[CJ] A Good Time with Lili 0_o

Lili-Chwan

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Hey Hey Hey!! Let's get this started!

The first Genjutsu I'll teach you came from my idea of working with the misuse of chakra, as in, what would happen if the opponent were to loose control, over their jutsus. And so Prankster Monkey was born. First of all, the genjutsu will only affect people from the same rank and bellow, except if you're a Genjutsu Specialist (state it in your bio) or simply a Sharingan or other Genjutsu KG/Clan users, which will allow you to trick a person from 1 rank above.

This jutsu does not work on every jutsu. For example, if the jutsu the opponent uses is an Earth Technique, like Earth Spikes, far away from the user, then it won't backfire. Likewise, genjutsus wont backfire. Now, you cna be very creative. Fire and Lightning jutsus are almost sure kills, as fire is spat, thus you cna make the fire burn the mouth and face and explode on the user, you can make the lightning that comes from the body short-circuit and paralyze burn the hands etc. It also works with wind like Hurrican fist, since it's sent from the hand, you can claim that it cuts the hand and makes the opponent loose control. Then there are the jutsus that envelop the user, like Earth Armour or something, you can make it so it's too tight, crushing the user. Water is also very unlikely to backfire.

(Genjutsu: Saru no Sobaeru) Illusion Technique: Prankster Monkey
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user preforms 1 handseal, casting a genjutsu that affects the opponents' brain, making him loose control over his own techniques, by exaggerating on the proportions of said technique. For example, if the person goes to spit a fireball, the stream that is spat is bigger than usual, burning the face and anything near it. Or when the person runs electricity through his the body, loss of control makes it short-circuit and shock the body. Or when the user encases him/herself in earth, the earth constricts around the body, harming and preventing breathing. This does not serve to augment the damage of the technique, if the opponent manages to fulfill the technique, it just makes it backfire. This genjutsu doesn't work on every technique nor on every situation, the user must balance the usage of this technique with situations where increasing the technique would make it backfire. Only one jutsu is affected by the technique, the following ones will not be.
*The genjutsu will only affect people from the same rank and bellow. Sharingan users or other Genjutsu specialists will be able to affect one rank above*

This next one is probably my most favorite Genjutsu. Just the fact that it takes it's name and abilities from Voodoo dolls is just awesome. Well now, this allows you complete control over your opponent's perception of his/her body, meaning, you can make your opponent suffer almost any torture you can conjure. Any additions or removals of the body are made with awful pain, which will not release the genjutsu, as it is mental pain, not actual pain, but will cause enough strain to knock the person unconscious. With this jutsu you can cause slow and painful torture, by causing pain which isn't enough to make one faint, or quick and horrid torture, by making the opponent experience unbelievable pain. You can be as gruesome and creative as you wish.

The faster and more useful use of this technique would be the removal of the eyes to cause blindness, arms to prevent handseals, legs to prevent walking, stitch one's eyes or mouth, removal of the eardrums to deafen the hearing, etc etc etc.

( Genjutsu: Mahou no Kei Chikin ) Illusion Technique: The Voodoo of the Headless Chicken
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Requires 5 handseals. This jutsu acts as the opposite of False Surrounding (Kokohin). Instead of manipulating the opponent's perception of his/her surroundings, it changes the perception of his/her body by removing or adding organs/objects. This allows the user to remove limbs/organs, to prevent certain actions to be taken, such as ripping one's eyes to make the opponent blind, removing one's lungs to make the user pass out from lack of air, removing one's legs to prevent the target from running etc, or add certain objects/organs, such as blades to one's stomach, or adding stitches to one's mouth, silencing them.
*Can only be used 3 times per battle*
*Opponent needs to find a way to counter or release the genjutsu in his countering turn when the illusion pertains to "removal" of organs or he'll lose conscience from the pain and mental strain*

Now, la creme de la creme, the best Genjutsu Counter there is:

(Genjutsu: Setsuwa no Ichi Ni Kumo) Illusion Technique: The Tale of the Itsy Bitsy Spider
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This jutsu acts both as a form of Kai and an actual genjutsu. Itsy Bitsy Spider allows the user to manipulate the jutsu and make it work towards her own purposes, while trapping the opponent. This jutsu comes in 2 phases.
In the first phase, the user will suddenly start to turn into tiny hideous spiders, until she disintegrates completely, while manipulating the Genjutsu she's on. For example, if an opponent genjutsu creates a tree that envelops the user, it will constrict her so much that she explodes into multiple spiders, while the tree starts to decay. (The user can have any creativity she wants). This marks the release of the opponent jutsu.
In the second phase, the opponent will start to feel uncontrollable itch, and the genjutsu will force him/her to scratch him/herself frantically. The skin will start to breach and create gashes, from where small spiders will start to come out, as the skin will expose the muscles and the bones, until the person is just mutilating itself, with spiders appearing from every inch of his body. The fear and pain will grow on the person quickly and steadily, until all turns black and a huge hideous spiders suddenly appears in front of the user, with multiple horrible eyeballs, which will knock the opponent out, convulsing in his sleep.
*Knocks the opponent out for 2 turns*
*Can only be used against techniques of the same rank or lower*
*The user will not be able to use genjutsus for 3 turns*
*Can only be used 3 times per battle
*Genjutsu especialist or doujutsu specialist will be able to counter techniques one rank above*

