[ARCHIVE] Custom Fighting Styles Submission

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Cursed Prince

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Re: Custom Fighting Styles Submission

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Mythic Dragon Arts | Shinwa Doragon'ātsu
Type: Taijutsu/Doton
Background: Mythic Dragon Arts were made in Iwagakure no Sato, where dragons were said to rest. A Man named Ryu invented it because of his admiration for the strength and power of dragons. The Mythic Dragon Arts were modeled after the fighting style of dragon's, or at least how they were said to fight. It made the human fingers function much like the claw of a dragon in strength, durability and power. This was all able to be done thanks to the infusion of doton type chakra.
Description on the Abilities and Inner Workings of the Style: Mythic Dragon Arts focus on in every way turning the hand into a dragon claw, with the exception of appearance. With the infusion of Doton chakra that works in a similar way to Doton Domu, he is able to strengthen his body to be able to block sharp weapons easily. Because of the doton infusion his fingers will become a deep black color. His strength comes from his fingers and he is able to use his fingers as a weapon. All of his fingers are curled inward, his right index and pinky fingers touching closely and with his left index and middle fingers doing the same and his thumb more or less where it would naturally be, a stance imitating that of a dragon's. Using his hand like a claw he can scratch, claw and crush with his fingers. His fingers carry a tremendous amount of strength, able to crush even skulls between them. It is a close ranged style, his fingers having a very limited range. He attacks ferociously and viciously.
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Example Techniques:
Crush
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Utilizing his fingers being enhanced by the doton chakra, he will attack in a manner similar to a dragon. Using his fingers he will grab an object, a sword, limb, or anything within his realm of possibilities and then closely bring them together crushing whatever was in his hands.
Additional effects and Restrictions:
~Must know the Doton Domu Technique
~Can only be taught by Cursed Prince
~Users are able to move as a taijutsu specialist

✦ Declined, has been done before through earth CJs ✦
 
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Re: Custom Fighting Styles Submission

Not highlighting anything, since I changed a lot of things
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Ars Planetarum
Type: Ninjutsu/Taijutsu
Background: This style was developed by rogue ninja living on the run due to being hunted by their respective villages. The rogue ninja would disguise themselves as fortune-telling travelers. When hiding, they discarded their weaponry and utilized their disguises to fight. They would use the orbs that they made fortunes from in order to fight. The orbs were usually crafted of an intensely hard material that was near impossible to break nor crack. This is due to the high density of the material used to craft the orb. The style is based around a speedy attack that can be utilized from any angle as well as hidden that the rogue ninja could use. It was eventually also passed down to Samurai that the Shinobi believed to be worthy of this style. Years of experiments and training has let the users come up with alternatives of using this style. At times it became difficult to access the weapon due to various reasons (paradox events). In those cases, the users simply create orbs made out of their own chakra, instead of channelling it into the weapons, to get similar (yet a weaker) orbs that could perform the exact same techniques.

Description on the Abilities and Inner Workings of the Style: The workings of this Fighting Style revolve around manipulating the orbs via two methods:

Pure Elemental Manipulation: The user creates and manipulates elements (basic 5) to form it into an orb (see jutsu example 1) that can be used to attack the enemies. Initially the students of this art are only taught to use the pure elemental form. Once they reach the rank of Master, can they learn the next phase i.e using the weapon.
Weapon Manipulation: The user can use the custom weapon and manipulate the chakra in it to attack the opponent. The user can manipulate the chakra present in the weapon to change it to elemental chakra and use its properties to further enhance the attack.

Due to the use of chakra in the usage of this technique, that chakra can be utilized and used to form objects of chakra, such as a shield or blades to sprout out of the orb. Due to the chakra being of non-elemental nature, it can only block jutsu of equivalent size and power. If the user
has stressed their usage of this style and developed it to higher extents, the user gains an ability to use the orb to add an elemental nature to the orb and add a quality to the chakra use to create objects. Along with adding elemental weaknesses and strengths to the chakra, the change in chakra nature can also be used to add effects to the orb. Adding an element to the chakra in the orb counts as a move. An example of this would be, in case of earth natured elemental orb, it is capable of hitting with such strength by using mass manipulation, seen to be used multiple times in the manga and anime, and make it "lighter" until just a moment before impact where the mass of the orb is then increased and then hit with a large amount of momentum. This style of mass manipulation requires a high amount of chakra control.

Elemental Effects on Orb:
-Wind: The orb is capable of stopping electrical currents that take the shape of a bolt of lightning by driving the ball through the electrical current and dispersing the lightning away. This is done by manipulating the air around the orb and causing it to increase the by pushing the air back, pushing the lightning away from the ball. Up to B-Rank. This orb can phase in through wind jutsus upto A rank. On contact with an opponent's body, this orb can destroy the skin cells (like the effects of rasenshuriken)
-Fire: The orb is heated up to a high extent and can release the heat as a small flaming burst and stop wind jutsu by dispersing the flames. Up to B-Rank. (The small burst of flame reaches about a meter away from the orb and can cause minor burns to an opponent, not enough to kill). This orb can phase in through fire jutsus upto A rank. On contact with an opponent's body, this orb will cause the opponent's skin to be burned.
-Lightning: The orb is electrified with a high amount of electricity and gains the ability to pierce through the earth. Up to B-Rank. (Due to the ball being electrified, it can pass that electrical current through a water source as well as numb the opponent upon contact). This orb can phase in through lightening jutsus upto A rank. On contact with the opponent, thus orb will cause the opponent's skin to be numb and paralysed. The limb which comes in contact with it, remains paralysed for 1 whole turn.
-Water: The orb is seemingly soaked in water and with a burst of chakra, will release water that has been compressed and form it into a wall of water capable of blocking fire jutsu. Up to B-Rank. (The size of the wall is equivalent to a wall produced by the Destruction Torrent jutsu). This orb can phase in through water jutsus upto A rank. On being destroyed with a physical attack, this orb can re-form again (5 chakra) and continue its attack.
-Earth: The ball becomes even more dense and gains the ability to soak up small water sources that are produced from the opponent's chakra. Up to B-Rank. (Note small is equivalent to about the size of enough water to fill a bucket, or fuel smaller water jutsu) The ball can also be slammed into the ground to uplift a B-rank wall of earth. The ball's mass can be manipulated to be increased or reduced. This orb can phase in through earth/earth jutsus upto A rank. This orb can break bones with its raw impact.
-Raw: This orb can phase in through raw chakra dependent jutsus upto A rank, or any elemental jutsus upto B rank. Again, this orb will follow elemental strengths and weaknesses to interact with other elements. Raw chakra orb can be used by Samurais with the usage of harmony.

Phasing would count as a move even though it happens passively if wanted.
Palantir takes the above properties of the elemental orbs, when using it as the medium of attack.

Example Techniques:

Ars Planetarum: Chakra Infusion (Arusu Planetarum: Chakura Chūnyū)
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short-Long (Created in short range)
Chakra Cost: 30 (+10 chakra every turn)
Damage Points: N/A(60 if used to attack)(+10 damage to taijutsu)
Description: The user can use his elemental affinity to create orbs of a particular element. The orb, with the size of a human head can actually hover in the air.
-Wind: The orb is capable of stopping electrical currents that take the shape of a bolt of lightning by driving the ball through the electrical current and dispersing the lightning away. This is done by manipulating the air around the orb and causing it to increase the by pushing the air back, pushing the lightning away from the ball. Up to B-Rank.
-Fire: The orb is heated up to a high extent and can release the heat as a small flaming burst and stop wind jutsu by dispersing the flames. Up to B-Rank. (The small burst of flame reaches about a meter away from the orb and can cause minor burns to an opponent, not enough to kill)
-Lightning: The orb is electrified with a high amount of electricity and gains the ability to pierce through the earth. Up to B-Rank. (Due to the ball being electrified, it can pass that electrical current through a water source as well as numb the opponent upon contact)
-Water: The orb is seemingly soaked in water and with a burst of chakra, will release water that has been compressed and form it into a wall of water capable of blocking fire jutsu. Up to B-Rank. (The size of the wall is equivalent to a wall produced by the Destruction Torrent jutsu)
-Earth: The ball becomes even more dense and gains the ability to soak up small water sources that are produced from the opponent's chakra. Up to B-Rank. (Note small is equivalent to about the size of enough water to fill a bucket, or fuel smaller water jutsu) The ball can also be slammed into the ground to uplift a B-rank wall of earth. The ball's mass can be manipulated to be increased or reduced.
Restrictions:
-Can only use one nature at a time
-Can create upto 3 orbs (max) at one go.
-The orb moves at the speed of a launched fireball.
-Usable by Samurai and Shinobi, elemental uses is only available to Samurai with the usage of Harmony.

Ars Planetarum: The attack of Mars (Arusu Planetarum: Kasei no kōgeki)
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user can manipulate the orb to to move at incredibe speed and hit the opponent with a 10 hit combo. The same attack can be performed by pure elemental orbs or by channelling chakra to the CW

Additional effects and Restrictions:

Ranks in Ars Planetarium

Apprentice
Basically someone who has just started learning the art. Every apprentice can learn only one elemental and raw chakra nature manipulation. The orb manipulated by an apprentice moves at a speed of a released fireball.

Master
Someone who has mastered the 5 pure elemental form of this style. A master can use all elemental variations of this style. The orb manipulated by a Master moves at speeds way faster than a released fireball.

Warrior
Someone who has started using Palantir. The orb manipulated by a Warrior moves at speeds way faster than a released fireball.

Legend
Someone who has mastered the use of Palantir and is a Master. The orb manipulated by a Legend moves at twice the speed of a released fireball.

Sage
The Creator of the Fighting Style.
Knows everything and is better than Legend.

-Usable by Samurai and Shinobi, elemental uses is only available to Samurai with the usage of Harmony.
-Using the constructs or the ball while it is infused with chakra, counts towards the user's turn count.
-Using Palantir grants the ability to change the chakra nature in the orb (which would cost a jutsu).

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♦ Declined, first no phasing through elements at all, second no faster than fireball speeds either. They would be of the average lightning jutsu's speed, if anything. The traits for infusing wind, fire, and lightning affinities are okay but water and earth aren't; all they are doing is releasing water and becoming denser, nothing really special there. Work on that part or resubmit with just 3 elements allowed. This also isn't going to be usable by Samurai and will require mastery of Ninjutsu, Taijutsu and whichever elemental fields you're going to use alongside this. ♦
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Ars Planetarum
Type: Ninjutsu/Taijutsu
Background: This style was developed by rogue ninja living on the run due to being hunted by their respective villages. The rogue ninja would disguise themselves as fortune-telling travelers. When hiding, they discarded their weaponry and utilized their disguises to fight. They would use the orbs that they made fortunes from in order to fight. The orbs were usually crafted of an intensely hard material that was near impossible to break nor crack. This is due to the high density of the material used to craft the orb. The style is based around a speedy attack that can be utilized from any angle as well as hidden that the rogue ninja could use. It was eventually also passed down to Samurai that the Shinobi believed to be worthy of this style. Years of experiments and training has let the users come up with alternatives of using this style. At times it became difficult to access the weapon due to various reasons (paradox events). In those cases, the users simply create orbs made out of their own chakra, instead of channelling it into the weapons, to get similar (yet a weaker) orbs that could perform the exact same techniques.

Description on the Abilities and Inner Workings of the Style: The workings of this Fighting Style revolve around manipulating the orbs via two methods:

Pure Elemental Manipulation: The user creates and manipulates elements (basic 5) to form it into an orb (see jutsu example 1) that can be used to attack the enemies. Initially the students of this art are only taught to use the pure elemental form. Once they reach the rank of Master, can they learn the next phase i.e using the weapon.
Weapon Manipulation: The user can use the custom weapon and manipulate the chakra in it to attack the opponent. The user can manipulate the chakra present in the weapon to change it to elemental chakra and use its properties to further enhance the attack.

Due to the use of chakra in the usage of this technique, that chakra can be utilized and used to form objects of chakra, such as a shield or blades to sprout out of the orb. Due to the chakra being of non-elemental nature, it can only block jutsu of equivalent size and power. If the user has stressed their usage of this style and developed it to higher extents, the user gains an ability to use the orb to add an elemental nature to the orb and add a quality to the chakra use to create objects. Along with adding elemental weaknesses and strengths to the chakra, the change in chakra nature can also be used to add effects to the orb. Adding an element to the chakra in the orb counts as a move. An example of this would be, in case of earth natured elemental orb, it is capable of hitting with such strength by using mass manipulation, seen to be used multiple times in the manga and anime, and make it "lighter" until just a moment before impact where the mass of the orb is then increased and then hit with a large amount of momentum. This style of mass manipulation requires a high amount of chakra control.

Elemental Effects on Orb:
-Wind: The orb is capable of stopping electrical currents that take the shape of a bolt of lightning by driving the ball through the electrical current and dispersing the lightning away. This is done by manipulating the air around the orb and causing it to increase in size by pushing the air back, pushing the lightning away from the ball. Up to B-Rank. On contact with an opponent's body, this orb can destroy the skin cells (like the effects of rasenshuriken)
-Fire: The orb is heated up to a high extent and can release the heat as a small flaming burst and stop wind jutsu by dispersing the flames. Up to B-Rank. (The small burst of flame reaches about a meter away from the orb and can cause minor burns to an opponent, not enough to kill). On contact with an opponent's body, this orb will cause the opponent's skin to be burned.
-Lightning: The orb is electrified with a high amount of electricity and gains the ability to pierce through the earth. Up to B-Rank. (Due to the ball being electrified, it can pass that electrical current through a water source as well as numb the opponent upon contact). On contact with the opponent, this orb will cause the opponent's skin to be numb and paralysed. The limb which comes in contact with it, remains paralysed for 1 whole turn.
-Water: The orb is seemingly soaked in water and with a burst of chakra, will release water that has been compressed and form it into a wall of water capable of blocking fire jutsu. Up to B-Rank. (The size of the wall is equivalent to a wall produced by the Destruction Torrent jutsu). On being destroyed with a physical attack, this orb can re-form again (5 chakra) and continue its attack. The water orb, when it comes in contact with the opponent, releases a sticky adhesive fluid at the area of contact. The fluid quickly spreads over the target's body, restricting his movements.
-Earth: The ball becomes even more dense and gains the ability to soak up small water sources that are produced from the opponent's chakra. Up to B-Rank. (Note small is equivalent to about the size of enough water to fill a bucket, or fuel smaller water jutsu) The ball can also be slammed into the ground to uplift a B-rank wall of earth. The ball's mass can be manipulated to be increased or reduced. This orb can break bones with its raw impact. However, the speciality of this orb is to petrify the target at the point of contact for one whole turn. The user won't be move that limb and any small damage will cause it to break into dust.
-Raw: This orb was created specifically to be an aid in the battles. The user can release himself from genjutsu by channelling this chakra into his body. Also, hitting the opponents with this chakra while they're collecting natural energy (passive or active), will cause cause a disturbance in the intake, forcing the opponent to either end the technique or suffer from its side effects

Palantir takes the above properties of the elemental orbs, when using it as the medium of attack.

Example Techniques:

Ars Planetarum: Chakra Infusion (Arusu Planetarum: Chakura Chūnyū)
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short-Long (Created in short range)
Chakra Cost: 30 (+10 chakra every turn)
Damage Points: N/A(60 if used to attack)(+10 damage to taijutsu)
Description: The user can use his elemental affinity to create orbs of a particular element. The orb, with the size of a human head can actually hover in the air.
-Wind: The orb is capable of stopping electrical currents that take the shape of a bolt of lightning by driving the ball through the electrical current and dispersing the lightning away. This is done by manipulating the air around the orb and causing it to increase in size by pushing the air back, pushing the lightning away from the ball. Up to B-Rank. On contact with an opponent's body, this orb can destroy the skin cells (like the effects of rasenshuriken)
-Fire: The orb is heated up to a high extent and can release the heat as a small flaming burst and stop wind jutsu by dispersing the flames. Up to B-Rank. (The small burst of flame reaches about a meter away from the orb and can cause minor burns to an opponent, not enough to kill). On contact with an opponent's body, this orb will cause the opponent's skin to be burned.
-Lightning: The orb is electrified with a high amount of electricity and gains the ability to pierce through the earth. Up to B-Rank. (Due to the ball being electrified, it can pass that electrical current through a water source as well as numb the opponent upon contact). On contact with the opponent, this orb will cause the opponent's skin to be numb and paralysed. The limb which comes in contact with it, remains paralysed for 1 whole turn.
-Water: The orb is seemingly soaked in water and with a burst of chakra, will release water that has been compressed and form it into a wall of water capable of blocking fire jutsu. Up to B-Rank. (The size of the wall is equivalent to a wall produced by the Destruction Torrent jutsu). On being destroyed with a physical attack, this orb can re-form again (5 chakra) and continue its attack. The water orb, when it comes in contact with the opponent, releases a sticky adhesive fluid at the area of contact. The fluid quickly spreads over the target's body, restricting his movements.
-Earth: The ball becomes even more dense and gains the ability to soak up small water sources that are produced from the opponent's chakra. Up to B-Rank. (Note small is equivalent to about the size of enough water to fill a bucket, or fuel smaller water jutsu) The ball can also be slammed into the ground to uplift a B-rank wall of earth. The ball's mass can be manipulated to be increased or reduced. This orb can break bones with its raw impact. However, the speciality of this orb is to petrify the target at the point of contact for one whole turn. The user won't be move that limb and any small damage will cause it to break into dust.
-Raw: This orb was created specifically to be an aid in the battles. The user can release himself from genjutsu by channelling this chakra into his body. Also, hitting the opponents with this chakra while they're collecting natural energy (passive or active), will cause cause a disturbance in the intake, forcing the opponent to either end the technique or suffer from its side effects
Restrictions:
-Can only use one nature at a time
-The orb moves at speeds according to the user's mastery.
-Usable by Samurai and Shinobi, elemental uses is available to Samurai with the usage of Harmony.

Ars Planetarum: The attack of Mars (Arusu Planetarum: Kasei no kōgeki)
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user can manipulate the orb to to move at incredibe speed and hit the opponent with a 10 hit combo. The same attack can be performed by pure elemental orbs or by channelling chakra to the CW

Additional effects and Restrictions:

Ranks in Ars Planetarium

Apprentice
Basically someone who has just started learning the art. Every apprentice can learn only one elemental and raw chakra nature manipulation. The orb manipulated by an apprentice moves at a speed of a normal lightening jutsu.

Master
Someone who has mastered the 5 pure elemental form of this style. A master can use all elemental variations of this style. The orb manipulated by a Master moves at speeds slightly faster than a normal lightening jutsu.

Warrior
Someone who has started using Palantir. The orb manipulated by a Warrior moves at speeds slightly faster than a normal lightening jutsu.

Legend
Someone who has mastered the use of Palantir and is a Master. The orb manipulated by a Legend moves at speed of the fastest lightening jutsu.

Sage
The Creator of the Fighting Style.
Knows everything and is better than Legend.

- Should have mastered the basic five, nin, tai and gen to master the arts.
-Using the constructs or the ball while it is infused with chakra, counts towards the user's turn count.
-Using Palantir grants the user, the ability to change the chakra nature in the orb (which would cost a jutsu).

