[ARCHIVE] Custom Fighting Styles Submission

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Re: ±±Custom Fighting Styles Submission±±


Assassin Arts | Ansatsu-sha no geijutsu
Type: Nin-genjutsu

Background: The origin of this style takes us back to the time of the First World War where shinobi from the Land of Wind used secret weapons like poisoned needles to assassinate their opponents. Considering the way the technique worked, it became a huge threat to go up against such opponents. To counter that, a group of ninjas from the Land of Fire used the same technique of using needles but with a different effect. Since the ninjas of the Land of Fire were not so good at using poison, they decided going in with channeling their genjutsu chakra into the needles which inflicted paralysing genjutsu upon the opponent when pierced.

Description on the Abilities and Inner Workings of the style:
This special type of Ninjutsu relies on channeling the user's chakra into the senbon before launching them at the enemy, to hit specific places in the opponents body (mostly acupuncture points), to disturb the enemy's chakra flow and place them in an illusion. The disturbance of the chakra flow makes the enemy experience illusions which in most cases are paralysing genjutsus. The damage caused by the senbon is a mixture of mental damage (caused by the illusions) and also the physical pain caused by the piercing senbon. To make these needles more effective, the user can poison the tips of the senbon. An added benefit of throwing these at the enemy is that these are smaller than a kunai or a shuriken, making it harder to see and dodge.

The user may choose to release the senbons from the mouth or from their wrist launchers. Every master will have his/her own special wrist launcher that will be described in the bio which do not count towards their CW limit since it is a canon weapon.
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Example Techniques:
Porcupine's Visit
Type: Offense
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user release 5 senbons from his mouth, aiming at the opponent's right shoulder and arm. The moment the senbons pierce the opponent, he experiences an illusion where he can no longer use his arms and feel as if they are poisoned.


Pain of death
Type: Offense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user releases 5 senbons from his wrist launcher that when it hits the opponent, makes him believe that the senbons that hit him have suddenly enlarged and ripping their body parts off.

Additional effects and Restrictions:

- Should have mastered Ninjutsu and Genjutsu and Taijutsu.
- The needles are so small that they can only be seen when concentrating carefully at the user's mouth/wrist launchers.
- The user can also use rusted needles which will be launched through the wrist launchers.

♦ Declined ♦ Okay, now my question for you is: How does this cause a genjutsu to take place?? I still don't get how that is intended to work...you shoot a senbon and if it pierces them, they are stuck in a genjutsu? That doesn't make much sense in that way without clarifying how you do this.
Assassin Arts | Ansatsu-sha no geijutsu
Type: Nin-genjutsu

Background: The origin of this style takes us back to the time of the First World War where shinobi from the Land of Wind used secret weapons like poisoned needles to assassinate their opponents. Considering the way the technique worked, it became a huge threat to go up against such opponents. To counter that, a group of ninjas from the Land of Fire used the same technique of using needles but with a different effect. Since the ninjas of the Land of Fire were not so good at using poison, they decided going in with channeling their genjutsu chakra into the needles which inflicted paralysing genjutsu upon the opponent when pierced.

Description on the Abilities and Inner Workings of the style:
This special type of Ninjutsu relies on channeling the user's chakra into the senbon before launching them at the enemy, to hit specific places in the opponents body (mostly acupuncture points), to disturb the enemy's chakra flow and place them in an illusion. The disturbance of the chakra flow makes the enemy experience illusions which in most cases are paralysing genjutsus. The damage caused by the senbon is a mixture of mental damage (caused by the illusions) and also the physical pain caused by the piercing senbon. To make these needles more effective, the user can poison the tips of the senbon. An added benefit of throwing these at the enemy is that these are smaller than a kunai or a shuriken, making it harder to see and dodge.

Now how does this exactly work?
When the senbon pierces the opponent's body, it leaks all the user's chakra into this new body which the user manipulates to cause a disruption in the chakra flow (or the chakra network) of the opponent and thereby manipulating all their senses. Because of this disruption, the user can manipulate the victim's sense of reality, and cause an amount of mental irritation and torture, that can lead to mental pain.


The user may choose to release the senbons from the mouth or from their wrist launchers. Every master will have his/her own special wrist launcher that will be described in the bio which do not count towards their CW limit since it is a canon weapon.
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Example Techniques:
Porcupine's Visit
Type: Offense
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user release 5 senbons from his mouth, aiming at the opponent's right shoulder and arm. The moment the senbons pierce the opponent, he experiences an illusion where he can no longer use his arms and feel as if they are poisoned.


Pain of death
Type: Offense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user releases 5 senbons from his wrist launcher that when it hits the opponent, makes him believe that the senbons that hit him have suddenly enlarged and ripping their body parts off.

Additional effects and Restrictions:

- Should have mastered Ninjutsu and Genjutsu and Taijutsu.
- The needles are so small that they can only be seen when concentrating carefully at the user's mouth/wrist launchers.
- The user can also use rusted needles which will be launched through the wrist launchers.
- Every jutsu causes +10 damage due to the physical damage caused by the senbons.

♦ Declined ♦ I literally just checked this yesterday or the day before. You cannot submit a CFS for two weeks after it has been checked. DNR
 
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Detective L

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Re: ±±Custom Fighting Styles Submission±±

Genkotsu Kibaku | Exploding Fist

Type: NinTaijutsu

Background:

Genkotsu Kibaku was originally created during the ancient times in the land of the wind. As the fighting style itself was to utilize and enhance a shinobi’s affinity to wind while in close combat. While using their affinities with wind and taijutsu, they were able to increase their speed and power in their strikes and movement. However this was easily countered due to constant hand seals that was needed and was not very practical in close combat. Throughout the years, a shinobi came who was able to develop the idea further, by mixing both taijutsu and the wind element through precise chakra control. Thus resulting what it was originally intended to do. Increasing a power of the strike and moving quickly through their natural affinity, wind.

Description on the Abilities and Inner Workings of the Style:

A exploding fist user will fight like any other taijutsu user. However the difference is in their movements and when they strike. With the natural affinity to wind, their speed will increase as well as their movements. The wind element will circulate in their body constantly allowing this to happen as they make any movement. Their striking ability is where the true art form comes into play. When striking an opponent whether it’s a punch or a kick, at the end of the strike an exploding wind will release from their fists or their feet or any area that they are striking with. As the wind chakra always flows within the user’s tenketsu. This is accomplished by precise chakra control while striking an opponent. With rigorous training in the art of Exploding Fist, the user will able to release the exploding wind at the end of their strikes instantaneously when striking an opponent. Almost as if the impact itself triggers the wind to be released at the point of contact. When hit with the exploding wind, it will leave the opponent damaged more so than a regular taijutsu strike. The wind element would explode at the point where it was contacted thus, any area in the body of that region will have internal damage. Constant strikes to the same area with exploding fist results in internal bleeding, then organ failure. Some cases it could lead to death if not looked into.

Additional effects and Restrictions:

-Masters of exploding fist have increased speed in their movements and striking ability. Striking ability is faster because of the affinity to wind. Power is increased due to the velocity of the speed of the strike. Natural explosion of the wind after contact increases damage to the opponent.

-Masters of exploding fist will cause the opponent to have internal damage. Severity of the damage depends on the times the opponent was hit in that same area. The results of the strike are as follows"

-1 to 4 strikes in the same area will have internal damage as a bruise.
-5-9 strikes in the same area internal damage with internal bleeding.
-10-14 strikes in the same are qull result in organ failure which results in death

Internal Damage: Damage done so by getting hit with exploding fist between 1-4 strikes in the same location. Internal/physical effects are a bruise that are shown outside, and internal bruising of an organ.

Effects of Internal Damage:
-Bareable Pain in the location that was struck.
-Slight Bruising outside and inside of the area that was struck
-Brief Sluggishness and loss of stamina

Internal Bleeding: Damage done by recieving too many hits between 5-9 strikes from exploding fist. Bleeding occures in the area that was previously bruised which caused to swell than bleed internally.

Effects of Internal Bleeding:
-Unbareable pain in the area's effected
-When bleeding, the effects of the pain is the same as if someone is stabing you with a knife
-Decreased mobility 40%
-Stamina decreased to 50%


Organ Failure: Damage done by recieving too many hits between 10-14 from exploding fist. After internal bleeding, organ will fail after too much swelling and bleeding. Once an organ shuts down the opponent will be in extreme pain and unconsciouness.

Effects of Organ Failure:
-Caughing up blood
-Extreme pain in the area's effective and the areas that are close to the effective area
-The opponent's mobility now decreased to 80%
-Stamina decreased to 70%
-Opponent may pass out due to extreme pain

-Masters of exploding fist does not have increased agility.

-In order to learn exploding fist, they need to enhance their bodies to be able to with stand the explosion of the wind that occurs and also to be able to strike at great speed [Sannin Rank]. They will also need to have precise chakra control.

-Must have mastered Wind in order to be able to start training in exploding fist.

-Can only be taught by –Vision-


Personally had bruising of the organ, internal bleeding, and almost organ failure. Effects, I know personally and hope it doesn't get denied because of it. Thanks,


±± Declined ±± The effects are ok...but they should be added to the techniques, not the style itself. The style is a "guide line" on how the style is performed and its abilities. Now, the part about wind element constantly around your body....if that is happening, you know fairy well that you can't mold other elements. Also, be sure that this style doesn't have cutting abilities. Only blunt impact. Other than that, its ok.
Re-submitting, changed everything that was asked o-o.

Permission from Vision to re-submit


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Genkotsu Kibaku | Exploding Fist
Type: NinTaijutsu

Background:

Genkotsu Kibaku was originally created during the ancient times in the land of the wind. As the fighting style itself was to utilize and enhance a shinobi’s affinity to wind while in close combat. While using their affinities with wind and taijutsu, they were able to increase their speed and power in their strikes and movement. However this was easily countered due to constant hand seals that was needed and was not very practical in close combat. Throughout the years, a shinobi came who was able to develop the idea further, by mixing both taijutsu and the wind element through precise chakra control. Thus resulting what it was originally intended to do. Increasing a power of the strike and moving quickly through their natural affinity, wind.

Description on the Abilities and Inner Workings of the Style:

A exploding fist user will fight like any other taijutsu user. However the difference is in their movements and when they strike. With the natural affinity to wind, their speed will increase as well as their movements. The user of Exploding Fist will focus his Fuuton chakra to a certain part of his body like a fist or leg, before striking the opponent, though it can also be focused all around the body for quick movement, but then the user can't mold any other chakra while keeping that constant.. Their striking ability is where the true art form comes into play. When striking an opponent whether it’s a punch or a kick, at the end of the strike an exploding wind will release from their fists or their feet or any area that they are striking with. As the wind chakra always flows within the user’s tenketsu, it is released instantly like an explosion. This is accomplished by precise chakra control while striking an opponent. With rigorous training in the art of Exploding Fist, the user will able to release the exploding wind at the end of their strikes instantaneously when striking an opponent. Almost as if the impact itself triggers the wind to be released at the point of contact. When hit with the exploding wind, it will leave the opponent damaged more so than a regular taijutsu strike. The wind element would explode at the point where it was contacted thus, any area in the body of that region will have internal damage. Constant strikes to the same area with exploding fist results in internal bleeding, then organ failure. Some cases it could lead to death if not looked into. Wind Explosion merely causes blunt damage, and no cutting damage.

Example Techniques

Genkotsu Kibaku: Zefā Junkan | Exploding Fist: Zephyr Circulation
Type: Supplementary
Rank: A rank
Range: Short
Chakra: 40
Damage: N/A
Description:

-The user would focus Fuuton chakra into a certain body part, leg, fist or any other part of the body with which they plan to make an attack and thus enhance blunt force as well as overall power of the strike. Once initiated, a slight disturbance around the augmented part of the body will be noticed duo it's Fuuton nature. This techniques also empowers overall movement of the user as a result of it's affinity to wind as well as having Fuuton chakra released from the Tenketsu. If more then one body part is augmented by Fuuton chakra, user will be unable to use anything but Taijutsu and Fuuton techniques. This however does not apply if Fuuton chakra is focused to only one part of the body. This is a basic jutsu which is used for the overall style.

Notes:

-Lasts up to six turns, but can be de-activated by will of the user.
-Can only be activated two times in a fight.
-Must have started training in Exploding Fist.

Genkotsu Kibaku: Kodoku | Exploding Fist: Desolation
Type: Offensive
Rank: A rank
Range: Short
Chakra: 30
Damage: 60
Description:

-The user of Exploding Fist will upon performing Zephyr Circulation aka the basic technique of the style, augment their fists with Fuuton chakra. As the augmentation is done, the user will perform a flurry of 4 hits which he or she will aim at the same spot. Due to the huge amount of blunt force as well as wind explosion caused by the sudden release of Wind, it would cause internal damage and result in a bruise on the aimed spot of the body. The opponent would become more sluggish as well as loose a slight amount of stamina due the effects of the hits.

-Can only be used three times a fight.
-Has a cool down period of up to two turns.
-Must have started training in Exploding Fist.

Additional effects and Restrictions:
-Masters of exploding fist have increased speed in their movements and striking ability. Striking ability is faster because of the affinity to wind. Power is increased due to the velocity of the speed of the strike. Natural explosion of the wind after contact increases damage to the opponent.
-Masters of exploding fist will cause the opponent to have internal damage. Severity of the damage depends on the times the opponent was hit in that same area.
-Masters of Exploding Fist does not have increased agility.
-In order to learn exploding fist, they need to enhance their bodies to be able to with stand the explosion of the wind that occurs and also to be able to strike at great speed [Sannin Rank]. They will also need to have precise chakra control.
-Must have mastered Wind and at least started Taijutsu in order to be able to start training in Exploding fist.
-Can only be taught by -L-

♦ Declined ♦This would essentially be the same as Nathan's CFS, recently approved. DNR.
 
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Re: ±±Custom Fighting Styles Submission±±

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(Futae no Kiwami) Mastery of Two Layers

Type: NinTaijutsu.

Background:The background story of the Futae no Kiwami is one of a meeting with a monk in the highlands near Kumogakure. The monks name was Anji and he had gone through many hardships in his life, Grimmjow met the man while travelling and witnessed the Futae no Kiwami first hand as Anji turned a massive boulder into dust. Anji later explained that the Futae no Kiwami was his technique he created to save the world. After fighting with Anji Grimmjow showed his worth and Anji taught him the Futae no Kiwami, the Mastery of two layers. Grimmjow then returned to Anji many years later only to kill him with his own technique, making sure the power would never be given to anyone else.

Description on the Abilities and Inner Workings of the Style: Translated to the Mastery of Two Layers, the Futae No Kiwami is a technique that focuses on pulverizing an object in two hits. The first blow is absorbed by the objects initial resistence, and the second destroys the object, which has no more resistence to sustain itself. The two hits are have to be nearly at the same time, with a few milliseconds interval.

That is the basics of this Fighting style. In reality all things have resistance, once that resistance has been disappated the next strike will be from full power causing the object to shatter into of break. As not everyone is capable of hitting an object that fast the styled was changed slightly to suit slower ninja. The style can be broken into 3 catagories of use depending on user power.

Chakra Assisted Futae No Kiwami: The chakra assisted was Developed so that Ninja who didn't have blinding speed punches could still utilise the style at hand. The user needs to coat his hand in a thin layer of chakra before delivering the punch. the chakra in the hand is user to absorb the objects resistance and then the punch follows immediately after acting as two swift punches in only 1 hit. This style is the most basic and can be taught to anybody. This style can also only be used in the users hands. The users of this style are also limited to only B rank techniques as their bodies cannot move fast enough to accompany the S rank techniques.

Original Futae No Kiwami: The original style created by Anji and Mastered by Grimmjow. This part of the style is used with blinding speed, two punches so fast they appear as one. This style is much stronger then the chakra assisted style as the chakra actually does no damage to the opponent when struck, when using this style the opponent feels both strikes causing increased damage. The other benefit of this style is the users ability to use it with every limb on his body, he is able to perform the Futae No Kiwami with his fists elbows feet knee's and even his head. This turns the user into an absolute weapon capable of destroying nearly every he touches.

Transferring Futae No Kiwami: This is the most advanced method of using the Futae No Kiwami. The user is capable of sending the Futae No Kiwami strike through a weapon. This can be done either in a small AOE blast turning anything within 2 metres of the user to dust(this does no work on Humans, the person would simply be pushed back violently with a blunt force) or as a semi mid range(around 6-7 metres) strike through the ground which will shatter anything it hits(except a person once again they will just be knocked back with force). The prime example of this can be found here. This is only possible by the user slamming the blade into the ground while at the exact same time punching the hilt, this double hit transfere through the ground is how this is accomplished. This also can only be done with an Indestructable CW as a regular blast would be broken from the impact.
If you wish to understand the style more i recommend watching the entire video.

For extra info on the style a video is provided:

Example Techniques: (Futae No Kiwami: Chakra Dageki) Mastery of two layers: Chakra Strike
Type: Offensive
Rank: B rank
Range: Short
Chakra: 20
Damage: 40
Description: The most basic Futae No Kiwami technique. The user will coat his hand with a thin layer of chakra and then proceed to strike and opponent or object. As the chakra comes into contact with the object it will disappate any resistance the object has, as the initial strike occurs the object will be pulverised as it receives 100% of the strikes power. This technique can be used on any solid object be it earth of wood,this technique being chakra assisted does not work on steel. If used on the human body it will likely shatter the bone in the exact area of the strike. This cannot be added to a regular taijutsu move. this move can also be used by both Chakra assisted and the Original style.

(Futae No Kiwami: Tentei Dageki) Mastery of two Layers: God Strike
Type: Offensive
Rank: A rank
Range: Short
Chakra: 30
Damage: 60
Description: The God strike is one of the strongest techniques developed by the Futae No Kiwami Masters. The strike is a single palm strike delivered to the opponents Heart. By swiftly striking the opponents chest with the Futae No Kiwami the opponents ribs will be shattered and will be send flying backwards. As this happens the bone shards shatter backwards into the heart piercing it multiple times essentially killing the opponent. This was aptly named the god strike due to the Monk Anji stating that anyone taking a direct hit from his attack would be sent to heaven. the most difficult this about this strike is it requires precision. the user must strike the opponent in the dead center of his heart for the attack to take full affect. If the punch isn't dead accurate the shattering of the ribs will not hit the heart and thus will not kill the opponent, because of this it is also easy deflect as the main speed only comes just before impact. Using this on an opponent is not the only way to be used, being a more powerful version of the first technique it has the capabilities of shattering steel.

Can only be used 5 times per battle.
Requires being a Master of Futae No Kiwami


Additional effects and Restrictions:The Additional affects of Futae No Kiwami is mostly the users ability to strike twice in the period of a single hit. This allows them to inflict much more damage then a regular Strong fist user.
Another Additional affect is the users Strong body. Due to training extremely hard the users body will be like stone. this allows them to shrug off most basic freeform strikes.

Restrictions: To learn this style one must have Mastered Ninjutsu and taijutsu and must also go through 2 training sessions. The first learning the Chakra assisted and the second becoming a master. being a Master is not gurenteed but the student must wait 1 month before receiving the second Training session.
This style cannot be added to regular Taijutsu kicks and punches. Each technique differs and is therefore incapable of being performed with Strongfist or Gentle fist techniques.


♦ Declined ♦ For starters, in no way am I allowing you to be able to destroy objects with just two blows nor is this granting you C rank and below taijutsu immunity. Next, how do you propose that you move fast enough to deliver two attacks in milliseconds? That would be faster than most ninja could react to, excluding some Sharingan users or others with enhanced reactions. And how the hell will your body logically move fast enough to deliver two strikes with your head in milliseconds? That defies logic and if you were to deliver two blows like such, the effect of you two colliding at such speeds would cause collateral damage to yourself, defeating the purpose of causing damage to them. And the last form is a complete no as well; the style works through delivering two blows in rapid succession, so how the hell does this work by slamming a sword or weapon into the earth? And turning everything into dust that it makes contact with? Really?


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(Futae no Kiwami) Mastery of Two Layers

Type: NinTaijutsu.

Background:The background story of the Futae no Kiwami is one of a meeting with a monk in the highlands near Kumogakure. The monks name was Anji and he had gone through many hardships in his life, Grimmjow met the man while travelling and witnessed the Futae no Kiwami first hand as Anji turned a massive boulder into dust. Anji later explained that the Futae no Kiwami was his technique he created to save the world. After fighting with Anji Grimmjow showed his worth and Anji taught him the Futae no Kiwami, the Mastery of two layers. Grimmjow then returned to Anji many years later only to kill him with his own technique, making sure the power would never be given to anyone else.

Description on the Abilities and Inner Workings of the Style: Translated to the Mastery of Two Layers, the Futae No Kiwami is a technique that focuses on pulverizing an object in two hits. The first blow is absorbed by the objects initial resistence, and the second destroys the object, which has no more resistence to sustain itself. The two hits are have to be nearly at the same time, with a few milliseconds interval.

That is the basics of this Fighting style. In reality all things have resistance, once that resistance has been disappated the next strike will be from full power causing the object to shatter into of break. As not everyone is capable of hitting an object that fast the styled was changed slightly to suit slower ninja. The style can be broken into 3 catagories of use depending on user power.

Chakra Assisted Futae No Kiwami: The chakra assisted was Developed so that Ninja who didn't have blinding speed punches could still utilise the style at hand. The user needs to coat his hand in a thin layer of chakra before delivering the punch. the chakra is used to absorb the objects resistance and then the punch follows immediately after acting as two swift punches in only 1 hit. This style is the most basic and can be taught to anybody. This style can be used with the users entire body, his elbows, knee's head ect. Due to the chakra doing no psychical damage to the opponent jutsu using this style are limited to only B ranks.

Original Futae No Kiwami: The original style created by Anji and Mastered by Grimmjow. This part of the style is used with blinding speed, two punches so fast they appear as one. This style is much stronger then the chakra assisted style as the chakra actually does no damage to the opponent when struck, when using this style the opponent feels both strikes causing increased damage. This method, although stronger can only be used with the users hands. This is accomplished mostly by the styles main stance. The stance consists of the user bending his knee's slightly, his left hand extended completely and his right hand near his chin. His hands will be in palms with the fingers curled inwards so that the knuckles face forwards. When the user strikes he will first strike with his knuckles, almost immediately after the user will bend his knuckles into a fist to deliver the second blow, this happens at almost the same time, the first knuckle strike breaching the resistance and the second punch striking at full power. The damage of this styled changes depending on what is struck. If striking earth the structure itself will crumble into dust due to the earth itself being of 1 structure. When striking an Opponent the damage differs greatly, as the human body possess 3 levels of resistance. Firstly the Skin, then the Muscles and finally Bone. When using the Futae no Kiwami on a person the first strike will bypass the skin resistance and the second will strike muscle, this causes the muscle to become crushed up against the bone which can cause some severe damage. When used on an area such as the stomach, the Futae no Kiwami strike can cause severe internal damage to the persons stomach or other organs surrounding depending on the impact point.
If you wish to understand the style more i recommend watching the entire video.

For extra info on the style a video is provided:

Example Techniques: (Futae No Kiwami: Chakra Dageki) Mastery of two layers: Chakra Strike
Type: Offensive
Rank: B rank/A rank(if used with original Style)
Range: Short
Chakra: 20/N/A(original style does not use chakra)
Damage: 40/60
Description: The most basic Futae No Kiwami technique. The user will coat a part of his body with a thin layer of chakra and then proceed to strike and opponent or object. As the chakra comes into contact with the object it will disappate any resistance the object has, as the initial strike occurs the object will be pulverised as it receives 100% of the strikes power. This technique can be used on any solid object be it earth of wood,this technique being chakra assisted does not work on steel. If used on the human body it will likely cause severe pain to the affected area, much worse then a regular strong fist technique. If used with Original Style Futae the damage will be even worse even up to the point of completely crushing the muscle making a limb unusable or causing internal damage to organs.. This cannot be added to a regular taijutsu move. this move can also be used by both Chakra assisted and the Original style.

