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「Kurosaki Ichigo's Customs」
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<p>[QUOTE="Lucifer, post: 10735432, member: 66795"]</p><p><strong>Re: 「Tower of God」</strong></p><p></p><p style="text-align: center"><img src="http://www.myobokuzan.org/NB/up/075c2be422b4030af96b7068856585f0.png" data-url="http://www.myobokuzan.org/NB/up/075c2be422b4030af96b7068856585f0.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 26px">[glow="royalblue"]<strong>「<span style="color: #0000FF">水</span>」</strong>[/glow]</span></p><p></p><p></p><p style="text-align: right"><span style="color: royalblue">S-Ranks</span></p><p><strong>(Suiton: Tenshoku Sono Kraken) - Water Release: Calling Upon the Kraken</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80 (10 Damage Points to User)</p><p>Description: This technique if the target is standing on a large body of water. An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra. In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After a while, eight large water tentacles, that resemble octopus tentacles,will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came.</p><p>*Note*: Can be only used ONCE.</p><p>*Note*: No S-Rank Water Jutsu after this technique.</p><p>*Note*: Must Learn from ~Sanji~[/SPOILER]</p><p><strong>(Suiton: Ekitai Yubi Burēdo)- Water Release: Liquid Finger Blades</strong></p><p>[SPOILER]Rank: S</p><p>Type: Offensive</p><p>Range: Med/Long</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: The user performs the following hand seals, Monkey → Ram → Boar, and then brings their hand to their mouth. They place their hand horizontally in front of their mouth, with the thumb facing up. Then they will spit out a fast moving jet of water through their four fingers (not including the thumb). This action separates the water jet into 5 different horizontal blades of water. As the blades leave the users hand, they expand; each blade is five feet in length.</p><p>*Note: Can only be taught/used by HereticPassage</p><p>*Note: Each blade is a weak B-rank; together they are an S rank</p><p>*Note: Usable twice per battle [/SPOILER]</p><p><strong>(Suiton: Suiton Bu-Meran) - Water Style: Water Boomerang</strong></p><p>[SPOILER]Type: Supplementary/Attack</p><p>Rank: S</p><p>Range: Short/ Mid/Long</p><p>Chakra: 80</p><p>Damage: (-20 of the original jutsu)</p><p>Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Water jutsu. The User pulls the water jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker. </p><p>Note: Water jutsu must have either missed the enemy or appeared behind them in order to use successfully. </p><p>Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him.</p><p>Note: Lowers the level of the jutsu used by one rank. </p><p>Note: -20 the attack points of the jutsu</p><p>Note: Can only be used twice per battle.</p><p>Note: Can only be taught by Loki. [/SPOILER]</p><p><strong>(Suiton: Yakkaina Jōkyō) - Water Style: Sticky Situation</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user will slam their hands on the ground and send a absurd amount of suiton chakra into the ground, channeling it beneath a target. They will draw the moisture from underground and create water. Then by performing the ‘Dragon’ hand seal the water will burst from underground from all around the opponent. The water erupting in the form of eight dragon headed shaped water tendrils that are fairly dense and have a sticky quality that enables them to cling to the opponent, as well as a having a high piercing rate. Once the tendrils attach to their target, the user can preform the ‘Dragon’ handseal causing the tendrils to implode, if the tendril was completely wrapped around a limb, severe damage would be caused rendering the limb relatively unusable. The tendrils are able to freely and rapidly attack anything within a short range radius of where they originally erupted from.</p><p></p><p>Restrictions</p><p>- Can only be used 2x</p><p>- No suiton jutsu S rank or above for the rest of the turn and the next turn.