[ARCHIVE] Custom Jutsu Submission - I

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Damon Salvatore

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Re: ♦ Custom Jutsu Submission ♦

(Kuugunn Te)-Air Forcing Hand
Rank:C
Type:Attack
Range:Mid-range
Chakra:25
Damage:40
Description:The user uses his chakra to control the air in the shape of giant hand with giant strength.The jutsu can be used when throwing things or just throwing the opponent if the user catches him.Can be used only 3 times per battle.

~ oO Declined ~
 
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Kaziname

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Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose: Shi no Shashin) Summoning: Death Pictures
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage: N/A
Description: User summons desired picture which were already drawn. Effects on pictures are highly detailed but characters on them are drawn as stickmen. These pictures can be summoned: Stickman with wings, high and wide diamond wall in front of stickman, stickman on fire, torrent of kunais from all sides flying towards stickman, frozen stickman.
*Note - Can be only taught by Kaziname

If you want me to explain this jutsu I will...

~ OBVIOUSLY I want an explanation for any jutsu to be clear -.- But this is anyway in the realm of Sai, so this is Declined, do not resubmit. ~
 
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Daemon

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal:Snow Leopard
Scroll Owner: Daemon
Other Users who have signed contract: N/A
Summoning Boss if existing: Izuna
Other Summoning Animals tied to contract:

Izuna

(Yukihiyou:Izuna)-Summoning Technique: Izuna
Type:Supplementary
Rank:S
RangeShort-Mid
Chakra Cost:30
Damage Points:N/A
Description:The user summons a Snow leopard called Izuna. He is the size of a normal Snow leopard. His tail is about 3 feet long and he can swing his tail to demolish boulders. He has Mastery Over Water jutsu. He can dash at 120Mph to get locations faster. He is the Boss of the Snow leopards.

Death

(Yukihiyou:Shinigami)-Summoning Technique: Death
Type:Supplementary
Rank:S
Range Short-Mid
Chakra Cost:30
Damage Points:N/A
Description: The user summons Death the snow leopard. He has poison tipped claws so when he scratches the opponent, after 3 turns the opponents body goes numb for a whole turn. He can run at 110mph and is the second strongest of the Snow Leopards. He can use up to A-rank Lightning jutsu. if he uses his Poison Claw he can only stay on the filed for 3 turns after he scratches the opponent.

Ame

(Yukihiyou: Ame)-Summoning Technique: Rain
Type:Supplementary
Rank:A
Range Short-Mid
Chakra Cost:30
Damage Points:N/A
Description: The user summons Rain the snow leopard. She is the smallest and the weakest of the snow leopards. She is about the Size of a Mid age Lion Cub. She can use wind jutsu up to B-rank and can only run at a maximum speed of 60Mph.

~ All need restrictions ~

(Souma No Kou Hiutsu: Bai Hitokiri)-Souma No Kou Secret Technique: Double Assassination
Type:Supplementary
Rank:B
Range Short
Chakra Cost:20
Damage Points:N/A
Description: The two users separating them into 2. Since this is Souma no Kou the dependent body gets his own legs making them 2 different beings. but if one of them dies so does the other.
~usable once per battle~
~The separation lasts 5 turns. After the five turn are done they automatically rejoin.

~ Wtf. This can be done normally without a jutsu -.- ~
 
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-Mugen-

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Re: ♦ Custom Jutsu Submission ♦

Where did I rip off a technique:| Are you Sirius emp,if you dont like them it doesnt mean I riped them off.

Chimp mode (chimpo modo)
Rank: Forbidden
Type: Supplementary
Range: N/a
Chakra Cost:50 (-10 each turn)
Damage:N/a (40 overall(4 turns) and -5 each time the user talks to someone telepathically)
Description: the user uses a special technique that was taught by the chimpanzees.The user will enhance his chakra giving him a 2nd gate speed and strength and the user gains the abillitie to talk through the mind,with other people on very,very great distances(like from iwa to ame).But if the user wishes to talk to a chimpanzee than there is no distance from which they cant talk.This ability can also be used to confuse the enemy,because they can talk to them telepathically and scream something,and make it look like someone is behind them.While this is active the users hair will turn silver.
*Can only be used once and lasts for 4 turns
*No chimpanzees may be summoned this,previose and next 4 turns.Unless stated in the chimp descreption(none have it yet)
*After 4 turns the user wont be able to use A-rank or higher jutsus for 1 turn
*Need permission from Mugen-sama to learn
~Declined~

Ice release: advanced ice touch (Hyoton:koudo koori souhou)
Rank: S
Type: Attack
Range:Short-long
Chakra cost: 40 (-10 each turn to maintain and +5 if its damaged)
Damage points:N/A
Description:The user will touch the ground and cover the whole field in ice (trees and plant included).This will give the user a balance advantage.Only ice users will be able to walk freely on the ice.Anyone else will fall and lose balance,slide on the ice.If the ice is somehow melted,or destroyed than it will be restored in 2 turns.(it is restored in the beggining of the second move)
*Can only stay on the field for 4 turns
*Needs some kind of water source nearby
*Can only be taught by mugen-sama
edited
~Declined~ You are not Ice Man...And the ice can't be regenerative

Bose summoning: The silver duo (Kchyuse: shirogane no futarigumi)
Rank: Forbidden
Type: Supplementary
Range:N/A
Chakra cost: 50
Damage points:N/A
Description: After wiping blood on the tatto the user will summon 2 silver fured chimpanzees,that are a bit smaller than Gamabunta.Moubo carrys dual swords and has wind affinity.He can create wind equivalent to S-rank wind with his swords.Koubo carryes a big spear on his back and has fire affinity.He can spit out fire equivalent to S-rank fire.Both of them are guardians of Mount Silver and are feared.
*Each chimp can use a S-rank elemental jutsu 3 times (each)
*Can only be summoned once per battle
*Can stay on the feild for only 4 turns
*Must be taught by Mugen sama
~Pending~ Emperor, check.

summoning: The elemental chimpanzee sage(kchyuse: soshi sannin no chimpo)
Rank: Forbidden
Type: Supplementary
Range:N/A
Chakra cost: 50
Damage points:N/A
Description: After wiping blood on the tatoo the user will summon a old chimpanzee - rosho.He is 5 meters high.He is old and cant fight but has great skill in elements.Once summoned he can do one of these:flood the field(water),turn the field in flames(fire),make the field suck everything into one spot(earth),make the feild get hit by many F-5 tornados (wind),make 100 bolts of lightning(s-rank) hit the field(lightning).
*Can only be summoned once and lasts one turn.
*The things that were listed will not harm the user if he is standing close to Rosho
*Can only be taught by mugen
*Must be taught by Mugen sama
~Declined~



summoning: The chimpanzee strength sage(kchyuse: chikara sannin no chimpo )
Rank: Forbidden
Type: Supplementary
Range:mid-long
Chakra cost: 50
Damage points:N/A
Description: After wiping blood on the tatoo the user will summon a huge chimpanzee,2 times as big as gamabunto.The chimpanzee is very strong,and can lift gamabunto with 1 hand.His elemental afinity is earth.And he can create earthquakes (90 damage) 1 time per battle by slaming his hand on the ground.He can also be summoned on top of the opponent if the opponent is in mid-long range.
*Can only be summoned once and lasts 3 turns
*the user can not use any Gen,nin,summoning or elemental jutsus while he is on the field (no subs) wich leaves him open
*Because of the large strain on summoning him he also gets a -40 health disadvantage
*No summonings for the rest of the battle.(includes the previous turn)
*To summon,you must have no chimpanzee on the field,or on the previose turn.Also to summon the user cant have more than 2 clones on the field.And no forbidden rank jutsu previous and this turn
*Can only be taught by mugen
~Declined~ Remove the bolded part, resubmit, and it's good to go ^_^
Emp please check the pending ones in my quote ^_^

Chimp mode (chimpo modo)
Rank: Forbidden
Type: Supplementary
Range: N/a
Chakra Cost:50 (-10 each turn)
Damage:N/a (40 overall(4 turns) and -5 each time the user talks to someone telepathically)
Description: the user uses a special technique that was taught by the chimpanzees.The user will enhance his chakra giving him a +10 to all elemental jutsus and the user gains the ability to talk through the mind,with other people on very,very great distances(like from iwa to ame).But if the user wishes to talk to a chimpanzee than there is no distance from which they cant talk.This ability can also be used to confuse the enemy,because they can talk to them telepathically and scream something,and make it look like someone is behind them.While this is active the users hair will turn silver.
*Can only be used once and lasts for 4 turns
*No chimpanzees may be summoned this,previose and next 4 turns.Unless stated in the chimp descreption(none have it yet)
*After 4 turns the user wont be able to use A-rank or higher jutsus for 1 turn
*Need permission from Mugen-sama to learn

~ Bad description of how these effects will be created. ~


summoning: The chimpanzee strength sage(kchyuse: chikara sannin no chimpo )
Rank: Forbidden
Type: Supplementary
Range:mid-long
Chakra cost: 50
Damage points:N/A
Description: After wiping blood on the tatoo the user will summon a huge chimpanzee,2 times as big as gamabunto.The chimpanzee is very strong,and can lift gamabunto with 1 hand.His elemental afinity is earth.And he can create earthquakes (90 damage) 2 times per battle by slaming his hand on the ground.
*Can only be summoned once and lasts 3 turns
*the user can not use any Gen,nin,summoning or elemental jutsus while he is on the field (no subs) which leaves him open(does not apply if its a clone)
*Because of the large strain on summoning him he also gets a -40 health disadvantage
*No summonings for the rest of the battle.(includes the previous turn)
*To summon,you must have no chimpanzee on the field,or on the previose turn.Also to summon the user cant have more than 2 clones on the field.And no forbidden rank jutsu previous and this turn
*Can only be taught by mugen

~ OP ~

Bose summoning: The silver duo (Kchyuse: shirogane no futarigumi)
Rank: Forbidden
Type: Supplementary
Range:N/A
Chakra cost: 50
Damage points:N/A
Description: After wiping blood on the tatto the user will summon 2 silver fured chimpanzees,that are half as big as Gamabunta.Moubo carrys dual swords and has wind affinity.He can create wind equivalent to S-rank wind with his swords.Koubo carryes a big spear on his back and has fire affinity.He can spit out fire equivalent to S-rank fire.Both of them are guardians of Mount Silver and are feared.
*Each chimp can use a S-rank elemental jutsu 3 times (each)
*Can only be summoned once per battle
*Can stay on the feild for only 4 turns
*Must be taught by Mugen sama