(Futae No Kiwami: Tentei Dageki) Mastery of two Layers: God Strike
Type: Offensive
Rank: A rank
Range: Short
Chakra: 30
Damage: 60
Description: The God strike is one of the strongest techniques developed by the Futae No Kiwami Masters. The strike is a single palm strike delivered to the opponents Heart. By swiftly striking the opponents chest with the Futae No Kiwami the opponents ribs will be shattered and will be sent flying backwards. As this happens the bone shards shatter backwards into the heart piercing it multiple times essentially killing the opponent. This was aptly named the god strike due to the Monk Anji stating that anyone taking a direct hit from his attack would be sent to heaven. The most difficult this about this strike is it requires precision. the user must strike the opponent in the dead center of his heart for the attack to take full affect. If the punch isn't dead accurate the shattering of the ribs will not hit the heart and thus will not kill the opponent, because of this it is also easy deflect as the main speed only comes just before impact. Using this on an opponent is not the only way to be used, being a more powerful version of the first technique it has the capabilities of shattering steel.

Can only be used 4 times per battle.
Requires being a Master of Futae No Kiwami


Additional effects and Restrictions:The Additional affects of Futae No Kiwami is mostly the users ability to strike twice in the period of a single hit. This allows them to inflict much more damage then a regular Strong fist user.
Another Additional affect is the users Strong body. Due to training extremely hard the users body will be like stone. this allows them to shrug off most basic freeform strikes.

Restrictions: To learn this style one must have Mastered Ninjutsu and taijutsu and must also go through 2 training sessions. The first learning the Chakra assisted and the second becoming a master. being a Master is not gurenteed but the student must wait 1 month before receiving the second Training session.
This style cannot be added to regular Taijutsu kicks and punches. Each technique differs and is therefore incapable of being performed with Strongfist or Gentle fist techniques.

♦ Declined ♦This is still incredibly OPed. You are attemting to make a CFS that can break bones and shatter them with one single blow, evident with your example jutsu. And as I said in the last check, there is no way that I am allowing you to deliver two strikes in milliseconds, nor is it anymore logical that one can move their head in such a way to deliver two blows within milliseconds, with the strength to shatter objects on contact. That kind of force would cause concussive damage to you with each blow, easily causing you to faint from the pain and contact. That is certainly not within the scope of the average members ability to react to, including some sharingan users. Looking at the underline can tell you WHY this style is too OPed. I watched the videos last time as well, that doesnt make the style any less declinable.
 
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Re: ±±Custom Fighting Styles Submission±±

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Taikyokuken| Tai Chi Chuan | boundless fists

Type: NinTaijutsu

Background: Tai Chi Chuan is a type of internal Chinese martial art practiced for both its defense training and Offense. It is also typically practiced for a variety of other personal reasons, its hard and soft martial art technique. The chi in this instance is the Wade-Giles transliteration of the Pinyin jí, and is distinct from qì (or chi 氣), meaning "life energy". The concept of the Taiji (太極,"supreme ultimate"). What is now known as "T'ai chi ch'uan" only appears to have received this appellation from around the mid 1800's. There was a scholar in the Imperial Court by the name of Ong Tong He who witnessed a demonstration by Yang Luchan ("Unbeatable Yang"). Afterwards Ong wrote: "Hands holding Taiji shakes the whole world, a chest containing ultimate skill defeats a gathering of heroes." This was the time when Yang Luchan made the Chen clan's martial art known to the world through his own form ("Yang family style") then Yang Luchan descendant pass this martial art to Oasis Nara which travel to china to seek another beasts of knowledge to gain more power.The name "T'ai chi ch'uan" is held to be derived from the Taiji symbol (Taijitu or T'ai chi t'u, ).

Description on the Abilities and Inner Workings of the Style:
Tai Chi Chuan purported that focusing the mind solely on the movements of the form helps to bring about a state of mental calm and clarity, The physical techniques of t'ai chi ch'uan are described in the tai chi classics. as being characterized by the use of leverage through the joints based on coordination and relaxation, rather than muscular tension, in order to neutralize, yield, or initiate attacks. The slow, repetitive work involved in the process of learning how that leverage is generated gently and measurably increases, opens the internal circulation (Chakra, breath, body heat, blood, lymph and peristalsis), by doing so the Tai chi chuan master shall receive a pure energi called chi from surrounding environment, Chi is the life force found throughout creation. The ability to collect chi from the universe and to move chi throughout the body to every tissue then turn his body become more flexible, smooth and loose tension. Tai Chi is not about to increase power and become more strong, but Tai Chi main purpose are for defenses by using the opponnets force energy. So after the user open the internal circulation and receive chi from the surrounding area, the Tai Chi chuan master shall receive the opponent energy force attack before it hostile the Tai Chi master, make it soften or simply redirect the energy / bounce the energy force back into the opponent. Unlike the Sage mode which absorbing energy from surrounding area then turn it to increase the user strenght and power, but Tai Chi use the energy to open his internal Circulation to make his body more loose tension, smooth in shape and flexible.

Below is an example movie from Kungfu Hustle, the application of Tai Chi.
Please start from 07'.00" to 08'.30"



2. Example Technique.

1. Kuraudo o bunri suru|Separating the Cloud
When an incoming hostile attack in form of elemental jutsu facing the user, then the Tai Chi Chuan master will circular his energy (chi/chakra) spiraling and coiling like a spring then picking up the attack by extend his both arm and rotate arc arms to waist thru separate hands and turning on palms to push it away in two directions.

2. Kūki de oyoide | Swimming in The Air
By using the opponent attacking force the Tai Chi Chuan master shall reverse back the attack by grab the opponent then swing the user hand together with slow movements, the mind can focus on the movement at any instant, (focus on soundness of structure, stability, softness) to cultivate the "soft power", acupuncture cavities and feel the circulation of chakra in the body to feel the surrounding chakra field for guiding the flow of the opponent movement then push backward the opponents body by brush knee in leg-hand-opposite stance.


(Taikyokuken : Shisei kara hajimete, " mizu o mochiage") Taichi-Chuan Style : Starting posture, “Lift Water”
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: This is the very basic stance for starting Tai chi chuan to gain relax and loose tense of the user torso and nerve, also gather power/chi upon the body part which he desired. While standing with the feet parallel and shoulder-width apart, the body weight is evenly balanced over both legs. The knees are relaxed. Breathing is even, and the idea is to relax the body. The movements include gently lifting and lowering the heels and slowly raising the arms up and down. Breathing and posture are particularly important in this movement. This basic principle is what helps give tai chi user its flowing movement.
Note: This stance must be performd in the first move.

(Taikyokuken : Saru o gekitai ) Taichi-Chuan Style : Repulse Monkey
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: 30
Description: After performing the starting posture “Lifting water” which the user will gain more relax then gather his power/chi on his both palm, where he be able to bounce back his opponent which just a small push when comes in contact with the opponent, by swing alternately the user right and left open palm, from backward to frontward. This may only causing the opponent a very minor injured, but it can defend the user and will keep distance from the opponent.


(Taikyokuken : Kuraudo o bunri suru) Taichi-Chuan Style: Separating the Cloud

Type: Attack
Rank: B-rank
Range: Short - Mid
Chakra: 25
Damage: 40
Description: When an incoming hostile attack in form of elemental jutsu facing the user, then the Tai Chi Chuan master will circular his energy (chi/chakra) spiraling and coiling like a spring then picking up the attack by extend his both arm and rotate arc arms to waist thru separate hands and turning on palms to push it away in two directions.


(Taikyokuken : Kūki de oyoide ) Taichi-Chuan Style : Swimming in The Air
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: By using the opponent attacking force the Tai Chi Chuan master shall reverse back the attack by grab the opponent arm then swing the user hand together with slow movements, the mind can focus on the movement at any instant, (focus on soundness of structure, stability, softness) to cultivate the "soft power", acupuncture cavities and feel the circulation of chakra in the body to feel the surrounding chakra field for guiding the flow of the opponent movement then push backward the opponents body by brush knee in leg-hand-opposite stance.

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Additional effects and Restrictions:
The Master Tai chi chuan style primarily involves of three aspects:
• Physical : concentrates on relieving the physical effects of stress on the body and mind. For those focused on tai chi chuan martial application, good physical fitness is an important step towards effective self-defense.
• Meditation: The focus and calmness cultivated by the meditative aspect of tai chi chuan is seen as necessary in maintaining optimum defense and offense in application of the form as a soft style martial art.
• Martial art: The ability to use tai chi chuan as a form of self-defense in combat is the test of a student's understanding of the art. Tai chi chuan is the study of appropriate change in response to outside forces, the study of yielding and "sticking" to an incoming attack rather than attempting to meet it with opposing force. The use of tai chi chuan as a martial art is quite challenging and requires a great deal of training.
• Tai Chi Chuan distinguishing between the mind and chakra that is, using the working movements of the separated muscles and bones to sense the magnitude of the magnificent posture- big or small, long or short, thin or thick, etc. Where the mind reaches, the chakra reaches and the energy reaches
• Moving is as if not moving. To have is then to exist; not to have is then non-existence; suddenly appearing and disappearing. These must be clearly distinguished in each and every movement.
• The agility in separating the mind and qi; that is, the whole body is united as a whole, where the body will automatically follow the mind.


♦ Declined ♦ Having briefly studied Tai Chi as part of my Taoism training, I see much potential behind this art but you are not putting enough effort into this. There are still several things that make it unapprovable:
1. The moment you spoke of "pure energy", you enter Kiyoshi territory and thus it automatically becomes declined. You also say you gather this pure energy, or chi, from the surroundings, sounding very much like natural energy. Without any type of senjutsu related ability, you cannot do this.
2. Chi is for all intents and purposes chakra in the NW and as such, all references to Chi should be removed.
3. Though I get you are trying to go for a redirection type of CFS, a few of your stances and descriptions seem to mirror Wing Chun to me, which falls under Mugen Ryuku's Chinese Martial Arts CFS.
4. Tai Chi itself falls under the umbrella of Chinese Martial Arts, meaning that in theory, Mugen is already able to perform the CFS you are creating, unless you somehow have something unique about it.
5. I'm not exactly sure at present time, but there may already be a CFS based upon the art of redirection of momentum and the enemy's force/power against them. Seeing as Tai Chi is considered a soft marital art, it isn't rather offensive, more of a "wait and strike" type, meaning you wouldnt have a increase in power nor force, but rather a more likely increase in flexibility.
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Taikyokuken| Tai Chi Chuan | boundless fists

Type: NinTaijutsu

Background: Tai Chi Chuan is a type of internal Chinese martial art practiced for both its defense training and Offense. It is also typically practiced for a variety of other personal reasons, its hard and soft martial art technique. The chi in this instance is the Wade-Giles transliteration of the Pinyin jí, and is distinct from qì (or chi 氣), meaning "life energy" also known as chakra in Narutoverse. The concept of the Taiji (太極,"supreme ultimate"). What is now known as "T'ai chi ch'uan" only appears to have received this appellation from around the mid 1800's. There was a scholar in the Imperial Court by the name of Ong Tong He who witnessed a demonstration by Yang Luchan ("Unbeatable Yang"). Afterwards Ong wrote: "Hands holding Taiji shakes the whole world, a chest containing ultimate skill defeats a gathering of heroes." This was the time when Yang Luchan made the Chen clan's martial art known to the world through his own form ("Yang family style") then Yang Luchan descendant pass this martial art to Oasis Nara which travel to china to seek another beasts of knowledge to gain more power.The name "T'ai chi ch'uan" is held to be derived from the Taiji symbol (Taijitu or T'ai chi t'u, ).

Description on the Abilities and Inner Workings of the Style:
Tai Chi Chuan purported that focusing the mind solely on the movements of the form helps to bring about a state of mental calm and clarity, The physical techniques of t'ai chi ch'uan are described in the tai chi classics. as being characterized by the use of leverage through the joints based on coordination and relaxation, rather than muscular tension, in order to neutralize, yield, or initiate attacks. The slow, repetitive work involved in the process of learning how that leverage is generated gently and measurably increases, opens the internal circulation (Chakra, breath, body heat, blood, lymph and peristalsis), by doing so the Tai chi chuan master shall gain an energy which also known as chakra through out his body, this chakra is the life force found throughout creation. The ability to collect chakra throughout the body to every tissue then turn his body become more flexible, smooth and loose tension. Tai Chi is not about to increase power and become more strong, but Tai Chi main purpose are for defenses by using the opponents force energy. So after the user open the internal circulation and receive chakra through out his body, the Tai Chi chuan master shall receive the opponent energy force attack before it hostile the Tai Chi master, make it soften or simply disperes the attack. Unlike the Sage mode which absorbing energy from surrounding area then turn it to increase the user strength and power, but Tai Chi use the chakra coming from his body to open his internal Circulation to make his body more loose tension, smooth in shape and flexible with defenses purposes.


2. Example Technique.

1. Kuraudo o bunri suru|Separating the Cloud
When an incoming hostile attack in form of elemental jutsu facing the user, then the Tai Chi Chuan master will circular his chakra spiraling and coiling like a spring then picking up the attack by extend his both arm and rotate arc arms to waist thru separate hands and turning on palms to pull thus push to disperse the attack in swing motion to the other side.

2. Kūki de oyoide | Swimming in The Air
By waiting the opponent attack the Tai Chi Chuan master shall swing away the attack by grab the opponent then swing the user hand together with slow movements, the mind can focus on the movement at any instant, (focus on soundness of structure, stability, softness) to cultivate the "soft power", acupuncture cavities and feel the circulation of chakra in the body to feel the surrounding chakra field for guiding the flow of the opponent movement then pull thus push it away by swing it to the other side, soften the attack and even disperse it to unharm the Tai Chi master.

(Taikyokuken : Shisei kara hajimete, " mizu o mochiage") Taichi-Chuan Style : Starting posture, “Lift Water”
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: This is the very basic stance for starting Tai chi chuan to gain relax and loose tense of the user torso and nerve, also gather chakra upon the body part which he desired. While standing with the feet parallel and shoulder-width apart, the body weight is evenly balanced over both legs. The knees are relaxed. Breathing is even, and the idea is to relax the body. The movements include gently lifting and lowering the heels and slowly raising the arms up and down. Breathing and posture are particularly important in this movement. This basic principle is what helps give tai chi user its flowing movement to become more flexible, smooth and loose tension
Note: This stance must be performed in the first move before use the tech.

(Taikyokuken : Saru o gekitai ) Taichi-Chuan Style : Repulse Monkey
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: 30
Description: After performing the starting posture “Lifting water” which the user will gain more relax then gather his chakra on his both palm. The Tai Chi Chuan master await for an incoming attack with his both hand, hlold it and soften the attack with his flexible movement combining with chakra and push away the attack to his sides, to unharm him. (This would applicable for physical and non physical attack).

(Taikyokuken : Kūki de oyoide ) Taichi-Chuan Style : Swimming in The Air
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: when the opponent start to perform the physical attack toward the Tai Chi Chuan master (whether it’s punch or kick), he shall receive and pull back the attack by grab the opponent arm/foot then swing the user hand together with slow movements, the mind can focus on the movement at any instant, (focus on soundness of structure, stability, softness) to cultivate the "soft power", acupuncture cavities and feel the circulation of chakra in the body to feel the surrounding chakra field for guiding the flow of the opponent movement then pull the enemy toward the user rear side and slowly turn facing the opponent but take gap between him and the opponent.


Additional effects and Restrictions:
The Master Tai chi chuan style primarily involves of three aspects:
• Physical : concentrates on relieving the physical effects of stress on the body and mind. For those focused on tai chi chuan martial application, good physical fitness is an important step towards effective self-defense.
• Meditation: The focus and calmness cultivated by the meditative aspect of tai chi chuan is seen as necessary in maintaining optimum defense and offense in application of the form as a soft style martial art.
• Martial art: The ability to use tai chi chuan as a form of self-defense in combat is the test of a student's understanding of the art. Tai chi chuan is the study of appropriate change in response to outside forces, the study of yielding and "sticking" to an incoming attack rather than attempting to meet it with opposing force. The use of tai chi chuan as a martial art is quite challenging and requires a great deal of training.
• Tai Chi Chuan distinguishing between the mind and chakra that is, using the working movements of the separated muscles and bones to sense the magnitude of the magnificent posture- big or small, long or short, thin or thick, etc. Where the mind reaches, the chakra reaches and the energy reaches
• Moving is as if not moving. To have is then to exist; not to have is then non-existence; suddenly appearing and disappearing. These must be clearly distinguished in each and every movement.
• The agility in separating the mind and qi; that is, the whole body is united as a whole, where the body will automatically follow the mind.

♦ Declined ♦You still never really changed anything that makes this approvable. Just reworded the description without really changing anything. Also, your restrictions dont make much sense in regards to the RP either. None of them have actual restrictions, just small phrases related to Real life Tai Chi Chuan.
 
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Re: Custom Fighting Styles Submission

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(Hakkyokuseiken) - Eight Extremities Holy Fist

Type: Nintaijutsu
Background: Hakkyokuseiken is primarily based on Bajiquan (Hakkyokuken) and Tai chi chuan and has some mixes of other traditional kung fu styles incorporated in it. This style is mainly based on energy flow with a strong emphasis on Chi gung.

Hakkyokuseiken is an ancient kung fu style and it is recorded in an ancient scroll, which is passed down from master to chosen disciple and so on. Not all the techniques of this martial art are recorded in the scroll, the final techniques are taught directly by master to student. Hakkyokuseiken expects its students to be not only of powerful and skilled physical prowess but of strong mind, positive discipline and also good natured, not controlled by any negative emotions. The scroll that have the art of Hakkyokuseiken recorded in it contains the fighting techniques of Hakkyokuseiken, such as energy channeling and combat arts.

Hakkyokuseiken teaches the practitioner to gather energy from the earth and all that is around them to create energy attacks and projectiles, even increase their own fighting prowess.

Description on abilities and inner workings:

The user of this style would have to focus their chakra into the earth and natural things surrounding them, they then gather particles of energy within the earth and combine the minor particles of energy with their chakra, to create chakra energy which could be used to improve the power of their own physical skills, a master of this style could also manipulate the particles of the chakra energy and form projectiles and reflectors of chakra energy, though it takes years of experience and patience to reach that level of energy manipulation.

The energy can only be used on a small scale by those who are still learning the style, for eg focusing energy around body parts to make that certain part of the body to appear sharper much like a blade or a sword, and as they progress in the style they could slowly learn to perform projectiles and reflectors of energy, like masters and the grand master.

Ranks:

Apprentice - This is the lowest rank of the style, they are merely learning to gather and focus energy around the body.

Semi Skilled - This is the second rank of the style, they could focus energy around their body parts for more powerful physical attacks.

Master - This is the third and second last rank of this style, they could do the same as the semi - skilled as well as create energy projectiles and reflectors.

Grand master - This is the creator and is capable of performing all the techniques of this style.

Example Techniques:

() - Energy Projectile

Rank: A
Range: Short - Mid
Type: Offensive
Chakra: 30
Damage: 60
Description: After performing a sequence of 3 hand seals a variation of a compressed and shaped Energy projectile technique would be released which is performed with only one hand, the users waves his dominant hand and releases the energy, sending the projectile at a set pace towards the target.



() - Slashing hands

Rank: B
Range: Short
Type: Offensive
Chakra: 20
Damage: 40
Description: The user focuses energy particles combined with his own chakra around their own hands, the chakra energy would cause the users hand to be kind of sharpened like a blade, though it will only last for a single attack before the energy disappears again.



() - Energy Reflector

Rank: S
Range: Short
Type: Defensive
Chakra: 40
Damage: N/A
Description: After performing a sequence of 3 hand seals a variation of a compressed and shaped chakra energy projectile technique would be released, and formed before the user, the user could then use this force of energy to reflect a technique of a certain rank.

Note: This technique would be restricted to once or twice per battle.





() - Slashing Aura
Rank: A
Range: Short
Type: Offensive
Chakra: 30
Damage:
Description: The user focuses energy particles combined with his own chakra around their own legs, the chakra energy would cause the users legs to be kind of sharpened like a blade, though it will only last for a single attack before the energy disappears again.



Additional Effects and Restrictions:

- Must be Sannin Rank to learn this style
- Must have mastered the basic 5 and at least started Ninjutsu and taijutsu training
- Can only be taught by the grand master (Yashiro), unless he approves of a master to teach the style.

________________________________________________
 Declined 
This simply doesn't make any sense.
Re-submitting, Redone the entire CFS.

(Hakkyokuseiken) | Eight Extremities Holy Fist

Type: NinTaijutsu

Background: Hakkyokuseiken was originally called "rake fist" because the fists, held loosely and slightly open, are used to strike downwards in a rake-like fashion. The name was considered to be rather crude in its native tongue, so it was changed to Hakkyokuseiken.

The first recorded Hakkyokuseiken teacher was Wu Zhong (1712–1802). Famous teachers that promoted the style included Wu Xiufeng and Li Shuwen (1864–1934). The latter was from Cangzhou, Hebei, and earned himself the nickname "God of Spear Li", his most famous quote is, "I do not know what it's like to hit a man twice." Li Shuwen's students included Huo Dian Gi (bodyguard to Pu Yi, the last Emperor of China), Li Chenwu (bodyguard to Mao Zedong), and Liu Yun Qiao (secret agent for the nationalist Kuomintang and instructor of the bodyguards of Chiang Kai Shek) Hakkyokuseiken has since acquired a reputation as the "bodyguard style".

Hakkyokuseiken shares roots with another Hebei martial art, Piguazhang, It is said that Wu Zhong, the oldest traceable master in the Hakkyokuseiken lineage, taught both arts together as an integrated fighting system. They eventually split apart, only to be recombined by Li Shuwen in the late 18th to early 19th century. As a testament to the complementary nature of these two styles, there is a proverb that goes: "When pigua is added to Hakkyokuseiken, gods and demons will all be terrified. When Hakkyokuseiken is added to pigua, heroes will sigh knowing they are no match against it".

In these modern times Hakkyokuseiken has been employed by ninja's whom serve as bodyguards to the hidden village's leaders as well as the guardians of the feudal lords, and the style is being further exploited through chakra being added to it some way or the other.

Description of the Abilities and Inner Workings of the Style: Hakkyokuseiken is known to open the opponent's arms forcibly and mount attacks at high, mid, and low levels of the body. It is most useful in close combat, as it focuses on elbow, knee, shoulder and hip strikes. When blocking an attack or nearing an opponent, Hakkyokuseiken techniques emphasize striking major points of vulnerability, namely the thorax (trunk of the body), legs and neck.

The "six big ways of opening" are:

• Ding 頂: Utilizing the fist, elbow or shoulder to push forward and upward.
• Bao 抱: Putting arms together as if hugging someone. It is usually followed by Pi 劈 (splitting).
• Ti 提: Elevating the knee to hit the thigh of the opponent, or elevating the foot to hit the shin of the opponent, etc.
• Dan 單: Using a single move.
• Kua 胯: Using the hip.
• Chan 纏: Entanglement with rotation around the wrist, elbow and shoulder.

Stepping and stances:

Footwork in Hakkyokuseiken has three special features:

• Zhen Jiao (Charge step)
• Side step
• Quick step

These striking techniques are related to traditional Chinese medicine, which states that all parts of the body are connected, either physically or spiritually.

