[ARCHIVE] Custom Fighting Styles Submission

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Penguin

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Re: Custom Fighting Styles Submission

(Kapoeira Geijutsu) Capoeira Art
Type: Taijutsu
Background:
Capoeira is a special type of fighting that consists of rhythm. The rhythm originated from dances formed by slaves long ago. This dance was created in the little free time the slaves received to rest. It was always fast paced and very upbeat. After some time performing these dances, the slaves noticed that the dance seemed very dangerous. After several discussions and attempts the slaves decided this dance style would be a good disquise for a new form of fighting. The slaves chose specific dancers to conquer and perfect the new fighting style. Time passed and the dancers had perfected the fighting style. They later on taught others how to perform this. Making it useful for defensive and offensive tactics, the slaves organized a revolt. The slaved then overpowered the people controlling them, doing it all in one swift and deadly “dance”. This dance was passed down to those who seeked and is now called: Capoiera.

Description on the Abilities and Inner Workings of the Style:
This special Taijutsu relies on swift, rapid, strong, and very accurate movements.. The fighting style consists of sweeping the opponent of the ground as well as many flips and turns to both dodge and attack. The movements cannot be easily followed as the user can change the rhythm in which he is attacking at any given moment. When attacking, the user gets momentum from spinning and various other ways causing attacks to be several times stronger than they previously were. Capoeira makes practically every move both an attack and defense. A user could go for an attack and easily counterattack, dodge or defend, if the first attack was never successful. This form of fighting style proves to be really affective against many other forms of fighting because of its quickness and successfulness. The initial stance involves movement and is known as “The Roda”. The initial stance shows a part of the history of Capoeira, as well as it's fast movement and rhythm.

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This is the initial stance “The Roda”​

Additional effects and Restrictions:
-Masters of Capoeira have increased Agility, Reflexes, Strength, Speed, and Accuracy compared to that of a regular user.
-Capoeira users must be physically fit
-Due to how much stamina is spent, regular users cannot fight in this style for long periods of time.
-This fighting style can only be taught by a Capoeira Master

~Declined~ You need to find a way to incorporate music while you are fighting to get into the actual rhythm. Also Agility, Reflexes, Strength, Speed, and Accuracy? That's too much.. either tone it down or add more drawbacks. Lastly, I'd like you to specify exactly how long the user can fight in this style.
I have permission to resubmit this. Made major changes to the history, and just little tits and tats here and there. Took out a couple passive boosts.




Odoru Pengin [Kapoeira] - Dancing Penguin [Capoeira]

Type: NinTaijutsu

Background:
While in Amegakure no Sato, Penguin had always loved the bar there. But what he loved more than that bar was the music it played. It took Penguin's mind of everything, and Penguin couldn't have a problem in the world when his favorite songs came on. He danced and smiled the whole time his songs were on and realized something. When his songs were playing during bar fights, he gained an advantage over his opponent's. His moves became somewhat unpredictable due to the changing rhythms in these songs. To have this happen during a real fight, Penguin left Amegakure no Sato to travel to Konohagakure no Sato, where a bunch of advanced goods were sold. They had TVs, wireless communication devices, VCR's, etc. This shows that recorders were in fact made, which could also record sound. Penguin had a close friend make a small, pocket sized recorder to listen to music during battles, along with a set of headphones.

Description on the Abilities and Inner Workings of the Style:
This special Taijutsu relies on swift, rapid, strong, and very accurate movements. The fighting style consists of sweeping the opponent of the ground as well as many flips and turns to both dodge and attack. The movements cannot be easily followed as the user can change the rhythm in which he is attacking at any given moment. When attacking, the user gets momentum from spinning and various other ways causing attacks to be several times stronger than they previously were. Capoeira makes practically every move both an attack and defense. A user could go for an attack and easily counterattack, dodge or defend, if the first attack was never successful. This form of fighting style proves to be really affective against many other forms of fighting because of its quickness and successfulness. The initial stance involves movement and is known as “The Roda”. The initial stance shows a part of the history of Capoeira, as well as it's fast movement and rhythm. Some practitioners were even known to channel some chakra natures into their limbs to increase the lethality and effectiveness of the fighting style. To keep a rhythm, the user would have to be listening to music while fighting in "The Roda" stance, so to use this fighting style, the user would need to keep a music recorder in his ninja pouch.

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This is the initial stance “The Roda”​

Example Techniques:
Dancing Penguin's Frontkick
Type: Offensive
Rank: B
Range: Short
Chakra: N/A
Damage: 20
Description: After the user turns on his music player and enters "The Roda" stance, he brings his left foot up and towards his right, then swiftly back to his left side, kicking his opponent's right side of the jaw with the left part of his ankle.

Additional effects and Restrictions:
-The user must state they have a music player in their bio
-Users that have mastered this style are quicker and more agile than regular strong fist users
-Dancing Penguin users must be physically fit as it is a demanding fighting style
-Due to how much stamina is spent, regular users cannot fight in this style for long periods of time, or over four turns at a time
-This fighting style can only be taught by a Dancing Penguin Master

♦ Declined, okay this is different from normal taijutsu how? This can be done via normal taijutsu. ♦
 
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Gèckö

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Re: Custom Fighting Styles Submission

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jan ken po
type: nintaijutsu
background: suzaku after leaving his home in the village hidden in the clouds, went around the world. Searching for power, a sense of confidence in his abilities, and a new outlook on life. While traveling through the slum of a nearby village, suzaku became more and more like the common people. Learning their way of life as well as accepting it. Suzaku after staying there over night with a friendly old man, he learned many things, but the best things have small beginnings. Suzaku had a revolution through the playing of one of the world's most common games. Rock, paper shoot or jan ken po. The simple nature and concept of the simple game gave suzaku a new outlook and a bright idea. Why not use these "tricks" to fight? He thought to himself. Suzaku left the slums of the neighboring village and returned to the village hidden in the clouds the next morning. But not to the village itself, suzaku would travel to the mountains for a better thinking environment. Days of thinking and meditation overwhelmed suzaku's week. But it paid off, when he got the basis for his new way of fighting. Jan or rock made by balling your hand up into a fist. Symbolizing the sturdiness and density of the earth in which we stand. Ken or paper, made simply by leaving your hand out flat. Symbolizing agility and freeness of paper. Lastly po or scissor. The most deadly of the three, made by splitting you fingers evenly. Symbolizing the most dangerous element of lightning. But this wasn't the end, suzaku had but only the foundation to the house in which he was building. Suzaku spent months up in the mountains of kumogakure, breaking down every section of this style. Practicing each one until, he was a master at kneading his chakra in different ways. Now suzaku was finished, and jan ken po was created.
Description on the abilities and inner workings of the style:
Jan ken po is a fighting style based off of kneading chakra and manipulating weight through your hands in different ways. There are three main branches of jan ken po

jan:
jan or rock, symbolizing the sturdiness and density of the earth in which we stand. By balling your hand up into a fist, and focusing all of your arms natural weight to your knuckles, the user's hands/fists grow significantly larger. Allowing for stronger strikes. When adding earth chakra to your enhanced weighted fists, the user's fist become denser to earth like texture, allowing the user to break through the largest of boulders with ease.

ken:
ken or paper, symbolizing agility and freeness of paper. The easiest of the three branches of jan ken po to learn. The user would simply leave his hand out flat, and release all weight from his hands and back into his arms, to the point were the user's hand is paper thin. Allowing the user the swiftest of strikes, almost to the point when at top speed, the user's hands appear invisible to the naked eye.

po:
po or scissor, symbolizing the most dangerous element of lightning. By balancing weight between any combination of the user's two fingers and focusing lightning chakra through those fingers. The user gains the ability to cut through objects with ease. Po is a combination of the first to branches, having the destructive power of jan and the swiftness of ken. Makin po the most lethal of the 3.

Example techniques:

jan:
knuckles of mass destruction
type: attack
rank: b rank
range: short-mid
chakra: 20
damage: 40
description: the user focuses all his weight from his arms to his hands then his knuckles. By channeling earth chakra into his larger knuckles, his fists become as hard as granite. The user then jumps into the air, and dive bombs into the opponent.
Note: Fists are the size of doton dropping lid (when combined)

ken:
hands of casper
type: attack
rank: b rank
range: short
chakra: 20
damage: 40
description: the user releases all weight from his hands to his arms. Until the point where hi hands are paper thin. The user when in range, will deliver a combination of 4 strikes with super thin hands.
Note: Though the hands are incredibly light and thin, they do the same damage as normal strike of the user's would
note: Hands appear invisible when at top speed.

po
wrath of thor
type: attack
rank: b rank
range: short-mid
chakra: 20
damage: 40
description: the user balances all weight between a combination of any of the user' two fingers. The user when in range, will vibrate his hands intensely and channel focused lightning through the two fingers. The user after splitting the two fingers, will extend the lightning from his finger tips and close his fingers cutting the opponent with there lightning.
Note: Can be used to cut through a rank earth using the same process

additional effects and restrictions:
in order to use jan ken po, the user must have mastery over that particular element.
Anyone can use ken, but they can't use any other style if they choose ken
only masters of this style may use al three branches of jan ken po
must be sannin rank to learn and have started taijutsu training

i have teno's permission,


♦declined♦
jan is practically akimichi expansion arts combined with ultraweight jutsu, ken is basically lightweight jutsu and po is essentially the third raikage's trademark jutsu, the only difference being you have your fingers opened instead of closed. It's more or less a gathering of other jutsus into one style.
-Redid the whole concept
-Changed name
-If i really need it, i have teno's permission . Obviously before he better's cfs was approved

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(Janken)- Rock Paper Scissors
Type: NinTaijutsu
Background: Gecko after leaving his home in the village hidden in the clouds, went around the world. Searching for power, a sense of confidence in his abilities, and a new outlook on life. While traveling through the slums of a nearby village, Gecko became more and more like the common people. Learning their way of life as well as accepting it. Gecko after staying there over night with a friendly old man, he learned many things, but the best things have small beginnings. Gecko had a revolution through the playing of one of the world's most common games. Rock, paper shoot or janken. The simple nature and concept of the simple game gave Gecko a new outlook and a bright idea. Why not use these "tricks" to fight? He thought to himself. Gecko left the slums of the neighboring village and returned to the village hidden in the clouds the next morning. But not to the village itself, Gecko would travel to the mountains for a better thinking environment. Days of thinking and meditation overwhelmed Gecko's week. But it paid off, when he got the basis for his new way of fighting.

Description on the abilities and inner workings of the style: Janken is a simple fighting style based off of the common game of rock paper scissors. Common application of the style would be expected to be striking with a closed fist~rock, striking with an open palm~paper, striking with open fingers~scisscors. This is incorrect in some aspects, the style of Janken applies the game to the entire body. Providing 3 branches which need to be learned in order to become a master of this style. The training for such is rigorous but the effects after such are great as users of this style become more in tune with their bodies as opposed to the typical strong fist user. The three branches represent a key aspect which the style revolves around. Strength, Agility, and speed, the three branches work together to create an extremely versatile and balanced fighting style. Going hand in hand with that theory all 3 branches are taught at the same time so they develop at an even pace. With the three branches comes a befitting fighting stance used by all users of this style to easily use all three branches with the most effect. This known as the central line theory and with that the Taoretashisei or stance of the fallen was created. In rock paper scissors the three branches are related by strength and weaknesses. Rock destroys scissors, scissors cut paper, paper covers rock. A similar relation is kept when in battle jan is used to break through and destroy things, while scissors hold the destructive power to cut through the most nimble of things and lastly paper holds the ability to cover rock. Paper doesn't destroy like the other two branches but rather holds them together adapting to get to the final outcome.

Central Line Theory: The central line theory is a simple practice created by Gecko and passed down to all his students. It is important for this fighting style as it symbolizes balances and equality. The central line is located at the center of the body mainly the lower torso. This part of the body is believed to control strength as well as balance. Masters of this style have a strong central line which equates to a toned body. It is believed that if the central line is compromised that person has lost the battle. With this theory the close quarter aspect of this style kicks in as all strikes with this style are created to target the central line of the opponent with a combination of open and closed strikes. This is where the Taoretashisei come in to play.

Stance of the fallen: Taoretashisei, Taoshisei for short is the one and only stance of the Janken fighting style. Created and patented by its creator Gecko who believed in the central line. The stance is simple, the legs are separated from each other parallel to the shoulders, the feet are both equidistant from the central line of the user with the knee slightly bent for added balance. The dominant hand of the user rest at the hip in a closed fist while the off hand protects the central line vertical bisecting the body with an open hand. The two hands rotate between defending and attacking rapidly and constantly like a gear turning a clock. The fist and the hand intercept incoming attacks never letting the opponent strike his central line while targeting the opponents. Attacking from angles never straight on with various feints coupled with swift strikes to deceive and catch the opponent off guard. Once the central line has been compromised the user uses the opponents misbalance to his advantage finishing with blunt force friction enhanced strikes or swift friction enhanced strikes of the hand or leg. The stance itself applies the concepts of the three branches once more. The central line is strong and balanced like a rock~jan. While the legs and arms are separated and can close violently for swift attacks like a scissor~po. Then finally the most important of the three branches is applied always which is the constant motion of the body, like paper the user moves with precise and fluid motions for easy evasion. This is paper~ken which is based off of the applications of water chakra.

Jan:
Jan is the first branch of Janken, it is the basis for all attacks and holds the strength behind the style. Jan in rock paper scissors is known as rock, earth a durable element is known to be dense and strong. These properties are applied throughout the body when in battle. Training of this branch requires for the user to endure hours of being struck all over the body as well as striking the hardest of objects bare fist. To increase durability and grow adept to striking hard surfaces. As a result of such training the blunt force of striking hard objects such as rocks or metals is not felt as pain. Users of this style can visibly see the effects of that force, but it does not cause pain. (Freeform striking trees and metals is endured but the damage is still dealt.) Going a step further with jan, weight manipulation via the focusing of earth chakra allows for stronger strikes due to the added weight which intensifies the force of gravity behind attacks. A common usage of such is molding earth chakra into a fist then striking through the air, the added weight behind such a basic attack triples the amount of friction gathered around the fist. Causing the fist to catch fire, the same concept can be applied to the body. By molding chakra throughout the body then moving with the same force as if you didn't change your weight friction causes the body to catch fire. (Shown in the picture below and at the top) But this can only be achieved in a sort of weight training you could say. The user when undergoing training would have to run daily while manipulating his weight with earth chakra by almost triple. This makes the user of this style gain a toned body, this also causes muscle memory. The intense daily manipulation of weight and movement causes every movement of the user's to gain added weight by default which would also make the user's body constantly gathering friction. The result of such would be a yellow layer of visible heat around the body of the user. (Just to look cool, it does no damage) Attacks based off of this branch require a few seconds to 'charge' or build up the desired weight before attacking. The result of such 'charging' is a powerful attack, the art of waiting and attacking at the right moment makes this style unique.
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Ken:
Ken is the second branch of Janken, it is solely supplementary and holds the agility and balance behind the style. Ken in rock paper scissors is known as paper, paper a nimble element is known to be free and agile. These properties are applied throughout the body when in battle. To gain the fluidity of paper within the body the user must be adept in the element of water as well. As we all know the body is made primarily of water, that water in the body can be used to attack and transform completely into it when equipped with chakra. But another application of such water in the body could be to simply gain its qualities. Water and paper have many similar attributes, when paper floats in the air it sways side to side as it descends to the ground. In the ocean the tide does the same thing rolling in and out as the day progresses. These two aspects are applied for this branch within the stance as the user's body becomes balanced while maintaining motion. This branch contradicts the first by nature but they actually work quite well together which is the reason why all three branches are training at the same time. In order to become a master of the first branch you must be able to move at the same speed you could before the increased weight. That's where this branch comes in, by constantly circulating chakra throughout your body the water within you begins to move similar to it does in a tide or like papers floating downward. The effect of such goes hand in hand with the increased weight as the water can shift the weight with ease increasing the agility of the user. Dodging as a master of all three branches would look similar to dropping a stone in water and the water rippling. The user's body despite having the increased weight from the first branch remains limber due to the second. This is ken or paper, application of this branch include contorting the body to evade attacks without harming the body. (Shown below sort of)
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Po:
Po is the third and final branch of Janken, it is the most offensively based of the three branches. Po holds the swiftness and the more dangerous capabilities behind the style. Po in rock paper scissors is known as scissors, scissors are a common house hold item used to cut things. Scissors can be extremely dangerous when handled accordingly or carelessly depending on the person. These properties are applied throughout the body when in battle. Similar to the other two branches po holds an element in which the abilities to do this style are gained, po is based off of the element of wind. Wind being a quick and highly effective super cutter. Attacking with this branch can be done with either the hands or legs, similar to the game by extending out two fingers and separating them a balance between power and swiftness is created. The weight which is manipulated constantly through the body is enhanced once more by surrounding the body with chakra to reduce the resistance of the air around the user. This has a double effect, by lowering the resistance of air the friction gained through strikes can be manipulated as well as the force of strikes of a Janken master become stronger by pure force and speed. Applications shown below in pictures it would be yellow instead though. As the chakra focused outside would mix with the friction. Manipulating friction to make an extension of the fingers such as a dagger or actual scissors. Along with this ability po causes the user's movements to appear as if blurred. Not untraceable, but the user would rather not appear solid when moving like static flickering through the air. (Unless Doujutsu-Sharingan/Rinnegan/Byakugan)

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Overview: So what is gained from such a style, what makes it unique enough to qualify as its own individual style. The applications of water, earth, and wind constantly to create the perfect body for combat. This style is known for open and closed strikes of the hand equipped with swift kicks placed from different angles to intercept and dissect the central line to gain the upper hand in battle.

Example techniques:

(Janken: Tenpesuto)- Janken: Tempest
Type: Offensive
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user applies the practices of the three branches of Janken. Swiftly pushing off of the toe of one foot while raising the other leg keeping it horizontal and rotating, every full rotation slices through the air pushing a hot yellow crescent through the air on an angle. Like a boomerang coming in from the side then dispersing on contact burning and cutting up the body. Angles of said crescents don't all come in the same direction, by adjusting the positioning of the foot as the user rotates the angle is altered.
Note: A maximum of 5 crescents can be released
Note: Can only be used twice per battle
Note: Can only be used by adept and master level users

(Janken: Shio)- Janken: Tide
Type: Supplementary/Defensive/Offensive
Rank: C Rank
Range: Self
Chakra: 15
Damage: 30
Description: The user applies the practices of the three branches of Janken. The fluidity of ken to remain constantly in motion. The swiftness of po to evade with precision and the weight manipulation of jan to shift the force of attacks while defending at the same time. Whilst an oncoming physical attack the user balances his body and contorts the flesh while shifting weight to make that destination of impact dense enough to resist the force of said attack while shifting and spreading the impact throughout the body in which it can be redirected from another point of the user's.
Note: Can only defend and redirect c rank and below physical attacks
Note: Can't be used in succession
Note: Can be used be all levels

(Janken: Hakai)- Janken: Destruction
Type: Offensive
Rank: B Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user applies the practices of the three branches of Janken. Specifically the offensive branches of jan and po, manipulating weight to the dominant hand of the user charging it for a set amount of time depending on the skill of the user. Then punching through the air gathering friction striking the opponent right at his central line. (center of torso) Burning the flesh of the opponent while sending him flying back a few feet.
Note: 2 turn recharge before using again
Note: Can only be used 3 times per battle
Note: Can be used be all levels
Note: Charging of this attack is relative to the skill of the user explained in levels

Levels: There's levels to this obviously, three levels each one gaining better control over the three branches
-Rookie: The basic level of this style, they have started learning the principles of the three styles.
Jan: Can shift weight within a few seconds, charging for attacks takes 7 seconds the equivalent of 5 basic handseals no specialty. Can strike a thin tree with minimal damage
Ken: Is limber but only slightly more then the typical strong fist user, can barely evade freeform.
Po: Sprinting full speed is blurred.
-Adept: The intermediate level of this style, they have learned the advanced principles of this style and are on their way to becoming a master.
Jan: Can shift weight within mere seconds, charging for attacks takes 5 seconds the equivalent of one move without hand seals. Can strike a thin tree with no recoil damage.
Ken: Can contort muscles without self harm evasion is last minute and is prone to the blind spot.
Po: Walking appears blurred.
-Master: The last and final level of this style, they have mastered everything this style has to offer.
Jan: Can shift weight at the blink of an eye, charging for attacks takes three seconds the equivalent of freeform. Can strike a thick tree without recoil damage.
Ken: Can contort joints without self harm and has enhanced peripherals to spot his blind spot by rotating the neck from side to side rapidly while remaining focused.
Po: All movements are blurred.