~ Approved ~

Ninja art:chakra stun (nimpo:chakra teiruu)
Rank: Forbidden
Type: Supplementary
Range:N/A
Chakra cost: 50
Damage points:N/A (-15 to user)
Description: After making a very long set of handseals the user will be able to stop the opponents chakra flow and restrict it from him for a long period of time.This restricts the opponent of using any sort of ninjutsu,elemental or genjutsu move.After this the opponent can only use taijutsu (this doesn't require chakra) for 3 turns.
*Can only be done once per battle.
*Can only block chakra for 3 turns

~ Wot ? Declined, do not resubmit ~
*No A-rank or higher for 2 turns
*Must be taught by Mugen sama

Chimpanzee blade of Honor
Rank: Forbidden
Type: Supplementary
Range:N/A
Chakra cost: 50 (-15 each turn its activated)
Damage points:N/A
Description: this weapon was made by the chimpanzees of Mount silver themselves.It gives the user a +10 bonus to elements.And is indestructible.Here is how it looks:
You must be registered for see images

to activate the sword the user must constantly give it chakra,once the user stops,it just becomes a regular sword.If the sword is on the users back it can still be activated.
*Can only be weilded by a chimpanzee summoner.
*If anyone touches the blade and is not a chimp summoner than the sword will poof away an be summoned to the chimpanzees.(has a seal)
*indestructible
*Can only be weilded with Mugen-sama's permision
 
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Izuna Uchiha

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Re: ♦ Custom Jutsu Submission ♦

(Sukui) - Fire Release: Salvation

Type: Supplementary/Defense
Rank: B
Range: Short
Chakra cost: 20
Damage: N/A
Description: The user will release a small but constant amount of fire chakra from every pores of his body. Instead of producing heat, a bright light will then engulf the user, making it impossible for any shadow or dark matter to come near him as they would be dispelled.
-Can only be use 3 times per match
-The user can keep this jutsu active for a maximum of 2 turns
-Can only be used by Izuna Uchiha

~ Approved ~

Rather than looking at the rank of the jutsu in consideration of what other jutsu it can affect, I recommend looking at the jutsu itself in consideration to the jutsus it affect. What I'm trying to say is that even if it's only B-rank and can dispel any shadow or dark matter in close range, it's not about the rank but the actual jutsu. Light is the primary weakness of both those "elements" (if we can consider shadow as an element). And I don't think it would make sense to make my jutsu S-rank. After all, all it does is create light.


(Chikyū no keimusho) - Earth Release: Earth Prison

Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: N/A
Description: By putting one hand on the ground, the user will be able to trap any opponent that is underground (in the earth) inside a dense sphere of earth. This jutsu works the exact same way as "(Suiton: Suirou No Jutsu) - Water Style: Water Prison", and the sphere created is of the same dimensions. When performed, the user knowns exactly what is inside that sphere (in other words, if his enemy was caught). For this jutsu to work, the user must know the location of his opponent.
-Can only be used 3 times per match
-Can only be used by Izuna Uchiha

~ Approved. Nice idea ~

This jutsu works on the same principle that if someone can be trapped in water, even though he already was in water (Kakashi vs Zabuza for example), the same principle can be applied with earth. By making the immediate vanicity of the enemy extremely dense, moving becomes impossible.


(Chikyū same) - Earth Release: Earth Sharks

Type: Attack
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: After making four handseals, five earth sharks will be created. Those sharks are able to freely move under the surface of the earth, but cannot attack anything above it. They are connected to the user as long as he touches the ground. This connection allows the user the direct those shark wherever he wants. Those sharks are two meters long and can travel at great speed enough to catch normal ninja going underground.
-Can only be used twice per match
-The sharks will stay on the field as long as they're not destroyed
-Can only be used by Izuna Uchiha

~ Approved ~

(Sensō no megami) - Hidden Sword Technique: Goddess of War

Type: Attack
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: This technique can only be performed if the user is wielding the Ame-No-Mi-Kumari. After performing 6 hand seals, the sword will turn to vapor and mix in the air. Then, at any time the user can perform the 7th and last hand seal to trigger the technique. When done, the sword will rematerialized from the moisture in the air at any location the user desire. Immediately after reappearing, the sword is then propelled forward to stab or cut anything withing it's direct range of action. Of course the sword cannot reappear next to the opponent or inside of him, there must be a 4 meters distance between those two (leaving enough time to react to any attack).
-While being separated from the sword, any abilities given by it are unusable
-Can only be used twice per match
-No S-rank and above water jutsu the next turn
-Can only be used by Izuna Uchiha

~ Another nice idea. Approved ~

I've asked Caliburn if I could make customs related to my sword and he said yes, so this one is valid. Also, while checking it, consider that it's very easy to avoid. It's not going at insane speed or anything, the only way this jutsu can connect is by using other jutsus meanwhile. All in all, this one is very easy to avoid.
 
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Pain..

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Re: ♦ Custom Jutsu Submission ♦

Wow you just needed to say Declined.

Falling Stars No jutsu ( Katon Kage Bunshin Shuriken )
Type: Offensive
Rank: A
Range Mid-long
Chakra: 30
Damage: 60
Description: Katon Kage Bushin Shuriken or Falling Star No Jutsu is a Ninjutsu attack that the user sets projectiles on fire (mostly used with Shurikens) and throws them high into the air and makes Multiple copies of them with the use of Kage Bunshin Jutsu and send them at the enemy. From a distance during the night this Jutsu looks like falling stars.

Fire Style: Bloody Wildfire Jutsu ( Katon: Chimamire Abaremasu Kaji )
Type: Offensive
Rank: S
Range: Short-long
Chakra: 40
Damage: 80
Description: A Fire Style jutsu created by Kokujo Uchiha, the user slams his/her hands together and creates a ball of flames upon pulling their hands apart. Then the fireball shoots at the target and expands into a large, blazing inferno by sucking in the surrounding air at mid range, thus making it into a long range. The fire is blood red in color and is so thick that it resembles blood.

You must be registered for see images


Summoning Contract: Pidgeot

Origin: In a cave, on the hidden lightning village. No one never expected to be such and animal in the hidden lightning village it was found by me when it was a baby but now the bird has grown. I was looking for wired animals and i saw this bird in a cave eating bats and insects it took me a year and a half to found this bird. Nobody has pass to that cave nobody survive but i did. This cave is call the death path cave theirs a lot of animals on the cave such as bats, crocodile, snakes and more the cave has a bit of water that snakes drink and the water is all infected and make you sick but not kill you it made me sick for three months.

General Description: Most Pidgeot eats insects such as ant, mosquitoes and more. Most Pidgeot leave on forest but they go and risk their life on a cave to look for insects. Pidgeot has eyes like eagle they can see really good and from a really high distance pidgeot also have the abilities to see through the dark that's when they eat insects. Pidgeot has really great wings they also can fly really fast and move their wing twice on a second. Pidgeot are able to see anything clearly from a distance centimeters of their eyes and they are so smart that they even talk two class of language such as English and Spanish.

Summon General Abilities: Pidgeot are able to see through the dark and can see anything in front of him no matter the area and they are also really fast they able to speak like a say before.
Fire: They able to use fire up to A -Rank and they really great with the fire style they do not need hand seals to use fire style jutsus.
Glue: They able to throw a wired glue from their mouth and even if their opponent is on long range the glue still can get them and the glue are really great if you get catch by the glue the opponent can't move for two rounds.
Speed: Their speed are faster then any normal bird for example, owl, eagle etc....

Summoning: The person that sigh for the pidgeot contract is able to summon any kind of pidgeot from the death path cave and theirs a lot of different color of pidgeot such as a red pidgeot they have their wings red and more things. To sigh to the pidgeot contract most be a powerful ninja such as my level or higher most know every elements such as Fire, Wind, Water, Lightning & Earth and must be Sannin or a higher rank. By focusing more chakra the user is able to summon rare pidgeot summoning with more special abilities.

( Kuchiyose: Akai Pidgeot ) Summoning: Red Pidgeot

Rank: C
Range: Short-Long
Type: Supplementary
Chakra: 20
Damage: 30
Description: The user do the rat, tiger, monkey hand seals and bite his lips and a bit of smoke appear and a pidgeot appear out of it. This Pidgeot has the abilities of speed it can surpass such as eagles, falcos, owls and more. This is one of the smarter pidgeot out of all pidgeot and is also able to talk English and Spanish language.

Note: Only can be use twice per battle

( Kuchiyose: Ella ) Summoning: Ella
Rank: E
Type: Supplementary
Chakra: 05
Damage: N/A
Range: N/A ( Meaning any range )
Description: The user do the Ram handseals and a little bit of smoke appear making a little pidgeot appear this pidgeot is able to send message from any place and they are able to also see through the dark and talk Ella is so fast that if am in the Hidden Lightning Village and i send a message to the Hidden Sand Village she get there in about of two days.
Emperor sorry if i did double post and if is against the rules but i can't edit and i have a flea summoning and never did the thing of the summoning and btw,
if the pidgeot picture doesn't show here is the link,

Ok here it comes,

Summoning Contract: Flea

Origin: In a forest, the flea was on a forest eating insects such as bugs and more. The forest name is and always will be, Izumake. The forest is a death path forest their is so many animals on that forest that almost all of them are dangerous and very hungry animal. This forest is on Kumogakure also known as The Hidden Lightning Village. Nobody even try to go through that forest but i did went to the forest with food and haded everything that i needed. I found saw this animal on a lake that i known as Death Lake. The flea was looking for some fish. The flea also eat fish.

General Description: Fleas are wingless insects 1.5-4.0mm long. Fleas have a laterally compressed body (so if you look at a flea side on, it looks like it’s been flattened ie it’s tall and skinny!) and they have an outer skeleton that is made of chitin (really hard stuff – ever tried squishing a flea?). Fleas are different from lice in that lice are flattened dorsoventrally (ie they are short and fat).

Fleas are not host-specific ie they don’t really care whose blood they suck, therefore a cat flea can infest dogs and vice versa. This also explains why humans get bitten too. Fleas are not fussy when it comes to blood! Strangely enough, large animals like sheep, cattle, goats and horses do not usually have ‘specific’ fleas that are associated with them, although they have been known to be infested by dog and cat fleas.

Summon General Abilities: Flea are really smart and they have the abilities to talk English. They are also really fast animals one of the faster insect of the whole Ninja World.
Speed: Their speed is faster then a bird for example, owl or eagle and even more.
Wind: Flea has the abilities to do wind with their wings.
Special Glue: Flea are able to throw from their mouth some wired kind of glue that if you it touch you you wont be able to move.