Forms:

Implemented in the Hakkyokuseiken style of fighting there is 2 hand forms,

• Black Tiger Fist
• Iron Palm

Two weapon forms,

• San Yin Dao (Sabre)
• Liu He Da Qiang(Spear)

Power generation and expression methods:

The major features of Hakkyokuseiken include elbow strikes, arm/fist punches, hip checks, and strikes with the shoulder. All techniques are executed with a short power, developed through training; among Chinese martial arts, Hakkyokuseiken is famous for its fast movements, it focuses on infighting, entering from a longer range with a distinctive charging step (zhen jiao).

The essence of Hakkyokuseiken lies in jin, or power-issuing methods, particularly fa jing (explosive power). The style contains six types of jin, eight different ways to hit and several principles of power usage. Most of Hakkyokuseiken's moves utilize a one-hit push-strike method from very close range. The bulk of the damage is dealt through the momentary acceleration that travels up from the waist to the limb and further magnified by the charging step known as zhen jiao.

The mechanics of jin are developed through many years of practice and Hakkyokuseiken is known for its strenuous lower-body training and its emphasis on the horse stance. Its horse stance is higher than that of typical Long Fist styles. Like other styles, there is also "the arrow-bow stance", "the one-leg stance", "the empty stance", "the drop stance" etc. There are eight different hand poses, in addition to different types of breathing and zhen jiao, these are all just different ways and styles that Hakkyokuseiken can be performed with, not all is actually necessary, but useful for the explaining of the style.

Incorporated within the Hakkyokuseiken style of fighting is the lightning release element, though it used a small scale within the style but has its uses nonetheless, the zhen jiao(Charging step) is solely based on the lightning element, for it consists of the user focusing chakra to the soles of his feet to move and charge at an increased rate with a single step, almost double the user's maximum speed, however this requires great chakra control and mastery of the lightning element.

In certain techniques of the Hakkyoukuseiken style of fighting, there is slight uses of the lightning element to increase speed behind attacks thus making It more powerful and complementing this style of fighting.

Usage Examples:

(Hakkyoukuseiken: Burakkutaigā-ken no katachi) - Eight Extremeties Holy Fist: Form of the Black Tiger Fist

Rank: A
Range: Short
Type: Offensive
Chakra: 30
Damage: 60
Description: Black tiger fist is an offensive form utilized in Hakkyokuseiken, its the forms unique fist position that grants it this name, where the hand is held open palmed with all fingers curled as if claws, the user then strikes with quick scratching attacks utilizing inner strength with on point breathing for the perfect and most powerful output of the attack, this is granted through extensive training of Hakkyokuseiken and constant practice of the arts, it is said that a perfect slashing attack with the black tiger fist form could sometimes be mistaken for a bladed attack.


(Hakkyoukuseiken: Yari no katachi) - Eight Extremities Holy Fist: Form of the Spear

Rank: A
Range: Short - Mid
Type: Offensive
Chakra: 40
Damage: 60
Description: Form of the spear is an offensive form of Hakkyokuseiken where the user copies movements and attacks of an actual spear, with this form the user attacks solely with his legs, the foot of the leg being used would be held as if the blade of a spear, outright and almost alligned with the rest of the leg, quick movements and kicks with said foot and leg held outwards as far as possible could equal the strike of a spear, same power, same distance and however the power of these attacks still depends on the speed of its use, if the user's speed is great (Kage Rank) he is able to perform the attack with so much power and speed that the attack would be able to penetrate through naked flesh as if being stabbed by a spear.

Additional effects and Restrictions:
- Must be Sannin Rank and above to learn and master Hakkyokuseiken
- Requires mastery of the Lightning element
- Requires mastery of regular taijutsu
- All students of this style of fighting have to endure several sessions of vigorous training for the user to be able to perform all forms of this style, this training would not only teach the student how to perform this style but also make him more tough and powerful than a regular strong fist user, toughness and great aggression is required to master all forms of Hakkyokuseiken.

♦ Declined ♦I dont see much in regards to what makes this a CFS. Anyone can attack with knees, elbows, fists, feet, etc. All the Chinese terms seem to be just littered through the CFS without any real goal, just to have them there. And the usage of lightning sounds much like Kumo's CJ, Arrow Step, as well as slightly like the Raikage's armor. There is really not much here in terms of a CFS.
 
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Re: ±±Custom Fighting Styles Submission±±

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Oiruresuringu | Oil Wrestling
Type: Nintaijutsu
Background:

Killer B's travels to achieve the perfect enka-rap style hadn't come to an end. Having learned all he could from Master Sabo, B once again set out to learn from yet another great enka master. In a remote part of the world, B searches ended once he met Hakan, a man with deep-red skin and a very strong accent in a enka bar. B was intrigued to learn the man adored enka as much as he did and the two soon formed a strong connection. Unfortunately, B as a ninja of Kumogakure had duties to uphold and soon they would need to part ways. As a symbol of friendship, Hakan decided to show B the fighting style from his home hoping it would help B with his future endeavors. According to Hakan, the style was the best in the world and no other style was better.

Description on the Abilities and Inner Workings of the Style:

A practitioner of Oil Wrestling, the user's moves revolve around the application of oil to his body. When he is "dry", he still maintains a slippery body through chakra and can still preform techniques, but when he applies oil, he receives many advantages, such as increased defense, covering more distance, and increased speed.

The oil is brought with the user into battle, or can be kept sealed away in a scroll which must be mention beforehand.
The oil is often kept in a large barrel with a golden lion's head emblazoned upon one end. The barrel contains a large quantity of oil which can be used in combination with the user taijutsu. As can be deduced, the user will hoist this barrel above their head and drench themselves in the oil. The oil made out of a special chakra liquid is made resistant to fire to prevent it from catching aflame and also doesn't conduct electricity well, so it can be temporarily used to increase the user's defense against both the lightning and fire elements.

With the user now drenched in oil, the user's techniques are much more powerful and can happen at an increased speed and range. In combination with it's wrestling lineage, much of the style revolves around grapples, takedowns, and submissions rather then punches and kicks.

Example Techniques:

Oiru Shawaa| Oil Shower
Rank: B
Type: Supplementary
Range: -
Chakra: 20
Damage: +10 to Oil Wrestling techniques
Description: The user will hoist thier barrel above their head and drench themselves in oil before applying chakra to the surface of their skin. This move is central in preforming Oil Wrestling techniques and increases their effectiveness. While "oiled up", the user increases their defense against fire and lightning techniques up to B-rank for it's duration. This will also allow him to increase the range of certain techniques only usable while in this state.
(Last 3 turns)
(Usable 3 times per battle)

Oiru Roketto| Oil Rocket
Rank: A
Type: Attack
Range: Short (Mid-Long)
Chakra: 30
Damage: 60
Description: The user will grab thier opponent and bear-hug them, squeezing them so hard the fly out of the user's arms like slippery soap. Depending on if Oil Slide has been used, determines the range and speed at which the technique is preformed.
Note: Technique extends to up to long-range if Oil Slide was used

Oiru Suraidingu| Oil Slide
Rank: C
Type: Supplementary/Attack/Defense
Range: Short -Mid (Long*)
Chakra: 10
Damage: 20
Description: The user will enter a dive and slide on their belly, in order to set-up for a follow up attack or dodge enemy techniques. If "Oiled Up", the user can preform it one more time to continue sliding past the opponent, stand up, turn around and bodyslam them while they're on the ground or gain further distance.
Note: The user moves double their base speed if Oil Shower is in effect.

Additional effects and Restrictions:
Fire and Lightning resistance only up to B-rank.
Must have mastered Kaito's Taijutsu.
Must be a Taijutsu master.

♦ Declined ♦While I like it, it has a few flaws. Oil is a flammable substance, meaning that fire and likewise lightning would cause it to combust upon contact, meaning youd be more susceptible to damage from it. In addition to that, Im a bit skeptical on how you are able to obtain Oil to use. I think oil customs are largely not allowed now, though I could be mistaken on this. If this were used for your Kirabi bio, and used his form of oil/crude ink, Id have no issues at all against this, save for the lightning and fire thing i initially mentioned.
 
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Vision

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Re: Custom Fighting Styles Submission

Kyūkei Seigen | Limit Break
Type: NinTaijutsu
Background:
Long while ago, Vision had witnessed a fight between EIG users. He noticed the immense speed of each person and strength that was being put out. Not knowing any EIG masters himself, he tried to emmulate the effects or the mode on his own. At first nothing happened and it didn't work out. Then he tried to seek a EIG master to help him achieve and learn EIG. However no one would teach him. Thus he was left to only try to emulate how EIG works just by observing and memorizing movements. Vision loved the idea of more power and speed within using strong fist. However without the proper training her ended up developing a whole new fighting style of it's own. The ability to use and outside force as a medium to change the velocity of speed during strikes and movement. Enabling him to change speeds during a strike or movement at will to further confuse the opponent while being not so predictable in a sense. While this effect didn't come easy or fast by any means, the style in itself was developed through pure accident. While this wasn't EIG per say, he was able to develop something completely different and enabling him to introduce it to the Ninja World. Nothing much more could be said, except that the concept is simple enough and easy to understand, however utalizing it to max effectiveness is something different and need a lot of training for. Not so much as a EIG training would take but something almost of equal training length. The time that one needs to master the training is unknown except to Vission.


Description on the Abilities and Inner Workings of the Style:
Limit break is a taijutsu style based on using ones chakra in irregular intervals during movement to result in highly irregular yet powerful blows. The core of limit break’s fighting style is timing. The timing of the users chakra in conjunction with users blows. While most strikes increase or decrease speed at a moderate rate, limit break users use chakra to irregulate that natural rhythm to create uniquely timed blows that can be difficult to predict. This can only be achieved after learning the core movements of various styles. In taijutsu the user learns multiple basic fighting styles and techniques, from powerful open palm thrusts, punches to joint movement counters like the interception technique which is a form of muai tai and the lackadaisical stylings of drunken fist. Without the mastery of taijutsu, limit break cannot be practiced or learned due to the physical and mental knowledge needed to perform its techniques. The chakra is gathered through the movement of the user. Therefore users blows will then vary in speed to create an irregular time signature, which can increase the potency of a seemingly regular blow.

In this clip you will see movement that is very similar and has the core basis of limit break techniques. Notice how the knowledge of fighting is needed to execute the attack.
[video=youtube;Cle5Ks9qCI4]http://www.youtube.com/watch?v=Cle5Ks9qCI4[/video]

Movement and Chakra interaction: The movement and chakra interaction are unique and formed of the principles of chakra control. Chakra focused on or against something with specific shape manipulation has a unique effect. Limit break uses the similar principle of tree walking practice and water walking practice against the air in general. In both practices, the amount of chakra used and shaped with/against the water or tree results in a different effect. In tree walking, too much chakra repels the person off and too little doesn't allow the person to maintain. In water walking constant flow must be used by the user must know how to variate this flow and shape in order to stay up. Limit break uses these principles of chakra and makes them effective during movement.
Along with the basic principle is chakra control, there is another element to the style where it truly makes it a unique style. As mentioned above, the movement through chakra control is not the complete style of Limit Break. As the style name suggests, there would be a limit on what can be done through just basic precise chakra control. Use of chakra control would only be a guide to accelerate or decelerate in velocity and speed throughout the user’s movement. The true nature of the style relies on the ability to gather and obtain a short burst of energy from air resistance which is also called “drag”.

Drag is used to collect a short burst of energy to combine with its chakra fluctuation throughout a limb or a body. When a body part is in motion, naturally it will create a drag through air resistance also called friction. Through that energy, the user will gather these friction energy and use it to increase and decrease the speed and velocity of the moving limb or body, during movement. It almost works like natural energy when going into sage mode. The difference is that it takes a bit of time to collect all of the energy needed to go into sage mode and the amount gathered grants the user another form of power to the user. However this works differently, the user will only through movement gather friction energy because of it being created by drag. Therefore the speed of the moving body part will only accelerate or decelerate during movement. The energy won’t be collected and stored like sage mode, but used during movement until the energy has dispersed. During motion while it is used to fluctuate the speed of movement, the energy mixed in with own chakra will boost the striking power as well. As the left over energy and own chakra will burst all the remaining energy into the blow. Causing damage to the opponent at a greater extent.

Drag: is formally known in fluid dynamics as air resistance, fluid resistance or friction. The manipulations interact with the air during movement altering the natural/ constant velocity the users blow is going at. This is very similar to when a shinobi is hit with a large amount of force across water and they use their chakra to create a large amount of drag(Fluid resistance/friction in this case) to slow themselves down and stop on top of the water. Different manipulations result in different amounts of drag. Now though this is difficult to see, the rapid increase or decrease in drag will create that unique time signature needed for limit break and its techniques.


Example Techniques:
Name: Kyūkei Seigen: Ippatsu no Panchi no Geijutsu | Limit Break: Art of a Single Punch
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will quickly strike at the opponent and within miliseconds of the start of the initial strike, the user will change the speed and it's velocity through out the travel of the punch 5 times. Making the punch that more unpredictable to counter or block and having a higher chance of successs rate to land the punch. At the end of the punch and with calculation of the user, the speed will be at an increasing rate, allowing the punch to be that much stronger than a normal strong fist punch. Abling the user to break bones and cause bleeding depending where it was landed.

Name: Kyūkei Seigen: Mugen Kikku | Limit Break: Infinite One Kick
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Like the the jutsu of the art of a single punch. The user will start any type of kick towards a person and within start of a milisecond of the kick, the user will be able increase and decrease speed with relative of the velocity is able to change the speed 5 times throughout the kick until it lands or finishes the move. Making it harder to predict it's movement and harder to block or counter. Giving the user a higher chance of landing against an opponent. While the kick also increase in speed at the very end, giving it a more powerful kick to the oppoenent. Creating damage to the area that is hit enough to break bones and cause bleeding depending on the area that was hit.

Additional effects and Restrictions:

  • Members who have mastered limit break will be able to move at different speeds during each strike at the speed from Gaara [slowest known character in the manga] and up to lee without weights. However like in moving into ranges during battle, they will be only able to move at one speed at a time. For example, speed of gaara to normal shinobi then to lee without weights.
  • User of the style does not gain a base speed of gaara or lee without weights. Their speed will remain of the rank of the shinobi. However the style will aide them to be able to move at different speeds during initial strikes and movement.
  • The user is able to differentiate each speed thus giving a bit better reaction time than a taijutsu specialist but not a taijutsu master.
  • This is not a mode, therefore they can not sustain differentiation of speed consistantly without continously using drag and constant movement. At the point of stoppage they return to normal speed of their current speed.
  • Through the use of the style the user gains a slight strength bonus only during the time of impact and not as a passive ability like sakura or tsunade.
  • This may be taught only by Vision and one other person he deems a master of the style.
  • User of the style by default is able to change speed of their initial speed one time as a passive ability. The creator and the master is able to change speed and velocity up to two times as a basic passive ability.

♦ Pending ♦PM me about this
 
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Matt

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Re: Custom Fighting Styles Submission

精密スタイルPrecision Style*
Type: Seidojutsu*
Background: Precision arts , is a very expert skill used for taking accurately controlling jutsu such as Katon, Fuuton, Raiton, Suiton and Daton, the Precision style was discovered during one of the Great Ninja wars, it has the great ability of creating multiple Dangerous and Deadly combos such as forcing a enemy into another attack, It was first discovered during the first great ninja war where a expert Shinobi could control the chakra infused with their technique to channel it and trace down a enemy, the user needs to have their chakra relaxed and their mind clear for them to be able to control the chakra within their jutsu and guide it.*
Description*on*the*Abilities*and*Inner*Workings*of*the*Style: The whole style mainly around one infusing their a certain amount of chakra into certain jutsus to increase it tracking and accuracy percent, if used perfectly it can cause two elements to combine together and create a different attack doing a lot of damage*
Example*Techniques::
Name:* 精密スタイルPrecision Style: Tier 2 guiding
Rank:*C
Type:*Offensive*
Range:*Short
Chakra Cost:*15
Damage Points:*
Description: The user will create a c - rank offensive jutsu and produce extra stronger chakra into the jutsu, the user will use the jutsu but will be able to guide it effectively for a short amount of time
• Can only be used 3 times per battle
*
Additional*effects*and*Restrictions: Precision Style can only be used 3 times a battle with any rank
Can only be taught by BlackCrow

Cant be used on techniques higher then B - Rank
**

♦ Declined ♦............
 
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-Best-

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Re: Custom Fighting Styles Submission

Senjou Souhou | Sensational Touch

Type: Genjutsu

Background:

Long back during the period of the third great ninja war, the uchiha clan of the konohagakure was the most feared clan in the entire ninja world because of their visual prowess. The most feared ability of the uchiha clan was the genjutsu ability. The ability to manipulate the mind of the opponent just by seeing them. In order to rival the visual genjutsu ability of the uchiha clan, a small clan form the land of tea created a unique way to use the genjutsu ability. they designed a new style of fighting with the genjutsu which rather than directly affecting the brain of the opponent, it affects the sensory glands in the skin. For years together this technique was a very difficult one for other shinobis to handle as they even found it difficult to realize that they were in a genjutsu itself. After a while since the third great ninja war Fugaku Uchiha along with his comrades came across this special group of shinobis. considering the everlasting rivalry between these peeps and the uchihas a battle broke out. all but two were the lone survivors of the battle. Fugaku uchiha and the Clan head. Fugaku successfully managed to take him down and learnt the art of that genjutsu by taking the clan leader as a war prisoner and placing him under a specialized genjutsu for weeks together. Fugaku passed this style of genjutsu fighting to Uchiha Itachi. Currently none other than Itachi know this technique.

Description on the Abilities and Inner Workings of the Style:

Genjutsu can affect the target through various senses. In normal genjutsu the user will simply focus the chakra to the chakra circulatory system of the opponent thereby disturbing the chakra flow of the user and casting illusions. the genjutsu can also affect through the sense of vision. the best example the sharingan genjutsu which will affect the opponent through the sense of vision. the sound genjutsu is a special type of genjutsu that will affect the opponent through the sense of Hearing. In this particular type of Fighting style, the user will affect the opponent through the sense of touch.

The user will first concentrate their chakra and make a thin layer of their chakra surrounds the opponent without having contact with the opponent(the user will still be manipulating the chakra).The chakra layer can also be formed anywhere. Once as soon as the opponent moves his body, even to make a hand seal the opponent will come in contact with the users chakra will come in contact with the opponents sensory glands that are present in the skin(Note: these sensory glands have nothing to do with the sensory ability or whatsoever). As the opponent comes in contact with the it, the user chakra will disturb the chakra flow in the opponents chakra system through the sense of touch. Like how the other types of genjutsu uses sense of vision, sense of hearing to affect the target with genjutsu this uses the sense of touch. Like the other two instead of creating illusions, this type of fighting style will directly affect the touch sense rather than the mind.

Instead of Illusion as the opponent comes in contact with the users chakra, the chakra flow will be disturbed and the opponent will feel a sudden change in their skin due to the genjutsu affecting the somatic sensory system of the body. this technique will not actually affect the skin or any part of the body but it will make the opponent believe that he is affected by it as this technique affects the somatic sensory system. To be precise instead of making the opponent see illusion, it makes them feel a illusionary change in their body.

As this technique only affects the somatic sensory system the sense of touch glands, all kinda a touch sensual effects like chill, burn, numbness, sudden pain etc can be made for the opponent to feel.

Example Techniques:

Senjou Souhou No Jutsu : Senjou Activato | Art Of Sensational Touch : Activate senses
Type: Genjutsu
Rank: C
Range: Short - Mid
Chakra: 15
Damage: N/A
Description:

This is the most basic technique of the the Senjou Souhou.The user make a set of three hand seals and manipulate their chakra to form a layer of chakra.When the opponent comes in contact with this chakra layer, the user chakra will disrupt the chakra flow and and make the opponent feel that their somatic sensors are affected.Without performing this technique none of the other genjutsu techniques sensational touch arts cannot be performed.Since the genjutsu is almost useless as the opponent will not feel any effect it is impossible to detect this.

-Effect lasts only for four turns.

Senjou Souhou No Jutsu : Okan Kaze | Art Of Sensational Touch : Chill Breeze
Type: Genjutsu
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description:

The person who has mastered the unique art of sensational touch will be able to manipulate their chakra to form a layer of chakra.When the opponent comes in contact with this chakra layer the opponent feels a sudden chill breeze through out their whole body. because of this chill breeze the opponent will find it difficult to perform hand signs which make them unable to perform jutsu that requires more than three hand seals.

-Effect lasts for two turns.

Additional effects and Restrictions:

  • In order to Learn Sensational arts one must be a S-Class ninja or above and must have mastered Genjutsu.
  • Since the chakra layer is formed very close to the vicinity of the opponents body, Byakugan and Sharingan user can see the chakra layer.
  • Senjou Souhou masters can perform the technique with faster hand seals.

♦ Declined ♦ Congratulations, you created genjutsu as well as borrowed aspects from Lazy Fist. Nothing special here, and this whole sensory thing is silly. Despite how you explain it, it's still the same thing as Lazy Fist.
 
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Omega

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Re: Custom Fighting Styles Submission

(Gyakujou Jutsu)-Berserk Arts

Type: Nin-Kenjutsu

Background: After training hard to become an elite swordsman Hakumen noticed that although the way of the sword was powerful and unique it could still be improved upon. He begin to seek out ways to improve the use of the sword. He approached these improvements by starting with the basics, speed and power. Was there a way to increase these two basic stats without a tradeoff (More speed means less power, or vice versa). He began to get into the workings of momentum. Momentum can increase impact while accelerating thus increasing speed as well, even something as small as a nickel has the ability to crack a person’s skull when reaching the proper speed through momentum. After deciding this was the best way to do so he sought at ways to drastically increase momentum to where his force would be greatly increased while increasing strike speed as well. The theory behind it is simple physics; applying it would require the use of chakra. He noted that many techniques in the NW require the compression of chakra (most famous the rasengan) Once that compression is released it can result in many devastating attacks. This would be how he could add his theory to his fighting techniques. By building chakra, compressing it, and releasing it at an appropriate time one can almost spring themselves through their attacks. It is almost like fast forwarding your motions via chakra. An unintended consequence found through trials was that visible and harmful shockwaves were produced through the release of such chakra coupled with the force of the attack. In some cases this helped increased range of attacks making this fighting style superior to the basic sword fighting. As more training was done this fighting style would become more lethal.


Description on the Abilities and Inner Workings of the Style: The main concept that allows this fighting style to work is the compression of chakra. During attacks the user will build up chakra and compress it releasing it during a particular attack. It works almost as a coiled spring. Compressing something like that builds potential energy which is then transferred as kinetic energy. The more energy built the greater the kinetic energy produced. Just like a spring after the energy is released the body catapults itself through its normal striking motion adding great momentum and impact force to each of its strikes. Compressed chakra has shown to be lethal and deadly. The user is not using that same amount of chakra for an effect like this as that could nearly destroy the users limbs if he tried to effect his body with the force of highly compressed techniques; instead, the user is using that ability on a smaller scale to make his movements faster. Once the chakra is released the energy still must go somewhere which is where the shockwaves come in. Once the sword and chakra collide with another force/object shockwaves are created due to the different forces interacting with one another creating shockwaves that can be harmful to the enemy as they are the epicenter of the waves released. Another side effect of this jutsu is that do to the molding and release of chakra the user might appear to have a certain glow or aura about them. (Just for cosmetic use. Aura does not actually give any protection to the user. It is away to identify the level a person is in this style). To create such an effect most techniques involve contact with a surface (water or solid surfaces) or even purposeful contact with an enemy attack.


There are 5 main principles/ranks for this style.

1. Berserk Aura 1-Almost a transparent type aura. It can be visible seen but it really does not pertain any value to it. The user can catapult themselves through the most basic movements. They aren’t able to create shockwaves however their attacks are fast and powerful.