Additional Effects and Restrictions:
-Mastery of Earth, Wind, Water
-Basic Chakra and body Control (At least started ninjutsu and taijutsu)
-Can only be taught by me
-Be a Sannin
-Users of Janken have above average agility and durability as opposed to the typical strong fist user
-Agility: Able to contort joints without self harm a master level
-Durability: Able to strike a thick tree without feeling the recoil at master level​

♦ Declined, regardless of whether Teno gave you permission in the past or not, Jan infringes on the currently approved CFS of Better, not Teno. Besides that, Ken is literally just taijutsu infused with water, literally nothing unique nor distinct about that. Lastly, Po is just generic Fuuton taijutsu, the only difference is you mention using the index and middle fingers to perform this (making little sense as you also mention that it can be done via legs, which I assume means using the legs like a scissor shape). All of this together makes little sense as it is still just a gathering of jutsus and concepts already done extensively before, DNR ♦
 
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Re: Custom Fighting Styles Submission

Wire Constriction Style | Waiya Kubire Sutairu
Type: NinTaijutsu

Background:

The power of Wire Constriction Style dates back to before Orochimaru’s research with the Hashirama Senju’s cells. After Hashirama’s death the Mokuton had vanished from the face of the world and would not manifest itself again. The research had not been done with the cells of the first Hokage to lead to the discovery of gaining the Mokuton.

Ninja across the world knew of its power though. Specifically it’s versatile constriction powers and the ability to physically bind people at any point on their body. A few select Konoha ninja gathered together after Hashirama’s death to discuss how they could supplement his powers in their military strength. It wasn’t long before they managed to create Wire Constriction Style - the power to use small marble sized spheres to release wires and string to bind the opponent.

The power was similar to mokuton in this aspect. It could wrap around an opponent’s body and bind them tightly with the wire. While it does not fulfil all the powers left behind from Hashirama’s days it does give ninja once again the power to creatively bind an opponent. The secret was a heavily guarded technique of Konoha until Orochimaru’s experiments found success. Due to this Danzo Shimura destroyed the documents. However they resurfaced with the rebirth of Otogakure in which Roy Kiyoshi managed to recreate the style.

Description on the Abilities and Inner Workings of the Style:

The style is based around quick body movements, fast reaction speeds and the use of small marble shaped balls which hold inside them extremely sharp, elastic and thin translucent metal strings. These metal strings would be extremely durable, being the same type of strings used to pin down opponents by Sasuke several times, whilst remaining to be quite hard to see as they're also used on jutsus such as the D-rank Manipulated Shuriken Techique.

What differs this style from normal string usage would be, this style is more based around trickery, in that the small marble sized balls would greatly resemble smoke and flash bombs. However when dropped, what would be released is several elastic strings, forming several different structures and dealing damage in different ways upon their release.

Some releases would result in the string being able to sway around the area whilst being thin enough to deal damage similar to that of a paper cut in the way it easily slices through the skin, but results in deeper cuts due to its size making it all quite relative. Other releases would result in a sudden burst of strings which forms a net(s) of different sizes, some being big enough to simple entrap a limb, whilst others a whole body.

The whole idea is to use the small marble sized balls full of string as a trap to opponents by simply laying them on the ground during CQC so that they're caught off guard, or using them as blows are thrown (which will be showed in the example techniques). The strings can be elementally enhanced, but are otherwise channelled by normal chakra, making them neutral.

Example Techniques:
Wire Constriction Style | Waiya Kubire Sutairu
Rank: B
Type: Attack/Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user would hold a pre-prepared small marble between his index finger and his middle finger, keeping it there before throwing a punch towards the opponent. If contact is made, the small marble sized ball would suddenly release a burst of strings which attach themselves to whatever forced the ball to open up, going outwards, in the opposite direction from the user minimising self damage. The strings would completely wrap themselves around the part of the opponents body they've touched and continue to get tighter and tighter, resulting in skin piercing damage.

Wire Constriction Style | Waiya Kubire Sutairu
Rank: A
Type: Attack/Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user would throw 3 pre-prepared balls of strings in the direction of their choice. Upon touching the ground, the balls of string would burst open releasing 3 other strings from each ball, each string with a solid like feature due to the addition of Earth chakra. The strings could be angled so that they pierce unsuspecting opponents or so that they could dig through the ground and pierce someone/something that may be hidden below. Due to being channelled with Earth chakra, they'd also receive Earth's weaknesses and strengths.

Additional effects and Restrictions:

Must have completed Ninjutsu training. The user of this Custom Fighting Style has faster reactions than normal, allowing them to track and react to speeds twice as fast as their normal abilities. This by no means allows them to move faster in terms of speed and is merely the ability to track and react to things. This ability allows the user of this style to quickly throw these balls as traps or grab them during close encounters. Moreover, this by no means patents the idea of using strings in CFS but merely uses them in a different way by using them as 'traps' and through the same way smoke/flash bombs in terms of their confinement. The marble sized halls would he lighter than normal smoke and flash bombs, not that it would make a difference to an able Ninja.
♦ Pending, not even sure if this is serious or not....♦

 Declined  I concur with the above. Not sure what it is or how it works. Perhaps rewriting so we can better understand it? This whole thing about balls that spread wires is weird. I mean, I know of no such weapons which means they would need to be created which revolves around the concept of a CW based CFS.
 
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Re: Custom Fighting Styles Submission

(Boushi Shuuren Gigei) - Spinning Drill Arts
Type: NinTaijutsu
Background:
During the development of the Shinobi World, a man named Kamina was widely known for his mining productions. With a single shovel, he was able to complete a job even 100 miners cannot do. Whilst traveling across the undiscovered world, Kamina encountered a clan with highly advanced technology, surpassing the equipments developed to these days. The clan had admired Kamina's exceptional talent with mining and decided to forge a mining tool much more effective than a shovel. After seeing his gift, Kamina was in awe, as the mining tool was able to penetrate through the ground easily. After departing from the village, Kamina saw a much more powerful potential under this mining tool. Kamina announced his retirement of mining and soon started to create a fight style with the mining tool as the main foundation. In a few months, Kamina had created Spinning Drill Arts, and soon was rumored around the land.
Description on the Abilities and Inner Workings of the Style:
This style, Spinning Drill Arts, revolves around a large and heavy metallic drill being used where it showcases the commitment and strength from the users of this style. The Drill is very large, stretching to the length of 3 ft and expanding to the width of 2.5 ft. The drill takes form of a metallic cone-like structure, with curved sharp edges running down the drill in a spiral. On the back of the drill is sort of hilt, measuring to 1 ft coated with slippery free rubber that easily grasps the user's hand. This increases the friction and increases accuracy as well. The hilt is attached to a cylinder bar that connects the hilt with the drill. It prevents the hilt from spinning while the drill is spinning. Using the user's exceptional talent for fuuton, the hilt has multiple pores able to channel wind through them. An interior passage way connects the hilt from the drill. In the drill, the passage way exits on the very tip of the drill. The passage way consist of the same spiral pattern and when the wind pushes up to the exit, the spiral edges will cause to spin, causing the drill to spin as well. Soon the drill will be spinning with extreme speed.

Now, since the drill the users will be using in this style are indeed quiet heavy, they will gain a boost in strength when attacking with the weapon but they will also suffer a major loss in their speed. Though as they continuously train in this style and rise through the rank hoping to master it, they will get use to the heavy weight of their drills that their speed that they have once lost while using this style will come back and they will eventually gain complete control over the drill when attacking with it.

Ranks:

Omega: This is the starting rank of the Spinning Drill Arts and this is where all its users will be given their own drill and begin learning and understanding about the style. While in this rank and just beginning to use and understand this style of fighting, the users will suffer a 1 rank loss in their base speed while using this in battle, and will gain a x1.0 in their physical attacks when attacking with the drill.

Beta: This is the second rank of the Spinning Drill Arts and is only obtained after a user had trained and used this style for a one month period. Once a user has reached this rank they will start to be getting used to the weight of their drill and will only suffer a 0.5 rank loss in their base speed, while they will also gain better control over their drill when using it which allows them to attack more precisely giving them a x1.5 boost in their physical attacks with the drill.

Alpha: The final rank in the fighting style which the user gains complete master over the style. For a user of this style to obtain this rank and mastery over the style they must have had this style for over a two month period and have used it in a total of 10 battles. When one gains mastery over this style they no longer feel the burden of their drill and no longer suffer any speed reduction and gain complete control over their drill in battle giving them a x2.0 increase in their physical attacks with the drill.

Example Techniques:

Pierce the Heavens!
Type: Offensive
Rank: B
Range: Short - Mid (starts running in mid-range)
Chakra: N/A
Damage: 40
Description:
With a drill on both hand, the user will position his drills on each opposite side. By bending down, enough for the drills to touch the ground, The user will run to the opponent with their utmost speed. Whilst the user runs, the drills will roll violently on the ground, enough to create a small swirling vortex around the drill. Once the user comes close to the opponent, The user will thrust his drills upwards, aimed on the opponent's torso. Since the drills are spinning in the opposite direction, the drills can severely shred the opponent's abdomen and lift him a couple meters into the air.

Additional effects and Restrictions:
- Can only be taught by Dark Matter
- Must have completed both basic Taijutsu and Futon
- Users of this style will suffer a loss in speed because of the weight of the drill, but will receive a boost in their physical attack. The speed loss and the added strength will all be determined by the rank the user is in this style.

Co-Creator: Albel AKA Fluffy

♦ Declined, CFS don't have co-creators, you cant use increases of .5x or anything similar. Besides that, it looks good. ♦
 
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-Akuma-

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Re: Custom Fighting Styles Submission

Steel Head Arts
Type: NinTaijutsu
Background:
After the very first Shinobi World War, a man named Zhoom was widely known for his wide vast of abilities. He was often accused as the strongest Shinobi at the time, third to Hashirama Senju and Madara Uchiha. As peace was restored once again, Zhoom's arms were badly injured, unable to perform normal activities he did before the war. He was, however able to perform hand seals and pick things up. As the second Shinobi World War dwell closer, they excused Zhoom from participating in the war. He was sadden and was forced to stay home. AT the time, Zhoom desired to create a style that is suitable enough to earn his spot in the war once again. As the war continued, Zhoom combined both a earth technique and his head, creating Steel Head Arts. Despite its awkward style, the Steel Head Arts proved worthy as Zhoom was able to participate in the war. The style was famous across the land but was rare to learn, since Zhoom was very picky of his students.
Description on the Abilities and Inner Workings of the Style:
Steel Head Arts, as the name suggests is a taijutsu style of using one's head as a weapon to deal blunt attacks against the opponent. It is a very simple style but very effective. What differs this to normal headbutting jutsus, is that the style uses a particular doton technique that boosts the power of the attack. By using the technique (Doton: Domu) – Earth Release: Earth Spear Technique, the style finally showcases its full potential. This style relies only the head as the offensive side, whilst using his entire body as support.
Example Techniques:

The Spinning Strike
Type: Offensive
Rank: B
Range: Short
Chakra: N/A
Damage: 40
Description:
After performing Doton: Domu, the user will upwards, right above the opponent. The user will then begin spinning vertically. Once right above the opponent's back head, the user will poke his head out, striking the user's head upon the opponent's back head. Due to the hardening on the user's head and the momentum building up because of the flip, the opponent will receive major brain damages and possibly cracking the skull, resulting to death.

Additional effects and Restrictions:
Can only be taught by Zhoom
To learn Steel Head Arts, the individual must have learned (Doton: Domu) – Earth Release: Earth Spear Technique and at least be S-Class

♦ Declined, has been done via taijutsu customs multiple times. DNR ♦
 
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Re: Custom Fighting Styles Submission

Shattered Soul Arts

Type:Nin-Kenjutsu

Background: This is an fighting style created by Ragna who was very adept in kenjutsu growing up with the legend of the seven swordsman of the mist. During a training exercise he accidently shattered his blade ending his practice session prematurely. Sitting down next to the broken blade that was in shattered pieces Ragna developed a new style of kenjutsu by using this unorthodox and unusual style of fighting known as Shattered Soul Arts. Its name derives from the ancient practice of the sword being seen as an extension of one’s own soul. By shattering that sword you have broken your soul as well; however, in this style you have given the broken soul new life. Many of the attacks have some meaning toward them and this style would help Ragna contend with other sword fighters everywhere. The strongest of their attacks always incorporate seasons in their names.


Description on the Abilities and Inner Workings of the Style: The basic premise of this style is using a shattered blade to attack the enemy. It sounds unique and interesting but to make it possible would require a bit of work. First the enemy would need to carry “broken swords with them.” Their swords will already be purposely broken to pieces about the size of a coin (like a quarter) and wrapped in bandages holding them together. NOTE:(bandages aren’t used in this style for fighting. Only to hold the broken pieces of the blade.). From the outside it looks as if a normal blade. Is held within the bandages/sword holster but when the user begins to use this style the enemy will discover the truth inside. Being a master of Katon chakra Ragna felt this would best be used with the shattered sword and the meaning behind it. Utilizing ideas from the ( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique, in which the shuriken and fire were controlled through chakra, Ragna did the same thing with the shattered pieces of the blade. He channeled his Katon chakra with the shattered blade controlling them using its power to destroy many things as he tested its abilities. Grabbing the blade the user will quickly pull a strand off the bandages allowing them to fall off; or simply burn them off through their Katon chakra, from then on they can use this style to fight enemies particularly effective in kenjutsu battles as the shattered pieces act as a paradox being solid and deadly, yet too intangible to fend off by normal physical means. The blades constantly strike and move about controlled by the user. To conserve their chakra, or use other jutsus during a battle the user at the end of an attack or combination can always quickly return the moving shards to the handle of the blade sheathing the sword until its next use, or the blade shards can be allowed to fall to the ground at which point they can use them later to attack again. (Not recommended in many cases but can be useful.) Of course being imbued with fire chakra they are susceptible to water techniques. The user can choose to piece it back together drawing it back to the handle through chakra and sheath it in their holster. Having the blade in shards allows the user to cover many areas of attack as it spreads out the blades range performing impossible strikes known to normal kenjutsu and extending its range greatly.


Winter-The user can only due the basic moves of this style just grasping the concepts of the shattered blade

Fall-The student can now maneuver the pieces around for more diverse attacks still short range

Spring-He can now use more chakra into this style and is able to attack short-Mid distances

Summer-The user is a master of this style and can perform the most creative, and elegant of moves






Example Techniques:
Spiral Cannon
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 15
Damage: 30
Description: Thrusting their broken sword forward the user will separate the shards, or cause the shards to spin around toward the enemy in a cylindrical manner burning and slicing the enemy in a multitude of strikes provided by the many pieces of the blade.


Aegis Spring Falls
Rank: A
Type: Offensive, Defensive
Range: Short
Chakra Cost: 30
Damage: 60 (If thrown)
Description: Stabbing the ground the user will kneel down in a stabbing motion toward the ground while causing the shards to rapidly rise and fall in a moving pattern to block incoming attacks from the enemy. If the user were to run into this he would surely become scathed by the shield.

Final Autumn Dragon
Rank: S
Type: Offensive
Range: Short-Mid (start short travel to mid range)
Chakra Cost: 40
Damage: 80
Description: Notably one of the strongest strikes in this jutsu. The user will dash toward the enemy with their sword and pour large amounts of Katon chakra into it. The shards will do a pattern around the user coiling around him and then heading toward the enemy. The user would manipulate theshards in a fast moving pattern to make it seem look like a dragon is heading straight toward the enemy which will scorch and slice the enemy to pieces easily.
-Can only be used once
-No S rank kenjutsu next turn

Notes and Restrictions
-This style can only be taught by Omega
-Must have mastered Katon
-Must be Sannin
-Notes: Broken Swords should be kept in holster until it becomes in use. When you plan on using another jutsu sheath the pieces into the holster. If you can't/don't the pieces will just drop and be vunerable to you and your enemy's attacks so its advised to have more than one broken sword. If your sword remains in bandages you will be able to perform normal kenjutsu based attacks but after the bandages are gone normal kenjutsu cannot be performed with a broken sword.

♦ Declined, for one, work on your wording and punctuation, it makes reading this a mess. Second, if this style is essentially using broken shards of weapons to fight with, how can you possibly fight with these shards wrapped up in bandages? It's illogical to assume you'd be able to use this in both normal Kenjutsu attacks as well as these broken shards, it'd be one or the other. ♦
 
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Re: Custom Fighting Styles Submission

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(Nanto Seiken) - South Dipper Holy Fist
Type: FutonSuitonGenjutsuTaijutsu
Background: The Nanto Seiken style is named after the Chinese asterism Nanto Roku Sei (literally, South Dipper Six Stars), a portion of Sagittarius known as the Milk Dipper in the West. Nanto Seiken, along with Hokuto Shinken, are the two most powerful assassination styles in Chinese martial arts. It follows a different principle from Hokuto Shinken, in which it has the power to destroy an enemy's body from the outside through powerful stabbing and slicing techniques, as opposed to Hokuto Shinken's use of the body's Keiraku Hikō to destroy the enemy from within. The organization structure of Nanto Seiken is said to be 108 sects of Nanto Seiken. The six strongest Nanto masters were called the Nanto Roku Seiken (Six Holy Fists of South Dipper), who correspond to the six stars in the Nanto Roku Sei constellation. In ancient times, these six masters each guarded one of six gates of the Moon Emperor's palace. The strongest of all masters being Souther, who practiced Nanto Hōō Ken (South Dipper Imperial Phoenix Fist). Its successor is born under the Star of Leadership (Shōsei). Souther was the Village Hidden under the Moon's polar opposite to Kenshiro and his Hokuto Shinken style, the virtual Yin to his Yang. It was said when the North Star moved, so did the South Star and the Heaven's themselves. Similar to Hokuto Shinken, this style used by Souther is taught in the ways of Isshi Sōden, meaning there can be only one master and one successor. The student must kill his master in order to complete his training. Eventually the Fists of the North and South Stars would cross paths, and the battle that ensued would leave Souther defeated by a Compassionate fist strike, Kenshiro using his brother's own technique thru Muso Tensei on him to lesson his pain before death. Souther, stating that he doesn't need Kenshiro's compassion, stabs himself in the chest with wind infused fingers, refusing to die by Hokuto. Though he died, his style lived on with his student whom never had the chance to finish him off, and was incorporated at Nanto Seikon's school into a new form of Nanto Seiken that could exist in the Ninja world of today...

Description on the Abilities and Inner Workings of the Style: Nanto Seiken is now broken down into several forms:

Nanto Suichō Ken (南斗水鳥拳, South Dipper Waterfowl Fist): A Fluid style. Its movements are compared to a graceful water bird, however, its destructive power is without equal and can slaughter enemies with its devastating slicing techniques. Using blades of suiton chakra formed on the finger tips or feet for slicing abilities. Its successor is born under the Star of Justice (Gisei)
Nanto Koshū Ken (南斗孤鷲拳, South Dipper Lone Eagle Fist): This style focuses on powerful punches and kicks which assault the enemy sometimes using futon chakra and powerful taijutsu strikes, and the only illusionary arts taught in Nanto Seiken, Phantasmal Fists. Its successor is born under the Star of Martyrdom (Junsei).
Nanto Hōō Ken (南斗鳳凰拳, South Dipper Imperial Phoenix Fist): This freeform style typically has no stances and instead focuses on incredible speed and power. However, there is one stance which is only assumed when facing a worthy opponent. Is adept at destroying enemies with open hand attacks using futon chakra incorporated in the strikes which stab the enemy or slice them to death, and the ultimate stance of Nanto: Heaven's Soaring Cross Phoenix Stance can be used, allowing one to use The Wings of Nanto. Its successor is born under the Star of Leadership (Shōsei)


Example Techniques:
(Nanto Seiken: Koshū Ken Genjutsu- Yuugen Sho) - South Dipper Holy Fist: Lone Eagle Fist Illusionary Arts- Phantasmal Fists
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user begins by molding chakra and sending it into an opponent's system, putting both hands palms out facing the enemy. They will then begin to circle both hands outwards like making a sideways 8 as the user disappears from view, only the encircling hands remain as the background goes black and more hands appear encircling the area 360* horizontally around the target. In reality, the user swiftly maneuvers to behind the enemy, molding Futon chakra to the hands and strikes, thrusting with both hands together like a blade hard enough to pierce bone.

