「Kurosaki Ichigo's Customs」

Lucifer

Active member
Legendary
Joined
Mar 15, 2011
Messages
17,797
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
「Tower of God」

You must be registered for see images

You must be registered for see images

Customs created by me


1) (Yōton: Yōryū No Hōkō) – Lava Release: Swirling Lava Roar 2/6
2) (Yōton: Yōgan no Arashi) – Lava Release: Lava Storm 2/6
3) (Yōton: Maguma Sukin) – Lava Release: Magma Skin 2/6
4) (Yōton: Yōgan Disuku) – Lava Release: Lava Disks 2/6
5) (Yōton: Kyojin Maguma Gōben) – Lava Release: Giant Lava Pool 3/6
6) (Yōton: Rensei Yōgan Tama) – Lava Release: Drilling Lava Bullets 2/6
7) (Katon: Hotarubi) - Fire Release: Firefly Light 2/6
8) (Katon: Guren Bakuenjin) - Fire Release: Exploding Flame Blades 4/6
9) (Katon: Hisan Chourui) - Fire Style: Flying Birds 0/6
10) (Katon: Karyū no Tsubasa) - Fire Style: Fire Dragon's Wings 6/6
11) (Doton: Akuma no Hana) - Earth Style: Demonic Flower 3/6
12) (Raiton: Kaosu) - Lightning Release: Chaos 5/6
13) (Fūton: Tenryū no Hōkō) - Wind Style: Sky Dragon's Roar 6/6
14) (Raiton/Suiton: Kihou no Borute-ji) - Lightning/Water Release: High Voltage 4/6
15) (Doton: Rōzugāden) - Earth Style: Rose Garden 2/6
16) (Magen: Shōten no Yugami) - Demonic Illusion: Focus Distortion 2/6
17) (Magen: Kūdaka Sekai) - Demonic Illusion: Shattered World 6/6
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35


Techniques allowed to me「Before The New Rules」


1) (Katon: Ai No Sono Kaen) - Fire Style: Eye of The Flame
2) (Katon: Faia Sogekihei) - Fire Style: Fire Sniper
3) (Fire Style: Blazing Formation) - Fire Style: Kasia Kaen Hensei
4) (Katon: Enkou Bu-Meran) - Fire Style: Flame Boomerang
5) (Katon: Moeteimasu Sen-Yuu) - Fire Style: Burning Land Jutsu
6) [Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦
7) (Katon: Houka Taka) - Fire Style: Fire Falcon
8) (Katon: Kasai Ha Suto-Mu) - Fire Style: Fire Leaf Storm
9) (Katon: Kouen Kei) - Fire release: Flame Whip
10) (Katon: Kaisu No Kusa) - Fire Release: Fire Grass
11) (Katon: Kasai Hitoya)-Fire Release: Fire Prison
12) (Doton : Hisan Kobushi)- Earth Style: Flying Fist
13) (Doton: Kuroi Kurohyou) - Earth release: Black Panthers
14) (Doton: Tsuchi Musha) -Earth Style: Earth Marauders
15) (Doton: Koroseumu) - Earth Release: Colosseum
16) (Doton: Koumaru No Ishi) - Earth Release: Balls Of Stones
17) (Doton: San-kai Hashira Kaden) - Earth Release: Three Pillar Household
18) (Doton: Kyokan Mukade) - Earth style: Giant Centipede
19) (Doton: Tsuchi Keiro) - Earth Release: Earth Path
20) (Doton: Yurasu Joushi) Earth Release: Rock Fists
21) (Doton: Tsuchi Heika) - Earth Release: Earth Arms
22) (Doton: Ishi Kiwa) Earth Release: Stone Edge
23) (Doton: Iwa Hando) - Earth Release: Stone Hands
24) (Doton: Ishi Sekkou) - Earth Release: Stone Scout
25) (Doton: Oshi Sacchi) - Earth Release: Pressure Sensing
26) (Raiton: Mitsudomoe) - Lightning Style: Tri-Tomoe
27) (Raiton: Denki Bakuhatsu) - Lightning Release: Electric Explosion
28) (Raiton: Naibuteki Raikou Dageki) - Lightning Release: Internal Lightning Shock
29) (Raiton: Hekireki Taihou) - Lightning Release: Lightning Cannon
30) (Raiton Bu-meran Ashinami) - Boomerang Lightning Step
31) (Raiton: Raiden Bu-Meran) - Lightning Style: Lightning Boomerang
32) (Raiton: Pachipachi Ninja no Kutsu)- Lightning Release: Crackling Ninja Shoes
33) (Suiton: Tenshoku Sono Kraken) - Water Release: Calling Upon the Kraken
34) (Suiton: Ekitai Yubi Burēdo)- Water Release: Liquid Finger Blades
35) (Suiton: Suiton Bu-Meran) - Water Style: Water Boomerang
36) (Suiton: Aoriika) - Water Style: Kracken
37) (Suiton: Heisha Sattou) - Water Style: Chariot Rush
38) (Suiton: Sekiyu Bunshin) - Water style: Oil clone Jutsu
39) (Suiton: Mizu Sumasshu) - Water Style: Water Smash
40) (Suiton: Tako no Shokushu) - Water Release: Octopus Tendrils
41) (Suiton: Sansui Sōchi) - Water Release: Sprinkler System
42) (Mizu Shiroppu Bunshin no Jutsu) - Water Syrup Clone Jutsu
43) [Futon: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind
44) (Fūton: Tora no Kamikaze) - Wind Release: Tigers of the Divine Winds
45) (Futon: Kyanon) - Fuuton Style: Fuuton Cannon
46) (Fūton: Haipa Tatsumaki) – Wind Release: Hyper Tornado
47) (Fūton: Kaze Nami) Wind Style: Wind Tsunami
48) (Fuuton: Uyoku Enzeru) - Wind Style: Take Flight
49) (Fuuton: Kaze Kei Kadou) - Wind Release: Wind Whip Vortex
50) (Raiton/Doton: Enkei Nokogiri) - Lightning/Earth Style: Circular Saw
51) (Doton/Suiton: Kyuutai no Suishi) - Earth/Water: Orb of Drowning
52) (Kaen Rai Kousen) - Blazing Lightning Beam
53) (Kaen Rai Otakebi) - Blazing Lightning Roar
54) (Kaen Rai Ken) - Blazing Lightning Blade
55) (Doton/Fuuton: Semai Meimei Oberisuku) - Earth/Wind Release: Small Divine Obelisk
56) (Doton/Fuuton: Shouchikubai Ashibishi - Earth/Wind Release: Elevated Stepping Stones
57) (Doton/Fuuton: Nīdorutaretto) - Earth/Wind Release: Needle Turret
58) (Kaen Rai Butoukai) - Blazing Lightning Balls
59) (Heishi Mune Houmen) - Dying Will Release
60) (Ketteiteki Benso) - Ultimate Defense
61) (Fuuton: Kaze Hando) - Wind Style: Hand of Wind
62) (Genjutsu - Never Ending Pit Of Death)
63) (Rankyaku Gaichō) - Storm Leg Victorious Bird
64) (Futon: Kaze Genkou Renga) - Wind Release: Wind Current Bricks

Some were given the permission to use all of my customs, I'll add the rest once I find dem ;

-darui's.. ranton customs, allowed to me before the new rule
-crows meiton customs, allowed to me before the new rule (allowed my lava cj if memory serves right
-haku yuki's hyouton customs, allowd to me before the new rule


Techniques Learn't「After The New Rules」


1) (Raiton: Burikka no Jutsu) - Lightning Release: Flicker Technique
2) (Genjutsu: Enkin Fugu) - Illusionary Arts: Distance Distortion
3) (Suiton: Sawarabi no Shubyou) - Water Release: Dance of the Seedlings
4) (Fūton: Taisan) - Wind Style: Disperse
5) (Suiton: Amatsu Supin) - Water Style: Heavenly Spin

6) (Raiton: Sen no Te no Kyū) - Lightning style: Sphere of 100 hands
7) (Genjutsu: Douzen Ada) - Illusionary Technique: Natural Enemy
8) (Raiton: Sekai Dōyō) - Lightning Release: World Shaking
9) (Raiton: Rai Sakujou) - Lightning Release: Lightning Rope
10) (Suiton: Rippou Fuzen) - Water Style: Cube of Mischief
11) (Genjutsu: Watatsumi Chishio) - Illusionary Arts: Oceans of Blood
12) (Doton/Suiton: Yurasu Bakuhatsu) – Earth/Water Release: Seismic Explosion
13) (Katon: Bureizu no Kēji o Sakujo) - Fire Style: Dropping Blaze Cage)
14) (Doton: Tenkyo Tsuchi Waku) - Earth Style: Moving Earth Slide
15) (Raiton: Taishū no Atorakushon) - Lightning Release: Attraction of the Masses
16) (Raiton: Burikka no Jutsu) - Lightning Release: Flicker Technique
17) (Fūton: Yuigo no Fūjin) - Wind Release: Testament of Fūjin
18) (Ninjutsu: Erementarukurōn Baku) - Ninja Art: Elemental Shadow Clone Explosion
19) (Magen: Rosuto Sorrisu no Garathorne) - Demonic Illusion: Lost Souls of Galathorne
20) (Genjutsu: Sen'i No Akumu) - Illusionary Arts: Fiber Nightmare
21) (Katon: Haino Kumono Shi) - Fire Release: Ash Cloud Death
22) (Raiton: Buzoku no San no Keimusho) - Lightning Release: Tribal Sun Prison
24) (Raiton: Sutatikku Menshoku) - Lightning Release: Static Shock
25) (Suiton: Yakkaina Jōkyō) - Water Style: Sticky Situation
26) (Suiton: Hydragyrum Boryūmu) - Water Release: Volumen Hydragyrum
27) (Fuuton: Hai ni Uchi) - Wind Release: Between Two Lungs
28) (Fuuton: Zettai Pērudopperugengā) - Wind Release: Absolute Pale Doppelganger
29) (Kaen Tatsumaki) - Blazing Tornado
30) (Doton/Katon: Mitsubachi no Su) - Earth/Fire Style: Bees Nest
31) (Magen: Inku no Masutaa Irasuto) - Demonic Illusion: Illustration of the Ink Master Show
32)
33)
34)
35)


Approved Custom Elements


1) (Shiōton: Setsuwa no Sheherazādo) – Salt Release: Tales of Scheherazade
2)
3)
4)
5)
6)
7)
8)
9)
10)
11)
12)​



You must be registered for see images


•• All of my customs will be Marked ••
 
Last edited:

Lucifer

Active member
Legendary
Joined
Mar 15, 2011
Messages
17,797
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: 「Tower of God」

You must be registered for see images




S-Ranks
(Katon: Hotarubi) - Fire Release: Firefly Light
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user creates many small, glowing redish crimson fireballs that is shot torwards the enemies by pointing both hands at the target, releasing a large amount of fire chakra into the air and compressing it into tiny balls, firing it out of the fingers-tips which apparently look like fireflies releasing exactly 10 fireflies, the size of gaara's eyebal, flying above the targets head (about 3 meters). Hence the name, the user then forms the 'serpent' handseal and sends them all flying into the target all at once detonating them, each emitting blinding light after making impact, creating massive explosions. These explosions will stay within short range of the target(s), and the size of the explosions are roughly the same as the fireball jutsu, each of them but the explosions are more intense thus more powerful, the user can detonate them each one of these fireflies at will. [ ]

♦ Note: This jutsu can only be taught by Lucifer.
♦ Note: This jutsu can only be used trice per battle.
♦ Note: The user cannot use any fire techniques the following turn.
♦ Note: The user cannot perform any other jutsu while controlling the fireflies.
Members who have learnt this:

(Katon: Ai No Sono Kaen) - Fire Style: Eye of The Flame
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will make 4 handseals and gather all their Katon chakra into the palms of their hands in a compressed ball , they will then clap their hands together above their head and send a blast of fire all around them in one huge dome shape wave. The jutsu emits extreme heat from the fact that its katon and also because the katon chakra is compressed before it is released and is hence capable of burning down large trees, scorching boulders and even evaporating very small ponds and streams that get caught in the blast

Note: Can only be used twice per battle.
Note: This jutsu counts as 2 of the 3 per turn
Note: No katon of A rank or higher on the next turn.
Note: must wait one turn before using this jutsu again.
Note: If used twice, no katon on the next turn after used twice.
(Katon: Faia Sogekihei) - Fire Style: Fire Sniper
Rank: S-Rank
Type: Attack
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user gathers in Katon chakra and at the same time inhales. Then as the user exhales, they will mix the air with their katon chakra. At this time the user will bring up both hands up to the mouth, with both hands the user will create a "barrel". As the user exhales a powerful amounts of fire, the users hands will act like a gun barrel and will make the fire into a concentrated stream of fire. Because the fire is condensed into a stream, it becomes very power and accurate.
-Can only be used twice per battle
-Can not use fire justu A rank or higher for current turn and the next turn as well
-Must have fire mastered to use this jutsu
-Must be Taught by Piccolosan
(Fire Style: Blazing Formation) - Fire Style: Kasia Kaen Hensei
Rank:S
Type:Attack
Range: Mid-Long
Chakra cost:40
Damage points:80
Description:I do 1 hand sign. as i do. 4 blazing poles appear around the oppenet in a square formation. as it does i then do 5hand signs. igniting each of the polls. making a fire wall to each poll making it like a fire wall where the user cant get out.. after that is complete. i then do 1 more hand sign. sending all the fire from each poll into the middle causing an explosion 10ft in height (The square is 10ft wide also)
-Note:Cant use no fire jutsu for 2turns afterwards
-Note:Can only use B-rank or lower fire jutsus for the whole battle after use
-Note:Can only be used Once
-Note:Can break through the fire walls with A-Rank Water or S-Rank Wind
-Note:If jutsu is to close to me i take half the damage.
(Katon: Enkou Bu-Meran) - Fire Style: Flame Boomerang
Type: Supplementary/Attack
Rank: S
Range: Short/ Mid/Long
Chakra: 80
Damage: (-20 of the original jutsu)
Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Fire/Lava jutsu. The User pulls the fire/lava jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker.
Note: This can only be used/taught by Loki
Note: Fire/Lava jutsu must have either missed the enemy or appeared behind them in order to use successfully.
Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him.
Note: Lowers the level of the jutsu used by one rank.
Note: -20 the attack points of the jutsu
Note: Can only be used twice per battle.
A-Ranks
(Katon: Guren Bakuenjin) - Fire Release: Exploding Flame Blades
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After a series of destructive attacks, the user finishes with a torrent of blade-shaped flames by rotating the body in a cirkel pattern, thus releasing the blades from both hands while rotating that strikes the enemy in a spiral formation, from multiple direction. Every time the enemy is hit with a blade, it explodes and burns the enemy. Described as one of the ultimate fire technique, this attack is so powerful and destructive that it has been shown to destroy big rocks once the flames explode, such as gigantic pillars 2-3 meter tall, which is known to have extremely tremendous endurance capabilities amongs the Iwagakure shinobi. This technique is mainly used as a finishing move and it's extremely hard to evade, due to the unpredictable flame blades which come from multiple direction, as seen in the gif below. [ ]

♦ Note: This jutsu can only be taught by Lucifer.
♦ Note: This jutsu can only be used four times per battle.
♦ Note: The user must have mastered katon inorder to use this jutsu.
♦ Note: The user cannot perform fire technique above A-Rank, the next turn.
Members who have learnt this: | | | 「4/6」


(Katon: Hisan Chourui) - Fire Style: Flying Birds
Type: Attack
Rank: A
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user focuses his fire chakra into the dominant hand while waving it tords the opponent(s) releasing a huge horizontal wave of fire after the wave is expelled at the target. the user follows up and forms the 'serpent' hand seal, using shape manipulation to form ten birds , they take the size of actuall full grown eagles, these are formed out of the wave of fire expelled previously, the birds are locked onto the opponent(s) after their creation, which explode violently into huge spheres (odama rasengan sized) of intense heated fire and ash upon entering short range of the opponent. Causing suffocation due to the super heated ash, burning their lungs as they inhale it while the proximity of the ash will cause serious third degree burns all over the target's bodies. When the explosions occur, it looks like a dome of ash and fire with the enemy in the middle of it all.