2. Berserk Aura 2-An Aura is clearly seen around the user though only the outer edges that have a whit color to it. The user can now create shockwaves through colliding forces although they still can only use the most basic movements.


3. Berserk Aura 3-A visible white aura appears around the user. Combination attacks can be made without a problem using this style. Shockwaves still only move short range through colliding forces (tangible objects).

4. Berserk Aura 4- A visible light blue aura appears around the user. Their attacks have become more powerful through training as they can handle using more chakra to perform the techniques at this level. They can perform combinations and their shockwaves can reach short range.

5. Berserk Aura 5. A blue aura appears around the user. The user is a master of this technique and can use it efficiently and creatively. They have enough force and power to even create shockwaves through collision of air particles.


Usage Examples:


Gyakujou Jutsu – Ryuushi Kyanon | (Berserk Arts – Particle Canon)
Rank:S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will build chakra into their arm and blade and compress it around them. Then the user will perform a forward thrust of the blade while releasing the chakra three different times at such speeds that it looks like a single thrust. The attack becomes very powerful but due to the force and power of such a thrust the force of the released chakra and attack collide with air particles creating a shockwave that heads toward the enemy almost like a spear of energy.


Gyakujou Jutsu – Kidou Jishin| (Berserk Arts –Orbital Quake)
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will jump high in the air while holding their sword above their head with both hands. The user will then begin rapidly flipping down towards the ground while building chakra until the released the compressed chakra at just the right time to add a dramatic momentum shift to their flip. As they collide with the ground a powerful Omni directional shockwave goes out in all directions harming those in the vicinity.


Gyakujou Jutsu –Gyakujou Denka| (Berserk Arts-Berserk Charge)
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will build their chakra and begin twirling their blade rapidly. They will run towards their enemy as they keep low to the ground striking the ground as they twirl their blade. They will methodically release compressed chakra as the ground continues to hit the ground creating a series of explosive shockwaves that move in the surrounding area while the user finishes the enemy off directly.

Gyakujou Jutsu – Sonikku Rapusodi| (Berserk Arts –Sonic Rhapsody)
Rank:B
Type: Attack
Range: Short
Chakra: 20
Damage: 40
Description: The user will take their blade and angle it so that it is facing away from the enemy almost as if they were to unsheathe it. After building and compressing chakra the user will release it upon dragging it across the ground as he performs an upward swing towards the enemy releasing a linear shockwave toward the enemy.

Gyakujou Jutsu – Seikitai Kuraishishu | (Berserk Arts – Astral Crisis)
Rank:S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will build chakra and begin forming small compressed chakra spheres around him while holding his sword laterally. In a single motion the user does an extremely fast spinning slash setting off the compressed chakra to release various explosive shockwaves that then set off other compressed chakra spheres as powerful shockwaves go out in all directions causing great damage to surrounding enemies and the battlefield.


Additional effects and Restrictions:
-Must be taught by Omega5 to learn style
-Must be S class or above to learn this style
-Blades have more strength due to their momentum
-Strike speed improved.
-Must have started Nin training
-Must have started Ken training

♦ Declined ♦There are already countless cj of the past and present revolving around using a sword to create shockwaves of chakra, all this does it add on to that by referencing to compressing and coiling chakra.
 
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KeotsuEclipse

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Re: ±±Custom Fighting Styles Submission±±

Terminology:
Kendo: Way of the Sword
Kendoka: Practioner of Kendo
Zekkendō: Way of the Absolute Sword
Zekkendoka: Practioner of Zekkendō
Zekken: Absolute Sword

Zekkendō - 絶剣術 – Way of the Absolute Sword
Type: Kenjutsu
Background:”There are two views of swordsmanship: one, where the practioners embrace Kenjutsu wholeheartedly; another, where the practioners embrace Kendo. Do not misunderstand me. ‘Kenjutsu’ and ‘Kendo’ are two separate entities. Kenjutsu is the “Art of the Sword” for battle, and the people whom I mentioned previous see the sword as nothing more than weapon, a piece of steel to commit murder with. But, then, you have those of us who practice Kendo. ‘The Way of the Sword.’ A path of spirituality, where we see the sword as more than just an instrument of death; in fact, we see this as the least of its uses.
Like anything, it can become a part of your being. Offer you advice through your life. Help you overcome adversity. You can use it to cut down your opponents, yes, but you can also use it to cut down your own weak self. That is what we Kendoka search for. Kendo – and by extension Kenjutsu – are not “Arts of Death” to us, but “Arts of the Soul”. For those who say ‘Kenjutsu is nothing more than the art of killing, that is a fact,’ we turn and reply with, ‘You are wrong.’ The sword is a tool and companion that guides us through life, standing by our sides as we face our trials, and bloom into beautiful people.

We become scoffed at for taking on mediation and believing that the sword can be seen as a part of our soul and not just a part of our bodies. No two philosophies of any two Kendoka are identical, or correct, just as how there is no universally correct spiritualism tied to the sword.

But, what I have just told you is a lie. There is no singular philosophy that is correct; this is not to say that they are all wrong. There are many that are true, beyond our realms of mortality. The question is which one will you stumble across? The path of goodness and righteousness that we Kendoka strive for, that blissful enlightenment? Or, the path of war sought after by our war minded breather?
Kendo is the ‘Way of the Sword’. And we see our swords as a part of our soul. This style of Kenjutsu that I have created proves this beyond a shadow of a doubt. For our souls lash out, both to protect what is dear to us, and to strike down our own weaknesses.

Not a physical blade, but neither an ethereal one. But, a spiritual one. A sword that cannot be blocked. A sword which can cut through all.

An Absolute Sword.

Rather than the art of murder, I present to you the pinnacle of spiritualism in Kendo.

Zekkendō. The Way of the Absolute Sword.

The sword is Absolute. This style of swordsmanship has no rival, and being capable of using it…that, is the mark of a true master.”
Words from Keotsu, on the creation of this form of swordsmanship.​
Zekkendō was created by Keotsu who aimed not to create the most fearsome Kenjutsu style, or one that was invincible, as many attempted throughout their life…but who aimed to create a style that allowed the spiritualism of his and his comrades types of swordsmanship to be practice with more reverence.
He knew of the realm of the spirit, and the realm of the physical. Swordsmen all around saw the sword – consider by some nothing more than a physical object – as an extension of their soul. In other words, a piece of their soul made physical.
This style lets that Spiritual Blade be used.

Description on the Abilities and Inner Workings of the Style: Zekkendō – though created by Keotsu – was a style of Swordsmanship forged not by a single man, but by a group of people who could be considered the best swordsmen in the world at the time; Sword Saints: Keotsu, Gintoki, Zenryoku, Ruiz, and several others leant their part in forging this style.
A common practice among swordsmen is to view the sword as an extension of their own soul; a piece of their soul not physically attached to the rest of it, but a piece that finds its way home when wielded in their hand. This is part of the reason why swordsmen of fame tend to be associated with either swords of a unique type or certain swords in particular; because those blades are pieces of their soul, more so than any other.

Something that cannot be ignored, though, is that the sword is a physical object, and strikes in the physical realm where our bodies exist, despite the incredible meditation these swordsmen undertake. However, a few swordsmen posses devotion to their blade, their Bushidō, their Kendō, so spectacular that they have managed to transcend this boundary, and are capable of literally using a spiritual sword.
The comparison was best described by Keotsu, after he observed the Dead Demon Consuming seal, a powerful Kinjutsu and Fuuninjutsu technique in its own right. However, what interested him wasn’t the fact that the Death God appeared, or even the strength of the seal itself. No, it was something entirely different.
What caught his attention was the ceremonial knife that the Shinigami used, and what it did. It was a blade that literally cut the soul. It was not tied to the sealing portion of the technique, and was simply a part of the process that lead to the technique’s completion, just as a stone must be picked up before it can be thrown.
The Shinigami, however, was not a mortal creature, and existed in the Realm of the Spirits. But, it did prove that a spiritual blade existed. This singular confirmation was all Keotsu needed. It proved that the things he believed in were true.

As mentioned previously, this style is open only to those people who could be considered true devotes to the sword, not out of some elitist system, but because they alone have the knowledge to perform it. They understand the concept of the spiritual blade better than anyone else and have enough belief that their spirit is made “tangible”. These warriors are capable of striking at the soul itself.
Oddly, this is not something that’s done with chakra at all. For these swordsmen, the “Absolute Sword” is just another aspect of their Swordsmanship, just as how the physical blade must be swung; they have learned how to finally swing their spiritual blade; they are literally attacking with their soul, something that is an independent entity of chakra - in fact chakra is influenced by the soul, not the other way around. Just like with a physical blade, though, Zekkendoka have complete control over when they use this style, and can use an Absolute Sword without a physical one or vice versa.

Much like the spiritual blade the Shinigami used, though, these spiritual blades have unique properties: they are unaffected by physical matter, and only interact with the spirit; just like the Shinigami’s blade, they can cut through the spirit just like a steel blade can be cut through flesh – cutting the spirit produces incredible pain that no mortal can become accustomed to (being a blow delivered to the spirit itself), and being a pain that worsens over time; unlike with the Dead Demon Consuming, though, since the spirit is not being removed from the body, it will heal itself rather quickly.

Wounding the spirit produces unique effects, just like wounding the body: cutting someone’s soul produces incredible pain that increases in magnitude just like a real cut – a nick on the arm would hurt badly, but not as badly as having your “arm’s souls” severed, similar to how Orochimaru described the insurmountable pain of having the soul cut away from his arms - however all pain increases over time due to the fact that there is no way a human can become accustomed to this pain, and will have most likely never felt anything like it before; and just like real blow, blows to the soul can restrict physical movement in the forms of wounds, as their soul and bodies connections will have been temporarily severed.

Striking the stomach produces unique effects: just like how the stomach provides energy to the body through food, the stomach is the “Sea of Ki” of the soul, and where most of the energy is stored. A blow to the stomach is so horrendously painful that many will instantly black out in the event it is struck. Being struck in the stomach also prevents an opponent from using Chakra, as it was shown by Orochimaru that having a soul altered in any way in one’s body affects one’s ability to channel chakra to or from that area; being the area where chakra is stored, the effects are obvious.

Wounds inflicted by a Zekken take a total period of 2 turns to heal for light wounds, 5 turns for medium wounds, and 10 turns for heavier, nonfatal wounds. “Heal” means that the pain subsides and the severed portion of the soul reconnects with the body. However, just as how one can die of blood loss or a well placed strike, one can also die if they sustain too much damage to their soul, even after it has been “healed”, within a short period of time.

For techniques that seal things within the soul or body, rather than sealing them within another dimension, said objects can also be struck by Zekkendō techniques as their soul still exists in that area – it has merely been compressed.
Also, just like with the Dead Demon Consuming Seal, a Zekken is completely invisible until one has been struck by it – and even then, it is only visible for a brief moment, before it fades away. Paired with the fact that a Zekken often has the same shape as the physical blade the Zekkendōka is using and aligns with it perfectly, it remains highly unlikely that a practioner’s opponent will ever see the spiritual blade.
Zekkendōka themselves, though, can see the spiritual blades – both their own, and those of others, because they know what to look for. This creates an interesting mechanic: Zekkendōka can see the souls of others. Souls are unique to each individual, and vary greatly in their appearance. To those who see the Zekken, they appear as a sword of the same color of the user’s soul. Because of this, Zekkendōka are also aware of anything within the confines of their soul; a farmer’s soul, for example, would be little larger than baseball occupying the same space as the heart; the standard Kage has a “soul field” that extends several meters away from their body. Despite this, the soul field is not a part of a soul itself, but a measure of one’s soul; for Zekkendō to work, it must strike at the soul itself, which shares the exact same physical space as one’s corporeal body.

Because Zekken do not interact with physical objects, the only way to block a Zekken is with another Zekken; a fight between two Zekkendōka could be likened to a duel between two swordsmen wearing no armor; the only way to prevent the bite of the blade is either to avoid it, or block it, a concept that remains true in the fundamentals of Zekkendō.

“Zekkendō is the Way of the Absolute Sword. It is a sword for which there is no armor.”

Because of the fundamental aspect of Zekkendō merely striking with the Zekken in addition to the physical blade, all Zekkendō techniques can be used without the Zekken component, just as how all regular Kenjutsu can have Zekkendō applied to it.
This helps conceal the true nature of the style, leaving known to only its practioners; due to the Zekkendōka all being highly renowned swordsmen and the fact that the Zekken itself is only visible for short-time periods, and even then is nearly impossible to discern, it is commonly believed that Zekkendō is simply a Kenjutsu style of the Ultimate Kenjutsu techniques put together by those who currently represent the apex of the art.

Example Techniques:
(Zekkendō: Ittōryōdan) Way of the Absolute Sword: Cutting in Two with a Single Stroke
Rank: S
Type: Offensive, Defensive
Range: Short
Chakra Cost: N/A
Damage: 80
Description: 一刀両断: One Sword Style Double Severing; To Cut in Two with a Single Stroke; or, To Take Decisive Action. These are the meanings of Ittōryōdan. One of the most basic movements in Kendo, swordsmanship in general, is the vertical strike. This could be considered the pinnacle form of that attack. Using a two-handed grip and striking from Jōdan, the user will perform a simple vertical strike. While normally a general movement, the skill and mastery of a Zekkendōka is evident in this strike. When used upon a human, the power of the physical blade, and even the spiritual one, is enough to rend the opponent’s body and spirit in two in a single strike. Due to the incredible skill and strength, the speed of this strike is equal to the speed of an Iai movement, and is capable of splitting things that either the physical blade or the Zekken make contact with in two along its lateral axis, regardless of its thickness or length, or make, so long as it’s physical integrity allows it to be cut by the physical blade, or its spiritual integrity does not surpass the strength of this cut. This allows this strike to split even massive attacks not of a physical nature in two.

Additional effects and Restrictions:
+Everything Within the Reach of My Sword is My Country: Since a Zekken can be swung independently of the physical relam, there is a roughly two meter radius around a Zekkendoka within which they can instantly strike with a Zekken.

-Dedication to the Sword: When Zekkendō is used Ninjutsu and Genjutsu may not be used in the same turn. Taijutsu is acceptable.


________________________________________________
 Declined 
A spiritual blade that cannot interact with physical matter? =_= An unblockable blade? That no one can counter? Except practitioners of this CFS? Unreasonable and ridiculously oped. It was all good until I reached that part and beyond that part, I didn't even bother to continue as that alone is enough to deem this unapprovable. It needs to be something that interacts with the real world, regardless, allowing it to be counterable by other weapons or jutsu or wtv. Everything in the RP needs to have a counter, something that works against it. And if it doesn't, it needs to be something that doesn't do damage or is otherwise supplementary in its nature. Not a spirit blade that slashes through ones soul...


Editorial Notes: As I'm not here, chromatic rules be damned; I'm confused. Much of the things you "declined" it for where referenced further in the style, which would be known if you read further, instead of just stopping where you didn't like. That said, I've added small notes in reference to the issues you listed.

_________________________________

Terminology:
Kendo: Way of the Sword
Kendoka: Practioner of Kendo
Zekkendō: Way of the Absolute Sword
Zekkendoka: Practioner of Zekkendō
Zekken: Absolute Sword

Zekkendō - 絶剣術 – Way of the Absolute Sword
Type: Kenjutsu
Background:”There are two views of swordsmanship: one, where the practioners embrace Kenjutsu wholeheartedly; another, where the practioners embrace Kendo. Do not misunderstand me. ‘Kenjutsu’ and ‘Kendo’ are two separate entities. Kenjutsu is the “Art of the Sword” for battle, and the people whom I mentioned previous see the sword as nothing more than weapon, a piece of steel to commit murder with. But, then, you have those of us who practice Kendo. ‘The Way of the Sword.’ A path of spirituality, where we see the sword as more than just an instrument of death; in fact, we see this as the least of its uses.

Like anything, it can become a part of your being. Offer you advice through your life. Help you overcome adversity. You can use it to cut down your opponents, yes, but you can also use it to cut down your own weak self. That is what we Kendoka search for. Kendo – and by extension Kenjutsu – are not “Arts of Death” to us, but “Arts of the Soul”. For those who say ‘Kenjutsu is nothing more than the art of killing, that is a fact,’ we turn and reply with, ‘You are wrong.’ The sword is a tool and companion that guides us through life, standing by our sides as we face our trials, and bloom into beautiful people.

We become scoffed at for taking on mediation and believing that the sword can be seen as a part of our soul and not just a part of our bodies. No two philosophies of any two Kendoka are identical, or correct, just as how there is no universally correct spiritualism tied to the sword.

But, what I have just told you is a lie. There is no singular philosophy that is correct; this is not to say that they are all wrong. There are many that are true, beyond our realms of mortality. The question is which one will you stumble across? The path of goodness and righteousness that we Kendoka strive for, that blissful enlightenment? Or, the path of war sought after by our war minded breather?

Kendo is the ‘Way of the Sword’. And we see our swords as a part of our soul. This style of Kenjutsu that I have created proves this beyond a shadow of a doubt. For our souls lash out, both to protect what is dear to us, and to strike down our own weaknesses.

Not a physical blade, but neither an ethereal one. But, a spiritual one. A sword that cannot be blocked. A sword which can cut through all.

An Absolute Sword.

Rather than the art of murder, I present to you the pinnacle of spiritualism in Kendo.

Zekkendō. The Way of the Absolute Sword.

The sword is Absolute. This style of swordsmanship has no rival, and being capable of using it…that, is the mark of a true master.”

Words from Keotsu, on the creation of this form of swordsmanship.​

Zekkendō was created by Keotsu who aimed not to create the most fearsome Kenjutsu style, or one that was invincible, as many attempted throughout their life…but who aimed to create a style that allowed the spiritualism of his and his comrades types of swordsmanship to be practice with more reverence.

He knew of the realm of the spirit, and the realm of the physical. Swordsmen all around saw the sword – consider by some nothing more than a physical object – as an extension of their soul. In other words, a piece of their soul made physical.

This style lets that Spiritual Blade be used.

Description on the Abilities and Inner Workings of the Style: Zekkendō – though created by Keotsu – was a style of Swordsmanship forged not by a single man, but by a group of people who could be considered the best swordsmen in the world at the time; Sword Saints: Keotsu, Gintoki, Zenryoku, Ruiz, and several others leant their part in forging this style.

A common practice among swordsmen is to view the sword as an extension of their own soul; a piece of their soul not physically attached to the rest of it, but a piece that finds its way home when wielded in their hand. This is part of the reason why swordsmen of fame tend to be associated with either swords of a unique type or certain swords in particular; because those blades are pieces of their soul, more so than any other.

Something that cannot be ignored, though, is that the sword is a physical object, and strikes in the physical realm where our bodies exist, despite the incredible meditation these swordsmen undertake. However, a few swordsmen posses devotion to their blade, their Bushidō, their Kendō, so spectacular that they have managed to transcend this boundary, and are capable of literally using a spiritual sword.

The comparison was best described by Keotsu, after he observed the Dead Demon Consuming seal, a powerful Kinjutsu and Fuuninjutsu technique in its own right. However, what interested him wasn’t the fact that the Death God appeared, or even the strength of the seal itself. No, it was something entirely different.

What caught his attention was the ceremonial knife that the Shinigami used, and what it did. It was a blade that literally cut the soul. It was not tied to the sealing portion of the technique, and was simply a part of the process that lead to the technique’s completion, just as a stone must be picked up before it can be thrown.

The Shinigami, however, was not a mortal creature, and existed in the Realm of the Spirits. But, it did prove that a spiritual blade existed. This singular confirmation was all Keotsu needed. It proved that the things he believed in were true.

As mentioned previously, this style is open only to those people who could be considered true devotes to the sword, not out of some elitist system, but because they alone have the knowledge to perform it. They understand the concept of the spiritual blade better than anyone else and have enough belief that their spirit is made “tangible”. These warriors are capable of striking at the soul itself.

Oddly, this is not something that’s done with chakra at all. For these swordsmen, the “Absolute Sword” is just another aspect of their Swordsmanship, just as how the physical blade must be swung; they have learned how to finally swing their spiritual blade; they are literally attacking with their soul, something that is an independent entity of chakra - in fact chakra is influenced by the soul, not the other way around. Just like with a physical blade, though, Zekkendoka have complete control over when they use this style, and can use an Absolute Sword without a physical one or vice versa.

Much like the spiritual blade the Shinigami used, though, these spiritual blades have unique properties: they are unaffected by physical matter, and only interact with the spirit; just like the Shinigami’s blade, they can cut through the spirit just like a steel blade can be cut through flesh – cutting the spirit produces incredible pain that no mortal can become accustomed to (being a blow delivered to the spirit itself), and being a pain that worsens over time; unlike with the Dead Demon Consuming, though, since the spirit is not being removed from the body, it will heal itself rather quickly. Because a Zekken strikes at the soul, and the soul is not being removed from the body, a Zekkendō technique is incapable of killing. This references Zekkendō's roots to Kendo, a philosophical path, rather than Kenjutsu, an art devised for battle.

Wounding the spirit produces unique effects, just like wounding the body: cutting someone’s soul produces incredible pain that increases in magnitude just like a real cut – a nick on the arm would hurt badly, but not as badly as having your “arm’s souls” severed, similar to how Orochimaru described the insurmountable pain of having the soul cut away from his arms - however all pain increases over time due to the fact that there is no way a human can become accustomed to this pain, and will have most likely never felt anything like it before; and just like real blow, blows to the soul can restrict physical movement in the forms of wounds, as their soul and bodies connections will have been temporarily severed. Blows to the “head” or “heart” with a spiritual blade deal instant death, just like how a physical blade would; this is because the heart can be considered the center piece of the soul, and the head is where the “Mind” is stored.

Striking the stomach also produces unique effects: just like how the stomach provides energy to the body through food, the stomach is the “Sea of Ki” of the soul, and where most of the energy is stored. A blow to the stomach is so horrendously painful that many will instantly black out in the event it is struck. Being struck in the stomach also prevents an opponent from using Chakra, as it was shown by Orochimaru that having a soul altered in any way in one’s body affects one’s ability to channel chakra to or from that area; being the area where chakra is stored, the effects are obvious; however, the duration of these effects is very much dependent on the Zekkendō technique used and how much actual contact it makes..

Wounds inflicted by a Zekken take a total period of 2 turns to heal for light wounds, 5 turns for medium wounds, and 10 turns for heavier, nonfatal wounds. “Heal” means that the pain subsides and the severed portion of the soul reconnects with the body.

For techniques that seal things within the soul or body, rather than sealing them within another dimension, said objects can also be struck by Zekkendō techniques as their soul still exists in that area – it has merely been compressed.

Also, just like with the Dead Demon Consuming Seal, a Zekken is completely invisible until one has been struck by it – and even then, it is only visible for a brief moment, before it fades away; on average, a Zekken is visible for ten seconds by non-Zekkendō practitioners after they are struck. Paired with the fact that a Zekken often has the same shape as the physical blade the Zekkendōka is using and aligns with it perfectly, it remains highly unlikely that a practioner’s opponent will ever see the spiritual blade.

Zekkendōka themselves, though, can see the spiritual blades – both their own, and those of others, because they know what to look for. This creates an interesting mechanic: Zekkendōka can see the souls of others. Souls are unique to each individual, and vary greatly in their appearance. To those who see the Zekken, they appear as a sword of the same color of the user’s soul. Because of this, Zekkendōka are also aware of anything within the confines of their soul; a farmer’s soul, for example, would be little larger than baseball occupying the same space as the heart; the standard Kage has a “soul field” that extends several meters away from their body. Despite this, the soul field is not a part of a soul itself, but a measure of one’s soul; for Zekkendō to work, it must strike at the soul itself, which shares the exact same physical space as one’s corporeal body.

