Φ The Realm Of Ĺight Φ

Troyard

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Light...'s CJ thread @_@

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My Created CJ:

1.( Hyouton shuriken ) | Ice Release: Ice Darts - ,
2.( Hyouga Gachan ) | Ice Release: Glacier Crash - , ,
3.(Hyouton: Dyuaru ken )| Ice Release: Dual Blades [/URL] - ,
4. (Suiton: Mizu Assaku Katana) Water Release: Water Compression Blades* , , , ,
5. Genjutsu: Enkin Fugu | Illusionary Arts: Distance Distortion , , , , ,
6. (Katon: x-ba-na-)| Fire Release: X-Burner , , ,
7. ( Sution: Makishimamu Ba-suto )| Water Release: Maximum Burst , , , , ,
 
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Troyard

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Lightning

Taught to me:

Rank:A
Range:Short-Mid
Type Offense/Defense
Chakra:30
Damage:60 (+10 if used with a water jutsu)
Description:The user gathers up Raiton chakra into the center of his body and releases it around his body in the shape of a bubble which protects the user as a shield.The user can also use the bubble for offense by stretching out both his arms and expanding the bubble up to mid range shocking and stunning the opponent.If the bubble is touched by the opponent the bubble automatically bursts dealing more damage to the opponent by sending electricity through the opponents body.The user can use a Water jutsu before this one to increase it's power.
Note:Can only be taught by SilverMoon1996
Note:The opponent is unable to move for one turn after he touches the bubble.
Note:Can only be used 3 times per battle.


Type: Attack/Supplementary
Range: Short - Mid
Rank: A
Chakra: 30
Damage: 60
Description: The user concentrates his lightning chakra in the the sky in the area behind his opponent and uses shape manipulation to create a hawk -which is the same size as the one summoned by sasuke against danzo- the hawk then flies downwards at an angle towards the opponent with its extremely sharp beak pointed at the opponents neck area/upper back aiming to piercing him from behind. After peircing the opponent the bird disperses in all areas short range from it acting like chidori nagashi and paralyzing any opponent(s) within its vicinity. If needed the user can disperse the bird before it pierces the opponent so that the opponent(s) are only paralyzed.
Note: Can only be used 3 times.
Note: No S-rank lightning same turn and previous turn
Note: After using it once, must wait another turn before using it again.


Rank: S
Type: Attack
Range: Short
Chakra Cost: 40*
Damage Points: 80
Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure
~Can only be used once per battle~
~Can only be used by me and who I teach~


Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: the user creates a large ball of lightning which has surrounding it four smaller balls of lightning connected by lightning chains and the ball of lightning spins creating a large rotating vortex that gets shot at the enemy and can rip at ground.

Note: Can only be used 3 times
Note: Only members of the sharinganmasters Hideout Social Group may use this jutsu.
Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure


Rank: S
Type: attack
Range: short-long
chakra cost: 40
Damage Points: 80
Description: the user creates a 10 meter hollow lance of lightning energy with the tip as the head of a dragon and they thrust it the wind travels through the lance hollow core and sounds like a dragons raw and strikes the opponent and then crushes on impact and explodes causing electrical burns.

Note: Can only be used 3 times.
Note: Only members of the sharinganmasters Hideout Social Group may use this jutsu
Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure

Before new Rules:
(Raiton: Byakurai) - Lightning Style: Pale Lightning
Type: Attack | Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 100
Description:This technique is similar to Chidori Sharp Spear, but its power far exceeds it. The technique is performed by the user focuses their lightning chakra towards their index finger. They then begin to compress the stored chakra in their finger. Then, by releasing the chakra from their index finger, into a dense spherical shaped beam of lightning, roughly 3x the size of chidori sharp spear. It can reach up to long-range, wrecking and piercing through many objects, however, the user is unable to control the trajectory, the direction, like Chidori Sharp Spear. The beam simply goes in one direct manner, and thus, the lack of flexibility. The technique is forbidden due to the fact that because of the huge amount of chakra built in your puny index finger, and releasing it all at once, quickly, at the same time, it is lightning chakra, it would cause your index finger to be numb for one full turn, unable to move it, remaining limp. The finger will also look slightly burnt and black during this time, causing some stinging pain to the user. This makes it impossible to perform hand seals during this duration

-Can only be taught by Toshiro
-Only usable 2 times per battle
-Cooldown of 3 turns(including the turn the finger is numb)
-No S-rank Lightning and above in the cooldown period

(Raiton: Karasu ishuu) Lightning Release: Raven Swarm
Type: Attack/Defence
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user puts lightning chakra into his/her sword and spins 360 degrees releasing lightning chakra as the user spins, causing it to soread out in a ring formation and stun its target. Because of the lightning being tightly woven, it makes the sound of Raven squaks.
Note: Can only be taught by Uchiha91.
Note: Must have a sword to use.
Note: Causes stun for one turn.
Note: Can only be used 3 times per battle.

(Raiton: Karasu tsubasa) Lightning Release: Raven Wings
Type: Attack/Defence
Rank:B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: An Offencive and Defencive jutsu that Shoots Lightning out of the users back making the sound of raven squaks and wings flaping, defending the user against attacks and causing damage to those hit by it and effectively stunning them. Must make 4 handseals
Note: Can only be taught by Uchiha91.
Note: Causes stun affect for one turn
Note: Can only be used three times per battle.

(Raiton: Karasu satsujin) Lightning Release: Raven Murder
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user Makes 6 handseals, crosses his/her arms while gathering lightning chakra and then swings arms outward, sending a wave of lightning through the air making the sound of Ravens squaking.
Note: Can only be taught by Uchiha91
Note: Causes stun effect for 0ne turn.
Note: Can only be used three times per battle.

(Raiton: Raikishu No Jutsu) Lightning Release: Lightning Rider Jutsu
Type: Supplementary
Rank: C
Range: Short-long
Chakra Cost: 20
Damage Points: N/A
Description: The user focuses lightning chakra into his/her feet, extends and rides it at extreme speeds from one point to another. As long as the user is touching a physical object, he/she is capable of moving in any direction he/she pleases.(If used with a short range attack, add +5 damage)
Note: Must be touching a physical object.
Note: Because of the extreme speed that this jutsu provides, the user can only distinguish objects as a blurred version of the object.
Note: Can only be taught by Uchiha91

(Raiton: koushi bakuha No Jutsu) Lightning Release: Photon Explosion
Type: Attack
Rank: C
Range: Short
Chakra Cost: 20
Damage Points: 30
Description: The user makes physical contact with the intended target (whether it be an enemy or an object) and releases lightning chakra into the intended target, accelerating the atoms in the object. This causes damage to the body and physical defenses to fall apart.
Note: Because of the amount of chakra needed to channel into the target, the user must have physical contact with said target.
Note: This Jutsu causes stun for one turn
Note: This jutsu can only be taught by Uchiha91

(Raiton: gojou buza ) Lightning Style: Joy buzzer
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60(+15 if used with jyuuken or taijutsu)
Description: The user focuses their raiton chakra to create a static field surrounding their hands. The static field is really shocking and if the user puts his hands near each other (palms facing each other) raw lightning crackles between them. When the user hits a body part, it leaves a nasty burn and can cause that body part to be numb for a little bit since its raw electricity that enters they body upon contact.
Note:This jutsu lasts for 1 turn
note: due to static field, the user cant use any raiton jutsus involving handseals while its activated
note: can only be taught by Roger23
note: the static field is visible and can give the user away
note: can only be used 2 times
note: user cant use any raiton tech past A-rank for 2 turns after the jutsu has worn off.
 
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Troyard

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Wind Release
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Before New rules:
(Fūton: Torune-do Rasen) - Wind Release: Tornado Spiral
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 25
Damage Points: N/A
Description: The user, focuses their wind chakra, creating rapid rotations around the lower section of the body, this rotation forms a spiralling tornado shaped gust of wind which is used to quickly transport the user [it races across the ground/air]The wind only rotates around the body, it does not partially transform the lower section. This technique can also be released if preferred by forming a hand gesture, the tornado will continue towards the opponent. If not, the user can also perform the hand gesture to stop the jutsu, the decision must be posted in the move.
Note:
~Can only be taught by ~Drizzy~
~Can only be created around the user
~Usable only three times per battle

Fuuton: Mizu debaida |Wind Release:Water Divider|
Type: Defence
Rank:S
Range:Short- Long
Chakra cost:40
Damage Points:N/A
Description:The user performs one handseal, after that, he releases a wave of wind which parts any technique consisting of water eg.waves.
★Can only be used three times per battle
★can only part S Rank and lower water techniques.

(Kaze Fuukaku: Kaze Nami) Wind Style: Wind Tsunami
Rank:A
Range:Short/Long
Chakra Cost:30
Damage Points:60
Description: User Emits huge amount of Wind Chakra in shape of a giant tsunami wave from his mouth which covers the battle field and shields the user from many weak ninjutsu's. When it comes in contact with anything it inflicts a severe blow
Can only be used thrice per battle*
*Can only be Used/Taught by -Blizzard-*.

Fuuton: Kaze disuku |Wind Release: Disks of Wind|
Type: Attack
Rank: S Rank
Range: Short- Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels wind chakra to the palm of his dominant hand, manipulating the chakra to create high rotation speeds. This creates a small rotating disk that can be thrown at the opponent. The disk travels at a fairly fast speed.
★can only be taught by ddkcwil

Taught to me:

Type:Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description:The user will perform the Dragon Seal,then they will begin inhaling the air around them,while manipulating the chakra into there mouth,the user will then exhale will actually roaring it outwards,a razor sharp twister of wind destroying everything within range.The twister travels only in a straight path.This jutsu can also serve as a medium to gather natural wind and revert it into the users chakra flow.
~Can only be taught by -Ian-~
~Can only be used 3 times per battle


Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: After Performing the dragon, handseal the user takes in a deep breath, as they bring about the ideals of most wind exhaling jutsu into play. And as they inhale a large amount of air into there lungs thus concentrating his/her fuuton chakra into the inhaled air and the lungs the user will quickly form the dragon handseal and releases a roar made out of wind and direct it at the opponent in a "V" pattern making it extremely difficult to avoid, due to the growing range of the attack. It will take a swirling wind/vortex form with small wind blades in it rotating at high speed, cutting anything that comes close to it. It can cut deep into the opponents, flesh and even through steel. It can also be used on multiple opponents.

Appearance;

♦ Note: This jutsu can only be taught by Ichigō.
♦ Note: This jutsu can only be used three times per battle.
♦ Note: The user must be Kage rank or above to use this technique due to the scale of this attack.


Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will do 2 handseals and Swing Both of their legs back to back Once. The Right Leg when swung will create a huge gust of wind that travels to the left. As quickly the left left when swung will travel to the right. Causing the two winds to meet in the middle causing something similar to a tornado. The tornado will travel towards the opponent in a vertical manner, with the tip of the tornado facing the opponent.
:Note: Can only use Twice
:Note: No A rank or above wind in the same turn


Type: Attack/supplentry
Rank: A
Range: Short-Mid
Chakra Cost: 25
Damage Points: 45
Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.

Note: Only doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks
Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent
Note: Only be used twice
Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.


Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (*20)
Damage: N/A
Description: The user instantly causes chakra to leak from their body into the immediate vicinity. The air friction in the area within a three metre radius is drastically increased so all fast moving objects become slow enough for the user to track with his eyes. This happens even if the user has moved or changed positions This technique is a double edged sword. While this is active the user cant move at high speeds. This is used mainly to counter Swift or EIG users.
Note: Can only be used twice per battle
Note: Only works on fast moving objects
Note: Cannot use fire while activated
Note: Last two turns


Rank : S
Type : Offensive / Defensive / Supplementary
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : With this technique, the user is capable of conjuring up to 5 large pillars of spinning wind from around the user's body, capable of shredding bones into pieces. Each pillar is launched at the points of a regular pentagon and will only reach up to short-range where the pillars will then burst each one into one demonic ghost-like shape, clearly visible, flying outwards into the battlefield, searching for the designated target. These ghosts do not lose the property to shred and will tear through the skin and flesh of those whom they come into contact with. The battlefield will look as if its filled with crazy ghosts having running everywhere at a festival hence the technique's name.

