in the material realm spirit summons require the summoner's chakra to serve as a medium. Therfore holders of this Contract each produce a unique summon and aren't limited to the summon of the holder of the Contract.

Seishin Kuchiyose no Jutsu - Seiryuu | Spirit Summoning Technique - Seiryuu
Rank: S
Type: Supplementary/Attack
Range: Short
Chakra: 40
Damage: N/A
Description: The Raikage's unique spirt summoning comes in the form of serpentine dragons. The boss summoning being named Seiryuu, a dragon that is as big as Manda, he and other spirit dragon sumons are able to release, Reien, a mystical flame while not able to physically harm it's able to surpress demonic energy and/or harm the opponent's spiritual energy therefore "burnng"away their chakra supply, thereby limiting the capacity of chakra they have left reducing the rank of attacks they can do and other simple chakra induced things such as water walking,tree climbing, vice versa. If enough chakra is burnt away by the Reien, the opponent could eventuallypass out or die due to chakra depletion. On the other hand, these flames seem to require an immense amount of spirit energy to burn, which is mostly taken from the user, therfore when used, it can void out the user's ability to create ninjutsu for a short time. While Reien cannot destroy a Tailed-Beast it has shown it has the ability to repress it within a host and prevent that host from accessing their demon powers for a short amount of time. Which explains how E is regularly able to counter Kirabi's bijuu forms, and focuses mainly on Taijutsu based combat.
-If Reien is used, user will not be able to preform more then one ninjutsu that turn.
-Reien is usable 3 times per battle

~ Kirabi, don't make me want to :nexus: you. -_____-" No spirit summoning, demon summoning, god summoning, mythical creature summoning or Michael Jackson summoning will be approved. ~
 
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BishamonSama

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Re: ♦ Custom Jutsu Submission ♦

(Uotaka Kuchyose no Jutsu)- Summoning Technique: Ospreys
Rank: C
Type: Supplementary
Range: N/A
Chakra: 15 (more depending on the specific summoned animal)
Damage: N/A
Description: Osprey summoning allows the user to summon ospreys of various sizes with various abilities. Ospreys, also called sea hawks or fish eagles, are birds of prey that typically hunt fish. They are found all over the world, and they possess large talons and large, curved beaks. Typical ospreys have wing spans of 4.5-6 feet, although summoned ospreys can be much larger. They fly very quickly. After signing the Osprey Summoning Scroll, the user is able to summon these powerful birds.

A small osprey:
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(Uotaka Kuchyose no Jutsu: Sumeru)- Osprey Summoning Technique: Sumeru
Rank: S
Type: Supplementary
Range: N/A
Chakra: 40
Damage: N/A
Description: Sumeru is the Osprey Boss Summoning. He is an extremely large Osprey with a wing span of 40 feet. He is able to fly extremely high, fast, and far, and he is also capable of releasing loud shrieks of sound chakra as his jutsu. He possesses the ability to read the thoughts of his Summoner, and can communicate with them through thought, so vocal communication is unnecessary (at the high speeds that Sumeru flies at, vocal communication is difficult and unpractical). His wings and head are red and his body is white, and his wings, beak, and talons are protected by extremely strong, yet flexible and light metal armor.

~ Bisha, see how Liliana submitted her Summons and replicate that. I also suggest you read what I told Kiwii about his summonings. Especially the part about restrictions. ~
 
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Pain..

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Re: ♦ Custom Jutsu Submission ♦

Fire Style: Burning Wave ( Katon: Moeteimasu Tanpa )

Rank: B
Type: Supplementary-offensive
Range: Short-mid
Chakra: 25
Damage: 40
Description: The user emits a wave of fire chakra from his/her body. Thus creating an aura of flames around the user and making close range attacks difficult. Fire jutsu can be used easier and become stronger when used in combination with this jutsu, also any and all explosive tags nearby can be detonated with this jutsu.

Note: Only can be use twice on battle

~ Wut ? Declined, do not resubmit. ~

Fire Style: Burning Land Jutsu ( Katon: Moeteimasu Sen-Yuu )

Rank: A
Type: Offensive
Range: Short-mid
Chakra: 30
Damage: 60
Description: After the necessary handseals are performed, the user summons a small blanket of fire that smashes down onto the ground. Upon making contact with the ground, the blanket of fire expands, rushing across the ground and thus covering the ground within range in fire.

