Custom Fighting Style Submission - II

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Jᴀʏ

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(Tentai Undō) - Celestial Motion

Type: Nin/Taijutsu

Background:

Watching as the children of her village rolled around the streets performing jumps and spins with all the ease and elegance of a swan floating on the calm river under the midday sun, they kicked off the earth gaining momentum instantaneously without the delay that an ordinary bodied person would suffer from, they could begin their journey in any direction without so much as a thought toward body shape or posture and could turn without the jolting experienced by a knee when a person attempts to turn at a whim while travelling at speed. The children not only made these movements look easy, but they did so with a smile making every motion they performed fun. A shinobi watching on took inspiration from childs fun time and developed this style based on the roller blading children of her village, modifying it for use in any battle, and in any environment. The form of transport known as Roller Blading mixed with the capablities of a shinobi's chakra made for some excellent additions to battle. The use of wheels in battle made for a difficult style to develop as it presented many challenges in terms of movement and fluidity of battle, and left it's creator wanting more once she had perfected it at its basic form. The style was developed using retractable wheels on the soles of the users shoes as to not limit them to only rolling, still allowing the use of walking whilst in battle, but also added a single wheel on each hand, the user wears gloves on either hand with a wheel attached, this wheel can be moved around the hand from front to back as it slides freely across a track built into the gloves, this allows for even more dexterity in movement.

Description on the Abilities and Inner Workings of the Style:

This fighting style bases itself around the user wearing 10 wheels, four on the soles of each of their shoes and the other 2 attached to their gloves, one on each hand. The wheels on the gloves are on tracks and allow the wheels to be moved from the front of the hand to the back freely with the use of chakra to slide it along the track. This is a similar case with the wheels on the boots, these are retractable and can be made to appear or retract at will, aain using chakra to do so. The point in this fighting style is to grant the user more freedom in their movement as well as slight boosts in their acceleration and agility due to their use of wheels instead of their feet when moving. Moving on wheels grants many benefits for it's user beyond just a small amount of speed and acceleration when using them, it grants the ability to use momentum in order to 'wall ride' for short periods of time almost like walking on walls and flat surfaces that would otherwise be impossible. There is also the ability to use both the wheels on the feet and the wheels on the hands to perform a slide-like maneuver allowing for a shinobi to get lower than usually possible without sacrificing momentum and then to rise back up within the same fluid, equally simple motion that would be otherwise un-achievable. Specialists of this style will have developed an unmatched level of dexterity and flexibility which allows them to perform feats on their roller blades that would be otherwise impossible, rising from parallel to the ground and dropping into that position quicker than normal and without the risk of mistake.

One thing of beauty involved in this style is the use of the users chakra in order to keep the wheels coated and able to work smoothly and without restriction on any surface, this stems from the way a ninja can use their chakra in order to walk on water, or run up vertical surfaces to a certain extent. The user will keep their wheels coated in their chakra in order to create a smooth surface for them to roll across regardless of terrain, this ability does allows the use of wheels on water and up walls, although rolling up walls faces the same restrictions as running and the feat is purely momentum based, although rolling does make gathering this momentum easier.

Finally, the wheels can be granted new abilities with the infusion of elemental chakra. These abilities will be short term and accessible through techniques posted within this fighting style. Users will be able to leave trails of certain elements behind them as they skate, trails which can then be manipulated further with certain actions that can fire, enrage or do achieve other things with the trail.

Example Techniques:

(Tentai Undō: Shūshuku Yosoku Inpakuto) - Celestial Motion: Retraction Projection Infliction
Type: Offensive
Rank: B
Range: Short
Chakra: N/A
Damage: 30
Description: Running to build momentum, a Celestial Motion practitioner will throw themselves to the ground, catching themselves parallel to the ground, their face an inch from the dirt on their front wheels and the wheels on their hands. As they approach the opponent they bring their hands together and their feet toward their stomach, this quick motion launches them toward the sky and flying toward their opponent to deliver a momentous strike to their opponents skull with the full force of their body behind the blow.

(Tentai Undō | Fuuton: Eien no Kumo ) - Celestial Motion: Breeze of Eternity
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user leaves a trail of Wind behind them as they skate, the wind has an inward suction trait and pulls in loose particles of dust and earth or water from the world around it. The user can then cause this wind to shoot outwards in a chosen direction, blasting outward with huge blunt force, this can be achieved by any skate-based motion, be it a jump or a kick.