Note: Created by -Yusuke-
Note: Can only be used three times per battle
Note: No wind techniques higher than A-rank may be used in the same turn
Note: No wind techniques higher than S-rank may be used in the next turn
Note: The ghosts can only move at the direction the pillar was going to in order to avoid the abuse of having all the ghosts stack their powers heading towards a single target (E.g : Ghosts from the front-moving pillar can't move back, though diagonal or heading upwards or slightly to the sides to hit a target is allowed)


Rank : A
Type : Defensive / Supplementary
Range : Short - Long
Chakra cost : 30
Damage points : N/A
Description : The user performs the 'Snake' handseal and concentrates his wind chakra into a certain spot on the ground. With this, the air on the ground starts swirling and forms a flower. This flower has but a single petal stuck onto its head. This wind manifested flower scans the surrounding battlefield for gas that causes damage in the body (poison, acid, etc). When it has located a gaseous threat, it will immediately start sucking the air at great speed at the gas, sucking the gas all up. Due to the chakra within it, it is controlled only to be able to sense harmful-type of gases. Not wind-techniques or the enemy. The moment it starts sucking up the gas, that single petal falls onto the ground as a sign of impurity. After fully sucking up the gas, it explodes non-violently. That tiny explosion doesn't have the power to bruise a human and hence, is not used offensively.

Note : Lasts for four of the user's turn
Note : It is only able to sense harmful gases
Note : The tiny explosion can't hurt anybody
Note : Can only be used or taught by -Yusuke-
Note : Can only be used four times per battle
Note : Constantly scans the battlefield every turn
Note : It is much bigger than an average flower
Note : Takes a few seconds to fully absorb most of the gas.
Note : People can still see the swirling air and the shape much clearly, even without a dojutsu


Type: Attack
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description:
The user will begin by gathering gathering up Wind chakra into their mouth as they gather up the chakra the user will do three handsigns and exhale the chakra and by using shape Transformation the user will shape the wind chakra into five Medium sized Sphere of wind shaped like coy fish the Coy fish will sworn on to the opponent greatly damaging him

Restrictions

• Can only be taught by Hìmurā
• the user can not use A rank and above Wind technquies for 1 completely turn
• can only be used 2 times a match


Type: Offensive
Rank:A-Rank
Range: Short
Chakra:30
Damage:60
Description:The user will grasp there hands together,in a prayer form.The user will begin gathering chakra to the arms,they will then manipulate there chakra to create to long wind blades extending from each arm. After to which the user using chakra manipulating will propel them self forward at great speeds and slash along the torso of the opponent, leaving a X cross there chest about 2 inches deep causing mild bleeding.

~Can ony be used 3 times per battle~
~Cannot use another hand required jutsu while in effect~
PHP:
[IMG]http://images1.wikia.nocookie.net/__cb20130626143831/fairytail/images/a/a3/Sky_Dragon%27s_Wing_Attack.gif[/IMG]

Type: Offensive
Rank:B
Range:Short
Chakra:20(-per turn)
Damage:40
Description:The user will perform 2 seals,after performing them the user will clap there hands together gathering chakra into there hands.Using chakra manipulation the user will coat there finger nails with short,sharp spinning wind.There user will then run up the do a uppercut having the wind drill into the enemy.There wind around the fingers for about 2 turn

~Last 2 turn if continued~
~No jutsu can be used with hands while in effect~
PHP:
[IMG]http://images2.wikia.nocookie.net/__cb20130321164248/fairytail/images/8/8e/Sky_Dragon%27s_Crushing_Fang.gif[/IMG]

Rank:S (If added fire forbidden jutsu)
Chakra:100
Damage:100
Range:long
Type:Attack/Defensive
Description: This jutsu literally gives the user a pair of invisible wind wings that are able to make him fly and every time the wings stroke down they send C ranked Wind waves upon the opponent that is on the ground if the user wishes they can inflame the wings so then they will be visible but since its a combination the fire will be really hot and will damage the user in his back but when sending the wind waves down upon the opponent they will be B ranked fire waves with every turn the wings send 2 fire waves and the wings cannot be put down without an A rank Water jutsu because its a wind and fire combined. The jutsu will last for 3 turns


Type: Offensive/Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A simple yet advanced technique. After infusing and coating a kunai with wind. The user will then throw it at the intended target, and when deemed necesary, the user may wave 1 handseal, making the wind coating the kunai expand and spin around the kunai taking the shape of a spinning spear; with the kunai as it's epicenter while spinning aswell. Said spear is 6 feet long and 3 feet wide, capable of slicing and shreadring human flesh with ease. This technique follows a sraight path only, thus, only moves foward and in a single direction.

May only be used on 1 kunai at a time.
May only be used x4 per battle.
May only be taught by Loki
 
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Troyard

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Water Release
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My creations:

Type:Supplamentary
Rank: A - rank
Range: Mid- Long
Chakra:30
Damage:60
Description:The user performs the Rat,Boar,dragon and ram handseals and release several bullets (limit 8). After the bullets are release the user then claps their hands together while focusing their chakra turning the bullets into spiralling Disk like blades. These blades travel at the speed of common water projectile techniques and are very sharp . They can cut through C rank and lower Earth. The blades are so sharp that they are able to carve lines through the ground below.

-Can only be taught by light
-Needs Mastery Over Water
- Has to be S-class ninja or higher
-Can only be used 2 times


Type: Attack
Rank: S
Range:Mid-Long
Chakra: 40
Damage: 80
Description: For this technique, the user focuses a large mass of suiton chakra into their hands. The user will then place their hands together as if they were performing ' Storm release: Laser Circus', channeling the chakra allowing it to surround their hand. After this step has been done, the user will then yell 'Go!' releasing this bird shaped wave. The wave spreads out to about 3 meters in diameter, still leaving a trace on the users hand, however it doesn't mean that the user is able to redirect the bird shaped wave after the initial trajectory it takes.

-No Fire techniques the turn this is used
-Usable 2x
-Can only be taught by Ĺight

Before new rules:
(Mizu Fuukaku: Mizu Sumasshu) Water Style: Water Smash
Type:Attack
Rank:A
Range:Short/Mid
Chakra Cost:30
Damage Points:60
Description: User While in Mid Air right above his/her opponent manipulate Water Chakra in his/her feet and creates a giant Water feet and smashes that on his/her opponent. Its thrust severely damages the opponent.
*Can only be Used/Taught by -Blizzard-*

(Suiton: Sansui sōchi)- Water Release:Sprinkler System
Rank: A
Type: Supplementary
Range: Short/Mid
Chakra cost: 30
Damage Points: N/A
Description: By channeling suiton chakra to their feet, the user will inject their chakra into the ground as far as mid-range. Then, by stomping/stepping on the ground, the user will force their chakra upwards, using nature transformation to change the chakra into water. This ejects a large amount of water from any three places mid-range from the ground, similar to the function of a sprinkler. The water from the ground will then remain on the battlefield, allowing the user to use the water for any techniques up to S-rank. This doesn't however changes their overall range.
Note: Can only be taught by Selendrile
Note: Can only be used on a battlefield that has no water present
Note: Water lasts for 3 turns; Usable twice per battle

Taught to me:
Water Release-Octopus
Type Defensive/Offensive
Rank:A
RangeShort
Chakra Cost:30
Damage Points:60
Description:The user will create a orb of water around the to protect themselves.The can split the dome into many tendrils that can whip, slash and pierce nearby enemies.
* While inside the dome you are very open to b rank raiton techs*
*Can Only Be Taught By ROTM*


(Suiton: Kurōsumasshu) - Water Release: Claw Smash
Rank: A
Type: Offense
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: A water jutsu that is concentrated in the user's hand. Water starts to form around the users hand and forms the a lobster's claw shape. The user can crush the opponent with the claw or can hit the opponent like it was Chidori.
Note: Can only be taught by Johninto Takashi

(Suiton: Mizu fenikkusu) - Water Style: Water Phoenix
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo.
Note: Can only block ninja tools and up to B rank fire.
Note: Can only be taught by ~Johninto Uchiha~
Note: Can only be used 3 times a battle.


(Suiton: Kiri Kawarimi) - Mist replacement
Rank: S rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.

Note: Lasts for up to 2 turns
Note: Must know hidden mist jutsu
Note: Cant attack in the form
Note: useable Once.



Rank: A
Type: Attack
Range: Short - Long
Chakra cost: 30
Damage Points: 60
Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries.

Notes:
- No water source required
- Usable once per battle
- Unable to use another "Water Style" in same turn
- Only trainable/usable by Dexter..

Suiton: Aoriika | Water Style: Kracken
Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage Points: 80
Description: When a water source is nearby the user preforms the necessary hand seals. Once released the water in the water source begins to rise out of the water and form a "Kracken" look, along with 6 giant water tentacles 50 feet long. The user is able to use the tentacle to slams down on areas creating waves or slamming to hit a target. The tentacles may also grab the target and throw them into the distance. All the tentacles can work in a motion that causes a lot of commotion in the area of land and water in range; this can cause a wide spread attack or just to allow the user to escape in the commotion.

Notes:
- Only usable with a water source
- Usable once per battle
- Lasts one turn
- The Kraken and his tentacles do not reform when hit/cut
- Unable to use another "Water Style" in same turn
- Only trainable/usable by Dexter..

Suiton: Sono ichi izure denka Mizu | Water Style: The ones who charge on Water
Type: Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
If the user or the intended target is on the water or on a wet area (i.e. after a strong water technique was used) then this technique can be done. The user will preform one handseal and then release their water chakra in the water or damp ground, they will mold the chakra in the water to rise up 4 watery-type warriors. As the water rises up they begin to move to where the user wishes. These warriors are the same size as the average person, they move as fast as the user but they're unable to preform any jutsu. These warriors carry swords, hammers, spears, and shields (up to the user). These weapons are very concentrated and can be used to slice, cut, stab, block. When a warrior is destroyed they blow up and spray water everywhere in about a 10 foot radius, normally this would do nothing but get the target wet but if the warriors are infused with lightning from a separate technique then if they blow up and if they get water on them then the target will be paralyzed for a few seconds.

Restrictions
- Can only move up to mid-range from the user
- Warriors can attack all together/in a formation/ in all directions separately
- Must have mastered Suiton training and be at least Sannin rank
- Only usable/trainable by Coyote
- Usable 3 times


Type: Supplementary
Rank: C
Range: Mid
Chakra: 15
Damage: N/A
Description: After using (Doton: Kakou Spile) Earth Style: Downward Spile the user gathers water chakra inside their body and begins to use it as a sort of water magnet. This in turn draws water from deep below the ground, this water builds up in the previously created chutes of earth and remains hidden inside the chutes as a secret water source.
-Must be taught by 'The Girl on Fire'


Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will perform the Tiger – Ox hand sequence, whereas the user will pour their chakra into an existing water source which contains at least 3 cubic meters, and by doing so the user will perform the tiger hand seal and the water will when coming into contact with an object or person explode outwards with a surge of water. This surge of water will blast out and entangle, strangle, crush and drown the person.
Note:
- Can be used twice per battle
- Can only be taught by Gutsy Jiraiya
- Needs a water source


Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will do one handsign and a spit out a giant shaped coy Fish Wtaer Sphere at there opponent The Coy Fish is about 10x's the users Size
*Note: Can only be used by -Itachi-
*Note: The user can not use any S-Ranked Water Tech for one turn after using this
*Note: Can only be used Twice a Battle


Type: Attack
Rank: S
Range: Short- Mid
Chakra Cost: 40
Damage Points: 80
Description : User does 4 hand seals andwipes both of his hands toward each other, his right hand over his left hand, creating two waves that come at the target from both sides, engulfing it in water and restraining it's movements.
Note: Can only be used 2 times per battle
Note: Can't use any water technique at the same turn
Note: Can only use up to b rank water techniques at the next turn.
Note: Requires large water source.
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Type: Offensive
Rank: B
Range: Mid
Chakra Cost: 25
Damage: N/A
Description: After performing the following Tiger - Dragon hand seal the user creates a powerful Water Release technique that has the ability to draw water towards the user or push it away from him. With this, the user has the ability to churn large whirlpools in the ocean and can even deflect other Water-based ninjutsu. The user can only control up to B-rank Suiton techniques.