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✦ Declined, like I said last time, as fast as lightning, not slightly faster. Also, the B rank parts in each elemental form are not passively done; each sphere will need to be created in jutsu form to be able to do any of those abilities. Remove the first part about forming chakra orbs as well; the CFS is made to be reliant on the Palantir CW, meaning you will need to use it, and not a chakra created version. Remove the raw chakra part because it's not attacking someone who is using a passive jutsu and the added earth bit is OPed. It's not causing complete petrification for a full turn either, this will need to be part of individual jutsu if you want this effect.
 
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Re: ±±Custom Fighting Styles Submission±±

Resubmitting
Infinite Quad Wielding- Mugen Kuwaddo Furimawasu
Type:Nin Kenjutsu
Background:This was discovered by a monk in kumogakure after stuyding ninjas for a long time,knowing he wasnt good at close combats,he came up with a style which he could use for self defense in case of an outbreak of war,he decided to create his own special style which will help him in his combat and keep his opponent from moving close to him,he started carved his special knives ( Sickle like) from an indestructable piece of metal he found underground, probably it was a meteor from another planet, he started training, after years of training, he perfected the style, although at this moment, he knew he would pass away due to the injuries he had sustained while training, hoping to keep his name and the knowlege of the style alive,he passed the knowledge to a young worthy ninja Mako he found in the streets of the cloud,he turned out to like Mako like his son,teaching him the style, at a point in time, Mako surpassed his master and his Master sadly passed away, Mako now being the holder of the perfected style practices it day and night
Under this style,ranks are allocated
Grand-Wielders
Quad-wielders - 4 wieldings
Tri-wielders - 3 wieldings
Bi-wielders - 2 wieldings
Uni-wielders - 1 weilding
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Description on the Abilities and Inner Workings of the Style:This style is based on the user's knowledge of projectile, Kenjutsu and Ninjutsu it usually involves the user focusing his chakra into their "C" shaped[Much like sickle] knives granting it enhanced damage and speed,users of this style are also capable of spinning their knives around their hands,due to speed of the spinning ,the handles are hard to differentiate from the blade of the knives, also, due to the shape of the knives, when it is thrown,it goes almost in an eliptical pattern returning to the starting point i.e the user ( like boomerangs )
While using the jutsu from this style, user cant perform handseals although practitioners of this style on getting to the Quad weilder rank will be able to throw and catch their knives telepathicly ( Counts as moved ) also skilled users have the capability of catching multiple knives with an hand.
The knives can be infused with elemental or raw chakra and users of this style carry alot of this blades although only wield a maximum of 4 can be wielded at a time or they will be cut by their own weapons.
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Example Techniques:
Quad Wielding Flame Fury-Kuwaddo Furimawasu Honoo Fu yuri
Rank:S
Type:Offensive
Range:Short-Mid
Chakra cost: 40
Damage points:80
Description:

The user infuses their katon chakra into their 4 blades making it start burning,once thrown,the blades leave a trail of flame red lines,this jutsu involves a continuous stream of chakra to be flowed to the knife therefore no jutsus can be used while active and they are linked to the user as the user can control them telepaticly,on hitting the opponent,it explodes on impact
Note:Must have mastered Fire to use
Note:No jutsu can be performed while active
Note:Once used ,Weildings cant be used in the round and the next
Additional effects and Restrictions:
Note: Practitioner of this Style have their handseal speed a little faster than normal shinobi and have increased reflex
Note: Must be Sannin rank and above to learn
Note: Must have complete mastery over Kenjutsu
Note: Must have mastered Non elemental Ninjutsu
Note: Must have Mastered at least 4 elements and have started the 5th element.
Note: Can only be taught by me Mako.


♦ Declined, move the rank part to under the style descriptions or additional info part. You need to have mastered all elements if this style uses them, not 4. No increase to handseal speed either. Furthermore, what's different between this and someone making a jutsu that uses elements with a sickle blade? Just adding elemental chakra doesn't make it a CFS. ♦
Resubmitting.
~I moved the rank.
~Removed faster handseals.
~Editted some few words.
~Added another usage of the style which isn't just infusing chakra in the blades but pure kenjutsu
--
Infinite Quad Wielding- Mugen Kuwaddo Furimawasu
Type:Nin Kenjutsu
Background:This was discovered by a monk in kumogakure after stuyding ninjas for a long time, he came up with a style which he could use for self defense in case of an outbreak of war, he decided to create his own special style which will help him in his combat and keep his opponent from moving close to him,he started carving his special knives ( Sickle like) from an indestructable piece of metal he found underground, probably it was a meteor from another planet who knows, he then started training, after years of training, he perfected the style, although at this moment, he knew he would pass away due to the injuries he had sustained while training, hoping to keep his name and the knowlege of the style alive, he passed the knowledge to a young worthy ninja named Mako he found in the streets of the cloud, he turned out to like Mako like his own son, teaching him the style, at a point in time, Mako surpassed his master and his Master sadly passed away, Mako now being the holder of the perfected style practices it day and night.
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Description on the Abilities and Inner Workings of the Style:This style is based on the user's knowledge of projectile, Kenjutsu and Ninjutsu, a usage of it involves the user focusing his chakra into his "C" shaped knives ( Wieldings ), granting it enhanced damage and speed based on the element infused, users of this style are also capable of spinning their knives with their hands, due to speed of spinning ,the handles are hard to differentiate from the blade of the knives, also, due to the shape of the knives, when it is thrown, it goes almost in an eliptical pattern returning to the starting point i.e the user, users can't perform handseals when holding the knives in both hands, though the Grand weilders are able to throw and catch their knives telepathicly ( Will submit as a jutsu ), also skilled users have the capability of catching multiple knives with an hand. The knives can be infused with elemental or raw chakra and users of this style carry alot of this blades similar to how ninjas carry kunais although those below Grand master rank since they can't catch their wieldings telepathically can only use a maximum of 4 wieldings at a time or they will be cut by their own weapons. Another aspect of this style is how it can be used in close range in place of swords ( Will also submit jutsus for this ), though it is rather more defensive than offensive, due to how the wieldings are spun, the speed and force can be used to force a weapon out of opponent's hands, an example: practitioners can simply spin their blade when an opponent is about to strike with a weapon or limb, it will be positioned in such a way that the opponent would thrust limb or weapon into the spinning knive, due to the momentum in the blades, should it be a weapon it would be forced out of opponent's hands, should it be a limb it would be sliced off following elemental weaknesses and strengths ofc.
Under this style,ranks are allocated
Grand-Wielders- Infinite wieldings
Quad-wielders - 4 wieldings
Tri-wielders - 3 wieldings
Bi-wielders - 2 wieldings
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Example Techniques:
Quad Wielding Flame Fury-Kuwaddo Furimawasu Honoo Fu yuri
Rank:B
Type:Offensive
Range:Short-Mid
Chakra cost: 20
Damage points: 40
Description:

The user infuses their katon chakra into 4 wieldings (knives) by holding the wieldings with their hand, the user will then throw the wieldings at the opponent, while midair, the blades ignite resembling more like a disk of flames which leaves a trail of flame red lines, on hitting the opponent the wieldings will explode outwards sending sharp shards of its metallic blades in a small radius.
Note: Must have mastered Fire to use
Note: Must be at Quad weilder level to perform
Note: Each wielding is D rank.
Note: Can only be used 5 times
Additional effects and Restrictions:
Note: Practitioner of this Style have an increase in the speed of their hands than normal shinobi and have increased reflexes due to their years of fast spinning of blades
Note: Must be Sannin rank and above to learn
Note: Must have complete mastery over Kenjutsu
Note: Must have mastered Non elemental Ninjutsu
Note: Must have Mastered the basic 5 elements.
Note: Can only be taught by me Mako


✦ Declined, there is still nothing that is unique here. One more try before it's DNR ✦
 
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Re: Custom Fighting Styles Submission

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(Sainōjutsu) - Flair Arts
Type: NinTaijutsu
Background: Flair arts is a fighting style derived from the late great Ric Flair, known as the dirtiest player in the game. Gecko took this term literally and had an idea to develop a fighting style. Mixing his love of doton with his love of martial arts it was relatively easy. Taking Ric Flair's dirty tactics in wrestling and applying them to narutoverse.
Description on the Abilities and Inner Workings of the Style: This fighting style is simple and straight forward, user's of this style don't fight fair. While in close quarters they kick up dirt, dust, or whatever debris into the air to hinder the sight of the opponent. But that isn't the extent of this fighting style, before striking the user coats his limbs in doton chakra and that limb acts as a debris magnet drawing in the kicked up dirt with chakra. Then said debris is used in conjunction with that limb to attack from different angles. Despite the dirt mainly being used to attack, it has other uses including supplementary and defensive capabilities. Similar to how Gaara's sand acts on its own as a reaction to chakra. The kicked up dirt reacts as the user pleases via a chakra link through the body. By assuming a defensive stance the dirt can create an extra layer of skin to lessen damage. Or the dirt can be manipulated through sheer chakra as feints to distract the opponent while the user attacks with his limbs. But Flair Arts aren't limited to just the body. The same application of doton chakra can be applied to a weapon. But not just any weapons, the weapon of choice for this style is the nun chucks. The speed and fluidity in which this weapon moves is perfect for this style, by focusing doton chakra into the nun chucks the kicked up dirt is drawn to them and they act similar to the user's body. Uses could include spinning the nun chucks in front of the user to intercept attacks with the kicked up dirt and the weapon. As a result of the direct link with dirt and the earth itself, when the user runs he gains the ability to glide along the ground almost as if surfing. When surfing the user's speed is greater then the average strong fist master. (Only when surfing)

Central Line Theory: The central line theory is a simple practice created by Gecko and passed down to all his students. It is important for this fighting style as it symbolizes balances and equality. The central line is located at the center of the body mainly the lower torso. This part of the body is believed to control strength as well as balance. Masters of this style have a strong central line which equates to a toned body. It is believed that if the central line is compromised that person has lost the battle. With this theory the close quarter aspect of this style is enhanced as all strikes with this style are created to target the central line of the opponent with a combination of open and closed strikes as well as the dirt attacking from other angles outside of that limb. This is where the Taoretashisei comes in to play.

Stance of the fallen: Taoretashisei, Taoshisei for short is the one and only stance of this fighting style. Created and patented by its creator Gecko who believed in the central line. The stance is simple, the legs are separated from each other parallel to the shoulders, the feet are both equidistant from the central line of the user with the knee slightly bent for added balance. The dominant hand of the user rest at the hip in a closed fist while the off hand protects the central line vertical bisecting the body with an open hand. The two hands rotate between defending and attacking rapidly and constantly like a gear turning a clock. The fist and the hand intercept incoming attacks never letting the opponent strike his central line while targeting the opponents. Attacking from angles never straight on with various feints coupled with swift strikes to deceive and catch the opponent off guard. Once the central line has been compromised the user uses the opponents misbalance to his advantage, ending the battle however he feels suit.

Example Techniques:
(Sainōjutsu: Watashiniha no Inai)- Flair Arts: No Dirt on Me
Type: Supplementary
Rank: B Rank
Range: Short
Chakra: 20
Damage: N/A
Description: The user takes off running side to side in a zig zag manner at the opponent. As he changes in direction he digs his foot into the ground then begins to glide or "Earth surf" side to side. Each time he changes direction dirt is kicked up and mimics his body's motion creating multiple after images of dirt which appear just as the user traveling at the opponent as the user "Earth Surfs" there. This move can be used to evade, but the initial running is normal speed. Once the user begins to glide his speed increases.
Note: Can create a maximum of 5 after images as well as change direction a max of 5 times
Note: Can only be taught by Gecko

(Sainōjutsu: Iyana koto)- Flair Arts: Dirty Deeds
Type: Offensive
Rank: C Rank
Range: Short
Chakra: 15
Damage: 30
Description: The user once in range of the opponent kicks dirt into the air and begins striking with a combination of 8 open and closed strikes from different angles aiming to intercept and destroy the opponent's central line. As the user attacks from different angles the dirt follows the hand colliding into the opponent's body with equal force to the user's hands.
Note: Can only be taught buy Gecko

(Sainōjutsu: Yogore-mono)- Flair Arts: The Dirty Things
Type: Supplementary
Rank: A Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The user quickly kicks up dirt into the air and either folds his arms in an x shape causing the dirt to do the same creating an added layer to defend. Or the user uses his nun chucks and spins them so that they over lap in front of the user. The dirt coats the nun chucks as they continue to spin to defend or intercept incoming attacks.
Note: Can only be used 3 times per battle
Note: Can defend from b rank and below physical attacks
Note: Can only be taught by Gecko

Additional effects and Restrictions:
Must have earth mastered
Must carry a nun chuck in your bio
Must be a Sannin to learn
=========
User's of this style have above average accuracy as they need to be able to pin point the location of each individual speck of dirt in which they user
User's of this style also have increased speed when "earth surfing" (Only when earth surfing)


✦ Declined, the debris part comes in direct clashing of an Iwagakure Village Custom Jutsu; without that, there is no style here, DNR ✦
 
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Re: Custom Fighting Styles Submission

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Trajectory (Kiseki)

Type:
NinTaijutsu

Background:
Trajectory is a style created in the Land of the Wind by proficient Wind users whom practiced in a group to begin with, usually in the desert manipulating the sand with the wind and making it float around. They then made their bodies like the sand and allowed it to float with the wind when they manipulated it and so tried this on each other, making each other be pulled and pushed by the wind until they made it into a style of fighting.

Description on the Abilities and Inner Workings of the Style:
This is a Fighting Style Solely based on the Element of Wind and so using this requires that to be mastered. The Force of pushing and pulling using Wind is merged with Taijutsu so that the practitioner can block or counter their opponent's close combat or even techniques without coming into contact with them - usually. The Wind is manipulated precisely and a lot of time through the use of hand gestures instead of hand seals, and so by manipulating the air around their opponent the user can pull or push at it to put them in awkward and open positions at close range and then following up quickly with a Taijutsu attack - but also the Taijutsu attacks are supported by the Wind to deal more damage to the opponent, going through a smooth transition from pulling the opponent to pushing the user's limb. The trajectory style is split up into two forms that are used, either alone or in conjunction (once mastered), which are the Dragon (offensive) and Snake (defensive) forms:

Dragon form -

The dragon form is basically the offensive skill of using the style of fighting. With the mastery of the skill to push and pull the opponent and himself with wind, the user makes a combination of things happen in one swift motion. When the opponent comes into range, the user will manipulate wind around a certain body part such as a leg, the shoulder, an arm etc. And perform a push or pull to move the target into a position that gives openings where the user wants. Once the opening is there, the user uses wind around himself to improve the motion of his attack. With every rotation, thrust, or minute movement of the body during the split second that the user attacks, he'll also rotate, thrust, move wind with his body to get a more smooth, fast, and powerful blow. For example; doing a simple high kick could be enhanced to its full potential by rotating wind around the waist as I rotate my waste to make it a smoother and quicker movement, and using wind on the back of my leg to push the leg with more force and swiftness.

Snake form -

The snake form is more of a set of evasive maneuvers which set up for counter attacks in a split second. The user will use his mastery of pushing and pulling the body with wind directly on himself to do what seems like impossible evasions from close combat attacks and projectiles, moving his body with finesse in nimble ways like a snake; thus gaining the form's name. The user first, after completing training in the pushing/pulling of limbs with wind, will undergo vigorous physical training focusing directly on reacting to attacks at the last second. Once the user has gone through the close combat training, he'll learn the snake form. Most shinobi can react to a lot of close combat attacks but sometimes the body won't move as fast as the user needs it to. That's where the snake form users surpasses others in reacting and evading. Using wind around his body as he goes into an evasive maneuver, the user will use the wind to push or pull the body or limb, giving the body part more fluidity and speed as it happens; allowing an overall greater evasion. In a close combat fight though, the snake form users take it even further to make their evasion more successful and even leaving openings for a counter attack. When being attacked and going into a normal snake form evasive maneuver, the user also uses the push/pull skill on the opponent or his opponents weapon if need. By using the push or pull to reposition the enemy while still doing an evasive maneuver, it'll make the evasion more successful whilst creating openings to attack the enemy.

The wind essentially pushes the user giving them a little more speed and changing their Trajectory so that they can move without controlling their own body so they can focus their body on attacking their opponent. Because of the wind being used to force the opponent's body and limbs around, they need to build a strong posture so that they do not pull muscles or break bones, this means they need to go through some body building training.

Example Techniques:

(Kiseki : Saikuringusutoraiku) - Trajectory : Cycling Strike
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
Using a arm gesture by thrusting their arm downwards across their body towards the floor, the user pulls on the air around an opponent's limb or part of the body and latches for a moment before yanking downwards kind of in the direction of the user's arm movement. And then immediately after thrusting downwards the user will spin backwards and use one of their limbs on the opposite side of their body to reverse spin-kick or back-fist their opponent from the behind (probably the back of the head an opening left when they were pulled downwards); in that time coating their arm/leg with spinning, cutting wind that also acts as a push to speed up the pivot so that there is little to no time for the opponent to react between being pulled and attacked.

(Kiseki : Risaikurusutoraiku) - Trajectory : Recycling Strike
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
Usually in response to an enemy jutsu the user uses the wind to pull one of their limbs up with great force so that they also come off the ground and curve back down towards the opponent whilst also going to strike them with extra force due to the wind adding force to the strike. Since is usually dodges small scale streams or projectiles, the opposing jutsu depending on what it is makes it impossible for them to see each other and so the sudden strike from the side can be surprising, giving the opponent little time to react - since the speed of the attack is drastically increased because of the wind.


(Kiseki : Mohō undōryō) - Trajectory : Mimicking Momentum
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
Usually used when the opponent is moving into range, but can be used when they are stationary, the user outstretches their arms and grips at the air, then pulls both towards their chest. Wind behind the opponent is manipulated and it pushes into one side of their back and lifts up their leg so they spin around and face the other way, leaving them open. Right after this the user's elbows will be sticking out to the sides since he made the pulling motion, wind will be gathered around his arms and back so that it pushes him forward and also pulling at his arms so they strike forward quickly at the same time, smashing into the back of the opponent a second or less after he is spun around.

Additional Effects and Restrictions:

- Can only be Taught by LonelyAssassin

- Must have Mastered and Bio MUST Specialize in Wind to be able to use this style.

- Because of the vigorous they need to go through, their body's will be a lot stronger and so will gain resistance against damage, -10 against blunt damage of specific jutsu in the elements Wind, Earth and Water (tools can still pierce the skin as they're sharp)

✦ Declined, first remove the hand gestures part; I'm not allowing a CFS to remove the use of handseals for any type of other movement or anything. Second, most of this is either wind based variants of shinra tensei/bansho tenin or collides with nathan's Nine Dragon Arts CFS. And the -10 damage part is a no as well. ✦
 
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Re: Custom Fighting Styles Submission

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Gomu Gomu | Rubber Rubber
Type: NinTaijustu
Background: During his time on Turtle Island mastering his Bijuu transformation Utakata began to realize that he, unlike any other Tailed Beast can stretch. He knew he could of course, but training along side Killer B and Gin he realized this ability can be used in a variety of ways offensive and defensive. After training endlessly in the depths of Kumogakure's turtle island, a master and originator of the Gum Gum style was born.