(Tentai Undō | Katon: Gurēsu no Uzu) - Celestial Motion | Fire Release: Vortex of Grace
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will use their skates in order to spin very quickly on the spot, a circular vortex/wall of flames rises from the ground around them and block oncoming attacks. The fire rises quickly and once it covers the full user it dissipates as quickly as it started.

Additional effects and Restrictions:

- Usage of any elemental skating technique will require mastery over that element.
- Wheels with elemental chakra in them will glow according to the chakra within. Fire > Red, Water > Blue, Lightning > Yellow, Wind > White, Earth > Black
- User's of this style are slightly more agile than average shinobi due to the fluidity of the style.


♪ Declined: Firstly, using these wheels would make it impossible to move in certain environments like in the desert/swamp/etc. Putting these wheels on your hands would make it impossible to use handseals. And, this style pretty much boils down to infusing these wheels with chakra. And, if you read the first post of the thread, that's not really much of a basis for a CFS. ♪

Contrary to popular belief, simply focusing elemental or basic chakra into a weapon does not qualify as a CFS. This can already be done by normal ninja both in the manga/anime and using simple custom techniques, so a CFS is unnecessary here.
 
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Vayne

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(Dosatsu) - Insight
Type: Nintai
Background: To overcome the odds and reign supreme an old man decided to craft a style that allowed him to exploits the natural weaknesses found in the human body. His old age made him quite knowledgable of the inner workings of the body, as such he decided to use that knowledge to devise a way to exploit those weaknesses despite his faltering physical strength. Disciples of the style further built on that style in order to increase it's effectiveness, eventually leading to a style that was used to overcome the greatest of fighters.
Description on the Abilities and Inner Workings of the Style: The style relies on spotting and attacking 'killer spots', making the style one that must be used after a battle has been drawn out for a while, or an opponent has been injured. Killer spots are portions in the body that are loopholes/weaknesses formed due to blood flow and muscle movement. These spots are often mistaken for pressure points due to their similar effects. What set the two apart is the fact that killer spots change with the target's movement. The style requires the user to have a visual of the opponent's body in order to determine where the killer spots are present. The style would allow the user to deliver ample damage to the targets through minimum contact. Due to this the style was paired up with Daitō-ryū Aiki-jūjutsu, which not only delivered great damage to opponents based on soft contact, but also had a branch that incorporated hard and powerful contact to further injure targets. This resulted in the style being the best tool to overcome one's own physical weaknesses if present while still giving those physically gifted more advantages.

The main disadvantage of the style was the reliance on sight of the target's body to determine weak spots. To overcome this a double edged sword method was created. This sword came in the form of physical contact. Through physical contact with the opponent the user would be capable of knowing the location of weak spots. This often requires the user to take damage in order to give damage. Like taking on a punch to the side in order to determine the targets weak spots. This is used to combat opponents that have a lot of clothes on or clothes that hide their body parts such as cloaks.

With user's of the style capable of crushing the strongest of combatants with minimum effort they set out to further progress the style by adding chakra to it. With the addition of chakra the user's of the style became capable of 'completely' ignoring the sight requirement. This was accomplished through the user's releasing chakra into the targets body. The chakra released was not directly lethal, it only served to create killer spots. The chakra would remain on the target's body, building in a certain spot. This would cause the body to react to it, resulting in increased blood flow and different muscle movements. This could be best described as blood clotting, though the chakra released does not have a direct hindering effect on the opponent. It is only when user of the style spots the killer points that this chakra becomes truly useful. The end result of this was the user basically creating the killer points on the targets body for him to attack. This meant that the user did not need to have direct visual of the opponents body to attack it. The beauty of the usage of chakra is that the user had control over it, meaning that they could control where the killer points would be despite the target moving. This usage lead to the user's of the style applying this on themselves. Since they could control where a killer point would be through manipulating their blood flow through chakra they would minimise the weaknesses in their body, like affecting the body to have only one killer point in their body, most likely in an area that the opponent would not normally attack, or an area that the user has protected. This resulted in the user's becoming capable of reducing the damage they would receive from physical attacks by removing almost all their killer points.
Example Techniques:
Affection
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40 (+15)
Description: When an opponent attacks the user through a upper body attack, the user would spot the target's killer spot that would be located in the opposing chest.(If they attack with right arm, it would be on the left chest/heart area) The user would then either lightly attack the spot resulting in great pain for the target. Alternatively, the user can use a strong physical attack on the killer spot which would result in an increase to the damage he target would receive.(+15)

Touch of Senses
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: Through direct contact with the opponent, like grabbing the arm, the user would be capable of locating the killer spots of the opponent, allowing the user to attack said spots. This is a passive technique that needs to be posted alongside other techniques of the style if the user wishes to attack cloaked individuals.