Type: Offensive
Rank: B
Range: Mid
Chakra Cost: 25
Damage: 40
Description: After performing the following Snake - Ox hand seals the use then gathers chakra at his mouth, the user will form the appropriate hand seals and expunge a large blast of water from their mouth. As it flies through the air, the water blast will take the shape of a Lion's head. The blast's impact has shown to be strong enough to shatter rock in multiple pieces.


Rank:A
Chakra:30
Damage:60
Type:Attack
Range:Long
Description:A big Water spear appears that is long 6 M the user can throw it at the opponent Any attack under B rank is useless to stop this jutsu the spear is made out of a 5 m long Water holder and 3 jets that are spinning on the tip of the holder just like a tripod ready to stab and even kill him if not avoided well.


Rank:A
Chakra:30
Damage:60
Range:short
Type: Defencive
Description: lasts for 3 turns and can be used only 3 times per battle this jutsu makes a layer of water particles in the surfess of the body that is able to deflect any Water,Fire,Wind elemental attacks up to C rank the chakra will be taken fron that jutsu and be added to andys next jutsu with any of his jutsus that he uses goes up by 1 rank the armor lasts for 3 turns


type:Attack
Rank:A
Chakra:30
Damage:60
Range:long-short
Description:after there is a water source like a waterfall the user can summon water from there and turn them into bullets and speed them up so they are just like giant bullets raining down on the opponent 4 Bullets are Made


Rank: A
Chakra:30
Damage:60
Type:Attack
Range:Long
Description:When the opponent is underwater the user uses this jutsu to harden the water around him(like a cube 10X10 m) the substance will remind you of jello the waters density is tripled so he cannot swim to the surface.


Rank: A
Range: Short - Long
Chakra: 20
Damage: 40
Description: This technique can only be used when the target is standing on water. The user will first wave 1 hand-seal. Doing so, will focus chakra into the water below the opponent, then the water opens up in a square shaped box below the target, making them fall in. Afterwards the user if wanted may wave 1 more handseal and cause the sides of the cube to close in on each other with tremendous strength, violently crushing the victim to a bone-breaking degree due to the pressure of the water. This technique is very versatile, for it can be as wide and as deep as the user wants, within narutoverse logic and reason; to fit the entire body or just a part, meaning the user can open it only wide enough to make 1 of the opponent's foot fall in and then crush it [ if wanted ]. This can be done wide enough to make 5 bodies lined up fall inside, and as deep as 10 meters, however, the larger the space, the more it takes to close in. Nevertheless the process in which it opens and shuts is rather fast. It can be shut just enough to prevent foot or body movement, not crushing the trapped body [part].
- May only be used x3 per battle.
 
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Troyard

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Before new rules:

(Katon: Fenikkusu Gekido) Fire Release: Phoenix Rage
Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: This is a fire style jutsu in which the user gathers a massive amount of fire chakra and releases it all around their body. When the jutsu is released, a large explosion engulfs the area around the user and destroys everything in its path. When finished, the only thing left is a the scorched reminance of the area and fires spread all arround
Note: Can only be taught by Uchiha91.
Note: May only be used once per battle and cannot use A rank or above fire jutsu the following turn.

(Katon:kasai hitoya) Fire Release: Fire Prison
Rank:A
Type:Supplementary
Range: Short
Chakra:30
Damage:N/A( +10 if they touch the fire)
Description: This jutsu is used to trap a victim inside a virtually inescapable dome of fire.The user will gather his fire chakra in his hands, slamming them into the ground forming a ring around the opponent. The user will then make it rise forming a dome around the opponent. Not only will this trap the victim but it will burn the oxygen inside so if the opponent doesn't escape in three turns, he will run out of breath and die.
-Jutsu can only last for three turns
-Can only be used or taught by Taiketsu Namikaze
-Can be escaped by jutsu like "Hide like a mole" or with a powerful water jutsu[/SPOILER]

(Katon: Kouen Heki) Fire Release: Flame Burst
Type:Attack/Defend
Rank:S
Range:Short
Chakra:40
Damage Points:80 (-15 from heat exhaustion)
Description: The user will chanel fire chakra into his/her sword, causing fire to surround it. After the first step is done, the user will thrust the sword into the ground causing a fire burst to rise up and around the user and comrades, protecting the people from incoming attacks from any direction except above. The fire is hot enough to burn a person who touches it alive.
Notes:
-Technique is active as long as the sword is in the ground. Once pulled out the technique cancels in seconds
-Usable twice

Kasia kaen hensei (Fire style Blazing Formation)
Rank:S
Type:Attack
Range: Mid-Long
Chakra cost:40
Damage points:80
Description:I do 1 hand sign. as i do. 4 blazing poles appear around the oppenet in a square formation. as it does i then do 5hand signs. igniting each of the polls. making a fire wall to each poll making it like a fire wall where the user cant get out.. after that is complete. i then do 1 more hand sign. sending all the fire from each poll into the middle causing an explosion 10ft in height (The square is 10ft wide also)
-Note:Cant use no fire jutsu for 2turns afterwards
-Note:Can only use B-rank or lower fire jutsus for the whole battle after use
-Note:Can only be used Once
-Note:Can break through the fire walls with A-Rank Water or S-Rank Wind
-Note:If jutsu is to close to me i take half the damage
can be used by teno757 and sadako[/SPOILER]

After new rules

(6)(Katon: x-ba-na-)| Fire Release: X-Burner
Type: Attack/Defence
Rank:Forbidden
Range:Mid-Long
Chakra: 50
Damage: 90
Description: For this technique, the user will extend his/her hands forward, focusing a large amount of Katon chakra. The user will then condense/charging this chakra into both of their palms. The user will then use two of their jutsu slots to make sure that their chakra is evenly charged in both arm or this won't work. Because of the strength of this technique, the user has to put one hand behind them, and then the other hand to release the stream. The user will turn to their side, achieving perfect symmetry then they will yell "X-Burner" releasing the large mass of flame from both arms. The arm that is facing away from the opponent is not to attack, but for support or-else the user would be sent flying because of the extreme pressure from the arm they fired the technique. The x-burner is a beam of pure fire chakra that is sent toward the opponent in one direction which means it can be easily avoided, but does extensive damage if it makes a direct hit. This beam is about 4 meters in width.

Drawbacks and notes:

-When the user uses this technique, the user can't use ANY katon techniques for the Next 2 turns
-User becomes very tired because of the extensive amount of chakra used and can hardly move
-The user must stay stationary when using
-No s-ranks the same turn and the turn after this technique is used
-After this is used, the user becomes sluggish, not moving as fast as they did before, their speed is cut by half.
-Can only be fired once.
-Can only be used by Light


(Katon: Gekaokakyō no Jutsu) Fire Release: Raging Blue Fireball Technique
Type: Offensive
Rank: A-rank
Range: Short to Mid range
Chakra: 30
Damage: 60
Description:
The user preforms the hand seals Boar → Tiger → Horse → Snake or Dog → Dragon → Monkey → Hare, and then making a ring with their thumb and index finger, the user blows through the ring which either forms into a continuous blue flamethrower or a blue sphere, both having immense destructive power that are capable of forming massive craters in the ground.
Note: Can only be used three times per battle.
Note: Can only be taught by Nathan.



(Katon: Kushizashi No Za Moeru Shokushu & Muchi)-Impalement of the Flaming Tentacles & Whips
Type: Offensive/Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: By focusing the users chakra into an existing fire source, with no chakra infused or your own chakra infused, the user manipulates the current existing fire source, preferably rather large, and changes its shape. Wherever he wishes, the user can cause a huge amount of fire tentacles and whips to spring forth from the fire source, like Water Dragon Whip, that are sharp, and fiery, and they then race towards the opponent. Despite their sharpness, it would usually be used to impale the opponent, but the intense heat of the whip does not necessarily need to pierce through, impaling your opponent, but its heat can cause burns also. However, the whips are still strong enough to pierce through flesh, burning a hole through and skewering through. The whips can be controlled individually.

Restrictions:
~Can only be taught by Baldy..
~Only usable 3 times per battle
~There must be a pre-existing fire source to create these technique, the tentacles and whips cannot be created out of nowhere
~Flaming tentacles and whips travel at a fairly fast pace
~This technique cannot be created with the opponent's fire, since the opponent's fire has his own chakra in it. Can only manipulate regular fire. The fire source used must either be created by the user, or is naturally created, with no chakra within.


[Katon: Pirittokuru no Tankyuu] - Fire Release: Hot Pursuit
Rank: S
Type:Attack/Defense
Range: short/long
Chakra cost: 40
Damage points: 80
Description:The user gather huge amount of katon chakra ,As he feel it he put it into his hand,As the chakra channel into his hand he make dragon and tiger hand seal then he slam his hand into the ground ,as he touch the ground with his hand he release the chakra into the ground creating alot of falme pillars that go towards the enemy into a line shape till it hit him
Note: Can only be used 2 times per battle
Note: Can't use any Katon jutsu on the same turn and Katon above A-Rank on the next
Note: Must master katon and aact
Note: Can't use it on the next turn.

[Katon : Bakuretsu Honoo Katana No Jutsu] - Fire Release : Explosive Flame Blades Technique
Type: Attack
Rank: S
Range: Short- Long
Chakra cost: 40
Damage points: 80
Description : User ignites his/her arms and generates long torrents of flames from them, which move to hit the enemy in a spiraling formation. Each connecting strike seems to generate a powerful burning explosion, It has two different uses , one the user can use it as a normal s ranked katon attack so the flame go directly towards the opponent , two the user can create a several ropes made of flame ,tiding the opponent and melting his skin
Note: Can only be used 3 times
Note: Can't use any katon jutsu at the same turn
Note: Can't use higher than A rank katon technique on the next turn
Note: Must be Sannin ranked or above


(Katon: Kaen Panchi) Fire Style: Flame Punch
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he’ she releases it at once causing a deadly inferno to engulf the enemy.

(Note: Only members of sharinganmasters hideout can use this jutsu)
(Note: only usable 3 times per battle)

(Katon: Kaen Panchi) Fire Style: rapid Flame Punch
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he/she releases it punching towards the enemy yo create multiple fireballs to come out causing a deadly inferno to engulf the enemy. It also burns the user hands.

(Note: only members of the sharinganmasters hideout can use this jutsu)
(Note: can only be used 2 times per battle)
 
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Troyard

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Before new rules:

Earth Release: Earth Marbles (Doton:koudo ohajiki)
Type:Attack
Rank:S Rank
Range: Short- Mid
Chakra Cost:40
Damage Points: 80
Description: The user performs six handseals, he then stomps his foot onto the ground, channeling his doton chakra throughout the Earth, the chakra is then focused at any point below the opponent, almost instantly, with a single hand gesture made by the user, a great number of holes are formed in the ground, hundreds of small marbles of earth emerge from the holes at rapid speeds, constantly hitting he opponent from below, the heavy force of the rock marbles can cause severe damage to the body.
-Can only be used two times per battle
-Can only be taught by ~Drizzy~

[Doton:Kigen za Tsuyoi Chuuseki] Earth Release:Rise of the Mighty Pillars
Type: Attack
Rank: S rank
Range:Short- Long
Chakra Cost: 30
Damage Costs: N/A
Description: The user performs six handseals, he then stomps the Earth, releasing a very large amount of his doton chakra, as it circulates throughout the Earth, while maintaining the chakra and using chakra and nature manipulation, The user then clasps his hands together, as this is done, at the users Will, up to nine giant pillars can be risen from the earth, large in size and mass, These pillars can lock around the tails of any tailed beast, if this is successful, the pillars can keep the tails locked onto the ground for one full turn of the opponent. At he end of this turn, the pillars will crumble. The amount of pillars can be increased or reduced. If this technique is used on a human, the pillar will tightly restrict the opponent from all movement [with exception of the head].
Note
-If used on a tail beast, The pillars only restrict the tails by pinning them down onto the ground, any other part such as the arms and legs can still remain with motion, the pillars only restrict the Creature from running, dodging, jumping etc. While this is in place, the beast still has power to perform jutsu.
-Can only be used once per battle
-Can only be taught by ~Drizzy~
-No Earth Jutsu for the following turn
-No S rank and above jutsu for the next two turns
-Only Sannin Ranked or Higher can use this technique

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.