Note: Only twice per battle

~ o_O Approved. ~
 
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BishamonSama

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Re: ♦ Custom Jutsu Submission ♦

Fire Style: Inferno Missile ( Katon: Daikaji Misairu )

Type: Offensive
Rank: A
Chakra: 30
Damage: 60
Range: Short-Long
Description: The user first shoots fire from his/her mouth, the fire then becomes compact in the shape of a missile. It shoots towards the direction it was pointed in, and explodes on contact with any hard surface.
This is a copy (perhaps an unintentional one) of my jutsu :|

(Katon: Kagutsuchi no Bakuhatsuteki Misairu)- Fire Release: Explosive Missiles of Kagutsuchi
Rank: A
Type: Attack
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: Named for the Shinto deity of Fire, this jutsu allows the user to spit out three large, extremely fast moving missiles in quick succession that shoot towards the targets and explode in a large inferno upon contact. The fire missiles have a large amount of kinetic energy.
(Can only be used three times per battle, cannot be used more than once every two turns)
 

Geezus

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Hell Hounds
Scroll Owner:Me
Other Users who have signed contract:
Summoning Boss if existing: Flame Cerberus Jr
Other Summoning Animals tied to contract: none yet

Summoning Jutsu: Flame Cerberus Jr ( Jigoku no ryōken Kuchiyose no Jutsu Flame Cerberus Jr)
Type: Supplementry
Range: short-long-mid
Rank: S
Chakra Cost: 40
Damage: 80
Description: Flame Cerberus Jr is the first born child of the orijinal Cerberus guardian of Hell. He is the leader of all hell hounds and probably the strongest hell hound there is. He is 5m tall and 12m long making him the biggest hell hound by far. As his name suggest he is good at fire jutsu and can use fire jutsu up to S-rank. Unlike normal hell hounds he has 3 heads because he is the direct decended of the orijinal cerberus. He has a excelent nose and can smell blood from a few kilometers away. He can speak english and almost all animal languages very well. He is 75 years old so he can be considered young for a hell hound.
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hmmm, kinda iffy. I already have cerberus as a boss summon under the dog contract..
 

Daemon

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Re: ♦ Custom Jutsu Submission ♦

(Samurai Sacchi ) Warrior's Sense
Rank: B
Type :Supplementary
Range:Short-Long
Chakra cost:20
Damage points: -
Description: by performing the correct handseals the user is able to sense their surroundings for a short period of time so they can locate their opponent. If the opponent is underground, the user can still sense him/her but bearly. they can't pinpoint their location if they are underground but they can get an idea of how close they are.
Note: this can only be used 1 per battle

~ Why not just fricking turn yourself into a sensor ? -___-" Declined, do not resubmit. ~

(Yajuu Mo-do)-Beast Mode
Type:Supplementary
Rank:Forbidden
RangeShort
Chakra Cost:100
Damage Points:(+ 80 to the user)
Description:The user's chakra grows and grows to that of Kage Level.The user's Body gets extremely Hairy and It gets very heavy but the user still has the movements of A cheetah.If you have this jutsu activated and you use Taijutsu the opponent gains +20 Damage if the jutsu makes contact with the opponent.This Mode amplifies the user's speed original speed 10-fold.As A Side Affect the use takes damage because the user's bone structure Changes causing pain.As a result of this the user can easily stand on all fours.This jutsu increases the user's Stamina and makes them more vicious.
Restrictions:
-The is Mode lasts for 5 Turns
-This jutsu is can only be used Once per battle.

~ Wot ? Declined, do not resubmit. ~
 
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HiddenShadowNinja

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Re: ♦ Custom Jutsu Submission ♦