This works in two phases, first it will release you from any genjutsu you're in, up to the rank of the technique or, if you're a genjutsu or doujutsu specialist, 1 rank above. This does include Tsukyomi. Then it will cast a counter genjutsu on your opponent. The way you make it behave is entirely based on your creativity. For example, if your opponent makes you see a tree, you can make it so the tree hugs you so much you burst into spiders. If it makes everything dark, you can make it so that you disappear in the darkness too, if it make you see fire you can make it so that the opponent sees you melt. Then it will make your opponent feel an itch, which, as he/she scratches, will reveal spiders under their skin. It will become really fragile, until the opponent is nothing but blood, and then will paralyze them.
 

Reborn

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This is a wonderful set of techniques. Sensei, I just realized something based off of your last technique. Although your last technique is an actual Kai based technique, due to the genjutsu methods of release here on the base, one could use genjutsu to break themselves out of other genjutsu.

Being of raw chakra, it would require us to use a technique of at least 2-ranks above, like to break a B-ranked genjutsu we'd need another S-rank, however should we have mobility while being trapped in a genjutsu, if it's weak enough, we could cast another genjutsu which could break us from the genjutsu and cast them in ours just like your technique. Though your technique is more efficient as it can break up to Forbidden Rank (in our cases since we're gen specialists and you're a Dojutsu user on top of that).

Was that your mindset when you created this technique sensei?
 

Lili-Chwan

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My mindset was having something that blocks all genjutsu, regardless of the rank, while make it flashy and awesome. I had in mind the manipulation of the genjutsu, yes, though.

I do like your idea. In fact, I think that, if you have a genjutsu of a certain rank, anything stronger than that would allow you to manipulate the weaker genjutsu, basically breaking it and mold it to your own goals. That is something you should talk about with Scorps, having my backup as it makes sense. Note, I'm saying both genjutsus would coexist, but, since you have the stronger one, you'd be able to manipulate yourself out of it.

For example:

C Rank Snake Constriction, where a bunch of snakes wrap around you.

vs

B Rank Wood Constriction (can't remember the name), where a tree grows and wraps you in it's branches.

You could make it so that a tree grows from you, slashing the snakes and freeing you, as another one wraps your opponent. (it creates two trees instead of the description's one. But it's a valid manipulation.

One could argue that, like the rules say (Though it applies to Ninjutsu only, as it is written), only genjutsus 2 ranks higher would be able to do this, but that is something to be sorted out with Scorps.
 

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I will do that, and if not it's a good custom idea to figure a way to manipulate the illusion of your opponent. The Uchihas, through the use of their Sharingan have the ability to read and even reverse somebody else's genjutsu turning it on themselves. Also, looking back on the manga quite recently, idk if you remember sensei but when Itachi and Sasuke were fighting against Kabuto. Kabuto used his genjutsu (snake constriction) on both of the brothers, and they used Tsukuyomi (or an unidentified dojutsu gen) to release themselves from the constraints of the genjutsu they were in, so that could be further proof to the realism of this idea.

and Tree Binding Death was the illusion you were looking for. With the whole idea of having a gen break you from gen, I suppose it couldn't be made into a custom as your technique basically inhibits that aspect.
 

Lili-Chwan

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Nah, it could be made into a genjutsu, but it would allow you to have a patent on it, or at least it shouldn't. It is an ability inherit to every genjutsu release. Still, it would just allow you to have a free counter genjutsu.
 

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According to Scorps though, genjutsu can't be used to release you from other genjutsu which I'm not in full understanding seeing as genjutsu exerts chakra just like ninjutsu but in different ways, and even taijutsu users (select few who have gates and or chakra based fighting like the Hyuugas) can release gen with the burst of chakra. However genjutsu can't be used. In a way it is ironic, having using illusions to break other illusions but then again it makes sense, if for nothing more than the relation of the second method of release according to NB Gen rules.
 

Lili-Chwan

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Meh, let's just move on then.