After New rules

(Doton: tsuchi kurasuto no jutsu)- Earth release: earth crust restriction technqiue
Type: Offensive/Supplementary
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will stomp his foot on the ground and channel his doton chakra into the ground and channel his doton chakra into the ground and mold their chakra into earth and use shape manipulation to make a slightly thick (enough for ninjas to walk on top of it) "crust" of earth cover the surface of a nearby water source (one that is in the ground and surrounded by earth on all sides). It would acts as a barrier for the use of water from that pond, rendering any water source unusable. This can be used to prevent water type techniques.
Note: can only be used thrice a battle


Kasai/ chikyū hatsubai-bi: Kikkuofu!|Fire/Earth Release: Kick Off!
Type: Offensive
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: The user will get in a normal fighting position. Then, the user channels chakra into their front and back legs. The user quickly converts the chakra in their front leg into earth chakra and stomps of the ground releasing the earth chakra into the ground which kickd up a giant boulder into the air in front of them. The user then spins 180 degrees as he is converting the chakra in his back leg into fire chakra. In a fluid motion the user spin kicks the boulder with his back leg and releases fire from his heel which shrouds the boulder in fire and launches it off at the opponent. the technique can be used to break down defenses and comparable to a meteorite due to the way it rains down upon the opponent.
-Can only be taught/used by Shade Dracova
-Must have mastered Taijutsu due to the large amount of leg strength it takes
-Can only be used once a match
-Counts as two moves due to the exhausting it is to perform this technique.
-Must have mastered both Doton and Katon


(Doton: Balrog) - Earth style: Balrog
Rank: Forbidden
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage points: N/A
Description: The user will perform 3 handseals placing his hand on the ground, quickly releasing his chakra into the ground. Out of this, a giant black beast made of earth shall arise(see image below). This earth demon is known as a Balrog, its body is made of earth and down his back are spikes of fire. He can also weild a flaming sword or a fire whip. For these 2 fire weapons to be created the user needs to perform one handseal. This earth deamon has 3 abilities.
1. The Balrog can use up S rank fire (not including S ranks)
2. The Balrog can control a fire whip or a flaming sword.
3. The Balrogs body is as hard as S rank earth
These beast is able to walk and move, but not able to fly even though it has wings. Once the body of the Balrog is destoryed the fire will extinguish shortly after.

Note: Useable 1 times per battle
Note: Can't use genjutsu in the same turn as this jutsu
Note: Must be taught by the pervy sage
Note: Stays on the feild for 4 turns, or until destroyed
Note: The user takes 30 damage from the amount of chakra they have to use for this jutsu


Hisan Dutchmen | The Flying Dutchmen
Type: Attack/Defense/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
The user preform 3 hand seals then is able to form from the earth a huge replica of "The Flying Dutchmen". The ship travels on the earth at a fast pace and is able to crush an enemy, the user is able to ride it as if he was riding a wave towards the enemy. The ship can be used to protect the user from oncoming attacks etc. One technique that the ship is able to do it send out a great pulse which creates a wave of earth that goes in a 360 degree shape of the ship (basically it goes from all angles of the ship) This is similar to the wave that is sent when the Dutchmen calls the Kracken. The ship is made of a very hard and ancient wood, giving it a great durability. Any attacks C-rank and bellow have no effect on it. Like any other ship, to be destroyed it will have to be sunk.

Notes:
- Ship last 3 turns or until destroyed
- The wave of earth goes up to mid range and counts as 1 of the 3 turns
- Ship is unable to fire cannonballs
- Can only be used once per match
- Only usable/trainable by Dexter..


(Doton: Kakou Spile) Earth Style: Downward Spile
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: By channeling their chakra down into the ground in numerous small streams the user creates multiple chute-like openings in the ground around themselves. Each chute reaches ten feet down into the ground and is slightly smaller than a five pence piece.
-Must be taught by 'The Girl on Fire'


[Doton : Kichigai Gurando] - Earth Release : Mad Ground
Type: Attack
Range: Short-Mid
Rank: S-Rank
Chakra Cost:40
Damage Points: 80
Description: The user gather great amount of his doton chakra , then he channel it onto his hands , slamming his hands on the ground and focus it onto the ground that surround the opponent , and then he make from the surrounding ground 10 sharks that surround the opponent from all sides and angels and then he direct it towards the opponen
Note: Can only be used 2 times.
Note: Must master Doton.
Note: Can't use any Doton jutsu at the same turn.
Note: Can't use Doton jutsu higher than b rank for the next turn.
Note: Must take the permission from Kamishiro to use it.


Earth release: Broad Kick - Doton: Hiroi Kikku
Type: Offensive
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Broad Kick originally started off a simple taijutsu attack; the user would dash towards the opponent, jump and deliver a kick to the opponents chest/face thus sending them backwards. Now in the improved version the user would channel earth chakra into their kicking foot, and upon the contact with the opponent the user will cause the a pillar of earth to 'shoot' from his foot, the pillar would send the opponent flying into mid range. Then user can even choose to add some basic shape manipulation to the pillar.
-Usbale 4 X
-The earth would be connected to the users foot, but through a simple chakra burst the user can seperate his foot from the earth.
-Compeltion of Earth & Taijutsu training are required.
 
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Before new rules:

(Hyouton: Katana)- Ice Release: Sword
Type: Supp
Rank: A-rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will create a sword of Ice, which incases around his forearm then goes down from the forearm to the tip of the blade, which extends from the users figer tips another 20", the sword's strength is enough to fight normal swords.
- Can only use if taught by -Tauburn-.
- Can only be used 4 times per battle.
- Will only last for one round at a time or if the user releases it.

(Hyouton: Himari)- Ice: Ice Ball
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: User creates a Ball of ice, in their hands by focusing water chakra in their dominate hand while using wind chakra to chill and freeze the ball and will the launch it at the opponent using their wind chakra.
- Can only be used 5 times per battle.

(Hyouton: Hikiba)- Ice: Ice Fang
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their water chakra outside of their body, then chill it with their wind chakra, creating a fang shaped ice cicle. Sending it flying at the opponent with their wind chakra.
- Can only be used 3 times per battle.

After New Rules

hyouton: koori yoroi ( ice release ice armor)
Type:supplemary
Rank:A
Range: Short
Chakra Cost:30
Damage Points: n/a ( plus to taijutsu due to the ice)
Description: the user will make the hand seals tiger dog boar and focus his wind and water chakra to every cell in his body he will then make the tiger hand seal once more and relase the chakra and the chakra will take a form around the users entire body in the form of armor ( like the armor in the the land of iron only made of ice) The special part about this armor is that where the joints are, the armor is made of movable snow so that his movement is not hindered. The armor is able to withestand fire up to A rank with out melting. ( s rank or higer fire can melt this) The user will not feel any big side effects from the ice jutsu due to his control over the ice.
note: only lasts four turns
note: no S rank ice /wind/water jutsu the turn after the ice armor wears off.
note: User is un able to perform fire style nin jutsu while armor is on
Note: can only use water wind and ice jutsu while armor is on
note: can only block fire jutsus up to A-rank 2 times after blocking it 2 times the ice will melt off
note: there are small openings in the armor made of snow ( the joints in which they arms leg etc turn) They are the weak spots of this technique but it would take precision to hit it.
note: A strong enough fire jutsu can melt the ice and slightly burn the user ( a fire wind combo/forbidden fire jutsu or one a rank fire jutsu and then one s rank fire jutsu ) armor can only withstand one s rank then will melt off right after blocking it


[Hyotoun :Washi] - Ice Release : Eagle
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:The user gathers a decent amount of his Ice chakra.Afterwards he releases his ice chakra from his body the he use shape manipulation to turn the Ice chakra to multiple ice eagles that fly through the air to strike the user's opponents from all directions.
❖ Can only be used 3 times

[Hyotoun :Koori Kanadzuchi] - Ice Release :Ice Hammer
Type: Attack
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user creates a large hammer made of ice that appears 10 meters above his opponent's head and drops it with great force smashing the user's body.
♦ Can only be used 3 times

Both Taught here :

(2)Hyouton: Dyuaru ken | Ice Release: Dual Blades
Type:Offensive/Attack
Rank: A rank
Range: Short
Chakra: 30 Chakra
Damage: N/A ( + 60 Damage from fatal hit)
Description: For this technique, the user claps his/her hands together whilst focusing his/her hyouton chakra in the palm of there hands. As they spread there hands apart you will notice that the chakra that they are pulling away from the clap has formed into two swords made of pure ice.m These swords are durable and can cut through A-rank and lower wind/water. When ever a person is hit with this, it leaves a light blue tint on the body. If the opponent is hit again on the same spot that area starts to become numb.

-Must be kage rank to use
-Mus have An ice bio
-Can only be taught by light
-Can only be used 2 times per battle

Approved here:

(3)hyouga Gachan | Ice Release: Glacier Crash
Type:Offensive/Attack
Rank: A rank
Range: Mid-Long
Chakra: 30 Chakra
Damage:60 Damage
Description: For this technique the uses focuses there hyouton chakra into the atmosphere and performs the rat hand seal. After the chakra has been sent into the air, the user then slams there hand on the floor, summoning several large sharp spikes (maximum 8) to fall 10m above the opponent.The spikes are 4 meters high each and 3 meters in diameter. This can aslo be used to trap the opponent. Because of the weight of them, the user has to have mastered nin because it requires intense chakra control

-Must have mastered ice to use
-Must have a Yuki bio
-Must be sannin or higher to use
-Usable 2x a match
-Can only be taught by light...

(4)Hyouton shuriken | Ice Release: Ice Darts
Type:Offensive/Attack
Rank: B rank
Range: Mid-Long
Chakra: 20 Chakra
Damage: 40 Damage
Description: For this technique, the user quickly focuses their hyouton chakra in there mouths molding the chakra into dart shaped ice. As this shape has been formed the user then can spit the darts out allowing them to move as fast as Fuuton bullets. Because of the sharp tip of the ice darts they can easily pierce the body/target that they hit.

-Must be sannin or higher to use
-Must have a Ice release bio
-Can only be used 3 times per battle
-Can only be taught by light...

Both approved here:

Ice release: Ice phasing (Hyouton: Hyouton sou)*
Type: Supplementary*
Rank: A rank
Range: Self*
Chakra: 30
Damage: N/A
Description: *This technique allows the user after performing three hand seals to phase through ice techniques of his creation of B rank and below for example in 1000 needles the user will no longer have to jump to avoid the needles, the techniques also enables the user to phase through C rank ice techniques created by the user.
-Must be member of Yuki clan.
-Usable four times per battle.
-Can only be used by mangekyo byakugan and those taught by him.

Ice Release: Sticky Ice( Hyouton : Betabeta Hyouton)*
Type: Supplemenatry*
Rank: B rank
Range: Self
Chakra: 20
Damage: n/a
Description: Now ice release is based on water and wind now in the water element there are techniques that derive from the normal water uses into different categories like (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field the user will use the characteristics of the chakra used in that technique and cause his ice techniques to be sticky for example ice release technique can be used to trap the opponent and create a medium for ice techniques.
-Usable on a total of 3 ice techniques.
-when used the user will use the normal technique as he will normally do but the technique will have sticky characteristics.
-Must be member of Yuki clan.
-Can only be used by mangekyo byakugan and those taught by him.