Summoning: The person that sigh for the flea contract is able to summon any kind of flea such as wired and rare fleas from Izumake forest.
If you wish to summon rare flea you got to give a lot of chakra and focus a lot of chakra on the rare flea that you wish to summon. If you wish to summon a rare flea and if you get to summon it you are able to put two elements on the flea or more depending on how much chakra you focus.

( Kuchiyose: Ella ) Summoning: Ella

Rank: E
Type: Supplementary
Chakra: 05
Damage: N/A
Range: N/A ( Meaning any range )
Description: The user do the Ram handseals and a little bit of smoke appear making a little flea appear this flea is able to send message from any place and they are able to also see through the dark and talk Ella is so fast that if am in the Hidden Lightning Village and i send a message to the Hidden Sand Village she get there in about of two days.

~ Wot ? ~

( Kuchiyose: Nomi Supi-Do ) Summoning: Flea Speed

Rank: D
Type: Supplementary
Chakra: 10
Damage: N/A
Range: N/A ( Meaning any Range )
Description: The user do the Dog - Ram handseals and a little bit of smoke appear and a normal size flea appear. This flea has the abilities of speed & talk
the flea got great speed and for this jutsu their is no need to bite his/her lips just do the handseals witch are Dog - Ram handseals.

~ Explain better ~

( Kuchiyose: Nomi Ikkyou Raishuu ) Summoning: Flea Surprise Attack

Rank: B
Type: Supplementary/Attack
Chakra: 25
Damage: 40
Range: Short-Long
Description: The user does the Dog - Ram - Bird - Ox handseals. When the handseals are done the user is needed to focus chakra. When the handseals and the focus chakra are done a flea appear behind the opponent and opponent is not able to see where is the flea. Then the flea does a surprise attack call Wind Blade then the flea disappear. The user can focus chakra by moving around from his feet to the earth focusing earth chakra so the flea appear behind the opponent.

~ Impossible, Declined do not resubmit ~

( Doton: Kyojin Kira- Te ) Earth Style: Giant Killer Hand

Rank: B
Type: Attack
Range: Short-Mid
Chakra: 20
Damage: 40 ( +10 Each hit )
Description: The user does the Ox - Tiger - Rat Handseals. When the user finish the handseals a giant hand start to form on the user right arm is a big hand made out of rock. If the opponent get hit by the Giant Killer Hand it's gonna damage him/her really badly almost not able to move so good. Also, if the he/her get hit twice this jutsu can keep removing chakra from he/her opponent.

~ Similar technique exists ~

( Fuuton: Kaze Chakra Te ) Wind Style: Wind Chakra Hand

Rank: E
Type: Supplementary
Range: Short-Long
Chakra: 05
Damage: N/A
Description: The user does the Ox - Tiger - Rat - Horse - Ram handseals. When the handseals are done the use is able to make a hand of wind chakra
that help the user to take him/her to whatever place he/her want to go but it could take some days for example if you damage and if you do the jutsu and you want to go to Hidden Sand Village and you on Hidden Lightning Village it could take you a week but the jutsu doesn't disappear or nothing it stay there.

~ Bad Explanation ~
 
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Riku..

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Re: ♦ Custom Jutsu Submission ♦

Ok, before you read this, note that I do realize that crows were shown in the manga, so this is a custom summoning but at the same time it isn't, as it was never shown in the manga as a summoning. However, the chances that Itachi (I have an Itachi bio) held a crow summoning are almost completely definite, it was never shown as a summoning but he used them in numerous genjutsu and I believe in some cases outside of genjutsu as well. I also didn't see any approved crow summonings in the list of summoning jutsu and their contracts, and the only jutsu that was submitted was Theos's (which was declined by Rei who said crows belong to Itachi) and Nnoitra, which never was approved and since it was never submitted again since the first time (which was 11-18-2009), I think it's safe to assume that he gave up on it. Remember that I have an Itachi bio (so I'm submitting this as a cannon character) so Rei's reason to decline Theos's when it was submitted should be nullified, and I just saw that Ben had the same case (just so they don't consider me stealing their summonings, because I was going to make this before I saw theirs, I could teach them, as well as others who have tried, the summoning as well =/). The only reason why I'm submitting this as a custom is so that it could be official and so that I could explain them more. Just saying this to give a few less reasons for this to be declined. :p

~ First time I've seen a wall o' text about a submission's feasibility Oo ~

Summoning Animal: Crows
Scroll Owner: Riku.. (Itachi bio)
Other Users who have signed contract: N/A
General Description/Abilities: Itachi has often incorporated crow-related genjutsu in battle, often to bring confusion upon his opponents. Obviously, their main ability is being capable of flight, but crows also have many piercing calls, that can distract opponents, alert their summoner or other crows, or even, in some cases, affect the opponent's hearing ability for a short amount of time. The reason why crows had been able to successfully disorient enemies when necessary is not only because they often travel in masses, but due to the form they fly in, they are difficult to catch or hit, even from up close, often flying right in the face of their target. Specially trained crows have been able to, similarly to parrots, imitate the human voice, and all crows, in general, are known to be highly intelligent, and even among other summonings (who are already shown to have human intelligence) they still are quite above that standard. Crows have black feathers, making them almost completely unnoticeable in dark settings. They are also capable of using certain genjutsu through eye contact (will be submitted as other customs or placed specifically in their description).
Summoning Boss if existing: To be approved (look below)
Other Summoning Animals tied to contract: N/A

(Kuchyoise: Reaver) Summoning Technique: Reaver
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: Reaver is the boss summoning of the crows. Reaver is a giant black crow with red eyes. He's the same size as Pein's Giant Drill-Beaked Bird ( ). Reaver is capable of releasing a loud, screeching sound that can pierce the ears of enemies, rendering them in a state almost comparable to complete immobilization from the shock for a short amount of time, and their hearing will come back gradually over a span of approximately 10 to 20 seconds (he can release this screech thrice per battle, must wait three turns between doing it, and it also counts as a jutsu for him to do this). Reaver is able to use any crow-related jutsu, as well as spew any fire jutsu from his beak of A-rank or lower. He flies at an extremely quick pace, something that had improved simply from having to keep up with the awfully quick Itachi when aiding him in battle. At the speeds that he flies at, and the sheer power that his beak has, he is often able to cut through trees while flying.

~ Roku possesses a Music Art that does roughly the same thing. Remove. Add restrictions to the Summoning also. ~
 
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Emperor

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Re: ♦ Custom Jutsu Submission ♦

( Meihin no Breton - Chogenjitsu Jinzei ) ɸ Breton's Masterpiece - Surreal Life
Rank: S
Type: Supplementary
Range: All
Chakra cost: 40 ( +10 to maintain per turn )
Damage Points: 10 per creation.

This technique is an addition to the Infinity Fortress. After Infinity Fortress has been activated, this technique is an addition to it.
Once this addition is activated, the effects of Infinity Fortress completely change. To use an analogy, if Infinity Fortress can be equated to Shakespeare, it becomes Douglas Adams.
The description of the change is as such. Infinity Fortress changes the terrain of the battlefield. However, this technique changes it so that the flashing code of the Infinity Fortress turns multicoloured and glowing, and then recedes. The code can then be brought back and the surroundings changes in the same way that the Infinity Fortress used to.
However, the major difference is that instead of changing boring things, this allows the creation of marvellous things on the battlefield.
Such as, flying pink elephants, asbestos cabbages, knife-wielding tomatoes, a boat made of candy and other objects that generally, you do not find in your day-to-day life.
These objects can be made to attack the opponent, carry the user, etc. However these tomatoes and cabbages and elephants and boats and such can only do very very minor damage, like poking the opponent in the eye. Or scratching him. Or sitting on him. Or punching him. Or their most devastating attack to a man, kicking him in the balls.
The actual purpose of this technique is it's highly distracting.
The technique can be activated once per battle. If deactivated, it cannot be re-activated for that battle.
When this is activated, Infinity Fortress loses it's terrain-changing powers for the abilities of creating weak but surreal and completely hilarious creations.
The maximum size of these creations is the size of an elephant.
No mythical creatures can be made.
The wielder of this technique cannot go into Sage Mode, use EIG or summon.
____________
-Appoved-
you know you'll embarras yourself with it, but if you wanna, go ahead

( Kyohenge ) ɸ Forced Transformation
Rank: C
Type: Supplementary
Range: All
Chakra cost: 20
Damage Points: N/A

Basically speaking, each ninja knows the principle of a Henge is to use chakra to change your appearance. People have even turned into rocks and stuff.
However, a forced transformation, as this technique is, is one where the user forces chakra onto the opponent/his weapon and changes his appearance in some way.
This technique can change the clothes/suit/armour of the opponent or change his weapon.
Now, this has a very detailed working structure.
Assume the opponent's armour has been changed to a normal dress, thus losing all it's abilities. Using a D-Rank Henge on it by the opponent will not change it back, because this is a higher rank and has a stronger grip. Now, if the opponent's armour automatically can change shape ( like turn from a breastplate into a handguard or something ) that still won't work at all, because this is a technique, whereas that is not. However, if the opponent has a B-Rank and above technique to be used with the armour that, while using it, the technique changes the shape of the armour somehow...then the Henge is broken and that opponent's technique continues on unaffected.
The same principle applies with weapons also. However, a weapon retains properties of "indestructability" or "can channel lightning chakra through it" etc. Just a technique that requires channelling chakra or heating etcetera won't be enough to change it back though. The technique used HAS to change the shape or form of the weapon somehow.
____________
-Declined-


( Bakuretsu Kamihikouki Tenji ) ɸ Exploding Paper-Airplane Display
Rank: C
Type: Offensive
Range: All
Chakra cost: 20 ( +5 per turn per compartment released used to maintain mobility )
Damage Points: 10 ( per airplane )

The user of this technique will pull out a scroll with sixteen similar characters printed on it. Each symbol is a separate storage seal, making sixteen storage seals on that scroll.
Each seal, when the user forces some chakra into it, releases ten paper airplanes. However, these airplanes are not made of just normal paper, but exploding tags folded into the shapes.
Upon application of wind chakra onto the airplanes, they can be made to glide at a maximum speed of a normal thrown kunai. With subtle changes in the direction of wind chakra the airplanes change direction.
With the snap of the user's finger, the wind chakra will rub against the paper, the friction causing a spark that will then make the airplane explode. The wind chakra near the plane will amplify its explosion, though only a little. The amplification makes each tag explode with the force of two normal tags.
The wind chakra prevents the airplanes from getting wet due to any water or liquid - however they amplify fire, so an opponent who burns the airplanes can make them prematurely explode. It also reduces any noise from the plane's movements, making them completely noiseless.
The user can either unseal from all 16 storage tags at one time, or in parts over the course of the battle. If the second is the case, then only the first use of this technique counts as a jutsu - subsequent small unsealings of a few compartments do not.
~ Only one such scroll can be carried to each battle
~ As long as the airplanes are on the field, user may not use S-rank and above Wind techniques.
You must be registered for see images
____________
-Approved-
but notice that each time you activate one of the symbols, it takes chakra