Because Zekken do not interact with physical objects, the only way to block a Zekken is with another Zekken; a fight between two Zekkendōka could be likened to a duel between two swordsmen wearing no armor; the only way to prevent the bite of the blade is either to avoid it, or block it, a concept that remains true in the fundamentals of Zekkendō.

“Zekkendō is the Way of the Absolute Sword. It is a sword for which there is no armor.”

Because of the fundamental aspect of Zekkendō merely striking with the Zekken in addition to the physical blade, all Zekkendō techniques can be used without the Zekken component, just as how all regular Kenjutsu can have Zekkendō applied to it.

This helps conceal the true nature of the style, leaving known to only its practitioners; due to the Zekkendōka all being highly renowned swordsmen and the fact that the Zekken itself is only visible for short-time periods, and even then is nearly impossible to discern, it is commonly believed that Zekkendō is simply a Kenjutsu style of the Ultimate Kenjutsu techniques put together by those who currently represent the apex of the art.

Example Techniques:
(Zekkendō: Ittōryōdan) Way of the Absolute Sword: Cutting in Two with a Single Stroke
Rank: S
Type: Offensive, Defensive
Range: Short
Chakra Cost: N/A
Damage: 80
Description: 一刀両断: One Sword Style Double Severing; To Cut in Two with a Single Stroke; or, To Take Decisive Action. These are the meanings of Ittōryōdan. One of the most basic movements in Kendo, swordsmanship in general, is the vertical strike. This could be considered the pinnacle form of that attack. Using a two-handed grip and striking from Jōdan, the user will perform a simple vertical strike. While normally a general movement, the skill and mastery of a Zekkendōka is evident in this strike. When used upon a human, the power of the physical blade, and even the spiritual one, is enough to rend the opponent’s body and spirit in two in a single strike. Due to the incredible skill and strength, the speed of this strike is equal to the speed of an Iai movement, and is capable of splitting things that either the physical blade or the Zekken make contact with in two along its lateral axis, regardless of its thickness or length, or make, so long as it’s physical integrity allows it to be cut by the physical blade, or its spiritual integrity does not surpass the strength of this cut. This allows this strike to split even massive attacks not of a physical nature in two.

Additional effects and Restrictions:
+Everything Within the Reach of My Sword is My Country: Since a Zekken can be swung independently of the physical realm, there is a roughly two meter radius around a Zekkendoka within which they can instantly strike with a Zekken.

+Let me carry this burden with you; you are never alone - never forget that all our souls are connected: Zekkendōka have a Reaction Speed modifier of x∞. Their speed remains unchanged.

-Dedication to the Sword: When Zekkendō is used Ninjutsu and Genjutsu may not be used in the same turn. Taijutsu is acceptable.

-I don't care about the world; all I care about is protecting my home, with my ideals: Zekkendo attacks are incapable of reaching beyond short-range. They are limited to a blade-length away.


♦ Declined ♦DNR. This is incredibly too powerful to allow in any form. Will edit with full reasoning soon.

All of the bolded and underlined make this unallowable. You essentially create a blade using spiritual energies, which would foremost likely require Yin chakra, that is only blockable per your words "with another Zekken" that is unseeable until they have been struck and only then very briefly. You allude to users of this being able to see souls due to this, which sounds more like an ability rather than a CFS, and you also say that being struck with just a weak attack from this causes two turns to fully be healed and that a blow to the stomach severs chakra pathway connection, from just a single attack, and then go on to say that medium attacks take 5 turns and more damaging attacks take at least ten turns to fully heal, when most fights last between 5 to 8 moves each. That would essentially end the fight for them with just a blow. This would also essentially give you the ability to sense souls due to a Soul Field, which extends outside their bodies for Kages and allows you to sense anything within that soul field, meaning you would have an essential perfect sense of your enemies due to this. Not to mention this unblockable sword can bypass physical defenses as well, leaving the only true way to counter this is to be one of the 7 that would be able to use this at max. Also, reaction speed modifiers are not allowed like such, at the most you would have reactions of a 2 Tomoe Sharingan, not a multiplier.

 
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Re: Custom Fighting Styles Submission

Misutoshāmansutairu | ミストシャーマンスタイル - Mist Shaman Style

Type:
NinBukijutsu

Background:
This style was developed by an unknown man who originated from the Bloody Mist. While experimenting with the mist native to his village he discovered a unique and helpful style. Through the use of nunchukas, and the use of chakra to manipulate mist, he found the style of using the mist in conjunction with the fast movements of the Nunchakas to fight using the skills of distraction, misdirection, and evasiveness.

Description on the Abilities and Inner Workings of the Style:
While the user can form mist out of the air with his chakra, he can combine that strategy of creating mist with the fast and coordinated movements of Nunchakas. Using his chakra to create mist around his Nunchakas, he can use the mist for various effects. One use of these effects would be to generate mist while spinning the Nunchakas, creating a shield of vision for your opponent and also a tangible shield depending on the compaction of the water molecules. Another use could be to mask the users movements as the Nunchakas spin, creating a steady stream of mist from the Nunchakas as long as the user maintains the chakra input.

Example Techniques:
Mist Shaman Style: Vision Impairment
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage: N/a
Description: The user will create a steady flow of mist around his Nunchakas, that while he moves unpredictably forward and performing agile movements, will conceal his movements from the opponent.
only track able by doujutsu

Mist Shaman Style: Mist Platter of Death
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short
Chakra Cost: 30
Damage: 60 (If thrown)
Description: the user will emit a flow of mist from his Nunchakas while spinning them. This will create a solid circular construct of mist with sharp edges at has multiple uses. first off, the constructs size depends only on the time it takes to complete a circle by spinning your arm and nunchuka. the construct has the ability to defend from an attack following elemental strength while also giving the ability to project oneself off of (propelling foot off construct to jump backwards.). The construct can also be projected directly from the nunchaka sort of like a flying disk.

Additional Effects and Restrictions:
User must have mastered Water Release
Must have at least one nunchaka in biography. The amount of Nunchakas capable of utilizing this style simultaneously is dependent on your skill in the style which is measured by the Style Elder.
User of this style has slightly increased reactions and agility due to training involved with mastering the style.


♦ Declined ♦Mists by definition are gaseous, not able to be compressed into a solid or they wouldnt be a mist anymore for starters. Second, all in actuality this is is a cfs based on using nunchakus and mist to conceal the movement of the nunchaku. That means this entire style can be boiled down to a single cj. Any CFS worth making is able to get at least 5 solid ideas out of it. this doesnt have the potential for it as the bolded basicallly details the entire cfs. Also, how would this grant increased agility or reactions?


 
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Re: Custom Fighting Styles Submission

Ryūha Sairento Kokoro to Meisō (School of Silent Heart and Calm Mind)
Type: Taijutsu
Background: Ryūha Sairento Kokoro to Meisō is a style that requires one to master and be able to project the techniques of Shinrabashou, meaning the Universe and All Things of Nature. In other words, this style us used to replicate that of animals and how they interact with the Elements of Nature, in order to greatly improve the one's physical and mental state, allowing one to use the bodies maximum potential and to achieve a state of clear mind as well as a silent and serene heart.
Description on the Abilities and Inner Workings of the Style: This style is broken up into several 'Ways', of which the techniques themselves take there names from. Each way focuses on a certain part the body or method for attack, defence, and mobility. Through purposeful and rigorous training of the body's strength, feats of great physical prowess to the extent that large mounds of earth can be moved or powerful gusts of wind can be generated from single strikes, can be accomplished through several of the 'Ways' via intense training in the arms and upper body. Other 'Ways' utilise the body's legs, allowing the user to achieve speeds high enough to move unnoticed by the average person, or kick projectiles with enough power and accuracy to disable somebody's movements by blunt force trauma delivered with the utmost precision. Other of the 'Ways' allow the user the ability to perform extreme movements, tactics and even seemingly impossible methods by human standards.
The 'Ways' of the Style are as follows at the current time:

Kogaku no Gyō (The Way of the Tiger Jaw), utilises the users immense physical strength to use techniques powerful enough to reshape the environment around them. Out of all the Ways, this is quite possibly the most destructive.

Jakuyoku no Gyō (Way of the Sparrow Wings), uses the strength of the user's arms to employ its techniques. However, rather than causing direct damage, this style focuses on balance and non-damaging techniques.

Rōsen no Gyō (Way of the Wolf Pelt), utilises the user's powerful leg strength to increase mobility and use several attacks. Like the wolf, the user can also enhance one's sense of smell.

Yakuto no Gyō (Way of the Leaping Rabbit), This method focuses on the sensory perception of hearing, particularly that of a rabbit that is on the lookout for predators.

Jinen no Gyō (Way of the Swift Ape), This technique utilises the user's powerful leg strength to increase mobility and flexibility, much like that of an ape.

Jakotsu no Gyō (The Way of the Snake Bone), by utilising ones control over their muscles, they are able to utilise extreme reflexes and balance. The body is able to contort in various ways, allowing the user to slip through tight spaces or across any terrain, much like a snake.

Gougyo no Gyō (Way of the Thunderfish), uses specialised swimming to accomplish underwater techniques.

Gyōku no Gyō (Way of the Cow's Body), This method gives the user the ability to control his breathing in both exhaling and inhaling in such a way that the user would be able to replicate low level wind jutsu with the power of their breath. This Way also allows for extending periods of holding one's breath.

Example Techniques:

Kogaku no Gyō - Gōhō Hagan (The Way of the Tiger Jaw - Destructive Roar Collapsing Crag)
Type: Offensive
Rank: C
Range: Short-mid
Chakra: N/A
Damage: 30
Description: By slamming the ground directly beneath themselves, the user is capable of uplifting two walls of earth on either side of themselves, forming a corridor of stone from the sheer directed force of their strike. This wall is only as durable a normal earth but can be used to off balance an opponent while damaging them by the sudden eruption of the walls under them. The walls form short range from the user, on either side and extend to mid-range in either direction.

Jakuyoku no Gyō - Tenpa Shoujin (Way of the Sparrow Wings - Heaven Lord Rising Blade)
Type: Offensive
Rank: S
Range: Short
Chakra: N/A
Damage: 40
Description: This technique mimics the samurai method of quick-drawing the sword and striking at the target, also known as Iaido. Using one's hand, they are able to deliver an extremely fast and powerful strike. Its only drawbacks are that it is an all-or-nothing attack, meaning that the user will be left in a vulnerable position if they miss; and that their footing must be stable to deliver the full force of the attack. Using this while standing on water, sand or while airborne will cause the technique to drop in power, dealing the damage of a C-rank instead while still maintaining the speed. The speed of the strike is equivalent to the Samurai Iaido.
Notes:
- Can only be used three times
- Can not be used in succession
- Must specialise in Ryūha Sairento Kokoro to Meisō

Jakuyoku no Gyō - Tenpū Gayoku (Way of the Sparrow Wings - Heavenly Winds of the Elegant Wings)
Type: Supplementary,
Rank: C
Range: Short
Chakra: N/A
Damage: N/A
Description: By grabbing their opponent in between their index and middle fingers, the user spins in a spiral motion while tossing them away overhead. This technique is powerful enough to generate a tornado, and despite not damaging his opponents, the resulting wind is still strong enough to rip the clothes from their bodies and send them airborne, to land mid-range away from the user.

Rōsen no Gyō - Gansai Suida (Way of the Wolf Pelt - Stone Breaking Water Droplets)
Type: Offensive
Rank: A
Range: Mid-range
Chakra: N/A
Damage: 30
Description: Taking advantage of any large amount of water present, the user kicks the water with enough strength and accuracy that the individual droplets hit the opponent's vital areas, rendering them incapable of movement. Specialist of Ryūha Sairento Kokoro to Meisō are able to hit up to two targets at once, while still maintaining A-rank power and damage. This technique will only be able to stun an opponent for one turn.
Notes:
- Can only be used four times
- Specialist of Ryūha Sairento Kokoro to Meisō can target two opponents while practitioners can only target one
- Must be standing on or submerged partly or wholly in a water source to use.​

Additional effects and Restrictions:
Masters of Ryūha Sairento Kokoro to Meisō have an unwavering nerve that grants them the ability to resist the power of a Killing Intent one rank higher than their own rank. Anyone who has learnt this style will have slightly stronger strong-fit taijutsu than the average Taijutsu practitioner (not specialist) and as such taijutsu from a student of Ryūha Sairento Kokoro to Meisō will always overpower non-elemental, non-boosted taijutsu of a standard taijutsu user. Taijutsu performed by Masters of Ryūha Sairento Kokoro to Meisō will always overpower non-elemental, non-boosted taijutsu of a taijutsu specialist.
This style is not usable by those of the Hyuuga clan due to it being a highly trained form of strong fist.


♦ Declined ♦The Descriptions are too vague. I mean...as is, those bolded sections are essentially CJs grouped into one CFS. They arent really saying much in regards to the CFS as those vague wordings can be used for a multitude of cj or cfs. Also, increased resistance to Killing Intent is a no.

 
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Re: ±±Custom Fighting Styles Submission±±

Changed it's core, and the connection to poison or the mushroom element.

( Sha-man no Hijutsu ) Hidden Shaman Arts

Type: GenTaijutsu

Background: The Shaman Arts where created by an hermit Genjutsu user, far before it's discovery by the Sage of Deceit, who spread it through the world. The hermit was known by the surrounding populations as the Shaman of the Bog, or the Swamp Witch, or Honey Sugarlips. Utilizing her chakra, she was able to mince several non-lethal mushrooms, creating a very fine dusts and powders of varying color, which she infused with Genjutsu-chakra. The fine organic dust served as a perfect medium to host the chakra, and, by blowing it towards other people, she was able to cast much stronger and resilient illusions, that would bypass normal chakra protections.

The Shaman was proficient not only in the production of the genjutsu powders, which she called Curses, but also employing them in battle. Traditionally, she used a chakra wood staff with cured leather pouches with several Curses, which she would release in conjunction with punctual strikes and parries. She would also keep a dagger, coated in Curses, as well as a needle-blowing tube, through which she could shoot darts/needles coated in Curses, or blow Curses directly.

The materials to utilize the Curses are cultivated, in a pre-defined quantities of Curse Dusts or Curse-Infused Weapons, similar to Fuuin/Explosive Tags, Kunai, Shuriken or any other standard and non standard ninja arsenal, and stand as additional tools for the ninja/shaman to use. Both the Shaman and the Deceiving Sage were users of Mushroom,and thus the organic matter is traditionally fungal matter, but the actual defining procedure of the style, the infusion of Genjutsu, was a knowledge that they spread and used in the creation of the Shaman Arts, as, rather than creating the fine powder (which can be collected and minced with any organic matter (grass, leaves, bark, leather, bone, etc), the style revolves around the genjutsu aspect.

Description on the Abilities and Inner Workings of the Style: Hidden Shaman Arts are especially the employment of different illusion-casting powders to empower one's battle prowess. Being mainly about combining Genjutsu with a physical carrier, developing a different medium of casting Genjutsu, in order to produce a wide range of illusions and use them in conjunction with with simple Taijutsu skills and basic weapons. The Curse-inflicted Genjutsu is considered a specialized Inner Genjutsu, similar to Biological Warfare, as the medium of the genjutsu is physical, infecting the opponent through inhalation or absorption, directly causing the illusion, instead of having the chakra spiritually travel and penetrate the user's chakra system. The main component of the style is thus the dusts, which are named Curses.

( Bachi no Jutsu ) Curses - A dry extraction of organic matter, originally from cultivated mushrooms with various effects on an organism. The Curses are powdery mixtures, which are blown towards the target, or coated in bladed weapons. They can produce effects through nose/mouth inhalation, skin absorption or by contact with the eyes (Mainly irritants). The mushrooms cultivated to use as powders are not chosen for any other byproduct other than the physical matter, and the physical aspect of the powders can be created through any organic matter the user has available, being it grass, bark, leaves, animal bone, fur, etc.

A Curse cloud has varying colors, ranging from Black to Green, yet, when crafting the curses, the use of different organic dyes allows each user to personalize their Curses. The powders are thin but can induce coughing and irritate the eyes and mucous membranes (throat, tongues, lips, ears, etc). The organic nature of the powders gives them a greater chakra affinity, and allow the Shaman to infuse genjutsu into them. They physically carry and infuse the Illusion onto a target, bypassing natural defenses the target might have, affecting the target directly..

The Curses are kept in pouches, for quick access or sealed in storage scrolls. In order to utilize the Curses, the user retrieves a fistful of dust, and blows it towards the opponent, or runs chakra through the pouches/seals, rupturing/activating them, and releasing a more omni directional and less momentous cloud of Curses.. This simplistic method of deploying the curses gave birth to a more complex style, which empowers the user with a set of skills to better utilize the Curses, called the Shaman Fist.

( Sha-Man Kata ) Shaman Fist - The Shaman Fist is a set of techniques that accentuate the employment of the Curses. Developed by a woman, the Katas focus on disarming and outmaneuvering the opponent, rather than blocking or overpowering the opponent. The revolve around several aspects/weapons:

Hand to Hand - The user aims to utilize the opponent's own momentum against them, combining grapplings, feints and quick Curse blowing.

Staff - Empowers the user with the assistance of the staff, keep the opponent at bay or dealing harder strikes. Usually, the staff holds Curse bags, which can be released sporadically through the usages of quick jabs and swipes.

Dagger - Hidden blade coated with curses, normally Black Curses. It serves as a last minute weapon, revealed only when the opponent least expects it.

Needle-Thrower - For long-range fights, the needle thrower constitutes a more silent and discrete way to deploy the curses, normally through needles coated in them.

Example Techniques:

The user blows a curse cloud towards the user containing a Curse that blinds them for 3 turns,

The user jabs at an opponent 3 times with their staff before sweeping him/her off their feet.

The user releases a curse cloud towards the opponent containing a Curse that makes them see purple.

The user releases spins around, deflecting an incoming strike with her hands/staff/dagger, before retrieving a blow to the opponent's head.

The user releases a curse cloud towards the opponent containing a Curse that makes them see the user as someone else.

The user releases a curse cloud towards the opponent containing a Curse that makes them see frogs attacking him/her

Additional effects and Restrictions:

The style revolves around Genjutsu and infusing it into a physical substance. Any user will have a finite set of dust bags / weapons:

Hex Bags / Curses - An Hex Bag stands for both a small leather pouch containing an individual Curse and a Generic Storage Seal, which can contain more curses, the former can be used by grabbing the dust with one's hand directly, or by charging chakra through them ( Rupturing the bag and releasing the Curse in a dust cloud ). The amount of Hex Bags one can have is directly related to the usage restriction on a Curse, specified in each individual technique.

Shaman Dagger - Each user is able to hide 1 curse-coated dagger. The dagger is around 20 cm long, with chakra metal blade and a leather handle. It has the connotation of a standard weapon, rather than a Custom Weapon, and can be coated in 1 Curse, which must be stated in the beginning of a Battle / Event. It does not count towards the limit on Curses.

Shaman Staff - Each user is able to wield 1 staff. It can range from 1 meter to 3 meters tall, made of Chakra Tree Wood, wrapped in leather straps here and there. It contains 3 Hex Bags, which can be ruptured by charging chakra through them or through the staff. Each bag contains a pre-defined curse, which must be stated in the beginning of the Battle / Event. The Hex Bags do not count towards the limit on Curses. The staff has the connotation of a standard weapon, rather than a Custom Weapon.

[]Shaman Dart-Gun - Each user carries a small wooden tube, made of Chakra Tree Wood, which is used to load a dart/needle and shoot it, by blowing on one end. Likewise, the user is able to load the tube with Curses, and blow them more accurately. Unlike the other weapons, the needles aren't inherently coated in dust, but can be plunged inside an Hex Bag, retrieving the Curse and coating it in them. Each Hex Bag can coat up to 5 needles, passively.[]

Curse Clouds can have any color, personalized for the user. They can't, though, be invisible. The color can be camouflaged, using blue to hide with the sky, or green to hide with the grass, for example, but are still colorful. Every individual Curse and Curse type can have a different color. If the user is capable of making their own organic matter, instead of foraging for it, there is a greater control over the color.

A Shaman Arts Master is able to double the usage restriction on Hex Bags, as well as combine 3 different curses on the Shaman Blade and have up to 6 Hex Bags on the Shaman Staff. They are generally more flexible, faster and have increased reactions than the average user, acquiring a +5 damage increase for taijutsu-related techniques and a -5 chakra cost decrease for genjutsu-related techniques.

Curses are an advanced type of Genjutsu casting. By infusing the genjutsu into a physical medium, the user is able to bypass some natural defenses the target might have in place, and achieves a much stronger hook on the target. The mechanism works by having the chakra infused in a piece of organic dust. Instead of traveling spiritually into an opponent, striking the chakra system, the dusts insert the Genjutsu directly into the user's body, through inhalation or exposed skin absorption. For example, Nekura opponents, while the Keigoku / Juubi Chakra prevents normal chakra from being infused into its host, it can't promptly battle the physical aspect of the technique, which acts as not only a medium but an armor for the spiritual part of the technique, the Genjutsu. Thus it reacts with Elements, being weak against Fire, and not dense or heavy enough to not be pushed by most Physical Elements, like Earth and Wind, but proliferates in Water. It can't be released by Kai, because the momentous purge of chakra isn't enough to get rid of all the physical dust, but strong purges like the Inner Gates of activating the Curse Mark work. Though it bypasses something like Keigoku, other methods of constantly countering a genjutsu also work, disallowing the genjutsu to set properly, until the effect wears off. Given the organic medium of the Curse, it is immune to Senjutsu-type of releases, as the Natural Energy will not react negatively to the dust, and thus, not react negatively to the genjutsu.

Any user of the Shaman Arts is immune to their own Curses.


♦ Declined ♦ First, you can't have +x increases in any field so there would be no +5 to taijutsu or anything else. Second, where would you even obtain "Chakra Tree Wood" from? And for what purpose? I have a theory as to why Hashirama's Mokuton is so effective and it's related to the wood of the Chakra Tree but as we don't know anything about this wood itself, we can't really use anything related to it in the RP (at most, Hashirama would be able to use something similar due to the relationship between him and the Sage of 6 Paths but thats also another discussion). Next, Genjutsu chakra doesnt exist; there is only chakra used for genjutsu, still from the same chakra pool though. You would have to channel chakra into the dust before you utilize them each time and due to the overall effects of the style, I still see these as biological warfare techniques, not inner genjutsu but that's more-so a matter of naming differences. Next, infusing items with chakra to create illusions isn't a foreign concept, I believe it to have been done before, though not on this scale. In the way you would use it, it would monopolize the field of channeling chakra into an object for remote genjutsu activations, which isn't something I'd like much as there would still be ways outside of this style to create this effect. And regarding genjutsu....Thing is, regardless of the name of it, these are still powders that cause illusions through inhalation, or absorption. That part itself isn't a CFS. The CFS of this would be using it in taijutsu or kenjutsu, not creating another method of genjutsu casting. Also, speaking of genjutsu casting, how would this cause a Nekura to become susceptible to genjutsus? Either through inhalation or through touch, the dust would have to be imbibed with chakra, and that chakra would have to enter the body or the body's chakra system, which it wouldn't be able to on a Nekura as they reject foreign chakra, to cause those effects. Inhalation would just be a different method to cast the genjutsus. Overall, I can't see much future in this besides a way to bypass foreign chakra immunity in clans, namely the Nekura.
( Wushuken ) Shaman Fist

Type: GenTaijutsu

Background: The Shaman Arts where created by an hermit Genjutsu user, far before it's discovery by the Sage of Deceit, who spread it through the world. The hermit was known by the surrounding populations as the Shaman of the Bog, or the Swamp Witch, or Honey Sugarlips. Utilizing her ninja skills, she was able to mince several non-lethal mushrooms, creating a very fine dusts and powders of varying color, which she infused with chakra. The fine organic dust served as a perfect medium to host the chakra, and, by blowing it towards other people and having them inhale or contact with the dust, she was able to cast Genjutsu on the target,[/b] much stronger and resilient illusions, that would bypass normal chakra protections.