Hyouton: Kōrudotatchi | Ice Release: Cold Touch
Type: Supplementary
Rank: B-Rank
Range: Short/Long
Chakra cost: 20
Damage points: N/A
Description: While standing on a water surface, user simply gathers Hyouton chakra in both hands and places them on the surface. As his hands gets in contact with the surface his chakra spreads through the water and freezes it, creating an around one meter thick layer of ice. If the opponent is caught standing on the water surface while the water underneath him is freezing he will be trapped. Once the freezing process completely ends the surface is safe to walk on.
Note: Usable only four times per battle
Note: Only McRazor can use this


Ice Release: Advanced Ice Phasing(Hyouton: Koudo Hyouton Sou)
Type: Supplementary
Rank: S rank
Range: self
Chakra: 40
Damage: N/A
Description: This technique is an advanced version of ice phasing technique, this version allows the user after performing six hand seals to phase through ice techniques of his creation of A rank and below, and B rank and below techniques created by the opponent.
-Usable Twice per battle.
-No ice moves above A-Rank that turn.
-Must have mastered ice and be a Yuki clan member.


(Hyouton: Hasai Hyōrō no Jutsu)-Ice Release: Crushing Ice Prison
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This is an improved version of: Ice Release: Ice Prison Technique. The user will use their chakra to cause a jagged pillar of ice to erupt below the target. This pillar will move up into the target, but rather than pushing them, it will simply absorb them into itself, thus encasing them in ice. The user will then make a single hand seal, causing the ice in the pillar to move inwards on itself, thus crushing it's occupants.
Note: Can only be used twice per battle.
Note: Can only be taught by Inch.


(Hyouton: Shittsui Bou)- Ice Release: Soring Fishnet
Type: Defense
Rank: S-Rank
Range: Short-Mid
Chakra Cost: 40
Damage Points: n/a
Description: The user will make the Bird handseal then serperate his hands while focus his water chakra into his hands, and his wind chakra into his throut. Then blow out all the wind chakra instantly chilling the water chakra, creating a fishnet made of ice. The fishnet will shot from the users hands and fall apon the opponent traping them.
-Can only be used 3 times per battle.
-Can only be taught by -Tauburn-


Hyouton: Shimo Waiyā (Ice Release: FrostWire)
Type: Attack
Rank: B
Range: Short - Long
Chakra: 25
Damage: 40
Description: When there is snow or ice on the ground, the user will form 5 tentacles of icy barbed wire that come out of the ground and wrap around the opponent’s legs(2), arms(2), and neck(1) and spread them apart while trapping them. The barbed wire then continues to drag the opponent downwards and to their knees all the while tightening their grip choking and cutting the opponent; preventing them from doing handseals.
Note: If the opponent is able, they can use one-handed seals

Hyouton: Eikyū Tōdo-Sō (Ice Release: PermaFrost)
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user forms 4 handseals and sends a vast amount of their Hyouton chakra into the earth under the opponent. The earth under the opponent begins to frost over with white freckles of snow material. The snow material itself has a temperature of below freezing (0 °C or 32 °F). This snow material renders the earth under the opponent and make it impractical for techniques that require mud, since the earth would mix the water initially. The snow material will also travel up any material that is touching it.
*If the opponent stays standing in that spot for more than two turns, they will receive frostbite in their feet resulting in pain and decreased speed of One Rank (Sage – Kage, Kage – Sannin, etc).
*If the opponents bare skin (hands, arms, face, legs, etc) touches the ground while PermaFrost is activated will get frostbite. Their hands will become frostbitten in their next turn, resulting in pain and decreased handseal speed due to shakiness (1 handseal will take the time of 3, 2 will take the time of 4, etc).
*At their Second turn if the opponent doesn't find a way to warm their hands, their handseals will be impossible to make as the hands will be in immense pain and immovable from the Frostbite.
Note: PermaFrost lasts for 3 turns.
Note: Can only be done once every 4 turns


(Hyouton: Daiguren Hyōrinmaru)Ice Release: Grand Crimson Lotus Ice Ring
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40 (-5 for every turn active)
Damage Points: +5 to Ice, Water, Wind and -5 to all other elements(-5 DP per turn for the user)
Description: The user does a chain of 5 hand seals (Snake – Rabbit – Rooster – Dragon – Ox) and releases a large amount of Hyouton chakra. The outburst of Chakra manifests as an orb of thick ice around the user for a one second, and then breaks. The outburst causes ice splinters to fly everywhere, but this is not the main function. The user goes into an enhanced state after leaving the encased ice, having grown wings of ice as well as a tail of ice, and if the user is wielding Hyourinmaru it is also encased in ice. This gives him the ability to fly in the air, as well as greatly increasing his speed (as fast as rock lee without weights). Next to this ability, the user gains incredible strength (as strong as Tsunade in her prime). While in this form, his ice techniques require considerable less amount of time to use, and the damage points of his attacks are increased by 5.
Note: This form lasts for 4 turns.
Note: Due to the strain of this on the body, the user will not be able to use any S-rank and above attacks after this mode wears off for 2 turns while being extremely exhausted, having difficulty to move.
Note: The user will not be able to use Ice, Water or Wind for the next 2 turns after this mode wears off.
Note: The user must have Hyourinmaru in possession if he wishes to use this attack.
Note: The user can only use Ice, Water and Wind techniques in this form.


.Hyouton: Handanryoku (Ice Release: Pillars of Judgment)
Type: Supplementary
Rank: A Rank
Range: Mid range
Chakra: 30
Damage: N/A
Description: The user first performs three hand seals and causes 4 pillars of ice to emerge from The ground or be created around the opponent(s). The pillars are arranged so that they form a parallelogram with point A(left of opponent) 6 meters away from point B(right of opponent) and point A 4 meters away from point C(back left of opponent) and point D like point C but from B, the user then performs another hand seal and causes ice to emerge from the pillars and connect to the other points so a parm is made(Ice does not cover the ground nut it covers the "roof" and there are no diagonals) the ice that emerges from the pillars are from inside reflective like a mirror and from the outside are similar to this found in investigation rooms so the user can see his opponent while they are inside but the opponent can only see his reflection, this technique serve as a capturing technique. More techniques related to it will be added like "Sin", "Slice" etc
-Usable four times per battle.
-Lasts until destroyed or escaped from.
-No S rank ice on same and next turn.

Hyouton: Zairu (Ice Release: Spiked Laso)
Type: Attack
Rank: A Rank
Range: Short-Mid Range
Chakra: 30
Damage: 60
Description: The user will first perform two hand seals and send his chakra to his hands as the chakra is in his/her hand the user will "swing" his/her hand towards the opponent and a rope completely made of ice will appear and head towards the opponent, the rope is like a Laso so it has a circular area on the front side of it. The user will capture a part of the opponents body with the circular area and will follow it up by clapping his/her hands together causing the rope to tighten, the user will once again clap and cause spikes to emerge from any location of the Laso/Rope.
-The size of the circular areacreated by this technique can be controlled as the user whises, the smallest size of the circular area is 2 centimeters and the Maximum size of the circle is 4 meters
-The user can choose not to use the secondary ability of the technique(spikes) but if he uses it on another turn it will count to the three Jutsu limit
-User will be attached to the laso by an ice rope. If he lets go of it, the technique disperses.
-Must have mastered Ice release.
-Usable three times per battle.
-No s rank ice and above on the same turn.

(Hyouton: Tenkyo Kōri Waku) Ice Style: Moving Ice Slide*
Type: Supplementary
Rank: C rank
Range: Short-Long
Chakra: 15(+10 for each turn active)
Damage: N/A
Description:**This is a ripoff of Marvel*Ice-Man's Ice Slide. The user focuses his/her Hyouton*chakra to the hands and legs and while*constantly coating his legs in ice chakra, he also continously releases a stream of ice from one or both his/her hand which he/she*extends a little bit forward so that a long ice *slide is formed conveying the user along as it*extends. The ice he releases partially solidifies as soon as it is released in such a way that the upper half which will be in contact with the user's legs is inform of a icy liquid-like material while the lower half is solid. The user then while his legs is coated with ice creates a small ride-able ice wave from the top molten half of the mudslide. It appears that the user is riding a very narrow ice wave on an equally narrow solid ice sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very high) and also has quick maneuverability.
-Can't use any jutsu apart from ice/wind/water while using this although the user can't make handseals to sustain this
-Dormant ice slide crumbles one turn after*user passes it(this is due to the user chakra*timely depletion from the slide and also prevents unnecessary narrow bridges formed*from the conveyance)
-Can carry only one person who holds on to the user while he rides the ice.
 
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Hyouga: Tsukishiro (Glacier Style: White Moon)
Type: Attack
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 100
Description: the user when in short range of the target, while holding their blade upside down and charges Hyouton chakra into the blade so that it is covered with ice and into the ground as well, and then the user will make a slashing motion when the target is in position. When doing this, a large ice circle (10 feet in diameter around both opponent and user) forms under the target via the hyouton chakra that was sent into the ground, which freezes everything that touches it. The circle not only freezes the ground, (preventing the target from using the earth below them to escape) but everything within the circle's influence including anything above it up in the air, creating an extending pillar of light that then freezes all within in the circle. Shortly after being frozen, the victim then shatters along with the ice. If the user is inside of the circle with the target having been in extremely close range of each other, a small ice pillar immediately rise from the ice circle and push the user out of range. This technique happens extremely quickly, making it very hard to avoid.
Note: Can only be done 1x per battle
Note: Making an Ice pillar counts as 1/3 moves in that turn as well.
Note: The blade will break in half after using this technique.
Note: No Hyouga techs above B Rank for two turns.
Note: No Ice Techs above A Rank in same turn.
Note: No Techs above A Ranked next turn
Note: User takes 50 damage from chakra strain
Note: Must be of the Yuki Clan.

(Hyougo: Tokuhei)- Glacier Style: Sheilding Wall
Type: Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: n/a
Description: The user will bring their sword to their side (about waist height) focus wind and water chakra into their blade, and swing their sword in an arc around the front half of their body, releasing wind and water chakra from their sword, creating a slanted wall of layered ice that, holds a 70 degree angle from the ground to the top of the wall, that stands at 7 ft, that can with stand most fire techniques of the same rank.
- No Ice techs in the same turn.
- Can be used 2 times per battle.
- Must have a Yuki Bio.
- Must have permission from -Tauburn- to use

♆Hyouga: Hakuren (Glacier Style: White Ripple)♆
Type: Attack/Defense
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: the user charges his blade with hyouton chakra and punctures the ground 4 times in rapid succession in front of them in a semi circle. The user then takes thrusting battle stance as the ice particles begin to flow up from the punctures made in the ground. They build up and then fire toward the target in a massive, powerful pure-white wave of thick snow coming from the blade. If hit, this will encase the target in a block of ice.
Note: Must be of the Yuki Clan.
Note: Can only be done 3x per battle
Note: User must wait 4 turns between each use.
Note: No Hyouga techniques can be performed in the same turn.
Note: No Hyouga Technique above A Rank next turn or the turn before.

♆Hyouga: Hachi Ken no Ringu (Glacier Style: 8 Sword Ring)♆
Type: Defense/Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user channels Water and Wind Chakra into a bladed weapon while holding it in front of them with the blade facing straight upwards. A ring of 8 transparent ice swords will surround the user’s waist, constantly swirling over the user’s body, protecting the user from physical attacks. The user can also send from 2 to 4 swords at B Rank towards a target per turn. The ice swords, as they are transparent, are nearly invisible at a distance (Mid – Long) but still visible.
- The swords can only be made in short range.
- No Ice techs in the same turn.
- Can only be used 4 times per battle.
- Must be a member who has learned Glaicer Style.

♆(Hyouga: Sodatenami)- Glacier Style: Raiseing Wave♆
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: The user will focus Water chakra through their sword, and then focus Wind chakra into the sword. The the user swings his sword in an upward arc with both hands, from under the users hips. Releaseing a surge of ice in the shape of an arced glacier towards the opponent, that can reach out to mid range.
- Can be used 5 time per battle.
- Must have Yuki Bio.
- Must have permission from -Tauburn- to use.

♆(Hyougo: Doragontsume)- Glacier Style: Dragon Claw♆
Type: Attack
Rank: A
Range: Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses his water and wind chakra into a sword then slashs at the opponent three times, once from the right the left then again from the right, releasing layers of ice towards the opponent, two from the right and one from the left.
- Can be used 4 times per battle.
- Must have Yuki Bio
- Must have permission from -Tauburn- to use.