( Arukadion no Tamagushi ) ɸ Arcadion's Branches
Rank: S
Type: Offensive
Range: Short-Mid
Chakra cost: 40 ( +10 per turn )
Damage Points: 80

The user of this technique must possess the mystical Kariteserei. The user will focus chakra into the blade of the Kariteserei making it glow with a black aura before slamming the blade down onto the ground.
The chakra pools onto the ground, and forms a black coloured dome five foot in radius where the ground was struck. This sphere can extend "branches" out from it to impale any opponent within medium range of the user.
The sphere also possesses the chakra sensing ability of the Kariteserei and therefore works automatedly. Whenever it senses another chakra within the range except the user's, the branches dart forward at amazing speeds to impale the unlucky target.
The branches are fast enough to impale normal shinobi, however Gates wielders above the 3rd Gate possess too much speed. Therefore, the sphere will interlock its branches to form a web around the area, that prevents the Gates user from entering unless he breaks through.
When he touches the net to break through, that part of the net immediately forms spikes to stab his limb through. However this won't work on Gates users using powerful chakra techniques to break the barrier, such as Morning Peacock.
~ Technique may be activated only once per battle
~ Once activated, it renders the Kariteserei useless until it is de-activated.
~ It cannot differentiate between enemy and allied shinobi since all of them possess different chakra signatures than the users.
____________
-Declined-



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This last one is extremely complex, so I'll explain how it will be used -
Once this technique is approved, I will submit "Programs" for use with this technique. Programs are not jutsus as such and won't follow the exact template - they will have a slightly modified template like this

Program Name
Complexity: 1/2/3/Y2Emp ( Y2Emp would be the equivalent of Forbidden; others are increasing complexity with ascending order )
Chakra Cost:
Damage:
Description:
Sample effect if used on a jutsu:


A *sample* Program :

Program: Spin Attribute
Complexity: 1
Chakra Cost: 15
Damage: N/A
Description: Reduces a technique to stationary, spinning form.
Sample effect: If used on a fireball, it will make the fireball stand stationary at the place it is in, and begin spinning wildly. This prevents opponents from rushing straight at the user, because simply speaking there will be a spinning fireball in the way. O__O


An example of how programs will be used -

Me: Activates Technique Programming; Launches Fireball
Opponent: Moves to the side using *jutsu*
Me: Uses program that changes jutsu direction to make it head at the opponent


Programs will not count as jutsus or toward my 35 CJ count limit, but will count toward my 5 submissions here to prevent exceeding submission limits.

Here is the Technique Programming jutsu, which activates the programming ability :

( Jutsu Bangumihensei ) ɸ Technique Programming
Rank: S
Type: Offensive/Defensive/Supplementary
Range: All
Chakra cost: 40 ( +10 per turn )
Damage Points: N/A by itself; depends on technique and program written

A rather interesting and very versatile move, Technique Programming opens the door for an entirely new style of fighting.
By controlling the remnant chakra present within a jutsu used by the shinobi, a "program" can be written ( basically making the chakra change its use or form in some way ) during the technique's use itself.
This works like this an example - After a fireball has been used and is travelling at the opponent, a "explode" attribute can be triggered onto it to make it violently expand within a set time of seconds, surprising the opponent.
Once this technique is activated, Technique Programming may be carried out whenever required, as long as the user's chakra is present within that jutsu still. Programming will not be counted as a "jutsu use"
~ Technique may be activated only once per battle
~ Once activated, it renders the user unable to use Dojutsu, Fuuinjutsu, Sealing, Summoning, Kinjutsu, Taijutsu above C-rank and EIG or Sage Mode.
~ Obviously programs cannot be written onto the enemy's techniques.
____________
-Declined-
nice idea, but nah
 
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Gin-Sama

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Kangaroo (Kangaru)
Scroll Owner: Gin-Sama
Other Users who have signed contract: N/A
Summoning Boss if existing:Not yet (Atm)
Other Summoning Animals tied to contract: Roger Jr.

Summoning Jutsu: Kangaroo Roger Jr. (Kuchiyose :kangaru Roger Jr.)
Type: Supplementary
Range: N/A
Rank: B
Chakra Cost: 20
Damage: N/A
Description: The user bites their thumb and wipes it on His hand and summon a Kangaroo Name Roger Jr. Roger is a well known Martial artist his and Expert in Taijutsu. he always wear his Gloves. He has a fire Element He can use fire Jutsu A-rank Below but he need to take off his gloves to make a hand seal.
~Can only be summoned Twice per battle.
~Lasts 4 turns once summoned.
You must be registered for see images

~ Not checked because you're banned from the thread for a bit. ~
Summoning Animal: Kangaroo (Kangaru)
Scroll Owner: Gin-Sama
Other Users who have signed contract: N/A
Summoning Boss if existing:Not yet (Atm)
Other Summoning Animals tied to contract: Roger Jr.

Summoning Jutsu: Kangaroo Roger Jr. (Kuchiyose :kangaru Roger Jr.)
Type: Supplementary
Range: N/A
Rank: B
Chakra Cost: 20
Damage: N/A
Description: The user bites their thumb and wipes it on His hand and summon a Kangaroo Name Roger Jr. Roger is a well known Martial artist his and Expert in Taijutsu. he always wear his Gloves. He has a fire Element He can use fire Jutsu A-rank Below but he need to take off his gloves to make a hand seal.
~Can only be summoned Twice per battle.
~Lasts 4 turns once summoned.
You must be registered for see images

~ oO Approved ~
 
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Nadare

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Re: ♦ Custom Jutsu Submission ♦

Resubmitting my Owl Summoning contract custom:

Summoning Contract: Owls

Origin: A forest, hidden deep in the Land of Snow. Nobody, except the contract holders, knows exactly where it is. It is told that the only way to reach it would be a reverse summon, though, theoretically, it would take you 2 years to get there, if you could get through the lost cross lands leading there. Though, nobody did ever try to reach it on feet. It's called the Ga'Hoole land. In the middle of this plain icy crosslands (called "Ice Narrows"), lays an oasis, and a bid magnificent tree - Ga'. It's called The Great Tree, and home to all Guardians and Royalty of Owls.

General Description: Most owl are solitary and nocturnal with some exceptions (the Northern Hawk Owl). Though owls are typically solitary, the literary collective noun for a group of owls is a parliament.
They are usually very resistant to cold, and have a very acute hearing and sight. They have the ability to see in the dark.
Owls have large forward-facing eyes and ear-holes, a hawk-like beak, a flat face, and usually a conspicuous circle of feathers, a facial disc, around each eye. Although owls have binocular vision, their large eyes are fixed in their sockets, as with other birds, and they must turn their entire head to change views. Most birds of prey sport eyes on the sides of their heads, but the stereoscopic nature of the owl's forward-facing eyes permits a greater sense of depth perception necessary for low-light hunting.
Owls are farsighted and are unable to see anything clearly within a few centimeters of their eyes. Caught prey can be felt by owls with the use of filoplumes, which are small hair-like feathers on the beak and feet that act as "feelers". Their far vision, particularly in low light, is exceptionally good. Contrary to popular myth, an owl cannot turn its head completely backwards. It can turn its head 135 degrees in either direction; it can thus look behind its own shoulders, with a total 270-degree field of view.

Summon General Abilities: Due to the filoplumes, small hair-like feather on the beak and on the feet, they have proficient sensing abilities. They can sense any living presence in the area, and their movements.
Some of the owls have created the skill to speak. Though, most of the owls which are summoned don't have the ability to speak.
The animals summoned with this contract, are divided into two groups - The Guardians of Ga'Hoole, and normal, barn owls.
Guardians of Ga'Hoole: Pale white owls, of very big dimensions. All of them wear a special helmet, made of gold, protecting them from any kind of harm to their heads. They have shown durability on very high levels, and are the strongest of all owls.
Barn owls: Grey or brown owls, shown to have a lot of courage and wisdom. They are rarely found in the land of Ga'Hoole.

Summoning: The person who signs this contract is able to summon Guardians and Barn owls from Ga'Hoole, and can also be summoned by any kind of owls. Note, that to sign the owl contract, the certain some one must have complete knowledge of the Ice Element. In case of an unsucessfull summoning, or the usage of a very small amount of chakra, the user calls forth a baby owl, without much use in a battle. The canon Summoning Jutsu calls forth common barn owls, with no special abilities other then the fact that the user can summon them in big numbers. Using specific amounts of chakra, the user can summon special owls, with special abilities, all up to the Boss.


(Kuchiyose: Soren, Chikusha no Fukurou) - Summoning: Soren, the Barn Owl -

Rank: C-rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: 30
Description: The user makes a makes just three handseals, and claps his hands together - A small amount of smoke appears, and suddenly a small brown owl flies out of it. It's Soren, a small brow owl from the parliament of barn owls. He has shown a great amount of courage, the ability to fly with exceptional speeds (speeds surpassing the ones of the eagles, falcons, etc.), and has shown the ability to speak.

(Kuchiyose: Kludd, Kinzoku no Kuchibashi) - Summoning: Kludd, the Metal Beak -

Rank: B-rank
Type: Supplementary
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The user makes a row of handseals, claps his hands together, and out of a smoke cloud flies Kludd, the Metal Beak. He is the strongest of the Barn Owls order, and Soren's older brother. He is famous for his hard and piercing beak, known to pierce even through metal. He has several scars over his body, and is missing his eye - this explains his rude attitude, and a low temper. He loves to get in fights, and usually comes out victorious. He has shown the ability to uses himself as a projectile, first flying high in the sky, and the propelling downwards towards the target with his beak in front. Upon contact, he causes serious damage.
It is 1,2 meter high when standing, and has the wingspan of 2,5 meters.