~Notes~
-Must have mastered Nanto Seiken arts
-No other Genjutsu this turn or the next
-Must be taught by -Vegeta
-reference-

(Nanto Seiken: Nanto Hōō Ken - Tensho Juuji Ho) - South Dipper Holy Fist: Imperial Phoenix Fist - Heaven's Soaring Cross Phoenix Stance
Rank: A
Type: Supplemental/Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: When a formidable opponent appears, this stance less style's basis is discarded, and the Heaven's Soaring Cross Phoenix Stance can be performed. The user starts by putting both arms straight outwards to the sides, palms pointing outwards as he gathers his wind chakra thru out his body. Thru proper chakra control and manipulation, The wind chakra can be controlled to cover the hands and feet in slicing blades of wind that can be used to attack in cqc, or can be whipped upwards quickly launching them forwards in a vertical line of slicing wind up to mid range. Furthermore, entering this stance allows one to access the Wings of Nanto. By focusing and using chakra control, wind chakra can be accumulated to the entire back regain and released from the body in a surge, allowing one to travel from one range to another at 2x's speed (ie; short-mid, mid-long) from the burst of wind, however, doing so will end this jutsu immediately and cannot be performed to go upwards, just straight forwards..

~Notes~
-Must be taught by -Vegeta
-Must master Nanto Seiken arts
-Can only be used 1x per battle
-Can only use Wind jutsu A rank and below while using, as well as Tai/Kenjutsu
-Last 3 turns unless Wings of Nanto is used
-No other Nanto Seiken techniques while this is in use and also for 1 turn after use, and slower reflexes for 1 turn
-reference-

(Nanto Seiken: Suichō Ken - Gisei sutā no Taron) - South Dipper Holy Fist: Waterfowl Fist - Talons of the Justice Star
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30 (-10 per turn)
Damage Points: 60
Description: After performing the Bird seal and molding water chakra within, the user will manipulate the chakra to their fists, particularly their 4 fingers on each hand, creating 6 inch blades of visible water coming from the tip of each finger, that are focused and razor sharp.

~Notes~
-Must be taught by -Vegeta
-Must master Nanto Seiken arts
-The blades cannot be thrown
-Cannot mold other chakra while using due to having to concentrate Suiton chakra to the blades

Additional effects and Restrictions:
-Must have Futon, Suiton, Genjutsu, and Taijutsu completed to learn
-User gains heightened reflexes and reaction time because of training in Nanto Seiken as compared to a standard Strong Fist Taijutsu user
-Must be at least Kage rank to train in Nanato Seiken arts

♦ Declined, there is literally nothing to work with here, you don't even describe the three stances fully, just what chakra they use nor do you go into detail about these illusions the second stance is capable of. The first stance is just using blades of water to attack with, done before. The second and third stances are just different application of fuuton taijutsu, still done before. ♦
 
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Re: Custom Fighting Styles Submission

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Shu-rute | Surreal Palm

Type: TaiGenjutsu​

Background:

Throughout the ages, when chakra was being taught, but its limits were not fully understood, wars were beginning to grow at a faster rate. With more power, groups felt that they were able to retake pride they had lost, or gain majestic treasures they sought. This was the chaos that the world felt. Soon enough people with the ability to utilize different kinds of slashing attacks that slash the fabric of the normal illusions have been born. For this to be even possible, those were born with the same aptitude for genjutsu, and were met with the same fate as the hermit Genjutsu user, to study the arts of illusion, as well as its users. They learned quickly about the element and, by working their body hard every day and by likewise overusing the arts of illusion, also becoming too accustomed to it, they started to develop a fighting style to serve their arsenal as a powerful, deadly tool. They managed to come up with something new and more unique than what the actual arts of illusion offered them. Being also well known as a phenomenal genjutsu masters, they incorporated the arts of illusion into their new majestic style, that they called the Surreal Palm.​

Surreal Palm revolves around using slashing attacks that slash the fabric of the normal illusions. After a certain amount of trying and combining different movements and illusions, the fighting style finally started looking like something deadly and very well composed.​

They were proficient not only in the production of the slashing attacks, but also employing them in battle without any effort whatsoever. The moon has come and gone and come back into light again and soon they started to fight off minor clans, subduing their opponents, ruling and dominating over those who used genjutsu, until they became very well known in the naruto verse as the best users of the advanced genjutsu style. After the creation of the Shinnobi Villages, the hatred towards the exceptional genjutsu users weakened, therefore they used this opportunity to spread through the world communities, so that the style wouldn't be forgotten, merely hidden. Finally they were known throughout the whole universe as creators of the advanced arts of illusion and body arts, the Surreal Palm.​

Description on the Abilities and Inner Workings of the Style:

The concept of the style is to utilize Taijutsu, Body combat and body-centric techniques, not against the physical realm but the spiritual realm, the consciousness. Multiple instances of an entirely different dimension, within one's mind, have been shown in the narutoverse, upon usage of particularly complex Genjutsu techniques. A link shared by both the user and the target opens a certain shared dimension, especially when the target counters with a genjutsu of their own.​

The Surreal Palm is, thus, the manipulation of the spiritual realm, within Genjutsu, to both counter it and, even, turn it against the original user, similar concept with many Martial Arts, where they use the opponent's strength against them. The first step, as any genjutsu counter method, is awareness. There are many methods of realizing you're inside a Genjutsu, it could be in the discrepancy between your known reality and the perceived illusion, both by the nature of the illusion, being unrealistic or lower ranked, or by the misuse of the caster, creating a sub-par sensorial realm. But Genjutsu pertains to a disruption of the chakra pathway, and, so, awareness of the genjutsu can also come from awareness of that unbalance.​

In order to conquer the mind, the users of this style are required to conquer the body. It is done by mediation, being one with the body, and, thus, when one experiences the disruption, it becomes amplified. The users of this style are required to be calm and controlled, serene in the positive side, cold in the negative side, or simple apathetic. A practitioner of this style is thus able to be aware of the Genjutsu due to a sudden uneasiness of the balance, a haze of the senses, that indicate someone's attempt at controlling them. Not unlike our reaction to dreams, you feel them as if they're real when you're inside them, but will always look back and see how pale they were in relation to reality. By chance, you may become aware of the dream, and then manipulate it, but you can also train your mind to do so, and leave chance out of it.​

The second step is, thus, the manipulation of the genjutsu. This is done through the layering rules of Genjutsu, over layering genjutsu of your own to take command of the foreign genjutsu. In essence, the user will always cast a genjutsu, let's call it, the surreal genjutsu, that affects both the opponent (who initially cast the genjutsu, let's call it the host genjutsu) and the user. The surreal genjutsu will overlaps with the host genjutsu, manipulate it, leaving the opponent to deal with the effects, while the user is now in command. This command can manifest itself in two forms:​

Method 1# - Inside the consciousness, this method battles the illusion itself for clarity of perception. It revolves around the manipulation of your illusionary body, which represents your consciousness, and break through the constrictions of the illusion. Slashing through vines that attempt to bind you, punching walls that attempt to stop you, or even cutting through the fabric of the illusion that attempts to blind you. The motions are fluid and broad. They bring about chaos into the structure of the illusion. A punch may appear wiggly and curving, and a kick may look more like a sword than a leg. The motions are conceptual instead of physical, the art is beautiful and symbolic, instead of precise and rational, and they attack the opponent's genjutsu, and, through it, they attack the opponent itself. A strike can twist the dimension, pushing the illusion to blast the opponent, or it could bend the illusion, wrapping it around them.​

Method 2# - Bridges the physical realm with the consciousness. This method is particularly useful against the type of overwhelming illusion that reverts your consciousness to itself, making you believe you're moving, when it's all in your head, and you're left standing immobile in reality. The Surreal Palm takes over the body and, while manipulating the mind and the realm with the first method, it also translates the motions of the illusionary body into the actual body. When you punch in the illusion, you also punch in reality. Though this method can take a step forward, and create a discrepancy between the illusionary body and the actual body, allowing the user to control both separately. To the opponent, casting the genjutsu, this discrepancy may come unnoticed, seeing the illusionary body move, oblivious the actual body. The user is then able to take advantage of the distraction to attack the opponent.​

Apart from being used to counter genjutsu, the surreal genjutsu can also be used on its own, allowing the user to hide the taijutsu underneath a very confusing and distracting genjutsu. These surreal illusions will not actually create illusionary structures, like say, birds or squirrels, but actually morph and bend the entire realm, illusion-created or the surrounding field, like everything was carved in clay, and the user is now bending it. Everything retains the same colors and properties, they just move around and stretch or compress, as a whole, inside the illusion. So, if a technique creates a tree, leaving everything else untouched, the user of Surreal Palm could pick up the tree and the ground, and have it stretch unrealistically and then wrap around the opponent, for example. Or if there's no host illusion, the user can simply do the same by making the opponent see the ground and the horizon spin around and stretch, wrapping around his/her body. The illusions are always marvelous to experience, even if not subtle in the least.​


Example Techniques:

Description: The user punches the opponent, casting an underlying genjutsu into both participants. The realm will appear to wobble and shake, be it both illusionary creations and the surrounding field. Freeing him/herself, the user's wobbly fist will travel through the cracks of the illusion, into the opponent's face, breaking the illusion. In reality, the user frees him/herself from the genjutsu and is able strike the opponent, be it with the same punch as the illusion, or something else.​

Description: The user will spin around, pulling the fabric of the illusion with it, before launching it towards the opponent, causing the illusion to morph and wrap around the opponent, binding him/her in place. In close range, the opponent can synchronize the illusion with a binding movement, going for an arm bar or a headlock, for example.​

Description: The user punches the illusion up to three times, causing a disruption in the shape of a punch to travel towards the opponent, impaling him/her, and sticking the opponent in place. This frees up the user's hand to perform kai or attack the opponent, to break the initial illusion.​


Additional effects and Restrictions:

The illusions follow the genjutsu layering rules, thus the user is require to use a technique of equal or higher rank than the genjutsu he/she is trying to counter, and, of course, can themselves be manipulated by genjutsu of the same and higher rank.​

The techniques are all capable of countering genjutsu, and other mind-altering techniques, but are not limited to it. The genjutsu used within the style can stand on its own, and be used in its natural conjunction with taijutsu for purely offensive (and supplementary) usages, not requiring a host genjutsu.​

Awareness of the genjutsu comes naturally according the user's rank. A practitioner of Gennin rank is aware of D rank genjutsu, Chunnin up to C rank, Jonnin up to B rank, Sannin up to A rank and Sage (official) up to S rank. Awareness does not mean immunity, it simply means they know their senses are being manipulated, and thus they have to do something about it.​

Masters of this style are capable of awareness 1 rank superior than their normal rank, and, same wise, bypass the genjutsu layering rules up to 4 times per battle, allowing them to use techniques 1 rank lower than normal to defend from a genjutsu.​



♦ Declined, these are just genjutsus and manipulating of genjutsus. CFS need to have some form of CQC involved for them to be considered a CFS, this is just genjutsu casting/manipulation. ♦
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Shu-rute | Surreal Palm

Type: TaiGenjutsu​

Background:

Throughout the ages, when chakra was being discovered, but its limits were not fully understood, wars were beginning to grow at a faster rate. War was one of those things that was impossible to understand until you witness it first-hand. Soon, with more power, groups felt that they were able to retake pride they had lost. It was a time of great loss of life and bloodshed. Most people were appalled by the gruesome events. This was the chaos that the world felt. Presently, people were born with the ability to mold the fabric of reality, where their motions cast the illusion, and then mold it in synchronization. A simple idea is that, as a practitioner moves his arm, shifting his body weight back and forth, so does the illusion, and so ensues the chaos, as the fabric of the illusion shifts the world around the arm, as if moving through water, distorting the light inside the illusion. The more the practitioner moves, the greater the chaos, where slow motions send water-like ripples around the body, faster movements make the world inside the illusion curl and twist, sharper movements slash and severe the fabric of the illusion. For this to be even possible, those were born with the same aptitude for genjutsu and were met with the same fate as the hermit genjutsu user, to study the arts of illusion as well as its users. Their powers and assets were given to them for one purpose, magnificent but simple purpose, to create a new future. A future ruled by those who can express their ideals through the beauty of the illusionary arts.

In order to understand the chaos of the world, and learn to strive in it, the practitioners started doing so through meditation. They allowed their own body to be in tune with their spirit and mind, and, thus, use genjutsu to make sense of the chaos, by shifting the agent and witness. In a sense, they gain order and balance, body and mind, by taking the chaos of the world and, through illusion, cast it on someone else. In essence, it is a sort of spiritual dumping one's problems in someone else. They achieved this meditative state through body motion, akin to Tai-Chi and Aikido, where the movements they perform allow them to guide the illusion and bring this rift in the chaos. It mainly revolves around moving your body to control an illusion, and control the illusion to induce chaos in others, and induce chaos to retrieve order to oneself. Chaos versus order was always the cornerstone of Surreal Palm, achieving the balance by linking Body and Spirit, one controlling the other to benefit the one.

Once the practitioners found the temple of genjutsu masters, they discovered something very precious and estimable. They found the ancient old runes, which were left by the one, that was capable of rendering even the mightiest of enemies riddled with pain and fear, the hermit genjutsu user himself. Upon reading them, they were able to see through his eyes and reflect it back. It was almost like a mirror in a fun house for them, they knew what they were looking at, but it was different than what they were normally used to. By reading the runes, they were able to transport themselves to places and times they couldn't get to on their own. They got to climb in the minds and hearts of others and explore the realm of surrealism, learning about beauty, glee, contentment, nature, wonder, horror, sadness, grief, and excitement. They learned quickly about the element. It was obvious that most of them, if not all, had talent for genjutsu. Soon they became too accustomed to it. The practitioners had no other choice but to explore it further and bring it to a new level of greatness. By working their body hard every day, training their mind to the highest extend and overusing the arts of illusion, the practitioners started to develop a fighting style to serve their arsenal as a deadly tool. They managed to come up with something new and more unique than what the actual arts of illusion offered them. They incorporated the arts of illusion into their new adroit style, that they named the Surreal Palm.


Description on the Abilities and Inner Workings of the Style:

The main philosophy of the group is that, in order to have true balance between the body and the mind, one must get rid of the chaos that taints our organism. But that chaos can’t be purged and lost in the world, it must be cast on someone else.

Surreal Palm exercises revolve around tuning in the body with the mind, first by placing a Genjutsu on one-self and, then harmonize the illusion with the motions. As the practitioner moves an arm, the illusion shifts around it. The more motion, the greater the ripple through the illusion, like the practitioner is moving through water, where the wait is the world of the illusion itself. They are thus trained to be in tune with reality and illusion, aware of the disturbances to the senses, as they immerse themselves in that illusionary world in a regular basis.

The act of controlling the illusion through body motion allows them to mentally experience a control over the chaos that affects them. In order to get rid of it, the same genjutsu that they placed on themselves is cast, through their body motions against the opponent. This is visual-cast, the opponent is required to see the practitioner’s body in order to participate in the illusion. This shared illusionary state allows them pass on the chaos on to their opponent, manipulating the opponent’s senses. They launch confusion, distraction, distress, etc. After the chaos is passed on, the practitioner has only to seal the deal, by physically harming the opponent, and, through that damage, disperse the illusion.

Practically speaking, a full exercise of Surreal Palm is initiated with motion, that simultaneously moves and manipulates the illusion on one self and casts the same illusion on to the opponent, and, finally, reach the opponent and deal physical damage, through Close Quarter Combat, ending the genjutsu. This is achieved through 3 simple Forms, which act simultaneously to allow the practitioner to manipulate the chaos, a.ka. the Genjutsu, and approach the opponent for the final attack, a.k.a the Taijutsu. These forms aren’t perfomed separately, no technique uses only some of the forms.

Form 1# - Inside the consciousness, this method battles the illusion itself for clarity of perception. It revolves around the manipulation of the illusion, and break through the constrictions of the the mind, be it against enemy genjutsu or merely preparing to attack the opponent.. Slashing through vines that attempt to bind you, punching walls that attempt to stop you, or even cutting through the fabric of the illusion that attempts to blind you. The motions are fluid and broad. They bring about chaos into the structure of the illusion. A punch may appear wiggly and curving, and a kick may look more like a sword than a leg. The motions are conceptual instead of physical, the art is beautiful and symbolic, instead of precise and rational, and they attack the opponent's genjutsu, and, through it, they attack the opponent itself. A strike can twist the dimension, pushing the illusion to blast the opponent, or it could bend the illusion, wrapping it around them.​

Form 2# - Bridges the physical realm with the consciousness. This method is particularly useful against the type of overwhelming illusion that reverts your consciousness to itself, making you believe you're moving, when it's all in your head, and you're left standing immobile in reality. The Surreal Palm takes over the body and, while manipulating the mind and the realm with the first method, it also translates the motions of the illusionary body into the actual body. When you punch in the illusion, you also punch in reality. Though this method can take a step forward, and create a discrepancy between the illusionary body and the actual body, allowing the user to control both separately. To the opponent, casting the genjutsu, this discrepancy may come unnoticed, seeing the illusionary body move, oblivious the actual body. The user is then able to take advantage of the distraction to attack the opponent. In essence, this is how the mind takes over the body, illusions allowing the practitioner to move regardless of the constricts that are in place.

Form 3# - Purely physical, this method revolves around different kind of elegant motions such as slashing, fast, slow, wiggle, etc. The moves would be characteristically confusing, because the more motion an attack has, the more disturbance it carries in the illusion. By using a lot of broad strokes and wiggly movements, both to make the style more unpredictable, but also to encase each attack with greater momentum, we release it all at the point of collision. In effect, it is likewise about how the illusion molds around the body, as well as how, furthermore, the user can simple shamble the illusion, and have it reverse around the body, where an arm moves left and the illusion moves right. Finally, taking it a step forward, usable as complete severe the illusion, where the user moves and the illusion shatters, more chaotic, moving much differently, pure manipulation of the surreal, of chaos.