</p><p>- Can only be Taught by -Scaze-[/spoiler]<em>Taught by: <a href="http://narutobase.net/forums/showthread.php?t=673247&p=19437011&posted=1#post19437011">Scaze</a></em></p><p></p><p><strong>(Suiton: Mune no Sono) - Water Release: Will of the Deep</strong></p><p>[spoiler]Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40 (+15 per turn)</p><p>Damage: 80</p><p>Description: The user will focus their chakra and form the Boar>Dog handseals and create a (basketball sized) orb of water that floats in the air next to them, within short range. The main purpose of this technique focuses upon the creators next use of a projectile technique or a technique that originates from them and moves towards the opponent. For when this occurs the orb of water will release a simple blast of water that is B ranked, this blast of water will combine with and accompany the technique that the creator used if it is compatible. It will continue to do this for each compatible technique that the user employs automatically, until it is destroyed or dispersed(A separate +20 chakra cost is applied for each blast.) This technique will take a small constant toll on the users chakra to replenish itself with water as it is being used. Compatible techniques are in general techniques that originate from or close by to the user and travel towards the opponent and can be used with all elements excluding fire and those based on fire if they meet these requirements. Anything which would be weakened by the water or vice versa (anything that weakens the water) are considered incompatible.</p><p></p><p>Note:</p><p>~The orb can release a maximum of 4 separate blasts</p><p>~The orb is created short range but the blasts can reach up to long range</p><p>~Lasts 3 turns before dispersing</p><p>~Can only be used 2 times</p><p>~Cannot use water techniques above A rank while this is active</p><p>~Can only be taught by xHoudinii[/spoiler]<em>Taught by: <a href="http://narutobase.net/forums/showthread.php?t=673745&p=19449157#post19449157">xHoudinii</a></em></p><p></p><p><strong>(Suiton: Aoriika) - Water Style: Kracken</strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Short - Mid</p><p>Chakra cost: 40</p><p>Damage Points: 80</p><p>Description: When a water source is nearby the user preforms the necessary hand seals. Once released the water in the water source begins to rise out of the water and form a "Kracken" look, along with 6 giant water tentacles 50 feet long. The user is able to use the tentacle to slams down on areas creating waves or slamming to hit a target. The tentacles may also grab the target and throw them into the distance. All the tentacles can work in a motion that causes a lot of commotion in the area of land and water in range; this can cause a wide spread attack or just to allow the user to escape in the commotion.</p><p></p><p>Notes:</p><p>- Only usable with a water source</p><p>- Usable once per battle</p><p>- Lasts one turn</p><p>- The Kraken and his tentacles do not reform when hit/cut</p><p>- Unable to use another "Water Style" in same turn</p><p>- Only trainable/usable by Dexter.. [/SPOILER]</p><p style="text-align: right"><span style="color: royalblue">A-Ranks</span></p><p><strong>(Suiton: Sawarabi no Shubyou) - Water Release: Dance of the Seedlings</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will spew a large drilling water bullet from their mouth, the water bullet travelling towards the opponent at fair speeds similar to that of Drilling Wind Bullet. During its flight, the water bullet will seperate into 20 smaller pebble sized drilling water bullets, diverging far from the path that their predecessor followed, and flying in arcs at great speeds, approaching the enemy from several directions and angles above ground, and striking the enemy in quick succesion. As they strike the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.</p><p>-No Water above S-Rank for 2 turns</p><p>-Can only be used 4x.[/spoiler]<em>Taught by: <a href="http://narutobase.net/forums/showthread.php?t=348612">Scaze</a></em></p><p></p><p><strong>(Suiton: Hydragyrum Boryūmu) - Water Release: Volumen Hydragyrum</strong></p><p>[spoiler]Type: Offensive/Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short (Created in short, Mid range reach)</p><p>Chakra: 30 (-10 Chakra per turn)</p><p>Damage: N/A (60 if used Offensively) </p><p>Description: The user will perform a series of three hand seals ( Ram - Horse - Tiger ) and send water-based chakra in an area around them within short-range. He will materialize sticky water, similar to the water found in (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field, and shape into the shape of a sphere. The water created in this technique differs from most water, where it has a shiny luster and acts as a mirror rather than being completely blue or translucent. The blob of water is quite useful and has two main abilities. Firstly, the blob, if within three meters of the user, acts as a near-instantaneous defense