(Kuchiyose: Twilight, Kyousei Shimofuri no Fukurou) - Summoning: The Great Grey Owl -

Rank: A-rank
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user makes a row of handseals, claps his hands together, and after the smoke clears in the skies, and large grey owl is lying through the skies. It's Twilight, the Great Grey Owl. He lived his whole life with no family, and was raised by various creatures, including foxes, other birds, and even toads.
He is a very big grey owl of old age, and has shown the ability to communicate with all kinds of animals, even if they can't speak. He was always used as a translator in the Ga'Hoole Kingdom, and always enjoyed great respect from every animal. It was later discovered that he was feared as a very powerful warrior in his days.
He has shown a very high amount of wisdom, and is usually asked for advices by fellow younger owls. He is very nice and polite, but certain things make him very angry.
He is about 5 meters high when standing, and has the wingspan of 11 meters, but is usually not summoned in battles.

(Kuchiyose: Shisuta-Sanbagarasu no Buyou) - Summoning: The Dancing Sister Trio -

Rank: S-rank
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user makes a row of 40 handseals, claps his hands together, and a big amount of smoke is created. Out of it, after some time, fly three big owls, flying like crazy, looking like being drunk. They are the three Sisters of the Ga'Hoole Guardians, know as The Dancing Sister Trio. They are mostly summoned in battles, used as deadly companions. They have shown to have very high reflexes, and super strength. They are proficient in fighting with their own style, which is similar to Suiken in a way - it cannot be read by Sharingan. All three of them wear golden helmets, and enjoy their beauty in the owl society.
All three of them have the wingspan of 3 meters, and are 1,5 meter high when standing.
*Note: Can only be summoned once per battle.*
*Note: No more owl summoning for the rest of the battle.*

(Kuchiyose: Boron, Fukurou no Oumono) - Summoning: Boron, The King of Owls -

Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 50
Damage Points: 90
Description: The user makes a row of 45 handseals, claps his hands together, and a big amount of smoke is created. After the smoke clears, the user is standing ontop of Boron's head, the King of Owls. He is feared by almost everyone, due to his huge size. He can fly on the highest of heights, in the hardest of conditions, and in the lowest temperatures. He wears a golden crown, which has the shape of a helmet. With a blow of wings, he can shoot out a huge amount of wind (A-rank), causing serious destruction. He can shoot Ice Shards from his beak (B-rank), and can shoot deadly feathers from his wings (C-rank), though, the latter can only be used once.
*Note: Can only be summoned once per battle.*
*Note: No more owl summoning for the rest of the battle.*
*Note: This is the only technique that can be used in one turn, due to the amount of chakra used.*
*Note: Wing Blasts, Ice Shards, and Shooting Feathers all count as moves, and are counted in the "three moves per turn" restriction.*

My owl summons were never officially submitted, so I don't have anything to quote here, as the old version.


I'll let Emperor handle this one...>_>'
~ All the purple stuff has to be changed, and restrictions have to be added. ~
Summoning Contract: Owls

Origin: A forest, hidden deep in the Land of Snow. Nobody, except the contract holders, knows exactly where it is. It is told that the only way to reach it would be a reverse summon, though, theoretically, it would take you 2 years to get there, if you could get through the lost cross lands leading there. Though, nobody did ever try to reach it on feet. It's called the Ga'Hoole land. In the middle of this plain icy crosslands (called "Ice Narrows"), lays an oasis, and a bid magnificent tree - Ga'. It's called The Great Tree, and home to all Guardians and Royalty of Owls.

General Description: Most owl are solitary and nocturnal with some exceptions (the Northern Hawk Owl). Though owls are typically solitary, the literary collective noun for a group of owls is a parliament.
They are usually very resistant to cold, and have a very acute hearing and sight. They have the ability to see in the dark.
Owls have large forward-facing eyes and ear-holes, a hawk-like beak, a flat face, and usually a conspicuous circle of feathers, a facial disc, around each eye. Although owls have binocular vision, their large eyes are fixed in their sockets, as with other birds, and they must turn their entire head to change views. Most birds of prey sport eyes on the sides of their heads, but the stereoscopic nature of the owl's forward-facing eyes permits a greater sense of depth perception necessary for low-light hunting.
Owls are farsighted and are unable to see anything clearly within a few centimeters of their eyes. Caught prey can be felt by owls with the use of filoplumes, which are small hair-like feathers on the beak and feet that act as "feelers". Their far vision, particularly in low light, is exceptionally good. Contrary to popular myth, an owl cannot turn its head completely backwards. It can turn its head 135 degrees in either direction; it can thus look behind its own shoulders, with a total 270-degree field of view.

Summon General Abilities: Due to the filoplumes, small hair-like feather on the beak and on the feet, they have proficient sensing abilities. They can sense any living presence in the area, and their movements.
Some of the owls have created the skill to speak. Though, most of the owls which are summoned don't have the ability to speak.
The animals summoned with this contract, are divided into two groups - The Guardians of Ga'Hoole, and normal, barn owls.
Guardians of Ga'Hoole: Pale white owls, of very big dimensions. All of them wear a special helmet, made of gold, protecting them from any kind of harm to their heads. They have shown durability on very high levels, and are the strongest of all owls.
Barn owls: Grey or brown owls, shown to have a lot of courage and wisdom. They are rarely found in the land of Ga'Hoole.

Summoning: The person who signs this contract is able to summon Guardians and Barn owls from Ga'Hoole, and can also be summoned by any kind of owls. Note, that to sign the owl contract, the certain some one must have complete knowledge of the Ice Element. In case of an unsucessfull summoning, or the usage of a very small amount of chakra, the user calls forth a baby owl, without much use in a battle. The canon Summoning Jutsu calls forth common barn owls, with no special abilities other then the fact that the user can summon them in big numbers. Using specific amounts of chakra, the user can summon special owls, with special abilities, all up to the Boss.


(Kuchiyose: Soren, Chikusha no Fukurou) - Summoning: Soren, the Barn Owl -

Rank: C-rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: 30
Description: The user makes a makes just three handseals, and claps his hands together - A small amount of smoke appears, and suddenly a small brown owl flies out of it. It's Soren, a small brow owl from the parliament of barn owls. He has shown a great amount of courage, the ability to fly with exceptional speeds (speeds surpassing the ones of the eagles, falcons, etc. - he is able to fly this fast because of his small size, but he can't fly this fast long distances.), and has shown the ability to speak.

~ If I say remove the purple stuff, I mean it ~


(Kuchiyose: Kludd, Kinzoku no Kuchibashi) - Summoning: Kludd, the Metal Beak -

Rank: B-rank
Type: Supplementary
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The user makes a row of handseals, claps his hands together, and out of a smoke cloud flies Kludd, the Metal Beak. He is the strongest of the Barn Owls order, and Soren's older brother. He is famous for his hard and piercing beak, known to pierce even through most normal metal weapons. He was born with such a hard beak, unknown why, though it is referred to that he is able to gather chakra in it, resulting in it's hardness. He has several scars over his body, and is missing his eye - this explains his rude attitude, and a low temper. He loves to get in fights, and usually comes out victorious. He has shown the ability to uses himself as a projectile, first flying high in the sky, and the propelling downwards towards the target with his beak in front. Upon contact, he causes serious damage.
It is 1,2 meter high when standing, and has the wingspan of 2,5 meters.

~ Okay, now restrictions. Small ones will do for this. ~

(Kuchiyose: Twilight, Kyousei Shimofuri no Fukurou) - Summoning: The Great Grey Owl -

Rank: A-rank
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user makes a row of handseals, claps his hands together, and after the smoke clears in the skies, and large grey owl is lying through the skies. It's Twilight, the Great Grey Owl. He lived his whole life with no family, and was raised by various creatures, including foxes, other birds, and even toads.
He is a very big grey owl of old age, and has shown the ability to communicate with all kinds of animals, even if they can't speak. He was always used as a translator in the Ga'Hoole Kingdom, and always enjoyed great respect from every animal. It was later discovered that he was feared as a very powerful warrior in his days.
He has shown a very high amount of wisdom, and is usually asked for advices by fellow younger owls. He is very nice and polite, but certain things make him very angry.
He is about 5 meters high when standing, and has the wingspan of 11 meters, but is usually not summoned in battles.

~ Same as above ~

(Kuchiyose: Shisuta-Sanbagarasu no Buyou) - Summoning: The Dancing Sister Trio -

Rank: S-rank
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user makes a row of 40 handseals, claps his hands together, and a big amount of smoke is created. Out of it, after some time, fly three big owls, flying like crazy, looking like being drunk. They are the three Sisters of the Ga'Hoole Guardians, know as The Dancing Sister Trio. They are mostly summoned in battles, used as deadly companions. They have shown to have very high reflexes, and super strength. They are proficient in fighting with their own style, which is similar to Suiken in a way - it cannot be read by Sharingan, and that is because the three always act like having a high amount of alcohol inside of them - resulting in the same unpredictable movements of the Suiken. All three of them wear golden helmets, and enjoy their beauty in the owl society.
All three of them have the wingspan of 3 meters, and are 1,5 meter high when standing.
*Note: Can only be summoned once per battle.*
*Note: No more owl summoning for the rest of the battle.*

~ Declined, do not resubmit. ~

(Kuchiyose: Boron, Fukurou no Oumono) - Summoning: Boron, The King of Owls -

Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 50
Damage Points: 90
Description: The user makes a row of 45 handseals, claps his hands together, and a big amount of smoke is created. After the smoke clears, the user is standing ontop of Boron's head, the King of Owls. He is feared by almost everyone, due to his huge size. He can fly on the highest of heights, in the hardest of conditions, and in the lowest temperatures. He wears a golden crown, which has the shape of a helmet. With a blow of wings, he can shoot out a huge amount of wind (A-rank, twice), causing serious destruction. He can shoot Ice Shards from his beak (B-rank, twice), and can shoot deadly feathers from his wings (C-rank), though, the latter can only be used once.
*Note: Can only be summoned once per battle.*
*Note: No more owl summoning for the rest of the battle.*
*Note: This is the only technique that can be used in one turn, due to the amount of chakra used.*
*Note: Wing Blasts, Ice Shards, and Shooting Feathers all count as moves, and are counted in the "three moves per turn" restriction.*

~ Approved ~

Sorry to complain, but if I say this honestly, you are really being nasty Emperor. You made me edit things that really were irrelevant. I mean, okay, some things need to be edited and restricted, but what is too much. "He has shown the ability to speak". This needs to be restricted? Wth is wrong with you? Look at every other summon. Most of them CAN talk. "He can fly with speeds surpassing the ones of falcons, eagle, etc." And why does this have to be restricted? Apparently Sore seems an OP summon to you? Did you even read it? this is his only ability, and I don't see what is wrong if a f***ing bird can fly fast. "- it cannot be read by Sharingan" What is wrong with this? I described that the three sisters act drunk. And so they move with movements similar to Suiken, which cannot be read with Sharingan. >.>
 
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Mugiwara

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Re: ♦ Custom Jutsu Submission ♦

(Taka no Eijiki)- Hawk's prey
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: After going into Majestic Hawk Mode, the user will focus a great deal of chakra into his wings to increase his speed, he will then fly up into the sky at very high speed, using clouds or sun as cover after flying really high, he will dive down behind the opponent, without making a single noise so the opponent will not notice, using great speed while diving down, the user will deliver a powerful kick onto the back side of the neck of the opponent (the opponent is nearly knocked out because of getting hit behind the neck with such great force), then quickly fly back and forth, dealing a combo with 6 kicks before landing in mid range.
Note: Must be in Majestic Hawk Mode
Note: Once per battle
Note: The speed is so high that only 3rd Tomoe Sharingan can keep track with it
Note: After using this technique, the amount of turns that Majestic Hawk Mode can be active is reduced by two, so if used the same turn as the user activates MHM, it can only be active for 3 turns.