Control Freak
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: +15/-15
Description: Either through direct physical contact or through a medium, the user would insert chakra into the target, allowing the user to control the locations of the killer points. Attacks, other than those of the style, dealt to the killer points would get a +15 boost to them. Alternatively, the user can use this to lessen the blow to a certain body part by moving the killer points in the near area of the attack to other distant points of his body.


Additional effects and Restrictions:
-Each individual technique made would need to have the location of the killer points stated in them.(A punch would have the chest, shoulder, and solar plexus as killer points for example) This does not apply to the portion of the style in which the user uses chakra to control where the killer points would be.
-Killer spots naturally increase the longer the fight lasts or the more injured the opponent is.
-Masters of the style are better at tracking others, getting +2 to their base tracking. This is due to the extensive training the users undergo in order to accurately spot the killer spots on the targets. Non masters gain a +2 to their overall tracking.

♪ Declined ♪
(Dosatsu) - Insight
Type: Nintai
Background: To overcome the odds and reign supreme an old man decided to craft a style that allowed him to exploits the natural weaknesses found in the human body. His old age made him quite knowledgable of the inner workings of the body, as such he decided to use that knowledge to devise a way to exploit those weaknesses despite his faltering physical strength. Disciples of the style further built on that style in order to increase it's effectiveness, eventually leading to a style that was used to overcome the greatest of fighters.
Description on the Abilities and Inner Workings of the Style: The style relies on spotting and attacking 'killer spots', making the style one that must be used after a battle has been drawn out for a while, or an opponent has been injured. Killer spots are portions in the body that are loopholes/weaknesses formed due to blood flow and muscle movement. These spots are often mistaken for pressure points due to their similar effects. What set the two apart is the fact that killer spots change with the target's movement. The style requires the user to have a visual of the opponent's body in order to determine where the killer spots are present. The style would allow the user to deliver ample damage to the targets through minimum contact. Due to this the style was paired up with Daitō-ryū Aiki-jūjutsu, which not only delivered great damage to opponents based on soft contact, but also had a branch that incorporated hard and powerful contact to further injure targets. This resulted in the style being the best tool to overcome one's own physical weaknesses if present while still giving those physically gifted more advantages.

The main disadvantage of the style was the reliance on sight of the target's body to determine weak spots. To overcome this a double edged sword method was created. This sword came in the form of physical contact. Through physical contact with the opponent the user would be capable of knowing the location of weak spots. This often requires the user to take damage in order to give damage. Like taking on a punch to the side in order to determine the targets weak spots. This is used to combat opponents that have a lot of clothes on or clothes that hide their body parts such as cloaks.

With user's of the style capable of crushing the strongest of combatants with minimum effort they set out to further progress the style by adding chakra to it. With the addition of chakra the user's of the style became capable of 'completely' ignoring the sight requirement. This was accomplished through the user's releasing chakra into the targets body. The chakra released was not directly lethal, it only served to create killer spots. The chakra would remain on the target's body, building in a certain spot. This would cause the body to react to it, resulting in increased blood flow and different muscle movements. This could be best described as blood clotting, though the chakra released does not have a direct hindering effect on the opponent. It is only when user of the style spots the killer points that this chakra becomes truly useful. The end result of this was the user basically creating the killer points on the targets body for him to attack. This meant that the user did not need to have direct visual of the opponents body to attack it. The beauty of the usage of chakra is that the user had control over it, meaning that they could control where the killer points would be despite the target moving. This usage lead to the user's of the style applying this on themselves. Since they could control where a killer point would be through manipulating their blood flow through chakra they would minimise the weaknesses in their body, like affecting the body to have only one killer point in their body, most likely in an area that the opponent would not normally attack, or an area that the user has protected. This resulted in the user's becoming capable of reducing the damage they would receive from physical attacks by removing almost all their killer points.
Example Techniques:
Affection
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40 (+15)
Description: When an opponent attacks the user through a upper body attack, the user would spot the target's killer spot that would be located in the opposing chest.(If they attack with right arm, it would be on the left chest/heart area) The user would then either lightly attack the spot resulting in great pain for the target. Alternatively, the user can use a strong physical attack on the killer spot which would result in an increase to the damage he target would receive.(+15)

Touch of Senses
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: Through direct contact with the opponent, like grabbing the arm, the user would be capable of locating the killer spots of the opponent, allowing the user to attack said spots. This is a passive technique that needs to be posted alongside other techniques of the style if the user wishes to attack cloaked individuals.