♦ Note: This jutsu can only be taught by Lucifer.
♦ Note: This jutsu can only be used twice per battle.
♦ Note: The user can't perform fire above A-rank next turn.
(Katon: Bureizu no Kēji o Sakujo) - Fire Style: Dropping Blaze Cage
Type: Offensive
Rank: A
Range: Mid/Long
Chakra Cost: 30
Damage Points: 60
Description: Performing two hand seals, the user creates a 10x10 foot, flat square wall of flame above the opponent. Then performing another hand seal, the flame ceiling will then drop down twenty pillars of flame (5 on each side) quickly, similar to the bars on a cage. This technique is used as a cage, but because of the heat of the flames, the opponent may suffer highly serious burns due to the proximity of the flames.
*Note: Can only be taught by Selendrile
*Note: Usable two times per battle
*Note: No other fire techniques to be used on the same turn.
Learned from:

(Katon: Haino Kumono Shi) - Fire Release: Ash Cloud Death
Type: Offensive
Rank: A
Range: Short-Long(Short range of the opponent)
Chakra Cost: 30
Damage Points: 60
Description: A variant of Asuma's Ash Pile Burning. Following the same procedure as that technique, the user weaves a single handseal and converts the smoke of his cigarette into superheated ash and spews it out in the form of a circular cloud which surrounds the opponent, being 4 meters in width and 2 meters in height. Even the slightest contact with the ash can burn the opponent severely, inflicting 3rd degree burns. The specialty of the ash is that once it comes in contact with any medium, it forms a violent explosion, upto mid-range at a 360 degree radius. The user can mentally trigger the explosion or just let the ash stay in the atmosphere. The medium would be air, ground and any solid.
Notes:
- Can be used thrice per battle.
- The user needs to know Ash Pile Burning to perform this.
- Needs a two turn cooldown between usages.
- No A rank or above Fire techniques the next turn.
- Can only be taught by Naruto.
Learned from:

(Katon: Moeteimasu Sen-Yuu) - Fire Style: Burning Land Jutsu
Rank: A
Type: Offensive
Range: Short-mid
Chakra: 30
Damage: 60
Description: After the necessary handseals are performed, the user summons a small blanket of fire that smashes down onto the ground. Upon making contact with the ground, the blanket of fire expands, rushing across the ground and thus covering the ground within range in fire.

Note: Only twice per battle
[Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦
Range: Short/long
Rank: A
Type: Attack/Supplementary
Chakra Cost: 30
Damage: 60
Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.
~Usable twice per battle.
~Faust can only teach this.
(Katon: Shakunetsu no Hebi Tatsumaki) - Fire Style: Scorching Snake Tornado
Type: Attack/Defense.
Rank:A
Range: short-long
Chakra Cost: 30
Damage Points: 40
Description: The user gathers fire chakra around him/her and then creates a giant tornado around the user and burning any objects away from the user within short range. And after it's created it forms it self into a giant snake entirely from fire that is 30 meters in length capable of reaching to long range even and forms/coils as a guardian shield around him/her. The giant snake can release two thin concentrated streams of fire out of its fangs and tail, while the snake can also be send onto the target to attack.

♦ Note: can only be taught by Ichigo.
♦ Note: only usable trice per battle
♦ Note: remains on the field for two turns.
♦ Note: the user must have mastered fire release
(Katon: Houka Taka) - Fire Style: Fire Falcon
Rank: A
Type: Offensive / Defensive
Chakra: 30 ( 10 for every turn to keep it active )
Damage: 60
Description: user spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block ( only fire attacks which are lower than A-rank ).
( only alimujtaba786 can teach this jutsu )
(Katon: Kasai Ha Suto-Mu) - Fire Style: Fire Leaf Storm
Rank:A
Chakra:30
Damage:60
Range:Short-Mid
Type:Attack
Description: The user builds up their katon chakra in their mouth and blows out a storm of embers that are sent spiraling towards the opponent at high speeds.Each ember is shaped like a leaf and thus that is where the justu gets its name.The leaf shaped flames are incredibly sharps they have serrated like edges and can easily cut through trees and rocks leaving cinders where it was sliced,the embers cover a large area both vertically and horizontally and thus can be difficult to avoid.
~Can only be used 3x
~Can only be used by -Scaze- and those who he allows
~No forbidden rank water justus that turn
(Katon: Kouen Kei) - Fire release: Flame Whip
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 (additional 15 to make it whip)
Description: the user preforms 3 handsigns then shoots a long flame out of his mouth that looks similar to a flamthrower however by doing one more handseal you can make the flame can whip making it extremly difficult to dodge this jutsu
-if handsign is done before hand can hit someone trying to dodge with hurrican fist or doton pillar
-can only be taught by foamy
(Katon: Kaisu No Kusa) - Fire Release: Fire Grass
Type: Attack, Supplementary
Rank: A Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes three hand seals and then manipulates the ground within a mid-range of them to have small, hot flames come out of the ground around them. The fire is hot enough to severely burn and damage the feet/other body parts of those who touch it. By regulating where they stream their katon chakra, the user is able to exclude certain areas from being set ablaze. Ex. The area beneath their feet.
Note: The fire will burn for two turns.
Note: Once created, the user isn't able to manipulate the fire so that it quits burning a certain area.
Note: Can only be used once every four turns.
Note: It takes a certain time before the flame reach a high enough temperature to severely burn the oppononent, leaving a small gap to react accordingly.
(Katon: Kasai Hitoya)-Fire Release: Fire Prison
Rank:A
Type:Supplementary
Range: Short
Chakra:30
Damage:N/A( +10 if they touch the fire)
Description: This jutsu is used to trap a victim inside a virtually inescapable dome of fire.The user will gather his fire chakra in his hands, slamming them into the ground forming a ring around the opponent. The user will then make it rise forming a dome around the opponent. Not only will this trap the victim but it will burn the oxygen inside so if the opponent doesn't escape in three turns, he will run out of breath and die.
-Jutsu can only last for three turns
-Can only be used or taught by Taiketsu Namikaze
-Can be escaped by jutsu like "Hide like a mole" or with a powerful water jutsu
B-Ranks
(Katon: Karyū no Tsubasa) - Fire Style: Fire Dragon's Wings
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user focuses his/her katon chakra into the shoulders, by doing that the user forms the Dragon, handseal and grows two large fire , each being two meters long and one meter wide, with the appearance of dragon wings the user can use these wings to take flight in battle, also granting them the ability to block regular weapons such as; Kunais, Shurikens, Windmil Shurikens etc. By using these fire wings as shields.

♦ Note: This jutsu can only be taught by Lucifer.
♦ Note: This jutsu can only be used one per battle.
♦ Note: The user has to add 10+ chakra every turn inorder to use the wings.
♦ Note: The user must have mastered the fire element inorder to perform this jutsu.
Members who have learnt this: | | | | | 「6/6」
 
Last edited:

Lucifer

Active member
Legendary
Joined
Mar 15, 2011
Messages
17,797
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: 「Tower of God」

You must be registered for see images




F-Ranks
(Doton: Rōzugāden) - Earth Style: Rose Garden
Rank: Forbidden
Type: Offensive/Supplementary
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 (-15)
Description: The user makes a quick sequence of five handseals, Horse → Tiger → Dragon → Bird → Serpent, and focuses a large mass of doton chakra throughout the whole battlefield. As the user forms the last handseal being the Serpent handseal he slams both of his hands on the ground thus releasing the gathered doton chakra in a burst. The enemies can literally see the shockwave of the doton chakra through the ground spreading into every direction of the battlefield. By doing this the user will cause gigantic roses and spike branches made from silicate minerals found in the earth crust to rise, silicate is basic earth mineral that can be found in the earth crust, the gigantic roses and spike branges are made out of this mineral, thought the user has to use a great amount of chakra to control this mineral, it gains a red-light/green color, making them look like actual roses. These roses and spike branches are created by combining the silicate minerals with dense stones found deep in the ground. These gigantic roses and branches are sharper than blades and denser than Iron itself, having dozens of gigantic spikes stiking out of the core and the branches, vines etc. all covered with razor sharp spikes, which can easily penetrate earthen domes and whatnot. Each of the roses are about 1 to 3 meters in diameters, and as tall as 10 meters with the vines included. Causing the battlefield to be covered in a mayhem of branches and leaves each capable of piercing or tearing through very dense materials, creating a forest of deadly roses which can penetrate the targets literally from all direction, the garden reaches out to all directions, thought the user can move freely due to the lack of roses surrounding the user.

♦ Note: This technique can only be taught by Lucifer.
♦ Note: The user can only use this technique once per battle.
♦ Note: The users speed decreases by two ranks, following the speed chart.
♦ Note: The user can't use earth techniques above A-rank the following two turns.
♦ Note: This jutsu counts as two of the users' moves, because of the abnormal amount of chakra needed.
♦ Note: The user cannot participate in close combat for three turns after this jutsu is used, due to the drained and weakend state of the body.
Members who have learnt this: | 「2/6」

S-Ranks
(Doton: Akuma no Hana) - Earth Style: Demonic Flower
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will focus his doton chakra through the ground and form a range of three handseals causing a flower of earth to rise up under the opponents, with the target in the middel of it, wrapping itself around the whole body of the opponent, with many thorns inisde it, with the size of an kunai and as they are thorns they will tear the flesh open of the enemy hence the name "Demonic Flower". And the moment it closes it releases all the oxygen inside of it as it doesn't take unnecessary space it directly climbs up, thus pushing the oxygen out, and goes back undeground suffocating the targets. This jutsu represents the carnivorous plants, the user can make it rise up anywhere on the battlefield. [ ]

♦ Note: Can only be taught by Lucifer.
♦ Note: This jutsu can only be used trice per battle.
♦ Note: The user cannot use any earth techniques the following turn.
Members who have learnt this: | | 「3/6」

(Doton : Hisan Kobushi)- Earth Style : Flying Fist
Type:Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing a single handseal and coating the one of the user's fist with earth chakra, he is able to put his hand forth and launch a fist made of earth. For every second that fist travels in the air towards the enemy, it get's bigger and bigger. The further the enemy, the more it packs a punch.
Usable two times per battle
Can only be used/taught by ~Yondaime~
After a few minutes if the user doesn't launch it, the user's hands would grow weary and tired due to the sheer weight of earth on his fists.
(Doton: Kuroi Kurohyou) - Earth release: Black Panthers
Rank: S
Type: Attack
Range:Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user quickly concentrates his doton chakra in his hands and quickly touches the ground to release 2 panthers made out of Earth to run at the opponent at full force and take down the opponent savagely without trouble upon impact. The user can take his hands of the ground and the jutsu will still be active however to control the panthers the user must bring his hands back to the ground. If the users hands are not touching the ground, the panthers will simply attack the opponent whenever they see him/her.
Note: can only be used by RockLeeGreenBeast and those he shares this jutsu with.
Note: Can only be used 2 times.
Note: Panthers must be destroyed with an approperate jutsu.
Note: Panthers disperse after 3 turns if they are not destroyed.
Note: No S-rank Earth jutsus next turn.
Note: User can order the Panthers and tell them what to do as long as his hands are still touching the ground.
(Doton: Tsuchi Musha) -Earth Style: Earth Marauders
Type: Attack/Defense/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind.