Example Techniques:

( Shu-rute: Teashi Madake ⋔ Zou ) Surreal Palm: Spindly Elephants ⋔ Obelisk
Rank: B​
Type: Supplementary/Defensive/Offensive​
Range: Short-Mid​
Chakra Cost: 20​
Damage Points: 40​
Description: Allows the evasion of restrain by elongating one’s spirit. The practitioner will jump in the air and summersault, delivering a flying axe kick to the top of the opponent’s head, pinning his/her face onto the ground. In the illusion, the practitioner will seemingly stretch and grow, the feet staying in the ground and becoming arachnid-like, as the now distorted and elongated user soars through the sky and twists around, hitting the target with long, thread-like, limbs. Everything in the illusion’s world seemingly elongates as well, becoming deformed and gangly. The user is able to initiate the illusion with a small leap in Mid-range, then quickly transverse the distance with chakra-enhanced running, before finishing with the jumping axe kick, in short-range, accompanied by the illusion.​

*Requires a one turn cool down between uses*​

( Shu-rute: Kohon Issaishujou ⋔ Hentai ) Surreal Palm: Book of Creatures ⋔ Metamorphosis

Rank: A​
Type: Supplementary/Offensive/Defensive​
Range: Short-Mid​
Chakra Cost: 30​
Damage Points: 60​
Description: Allows the chaos of one’s mind to find solace in the heart of a wild beast. The practitioner will charge towards the target, moving in a zig-zag line to evade any incoming attack, empowered by chakra for greater speed and evasiveness, before launching a series of 7 punches or kicks. In this freestyle, the user is meant to physically mimic an animal, and acquire it’s mannerisms, similar to Shaolin Kung Fu. As the practitioner moves, the illusion shifts the body, turning to that of an animal, which punches or slashes through the any surrounding illusion. The illusionary animal can either walk alongside or separate from the physical body of the user, which metamorphed into the illusion, thus allowing the practitioner to either walk unnoticed or enhance one’s advance. Each physical strike that connects with the target will shift and shatter the illusion for a moment, until the final strike that releases it completely.​
Alternatively, the user can simply mesomorph a part of the body, the one primarily being used, into either a part of an animal or even inanimate objects and weapons, like a blade for slashing motions, or an hammer for punching motions. This is considered weaker, C ranked ( 15 chakra, 30 damage points ), and can be used indefinitely, with the same turn cool down.​

*The user is able to wield weapons*​
*Requires a one turn cool down before re-use*​
*Can only be used 4 times*​

( Shu-rute: Nemuibachi ⋔ Ikuseisaibai ) Surreal Palm: Awakening of a Bumblebee ⋔ Pomegranate

Rank: S​
Type: Supplementary/Defensive/Offensive​
Range: Short-Mid​
Chakra Cost: 40​
Damage Points: 80​
Description: Creates an illusion of endless and chaotic death and rebirth. The practitioner focuses chakra through the body, closing their eyes. Once opened, the user will rotate both arms and then trust forward, pushing the target with both palms, trusting the target backwards, with enough power to push even a Boss Summoning, finalizing with a clenched fist punch (or double punch) that will release enough of a shockwave to create a large crater around the point of impact. In the illusion, the world around the rotating arms shifts into an impenetrable red sphere, like the bark of a pomegranate, shielding the user from other illusions. When the practitioner pushes forward, a succession of gargantuan beasts pushes outwards from one another, first a large fish grows from pomegranate, pushing the target, or simply growing through the cracks of any surrounding illusion, and then two massive tigers, finalizing in a large bee with a risen sting, coinciding with the final punch, breaking the illusion. The whole thing happens in a few moments, each beast appearing as more of a searing flash of movement that carves into the opponent’s memory, rather than stretched out animations. This technique can be used up to mid-range, where the fish (the initial push) will quickly travel alongside the practitioner, using chakra to transverse the distance in a few seconds.​

*Can only be used 2 times*​
*Requires a two turn cool down*​
*Can’t perform Taijutsu or Genjutsu higher than S rank for the next 2 turns*​


Additional effects and Restrictions:

The illusionary aspect of this style revolves around mutual genjutsu techniques and layering rules. When the user moves, he places the same genjutsu on both him/herself and the opponent. This is what makes the user become able to spiritually battle other illusions alongside his/her body movements. But the techniques are still restricted by the normal Genjutsu Layering Rules.

A Surreal Palm Technique is, in essence, a Taijutsu Technique and a complimentary Genjutsu Technique, all three being considered the same rank, the one stated in the Surreal Palm info. When used against opponent’s Genjutsu, a Surreal Palm Technique will have the following effects:


  1. Against a Genjutsu of higher rank, as according to the rules, the Surreal Palm Technique can add to the illusion, but cannot manipulate what’s already there. If a Genjutsu creates a falling egg, the Surreal Palm Technique can turn the user into a frog and leap from the rock’s path, but can’t do anything to alter its descend.

  2. Against a Genjutsu of the same rank, as according to the rules, the Surreal Palm Technique can merge with the Genjutsu, both coexisting without one releasing the other. If a Genjutsu creates a tree, the Surreal Palm Technique can respond by chopping down the tree, thus breaking from the illusion’s purpose without actually breaking from the illusion itself, this results in a scenario in which the user is not able to perform any other actions until the parent genjutsu is released. If used on a genjutsu which alters the user's perception of reality such as (Magen: Nijū Kokoni Arazu no Jutsu) Demonic Illusion: Double False Surroundings Technique and ( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique , Surreal Palm techniques of the same rank are capable of responding to the original technique allowing them to move freely as the parent technique act freely after due to no paralysis/immobilization/physically altering effects have taken place.

  3. Against a Genjutsu of lower rank, according to the rules, the Surreal Palm Technique will eradicate the Genjutsu. The new, stronger chakra will wipe the previous chakra, and get rid of the Genjutsu entirely. If a Genjutsu creates serpents to bind the user, and a Surreal Palm Technique turns the user’s hands to a cannon to blast the opponent, there won’t even be any serpents, only a cannon. It’s different than before, because now the opponent doesn’t even have to take the genjutsu into consideration, it will simply be overpowered.

The techniques are all capable of countering genjutsu, and other mind-altering techniques, but are not limited to it. The genjutsu used within the style can stand on its own, and be used in its natural conjunction with taijutsu for purely offensive (and supplementary) usages, not requiring a host genjutsu.​

Awareness of the genjutsu comes naturally according the user's rank. A practitioner of Gennin rank is aware of D rank genjutsu, Chunnin up to C rank, Jonnin up to B rank, Sannin up to A rank and Sage (official) up to S rank. Awareness does not mean immunity, it simply means they know their senses are being manipulated, and thus they have to do something about it.​

Masters of this style are capable of awareness 1 rank superior than their normal rank, and, same wise, bypass the genjutsu layering rules up to 4 times per battle, allowing them to use techniques 1 rank lower than normal to defend from a genjutsu.​

____________________
P a t e n t C e r t i f i c a t e
Lili-Chwan, our loyal member, gave on the date the 12th of August 2014 a request for a Patent on Custom Fighting Style ( Surreal Palm ). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving her a rightfully earned patent on this style by the following;​


Shu-rute
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Priest

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Re: ±±Custom Fighting Styles Submission±±






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Bekuta Kobura - Vector Cobra

Type
Fuin/Tai/Nin

Background:

Priest as sole founder of this style stumbled upon this while rummaging through ancient archives of sealing. Though bringing several scrolls together, this style is able to emerge into one single entity with the sole purpose, Destruction.
History has it, that a Descendant of the Sage of the Six Path who is a God of Sealing made the numerous sealing techniques we use today and the owner of the sealing archives, however he after years of rigorous research, is unable to come up with this versatile uniqueness.
The Idea behind this is gotten from Soul Eater's Medusa Gorgon.
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Description on the Abilities and Inner Workings of the Style:

This fighting style requires the user to have fuinjutsu seals in form of snake tattoos on his body.
Fuinjutsu is a versatile aspect of this fighting style thus needs the user to have mastery of it. The user would have numerous cobra tattoos all over his body, they are 16 in total, they are located on each of the four limbs, with some spanning/curling from the shoulder down to the wrist in length and vice versa for the ones on the upper limbs(arms) each, the ones on the lower limbs spans/curls from the top lap to the ankle while the remaining snake tattoos are located on the entire torso, back(back of the neck down to the waist) and chest(neck to the lower abdomen) interwoven in an irregular array. However these tattoos are but special fuinjutsu seals which are very essential for this fighting style and revolves around instant activation and deactivation of each of them for taijutsu and offensive purposes.

† Activation and Deactivation:
The snake seals upon instant activation assumes a tangible form(the seal becomes tangible) and extends from the user's body(like an ink snake though it may not be ink, but the substance that is used to imprint the tattoo) to deal physical damage though they can either be attached to the user through their tail or be released from the user's body. However releasing/detaching them from the body renders them uncontrollable making them only move in the direction in which they are released and after that, unusable thus would disperse into thin air after a short while.. The fuinjutsu seals having been imbued into this fighting style specially are self sustaining and can be re-used again even after deactivation so far the seal itself is not destroyed.
After every use, the snake reverts back to their initial position on the user's body as fuinjutsu seals which marks their deactivation. However if any seal is destroyed when they are in tangible form(Activated), they would remain destroyed and detached from the user and unusable for the remainder of the battle thus reducing the number of cobra seals on the user's body.
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† Effect: Depending on how the user wants it, the snakes may deal blunt damage by ramming itself against an opponent or something, this is very good in use in a taijutsu battle giving the user the upper hand with regards to extra arms and maneuvers aiding the user defensively, offensively and to supplementary create extension for complex movements. They can bite down an opponent to hold down the opponent or/and deal piercing wounds and also they can be used to bind targets. The snakes normally without elemental infusion is equal in strength to normal ninjutsu thus they are one rank weaker than elemental ninjutsu.

† Elemental Infusion: Apart from normal blunt force the snakes deal on the opponent, the user could infuse the snakes with elemental chakra so that each hit would deal specific after effect which further augments the damage and wound caused by the snakes. Infusing the cobras however with elements makes them stand on equal terms with elemental ninjutsu though elemental strengths and weaknesses still applies.
♦ Earth: The snakes are infused with earth chakra and thus delivers more heavier impact
♦ Water: The snakes are infused with water chakra thus they leave their area of impact suffocated and saturated with water leaving the opponent prone to lightning attacks
♦ Wind: The snakes are infused with wind chakra thus making the snakes instead of just blunt damage, have cutting properties that leaves clean cuts on the area of impact
♦ Lightning: The snakes are infused with lightning chakra thus leaves the area of impact numb and in the case of binding the target, they would leave the target paralyzed and numb.
♦ Fire: The snakes are infused with fire chakra thus leaves the area of impact with 3rd degree burns.​

Vector Cobra revolves around using the snakes made out of seals as extra arms to grab, bind/restrain, attack and defend, or extra legs for extensive mobility and perhaps gain height while still connected to the ground.
The addition of Elemental chakra gives the snakes special essence, advantage and also makes them equally strong when used against elemental taijutsu or elemental ninjutsu. An example is enhancing the snakes with lightning allows the snakes to be able to smash/slice through an earth jutsu though elemental strength and weakness still applies.
3D Maneuver: Each of the snake is connected to the user's body and can be used for stabilization and balance. The style also allows the user to pivot on one of the snakes, balancing while resting his entire weight on them and still remain stable while suspended in mid-air. This enables him to use all his limbs and entire body to fight while being suspended in a fluid 3D fashion.
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Example Technique:


Sono Iyashii Gunomu - The Lustful Gnome
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user activates the snakes on his arms and uses it to attack the opponent or bind them. He can infuse this with any one of the 5 elements depending on the effect he desires.
-Must be taught by Priest
-Must know Vector Cobra

Uso no Alanta - Lies of Alanta
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This combine complex movement in tajutsu using deception as its core purpose. The user launches an attack inform of a punch/kick, however this is but a feint attack the main idea of the punch or kick is not to connect but to shift the targets focus. This could either by a side hook which would purposely miss the opponent by some inches or a round-house high/low kick that would swing by the target. Then comes the real attack which moves in the shadow of the feint just like "Leaf Hurricane". Depending on the limb used for the deception, a snake is activated that moves concurrently with the limb but a bit behind schedule though not far behind and strikes the target with venomous rage.
-Usable 4x per match
-Must know Vector Cobra

Additional effects and Restrictions:


Skill levels of the style:

-GrandMeister(Created the style)
-Meister(Knows all technique learn-able)
-Apprentice(Is learning technique)
-After he must have attained a Meister level(mastered the art), A user can passively use up to 2 cobras exclusively for free-form purpose, to pick up tools/kunai from the pouch, free-form melee and what not thus it can not be infused with any elements and can be countered using free-form.
-An Apprentice can only activate two of the snakes at a time while Meisters can activate 3. The Grandmeister is able to activate four of the snakes at once.

-Users of this style have extreme chakra control and also they have greater reflex than normal ninjas.
-only one elemental infusion can be used per move
-Users of this style must have completed the Basic five, Ninjutsu, Basic Fuinjutsu and Taijutsu
-Can only be learned by Kage rank ninjas and above

♦ Declined, no passive manipulation of the snakes. The snakes are activated through chakra usage, hence spending chakra, hence a move per turn. Make a jutsu that lasts for a span of turns if you want to use them more than once without reposting a jutsu. Other than that, it should be good to go. ♦
Removed the passive ability.






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Bekuta Kobura - Vector Cobra

Type
Fuin/Tai/Nin

Background:

Priest as sole founder of this style stumbled upon this while rummaging through ancient archives of sealing. Though bringing several scrolls together, this style is able to emerge into one single entity with the sole purpose, Destruction.
History has it, that a Descendant of the Sage of the Six Path who is a God of Sealing made the numerous sealing techniques we use today and the owner of the sealing archives, however he after years of rigorous research, is unable to come up with this versatile uniqueness.
The Idea behind this is gotten from Soul Eater's Medusa Gorgon.
You must be registered for see images
You must be registered for see images

Description on the Abilities and Inner Workings of the Style:

This fighting style requires the user to have fuinjutsu seals in form of snake tattoos on his body.
Fuinjutsu is a versatile aspect of this fighting style thus needs the user to have mastery of it. The user would have numerous cobra tattoos all over his body, they are 16 in total, they are located on each of the four limbs, with some spanning/curling from the shoulder down to the wrist in length and vice versa for the ones on the upper limbs(arms) each, the ones on the lower limbs spans/curls from the top lap to the ankle while the remaining snake tattoos are located on the entire torso, back(back of the neck down to the waist) and chest(neck to the lower abdomen) interwoven in an irregular array. However these tattoos are but special fuinjutsu seals which are very essential for this fighting style and revolves around instant activation and deactivation of each of them for taijutsu and offensive purposes.

† Activation and Deactivation:
The snake seals upon activation assumes a tangible form(the seal becomes tangible) and extends from the user's body(like an ink snake though it may not be ink, but the substance that is used to imprint the tattoo) to deal physical damage though they can either be attached to the user through their tail or be released from the user's body. However releasing/detaching them from the body renders them uncontrollable making them only move in the direction in which they are released and after that, unusable thus would disperse into thin air after a short while. The fuinjutsu seals having been imbued into this fighting style specially are self sustaining and can be re-used again even after deactivation so far the seal itself is not destroyed.
After every use, the snake reverts back to their initial position on the user's body as fuinjutsu seals which marks their deactivation. However if any seal is destroyed when they are in tangible form(Activated), they would remain destroyed and detached from the user and unusable for the remainder of the battle thus reducing the number of cobra seals on the user's body.
You must be registered for see images

† Effect: Depending on how the user wants it, the snakes may deal blunt damage by ramming itself against an opponent or something, this is very good in use in a taijutsu battle giving the user the upper hand with regards to extra arms and maneuvers aiding the user defensively, offensively and to supplementary create extension for complex movements. They can bite down an opponent to hold down the opponent or/and deal piercing wounds and also they can be used to bind targets. The snakes normally without elemental infusion is equal in strength to normal ninjutsu thus they are one rank weaker than elemental ninjutsu.

† Elemental Infusion: Apart from normal blunt force the snakes deal on the opponent, the user could infuse the snakes with elemental chakra so that each hit would deal specific after effect which further augments the damage and wound caused by the snakes. Infusing the cobras however with elements makes them stand on equal terms with elemental ninjutsu though elemental strengths and weaknesses still applies.
♦ Earth: The snakes are infused with earth chakra and thus delivers more heavier impact
♦ Water: The snakes are infused with water chakra thus they leave their area of impact saturated with water leaving the opponent prone to lightning attacks
♦ Wind: The snakes are infused with wind chakra thus making the snakes instead of just blunt damage, have cutting properties that leaves clean cuts on the area of impact
♦ Lightning: The snakes are infused with lightning chakra thus leaves the area of impact numb and in the case of binding the target, they would leave the target paralyzed and numb.
♦ Fire: The snakes are infused with fire chakra thus leaves the area of impact with 3rd degree burns.​

Vector Cobra revolves around using the snakes made out of seals as extra arms to grab, bind/restrain, attack and defend, or extra legs for extensive mobility and perhaps gain height while still connected to the ground.
The addition of Elemental chakra gives the snakes special essence, advantage and also makes them equally strong when used against elemental taijutsu or elemental ninjutsu. An example is enhancing the snakes with lightning allows the snakes to be able to smash/slice through an earth jutsu though elemental strength and weakness still applies.
3D Maneuver: Each of the snake is connected to the user's body and can be used for stabilization and balance. The style also allows the user to pivot on one of the snakes, balancing while resting his entire weight on them and still remain stable while suspended in mid-air. This enables him to use all his limbs and entire body to fight while being suspended in a fluid 3D fashion.
You must be registered for see images
You must be registered for see images
Example Technique:


Sono Iyashii Gunomu - The Lustful Gnome
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user activates the snakes on his arms and uses it to attack the opponent or bind them. He can infuse this with any one of the 5 elements depending on the effect he desires.
-Must be taught by Priest
-Must know Vector Cobra

Uso no Alanta - Lies of Alanta
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This combine complex movement in tajutsu using deception as its core purpose. The user launches an attack inform of a punch/kick, however this is but a feint attack the main idea of the punch or kick is not to connect but to shift the targets focus. This could either by a side hook which would purposely miss the opponent by some inches or a round-house high/low kick that would swing by the target. Then comes the real attack which moves in the shadow of the feint just like "Leaf Hurricane". Depending on the limb used for the deception, a snake is activated that moves concurrently with the limb but a bit behind schedule though not far behind and strikes the target with venomous rage.
-Usable 4x per match
-Must know Vector Cobra

Additional effects and Restrictions:


Skill levels of the style:

-GrandMeister(Created the style)
-Meister(Knows all technique learn-able)
-Apprentice(Is learning technique)
-An Apprentice can only activate two of the snakes at a time while Meisters can activate 3. The Grandmeister is able to activate four of the snakes at once.

-Users of this style have extreme chakra control and also they have greater reflex than normal ninjas.
-only one elemental infusion can be used per move
-Users of this style must have completed the Basic five, Ninjutsu, Basic Fuinjutsu and Taijutsu
-Can only be learned by Kage rank ninjas and above

____________________
P a t e n t C e r t i f i c a t e

Priest, our loyal member, gave on the 12th of August 2014 a request for a Patent on custom fighting style Bekuta Kobura | Vector Cobra. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Bekuta Kobura | Vector Cobra
Powered by Madāra Uchiha
Copyright 2014, Priest, NarutoBase.net

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Lord of Kaos

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Re: Custom Fighting Styles Submission

Thread Reopened

Remember to read the first post of this thread as well as reading through the various CFS that have been declined and approved to see what is allowed and what isn't. There have been many CFS this cycle that were declined and DNR and only one approved. Some of them made little sense and others had many issues wrong with them. If your CFS was missed, send a PM to me with the name being " CFS Check" and I will check it then. Some of the submission were left as pending as I wanted to get a second input on some of them. They were not forgotten and will be updated over the week. Once more, read the first post to see what is allowed and please read over your CFS submissions before you submit them and thoroughly think them through. You have roughly 2 weeks to resubmit them for a reason, use this time to review and check your CFS logically. Have fun submitting!
 

Rayder

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Re: Custom Fighting Styles Submission

gijutsu sono kichigai bakugekiki|Art of the Mad Bomber
Type: kayakujutsu
Background: There once was a tribe that lived in the middle of a dense forest. They hunted for animals using rocks and led a peaceful and happy life. Because of their precise chakra control they were able to shape the rocks perfectly with their pure chakra so they would be able to kill prey with one well aimed throw. They were soon attacked by ninja who used chakra techniques and they burned down most of their forest and pillaged their village. The tribe lost all hope as their rocks where their only weapons and they were useless against the ninjas. But one day a stranger came past the village and took interest in their weapons. He developed them into metal balls and showed them how to add elemetal chakra into them but at first they were too powerful as the explosions they created destroyed the animals they were trying to hunt. So he toned down the power and added different type of elements which made the hunting more efficient and gave them to the tribe before leaving. When the ninjas tried to attack again they easily beat them back but the tribe wanted more. They used the elemental bombs to murder the ninjas and followed them back to their city and killed all their children. The man returned after a few months and was dismayed when he saw what the tribe had become. He took away all the bombs and left the village in disgust. When he got home he started adapting the bombs; making them more for convenience in battle then sheer lethality. He had heard of a man called Deidera who used clay bombs to create explosions which he used for terrorist attacks across Iwagakure. The man smiled to himself at the lack of creativity with his bombs as the terrorist's was only capable of exploding them while his own were so much more versatile. He perfected the bombs and after many years he began teaching them to others again.

Description on the Abilities and Inner Workings of the Style:
This fighting stlye revolves around the use of specially shaped metal bombs and combining it with elemental chakra to create a variety of versatile bombs. These bombs do not simply explode but instead harness the attributes and abilities of all of the basic elements to enhance their effectiveness. The bombs themselves are simply specially crafted metal balls which the user channels his chakra into. With this he is able to use the bombs for a variety of different purposes such as one that releases unfocused electricity to the surroundings or one that manipulates the earth around it when thrown.