Control Freak
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: +15/-15
Description: Either through direct physical contact or through a medium, the user would insert chakra into the target, allowing the user to control the locations of the killer points. Attacks, other than those of the style, dealt to the killer points would get a +15 boost to them. Alternatively, the user can use this to lessen the blow to a certain body part by moving the killer points in the near area of the attack to other distant points of his body.


Additional effects and Restrictions:
-Each individual technique made would need to have the location of the killer points stated in them.(A punch would have the chest, shoulder, and solar plexus as killer points for example) This does not apply to the portion of the style in which the user uses chakra to control where the killer points would be.
-Killer spots naturally increase the longer the fight lasts or the more injured the opponent is.
-Masters of the style are better at tracking others, getting +2 to their base tracking. This is due to the extensive training the users undergo in order to accurately spot the killer spots on the targets. Non masters gain a +2 to their overall tracking.

♪ Declined, DNR: This clashes with "Dim Mak", Gentle Fist, and would also require medical ninjutsu. Additionally, passive numerical boosts are no longer allowed. ♪
 
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(Kage Bokushingu) - Shadow Boxing
Type: Nin/Tai
Background: A style that was brought into the community by Vayne of the Nara. Nara's abilities, were, in general, unsuited for close quarter combat. Vayne however liked cqc, so in order to overcome that issue he devised a style that exploited the Naras abilities and implemented them in cqc fighting. The style's true advantage came when Vayne faced an opponent who had overwhelming physical strength. Through the style he was capable of easily overcoming the opponent. Vayne would later on continue developing the style so it would become the ultimate fighting style. A style that would allow the physically weak to defeat the physically strong.
Description on the Abilities and Inner Workings of the Style: Shadow Boxing otherwise known as Kage Bokushingu, is a style unique to those who can manipulate their shadows. It allows the user’s to be able to fight on an additional front that is not normally accounted for; the shadows. The style allows the user’s to manipulate their shadows to attack the shadows of their targets and deliver damage to them through their shadow. “If the shadow follows the average man, then the average man will follow the shadow.” It is a rather simple concept that builds on a basic ability of the Naras; Shadow Imitation, but separates into a completly different field of shadow manipulation. The two well established field’s of shadow manipulation are:
-Using your own shadow to target the opponent’s shadow and control their movement, usually used for supplementary usages.
-Giving your own shadow physical form to attack the opponent himself.

Shadow boxing comes in between, building then diverging from both fields. The user’s shadow would be used to attack the shadow of the target itself, causing damage to the shadow and inversely the targets. For example, if a Shadow Boxer was engaging in a fist fight with someone and invoked shadow boxing to cause his shadow to imitate his movements and attack the target, said target would feel as if they are receiving double the damage from a single punch, thus placing the idea that the shadow boxer is exceptionally physically gifted. The style is however not based on simple imitations. Expert users have a more diverse usage of the style, being able to control the shadow to attack through different methods than the one the user is physically using. Like punching with the left and manipulating the shadow to kick the opponent in the stomach. This ability is the most used in the style as it adds room for more tactics and ploys. Also, as the Shadow Boxer is a Nara they can implement their ability to extend the range of their shadows into the style, resulting in ranged combat that physically affects the target with just the usage of their shadow. Shadow Boxers also implement basic shape manipulation into their style resulting in more diverse results. Like a punch that has buckle knuckles.