Description on the Abilities and Inner Workings of the Style: This style grants Utakata the ability to use his humanoids stretching ability for offensive and defensive purposes. Very simple concept actually. For example, he can stretch his hands and arms for extended kicks and punches which would do more damage due to the built up kinetic energy behind them. He can also call forward masses of chakra to add weight to any portion of his body to serve as an anchor for Gum Gum attacks. Though the anchor is more or less for defense as he can spike chakra into his arms for example allowing them to thrust forward for attacks without the use of an anchor. Of course this can only be done by him as a result of Utakata's seemingly unlimited supply of chakra and his stretchy body not suffering damage from such odd build ups. Defensively it's straight forward just as the offense. Utakata can withstand physical attacks by stretching out the kinetic energy behind the attack rendering it useless. Depending on the attack, this can take some type of course making this usage very dangerous. This prowess can also be used in a supplementary like manor. Utakata can jolt his arms forward in an attempt to latch onto something and pull himself to it, covering long distances in a very short amount of time. In short this is an assortment of a rubber band boy abilities enhanced with chakra and raw power.


Example Techniques:

Gomu Gomu no Bazooka | Rubber Rubber Bazooka
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Utakata stretches both his arms far back, and then hurls them forward, striking his opponent with both instantaneously with a double open palm strike with both hands, that frequently sends the recipient(s) flying off the other direction leaving them airborn on the verge of death or severely concussed.

Gomu Gomu no Gatling | Rubber Rubber Gatling
Type: Offensive
Rank: S
Range: Short-Medium
Chakra: 40
Damage: 80
Description: Utakata uses his stretching ability to bring his fists forward repeatedly in a blurry, rapid barrage of strong punches that creates the illusion of him having multiple arms, however he does not actually grow more arms so he can still be stopped by an opponent fast enough to track the movements(3X normal speed). Of course this cannot be done with the naked eye and as a result speed chart implications are in order.

Gomu Gomu no Rifle | Rubber Rubber Spinning Bullet
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Utakata twists his arm around as he stretches it behind him and hits the opponent at close range, massively increasing the velocity of the punch as twisting the arm stretches the arm even further without having to draw it back any longer which also saves the amount of time the kick-back takes.

Additional effects and Restrictions:

-Utakata must be in his inital transformation to use
-Can only be used by Utakata or a ninja with an inhuman body structure allowing such movements
-Can passively spike large amounts of chakra to any area of his body
-All of Utakata's Canon taijustu/taijustu based attacks get an increase of 10 damage points(just for a representation of the force the stretch grants)

✦ Declined, besides the obvious Rubber Release issue, this style is essentially useless; Utakata's elastic abilities can only be used in his incomplete transformation form, which essentially allows all of this already, including the +10 to taijutsu. This is literally just the abilities already listed in CFS form, DNR ✦
 
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Re: Custom Fighting Styles Submission

Blunt Shredding Fist | Bukkirabou Danpen Kobushi

Type:NinTaijutsu

Background: It was written down in Ninja history that most elements contain more than one property of every element. But Wind was unique as it had 3. Two Great Shinobis Asch The Bloody, and Hakumen The Mandalore came together to utilize the element to the best of their ability. In this style they Incorporated the properties of wind: Blowing/Suction Property , Shredding/Cutting Property , Enhanced Physical Strength Property. Mixing all those styles together they came up with the Blunt Shredding Fist

Description on the Abilities and Inner Workings of the Style:
Blunt Shredding Fist Arts is a very unique style of taijutsu as it dwells in all the properties of 1 element, which is wind. Though its called Blunt Shredding Fist, their are some techniques that does use their legs as a source of an attack (Very little) This style works by channeling mass amounts of wind chakra into your hands increasing the physical strength of the strike dealing blunt damage upon impact. The user then manipulate the properties adding the cutting properties of wind to the strike. This would cause each hit to cause massive cuts. Similar to how the rasengan acts when it comes in contact but to a greater degree creating small gashes. One would even say it feels like a fist and claws struck at the same time.

To Further the style, the user can add a blowing or suction property to their fist to increase the impact to the max extent, though it can only be used within short range. Meaning the fist cant suction you in from mid range. The suction part extends the damage. Its like running into a fist thats heading your way versus standing still waiting for a hit to strike. By doing this the user right before he strikes said body part, the suction property of wind will draw him forward in haste causing the impact to connect more swift and powerful. The blowing property of this style increases physical damage due to it feeling like a major recoil to the opponent. The user once connected with the opponents body dealing the strike, the user will then release all the wind chakra in his hand to cause a powerful blowing impact in that focused location not only dealing the final damage to that said body part but also launching them backwards (Depends on the jutsu) Though all jutsus of this fighting style does not have the blowing/suction property. All of them have the blunt and shredding property

Example Techniques:
Bukkirabou Danpen Kobushi: Ookii Dippu | Blunt Shredding Fist : Big Dipper

Type: Attack
Rank: B
Range: Short
Chakra: 25
Damage: 50
Description: This is the main technique of the style by channeling wind chakra into their fist giving causing their fist to glow light green. The user will then connect their fist to said body part of the opponent causing blunt cutting damage. Causing brusing and 2inch gashes to said body party

Bukkirabou Danpen Kobushi: Kadou Myakuhaku | Blunt Shredding Fist: Vortex Pulse
Type:Attack
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will channel mass amounts of wind chakra to their dominant hand increasing the physical property of their strength to the max. As That happen the user will either wait till the opponent comes to come, enters short range or the user launches to the opponent. The user will launch his right hand towards said body part of the opponent. Right as the hand is launched forward the suction property of the style will suck in the opponent haste increasing the damage upon impact. Causing massive bruising a deep gashes into the body. This could be proven lethal if hit in the right place.

Additional effects and Restrictions:

-Must Have Started In Taijutsu
-Must Have Mastered Wind
-Must Have started ninjutsu due to chakra control
-Must Have had wind training mastered for 2months

✦ Declined, this is simply just wind taijutsu that already exist.
 
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Re: ±±Custom Fighting Styles Submission±±

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Hebi ken no Geijutsu | Snake Fist Arts
Type: NinTaijutsu
Background: This style is only access allowed by chosen ones of the White Snake Sage who have proved them self in the Ryūchi Cave. When Blake Belladona went their to train more in snakes the White Snake Sage deemed her worthy of enough to learn this style. She then learned how to become one with a snake to allow her taijutsu to become strong and more resemblance to a snake. .While learning this she learned how to become more flexible and being able to move more freely. Blake was able to also include snake ninjutsu into the style allowing it to develop as the White Snake Sage said.After being taught the style by the White Snake Sage Blake was then pronounce Blake of the Black Snake.
Description on the Abilities and Inner Workings of the Style: Snake Fist Arts is a type of taijutsu which imitate the movements of snakes. Users of this style adopt the fluidity of snakes to allow them to entwine with their opponents in defense and strike them from angles they wouldn't expect in offense. Snake Fist Arts is said to especially lend itself to applications with the ninja tools such as katanas, shurikens, kunais and senbons. The sinuous, fluid motion of the snake lends itself to the practical theory that underlies the "soft" martial arts. By imitating different movements of snakes the strikes and counters of of this taijutsu can be unpredictable making it hard for opponents to react to the user's attack. By also being trained in Snake Ninjutsu the user will incorporate things like turning the arms, fingers, hands, legs, or even feet into snakes or having snakes come out their sleeves (like using Hidden Multiple Snakes or Snake Explosion) to allow them to hit from even more more angles and places as the snakes will also help attack. This style is involves on whipping or rattling power which travels up the spine to the fingers, or in the case of the rattler, the body shake which travels down the spine to the tip of the tailbone. The ability to sinuously move, essentially by compressing one's stomach/abdominal muscles, is very important. Footing is quite grounded. The stance work is fluid in order to maximize the whipping potential of any movement. This necessitates building a strong spine to contain the power and strong fingers to convey the strike. Since breath is important to any movement of the spine and ribs, snake style is considered one of the main styles which eventually led to internal training. Snake Fist Arts generally aims for weak points of the human body, such as the eyes, groin and joints. In Snake Fist Arts, the force and techniques are softer than traditional other styles. Besides straight punches and bong shou this style also employs butterfly-buddha palms, the hook, upper cut, and gui quen (back fist) as central techniques. Biu tze (thrusting fingers) techniques resembling snake attacks are the secrets, and hence, the name of this style. There are multiple kicking techniques, as varied as typical northern styles with high kicks, but also typical are below-the-knee kicks.

There are 4 main ranks for this style.

1. Snake Practitioner - The user will focus on mainly getting their body to be able to move like a snake. This is the basics and root of the Snake Fist Arts. They will learn how to strike fast and while also moving their body like a snake to incorporate with the quick strikes.

2. White Snake - The user then learns how to be able to incorporate snake ninjutsu with this style allowing the style to fully develop.

3. Snake Fist Master- Masters of this style have learned every aspect of the style. They are able to use every jutsu in the style and can perform them faster then the other ranks. The user will be able to react as fast and move more like as a snake letting them attack and counter fast.

4. Snake Sage Mode Users - Snake Sage Mode users that are able to use this style are able to use it at faster speeds then Masters due to their training with senjutsu and being able to move at fast speeds. They are also have full mastery of this style.


Example Techniques:
(Hebi ken no Geijutsu: Hebi kōshō) Snake Fist Arts: Serpents Bite
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user will transform both their first two fingers on both their hands into little snakes. The user will then strike the opponent with eight quick two finger strikes with the snakes at the joints of opponents wherever they choose. The snakes will have venom that when they strike will cause a numbing effect on the opponent.
Note: Must know Snake Fist Arts

(Hebi ken no Geijutsu: Sunēkudoriru) Snake Fist Arts: Snake Drill
Rank: A
Type: Attack
Range: Short
Chakra: 30
Damage: 60
Description: The user will have four snakes come out of their sleeve and start spinning around their arm at high speeds. The user will then to proceed to hit the opponent with a butterfly-buddha palm attack hitting the opponent with not only their force but with the force of the snakes spinning into them.
Note: Usable 4 times a match
Note: Must know Snake Fist Arts

Additional effects and Restrictions:
- Must be able to Summon Snakes and finish Snake Ninjutsu
- Must Have Taijutsu Mastered
- Learning Snake Sage Mode allows the user to use this style at a better speed and power then those without.
- Must be taught by Blake Belladonna
- After learning Snake Fist Arts the user will be able to move their body more flexible and closely as a snake allowing them to move more freely then what they could before.

Have a bio with Snakes
Passed the Snake Sage Mode Test



♦ Declined ♦ You can perform most of this already via Snake Ninjutsu. Snake Explosion Technique turns your hand into snakes, which seems to be a major component of the style.
Hebi ken no Geijutsu | Snake Fist Arts
Type: NinTaijutsu
Background: This style is only access allowed by chosen ones of the White Snake Sage who have proved them self in the Ryūchi Cave. This style which imitate the movements of snakes. Proponents claim that adopting the fluidity of snakes allows them to entwine with their opponents in defense and strike them from angles they wouldn't expect in offense. Snake style is said to especially lend itself to applications with the Chinese straight sword. The sinuous, fluid motion of the snake lends itself to the practical theory that underlies the "soft" martial arts. Different snake styles imitate different movements of snakes. Some, for example, imitate the Cylindrophiidae, while others imitate the python, while some schools imitate other types of snakes, like the Cobra. There are two unrelated, Northern and Southern snake styles. This fighting style also can be used to attack joints of the opponent making it hard for them to use the body part attack.
Description on the Abilities and Inner Workings of the Style: Snake Fist Arts is a type of taijutsu which imitate the movements of snakes. Users of this style adopt the fluidity of snakes to allow them to entwine with their opponents in defense and strike them from angles they wouldn't expect in offense. Snake Fist Arts is said to especially lend itself to applications with the ninja tools such as katanas, shurikens, kunais and senbons. The sinuous, fluid motion of the snake lends itself to the practical theory that underlies the "soft" martial arts. By imitating different movements of snakes the strikes and counters of of this taijutsu can be unpredictable making it hard for opponents to react to the user's attack. The fighting style is broken into two parts. The Northern Style which Snake style is based on whipping or rattling power which travels up the spine to the fingers, or in the case of the rattler, the body shake which travels down the spine to the tip of the tailbone. The ability to sinuously move, essentially by compressing one's stomach/abdominal muscles, is very important. Footing is quite grounded. The stancework is fluid in order to maximize the whipping potential of any movement. This necessitates building a strong spine to contain the power and strong fingers to convey the strike. Since breath is important to any movement of the spine and ribs, snake style is considered one of the main styles which eventually led to internal training. Snake style is also known as an approach to weapons training, the Chinese straight sword and spear in particular. Snake style generally aims for weak points of the human body, such as the eyes, groin and joints, when attacking joints it makes it hard for the opponent to move or use the body part that was hit. And second part is the Southern Style which is best described as a mid-distance fighting style. In this style of snake kung fu the force and techniques are softer than traditional southern styles. Besides straight punches and bong shou, this style also employs butterfly-buddha palms, the hook, upper cut, and gui quen (back fist) as central techniques. Biu tze (thrusting fingers) techniques resembling snake attacks are the secrets, and hence, the name of this style. There are multiple kicking techniques, as varied as typical northern styles with high kicks, but also typical are below-the-knee kicks seen in southern styles. There are six fist sets, two stick sets, single sword, short double swords, and other traditional weapons. Users of this fighting style that have access to Snake Sage Mode can use the senchakra to hit opponents from a distance and add more damage to their attacks.

There are 4 main ranks for this style.

1. Snake Practitioner - The user will focus on mainly getting their body to be able to move like a snake. This is the basics and root of the Snake Fist Arts. They will learn how to strike fast and while also moving their body like a snake to incorporate with the quick strikes. The only learn one of the two styles.

2. Snake Fist Master- Masters of this style have learned every aspect of the style. They are able to use every jutsu in the style and can perform them faster then the other ranks. The user will be able to react as fast and move more like as a snake letting them attack and counter fast. They learn both styles.

3. Snake Sage Mode Users - Snake Sage Mode users that are able to use this style are able to use it at faster speeds then Masters due to their training with senjutsu and being able to move at fast speeds. They are also have full mastery of this style.


Example Techniques:
(Hebi ken no Geijutsu: Hebi kōshō) Snake Fist Arts: Serpents Bite
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user will strikes the opponent with eight quick two finger strikes aim at the joints of opponents wherever they choose causing it hard for the opponent to use the aimed body part.
Note: Must know Snake Fist Arts


Additional effects and Restrictions:
- Must be able to Summon Snakes and finish Snake Ninjutsu
- Must Have Taijutsu Mastered
- Learning Snake Sage Mode allows the user to use this style at a better speed and power then those without.
- Must be taught by Korra
- After learning Snake Fist Arts the user will be able to move their body more flexible and closely as a snake allowing them to move more freely then what they could before.

Have a bio with Snakes
Passed the Snake Sage Mode Test


✦ Declined, firstly, looking at the underlined. If it has sword applications as well, shouldnt it be Nin-ken/taijutsu? And if Northern and Southern style are completely differente, then why does this style contain both? As for the actual style, now there is not much that sets it apart from normal tai that can be submitted in the CJ thread. Also, you mention 4 ranks but only have 3 here. ✦
 
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Re: Custom Fighting Styles Submission


Rune Lore | Rūnroa
Type: Ninjutsu/ Genjutsu/ Fuuinjutsu
Background:

In the annals of history there have always been those who have become engrossed in the power of dead languages, because as everyone knows, words have power. There was one group however that managed to produce physical results, but saw that the power they discovered was far beyond their control. This group of scholars, scientists and the like, decided to seal this power away so that it couldn't be used for more nefarious purposes. Eventually the group was wiped out, either in war or by time, and the original group that discovered the true power of Rune Lore died out. Many years later, the scriptures and texts of the group old were discovered within the shell of the former hideout. The one who found them saw great power in these scripts and sought to revive it, but never fully realized what he had let back into the world until it was too late. Following in the footsteps of the original Rune Lore creators, they sought only to teach it to those who would do it's power justice, and not abuse it for their own gain.


Description on the Abilities and Inner Workings of the Style:

Rune Lore consists mainly of three types of object, through which the technique's of this style are harnesses and used. Staves, Jewelry and Scrolls. Each carry their own individual purposes and abilities. Though, the objects themselves are useless without knowledge of the Rune's and their meanings and purposes, and the language from which Rune Lore is derived from. Speaking of the language, any knowledge of "Rune Lore" is Sealed in the user's mind by a set of Arcane Runes that prevent any attempt to understand or otherwise learn them. This effectively blocks any ability that allows one to read another person's mind, like the Yamanaka Clan's Jutsu, or the Mind Reading Technique in basic Ninjutsu, from learning about Rune Lore, it's inner workings, or even it's Rune's meanings. Any attempts to do so will simply result in the one attempting to read the mind of the users being bombarded with images of Arcane Runes that they cannot hope to understand, translate or otherwise gain any knowledge of. Now, here are the tools of the Fighting Style.

Staves

Each user of Rune Lore crafts their own Stave/ Staff during training in the Style that fit's their character's individual appearance and traits. They can have basic features, like a blunt edge for basic CQC, or even a bladed edge for Kenjutsu. So long as it has the basic shape of a Stave/ Staff, and the pommel contains a Gem from the Style for focusing Chakra for purposes of this Style, it won't affect the user's ability to use technique's from this Fighting Style.​


In Rune Lore Staff's are able to channel Chakra, like most special weapons, but instead of having the entire weapon channel the Chakra, it is centered around the pommel, where a Gem from this Fighting Style will be placed. By focusing Chakra through the Stave/ Staff and focusing it on the Gem at the pommel, it is able to perform Elemental Ninjutsu with no handseals. This is possible because the user creates the same effect with their Chakra, but channels it through the Gem, and instead of weaving Seals, they create a "Rune" using the same element they wish to perform. For example, if the user wanted to create a small fireball that required a minimal amount of handseals, they would carve the "Rune" for Fire in the air, using the Stave/ Staff as a medium for their Chakra. The Runes are only required for Jutsu that require handseals, for Jutsu that don't require handseals, the user only needs to channel the Chakra through the staff and perform an action that fits the Jutsu the wish to use. For example, if the user were trying to release a crescent of Fire, the user would swing their Stave/ Staff horizontally and release the Chakra from the pommel, or in the case of creating a pillar of Earth, they would need to slam their Stave/ Staff into the ground. The Staff creates a much simpler and quicker way of using Jutsu, as well as being more mobile than normal, "static" methods, aka handseals and the like.​

Jewelry & Scrolls

Even though the Stave/ Staff makes up the majority of the actual Fighting in the Style, there are a few objects in Rune Lore that rely on the same principles as the Stave/ Staff Combat. These objects are more versatile, able to be prepared before a fight for a wide range of situations, such as sealing Fire Style Chakra in a gem, then using that same Gem as an explosive in battle, or sealing Chakra into a Gem/ Scroll to replenish your own, or someone else's Chakra later on. These would obviously need to be stated in the user's bio, and given proper Restriction based on their Rank in the Style. If the user prepares these in battle they are usually rushed, and so they lose potency. This detrimentally affects their battle effectiveness (Rune Lore Jewelry & Scroll techniques lose a Rank if prepared during Battle). These Objects can also be used on a much grander and more complex scale, such as surrounding the target with them, and using Chakra stored within the gems to unleash large scale techniques within the area of the gems. Or in the case of a scroll, using the text on the scroll to create a boundary, and in similar keeping with the Gem Example, unleashing a large scale attack within the confines of the text the scroll releases.​

Example Techniques:

Rune Lore: Stave of the Lore Keeper
Type: Offensive/ Defensive/ Supplementary
Rank: E - Forbidden Rank
Range: Close - Long
Chakra: 5 - 50
Damage: 10 - 90
Description: Using their Stave/ Staff as a medium, the user channels Chakra through it and into the Gem situated at the pommel. They then use the Chakra to use Elemental Ninjutsu, by either carving a "Rune" out of Chakra and the Element they wish to produce for Jutsu that require hand seals, or by performing a simple action that represents the Element they wish to replicate. For example, for the Fire Ball Jutsu, the user will carve the Rune for "Fire", "Flame", etc and release the Chakra in their staff through this Rune. In the case of the Basic Earth Release Technique, the user simply needs to channel Earth Style Chakra into their Stave/ Staff, then make contact with the ground to create pillars, tools, etc.

