Type:Offensive/Attack
Rank: B rank
Range: Mid-Long
Chakra: 20 Chakra
Damage: 40 Damage
Description: For this technique, the user quickly focuses their hyouton chakra in there mouths molding the chakra into dart shaped ice. As this shape has been formed the user then can spit the darts out allowing them to move as fast as Fuuton bullets. Because of the sharp tip of the ice darts they can easily pierce the body/target that they hit.
-Must be sannin or higher to use
-Must have a Ice release bio
-Can only be used 3 times per battle
-Can only be taught by light...
Both approved here:
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Ice release: Ice phasing (Hyouton: Hyouton sou)*
Type: Supplementary*
Rank: A rank
Range: Self*
Chakra: 30
Damage: N/A
Description: *This technique allows the user after performing three hand seals to phase through ice techniques of his creation of B rank and below for example in 1000 needles the user will no longer have to jump to avoid the needles, the techniques also enables the user to phase through C rank ice techniques created by the user.
-Must be member of Yuki clan.
-Usable four times per battle.
-Can only be used by mangekyo byakugan and those taught by him.
Ice Release: Sticky Ice( Hyouton : Betabeta Hyouton)*
Type: Supplemenatry*
Rank: B rank
Range: Self
Chakra: 20
Damage: n/a
Description: Now ice release is based on water and wind now in the water element there are techniques that derive from the normal water uses into different categories like (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field the user will use the characteristics of the chakra used in that technique and cause his ice techniques to be sticky for example ice release technique can be used to trap the opponent and create a medium for ice techniques.
-Usable on a total of 3 ice techniques.
-when used the user will use the normal technique as he will normally do but the technique will have sticky characteristics.
-Must be member of Yuki clan.
-Can only be used by mangekyo byakugan and those taught by him.
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Hyouton: Kōrudotatchi | Ice Release: Cold Touch
Type: Supplementary
Rank: B-Rank
Range: Short/Long
Chakra cost: 20
Damage points: N/A
Description: While standing on a water surface, user simply gathers Hyouton chakra in both hands and places them on the surface. As his hands gets in contact with the surface his chakra spreads through the water and freezes it, creating an around one meter thick layer of ice. If the opponent is caught standing on the water surface while the water underneath him is freezing he will be trapped. Once the freezing process completely ends the surface is safe to walk on.
Note: Usable only four times per battle
Note: Only McRazor can use this
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Ice Release: Advanced Ice Phasing(Hyouton: Koudo Hyouton Sou)
Type: Supplementary
Rank: S rank
Range: self
Chakra: 40
Damage: N/A
Description: This technique is an advanced version of ice phasing technique, this version allows the user after performing six hand seals to phase through ice techniques of his creation of A rank and below, and B rank and below techniques created by the opponent.
-Usable Twice per battle.
-No ice moves above A-Rank that turn.
-Must have mastered ice and be a Yuki clan member.
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(Hyouton: Hasai Hyōrō no Jutsu)-Ice Release: Crushing Ice Prison
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This is an improved version of: Ice Release: Ice Prison Technique. The user will use their chakra to cause a jagged pillar of ice to erupt below the target. This pillar will move up into the target, but rather than pushing them, it will simply absorb them into itself, thus encasing them in ice. The user will then make a single hand seal, causing the ice in the pillar to move inwards on itself, thus crushing it's occupants.
Note: Can only be used twice per battle.
Note: Can only be taught by Inch.
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(Hyouton: Shittsui Bou)- Ice Release: Soring Fishnet
Type: Defense
Rank: S-Rank
Range: Short-Mid
Chakra Cost: 40
Damage Points: n/a
Description: The user will make the Bird handseal then serperate his hands while focus his water chakra into his hands, and his wind chakra into his throut. Then blow out all the wind chakra instantly chilling the water chakra, creating a fishnet made of ice. The fishnet will shot from the users hands and fall apon the opponent traping them.
-Can only be used 3 times per battle.
-Can only be taught by -Tauburn-
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Hyouton: Shimo Waiyā (Ice Release: FrostWire)
Type: Attack
Rank: B
Range: Short - Long
Chakra: 25
Damage: 40
Description: When there is snow or ice on the ground, the user will form 5 tentacles of icy barbed wire that come out of the ground and wrap around the opponent’s legs(2), arms(2), and neck(1) and spread them apart while trapping them. The barbed wire then continues to drag the opponent downwards and to their knees all the while tightening their grip choking and cutting the opponent; preventing them from doing handseals.
Note: If the opponent is able, they can use one-handed seals
Hyouton: Eikyū Tōdo-Sō (Ice Release: PermaFrost)
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user forms 4 handseals and sends a vast amount of their Hyouton chakra into the earth under the opponent. The earth under the opponent begins to frost over with white freckles of snow material. The snow material itself has a temperature of below freezing (0 °C or 32 °F). This snow material renders the earth under the opponent and make it impractical for techniques that require mud, since the earth would mix the water initially. The snow material will also travel up any material that is touching it.
*If the opponent stays standing in that spot for more than two turns, they will receive frostbite in their feet resulting in pain and decreased speed of One Rank (Sage – Kage, Kage – Sannin, etc).