Shadow Boxers train for extensive periods of time in order to be able to discern where they want their strikes to land as the shadow are only 2 dimensional. This is what allows them to dictate wether a shadow punch hits the stomach or the spine for example. Precision is key. Furthermore, since the style attacks the shadow physical prowess are rendered basically useless. This means that Shadow Boxing is the best tool to defeat those immune/resistant to pain such as Kaguyas. The reason for this is that for a non-Nara empowering/training your shadow is impossible. To show how damage to the shadow translates into physical damage we see how basic shadow techniques work. In the Shadow Imitation technique, the user traps the target by joining shadows and merging them into one. From this we can see how how a Nara can have physical effects on the target through their shadow alone. In shadow boxing, instead of joining and merging the shadows of the nara and the target, the user would manipulate his shadow to forcibly 'take over' the area of the targets shadows, attacking it basically. In other words, instead of choosing to join and merge the shadows to occupy the same space, the user would choose to have his shadow 'rule' over that space, forcibly removing the targets shadow from that area. This action would lead to the target feeling pain in the specified area. To put in other terms, the style allows the user's shadow to 'push' the target's shadow, this push however would be coming with enough speed/force/strength for the target to feel as if they have been punched.
Example Techniques:
The Affection of a Bumblebee
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user would deliver a powerful roundhouse kick to the opponent’s face while manipulating his shadow to deliver a similar kick but to the back of the opponent’s shadow’s head. The end result is a powerful strike to the head that would be enough to knock even the most powerful men out.

The Thunder of Zolo
Rank: A
Type: Offensive
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user, after extending their shadow, if necessary, would control the shadow to perform a leg sweep on the opponent causing the opponent to lose balance and fall. The user would then jump to deliver a thunderous elbow to the target’s body.

Strike of Men
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra: 30
Damage: 60
Description: When defending from a target the user would manipulate his shadow to attack the target's shadow's spine. This would be accomplished through manipulating the user's shadow to have multiple small needles on it, directly in line with the spinal cord. The user would then grab the target into a bear hug, the shadow would then take effect, resulting in the target feeling as if many needles have been inserted into his spinal cord. The sensation of needles entering the spinal cord would result in the opponent not being able to properly move. This would leave the opponent vulnerable to the user's next attack; a belly to belly suplex.


Additional efffects and Restrictions:
-Mastery over Nara clan techniques, Ninjutsu, and basic taijutsu.
-Due to the improved ability to manipulate and control shadows, shadow boxers have an edge over fellow Nara's in shadow manipulation. The user would be able to easily pin and control those of 2 ranks above them. Non shadow boxing Naras would have to be 2 ranks above the user in order to manipulate their shadows with ease.

♪ Declined: This doesn't show how hitting your shadow will result in physical damage. I was referring to manga/canon proof. How do these two points even relate to one another?:
(Kage Bokushingu) - Shadow Boxing
Type: Nin/Tai
Background: A style that was brought into the community by Vayne of the Nara. Nara's abilities, were, in general, unsuited for close quarter combat. Vayne however liked cqc, so in order to overcome that issue he devised a style that exploited the Naras abilities and implemented them in cqc fighting. The style's true advantage came when Vayne faced an opponent who had overwhelming physical strength. Through the style he was capable of easily overcoming the opponent. Vayne would later on continue developing the style so it would become the ultimate fighting style. A style that would allow the physically weak to defeat the physically strong.
Description on the Abilities and Inner Workings of the Style: Shadow Boxing otherwise known as Kage Bokushingu, is a style unique to those who can manipulate their shadows. It allows the user’s to be able to fight on an additional front that is not normally accounted for; the shadows. The style allows the user’s to manipulate their shadows to attack the shadows of their targets and deliver damage to them through their shadow. “If the shadow follows the average man, then the average man will follow the shadow.” It is a rather simple concept that builds on a basic ability of the Naras; Shadow Imitation, but separates into a completly different field of shadow manipulation. The two well established field’s of shadow manipulation are:
-Using your own shadow to target the opponent’s shadow and control their movement, usually used for supplementary usages.
-Giving your own shadow physical form to attack the opponent himself.

Shadow boxing comes in between, building then diverging from both fields. The user’s shadow would be used to attack the shadow of the target itself, causing damage to the shadow and inversely the targets. For example, if a Shadow Boxer was engaging in a fist fight with someone and invoked shadow boxing to cause his shadow to imitate his movements and attack the target, said target would feel as if they are receiving double the damage from a single punch, thus placing the idea that the shadow boxer is exceptionally physically gifted. The style is however not based on simple imitations. Expert users have a more diverse usage of the style, being able to control the shadow to attack through different methods than the one the user is physically using. Like punching with the left and manipulating the shadow to kick the opponent in the stomach. This ability is the most used in the style as it adds room for more tactics and ploys. Also, as the Shadow Boxer is a Nara they can implement their ability to extend the range of their shadows into the style, resulting in ranged combat that physically affects the target with just the usage of their shadow. Shadow Boxers also implement basic shape manipulation into their style resulting in more diverse results. Like a punch that has buckle knuckles.