against a wide array of attacks. It is a sentient being that can grow in size, up to twice the size of the user and immediately cover the user (transparent from the inside) in a sphere of its own body (Shape is changeable to an extent; it could be a wall, block, cube, vortex-like shape, etc). The water body would be able to defend against a multitude of attacks by using its body, and more specifically, the sticky aspects of its composition. If a physical and tangible based attack, such as earth or earth based elements, is sent out by the target, that attack would stick into the blob's body and cling to it. If an energy based is released, like Fire, or Lightning, it would simply act as a normal Water Defense. A secondary ability sacrifices the blob itself. Through a single hand seal, a multitude of tentacles can burst forth from the main body of the blob up to mid-range. It is capable of grabbing a hold of enemies around the battlefield, and either pierce them, or grasp them and pull them into the main body. If the enemy is successfully trapped within the main body, the sticky-like composition of water would make it difficult to even move. The user can choose to keep the enemy within the body as a form of torture, or use chakra to increase the density of the water, which would easily crush a normal human. </p><p>Notes&Restricitons:</p><p>Note #1 The blob can only be created three times and lasts in the battlefield for up to three turns.</p><p>Note #2 The blob itself is a sentient being that can act on its own accord. It simply feeds from the users' chakra per turn to allow it to maintain the blob. Because of the constant donation of chakra, if it is not completely destroyed within one turn, then the blob would regenerate off of the users' chakra. </p><p>Note #3 The blob itself is relatively slow and moves at the user's walking speed.</p><p>Note #4 Can only be taught by EdwardSama</p><p>Note #5 The second ability is the only offensive component of this technique. The initial activation despite being near-instant is purely defensive in usage.[/spoiler]<em>Taught by: <a href="http://narutobase.net/forums/showthread.php?t=673274">Edward</a></em></p><p></p><p><strong>[Suiton: Rippou Fuzen] - Water Style: Cube of Mischief</strong></p><p>[spoiler]Type: Offensive/Attack</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: This technique can only be used when the target is standing on water. The user will first wave 1 hand-seal. Doing so, will focus chakra into the water below the opponent, then the water opens up in a square shaped box below the target, making them fall in. Afterwards the user if wanted may wave 1 more handseal and cause the sides of the cube to close in on each other with tremendous strength, violently crushing the victim to a bone-breaking degree due to the pressure of the water. This technique is very versatile, for it can be as wide and as deep as the user wants, within narutoverse logic and reason; to fit the entire body or just a part, meaning the user can open it only wide enough to make 1 of the opponent's foot fall in and then crush it [ if wanted ]. This can be done wide enough to make 5 bodies lined up fall inside, and as deep as 10 meters, however, the larger the space, the more it takes to close in. Nevertheless the process in which it opens and shuts is rather fast. It can be shut just enough to prevent foot or body movement, not crushing the trapped body [part].</p><p>- May only be used x3 per battle.[/spoiler]<em>Taught by: <a href="http://narutobase.net/forums/showthread.php?t=422566">Loki</a></em></p><p></p><p><strong>(Suiton: Heisha Sattou) - Water Style: Chariot Rush</strong></p><p>[SPOILER]Rank: A</p><p>Type: Attack</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries.</p><p></p><p>Notes:</p><p>- No water source required</p><p>- Usable once per battle</p><p>- Unable to use another "Water Style" in same turn</p><p>- Only trainable/usable by Dexter.. [/SPOILER]</p><p><strong>(Suiton: Sekiyu Bunshin) - Water style: Oil clone Jutsu </strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: short –mid</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position. [/SPOILER]</p><p><strong>(Suiton: Mizu Sumasshu) - Water Style: Water Smash</strong></p><p>[SPOILER]Type:Attack</p><p>Rank:A</p><p>Range:Short/Mid</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description: User While in Mid Air right above his/her opponent manipulate Water Chakra in his/her feet and creates a giant Water feet and smashes that on his/her opponent. Its thrust severely damages the opponent.