Notes:
- Only one Marauder is able to be used at a time.
- They last on field until destroyed.
- Unable to use Doton technique in same move they are created.
- Unable to reform after begin destroyed.
- Usable once per battle.
- Only usable by Dexter..
- Only trainable by Dexter..
(Doton: Koroseumu) - Earth Release: Colosseum
Type: Supplementary.
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:N/A
Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and creates a Giant Colosseum rises up through the Ground, covering the whole battlefield.
-Note: Can only be used once per match.
-Note: The Colosseum is infused with the users Chakra untill it gets destroyed.
-Note: Can only be taught by Gobi Gobletsson.
-Note: Due the high amounts of Chakra the user is so exhausted that he is only able to perform B-Ranked or lower Jutsus for the next 3 turns.
(Doton: Koumaru No Ishi) - Earth Release: Balls Of Stones
Type: Offensive
Rank: S
Range: All
Chakra Cost: 40 (+20 more for each 2 additional balls)
Damage: 80
Describtion: The user makes 4 hand signs and than he focuses his chakra into his hands and he launches 1 ball of stones from each hand at his opponent whose speed can be increased by Wind Techniques of B-rank and lower. This technique can be used with Hurricane Fist which destroys balls and makes small stones which will fly at high speed at opponent with same strength.
Note: Can only be used 3 times in battle.
Note: User can´t use any Water Technique in next 4 turns.
Note: Can only be taught by Migualon J.J.
A-Ranks
(Doton: San-kai Hashira Kaden) - Earth Release: Three Pillar Household
Rank: A
Type: Supplementary
Range: Short/Long
Chakra cost: 30
Damage points: N/A
Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart.
Notes:
• Can only be used 4 times per battle.
• Can only be taught by Leeroy G. Zero
(Doton: Kyokan Mukade) - Earth style: Giant Centipede
Type: Attack
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.
*Note: Can only be used 3 times per battle.
*Note: Faust can only teach this.
(Doton : Tsuchi Keiro) - Earth Release : Earth Path
Type: Offensive/Defensive
Rank: A
Range: Short/mid/long
Chakra Cost: 30
Damage Points: 60
Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent.
Can be only taught/use by T.O.P.
Can be only use three time per battle
(Doton: Jisatsu Tori) - Earth Release: Suicidal Birds
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user summons three stone birds that explode out of the ground and take flight. Once the birds gain altitude they come crashing down on the opponent leaving crater size holes where the opponent stood.
*note: can only be used 3x per battle.
*note: can only be used by Toku
(Doton: Atsui Jouki) - Earth style: Hot Steam
Type: Suplementary
Rank: A
Range: Short/Mid
Chakra cost: 30
Damaga points: 35
The user performs two fast handsigns, and then he release doton chakra into the ground by slamming his hands on the ground. When the doton chakra is sent into the ground it makes a small fissure that cracks up the earth in front of the opponent, and hot steam from under the earth appears and burns the opponents. This also makes the opponent unable to march right at you because of the heat that the steam pumps on them.
~Note: Can only be used 2 times per battle
~Note 2: Can only be tought by ~The Norwegian~
(Doton: Yurasu Joushi) Earth Release: Rock Fists
Type: Attack/Defense
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user stomps both feet on the ground and channels their chakra into it, then manipulating the ground around short range around him to produce two large hands/fists that erupt from the ground. These could be used to defend against incoming attacks by guarding the user, and for attack by punching the ground around the opponent causing them to stumble and get hit, or by slamming the area in which the opponent is standing at.
Note: Lasts 2 rounds
Note: Can only be used once every 3 rounds
Note: Can only be used 3 times per battle
Note: Each hand is a B-Rank Earth projectile and can be used independently
Note: Can only be used by Kerrah and those who he allow.
B-Ranks
(Doton: Tsuchi Heika) - Earth Release: Earth Arms
Rank: B
Type: Supplementary/Attack
Range: Short-long
Chakra cost: 40
Damage Points: N/A
Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.
-The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.
-Must be taught by ~Yard~
-Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.
Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.
(Doton: Ishi Kiwa) Earth Release: Stone Edge
Type: Attack
Rank: B
Range: Mid
Chakra Cost: 25
Damage Points: 40
Description: The user stomps the ground and lifts up a number of stones the size of a coconut, the stones will be lifted and aligned in front of the user. Then the user performs a single hand seal and sends them off with a great force.
Note: Can only be used once every 2 turns.
Note: Can only be used by Kerrah and those who he allows.
(Doton: Iwa Hando) - Earth Release: Stone Hands
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 20 (+5 Per Hand)
Damage Points: 40
Description: The user places his Hands in the Ground and large stone Hands rise up, these hands are very flexible and able to grab the opponent and crush them or be made into fist and punch them, these hand's are very large and lift someone up.
Note:
-Can only be taught by Serpent
-Maximum of five Stone Hands
(Doton: Ishi Sekkou) - Earth Release: Stone Scout
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20 (+10 Per-Turn)
Damage points: N/A
Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked.
Note:
-This Jutsu can only be taught by Serpent
C-Ranks

(Doton: Tenkyo Tsuchi Waku) - Earth Style: Moving Earth Slide
Rank: C
Type: Sup
Range: Short-Long
Chakra Cost: 15(+10 for each turn active)
Damage Point: N/A
Description: This is somewhat similar to Marvel Ice-Man's Ice Slide. The user focuses his/her doton chakra to the hands and legs and while constantly coating his legs in glossy moltenmud, he also continously releases a stream of mud from one or both his/her hand which he/she extends a little bit forward so that a long Mud slide is formed conveying the user along as it extends. The mud he releases partially solidifies as soon as it is released in such a way that the upper half which will be in contact with the user's legs is inform of a glossy mud while the lower half is solid. The user then while his legs is coated with molten mud creates a small rideable mud wave from the top molten half of the mudslide. It appears that the user is riding a very narrow mud wave on an equally narrow solid earth sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very high) and also has quick manouvreability. The user is prone to lightning when using this.
+note+
-can't use any jutsu apart from earth while using this although the user can't make handseals to sustain this
-Dormant earth slide crumbles one turn after
user passes it(this is due to the user chakra
timely depletion from the slide and also prevents unneccesary narrow bridges formed
from the conveyance)
-can carry only one person who holds on to the user while he rides the mud
Learned from:

(Doton: Oshi Sacchi) - Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.
 
Last edited:

Lucifer

Active member
Legendary
Joined
Mar 15, 2011
Messages
17,797
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: 「Tower of God」

You must be registered for see images




F-Ranks
(Raiton: Sen no Te no kyū ) - Lightning style: Sphere of 100 hands
Rank: Forbidden
Type: Attack/Defense
Range:Short-long
Chakra Cost:50
Damage Points:90
Description:
The user begins by performing 2 hand seals whilst focusing an astonishing amount of chakra into a single point on his spinal cord (outside of the skin). After about 2-3 seconds of charging the lightning, the user would then allow the chakra to expand controllably into a large sphere of about 15 feet in diameter that floats behind the user, attached to his back by a small string of lightning. With the sphere created, the user is able to control the massive amount of chakra in the sphere to create up to 100 arms made of pure lightning chakra. The arms are similar to that of the biju cloaks arms used by jinchuuriki, though due to them being made of lightning, they move at incredible speeds and are able to pierce through objects with relative ease (A-rank cutting potential) or just shock them thus leaving them paralyzed for a brief time. The string attached to the user from the sphere continually sends electric pulses through the users body, thus damaging his body a little every turn It's active.

~ Only teachable by shady doctor
~ Usable once
~ Lasts 3 turns
~ after the jutsu is done the user is limited to only A-rank Jutsu for 3 turns due to chakra drainage
~ Due to the constant pulses of electricity sent through the users body, his speed will drop one rank for the rest of the fight.
Learned from:

(Raiton: Tsuyoi Mentsu) – Lightning Release: Mighty Visage
Rank:Forbidden
Type: Attack
Range: Mid-Long
Chakra Cost:50
Damage Points:90 (-50 if used mid range from an opponent, -20 if used long range)
Description: Manipulating a large amount of Raition chakra the user will perform three handseals and channel their built Raiton chakra into the sky creating the image of what looks to be a masked face in the sky about the size of the Earth Dropping lid. After they complete this using the immense amount of chakra the user will then send the visage crashing down upon the enemy with a great impact destroying everything mid-long range. The force at which the attack exerts, damages the user a little bit, along with the immense strain of using such a powerful and chakra taxing attack. The user must make sure they are not within the range of the core of this attack less they be caught in the destruction. After the attack is created a giant crater 15 meters deep can be seen at the area of attack. If the user uses this mid range from the opponent the user will be blown back to long range due to the force of the attack.

Can only be taught by Omega
Only usable 1 time
No lightning above A rank during the turn this is used
No lightning above A rank the next turn this is used
No F-rank jutsu can be used during the turn this is used
Can only use up to two techniques next turn due to chakra exhaustion
Learned from:

S-Ranks
(Raiton: Kaosu) - Lightning Release: Chaos
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user focuses a large quantity of raiton chakra into his dominant palm and uses nature manipulation to form into the form of a large four pointed shuriken around their dominant hand. Due to the intensity of the lighting chakra the shuriken is visibly much darker almost black in colour. Gaining a sinister color and a crimson border, due to the raw intensity. The user then throws the lightning shuriken and once it comes into short of the target it creates a localized lightning explosion that encompasses Short-Range around, the user can also split the shuriken into multiple ones. Due to the enhanced form of lighting used to create the technique, the target may receive first degree burns around their body as a side effect, and as a result they may faint due to the high voltage. [ ]

♦ Note: This jutsu can only be taught by Lucifer.
♦ Note: This jutsu can only be used trice per battle.
♦ Note: The user cannot use any lightning techniques the following turn.
Members who have learnt this: | | | | 「5/6」

(Raiton: Buzoku no San no Keimusho) - Lightning Release: Tribal Sun Prison
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user will perform three hand seals, and then raise ten, flat rectangular pieces of stone from the ground in a circle formation bordering the outside of short range around the opponent. The rectangular stones protrude no higher than the ground, being compared to something like a concrete sidewalk. After they rise to the ground, the user will create large tornadoes of lightning on top of each stone rectangle that shoot up seven feet into the air. This is achieved by the user channeling lightning chakra into the stone, similar to the action in Lightning Release: Four Pillar Bind. As they appear, they begin to rapidly spin around the inside of the circle of stones, converging on the opponent. Once successfully converged around the opponent, the tornadoes combine into one massive fifteen foot tornado, creating a deadly electrical explosion.
Note: Can only be taught by Selendrile
Note: No S-rank lightning on the same or next turn
Note: Usable twice per battle
Learned from:

(Raiton: Misutishizumu Ori) – Lightning Style: Mystic Cage
Rank: S
Type: Supplemental/Attack
Range: Short-mid
Chakra Cost: 40
Damage Points:N/A (80 if the user attacks)
Description: The user will send their chakra towards the opponent to create electrical chains about one meter away from the opponent that are to circle the enemy to create a spherical image around the target large enough to trap about one individual inside. Once the chains are fully formed, they will then wrap themselves around the enemy's body within the sphere so that he is unable to escape. The user of this jutsu can perform the ram handseal to proceed to shock the enemy that has become trapped inside if he so chooses to so.

Can only be used twice
Can only be taught by Omega
Cannot be used in consecutive turns
No S rank Raition during or after the turn this is used.
Learned from:

(Raiton: Mitsudomoe) - Lightning Style: Tri-Tomoe
Rank: S
Type: Offensive
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: After weaving the required handseals, the user will then focus their raiton chakra into their palm, using shape manipulation to create three tomoe's of lightning, connected in a triangular formation by smaller bolts of lightning. The user will then throw the triangle in a simmilar fashion to how Naruto throws the Rasenshuriken in Sage Mode. When the triangle makes contact with another object, it will errupt into a pillar of lightning one foot in diameter, streatching into the heavens.
Note: ~Can only be used twice per battle
~Can only be taught by Sharingdork
(Raiton: Denki Bakuhatsu) - Lightning Release: Electric Explosion
Rank: S
Type: Offense
Range: Short-Mid
Chakra Cost:40
Damage Points: 80
Description: The user starts by sending large amounts of raiton chakra above the palm of their dominant hand and then concentrating it into one tiny ball. Then the user throws the ball at high speeds at the opponent and as it reaches the opponent the user detonates the ball, causing an explosion that effects anything within short to mid range. Direct contact is fatal while being in the blast range causes paralyzation.
~This Jutsu can only be used twice per battle
~This Jutsu can only be used every 2 turns
~Can only be taught by Naruto41698
~The user can't use any Lightning Jutsu until they can use this jutsu again
(Raiton: Naibuteki Raikou Dageki) - Lightning Release: Internal Lightning Shock
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure
~Can only be used once per battle~
~Can only be used by me and who I teach~
(Raiton: Hekireki Taihou) - Lightning Release: Lightning Cannon
Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage: 80
Description: The user points both of his palms together and gathers his lightning chakra in his palms while leaving a distance between them then the user uses shape manipulation to form the lightning into a very condensed sphere of lightning energy that's more condensed than the Rasengan and has the same shape, then the user release the lightning chakra all at once in the direction of the desired place releasing a large beam of lightning that thrust at fast speed in the direction of the opponent.
- 3 times per battle
- No Lightning techniques higher than A-rank for 2 turns
- Can only be taught by ~Crow~
(Raiton Bu-meran Ashinami) - Boomerang Lightning Step
Type:Attack
Rank:S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Description: By doing a simple kick the user shoots out two powerful beams of lightning at great speeds being able to slice through solid objects or cut down attacks. As soon as the beam is launched and makes contact with anything it will come back towards the user like a boomerang and disperse.

♦ Can only be used 3 times per battle.
♦ Must have mastered lightning.
♦ No lightning techniques of S-Rank or above for one turn after the use of this technique.
♦ Can only be taught by Mathias
(Raiton: Raiden Bu-Meran) - Lightning Style: Lightning Boomerang
Type: Supplementary/Attack
Rank: S
Range: Short/ Mid/Long
Chakra: 80
Damage: (-20 of the original jutsu)
Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting lightning jutsu. The User pulls the lightning jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker.
Note: Lightning jutsu must have either missed the enemy or appeared behind them in order to use successfully.
Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him.
Note: Lowers the level of the jutsu used by one rank.
Note: -20 the attack points of the jutsu
Note: Can only be used twice per battle.
Note: Can only be taught by Loki
A-Ranks

(Raiton: Taishū no Atorakushon) - Lightning Release: Attraction of the Masses
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will gather lightning chakra and release the lightning into a weapon and/or object (kunais, shurikens, etc) that can conduct lightning, the user will then proceed to throw the weapon at the opponent. The user will have to make direct physical contact with the weapon to channel their raiton chakra into it. Once it gets within short-range of the opponent, the user will perform one hand seal, and essentially release the built up lightning chakra from within the material in order to activate the special ability of the technique. Taking into account the canon jutsu Lightning Release: Lightning Blades Levitation from which it was derived from, the user will cause any objects/tools/materials within short-range of the opponent to converge on the opponent's position by releasing the lightning all around and attracting things inward to its source, crushing anything within the vicinity. These materials will also contain a certain amount of shock value, able to paralyze the opponent on touch, yet only applies to things that are logical and can conduct lightning (clothing, metal, rocks, etc).