Shadow Boxers train for extensive periods of time in order to be able to discern where they want their strikes to land as the shadow are only 2 dimensional. This is what allows them to dictate wether a shadow punch hits the stomach or the spine for example. Precision is key. Furthermore, since the style attacks the shadow physical prowess are rendered basically useless. This means that Shadow Boxing is the best tool to defeat those immune/resistant to pain such as Kaguyas. The reason for this is that for a non-Nara empowering/training your shadow is impossible. To illustrate how damage is dealt we consider how the basic clan technique works. The user uses his shadow to control the opponents movements, meaning that the user is controlling the opponents body/muscles/etc. Using the basis of that concept a shadow boxer would affect the opponents body/muscles/etc. The boxer would control the muscles, for example, to attack the targets own arm. This would be seen by an opponent as a shadow to shadow punch to the arm. This method of attack is what makes the style highly effective in damaging opponents of great endurance, as the style relies on the targets own body rather than the users. One could say that the style would have been the best way to defeat the third raikages defensive prowess. In regards to techniques that cause displacement(leg sweep for example), they could be explained as a unique combination between the basic clan technique and shadow boxing's method of effect.
Example Techniques:
The Affection of a Bumblebee
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user would deliver a powerful roundhouse kick to the opponent’s face while manipulating his shadow to deliver a similar kick but to the back of the opponent’s shadow’s head. The end result is a powerful strike to the head that would be enough to knock even the most powerful men out.

The Thunder of Zolo
Rank: A
Type: Offensive
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user, after extending their shadow, if necessary, would control the shadow to perform a leg sweep on the opponent causing the opponent to lose balance and fall. The user would then jump to deliver a thunderous elbow to the target’s body.

Strike of Men
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra: 30
Damage: 60
Description: When defending from a target the user would manipulate his shadow to attack the target's shadow's spine. This would be accomplished through manipulating the user's shadow to have multiple small needles on it, directly in line with the spinal cord. The user would then grab the target into a bear hug, the shadow would then take effect, resulting in the target feeling as if many needles have been inserted into his spinal cord. The sensation of needles entering the spinal cord would result in the opponent not being able to properly move. This would leave the opponent vulnerable to the user's next attack; a belly to belly suplex.


Additional efffects and Restrictions:
-Mastery over Nara clan techniques, Ninjutsu, and basic taijutsu.
-Due to the improved ability to manipulate and control shadows, shadow boxers have an edge over fellow Nara's in shadow manipulation. The user would be able to easily pin and control those of 2 ranks above them. Non shadow boxing Naras would have to be 2 ranks above the user in order to manipulate their shadows with ease.

♪ Declined, DNR: I feel like what you're attempting here would require Y/Y. Your shadow is not linked to your body physiologically, and you don't seem to be able to prove otherwise in your description. You just use vague reasoning that, in the end, doesn't really prove anything at all. ♪
 
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(Tai Tan no kakuchō) - Titan Expansion
Type: Nintaijutsu
Background: A product of one of the previous family heads of the Akimichi clan, Tai Tan no kakuchō, formerly known as Titan Expansion, is a unique custom fighting style based off of their clan's secret expansion techniques passed down to a select few members for generations. Using their elite knowledge of the Akimichi clan, abilities, as well as nature in terms of fighting, the clan head had successfully created a new, destructive way to fight in cqc battles coupled with sound to make a form of nintaijutsu in order to maximize the area of effect. No one really knows the purpose of its creation, or sought to question it, but one thing was for sure, members taught this fighting style were considered prodigies within the clan as well as looked up to with high regard and respect.

