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Taijutsu: Kyōdo Henka - Body Art: Vim Change
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: Through years of meditation and training, the user is able to specially augment his taijutsu using his chakra. He has learned how to rather make us of wasted physical strength during combat, strengths that stems from extra boosts to physical energy, turning them to sustainable vitality. The activation of this technique is the release of a flush of warm chakra that clears everything that clouds the mind, warms up the user's physical energy and vitalises the muscles.
Activating this technique, when strength boosting techniques are used alongside Taijutsu techniques, the extra strength added (has to be able to add at least +10 damage points) is further augmented with chakra from this technique, thus converting the extra strength into something notable(rank value). However because its difficult associating Taijutsu to a purely defensive faction without having to deal damage itself, the damage boost is converted defensively, bolstering the user's muscles and body strength to be able to withstand physical damage one rank higher than they can handle. This allows the now augmented strength to be converted to pure physical strength, increasing the amount of physical damage the user can endure. Meaning a Taijutsu having a strength/damage boost of between 10-20 while this technique is active would be converted to vitalise the user and make him able to tank a physical damage one rank higher, following logic and strength/weakness. This also mean, the user receives one rank less damage from taijutsu or physical techniques. For strength boosts which is above 20, the user's strength/endurance gains a rank plus the extra boost remaining after maximum of 20 has been deducted.
This ability also extends to elemental taijutsu that carries extra strengths.
NOTE: Usable 2x per battle, lasting a maximum of three turns if not deactivated early.
NOTE; Once used, must wait 2 turns before using again.
NOTE: This jutsu is activated instantly, allowing the user the ability to use it alongside another technique in the same time-frame.
Declined - clashes with alot of existing taijutsu stuff and stuff tried before
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Pitohui Kuchiyosei: Atukpa - Pitohui Summoning: Atukpa
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A(80 for physical attack)
Description: The user swipes blood upon the Pitohui summoning tattoo or uses the traditional summoning rites to summon Atukpa.
Atukpa is a moderately sized hooded pitohui with a size only 4x of that of his summoner. Apparently he can communicate with his summoner and other Pitohui's telepatically and only able to convey(carry) his summoner and non other. Atukpa is quite arrogant, though this is due to him being strong and special in his own way and he always see himself as the strongest. Atukpa is ferocious when he attacks physically using his claws and beak. Even the hooded tendril on his head which he can extend up to short range, packs a punch. His body is entirely black with hazy smoke always oozing out of his body. The smoke covers short range around him, apparently making everyone around him unable to see due to this smoke. This
would not affect doujutsu users since the smoke is as a result of his latent affinity for fire which makes his body constantly heating up to release chakra inculcated smoke. Atukpa however, is able to see and sense heat through the smoke easily. Like any other Pitohui, Atukpa is also cursed with potent amount of neuro-toxins which through the smoke exhuming from him, mild dosage is administered to those in the smoke(except the user) causing their body to be extremely itchy, distracting them from focusing on chakra thus they are unable to mold S-rank and above chakra, and unable to use or sustain complex chakra control techniques like space time techniques and genjutsu.
Abilities
Atukpa is a fire specialist, able to user any fire technique the user knows. However due to the smoke always surrounding him, his fire techniques appears black in color except if the fire technique he uses is not originating from him. Due to his latent fire speciality and due his body all tempered and constantly exhuming strong heat signatures, Atukpa is not affected by
A-rank and below fire techniques. His fire speciality allows him to be able to,
just like the hozuki's water transformation, transform himself completely to fire(black in color) or ash albeit still keeping his shape. This renders him intangible to solid attacks but vulnerable to water techniques. In this form however, he won't be able to convey the user as the user would be affected by his nature. This ability is S-rank and can only be used once.
Once per battle, Atukpa can release a very large amount of ash(A-rank) that covers mid-range in a second. He can either release this omni-directionally or in a direction up to mid-range. This ash however does not cause immediate damage to anyone surrounded by it like the "Ash Pile Burning" Tech but what this does is it ignites any matter that are prone to flame except flesh. The ash serves as a conductor, igniting them and the flames are able to cause severe burns.