Note: Counts as one move per turn.
Note: Restrictions for the Jutsu used also count.

Rune Lore: Eternal Torment
Type: Supplementary
Rank: B-Rank
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: The user channels Chakra into their Stave/ Staff for a Low - Mid Level Genjutsu, and casts a Rune on the ground. This Rune is used to place those who stand on it in an everlasting Genjutsu. The Genjutsu is chosen by the user, but can't surpass the Rank of this Jutsu. So long as the target is standing on the Rune of Illusion, no matter how many attempts they make to release it, they will still be caught as the Rune is still active.

Rune Lore: Gem Formation "Pentagon"
Type: Offensive
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user will place Gems in specific locations around the target, storing Chakra in each of them, then, using that Chakra, they will form a Pentagonal shape around their target. Whatever Chakra Type they store within the Gems will then be unleashed, severly harming whatever was inside the target range.

Rune Lore: Fragmented Wisdom
Type: Offensive/ Defensive/ Supplementary
Rank: S-Rank
Range: Contact - Mid Range
Chakra: 400
Damage: 60
Description: The user will Seal 400 points of Chakra in one of their Gems and use it how they see fit. They could decide to fill the Gem up with Fire Style Chakra and use it to create a massive explosion that reaches up to Mid Range, or they could fill the Gem up with Lightning Style Chakra and, upon contact, release it in a steady stream to paralyze the target/ person in contact with the Gem. The user may simply wish to store the Chakra in the Gem for later use, to replenish their own Chakra Reserves in a heated battle, or even the reserves of an ally. All that is required is that they have contact with the Gem.

Additional effects and Restrictions:

Within the art of Rune Lore, there are certain ranks.

Grand Maester ➟ Can have up to 5 Objects Prepared on their Bio. (Creator of the Style.)
Maester ➟ Can have up to 3 Objects Prepared on their Bio. (Master of the Style.)
Apprentice ➟ Can have up to 2 Objects Prepared on their Bio. (Trained in the Style.)
Novice ➟ Can have One Object Prepared on their Bio. (Has begun learning the Style.)

Anyone who learn this Style won't receive any Physical Benefits because this Fighting Style doesn't rely on Physical Effort. This Fighting Style is based on the user's Mental Power, and thus this Fighting Style would increase their Mental abilities, like perception, concentration and the processing of information. Because they are more focused and able to process information, such as the enemies location, their movements etc, faster than normal, the user can react to attacks faster, and follow attacks faster than a regular Shinobi, 1.5x more than a normal Shinobi.



✦ Declined, firstly, this will not replace handseals, that's something I will not allow. Secondly, the part about Jewelry and Scrolls need to be clarified more because as is, it's too vague to allow. Clarification regarding each elemental affinity would be ideal as well. You also mention it is a Genjutsu based CFS yet never mention anything about genjutsus except in one example jutsu, which doesnt make sense as well. I'm not allowing Gems that allow you to give others chakra or even add more chakra to yourself; adding more chakra to yourself is also redundant as you will need to seal your own chakra in these items and if listed in your bio, this means you will automatically have a reduced chakra count in battle and using these items will only return that chakra back to you, creating a not very effective transfer of chakra back to yourself, which like I said is redundant. Also, if we account for the Staff part and the not allowing it to be used in place of handseals, you are left with just a staff and fuuin based items, not enough to form a CFS ✦
 
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Re: Custom Fighting Styles Submission

Kyōfu Kiri Intoku | Dread Mist Concealment

Type: NinGenTaijutsu

Background:

As a passionate water user, Barney always sought for ways to improve his close quarter fighting ability and so he came up with a way to effectively excrete mist form his body and limbs and use it to his own advantage, mixing his existing prowess' into the fighting style. By simply releasing the mist from his body to conceal his movements and confuse the opponent, he figured out that he can also further manipulate it to fit his needs and he even managed to achieve the ability to induce simple visual genjutsu with the mist. After years of training and perfecting, he was finally satisfied with his achievement and he saw it as a step forward towards the title of the best water user alive, hoping to get himself close to Izuna Uchiha and Tobirama Senju.

Description and Inner Workings:

Mist is one of the basic states that Water Style techniques can be released as. The most basic example of this is Kirigakure no Jutsu where the user will cause mist to form from a pre-existing water source or from their mouth. The mist is infused with the user’s chakra and can be controlled by the amount of chakra put into the jutsu.

The human body contains numerous pores. These pores are commonly known for where sweat is secreted from the body. They are simple small tubular structures on the skin. On the human body the number of sweat pores can vary from human to human. However it is estimated that most humans have thousands upon thousands of these in which the number varies depending on the location on the body. Since mist are simply water droplets suspended in air, the pores on the human body are capable of reabsorbing as well as excreting them. Using this principle does Dread Mist Concealment operate on. The very basic principle of Dread Mist Concealment is based on the user releasing his suiton chakra from various tenketsu on their body into his pores and from there shape it into mist. As there are 361 tenketsu spread all throughout the body the user can virtually release the mist from his whole body or simply from desired limbs, depending on the need.

The core of the fighting style revolves around the user releasing mist from his limbs and leaving chakra infused misty trails as he moves his limbs and performs various punches and kicks. This way he could effectively use the mist to partially or even completely conceal his movements and tactically confuse the opponent. Furthermore, once the mist is released he could control, shape and subject it to his will with the intention to further aid him in the close quarter fights. Since the mist is infused with the users chakra, just like Kirigakure no Jutsu, it would be very useful against sharingan users.

Example; the user would charge at the sharingan user and start releasing the mist from his arm as he’s preparing to punch the opponent. If the sharingan user tries to follow the chakra flow he will be confused and won’t see the arm properly, giving the user a greater chance of hitting the opponent.

Because the human body’s pores are capable of reabsorbing water through them this essentially means that the residual chakra from the mist will be able to enter the opponents body and trigger simple visual illusions. The genjutsu induction has a supplementary use and wouldn't always be possible as the user has to chose between genjutsu induction and mist manipulation, depending on the needs and current situation on the battlefield. Through this ability the mist is basically a medium for the genjutsu. As mentioned, the user can use this ability to create very simple visual genjutsu from the residual mist left behind from their movements on the battlefield. The illusions created by this would be extremely simple and used only for tricking an opponent’s eyesight without impairing any other of their abilities to continue combat. However while simple, they can be extremely effective if the user is tactically sound.

Example; the user would charge at the opponent and as he prepares his hand to punch the opponent, he release mist from it. The mist conceals the users arm in reality and triggers an illusion which makes a giant wooden branch grow from the mist where the users hand is concealed. Such visual genjutsu is aimed to disrupt and confuse the opponent by fooling him into defending sooner, against the wooden branch, than his arm will reach him. This would give the user insight of the opponents intentions and make it possible for the user to react accordingly.

Regarding the mist manipulation ability, the user can even take advantage of the tangibility of the mist by using simple shape manipulation. If the user releases the mist from their tenketsu in a forward thrust with their two hands, they can push the mist forward almost as a stream of mist. The, now slightly denser, mist would strike the opponent and almost always soak him wet, making the use of lightning techniques a great danger. It's important to notice that the mist manipulated this way wouldn't have enough density nor force to physically harm the opponent and would, yet again be used primarily as a supplementary ability.

Dread Mist Concealment can have its mist conceal the user’s position as well just like Kirigakure no Jutsu. However just like the regular Kirigakure no Jutsu technique, Byakugan users can see through the mist. However this does not protect them from the genjutsu effects of the user’s chakra that the mist carries. This however does not apply to Sharingan and Rinnegan users who are still susceptible to the genjutsu and the blinding effects of the mist. However most Sharingan users will be able to see through the visual illusions created by this style because they're low ranked and simple in nature.

Example Techniques:

(Kyōfu Kiri Intoku: Zan’yo Genjutsu) – Dread Mist Concealment: Residual Illusions
Rank: C
Type: Supplementary
Range: Short – Mid
Chakra: 15
Damage: N/A
Description: Using the core principle of the fighting style, the user will execute movements with their limbs and release the mist from them. Simultaneously, he will take advantage of the chakra infused mist left behind from their movements by inducing simple visual illusions, such as a clone emerging from the mist and charging at the victim. The main purpose of this is to confuse and distract the opponent. Sharingan users will be able to easily discern that they are under a visual genjutsu while other dojutsu users will be able to do the same through slightly lengthier means.
Note: Can only be used by Dread Mist Concealment users

(Kyōfu Kiri Intoku: Bunshi Mage) – Dread Mist Concealment: Molecule Bending
Rank: B
Type: Supplementary
Range: Short
Chakra: 20
Damage: N/A
Description: After already releasing mist from his body, the user will user the supplementary ability of shape manipulating it. This ability allows the user to create very simple constructs made of mist such as whips and staffs, for example. It it important to notice that shape manipulation can't be performed on mist techniques that were used to induce genjutsu nor can the shape manipulated mist be used for genjutsu induction.
Note: Can only be used by Dread Mist Concealment users
Note: Can be used three times per battle

Additional effects and Restrictions:

A master of Dread Mist Concealment will have greater reflexes compared to most strong fist users. A master of this style must undergo training to improve their reflexes so as to be able to counter and protect themselves in close range when using the mist to place their target under a genjutsu.

Byakugan users can see through the mist as it is chakra infused. However Sharingan and Rinnegan users are still not able to see through it as it follows the same principle of Kirigakure no Jutsu. However Sharingan users will have an easier time distinguishing the visual genjutsu effects created by the mist.

To be able to learn Dread Mist Concealment one must have mastered Genjutsu and Water Release as well of be at least Kage ranked. Training is performed exclusively by McRazor.


✦ Declined, after discussing with Scorps, we've come to the conclusion that this is a mix of already approved customs that utilize mists for genjutsus and more notably, the canon application of the Second Mizukage's Clam Genjutsu which utilizes mists predominantly. The application of using mist for taijutsu has been done before with several CJ which create tools of mist or create mists to hide the user's limb as they attack. ✦
 
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Re: Custom Fighting Styles Submission

Thread Reopened

Remember to read the first post of this thread as well as reading through the various CFS that have been declined and approved to see what is allowed and what isn't. There have been many CFS this cycle that were declined and DNR and not a single one was approved. Some of them made little sense and others had many issues wrong with them. Some of the submission were left as pending as I wanted to get a second input on some of them. They were not forgotten and will be updated over the week. The ones left pending from the previous cycle will be checked as soon as Scorps is able to as he is currently working on bio rules and new jutsu/abilities, which logically take a bit of time. I ask you to be patient, none of them have been forgotten about. Once more, read the first post to see what is allowed and please read over your CFS submissions before you submit them and thoroughly think them through. You have roughly 2 weeks to resubmit them for a reason, use this time to review and check your CFS logically. The thread will stay open for roughly 2 weeks for the next cycle. Have fun submitting!​
 

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Re: Custom Fighting Styles Submission

(Boushi Shuuren Gigei) - Spinning Drill Arts
Type: NinTaijutsu
Background:
During the development of the Shinobi World, a man named Kamina was widely known for his mining productions. With a single shovel, he was able to complete a job even 100 miners cannot do. Whilst traveling across the undiscovered world, Kamina encountered a clan with highly advanced technology, surpassing the equipments developed to these days. The clan had admired Kamina's exceptional talent with mining and decided to forge a mining tool much more effective than a shovel. After seeing his gift, Kamina was in awe, as the mining tool was able to penetrate through the ground easily. After departing from the village, Kamina saw a much more powerful potential under this mining tool. Kamina announced his retirement of mining and soon started to create a fight style with the mining tool as the main foundation. In a few months, Kamina had created Spinning Drill Arts, and soon was rumored around the land.
Description on the Abilities and Inner Workings of the Style:
This style, Spinning Drill Arts, revolves around a large and heavy metallic drill being used where it showcases the commitment and strength from the users of this style. The Drill is very large, stretching to the length of 3 ft and expanding to the width of 2.5 ft. The drill takes form of a metallic cone-like structure, with curved sharp edges running down the drill in a spiral. On the back of the drill is sort of hilt, measuring to 1 ft coated with slippery free rubber that easily grasps the user's hand. This increases the friction and increases accuracy as well. The hilt is attached to a cylinder bar that connects the hilt with the drill. It prevents the hilt from spinning while the drill is spinning. Using the user's exceptional talent for fuuton, the hilt has multiple pores able to channel wind through them. An interior passage way connects the hilt from the drill. In the drill, the passage way exits on the very tip of the drill. The passage way consist of the same spiral pattern and when the wind pushes up to the exit, the spiral edges will cause to spin, causing the drill to spin as well. Soon the drill will be spinning with extreme speed.

Now, since the drill the users will be using in this style are indeed quiet heavy, they will gain a boost in strength when attacking with the weapon but they will also suffer a major loss in their speed. Though as they continuously train in this style and rise through the rank hoping to master it, they will get use to the heavy weight of their drills that their speed that they have once lost while using this style will come back and they will eventually gain complete control over the drill when attacking with it.

Ranks:

Omega: This is the starting rank of the Spinning Drill Arts and this is where all its users will be given their own drill and begin learning and understanding about the style. While in this rank and just beginning to use and understand this style of fighting, the users will suffer a 1 rank loss in their base speed while using this in battle, and will gain a x1.0 in their physical attacks when attacking with the drill.

Beta: This is the second rank of the Spinning Drill Arts and is only obtained after a user had trained and used this style for a one month period. Once a user has reached this rank they will start to be getting used to the weight of their drill and will only suffer a 0.5 rank loss in their base speed, while they will also gain better control over their drill when using it which allows them to attack more precisely giving them a x1.5 boost in their physical attacks with the drill.

Alpha: The final rank in the fighting style which the user gains complete master over the style. For a user of this style to obtain this rank and mastery over the style they must have had this style for over a two month period and have used it in a total of 10 battles. When one gains mastery over this style they no longer feel the burden of their drill and no longer suffer any speed reduction and gain complete control over their drill in battle giving them a x2.0 increase in their physical attacks with the drill.

Example Techniques:

Pierce the Heavens!
Type: Offensive
Rank: B
Range: Short - Mid (starts running in mid-range)
Chakra: N/A
Damage: 40
Description:
With a drill on both hand, the user will position his drills on each opposite side. By bending down, enough for the drills to touch the ground, The user will run to the opponent with their utmost speed. Whilst the user runs, the drills will roll violently on the ground, enough to create a small swirling vortex around the drill. Once the user comes close to the opponent, The user will thrust his drills upwards, aimed on the opponent's torso. Since the drills are spinning in the opposite direction, the drills can severely shred the opponent's abdomen and lift him a couple meters into the air.

Additional effects and Restrictions:
- Can only be taught by Dark Matter
- Must have completed both basic Taijutsu and Futon
- Users of this style will suffer a loss in speed because of the weight of the drill, but will receive a boost in their physical attack. The speed loss and the added strength will all be determined by the rank the user is in this style.

Co-Creator: Albel AKA Fluffy

♦ Declined, CFS don't have co-creators, you cant use increases of .5x or anything similar. Besides that, it looks good. ♦
Resubmitting. Changed the numbers(in rank) so all of them are whole and added some stuff(bolded)

(Boushi Shuuren Gigei) - Spinning Drill Arts
Type: NinTaijutsu
Background:
During the development of the Shinobi World, a man named Kamina was widely known for his mining productions. With a single shovel, he was able to complete a job even 100 miners cannot do. Whilst traveling across the undiscovered world, Kamina encountered a clan with highly advanced technology, surpassing the equipments developed to these days. The clan had admired Kamina's exceptional talent with mining and decided to forge a mining tool much more effective than a shovel. After seeing his gift, Kamina was in awe, as the mining tool was able to penetrate through the ground easily. After departing from the village, Kamina saw a much more powerful potential under this mining tool. Kamina announced his retirement of mining and soon started to create a fight style with the mining tool as the main foundation. In a few months, Kamina had created Spinning Drill Arts, and soon was rumored around the land.
Description on the Abilities and Inner Workings of the Style:
This style, Spinning Drill Arts, revolves around a large and heavy metallic drill being used where it showcases the commitment and strength from the users of this style. The Drill is very large, stretching to the length of 3 ft and expanding to the width of 2.5 ft. The drill takes form of a metallic cone-like structure, with curved sharp edges running down the drill in a spiral. On the back of the drill is sort of hilt, measuring to 1 ft coated with slippery free rubber that easily grasps the user's hand. This increases the friction and increases accuracy as well. The hilt is attached to a cylinder bar that connects the hilt with the drill. It prevents the hilt from spinning while the drill is spinning. Using the user's exceptional talent for fuuton, the hilt has multiple pores able to channel wind through them. An interior passage way connects the hilt from the drill. In the drill, the passage way exits on the very tip of the drill. The passage way consist of the same spiral pattern and when the wind pushes up to the exit, the spiral edges will cause to spin, causing the drill to spin as well. Soon the drill will be spinning with extreme speed.

Now, since the drill the users will be using in this style are indeed quiet heavy, they will gain a boost in strength when attacking with the weapon but they will also suffer a major loss in their speed. Though as they continuously train in this style and rise through the rank hoping to master it, they will get use to the heavy weight of their drills that their speed that they have once lost while using this style will come back and they will eventually gain complete control over the drill when attacking with it.

Ranks:

Omega: This is the starting rank of the Spinning Drill Arts and this is where all its users will be given their own drill and begin learning and understanding about the style. While in this rank and just beginning to use and understand this style of fighting, the users will suffer a 2 rank loss in their base speed while using this in battle, and will gain a x1.0 in their physical attacks when attacking with the drill. Users of this rank will only be allowed 2 techniques of the style.

Beta: This is the second rank of the Spinning Drill Arts and is only obtained after a user had trained and used this style for a one month period. Once a user has reached this rank they will start to be getting used to the weight of their drill and will only suffer a 1 rank loss in their base speed, while they will also gain better control over their drill when using it which allows them to attack more precisely giving them a x2 boost in their physical attacks with the drill. Users of this rank will only be allowed 4 techniques of the style.

Alpha: The final rank in the fighting style which the user gains complete master over the style. For a user of this style to obtain this rank and mastery over the style they must have had this style for over a two month period and have used it in a total of 10 battles. When one gains mastery over this style they no longer feel the burden of their drill and no longer suffer any speed reduction and gain complete control over their drill in battle giving them a x3 increase in their physical attacks with the drill. Users of this rank will only be allowed 6 techniques of the style.