The Shaman was proficient not only in the production of the genjutsu powders, which she called Curses, but also employing them in battle. Traditionally, she used a chakra wood staff with hairs and feathers, which were imbued with the powders, and, in conjunction with elegant and wide motions, punctuated by strong strikes and extensions, she would disperse the dusts and ward her motions all around. While, mainly, her style dealt with the elegant and broad motions with the quick-pop finishes for greater dispersion, she would alternatively imbue other weapons with the powders, like darts that she would spit at people.

This was then expanded to allow a variety of weapons to be imbued with the chakra powders, to fit the personal skills of each user, although the core of the style remained the same, the elegant and efficient dispersal of the powders.[/b]

The materials to utilize the Curses are cultivated, in a pre-defined quantities of Curse Dusts or Curse-Infused Weapons, similar to Fuuin/Explosive Tags, Kunai, Shuriken or any other standard and non standard ninja arsenal, and stand as additional tools for the ninja/shaman to use. Both the Shaman and the Deceiving Sage were users of Mushroom,and thus the organic matter is traditionally fungal matter, but the actual defining procedure of the style, the infusion of Genjutsu, was a knowledge that they spread and used in the creation of the Shaman Arts, as, rather than creating the fine powder (which can be collected and minced with any organic matter (grass, leaves, bark, leather, bone, etc), the style revolves around the dispersal of the powder.

Description on the Abilities and Inner Workings of the Style: The style is essentially the employment of several dusts and powders, especially imbued in chakra in order to cast illusions onto others, in battle, utilizing a very distinct style of martial arts revolving around the efficiency of the dust dispersal.

Ilusion-Casting Dust ( Curses | Bachi ): The Curses are finely powdered dust made from organic materials, most commonly fungal matter, but can be achieved with any organic matter present, such as leaves, bones, hairs, feathers etc. Utilizing chakra, normally Basic, Earth or Wind Chakra, the user grinds the raw matter into dry fine powder, of varying colour, and then infuses the powders with basic chakra specifically designed to cast Illusions.

The organic base of the powder not only allows for the fine and light density of the dust, aiding in it's dispersal, but is also a perfect chakra absorbent, as the organic material is perfectly adapt to carry chakra. The grounded powders are referred to as Raw Curses, and can be stored for generations without spoiling for later use. Once infused with chakra for their carried ilusion they become Mature Curses. The Mature Curses can also be stored, if kept in pouches, air-tight containers and seals, or even close to the user's body (clothes, hair, etc) but as soon as they're dispersed, the illusion will carry it's course through a pre-defined time-frame.

Dust Dispersal ( Shaman Forms | Wushu Kata ): As explained, the style revolves around the efficiency of dust dispersal. The Curses can be imbued in the user's clothing or hair, or carried in the user's hand, and the user is then required to shoot it out in the most efficient and fluent matter, within a battle situation. While the user can throw the Curse, or bring the Curse close to one's mouth to disperse it, this sort of motions are not only quite obvious, but they're also easy to counter.

The Style is divided in 3 basic forms, Druid, Sorcerer and Witch, though all three are interchangeable, and a same user will usually run through all forms over the course of the battle, or even in a same technique.

Druid Form | Sennin Kata

Using the basic properties of chakra, the user is able to keep the powders attached to the hands or other body parts, and gradually release it, in long arcs and rotating motions, creating fast waves of dusts. This is a more defense-based Form. The Taijutsu relies more on the centrifugal forces to spread the dust, allied with the constant emission of chakra to keep it moving. Due to this, while the user is able to cover a wide volume of space around oneself, it is generally a short-ranged form. The fast and broad circular motions, themselves, are also excellent to parry and counter other taijutsu attacks, relying on deflecting and turning the attackers' momentum against themselves.

Sorcerer Form | Kijo Kata

This form relies more on large impacts and sudden shifts of momentum, as well as outwards chakra bursts to forcefully shoot out the Curses. It is a much more aggressive style, fast paced and carries a longer, even if not wider, range. It's usually a Short-Mid ranged style, with the bursts of Curses being projected outwards instead of in circular patterns. The style relies on fast movements with the user's limbs, carrying the Curses, and then violent momentum shifts with timed chakra bursts (Mid-Range), allowing the Curses to be forced out of the limb, or even through slapping one's hands together or across the body, pushing the dust outwards (Short-Ranged).

Witch Form | Majo Kata

This form employs both previous forms, but utilizing supporting weaponry, tools and even elemental chakra. Normally, the swords, spears and staves have attachments of hair and feathers, which are used to soak in and carry the Curses. The user is able to infuse chakra through these weapons in order to achieve similar effects as those described in previous forms. Most weapons served to increase the range at which the user is able to disperse the dust, Druid potentially increase to Mid Range and Sorcerer potentially increasing to Long Range, specially with Spears and Staves. Coating blades in Curses also allows for the Curses to be deployed directly onto the blood of the target, and can be used in Needles and Darts in order to be thrown further than normal.

Since every move typically requires chakra, maximum efficiency can be obtained by utilizing elemental chakra. Wind and Earth are excellent Curse Dispersal elements, whereas Water and Fire are not so much, Water clogging the dust and preventing wide dispersal and Fire simply burning the dust.


Shaman Genjutsu ( Magic | Mahou )

The Curses are obviously dispersed in order to produce certain effects. On their own, the curses serve as the normal physical irritant, getting in one's eyes, nose and throat, difficultating breathing, or simply blocking one's line of sight, distracting the opponent, but can also have other physical effects, like with the addition of other agents, like pepper, toxins, poisons, etc, case the user has access to them. But the main effect of the Curses are the underlying Genjutsu.

The Curses combine both a physical and a spiritual invasion of the target in order to produce the illusions, and that's what makes Shaman Genjutsu so resilient. To purge one from normal Genjutsu, it is required a Chakra Purge, such as Pain or other Chakra Pathway-altering techniques (Halting it, Bursting it, etc). With the Curses, the dust will invade the organism, and keep the chakra protected physically. This can be achieved through Inhalation (Breathing/Swallowing the dust) or Skin Absorption (Physical Contact with the dust). Once inside the system, the Curses will fuel the Genjutsu throughout the duration of it, unless physically expelled. This can be done through Elemental Chakra Bursts, Medjutsu or even powerful chakra Surges like the higher Inner Gates ( 6th and Above ), while being immune to Basic Chakra Surges, Bijuu Chakra and Senjutsu or other forms of Energy. Physically, the Curses are pretty weak, almost every element being able to either destroy ( Fire ) or push / repel the dust, even before the Curses infect the body.


Example Techniques:


The user blows a curse cloud towards the user containing a Curse that blinds them for 3 turns,

The user jabs at an opponent 3 times with their staff before sweeping him/her off their feet.

The user releases a curse cloud towards the opponent containing a Curse that makes them see purple.

The user releases spins around, deflecting an incoming strike with her hands/staff/dagger, before retrieving a blow to the opponent's head.

The user releases a curse cloud towards the opponent containing a Curse that makes them see the user as someone else.

The user releases a curse cloud towards the opponent containing a Curse that makes them see frogs attacking him/her


Additional effects and Restrictions:

Curse Clouds can have any color, personalized for the user. They can't, though, be invisible. The color can be camouflaged, using blue to hide with the sky, or green to hide with the grass, for example, but are still colorful. Every individual Curse and Curse type can have a different color. If the user is capable of making their own organic matter, instead of foraging for it, there is a greater control over the color.

Any user of the Shaman Arts is immune to their own Curses, and can be coated in them as per the style of each technique. After activation of a Curse, the underlying Genjutsu will always have a finite duration, upon which the dust will revert back to simple dust. Through physical contact, if the dust is intact, the user is able to re-infuse it with Genjutsu, with the proper technique.

A note on Nekura, while they prevent chakra from entering the body, they can't prevent the physical attributes of chakra. Nekura can still be burned by fire chakra produced flames, or paralyzed by lightning-chakra produced electricity. The genjutsu enters the body through the dust, and is then kept there affecting the brain through the dust protection. Any type of Energy-type of Release or protection is usually harmless to the Curses, including Bijuu, Keigoku, Senjutsu, Kiyoshi's Energy, Basic Chakra, Pain.

Any tipe of physical attack is strong to Curses, including Earth, Water Wind and other elements, that can easily push the dust, or harmful elements like Fire can destroy the dust. The technique themselves are considered Basic Ninjutsu level, so elements will always have the upper hand, following the Elemental S&W. Medjutsu and other biological techniques (Like, for instances Kaguya) can forcefully expel or destroy the Curses.


♦ Declined, I'm sorry, I can't approve this for too many reasons. DNR. ♦
 
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Re: Custom Fighting Styles Submission

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Ken no Danto, Mabayui Bakari no Ten ha | Heavenly True, Blinding Daunt of the Sword
Type: Kenjutsu​
Background:
A remote location within the Land of Iron, December 18th, 20-​

Dearly beloved Master,​

You will rejoice to hear that no disaster has befallen the commencement of the enterprise from which you have regarded with such evil forebodings. I arrived here yesterday, and my first task is to assure you of my welfare and increasing confidence in the success of my journey across the forbidden isles. For within them, where the sun is seemingly eternally visible, its broad disk just skirting the horizon and diffusing a perpetual splendor, I have stumbled upon a despoiled gem; A dojo whereupon scriptures I have discovered, therein, a lost art of combat. A style from which light itself wills at the request of it's practitioner through chakra by its lonesome. Perhaps these techniques were a product of studies stemming from the ninjutsu technique, "Hiding with Camouflage". Nonetheless, after a copious analysis of these I have come to the conclusion that its origins derive from an era predating that of our own, during which the monks of this ravaged setting practiced the style as a means of self-discipline and defense rather than to promote violence. Indeed, that which breathes new-found power within braces my nerves and fills me with delight. Do you understand this feeling? This power, which has graced me after having traveled from the furthest regions towards which I am advancing, gives me a foretaste of glory, for I, and for those whom will learn thereafter.

Farewell, Master. Should I succeed in my lengthy venture, many, many, months, perhaps years, will pass before you and I may meet. If I fail, you will see me again soon, or never. However, one thing is for certain: By the time you have begun studying this letter I will have already become a master of this art, of the Heavenly True, Blinding Daunt of the Sword.​

Yours faithfully,
Myūto Mandalore​
Description on the Abilities and Inner Workings of the Style:
As a note, this style's purpose is primarily for supplementary and defensive purposes: It is used as a means to evade offensive maneuvers, perform covert actions, deter the enemies' perception, and execute offensive close range combinations in some cases. These techniques revolve around inflecting ones chakra through a medium (the practitioner's weapon) while near a light source in order to achieve brief moments of invisibility, although the user may also propagate these same light-waves outward as oppose to inward, in order to give off bright flashes of light.

In order for the refraction of light to occur, the waves would have to pass the boundary between two media, and, in addition, the boundary must also pass through oblique angles. As such, each practitioner's weapon must be tempered intricately, folded at oblique angles so that the incoming light-waves would be able to propagate around the wielder's weapon and its close-range vicinity entirely. Furthermore, in order to satisfy the second media required, raw chakra would need to be manipulated by the wielder to guide the light; Most importantly, the wielder would need the capability to inflect the chakra consistently in order to attain the desired effect, and they would attain this by going through a training session which revolves heavily around chakra control. When a light source is near, the sword's edge naturally guides the waves of light through inward, omnidirectional arcs (the omnidirectional portion is important because this allows the practitioner to not only inflect the light waves around themselves, but also gives them the ability to direct all of the light-waves outward in one big surge, or multiple, smaller surges). Through the use of the wielder's chakra they are able to take this a step further by steering these light waves around their bodies, and, since the user is taking control of these light waves themselves via their own chakra, this is the reason as to why the size of the individual does not play a factor in complete envelopment. The pinnacle of covert abilities, invisibility is often considered to be the supreme form of camouflage, as it does not reveal to the viewer any kind of vital signs, visual effects, or any frequencies of the electromagnetic spectrum detectable to the eye. Thus, following a similar effect to that of the Hiding with Camouflage Technique, the user's shadow and body are suppressed, although the opponent may still distinguish deviations around their environments to perceive the user's location through the sound of footsteps and air current disturbances. The most prominent downside to this skill is the inability to use any elemental techniques whatsoever; Whereas raw chakra simply requires the mixture of both spiritual and physical energy, elemental chakra, which involves the altering of the chakra's properties and characteristics, disrupts the user's inflection competency. Should the user so much as begin channeling any elemental chakra the refraction ceases and the user's visibility is returned once again.

Example Techniques:

(Moumoku Ken no Danto: Erumesu no Warutsu) - Blinding Daunt of the Sword: Waltz of Hermes
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: A three step maneuver: The user gracefully lowers their weapon in a slight, downward curve as they begin to inflect their chakra, propagating the light-waves around the weapon to envelop it's wielder. This effectively suppresses the sight that the enemy has over the practitioner; Secondly, as this occurs, the user can either choose to simply perform a side step, or, alternatively, they can place one of their legs behind the other while simultaneously bending their knees slightly, performing a rotational maneuver by utilizing the ball of their feet to successfully move themselves over to the opponent's immediate left or right flank. Finally, the moment this second step is completed the user ceases inflection and becomes visible once again.
- May only be used thrice per match


(Moumoku Ken no Danto: Heri Osu no Sanbi Ka) - Blinding Daunt of the Sword: Hymn of Helios
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will position their weapon so that it rests idle in front of their upper body about three fistfuls away from themselves, and begin to inflect all of the controlled light-waves outward, in one single, controlled burst. This will in turn produce a large flash causing complete blindness toward any enemies that are located within the user's front peripheral vision. Wielder's of the weapon which caused the flash of light are unaffected by the light due to the fact that the light-waves were all forced outward, away from the user, as oppose to a normal flash of light which radiates omnidirectionally.
-May only be used twice per match

Additional effects and Restrictions:
  • Must hold the rank of Sannin or above in order to learn
  • Within their biography, the practitioner must state that their weapon's edge has been tempered in oblique angles. Naturally, the weapon's blade must have reflective properties (No wooden weapons, etc).
  • Whenever the practitioner is under the refraction effect they will not be able to channel, form, or activate any of the following: Elemental chakra, elemental techniques, custom elemental techniques, Kekkei Genkai or Advanced Kekkei Genkai
  • Masters of this style have trained their pupils to dilate and contract at will as a show of complete proficiency over this style which encompasses the use of light. As such, any enemy attacks which cause blindness due to light will have a slightly lessened effect toward the practitioner due to the command they have over contraction, and, in contrast, when the practitioner finds themselves enveloped by an immediate loss/hindrance of sight their pupils will dilate greatly on command, easing the transition between normal sight within the above situations. This dilation effect also carries over in instances where the practitioner finds themselves submerged within dark/murky water. (A reminder that one must specialize in this style to receive this additional effect).

♦ Declined ♦ Manipulation of lihgtwaves is tied to Muten Akira's Light CE.
 
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Re: Custom Fighting Styles Submission

Noba Kenjutsu: Nova Blade Arts

Type: Nin Kenjutsu

Background:
This style was developed by Ragna whom was very influenced by swordsman being born in Kirigakure home of the Seven Swordsman. He trained everyday to be on par with the elite as he became a good ninja but deep down it was not enough. After performing a technique under training with Kakuzu (NK) he noted one of the effects of fire jutsu that burned things that merely came near them. He thought this could be a good way to improve upon his close combat kendo skills. So he began utilizing concepts of Katon and Kenjutsu in order to produce an original fighting style that could keep him on par with the Seven Swordsman and other swordsman around the world.

Description on the Abilities and Inner Workings of the Style:
To overpower other swords and closed range fighters the user is heating up their sword at extreme temperatures causing the area the around them to exist at extremely high temperatures through Katon chakra. Heatwaves will form around them due to the Katon chakra being built creating harmful waves around them upon their attack burning the enemy if tey come to close to the slashes. Even some water might evaporate due to the heat being channeled. (Following normal Katon weakness) The heatwaves are clearly visible as they somewhat create distorted images of the area they envelope and moreover the users sweat can been seen as a transparent light steam as well as any water on their body. When the user is not attacking he does not maintain the chakra meaning he is not continually emitting Katon chakra preventing him from using other techs. It is only when he decides to attack with this style that they use the chakra. If enough chakra is used the heatwaves might be able to reach farther ranges then their immediate area. Anyone who comes close to the user of this style risks getting attacked by the physical attacks obviously, or getting caught within the heat waves.

Principles.

Farenheit 220: The user will learn to control their gathered Katon chakra and use it in close ranged fighting. Any attacks at this level will have a slight heat wave visible but not too strong. The enemy will suffer only minor burns.

Farenheit 500: The user becomes more efficient at utilizing Katon chakra along with their weapon and can now cause some critical injuries to the enemy. The heat waves are only developed around their immediate area but they are clearly visible.

Farenheit 800: The user of this style has really developed his skill in this style and can attack with ease. The heat waves can cause serious burns and can even be manipulated. The users seems to have a small amount of steam coming from their bodies and the heat waves are very powerful capable of igniting tangible objects.

Farenheit 1000: The user has become extremely lethal. His Katon chakra is extremely powerful and the user can even set things within its range on fire including combustion in the air. Not only is a heat wave visible around the user fire can be seen appearing and dissipating throughout the air around them the ground beneath the user will be burned due to the sheer heat being produced. People at this level might even have heat waves that can reach mid range.



Example Techniques:
Nova Blade Arts: Burn Strike
Rank: C
Type: Offensive
Range: Short
Chakra Cost: 15
Damage: 30
Description: The user will dash toward the enemy performing a normal horizontal slash however once the user gets in close,the enemy will be burned by the heatwave emiited fromt the sword


Nova Blade arts: Dante’s Inferno
Rank: A
Type: Offensive, Defensive
Range: Short
Chakra Cost: 30
Damage: 60 (If thrown)
Description: the user will will spin around in place while emitting a great amount of heat creating a large vortex of heat capable of igniting those within it on fire.

Nova Blade Arts: Helios Canon
Rank: A
Type: Offensive, Defensive
Range: Short-Mid (start short travel to mid range)
Chakra Cost: 30
Damage: 60
Description: After building up a great amount of fire chakra the user will leap into the area and begin spinning horizontally toward the enemy while releasing that chakra. This results in what looks like a large cylinder of heat wave slashes as the user approaches the enemy burning the enemy severly.

(Nova Blade Arts): Raising Phoenix
Rank: S
Type: Offensive, Defensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: This is one of the ultimate techniques usable by a practicioner of this style. After building a massive amount of Katon chakra the user will release it all as he performs a rising slash. The heat released is dispersed throughout mid range igniting all caught within the flames even combusting periodically through the air. From far away it looks as if a large bird of fire took flight giving it its name. Everything in the area is burned and destroyed.


♦ Declined ♦ There are too many sword based jutsus that utilize fire chakra like this to be allowed.
 
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Re: Custom Fighting Styles Submission

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The Elder Teachings of Muramasa(Senpai Kyouji Muramasa)

Type: NinKenjutsu

Background: The background of this style is a short one. After receiving the Grimmjow was practising with the Quickdraw Ability. When he came up against an earthern projectile and ejected the sword he noticed something strange happen, instead of simply cutting the earth in half the force from the blade strike was enough to force the technique apart causing it to instead divert around him. Once he saw this he began researching on other methods, know he could imbue other chakra natures beside Lightning into the blade he knew he could create a special style revolving around this weird ability of his weapon.

Description on the Abilities and Inner Workings of the Style: This style is used to seperate a jutsu so that it diverts around the user while at the same time attacking the opponent. This works by the user channeling chakra into the blade but, instead of letting it flow through the entire sword the chakra is centered at the tip of the sword making a compressed ball of elemental chakra. As the sword is Shot from the sheath the user will release the chakra from the sword causing a ballistic shot of chakra to be shot from the tip of the blade, this method generates enough force for the shot to not only pierce through jutsu but also push them apart causing jutsu to instead divert around the user. This is a unique ability which can not only be used at a distance but can also be used at Close quarters where it truly shines, the Quickdraw ability is hard enough to dodge or counter but the Ballistic shot after it makes dodging these techniques at close range extremely difficult due to not only the speed but the unknown nature of the chakra until the sword has been fully revealed, and even then being able to counter in time may be neigh impossible.

This style has been created around my CW which draws on Three main aspects of the sword.
Long Sword of the Demon Blacksmith (Muramasa no tachi)
Long Sword of the Demon Blacksmith (Muramasa no tachi)
Type: Weapon
Weapon rank: S
Range: Short
Chakra cost(s):
-30/turn the sword is unsheathed.
-30/Quickdraw used
Damage Chart:
Quickdraw(Short range)-A rank, 60
Quickdraw with a movement enhancing technique-S rank. 80
Description: Muramasa no tachi (Muramasa for short), is a modern sword named after the famous blacksmith, Muramasa. Although not crafted by Muramasa himself, the sword is his living legacy heavily emphasizing on attack strength. Opposite of most weapons, the blade is not ancient neither imbued with any magical forces. Instead it combines the Muramasa’s own sword crafting skills with a hint of modern ninjutsu & kenjutsu techniques to generate effective strikes with overwhelming damage output.

The sword is a “Tachi” not a Katana, with chakra receptors all around the hilt that manage inflow and outflow of energy across the sword and the user (general electrical energy from lightning release, but may involve other elements if used with a Custom jutsu). The hilt includes a switch the activates the receptors allowing the user to freely channel energy across the sword and his body. The sword is a vibroweapon, a high frequency blade similar to the ones used by Kirabi and Sasuke, meaning that it uses electrical energy to generate molecular vibration which, on physical contact, breaks the molecular bonds of other matter allowing the blade to effortlessly cut through objects. Murasama’s ancient sword development techniques were used to design the blade which makes it highly conductive, the different layers of alloy makes use of the peltier effect to keep the heat energy at the swords core without radiating any outside, the reduced loss of energy combined with the continuous supply of lightning chakra from the user soon charges the blade, changing its color to red. The sword leaks out electrical electrical energy of red wavelength, the red color is an indicator of the abnormal amount of energy flowing through the blade which allows Muramasa to cut objects better more easily than any other weapon known. The cutting potential of the sword could be defined with examples, Flying Swallow technique and both Sasuke and B’s vibroblades are able to pierce through steel with their weapons, Muramasa only takes this ability further effortless piercing through diamond, further more making it extremely lethal for person if hit directly by blade.

However this attack strength, abnormal as it may be, isn’t Muramasa’s primary ability. Muramasa’s main feature is its sheath: where the sword helps maximize the cutting ability, the sheath helps the user muster enough strength, this means while Muramasa has the potential to cut through diamond, it is unable to without the proper input of force. Unique to the sheath is its ability to store energy for burst damage when unsheathed, its features a trigger which when released would launch the blade outside for a single “Quickdraw” technique, which provides the necessary strength to perform such a powerful slash. The Quickdraw technique is Muramasa’s signature skill, when released the blade is launched out of the sheath like a ballistic shot which allows a swift Iaido strike extremely difficult to track within close proximity. The technique would however possess a downside in precision, because of the speed of this technique the single strike wouldn’t land if used either a second early or a second late. Quickdraw skill generates great force, combined with the piercing ability of the blade it allows great feats for both offense and defense. I.e. If the Quickdraw ability is used to slice through an earthen projectile aimed at the user, Muramasa would slice cleanly through the projectile, but the force granted by the sheath will be enough to alter the trajectory of the projectile and divide it to move past the user without harm. For intangible objects, such as Wind or Water, the strike force will distort the shape. The Quickdraw skill ensures that the blade destroys anything with the potential to be harmed (With the exception of Indestructible objects and anything else within reason, the ability is not absolute), the damage is further enhanced if combined with techniques that allow extreme movement such as the Lightning release armour or Swift release Shadowless Flight technique due velocity multiplying force. The sheath is capable of holding other forms of Chakra and electric isn’t the only type of energy that can be channeled through the sword allowing it to be used for the user's other elemental CJ.
Note: The sword is indestructible. Quickdraw skill may only be used in alternating turns allowing a cooldown time for sheath to recharge.
-Appearance: & .