Example Techniques:
Art of the Mad Bomber: Vortex Bomb
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will infuse a special bomb, which has a small seal able hole, with his fuuton chakra and create a small vortex inside it. The user then throws the bomb and once it touches an object the hole opens and the vortex begins to suck any steam, smoke or other gases into the bomb and the hole reseals after 5 seconds of sucking. The user can then use the stored gas later on in the fight by simply posting this jutsu and then throwing the bomb again at a target and once it touches an object or the ground it then releases the stored gas.
Note: The stored gas can only be used in the same battle which it is collected in.
Note: Can only be used three times per battle
Note: Can only be Taught by -Danzo-

Art of the Mad Bomber: Static sphere
Rank: B
Type: Defensive/Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will infuse a bomb with his raiton chakra and throw it at an area. Once it has touched an object it will release unfocused electricity all around it which is capable of numbing and paralyzing opponents. If it releases the unfocused electricity while touching the floor it will instead channel the electricity through the ground.
Note: Can only be used three times in a battle
Note: Can only be taught by -Danzo-

Art of the Mad Bomber: Earthen Shift
Rank: S
Type: Defensive/Supplementary
Range: Mid-Long
Chakra cost: 20
Damage points: N/A
Description: The user will infuse a bomb with his doton chakra and throw it at the ground. Once it touches the ground it allows the user to control the earth around it in a 5 meter radius as long as the bomb remains in that area. The ground which the user controls doesn't count as a jutsu and any objects which are made from the earth; like spikes and walls, count as a B-rank jutsu.
Note: Can only be used two times in a battle
Note: Can only be taught by -Danzo-

Additional effects and Restrictions:
Can only be taught to those rank Sannin or above
The user must have mastered three of the basic 5 elements
Can only be taught by -Danzo-
Because of the delicate fiddling with the bombs users of this style have a slightly increased hand seal speed.
As users of this style are constantly testing the range of their bombs they have are able to throw projectiles slightly faster.

Permission from LonelyAssassin to make a Bomb CFS

♦ Declined, first off, remove the last two restrictions because they aren't allowed, certainly not the first one. Second, expand on the description of the style, make it more clearer what you are going for as it's too vague for me. ♦

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Bakudan Geijutsu|Bomb Arts
Type: kayakujutsu​
Background: There once was a tribe that lived in the middle of a dense forest. They hunted for animals using rocks and led a peaceful and happy life. Because of their precise chakra control they were able to shape the rocks perfectly with their pure chakra so they would be able to kill prey with one well aimed throw. They were soon attacked by ninja who used chakra techniques and they burned down most of their forest and pillaged their village. The tribe lost all hope as their rocks where their only weapons and they were useless against the ninjas. But one day a stranger came past the village and took interest in their weapons. He developed them into metal balls and showed them how to add chakra into them but at first they were too powerful as the explosions they created destroyed the animals they were trying to hunt. So he toned down the power and added different type of elements which made the hunting more efficient and gave them to the tribe before leaving. When the ninjas tried to attack again they easily beat them back but the tribe wanted more. They used the elemental bombs to murder the ninjas and followed them back to their city and killed all their children. The man returned after a few months and was dismayed when he saw what the tribe had become. He took away all the bombs and left the village in disgust. When he got home he started adapting the bombs; making them more for convenience in battle then sheer lethality. He had heard of a man called Deidera who used clay bombs to create explosions which he used for terrorist attacks across Iwagakure. The man smiled to himself at the lack of creativity with his bombs as the terrorist's was only capable of exploding them while his own were so much more versatile. He perfected the bombs and after many years he began teaching them to others again.

Description on the Abilities and Inner Workings of the Style:
This fighting style revolves around the use of specially shaped metal bombs and combining it with chakra to create a variety of versatile attacks. These bombs do not simply explode but instead harness the attributes and abilities of all of the chakra to enhance their effectiveness. The bombs themselves are simply specially crafted metal balls which the user channels his chakra into. The main thing this style tries to do, which is shown in the background, is differentiate itself from regular bombs in the Narutoverse which simply explode, like Deidera's. His bombs possess no notable distinction from each other apart from the form the bombs take which is normally different animals. This style is the reverse of that tedium and keeps the form of the bombs the same but diversifies on abilities that they can use. Because of the small size of the bombs the user can infuse chakra into them at a great speed allowing multiple bombs to be used at a faster rate. The bombs main use is elemental infusion but normal chakra can be applied to add more supplementary uses; such as cloning the bombs etc.With the elemental chakra this style can be used for a variety of different purposes such as one that releases unfocused electricity to the surroundings or one that manipulates the earth around it when thrown. With the application of chakra the timing with which the bombs explode can also be altered; for example dormant bombs and bombs which activate when a seal is formed or bombs which activate on contact. Essentially this style is a long-range weapon based fighting style, which utilizes chakra to use special bombs.

Example Techniques:
Bomb Arts: Vortex Bomb
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will infuse a special bomb, which has a small seal able hole, with his fuuton chakra and create a small vortex inside it. The user then throws the bomb and once it touches an object the hole opens and the vortex begins to suck any steam, smoke or other gases into the bomb and the hole reseals after 5 seconds of sucking. The user can then use the stored gas later on in the fight by simply posting this jutsu and then throwing the bomb again at a target and once it touches an object or the ground it then releases the stored gas.
Note: The stored gas can only be used in the same battle which it is collected in.
Note: Can only be used three times per battle
Note: Can only be Taught by -Danzo-

Bomb Arts: Static sphere
Rank: B
Type: Defensive/Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will infuse a bomb with his raiton chakra and throw it at an area. Once it has touched an object it will release unfocused electricity all around it which is capable of numbing and paralyzing opponents. If it releases the unfocused electricity while touching the floor it will instead channel the electricity through the ground.
Note: Can only be used three times in a battle
Note: Can only be taught by -Danzo-

Changed this jutsu completely
Bomb Arts: Suspending Water Prison
Rank: B
Type: Defensive/Supplementary
Range: Mid-Long
Chakra cost: 20
Damage points: N/A
Description: The user will infuse a bomb with his suiton chakra and throw it towards the opponent. Once it collides with something the suiton chakra will release and it will form an orb of water around 1 meter long from the bomb center, basically giving the bomb a sphere of water around it. The water is incredibly condensed so that it maintains the shape of a sphere and anything that is caught in the water orbs radius is suspending in the water and will have their movements completely restricted.
Note: Can only be used two times in a battle
Note: Can only be taught by -Danzo-

Additional effects and Restrictions:
Can only be taught to those rank Sannin or above
The user must have mastered three of the basic 5 elements
Can only be taught by -Danzo-

Permission from Captain Yoruichi to make a Bomb CFS,


♦ Declined, the only way I see a bomb CFS being approvable is through the usage of Steel Release and Fire chakra alongside it to create the explosions and even then it's not really much as you can create "bomb" CJ for every element, CE as well. Most element have a few jutsus that make bombs out of the elements or out of chakra and contain elemental chakra on the inside, releasing it in a wave covering short or mid range. ♦
 
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Strawberry

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Re: Custom Fighting Styles Submission

Shokan Jutsu l Shokan Arts
Type: Other / Taijutsu
Background:
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Shokan Limb arts is a unique type of fighting style developed by rogue sunagakure shinobi. Sunagakure, a village that excels in mechanical parts, tools, puppets and trap related mechanisms, put a lot of time and effort into their research. Shinobi especially from puppet brigades strive to develop new puppet and mechanical related jutsus.

Among these people was a certain group called the Aldmeri that realized that puppets were not just a tool but an extension of the users body, allowing one to have a puppet perform actions in their stead. These puppets had stronger, longer and some times more flexible limbs, compared to a normal shinobi's. So this group decided that such limbs should also become a part of the users body aswell. However human testing resulted in some fatalities, branding the group as traitors. Forced to flee the group left into and unknown region of the desert.

Studying new techniques and various animals like scorpions and so on they created prototype limbs and began working on ways to utilize them as attachments to the users body, instead of simple puppeteer. Eventually they ended up creating a highly durable harness with two arms attached to them, one on each side. These arms are very similar to arms that puppets have except bigger in terms of thickness, and looking much more like human arms. Although they do not look too obvious to be puppet arms, anyone looking careful enough could tell by the joints and so on. When worn the arms are positioned just below the original arms and beside the abs closer to where the first 2 upper sections of a 6 pack would be.


Eventually the group split apart, and went to various locations sharing their knowledge and inventions with select people they deemed necessary.

Description on the Abilities and Inner Workings of the Style:

A normal human is limited to the use of only 2 arms for taijutsu purposes, this style of fighting, utilizing the extra two arms overcomes that limiter. In terms of hand to hand combat the user of this style has a great advantage, as he can keep an opponent busy using two arms and surprise the opponent with the other two. The style can also be used to out right overwhelm having twice the amount of striking ability from the arms alone. A user of this style can therefore, grapple, attack, block and even wield a weapon all at the same time without sacrificing one for the other. These arms also have increased flexibility and can hyper extend, as suck two of the mechanical arms can be sued to attack an opponent behind you. These mechanical limbs move by channelling a basic amount of chakra through them. Although the puppet like arms cannot cast handseals, they can be used to attack as the original arms cast the handseals, this way even in CQC combat the users use ninjutsu without having to worry about being hit.


Example Techniques:



Rising Barrage
Type:offensive
Rank:B
Range:short
Chakra:
Damage:40
Description: The user will lift the opponent up with the mechanical arms while simultaneously using the original arms to unleash multiple punches befor slamming the opponent to the ground.

Quad Trap
Type: offensive
Rank:B
Range:short
Chakra:
Damage:40
Description: A user of the shokan arts, will use two of his arms to grab the opponents arms and then use one of his free arms to punch the opponent multiple times while the other free arm remains ready in the case an opponent tries to counter in some way.

Intercepting Blow
Type:offensive/defensive
Rank:B
Range:Short
Chakra:
Damage:40
Description: As an opponent throws a punch, the user will use one of them mechanical arms to grasp that wrist and pull him downwards, as the user knee's the opponent while simultaneously elbowing the opponent using 2 hands. The user still has a free hand for further support.

Additional effects and Restrictions:
- User must have completed taijutsu
- Using the style drains 5 chakra points every turn an arm(s) is used, additional chakra might be required but will be stated within moves
- Must be taught style by strawberry
- metal arms are immensely stronger than normal human arms, they are immune to damage B rank and below jutsu
-metal arms cant form handseals



♦ Declined, several CJ exist that grow extra limbs for the user to use with taijutsu. There are also several that create the arms from elemental chakra, many exist for some metal based CE, this would be nothing but a rip of those CJ combined into a CFS ♦
 
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Re: Custom Fighting Styles Submission

(Mi enshin rongusōdo no michi) ♆ Way of the Undrawn Longsword

Type: NinKenjutsu

Background:

A Longsword in the sheathe. This style may look unreasonable, however, two notable fighters collaborated, and came up with a way to transform what appears to be a normal weapon, into a destructive force. Learning from a renowned swordsman, Toshiro often watched Anbu Junior practice in the training grounds and dojo. He was a fan of dual swords, however, in certain occasions, he could be seen wielding a longsword and using it skillfully. Wanting to experiment, a curious Toshiro attempted a training session with Anbu Junior, but with a twist. His friend used a normally drawn longsword, whereas Toshiro practiced with an undrawn longsword. To their surprise, it seemed as if both of their attacks canceled out. Despite the normal longsword's sharpened features, the sheathed longsword had the brute strength to assist in parrying the attacks. From then on, the two realized there was a potential in using an undrawn longsword in combat. A unique fighting style that would greatly overpower a normal Swordsman, while looking like an illogical way to use swords.

Now, the two searched for a way to compensate for the sheathe's lack of sharpness. As a skilled and knowledgeable Shinobi, the wind element was the first to pop up in Toshiro's mind. He explored it further, by studying in libraries and expanding his overall understanding of the wind element. It was known for its sharpness, the way you knead Wind chakra is to make it as sharp and thin as possible, therefore he thought that applying it to the sheathe would be beneficial. With further inspection, he figured out a way to acquire the sharpness from a thick item. The two cooperated, yet again, to discover a way to adding more power to each blow and strike. Thanks to Anbu Junior's sea of knowledge on Kenjutsu, they figured out a way, and combined it with the wind element which resulted in the creation of a powerful and unique fighting style, The Way of the Undrawn Longsword.

Description on the Abilities and Inner Workings of the Style:

Way of the Undrawn Longsword, as the name suggests, is a fighting style that revolves around the usage of a longsword inside the sheathe. Using this enables the user to perform attacks with greater force, however, using the sheathe lacks sharpness in each blow, which is probably the most important trait in Sword fights. To compensate for this, practitioners of this fighting style will learn to channel wind based chakra through the sheathe. The wind element is known for its sharpness and its ability to increase speeds when wind-based chakra is channeled through a medium. Taking this into consideration, the wind element channeled onto the sheathe of the longsword will allow each blow to have a makeshift 'slicing/cutting' abilities. The user would channel wind chakra through the sheathe for each attack, shaping it around the longsword inside the sheathe while manipulating it to be as sharp as possible. The concept of channeling wind chakra to enhance the cutting capabilities of something that would otherwise, have no cutting capabilities comes from the wind technique: Wind Release: Shock Blade, but instead of channeling it through an already-sharp object, the concept of this fighting style is channeling it through a blunt object, like the sheathe.

Attacks used through this fighting style are evidently stronger than that of a normal sword, and despite the usage of a sheathe, it has the cutting capabilities higher than a normal blade. This is because of the brute force it creates when making contact, something a normal blade does not have, and the sharp properties of the 'brute force', which combined together, allows the user to perform lethal techniques that is a lot stronger than a strike from a regular blade. The style focuses on dealing large and severe cuts from each strike from a larger weapon with a greater sharpness than a regular Katana. This fighting style basically uses the sheathe with the longsword inside, creating a thicker weapon, and because it is 'heavier' than a normal longsword without a sheathe, each blow would have a stronger force, or impact. Channeling wind chakra through the sheathe and shaping it around it would allow the sheathe to have a superior slicing capability than that of the normal sword, because it would be a larger "blade" because the sheathe is obviously thicker than the normal weapon.

Now, the fighting aspect of "Way of the Undrawn Longsword" allows the style to become a brutal and even more powerful way to fight. There are two ways to add power to the already powerful blows of this style. The first one is one handed Longsword Swordsmanship. This way of using the sheathe and the longsword to attack relies on using one hand to attack, which would add to the power of the impact. This is because its lack of power from the usage of only one hand is compensated by the speed, where wielding the sword with one hand would allow the user to control the sword faster and with more fluid motions. Basically, the speed compensates for the lack of power of its strikes, therefore allowing it to match the power of what it would have when used with two hands. The other way of using this style is two handed Longsword Swordsmanship. As you can guess, this way allows the user to add force and power to each strike by having both arms and hand support the sword as it makes the strike. It, unlike the first way, lacks speed and movement arc, which is compensated by its striking strength. Of course, both these methods are incorporated on the style overall, and each technique relies on the usage of one way or the other, or even both.

And alas, the final form of this style. This is accessible to any practitioner, so long as they have practiced this style for three months, and have learned the other techniques. This requires training, tons and tons of training and practicing to allow each swing to become as powerful. By taking out the sheathe, the user will attack with a normal longsword. At this point, they're practice in swinging a large and heavier weapon should pay off, when using The Unsheathed Form. The normal longsword would be a lot lighter than with the sheathe on, therefore each blow would be much stronger because of how long the user has been practicing with a heavier longsword. Furthermore, because of the lighter sword, each swing and the sword's movements would become faster, meaning that using this with one hand would greatly empower each swing by adding more speed to the already quick movements, while using this with two hands will allow power to mix in with speed, something in lacked beforehand, which would also, empower each attacks.

Example Techniques:

(Mi enshin rongusōdo no michi: Eien no shi) ~ Way of the Undrawn Longsword: Eternal Death
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: A practitioner of this style will channel wind chakra through the sheathe of the longsword, with the longsword inside, and shape it in the sheathe directly to apply the sharp properties of the wind element into the thick sheathe, creating an overall larger blade with more slicing and cutting capability then a normal blade. Once that is done, the user will strike the enemy with a diagonal strike, from the upper left area of the body, to the lower right area. Then, with a quick and fluid motion, the user will move the Longsword to the opposite side and slash the enemy diagonally, this time, from the bottom left to the top right of their body, essentially creating a deep "X" mark on the body. Once it is completed, the user will jab the longsword into the center of the "X", easily stabbing through the stomach to cause major damage to the body, both physical and internal damage.
Notes and Restrictions
Note1: Can only be used three times and can only be taught by Edward.
Note2: Must be a practitioner of the "Way of the Undrawn Sword"
Note3: Used with "One handed Long sword Swordsmanship", with the use of either the left or right hand.

(Mi enshin rongusōdo no michi: Zetsubō no doriru) ~ Way of the Undrawn Longsword: Drill of Despair
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: A practitioner of this style will channel wind chakra through the sheathe of the longsword, with the longsword inside, and shape it in the sheathe directly to apply the sharp properties of the wind element into the thick sheathe, creating an overall larger blade with more slicing and cutting capability then a normal blade. The user will grab a hold of the longsword with both hands. He/she will then proceed to channel chakra on the soles of their feet, allowing them to jump up higher than usual. Once that is done, the user will jump in the air, with the angle and force enough to land atop the target. However, instead of just landing there, the user will position the longsword with the sheathe downwards, allowing both the hands to apply force to when it makes contact with the enemies head, or body. The power of it would be so great (because of the enhanced sharpness with the wind, and the two hands empowering the sword) that it would easily slice through a human body, or drill right into the skull.
Notes and Restrictions:
Note1: Can only be used three times and can only be taught by Edward.
Note2: Must be a practitioner of the "Way of the Undrawn Sword"
Note3: Used with "Two handed Long sword Swordsmanship", with the use of either the left or right hand.

(Mi enshin rongusōdo kindan no tekunikku no michi: Tondemonai kunō) ~ Way of the Undrawn Longsword Forbidden Technique: Ungodly Agony
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (-10 to the user)
Description: The final form of the fighting style, and a truly devastating attack. Taking all the practice the user has had with a large and heavier sword, the user will use the practice to apply strength in the Drawn Longsword. Because of a practitioner's extensive training with an impractical weapon, their strength and speed of slashes would obviously be way above average. The practitioner would proceed to send wind chakra through the longsword, channeling it and shaping it around the already sharp blade of the longsword. This allows it to take an ever sharper form, with the help of the sharp properties of the wind element. Once this is done, he/she will whip out the sword from the sheathe in a fast and fluid manner, using one hand. The sword would be much lighter and because one handed Long sword Swordsmanship allows for quicker movements of the sword, the user can release it to create an immensely fast horizontal strike from the blade. The attack alone is powerful and fast enough to send out a shockwave towards the area aimed at; but of course, the user can only perform the slash with an arc maximum of 180 degrees. The shockwave itself is powerful, therefore, physical contact with the target would make it a lot more powerful than the shockwave alone.
Notes and Restrictions:
Note1: Can only be used once.
Note2: Can only be taught by Edward. to those who have learned this style
Note3: Used with "One handed Long sword Swordsmanship", with the use of either the left or right hand.
Note4: Cannot use any Way of the Undrawn Sword technique for two tur

Additional effects and Restrictions:

Masters of this style will have stronger arms and a slightly faster reaction time than the average Strong Fist user from the excessive practice in swinging the blade to be as fast as possible, or using two hands to apply force in the blade to empower the force. The increased reaction time is from the constant practice of deciding whether to attack with one handed swordsmanship or two handed swordsmanship, depending on the situation the practitioner is on.
Must have completed Kenjutsu training and completed training in the Wind Element.
Must be at least Sannin Rank to learn​
♦ Declined, there exist several old and some in recent memory, of kenjutsu attacks that are used with an unsheathe blade and even more kenjutsus that utilize Wind chakra with the strikes. Also, sheathed blades wouldn't have a higher "cutting" ability than unsheathed swords. They'd be able to deliver more brute impact blows, causing more damage from force rather than slicing. here is nothing unique enough to approve as sheathed kenjutsu attacks can be made in the CJ thread. ♦
 
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Re: Custom Fighting Styles Submission

Shikata sono umekomi tsurugi | Way of the embedded sword

Type:Ninken

Background:The usage of sword in a battle goes back a long-long time and so does the process of enhancing and advancing the ways in which it can be used, amongst the great ninja world existed one such clan which with the usage of simple mechanical structuring and usage of chakra were able to transform or notch up the ways of sword fightning but the style got lost as the clan was obliterated during the great ninja war but during one of his mission Gitanshu found a scroll hidden in a secret pathway which ones must have been inhabited by the members of that clan and through the teachings of that scroll he was able to revive the way of the embedded sword.