♆(Hyougo: Maruneji)- Glacier Style: Circling Screw♆
Type: Deff
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: n/a
Description: User will focus wind and water chakra into their sword, then place the sword in there dominate hand between his thumb and index finger, then spin the sword four times vertically createing a screw type ice glacier that has flat sipral shape, extends 1 yd from the user towards the opponent. Its able to withstand the strongest of fire techs, with little melting.
- Can be used 4 rimes per battle.
- Must have Yuki Bio
- Must have permission from -Tauburn- to use.

♆Hyouga: Shirafune (Glacier Style: White Sword)♆
Type: Supplementary/Attack
Rank: B
Range: Short
Chakra: 25
Damage: 40
Description: charging Hyouton chakra into a broken sword, the user will stab in the direction of the opponent with the broken sword, stopping just out of reach of their opponents arm and sword reach. This allows the user to reform their blade with ice particles, piercing through objects in its path. The ice blade extends 5 feet into the opponent. This technique can also be done by the user purposely breaking their sword against the blade of the opponent with an extremely hard swing and then proceeding with the technique.
Note: Must be of the Yuki Clan.



Taught here:
 
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Summoning Animal: Kite
Scroll Owner: Howard
Other Users who have signed contract: Sindy, -Blizzard-, Light...
Summoning Boss if existing: King Kodak
Other Summoning Animals tied to contract: Apollo, Artemis, Winged Kuriboh, Scout Squad Alpha, Puu​


(Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A(60 for Talon Strike)
Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
Note:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone who has signed or owns the Kite Contract.
-Can only be Summoned once per battle.
-Each Jutsu counts as a move toward the three jutsu of the summoner
-Raiton imbued Talon strike counts as a jutsu and lasts at most one turn

(Kchuysei: Tako Aporo) Summoning: Apollo
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
Note:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Any Jutsu used counts to the three jutsu
-Wind gust counts as a jutsu and can only be used 3 times in battle
-Can only be Summoned once per battle.

(Kchuysei: Tako Artemis) Summoning: Artemis
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.
Notes:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Any Jutsu used counts to the three jutsu
-Channeling of Katon nature counts as a jutsu
-Can only be Summoned once per battle.

(Kchuysei: Hane Hitofuki) Summoning: Winged Kuriboh
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+40 Senbon)
Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball a brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra makes the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them.
Notes:
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Can only be Summoned once per battle.
-Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh

(Kchuysei: Takodenrei) Summoning: Kiterunner
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user bites his thumb drawing blood he then summons a Kiterunner. It is summoned directly below the user basically picking the summoner up onto it's back. It is large enough to easily carry 1 person it is roughly 10 feet tall. A Kiterunner is a ground based summon that can not fly for long periods of time, it can fly for periods of 10 to 15 seconds getting about 5 to 10 feet off the ground. It's legs are much stronger than any other Kite being able to run long distances at fast speeds. It can move as fast as 45 miles per hour while sprinting and can sprint for distances of 10 miles at a time. A Kiterunner stays active on the field until the user dismounts him or until an attack makes contact with the Kiterunner. They come in a variety of colors if not specified the jutsu just summons a purple one.
Note:

-Can only be summoned 3 times per battle
-Is active until the user dismounts
-Must have signed the Kite contract
-Must be taught how to summon

Taught here:
 
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(5)Genjutsu: Enkin Fugu | Illusionary Arts: Distance Distortion
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: For this technique, the user will focus their chakra, sending it into there opponents nervous system, attacking their sense of sight. As the chakra has been implanted the opponent will then be trapped in a genjutsu. The user will then extend his/her hand, with a pulling motion as if they are pulling the terrain close together ex. From area being long range, person trapped in gen will think the range is mid. The opponent will then see ripples in the terrain.

-Useable 2x
-Must have mastered genjutsu
-Must be Kage ranked or higher
-Must be taught by Light...
Image of technique:



Approved here:

 
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(Hyapporankan)- Hundred Steps Fence
Rank: B
Type: Offense
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description:
Hyapporankan is primarily used to disable. The user focuses their raw chakra and generates a blue-white glowing rod of chakra in his or her hand and throws it at the intended target. It then duplicates itself into a thirty more rods which rain down on the target, pinning him or her against a solid surface and completely immobilizing them. This technique is hard to dodge in a small area.
Taught here:

(Davy Jones Todana) Davy Jones Locker
Type: Summon
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description:
This summon is very similar to "Iron Maiden" summon. The user able to summon a old, sea forged, metal crate that is the size of a human under the enemy at either short or mid range. Once summoned the crate very quickly rises out of the ground and trapping the enemy, the opening in which the target is engulfed is similar to the way a puppet traps an enemy. Once the target is trapped then a summoning of chains even faster wraps around the entire crate just like the "Iron Maiden". The crate has many holes on the top of it. The user can either keep the enemy trapped in the locker or if near water the user can kick the locker into the water up to mid range, causing the enemy to sink very fast because the locker is very heavy and drown in the process.

Notes:
- Trap lasts for 1 turn
- Drowning happens within 2 turns
- Unable to use water and/or earth technique in same turn as summon
- User must have some type of Taijutsu training to be able to kick "Locker" in water
- Only usable/trainable by Dexter..


(Eru Esukūdo)- El Escudo
Rank: A
Type: Defense
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description:
The technique allows for the creation of a light green, hexagonal barrier that is normally fixed to one central area and, when inactive, remains invisible. Once this technique is used, it can stay invisible until an attack hit it. Upon contact with an outside force, the barrier enlarges to fully to protect whatever it is affixed to. The barrier protects from the attack keeping it away from the target, gathers the energy in one area, then it momentarily absorbs the energy from the attack and then forces the attack outward away from the shield in effect, dispersing the attack altogether. It is powerful enough to block a point-blank attack with a rasengan. This technique, once activated stays invisible until a attack heads towards it. The user must state where the central point around the body. This can only be used twice per battle and once at a time. Only defends up to an A-rank technique and most Tai-Ken.
 
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(Kuchiyose: Howaido Shikon)Summoning: White Fang
Type: Offence/Defense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: N/A(15 to the user)
Description: The user will bite his finger and put blood over his summoning tatoo or make the needed hand seals and slam his hand to the ground to summon Shikon, the strongest white lion from theyr resedence(Šiškovci). He is a bit smaller than Gamabunta, and he can use fire jutsus up to S rank without making hand seals. He can cary up to 4 people on his back, and he is quite self-confidenced and he is very optimistic, but he is not arrogant or selfish, if the summoner gains his respect he will always be very pleasured to help him. He can walk on 2 legs, those allowing him to use his front legs as hands, but he still cant preform any Handseals. He wears a long white coat(almost every white lion from Šiškovci wears that)whit the white leader kanji written from upwards towards down(in red color): 白いライオンリーダー.
Notes:
• Can be summoned once per battle
• He can last up for 5 turns, or be taken out by damage of 3 A ranked and one B ranked jutsu
• In the move the summoner summons Shikon he wont be able to preform any S rank or above jutsu, and he wont be able to preform summonings for the next 3 turns after Shikon is gone
• Every jutsu Shikon preforms counts as a move of the user

(Kuchiyose: Howaido Nami)Summoning White Wave
Type: Attack/Defense
Rank S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will bite his finger and put blood over his summoning tatoo or make the needed hand seals and slam his hand to the ground to summon Nami, a female lion from Šiškovci. She can preform water jutsus up to S rank Without preforming any hand seals, but she also has mastered the art of walking on 2 legs and using her front legs as hands. Another ability of Nami is to swim. She can swim in water(except its electrified)for 2 turns(She cant breath underwater, just swim) She is very reliable and sociable and she will like to have a little chat with anyone who summons her. She also wears a long white cloak with the white water wave kanji on it(written in blue): 白い水の波.
Notes:
• Can be summoned once per battle
• She can last up for 4 turns or he can take the damage from 2 A ranked jutsus and 1 B ranked
• In the move the summoner summons Nami he wont be able to preform any water jutsus, and after nami is gone he wont be able to preform any summonings for the next 2 turns
• Every jutsu Nami preforms counts as a move of the user

(Howaido Raion Kuchyiose: Natsu)White Lion Summoning: Natsu
Rank: S
Type: Summoning
Range: Short
Chakra: 40
Damage: N/A
Description: Natsu is a very strong white lion which is able to use Lava jutsus up to S rank. He never tryed to walk on 2 legs, and he says that he doesnt want to learn it cause he sees no use of it. He is quite rude and he only respects the strongests summoners. He sometimes wont even listen to the orders of the summoners. He also has a long white coat on the back whit the kanji for White Lava on it written in Orange.( 白の溶岩)
Note: Can only be summoned once.
Note: Must have signed the White Lion summonig contract.
Note: Can only stay on the field for 4 turns.
Note: No other summonings for 2 turns after Natsu is gone.

(Howaido Raion Kuchyiose:Fuyu)White Lion Summoning : Fuyu
Rank: S
Type: Summoning
Range: Short
Chakra: 40
Damage: N/A
Description: Fuyu is a Human sized white lion white a coldbloded face expression. He usually never showes his emotions. He can stand on 2 legs and and he can use his front legs as arms, he sometimes even uses the axe on his back to fight. He is known for his ability to use ice jutsus up to S rank. He also wears a long white coat whit the white ice kanji on it written in blue(白のアイス). Over the coat he holds his axe. He is a good lion and he will always listen to the summoners orders
Note: Can only be summoned once.
Note: Must have signed the White Lion summonig contract.
Note: Can only stay on the field for 4 turns.
Note: No other summonings for 2 turns after Fuyu is gone.

(Howaido Doton Kuchiyose:Tsuin Raion)White Lion Summoning:Twin Lions
Rank: S
Type: Offense/Defense
Chakra:40
Damage:N/A
Range: Short
Description: Yurasu and Ishi are the Doton bothers from Šiškovci. They are able to use Doton jutsus up to A rank. They are often arguing about who id older and stronger, but if the summoner says the clearly and seriously to stop they will stop argouing and they will start concentrating more on the fight. Yurasu is kind hearted and calm, but Ishi likes to trick people and to set traps to them They both like to gamble and they would gamble away all they have just for some fun, but when it comes to fights they are living machines. They didnt master the walking on 2 legs, and they are at gamakichis size and they can carry 1 man on theyr back each. They both wear long white coats white brown letters on theyr backs with the kanjis for the White lion rock 白獅子岩 and white lion stone:白いライオン石.
Notes:
They can be summoned once per battle
They can last up for 5 turns or they can take the damage from 2 A ranked jutsus and 1 B ranked
In the move the summoner summons them he wont be able to preform any S or above jutsu
Every jutsu they preforms counts as a move of the user

(Howaido Raion Kuchyiose: Kobushi)White Lion Summoning: Kobushi
Rank: B
Type: Summoning
Range: Short
Chakra: 20
Damage: N/A
Description: Kobushi is one of the youngest white lions in the white lion valley and he mastered the walking on 2 feet at a very young range, he was never interested in learning ninjutsu so he concentrated himself at taijutsu and he is able to use taijutsu up to A rank(only basic tai up to A rank). He isnt wearing a long white coat cause he says that it disturbs him at the fightning and he always likes to have a little taijutsu spar with his summoners.
Notes:
-Can be summoed twice per battle
-Stays on the field for 3 turns
-No other summoning for the next 2 moves after he dissapears

(Kuchiyose: Howaido Mantoru) ~ Summoning: White Cloak
Type: Offence/Defence/Supplementary
Rank: A
Range: Short
Chakra Cost: A
Damage: N/A
Description: The user does the preparations for the summoning jutsu and than he summons a small and young white lion from their valley. His name is Mantoru and he has a fire affinity so he can use B and below rank fire jutsus without handseals. He has also a special ability which allows him to transform into a cloak which the summoner can wear, the cloak protects the user from B-rank and below fire jutsus up to twice per battle, he can transform in that special form only once per battle.
Restrictions:
- Can be summoned twice per battle
- User cant use any S rank and higher jutsu in the turn in which he summoned mantoru
- Transforming into the cloak is counted as one of the 3 moves per turn
 
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( Furea ) - Flare
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user first Stands and extends his right leg in front of him and his left leg to the left of him. Then he places his hands on the ground with his right hand on the ground in between his legs. Then the user lifts his left hand in the air to help with both balance and momentum, after that he puts his weight on his left leg and swings his right leg up hitting the opponent's leg, thigh, or knee which ever the user needs to throws him off balance and into the air sideways. The user rotates his legs around his body, shifting his weight from one hand to the other and once his head is tilted infront of his body he pushes himself off the ground with his hand and does a front flip where the back of his heel hits the opponent in his abdomen region slamming him into the ground. This process can be done noticeably faster if the user was of Sannin rank and higher.