(Genjutsu: Mikkoku Kurouido) Illusion Technique: The Betrayal of the Black Widow
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user performs 3 handseals and creates a genjutsu that latches onto the opponent's brain, gaining control of the user's chakra. It will suddenly and powerfully make the opponent fear his own jutsu, which will translate in seeing the jutsu transform into something menacing or deadly to the user. For example, turns a dragon fireball around and has it attack the opponent, turns an earth armor into a spiked one, where the spikes grow inwards instead of outwards, etc etc. This only works on jutsus of the same rank as the technique. Genjutsu specialists will be able to affect 1 rank above. As the genjutsu kicks in, the target will hear a loud church bell ringing on their ears, and they'll see their jutsus stop. Then, a few seconds later, a second ring will be heard, and the jutsu will turn on them.
In case of the Kurama, the effects actually become real. By latching itself on the part of the brain that controls the chakra, shortly after preforming the technique, the genjutsu will have the opponent resume the contact with the jutsu and have it's own chakra reshape, re-manipulate the jutsu into what the genjutsu is creating.
*Affects 1 person per usage*
*In case of the Kurama, the genjutsu is short-ranged*
*Can only be used once every 2 turns*
*Can only be used 3 times*
*Kurama's restrictions only apply when the Inner Demon is activated

This jutsu's main purpose is to manipulate the opponent's perception of the attack they're using, although it's clearly meant to be used as a Kurama.

( Genjutsu: Seidou Shiraha no Hato ) Illusion Technique: The Sanctuary of the Feathery Dove
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: After 3 handseals, the user is able to cast a genjutsu either on her/himself or on an opponent. The genjutsu pertains as the removal of harm and pain, giving a false sense of security, where there is none, by reattaching severed limbs or healing up wounds and burns or merely anesthetizing the opponent from pain. The illusion comes with a feeling as if the user has been coated by a soft bubble, like a feathery cushion, while seeing missing limbs being reattached, or wounds healing up or poisons being removed from the organism. The illusion makes it so that anything posterior to the initial cast of the genjutsu simple disappears or is bounced off from the skin, instead of healing, further adding to the false notion of security.
While it could be use to sustain wounds that do not put someone in immediate danger, being solely nuisances, the genjutsu could also cover up potentially fatal and paralyzing injuries, making it's target careless and self-harmful. The genjutsu latches strongly to the opponent's mind, allowing the user to combine it with a second genjutsu, making the second genjutsu strong against physical pain releases, however major pain stimuli ( very deep cuts, strong burns, etc. ) will still break it.
*Lasts 3 turns max*
*Can only be used 2 times*
*If used with a painful second genjutsu, there will be no pain involved.*
*Can be used against opponent's genjutsu as a means to counter it's effect, up to the rank of the technique*
*Genjutsu specialists or doujutsu users can cast against 1 rank higher*

Again, this was meant to be used as a Kurama, allowing one to heal himself or others. But it is still quite useful. For example. If a certain genjutsu placed on your or your allies is mainly to cause you pain, then this removes it's purpose, allowing you to "counter" it, unbeknown to your opponent, for example.

( Genjutsu: Kohitsuji Shoutan Raikou) Illusion Arts: Lightning Tears of a Lamb
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: After 2 handseals, the user will cast a genjutsu on the opponent, making him feel 2 lightning threads surge from each eye across his/her face. The lightning threads will cause great pain as they go around the head, pulling the facial muscles into a wide eyed shocked expression and then shoot into the ground, pulling the head downwards to have the opponent face the heaven. At that point, the lightning strings that links the head to the ground pressure into an area of the brain not dealing with vision but the interpretation of vision (left occipital lobe and temporal lobes), signaling the user's chakra messing with those particular areas. At which point, the opponent becames mentally blind, able to see but enable to make sense of it, as the genjutsu mimics Visual Agnosia.
The user has to rely on senses other than vision to perceive through this genjutsu, including but exclusively Sharingan, Byakugan and other Rinnegan, as it does not create a cloak to their eyes but actually messes with the perception and interpretation of visual stimmuli.
*Can only be used thrice, requiring 1 turn break between usages (counting after the turn it ends)*
*Is basically a normal genjutsu with a visual twist, it is as weak to any other method of dispelling as any other genjutsu*

This is mainly to break the user's sight, despite having a doujutsu. It is not a visual genjutsu, once it reaches it's peak, it is further than that. The vision is completly removed, despite the doujutsu's ability to see chakra or have x-ray vision.
 