Description on the Abilities and Inner Workings of the Style: The most noteworthy difference in the art of”Embedded Sword“ and normal kenjutsu is that instead of holding the sword in ones hand through the hilt user wears a sort of bracelet looking like thing in his wrists to which the swords are embedded, this allows the user with two basic advantages he/she does not need to unsheathe his sword during a fight and his ability to perform hand-seals is not restricted but thought the usage of chakra and this mechanical advancement the user can also carry out many new course of action and strikes.

The very core of this way can be differentiated into two ways.

1. Swords embedded to the bracelet 2. Create a sword thought the usage of chakra which emerges from the surface of bracelet

Through the usage of bracelet which are already embedded with swords the user can pretty much use them in similar manner as to how he wields a katana and at the same time use his chakra and chakra natures to enhance the power of his strikes and given them specific properties

Water- Increases the length.
Fire- Causes burns
Wind- Sharp cuts
Lightning- paralyzes and shocks.
Earth- To alter its density and accordingly change the power and speed of the slashes and strikes.

All these being pretty similar to any advancement a ninja can do to the normal sword he wields but through the usage of chakra to create a sword/make a sword emerge from the bracelet user can obtain different results. [The bracelet used in this case are made of durable metal which can conduct chakra though it]

1. Different shape and size of swords

The user can use his chakra and imagination to create different types of sword itself, some can be long and sharp to impale a opponent from a far off reach while some can be short and pointed for a better stabbing action, while others may be shaped like a normal katana only, one can create multiple type of swords through his chakra but they all emerge from the surface of the bracelet and should be well with reasonable limits, one cannot create a 20 meter long sword or something similar to it.

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2. Create them at different directions and angle.

Now these chakra swords can be created at different directions and angle according to need and situation, some of them maybe extending outwards in the direction of the the users while some can be created at a 90 degree angle towards the right or left to attack enemy's approaching from the side, the can also be pointed towards the back side running along the arms of the user.

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3. Rotation and spin.
One can also though basic chakra control can make the premade blade rotate and even spin a complete 360 degree to create a circular shield or just to turn/rotate a sword at a different angel, one should be careful while using this as he may harm himself if not done properly.

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The bracelet one wears may differentiate according to individual some may be a few centimeters long while others may run all though the users elbow.

Example Techniques:

shikata sono umekomi tsurugi: kurie-shon | Way of the embedded sword: Creation
Type: Supplementray
Rank: D-A
Range: Self
Chakra: 10-30
Damage: 20-60
Description: The user uses one of his chakra natures to create a blade emerge from the surface of sword, these blades can very in shape and size, these blades can then be used to like normal blades but as these blades are completely made of chakra/chakra natures the react differently with diffrent surfaces, like a fire blade will simply phase through a normal katana and thus one needs to wield them wisely.

- Each blade creation can only last for 2 turns max
-

shikata sono umekomi tsurugi kamisori kaisen | Way of the embedded sword razor rotation
Type: offensive
Rank:C
Range:Short
Chakra:15
Damage:30
Description: The user uses wind chakra to make a sword emerge from the surface of both bracelet (one in each hand), the sword is pointed in frontward direction, users then spreads both his arms outwards and quickly takes a 360 degree turn, while rotating user unleashes that chakra outwards to create a razor sharp wind all around him but this wind only spreads couple of meter outward from user.

shikata sono umekomi tsurugi: shi-rudo | Way of the embedded sword: Shield
Type: Defensive
Rank: N/A
Range: Self
Chakra: N/A
Damage: N/A
Description: The user using the premade blade starts to rotate it at 360 degrees and creates a shield from it, the shields size and nature depends on the sword used to create the shield, for example if we use a water blade of B rank then the shield created will be of water nature and of B rank, elemental weakness and strengths applicable.


Additional effects and Restrictions:

1.The user of this style can create E rank chakra sword and chakra nature swords thought free form and can use the same principal to add chakra natures to sword in case it is pre-embedded. [ Same effects of chakra natures apply to both chakra swords and chakra enhances sword]

2. Once chakra control is increased through continuous usage of chakra to create sword or to add specific properties to pre-embedded sword, also they have little more agility and arm strength then a ninja of there rank

3. Must have completely mastered the element one wishes to use to create sword or use it to enhance premade sword.

4. As it requires adequate amount of chakra control one must have either mastered Nin/ Fuin/Gen to have the required amount of chakra control to start learning "shikata sono umekomi tsurugi | Way of the embedded sword".


✦ Pending, will check later, need a second opinion on something ✦

♪ Declined, how are you sealing a sword into a braclet without the use of Fuuinjutsu? Actually, according to your description, it's just a "bracelet looking thing". This is essentially just elemental kenjutsu used from a bracelet, so it clashes with numerous existing customs. ♪
 
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Zaphkiel

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Re: Custom Fighting Styles Submission

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Athenian Shield Combat | Atenai hito no Shīrudokonbatt

Type: Shīrudokonbatto | Kenjutsu | Sōjutsu | Ninjutsu

Background: The style was founded by an exceptionally skilled clan of people named the Athenians. This clan was more of a broad family which later diverged into minor clans with each their own unique fighting styles. But even though varying greatly in customs and battle tactics one trait remained with each clan as they grew further from their ancestors- shield combat. The ability to attack and defend at the same time with an object. The main power of the shield comes from the wielder behind it, who most times in battle, has so much adrenaline pumping through their veins they are capable of hoisting a fully grown man a few meters in the air. Practitioners of this style of combat were considered Godlike men as their strength were immense.

Descriptions and Inner Workings of the Style: The style works in three ways. The first being the actual shield and how to use it, the second being the sword and how to string combos with it, and the third being the spear and how to keep enemies at bay while maintaining close quarter parrying with the shield. There is another component to this fighting style, and that is the spirit so to say. Practitioners would purposely rile their aggression and adrenaline before combat giving them a near steroid like boost to their muscles, reactions, and perception. This astounding power of a human body usually stunned foes giving the battle tactic the nickname 'Athenian Shock'.

Shield Combat: This comprises of two different sizes of shields. The first type is the short which is starts at the user's shoulder and ends at his thigh. This type of shield is light and is swung very easily. The rim and body however are usually made of bronze- a tough earth metal. The shield can also be used to smash enemies in the chest/neck/head by positioning the hand in a punching manner and having the shield rest on top of the arm to carry out the attack, and it can also be user to bluntly incapacitate opponents with a . It is firmly strapped below the user's bicep/tricep area. The user of a sword brings this shield type to prime potential.
Example:
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The second type of shield is the broad shield. This one is significantly heavier than the short shield and starts at the user's helmet/head and ends at his shin bone. Undoubtedly more defensive than the short shield the use, unless physically endowed, will have to resort to the spear (Sōjutsu), usually called a Dori which is 7 to 9 feet in length and the broad shield providing a . This allows them to negotiate mid ranged targets before they come close.

Sword Combat: With the help of the shield, practitioners are capable of more devastating strikes to their opponents that easily sever limbs from bodies. The trick? User's of the style swing their entire bodies, pressing the centripetal force on the shield as they turn. This in turns makes the shield a somewhat conservative of momentum so that even when the user has stopped spinning, the shield would have the momentum of his body and it's own weight which can be easily transferred to his sword/spear hand to deliver an attack that is almost doubled in power. This type of swinging comes natural once someone begins learning the style. Also, during this 'momentum swing' the user is granted a near impenetrable, 360 defense. All due to his trusty shield.

Spear Combat: The lesser used part of the style, this type of combat is used when gauging the enemy or combating multiple enemies at once. This style involves frequent turning to either providing slicing capabilities like a sword or crippling blows like a staff (Bojutsu). Although very similar, the Athenian Shield Combat is more Sōjutsu than Bojutsu due to the blade at the end of the spear, it does have resemblance though. The spear can also be thrown with crazy precision as the shield plays another important role again, when throwing the spear, the shield acts as a counter weight to keep the user balanced. Allowing him longer and more powerful throws that are said to 'lift mere men off the earth and carry them some distance'.

Example Techniques:

(Atenai hito no Shīrudokonbatt: Kōfun jōtai)- Athenian Shield Combat: Adrenaline Rush
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage: N/A
Description: By shouting a phrase "Ah-oo, ah-oo, ah-oo!" and expressing their true rage, user will in the process agitate their chakra and muscles such as heart, lungs, and adrenal glands to provide a temporary boost in strength. Allowing more techniques of the style to be carried out with deadlier force (+20). This happens almost instantly (about 3 seconds) as it takes time for the new oxygenated blood- influenced by the user's own emotion to reach all the muscles and provide the boost. This does not classify as medical ninjutsu as anyone can do this, it takes no special training or anything, just continued shouting and raging which releases testosterone which induces muscle growth and heightened performance.
Note:
- Can only be done once
- Lasts 5 turns
- Only powers up techniques of the Athenian Shield Combat style

(Atenai hito no Shīrudokonbatt: Aporo no suingu)- Athenian Shield Combat: Apollo's Swing
Type: Offense/Defense
Rank: A
Range: Short (Mid if used with Spear)
Chakra cost: 30
Damage: 60
Description: The user will begin a spinning motion either clockwise or counter clockwise spanning either half a revolution, a full revolution, or two revolutions. This spinning motion will provide him with an attacking power doubled the average human swing while granting him an almost perfect defense with his shield which can either be on his back holstered or strapped to his arm. He can either use a sword or a spear for this attack with varying effects.

(Atenai hito no Shīrudokonbatt: Zeusu' surō)- Athenian Shield Combat: Zeus' Throw
Type: Offense
Rank: S
Range: Mid-Long
Chakra cost: 40
Damage: 80 (+20 if channeled)
Description: The user will position his shielded hand above his head and pointing towards the enemy while raising his other hand equipped with a spear level with his ear. At his decision he will make at least 4 steps to gain momentum then while lowering his shield and bringing it almost behind him hand he will extend his speared hand forward and downward while releasing the spear. This motion will provide a formidable throw which grants the spear an S ranked stopping power and penetrative power. After the throw however the user will have to retrieve the spear by any means necessary.
Note:
- If the user has sufficient training, he may channel a Chidori through the spear to add to its sheer power only once.
- If Chidori channeling is used the spear is destroyed on impact.


Additional Effects and Restrictions:
- Users of the style are granted impressive physique and slightly greater strength than a Taijutsu master due to the adaptation of the heavy bronze shield they possess.
- Must be Sannin ranked or above and must have mastered Kenjutsu and reached at least A ranked in Ninjutsu.
- Bios which utilize this style must state that they have a shield and/or spear and/or sword equipped from the beginning of the battle.

from Rojuro to submit something similar to his submission.


♦ Declined, this is different from normal shield and sword/spear jutsus how? ♦

Resubmitting: Added factors that would make it 'different from normal shield and sword/spear jutsus' hopefully.

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Athenian Shield Combat | Atenai hito no Shīrudokonbatt

Type: Shīrudokonbatto | Kenjutsu | Sōjutsu | Ninjutsu

Background: The style was founded by an exceptionally skilled clan of people named the Athenians. This clan was more of a broad family which later diverged into minor clans with each their own unique fighting styles. But even though varying greatly in customs and battle tactics one trait remained with each clan as they grew further from their ancestors- shield combat. The ability to attack and defend at the same time with an object. The main power of the shield comes from the wielder behind it, who most times in battle, has so much adrenaline pumping through their veins they are capable of hoisting a fully grown man a few meters in the air. Practitioners of this style of combat were considered Godlike men as their strength were immense.

Descriptions and Inner Workings of the Style: The style works in three ways. The first being the actual shield and how to use it, the second being the sword and how to string combos with it, and the third being the spear and how to keep enemies at bay while maintaining close quarter parrying with the shield. There is another component to this fighting style, and that is the spirit so to say, this is the uncanny ability to send different levels of chakra through the weapons and pass it through the body to be transferred to another weapon/object. How this works is by coating/channeling chakra through a weapon, then using momentum or any moving motion they can be able to transfer this energy using their bodies as mediums to move the very same chakra to another weapon. Practitioners can also purposely rile their aggression and adrenaline before combat giving them a near steroid like boost to their muscles, reactions, and perception. This astounding power of a human body usually stunned foes giving the battle tactic the nickname 'Athenian Shock'.

Shield Combat: This comprises of two different sizes of shields. The first type is the short which is starts at the user's shoulder and ends at his thigh. This type of shield is light and is swung very easily. The rim and body however are usually made of bronze- a tough earth metal. The shield can also be used to smash enemies in the chest/neck/head by positioning the hand in a punching manner and having the shield rest on top of the arm to carry out the attack, and it can also be channelled with chakra to provide a blunt incapacitation to opponents with a . It is firmly strapped below the user's bicep/tricep area. The user of a sword brings this shield type to prime potential.
Example:
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The second type of shield is the broad shield. This one is significantly heavier than the short shield and starts at the user's helmet/head and ends at his shin bone. Undoubtedly more defensive than the short shield the use, unless physically endowed, will have to resort to the spear (Sōjutsu), usually called a Dori which is 7 to 9 feet in length and the broad shield providing a . This allows them to negotiate mid ranged targets before they come close. This type of shield can also have chakra channelled through it for a broader defense where the chakra adds more strength and reach to the shield similar to .

Sword Combat: With the help of the shield, practitioners are capable of more devastating strikes to their opponents that easily sever limbs from bodies. The trick? User's of the style swing their entire bodies, pressing the centripetal force on the shield as they turn. This in turns makes the shield a somewhat conservative of momentum and chakra whenever channelled so that even when the user has stopped spinning, the shield would have the momentum of his body and it's own weight which can be easily transferred to his sword/spear hand to deliver an attack that is almost doubled in power. This type of swinging comes natural once someone begins learning the style. Also, during this 'momentum swing' the user is granted a near impenetrable, 360 defense. All due to his trusty shield.

Spear Combat: The lesser used part of the style, this type of combat is used when gauging the enemy or combating multiple enemies at once. This style involves frequent turning to either providing slicing capabilities like a sword or crippling blows like a staff (Bojutsu). Here the user will specifically use chakra for his spear attacks giving it both cutting abilities and piercing abilities surpassing regular Sōjutsu by a landslide. Although very similar, the Athenian Shield Combat is more Sōjutsu than Bojutsu due to the blade at the end of the spear, it does have resemblance though. The spear can also be thrown with crazy precision as the shield plays another important role again, when throwing the spear, the shield acts as a counterweight to keep the user balanced. Allowing him longer and more powerful throws that are said to 'lift mere men off the earth and carry them some distance'.
Example Techniques:

(Atenai hito no Shīrudokonbatt: Kōfun jōtai)- Athenian Shield Combat: Adrenaline Rush
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage: N/A
Description: By shouting a phrase "Ah-oo, ah-oo, ah-oo!" and expressing their true rage, user will in the process agitate their chakra and muscles such as heart, lungs, and adrenal glands to provide a temporary boost in strength. Allowing more techniques of the style to be carried out with deadlier force (+20). This happens almost instantly (about 3 seconds) as it takes time for the new oxygenated blood- influenced by the user's own emotion to reach all the muscles and provide the boost. This does not classify as medical ninjutsu as anyone can do this, it takes no special training or anything, just continued shouting and raging which releases testosterone which induces muscle growth and heightened performance.
Note:
- Can only be done once
- Lasts 5 turns
- Only powers up techniques of the Athenian Shield Combat style

(Atenai hito no Shīrudokonbatt: Aporo no suingu)- Athenian Shield Combat: Apollo's Swing
Type: Offense/Defense
Rank: A
Range: Short (Mid if used with Spear)
Chakra cost: 30
Damage: 60
Description: The user will begin a spinning motion either clockwise or counter clockwise spanning either half a revolution, a full revolution, or two revolutions while channeling his neutral chakra into his shield or sword. He will then, on his account send this stored chakra from his shield through both his arms in a bridge like manner to the sword/spear to give it a spontaneously dangerous chakra coat which can cut through almost any defenses of the same rank or lower, all while granting him an almost perfect defense with his shield which can either be on his back holstered or strapped to his arm. He can either use a sword or a spear for this attack with varying effects.

(Atenai hito no Shīrudokonbatt: Zeusu' surō)- Athenian Shield Combat: Zeus' Throw
Type: Offense
Rank: S
Range: Mid-Long
Chakra cost: 40
Damage: 80 (+20 Chidori channelled)
Description: The user will position his shielded hand above his head to protect his upper body while he preps for the attack. And, while pointing it towards the enemy while raising his other hand equipped with a spear level with his ear he will slowly begin to transfer chakra being channelled through his shield to the spear in small amounts. At his decision he will make at least 4 steps to gain momentum then while lowering his shield and bringing it almost behind, this is also the point where he sends all of the chakra through his body to the spear while he extends his speared hand forward and downward while releasing the now fully channeled spear. This motion will provide a formidable throw which grants the spear an S ranked stopping power and penetrative power due to the chakra. The spear retains the chakra coat until after it has hit its target or nullified. After the throw however the user will have to retrieve the spear by any means necessary. If the user has a Raiton specialty he can perform a Chidori and channel it through the spear for added stopping power, thus taking up two of his three move slot.
Note:
- Can only be done twice with the same spear
- Requires a turn cooldown
- Raiton channeling requires user to know Chidori and can only be done once

A little demonstration: But please be advised, it contains gore and violence from the movie 300: Rise of an Empire, viewer discretion is advised!
[video=youtube;I22xdJgraZw]https://www.youtube.com/watch?v=I22xdJgraZw[/video]

Additional Effects and Restrictions:
- Users of the style are granted impressive physique and slightly greater strength than a Taijutsu master due to the adaptation of the heavy shield they possess.
- Must be Sannin ranked or above and must have mastered Kenjutsu and reached at least A ranked in Ninjutsu.
- Bios which utilize this style must state that they have a shield and/or spear and/or sword equipped from the beginning of the battle.

from Rojuro to submit something similar to his submission.


✦ Declined, there is STILL nothing substantial that changes this to make it more approvable. Also, Kenjutsu, Taijutsu and Ninjutsu needs to be mastered in order to make a CFS. ✦
 
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Bruce Banner

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Re: ±±Custom Fighting Styles Submission±±

Resubmitting

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Taikyokuken| Tai Chi Chuan | boundless fists

Type: NinTaijutsu

Background: Tai Chi Chuan is a type of internal Chinese martial art practiced for both its defense training and Offense. It is also typically practiced for a variety of other personal reasons, its hard and soft martial art technique. The chi in this instance is the Wade-Giles transliteration of the Pinyin jí, and is distinct from qì (or chi 氣), meaning "life energy" also known as chakra in Narutoverse. The concept of the Taiji (太極,"supreme ultimate"). What is now known as "T'ai chi ch'uan" only appears to have received this appellation from around the mid 1800's. There was a scholar in the Imperial Court by the name of Ong Tong He who witnessed a demonstration by Yang Luchan ("Unbeatable Yang"). Afterwards Ong wrote: "Hands holding Taiji shakes the whole world, a chest containing ultimate skill defeats a gathering of heroes." This was the time when Yang Luchan made the Chen clan's martial art known to the world through his own form ("Yang family style") then Yang Luchan descendant pass this martial art to Oasis Nara which travel to china to seek another beasts of knowledge to gain more power.The name "T'ai chi ch'uan" is held to be derived from the Taiji symbol (Taijitu or T'ai chi t'u, ).

Description on the Abilities and Inner Workings of the Style:
Tai Chi Chuan purported that focusing the mind solely on the movements of the form helps to bring about a state of mental calm and clarity, The physical techniques of t'ai chi ch'uan are described in the tai chi classics. as being characterized by the use of leverage through the joints based on coordination and relaxation, rather than muscular tension, in order to neutralize, yield, or initiate attacks. The slow, repetitive work involved in the process of learning how that leverage is generated gently and measurably increases, opens the internal circulation (Chakra, breath, body heat, blood, lymph and peristalsis), by doing so the Tai chi chuan master shall gain an energy which also known as chakra through out his body, this chakra is the life force found throughout creation. The ability to collect chakra throughout the body to every tissue then turn his body become more flexible, smooth and loose tension. Tai Chi is not about to increase power and become more strong, but Tai Chi main purpose are for defenses by using the opponents force energy. So after the user open the internal circulation and receive chakra through out his body, the Tai Chi chuan master shall receive the opponent energy force attack before it hostile the Tai Chi master, make it soften or simply disperes the attack. Unlike the Sage mode which absorbing energy from surrounding area then turn it to increase the user strength and power, but Tai Chi use the chakra coming from his body to open his internal Circulation to make his body more loose tension, smooth in shape and flexible with defenses purposes.