</p><p>*Can only be taught by -Blizzard-* [/SPOILER]</p><p><strong>(Suiton: Tako no Shokushu) - Water Release: Octopus Tendrils</strong></p><p>[SPOILER] Type Defensive/Offensive</p><p>Rank:A</p><p>RangeShort</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description:The user will create a orb of water around the to protect themselves.The can split the dome into many tendrils that can whip, slash and pierce nearby enemies.</p><p>* While inside the dome you are very open to b rank raiton techs* [/SPOILER]</p><p><strong>(Suiton: Kirigakure Ryuu-Tenbatsu Hebi) Water style: Hidden Mist style - Wrath of the Snake Empress</strong></p><p>[spoiler]Rank: A</p><p>Type: Offense</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60 </p><p>Description: The user begins by performing a row of three handsels in order to create a large reservoir of water underground. With the performance of another handseal, the water can erupt from the ground in the form of anacondas. These snakes will come up from under the ground, and constrict an opponent, beginning at their legs and wrapping themselves around a person. Like an actual anaconda that squeezes its prey to death before consuming its meal, these water snakes will squeeze the enemy, breaking several bones as they do so. Up to a maximum of four snakes can erupt through the ground at a time. This underground reservoir is about the same size as a medium sized pond. The water can also be used as a water source for future Water Release techniques. </p><p></p><p>Note:Can only be used thrice per battle</p><p>Note:Cannot be used two turns consecutively</p><p>Note : One can only use A Rank and below Water next turn.[/spoiler]</p><p style="text-align: right"><span style="color: royalblue">B-Ranks</span></p><p><strong>(Suiton: Amatsu Supin) - Water Style: Heavenly Spin</strong></p><p>[spoiler]Rank:B</p><p>Type: Offensive/Defensive</p><p>Range:Short-Mid</p><p>Chakra:20 (-10 per turn)</p><p>Damage:40(if opponent gets dizzy)</p><p>Description:After creating a solid construct made out of water[eg:Water Dragon,Gushing water imprisonment or any water jutsu that has a definite shape],the user simply performs the tiger seal manipulating the water construct to spin rapidly at high speeds.If used in conjunction with projectile based water jutsu's,this increases the penetration power of the projectile(the water projectiles gets +20 damage.).If used in conjunction with jutsu's like Gushing water Imprisonment(or other water jutsu's that traps the opponent inside a water body),the opponent would get dizzy and will eventually pass out due to getting rapidly spun inside the water body.</p><p></p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Usable 4 times per battle</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />A solid construct has to be made prior to the usage of this jutsu</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Spinning lasts while the user focuses on it</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Only Taught/Usable by Igneel</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Cannot be applied to Forbidden Rank techniques[/spoiler]<em>Taught by: <a href="http://narutobase.net/forums/showthread.php?t=339026">Igneel</a></em></p><p></p><p><strong>(Suiton: Sansui Sōchi) - Water Release: Sprinkler System</strong></p><p>[SPOILER]Rank: B</p><p>Type: Supplementary</p><p>Range: Short/Med</p><p>Chakra cost: 25</p><p>Damage Points: N/A</p><p>Description: The user, by channeling suiton chakra to their feet, will inject their chakra into the ground, as far as mid-range. Then, performing a single hand seal, the user will force their chakra from the ground, using nature transformation to change the chakra into water. This ejects a large amount of water from three places mid-range from the ground, similar to the function of a sprinkler. The water from the ground will then remain on the battlefield, allowing the user to use the water for any techniques up to A-rank.</p><p>*Note: Can only be taught/used by HereticPassage</p><p>*Note: Can only be used on a battlefield that has no water present</p><p>*Note: Water lasts for 5 turns; usable twice per battle [/SPOILER]</p><p><strong>(Mizu Shiroppu Bunshin no Jutsu) - Water Syrup Clone Jutsu</strong></p><p>[SPOILER]Type:Attack</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: The user creates Water Clones out of the viscous fluid created in the (Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field technique. The clone is used as a normal Water Clone, but upon being killed, the clone turns into the viscous fluid and flies in all directions in short range. The clone can also be voluntarily dispersed into the fluid. If the fluid gets on the opponent ,i.e. the opponent's hands, the the next thing they touched with them would become stuck to them. If he/she were to try to make hand-signs, his/her hands would become stuck to one another. If the fluid gets into a person's mouth or nostrils, they will be choked and or suffocated.