*If the opponents bare skin (hands, arms, face, legs, etc) touches the ground while PermaFrost is activated will get frostbite. Their hands will become frostbitten in their next turn, resulting in pain and decreased handseal speed due to shakiness (1 handseal will take the time of 3, 2 will take the time of 4, etc).
*At their Second turn if the opponent doesn't find a way to warm their hands, their handseals will be impossible to make as the hands will be in immense pain and immovable from the Frostbite.
Note: PermaFrost lasts for 3 turns.
Note: Can only be done once every 4 turns
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(Hyouton: Daiguren Hyōrinmaru)Ice Release: Grand Crimson Lotus Ice Ring
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40 (-5 for every turn active)
Damage Points: +5 to Ice, Water, Wind and -5 to all other elements(-5 DP per turn for the user)
Description: The user does a chain of 5 hand seals (Snake – Rabbit – Rooster – Dragon – Ox) and releases a large amount of Hyouton chakra. The outburst of Chakra manifests as an orb of thick ice around the user for a one second, and then breaks. The outburst causes ice splinters to fly everywhere, but this is not the main function. The user goes into an enhanced state after leaving the encased ice, having grown wings of ice as well as a tail of ice, and if the user is wielding Hyourinmaru it is also encased in ice. This gives him the ability to fly in the air, as well as greatly increasing his speed (as fast as rock lee without weights). Next to this ability, the user gains incredible strength (as strong as Tsunade in her prime). While in this form, his ice techniques require considerable less amount of time to use, and the damage points of his attacks are increased by 5.
Note: This form lasts for 4 turns.
Note: Due to the strain of this on the body, the user will not be able to use any S-rank and above attacks after this mode wears off for 2 turns while being extremely exhausted, having difficulty to move.
Note: The user will not be able to use Ice, Water or Wind for the next 2 turns after this mode wears off.
Note: The user must have Hyourinmaru in possession if he wishes to use this attack.
Note: The user can only use Ice, Water and Wind techniques in this form.
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.Hyouton: Handanryoku (Ice Release: Pillars of Judgment)
Type: Supplementary
Rank: A Rank
Range: Mid range
Chakra: 30
Damage: N/A
Description: The user first performs three hand seals and causes 4 pillars of ice to emerge from The ground or be created around the opponent(s). The pillars are arranged so that they form a parallelogram with point A(left of opponent) 6 meters away from point B(right of opponent) and point A 4 meters away from point C(back left of opponent) and point D like point C but from B, the user then performs another hand seal and causes ice to emerge from the pillars and connect to the other points so a parm is made(Ice does not cover the ground nut it covers the "roof" and there are no diagonals) the ice that emerges from the pillars are from inside reflective like a mirror and from the outside are similar to this found in investigation rooms so the user can see his opponent while they are inside but the opponent can only see his reflection, this technique serve as a capturing technique. More techniques related to it will be added like "Sin", "Slice" etc
-Usable four times per battle.
-Lasts until destroyed or escaped from.
-No S rank ice on same and next turn.
Hyouton: Zairu (Ice Release: Spiked Laso)
Type: Attack
Rank: A Rank
Range: Short-Mid Range
Chakra: 30
Damage: 60
Description: The user will first perform two hand seals and send his chakra to his hands as the chakra is in his/her hand the user will "swing" his/her hand towards the opponent and a rope completely made of ice will appear and head towards the opponent, the rope is like a Laso so it has a circular area on the front side of it. The user will capture a part of the opponents body with the circular area and will follow it up by clapping his/her hands together causing the rope to tighten, the user will once again clap and cause spikes to emerge from any location of the Laso/Rope.
-The size of the circular areacreated by this technique can be controlled as the user whises, the smallest size of the circular area is 2 centimeters and the Maximum size of the circle is 4 meters
-The user can choose not to use the secondary ability of the technique(spikes) but if he uses it on another turn it will count to the three Jutsu limit
-User will be attached to the laso by an ice rope. If he lets go of it, the technique disperses.
-Must have mastered Ice release.
-Usable three times per battle.
-No s rank ice and above on the same turn.
(Hyouton: Tenkyo Kōri Waku) Ice Style: Moving Ice Slide*
Type: Supplementary
Rank: C rank
Range: Short-Long
Chakra: 15(+10 for each turn active)
Damage: N/A
Description:**This is a ripoff of Marvel*Ice-Man's Ice Slide. The user focuses his/her Hyouton*chakra to the hands and legs and while*constantly coating his legs in ice chakra, he also continously releases a stream of ice from one or both his/her hand which he/she*extends a little bit forward so that a long ice *slide is formed conveying the user along as it*extends. The ice he releases partially solidifies as soon as it is released in such a way that the upper half which will be in contact with the user's legs is inform of a icy liquid-like material while the lower half is solid. The user then while his legs is coated with ice creates a small ride-able ice wave from the top molten half of the mudslide. It appears that the user is riding a very narrow ice wave on an equally narrow solid ice sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very high) and also has quick maneuverability.
-Can't use any jutsu apart from ice/wind/water while using this although the user can't make handseals to sustain this
-Dormant ice slide crumbles one turn after*user passes it(this is due to the user chakra*timely depletion from the slide and also prevents unnecessary narrow bridges formed*from the conveyance)
-Can carry only one person who holds on to the user while he rides the ice.
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