Atukpa's final ability is his ability to release hundreds of miniature black pitohuis made of fire(black) or hot ash. All of the miniature pitohuis amounting to S-rank in power.
Restriction
Can only be summoned once per battle
Lasts 4 turns
Every ability of Atukpa apart from passives, counts as a move from the user's move slots.
‡ Declined ‡ Smoke isn't an advanced form of Fire Release. Heat sensing exists as an ability and so does turning into fire.
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Pitohui Kuchiyosei: Atukpa - Pitohui Summoning: Atukpa
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A(80 for physical attack)
Description: The user swipes blood upon the Pitohui summoning tattoo or uses the traditional summoning rites to summon Atukpa.
Atukpa is a moderately sized hooded pitohui with a size only 4x of that of his summoner. Apparently he can communicate with his summoner and other Pitohui's telepatically and only able to convey(carry) his summoner and non other. Atukpa is quite arrogant, though this is due to him being strong and special in his own way and he always see himself as the strongest. Atukpa is ferocious when he attacks physically using his claws and beak. Even the hooded tendril on his head which he can extend up to short range, packs a punch. His body is entirely black with hazy smoke always oozing out of his body. The smoke covers short range around him, apparently making everyone around him unable to see due to this smoke
though this would not affect doujutsu users. Atukpa however, is able to see through the smoke easily. Like any other Pitohui, Atukpa is also cursed with potent amount of neuro-toxins which through the smoke exhuming from him, mild dosage is administered to those in the smoke(except the user) causing their body to be extremely itchy, distracting them from focusing on chakra thus they are unable to mold S-rank and above chakra, and unable to use or sustain complex chakra control techniques like space time techniques and genjutsu.
So you summon and with that everyone is poisoned with a toxin from the smoke. Nah.
Abilities
Atukpa is a fire specialist, able to user any fire technique the user knows. However due to the smoke always surrounding him, his fire techniques appears black in color except if the fire technique he uses is not originating from him. Due to his latent fire speciality and due his body all tempered and constantly exhuming strong heat signatures, Atukpa is not affected by A-rank and below fire techniques. His fire speciality allows him to be able to, just like the hozuki's water transformation
but not totally, transform his entire feathers completely to fire(black in color) or ash albeit still having his body within the fire. In this form however, he won't be able to convey the user as the user would be affected by his nature. This ability is S-rank and can only be used once.
Once per battle, Atukpa can release a very large amount of ash(A-rank) that covers mid-range in a second. He can either release this omni-directionally or in a direction up to mid-range. This ash however does not cause immediate damage to anyone surrounded by it like the "Ash Pile Burning" Tech but what this does is it ignites any matter that are prone to flame except flesh. The ash serves as a conductor, igniting them and the flames are able to cause severe burns.
Atukpa's final ability is his ability to release hundreds of miniature black pitohuis made of fire(black) or hot ash. All of the miniature pitohuis amounting to S-rank in power.
Restriction
Can only be summoned once per battle
Lasts 4 turns
Every ability of Atukpa apart from passives, counts as a move from the user's move slots.
Declined - bit much for one summon and see above
Updating
Fuuton: Surīpingukobura - Wind Style: Sleeping Cobra
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40(-20 to repair)
Damage: N/A
Description: The user would create two large snakes make of wind that curl up around his body and disperses into thin air. Their dispersion does not mean they are gone, they actually remain dormant around the body of the user in chakra form and would remain on the user's person until foreign chakra tries to touch the user. The wind snakes would manifest once a foreign entity nears the user(2 meters), wrap themselves around the entity and crush it before it can harm the user. Should the object they destroy be inferior to them in terms of power/rank, once they are done, the snake retreat back into the dormant form while leeching the user's chakra to repair themselves and make them back to their former strength. The snakes are able to reform 3 times. They would be destroyed or undone though if they happen to defend the user from something same rank as theirs following elemental strength and weakness.