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Yes, I would like to learn your Tigress, Wind/Lightning Combo technique, Horns of the Desert Lizard, Jaws of the Aligator, and the Drill of the Rhinoceros please :pwease:
 

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(Katon/Raiton: Mure Sai no Shuuren) Fire/Lightning Style: The Drill of the Rhinoceros Crash
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Point: 80
Description: The user will preform 3 handseals, and quickly spit a continuous stream of fire, which will start to spin with a great speed forming a huge drill. This rotation can be either around the user or near the user, the tip of the drill being pointed towards anywhere the user wishes it to point. As the user starts spitting the fire, the user will preform a different handseal, which will then start enveloping the fire drill with lightning chakra. As both elements start to friction on each other, the drill starts spinning substantially faster and will increase the temperature largely, all adding to the piercing power of the technique. At the user's wish, the bright drill can be shot at great speed towards the desired location, going on a straight line until the user decides to make it explode, blasting outwards multiple similar drills, significantly smaller in side.
*The large drill can shoot to Long Range, the small drills will be shot in a short range radius*
*Both phases can be done at the same time by two shinobis*
*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
*Can't use Lightning or Fire Techniques above S rank in the next 2 turns*

This combines Lightning and Fire in a vortex, the borrowing the heat from both elements in a condensed and controlled way, so that both can empower each other. In a way, the heat makes the lightning element more piercing, while the lightning makes the fire more tangible and fast. Due to the way they're combined, they're pretty much strong against any element (Pierce Earth easily, Burn through Wind, better than Fire or Lightning, and neutralize water through raw force (equal ranks, pressurized water streams of high rank are still able to power though this jutsu).

You can shoot the drill in any direction you want, and then make it explode into several smaller drills when they reach your opponent (or after they drill). Likewise, you are not forced to shoot the drill, you can use it as a shield or a dome around you, before shooting it. Another good thing about how I make my combos, is that you can use only Lightning or Fire, making a similar drill of only one element (Thus only one of the element's restriction applies). This is good if, for any reason, you need a jutsu to behave this way, but can't use one of the elements (Chakra and damage points stay the same).

(Fuuton/Raiton: Houkou no Kora-Hanta) Wind/Lightning Style: The Growl of the White Tigress
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user charges wind or lightning chakra on the hand. When the hand is pulled back, simulating a string of a bow being pulled, a concentrated wind arrow appears charged. Upon release, the arrow disappears to the eye of the opponent, but actually it turns into several sharper arrows, that travel just a little bit faster than a normal arrow, and hit the opponent's body several times in multiple places. Depending on the accuracy and weapon's mastery of the user, the arrows can hit random body points or specific nerves, arteries or organs, though easily traceable even to a first-tomoe sharingan, after creating the arrow, user can enlarge it with a second layer of chakra. Upon releasing, the Lightning/Wind will combine to maximize the piercing and speed abilities, being so that it is a combination of the two fastest and sharpest elements. The barrage of tiny arrows will increase it's range and speed drastically, while the arrows themselves will be drastically smaller and more piercing.
*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
*Can't use Lightning or Wind Techniques above S rank in the next 2 turns*

Combination of the two fastest, sharpest and most piercing basic elements. This is a good jutsu to aim for specific body parts, such as the eyes, arteries, nerves, etc etc. Basic anatomy will work wonders with this jutsu. Again, you can either preform Wind or Lightning arrows, even though the jutsu is much better and more awesome with both elements. Oh, something I didn't say in the jutsu above, if you want to use only one of the elements, the initial handseal sequence stays. So, even if it says: Fire 3 handseals and then 1 handseal to add lightning, if you choose to make only fire it's 3 handseals, lightning is 3 handseals (not 1). Tigress doesn't need handseals.

( Fuuton/Doton: Horun no Areno Eki ) Wind/Earth Style: The Horns of the Desert Lizard
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user links together 2 handseals, creating a ravaging dome of slicing winds. The wind's speed and sharpness is increased to the max, having almost no rival in shredding power. At which point, the user ends the succession of handseals with an extra one, which infuses the wind with small particles of the strongest earth materials. This sets the abrasive power of the wind past it's limits, both Wind and Earth chakra working together to combine the roughness and tangibility of the earth against the sharpness and speed of the wind, creating an almost perfect defense against all matter, which is shredded to oblivion when it comes in contact.
With 1 handseal, the user is disperse the dome into 2 large gusts of wind that fly up to mid range.
*The user is able to create a perfect sphere by leaping in the air*
*This jutsu is able to overpower the Strongest Metals/Perfectly Solid/Kaguya Bone/Diamond Elements/KGs up to it's rank, and Basic or less solid Elements (Wood, Calcium, Crystals, etc) 1 rank above*
*This jutsu can only be used once every 3 turns*
*The user is unable to preform Earth or Wind jutsus higher than S rank in the next turn*
*The dome is maintained for only 1 turn, and disperses normally if the user does not throw it towards the opponent*
*Can only be used thrice per battle*

This is just my idea to turn the shreddness of a wind jutsu into the max. Unlike the other two, you can't have it one elemental only for both elements, as it is quite clear that an Earth-only Horned Lizard won't work. (you can still do it for Wind-only).
 

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Is it possible to make three element combination? Myself, I don't have too many good ideas for elemental customs, besides Dark Release. However I'm toying around with a few ideas I have, some being Tri-elemental techniques.
 
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