2. Example Technique.

1. Kuraudo o bunri suru|Separating the Cloud
When an incoming hostile attack in form of elemental jutsu facing the user, then the Tai Chi Chuan master will circular his chakra spiraling and coiling like a spring then picking up the attack by extend his both arm and rotate arc arms to waist thru separate hands and turning on palms to pull thus push to disperse the attack in swing motion to the other side.

2. Kūki de oyoide | Swimming in The Air
By waiting the opponent attack the Tai Chi Chuan master shall swing away the attack by grab the opponent then swing the user hand together with slow movements, the mind can focus on the movement at any instant, (focus on soundness of structure, stability, softness) to cultivate the "soft power", acupuncture cavities and feel the circulation of chakra in the body to feel the surrounding chakra field for guiding the flow of the opponent movement then pull thus push it away by swing it to the other side, soften the attack and even disperse it to unharm the Tai Chi master.

(Taikyokuken : Shisei kara hajimete, " mizu o mochiage") Taichi-Chuan Style : Starting posture, “Lift Water”
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: This is the very basic stance for starting Tai chi chuan to gain relax and loose tense of the user torso and nerve, also gather chakra upon the body part which he desired. While standing with the feet parallel and shoulder-width apart, the body weight is evenly balanced over both legs. The knees are relaxed. Breathing is even, and the idea is to relax the body. The movements include gently lifting and lowering the heels and slowly raising the arms up and down. Breathing and posture are particularly important in this movement. This basic principle is what helps give tai chi user its flowing movement to become more flexible, smooth and loose tension
Note: This stance must be performed in the first move before use the tech.

(Taikyokuken : Saru o gekitai ) Taichi-Chuan Style : Repulse Monkey
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: 30
Description: After performing the starting posture “Lifting water” which the user will gain more relax then gather his chakra on his both palm. The Tai Chi Chuan master await for an incoming attack with his both hand, hlold it and soften the attack with his flexible movement combining with chakra and push away the attack to his sides, to unharm him. (This would applicable for physical and non physical attack).

(Taikyokuken : Kūki de oyoide ) Taichi-Chuan Style : Swimming in The Air
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: when the opponent start to perform the physical attack toward the Tai Chi Chuan master (whether it’s punch or kick), he shall receive and pull back the attack by grab the opponent arm/foot then swing the user hand together with slow movements, the mind can focus on the movement at any instant, (focus on soundness of structure, stability, softness) to cultivate the "soft power", acupuncture cavities and feel the circulation of chakra in the body to feel the surrounding chakra field for guiding the flow of the opponent movement then pull the enemy toward the user rear side and slowly turn facing the opponent but take gap between him and the opponent.


Additional effects and Restrictions:
The Master Tai chi chuan style primarily involves of three aspects:
• Physical : concentrates on relieving the physical effects of stress on the body and mind. For those focused on tai chi chuan martial application, good physical fitness is an important step towards effective self-defense.
• Meditation: The focus and calmness cultivated by the meditative aspect of tai chi chuan is seen as necessary in maintaining optimum defense and offense in application of the form as a soft style martial art.
• Martial art: The ability to use tai chi chuan as a form of self-defense in combat is the test of a student's understanding of the art. Tai chi chuan is the study of appropriate change in response to outside forces, the study of yielding and "sticking" to an incoming attack rather than attempting to meet it with opposing force. The use of tai chi chuan as a martial art is quite challenging and requires a great deal of training.
• Tai Chi Chuan distinguishing between the mind and chakra that is, using the working movements of the separated muscles and bones to sense the magnitude of the magnificent posture- big or small, long or short, thin or thick, etc. Where the mind reaches, the chakra reaches and the energy reaches
• Moving is as if not moving. To have is then to exist; not to have is then non-existence; suddenly appearing and disappearing. These must be clearly distinguished in each and every movement.
• The agility in separating the mind and qi; that is, the whole body is united as a whole, where the body will automatically follow the mind.

♦ Declined ♦You still never really changed anything that makes this approvable. Just reworded the description without really changing anything. Also, your restrictions dont make much sense in regards to the RP either. None of them have actual restrictions, just small phrases related to Real life Tai Chi Chuan.

Resubmitting
Revamping almost everything.

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Taikyokuken| Tai Chi Chuan | boundless fists

Type: NinTaijutsu

Background:

Nagato Uzumaki begun to learn this stance after he learned of how it can be beneficial to one's health, being an Uzumaki this seemed almost useless so it wasn't until he used it in battle that he learned how powerful it was against Taijutsu. Soft motions allowing him to freely control the opponents flow of their attacks, while Hard motions allowed him to strike where they were most vulnerable, but the mental clarity that came from the spiritual side was the best benefit, allowing Nagato to clearly percieve the opponents movements.


Description on the Abilities and Inner Workings of the Style:

T'ai Chi Ch'uan, or Boundless Fist, is a combination between Taijutsu and Ninjutsu.

The user will focus basic Chakra in their arms or legs and perform different kinds of strikes, unique to the situation they are in. Through Soft Actions, like pushing motions, sweeping motions and other non offensive movements, the user is able to redirect or otherwise avoid an opponents attacks. This then leaves the opponent open to Hard Actions, like punches, strikes, kicks or throws. This combination of Chakra infused Soft and Hard Strikes make up the Physical Side of the Fighting Style.

Through clearing their mind and focusing on the movements of the present moment, the user is able to enter into a state of mental clarity. This means they can percieve and process incoming information very quickly, allowing them to coordinate their strikes in synch with the opponents movements. This is the Spiritual Side of the Fighting Style.

Through the combination of these two methods, the user creates perfectly timed strikes that either harmlessly redirect an opponents strikes or strike at the opponent with almost perfect clarity of mind. Using this style requires the user to be focused entirely on what they and their opponent are doing, so this can be mentally tasking if used for too long, leaving the user mentally drained and therefore making Genjutsu more effective.



Example Technique.

(Taikyokuken : Shisei kara hajimete, " mizu o mochiage") Taichi-Chuan Style : Starting posture, “Lift Water”
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: This is the very basic stance for starting Tai chi chuan to gain relax and loose tense of the user torso and nerve, also gather chakra upon the body part which he desired. While standing with the feet parallel and shoulder-width apart, the body weight is evenly balanced over both legs. The knees are relaxed. Breathing is even, and the idea is to relax the body. The movements include gently lifting and lowering the heels and slowly raising the arms up and down. Breathing and posture are particularly important in this movement. This basic principle is what helps give tai chi user its flowing movement to become more flexible, smooth and loose tension
Note: This stance must be performed in the first move before use the tech.

(Taikyokuken : Saru o gekitai ) Taichi-Chuan Style : Repulse Monkey
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: 30
Description: After performing the starting posture “Lifting water” which the user will gain more relax and flexible, then gather his chakra on his both palm. The Tai Chi Chuan master await for an incoming attack with his both hand, hold the attack with his hands with yin yang circling motion thus soften it's power with his flexible movement combining with chakra, mind focus, and concentration he dispel the attack completely with spreading hand. (This would only applicable for non physical attack).

(Taikyokuken : Kūki de oyoide ) Taichi-Chuan Style : Swimming in The Air
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: when the opponent start to perform the physical attack toward the Tai Chi Chuan master (whether it’s punch or kick), he shall receive and pull back the attack by grab the opponent arm/foot then swing the user hand together with slow movements, the mind can focus on the movement at any instant, (focus on soundness of structure, stability, softness) to cultivate the power of his opponent, and feel the circulation of chakra in the body to feel the surrounding chakra field for guiding the flow of the opponent movement then with the opponent force power, the user will push back the opponent away, bounce him back with the same power of the attack.

Additional effects and Restrictions:

Restrictions

Must be Sannin Rank or Higher.
Must have completed Basic Taijutsu.
Must have completed Ninjutsu.
Style must be taught by -Uzumaki Nagato-.

Benefits

Users of this Style are much more flexible than regular strong fist users, from practicing fluid, soft motions on a regular basis.

Users of this Style are stronger than normal strong fist users, from practicing solid, hard motions on a regular basis.

Users of this Style also gain an awareness of the opponent, able to easily focus on their actions and movements from relying on the Spiritual side of the CFS on a regular basis.



✦ Declined, this has gone on too long, DNR ✦
 
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Re: Custom Fighting Styles Submission

Name: Titanomachy | War of the Titans

Type: Fuuinnintaijutsu

Background: Following Princess Kaguya's defeat and subsequent sealing, her sons spread the teaching that became known as Ninjutsu. One of these teachings was based in the very art that helped them to seal their mother, Fuuinjutsu. As this skill was taught wide, one of the brother's descendant Indra was capable of creating an etheral guardian, one that manifested with his chakra and as his eyes became more powerful, so did this guardian. Ashura wasn't blessed with this power however; granted longevity and a will to succedd, Ashura worked hard to find a way to bypass this defense with one of his own, developing a way to weave fuuinjutsu with taijutsu for this means: Creating seals that lay dormant, Ashura created a way to use these seals to release powerful barriers on the point of impact, to create an offensive burst of power capable of breaking through his brother's Susano'o and even able to deflect the blows itself, allowing them to fight on equal terms. Going further, Ashura utilized it alongside Elemental Ninjutsu to create more powerful seals as well as combining the innate draining abilities of fuuinjutsu seals.

Description: Through the usage of fuuinjutsu, the user utilizes the application of barrier fuuinjutsu to create seemingly invisible barriers around various parts of the body for defense or offensive purposes. This is achieved through the user utilizing pre-applied Fuuinjutsu seals along the body, forming a seemingly full body chain of seals, seen only when the style is in use. These seals react to foreign chakra, expanding and triggering the style's hidden barriers, seemingly springing from nowhere. The user himself is also capable of triggering the barriers, allowing them to expand as he attacks, given the style a more offensive approach, allowing him to weave fuuinjutsu with taijutsu.

When used offensively, the user channels chakra into these seals that are dormant on the body and cause them to allow intricate barriers to arise from the seals, their shape dependent on the situation at hand, as he attacks. These barriers that form often form around the limb used for attacking, providing an extra defense around the arm capable of defending against equal ranked elemental jutsu. These barriers also enhance the power behind taijutsu attacks, as the barriers seemingly appear from thin air, materializing as the attacks are to land. Having a defensive aspect as well, should foreign chakra come in contact with a seal, these barriers are also triggered, allowing barriers to form should an attack from a blind angle be launched.

By combining elemental chakra into these seals, the user is able to create variations of the basic barriers, able to play on equal fields as elemental ninjutsu. This chakra can be manifested in one of 5 different ways, depending on the chakra manifested. Suiton chakra creates barriers that upon contact create a saturating effect that spreads through the target, creating a suffocating effect; Doton chakra creates refined barriers with extra damage that can break bones on impact, Fire chakra creates a burning effect on contact, causing 2nd and 3rd degree burns to the area of impact, Lightning chakra creates an electric barrier, surrounded by lightning as a shroud, that causes muscle and tissue paralysis on contact, preventing movement for varying times depending on the jutsu, and Fuuton chakra creates barriers that contain thin edges that cause dense and deep lacerations to the body that cause heavy blood loss. Combining these elemental seals is possible but only through use of Yin/Yang knowledge or advanced natures.

Example Techniques:

( Titaomachy: Cronus' δύναμη ) - War of the Titans: Cronus' Might
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Attack points: 60
Description: The user channels chakra to a series of seals located along his arm and extends his arm, in an attempt to strike the opponent with a strong backhand. As he moves the arm towards the opponent, he causes the seals to glow and a barrier to form with great force, creating a barrier that is can be shaped in a manner of ways, as long as they don't extend short range or longer than 3 meters and wider than 2. As the attack lands and these barriers grow, the user delivers a series of attacks, causing the barriers to grow with each blow.

Skill levels of the style:

Titan (mastered the style)
^
Demigod (someone who begins learning elemental Titanomachy techniques)
^
Apprentice (is learning basic Titanomachy techniques)​

Additional effects and Restrictions:
-Requires fuuinjutsu training and to have mastered elemental ninjutsu
-Must be of at least Sannin Rank to learn.
-Masters of the War of the Titans will have increased Agility, Reflexes, and Speed when compared to the average Strong Fist user.
 
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Re: Custom Fighting Styles Submission

-changed name and basic concept-

(Hokuto Shinken) - Big Dipper God Fist
Type:RaitonFutonTaijutsu
Background:During Ancient times there was a secret art passed down by an clan unknown to most of the Ninja world. That clan was the Hokuto clan. The way the story is told, In the Village Hidden under the Moon, The Hokuto clan practiced an art once so forbidden, it was allowed only 1 successor per generation. The original forms of Hokuto Shinken were lost, but they are said to contain techniques where which by channeling one's energy into a single blow and striking one of the 708 Keiraku Hikō Hidden Meridian Points in the human body, they could cause victim's to explode, be controlled involuntarily or otherwise incapacitated. It could also be used to heal certain physical and psychological wounds, such as restoring a person's voice, eyesight or memories, though the main purpose of Hokuto Shinken was/is assassination. For 1800 years, 1 successor per generation would chose the most worthy of his students to receive the title of "Fist of the Northstar". Due to the deadliness of it's original form, Hokuto Shinken could only have one successor per generation according to the art's law. Students who were not chosen to inherit the succession were to renounce the style voluntarily or risk having their memories erased or their fists crushed rendering their jutsu useless. This is due to the extreme consequences of the style being held by one who is evil at heart. This rule would lead to the demise of all the Hokuto clan except one...the one who would be chosen by Ryuken, the previous successor and his adoptive father, as the true Fist of the Northstar! His name was Kenshiro, the youngest of the four fated Hokuto brothers. The 4 brother consisted of Raoh, Toki, Jagi, and Kenshiro. The eldest of the four Hokuto brothers was Raoh. Raoh was known as "Roah the conqueror" and takes the mantle of Ken-oh, or 'Fist King', after being rejected as the successor to Hokuto Shinken. Toki was the second of the four Hokuto brothers. He was a pacifist who seeked to use Hokuto Shinken as a healing art, and forfeited his bid for Fist due to illness. Toki's self-made technique, Hokuto Ujoken Jutsu (North Star Humane Fist Technique), was said to be a jutsu that was capable of healing or destroying that which it is used on. Jagi was the third of the four Hokuto brothers. Deceptive and evil, Jagi would stop at nothing to win and frequently cheated during battle. He never really mastered Hokuto Shinken, relying on his sly tricks to finish off most of his opponents. And finally there was Kenshiro. Kenshiro was the youngest of the four Hokuto brothers and the chosen successor of Hokuto Shinken. They were raised by the previous Fist, Ryuken. The previous successor to the Hokuto Shinken style, Ryuken was the sifu who adopted and trained Raoh, Toki, Jagi, and Kenshiro in the Hokuto Shinken style. After he chose Kenshiro as his successor, he was slain by Raoh in a fit of jealous rage, a feat made possible by chance; he suffered a stroke at the moment he was about to seal Raoh's fist. Roah left bent on taking the title from Kenshiro by force, but not before Ryuken spoke to Raoh of Hokuto's Ultimate form, Musō Tensei, an ability Ryuken, laughing in the face of death, said was unattainable by Raoh, his great ambition stopping him from ever knowing true sorrow.
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As Kenshiro traveled the Hidden Moon Village unaware of Ryuken's death, he was ambushed by his other brother Jagi. Jagi had taken to calling himself The Fist and was causing trouble in different villages and in Kenshiro's name. During their brief scuffle, Kenshiro was said to have hit a meridian point that made the hair on Jagi's head burst off as his head began to swell, and the veins on his head began to budge until a few of the veins burst thru the skin, shooting blood like a out of control fire hose. Though limited in his knowledge of Hokuto Shinken, Jagi is able to hit counter meridian points, stopping the attack before his head were to explode. As Kenshiro goes to leave his brother alive, he is stopped in his tracks by the news that Roah has killed their Sensai and was coming for him, while also taking credit for egging on Roah's jealousy of Kenshiro position. Unfortunately for Jagi, this news turns Kenshiro's warm heart cold and merciless, and after unleashing one of Hokuto Shinken's most forbidden taijutsu's, Jagi's head begins to swell, and as his head explodes he was still cursing Ken's name.
Now aware of Roah's true intention's and with a blood lust for vengeance, Ken seeks out Raoh who was amassing an army of ninja in an attempt to overthrow the Village heads and start his quest for world domination. Fighting his way thru hundreds of ninja's, Kenshiro reached Roah. Roah, mounted on a steed and clad in armor fit for a King, tells Kenshiro how he believed he should have been chosen as successor, and laughed while he said that he killed their "old man" for being so foolish as to choose a weakling like Ken as the Fist as the Northstar. Kenshiro couldn't take no more, and his anger exploded into a violent rage, his chakra could be seen glowing in his eyes. Raoh, being arrogant, begins the fight still sitting on his horse, who soon becomes a victim of Ken's new merciless nature. During the course of battle, the pain of loss of friend and foe alike took a toll on Kenshiro, and the deep sorrow that he bared eventually awakened the state of Musō Tensei, and a revelation of the style's future form. This shook Raoh to the core, experiencing the sensation of fear for the first time as he remembers Ryuken's dying words to him. After an hour of fighting hand to hand, mostly chakra enhanced taijutsu, Raoh had fallen.
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Kenshiro, now battered and bloody, drops to one knee next to Raoh, who smiles at Kenshiro and expresses his regret for killing their father, and that he knew Kenshiro was truly worthy now. As Roah, the only person Ken truly considered a friend died, he decided that the bloody cycle created by Hokuto Shinken's "1 successor per generation" rule must be changed.
He then decided that the forbidden techniques would remain limited to who they were taught, if he ever decided to even teach them. He took his teachings and created a new form of the Big Dipper God Fist. Using his knowledge of Futon as well as Raiton and Taijutsu, he was able to replace attacks that would have made an enemies immobilized from pressure point strikes, with a less lethal taijutsu attacks that utilize raiton giving the same immobilizing effects or futon, giving slicing and piercing abilities. Instances of this went across all his techniques, and he spent many years refining it before even beginning to teach it. He then destroyed the Hidden Scrolls so that no one could ever learn the true form of Hokuto Shinken, thus saving future generations from the fate of he and his brothers.

Description on the Abilities and Inner Workings of the Style:As with many Chinese Martial Arts, there is a soft style, which consists of mental focus, and a hard style, which relies on brute power to annihilate targets. The inner workings of Hokuto Shinken's true nature is something akin to the Hiyuga clan, in that chakra is channeled from one person to another along meridian points that control chakra flow to other area's of the body. For example, striking a meridian point on the arm may be connected to brain functionality, and so on. Striking different parts of the body, and infusing ones own chakra into the bodywas capable of controlling ones actions, and internal workings. The hard style was too brutal for anyone to wield, using Hokuto Shinken to tap into the body's dormant 70% of untapped strength, allowing for mind bending feats of strength and conditioning. Using the hard style, Kenshiro was shown splitting a skyscraper in 2 simply by punching it, and hardening his skin to the point of taking no harm as said building collapsed on him.
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Knowing that his style would be what the outsiders called "DNR'd" if he continued the style in it's original forms, Kenshiro spent years developing a new Hard and Soft style of Hokuto Shinken.
The Hard style called for attacking straight thru others' attacks, taking collateral damage in order to successfully land a blow. By hardening ones mind and spirit, he is able to take attacks that would have stopped his attacks from landing in stride, continuing his attack like nothing had happened, though, when the battle was over and the adrenaline rush stops, the user would feel every attack that landed on them. Kenshiro changed the hard style from being almost invulnerable to attacks, to simply being mentally tough enough to fight thru attacks despite being attacked simultaneously, as well as implementing his knowledge of Futon and Raiton chakra into attacks achieving the same piercing/paralyzing effects of the original style. His new version of The Soft style consisted of mental control of ones own facilities. Knowing one's enemy allows you to attack, and knowing one's self allows you to defend, so the soft style consisted of a mental clarity thru years of focus and meditation and pondering great sorrow, allowing one to process the information in front of oneself with great speeds filtering out non-variables to help deduce the best course of action in an instant. This allows for heightened reaction speeds in cqc as well as faster deductive reasoning based on the information present by focusing ones own mind to have clear emotionless thoughts and reactions.