(Kaimon: Oni Kage)Opening the Gate: Demonic Shadows
Type- Offensive
Rank-Forbidden
Range-Short-Mid
Chakra cost- 50
Damage- 90
Description- The user concentrates his chakra into "The Black Gate" causing it to open its doors. Once the doors are open, multiple shadow tendrils similar to those of the shadow sewing jutsu grab the opponent and drag him/her inside the gates shadowy interior. The gate then closes trapping the opponent inside its shadowy darkness, blinding them as they are both pierced, bound, and choked by shadow tendrils from multiple directions. After the assault is completed the doors open again dropping the opponents body to the ground.
*Only HiddenShadowNinja's bios can use/teach this jutsu
*Must be a member of the Nara clan to use this jutsu
*Must have already summoned "The Black Gate" to use this jutsu
*This jutsu can keep the opponent trapped for 1 full turn unless they break out of it. And while they are inside the gate the user cannot attack the opponent with any other jutsu since the gate's doors are closed.
*If "The Black Gate"'s time runs out and it returns back through the users shadow before the opponent is let out, or breaks out, he/she remains trapped in the gate until the user next opens it.
*After the assault is complete and the opponent is let out, or breaks out, "The Black Gate" returns through the users shadow reguardless if it's 3 turns are up or not.
*No shadow jutsus of A-rank or higher can be used for the rest of the battle after this jutsu.
*No shadow jutsus of any rank can be used for 2 turns after this jutsu.
*The user can only use 1 other jutsu the turn this is used.
*As with "The Black Gate" itself, the inside can only take damage of 3 A-rank jutsus before it breaks and releases the opponent, however, since the inside is made up of shadow it is weak to fire and lightning jutsu, being able to be destroyed by 2 fire or lightning attacks of B-rank (or 1 S-rank fire/lightning)
*This jutsu can only be used once per battle

~ Declined, do not resubmit. No more Opening the Gate variations. ~

Jutsu this is referring to

Summoning: The Black Gate
Type- Defensive
Rank- A
Range- Short
Chakra cost- 30
Damage- N/A
Description- After preforming the needed hand signs the user summons a great black gate out of his shadow, which can block any attack A-rank or lower.
*Only HiddenShadowNinja can use/teach this jutsu*
*Must be a member of the Nara clan to use this jutsu*
*This jutsu lasts for 3 turns*

(The Black Gate is already approved)


(Sakasa Juuken: Shiyouten, Kakyaku) Reverse Gentle Fist: Focus, Legs
Type: Supplementary
Rank: A
Range: Self
Chakra cost: 30
Damage: N/A (-20 to user per turn due to stress on his legs)
Description: The user preforms a Reverse Juuken on himself, but in this variation, only hits the chakra points in his legs, maximizing the chakra flow to his legs, allowing him to double his current speed.
*Only HiddenShadowNinja's bios can use/teach this jutsu
*Must be a member of the Hyuuga clan to use this jutsu
*This jutsu cannot be used at the same time as the full Reverse Juuken
*This jutsu only lasts 3 turns
*If the user is already in EIG or an equivalent, this technique is useless.
*After this jutsu ends the users speed is decreased by 2 ranks (Kage's speed decreases to that of an S-class, etc.)

~ Approved. ~
 
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UzumakiJake

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Re: ♦ Custom Jutsu Submission ♦

(Mandalorian: kaisen medite-shon) Mandalorian Art: Battle Meditation!
Rank: S-rank
Type: supplementary
Range: short-long
Chakra: 100
Damage: N/A
Description: By meditating you can concentrate your chakra and all your energy into your allies fusing your energy with theirs, Making them stronger, faster and giving your team the advantage in battle. However if you are in some kind of mode it may harm those around you such as Sage mode it may turn your allies into stone instead of making them stronger. The strength and speed this jutsu gives them is that of the 2nd gate unless you have a strength ampilfier which will not harm those around you.

Note: Must meditate the entire time for this jutsu to work making u unable to use jutsu.
Note: Lasts 3 turns
Note: After use the user will be tired and worn out effecting his jutsu and response time.
Note: If you die this jutsu ends.
Note: Must be a mandalorian to use or be uzumakijake. Their increased abillities make this easier to pull off

~ OMFG. Jake, do you not know that Custom Clan jutsus have a FRICKING SEPARATE THREAD made for them ? ~
 
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Ben-sama

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Re: ♦ Custom Jutsu Submission ♦

[Doton : Daiyamondo katai kabe | Earth release : Diamond hard wall]
Rank : Forbidden
Type : Deffensive
Range : Short
Chakra cost : 50
Damage Points : N/A
The user will infuse his chakra into the ground and using it will raise up a wall of rock in front of him, then he will infuse a great ammount of his chakra into the wall and using the chakra will harden the wall. Once done, the wall will be hard as a diamond and will be able to withstand nearly all physical attacks that are lower than forbidden rank.
[User takes -10 damage due to the loss of chakra that is required to create the wall]
[Once per battle]
[No deffensive doton techniques for the rest of the battle after this jutsu is done]