Note: Can only be used three times
Note: Requires one turn cool down before re-use
Note: Can only be taught by Joker
Taught by:

(Raiton: Sekai Dōyō) - Lightning Release: World Shaking
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description:The user will begin by raising their hand above their head, causing a ringed sphere of energy to form inside it. When the energy sphere is fully formed, the user will then hurl it toward the ground in the direction of the opponent. The sphere will then zigzag through the ground then rise above the ground just before hitting the target.
Note:
-can only be taught by Kage Phoenix
-can only be used 3x
Taught by:

(Raiton: Rai Sakujou) - Lightning Release: Lightning Rope
Type: Supplementary
Rank: A
Range: Short-Long
Chackra cost: 30
Damage ponts: N/a
Description: The user will perform 2 hand seals and then release little steams of lightning from his hands. The lightnings are very strong and influenced with chakra which makes it hard to cut through them with ordinary kunais and ninja tools, however they are vulnerble to wind attakcs. By using these steams of lightning the user can shot them at some tree and pull himself to the tree, thus avoiding attack. The user can also use them to move kunais and other ninja tools by attaching the steams to the kunais.
Note: Can only be taught by PowerOfDarkness
Note: Can only be used 3 times per battle.
Note: No S rank Raiton techniques while the ropes are in play.
Note: The Ropes stay on the field for 2 turns.
Taught by:

(Raiton: Pachipachi Ninja no Kutsu)- Lightning Release: Crackling Ninja Shoes
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: The user channels ration chakra to his feet, which then travels into the ground, 5 feet in any direction around the user. This jutsu lays dormant, until it is activated when any doton jutsu is used within its vicinity. The chakra reacts to doton, and as such will release a pulse of electricity, destroying any doton jutsu before it can be started.
*Note: Can only be taught/used by Selendrile
*Note: Only works when the doton jutsu emerges from the 5ft. area around the user
*Note: Usable twice per battle
*Note: Once used, the jutsu remains active until it is used once.
B-Ranks
(Raiton: Burikka no Jutsu) - Lightning Release: Flicker Technique
Rank: B
Range: Short
Type: Supplementary
Chakra: 20( 10 per turn)
Damage: N/A
Description: A technique where the user does a small sequence of 2 hand seals and release raiton chakra to make himself flicker like a pulsating light rapidly turning on/off/on/off repeatedly. Others will literally see the user appear and disappear as he flickers and their eyes will find it very difficult to follow the user.If they focus their eyes to see the user,their eyes could suffer making it harder for them to concentrate their eyes on the user.A more pronounced eye damage from the bright flickering is temporary blindness which lasts for a few seconds,if not careful. The result is a confused opponent having difficulty tracking and following the user's movements, his position or his actions.This technique is very effective when used in conjunction with Taijutsu.This technique does not work against Doujutsu.
♦Lasts for 4 turns
♦Usable 2 times per battle
♦Can only use lightning techniques while active otherwise the technique ends.
♦Doesn't affect doujutsu.
♦Can only be used/taught by Igneel.
Taught by:

(Raiton: Sutatikku Menshoku) - Lightning Release: Static Shock
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: A technique where the user builds and gathers their raiton chakra before releasing it out towards their opponent. Instead of targeting the opponents body, the user targets their clothes. Imbuing their Raiton chakra into all of the opponents garments. The purpose of this is to enhance and increase the chances of static electricity build up created by the opponents clothes when they move via friction and what not. Embedding so much chakra into the clothes of the opponents, that even with the slightest of movements the user experiences small static shocks. This makes tasks such as performing handseals or making bodily movements particularly hard as the opponent will be repeatedly shocked while doing so. Not to mention that tasks such as running and sprinting become extremely cumbersome as large electrical discharges are sent through the opponents body repeatedly. Due to the fact that the larger and more boisterous the movements, the more frequent and powerful the static discharges. This effectively makes the opponents own clothes both their prison and possibly even their demise and undoing. Weather also has a play in the technique, should it be breezy then the opponents clothes will be moved by an exterior force, thus static electricity will be produced. When the opponent uses a water jutsu it plays little role in the static discharges, and if by any chance the discharges and the water meet, the electricity will simply conduct into the water technique as a exceptionally weak current that follows the waters flow and thus slightly empowers the jutsu. Even if the flow of the water was to result in the current conducting towards the opponent, since the static discharges are relatively weak unless exceptionally large movements are made, such as running, the damage dealt wouldn't be that great. Simply minor shock and possibly momentary paralysis at worst.

Notes:
- Can only be used 2x
- Lasts for two turns
- No Raiton jutsu above A rank for the rest of the turn.
- Can only be taught by Scaze
Learned from:
 
Last edited:

Lucifer

Active member
Legendary
Joined
Mar 15, 2011
Messages
17,797
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: 「Tower of God」

You must be registered for see images




S-Ranks
(Suiton: Tenshoku Sono Kraken) - Water Release: Calling Upon the Kraken
Type: Offensive
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80 (10 Damage Points to User)
Description: This technique if the target is standing on a large body of water. An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra. In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After a while, eight large water tentacles, that resemble octopus tentacles,will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came.
*Note*: Can be only used ONCE.
*Note*: No S-Rank Water Jutsu after this technique.
*Note*: Must Learn from ~Sanji~
(Suiton: Ekitai Yubi Burēdo)- Water Release: Liquid Finger Blades
Rank: S
Type: Offensive
Range: Med/Long
Chakra cost: 30
Damage Points: 60
Description: The user performs the following hand seals, Monkey → Ram → Boar, and then brings their hand to their mouth. They place their hand horizontally in front of their mouth, with the thumb facing up. Then they will spit out a fast moving jet of water through their four fingers (not including the thumb). This action separates the water jet into 5 different horizontal blades of water. As the blades leave the users hand, they expand; each blade is five feet in length.
*Note: Can only be taught/used by HereticPassage
*Note: Each blade is a weak B-rank; together they are an S rank
*Note: Usable twice per battle
(Suiton: Suiton Bu-Meran) - Water Style: Water Boomerang
Type: Supplementary/Attack
Rank: S
Range: Short/ Mid/Long
Chakra: 80
Damage: (-20 of the original jutsu)
Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Water jutsu. The User pulls the water jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker.
Note: Water jutsu must have either missed the enemy or appeared behind them in order to use successfully.
Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him.
Note: Lowers the level of the jutsu used by one rank.
Note: -20 the attack points of the jutsu
Note: Can only be used twice per battle.
Note: Can only be taught by Loki.
(Suiton: Yakkaina Jōkyō) - Water Style: Sticky Situation
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will slam their hands on the ground and send a absurd amount of suiton chakra into the ground, channeling it beneath a target. They will draw the moisture from underground and create water. Then by performing the ‘Dragon’ hand seal the water will burst from underground from all around the opponent. The water erupting in the form of eight dragon headed shaped water tendrils that are fairly dense and have a sticky quality that enables them to cling to the opponent, as well as a having a high piercing rate. Once the tendrils attach to their target, the user can preform the ‘Dragon’ handseal causing the tendrils to implode, if the tendril was completely wrapped around a limb, severe damage would be caused rendering the limb relatively unusable. The tendrils are able to freely and rapidly attack anything within a short range radius of where they originally erupted from.

Restrictions
- Can only be used 2x
- No suiton jutsu S rank or above for the rest of the turn and the next turn.
- Can only be Taught by -Scaze-
Taught by:

(Suiton: Mune no Sono) - Water Release: Will of the Deep
Type: Offensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: 80
Description: The user will focus their chakra and form the Boar>Dog handseals and create a (basketball sized) orb of water that floats in the air next to them, within short range. The main purpose of this technique focuses upon the creators next use of a projectile technique or a technique that originates from them and moves towards the opponent. For when this occurs the orb of water will release a simple blast of water that is B ranked, this blast of water will combine with and accompany the technique that the creator used if it is compatible. It will continue to do this for each compatible technique that the user employs automatically, until it is destroyed or dispersed(A separate +20 chakra cost is applied for each blast.) This technique will take a small constant toll on the users chakra to replenish itself with water as it is being used. Compatible techniques are in general techniques that originate from or close by to the user and travel towards the opponent and can be used with all elements excluding fire and those based on fire if they meet these requirements. Anything which would be weakened by the water or vice versa (anything that weakens the water) are considered incompatible.

Note:
~The orb can release a maximum of 4 separate blasts
~The orb is created short range but the blasts can reach up to long range
~Lasts 3 turns before dispersing
~Can only be used 2 times
~Cannot use water techniques above A rank while this is active
~Can only be taught by xHoudinii
Taught by:

(Suiton: Aoriika) - Water Style: Kracken
Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage Points: 80
Description: When a water source is nearby the user preforms the necessary hand seals. Once released the water in the water source begins to rise out of the water and form a "Kracken" look, along with 6 giant water tentacles 50 feet long. The user is able to use the tentacle to slams down on areas creating waves or slamming to hit a target. The tentacles may also grab the target and throw them into the distance. All the tentacles can work in a motion that causes a lot of commotion in the area of land and water in range; this can cause a wide spread attack or just to allow the user to escape in the commotion.

Notes:
- Only usable with a water source
- Usable once per battle
- Lasts one turn
- The Kraken and his tentacles do not reform when hit/cut
- Unable to use another "Water Style" in same turn
- Only trainable/usable by Dexter..
A-Ranks
(Suiton: Sawarabi no Shubyou) - Water Release: Dance of the Seedlings
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will spew a large drilling water bullet from their mouth, the water bullet travelling towards the opponent at fair speeds similar to that of Drilling Wind Bullet. During its flight, the water bullet will seperate into 20 smaller pebble sized drilling water bullets, diverging far from the path that their predecessor followed, and flying in arcs at great speeds, approaching the enemy from several directions and angles above ground, and striking the enemy in quick succesion. As they strike the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.
-No Water above S-Rank for 2 turns
-Can only be used 4x.
Taught by:

(Suiton: Hydragyrum Boryūmu) - Water Release: Volumen Hydragyrum
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short (Created in short, Mid range reach)
Chakra: 30 (-10 Chakra per turn)
Damage: N/A (60 if used Offensively)
Description: The user will perform a series of three hand seals ( Ram - Horse - Tiger ) and send water-based chakra in an area around them within short-range. He will materialize sticky water, similar to the water found in (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field, and shape into the shape of a sphere. The water created in this technique differs from most water, where it has a shiny luster and acts as a mirror rather than being completely blue or translucent. The blob of water is quite useful and has two main abilities. Firstly, the blob, if within three meters of the user, acts as a near-instantaneous defense against a wide array of attacks. It is a sentient being that can grow in size, up to twice the size of the user and immediately cover the user (transparent from the inside) in a sphere of its own body (Shape is changeable to an extent; it could be a wall, block, cube, vortex-like shape, etc). The water body would be able to defend against a multitude of attacks by using its body, and more specifically, the sticky aspects of its composition. If a physical and tangible based attack, such as earth or earth based elements, is sent out by the target, that attack would stick into the blob's body and cling to it. If an energy based is released, like Fire, or Lightning, it would simply act as a normal Water Defense. A secondary ability sacrifices the blob itself. Through a single hand seal, a multitude of tentacles can burst forth from the main body of the blob up to mid-range. It is capable of grabbing a hold of enemies around the battlefield, and either pierce them, or grasp them and pull them into the main body. If the enemy is successfully trapped within the main body, the sticky-like composition of water would make it difficult to even move. The user can choose to keep the enemy within the body as a form of torture, or use chakra to increase the density of the water, which would easily crush a normal human.
Notes&Restricitons:
Note #1 The blob can only be created three times and lasts in the battlefield for up to three turns.
Note #2 The blob itself is a sentient being that can act on its own accord. It simply feeds from the users' chakra per turn to allow it to maintain the blob. Because of the constant donation of chakra, if it is not completely destroyed within one turn, then the blob would regenerate off of the users' chakra.
Note #3 The blob itself is relatively slow and moves at the user's walking speed.
Note #4 Can only be taught by EdwardSama
Note #5 The second ability is the only offensive component of this technique. The initial activation despite being near-instant is purely defensive in usage.
Taught by:

[Suiton: Rippou Fuzen] - Water Style: Cube of Mischief
Type: Offensive/Attack
Rank: A
Range: Short - Long
Chakra: 20
Damage: 40
Description: This technique can only be used when the target is standing on water. The user will first wave 1 hand-seal. Doing so, will focus chakra into the water below the opponent, then the water opens up in a square shaped box below the target, making them fall in. Afterwards the user if wanted may wave 1 more handseal and cause the sides of the cube to close in on each other with tremendous strength, violently crushing the victim to a bone-breaking degree due to the pressure of the water. This technique is very versatile, for it can be as wide and as deep as the user wants, within narutoverse logic and reason; to fit the entire body or just a part, meaning the user can open it only wide enough to make 1 of the opponent's foot fall in and then crush it [ if wanted ]. This can be done wide enough to make 5 bodies lined up fall inside, and as deep as 10 meters, however, the larger the space, the more it takes to close in. Nevertheless the process in which it opens and shuts is rather fast. It can be shut just enough to prevent foot or body movement, not crushing the trapped body [part].
- May only be used x3 per battle.
Taught by:

(Suiton: Heisha Sattou) - Water Style: Chariot Rush
Rank: A
Type: Attack
Range: Short - Long
Chakra cost: 30
Damage Points: 60
Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries.

Notes:
- No water source required
- Usable once per battle
- Unable to use another "Water Style" in same turn
- Only trainable/usable by Dexter..
(Suiton: Sekiyu Bunshin) - Water style: Oil clone Jutsu
Type: Supplementary
Rank: A
Range: short –mid
Chakra Cost:30
Damage Points:60
Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position.
(Suiton: Mizu Sumasshu) - Water Style: Water Smash
Type:Attack
Rank:A
Range:Short/Mid
Chakra Cost:30
Damage Points:60
Description: User While in Mid Air right above his/her opponent manipulate Water Chakra in his/her feet and creates a giant Water feet and smashes that on his/her opponent. Its thrust severely damages the opponent.
*Can only be taught by -Blizzard-*
(Suiton: Tako no Shokushu) - Water Release: Octopus Tendrils
Type Defensive/Offensive
Rank:A
RangeShort
Chakra Cost:30
Damage Points:60
Description:The user will create a orb of water around the to protect themselves.The can split the dome into many tendrils that can whip, slash and pierce nearby enemies.
* While inside the dome you are very open to b rank raiton techs*
(Suiton: Kirigakure Ryuu-Tenbatsu Hebi) Water style: Hidden Mist style - Wrath of the Snake Empress
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user begins by performing a row of three handsels in order to create a large reservoir of water underground. With the performance of another handseal, the water can erupt from the ground in the form of anacondas. These snakes will come up from under the ground, and constrict an opponent, beginning at their legs and wrapping themselves around a person. Like an actual anaconda that squeezes its prey to death before consuming its meal, these water snakes will squeeze the enemy, breaking several bones as they do so. Up to a maximum of four snakes can erupt through the ground at a time. This underground reservoir is about the same size as a medium sized pond. The water can also be used as a water source for future Water Release techniques.

Note:Can only be used thrice per battle
Note:Cannot be used two turns consecutively
Note : One can only use A Rank and below Water next turn.
B-Ranks
(Suiton: Amatsu Supin) - Water Style: Heavenly Spin
Rank:B
Type: Offensive/Defensive
Range:Short-Mid
Chakra:20 (-10 per turn)
Damage:40(if opponent gets dizzy)
Description:After creating a solid construct made out of water[eg:Water Dragon,Gushing water imprisonment or any water jutsu that has a definite shape],the user simply performs the tiger seal manipulating the water construct to spin rapidly at high speeds.If used in conjunction with projectile based water jutsu's,this increases the penetration power of the projectile(the water projectiles gets +20 damage.).If used in conjunction with jutsu's like Gushing water Imprisonment(or other water jutsu's that traps the opponent inside a water body),the opponent would get dizzy and will eventually pass out due to getting rapidly spun inside the water body.