The Ranking System does not apply to the Owner and will always be at Alpha Rank. He also has access to ALL techniques of the style.

Example Techniques:

Pierce the Heavens!
Type: Offensive
Rank: B
Range: Short - Mid (starts running in mid-range)
Chakra: N/A
Damage: 40
Description:
With a drill on both hand, the user will position his drills on each opposite side. By bending down, enough for the drills to touch the ground, The user will run to the opponent with their utmost speed. Whilst the user runs, the drills will roll violently on the ground, enough to create a small swirling vortex around the drill. Once the user comes close to the opponent, The user will thrust his drills upwards, aimed on the opponent's torso. Since the drills are spinning in the opposite direction, the drills can severely shred the opponent's abdomen and lift him a couple meters into the air.

Additional effects and Restrictions:
- Can only be taught by Dark Matter
- Must have completed both basic Taijutsu and Futon
- Users of this style will suffer a loss in speed because of the weight of the drill, but will receive a boost in their physical attack. The speed loss and the added strength will all be determined by the rank the user is in this style.

✦ Declined, the part you added about the ranking system has little purpose; logically, the creator will be able to learn all the jutsus. The parts about learning 2 and 4 jutsu just seems unnecessary. Also, you misunderstood: Speed/strength/tracking multiplier are not allowed, no .5x, 1x 2x etc are allowed. ✦
 
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Priest

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Re: ±±Custom Fighting Styles Submission±±

Updating
Removed the passive ability.






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Bekuta Kobura - Vector Cobra

Type
Fuin/Tai/Nin

Background:

Priest as sole founder of this style stumbled upon this while rummaging through ancient archives of sealing. Though bringing several scrolls together, this style is able to emerge into one single entity with the sole purpose, Destruction.
History has it, that a Descendant of the Sage of the Six Path who is a God of Sealing made the numerous sealing techniques we use today and the owner of the sealing archives, however he after years of rigorous research, is unable to come up with this versatile uniqueness.
The Idea behind this is gotten from Soul Eater's Medusa Gorgon.
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Description on the Abilities and Inner Workings of the Style:

This fighting style requires the user to have fuinjutsu seals in form of snake tattoos on his body.
Fuinjutsu is a versatile aspect of this fighting style thus needs the user to have mastery of it. The user would have numerous cobra tattoos all over his body, they are 16 in total, they are located on each of the four limbs, with some spanning/curling from the shoulder down to the wrist in length and vice versa for the ones on the upper limbs(arms) each, the ones on the lower limbs spans/curls from the top lap to the ankle while the remaining snake tattoos are located on the entire torso, back(back of the neck down to the waist) and chest(neck to the lower abdomen) interwoven in an irregular array. However these tattoos are but special fuinjutsu seals which are very essential for this fighting style and revolves around instant activation and deactivation of each of them for taijutsu and offensive purposes.

† Activation and Deactivation:
The snake seals upon activation assumes a tangible form(the seal becomes tangible) and extends from the user's body(like an ink snake though it may not be ink, but the substance that is used to imprint the tattoo) to deal physical damage though they can either be attached to the user through their tail or be released from the user's body. However releasing/detaching them from the body renders them uncontrollable making them only move in the direction in which they are released and after that, unusable thus would disperse into thin air after a short while. The fuinjutsu seals having been imbued into this fighting style specially are self sustaining and can be re-used again even after deactivation so far the seal itself is not destroyed.
After every use, the snake reverts back to their initial position on the user's body as fuinjutsu seals which marks their deactivation. However if any seal is destroyed when they are in tangible form(Activated), they would remain destroyed and detached from the user and unusable for the remainder of the battle thus reducing the number of cobra seals on the user's body.
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† Effect: Depending on how the user wants it, the snakes may deal blunt damage by ramming itself against an opponent or something, this is very good in use in a taijutsu battle giving the user the upper hand with regards to extra arms and maneuvers aiding the user defensively, offensively and to supplementary create extension for complex movements. They can bite down an opponent to hold down the opponent or/and deal piercing wounds and also they can be used to bind targets. The snakes normally without elemental infusion is equal in strength to normal ninjutsu thus they are one rank weaker than elemental ninjutsu.

† Elemental Infusion: Apart from normal blunt force the snakes deal on the opponent, the user could infuse the snakes with elemental chakra so that each hit would deal specific after effect which further augments the damage and wound caused by the snakes. Infusing the cobras however with elements makes them stand on equal terms with elemental ninjutsu though elemental strengths and weaknesses still applies.
♦ Earth: The snakes are infused with earth chakra and thus delivers more heavier impact
♦ Water: The snakes are infused with water chakra thus they leave their area of impact saturated with water leaving the opponent prone to lightning attacks
♦ Wind: The snakes are infused with wind chakra thus making the snakes instead of just blunt damage, have cutting properties that leaves clean cuts on the area of impact
♦ Lightning: The snakes are infused with lightning chakra thus leaves the area of impact numb and in the case of binding the target, they would leave the target paralyzed and numb.
♦ Fire: The snakes are infused with fire chakra thus leaves the area of impact with 3rd degree burns.​

Vector Cobra revolves around using the snakes made out of seals as extra arms to grab, bind/restrain, attack and defend, or extra legs for extensive mobility and perhaps gain height while still connected to the ground.
The addition of Elemental chakra gives the snakes special essence, advantage and also makes them equally strong when used against elemental taijutsu or elemental ninjutsu. An example is enhancing the snakes with lightning allows the snakes to be able to smash/slice through an earth jutsu though elemental strength and weakness still applies.
3D Maneuver: Each of the snake is connected to the user's body and can be used for stabilization and balance. The style also allows the user to pivot on one of the snakes, balancing while resting his entire weight on them and still remain stable while suspended in mid-air. This enables him to use all his limbs and entire body to fight while being suspended in a fluid 3D fashion.
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Example Technique:


Sono Iyashii Gunomu - The Lustful Gnome
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user activates the snakes on his arms and uses it to attack the opponent or bind them. He can infuse this with any one of the 5 elements depending on the effect he desires.
-Must be taught by Priest
-Must know Vector Cobra

Uso no Alanta - Lies of Alanta
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This combine complex movement in tajutsu using deception as its core purpose. The user launches an attack inform of a punch/kick, however this is but a feint attack the main idea of the punch or kick is not to connect but to shift the targets focus. This could either by a side hook which would purposely miss the opponent by some inches or a round-house high/low kick that would swing by the target. Then comes the real attack which moves in the shadow of the feint just like "Leaf Hurricane". Depending on the limb used for the deception, a snake is activated that moves concurrently with the limb but a bit behind schedule though not far behind and strikes the target with venomous rage.
-Usable 4x per match
-Must know Vector Cobra

Additional effects and Restrictions:


Skill levels of the style:

-GrandMeister(Created the style)
-Meister(Knows all technique learn-able)
-Apprentice(Is learning technique)
-An Apprentice can only activate two of the snakes at a time while Meisters can activate 3. The Grandmeister is able to activate four of the snakes at once.

-Users of this style have extreme chakra control and also they have greater reflex than normal ninjas.
-only one elemental infusion can be used per move
-Users of this style must have completed the Basic five, Ninjutsu, Basic Fuinjutsu and Taijutsu
-Can only be learned by Kage rank ninjas and above

____________________
P a t e n t C e r t i f i c a t e

Priest, our loyal member, gave on the 12th of August 2014 a request for a Patent on custom fighting style Bekuta Kobura | Vector Cobra. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Bekuta Kobura | Vector Cobra
Powered by Madāra Uchiha
Copyright 2014, Priest, NarutoBase.net

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Bekuta Kobura - Vector Cobra

Type
Fuin/Tai/Nin

Background:

Priest as sole founder of this style stumbled upon this while rummaging through ancient archives of sealing. Though bringing several scrolls together, this style is able to emerge into one single entity with the sole purpose, Destruction.
History has it, that a Descendant of the Sage of the Six Path who is a God of Sealing made the numerous sealing techniques we use today and the owner of the sealing archives, however he after years of rigorous research, is unable to come up with this versatile uniqueness.
The Idea behind this is gotten from Soul Eater's Medusa Gorgon.
You must be registered for see images
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Description on the Abilities and Inner Workings of the Style:

This fighting style requires the user to have fuinjutsu seals in form of snake tattoos on his body.
Fuinjutsu is a versatile aspect of this fighting style thus needs the user to have mastery of it. The user would have numerous cobra tattoos all over his body, they are 16 in total, they are located on each of the four limbs, with some spanning/curling from the shoulder down to the wrist in length and vice versa for the ones on the upper limbs(arms) each, the ones on the lower limbs spans/curls from the top lap to the ankle while the remaining snake tattoos are located on the entire torso, back(back of the neck down to the waist) and chest(neck to the lower abdomen) interwoven in an irregular array. However these tattoos are but special fuinjutsu seals which are very essential for this fighting style and revolves around instant activation and deactivation of each of them for taijutsu and offensive purposes.

† Activation and Deactivation:
The snake seals upon activation assumes a tangible form(the seal becomes tangible) and extends from the user's body(like an ink snake though it may not be ink, but the substance that is used to imprint the tattoo) to deal physical damage though they can either be attached to the user through their tail or be released from the user's body. However releasing/detaching them from the body renders them uncontrollable making them only move in the direction in which they are released and after that, unusable thus would disperse into thin air after a short while. The fuinjutsu seals having been imbued into this fighting style specially are self sustaining and can be re-used again even after deactivation so far the seal itself is not destroyed.
After every use, the snake reverts back to their initial position on the user's body as fuinjutsu seals which marks their deactivation. However if any seal is destroyed when they are in tangible form(Activated), they would remain destroyed and detached from the user and unusable for the remainder of the battle thus reducing the number of cobra seals on the user's body.
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† Effect: Depending on how the user wants it, the snakes may deal blunt damage by ramming itself against an opponent or something, this is very good in use in a taijutsu battle giving the user the upper hand with regards to extra arms and maneuvers aiding the user defensively, offensively and to supplementary create extension for complex movements. They can bite down an opponent to hold down the opponent or/and deal piercing wounds and also they can be used to bind targets. The snakes normally without elemental infusion is equal in strength to normal ninjutsu thus they are one rank weaker than elemental ninjutsu.

† Elemental Infusion: Apart from normal blunt force the snakes deal on the opponent, the user could infuse the snakes with elemental chakra so that each hit would deal specific after effect which further augments the damage and wound caused by the snakes. Infusing the cobras however with elements makes them stand on equal terms with elemental ninjutsu though elemental strengths and weaknesses still applies.
♦ Earth: The snakes are infused with earth chakra and thus delivers more heavier impact
♦ Water: The snakes are infused with water chakra thus they leave their area of impact saturated with water leaving the opponent prone to lightning attacks
♦ Wind: The snakes are infused with wind chakra thus making the snakes instead of just blunt damage, have cutting properties that leaves clean cuts on the area of impact
♦ Lightning: The snakes are infused with lightning chakra thus leaves the area of impact numb and in the case of binding the target, they would leave the target paralyzed and numb.
♦ Fire: The snakes are infused with fire chakra thus leaves the area of impact with 3rd degree burns.

♦ Custom Elements: The snakes are infused with the user's custom elements to create a corresponding effect according to the element.

Vector Cobra revolves around using the snakes made out of seals as extra arms to grab, bind/restrain, attack and defend, or extra legs for extensive mobility and perhaps gain height while still connected to the ground.
The addition of Elemental chakra gives the snakes special essence, advantage and also makes them equally strong when used against elemental taijutsu or elemental ninjutsu. An example is enhancing the snakes with lightning allows the snakes to be able to smash/slice through an earth jutsu though elemental strength and weakness still applies.
3D Maneuver: Each of the snake is connected to the user's body and can be used for stabilization and balance. The style also allows the user to pivot on one of the snakes, balancing while resting his entire weight on them and still remain stable while suspended in mid-air. This enables him to use all his limbs and entire body to fight while being suspended in a fluid 3D fashion.
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Example Technique:


Sono Iyashii Gunomu - The Lustful Gnome
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user activates the snakes on his arms and uses it to attack the opponent or bind them. He can infuse this with any one of the 5 elements depending on the effect he desires.
-Must be taught by Priest
-Must know Vector Cobra

Uso no Alanta - Lies of Alanta
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This combine complex movement in tajutsu using deception as its core purpose. The user launches an attack inform of a punch/kick, however this is but a feint attack the main idea of the punch or kick is not to connect but to shift the targets focus. This could either by a side hook which would purposely miss the opponent by some inches or a round-house high/low kick that would swing by the target. Then comes the real attack which moves in the shadow of the feint just like "Leaf Hurricane". Depending on the limb used for the deception, a snake is activated that moves concurrently with the limb but a bit behind schedule though not far behind and strikes the target with venomous rage.
-Usable 4x per match
-Must know Vector Cobra

Additional effects and Restrictions:


Skill levels of the style:

-GrandMeister(Created the style)
-Meister(Knows all technique learn-able)
-Apprentice(Is learning technique)
-An Apprentice can only activate two of the snakes at a time while Meisters can activate 3. The Grandmeister is able to activate four of the snakes at once.

-Users of this style have extreme chakra control and also they have greater reflex than normal ninjas.
-only one elemental infusion can be used per move
-Users of this style must have completed the Basic five, Ninjutsu, Basic Fuinjutsu and Taijutsu
-Can only be learned by Kage rank ninjas and above

✦ Declined, there is no need to update this if you're just trying to get CE usage with this. ✦
 
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Re: Custom Fighting Styles Submission

(Sensō no odori) | Dance of War

Type: NinTaijutsu

Background: Sensō no odori arose as a hope of survival for an escaped slave whom were completely unequipped and in hostile environments. The dance was incorporated to avoid detection and corporal punishments. If slaves were caught practicing fighting techniques, they could be punished or executed. With music and rhythmic moves, they raised no suspicion of escape attempts.

Escaped slaves gathered and established primitive remote settlements called 'quilombos'. Some quilombos grew, attracting more fugitive slaves, natives escaping the law, and some became independent multi-ethnic states.
Life in a quilombo offered freedom and the opportunity to revive traditional cultures away from colonial oppression. In this multi-ethnic environment, constantly threatened by colonial attack, Sensō no odori evolved into a martial art focused on war.

The martial art aspect is still present and still disguised, leading many non-practitioners to ignore its presence. Trickery is ever present and expert Sensō no odori users are capable of disguising an attack, even as a friendly gesture.

Description of the Abilities and Inner Workings of the Style: Sensō no odori is a martial art that combines elements of dance, acrobatics and music produced by the user themselves (This could be either humming a melody or whistling a tune), and is sometimes referred to as a game. It was developed slaves whom sought out an unconventional way of fighting in war or for when they would make attempts to escape from slavery. It is known by quick and complex moves, using mainly power, speed, and leverage for a wide variety of kicks, spins, and highly mobile techniques; at heart is the 'Suingu' (literally meaning 'Swing') the back-and-forth, foot-to-foot movement that serves as the starting point for such leverage. Sensō no odori is used in genuine self-defense situations incorporates many sweeps and low moves. However, when on the offensive, there is more emphasis on high moves, demonstrations of acrobatics, full cartwheels for evasion/counter-attacks, and flips or other exotic techniques performed by masters of the style.

As with its early history, the origins of Sensō no odori remains controversial. It was practiced by slaves and disguised as a dance in order to prevent its users as from punishment or execution for learning how to fight and defend themselves, which was forbidden to those who were legally defined as property. It is nearly always practiced to tunes of some sort.

Sensō no odori has a variety of different techniques that make use of the hands, feet, legs, arms, elbows, knees, and head. Kicks, punches, headbutts and takedowns are among the offensive movements included, but the emphasis is normally placed on kicks and evasion. Because a large number of Sensō no odori techniques are delivered in unorthodox ways, it is often mistaken for breakdancing or acrobatics. However, many techniques in Sensō no odori are identical to those found in other more mainstream martial arts. For historical reasons, different groups may use different names for the same techniques, and even the same name for different techniques.

The 'Suingu' (literally: rocking back and forth; to swing) is the fundamental movement in Sensō no odori, important both for attack and defense purposes. It has two main objectives. One is to keep the user in a state of constant motion, preventing him or her from being a still and easy target. The other, using also fakes and feints, is to mislead, fool, trick the opponent, leaving them open for an attack or a counter-attack. The attacks in the Sensō no odori should be done when opportunity arises and must be decisive, like a direct kick in the face or a vital body part, or a strong takedown. Most Sensō no odori attacks are made with the legs, like direct or swirling kicks, leg sweeps, knee strikes. The head strike is a very important counter-attack move. Elbow strikes, punches and other forms of takedowns complete the main list.
The defense is based on the principle of non-resistance, meaning avoiding an attack using evasive moves instead of blocking it. Avoids are called 'Sakeru', which depend on the direction of the attack and intention of the defender, and can be done standing or with a hand leaning on the floor. A block should only be made when the Sakeru is not possible. This fighting strategy allows quick and unpredictable counterattacks, the ability to focus on more than one adversary and to face empty-handed an armed adversary.

Akurobatto:
A series of rolls and acrobatics allows the user to quickly overcome a takedown or a loss of balance, and to position themselves around the aggressor in order to lay up for an attack. It is this combination of attacks, defense and mobility which gives Sensō no odori its perceived 'fluidity' and choreography-like style.

The 'Isu' (literally meaning; Chair) is a low squat that shares many similarities with the horse stance found in Eastern martial arts. One arm protects the face while the other is extended out protecting the torso. Every time a user brings his feet parallel during a Suingu, he enters this position.

Baransu:
A series of side to side feints done with the torso to deceive the opponent, throw off their timing, and make it harder for them to track the centerline. In a similar manner as a speedskater, the bodyweight is shifted from one leg to the other in a slight lateralhopping/sliding motion while the arms move in a similar fashion as they do during the Suingu. The baransu is usually done from the forward Suingu. As with other movements in Sensō no odori, all types of kicks, handstrikes, or headbutts can be executed unexpectedly from the movement.

The banana is a handstand in Sensō no odori that derives its name from bananatrees. The hands are spread at least shoulder-width apart and the legs are usually together over the users head. Other variations include having the legs split apart to the side or front. One outlying difference the banana has in Sensō no odori is that the face and eyes of the user are towards the opponent; not the ground. While in Banana, the feet can be used to defend as well as attack. The banana's other uses can be to take a quick break and observe the other player or draw an opponent into a trap.

Saru:
The saru is similar to a back handspring with the exception of starting with one hand planted behind the user and the initial movement starting from a low crouch. The saru begins by lowering the body down into a low crouch and placing one hand on the floor directly behind the back making contact with the ground. The other hand is thrown over the body while jumping off with both feet to launch the hips straight over the head. This back sweeping movement mirrors the motion that a swimmer adopts when performing a backstroke. As the user passes into a handstand position, the second hand is placed onto the ground before bringing the first foot which makes contact with the ground. Variations can include beginning and finishing with the first arm and/or landing with both feet simultaneously. The move is commonly known as the jump of the monkey as the word saru literally translates to monkey.

Hitei:
Meaning "negative," the Hitei is used to negate an attack by going low to the ground on one's side, with the leg closest to the ground tucked to the chest, the other extended, supporting one's body weight with the hand, with the upper arm in a location to protect the face. Hitei can also be performed in a lower stance with the stomach parallel to the ground. The hitei is also used as a sweep. If the opponent is delivering a standing kick that leaves them with only one supporting leg, the extended leg can be used to hook behind that supporting leg and sweep it.