~ I keep getting increasingly pissed as I read more and more crap like this. Diamonds are a CE ! Jebus. Declined, do not resubmit. ~

[Katon/Doton : Ka jiyuu | Fire/Earth release : Fire pillar]
Rank : S
Type : Offensive
Range : Short/mid
Chakra Cost : 40
Damage points : 80
The user will stomp on the ground making an underground tunnel that leads straight to his opponent, then the user will release a flame into the tunnel, just like when using Exploding flame crater. But instead of making lava erupt from under the opponent, the user makes small chunks of lava (which formed when the fire was expelled into the tunnel.) erupt from under the opponent, and in a few places above the tunnel, once the chunks erupt, they will explode, each causing an explosion that once occurs short range of the opponent can inflict heavy damage. The number of chunks can be controlled and up to five can be raised.
[User takes -20 damage if a chunk of lava is erupted within short range of him]
[The user cannot use any Doton or Katon techniques for the next turn]
[Up to 4 chunks can be raised]

~ Declined, do not resubmit. ~
 
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Pain..

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Re: ♦ Custom Jutsu Submission ♦

This is a copy (perhaps an unintentional one) of my jutsu :|

(Katon: Kagutsuchi no Bakuhatsuteki Misairu)- Fire Release: Explosive Missiles of Kagutsuchi
Rank: A
Type: Attack
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: Named for the Shinto deity of Fire, this jutsu allows the user to spit out three large, extremely fast moving missiles in quick succession that shoot towards the targets and explode in a large inferno upon contact. The fire missiles have a large amount of kinetic energy.
(Can only be used three times per battle, cannot be used more than once every two turns)
Sorry i swear i didn't know that you had that jutsu i swear sorry man
 

UzumakiJake

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Re: ♦ Custom Jutsu Submission ♦

(Fuuton: Hei Fuuton )Wind Release: Wall of Wind technique
Type: Deffence
Rank: S-rank
Range: Short range
Description: Tiger[1] Boar Tiger[2]
Basically the Wind Version of Water Release: Water Wall Technique. it's good at stopping Lightning techniques and will actually stop Fire Release to some extent. Has many properties of the Water Wall including heat ect.

Note: will only stop A-rank fire and lower, due to its special properties.
Note: usable 2 times a fight.

~ Don't just Copy/Paste the whole damn thing, at least remove the fricking [1]. [2] that indicate references. ~

<-- jsut making a more powerfull verion of this
 
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Lord of Kaos.

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Re: ♦ Custom Jutsu Submission ♦

Chidoriken(1000 birds fist)
Rank: S
Type: supplementry
Range: short
Chakra cost: 40
Damage: 80
Description: The user activates a small chidori to his hands without handsigns and fights using the chidori and regular taijutsu. The chidori combined with killer taijutsu strikes help deal more pain and damage to an opponent's body and numb the part of body that is hit. With this the user makes a 20 hit combo.
*the user takes 10 dammage to his hands
*3 times per battle only


Chirakka(Thousand Falling Petals)
Rank:S
TYpe:attack, deffend
Range:short-long-mid
Chakra cost:40
Damage:80
Description: The technique involves manipulating the shape of the chakra into a large disk of about 2 meters, which then can be used to fend of attacks or as a throwing weapon, easily slicing through metal. A second ability of this technique is that, when it's thrown and misses the intended target, it can split up into many small "petals" of lightning chakra, electrocuting anything that is in range.
*can only be used 3 times per battle
*no s-rank or above lightning jutsu next turn

~ All Declined, do not resubmit. ~
 
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Emperor

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Re: ♦ Custom Jutsu Submission ♦

GUYS !
I am completely annoyed.
If someone says "I already made that jutsu", don't reply here saying "Sorry" or "that's different" or some crap.

If it's different, WE'LL decide about it. If you're sorry, just remove the damn jutsu. If you think we should still approve it, guess what, I don't give a flying...fish.
Don't argue about people's jutsus also.

The next person to talk here like that, will get a two-week ban and an infraction.
 