~ Impossible. ~

(Hone Matsuri)- Bone Constriction
Rank: A
Type: Attack/Supplementary
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After having used to cover most of the underground, the user will place his hand, or foot on one of the "roots" that are sticking out, sending chakra through the network, making thin spiky bones that look like thorns to burst out under the opponent and wrap themselves around him, restricting his movement, if he tries to break out of it, it will only tighten its grip, impaling the opponent with spikes. Because bones contain bone marrow, which is mainly liquid, they the spikes ground any electricity sent through them.
Note: Usable twice per battle
Note: Must have used Bone Network before use
Note: Opponent doesn't actually receive any damage unless he tries to break free
Note: The speed that the spiky bone threads burst out is really high, making it almost impossible to avoid, unless the person has doujutsu, that can see chakra being sent into the bones.

~ OPed. I like the idea though. ~

(Taka no Tsubasa)- Hawk's Wings
Rank: S
Type: Defense/Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description:After going into Majestic Hawk Mode, the user will focus a great deal of chakra into his wings to harden them with even more natural chakra, making them very hard and solid, like steal, but very resistant to most of the elements. The wings can be wrapped around the users body, to protect the user from the enemies attacks, similar to Chiyos chakra shield, but more powerful because of the amount of regular and natural chakra infused into the wings, and much bigger as well. The wings are impenetrable by physical attacks, and elemental attacks up to the S-rank(With S-rank included). However there is a downside to the technique as well, the wings become very heavy, making it impossible for the user to fly, but he can use them to jump very high. Also when the wings are wrapped around the user, he cannot attack, or move, and the wings doesn't protect the user from attacks from below.
Note: Can only be used once
Note: Lasts for 3 turns
Note: Activating the jutsu counts as one move, wrapping the wings around the user also counts as a move.
Note: Must be in majestic hawk mode
Note: Due to the amount of Natural chakra infused into the wings, when the technique is activated, the amount of turns that MHM is active is reduced by one.

~ OPed much ? Oo ~

(Taka Ishuu)- Hawk Swarm
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: While in Majestic Hawk Mode, the user releases some of his natural chakra and lightning chakra into the air, then throws 10 explosive notes, forming many small hawks(10) made of natural and lightning chakra, with body formed around the explosive notes. The hawks will spread out and start attacking the opponent from all angles, doing a barrage of attacks, when the hawks hit the opponents body, the chakra enters the opponents own chakra circulation, paralyzing them for a bit, and the explosive notes attach themselves to the opponents body and explode right away. If the opponent is somewhere the hawks can't see, the will hit random places around the battleground, planting the explosive notes.
Note: Usable once a battle
Note: Hawks cannot go underground
Note: The hawks spread extremely fast, going all sides, up, down, sideways
Note: The user is unable to use anymore lightning jutsus while in Majestic Hawk Mode

~ Hmm...Approved. ~
(Taka no Tsubasa)- Hawk's Wings
Rank: S
Type: Defense/Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description:After going into Majestic Hawk Mode, the user will focus a great deal of chakra into his wings to harden them with even more natural chakra, making them very hard and solid, like steal, but very resistant to the basic elements. The wings can be wrapped around the users body, to protect the user from the enemies attacks, similar to Chiyos chakra shield, but more powerful because of the amount of regular and natural chakra infused into the wings, and much bigger as well. The wings are impenetrable by physical attacks, and elemental attacks up to and with S-rank. However there is a downside to the technique as well, the wings become very heavy, making it impossible for the user to fly, but he can use them to jump very high. Also when the wings are wrapped around the user, he cannot attack, or move, and the wings doesn't protect the user from attacks from below.
Note: Can only be used once
Note: Lasts for 3 turns
Note: Activating the jutsu counts as one move, wrapping the wings around the user also counts as a move.
Note: Must be in majestic hawk mode
Note: Due to the amount of Natural chakra infused into the wings, when the technique is activated, the amount of turns that MHM is active is reduced by one.
Note: Can only withstand 3 S-B rank attacks, 4 C-E rank.

~ Still OP ~

(Taka no Eijiki)- Hawk's prey
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: After going into Majestic Hawk Mode, the user will focus a great deal of chakra into his wings to increase his speed, he will then fly up into the sky at very high speed, using clouds or sun as cover after flying really high, he will dive down behind the opponent, with great stealth so the opponent will not notice, using great speed while diving down, the user will deliver a powerful kick onto the back side of the neck of the opponent (the opponent is nearly knocked out because of getting hit behind the neck with such great force), then quickly fly back and forth, dealing a combo with 6 kicks before landing in mid range.
Note: Must be in Majestic Hawk Mode
Note: Once per battle
Note: The speed is so high that only 3rd Tomoe Sharingan can keep track with it
Note: After using this technique, the amount of turns that Majestic Hawk Mode can be active is reduced by two, so if used the same turn as the user activates MHM, it can only be active for 3 turns.

~ Bleh. Approved ~

(Hone Matsuri)- Bone Constriction
Rank: A
Type: Attack/Supplementary
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After having used to cover most of the underground, the user will place his hand, or foot on one of the "roots" that are sticking out, sending chakra through the network, making thin spiky bones that look like thorns to burst out under the opponent and wrap themselves around him, at very high speed, restricting his movement, if he tries to break out of it, it will only tighten its grip, impaling the opponent with spikes. Because bones contain bone marrow, which is mainly liquid, they will ground any electricity sent through them.
Note: Usable twice per battle
Note: Must have used Bone Network before use
Note: Opponent doesn't actually receive any damage unless he tries to break free

~ Nice idea. Approved ~

Also resubmitting:
Chakra shockwave: (Had to change the name, cause it its not chakra shockwave anymore :|
(Hiru Shougekiha)- Daytime Shockwave
Type: Attack/Defense
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 60
Damage Points: 150
Description: After opening the gate of wonder, by pushing the hands towards his chest, he focuses air pressure inside his body, using it as a catalyst for the attack , and finally release it, releasing a massive blue, pressurized shockwave. The pressurized air will explode outwards, harming the users body in process, but protecting him from all harm after the shockwave is released. If the opponent(s) are in short range, they are instantly killed, reduced to dust, if the opponent is in mid range, the will be sent into long range with great force, breaking almost all the bones in their body, but if the opponent is in long range, it doesn't actually do any damage to him, just push him backwards a little. The time used to focus air pressure is very short, and the technique is performed almost instantly.
*Can only be used once per battle
*Does 20 additional damage to the user on top of the regular damage down by the gates, but only feels the damage after the gates are closed,
*The user is forced to close the gates 1 turn earlier after using this technique.
*The users physical stamina is almost drained, and cannot perform any taijutsu for the rest of the battle.
You must be registered for see images

~ OP. Reduce the effects to something around incapacitation in short and broken bones and nearly unable to fight in mid, with relatively slight injuries in long. And it isn't a really fast as in quickly usable technique also, note that ~
 
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Riku..

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Re: ♦ Custom Jutsu Submission ♦

No word for microburst, so I just took the words for micro and burst, just saying in case this means something totally different when put together. o.o

(Fuuton: Maikuroheki) Wind Style: Microburst
Rank: Forbidden
Type: Offense
Range: Short-Long
Chakra Cost: 50
Damage Points: XX (death on contact from the downburst or outburst/cushion) (20 to user)
Description: A microburst is a localized column of sinking air, literally. From the sky, a large burst of air will push down to the ground. This blast is extremely large, and in width, it could be comparable to the size of many, many buildings put in a position that would make the outline of a circle. The microburst begins with the downburst, which is when the air is actually being pushed down onto the ground. This power is strong enough to flatten forests and possibly buildings. Once it pushes down, bringing an abundance of rain down with it in a wet microburst, the microburst enters its second stage—the outburst. The wind, because it’s going downwards, goes out in all directions by curving sideways and slightly upwards when colliding with the ground, making this part of it unavoidable, as it spreads out across the terrain. The winds are still strong enough to push back and break trees. Afterwards, the ‘cushion’ stage will occur. During this stage, winds at the surface will begin to slow while the wind will begin to curl up even more. Essentially, this is an enhancement of the outburst. The winds will begin to spread out even more and in even more broad directions, moving higher up into the sky as they do so, filling almost the entire terrain with powerful wind. None of these stages are cancelled out by the other, during the outburst, the downburst is still occurring, and the cushion just boosts the outbursts power and range. As mentioned earlier, there are two versions of a microburst—dry microbursts and wet microbursts, one of which creates an elemental combination. A wet microburst, which is, as its name suggests, accompanied by precipitation, would be almost like a hurricane. During the downburst, heavy rain would come down with it, and in the outburst, the rain would blow out sideways instead of downwards, maintaining its elemental combo, so first it’s like a downwards hurricane and afterwards, almost identical to a normal hurricane, but the wind and water is all moving in different directions outwards. The dry microburst, meanwhile, starts with rain in it, but, however, it evaporates before it reaches the ground, and this cool air descends and accelerates towards the ground. Essentially, a dry microburst is a version of the wet one, without rain however. This microburst is cooler than a wet microburst however, which doesn’t do much more than slightly lower the temperature for a moment.
Note: Only usable twice per battle
Note: The user must wait a minimum of 10 turns before doing this the second time.
Note: The user can only use one other jutsu during this turn.
Note: No wind jutsu for 3 turns.
Note: The user must specify whether they are creating a wet or dry microburst (since a wet one would be an elemental combination, while a dry one would be only wind)
Note: Because this is essentially a natural disaster enhanced by chakra to boost its effect, the microburst does not last for too long, approximately 10-20 seconds in total, due to it being sustained by chakra, since a normal microburst usually lasts for a few seconds.
Note: More information on microbursts:
Note: The user is not effected by the microburst, as they can control the chakra in it to move the wind past them, but takes 20 damage after usage due to the large amount of chakra it takes.