</p><p></p><p>Note: Clones can use Ninjutsu, Genjutsu, Doton, Katon, Fuuton, and Raiton up to C and Suiton up to B.</p><p></p><p>Note: Up to three clones can be made with this technique.</p><p></p><p>(Can only be used/taught by Demosthenes.) [/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Lucifer, post: 10735432, member: 66795"] [b]Re: 「Tower of God」[/b] [CENTER][IMG]http://www.myobokuzan.org/NB/up/075c2be422b4030af96b7068856585f0.png[/IMG] [SIZE=7][glow="royalblue"][b]「[COLOR="#0000FF"]水[/COLOR]」[/b][/glow][/SIZE][/CENTER] [RIGHT][COLOR="royalblue"]S-Ranks[/COLOR][/RIGHT] [B](Suiton: Tenshoku Sono Kraken) - Water Release: Calling Upon the Kraken[/B] [SPOILER]Type: Offensive Rank: S Range: Mid-Long Chakra Cost: 40 Damage Points: 80 (10 Damage Points to User) Description: This technique if the target is standing on a large body of water. An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra. In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After a while, eight large water tentacles, that resemble octopus tentacles,will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came. *Note*: Can be only used ONCE. *Note*: No S-Rank Water Jutsu after this technique. *Note*: Must Learn from ~Sanji~[/SPOILER] [B](Suiton: Ekitai Yubi Burēdo)- Water Release: Liquid Finger Blades[/B] [SPOILER]Rank: S Type: Offensive Range: Med/Long Chakra cost: 30 Damage Points: 60 Description: The user performs the following hand seals, Monkey → Ram → Boar, and then brings their hand to their mouth. They place their hand horizontally in front of their mouth, with the thumb facing up. Then they will spit out a fast moving jet of water through their four fingers (not including the thumb). This action separates the water jet into 5 different horizontal blades of water. As the blades leave the users hand, they expand; each blade is five feet in length. *Note: Can only be taught/used by HereticPassage *Note: Each blade is a weak B-rank; together they are an S rank *Note: Usable twice per battle [/SPOILER] [B](Suiton: Suiton Bu-Meran) - Water Style: Water Boomerang[/B] [SPOILER]Type: Supplementary/Attack Rank: S Range: Short/ Mid/Long Chakra: 80 Damage: (-20 of the original jutsu) Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Water jutsu. The User pulls the water jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker. Note: Water jutsu must have either missed the enemy or appeared behind them in order to use successfully. Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him. Note: Lowers the level of the jutsu used by one rank. Note: -20 the attack points of the jutsu Note: Can only be used twice per battle. Note: Can only be taught by Loki. [/SPOILER] [B](Suiton: Yakkaina Jōkyō) - Water Style: Sticky Situation[/B] [spoiler]Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user will slam their hands on the ground and send a absurd amount of suiton chakra into the ground, channeling it beneath a target. They will draw the moisture from underground and create water. Then by performing the ‘Dragon’ hand seal the water will burst from underground from all around the opponent. The water erupting in the form of eight dragon headed shaped water tendrils that are fairly dense and have a sticky quality that enables them to cling to the opponent, as well as a having a high piercing rate. Once the tendrils attach to their target, the user can preform the ‘Dragon’ handseal causing the tendrils to implode, if the tendril was completely wrapped around a limb, severe damage would be caused rendering the limb relatively unusable. The tendrils are able to freely and rapidly attack anything within a short range radius of where they originally erupted from. Restrictions - Can only be used 2x - No suiton jutsu S rank or above for the rest of the turn and the next turn. - Can only be Taught by -Scaze-[/spoiler][i]Taught by: [URL="http://narutobase.net/forums/showthread.php?t=673247&p=19437011&posted=1#post19437011"]Scaze[/URL][/i] [B](Suiton: Mune no Sono) - Water Release: Will of the