Approved Here:

The first half of this style revolves around this quote from the Approved Weapon "If the Quickdraw ability is used to slice through an earthen projectile aimed at the user, Muramasa would slice cleanly through the projectile, but the force granted by the sheath will be enough to alter the trajectory of the projectile and divide it to move past the user without harm. For intangible objects, such as Wind or Water, the strike force will distort the shape"

Using this quote the style create chakra strikes which not only force jutsu apart but distort their shape as stated, this means by firing a ballistic shot into the center of a technique it will either part it or distort it to the point of causing its trajectory to alter greatly. The jutsu used to distort are normally the jutsu's weakness, Aka the User will Fire a Lightning Ballistic shot against an Earth jutsu, this will not only seperate the jutsu but will destroy the center of it causing it to not only miss but will also cause the attack to keep going if used on a jutsu of Equal rank. If used directly on someone the affects will differ from element to element which will be explained in the jutsu descriptions.

This is another quote from the sword pertaining to the Styles abilities."The sheath is capable of holding other forms of Chakra and electric isn’t the only type of energy that can be channeled through the sword allowing it to be used for the user's other elemental CJ."

This quote here allows the style to channel any form of Energy based element into my sword giving the style the ability to infuse different natures into it, the second quote is this "The sword is a “Tachi” not a Katana, with chakra receptors all around the hilt that manage inflow and outflow of energy across the sword and the user"

The above quote is what allows the style to channel chakra into a specific area and release it on will by manipulating and controlling the chakra in and outflow to the blade.

Being that the shots are highly compressed Chakra they are also very unstable, As the chakra is shot from the blade it will have enough force to punch through other jutsu and push them apart without actually touching them, once this slows down enough or is stopped by something touching it the chakra will explode causing elemental damage equal to the nature to a small area around it.

Of coarse as Muramasa is an Energy based Sword this style cannot Harbour Earth or Water based Elements into it only Wind Fire and Lightning and any varient of them.

The second Half of this CFS is, Instead of focusing around diverting techniques this is more about completely destroying them with raw energy power. This style is more about Overloading the sword with Chakra while also compressing it causing the entire sword to become a ballistic shot instead of just the tip. By doing this the user will instead create a large wave of energy which can not only part jutsu around the user but will also destroy the center, these techniques are much stronger and such can only be used every 2 turns and not alternating turns.

Using Jutsu of this Style will always count as two techniques, the first being the Quickdraw Ability of Muramasa and the Second being the Ballistic shot itself. This is always the case unless specially stated in the technique with a viable reason as to why it is not 2 jutsu.

Example Techniques:
The Elder Teachings of Muramasa: The Four Teachings of Muramasa(Senpai Kyouji Muramasa: Yon Senpai Muramasa)
The Elder Teachings of Muramasa: The Four Teachings of Muramasa(Senpai Kyouji Muramasa: Yon Senpai Muramasa)
Type: Offensive
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This is the core jutsu of the style. The user will start by infusing his blade with the element of choice making sure it is an element of Energy and not Mass. Once done the user will compress all the energy flowing through the blade and send it to the tip of the sword causing it to be compressed into a small ball. When the user draws his sword using Quickdraw or Iaido he will unleash the chakra causing it to shoot forward like a ballistic shot towards the opponent. This shot has the ability to also force other jutsu in its way apart. This is not limited by other energies meaning a Lightning Ballistic shot can still force a Fire jutsu apart as its not the lightning thats moving the fire but the force and speed of the shot itself. Each Element varies differently per shot and will be listed Below.

Fire: The Fire ballistic shot is the first shot, the shot will be comprised of a small fireball, around the fireball will be a force area which will seperate other jutsu. The fire technique can part Wind and Lightning techniques. It does this with wind by naturally burning through it and forcing its way through causing the wind to divert into another direction, being that lightning and fire cannot come into contact the Fire shot uses the natural pressure around it to push the lightning in half causing it to divert around the user. Once it comes into contact with the Opponent or a stronger jutsu it will explode into a Maelstrom of Flames burning anyone within a 3m span. If used in close contact the fire shot will rip straight through the opponent causing a burn hole in their body that will also burn any organs it hits and will exit the other side of the opponent.

Lightning: The Lightning Ballistic shot is the Second shot, this shot is comprised of a spear looking form and is the fastest of the three, The lightning spear is able to force apart Earth and fire techniques. This is done by the lightning naturally cutting through earth and the force around lightning to part fire will be like a wall causing the fire to split off into two seperate directions. Once this one comes into contact with the opponent or a stronger technique it will explode into a small electrical storm which will paralyse and burn anyone within 3m span. Like the fire technique the lightning spear will cut clean through the opponent if hit close range, this will also numb the area hit.

Wind: The third Ballistic shot, this shot is comprised of a small sphere which is shot from blade, the force of the wind shot will be able to force lightning and water techniques to split apart and diverge around the user. Once the wind shot itself comes into contact with the enemy or a stronger technique it will explode causing a flurry of sharp winds to eviscerate nearly anything within 3m span. The wind jutsu will rip through the opponent like the fire technique but, instead of burning the organs it will shred them causing severe intenal bleeding while also piercing through the other side of the opponent.

Special Elements. The Final shot, this shot differes from element to element but is mainly used for Energy based KG or CE. This shot's appearance will also change greatly, most of these shots will stick to the strengths and weakness' of that element. As the same with Above once it makes solid contact it will explode into a form suited to its shot.

Restrictions:
This technique can only be used in Alternating turns due to Muramasa requiring a cooldown period between quickdraws.
Each elemental shot can be used 3 times be battle/event.
Using this Jutsu counts as 2 jutsu as the user will also need to use Muramasa's Quickdraw ability, but although 2 techniques they are combined to act as 1 but still count as 2/3 of the users available jutsu.

Elder teachings of Muramasa: Judgement(Senpai Kyouji Muramasa: Jajjimento)
Elder teachings of Muramasa: Judgement(Senpai Kyouji Muramasa: Jajjimento)
Type: Offensive
Rank: S rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: A more powerful version of the Ballistic shot, this jutsu instead Overloads the sword with Lightning chakra heavily compressing the chakra into it to the point where its about to leak out or explode. Once the sword is shot using QuickDraw the user will Release the chakra starting from the hilt and moving towards the blade tip, this will create a wave of lightning which is moving and shot with such force it will rip through other jutsu and force them apart causing them to divert from their original point. Unlike the parent technique this jutsu can Rip through Water Earth and Fire. This wave, like the parent technique will explode into a much larger eletrical storm when it hits either the opponent or a stronger technique, this explosion is twice as big spanning over 6m in a 360 degree radius. This will causes severe paralysation and burn the opponent if hit. If used at close range against an Opponent this technique will simply cut them in half as the technique would be at full force and thus would not explode. The technique will only explode if used as a Mid range shot because the force of the shot has nearly disappated causing it to become more vulnerable.

Can only be used twice per event/battle.
Can only be used every 2 turns.
Muramasa will become unusable for 1 turn after use.
Using this Jutsu counts as 2 jutsu as the user will also need to use Muramasa's Quickdraw ability, but although 2 techniques they are combined to act as 1 but still count as 2/3 of the users available jutsu

Additional effects and Restrictions:
The additional Affect of this style is the ability to cut jutsu in half and force them apart causing them to miss the user. This style also gives a small Reaction and arm movement speed boost due to the training required to not only grab the sword mid air but also to swing it when its grabbed.

The restrictions of this style revolve around Muramasa, each technique can only be used on Alternating turns due to the Sheaths cooldown period.
Must master Ninjutsu and Kenjutsu.
Must also be able to use:
This Style can be used by Samurai as well as meaning that not only weilders of Muramasa can learn this style. The Samurai will need to know Iaido and Harmony to use this style of fighting.



♦ Pending ♦ Need a second opinion about something.

 Declined  DNR. Nothing special about this or deserving of a CFS. Its something easily done by anyone through CJs or even using canons or freeform. In fact, techniques that use this principle exist in various shades and the principle itself is not worthy of a CFS. I mean, a CFS revolving around "separating an incoming attack into passing by either side of the user" is hardly anything.
 
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Re: Custom Fighting Styles Submission

Krav Maga | Contact Combat
Type: Nintai
Background: Krav Maga is a self-defense system that consists of a wide combination of techniques sourced from boxing, savate, Muay Thai, Wing Chun, Judo, jiu-jitsu, wrestling, and grappling, along with realistic fight training. Krav Maga is known for its focus on real-world situations and extremely efficient and brutal counter-attacks. Krav Maga has a philosophy emphasizing threat neutralization, simultaneous defensive and offensive maneuvers, and aggression. Krav Maga encourages students to avoid confrontation. If this is impossible or unsafe, it promotes finishing a fight as quickly as possible. Attacks are aimed at the most vulnerable parts of the body, and training is not limited to techniques that avoid severe injury; some even permanently injure or cause death to the opponent.

This style was created by Yasutora Sado applying what he had learned over the years into his own style that allows him to adopt various different methods of attack that use his own size and speed to over power and out think the opponent when possible but also was based on his tendency to talk his way out of certain situations or try and avoid violence against certain individuals whenever possible.

Description on the Abilities and Inner Workings of the Style: Students learn to defend against all variety of attacks and are taught to counter in the quickest and most efficient way. It also allows for the augmentation of force through the use of the intangible chakra natures and basic chakra. It also plays on smooth talking to avoid confrontation saying or doing things that the user may not do himself but instead saying or doing it to simply avoid confrontation. It deals heavily on knowing how the opponent may feel or react to a certain situation or set of situations and the user will try to opt out and avoid hurting others.

Ideas in Krav Maga include:

Counter attacking as soon as possible (or attacking pre-emptively).
Targeting attacks to the body's most vulnerable points, such as: the eyes, neck or throat, face, solar plexus, groin, ribs, knees, feet, fingers, joints etc.
Maximum effectiveness and efficiency in order to neutralize the opponent as quickly as possible.
Maintaining awareness of surroundings while dealing with the threat in order to look for escape routes, further attackers, objects that could be used to defend or help attack, and so on.
Training also covers situational awareness to develop an understanding of one's surroundings, learning to understand the psychology of a confrontation, and identifying potential threats before an attack occurs. It also covers ways to deal with physical and verbal methods to avoid violence whenever possible.

When confrontation is unavoidable Krav Maga deals with the practice of applying the three intangible chakra natures and basic chakra along with quick and precise movements to deal with the opponent as quickly as possible. Krav Maga deals with simultaneous blocks and attacks being like Jeet Kune Do in a more aggressive and offensive way. In Jeet Kune Do the user intercepts, in Krav Maga the user preemptively attacks ready to counter when needed targeting vital areas with strikes that incorporate chakra usage to augment and heighten damage.

Lightning: Lightning affords a numbing property most attacks that deal with lightning numb the opponent by conducting lightning through the opponent allowing the user to force the opponent into an injured state without their knowledge. Examples being the ability to cause internal damage while numbing the areas leaving the opponent in a painless state forcing them to strain their bodies without knowing. The user can also rely on Lightning's piercing abilities but usually Krav Maga uses numbing properties over piercing damage.
Fire: Fire allows the user to cause the opponent to take on severe burns while attacking it's heat and intangibility allows the user to force the heat deep within the opponent's body causing 3rd-4th degree burns that effect even the underlying fat under the skin. These burns as mostly painless due to their nature. This can be read into further by reading up on 3rd and 4th degree burns. They usually are so deep pain is a nonfactor for the opponent. This like lighting allows the user to force the opponent into a weakened state with little to no recognition.
Wind: Wind allows cutting properties to be pushed to their limit, attacks revolving around the use of Wind Release incorporated into Taijutsu can cause deep lacerations attacking common knowledge vital points such as the throat, nose, eyes, common blood vessels, the solar plexus and various other common knowledge vital spots.
Basic Chakra: Basic Chakra is implemented to cause severe blunt force trauma allowing the user to augment his blows to increase damage beyond what his or her muscles would be able to accomplish. Force can be altered to reflect strikes like stone that can cause enough force to break, sprain or strain bones and cause muscle tearing and nerve damage.

Masters of bare-handed combat, users never rely solely on the need to have a weapon in their hands to defend against their enemies. Although more likely to favor fearsome strikes and fast kicks they refuse to limit themselves to a single method of combat and instead try to keep the opponent on their toes by changing up their method of attacking. This creates an almost unpredictable nature to the way they attack sourcing free form attacks from various styles of fighting that best suit them. The style tends to take in what it needs and then remove the excess every superfluous movement is eliminated. Most fancy moves or moves that only serve a showoffy purpose are done away with.

The style also requires the user to stay solidly on the ground there are few jumping or spinning movements. It tends to have the user strike from where they are; with little to no set up time. Each strike should deliver maximum power; expanding upon this various combination strikes are implemented. It focuses on penetrating blows that push the pain deep into the muscle, nerves and internal organs causing shock to the body whenever necessary as it creates openings and can set the opponent off his guard.

Example Techniques:

(Sono Hachigatsuaida) The August Celestial
Type: Defense/Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: This jutsu is the principles of the style in their purest form. It incorporates it's aggressive nature and the readiness to counter and attack. It revolves around the ability to imbue the intangible chakra natures and basic chakra into strikes and blows augmenting the force of each hit. This technique deals with damaging the opponent through the augmentation of free form taijutsu as well as basic and advanced strong fist taijutsu. It focuses on four classes of thought each with their own strong and weak points and each with a application.

Niuzao; The Black Ox: This set revolves around all the basic movements kicks, punches, palm strikes, knees and elbows. It uses basic chakra to increase the damage through the release of visible chakra with punches and kicks that allow for increased damage driving pain deeper allowing the user to attack certain nerves (such as the vagus nerve) through sheer force. It tends to favor strong strikes intensified by chakra usage through the release of basic chakra with the hits.
Yu'lon; The Jade Serpent: This set of movements relies heavily on kicks and free-flowing leg based taijutsu movements. It revolves around imbuing wind in various strikes to dull or sharpen kicks increasing their force as well as their sharp properties. It is very similar in regards to Muay Thai where the user focuses on kicks, knee strikes and elbows using the strongest parts of the body to create sharp or dull damage to the opponent. It tends to favor fast dull or sharp strikes to cause as much damage as possible in as little times as possible.
Chi-Ji; The Red Crane: This set revolves around the use of quick precise movements with the arms and legs. It usually deals with palm strikes, punches, blocks and some low kicks favoring cumulative damage over all else, some hits will not be as hard as possible but will stack up over time. It borrows this from styles like Wing Chun allowing the user to block and counter dealing cumulative damage to the opponent over time. It revolves around the use of katon chakra to cause moderate to severe burns accompanied with most palm strikes, punches, blocks or low kicks. The burns tend to be 2nd-3rd degree but at times can be as severe as fourth degree burns.
Xuen; The White Tiger: This set revolves around the use of lightning to numb the opponent. It mainly deals with locks, throws and grapples allowing the user to send pulses of lightning through the opponent numbing him in ways that allow for further damage without his or her knowledge. It borrows most of it's movements from Han Mu Do and Karate dealing with quick blocks that turn into brutal throws, locks and grapples. The numbing effect lasts one turn and doesn't stop the opponent from moving it only removes the pain of the attack momentarily to allow for further damage to be dealt.

Notes
-The user can pull off multiple attacks with one use
-Can only be twice per turn with one nature being used per usage
-When used in combination with basic Strong Fist Taijutsu that doesn't use chakra the damage from this technique is negated and instead the Strong Fist jutsu gains +15 damage

(Tekubi Joumae) - Jointlock
Type: Defense/Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user blocks a punch, a palm strike or an offensive arm movement by grabbing the opponent's hand or wrist and bending and/or twisting it. The user can also block a kick in this same manner grabbing it at the ankle or the foot like blocks found in free form Wing Chun usage. The user releases chakra throughout this motion causing his arm to move fast enough to grab even chakra infused strikes. The chakra is then forcibly channeled into the opponent's joint causing additional pain depending on the chakra nature. This is a technique that can be applied from a stand-up, crouching or even a sitting position simply by grabbing the opponent's appendage and twisting and/or bending it in a non-natural direction; if applied suddenly and/or forcefully, a joint-lock can cause ligament tears as well as breaking of the forearm and dislocation of the shoulder as well as the dislocation of the ankle if performed on an incoming kick like motion. The joint-lock does not allow the opponent to perform rotating motions with the hand or foot and trying to move the limb only causes further pain as the force is transferred into the joint causing radioulnar rotation. This eventually results in a joint lock on the radioulnar joint or the ankle joint. A joint-lock is often accompanied by the opponent instinctively and willingly throwing him or herself to escape or alleviate the lock.

Where this differs from free form is Krav Maga's application of the intangible chakra natures. The user is able to imbue the three basic natures through the palm of their hand to create varying damage dependent on the situation. Lighting allows the user to numb the area of contact causing the opponent to feel no pain at all allowing the user to force the joint further then it will ever go just by free form. Wind allows the user to force lacerating damage deep into the joint affecting it by causing nicks and cuts to the joint intensifying the pain making the limb somewhat limited. Finally katon chakra can be forced into the joint causing enough heat to cause 3rd-4th degree burns. Each of these change the way the attack is implemented and makes it more situational.
Notes:
-Lightning: Causes numbness to the affected area for 2 turns.
-Wind: Causes damage to the joint itself deeper causing nicks and cuts to the flesh bone and underlying fat.
-Fire: Allows the user to create deep burns to the opponent that will be painless but cause significant damage.
-Can only be used thrice with one chakra nature per use
-Can only be used twice per turn

(Hakka Soudoushou) - Double Pulsating Palms
Type: Attack
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: A move that uses the palms to transfer momentum and chakra from the fighter to the opponent in one fierce action, normally yielding incredible force. The chakra causes immediate damage such as cracking of the sternum fracturing of the ribs as well as blunt force trauma to the internal organs and is usually conveyed through the solar plexus. This causes the diaphragm to enter a paralyzed state making breathing regularly nearly impossible for the next few seconds (3-5 seconds depending) allowing the user to attack further in the window of time he creates. However the manipulation of the chakra produces a drilling effect almost like a horizontal geyser shooting out a powerful explosive rotational force. Enough to send an opponent flying backwards and causing significant internal damage like tearing and bruising of vital organs such as the lungs, heart and liver almost crippling the opponent. Used in mid-range there is no immediate damage caused by the transfer of chakra therefor the opponent is only thrown back with enough force to send him flying, it can still cause significant damage but it's simply exterior damage like lacerations and bruising not deep internal damage. While in short range the user can even target the vagus nerve which sends shocking pain throughout the body as it travels throughout the body.
-Can only be used thrice per battle one per turn

Appearance [ ]

(Ryū-Ken Bakuhatsu) Dragon Fist Explosion
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 100
Description: Dragon Fist Explosion is an incredibly powerful attack, this technique is capable of fatally wounding foes much more powerful and much larger then the user himself. The user begins by charging a fair amount of chakra into his hands and forearms the chakra sharpens the user's fist to an extent. The user then attacks by holding his fists out straight at the opponent positioning both arms facing the enemy with his elbows slightly bent, then once his fists are aligned he extends them releasing the chakra as he punches with both hands in unison this is all done in one fluid motion without any stopping. The punches themselves are able to crack the sternum causing pain if it hits the chest as well as the breaking of multiple ribs. (This movement resembles a Double Push Palm with closed fists) The chakra goes through intense shape manipulation as it forms into a large dragon that can be sent out to Long Range doing a fair amount of damage to the opponent if it hits him. It appears to look similar to a Mythical Chinese Dragon long and slim and it can pierce through the enemy if it hits him right. The real damage comes in when this jutsu is used in short range. The user can use the force of the chakra along with the weight of his own body to to deal a fatal blow to the opponent. If the punches directly hit the opponent the dragon made of chakra blasts through the opponent destroying their body leaving a large wound to the effected area. As the users fist are slightly sharpened by the chakra they also pierce deep into the opponent's body (if used in short range.) Since the basic chakra goes through shape change it is comparable in strength to elemental jutsu of the same rank. The basic chakra can be swapped out for elemental chakra of the base five creating varying effects to the opponent. The chakra nature must be intangible to an extent meaning Doton and Suiton based chakra cannot be used for this jutsu.

Lightning: If the Basic Chakra is swapped out for Raiton Chakra the Dragon will look like a long bolt of lightning in the shape of a Dragon. If used away from the opponent where the punches don't strike the opponent the Dragon has enough force to reach out and hit the opponent shocking him slightly causing a bit of paralysis and a numbing feeling this lasts three turns. If used in short range it'll cause severe shock to the opponent's body tensing up his muscles and tearing through the effected area much like a Raikiri. It'll shock internal organs possibly causing organ failure it will also cause slight paralysis as well as a numbing feeling to the core muscles. The numbing and paralysis lasts three turns and doesn't stop the opponent from moving it only slows them down a bit.

Wind: If the Basic Chakra is swapped out for Fuuton Chakra the dragon will look like a vortex of compressed wind. If used to attack from Long Range the wind dragon will have enough force to knock the opponent away and fracture and break bones. If used in short range it'll cause deep lacerations cutting deep into the opponent's body enough to be almost fatal. The wind will have enough force behind it to smash bones and cut and slice at muscle tissue making movement harder on the opponent.

Fire: If the Basic Chakra is swapped out for Katon Chakra the dragon will look like a large jet of dense flames. If used to attack from long range it'll have enough heat and will be dense enough to cause severe burns to the exterior of the opponent 1st-2nd degree. If used in short range it'll cause severe burns to the opponent's body internally and externally 3rd-4th degree. The heat will be so intense that it'll be able cause severe damage to the opponent as it passes through their body (not killing them but it'd be quite painful.) It'll cause dehydration and leave the opponent feeling burned throughout their body inside and out.

Notes:

-The jutsu can be used while moving and the user doesn't have to stand still to perform.
-The user cannot use handseals for two turns after and suffers -10 to his taijutsu due to his arms being weakened from the force released
-Can only be used twice per battle and must wait 3 turns before using again
-If Basic Chakra is used no Basic Ninjutsu can be used that turn
-The user can not use the chakra nature used again that turn

Appearance [ ] toned down to human proportions.

Additional effects and Restrictions:

-The user gains a heightened sense of situation awareness allowing them to predict rudimentary attacks before they happen by watching the opponent's movements and anticipating attacks. This is comparable to what a sharingan user can do with 2 tomoe. The user is able to notice small changes in the opponent's stance their breathing patterns as well as the preferences (E.G if they're a strong close combat fighter or rely more on Mid-Long range jutsu) by fighting them for a while. However this doesn't extend to reading or mimicking hand seals and is only able to predict attacks enough to defend and counter attack which are usually done simultaneously.
-The user is able to apply the three intangible chakra natures and basic chakra to basic and advanced taijutsu to augment the damage appropriately. This allows the user to change the way they usually fight allowing them to confuse the opponent by adopting different methods that suit the current situation.
-The user is slightly stronger and faster then a strong fist master and his movements are highly unpredictable due to the ability to change and augment his methods to suit the situation he is in. He can and usually does change actions mid motion just to throw the opponent off using feint and mock blows to create an unpredictable nature to his movements. This extends to sharingan 1-2T and taijutsu specialists but 3T users and higher as well as strong fist masters will have no problem dealing with the unpredictable nature.