~ Declined, this is OPed. If you want to control a natural disaster, reduce its power drastically. ~
Ok, I submitted this a REALLY long time ago (3-14-10) and now I want to try to resubmit it (I reduced it's power a LOT from last time). In general, I took out the entire portion for dry microbursts. Usable once per battle. Makes the user extremely tired with a significant reduction to speed after use as well as no S ranked and above jutsu for the next three turns. I took out the part about the rain making it into an elemental combo as well. It also takes a longer time to use, and I made it more avoidable. Eh, if you do decline this (I'd prefer if Emperor checked this since he did the last one) would you mind discussing it with me through VM? If you don't want me to submit it again, though, I'll just drop it here lol.

(Fuuton: Maikuroheki) Wind Style: Microburst
Rank: Forbidden
Type: Offense
Range: Short-Long
Chakra Cost: 50
Damage Points: XX (death on contact from the downburst or outburst/cushion) (20 to user)
Description: A microburst is a localized column of sinking air, literally. From the sky, a large burst of air will push down to the ground. This blast is extremely large, and in width, it could be comparable to the size of about twenty large buildings put in a position that would make the outline of a circle. The microburst begins with the downburst, which is when the air is actually being pushed down onto the ground. This power is strong enough to cause a large crater in the earth. Once it pushes down, bringing an abundance of rain down with it in a wet microburst (the type of microburst this is), the microburst enters its second stage—the outburst. The wind, because it’s going downwards, goes out in all directions by curving sideways and slightly upwards when colliding with the ground, making this part of it very difficult to avoid, as it spreads out across most of the terrain. The winds are strong enough to uproot trees. Afterwards, the ‘cushion’ stage will occur. During this stage, winds at the surface will begin to slow while the wind will begin to curl up even more. Essentially, this is an enhancement of the outburst. The winds will begin to spread out even more and in even more broad directions, moving higher up into the sky as they do so, filling almost the entire terrain with powerful wind. None of these stages are cancelled out by the other, during the outburst, the downburst is still occurring, and the cushion just boosts the outbursts power and range. As mentioned earlier, there are two versions of a microburst—dry microbursts and wet microbursts, one of which creates an elemental combination. A wet microburst, which is, as its name suggests, accompanied by precipitation, would be almost like a hurricane. During the downburst, heavy rain would come down with it, and in the outburst, the rain would blow out sideways instead of downwards, so first it’s like a downwards hurricane and afterwards, almost identical to a normal hurricane, but the wind and rain is all moving in different directions outwards from the focal point (which would be recognized by the area where the downburst occured and made a large crater). This is partially considered a two-step jutsu, as the rain takes a while to form. That could be done as part of this jutsu, which makes it take about twice as long to be done, but the user can choose to start making the rain, do something else as it comes down, and then finish the microburst for the actual impact, or it could have been done earlier by Chakra-Sensing Rain, making thunderclouds with a fire jutsu, etc.
Note: Only usable once per battle
Note: The user can only use one other jutsu during this turn.
Note: No wind jutsu for 3 turns.
Note: The actual microburst lasts for a very short amount of time, approximately ten seconds. However, usage of this jutsu requires both proper time and focus, taking about five seconds (doesn't sound like much, but plenty of ninja could do five jutsu in five seconds) to actually use.
Note: The user is not effected by the microburst, as they can control the chakra in it to move the wind past them, but the user is rendered very tired after using this, and generally moves at a slower pace, and is unable to use S rank or above jutsu for the next three turns (after those three turns they would move at normal pace again), excluding the turn that the microburst is used. The speed reduction could be thought of as, if a three tomoe Sharingan user used this jutsu, afterwards they would have the speed that they would be at if they hadn't activated the Sharingan at all, suggesting that the user's normal speed is cut into a third.

~ Hm, lol. Sorry, Riku.. xd This is a Declined, do not resubmit, though I have to say I love the idea, and this is I think as large as some of Cali's submissions oO Which is saying something xd ~
 
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Icemyster

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Re: ♦ Custom Jutsu Submission ♦

(ga-youskihi: kougeki) Moth Style: Assault
Rank-S
Type-Supplementary
Range-Short
Chakra-40
Damage-(N/A)
Description-
By activating the Mark of the Monarch tattoo on the user( must have signed the moth contract ) the user begins to gain physical strength by absorbing chakra from a moth summoning. The summoning disappears and the user Gains +20 in all taijutsu attacks, and +15 in speed.
*user must have a moth summoned.
*chakra absorbed lasts for four turns
*Summoning must be A-Rank and above
*must have signed the moth contract to use

~ Approved ~

(ga-youskihi:nigenteki chiyounouriyoku) Moth Style: Dual Perception
Rank:Forbidden
Type:Supplementary
Range:Short
Chakra: 55
Damage:N/A
Description:
The user Activates the mark of the Monarch Tattoo (held by all moth users) And the user splits into two. The two halves are equal in strength and share chakra. Like clones, everything one half sees, the other half sees. Unlike clones, they can take an attack and not disperse. if one half Is critically injured, the other half may re merge with it, (-40 health) to keep it alive.
*Can only be used by moth users
*Can only Be used once
*Lasts until they re-merge, or six turns

~ No oO When did you become Zetsu :| Declined, do not resubmit ~
 
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Toku

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Re: ♦ Custom Jutsu Submission ♦

(Doton- Chiri Akuma) Earth release- Dirt Devil
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra points: 30
Attack points: 60
Description: the user will create a large dirt devil full of gravel and send it towards his opponent. The wind will cut the opponent while the gravel will bash him pretty bad.
*Note: can only be used by Toku.
*Note: can only be used 3x per turn.

~ Bad explanation ~

(Doton- Jari Tatsu) Gravel Dragon
Type: Attack
Rank: S-rank
Range: Short-Long
Chakra cost: 40
Attack points: 80
Description: the user creates a large dragon out of gravel and sends it towards the opponent. The gravel is constantly moving around as the dragon shoots straight through towards the opponent. The dragon then swallows the opponent and begins to thrash him inside of him while grinding him w/ the gravel.
*Note: can only be used by Toku.
*Note: can only be used 3x per battle.

~ Restrict it more ~
(Doton- Chiri Akuma) Earth release- Dirt Devil
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra points: 30
Attack points: 60
Description: the user will create a large dirt devil full of gravel using his earth chakra and send it towards his opponent. The earth spins so fast that it causes the wind to cut the opponent while the gravel will bash him pretty bad.
*Note: can only be used by Toku.
*Note: can only be used 3x per turn.

~ Approved, I guess ~

(Doton- Jari Tatsu) Gravel Dragon
Type: Attack
Rank: S-rank
Range: Short-Long
Chakra cost: 40
Attack points: 80
Description: the user creates a large dragon out of gravel and sends it towards the opponent. The gravel is constantly moving around as the dragon shoots straight through towards the opponent. The dragon then swallows the opponent and begins to thrash him inside of him while grinding him w/ the gravel.
*Note: can only be used by Toku.
*Note: can only be used 3x per battle.
*Note: No s-rank earth and above can be used next turn.

~ Meh..Approved ~

(Doton- Riyuusei Kuxeiku) Earth release- Meteor Quake
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra cost: 50
Attack points: 120
Description: the user focuses a great deal of earth chakra which he releases all at once w/ such force that it creates a ripple effect in a grand scale of earth. The earth explodes breaking and cracking away from the user as its center, afterwards the area is left as a desecrated wasteland of nothing but fissures and spikes of hard rock. This jutsu leaves the user vulnerable afterwards because of the strain of releasing such an amount of chakra all at once.
*Note: can only be used by Toku.
*Note: can only be used 1x per battle.
*Note: the user can’t use any earth jutsu his next 2 turns or any S-rank or above for the next 3 turns.

~ Similar technique exists ~


(Raiton- Raiko Koshinawa) Lightning release- Lightning Leash
Type: Attack
Rank: A-rank
Range: Short
Chakra cost: 30
Attack points: 60
Description: the user releases an arc of lightning out of his hand that wraps itself around the opponents neck. The user can then torture the opponent w/ the lightning leash shocking and chocking him.
*Note: can only be used by Toku.
*Note: can only be used 3x per battle.

~ Approved oO ~

(Fuuton- Routo Tonneru) Wind release- Funnel Tunnel
Type: Attack
Rank: S-rank
Range: Short-Long
Chakra cost: 40
Attack points: 80
Description: the user will form a tornado out of his palm. The tornado will travel towards the opponent creating a funnel of raging strong wind and entrap the opponent within it cutting him severely.
*Note: can only be used by Toku.
*Note: can only be used 3x per battle.

~ Similar technique exists ~
 
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BishamonSama

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Re: ♦ Custom Jutsu Submission ♦

(Uotaka Kuchyose no Jutsu: Sumeru)- Osprey Summoning Technique: Sumeru
Rank: S
Type: Supplementary
Range: N/A
Chakra: 40
Damage: N/A
Description: Sumeru is the Osprey Boss Summoning. He is an extremely large Osprey with a wing span of 40 feet. He is able to fly extremely high, fast, and far. He possesses the ability to read the thoughts of his Summoner, and can communicate with them through thought, so vocal communication is unnecessary (at the high speeds that Sumeru flies at, vocal communication is difficult and unpractical). His wings and head are red and his body is white, and his wings, beak, and talons are protected by extremely strong, yet flexible and light metal armor. Sumeru can channel wind chakra through this armor to increase his cutting and tearing power, and he can use wind jutsus to increase his flight speed in short bursts. The armor can block physical attacks such as arrows and blade strikes, as well as wind jutsus B-rank and below. Lightning jutsus B-rank and below can be blocked if wind chakra is channeled into the armor. Fire jutsus can be technically blocked by the armor, but the heat of the fire jutsus will be transferred into the armor's metal, hurting Sumeru for 80% of the fire jutsu's original damage. The armor can only protect Sumeru if the attack hits him on the wings, talons, or beak, where the armor is present.
(Only usable once per battle.)
(Sumeru can only be used in battle for a maximum of five turns at a time. After those five turns, he will need at least three turns of rest, during which he glides at an extremely high altitude out of eyesight before he can be called down for use again. If the user decides to "call" Sumeru back down for use in battle again after he rests, it will take one turn for Sumeru to return. That adds up for a total minimum of four turns in between a maximum of five turns of usage.)