♦Usable 4 times per battle
♦A solid construct has to be made prior to the usage of this jutsu
♦Spinning lasts while the user focuses on it
♦Only Taught/Usable by Igneel
♦Cannot be applied to Forbidden Rank techniques
Taught by:

(Suiton: Sansui Sōchi) - Water Release: Sprinkler System
Rank: B
Type: Supplementary
Range: Short/Med
Chakra cost: 25
Damage Points: N/A
Description: The user, by channeling suiton chakra to their feet, will inject their chakra into the ground, as far as mid-range. Then, performing a single hand seal, the user will force their chakra from the ground, using nature transformation to change the chakra into water. This ejects a large amount of water from three places mid-range from the ground, similar to the function of a sprinkler. The water from the ground will then remain on the battlefield, allowing the user to use the water for any techniques up to A-rank.
*Note: Can only be taught/used by HereticPassage
*Note: Can only be used on a battlefield that has no water present
*Note: Water lasts for 5 turns; usable twice per battle
(Mizu Shiroppu Bunshin no Jutsu) - Water Syrup Clone Jutsu
Type:Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The user creates Water Clones out of the viscous fluid created in the (Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field technique. The clone is used as a normal Water Clone, but upon being killed, the clone turns into the viscous fluid and flies in all directions in short range. The clone can also be voluntarily dispersed into the fluid. If the fluid gets on the opponent ,i.e. the opponent's hands, the the next thing they touched with them would become stuck to them. If he/she were to try to make hand-signs, his/her hands would become stuck to one another. If the fluid gets into a person's mouth or nostrils, they will be choked and or suffocated.

Note: Clones can use Ninjutsu, Genjutsu, Doton, Katon, Fuuton, and Raiton up to C and Suiton up to B.

Note: Up to three clones can be made with this technique.

(Can only be used/taught by Demosthenes.)
 
Last edited:

Lucifer

Active member
Legendary
Joined
Mar 15, 2011
Messages
17,797
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: 「Tower of God」

You must be registered for see images




S-Ranks
(Fūton: Tenryū no Hōkō) - Wind Style: Sky Dragon's Roar
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: After Performing the dragon, handseal the user takes in a deep breath, as they bring about the ideals of most wind exhaling jutsu into play. And as they inhale a large amount of air into there lungs thus concentrating his/her fuuton chakra into the inhaled air and the lungs the user will quickly form the dragon handseal and releases a roar made out of wind and direct it at the opponent in a "V" pattern making it extremely difficult to avoid, due to the growing range of the attack. It will take a swirling wind/vortex form with small wind blades in it rotating at high speed, cutting anything that comes close to it. It can cut deep into the opponents, flesh and even through steel. It can also be used on multiple opponents. [ ]

♦ Note: This jutsu can only be taught by Lucifer.
♦ Note: This jutsu can only be used three times per battle.
♦ Note: The user must be Kage rank or above to use this technique due to the scale of this attack.
Members who have learnt this: | | | | | 「6/6」


(Fuuton: Zettai Pērudopperugengā) - Wind Release: Absolute Pale Doppelganger
Rank: S
Type: Offensive/Supplementary
Range: Short-Mid
Chakra cost: 40
Damage: 80
Description: After forming the Snake -> Ram hand seals the user will cause an A ranked replica of himself made of wind to dart from his body in a linear fashion in a direction, once released he cannot change course of this jutsu. This replica reaches up to short ranged moving 25% faster than the user's base speed and delivering sheer blunt force trauma to the opponent by mowing them down as a very strong gust of wind that can result in broken bones, abrasions, and even concussions, similar to its parent jutsu (Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger. However, this replica is connected to the user via a nearly invisible tether of Fuuton chakra which the user will send a portion of his Fuuton chakra through. This pulse of chakra is A ranked and can either cause the replica to explode prematurely with an S ranked omnidirectional explosion (A+A) reaching up to mid ranged of its origin or it can cause another A ranked replica to sprout from the initial replica which will simply fade away and attack a dodging opponent or sudden obstacle with a now S ranked blunt force effect, once the second replica sprouts from the first however the previous replica can no longer explode as it will cease to exist and neither can the second. This means, the user has the option to explode his replica or produce another he does not have access to both sides of this jutsu at once. This second replica still moves in a linear fashion which cannot be redirected and can extend the jutsu another 5 meters at base speed +25% also, making it mid ranged.

Note:
- Can only be taught by Elyon
- Cannot mold any other element than Wind while Doppelganger(s) are connected via Fuuton tether
- Can only be done 2x
- No Fuuton techniques higher than A ranked next turn
Learned from:

(Fūton: Yuigo no Fūjin) - Wind Release: Testament of Fūjin
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user concentrates wind chakra, and focuses upon an already existing tornado, dust storm, hurricane, gust, etc. Using his chakra, the user first figures out the main direction that the winds are blowing in this type of jutsu, before quickly producing an equal and opposite force of wind to combat and cancel out the existing one. For example if the user has an A rank wind tornado, the user can use this jutsu to reverse the tornado by creating winds which rotate in the opposite dorection near the tornado. This equalizes and cancels out the tornado's original force, and causes the area to clear. This jutsu is mainly used in order to combat the opponent's vortexes, and such by creating an equal and opposite force. This can be used even if the opponent produces multiple wind vortexes or tornadoes. If the user makes two tornadoes of B rank, instead of one tornado of A rank, this jutsu can still be used to disrupt them both. Although, if the collective power of the tornadoes is greater than S rank, then this jutsu will not work.
Note: Can only be taught by Vex
Note: Only usable thrice per battle
Note: Must wait at least one turn before using again
Note: Works on same rank Wind ninjutsu and below
Learned from:

(Futon: Sore wa Kaze no Nakada) - Wind Style: It's in the Wind
Type: Attack
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user performs two hand seals and infuses their chakra into the wind around a target. They cause the air, two meters around the target to rapidly move in different directions. Hidden in the wind are very small, tangible sheets of wind. The sheets cut into the opponents body, not deep enough to kill, but because of the sheer amount of sharp sheets it feels like they are being torn to shreds and by the end of it their body is completely covered in cuts and their clothes completely torn. Although it's not meant to kill, the sheer number of cuts causes an immense amount of pain all over the body.

Restrictions
– Can only be taught by Kryptiic
– Can only be used two times per match.
– No wind jutsu above A rank in the same turn.
Learned from:

[Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind
Rank: S
Type: Attack
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.
~Usable only one times per battle.
~Their as fast as Rock Lee without weights
~Five projectiles are made from the users fingers.
~No wind techniques the next turn.
~Faust can only teach this.

(Fuuton: Kaze Hando) - Wind Style: Hand of Wind
Type: Offence/defence
Rank:S
Range:short
Chakra:40
Damage:80
Description: The user concentrates fuuton chakra into his hands creating a vortex of wind around his hands.This vortex of wind is as sharp as a blade.Now the user can attack the his opponent only head on and he can use his hands to defend even against lighning justsu's of rank S and below and it can also be used to deflect kunai's and shurikens
NOTE:
can only be taught by igneel
no hand seals required
cannot use any wind jutsu of A rank and above for 2 turns
Can only be used three times
(Fūton: Tora no Kamikaze) - Wind Release: Tigers of the Divine Winds
Type: Offensive
Rank: S
Range:Short-Mid-Long
Chakra Cost: 40
Damage Points:80
Description: After a series of four handseals, the user will release his chakra on the atmosphere, shaping the wind from his surroundings into 4 tigers. The tigers then will run at high speeds towards the opponent (at approximately the same speed of a living healthy tiger). The user predetermines where and how the tigers will run towards the opponent, then after releasing the tigers, the user is unable to alter their curse, as they go auto. When the tigers (or the closest tiger) come(s) into short range of the opponent, he/they launch himself/themselves like a torpedo, rotating at high speeds slashing and hitting the target.
-Can only be used twice per battle
-No other wind related techniques on the same turn and the following
-Can only be taught by Gin-San
(Fuuton: Kyanon) - Fuuton Style: Fuuton Cannon
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges their finger with chakra then adds fuuton chakra into their index finger the same way as a chakra cannon and aims at the opponent, he then releases the vortex blast of wind infused chakra at the opponent sending him flying.

Note: Puts a tremendous strain on the users hand and can only be used 3x per battle
Note: Cant use Wind Techniques for two turns
Note: Must know chakra cannon to use this
Note: Can only be taught by Nagato..
A-Ranks
(Fuuton: Hai Ni Uchi)- Wind Release: Between Two Lungs
Type: Offensive
Rank: A
Range: Short-Mid (Suction is short-ranged)
Chakra Cost: 30
Damage: 60
Description: The user will channel his Futon chakra throughout his blade and then release a thin, spiraling cocoon of actual wind over his blade, spanning from the hilt to the tip in a full undulating coat. This will give the blade added cutting power naturally but the true purpose is to thrust the blade forward while twisting the arm and wrist counter-clockwise, this will form a drilling motion of wind like a sharp thin spear that extends up to short ranged of the user (5m). However, after the thrust- or mid way of the user so chooses, he'll quickly flick his wrist clockwise which spins the sword in the same motion and cause the spear of wind to quickly expand width wise, like an opening umbrella while extending another 5m to reach mid-range from the user (10m).The spinning motion will quickly take shape of a localized tornado with the tail being the user's sword and the broad head being the technique's area of influence, its powerful clockwise motion sucks anything in its aim into its eye and by extension the user's outstretched sword while slicing and dealing cuts to the victim through its viciously rotating wind walls.
Note(s):
- Can only be done 3x
- Requires a turn cool down
Learned from:

(Fūton: Taisan) - Wind Style: Disperse
Type : Defense/Supplementary
Rank : A
Range : N/A
Chakra cost : 30
Damage points N/A
Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.

Note : Can only be used Once per battle
Note : Only used/taught by ~Yondaime~
Note : Takes time to reform back into user's original state.
Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air.
Learned from:

(Fūton: Haipa Tatsumaki) – Wind Release: Hyper Tornado
Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent.
The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent.

-The controling of the shuriken counts as one of the users turns
-Can only be taught by ~Yard~
(Fūton: Kaze Nami) Wind Style: Wind Tsunami
Type:Attack
Rank:A
Range:Short/Long
Chakra Cost:30
Damage Points:60
Description: User Emits huge amount of Wind Chakra in shape of a giant tsunami wave from his mouth which covers the battle field and shields the user from many weak ninjutsu's. When it comes in contact with anything it inflicts a severe blow.

*Can only be used thrice per battle*
*Can only be taught by -Blizzard-*
(Fuuton: Uyoku Enzeru) - Wind Style: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.

~ 4 times per battle.
~ as long as this technique is active the user cannot use any fire based techniques
~ Can Only be taught by ~Crow~
(Fuuton: Kaze Kei Kadou) - Wind Release: Wind Whip Vortex
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will begin to compress a large amount of chakra into their hand, forming it into a whip made out of the wind. The user will then swing the whip towards the opponent, releasing multiple vortexes of wind towards him.
Note:
-After the vortexes are released the whip will dissipate
-can only be used 3 times per match.
(Fuuton: Shinku Hari) - Wind style: Crimson Needles
Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user releases his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. By using shape manipulation, the user will create a barrage of wind needles in front of or beside the opponent which pierce into him at great speeds (due to the natural sharpness of Fuuton). The many needles are created close to the opponent and are virtually invisible to the naked eye or the inexperienced but do not deal a significant amount of damage - that is this jutsu sacrifices damage for a much more concentrated attack akin to when you compare a senbon to a kunai. The needles are then tainted with the opponent's blood thus giving the jutsu it's crimson colour, however fortunately for the opponent, when the needles are created he feels a slight change in wind current
*Note: Can only be used 3 times per battle.
*Note: No A rank wind techniques the same turn.
*Note: Doujutsu users can clearly see the technique
*Can only be taught by McKnockout
B-Ranks
(Futon: Kaze Genkou Renga) - Wind Release: Wind Current Bricks
Type:Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points:N/A (can do blunt damage, depending on its use. Up to 40)
Description: The user will release his futon chakra, after molding it with a very short row of handseals, into the neighboring air. Applying shape manipulation, the user will create wind currents which then he boxes in a square coat of wind chakra. Resulting in invisible bricks of the size the user decides which can be freely manipulated to create obstacles or even crush opponents. If the opponents is able to see or sense chakra they can see them easily. In case of extreme concentration when looking at the space in which the brick is, the user might see the currents contained in the brick. The user may even use it as stepping for his feet.
 
Last edited:

Lucifer

Active member
Legendary
Joined
Mar 15, 2011
Messages
17,797
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: 「Tower of God」

You must be registered for see images





F-Ranks

(Doton/Katon: Mitsubachi no Su) - Earth/Fire Style: Bees Nest
Type: Offensive
Rank: Forbidden
Range: Short/Mid-Long
Chakra: 50
Damage: 90(-15 to user)
Description: The user will channel their doton chakra into the ground as they perform 2 hand seals creating three earth made ancient chinese bees nest, filled with numerous highly condensed earth arrows, to rise from the earth at any three locations within short range of the user pointing in any direction they desire. The user will then perform 1 hand seal as they infuse their fire chakra in every arrow creating numerous molten earth like arrows before clapping their hands as they create a fire explosion at the bottom of each bees nest that causes them to launch all the arrows at once as the fire explosion propels them like swift moving missiles. There are enough arrows in just one bees nest that it can rain down in one area and hit everything within short range, covering a 5m diameter if launched in linear fashions, and if all 3 were aimed in one direction then the sky would be filled with a blanket of arrows that hit multiple ranges in the vicinity they are facing. As the numerous molten earth arrows rain down on an area they explode on contact releasing multiple shrapnel of highly heated dense earth while setting the ground ablaze. The elemental combination, the amount of chakra used for only one person, and the widespread destruction caused by this technique is the reason why its forbidden.
NOTES
►User cannot use Fire or Earth jutsu above A rank next turn
►This jutsu takes two of the users three jutsu spots per turn
►User feels fatigued by the chakra drain this jutsu brings and their body also receives some damage due to the strain put on it
►Can only be used once per battle
►Can only be taught by Zanda
Learned from:
S-Ranks
(Raiton/Suiton: Kihou no Borute-ji) - Lightning/Water Release: High Voltage
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user starts by focusing a large amount of suiton chakra infront of his/her hand which is pointed at the opponent by converting the highly focused suiton chakra into water, materializing a large amount of water before their hand and as the water appears the user starts channeling his raiton chakra into his hand till the point it's a pure mass of focused lightning chakra than the user will blast it right into the water infront of him/her, exploding inside the water and creating a lightning/water combination, with lightning coiled around the water blast and inside it in a form of a dormand bomb. The user will direct this at the opponent and being fired in an "V" pattern and as it makes impact it will expolde leaving a large mass of steam a crater behind. [ ]

♦ Note: Can only be taught by Lucifer.
♦ Note: This jutsu can only be used four times per battle.
♦ Note: The user can't perform any lightning or water jutsu the following turn.
Members who have learnt this: | | | 「4/6」

(Doton/Suiton: Yurasu Bakuhatsu) – Earth/Water Release: Seismic Explosion
Rank: S
Type: Offensive
Range: Mid - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will focus their suiton chakra into the ground beneath the opponent doing 2 hand seals to saturate it with a large quantity of black flammable thick water, similar to that of the one produced in Water Style: Black Clouds, creating an underground reservoir of an intensely volatile fluid. In quick succession, they will string together two handseals whilst releasing their doton chakra into the floor below to cause the ground around their location to cause it to spiral inwards in a clockwise-like motion, generating a large amount of heat and frictional force in the process as the sink hole gathers momentum the longer it is allowed to proceed. This underground friction generates countless minute sparks which set the dark water source alight, resulting in an intense outward and upward slow explosion-like burst of molten rock, aflame dark water and sharp shards of debris. Whilst seemingly powerful, a vigilant opponent may detect the presence of the dark reservoir by noticing the small vibrations in the ground upon its formation which causes the ground to slightly "inflate" in response to the added volume. Furthermore, a moderate interval of time will need to transpire before the antilion-like formation gathers enough momentum to produce the necessary amount of frictional force required to ignite the water source. Conventional methods of offsetting the technique such as Chidori Nagashi and other electrical currents to negate the doton chakra in the ground will prove to be futile, as the electricity will simply serve the purpose of igniting the oil itself, resulting in an explosion regardless.

Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: Requires a cool down period of three turns before next use
Note: No other S-Rank or above Suiton user's same turn
Note: No S-Rank and above Doton in the user's next turn
Note: Counts as two moves
Learned from:

(Raiton/Doton: Enkei Nokogiri) - Lightning/Earth Style: Circular Saw
Type: Attack
Rank: S
Range: Short - Long
Chakra cost: 60
Damage Points: 20x3
Desription: User Creates a Lightning Disk, making it slightly larger, and instead of throwing it aerially at an enemy hauls it to the ground. The Lightning Disk acts as a Circular Saw, that splits into 3 different smaller Lightning Disk that follow one after the other with a 1 foot gap in between each.
Note: Can only be taught by Loki.
Note: Can only be used 1 time per battle.
(Doton/Suiton: Kyuutai no Suishi) - Earth/Water: Orb of Drowning
Rank: S
Range: Long
Type: Attack
Chakra: 40 (+ 15 per turn)
Damage: 80
Description: The user will do a row of 5 handseals, then finish with slamming their hands onto the ground. A huge orb of earth will arise from the surrounding earth around the opponent, encasing them in a giant orb, leaving a 3 meter, in diameter, hole in the ground, that enters into the bottom of the orb. The user then stomps onto the ground, causing a geyser of water to sprout up into the hole, filling the orb with water. The water will race around inside of the orb, knocking the opponent around, trying to knock them out. The water will then fill up the orb, drowning the opponent.
Note: Usable 1x
Note: No Earth/Water jutsu for the next turn
Note: The water will fill up the orb in 5 seconds max
Note: If not out in 2 turns, the opponent will drown
A-Ranks
(Doton/Fuuton: Semai Meimei Oberisuku) - Earth/Wind Release: Small Divine Obelisk
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Long (on throwing)
Chakra: 30 (-10 each turn)
Damage: 60
Description:
User does 3 hand seals (Dog+Ox+Bird) and 1 Rock Obelisk breaks from the ground within short range of the user. This obelisk is about 4 meters high and 2 meters wide. This Obelisk is then infused with wind chakra which makes it rise from the ground and hover above ground between short to mid range around the user. The user can direct the obelisk to defend against up to S-Rank Lightning and Water, A-Rank Earth, Wind, Fire. When the Obelisk is hit by Fire above B-Rank, the rock turns into lava from the combined heat of the Wind and the Fire, but the jutsu will still be stopped. The Obelisk can also be used to attack the enemy, by throwing it against the enemy.

Note: can only be used 3 times
Note2: stays active maximum of 3 turns
Note3: can only be taught by Scorps
(Doton/Fuuton: Shouchikubai Ashibishi - Earth/Wind Release: Elevated Stepping Stones
Type: Defense/Supplementary
Range: Short-Mid
Rank: A
Chakra Cost: 50
Damage Points: N/A
Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground.
Restricted to 3x per battle.
Note: Can only be taught by Loki .
(Doton/Fuuton: Nīdorutaretto) - Earth/Wind Release: Needle Turret
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user slams his hands on the ground and raises a 10x10 block of earth from the ground with many small holes in it that shoots countless needles of earth in any direction that are cloaked in wind to greatly increase their speed and piercing ability. As long as the user's hands stay on the ground, the turret can continue to fire. The user can use the same turret again later but it will count as another move.
-Can be created 3 times per battle
-No A-rank or higher wind and earth the turn after use
You must be registered for see images

「火 夏」

F-Ranks

(Kaen Tatsumaki) - Blazing Tornado
Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 80
Damage Points: 100
Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.

Note: Can only be used once
Note: No s ranks or above the next turn
Note: User will take 30 damage too if its used at mid range
S-Ranks
(Kaen Rai Kousen) - Blazing Lightning Beam
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their middle and index finger. The user will then point air their target releasing a concentrated blast of fire, with a 1 inch diameter. Around the fire the lightning will be wrapped/coiled around it, hitting the target in sync at great speeds.

.Note: No water jutsu in the same turn.
.Note: Useable 2 times
(Kaen Rai Otakebi) - Blazing Lightning Roar
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their gullet. Then the user will release an intense blast of fire and lighting at the target of his choice. The fire blast errupts from the users mouth with a 1 ft diameter and as it's released the lighting coils around the fire blast making a 2 element blast.
Note: Useable twice
Note: No water jutsu in the same turn
(Kaen Rai Ken) - Blazing Lightning Blade
Rank: S
Type: Attack
Range: Short-mid
Chakra Cost: 40
Damage Points: 80
Description: The user will gather a large amount of fire and lightning chakra around their fist. They will focus the lightning chakra to make it sharp, while they control the fire to surround the sharp shaped lightning. The user will then punch at their target, the lighting will cut what it comes into contact with (within reason, like not Forbidden ranked stuff) while the fire will be released in a huge burst blasting forwards to mid range burning what ever the user has hit with the lighting wrapped around the flames to shock and numb what ever it hits for 1 turn.
Note: useable twice
Note: No water jutsu in the same turn
A-Ranks
(Kaen Rai Butoukai) - Blazing Lightning Balls
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will gather there fire and lightning chakra into their hands. As they do so, they will create balls lightning that rotate rappidly generating heat, which the user controls to make create fire rapped around it, and with lightning focussed through it, making a ball of fire and lightning. The user is able to throw these balls of blazing lightning anywhere up to mid range. The user can only make 1 balls to throw from his dominant hand.
.Note: Can only be used by zane and the pervy sage
.Note: Can only be used 3 times
.Note: Submitted by zane
Learned from Pervy
 
Last edited:

Lucifer

Active member
Legendary
Joined
Mar 15, 2011
Messages
17,797
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: 「Tower of God」

You must be registered for see images


忍術


F-Ranks​
(Heishi Mune Houmen) - Dying Will Release
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 50
Damage Points: N/A
Description: The user releases 90% of their remaining chakra into a force known as the user's "Dying Will", the user's 5 senses are pushed to the Max, also it greatly increases the users reaction time dramatically improved ten fold, but this jutsu takes alot of pressure on the user's body
Note: can only be used once per battle
Note: only lasts 3 turns
Note: after using this jutsu is cancelled, the user can only used B and below ranked jutsu.
S-Ranks​
(Ketteiteki Benso) - Ultimate Defense
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80 (if someone tries to cross it)
Description: After creating 3 shadow clones, one clone releases water chakra, second one releases lightning chakra and the third one releases pure chakra in it to create a shield of hollow sphere around themselves of 10m radius, whose small part is below the earth, so from above the surface it looks like a dome. This shield can block 1 forbidden jutsu completely.
Note: ~User must create atleast 3 shadow clones before using this jutsu.
~Can only be used twice per battle.
~Counts as 3 moves in the user's turn.
~Can only be taught by Enzup.
(Rankyaku Gaichō) - Storm Leg Victorious Bird
Type: Attack
Rank: S
Range: Short - Long
Chakra cost: 40
Damage Points: 80
Description: The user focuses chakra into his leg and compresses it , then the user delivers a kick through the air and releases the compressed chakra in the shape of a bird which follows the trajectory of the kick . However , the user can make it change it's course by performing another hand seal by infusing chakra .
-No ninjutsu the turn after this is used
-Can only be used 3 times per battle
-Can only be taught by Rokusho
A-Ranks​
(Ninjutsu: Erementarukurōn Baku) - Ninja Art: Elemental Shadow Clone Explosion
Type: Supplementary/Offense
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (depends)
Description: A basic technique derived from shadow clone explosion jutsu. The user will simply perform their own clone of this techniques version, this time composed of elemental chakra. First, the chakra composed for the clone allows them to only perform their respective element up to and including S-Rank as well as non-elemental abilities. From there, through the use of a hand seal, the user can decide to have the tangible elemental clone explode accordingly to its rank. Water clones explode into adhesive water that binds the opponent, earth explodes into sticky, flammable mud, lightning "explodes" into a burst of unfocused lightning (same power as nagashi), fire explodes into ash and wind explodes into a dome of slicing winds. The clones are created short-range from the user, can travel up to long-range and their explosion reaches a short-range radius. The explosion itself has the power of an A-Ranked elemental technique.

Note: Can only be used three times
Note: Requires one turn cool down before re-use
Note: Follows same logical rules for regular clones
Note: Clone can only possess one of the basic five affinities
Note: Only one clone can be created per usage
Learned from:
 
Last edited:

Lucifer

Active member
Legendary
Joined
Mar 15, 2011
Messages
17,797
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: 「Tower of God」

You must be registered for see images


幻術
S-Ranks​


(Magen: Kūdaka Sekai) - Demonic Illusion: Shattered World
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: This Genjutsu affects the opponent by attacking their sense of touch and sight, by causing unbearable pain. The user will perform three hand seals (Dragon → Horse → Tiger), and then channel their chakra into their opponent’s nervous system, taking control of their senses. This jutsu then traps the opponent in a world where literally everything is made out of glass, that breaks down in sharp glass spikes with the slightest move, even by breathing. So if the victim trapped in the genjutsu would breath, it would feel if glass was piercing their lungs over and over again, even if the victim would blink, it would feel like there are small pieces of glasses stuck within the victims eyes. If they would take a step, it would feel like their leg was pierced and so on. This jutsu has been known to be extremely painful, if the victim does not break out of this technique within one turn, then he or she will pass out due to the constant pain. [ ]

♦ Note: This technique can only be taught by Lucifer.
♦ Note: This technique can only be used once per battle.
♦ Note: The user cannot perform any type of Genjutsu for the following two turns.
Members who have learnt this: | | | | | 「6/6」

(Genjutsu: Douzen Ada ) - Illusionary Technique: Natural Enemy
Type: Defence
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: n/a
Description: User does 5 hand seals and places his opponent's summoning in a genjutsu that makes them see the user summon their natural predator four times the size of them (the opponent's summon), paralyzing them with fear and causing them to reverse summon away to safety.
-Doesn't work on boss summons
-Twice per battle.
-Can't use A-rank and above Genjutsu for the next two turns after this jutsu
-Only taught by Professor Sarutobi.
Learned from:
A-Ranks​

(Magen: Rosuto Sorrisu no Garathorne) - Demonic Illusion: Lost Souls of Galathorne
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After making 6 handseals, the user casts a genjutsu upon an opponent while he immediately follows up with water manipulation.This is an advance genjutsu/water combination where the opponent immediately sees himself bound from behind(like pretta path holding sage-Naruto while sucking his chakra) by an earthy creature that looks like an elvish golem which becomes stiff immediately leaving the opponent bound and unable to move. At the same time he is bound, another elf would rise 5 meters infront of the opponent holding a katana. This Figure is fully erect split seconds after the oponent is bound, then it pushes forward stabbing the opponent with its earthy katana. The katana would pierce through the opponent and into the first earthy figure binding the opponent and it becomes stiff too leaving the katana hanging through the opponent. In real life as soon as the genjutsu is trigered, the user kneads his suiton chakra underground, making an elvish humanoid golem made of water to rise from beneath/behind the opponent restricting him just like in the genjutsu. Everything in the genjutsu happens in real life but the only difference now is that both figures are made of water meaning the opponent takes the full damage the katana stab which in real life would be a katana made of water.
++No A-rank Genjutsu and water in the next turn
++it takes the same time to perform this as it takes to perform 2 techniques and it counts
as two techniques ++Useable only twice per match
++Does not require water source
++Must be taught by Priest
Learned from:

(Genjutsu: Sen'i No Akumu) - Illusionary Arts: Fiber Nightmare
Type: Supplementary/Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user performs a sequence of three (3) hand seals whilst focusing their chakra into the mind of their target. By making mention of the word "Retract", the genjutsu is activated, causing the target to start seeing and believing that suddenly all their clothing starts retracting/pulling inward and sucking their entire body sort of into a dark vortex, but more like the fiber within the clothing starts to retract and reshape into a tiny ball of cotton or wool, consuming the target's entire body. At first it feels as though the clothing is only getting tighter, however, not long thereafter or almost immediately thereafter, the clothing starts to completely squeeze the body, sucking violently inward and compressing the target's body into a small, hand sized ball of fiber. It consumes the flesh then moves to the bones, crushing the bones and compressing the entirety of the targets body into one small ball of fiber. The whole experience delivers excruciating pain to the opponent due to him believing what is actually happening to him. Should the fiber be allowed to completely retract, the target would completely lose his senses of sight and hearing, as the world around him darkens entirely with the target appearing to have been absorbed into a dark vortex from his point of view. With the fiber retracting, the target is subdued by the excruciating pain of having his entire body crushed and consumed with extreme force. At first, movement does not prove impossible whilst the clothes only starts pulling tight, hand seal performances and body arts are all possible. However, at the moment of the body being completely engulfed, movement is completely hindered to the point where hand seals cannot be performed and bodily movements completely restricted.

Note - Can only be used twice per battle.
Note - No genjutsu during the same turn nor the one thereafter.
Note - Can only be taught by Yashiro.
Learned from:

(Genjutsu: Watatsumi Chishio) - Illusionary Arts: Oceans of Blood
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user perform a single handseal and places a genjutsu upon the opponent. In the illusion, every time the opponent spews a Suiton technique from their mouth, they'll instead see themselves utilize their own blood for the technique. Due to this, should the opponent continue with the technique, they'll immediately feel the numerous and severe effects of major blood loss in the illusion. These effects include the opponent collapsing, breathing extremely heavily, paling of the skin, weaknesses of limbs and dizziness. In reality, the opponent's brain is so well fooled by the illusion into believing that the body is actually losing gallons of blood, that the brain causes the body to react accordingly, causing the target to undergo hyperventilation, weaknesses of limbs, and dizziness, often leading to collapsing, just as in the illusion. Due, however, to the difference in scales from the volume of blood a body has and a volume of water a normal technique may have, the effects aren't directly proportional and will only be fully experienced if the target uses water techniques or maintains water techniques in use for the duration of the technique, with the symptoms gradually setting it. Being such an advanced form of genjutsu, this technique controls the sense of sight,taste and smell,meaning the blood produced by the technique is difficult to distinguish from the real thing.