Note: Can only be taught by Ł Lawliet.

Learned here:

Submission Style: Ankle Lock(Shoufuku Fuukaku: Kurubushi Joumae)
Rank: B rank
Type: Offensive
Range: Short
Chakra: N/A
Damage: 40
Description: When in near proximity of an opponent who is on the ground, the user will grab the leg of the opponent specifically in the ankle area, the user will use both of his/her arms and twist the grabbed ankle of the opponent either left or right, causing the opponent intense pain.
-The longer the technique is used the more damage is delivered.
 
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ZX Buster


(ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.
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PHP:
[b](ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet[/b]
[spoiler]Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.
[spoiler][IMG]http://fc00.deviantart.net/fs70/f/2011/255/2/8/hienkyaku__flying_swallow_feet_by_deathjchaos-d49mtyh.png[/IMG][/spoiler]
[/spoiler]

 
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Combinations

Before new rules

(Kaze/koudo/faia soshi konbo|Enkou nagareboshi hitoame) Wind/Earth/Fire Elemental Combo |Flaming Meteor Shower
Rank: Forbidden
Type: Attack
Range:Short- Long
Chakra Cost: 50
Damage Points: 90
Description: The user performs four handseals, he then releases his doton chakra into the earth [by foot eg.stompimg], he then inhales a normal proportion of air, as this is done, the user forms the tiger handseal,and focuses his katon chakra, the user then stomps on the ground, as 10 boulders [each the size of a regular human body in height and are of spherical shape] are ejected from the ground, up into the air, the user then clasps his hands together, this engulfs the boulders in flames, as the extreme heat of the fire changes the boulders color to glowing red, the user then focuses and generates wind chakra into the air to forcibly push the boulders to strike the opponent, the wind also slightly increases the power of the fire.This scenery is a shower of meteors.
Note:
The boulders are formed in front of the user [in short range],added by fire and then launched by the wind [to mid or long range], When the boulders make contact to the ground, the entire terrain of a range will be entirely devastated into the form of a crater, while patches of flames are scattered throughout that entire area.[this jutsu is performed at great speed] As this jutsu is performed, the user coughs up blood. He falls to his knees, as blood runs down his nose, this is due to the incredible force upon the user to perform the technique, after the use of this technique, the users hand becomes dark in color, as they are useless to perform handseals for the next two turns. The users chest also becomes red, since the extreme use of multiple chakra, this overuse of chakra temporarily clogs the chakra circulatory system, causing it not to flow efficiently which will lead to the the use of only three of the basic five elements for the next three turns.
注意 No S ranks or higher for the next turn
注意 Usable only once per battle
注意 Usable for Sannin Rank or Higher
注意 Requires the space of three moves [since the usage of multiple elements]
 

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♤ Kung Fu | Chinese Martial Arts ♤​


Kung Fu | Chinese Martial Arts
Type: Taijutsu
Background: Kung Fu being the first styles of martial and also reformed as the deadly was made a long long time ago. It was from a man who had trained in the way of fighting from a very young age. His way of fighting was unorthodoxed, taking bits and pieces of many different styles and using them all in one fight. It was revered as a legend in the fighting world and on his death they asked him what his styles were called and with his last breath he slowly uttered the words "Kung Fu" and then past.
Description on the Abilities and Inner Workings of the Style: kung fu are a number of fighting styles that have developed over the centuries in China. These fighting styles are often classified according to common traits, identified as "families" , "sects" or "schools" of martial arts. Examples of such traits include physical exercises involving animal mimicry, or training methods inspired by Chinese philosophies, religions and legends. Styles which focus on qi manipulation are labeled as internal (内家拳, nèijiāquán), while others concentrate on improving muscle and cardiovascular fitness and are labeled external (外家拳, wàijiāquán). Geographical association, as in northern and southern , is another popular method of categorization.The genesis of Chinese martial arts has been attributed to the need for self-defense, hunting techniques and military training in ancient China. Hand-to-hand combat and weapons practice were important in training.

There are many different styles to Kung Fu such as -Kung Fu Style: Chángquán - 长拳長拳
The forms of the Long Fist style emphasize fully extended kicks and striking techniques, and by appearance would be considered a long-range fighting system. In some Long Fist styles the motto is that "the best defense is a strong offense," in which case the practitioner launches a preemptive attack so aggressive that the opponent doesn't have the opportunity to attack. Others emphasize defense over offense, noting that nearly all techniques in Long Fist forms are counters to attacks. Long Fist uses large, extended, circular movements to improve overall body mobility in the muscles, tendons, and joints. Advanced Long Fist techniques include qin na joint-locking techniques and shuai jiao throws and takedowns.[citation needed]
The Long Fist style is considered to contain a good balance of hand and foot techniques, but in particular it is renowned for its impressive acrobatic kicks.[citation needed] In demonstration events, Long Fist techniques are most popular and memorable for their whirling, running, leaping, and acrobatics. Contemporary changquan moves are difficult to perform, requiring great flexibility and athleticism comparable to that of gymnastics.
Long Fist's arsenal of kicks covers everything from a basic front toe-kick to a jumping back-kick, from a low sweep to a tornado-kick.
(Chángquán Style: Shadowless Kick Technique)
Rank: S
Type: Attack
Range: Mid - short
Chakra cost: 40
Damage points: 80
Description: The user from mid-range(or short) Quickly dashes in front of the opponent, to the opponent to his surprise and assumes the crane stance where he then jumps and kicks the opponent in the chin with the upper most top part of his foot. The opponents head will be forced upwards and thats when the user quickly dashes around the opponent, ending up behind him. Where he then delivers a strong kick to the opponents side, connecting his shin to opponents rib cage. The user then dashes around the opponent again, back to front and kicks them dead in the chest with a chakra infused foot. Quickly incapacitating the opponent or among certain situations brings upon death.
*This can only be attempted twice per battle.
*Can only be landed once.
* Since the user uses all of his speed, he is exhausted and can only preform two jutsus in the next turn.
--------------------------------------------------------
Kung Fu style: Eagle Claw - 鷹爪派
A style of Chinese martial arts known for its gripping techniques, system of joint locks, takedowns, and pressure point strikes, which is representative of Chinese grappling known as Chin Na.
(Eagle Claw style: Ripping limbs)
Rank: A
Type: Defense/Offense.
Range: Short.
Chakra cost: 30
Damage points: 60
Description: Once the target physically attempts to kick or punch you, you will use your upper body strength, andspeed to grab the opponents limb. Once you've got ahold of the limb, you will harshly twist it untill the bone is completely broken or out of place.
-------------------------------------------------------
Kung Fu style: Wing Chun - 永春
A concept-based Chinese martial art and form of self-defense utilizing both striking and grappling while specializing in close-range combat.
(Wing Chun style: Explosive impact)
Rank: S.
Type: Attack.
Range: Short.
Chakra cost: 40.
Damage points: 80.
Description: In a close range battle, or during hand to hand combat, the user will pull both of his/her arm's back while squatting as if he were pulling back a samurai sword. While this is happening the user is focusing massive amounts of chakra within each arm. In a split second the user will thrust his/her arm's forward with great force with the bottom of the wrists together and the hands open (second knuckle's bent down). When you're hands make impact with the target the concentrated chakra is released at the same time, this causes a fierce impact that could even level Doton.
*Can only be used once per battle.
*Cannot use your hands for anything in the next two turns, including handseals.
------------------------------------------------------
Additional effects and Restrictions:
*Only Mugen Ryukyu can teach this
*Must have a Mastery over Taijutsu
* Users of kung fu have slightly enhanced speed and agility when compared to a normal Strong Fist user
(All the jutsu have been previously approved swell)

(Washitsume: biribirigotai) - Eagle Claw Style: Ripping limbs
Rank: A
Type: Defense/Offense.
Range: Short
Chakra cost: 30
Damage points: 60
Description: Once the target physically attempts to kick or punch you, you will use your upper body strength, and speed to grab the opponents limb. Once you've got ahold of the limb, you will harshly twist it untill the bone is completely broken or out of place.

(Chángquán: Kagehandō) - Long Fist Style: Shadowless Kick Technique
Rank: S
Type: Attack
Range: Mid - short
Chakra cost: 40
Damage points: 80
Description: The user from mid-range(or short) Quickly dashes in front of the opponent, to the opponent to his surprise and assumes the crane stance where he then jumps and kicks the opponent in the chin with the upper most top part of his foot. The opponents head will be forced upwards and thats when the user quickly dashes around the opponent, ending up behind him. Where he then delivers a strong kick to the opponents side, connecting his shin to opponents rib cage. The user then dashes around the opponent again, back to front and kicks them dead in the chest with a chakra infused foot. Quickly incapacitating the opponent or among certain situations brings upon death.
Note: This can only be attempted twice per battle.
Note: Can only be landed once.
Note: Since the user uses all of his speed, he is exhausted and can only preform two jutsus in the next turn.

(Wing Chun: Bakushindou) - Eternal Springtime Style: Explosive impact
Rank: S
Type: Attack
Range: Short
Chakra cost: 40
Damage points: 80
Description: In a close range battle, or during hand to hand combat, the user will pull both of his/her arm's back while squatting as if he were pulling back a samurai sword. While this is happening the user is focusing massive amounts of chakra within each arm. In a split second the user will thrust his/her arm's forward with great force with the bottom of the wrists together and the hands open (second knuckle's bent down). When you're hands make impact with the target the concentrated chakra is released at the same time, this causes a fierce impact that could even level Doton.
Note: Can only be used once per battle.
Note: Cannot use your hands for anything in the next two turns, including handseals.

(Wing Chun style: Deadly 3 hit combo)
Rank: S
Type: Offensive.
Range: Short.
Chakra cost: 40.
Damage points: 80.
Description: When the user has a perfect opening, he will punch the opponents face downward diagnally with jaw crushing power. The user will do this at an angle, to where the opponents face will go in the desired location, and that location is headed for the knee, once the opponents face gets low enough the user will bring up his knee with great force making impact with the the targets face sending it back upward. Quickly after the knee in the face the user completely spins around while infusing his leg with chakra, you will see the chakra surrounding the users leg, this is how much power is put in to the final blow. The user kicks the opponents torso in the desired location with sheer force. This will knock the life out of any opponent an send the flying, and may even go through a weak enough opponent.
*Can only be attempted twice in one battle.
*Can only be landed once.
*The user is exhausted after this move, can only use two jutsu in the next turn.

(Chángquán Style: Heavenly Wind Kicks)
Rank: A
Type: Attack
Range: short -mid
Chakra cost: 30
Damage points: 60 (plus 10 every kick)
Description: The user begins by doing cartwheel into a high spinning corkscrew kick which he uses to jump over the opponent, ending up behind them. After the user successful lands behind them he begins backflipping into the opponent. The users puts his hands on the ground and flips backwards, successfully driving their feet into the opponents head. The user will do approximately 5-8 kicks and the last part ends with the user quickly flipping over the opponent again and placing one hand on the ground and kicks the opponent dead in their chin sending them backwards. With each kick the opponent gets pushed back, and with the last kick ends up in mid-range.
Note:The user can do however many kicks he likes with the maximum of 8.
* After the technique has been executed, the user is in pain from the strain it put on his legs and back. Slowing his movements down.