Rōringu:
This 'rolling' motion is - together with the Suingu - the basic method of moving around. This move can be performed from suingu or from most of the Sakeru (Avoids). It is essentially a spin to one side by the user while remaining low to the ground and always watching the opponent. One of the hallmarks of the move is that during the part where the back is facing the opponent, eye contact is maintained via looking between the legs to watch for an attack. The Rōringu can end easily in Suingu, Hitei, or various Sakeru.

To compliment the style and different forms at which it can be used, the user can make use of the basic 5 elements to enhance attacks or support evades and blocks etc. (This would be mentioned in the techniques that would make use of elements, if there is no mention of an element, the technique remains a regular Taijutsu/Senso no odori technique.)

There are many more aspects pertaining to this style of fighting. However, I don't wanna produce the encyclopedia right here. The rest of what makes up the style will all be in the techniques submitted, granted the style ever gets approved.

Usage Examples:

(Sensō no odori: Suingu) - Dance of War: Swing

Rank: N/A
Range: Short
Type: Supplementary
Chakra: N/A
Damage: N/A
Description: The 'Suingu' (literally: rocking back and forth; to swing) is the fundamental movement in Sensō no odori, important both for attack and defense purposes. It has two main objectives. One is to keep the user in a state of constant motion, preventing him or her from being a still and easy target. The other, using also fakes and feints, is to mislead, fool, trick the opponent, leaving them open for an attack or a counter-attack. The attacks in the Sensō no odori should be done when opportunity arises and must be decisive, like a direct kick in the face or a vital body part, or a strong takedown. Most Sensō no odori attacks are made with the legs, like direct or swirling kicks, leg sweeps, knee strikes. The head strike is a very important counter-attack move. Elbow strikes, punches and other forms of takedowns complete the main list.
The defense is based on the principle of non-resistance, meaning avoiding an attack using evasive moves instead of blocking it.


(Sensō no odori: Akurubatto) - Dance of War: Acrobatics

Rank: B
Range: Short
Type: Supplementary
Chakra: N/A
Damage: N/A
Description: A series of rolls and acrobatics allows the user to quickly overcome a takedown or a loss of balance, and to position themselves around the aggressor in order to lay up for an attack. It is this combination of attacks, defense and mobility which gives Sensō no odori its perceived 'fluidity' and choreography-like style.

Additional effects and Restrictions:
- Requires Taijutsu mastery.
- Requires Ninjutsu mastery.
- Must be at least S-Class Rank to learn the style and Kage Rank to learn high ranked techniques (S-Rank and above) and master the style.

✦ Declined, this isn't even remotely a CFS, there is nothing special nor unique about this, just a series of explained stances and means to evade jutsu. ✦
 
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Re: Custom Fighting Styles Submission

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(Nanto Seiken) - South Dipper Holy Fist
Type: FutonSuitonGenjutsuTaijutsu
Background: The Nanto Seiken style is named after the Chinese asterism Nanto Roku Sei (literally, South Dipper Six Stars), a portion of Sagittarius known as the Milk Dipper in the West. Nanto Seiken, along with Hokuto Shinken, are the two most powerful assassination styles in Chinese martial arts. It follows a different principle from Hokuto Shinken, in which it has the power to destroy an enemy's body from the outside through powerful stabbing and slicing techniques, as opposed to Hokuto Shinken's use of the body's Keiraku Hikō to destroy the enemy from within. The organization structure of Nanto Seiken is said to be 108 sects of Nanto Seiken. The six strongest Nanto masters were called the Nanto Roku Seiken (Six Holy Fists of South Dipper), who correspond to the six stars in the Nanto Roku Sei constellation. In ancient times, these six masters each guarded one of six gates of the Moon Emperor's palace. The strongest of all masters being Souther, who practiced Nanto Hōō Ken (South Dipper Imperial Phoenix Fist). Its successor is born under the Star of Leadership (Shōsei). Souther was the Village Hidden under the Moon's polar opposite to Kenshiro and his Hokuto Shinken style, the virtual Yin to his Yang. It was said when the North Star moved, so did the South Star and the Heaven's themselves. Similar to Hokuto Shinken, this style used by Souther is taught in the ways of Isshi Sōden, meaning there can be only one master and one successor. The student must kill his master in order to complete his training. Eventually the Fists of the North and South Stars would cross paths, and the battle that ensued would leave Souther defeated by a Compassionate fist strike, Kenshiro using his brother's own technique thru Muso Tensei on him to lesson his pain before death. Souther, stating that he doesn't need Kenshiro's compassion, stabs himself in the chest with wind infused fingers, refusing to die by Hokuto. Though he died, his style lived on with his student whom never had the chance to finish him off, and was incorporated at Nanto Seikon's school into a new form of Nanto Seiken that could exist in the Ninja world of today...

Description on the Abilities and Inner Workings of the Style: Nanto Seiken is now broken down into several forms:

Nanto Suichō Ken (南斗水鳥拳, South Dipper Waterfowl Fist): A Fluid style. Its movements are compared to a graceful water bird, however, its destructive power is without equal and can slaughter enemies with its devastating slicing techniques. Using blades of suiton chakra formed on the finger tips or feet for slicing abilities. Its successor is born under the Star of Justice (Gisei)
Nanto Koshū Ken (南斗孤鷲拳, South Dipper Lone Eagle Fist): This style focuses on powerful punches and kicks which assault the enemy sometimes using futon chakra and powerful taijutsu strikes, and the only illusionary arts taught in Nanto Seiken, Phantasmal Fists. Its successor is born under the Star of Martyrdom (Junsei).
Nanto Hōō Ken (南斗鳳凰拳, South Dipper Imperial Phoenix Fist): This freeform style typically has no stances and instead focuses on incredible speed and power. However, there is one stance which is only assumed when facing a worthy opponent. Is adept at destroying enemies with open hand attacks using futon chakra incorporated in the strikes which stab the enemy or slice them to death, and the ultimate stance of Nanto: Heaven's Soaring Cross Phoenix Stance can be used, allowing one to use The Wings of Nanto. Its successor is born under the Star of Leadership (Shōsei)


Example Techniques:
(Nanto Seiken: Koshū Ken Genjutsu- Yuugen Sho) - South Dipper Holy Fist: Lone Eagle Fist Illusionary Arts- Phantasmal Fists
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user begins by molding chakra and sending it into an opponent's system, putting both hands palms out facing the enemy. They will then begin to circle both hands outwards like making a sideways 8 as the user disappears from view, only the encircling hands remain as the background goes black and more hands appear encircling the area 360* horizontally around the target. In reality, the user swiftly maneuvers to behind the enemy, molding Futon chakra to the hands and strikes, thrusting with both hands together like a blade hard enough to pierce bone.

~Notes~
-Must have mastered Nanto Seiken arts
-No other Genjutsu this turn or the next
-Must be taught by -Vegeta
-reference-

(Nanto Seiken: Nanto Hōō Ken - Tensho Juuji Ho) - South Dipper Holy Fist: Imperial Phoenix Fist - Heaven's Soaring Cross Phoenix Stance
Rank: A
Type: Supplemental/Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: When a formidable opponent appears, this stance less style's basis is discarded, and the Heaven's Soaring Cross Phoenix Stance can be performed. The user starts by putting both arms straight outwards to the sides, palms pointing outwards as he gathers his wind chakra thru out his body. Thru proper chakra control and manipulation, The wind chakra can be controlled to cover the hands and feet in slicing blades of wind that can be used to attack in cqc, or can be whipped upwards quickly launching them forwards in a vertical line of slicing wind up to mid range. Furthermore, entering this stance allows one to access the Wings of Nanto. By focusing and using chakra control, wind chakra can be accumulated to the entire back regain and released from the body in a surge, allowing one to travel from one range to another at 2x's speed (ie; short-mid, mid-long) from the burst of wind, however, doing so will end this jutsu immediately and cannot be performed to go upwards, just straight forwards..

~Notes~
-Must be taught by -Vegeta
-Must master Nanto Seiken arts
-Can only be used 1x per battle
-Can only use Wind jutsu A rank and below while using, as well as Tai/Kenjutsu
-Last 3 turns unless Wings of Nanto is used
-No other Nanto Seiken techniques while this is in use and also for 1 turn after use, and slower reflexes for 1 turn
-reference-

(Nanto Seiken: Suichō Ken - Gisei sutā no Taron) - South Dipper Holy Fist: Waterfowl Fist - Talons of the Justice Star
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30 (-10 per turn)
Damage Points: 60
Description: After performing the Bird seal and molding water chakra within, the user will manipulate the chakra to their fists, particularly their 4 fingers on each hand, creating 6 inch blades of visible water coming from the tip of each finger, that are focused and razor sharp.

~Notes~
-Must be taught by -Vegeta
-Must master Nanto Seiken arts
-The blades cannot be thrown
-Cannot mold other chakra while using due to having to concentrate Suiton chakra to the blades

Additional effects and Restrictions:
-Must have Futon, Suiton, Genjutsu, and Taijutsu completed to learn
-User gains heightened reflexes and reaction time because of training in Nanto Seiken as compared to a standard Strong Fist Taijutsu user
-Must be at least Kage rank to train in Nanato Seiken arts

♦ Declined, there is literally nothing to work with here, you don't even describe the three stances fully, just what chakra they use nor do you go into detail about these illusions the second stance is capable of. The first stance is just using blades of water to attack with, done before. The second and third stances are just different application of fuuton taijutsu, still done before. ♦


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(Nanto Seiken) - South Dipper Holy Fist
Type: FutonSuitonGenjutsuTaijutsu
Background: The Nanto Seiken style is named after the Chinese asterism Nanto Roku Sei (literally, South Dipper Six Stars), a portion of Sagittarius known as the Milk Dipper in the West. Nanto Seiken, along with Hokuto Shinken, are the two most powerful assassination styles in Chinese martial arts. It follows a different principle from Hokuto Shinken, in which it has the power to destroy an enemy's body from the outside through powerful stabbing and slicing techniques, as opposed to Hokuto Shinken's use of the body's Keiraku Hikō to destroy the enemy from within. The organization structure of Nanto Seiken is said to be 108 sects of Nanto Seiken. The six strongest Nanto masters were called the Nanto Roku Seiken (Six Holy Fists of South Dipper), who correspond to the six stars in the Nanto Roku Sei constellation. In ancient times, these six masters each guarded one of six gates of the Moon Emperor's palace. The strongest of all masters being Souther, who practiced Nanto Hōō Ken (South Dipper Imperial Phoenix Fist). Its successor is born under the Star of Leadership (Shōsei). Souther was the Village Hidden under the Moon's polar opposite to Kenshiro and his Hokuto Shinken style, the virtual Yin to his Yang. It was said when the North Star moved, so did the South Star and the Heaven's themselves. Similar to Hokuto Shinken, this style used by Souther is taught in the ways of Isshi Sōden, meaning there can be only one master and one successor. The student must kill his master in order to complete his training. Eventually the Fists of the North and South Stars would cross paths, and the battle that ensued would leave Souther defeated by a Compassionate fist strike, Kenshiro using his brother's own technique thru Muso Tensei on him to lesson his pain before death. Souther, stating that he doesn't need Kenshiro's compassion, stabs himself in the chest with wind infused fingers, refusing to die by Hokuto. Though he died, his style lived on with his student whom never had the chance to finish him off, and was incorporated at Nanto Seikon's school into a new form of Nanto Seiken that could exist in the Ninja world of today...

Description on the Abilities and Inner Workings of the Style: Nanto Seiken is now broken down into several forms:

Nanto Suichō Ken (南斗水鳥拳, South Dipper Waterfowl Fist): A Fluid style. Its movements are compared to a graceful water bird, however, its destructive power is without equal and can slaughter enemies with its devastating slicing techniques. Using blades of suiton chakra formed on the finger tips for slicing abilities, this style uses open handed and open fingered strikes resembling Tiger claw style strikes, with fluid motions while attacking similar to drunken fist (but not). Its successor is born under the Star of Justice (Gisei)

Nanto Koshū Ken (南斗孤鷲拳, South Dipper Lone Eagle Fist): This style focuses on powerful open double handed piercing strikes and slicing kicks which assault the enemy using futon chakra and powerful taijutsu strikes using the hands open but fingers together like a blade and the sides of the feet like chopping blades, and the only illusionary arts taught in Nanto Seiken, Phantasmal Fists (Described below in example techniques). While this style has one strike at the end of Phantasmal Fists that is a hand strike, it is mainly a kicking style. Its successor is born under the Star of Martyrdom (Junsei).

Nanto Hōō Ken (南斗鳳凰拳, South Dipper Imperial Phoenix Fist): This freeform style typically has no stances and instead focuses on incredible speed and power. However, there is one stance which is only assumed when facing a worthy opponent. Is adept at destroying enemies with open double handed attacks with the fingers together like blades using futon chakra incorporated in the strikes which stab the enemy or slice them to death (Example: Strikes are performed with both hands at once ie; both hands crossing left to right, right to left, then performing a double back handed slash like an X), and the ultimate stance of Nanto: Heaven's Soaring Cross Phoenix Stance can be used, allowing one to use The Wings of Nanto (Described below in example jutsu's). Its successor is born under the Star of Leadership (Shōsei)


Example Techniques:
(Nanto Seiken: Koshū Ken Genjutsu- Yuugen Sho) - South Dipper Holy Fist: Lone Eagle Fist Illusionary Arts- Phantasmal Fists
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user begins by molding chakra and sending it into an opponent's system, putting both hands palms out facing the enemy. They will then begin to circle both hands outwards like making a sideways 8 as the user disappears from view, only the encircling hands remain as the background goes black and more hands appear encircling the area 360* horizontally around the target. In reality, the user swiftly maneuvers to behind the enemy, molding Futon chakra to the hands and strikes, thrusting with both hands together like a blade hard enough to pierce bone.

~Notes~
-Must have started Nanto Seiken arts
-No other Genjutsu this turn or the next
-Can be used 2x's per battle
-Must be taught by -Vegeta
-reference-

-New technique added-
(Nanto Seiken: Koshū Ken Roku Sei Hakuroken - Rekkyaku Kuubu) - South Dipper Holy Fist: Lone Eagle Six Stars White Herron Fist - Cataclysmic Whirlwind
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: A counter-counter strike. When a high strike by the user is blocked and countered, the user, while reacting to the counter attack, does a backwards handspring concentrating a slicing blade of wind to their foot, slicing vertically into the opponent. the user continues gathering wind chakra thru out their body, releasing it clockwise around themselves as they pivot off their planted foot with their other foot raised high in a slicing attack, resembling a miniature tornado.

~Notes~
-Must be taught by -Vegeta
-Can be used 2x's per battle
-Must master Nanto Seiken arts to use
-reference-

(Nanto Seiken: Nanto Hōō Ken Himitsu no idō - Tensho Juuji Ho) - South Dipper Holy Fist: Imperial Phoenix Fist Secret Move- Heaven's Soaring Cross Phoenix Stance
Rank: A
Type: Supplemental/Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: When a formidable opponent appears, this stance less style's basis is discarded, and the Heaven's Soaring Cross Phoenix Stance can be performed. The user starts by putting both arms straight outwards to the sides, palms pointing outwards as he gathers his wind chakra thru out his body. Thru proper chakra control and manipulation, The wind chakra can be controlled to cover the hands in slicing blades of wind that can be used to attack with this style (double handed slicing strikes) in cqc, or can be whipped upwards quickly launching the chakra forwards in a vertical line of slicing wind up to mid range. Furthermore, entering this stance allows one to access the Wings of Nanto. By focusing and using chakra control, wind chakra can be accumulated to the entire back regain and released from the body in a surge, allowing one to travel from one range to another at 2x's speed (ie; short-mid, mid-long) from the burst of wind, however, doing so will end this jutsu immediately and cannot be performed to go upwards, just straight forwards in the direction the user is facing, and also suffers immediate drawbacks upon use (listed in notes).

~Notes~
-Must be taught by -Vegeta
-Must master Nanto Seiken arts
-Can only be used 1x per battle
-Can only use Wind jutsu A rank and below while using, as well as Tai/Kenjutsu
-Last 3 turns unless Wings of Nanto is used
-No other Nanto Seiken techniques while this is in use, and user suffers slower reflexes by 1/2 for 1 turn after it ends
-reference-

(Nanto Seiken: Suichō Ken - Gisei sutā no Taron) - South Dipper Holy Fist: Waterfowl Fist - Talons of the Justice Star
Rank: C
Type: Offensive
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After performing the Bird seal and molding water chakra within, the user will manipulate the chakra to their fists, particularly their 4 fingers on each hand, creating 1 inch blades of visible water coming from the tip of each finger, that are focused and razor sharp. The user will dash at the opponent doing a series of Tiger claw type slashes, and can combine other taijutsu strikes into the attack.

~Notes~
-Must be taught by -Vegeta
-Can be used 3x's per battle
-Must have started Nanto Seiken arts
-The blades cannot be thrown
-Cannot mold other chakra while using due to having to concentrate Suiton chakra to the blades, but can use Taijutsu
-reference- (Notes:Clearly the effects he achieves in the video would differ in our RP ie; their head wouldn't be sliced into pieces as the blades cannot pierce that deep)

Additional effects and Restrictions:
-Must have Futon, Suiton, Genjutsu, and Taijutsu completed to learn
-User gains heightened reflexes and reaction time because of training in Nanto Seiken as compared to a standard Strong Fist Taijutsu user
-Must be at least Kage rank to train in Nanato Seiken arts
-Only one style of Nanto Seiken can be used at once, and the user must wait one turn after using to use Nanto Seiken techniques
-Cannot use Wings of Nanto until mastering Nanto Seiken arts
-Must know all Nanto Seiken related techniques to be considered a master in the style


✦ Declined, this is as empty as it was when I last checked; the bolded parts you added mean nothing as I can make those same stances in freeform taijutsu and even in basic taijutsu customs, meaning there is nothing here that warrants a CFS ✦
 
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Gèckö

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(Seiren Ōra Geijutsu)- Smelting Aura Arts

Type: NinTaijutsu

Background: Jin on his journey around the world found himself on a mysterious island. The island as shrouded in a thick fog, but this fog was no ordinary fog Jin would find out later. This fog was essentially smelting aura! Jin ventured further into the fog being consumed by the depths of the island. Where he would eventually find himself a temple, this temple was the only thing visible amidst the fog and radiated a bright orange color. Clearly attracted to the color and the only visible object Jin made his way up to the temple. Upon reaching the top his was stopped by a shaman. Clearly shocked by the presence of Jin he decided to train Jin. As only those with a well balanced mind body and spirit could see this temple. As it was built of smelting aura, the shaman explained to Jin why he decided to train him and Jin couldn't deny an opportunity to get stronger. So he learned under the tutelage of the shaman for 4 years, learning how to focus and mold his chakra to create smelting aura.