♦Can only be Taught by Igneel
♦Can only be used once per battle
♦Genjutsu lasts for three turns unless dispelled
Learned from:

(Genjutsu - Never Ending Pit Of Death)
Type:Supplementary
Rank:A
Range:Short
Chakra Cost:30
Damage Points:60
Description:The user cast a genjutsu on the opponent to make it seem as if a huge hole formed under him and he is falling to his death. While the opponent is in the midst of the jutsu, the user may finish him quickly or slowly torture him until he dies.
Tip: It is best used when your opponent is making handseals
* Can only be used once a match*
*Can Only Be Taught By ROTM*
(Genjutsu: Enkin Fugu) - Illusionary Arts: Distance Distortion
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: For this technique, the user will focus their chakra, sending it into there opponents nervous system, attacking their sense of sight. As the chakra has been implanted the opponent will then be trapped in a genjutsu. The user will then extend his/her hand, with a pulling motion as if they are pulling the terrain close together ex. From area being long range, person trapped in gen will think the range is mid. The opponent will then see ripples in the terrain.

-Useable 2x
-Must have mastered genjutsu
-Must be Kage ranked or higher
-Must be taught by Light...
Learned from:

(Magen: Inku no Masutaa Irasuto) - Demonic Illusion: Illustration of the Ink Master Show

Type: Offensive
Rank: A - Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description A rather simple yet powerful genjutsu but can provide for a wonderful opening if used correctly. The user will make three hand seals while channeling chakra into the brain of the enemy. Once down, the target will see the user change form and turn into actual paper from a book. The paper will fly directly towards the target instantly surrounding them in an array of paper. The pages will circle the target and once done will forcefully join onto the targets body. The target will then hear the voice of the user uttering words in the head of the enemy but the words start to get louder and louder, causing the target to experience mental stress from the attack. In reality the target is unharmed but is suffering from intense mental stress and if not broken in the next turn will suffer fatigue and mental exhaustion for 1 turn due to the large strain the illusion leaves on the target after which the illusion ends. The user can also make the genjutsu more unique by adding things such as when changing into paper they can make it seem to be on fire or adding smoke while creating fake heat or causing them to cough from it. This adds to some uniqueness based on usage of the technique and is only restricted to the imagination of the user .

*Can only be used twice per battle*
*No genjutsu above A-rank next turn*
Learned from:

B-Ranks​
(Magen: Shōten no Yugami) - Demonic Illusion: Focus Distortion
Type: Supplmentary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: This genjutsu slowly robs the victim of their ability to visually focus on the surrounding environment, effectively disrupting their ability to properly react to their opponents. This technique initially manifests itself as a slight blurriness around moving objects even the targets own body, that eventually escalates to the inability to focus on any visual target whatsoever or around objects. As the effect is not instantaneous, are more likely to believe the effects of the illusion as reality. Due to the perceived visual blur, victims of this technique often demonstrate decreased accuracy and reaction time, which can put an individual at a significant disadvantage. It's similar to what Sasuke went through, when he overused his mangenkyō sharingan to the extent of extreme distorted vision.

♦ Note: This technique can only be taught by Lucifer.
♦ Note: This technique can only be used trice per battle.
♦ Note: The user cannot perform any type of Genjutsu the next turn.
If I were to get rid of my demons, I'd lose my angels.
Members who have learnt this: |
 
Last edited:

Lucifer

Active member
Legendary
Joined
Mar 15, 2011
Messages
17,797
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: 「Tower of God」

You must be registered for see images


You must be registered for see images


召喚一蛇

F-Ranks​
(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon summoning)
Description:
Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once
A-Ranks​
(Kuchiyose no Jutsu: San Kashira Ebi) - Summoning Technique: Three Headed Snakes
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description:
The user will summon a generic, 70 meter long Three Headed Giant Snake. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and they can take up to B-Rank damage.
Note: requires snake contract.
Note: can only be summoned once
(Hebi Risu no Jutsu) – Snake Explosion Technique
Rank: A
Type: Attack
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user turns their hands into a number of huge snakes that hit the opponent upwards. Next, one snake grabs the opponent in its jaws and drags the opponent into the pile of snakes left below. The user then sends a pulse of chakra into the pile, detonating the snakes into a massive explosion.
Note: May only be used once per battle
(Jagei Jubaku) – Snake Authority Spell
Rank: A
Type: Offensive/ Supplementary
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: The user extends Large snakes from their sleeves, which then coil around the target/s and then binds them. With the further addition of the users murderous intent they then can weaken their targets resolve and temporarily paralyze them in place.
Note: Must be able to summon Snakes
(Mandara no Jin) – Myriad Snake Net
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will release a torrent of serpents out their mouth. This wave will rise and rush towards the target and covering them while biting them and crushing them.
Note: Must be able to summon snakes
(Dakōmō) - Snake Steel Net
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Description: Once the user has used (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes, snakes emerge from the summoned snakes mouths in order of two's and from those ones others are summoned through the mouths in a continuous order in an attempt to capture their target. As the snakes continue to multiply, they become smaller and smaller the farther they are from the epicentre of this technique.
Note: Requires signing of the Snake contract
Note: can only be used by (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes
B-Ranks​
(Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:
The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.
Note: requires snake contract.
Note: can only be summoned once
(Kuchiyose no Jutsu: Sōtōja) - Summoning Technique: Dual Headed Snakes
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description:
The user summons a double-headed, snake to attack his enemies. The snake is not big but is very fast and dangerous. Its bite carries a B-Rank physical damage and its body is small and slippery. Its mass is somewhat larger than the user but not by much.
Note: Requires signing of the Snake Contract
Note: Can only be summoned once
(Hebi o Kyūshū) - Chakra Absorbing Snakes
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra Cost: 20 (-50 chakra per turn)
Damage points: N/A
Description: The user restrains the target with snakes that he summons from his sleeves which will wrap around the target and steadily absorbs their chakra. The more the captured target increases their chakra, the tighter the grip from the snakes. The snakes however cannot absorb endless amounts of chakra and will eventually saturate. They are also susceptible to damage from techniques and their binding power is of B-Rank physical strength. While bound, the target will face a stead drain of chakra which will make it increasingly difficult to mold chakra for techniques (1st turn, no S-Ranks or above, 2nd turn, no A-Ranks or above, 3rd turn and onwards, no B-Rank or above). Senjutsu chakra or Bijuu chakra cannot be absorbed and will immediately end the technique, making the snakes either crumble into rocks or disintegrate. The chakra drained is lost.
Note: Binding can last up to 4 turns
Note: Can only be used by Snake Summoners and requires Fuuinjutsu knowledge.
(Senei Ta Jashu) - Multiple Hidden Shadow Snake Hands
Rank:B
Type:Supplementary
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Note: Must be able to summon snakes
(Kyodaija Kawarimi) - Snake Body Replacement
Rank: B
Type: Supplementary
Range: Short-mid
Chakra cost: 20
Damage points: N/A
Description: Snake summons have the ability to shed their skin in a manner of body replacement technique which is used for the replacement technique while the snake hides underground. During the battle with gamabunta and katsuyu, Manda used this technique to evade from toad oil flame bomb; the skin was deceiving however it had a transparent opacity, which in between attack wasn't noticeable.
Note: can only be used by Snake summons
(Akai Shima Moyō no Hebi) - Red Banded Snake
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will release several snakes from his sleeve that attack the opponent and then lifts them into the air, where the snakes then detach from the user and then spins around the opponent whilst attacking them multiple times before dispersing.
Note: Must have signed the snake summoning contract.
(Hebi Kage Bushin) - Snake Clone Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage points: N/A
Description: A jutsu develop for spying and gathering information which involves the user summoning a small snake from his sleeve. The user will then have the snake transform into a pure reflection of themselves. The user is able to know exactly what the clone is doing. The clone is only able to use basic snake ninjutsu and taijutsu up to B rank. The clone is linked to the user and is controlled at a distance through mental commands, unlike normal clones which can act independent from the user.
Note: Counts towards the users clone limit.
Note: Only one can be made at a time.
C-Ranks​
(Jasenshi) Spinning Snake Thorn
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: A technique exclusive to (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes in which they will release drill-like projectiles from their mouths at the target.
Note: Requires signing of the Snake contract
Note: Can only be used by (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes
(Senei Jashu) - Hidden Shadow Snake Hands
Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points: 30
Description: Senei Jashu is a Ninjutsu technique that manifests a snake, which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Note: Must be able to summon snakes

You must be registered for see images


You must be registered for see images


召喚

Summoning Animal: Griffins
Scroll Owner: Nathan
Other Users who have signed contract: Lucifer, Yume, Hard, BlackCrow,
Summoning Boss if existing: Hono
Other Summoning Animals tied to contract: Amaymon, Belphegor, Lilith, Akame, Toothless

Summoning Animals:

1. Kuchiyose: Hono Gurifin kōtei) Summoning: Hono, The Griffin Emporer.
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: N/A (60 w/ A-Ranked fire stream's)
Description: Hono is the emporer of all Griffin's. He is also known to be the most powerful of all Griffon's. Hono earned this title by defeating Tsume in an all out battle for the title. He has a very calm, nice, and forgiving personality. Hono mean's blaze, and Hono certainly live's up to his name. He is a very powerful creature, who does not have to rely on special ability's or ninjutsu in a battle. Hono is very capable physically, having a very muscular body and razor sharp claw's that can tear through flesh like butter. He can move and run with immense speed, and he can soar through the air even faster. Due to his speed he move's faster then a shinobi sage. But Hono earned his name through special ability. He can easily breathe stream's of fire that are capable of scortching anything in his path.

♦ Can only be summoned once per battle.
♦ Must have signed Griffin Contract.
♦ Fire Stream count's as a move.
♦ Fire Stream's are A ranked, and reach up to mid range.
♦ Lasts 4 turn's before dispersing.

You must be registered for see images

2. (Kuchiyose No Jutsu: Berufegōru) - Summoning Technique: Belphegor
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on a body part and slams his hands on the ground to call forth the legendary and mighty Belphegor, the thunder emperor, Bell is a extremly large Gryphon and is able to carry a total of three people on his back, he is the exact same size as gamaken, but what makes him special is his fur/feathers it has gray-brown-blueish colors, with the tips of his feathers colored deep royalblue, and his eyes are completely blue with the round border being gray. Bell has the manipulation of the lightning affinity, from his birth he trained to master the lightning element and thus he become more accustomed to it, therefore he can use the lightning element upto S-rank, not to mention that his both wings are always covered with S-Ranked lightning when summoned he can use it in close combat, Belphegor does not need any handseals to perform lightning techniques, due to his mastery over the lightning element he even rivals the fire emperor. Belphergor is often refered to as the Lightning Emperor.

♦ Note: Bell can only be summoned once per battle.
♦ Note: Belphegor can stay on the field for 5 turns per battle.
♦ Note: Can only be taught by the holder of the gryphon contract.
You must be registered for see images

3. (Kuchiyose No Jutsu: Amaimon) - Summoning Technique: Amaymon
Type: Summoning
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on a body part and slams his hands on the ground to call forth the legendary and mighty Amaymon, the earth emperor, Amaymon is a very large Gryphon and is able to carry a total of five people on his back, he is the exact same size as gamahiro, Amaymon usualy wears silver armor, which protects him from kunai's and basic weapons, as seen in the picture, but what makes him special is his looks his fur/feathers are goldish/silver of color, with the tip of his feathers colored light brown, and his eyes are the color of the desert repersenting his elemental affinity, he has a very interesting body strucutre which is very well build even amongs the Gryphon's it's muscular and just as hard as stones. Amaymon has the manipulation of the Earth affinity, from his birth he trained to master the earth element in Iwagakure and thus he became more accustomed to it, therefore she can use the earth element upto S-rank, without any use of hand seals (counting towards the users moves), and he can only perform his jutsu's while he is on the ground. Amaymon is often refered to as the Earth King, Amaymon.

♦ Note: Amaymon can only be summoned once per battle.
♦ Note: Amaymon can stay on the field for 5 turns per battle.
♦ Note: Can only be taught by the holder of the gryphon contract.
You must be registered for see images

4. (Kuchiyose No Jutsu: Ririsu) - Summoning Technique: Lilith
Type: Summoning
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on a body part and slams his hands on the ground to call forth the legendary and mighty Lilith, the sky empress, Lilith is a fairly large gryphon and is able to carry a total of three people on her back, she is the exact same size as sasuke's hawk, but the thing that makes her special is her looks, her fur is completely sky blue, with the tip of her feathers colored light orange-blue, and her eyes are the color of the skies resembeling her elemental affinity, Lilith's both wings are always covered with a sort of s-ranked wind barrier which cuts everything that comes near it, this comes handy in close combat, Lilith has a very interesting bone strucutre which is hollow from the inside and very thin, thus it makes her lighter allowing her to be the most fastest gryphon of her kind to ever exist, a normal ninja could easly loose track of her in the skies, and she is also very hard to spot due to her effective camouflage. Lilith has the manipulation of the wind affinity, from her birth she trained to master the wind element and thus she became more accustomed to it, therefore she can use the wind element upto S-rank (counting towards the users moves), without the use of any handseals. Lilith is often refered to as the Sky Empress, or simply Sora.