Deep[/B] [spoiler]Type: Offensive/Supplementary Rank: S Range: Short Chakra: 40 (+15 per turn) Damage: 80 Description: The user will focus their chakra and form the Boar>Dog handseals and create a (basketball sized) orb of water that floats in the air next to them, within short range. The main purpose of this technique focuses upon the creators next use of a projectile technique or a technique that originates from them and moves towards the opponent. For when this occurs the orb of water will release a simple blast of water that is B ranked, this blast of water will combine with and accompany the technique that the creator used if it is compatible. It will continue to do this for each compatible technique that the user employs automatically, until it is destroyed or dispersed(A separate +20 chakra cost is applied for each blast.) This technique will take a small constant toll on the users chakra to replenish itself with water as it is being used. Compatible techniques are in general techniques that originate from or close by to the user and travel towards the opponent and can be used with all elements excluding fire and those based on fire if they meet these requirements. Anything which would be weakened by the water or vice versa (anything that weakens the water) are considered incompatible. Note: ~The orb can release a maximum of 4 separate blasts ~The orb is created short range but the blasts can reach up to long range ~Lasts 3 turns before dispersing ~Can only be used 2 times ~Cannot use water techniques above A rank while this is active ~Can only be taught by xHoudinii[/spoiler][i]Taught by: [URL="http://narutobase.net/forums/showthread.php?t=673745&p=19449157#post19449157"]xHoudinii[/URL][/i] [B](Suiton: Aoriika) - Water Style: Kracken[/B] [SPOILER]Rank: S Type: Attack Range: Short - Mid Chakra cost: 40 Damage Points: 80 Description: When a water source is nearby the user preforms the necessary hand seals. Once released the water in the water source begins to rise out of the water and form a "Kracken" look, along with 6 giant water tentacles 50 feet long. The user is able to use the tentacle to slams down on areas creating waves or slamming to hit a target. The tentacles may also grab the target and throw them into the distance. All the tentacles can work in a motion that causes a lot of commotion in the area of land and water in range; this can cause a wide spread attack or just to allow the user to escape in the commotion. Notes: - Only usable with a water source - Usable once per battle - Lasts one turn - The Kraken and his tentacles do not reform when hit/cut - Unable to use another "Water Style" in same turn - Only trainable/usable by Dexter.. [/SPOILER] [RIGHT][COLOR="royalblue"]A-Ranks[/COLOR][/RIGHT] [B](Suiton: Sawarabi no Shubyou) - Water Release: Dance of the Seedlings[/B] [spoiler]Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user will spew a large drilling water bullet from their mouth, the water bullet travelling towards the opponent at fair speeds similar to that of Drilling Wind Bullet. During its flight, the water bullet will seperate into 20 smaller pebble sized drilling water bullets, diverging far from the path that their predecessor followed, and flying in arcs at great speeds, approaching the enemy from several directions and angles above ground, and striking the enemy in quick succesion. As they strike the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet. -No Water above S-Rank for 2 turns -Can only be used 4x.[/spoiler][i]Taught by: [URL="http://narutobase.net/forums/showthread.php?t=348612"]Scaze[/URL][/i] [B](Suiton: Hydragyrum Boryūmu) - Water Release: Volumen Hydragyrum[/B] [spoiler]Type: Offensive/Supplementary/Defensive Rank: A Range: Short (Created in short, Mid range reach) Chakra: 30 (-10 Chakra per turn) Damage: N/A (60 if used Offensively) Description: The user will perform a series of three hand seals ( Ram - Horse - Tiger ) and send water-based chakra in an area around them within short-range. He will materialize sticky water, similar to the water found in (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field, and shape into the shape of a sphere. The water created in this technique differs from most water, where it has a shiny luster and acts as a mirror rather than being completely blue or translucent. The blob of water is quite useful and has two main abilities. Firstly, the blob, if within three meters of the user, acts as a near-instantaneous defense against a wide array of attacks. It is a