~ Approved. Nice. ~
 
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-Tauburn-

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Re: ♦ Custom Jutsu Submission ♦

( Waboku Katana )- Peace Blade
Type: Weapon (attack, defencive)
Rank: A-rank
Range: Short (midrange if used with wind chakra)
Chakra Cost: 20 (If used with out chakra no cost)
Damage Points: 40 (if used with chakra of any kind +10)(vibrating ability +5)
Description: this weapon is made of chakra absorbing metals (like Asuma's trench knifes) when this weapon is used it can be taken apart into two swords. when the sword is one it can vibrate to deal more damage to the opponent. When taken as two i has a special ability to calm your opponent. or the calming ability can be used to calm the wielder its self. When used on the opponent it makes there mind go blank for about 7 secs leaving them open for attack. when used on the weilder it just clams the mind focusing the wielder.

Note: the special claming ability can be used once per battle
Note: can be used with chakra five times per battle only counts if the attack from the blade hits the opponent.
Note: the vibrating ability can be used only twice per battle

You must be registered for see images

~ No O_O Declined, do not resubmit ~
 
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Pain..

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Re: ♦ Custom Jutsu Submission ♦

Emperor sorry if i did double post and if is against the rules but i can't edit and i have a flea summoning and never did the thing of the summoning and btw,
if the pidgeot picture doesn't show here is the link,

Ok here it comes,

Summoning Contract: Flea

Origin: In a forest, the flea was on a forest eating insects such as bugs and more. The forest name is and always will be, Izumake. The forest is a death path forest their is so many animals on that forest that almost all of them are dangerous and very hungry animal. This forest is on Kumogakure also known as The Hidden Lightning Village. Nobody even try to go through that forest but i did went to the forest with food and haded everything that i needed. I found saw this animal on a lake that i known as Death Lake. The flea was looking for some fish. The flea also eat fish.

General Description: Fleas are wingless insects 1.5-4.0mm long. Fleas have a laterally compressed body (so if you look at a flea side on, it looks like it’s been flattened ie it’s tall and skinny!) and they have an outer skeleton that is made of chitin (really hard stuff – ever tried squishing a flea?). Fleas are different from lice in that lice are flattened dorsoventrally (ie they are short and fat).

Fleas are not host-specific ie they don’t really care whose blood they suck, therefore a cat flea can infest dogs and vice versa. This also explains why humans get bitten too. Fleas are not fussy when it comes to blood! Strangely enough, large animals like sheep, cattle, goats and horses do not usually have ‘specific’ fleas that are associated with them, although they have been known to be infested by dog and cat fleas.

Summon General Abilities: Flea are really smart and they have the abilities to talk English. They are also really fast animals one of the faster insect of the whole Ninja World.
Speed: Their speed is faster then a bird for example, owl or eagle and even more.
Wind: Flea has the abilities to do wind with their wings.
Special Glue: Flea are able to throw from their mouth some wired kind of glue that if you it touch you you wont be able to move.

Summoning: The person that sigh for the flea contract is able to summon any kind of flea such as wired and rare fleas from Izumake forest.
If you wish to summon rare flea you got to give a lot of chakra and focus a lot of chakra on the rare flea that you wish to summon. If you wish to summon a rare flea and if you get to summon it you are able to put two elements on the flea or more depending on how much chakra you focus.

( Kuchiyose: Ella ) Summoning: Ella

Rank: E
Type: Supplementary
Chakra: 05
Damage: N/A
Range: N/A ( Meaning any range )
Description: The user do the Ram handseals and a little bit of smoke appear making a little flea appear this flea is able to send message from any place and they are able to also see through the dark and talk Ella is so fast that if am in the Hidden Lightning Village and i send a message to the Hidden Sand Village she get there in about of two days.

( Kuchiyose: Nomi Supi-Do ) Summoning: Flea Speed

Rank: D
Type: Supplementary
Chakra: 10
Damage: N/A
Range: N/A ( Meaning any Range )
Description: The user do the Dog - Ram handseals and a little bit of smoke appear and a normal size flea appear. This flea has the abilities of speed & talk
the flea got great speed and for this jutsu their is no need to bite his/her lips just do the handseals witch are Dog - Ram handseals.

( Kuchiyose: Nomi Ikkyou Raishuu ) Summoning: Flea Surprise Attack

Rank: B
Type: Supplementary/Attack
Chakra: 25
Damage: 40
Range: Short-Long
Description: The user does the Dog - Ram - Bird - Ox handseals. When the handseals are done the user is needed to focus chakra. When the handseals and the focus chakra are done a flea appear behind the opponent and opponent is not able to see where is the flea. Then the flea does a surprise attack call Wind Blade then the flea disappear. The user can focus chakra by moving around from his feet to the earth focusing earth chakra so the flea appear behind the opponent.

( Fuuton: Kaze Chakra Te ) Wind Style: Wind Chakra Hand

Rank: E
Type: Supplementary
Range: Short-Long
Chakra: 05
Damage: N/A
Description: The user does the Ox - Tiger - Rat - Horse - Ram handseals. When the handseals are done the use is able to make a hand of wind chakra
that help the user to take him/her to whatever place he/her want to go but it could take some days for example if you damage and if you do the jutsu and you want to go to Hidden Sand Village and you on Hidden Lightning Village it could take you a week but the jutsu doesn't disappear or nothing it stay there.
kk New week new customs :D

New summoning,

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Summoning Contract: Vampire Finch

Origin: On a land, i found this bird call "Vampire Finch" this bird is also known as VF. The land where i found Vampire Finch is also known as The Land of Darkness. Nobody could pass through that land cause their is a lot of dangerous that people was scared of for example, Lions, Tigers and more. I saw this animal biting another bird on his tail and swallowing Blood. This
animal is call Vampire Finch cause they love blood. The land of Darkness is near Kumogakure. I pass through the whole Land of Darkness if i am correct and saw all kind of animal that are really dangerous and i got there on five big days i was hungry and thirsty.

General Description: The Vampire Finch (Geospiza difficilis septentrionalis) is a small bird native to the Galápagos Islands. It is a very distinct subspecies of the Sharp-beaked Ground Finch (Geospiza difficilis) endemic to Wolf and Darwin Islands (Grant et al. 2000).
The vampire finch is sexually dimorphic as typical for its genus, with the males being primarily black and the females grey with brown streaks. It has the largest and most pointed beak of all G. difficilis subspecies, and overall looks like a miniature Common Cactus-Finch rather than, as the other subspecies do, a large Small Ground-Finch with a straight bill (Schluter & Grant 1984). It has a lilting song on Wolf, a buzzing song on Darwin, and whistling calls on both islands; only on Wolf, a drawn-out, buzzing call is also uttered.(Grant et al. 2000)
This bird is most famous for its unusual diet. The Vampire Finch occasionally feeds by drinking the blood of other birds, chiefly the Nazca and Blue-footed Boobies, pecking at their skin with their sharp beaks until blood is drawn (Schluter & Grant 1984). Curiously, the boobies do not offer much resistance against this. It has been theorized that this behavior evolved from the pecking behavior that the finch used to clean parasites from the plumage of the booby[citation needed]. The finches also feed on eggs, stealing them just after they are laid and rolling them (by pushing with their legs and using their beak as a pivot) into rocks until they break.
More conventionally for birds, but still unusual among Geospiza, they also take nectar from Galápagos prickly pear (Opuntia echios var. gigantea) flowers at least on Wolf (Schluter & Grant 1984). The reasons for these peculiar feeding habits are the lack of freshwater on these birds' home islands. Nonetheless, the mainstay of their diet is made up from seeds and invertebrates as in their congeners (Schluter & Grant 1984).
The vampire finch is endangered, being a small-island endemic. The Galápagos finch species collectively form a showcase example of Charles Darwin's theory of natural selection. The 12 or 13 species of Galapagos finches are often called "Darwin's Finches". They are used as an example of how the descendants of one ancestor can evolve into several species as they adapt to different conditions.

Summon General Abilities: The vampire finch is able to swallow blood and also got great eye and the abilities to talk English.
Speed: Vampire Finch are really fast birds even faster then a lion and even faster then a bull.
Fire: They able to throw fire from their wings up to A-Rank
Special Blood: They able to throw a blood that no other animal has that if you get touch by it's gonna damage you. Each hit of damage is 10.

Summoning: The person that sigh for the Vampire Flinch is also able to summon any kind of Vampire Flinch such as Rare Vampire Flinch and Wired
Vampire Flinch for example, Blue Vampire Flinch. If you want to summon Rare Vampire Flinch needs to focus a lot of chakra and seal it also, it can't be done on a battle it needs to be done on a room that you can focus your chakra and need to do a sing with your blood on the floor and when you have done it a rare vampire flinch will appear some flinch is able to use even two or three elements depends on how much chakra you focus.

~ Contract approved ~

~ If you, Emperor are awesome ~

-_-'

Thank you
 
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Kaze..

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Re: ♦ Custom Jutsu Submission ♦

(Hakke Amatsu Munashii) - 8 Trigrams Heavenly Void

Rank: S
Type:Defense
Range:Close
Chakra Cost:40
Damage Points:N/A
Description The User Releases Chakra from his Tenkatsu then forms the chakra he released around his body into a orb around him, the orb 7 feet in all directions around the user. The Orbs first use is to cancel any other chakra released inside the orb other then the user, its next use is that it deflects any weapon and can also deflect jutsu of lower rank, the users chakra is able to pass through the orb to attack the opponent
Can Deflect one S rank jutsu per battle
Lasts one turn if used to deflect a jutsu
if not used to deflect a jutsu lasts for 2 turns
Can only be used twice per battle

~ Hmm...nice, needs one more restriction ~
 
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Emperor

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Re: ♦ Custom Jutsu Submission ♦

~ Thread Opened ~

The CJs on Pg116 left unchecked will be done whenever Cali has completed his exams. Do not bug him ( or anyone else ) to do it.
 

Damon Salvatore

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Re: ♦ Custom Jutsu Submission ♦

(Nirokujichu) Night and Day
Type: Supplementary
Rank:B
Range:N/A
Chakra Cost:25
Damage Points:N/A
Description:After making the seals that he needs,the user can turn clear day into Night.
*Note:It lasts only for 1 turn
*Note:Can be used only once per battle.


~Declined~ Breaks the laws of time and space
 
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