NOTE: Usable 2x per battle
NOTE: No S-rank Fuuton the same turn this jutsu is used
NOTE: Purely defensive, thus can not be used to attack the opponent directly except they are attacking the user and the snakes would defend anyway.
NOTE: User can only use elements related to the wind element and other non elemental techniques while the snakes are active
Approved
Fuuton: Surīpingukobura - Wind Style: Sleeping Cobra
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40(-20 to repair)
Damage: N/A
Description: The user would create two large snakes make of wind that curl up around his body and disperses into thin air. Their dispersion does not mean they are gone, they actually remain dormant around the body of the user in chakra form and would remain on the user's person until foreign chakra tries to touch the user. The wind snakes would manifest once a foreign entity nears the user(2 meters), wrap themselves around the entity and crush it before it can harm the user.
The reformation of the snakes in response to a foreign entity, mimics the speed of the foreign entity itself. Meaning the snakes are able to match up to the speed of foreign entity nearing them. Should the object they destroy be inferior to them in terms of power/rank, once they are done, the snake retreat back into the dormant form while leeching the user's chakra to repair themselves and make them back to their former strength. The snakes are able to reform 3 times. They would be destroyed or undone though if they happen to defend the user from something same rank as theirs following elemental strength and weakness.
NOTE: Usable 2x per battle
NOTE: No S-rank Fuuton the same turn this jutsu is used
NOTE: Purely defensive, thus can not be used to attack the opponent directly except they are attacking the user and the snakes would defend anyway.
NOTE:
Since the snakes are sentient and act on their own will, the user is able to use other jutsus while they are active, but he won't be able to use fire that originates from his body.
Declined - keep the original
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Pitohui Kuchyosei: Owanbe - Pitohui Summoning: Owambe
Type: Suplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user smears blood on the Hooded Pitohui tattoo, claps or slams his hand on a surface to summon Owambe. Owambe is a very small pitohui, size of small akamaru and can be carried on the summoners head
or stand on the user's shoulders. She has no power whatsoever nor can she use any ninjutsu by herself. However with her on the field of play, every other hooded pitohui in Modakeke, has a special link to her that makes it so that with her on the field, their morale and will to protect her and her summoner becomes tripled thus
they develop enhanced speed, strength and reflexes making them deadlier at this state. While she's on the field of play, all other Pithoui present gain a passive increase in rank of their neurotoxins(one rank increase) within that time. Also, all other Pithoui gain a temporary boost in flying speed rivaling Lee in 2nd gate for a maximum of 3 turns before they poof away back to Modakeke exhausted.
Due to gaining extra saturation of neurotoxins on themselves, it makes them instead of appearing and disappearing in a cloud of smoke, the cloud of smoke is replaced by a cloud of purple neurotoxin gas. The potency of the cloud of toxin is
A-rank for any hooded pitohui that is summoned or sent back, Though other distinguishing affects may be noticed; If the hooded pitohui summoned while Owanbe is on the field is B-rank, A-rank, S-rank or even D-rank, the level of damage the neurotoxin does to anyone apart from the summoner and Owambe would be equivalent to
A-rank damage irrespective. However, the distinguishing affects does not add to the damage, albeit only adding taste and longetivity to the condition. B-rank summoning: Paralysis for 2 turns, A-rank: Paralysis for 3 turns: S-rank summoning: Paralysis for 3 turns with extremely itchy skin + slight respiratory problems.
NOTE: Owambe can only be summoned once and can be
on the battle field for 4 turns max.
NOTE:
Regardless of the time which another Hooded Pithoui enters the battle ground, they all poof away by the time Owambe has to leave.
Leaving for someone else
♪ Declined, I won't approve the speed boost. I'm not a fan of the cloud of smoke, especially if multiple summons are being poofed away at the same time with A rank poison clouds. Keep the original, you're trying to empower other summons way too much with this. ♪