Example Techniques:

(Hokuto Shinken - Musō Tensei) Big Dipper God Fist - Nil-Thought Rebirth
Type:Supplementary
Rank: A
Range: Short
Chakra: 30 (15 per turn to maintain)
Damage: N/A
Description: A mixture of the total style of Hokuto Shinken and the catalyst to the new Hokuto style. It is said that the strongest thing in this world is nothingness. Mastering that nothingness to gather souls, that is Musō Tensei. The user begins by performing The Heaven breaking stance, clearing his mind while molding their chakra, allowing the user is to enter the Nil-Thought Rebirth. Considered the ultimate form of Hokuto Shinken, Musō Tensei is learn-able only by one who has known infinite sadness, to connect with the souls of fallen rivals and comrades who's secrets have been carved into his soul by the sadness of battle, helping them to achieve a conscious state of "nothingness", making them appear emotionless and impervious to physical attacks (C rank and below with-in reason), though the damage will still be taken, the user can battle thru the pain as if they were never attacked (Though attacks to vital points would still kill). In addition, one gains heightened reflexes for a short period, and can, on instinct alone, feign out of the way or parry an incoming attack (with-in reason)
~Notes~
-Can only be used thrice per battle
-Because of the connection to the souls of fallen rivals and comrades, customs created by others and taught to the user gain a +10 damage, customs created by the user do not gain the bonus
-dodging or parrying follows substitution rules, and will end the jutsu 1 turn sooner if used
-The user will be unaffected by outside distractions making his reflexes increase for for the duration of Musō Tensei, allowing him to react at the level of a 2 tomoe Sharingan
-effects last 3 turns, 4 for one who has mastered Hokuto Shinken
-After effects wear off, the user will feel the effects from whatever attacks occurred to them while in the state of Musō Tensei
-Must be trained in Hokuto Shinken
-Cannot use Hokuto Shinken for 3 turns after this ends
for reference
Tenma No Kamae: The Heaven breaking stance form:

-Same video as below just for reference of the stance, but watching the next 4 minutes from this point will give a good idea of the style
(Hokuto Shinken - Himitsu no Jutsu: Tenha Kassatsu) Big Dipper God Fist - Secret Technique: Heaven's Impalement
Type:Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Considered one of the Ultimate defenses of Hokuto Shinken , Tenha Kassatsu rescues the user from the brink of peril without having to touch the opponent. By focusing wind chakra to the users fists, they are able to thrust forwards with both hands quickly, four fingers pointed outwards in a square on one hand and 3 fingers at an angle on the other, forming the shape of the Big Dipper constellation. Upon thrusting the hands forwards, seven bullets shaped bursts of wind chakra will shoot outwards in a tight grouping towards the enemy, capable of piercing straight thru the enemy, sending them flying backwards
~Notes~
-Must have mastered Hokuto Shinken and entered Musō Tensei
-Can only be used thrice per battle, with a 1 turn cool down
reference-

new submission
(Hokuto Shinken - Zange no Ken) - Big Dipper God Fist - Fist of Penitence
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: After gathering raiton chakra to the fists, the user will swing both fists horizontally towards each other with the thumbs out, connecting the thumbs with the targets temples, conducting the raiton chakra from both fist into the target's head, brain, and body seriously shocking them and stunning them for 1 turn, and given the right circumstances, critical damage could occur.
~Notes~
-Must have mastered Hokuto Shinken
-Only usable 3 times per battle
-immobilizes and stuns for 1 turn
reference

(Hokuto Shinken - Hokuto dōbutsu aigo Ken) - Big Dipper God Fist: - North Star Humane Fist
Rank: B
Type: Supplemental
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Toki, Kenshiro's pacifist brother, defined the highest pleasure as the absence of suffering and pleasure itself as "freedom from pain in the body and freedom from turmoil in the soul" and thus created the North Star Humane Fist jutsu. The pleasure center is the set of brain structures, predominantly the nucleus accumbens, which will produce great pleasure when stimulated electrically. By performing the Tiger seal, the user will send a small amount of their Raiton chakra into the targets brain, particularly the pleasure center, allowing the enemy to "Experience Heaven before death", alleviating any pain.

~Notes~
-Must have mastered Hokuto Shinken
-Must be taught by -Vegeta

Additional effects and Restrictions:

-Must have completed Wind, Lightning, and Taijutsu to train in Hokuto Shinken
-User gains heightened reflexes and reaction time when using Hokuto Shinken when compared to a regular Strong Fist taijutsu user
-Must enter a state of Musō Tensei to use Hokuto Shinken
-After Musō Tensei ends, the user will suffer slower reaction time for 1 turn
-Must be Kage rank or higher to learn


♦ Declined, extremely reduce the background, I'm not reading all of that info next time as I'm sure a large portion is unnecessary and irrelevant. The Hard Style is OPed. 70% of our potential would be roughly equivalent to 5th-6th gate, I could be wrong, but it's still close to EIG standards. Punching a 2 story building and knocking it down, and it falling on you and causing no damage? Hell no. and the soft style is literally nothing of value; you're essentially describing any tracking ability one gains, whether it's chakra sensing or Sharingan, or whatever. ♦
-edited a bit and removed a lot-
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(Hokuto Shinken) - Big Dipper God Fist
Type:RaitonFutonTaijutsu
Background:During Ancient times there was a secret art passed down by an clan unknown to most of the Ninja world. That clan was the Hokuto clan of the Hidden Moon. The main purpose of Hokuto Shinken is assassination. For 1800 years, 1 successor per generation would chose the most worthy of his students to receive the title of "Fist of the Northstar". Due to the deadliness of it's original form, Hokuto Shinken could only have one successor per generation according to the art's law. Students who were not chosen to inherit the succession were to renounce the style voluntarily or risk having their memories erased or their fists crushed rendering their jutsu useless. This is due to the extreme consequences of the style being held by one who is evil at heart. This rule would lead to the demise of all the Hokuto clan except one...the one who would be chosen by Ryuken, the previous successor and his adoptive father, as the true Fist of the Northstar! His name was Kenshiro, the youngest of the Hokuto brothers. After Ryuken chose Kenshiro as his successor, he was slain by Raoh in a fit of jealous rage, a feat made possible by chance; he suffered a stroke at the moment he was about to seal Raoh's fist. Roah left bent on taking the title from Kenshiro by force, but not before Ryuken spoke to Raoh of Hokuto's Ultimate form, Musō Tensei, an ability Ryuken, laughing in the face of death, said was unattainable by Raoh, his great ambition stopping him from ever knowing true sorrow.
Now aware of Roah's true intention's and with a blood lust for vengeance, Ken seeks out Raoh to avenge their father. During the course of battle, the pain of loss of friend and foe alike took a toll on Kenshiro, and the deep sorrow that he bared eventually awakened the state of Musō Tensei, and a revelation of the style's future form. This shook Raoh to the core, experiencing the sensation of fear for the first time as he remembers Ryuken's dying words to him. After an hour of fighting, Raoh had fallen. Kenshiro, now battered and bloody, drops to one knee next to Raoh, who smiles at Kenshiro and expresses his regret for killing their father, and that he knew Kenshiro was truly worthy now. As Roah, the only person Ken truly considered a friend died, he decided that the bloody cycle created by Hokuto Shinken's "1 successor per generation" rule must be changed.

Description on the Abilities and Inner Workings of the Style:
Kenshiro spent years developing a new style of Hokuto Shinken. The new style called for attacking straight thru others' attacks, taking collateral damage in order to successfully land a blow (Must enter Musō Tensei). By hardening ones mind and spirit thru Musō Tensei, he is able to take attacks that would have stopped his attacks from landing in stride, continuing his attack like nothing had happened, though, when the battle was over and the adrenaline rush stops, the user would feel every attack that landed on them (described below in Muso Tensei). Kenshiro changed the style from being almost invulnerable to attacks, to simply being mentally tough enough to fight thru lower ranked attacks despite being attacked simultaneously, as well as implementing his knowledge of Futon and Raiton chakra into attacks achieving the same piercing/paralyzing effects of the original style. The user must enter Musō Tensei to use the abilities of Hokuto Shinken

Example Techniques:
(Hokuto Shinken - Musō Tensei) Big Dipper God Fist - Nil-Thought Rebirth
Type:Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30 (15 per turn to maintain)
Damage: N/A
Description: A mixture of the total style of Hokuto Shinken and the catalyst to the new Hokuto style. It is said that the strongest thing in this world is nothingness. Mastering that nothingness to gather souls, that is Musō Tensei. The user begins by performing The Heaven breaking stance, clearing his mind while molding their chakra, allowing the user is to enter the Nil-Thought Rebirth. Considered the ultimate form of Hokuto Shinken, Musō Tensei is learn-able only by one who has known infinite sadness, to connect with the souls of fallen rivals and comrades who's secrets have been carved into his soul by the sadness of battle, helping them to achieve a conscious state of "nothingness", making them appear emotionless and impervious to physical attacks (C rank and below with-in reason), though the damage will still be taken, the user can battle thru the pain as if they were never attacked (Though attacks to vital points would still kill/severe limbs/etc;). In addition, one gains heightened reflexes for a short period, and can, on instinct alone, feign out of the way or parry an incoming attack (with-in reason)
~Notes~
-Can only be used thrice per battle
-Because of the connection to the souls of fallen rivals and comrades, customs created by others and taught to the user gain a +10 damage, customs created by the user do not gain the bonus
-Dodging or parrying follows substitution rules, and will end the jutsu 1 turn sooner if used and can only be performed once per battle
-The user will be unaffected by outside distractions making his reflexes increase for for the duration of Musō Tensei, allowing him to react at the level of a 2 tomoe Sharingan
-Effects last 3 turns
-After effects wear off, the user will feel the effects from whatever attacks occurred to them while in the state of Musō Tensei
-Must be trained in Hokuto Shinken
-Cannot use Hokuto Shinken for 3 turns after this ends
for reference
Tenma No Kamae: The Heaven breaking stance form:
(Hokuto Shinken - Himitsu no Jutsu: Tenha Kassatsu) Big Dipper God Fist - Secret Technique: Heaven's Impalement
Type:Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Considered one of the Ultimate defenses of Hokuto Shinken , Tenha Kassatsu rescues the user from the brink of peril without having to touch the opponent. By focusing wind chakra to the users fists, they are able to thrust forwards with both hands quickly, four fingers pointed outwards in a square on one hand and 3 fingers at an angle on the other, forming the shape of the Big Dipper constellation. Upon thrusting the hands forwards, seven bullets shaped bursts of wind chakra will shoot outwards in a tight grouping towards the enemy, capable of piercing straight thru the enemy, sending them flying backwards
~Notes~
-Must have mastered Hokuto Shinken
-Can only be used twice per battle, with a 1 turn cool down
reference-

(Hokuto Shinken - Zange no Ken) - Big Dipper God Fist - Fist of Penitence
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: After gathering raiton chakra to the fists, the user will swing both fists horizontally towards each other with the thumbs out, connecting the thumbs with the targets temples, conducting the raiton chakra from both fist into the target's head, brain, and body seriously shocking them and stunning them for 1 turn, and given the right circumstances, critical damage could occur.
~Notes~
-Must have mastered Hokuto Shinken
-Only usable 3 times per battle
-immobilizes and stuns for 1 turn
reference

(Hokuto Shinken - Hokuto dōbutsu aigo Ken) - Big Dipper God Fist: - North Star Humane Fist
Rank: B
Type: Supplemental
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Toki, Kenshiro's pacifist brother, defined the highest pleasure as the absence of suffering and pleasure itself as "freedom from pain in the body and freedom from turmoil in the soul" and thus created the North Star Humane Fist jutsu. The pleasure center is the set of brain structures, predominantly the nucleus accumbens, which will produce great pleasure when stimulated electrically. By performing the Tiger seal, the user will send a small amount of their Raiton chakra into the targets brain, particularly the pleasure center, allowing the enemy to "Experience Heaven before death", alleviating any pain.

~Notes~
-Must have mastered Hokuto Shinken
-Must be taught by -Vegeta

Additional effects and Restrictions:
-Must have completed Wind, Lightning, and Taijutsu to train in Hokuto Shinken
-User gains heightened reflexes and reaction time when using Hokuto Shinken when compared to a regular Strong Fist taijutsu user
-Must enter a state of Musō Tensei to use Hokuto Shinken
-After Musō Tensei ends, the user will suffer slower reaction time for 1 turn
-Must be Kage rank or higher to learn and must be taught all techniques to be considered a Master at Hokuto Shinken

✦ Declined, OPed and has been done before, notably in the usage of Sixth Sense and Willpower of NB Tai ✦
 
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Re: Custom Fighting Styles Submission

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Swelling Fist
Type: Taijutsu​

Background: There once was a small man who lived in a remote village. The villages main attraction was the exciting fighting held amongst all the men and they dedicated festivals to street brawling. Every able man participated in the fun but the small man was in the unfortunate possession of almost no strength at all. All he had going for himself was speed but he he didn't want to run from the fights. He decided that he would develop a new fighting style that would allow him to win all of his battles without having to bulk up as he was really lazy and didn't want to endlessly train. He developed this style and tried to think of a way which to deploy this style in a unique way and he finally worked out how. He was challenged once again and this time the fight ended with his opponents falling before him, as his swollen ankles could no longer allow him to stand. He had learnt a way to hone his striking power and lack of strength so that when he struck the body that area began to swell. The man then used this style to win all of his fights without ever having to waste time working on his strength.

Description on the Abilities and Inner Workings of the Style:
The main idea behind this style is how swelling inhibits movement and puts the opponent at a great disadvantage. This style capitalizes on that and users of this style are taught how to strike in such a way that causes swelling at the struck area at the expense for damage. The way in which the user attacks is no different from normal attacks but to produce the swelling effect the user releases a small amount of chakra at the moment of contact when they're attacking. The speed of the user is also improved after training this style because of the fact that the fighting style does little damage so the user must be able to land many swelling blows to compensate for this( as shown in background info). Unlike in the background info the users do not lack in strength like that small man did but instead cushion their blows with the chakra that they release when they strike the opponent and use special taijutsu moves to cause the swelling. Depending on the area of the body struck and the strength which they are struck the swelling will vary and so will how long the area remains swollen. To clarify the swelling fist jutsus don't do the damage which an attack, like a swelling fist punching jutsu, would do unless they specify so like in the 2nd example technique. So the user wouldn't feel pain from the punch unless it says so in the technique and if it does the pain would be occur when the swelling has gone. The swells themselves are similar to the picture at the top of the post. They are inflated and it will specify how large in each technique(when I submit them), the swells have a reddish tint at the top of each one.

Example Techniques:

Swelling Fist: Heavy Hands
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user strikes either one of the opponents hands, or both, with a slapping motion. The hands begin to swell until the user is no longer capable to make hand seals or wield anything with them.
Note: Swelling lasts a turn

Swelling Arts: Temporary Swelling
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The next swelling attack that the user does will have the damage that it deals done to their opponent after the swelling. So if the user does a swelling fist jutsu that involves punching the opponent in the back to make their back swell, once the opponents back isnt swollen anymore they would suddenly feel the damage that they would have felt from the punch.
Note: Can only be used twice
Note: Applies on the next Swelling Fist jutsu used
Swelling Fist: Disabling Kick
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user aims a kick for the back of the opponents neck and when it strikes the back of the opponents neck becomes severely swollen to an extent that the user wouldn't be able to stand up because of the extra weight on their neck and the discomfort that even the smallest neck movements would bring
Note: Can only be used once.:
Note: Swelling lasts two turns
Additional effects and Restrictions:
As shown in description learning this style would increase the users speed allowing them to move with the speed bonus of a taijutsu specialist.
Because of them conserving their strength when using this style, users would have above average strength when compared with the average strong fist master.
Can only be taught to those who have learnt Taijutsu
Can only be taught to those rank Sannin and over
Can only be taught by -Danzo-


♦ Declined, Swelling occurs whenever the organs, skin, or other parts of your body enlarge. It is typically the result of inflammation or a buildup of fluid and can be caused by injury. Now, looking at the bolded, you want to cause swelling to occur without any form of true damage being applied, meaning no inflammation of organs or skin or injury or force that causes internal injuries and an internal buildup of fluid? No. The applications of Sakura using taijutsu blows to cause massive and immediate swelling prove this wrong already. No speed increasing to tai specialist levels either ♦

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Swelling Fist
Type: Nin-Taijutsu​

Background: There once was a small man who lived in a remote village. The villages main attraction was the exciting fighting held amongst all the men and they dedicated festivals to street brawling. Every able man participated in the fun but the small man was in the unfortunate possession of almost no strength at all. All he had going for himself was speed but he he didn't want to run from the fights. He decided that he would develop a new fighting style that would allow him to win all of his battles without having to bulk up as he was really lazy and didn't want to endlessly train. He developed this style and tried to think of a way which to deploy this style in a unique way and he finally worked out how. He was challenged once again and this time the fight ended with his opponents falling before him, as his swollen ankles could no longer allow him to stand. He had learnt a way to hone his striking power and lack of strength so that when he struck the body that area began to swell. The man then used this style to win all of his fights without ever having to waste time working on his strength.

Description on the Abilities and Inner Workings of the Style:
The main idea behind this style is how swelling inhibits movement and puts the opponent at a great disadvantage. This style capitalizes on that and users of this style are taught how to strike in such a way that causes swelling at the struck area at the expense for external damage. The way in which the user attacks is no different from normal attacks but to produce the swelling effect the user releases a small amount of suiton chakra at the moment of contact when they're attacking. This water chakra causes the fluid in the body's tissues to accumulate very quickly and this leads to the sudden swelling. This is internal damage done by the technique. The speed of the user is also improved after training this style because of the fact that the fighting style does little to no external damage so the user must be able to land many swelling blows to compensate for this( as shown in background info). Unlike in the background info the users do not lack in strength like that small man did but instead cushion their blows with the chakra that they release when they strike the opponent and then release the suiton chakra to cause the swelling. Depending on the area of the body struck and the strength which they are struck with the swelling will vary and so will how long the area remains swollen. To clarify the swelling fist jutsus don't do the damage which an attack, like a swelling fist punching jutsu, would do unless they specify so like in the 2nd example technique. So the user wouldn't feel pain from the punch unless it says so in the technique and if it does the pain would be occur when the swelling has gone. The swells themselves are similar to the picture at the top of the post. They are inflated and it will specify how large they are in each technique(when I submit them), the swells have a reddish tint at the top of each one.

Example Techniques:

Swelling Fist: Heavy Hands
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user strikes either one of the opponents hands, or both, with a slapping motion. The hands begin to swell until the user is no longer capable to make hand seals or wield anything with them.
Note: Swelling lasts a turn

Swelling Arts: Temporary Swelling
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The next swelling attack that the user does will have the damage that it deals done to their opponent after the swelling. So if the user does a swelling fist jutsu that involves punching the opponent in the back to make their back swell, once the opponents back isnt swollen anymore they would suddenly feel the damage that they would have felt from the punch.
Note: Can only be used twice
Note: Applies on the next Swelling Fist jutsu used
Swelling Fist: Disabling Kick
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user aims a kick for the back of the opponents neck and when it strikes the back of the opponents neck becomes severely swollen to an extent that the user wouldn't be able to stand up because of the extra weight on their neck and the discomfort that even the smallest neck movements would bring
Note: Can only be used once.:
Note: Swelling lasts two turns
Additional effects and Restrictions:
Because of them conserving their strength when using this style, and because of this style relying on speedy strikes the users would have above average strength and speed when compared with the average strong fist master.
Can only be taught to those who have learnt Taijutsu and Water
Can only be taught to those rank Sannin and over
Can only be taught by -Danzo-

✦ Pending, need a second opinion about something ✦


 Declined  DNR. It would 1) be oped and unreasonable and 2) it would require medical knowledge which you don't possess.
 
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