Description on the Abilities and Inner Workings of the Style
Based off of the Akimichi's expansion techniques, Attack of Titans also utilizes the conversion of calories into chakra in order to work, and thus, has the same qualities of body expansion. Although, there is a big difference between regular expansion techniques and the techniques utilized in this fighting style, the main one being that this fighting style focuses more on the expansion of muscles, over the general size and weight of the user. This allows the user to expand their overall muscle mass in order to become a superhuman capable of mass destruction for a limited time, and since this fighting style does not focus on the user's relative size compared to a normal shinobi, a majority of the techniques are based off of the multi and partial size expansions. Although, certain specialists of this art have been seen using super-partial size variations based off of this cfs.


Titan Expansion
A direct alteration of the Multi Size technique, the core jutsu used for this fighting style acts just like it in terms of activation, but unlike its parent technique, it also gives the user access to the partial titan expansion variations. Upon activation the user can alter the size of their muscle mass along with bone structure at will, creating large muscular limbs, or an overall large muscular body physique giving the user superhuman strength in battle. Due to its complex nature of body manipulation, Titan Expansion comes with some drawbacks compared to its parent techniques which doesn't hamper the user in power, but rather in range. The user's maximum size can only grow to a fraction of the multi and partial size techniques limit, so about 3.1m(10ft) when applied to the entire body, or 6m(20ft) in length and 3.1(10ft) width for limbs. Although specialists of this fighting style has access to the super-partial size variation of Titan Expansion which allows them to increase the muscular size of a single limb beyond imagine, still only being a fraction size of the parent technique, and thus a limit of 10m(33ft) in length and 6m(19ft) in width. The purpose of Titan Expansion is to deliver very powerful strikes to a target that are so destructive that when coupled with sound the strikes affect the entire surface area of a physical target when contact is made, even sometimes creating shockwaves of high frequency sound as an aftershock resulting from the attack.
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Nintaijutsu Aspects (Sound)
After the unique muscle expansion of the body has taken place, the user then aids their cqc with high frequency sound waves created and manipulated from the body, remaining within 2 inches of it, as the sound waves continuously bounce back and forth within that realm. This adds to the concussive force of each blow as the high frequency destructive waves of sound bounce off of the surface in contact repeatedly at high speeds before the target in question is sent off with a greater momentum, or if used on a definite surface, launches the user with that same force in the opposite direction. This form of manipulation from the body allows the user to deliver massive blows as well as move with a little more versatility if used to launch off of definite surfaces. Alternatively the user can focus this method of sound manipulation into an individual limb to be released outwards on contact creating an aftershock of sound after the initial strike giving it more of a destructive force over a wider area.


(Tai Tan no kakuchō) - Titan Expansion
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/a (+20 to Taijutsu)
Description: Only passed down to the prodigies seen with high regards within the clan, titan expansion is an alternate form of the multi size technique and thus uses utilizes the conversion of calories into chakra in order to increase the size of the user's muscle mass along with bone structure in order to create a superhuman body. The user can freely alter their overall body size or limbs size at will when using this technique for a limited period of time, but their maximum size must abide by that listed within this cfs's submission. Specialists of this fighting style has access to the super-partial size variation of Titan Expansion which allows them to increase their muscular size of a single limb beyond imagine yet still only being a fraction size of the parent technique.
-Lasts for 3 turns
-No regular akimichi techs can be used while active
-Has a 2 turn cooldown
-User is restricted from taijutsu/akimichi/sound above A rank 2 turns afterwards due to drain

(Tai Tan no kakuchō: Dai kiatsu) - Titan Expansion: Atmospheric Pressure
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Within punching range of the target the user dodges an attack before enlarging the muscles in one hand all while channeling sound chakra from their body utilizing this fighting styles application. This allows the user to set up for a powerful uppercut that launches the target up to 7m in the air while the user then transforms their legs and launches off of the ground's surface in order to pass them. Now above the target the user will enlarge the muscle mass throughout their entire body increasing to their maximum size before stomping down on the target with both legs sending them plummeting back to the ground creating a small crater in the earth on impact.