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Lili-Chwan

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Re: ♦ Custom Jutsu Submission ♦

Rot Krallen (Boss)
(Ten Kuchiyose no Jutsu: Niiro Tsume) Marten Summoning Technique: Rot Krallen

Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Rot Krallen (Red Claw) the huge Marten Boss. She's a giant red marten with Wind and Fire elemental affinity, and has the ability to use Wind and Fire jutsus up to A rank. Krallen weilds a huge sickle that can be separated into 5 smaller weapons, which she uses on each paw and on her mouth. Her tail drags a 3 bladed claw, but it doesn't restrains her movements, due to Krallen's strenght and weapon's mastery.
The last of her powers is the ability to create smaller martens (From the dimention of Katsuyu, when she divides) from her fur, something like fur clones, which have either Fire affinity ( Can use Fire jutsus up to B Rank), Wind affinity ( Can use Wind jutsus up to B Rank) or the ability to harden their fur and shoot it out like needles. These clones are ver fast and swift but are easily dispersed and have a lifespawn of 1 to 2 turns.
Rot Krallen has the personality and attitude of an old Hausmeister, both harsh and loud, or tender and sweet, normally in fast sucessions.
*Rot can only create 4 clones is a row, and can only create them once*

~ What part of remove some of the abilities is it hard for you to understand ? o_O ~
Lol, sorry, I weakened the abilities but i guess it wasn't enough.

(Ten Kuchiyose no Jutsu: Niiro Tsume) Marten Summoning Technique: Rot Krallen
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Rot Krallen (Red Claw) the huge Marten Boss. She's a giant red marten with Wind and Fire elemental affinity, and has the ability to use Wind and Fire jutsus up to A rank. Krallen weilds a huge sickle that can be separated into 5 smaller weapons, which she uses on each paw and on her mouth. Her tail drags a 3 bladed claw, but it doesn't restrains her movements, due to Krallen's strenght and weapon's mastery.
Rot Krallen has the personality and attitude of an old Hausmeister, both harsh and loud, or tender and sweet, normally in fast sucessions.
*Can be summoned once per battle and lasts five turns

~ Approved ~

(Taijutsu: Taka Hakabakashii ) Body Arts: Falcon Swift
Rank: C
Range: Self
Chakra Cost: 15 (+5 each turn used)
Damage Points: +5 to Taijutsu
Description: The user enhances her taijutsu, agility and speed by forming small vortex and gusts of wind around her legs, arms and torso. This technique doesn't take much chakra, but it depends on the user's mastery of taijutsu. Weak masteries will provide the user quick evades, slight bursts of speed and higher jumps. Strong masteries will provide extremely fast movements and mid-air changes of direction.

~ Mix of existing jutsu ~

Resubmiting:

Liliana said:
( Fuuton: Asenburu Mou ) Wind Style: Reassemble

Rank: C
Range: Short-Mid
Chakra Cost: 20
Damage Points: 30
Description: Consist on manipulating any kind of dust ( Sand, Metal, Dirt ) using Wind Chakra. After tossing the dust, the user can spread it and reassemble the dust any where within the range, creating small objects.
If the opponent inhales the dust, the user will lose conection with that part.
Lasts only the turn it's used.
(Fuuton: Kamereon Funjin) Wind Style: Chameleon Dust
Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: Consist on manipulating any kind of dust ( Sand, Metal, Dirt ) using Wind Chakra. After tossing the dust, the user can spread it and reassemble the dust any where within the range, creating small objects.
If the opponent inhales the dust, the user will lose conection with that part.
If used twice or thrice, the user(s) will be able to controll greater ammounts of dust, and will be able to form bigger objects.
*Lasts only the turn used*
*Can only be used by 3 persons at the same time, for it will count as 3 separate jutsus*

~ Approved ~

(Suiton:Kujira Dekai no Omori ) Water Release: Weight of the Humongous Whale
Rank: A
Range: Mid-Long
Chakra Cost: 20
Damage Points: 40
Description: The user does a string of 6 handseals, the last one being a clap. At that point, the user spits a huge stream of water to the air, which takes the form of a huge whale, which then falls down in the desired direction, with bone crashing power, able to make some damage to even summons like Gamabunta, leaving the terrain deeply flooded.
*The bigger the chakra reservations, the bigger the whale*
*If the user's standing on water, upon the clap, the water rises in a huge wave, supporting the whale*

~ Similar technique exists ~
 
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