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Description on the Abilities and Inner Workings of the Style: Smelting Aura is essentially hot mist, by coating limbs of the user with water chakra and striking with blinding speed smelting aura is produced. The friction produced by slicing through the air creates a hot mist around the user. The mist gains two distinctive features from its creation. The pressure and weight of the water remains within the smelting aura creating weighted based strikes, the friction heats up the water making it hot for a burning sensation from strikes. The principles of smelting aura revolve around self discipline and pin point accuracy. The shaman taught Jin that the blunt force of closed fist attacks were too slow and too strong for this style of fighting, the force of an attack should balance with the smelting aura. As a result attacks from this style are solely open palmed or swift gentle kicks obtained through rotation of the joints. This style uses the entire body requiring for user's of this style to be in shape. The body never rests, "a body at rest is set up for death". Is the concept this style revolves around, user's of this style are constantly adjusting footing and the angles of body parts to deliver swift and accurate strikes. Accuracy is a big thing for this style, the friction needed to smelt the water while keeping its properties can only occur from certain angles. The smelting aura itself appears around the user as a thin light blue film like coating around the user's entire body. When striking the smelting aura ignites into the mist where it turns into the color of the user's soul.

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So what makes smelting aura unique? Smelting aura has the unique ability to take on properties of solid objects. Depending on force and angle strikes from a user of smelting aura arts can be misinterpreted for real life objects. Multiple jabs from different angles upon contact would feel as if the opponent was being shot by a few arrows. The weight of the water behind smelting aura and smelting aura's mist like form allows for these jabs to travel through the air as such in the form of smelting aura. As a result users of smelting aura arts require exceptional chakra control of the water element as well as a toned body.

Example Techniques:

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(Seiren Ōra Geijutsu: Retsu no Ame)- Smelting Aura Arts: Cold Rain
Type: Attack
Rank: B Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user does a simply leg sweep to the opponent then lunges into the air, The downward momentum from falling ignites the smelting aura around the user allowing him to deliver swift strikes within rapid succession. Aware of his ability the user delivers a combo of 4-7 chops which upon contact with the air would send small downward crescents of smelting aura into the body of the opponent. These crescents would feel as if the opponent was stabbed by multiple swords.
Note: Can only be used 4 times per battle
Note: Must state placement of crescents

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(Seiren Ōra Geijutsu: Rerumubaria)- Smelting Aura Arts: Realm Barrier
Type: Defense/Attack
Rank: A Rank
Range: Self
Chakra: 30
Damage: 60
Description: The user with an oncoming attack in range outstretches one arm then with the free arm places it over top of the outstretched arm. The user would then quickly with the back of the hand facing the attack quickly thrust his open hand upward into the air at the same time the user thrust his off hand towards the front hand. Stopping the progression of both strikes at the same time within a second. The result would be the smelting aura from the off hand shifting and merging with the smelting aura of the lead hand. The pressure of both attacks would balance each other creating an even stronger covering of smelting aura. The direction of both attacks would have the effect of a shield shooting out of the ground and blocking an attack. The forward palm thrust redirects the force of that attack back at the opponent while dissipating it into smelting aura. The upward palm thrust takes the initial force of the attack. Due to the coating of smelting aura around the user's hands the effects of said attack would not occur.
Note: Can block B Rank and below chakra based attacks
Note: Can block A rank and below physical contact attacks
Note: Can only be used 3 times per battle
Note: Redirect of attacks occurs in the form of a burst of air and its C Rank
Note: Depending on the attack the user may or may not be sent sliding backwards

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(Seiren Ōra Geijutsu: Piasu ten)- Smelting Aura Arts: Piercing Heavens
Type: Attack
Rank: B Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user once in range delivers an onslaught of open handed chops and palm thrusts to the opponent. Making full contact with the opponent's bod allowing for the added weight and burning effect of the smelting aura to have its way. The force of these attacks would feel as if being struck by hot iron swords.
Note: Can only be used 4 times per battle

Additional effects and Restrictions:
-Must have Mastered water
-Must be a sage
-Must have at least started taijutsu

♦ Declined, you do know "Hot Mist" is essentially Steam, right? ♦
-Redid Concept (Entire description, bolded what was changed in the background)
-Edited Moves and restrictions/effects
-Ignore the pictures used, it has nothing to do with the styles i had dnred U_U

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(Seiren Ōra Geijutsu)- Smelting Aura Arts
Type: NinTaijutsu
Background: Gecko on his journey around the world found himself on a mysterious island. The island was shrouded in a thick fog, but this fog was no ordinary fog Gecko would find out later. This fog was essentially smelting aura! Gecko ventured further into the fog being consumed by the depths of the island. Where he would eventually find himself a temple, this temple was the only thing visible amidst the fog and radiated a bright orange color. Clearly attracted to the color and the only visible object Gecko made his way up to the temple. Upon reaching the top his was stopped by a shaman. Clearly shocked by the presence of Gecko he decided to train Gecko. As only those with a well balanced mind body and spirit could see this temple. As it was built of smelting aura, the shaman explained to Gecko why he decided to train him and Gecko couldn't deny an opportunity to get stronger. So he learned under the tutelage of the shaman for 4 years, learning how to focus and mold his chakra to create smelting aura.

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Gecko picked up on the training relatively easy, as he figured out that smelting aura wasn't essentially a new element but rather a variation of one he was very familiar with. The element of fire, Gecko first element he mastered was used to produce smelting aura. What was perceived as a dense hot mist like fog was really a flammable gas which is translucent to the naked eye. But due to Gecko's innate connection with the element of fire he was able to see this gas, this smelting aura. Now completed his training Gecko was fully adept in producing this gas and seeing it so he left the temple and the shaman to expand and broaden the usage of this smelting aura. ~Derived from (Katon: Kasumi Enbu no Jutsu ) - Fire Release: Mist Blaze Dance Technique

Description on the Abilities and Inner Workings of the Style: Smelting Aura is essentially a super heated, translucent, non toxic flammable gas. This gas can be produced by any shinobi with basic fire training but the ability to see and shape this gas for usage with close quarter combat is an innate ability of Smelting Aura Arts masters.

Stage 1:
Training in the arts of smelting aura is simple, the first stage is spent producing this gas in large quantities, constantly allowing it to pour out of the pores. Similar to how blood constantly circulates throughout the body, at this stage smelting aura is learned to circulate outside of the body. The gas being translucent the user can't visibly see the smelting aura yet but because it is infused with his chakra he has an idea of its location. At this stage the skin develops a durability to super heated gas this is necessary as the smelting aura is constantly seeping out of the skin, so to avoid taking damage the user keeps his body temperature at a level in which he can't feel the sensation of burns from the smelting aura. Once this is completed the first stage towards mastering smelting aura arts is complete, as both the user is comfortable producing it in such a way and having it constantly in contact with the body.

Stage 2:
The next stage of smelting aura arts is the most difficult, as students train in seeing the unseen. Similar to sharingan training how Uchiha learn to see chakra signatures, students of this style learn to see this gas with ease. The constant exposure of the skin to this gas causes the user's skin to gain an orange/yellowish tint or hue. The tone of the skin is the exact tone of the smelting aura, but students still aren't quite able to see their aura yet. Daily meditation and workouts to tone the body and mind to increase accuracy allow for the user to actually begin this stage. At this stage I would make students produce a small fireball within the hand, then i would pour water onto the fire while instructing students to keep focus as if the fire was still there. The extinguished fire would produce a mist while the constantly flow of fire chakra in that location would produce smelting aura. Until they can see that fire ball whilst in being extinguished they can't move onto the next stage.

Stage 3: Stage 3 is the easiest stage as it is all mental development. At this stage the central line theory is introduced, the central line theory must be fully understood before moving on.

Central Line Theory: The central line theory is a simple practice created by Gecko and passed down to all his students. It is important for this fighting style as it symbolizes balances and equality. The central line is located at the center of the body mainly the lower torso. This part of the body is believed to control strength as well as balance. Masters of this style have a strong central line which equates to a toned body. It is believed that if the central line is compromised that person has lost the battle. With this theory the close quarter aspect of this style is enhanced as all strikes with this style are created to target the central line of the opponent with a combination of open palm strikes as well gentle swift kicks.​

Stage 4: The last stage of smelting aura training before techniques. The fighting stance the stance of the fallen, with this stance the fighting style comes full circle.

Stance of the fallen: Taoretashisei, Taoshisei for short is the one and only stance of this fighting style. Created and patented by its creator Gecko who believed in the central line. The stance is simple, the legs are separated from each other parallel to the shoulders, the feet are both equidistant from the central line of the user with the knee slightly bent for added balance. The dominant hand of the user rest at the hip in a closed fist while the off hand protects the central line vertical bisecting the body with an open hand. The two hands rotate between defending and attacking rapidly and constantly like a gear turning a clock. The fist and the hand intercept incoming attacks never letting the opponent strike his central line while targeting the opponents. Attacking from angles never straight on with various feints coupled with swift strikes to deceive and catch the opponent off guard. Once the central line has been compromised the user uses the opponents misbalance to his advantage, ending the battle however he feels suit.​

Smelting Aura: With the basic outline of how the style works, what can be accomplished from smelting aura. The user's body constantly pours out smelting aura which wraps around the user and acts as a pair of ignitable clothes. The smelting aura being super heated can evaporate sources of water upon contact. (Natural sources/Small bodies) Being highly flammable smelting aura is a blessing and a curse. User's of this style are always at risk of catching on fire whether they want to or not. Fire produced by the user can be manipulated around the smelting aura or with it as they are both made of the same chakra, but foreign chakra i.e. the opponent's fire chakra can ignite the user burning his skin and destroying his smelting aura. So how is this useful? Smelting aura works in conjunction with friction, similar to its roots the gas ignites when a fire comes in contact. So to produce said fire, the user need only move at an intense speed or strike at an intense speed from different angles. The movement gathers force which produces friction, the friction naturally produces heat which ignites the smelting aura creating the desired effect. Smelting aura is a highly concentrated style of fighting which shapes and manipulates three forms of heat at the same time. The smelting aura in gas form constantly pours out of the user gathering friction which is in raw energy form. Which is condensed into the smelting aura when striking or moving. Then when making contact with something the user releases all the built up heat from the smelting aura in the form of fire upon contact. A concealed method of fighting, as only the user can see his smelting aura. The opponent won't know what hit him until it hits him.

The principles of smelting aura revolve around self discipline and pin point accuracy. The shaman taught Jin that the blunt force of closed fist attacks were too slow and too strong for this style of fighting, the force of an attack should balance with the smelting aura. As a result attacks from this style are solely open palmed or swift gentle kicks obtained through rotation of the joints. This style uses the entire body requiring for user's of this style to be in shape. The body never rests, "a body at rest is set up for death". Is the concept this style revolves around, users of this style are constantly adjusting footing and the angles of body parts to deliver swift and accurate strikes. The last thing that makes this style so unique and effective is the act that Smelting Aura is not limited to staying in contact with the user's body . Using basic shape manipulation while in close quarters allows the user to remove that layer of smelting aura and shape it into other objects to attack the opponent from various angles while achieving the same effect. Smelting aura whilst off of the user's body carries equal force to the strikes the user is delivering which gives the illusion that the user is striking from all over. Depending on force and angle strikes from a user of smelting aura arts can be misinterpreted for real life objects. Multiple jabs from different angles upon contact would feel as if the opponent was being shot by a few arrows. Doing such can only be achieved after mastering the style.

Example Techniques:
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(Seiren Ōra Geijutsu: Retsu no Ame)- Smelting Aura Arts: Cold Rain
Type: Attack
Rank: B Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user does a simply leg sweep to the opponent then lunges into the air, The downward momentum from falling gathers friction within the smelting aura around the user. With that gathered friction in the smelting aura the user delivers a combo of 4-7 chops into the opponent body which ignite upon contacting piercing the body like flaming swords.
Note: Can only be used 4 times per battle
Note: Must state placement of crescents

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(Seiren Ōra Geijutsu: Rerumubaria)- Smelting Aura Arts: Realm Barrier
Type: Defense/Attack
Rank: A Rank
Range: Self
Chakra: 30
Damage: 60
Description: The user with an oncoming attack in range outstretches one arm then with the free arm places it over top of the outstretched arm. The user would then quickly with the back of the hand facing the attack quickly thrust his open hand upward into the air at the same time the user thrust his off hand towards the front hand. While this is happening the user releases his smelting aura which combust upon contact with the friction from the hand motion producing a wall of fire before the user. Contact with the wall of fire burns whoever comes in contact with it.
Note: Can block B Rank and below chakra based attacks
Note: Can block A rank and below physical contact attacks
Note: Can only be used 3 times per battle
Note: Depending on the attack the user may or may not be sent sliding backwards

Additional effects and Restrictions:
{Restrictions}
  • Must have mastered fire
  • Must be a sage to learn, required chakra and body control
{Effects}
  • Masters of this style have above average accuracy as it is needed to see smelting aura
  • Resistance to burns, still take damage from fire attacks but the smelting aura and enhanced temperature skin reduces the sensation of burns

✦ Declined, this is basically a CE in disguise, creating an aura/gas isn't within the confines of a CFS, DNR ✦
 
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Summer

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Re: Custom Fighting Styles Submission

isamashii toku : (valiant shield)
Type: nin/taijutsu
Background:
The user carrying a round shield which can be any color was made out of an dense Chakra blade metal which was forged very thin and strong. The shields were painted in numerous color schemes but the shield always attained the same shape round diameter of about 3.5 feet in diameter. These shields also had a concave like shape to them giving off the shape of that of a wok for cooking with. The Inside or backside of the shield is a thick leather strap used for wielding the shield and for carrying the shield either on the users arm or back. The shield itself is made from an dense kunai metal and is lightweight due to being forged thin and by that of samurai making running with it a very feesible. the strap of the shield has three knotches on it for carrying kunai and only kunai for sneak kunai attacks instead of having to grab kunai from a pouch which is always noticed by shinobi. the samurai of the land of iron were very impressed with this shield that many of the samurai requisitioned shields for there samurai ranks being that there's were formal samurai background shields. the men whose these shields were originally made for were numerous long forgotten hero's of the land of iwagakure known for having the stronger doton defense's and shield type doton jutsu's. this small band of iwarians were known as the valiant hero's during the first great ninja war and were said to never even been touched in combat due to there valiant work with defending against close combat fighter's. there shield's were great artifacts in the iwagakure history archives and have never been found due to the war torn display of bloodlust from other clans the shield's were scattered across the lands.
shown carrying on the user's back from the hand straps around your shoulders when not being used.
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Description on the Abilities and Inner Workings of the Style:
So this fightng style requires the user to be carrying this particular round shield mentioned in the background info. Now the way or purpose of this style is to not only defend but to use the shield as offensive style as well. The user can throw the shield and it will spin rapidly to his or her target. Or the user can use. In close combat to attack and defend blows in manners of blocking kicks punch's and or thrusting the shield into the enemy. This shield art of fighting will have plenty of defensive type stances to block attacks and your usual offensive descriptions but with a shield making the impact a little denser then regular blow's. the attacking portion of the shield taijutsu is basically like thrusting the shield through the enemy either lifting them up into the air, or knocking them down or backwards with force. Shield defense will be too redirect regular taijutsu with the shield sending the attacks to the sides or upwards, and or downwards. the shield can easily block and deflect any amount of kunai and shuriken. it is a well known ability that using a shield of most kinds can dimish force of impact against a user and also be able to deal out strong impacting force from using the shield in a taijutsu manner or weapon.
Now a special way of throwing this shield requires the shields to have a summoning formula inscribed on the inside of the shields. thus enabling the user after throwing the shields at an enemy should the shield not ricochet off something and return all the time the user can summon the shield back to themselves. this enables for very quick equiping capabilities and also can free up the hands for elemental battling between throwing and shield retrieval methods. there is no other way to summon the shield back then the generic summoning jutsu in the jutsu list for usage with the summoning ninja tool formula which will be utilised on all of the shields handed out to the user's of this style.

The three defending stances
1- the user will stand with the shield faced towards an enemy in a bow legged type stance for quick reacting stance thus making a setup to an attacking stance very quick
2- one leg back and one leg forward in kinda a side stance with the shield upright placed around the shoulder to defend strong blows which require a strong stance to fully take the force and repel an attack.
3- Crouching on one knee this type of stance of very useful for close range combat as you can defend low kicks and sweeping kicks it also provides a good setup for some lifting type attacks which the upward motions bring from this position.

These three main stances of shield defense can help defend and also setup your next motions of attack which is why these three will be the focus point of shield defending.
Example Techniques:



Usage Examples :

(isamashii toku :vicarious toku suro ) - Vicarious shield throw
Type: Supplementary
Rank: A
Range: Short -mid range
Chakra Cost: 30
Damage Points: 60
Description:
The user upon throwing the shield and ricocheting it off of other objects and or the enemy, the user can then use the summoning ninja tool method for summoning the shield back to them it the shield goes astray. the formula of the summoning is on the inside of the shields to prevent damaging the formula during battle from scrapes and elemental defending. the user does a regular ninja tool summoning jutsu to summon back the shield should it not return to them upon ricocheting. ( the summoning jutsu)

Restrictions: can only be used 4 times during battle
: Can be used by avenger class shinobi.
Must have special made round shield.
Can only be taught by Avenger class

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( isamashii toku : triumphant toku tsuppari) -triumphant shield thrust
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points:60
Description:
The user while in close taijutsu range of the enemy does a small downward crouch while building chakra to the base of the feet and leaps upwards and forward towards the enemy thrusting the shield upwards and lunging into the air. While hitting the enemy the lunge lifts the enemy up and into the air for an immediate follow up attack. with the proper crouching and forward upward momentum the enemy will feel the brute jolting force of the shield which has the strength to knock backwards and upwards opponents twice the user's size. this can be done with up to three consecutive phases of the same method but slightly less crouching after the first attempt being that you are utilizing chakra on the base of the feet you can get easier and faster lift off the ground. this lifts the enemy higher and higher into the air to an approximate 15 feet by utilizing the method of consecutive thrus, although the user can uses this as a single shield thrust as well.

Restrictions: can only be used three times per battle.
: Can be used by avenger class and hero class shinobi.
Can only be taught by Avenger class.


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( isamashii toku : toku feisu sumashuu ) shield face smash
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The user having there shield on there left arm while blocking a hit from the enemy, the user then swings their left arm from the center defense stance to the left while extending there arm forward while swinging. This enables the user to block an attack and counter quickly with an outward swing of the shield to the enemy's face.

Restrictions:usable four times per battle.
: can be used by avenger class and hero class shinobi.
Can only be taught by Avenger class.

__________________


( isamashii toku : haipa- toku denka ) hyper shield charge
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: the user begins by building up chakra while running at the enemy holding the shield securely in front of him and proceeds to channel chakra to the front of the shield creating a solid burst which collides with the enemy or any object in the way while thrusting forward in a quick dash. the enemy can only use this as a straight forward dash no zig zagging or turns either. the focus of a quick charged dash is that your speed is being focused straight ahead as well as focusing your chakra at the same time.

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restrictions: can only be used three times per battle.
: can be used by avenger class and hero class shinobi.
: can only be taught by Avenger class.
----------------------------------------

Avenger class: only avenger class shinobi can utilizes all the shield jutsu's of the valiant shield arts and teach the hero class jutsu's

Hero class: Can only be taught specific jutsu's by the avenger class

Additional effects and Restrictions:
-Must have mastered regular taijutsu
-Must have mastered ninjutsu for great chakra control
-Must have shield in bio, this shield is lightweight Chakra blade metal for better usage of raw chakra.
-Must be kage rank to learn the style.