sentient being that can grow in size, up to twice the size of the user and immediately cover the user (transparent from the inside) in a sphere of its own body (Shape is changeable to an extent; it could be a wall, block, cube, vortex-like shape, etc). The water body would be able to defend against a multitude of attacks by using its body, and more specifically, the sticky aspects of its composition. If a physical and tangible based attack, such as earth or earth based elements, is sent out by the target, that attack would stick into the blob's body and cling to it. If an energy based is released, like Fire, or Lightning, it would simply act as a normal Water Defense. A secondary ability sacrifices the blob itself. Through a single hand seal, a multitude of tentacles can burst forth from the main body of the blob up to mid-range. It is capable of grabbing a hold of enemies around the battlefield, and either pierce them, or grasp them and pull them into the main body. If the enemy is successfully trapped within the main body, the sticky-like composition of water would make it difficult to even move. The user can choose to keep the enemy within the body as a form of torture, or use chakra to increase the density of the water, which would easily crush a normal human. Notes&Restricitons: Note #1 The blob can only be created three times and lasts in the battlefield for up to three turns. Note #2 The blob itself is a sentient being that can act on its own accord. It simply feeds from the users' chakra per turn to allow it to maintain the blob. Because of the constant donation of chakra, if it is not completely destroyed within one turn, then the blob would regenerate off of the users' chakra. Note #3 The blob itself is relatively slow and moves at the user's walking speed. Note #4 Can only be taught by EdwardSama Note #5 The second ability is the only offensive component of this technique. The initial activation despite being near-instant is purely defensive in usage.[/spoiler][i]Taught by: [URL="http://narutobase.net/forums/showthread.php?t=673274"]Edward[/URL][/i] [B][Suiton: Rippou Fuzen] - Water Style: Cube of Mischief[/B] [spoiler]Type: Offensive/Attack Rank: A Range: Short - Long Chakra: 20 Damage: 40 Description: This technique can only be used when the target is standing on water. The user will first wave 1 hand-seal. Doing so, will focus chakra into the water below the opponent, then the water opens up in a square shaped box below the target, making them fall in. Afterwards the user if wanted may wave 1 more handseal and cause the sides of the cube to close in on each other with tremendous strength, violently crushing the victim to a bone-breaking degree due to the pressure of the water. This technique is very versatile, for it can be as wide and as deep as the user wants, within narutoverse logic and reason; to fit the entire body or just a part, meaning the user can open it only wide enough to make 1 of the opponent's foot fall in and then crush it [ if wanted ]. This can be done wide enough to make 5 bodies lined up fall inside, and as deep as 10 meters, however, the larger the space, the more it takes to close in. Nevertheless the process in which it opens and shuts is rather fast. It can be shut just enough to prevent foot or body movement, not crushing the trapped body [part]. - May only be used x3 per battle.[/spoiler][i]Taught by: [URL="http://narutobase.net/forums/showthread.php?t=422566"]Loki[/URL][/i] [B](Suiton: Heisha Sattou) - Water Style: Chariot Rush[/B] [SPOILER]Rank: A Type: Attack Range: Short - Long Chakra cost: 30 Damage Points: 60 Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries. Notes: - No water source required - Usable once per battle - Unable to use another "Water Style" in same turn - Only trainable/usable by Dexter.. [/SPOILER] [B](Suiton: Sekiyu Bunshin) - Water style: Oil clone Jutsu [/B] [SPOILER]Type: Supplementary Rank: A Range: short –mid Chakra Cost:30 Damage Points:60 Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position. [/SPOILER] [B](Suiton: Mizu Sumasshu) - Water Style: Water Smash[/B] [SPOILER]Type:Attack Rank:A Range:Short/Mid Chakra Cost:30 Damage Points:60 Description: User While in Mid Air right above his/her opponent manipulate Water Chakra in his/her feet and creates a giant Water feet and smashes that on his/her opponent. Its thrust severely damages the opponent. *Can only be taught by -Blizzard-* [/SPOILER] [B](Suiton: Tako no Shokushu) - Water Release: Octopus Tendrils[/B] [SPOILER] Type