 
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♤ Shigure Souen Ryu ♤​

(Shigure Souen Ryu)
Rank: B
Type: supplementary
Range: short
Chakra: none
Damage: N/A
Description: an ancient Japenese sword style in which some say is the most unbeatable style in the world the user picks up thier sword and holds it close to their eyes with one hand as this technique the user needs to be able to use only 1 hand to control the swords movements, the users feet are spread shoulder length apart, this sword style has 7 totally different forms
Note: while in this form the user can use no Gen or Ninjutsu unless used before the technique
Note: can only be taught by Axle
Note: only lasts 3 turns
(Di squalo dageki) The Shark Blow
Rank: A
Type: Offensive
Range: short
Chakra: 30
Damage: N/A
Description: The user concentrates chakra into their blade, and when it comes in contact with another object, the chakra flows out of the sword like a current, and goes into the opponent thus stunning the opponent for 1 turn
Note: can only be used once per battle
Note: can only be taught by Axle

(Ya ra zy no ame) - Last Minute Rain
Rank: A
Type : Offense
Range: short-mid
Chakra: 30
Damage: 60
Description: The user drops their sword with the blade facing toward the enemy, then the user focuses their chakra in their foot, and kicks the sword with incredible power in speed, and as soon as the sword hits the mark, the user is there holding the sword again (the sword causes a distraction giving the user time to rush in toward the opponent)
Note: the user can only use this technique while in Shigure Souen Ryu
Note: can only be taught by Axle
Note: can only be used once per battle

(Same do re) - Early Summer Rain
Rank: A
Type: Offense
Range: short
Chakra: 30
Damage: 60
Description: The user rushes in toward the opponent holding the blade with one hand, in the middle a sideways swipe towards the opponents face, the user drops the blade with excellent timing, causing the blade to fall in the user's other hand, for a clean sweep at the opponents mid-section
Note: can only be used while in Shigure Souen Ryu
Note: can only be taught by Axle

(Shi bu ki ame) - Spraying Rain
Rank: A
Type: Defense
Range: short
Chakra: 30
Damage: N/A
Description: The user puts all their chakra in their sword, then strikes the water, causing a giant water splash, this splash causes the opponent not to see the user
Note: can only be used while in Shigure Sousen Ryu
Note: can only be taught by Axle
Note: Needs a Water source

(Shino tsu ku ame) - Pelting Rain
Rank: A
Type: Offense
Range: short
Chakra: 30
Damage: 60
Description: The user rushes in as if to clash with the opponent, but almost instantly slides down as if playing baseball, and slices the opponents, and leaving the opponent vulnerable to another attack
Note: can only be used while in Shigure Sousen Ryu
Note: can only be taught by Axle

(Shajiku no Ame) - Axle of Rain
Rank: B
Type: Offense
Range: short
Chakra: 25
Damage: 40
Description: the user focuses their chakra in their feet,then releases in an instant causing the user to charge towards the opponent like the user was shot out of a cannon,and while charging the user is holding the blade with 2 hands in a thrusting motion, this attacks power is equivalent to one of Tsunade's punches.
Note: the user can only use this technique while in Shigure Souen Ryu
Note: can only be taught by Axle
Note: can only be used 3 times per battle
 
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(tsuwamono-shi-rudo)-Warriors shield
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description- It is a shield of warrior and was wielded by a true shinobi and it's defense was said to be unbreakable it was found by gitanshu after many hard work and it was taken by him in his possesion this shield is capable enough of blocking all elemental jutsu up to B rank and is a mark of a true warrior,but it can only block small projectiles only like small wind bullets.
~need not be summoned if placed in a bio~
~can only be taught by gitanshu~
~can only block up to B rank~
~can only block up to 4 attacks per match~


(Kaze Hyoumei) - Wind Manifestation
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Kazehyoumei is a shortsword but is moderately long compared to a regular shortsword with wind being its elemental affinity. Activating Kazehyoumei causes wind to shoot out of the tip of the sword, making it look like a regular long-sword. The wind shooting out of it is piercing sharp and creates a very small creaking sound which cannot be heard with the slightest sound interruption. When activated, it also feeds on the surrounding wind for more power and can completely absorb up to A-rank wind jutsus. Feeding on the surrounding wind is naturally a part of the sword's very own chakra supply, other than obtaining the chakra from the user. Kazehyoumei increases the speed of thrown projectiles and can manipulate the direction of the thrown projectiles by manipulating it's wind chakra around. (Not the thrown projectile's wind chakra, Kazehyoumei's wind chakra). When Kazehyoumei is activated, the user can release a dangerously sharp wind blast equaling the power of an A-rank wind jutsu just by swinging it at the targeted direction. Also when activated, the user can use wind jutsus with the handseal 'Ram' with the sword being in between the user's hand as he does the handseal.

Note : Can only activate four times per battle
Note : Burns 10 chakra per turn activated
Note : Can only be wielded by -Yusuke-
Note : Wind sword's abilities count as a turn to the three move rule
Note : When Kazehyoumei is activated, it's increased length is hard to notice without a dojutsu


Hyourinmaru – Ice Ring
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage points: N/A
Description: A sword that has been passed down through Yuki clan for ages. It was broken before, in the war where the Yuki Clan almost became extinct. The sword is said to be made out of the heart of a special meteor that fell in the village. The meteor was as cold as ice, and had all the properties of ice. The Yuki Clan took the meteor, and forged a sword out of the core of this heavenly rock. As the sword was formed, it gleamed heavily and continued to send out a soft blue light. The user of this sword gets a +5 damage point boost on every Ice Release jutsu used, as well as slowly freezing anything it comes in contact with. Of course not the wielder, considering it must be one of the Yuki Clan to wield this. The sword also comes with a most secret technique. Once per battle, the user can channel Hyouton chakra through the sword and let a spear extend from it, up till mid range (much like Chidori Eiso). The second way to channel Hyouton chakra through it gives the user the ability to send out a wave of ice from the tip of the sword. (The same as Hitsugaya when he swings his sword in Bleach) This wave can be used as a shield from incoming jutsus.

Note: The spear is formed as rapidly as Chidori Eiso, but can only be used once per battle.
Note: The "Wave of Ice" can only be used twice and defend up to A-rank attacks.
Note: The "Wave of Ice" counts as on of the 3 jutsus used per turn.
Note: Only one of the Yuki clan can wear this sword (especially Wesobi).
 
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‡ Kansou Houmen|Arid Release|燥 ‡

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Kansou Houmen: Shikke Henjou | Arid Release:Moisture Relinquish
Rank: A
Range: Short - Long
Type: Attack
Chakra: 30
Damage: 60
Description:
The Arid user will preform 1 handseal and utilize their chakra to quickly cause the air around the target to be completely quenched of all moisture in the air surrounding the target. This in turn causes the skin to be sucked of water and causes the water in the blood to be drained slightly yet not completely. This puts the target into a form of dehydration, the target will become dizzy very quickly in some sense being confused by a genjutsu when it isn't. Also prolonged exposure to the intense dryness will cause the target to faint. When the target becomes dizzy they wander around and are unable to think straight to off-set their reaction time to other attacks.
♦Doesn't kill the target
♦Lasts 1 turn
♦Usable once per battle
♦Only usable by Arid Release user
♦Only usable/trainable by Coyote

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Kansou Houmen: Suihou! | Arid Release:Bubbles!
Rank: S
Range: Short - Mid
Type: Supplementary/Attack
Chakra: 40
Damage: 80
Description:
The Arid user will preform a short row of 3 handseals, once completed 3 or less pockets of extremely hot air will be in encased in these "bubbles". To the target they will look like spheres that seem to be wavy due to the heat. These 3 air pockets travel along with the user floating around them. The bubbles are roughly the size of cannonball if you made 3 of them, if you only made 2 they would be the size of a carriage wheel and if you only made one they would be the size of a smaller boulder. The effects of these "bubbles" are somewhat varied, they're able to launched at the target hitting them causing an extreme burn or they are able to pop causing the air in the "bubble to be like a explosion of air causing burns and swelling. The bigger the "bubble" the bigger the impact area is and severity. These "bubbles" are also able to weaken water techniques on contact, more so then others based on the size of the water technique used and size of the bubble being used. You are able to combine the 3 bubbles to form the largest one possible depending on the situation. Depending on the water technique used is how each bubble can weaken them. One bubble can weaken a water jutsu B-Rank and below, two bubbles can weaken a A-Rank water jutsu, 3 bubbles can weaken a S-Rank. This goes for each bubble so in turn if you make 1 giant bubble it works the same way as 3 smaller bubbles when it comes to weakening purposes.
♦Only usable once per battle
♦Bubbles last 3 turns or until used
♦Unable to preform any Arid techniques while "Bubbles" are being used
♦Weakens water techniques by one rank on contact
♦Only usable by Arid Release user
♦Only usable/trainable by Coyote

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Kansou Houmen: Gure-Pu Doki | Arid Release: The Grapes of Wrath
Rank: A
Range: Short - Mid
Type: Supplementary/Attack
Chakra: 30
Damage: 60
Description:
After the battlefield has become an Arid wasteland due to the technique "Season of the Sun Gods" the user will preform a row of 3 handseals and begin to control dry air and rumble up the dust, dead grass, smaller rocks to form a large Dust Bowl that will surround the target moving at high speeds. The effects of being caught up in the bowl would be injuries to the skin, slight burns from the hot dust, unable to see the enemy, dust in eyes, lack of breathing. Since the speeds of the dust if very fast these effects are quick acting and lasting. Able to kill the opponent in prolonged exposure (2 turns unless the taregt escapes or stops the dust bowl).
♦Only usable once per battle
♦Only usable able battlefield has become Arid
♦Only usable by Arid Release user
♦Only usable/trainable by Coyote

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Kansou Houmen: Kikou Sono San Kamigami | Arid Release: Season of the Sun Gods
Rank: B
Range: Short - Mid
Type: Supplementary
Chakra: 30
Damage: N/A
Description:
By utilizing the air that lingers on the battlefield the user will cause the air to very quickly be drained of water and become extremely dry and heated. In turn this causes the field to become very barren-like; the ground gets rid of grass/leaves and other living plants and is turned to cracked land. This also causes the target to get a slight form of heat stroke, causing the target to become much slower is movements, reactions as well as handseal creation. This also sets up the battlefield for additional Arid conditions in nature. (separate jutsus)
♦Last 2 turns
♦Usable twice per battle
♦Must wait two turns before re-using
♦Slowness is cut by half. Meaning ration and handseal creation is half as slow as they would normally be able to do.
♦Only usable by Arid Release user
♦Only usable/trainable by Coyote

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Kansou Houmen: Konmei Harou | Arid Release: Confusion of Waves
Rank: B
Type: Supplementary
Range: Short - Medium
Chakra cost: 30
Damage points: N/A
Description:
The user will preform one handseal and spread his Arid chakra up to mid range and heat up the air directly to a high temperature. When the user does this the density of the air changes dramatically and from that light passes through it much differently then usual. This greatly alters the enemies ability to locate the user. All they would be able to see is intense heat waves on the entire field. Not only does this effect their ability locate it also effects their overall ability to string handseals and reduces their speed due to the dehydration, the longer the user keeps it active upon them. The use of the technique confuses the enemy and in some ways is like being trapped in a room full of crazy mirrors. This does not affect the user ability to see. The user of this technique is immune to the effects of the power, due to their blood, skin, and very life itself being under these considerations during the training of this intense heat - allows them to function normally.

♦Lasts 3 turns
♦Starts of in short range during the first turn then goes up to mid range during the second turn
♦User can stop at anytime
♦No wind techniques in the same and next turns
♦Only usable/trainable by Coyote.

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Kansou Houmen: Atsusa Gekido | Arid Release: Heat of Refinement
Rank: A
Range: Short - Long
Type: Attack
Chakra: 30
Damage: 60
Description: The User of this technique will focus their Arid chakra into their hand, making it highly condensed. The user will then extend his/her hand that the chakra has been condensed in a thrusting motion, releasing a beam of highly condensed arid chakra. This beam though only moves in one direction. Because its Arid chakra, it can easily evaporate/brittle A-rank and lower techniques that require water (Water element, Wood, Ice, etc.)

♦Usable 3x per battle
♦Only usable by Arid Release user
♦Only usable/trainable by Coyote
 
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