♦ Declined ♦Really, all of this can be done via a regular shield The only thing remotely unique here is the bolded section, but that can also be easily accomplishable though, through a fuuinjutsu that returns things to you (I have one made for my CW), which would require Fuuinjutsu. As it stands, this is really nothing that requires it to be a CFS.
Changes bolded focusing on wind and it's ability to allow free movement with no restriction.

isamashii toku : (valiant shield)
Type: nin/taijutsu
Background:
The user carrying a round shield which can be any color was made out of an chakra metal which is which was formed in a concave round shield.that touched down on the ground. The shield always attained the same shape round diameter of about 3.5 feet in diameter. The Inside or backside of the shield is a thick leather strap used for wielding the shield and for carrying the shield either on the users arm or back. The shield strap having spots to store Kunai on it for hidden usage makes it very concealing when doing hand signs for jutsu's as well. This style of fighting was invented by an old heroic iwagakure ninja who was known for being hard as a rock. But also a rock usable in battle he showcased how one could defend and attack using the same weapon.
shown carrying on the user's back from the hand straps around your shoulders

Description on the Abilities and Inner Workings of the Style:
So this fightng style requires the user to be carrying this particular round shield mentioned in the background info. Now the way or purpose of this style is to not only defend but to use the shield as offensive style as well. The user can throw the shield and it will spin rapidly to his or her target. Or the user can use channel wind chakra into the face, and by rotating the wind chakra on the face of the shield increasing the rotation speed of the shield when throwing it. The user can also channel wind chakra normally to the front of the shield to reduce wind pressure while charging an opponent and or making it easier to strike without resistance from normal conditions. This is achieve by using your wind nature element to help cut through normal wind resistance that you would have when normal trying to swing or strike using a shield.This shield art of fighting will have plenty of defensive type stances to block attacks and your usual offensive descriptions but with a shield making e impact a little harder then regular blow's. the attacking portion of the shield taijutsu is basically like thrusting the shield through the enemy either lifting them up into the air, or knocking them down or backwards with force. now while you can also use the wind nature chakra to increase the size of the shield by focusing on the face of the shield during an attack with you wind element it will enhance the overall blocking abilities and or shape slightly.

Now a special way of throwing this shield requires using a chakra string like that of puppet user'a and or rigging the shield with wire like what most Of weapon user's are known for.[B/]This one way is that when attached to the shield you can tug on the chakra string/ wire directing the shield back to the user. This effect has no way in directing the shield's forward movements like that of a puppet but rather it simply controls the shield to revert back to the user, this is because of the fact that your Using wind to enhance speed and power of the shield. Another note is that the chakra line used to bring the shield back to the user can easily be seen so mid range attack's of throwing the shield can be dangerous as to the enemy being able to cut the chakra line for retracting the shield back to the user. Now using a slight bit of wind chakra can help propel the shield faster cutting the the air as you know on a windy day the shield would require immense force to hit someone while swinging against the wind or running with it against the wind.
By focusing solely on wind chakra the user is focusing on numerous ways to defend with enhancing a shield, and being able to attack with not restrictions from normal windy conditions. Another example would be utilizing wind chakra to block against a lightning attack it will work in the elements natural order of power. One would need monstrous strength and usage skills to use a shield on a windy day or even combatting against wind as the face of a shield normally limits quick movements forward, however using wind with the shield will cut through these normal limits and make it seem like your running with a Sword.
Example Techniques:

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Usage Examples :

(isamashii toku : toku suro ) shield throw
Type: Supplementary
Rank: A
Range: Short -mid range
Chakra Cost: 30
Damage Points: 60
Description:
The user first attaching a light chakra string/wire to the shield will throw the shield in a discuss type manner at the enemy. The shield may redirect off any number of surrounding objects such as tree's building walls, and or rocks. The shield once hitting the enemy or at it's limit of reach will revert back to the user from a chakra string/wire pull. Redirecting the shield off of other objects is a good way to keep the enemy guessing as to where e attack will come from as well.

Restrictions
: can only be used 4 times during battle and twice per turn
: Can be used by avenger class and hero class shinobi.
: only teachable by avenger class
____________________
( isamashii toku : triumphant toku tsuppari) -triumphant shield thrust
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The user while in close taijutsu range of the enemy does a small downward crouch while channeling wind chakra into a cone spike shape on the face of the shield, and pops back up hitting the enemy into the air twice as far as normal while also doing some damage from the spiky wind point on the face of the shield. The enemy can be hit two consecutive times launching them quite high into the air using this method.

Restrictions
: can only be used three times per battle and once per turn
: Can be used by avenger class and hero class shinobi.
:eek:nly teachable by avenger class


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____________________
( isamashii toku : toku feisu sumashuu ) shield face smash
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The user having there shield on there left arm while blocking a hit from the enemy, the user then swings their left arm with wind chakra channeled to the shield from the center defense stance to the left while extending there arm forward while swinging. This enables the user to block an attack and counter quickly with an outward swing of the shield to the enemy's face.

Restrictions
:usable three times per battle and one per turn
: can be used by avenger class and hero class shinobi.
:eek:nly teachable by avenger class

____________________

isamashii toku: futon toku benso( wind shield defense )
Rank: S Rank
Type: supplementary/defensive
Range: Short
Chakra cost: 40
Damage points:
Description:
The user wielding there shield in front of them with either of there arms. Channeling wind chakra too the face of the shield the user begins to slowly expand the size of the shield using wind chakra until it covers the entire body of the wielder. This wall like shield of wind is so condensed that it could easily stop a chidori from any range. The user also has the ability to spin the shield and by adding rotation while doing so can create a wind tunnel effect reaching up to mid range.

Restrictions
: can only defend this way twice per battle one per turn
: No S rank shield techniques in the next turn may be used.
: can only be used by avenger level shield user's.
: only teachable by avenger class

__________________

( isamashii toku : haipa- toku denka ) hyper shield charge
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: the user begins by building focusing a dome of wind chakra on the front of the shield and the base of the feet. While adding wind chakra too the feet gives an extra boost forward in speed the dome on the from of the shield lessens the restriction from moving straight forward at a higher lunging speed. The user upon contact charges his chakra with a spike and continues to do so with three consecutive quick lunges forward.

Restrictions:
:Usable four times per battle and twice per turn
:Usable by avenger and hero class
:Only teachable by avenger class



Avenger class: only avenger class shinobi can utilizes all the ability's and jutsu's of the valiant shield arts.

Hero class: hero class can only use the regular taijutsu type attacks of the valiant shield arts.

Additional effects and Restrictions:
-Must have a shield on your bio.
-mastery of wind the element
-Must have finished taijutsu
-be Sannin rank or higher to learn.

✦ Declined, this is poorly written. For one, fix the background. A background is supposed to detail how and why the style was created, not the specifics of a weapon. Second, I highly recommend you find someone and have them edit and revise this for you but you have information thrown all over the place that makes it hard to read and navigate/understand it fully. Perhaps someone you plan on teaching could help you? Either way, I'm not checking it again if it's written as poorly as now, it'll just be DNR. ✦
 
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Daemon

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Re: Custom Fighting Styles Submission

Grand Shark | Yuuen Same
Type: Kuchiyose Nintaijutsu
Background: Kisame Hoshigaki needed away to combat close range without the use of Samehada. He used what was known to him water release and the shark summoning. By combining these two, he was capable to fight using his shark summon with his already enhanced strength to shred his enemies to pieces.
Description on the Abilities and Inner Workings of the Style:
Much like how snakes are able to generate from their signer’s body to form ninjutsu, the signer of the shark contract uses that same principle but in a more close quarter combat manner. When approaching the opponent, the user can summon the anatomy of sharks on their body to attack the opponent such as punching the opponent and while doing so summoning a small shark’s head to emerge from your fist to strike the enemy down. However, the user takes it a step further by focusing water chakra into the point of emergence of the shark. Allowing for the shark to emerge with a spinning coat of water around it being able to drill into opponent and structures.

The main usage of this fighting style allows the user to use heavy hits to deter their opponents from making contact with them while using such heavy hits to drill through defenses and the foe. However, these strikes are usually sluggish and slower than the average master of strong fist. The user can even go as far as summoning the fin of a shark to shred an opponent’s flesh due to the sandpaper like feel of shark’s skin.

For example, the user would catch the opponent upside down to slam them down for a powerslam(similar to liger bomb), on their way down the user summons the fin of a shark on the surface of their body and uses that abrasiveness to shred the abdomen of the opponent before slamming them down.



Example Techniques:

(Yuuen Same: Palaemon Fureru) – Grand Shark: Palaemon's Touch
Rank: A
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The signer of the shark contract, uses the ability to summon sharks to his or her advantage. Primarily for close range use, the user generates a shark head from any point in his body to attack his enemy or defend against a close range jutsu such as taijutsu attacks or any jutsu that fits the circumstance. The user is able to generate sharks from their body like how snake users are able to generate snakes from their body. By adding water chakra to the shark and using shape manipulation, a water drill forms around the shark drilling into the opponent. The shark is capable of reaching to mid range depending on the species of shark as their sizes vary.
Can only be used 3 times per battle

(Yuuen Same: ) – Grand Shark: Shark Week
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user charges the opponent and focuses water chakra in their fist. The user uppercuts the opponent while summoning a shark from his arm coated in water to drill the opponent lifted them into the air. In a burst of speed, the user appears above the opponent and kick them down, again summoning a shark coated in spiralling water to drill into the opponent’s abdomen and allowing them to plummet into the ground.

Additional effects and Restrictions:
Can only be learned by Sannin or Higher
Must have Mastered Water release
Must have signed the Shark Contract




✦ Pending ✦


 Declined  Not a CFS. Its just a way to get 10 summoning ninjutsu based on the shark contract... DNR
 
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Omega

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Re: Custom Fighting Styles Submission

Shattered Soul Arts

Type:Nin-Kenjutsu

Background: This is an fighting style created by Ragna who was very adept in kenjutsu growing up with the legend of the seven swordsman of the mist. During a training exercise he accidently shattered his blade ending his practice session prematurely. Sitting down next to the broken blade that was in shattered pieces Ragna developed a new style of kenjutsu by using this unorthodox and unusual style of fighting known as Shattered Soul Arts. Its name derives from the ancient practice of the sword being seen as an extension of one’s own soul. By shattering that sword you have broken your soul as well; however, in this style you have given the broken soul new life. Many of the attacks have some meaning toward them and this style would help Ragna contend with other sword fighters everywhere. The strongest of their attacks always incorporate seasons in their names.


Description on the Abilities and Inner Workings of the Style: The basic premise of this style is using a shattered blade to attack the enemy. It sounds unique and interesting but to make it possible would require a bit of work. First the enemy would need to carry “broken swords with them.” Their swords will already be purposely broken to pieces about the size of a coin (like a quarter) and wrapped in bandages holding them together. NOTE:(bandages aren’t used in this style for fighting. Only to hold the broken pieces of the blade.). From the outside it looks as if a normal blade. Is held within the bandages/sword holster but when the user begins to use this style the enemy will discover the truth inside. Being a master of Katon chakra Ragna felt this would best be used with the shattered sword and the meaning behind it. Utilizing ideas from the ( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique, in which the shuriken and fire were controlled through chakra, Ragna did the same thing with the shattered pieces of the blade. He channeled his Katon chakra with the shattered blade controlling them using its power to destroy many things as he tested its abilities. Grabbing the blade the user will quickly pull a strand off the bandages allowing them to fall off; or simply burn them off through their Katon chakra, from then on they can use this style to fight enemies particularly effective in kenjutsu battles as the shattered pieces act as a paradox being solid and deadly, yet too intangible to fend off by normal physical means. The blades constantly strike and move about controlled by the user. To conserve their chakra, or use other jutsus during a battle the user at the end of an attack or combination can always quickly return the moving shards to the handle of the blade sheathing the sword until its next use, or the blade shards can be allowed to fall to the ground at which point they can use them later to attack again. (Not recommended in many cases but can be useful.) Of course being imbued with fire chakra they are susceptible to water techniques. The user can choose to piece it back together drawing it back to the handle through chakra and sheath it in their holster. Having the blade in shards allows the user to cover many areas of attack as it spreads out the blades range performing impossible strikes known to normal kenjutsu and extending its range greatly.


Winter-The user can only due the basic moves of this style just grasping the concepts of the shattered blade

Fall-The student can now maneuver the pieces around for more diverse attacks still short range

Spring-He can now use more chakra into this style and is able to attack short-Mid distances

Summer-The user is a master of this style and can perform the most creative, and elegant of moves






Example Techniques:
Spiral Cannon
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 15
Damage: 30
Description: Thrusting their broken sword forward the user will separate the shards, or cause the shards to spin around toward the enemy in a cylindrical manner burning and slicing the enemy in a multitude of strikes provided by the many pieces of the blade.


Aegis Spring Falls
Rank: A
Type: Offensive, Defensive
Range: Short
Chakra Cost: 30
Damage: 60 (If thrown)
Description: Stabbing the ground the user will kneel down in a stabbing motion toward the ground while causing the shards to rapidly rise and fall in a moving pattern to block incoming attacks from the enemy. If the user were to run into this he would surely become scathed by the shield.

Final Autumn Dragon
Rank: S
Type: Offensive
Range: Short-Mid (start short travel to mid range)
Chakra Cost: 40
Damage: 80
Description: Notably one of the strongest strikes in this jutsu. The user will dash toward the enemy with their sword and pour large amounts of Katon chakra into it. The shards will do a pattern around the user coiling around him and then heading toward the enemy. The user would manipulate theshards in a fast moving pattern to make it seem look like a dragon is heading straight toward the enemy which will scorch and slice the enemy to pieces easily.
-Can only be used once
-No S rank kenjutsu next turn

Notes and Restrictions
-This style can only be taught by Omega
-Must have mastered Katon
-Must be Sannin
-Notes: Broken Swords should be kept in holster until it becomes in use. When you plan on using another jutsu sheath the pieces into the holster. If you can't/don't the pieces will just drop and be vunerable to you and your enemy's attacks so its advised to have more than one broken sword. If your sword remains in bandages you will be able to perform normal kenjutsu based attacks but after the bandages are gone normal kenjutsu cannot be performed with a broken sword.

♦ Declined, for one, work on your wording and punctuation, it makes reading this a mess. Second, if this style is essentially using broken shards of weapons to fight with, how can you possibly fight with these shards wrapped up in bandages? It's illogical to assume you'd be able to use this in both normal Kenjutsu attacks as well as these broken shards, it'd be one or the other. ♦
Shattered Soul Arts

Type:Nin-Kenjutsu

Background: This is a fighting style created by Ragna whom was very adept in kenjutsu growing up with the legend of the seven swordsman of the mist. During a training exercise he accidently shattered his blade ending his practice session prematurely. Sitting down next to the broken blade, Ragna developed a new style of kenjutsu by using this unorthodox and unusual style of fighting known as Shattered Soul Arts. Its name derives from the ancient practice of the sword being seen as an extension of one’s own soul. By shattering your sword, you have broken your soul as well, but in this style you have given the broken soul new life.This style would help Ragna contend with other sword fighters everywhere.


Description on the Abilities and Inner Workings of the Style: The basic premise of this style is using a shattered blade to attack the enemy. It sounds unique and interesting, but to make it possible would require a bit of work. First the enemy would need to carry “broken swords with them.” Their swords will already be purposely broken to pieces about the size of a coin (like a quarter), wrapped in bandages, or in a holster, holding them together.

From the outside it looks as if a normal blade is held within the bandages/sword holster, but when the user begins to use this style the enemy will discover the truth inside. Being a master of Katon chakra, Ragna felt this would best be used with the shattered sword and the meaning behind it. Utilizing ideas from the ( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique, in which the shuriken and fire were controlled through chakra, Ragna did the same thing with the shattered pieces of the blade. He channeled his Katon chakra with the shattered blade to control them and destroy many things as he tested its abilities.The user will quickly pull a strand off the bandages allowing them to fall off so the shards can then be used. It is also feasible to simply burn through the bandages through Katon chakra. Shattered pieces act as a paradox being solid and deadly, yet too intangible to fend off by normal physical means which makes this a deadly style in close quarters combat. The blades constantly strike and move about controlled by the user, and to conserve their chakra, or use other jutsus during a battle, the user can always quickly return the moving shards to the handle of the blade sheathing the shards in the holster/or bandages until its next use. If the user is unable to sheath the sword, the blade shards can be allowed to fall to the ground at which point they can use them later to attack again. (That is not recommended in many cases but it can be useful.) Of course being imbued with fire chakra means they are susceptible to water techniques. The user can choose to piece it back together, and draw it back to the handle through chakra to sheath it in their holster. Having the blade in shards allows the user to cover many areas of attack as it maximizes the blade's range and versatility. One can perform impossible strikes known to normal kenjutsu through this style.
NOTE:the bandages aren’t used in this style for fighting. They are only used to hold the shards within the blade.

Winter-The user can only due the basic moves of this style just grasping the concepts of the shattered blade

Fall-The student can now maneuver the pieces around for more diverse attacks still short range

Spring-He can now use more chakra into this style and is able to attack short-Mid distances

Summer-The user is a master of this style and can perform the most creative, and elegant of moves


Example Techniques:
Spiral Cannon
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 15
Damage: 30
Description: Thrusting their broken sword forward the user will separate the shards, or cause the shards to spin around toward the enemy in a cylindrical manner burning and slicing the enemy in a multitude of strikes provided by the many pieces of the blade.


Aegis Spring Falls
Rank: A
Type: Offensive, Defensive
Range: Short
Chakra Cost: 30
Damage: 60 (If thrown)
Description: Stabbing the ground the user will kneel down in a stabbing motion toward the ground while causing the shards to rapidly rise and fall in a moving pattern to block incoming attacks from the enemy. If the user were to run into this he would surely become scathed by the shield.

Final Autumn Dragon
Rank: S
Type: Offensive
Range: Short-Mid (start short travel to mid range)
Chakra Cost: 40
Damage: 80
Description: Notably one of the strongest strikes in this jutsu. The user will dash toward the enemy with their sword and pour large amounts of Katon chakra into it. The shards will do a pattern around the user coiling around him and then heading toward the enemy. The user would manipulate theshards in a fast moving pattern to make it seem look like a dragon is heading straight toward the enemy which will scorch and slice the enemy to pieces easily.
-Can only be used once
-No S rank kenjutsu next turn

Notes and Restrictions
-This style can only be taught by Omega
-Must have mastered Katon
-Must master Kenjutsu
-Must be Sannin
-Normal Kenjutsu Techniques cannot be performed with broken swords
-Notes: Broken Swords should be kept in the holster and bandages until it becomes in use, and when you plan on using another jutsu sheath the shards into the holster or bandages. If you can't/don't then the pieces will just drop and be vunerable to various attacks from an enemy or yourself. It’s advised to have more than one broken sword no more than 4.

NOTES: Edited grammar, syntax, etc >_<, and took out the normal kenjutsu use.

✦ Pending ✦


 Declined  As I started reading, I thought it was going to be interesting...but its not. Its just a weird explanation on a weird concept that I cannot make much sense of. The usage of a sword that is broken apart is interesting and has many branches to work out as a fantastic kenjutsu based cfs...but I'm not sure you will be able to pull it off. I cannot tell you exactly what to do with it but I'll leave you with a clue and a point in the direction that this could work and a name Saijo Leonhard. Check how he uses a sword and you might get something no one has ever done and that is simply amazing.
 
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