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Mandora no Mokushiroku - Malandra's Apocalypse
Type: Supplementary
Rank: B-rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description: This is a technique which is directly derived from the Twin Dragon Rings and is explicitly used by its users only. As per the two rings' abilities, the "Absorption" and "Release" rings both release harmless dark chakra shock-waves which grant the user sensing, Malandra's Apocalypse slightly modifies its purpose. The user does a fair exchange with the rings by sacrificing a portion of his chakra within the marks. In other words, the user needs to have absorbed any amount of chakra beforehand through any means. The user then performs two handseals and applies said chakra in the shock-waves, changing their nature. However, this comes with a prominent loss. By offering up sensing in the turn Malandra is used, the user is able to give an active boost to any Dark technique which is currently on the battlefield, due to the shock-waves spreading up to long range and in an omnidirectional manner. Since the shock-waves are imbued with the chakra the user has used, this would translate that the user is able to empower "Absorption" techniques so they can absorb one rank higher, and "Release" techniques to gain an additional +20 damage to their original power. Though, the user is able to only do one of them at one usage, meaning that he can't use both rings with this technique. This boost lasts for as long as the duration of the technique it is applied to gives out. In the very next turn after the one Malandra is used, the sensing returns to the user. This technique can be used on techniques upon their creation and will be part of the same time-frame, however the user spends two moves.
Alternatively, it can be used on techniques which are already present on the battlefield normally.
- Can only be used four times a battle with a two-turn cooldown
- Must own Twin Dragon Rings or have been given it.
- Can only be taught by Klad
□ Declined, DNR. It seems like an unnecessary boost, disguised under the guise of actually losing something to gain it. That aside, you also gain a +20 damage and is able to absorb one rank higher for 4 turns, and the added clause of "lasts as long as the technique its applied to". Bhill. □
Fuuin/Meiton: Rekuiemu o Ukeireru - Sealing/Dark Release: Embrace the Requiem
Type: Supplementary/Defensive
Rank: S-rank
Range: Short-Mid
Chakra: 40 (-10 per turn)
Damage: N/A
Description: The user places a seal with the kanji "Disconnect" on solid matter by simply having any of their dark marks in contact with the ground. This seal, imbued with Dark chakra, will raise a pruple barrier with the user in the center of it and can expand omnidirectionally up to medium range, both horizontal and vertical wise. The main purpose of this barrier is to sever any connection anyone (barring the user and his clones) may have with any technique, entity and overall anything which requires them to constantly put chakra. The way it does is due to the barrier's inherent ability to track any additional chakra being put out by the opponent(s) and the Dark chakra absorbing it. This translates that they won't be able to maintain a "connection" with a specific technique, for example stream-type techniques which require steady chakra feeding or sentient techniques based on the S&W scheme of "Absorption" Dark Release. Stream type techniques will simply disperse and not happen and sentient techniques will freeze on spot and unable to act anymore due to the lack of chakra being put in them. This technique will also be effective on these type of techniques even if they're already in process previously and the opponent is unable to regain control of them anymore. To counter this technique, the opponent can do so by simply phasing through the barrier's scope however it will cost them 100 chakra points. The barrier also serves as a defensive mechanism to anyone which is inside of it, being able to absorb techniques based on the S&W scheme of "Absorption" Dark Release, but being able to do so only with the outside layer. The entirety of the absorbed chakra automatically goes to the seal which is placed on the ground, which the user can freely interact with by having any of his dark marks in contact with it and retrieving the absorbed chakra inside his marks.
Notes
- The user cannot use any other Fuuin or Dark techniques in the same turn, and can only use either of them next turn.
- Can only be used once a battle and lasts three turns
- The Fuuin component is only A-rank
- Can only be taught by Klad.
□ Declined. Ambiguous wording, from what I understand, this barrier will sever a connected with techniques, which require a connection of chakra, how far does this reach? Fuuinjutsu? Modes, etc? What can it affect? □
Updating
(Meiton: Yami no ka fuka) - Dark Release: Darkness Overload
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40 (-10)
Damage: 80
Description: After having absorbed chakra beforehand, the user puts any of his dark marks in contact with the ground, sending the dark chakra beneath the target’s feet. With one simple hand seal the user manifests this technique in the form of a giant dark purple orb which traps the target in. The unique mechanism of this orb is that it can absorb the chakra of anything trapped inside. The orb will absorb 40 chakra from the target per turn. The orb follows Dark Release's S/W scheme (F-ranks for elements weak to dark; A-ranks for elements strong to Dark). The size of the orb is big enough to fit in a medium sized summoning animal and can be split into other orbs to trap several targets, each split equaling to S-rank collectively. If the user does this, each orb will be slightly smaller; though they have the ability to join themselves into one single big one passively and vice-versa. Upon absorbing chakra, the orb will start to take light blue color. Since the user has complete control over the orb, he can move it freely with simple hand swings. When the orb is forcefully slammed against any solid matter (ground, for example), the orb will dissolve into countless tiny orbs. Through the performance of one hand seal, the user can shape them into senbons which are made of light blue flames. They will rain down on the enemy and cause intense burns to areas that are hit. Upon creation the orb must be at least three meters in radius, with the target trapped in the center of it.
Notes
Can be used only twice a battle with a two turn cooldown. The orb lasts in the field for two turns unless it gets destroyed. During this time, at least one dark mark should be in contact with the ground, however the user is free to use other moves. The user cannot use other S-rank Dark techniques in the same turn this is used.
Can only be taught by Klad
‡ Approved ‡
(Meiton: Yami no ka fuka) - Dark Release: Darkness Overload
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40 (-10)
Damage: 80
Description: After having absorbed chakra beforehand, the user does two handseals and puts any of his dark marks in contact with the ground, sending the dark chakra beneath the target’s feet. The user manifests this technique in the form of a giant dark purple orb which traps the target in. The unique mechanism of this orb is that it can absorb the chakra of anything trapped inside. The orb will absorb 40 chakra from the target per turn. The orb follows Dark Release's S/W scheme (F-ranks for elements weak to dark; A-ranks for elements strong to Dark), being able to absorb in the inside of the orb and up to 5m all around outside the orb.. The size of the orb is big enough to fit in a medium sized summoning animal and can be split into other orbs to trap several targets, each split equaling to S-rank collectively. If the user does this, each orb will be slightly smaller; though they have the ability to join themselves into one single big one passively and vice-versa. Upon absorbing chakra, the orb will start to take light blue color. Since the user has complete control over the orb, he can move it freely with simple hand swings. When the orb is forcefully slammed against any solid matter (ground, for example), the orb will dissolve into countless tiny orbs. The user can shape them into senbons which are made of light blue flames. They will rain down on the enemy and cause intense burns to areas that are hit. Alternatively, the user can choose to shrink the size of the orb into a very confined space (50cm in diameter), resulting in a crush of the targets trapped.Upon creation the orb must be at least three meters in diameter, with the target trapped in the center of it.
Notes
Can be used only twice a battle with a two turn cooldown. The orb lasts in the field for two turns unless it gets destroyed. During this time, at least one dark mark should be in contact with the ground, however the user is free to use other moves. The user cannot use other S-rank Dark techniques in the same turn this is used.
Can only be taught by Klad
□ Declined. Keep the original. □
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