♦ Note: Lilith can only be summoned once per battle.
♦ Note: Lilith can stay on the field for 5 turns per battle.
♦ Note: Can only be taught by the holder of the gryphon contract.
You must be registered for see images

5. (Kuchiyose No Jutsu: Akame) - Summoning Technique: Akame
Type: Summoning
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user must bite his thumb and wipe the bloood on his tattoo and snaps his fingers to summon Akame, Prince Of The Griffins. Akame meaning Red eyes was given that name by his Dad, The Griffin King. He is a Griffin chick, he is about the same size as a bear cub. Due to the fact that he has no fur yet he is placed in jet black looking armor which is given to all baby Griffins.The armor protects him from projectiles.The armor is made of strong yet very light material still allowing Griffins to fly at fast speeds. He has extremely sharp talons that can be used to cut and tear into the opponent. Being the son of the Griffin King he has a natural affinity to fire and can shoot out small C-rank fireballs that move extremely fast due to their size. He has an extremely heightened sense of smell which allows him to pinpoint the enemy locations. He has been training with Mugen ever since Akame was born, due to the special bond they have developed a fighting style with each other making them the ultimate tag-team.
*Can only be taught by Mugen Ryukyu
* Fireball counts as 1/3 moves a turn
* Fireball is short-mid range
You must be registered for see images

6. (Gurifin Kuchiyose no Jutsu: Hanuke) – Griffin Summoning Technique: Toothless
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Toothless is young among the Griffin population. Yet his young age does not hinder his abilities in combat nor his personality or intelligence. Toothless is an intelligent Griffin capable of easily communicating with his summoner and his fellow Griffins. He boats a friendly personality with his dry humour, teasing, and playfulness. In his home Toothless is very popular with his friends and children. All appreciate his playful behaviour. In heated combat however Toothless allows his intelligence to take over and put him into a calm and collected state. Toothless boasts a large size with a wingspan of 8.5 meters. His feathers are nearly all black allowing him to easily blend in with dark surroundings such as caves and the night sky. In flight, he is incredibly graceful and can fly as fast as any Griffin regardless of size. As a mature Griffin Toothless is highly capable of manipulating his chakra like any other living being. Toothless is noted for his unique saliva and its properties when he infuses his chakra into it. His saliva offers both offensive and supplementary purposes to the summoner allowing them to access either of its abilities depending on the situation. The first use is the usage of the saliva as a powerful adhesive. Normally, water can take on a glue like state. However, this takes that to the next level. The adhesive properties of Toothless’s saliva make it almost an instant glue (similar to Water Style: Starch Syrup Capture Field but slightly different) when it connects with the target. The glue is incredibly powerful and makes it nearly impossible to break without the use of a high ranked internal technique (S-rank raw chakra based technique, or A-rank elemental technique). In this state his saliva also has a burning property to it, this burning is produced by the very small amount of fire that resides within his mouth and due to that, the fire and his saliva merge together when Toothless needs it. While the glue hardens quickly it will also burn the target causing 2nd degree burns on contact causing immense pain. Toothless’ saliva can also take on a supplementary use as well allowing him to heal his summoner when he covers the summoner’s wounds in the saliva. The saliva is not an accurate or precise heal. It will simply stop the bleeding of surface wounds, anything deeper than that the saliva will have no effect on. It cannot repair severed limbs or anything of that degree. Simply it can stop any immediate danger and allow the summoner to fight on longer. Toothless creates this supplementary saliva by dividing the bad types of bacteria from the good ones, so he doesn't harm the user. Toothless’s final ability is one that allows him to change the colour of his black feathers to anything he wishes allowing him a potent camouflage which takes advantage of his surroundings. This is incredibly versatile and makes it so anyone outside of short range of Toothless will have great difficulty in seeing him, if one is to pay attention though, they will be able to see the ripples that Toothless will cause though the use of movement.
Notes:
- Can only be summoned once.
- Will remain on the field for a maximum of four turns.
- Toothless’s saliva ability counts as two different abilities – an offensive burning glue or a supplementary healing technique. Both are S-Rank techniques. Both techniques have a mid-range reach. Each technique can be used twice.
- The camouflage technique is an A-Rank technique. Lasts for two turns unless he uses another one of his abilities.
- The fire within Toothless' mouth cannot be used for attacks on its own, it can only be used in conjunction with the saliva.
- Each one of Toothless abilities count as a move.
- Must have signed the Griffin contrac
You must be registered for see images

7.

8.

9.

10.


(Gurifon Gijutsu: Targaryen no chi) - Griffin Art: The Blood of a Targaryen
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: One of the greatest abilities of Griffins is, their immunity to fire. They can blaze through storms of fire, without even a scratch on their body. Their skin is so tough, that it can withstand even the hottest temperatures of fire. Users of the Griffin Contact can take advantage of this ability, by forming the seal of confrontation, to summon the Griffin's skin from their homeland (similar to summoning Toad stomach). As soon as the seal is formed, the user's body undergoes changes. From the pores of his skin, the skin of griffin emerges all over their body, like fungus taking over a piece of bread. The skin, red-black in color, creates a tight mesh over the user's body, to a form a coating over their existing skin, that provides certain qualities to the user's body. The Griffin skin serves two purposes: The first being the obvious, that it renders the user immune to all flame type fire attacks S-rank and below. However, the user will take damage if the fire attacks contain rocks or other debris (only impact damage). The second purpose is that, the skin helps the body to maintain homeostasis. Any changes in temperature outside, will not affect the body of the user. However, both these properties only work as long as the user is covered in the Griffin Skin. The skin being so tough, also allows the user to take lesser damage from taijutsu based attacks (-20 damage).
Note: The skin reverts to homeland after 4 turns.
Note: Can only be used once per battle/twice per event.
Note: Must have signed the Griffin contract.
(Gurifin Kuchiyose no Jutsu: Benzaiten & Idaten) - Griffin Summoning Technique: Benzaiten & Idaten
Type: Summoning
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll in order to summon Benzaiten and Idaten, the Harmonic Twins. As twins, they share similar appearances, voices, abilities, etc, however they have radically differing personalities, which is how one can usually tell them apart. As a result of their "unique" birth, being hatched from the same egg, the twin Griffins developed a special equilibrium of Chakra natures, a delicate balance of Element's and applications for those Elements that should have been inherited by a single Summon, but were split amongst the Twins in this case. Not only has this bonded the twins out of a sense of necessity, it's also made them one of the best duos in the Summoning Animal community.

Idaten: The eldest of the twins, Idaten is also the more dangerous of the two as his brash, hotheaded nature and headstrong personality always seems to get himself into danger, simply for the fun he finds in it. A majestic beast to behold, he is six foot tall, eleven feet in length and both his feathers and fur have a dark striped pattern running through them. Idaten also possesses a large plumage of feathers and hair rolling from his head to his tail, which he displays with great pride and zeal whenever the opportunity arises. Idaten is known for his affinity to perform offensive forms of Sound Release, such as "(Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill" and "(Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill" up to A-Rank. In addition to this, Idaten also possesses an affinity for Lightning Release Jutsu up to B-Rank and of course, usage of any Jutsu by Idaten counts towards the users 3 moves per turn.

Benzaiten: Younger brother to Idaten, Benzaiten is more relaxed and timid, preferring to take a more tactical approach to battle than his brother. Benzaiten's fur and feathers are a lighter shade than Idaten's, with dark brown spots speckling his entire coat and plumage. His lithe figure and generally slimmer frame would make one believe he is weaker than Idaten, however this is not the case. Just like Idaten, Benzaiten is known for his special equilibrium of Nature Affinities. Benzaiten is well known for his usage of "covert" and Supplementary forms of Sound Release. Idaten has such a highly tuned sense of hearing that he always has the "(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill" activated passively, allowing him to keep his Summoner updated on specific details, such as the location of their opponent/ target, should other methods of detection be unavailable. Benzaiten also has access to other indirect Sound Release skills, such as "(Ototon: Teisei Tame Inu) - Sound Release: Whispers to the Canines" or "(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness". Benzaiten has access to like Sound Related skills up to A-Rank. In addition to this, Benzaiten is also able to perform Wind Release Jutsu up to B-Rank and besides the aforementioned case of "(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill", each count as a usage towards the users 3 moves per turn.

Note: Can only be summoned once.
Note: Each Griffin can remain on the field for a maximum of four turns.
Note: Cannot summon any other Griffin for the next two turns.
Note: Must have signed the Griffin contract.
 
Last edited:

Lucifer

Active member
Legendary
Joined
Mar 15, 2011
Messages
17,797
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
You must be registered for see images



S-Ranks

(Shiōton: Setsuwa no Sheherazādo) – Salt Release: Tales of Scheherazade
Type: Offensive, Defensive, Supplementary
Rank: D-S
Range: Short – Long
Chakra: 10-40
Damage: 20-80
Description: Through the rapid release and conversion of Salt chakra the user becomes capable of manipulating salt within their own body and in the earth around them to shape it as they wish. This is the most basic application of Salt Release which allows the user to create various versatile constructs and streams from either his body or the ground. If coming from the body, the user can generate the salt through simple movements or gestures. If the user generates the salt from the ground, it requires a handseal (S rank requires two handseals, regardless if it comes from the body or the ground). The user can form the salt into many shapes such as pillars, tools, weapons, waves, granulated salt, and other shapes to fit the user’s needs in battle. These creations however, are non sentient. Their cumulative strength will be equal to the rank with which the jutsu is used. For instance if the user wanted to make two salt pillars, and used the B rank version, each salt pillar would be C ranked. In addition, the range of the jutsu would be dependent upon the rank used. D-C rank can reach up to short range, B-A rank up to mid, and S rank up to long.

Note: S ranked version can only be used three times per battle with a one turn cool down between uses.
Note: Can only be taught by Vex
 
Last edited:

Lucifer

Active member
Legendary
Joined
Mar 15, 2011
Messages
17,797
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
You must be registered for see images


熔遁

S-Ranks


(Yōton: Yōryū No Hōkō) – Lava Release: Swirling Lava Roar
Rank: S
Type: Attack
Range: Short – Mid
Chakra Cost: 40
Damage Points: 80
Description: After Performing the dragon, handseal the user takes in a deep breath as they bring about the ideals of most fire exhaling jutsu into play. Then the user will inhale some air and concentrate his/her chakra into the lungs and exhale a swirling roar made out of lava/fire/fums which he/she directs at the opponent.
♦ Note: Can only be used three times per battle.
♦ Note: Can only be used if the user has mastered Earth & Fire.
♦ Note: The user must be at kage rank or above to use this jutsu.
♦ Note: After this jutsu is used the user can not use fire techniques for two turns.
♦ Note: Can only be taught by Lucifer
(Yōton: Yōgan Arashi) – Lava Release: Lava Storm
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80 (100 If combined with Magma Rain)
Description: The user gathers a great deal of chakra within their body then the user performs various hand seals. And, takes in a deep breath as they bring about the ideals of most fire exhaling jutsu into play. Upon exhaling, a burst of condensed lava/magma/fire emerges and is fired off at the opponent. But, as the user fires it at the opponent it explodes so creating a Lava storm. Also, this jutsu can harm the user due to the heat and force of the Lava (damage -10 to the user). And, this jutsu can be be used in combination with Magma Shower to make the Lava storm even stronger and more brutal thats when this jutsu is becomes Forbidden Rank, leaving a pool of magma behind once performed.

♦ Note: This jutsu can be used once per battle.
♦ Note: This jutsu can only be taught by Lucifer.
♦ Note: The user must be Kage Rank or above.
♦ Note: This jutsu can only be used by a Lava user bio.
♦ Note: The user can't perform any fire jutsus for the next two turns.

(Yōton: Maguma Sukin) – Lava Release: Magma Skin
Rank: S
Type: Defence/Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: After the user performs a single handseal he channels his entire body with Lava chakra then,the user coats himself with magma making him impervious to all katon jutsu's of A-rank and below. And, the user is impervious to Lava.
♦ Note: The user must be kage rank or above to use this jutsu.
♦ Note: Can only be taught by Lucifer.
♦ Note: Can only be used two times per battle.
♦ Note: The user can't perform fire jutsu's above A-Rank as long as this jutsu is activated.
(Yōton: Yōgan Disuku) – Lava Release: Lava Disks
Rank: S
Type: Attack
Range: Short – Long
Chakra Cost: 40
Damage Points: 80
Description: A jutsu that can only be peformed if there is a lava source on the battle field. The user will focus his/her chakra into the lava surrounding the user and create a total of 3 lava disks that rise up from the lava pools all are the size of the Rasen-Shuriken. And send it flying at you opponent it will slice/melt them in an instant if it gets near the opponent.

♦ Note: Can only be taught by Lucifer.
♦ Note: Must be a lava source nearby to use this jutsu.
♦ Note: The user can only use this jutsu twice per battle.
♦ Note: The user must be at least at kage rank or above to use this jutsu.
♦ Note: The user must have mastered fire/earth/lava inorder to perform this
A-Ranks

(Yōton: Kyojin Maguma Gōben) – Lava Release: Giant Lava Pool
Rank: A
Type: Supplementary
Range: Short – Long
Chakra Cost: 30
Damage Points: N/A
Description: This technique creates a Lava pool beneath the target (relative to them) that immobilizes them. The user simply puts his/her hands on the ground and send a portion of his/her chakra into the ground the ground which causes the earth to split and so cause the lava to rise up from the cracks in the ground so the Lava will simply erupt from the ground. Remember the cracks get bigger and bigger because the lava melts the earth that blocking the lava from rising up. If, your opponent is sucked by the lave your opponent will melt. (This happens like a real eruption)
♦ Note: Can only be taught by Lucifer.
♦ Note: Can only be used 2 times per battle.
♦ Note: The user must have mastered Fire/Earth/Lava elements to use this jutsu.
♦ Note: The user must be kage rank or above.
(Yōton: Rensei Yōgan Tama) – Lava Release: Drilling Lava Bullet
Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The User will concentrate on his lava chakra and then take a deep breath. Once, the user is ready he will quickly perform 4 handseals and, blow out a Maximum of five bullets of Magma and direct it at his opponent(s). This jutsu is strong enough to do major damage to even a Summoning like Gamabunta.(size) It also melts objects surrounding the lava bullet like gras, kunais, shuriken etc.
♦ Note: This can be taught by Lucifer.
♦ Note: You must have matered fire/earth/lava to use this jutsu
-old dropped cw

(Benihime) - Crimson Princess
Type: Weapon
Rank: S
Range: Short
Chakra cost: 40
Damage Points: 80
Description: Benihime is a special blade forged in the Iwagakure village with sacred methods which caused the blade to look partially black because it's forged it out of many volcano minerals, hence the black color. The blade itself is indestructible, making it quite effective in blocking and deflecting incoming attacks from basic weapons. Anything above a B-Rank attacks would hit the sword out of the users hand but, it can't block it. If, benihime is unsheated it will cover itself with lava. This only works when the sword is in one of the users hand and they state that they are doing so. The user is able to imbue their charka into the sword coating it with lava this ability is activated by saying: "Okiro Benihime" , though the lava turns crimson due to the sword's compatibility with the element. The crimson lava increases the damage of basic kenjutsu attacks by 15+, This ability lasts for up to four turns and can be activated once per every battle. Benhimes capabilities are quite simple. The second ability: Nake, Benihime the user utters those words inorder to activate it, enabling the user to release a horizontal or vertical shockwave of intense fumes and magma by waving the sword (which is the highest form of lava and also the hottest) The third and last ability of Benihime is that she is able to create two 15 foot magma tendrils in the opponents vicinity (just outside short range), they erupt from the ground after the user stabs benihime into the soil, and after erupting they violently attack the target melting them on impact, the user utters; "Shibari, Benihime" enabling the sword to perform it. The wave and tendrils are S-Ranked jutsu that counts torwards the users three moves per turn, and it can be fired from mid/long range.

You must be registered for see images
.Note: Only Ichigo can use this sword/allow it.
.Note: The user must be at kage rank.
.Note: This sword can only be used if the users bio has the lava kg
.Note: both offensive abilities can be used twice in a battle
.Note: the kenjutsu boost is activated for four turns and can be used once
.Note: The user must have mastered the required elements inorder to use this weapon
 
Last edited:
Top