-A user of the style must have completed basic strong fist taijutsu and basic ninjutsu. They must also have at least started training in the three elements mentioned in the style. They can only learn jutsu from the style that reflect what they already know. So if the user only has B rank wind, lightning or fire they can only learn upto B rank Krav Maga
-The additional abilities of the style do not stack upon other abilities. I.E if the user already has better reactions, or is already stronger and faster then a strong fist master then they do not gain more strength and speed.
-The chakra used is always visible in some shape or form allowing for appropriate counters.


♦ Pending ♦ I like it, but I need to have a second opinion about something here.


 Declined  Despite being developed and explained correctly, many things on this style make it virtually not approvable. First, the parts I bolded red would simply induce a DNR. Second, in essence, this is simple taijutsu infused with elements, 2 of which, done before in more than one style each. And third, the core of the style can be done in freeform anyway or through taijutsu customs. Its not a CFS as it has nothing unique apart from the style you based it on, which in the end, is just like any other style of taijutsu.
 
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Frozenstein

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Re: Custom Fighting Styles Submission

(Kussetsu Genkotsu) - Bending Fist
Type: NinTaijutsu
Background:

Tashigi after her years of fighting created a technique that allowed her to control her opponent's clothing freely, to the point where she could easily kill weak opponents by simply squeezing them dead with their own clothing. However after a while she realised the strengths and weaknesses of her own technique. She realised her technique is really dependent on the kind of opponent she is facing, so she took her time and started to work on a better technique. However during that time, she also realised her technique could become even greater if instead of creating an individual technique, she would use some of her principles from her original jutsu and create a whole unique fighting style from them.

This style is based on my already approved custom jutsu:
(Ninjutsu: Yoroi Kussetsu) - Ninja Arts: Armor Bending
Type: Attack/Supplementary
Rank: B-rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs a set of 3 hand seals and send chakra inside the opponent's clothing. He then changes the structure of it, make it stronger and finally manipulate it. This manipulation can be made in 2 ways. He can make the clothing to completely wrap around the opponent and crush him, or wrap around in certain parts like arms, legs, upper/lower body, etc. Using either means to crush the opponent, the technique has the same power. It can squeeze and crush the opponent really fast, break his bones and deal internal damage to him. This technique can be used not only on regular clothes, but armors and generally everything that is worn on the body. In addition to the offensive usage, the user can also use this technique to move the clothes through simple hand movements. By doing this, he sacrifices the offensive damage of the technique but gains more usage versatility.
- wrapping happens extremely fast and when it start to squeeze the opponent, it can force him to release his grasp on weapons or cancel techniques that needs direct control
- ninjas with extreme strength such as Tsunade or Raikage may break out from the tech
- can only be taught by Frozenstein

How the jutsu looks like:
And at some point on a CFS attempt also made by me:


Description on the Abilities and Inner Workings of the Style:

Kussetsu Genkotsu is a fighting style that incorporates ninjutsu and taijutsu into a single close combat fighting style with the purpose of bypassing the opponent's defenses. It is based on the user's ability to send his chakra into solid objects, change their structures and properties and then manipulate them in his own way. However he not only has to do all this, but in a really short period of time. More precisely, while he is attacking with a close combat move or defending against a physical attack. That's why to use Kussetsu Genkotsu the user has to learn to gather and focus his chakra while he is showered with attacks, release/send it into the object he gets in direct contact with and then changing it's structure and using shape manipulation to perform his own technique.

Since Kussetsu Genkotsu is a close combat style, using taijutsu moves is more than essential. However not only regular taijutsu moves, but ones that allow the user to use the style. He has to perform movements that are concentrating on intercepting methods when being attacked, which allows him to get in direct contact with the opponent or the weapon/solid object that is used for the attack. These methods are usually basic ones, like short hooks, quick thrusts and fast kneeling, kicking attacks combined with spins, sidesteps and tackles if necessary.

The essential part is coming once and before the contact is made. Before the contact is made (only 1-2 seconds), the user has to release his chakra into the object he will get in contact with and in the above mentioned period of time, change the structure of the area where he will land his attack to weaken and soften it. This weakening is essential to the upcoming steps, since the user has to create a wavering effect. To achieve this, the user uses the momentum of the hit in addition to his shape manipulation made on the object. As the hit lands, the user uses his chakra to create circular waves with the center of the attack, while the force generated through the physical contact is the base for it. These waves are the real purpose of the style. The first wave always expands toward the direction the contact was made, in the case of a hit, it is expanding toward the same direction and only after that start expanding toward the side. When creating the waves, the user changes the structure of the object once again, but this time to make it stronger and use his shape manipulation to create a wavering effect. These waves are being generated around the original "surface" of the object, meaning if it's clothing, the waves will keep continuously hitting the opponent until the effect wears off or get broken.

Kussetsu Genkotsu users are able to create different type of waves and wavering effects depending on the nature of the contact made. When the contact is a simple touch, the user can only create weak waves that can be maintained for a longer period of time. However if the contact is a defensive motion, like blocking, the user can create stronger waves and deal more damage. Obviously to get the most damage and create the strongest waves, the user has to attack the opponent instead of waiting for a counter with either hits (punches, elbow strikes), kicks or kneeling attacks and with even tackles. Based on the different initial (taijutsu) motions and the different kind of waves generated through them, the creator of Kussetsu Genkotsu came up with different forms with different names for each.

Ruffle:

The first and weakest form of the style. This form revolves around touchings and continuous chakra injections to create a high amount of small waves on the object. These waves are weak compared to the rest of the style and rather serve the purpose to distract the opponent than to deal significant damage. If used on the ground, the techniques of this form can be used to throw the opponent off balance with the continuous small waves, or if used on an object that is on the opponent's body to distract him, break his concentration and after a given time, wear out the opponent's body. Ruffle techniques can be maintaned for a long period of time and if used on clothings, armors or objects that has an average size, they don't require continuous chakra injection.

Fluctuation:

The second and most common form of the style. This form revolves around blockings, tackles and weaker attacks. The waves generated through this form are bigger than the ones used with Ruffle techniques and deal more damage too. Fluctuation attacks also have a shorter "life span" compared to Ruffle. Though they don't require additional chakra injection at all and other than it can break concentraion, it can also wear out the opponent's body faster and with better effect. Fluctuation attacks deal external damage mainly and numb muscles.

Tsunami:

The third and strongest form of the style. This form revolves around attacking movements like hits, elbow strikes, kicks and kneeling attacks. The waves generated through this form are the biggest and strongest ones from all of the other forms and have the best effects. Tsunami attacks have the shortest life span due to the extremely big waves and the amount of energy needs for them. When a Tsunami attack is used, it can deal significant external and internal damage to the opponent. Since the first wave is expanding in the same direction where the physical attack was aimed, it can push away internal organs, deal damage to them and even break bones that are in the way.

Unique ways:

The creator of Kussetsu Genkotsu came up with an additional form for the style that is unique to him. Rather than a different form, it is mostly a different way of using the other 3 forms.

Ruffle: when using a Ruffle technique on the opponent's clothing, armor or weapons, the waves generated through this form will get reflected back from smaller objects that are not part of the clothing, but still worn on the body. These can be ammo pouches, weapons and additional objects that can't be affected with Kussetsu Genkotsu.

Fluctuation: when using a Fluctuation attack, the user can decide to stop the technique half way but instead of letting the object get back it's original form, leave it in the way it was in the middle of the wavering. This may end up leaving a weapon totally useless, or clothings/armors being uncomfortable and hard to wear. The clothings or armors may end up pushing muscles, external and internal organs or joints, depending on the way the waves were stopped and solidified.

Tsunami: when using a Tsunami attack, the user can decide to instead of maintaining the waves, break the effect right at the end of the first wave. However he not only does that, but also completely mess up the structure of the object. These two effects will end up in the object breaking into small shreds, capable of destroying weapons used against the user, or ripping clothings and armors.

Example Techniques:

(Kussetsu Genkotsu: Mizu Rakka) - Bending Fist: Water Drop
Type: Attack/Supplementary
Rank: B-rank
Range: Short
Chakra: 20 (+5 if the wavering is maintained)
Damage: 40
Description: One of the techniques of Ruffle. Once the user gets in contact with an object with either of his arms or legs, create countless circular small waves with the center of the physical contact. These waves are spreading out really fast on the surface of the object if it's thicker than a human's wrist, or make the whole object wavering if it's thinner. The technique is capable of throwing the opponent off balance if used on the ground and if used on clothing or armor, it can deal minimal external damage. However if used for the latter, the opponent will be hit countless times with the small waves, get distracted and lose focus on an activated ability and after some time his body will be worn out, significantly slowing him down.
- distraction happens after mere seconds this technique is activated and slightly hinder execution of techniques
- the opponent loses focus on an active jutsu after 1 turn this technique is activated
- the opponent's body gets worn out after 2 turns this technique is activated
- custom armors and clothing can't be affected

(Kussetsu Genkotsu: Setsuju Nami) - Bending Fist: Intercepting Wave
Type: Attack/Defense/Supplementary
Rank: B-rank
Range: Short
Chakra: 30
Damage: 60 (-10 from opponent's techniques if they land successfully, -30 from the damage if it was used for blocking/tanking)
Description: One of the techniques of Fluctuation. The user usually reacts to an incoming attack to create several average sized waves in the object he gets in contact with. When the attack is performed, the user either redirects it with a smaller kick or hit, or simply block/tank it with his arms or legs. Either way the momentum generated through these movements allow the user to generate average sized waves in the opponent's clothing, armors or weapons. If used on clothing or armors, the opponent will also suffer damage due the waves generated through this technique, however if the blocking or redirecting is successful, the user may be able to get out without taking damage. The waves generated with this technique will hit the opponent's body several times and deal external damage, while at the same time wear out and numb the his muscles due to the hits they suffer during the wavering. If used on a weapon, the user may make it wavering and become uncontrollable, but with that he risks his own safety since the weapon may deal more damage than it was supposed to do.
- numbing effect last for 1 turn

(Kussetsu Genkotsu: Kannen Bure-ka) - Bending Fist: Imagine Breaker
Type: Attack/Defense/Supplementary
Rank: S-rank
Range: Short
Chakra: 40
Damage: 80
Description: One of the techniques of Tsunami. The user performs an attack with either his arms or legs aiming at the opponent's clothing, armors or weapons. When the attack lands successfully, the user creates a few, but big sized waves in the object. These waves deal serious external and internal damage if used on clothing or armors due to the first very big wave and the other smaller ones. This technique can also break bones and bypass most defenses. If used on a weapon, the user may make it totally useless or even force the opponent to drop it due to the extremely bent shape and huge wavering. If used against an incoming attack, the user may neutralize it's damage and if it is clothing or armors, still deal half of the damage to the opponent.

Additional effects and Restrictions:

- thanks to the extremely short period of time, while the user has to perform several tasks "in real time", he will get better reaction time
- due to the nature of the style, masters of the style will be able to perfom elemental techniques faster than normal shinobi
- this style can be used on clothes, armors, weapons and generally every solid object the user touches, however only if it is solid enough (dust for example can't be affected, but an reath armor can be)
- this style can't be used on custom clothings, weapons and armors and 1 rank weaker than elemental techniques


♦ Declined ♦ This would be imposing of Erzo's CFS Oversoul and is essentially your cj expanded on.

 
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Re: ±±Custom Fighting Styles Submission±±






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Neku Sunek Obura Kobura - Nake Snake Obra Cobra

Type
Fuin/Tai/Nin

Background:

Priest as sole founder of this style stumbled upon this while rummaging through ancient archives of sealing. Though bringing several scrolls together, this style is able to emerge into one single entity with the sole purpose, Destruction.
History has it, that a Descendant of the Sage of the Six Path who is a God of Sealing made the numerous sealing techniques we use today and the owner of the sealing archives, however he after years of rigorous research, is unable to come up with this versatile uniqueness.
The Idea behind this is gotten from Soul Eater's Medusa Gorgon.
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Description on the Abilities and Inner Workings of the Style:

This fighting style requires the user to have fuinjutsu seals in form of snake tattoos on his body.
Fuinjutsu is a versatile aspect of this fighting style thus needs the user to have mastery of it. The user would have several large snake tatoos all over his body, they are 6 in total, one on each of the four limbs with one spaning/curling from the shoulder down to the wrist in lenght for the one on the upper limbs(arms) each, the ones on the lower limbs spans/curls from the top lap to the ankle while the last two snake tatoos are located on the back(back of the neck down to the waist) and chest(neck to the lower abdomen). However these tatoos are but special fuinjutsu seals which are very essential for this fighting style and revolves around instant activation and deactivation of each of them for taijutsu and offensive purposes.

† Activation and Deactivation:
The snake seals upon activation assumes a tangible form(the seal becomes tangible) and extends from the user's body (like an ink snake though it may not be ink, but the substance that is used to imprint the tattoo) to deal physical damage though the are still attached to the user with their tail as they can't be detached. However the seals having been imbued into this fighting style specially have infinite use as they can be re-use again even after deactivation.
After every use, the snake reverts back to their initial position on the user's body as fuinjutsu seals which marks their deactivation. However the seals can be destroyed when they are in tangible form(Activated), they would just regenerate though as a deactivated form of seal on the user's body.
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† Effect: Depending on how the user wants it, the snakes may deal blunt damage by ramming itself against an opponent or something, this is very good in use in a taijutsu battle giving the user the upper hand with regards to extra arms and manouvres aiding the user defensively, offensively and to supplementary create extension for complex movements. They can bite down an opponent to hold down the opponent or/and deal piercing wounds and also they can be used to bind targets.

† Elemental Infusion: Apart from normal blunt force the snakes deal on the opponent, the user could infuse the snakes with elemental chakra so that each hit would deal specific after effect which further augments the damage and wound caused by the snakes.
♦ Earth: The snakes are infused with earth chakra and thus delivers more heavier impact
♦ Water: The snakes are infused with water chakra thus they leave their area of impact suffocated and saturated with water leaving the opponent prone to lightning attacks
♦ Wind: The snakes are infused with wind chakra thus making the snakes instead of just blunt damage, have cutting properties that leaves clean cuts on the area of impact
♦ Lightning: The snakes are infused with lightning chakra thus leaves the area of impact numb and in the case of binding the target, they would leave the target paralysed and numb.
♦ Fire: The snakes are infused with fire chakra thus leaves the area of impact with 3rd degree burns.​

Nake Snake Obra Cobra revolves around using the snakes made out of seals as extra arms to grab, bind/restrain, attack and defend, or extra legs for extensive mobility and perhaps gain height while still connected to the ground.
The addition of Elemental chakra gives the snakes special essence, advantage and also makes them equally strong when used against elemental taijutsu or elemental ninjutsu. An example is enhancing the snakes with lightning allows the snakes to be able to smash/slice through an earth jutsu though elemental strenght and weakness still applies.
3D Manouvre: Each of the snake is connected to the user's body and can be used for stabilization and balance. The style also allows the user to pivot on one of the snakes, balancing while resting his entire weight on them and still remain stable while suspended in mid-air. This enables him to use all his limbs and entire body to fight while being suspended in a fluid 3D fashion.
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Example Technique:


Sono Iyashii Gunomu - The Lustful Gnome
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user activates the snakes on his arms and uses it to attack the opponent or bind them. He can infuse this with any one of the 5 elements depending on the effect he desires.
-Must be taught by Priest
-Musr know Nake Snake Obra Cobra

Uso no Alanta - Lies of Alanta
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This combine complex movement in tajutsu using deception as its core purpose. The user launches an attack inform of a punch/kick, however this is but a feint attack the main idea of the punch or kick is not to connect but to shift the targets focus. This could either by a side hook which would purposely miss the opponent by some inches or a round-house high/low kick that would swing by the target. Then comes the real attack which moves in the shadow of the feint just like "Leaf Hurricane". Depending on the limb used for the deception, a snake is activated that moves concurrently with the limb but a bit behind schedule though not far behind and strikes the target with venomous rage.
-Usable 4x per match
-Must know Nake Snake Obra Cobra

Additional effects and Restrictions:


Skill levels of the style:

-GrandMeister(Created the style)
-Meister(Knows all technique learnable)
-Apprentice(Is learning technique)



-An Apprentice can only activate two of the snakes at a time while Meisters can activate 3. The Grandmeister is able to activate four of the snakes at once.
-User of this art are masters of fuinjutsu and they must specialize in it.
-Users of this style have extreme chakra control and also they have greater reflex than normal ninjas.
-only one elemental infusion can be used per move
-Users of this style must have mastered the Basic five, Ninjutsu, Fuinjutsu and started Taijutsu
-Can only be learned by Kage rank ninjas and above


♦Declined ♦ For starters, Fuuinjutsu mastery requires completion of medschool. Second, though these don't directly use actual snakes, this style heavily reminds me of Snake jutsus, notably the one where the user releases snakes via his arms. Beyond that, this also resembles Nara clan jutsus as well to an extent, the way you choose to utilize the snakes. Also, the snakes will not have indefinite usage. If they are destroyed, that's it, they are destroyed. Fuuinjutsus are self sustaining to an extent, but you will not be able to recreate a fuuin seal that has been destroyed remotely. And since you aren't a mednin, at the most, your CFS jutsu can be A rank and never surpass this unless permission from Cali is granted.







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Bekutoru Kobura - Vector Cobra

Type
Fuin/Tai/Nin

Background:

Priest as sole founder of this style stumbled upon this while rummaging through ancient archives of sealing. Though bringing several scrolls together, this style is able to emerge into one single entity with the sole purpose, Destruction.
History has it, that a Descendant of the Sage of the Six Path who is a God of Sealing made the numerous sealing techniques we use today and the owner of the sealing archives, however he after years of rigorous research, is unable to come up with this versatile uniqueness.
The Idea behind this is gotten from Soul Eater's Medusa Gorgon.
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Description on the Abilities and Inner Workings of the Style:

This fighting style requires the user to have fuinjutsu seals in form of snake tattoos on his body.
Fuinjutsu is a versatile aspect of this fighting style thus needs the user to have mastery of it. The user would have numerous cobra tatoos all over his body, they are 42 in total, they are located on each of the four limbs, with some spaning/curling from the shoulder down to the wrist in lenght and vice versa for the ones on the upper limbs(arms) each, the ones on the lower limbs spans/curls from the top lap to the ankle while the remaining snake tatoos are located on the entire torso, back(back of the neck down to the waist) and chest(neck to the lower abdomen) interwoven in an irregular array. However these tatoos are but special fuinjutsu seals which are very essential for this fighting style and revolves around instant activation and deactivation of each of them for taijutsu and offensive purposes.

† Activation and Deactivation:
The snake seals upon activation assumes a tangible form(the seal becomes tangible) and extends from the user's body[/UB] (like an ink snake though it may not be ink, but the substance that is used to imprint the tattoo) to deal physical damage though the are still attached to the user with their tail as they can't be detached. However the fuinjutsu seals having been imbued into this fighting style specially are self sustaining and can be re-used again even after deactivation so far the seal itself is not destroyed.
After every use, the snake reverts back to their initial position on the user's body as fuinjutsu seals which marks their deactivation. However if any seal is destroyed when they are in tangible form(Activated), they would remain destroyed and detached from the user and unuseable for the remainder of the battle thus reducing the number of cobra seals on the user's body.

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† Effect: Depending on how the user wants it, the snakes may deal blunt damage by ramming itself against an opponent or something, this is very good in use in a taijutsu battle giving the user the upper hand with regards to extra arms and manouvres aiding the user defensively, offensively and to supplementary create extension for complex movements. They can bite down an opponent to hold down the opponent or/and deal piercing wounds and also they can be used to bind targets.

† Elemental Infusion: Apart from normal blunt force the snakes deal on the opponent, the user could infuse the snakes with elemental chakra so that each hit would deal specific after effect which further augments the damage and wound caused by the snakes.
♦ Earth: The snakes are infused with earth chakra and thus delivers more heavier impact
♦ Water: The snakes are infused with water chakra thus they leave their area of impact suffocated and saturated with water leaving the opponent prone to lightning attacks
♦ Wind: The snakes are infused with wind chakra thus making the snakes instead of just blunt damage, have cutting properties that leaves clean cuts on the area of impact
♦ Lightning: The snakes are infused with lightning chakra thus leaves the area of impact numb and in the case of binding the target, they would leave the target paralysed and numb.
♦ Fire: The snakes are infused with fire chakra thus leaves the area of impact with 3rd degree burns.​

Vector Cobra revolves around using the snakes made out of seals as extra arms to grab, bind/restrain, attack and defend, or extra legs for extensive mobility and perhaps gain height while still connected to the ground.
The addition of Elemental chakra gives the snakes special essence, advantage and also makes them equally strong when used against elemental taijutsu or elemental ninjutsu. An example is enhancing the snakes with lightning allows the snakes to be able to smash/slice through an earth jutsu though elemental strenght and weakness still applies.
3D Manouvre: Each of the snake is connected to the user's body and can be used for stabilization and balance. The style also allows the user to pivot on one of the snakes, balancing while resting his entire weight on them and still remain stable while suspended in mid-air. This enables him to use all his limbs and entire body to fight while being suspended in a fluid 3D fashion.
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Example Technique:


Sono Iyashii Gunomu - The Lustful Gnome
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user activates the snakes on his arms and uses it to attack the opponent or bind them. He can infuse this with any one of the 5 elements depending on the effect he desires.
-Must be taught by Priest
-Must know Vector Cobra

Uso no Alanta - Lies of Alanta
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This combine complex movement in tajutsu using deception as its core purpose. The user launches an attack inform of a punch/kick, however this is but a feint attack the main idea of the punch or kick is not to connect but to shift the targets focus. This could either by a side hook which would purposely miss the opponent by some inches or a round-house high/low kick that would swing by the target. Then comes the real attack which moves in the shadow of the feint just like "Leaf Hurricane". Depending on the limb used for the deception, a snake is activated that moves concurrently with the limb but a bit behind schedule though not far behind and strikes the target with venomous rage.
-Usable 4x per match
-Must know Vector Cobra

Additional effects and Restrictions:


Skill levels of the style:

-GrandMeister(Created the style)
-Meister(Knows all technique learnable)
-Apprentice(Is learning technique)
-After he must have attained a Meister level(mastered the art), A user can passively use up to 2 cobras exclusively for freeform purpose, to pick up tools/kunai from the pouch, freeform mellee and what not thus it can not be infused with any elements and can be countered using freeform.
-An Apprentice can only activate two of the snakes at a time while Meisters can activate 3. The Grandmeister is able to activate four of the snakes at once.

-Users of this style have extreme chakra control and also they have greater reflex than normal ninjas.
-only one elemental infusion can be used per move
-Users of this style must have completed the Basic five, Ninjutsu, Basic Fuinjutsu and Taijutsu
-Can only be learned by Kage rank ninjas and above


♦Declined ♦ The underlined under the activation section sounds very reminiscent to Ink jutsu, as that is more or less the method Sai uses with his ink creations, just on a scroll instead of the body as a canvas. These seals will only be equal to elemental ninjutsu if elemental jutsu is channeled through them, otherwise they will have the same power as raw chakra jutsus, capable of being destroyed by one rank lower ninjutsu. Also, I mention that these seals will not be indefinite and you make it so that you have 42 of them that can only be destroyed when in use. That's not really changing much. Change that part to something more restricted as that wording allows you to potentially use them as many times as you want, making them a nice substitute for snake jutsus, which is essentially what the style itself is.
 
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