Defensive/Offensive Rank:A RangeShort Chakra Cost:30 Damage Points:60 Description:The user will create a orb of water around the to protect themselves.The can split the dome into many tendrils that can whip, slash and pierce nearby enemies. * While inside the dome you are very open to b rank raiton techs* [/SPOILER] [B](Suiton: Kirigakure Ryuu-Tenbatsu Hebi) Water style: Hidden Mist style - Wrath of the Snake Empress[/B] [spoiler]Rank: A Type: Offense Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The user begins by performing a row of three handsels in order to create a large reservoir of water underground. With the performance of another handseal, the water can erupt from the ground in the form of anacondas. These snakes will come up from under the ground, and constrict an opponent, beginning at their legs and wrapping themselves around a person. Like an actual anaconda that squeezes its prey to death before consuming its meal, these water snakes will squeeze the enemy, breaking several bones as they do so. Up to a maximum of four snakes can erupt through the ground at a time. This underground reservoir is about the same size as a medium sized pond. The water can also be used as a water source for future Water Release techniques. Note:Can only be used thrice per battle Note:Cannot be used two turns consecutively Note : One can only use A Rank and below Water next turn.[/spoiler] [RIGHT][COLOR="royalblue"]B-Ranks[/COLOR][/RIGHT] [B](Suiton: Amatsu Supin) - Water Style: Heavenly Spin[/B] [spoiler]Rank:B Type: Offensive/Defensive Range:Short-Mid Chakra:20 (-10 per turn) Damage:40(if opponent gets dizzy) Description:After creating a solid construct made out of water[eg:Water Dragon,Gushing water imprisonment or any water jutsu that has a definite shape],the user simply performs the tiger seal manipulating the water construct to spin rapidly at high speeds.If used in conjunction with projectile based water jutsu's,this increases the penetration power of the projectile(the water projectiles gets +20 damage.).If used in conjunction with jutsu's like Gushing water Imprisonment(or other water jutsu's that traps the opponent inside a water body),the opponent would get dizzy and will eventually pass out due to getting rapidly spun inside the water body. ♦Usable 4 times per battle ♦A solid construct has to be made prior to the usage of this jutsu ♦Spinning lasts while the user focuses on it ♦Only Taught/Usable by Igneel ♦Cannot be applied to Forbidden Rank techniques[/spoiler][i]Taught by: [URL="http://narutobase.net/forums/showthread.php?t=339026"]Igneel[/URL][/i] [B](Suiton: Sansui Sōchi) - Water Release: Sprinkler System[/B] [SPOILER]Rank: B Type: Supplementary Range: Short/Med Chakra cost: 25 Damage Points: N/A Description: The user, by channeling suiton chakra to their feet, will inject their chakra into the ground, as far as mid-range. Then, performing a single hand seal, the user will force their chakra from the ground, using nature transformation to change the chakra into water. This ejects a large amount of water from three places mid-range from the ground, similar to the function of a sprinkler. The water from the ground will then remain on the battlefield, allowing the user to use the water for any techniques up to A-rank. *Note: Can only be taught/used by HereticPassage *Note: Can only be used on a battlefield that has no water present *Note: Water lasts for 5 turns; usable twice per battle [/SPOILER] [B](Mizu Shiroppu Bunshin no Jutsu) - Water Syrup Clone Jutsu[/B] [SPOILER]Type:Attack Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: The user creates Water Clones out of the viscous fluid created in the (Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field technique. The clone is used as a normal Water Clone, but upon being killed, the clone turns into the viscous fluid and flies in all directions in short range. The clone can also be voluntarily dispersed into the fluid. If the fluid gets on the opponent ,i.e. the opponent's hands, the the next thing they touched with them would become stuck to them. If he/she were to try to make hand-signs, his/her hands would become stuck to one another. If the fluid gets into a person's mouth or nostrils, they will be choked and or suffocated. Note: Clones can use Ninjutsu, Genjutsu, Doton, Katon, Fuuton, and Raiton up to C and Suiton up to B. Note: Up to three clones can be made with this technique. (Can only be used/taught by Demosthenes.) [/SPOILER] [/QUOTE]
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