Additional effects and Restrictions

~Requires completion of Akimichi, Taijutsu, and Sound bio ability~

~User cannot use regular expansion moves while active due to the different natures of expansions~

~Specialists of this fighting style has more control and thus can expand their muscle mass beyond that of a normal practitioner as well as maintain increased control of that form, allowing him more fluid movements~

P a t e n t C e r t i f i c a t e

ZK, our loyal member, gave on the 26th of December 2016, a request for a Patent on the Custom Fighting Style (Tai Tan no kakuchō) - Titan Expansion. I, Vex, of the Custom Fighting Style Bureau, by the power invested in me by Lord of Kaos, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


(Tai Tan no kakuchō) - Titan Expansion
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Copyright 2017, ZandaT, NarutoBase.net

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Purification | Shōke

Type
Ninjutsu/Taijutsu

Background
Priest being holy as he is, is quite familiar with the art of exorcising a possessed victim. During his years of fellowship at the Iscariot Section XIII Main Cathedral, he had the privilege to work on victims possessed by demons before he moved on to fighting and eradicating demons himself. Priest learned that employing the concept at which a spirit is being compelled while applying it to the human chakra system, he then came up with the style. During exorcism, the possessed tends to jerk or spasm while the possessing demon is being compelled which is similar to"Obsession" aspect of the style though elaborated in the workings of the style. The process of repelling spirit around the human container is similar to the workings of "Exorcism" aspect of the style albeit chakra is the one being turned. With years of training, the Holy Sage mastered the art and was able to bring purification into a new level.

Description and Inner Workings of the Style

This style combines the special usage of alternative releases of water and lightning which they themselves are not able to stand alone without the aid of close combat. The theme behind the style is the ability to progressively subdue an enemy in a non-physical way which grows stronger with respect to one's agility and constant movement. There are two sections to the style, one using water manipulation while the other uses lightning manipulation. While both are well polished and expressed through close combat, both divisions can not be used at the same time without having the knowledge of yin/yang.

Exorcism
Water release has so many alternative releases, one of them being water in its tiniest form or lesser. Exorcism uses water molecules as its basic application. The water molecules of this style are unable to cause physical damage in any form but their workings is a rather special one which also employs water innate affinity to interact with chakra, be it the ability to absorb chakra or aid with advance chakra manipulation e.g: Poison extraction technique. The human body as its known, comprises most of water and using water molecules through this style, is able to harmlessly permeate through the skin or any physical matter which includes one's attire or armor. The water molecules functions only to invade the chakra network though not in a harmful way but in a hindering way. The water molecules would push the chakra out of their chakra pathway, though not out of the target's body but temporary isolate them due to the sudden force. This is akin to a sudden surge moving oppositely to the flow of chakra. Say chakra is moving downwards, the water molecules surges, pushing the chakra rabidly upwards making its take some time to return to its actual flow rate though in the mean time, it slowly moves downwards after a complete halt in the flow of chakra.
The effect of the sudden rest and retardation of chakra is not far fetched. During Sasuke and Yoroi's fight, the sudden absorption of Sasuke's chakra made him suddenly weak and extremely slow, however, he was able to regain some of his strength as time goes by due to him getting used to the fatigue. However, it was known that at that instance his chakra was disturbed, his overall reaction became slow. Same could be said for this aspect of the style. By pushing back the chakra, the chakra becomes inert/stagnant for a brief moment before picking up slowly thus the target would become slow and won't be able to mold chakra to the fullest. Although lower power level of this style is only able to push the chakra in an opposite direction to its initial flow, higher level of purification are able to actually purge some of the target's chakra out of the body while its being pushed though would be explained better in individual techniques.

CQC Application
By focusing chakra into one's limb or weapon, one is able to through a swing, punch or kick, send forward the water molecules into the target before the actual attack(kick, punch or weapon) hits, with the actual attack lagging behind by a seconds or less, depending on the power level of the attack. In other words, one would be sending the water molecules ahead of the real attack, moving at the speed of hindering sound. Though the real attack and the water molecules are both initiated at the same time, the water molecules move ahead to cause distraction and hindrance before the actual attack.

Effects
Although elaborated in each individual techniques, basically it slows the reaction time of the target in terms of physical/mental awareness and chakra molding. The target would now require to force more chakra before he could mold a technique that requires chakra. The target becomes tired as temporary fatigue sets in and technique takes longer than usual.
Elaborately, the effect is more powerful with respect to the level/rank of the style as more volume of chakra is pushed back with increasing power level.
  • C-rank and Below: The victim, would need +5 additional chakra to be able to perform a jutsu and creating a jutsu would require an additional time equivalent to the time for a single handseal though he won't neccessarily be making the handseal. Reaction speed lags by -4 levels. Lasts the same turn.
  • B-rank: +10 additional chakra, creating a jutsu requires additional time equivalent to 2 handseals. Reaction speed lags -6 levels. Lasts the next turn after.
  • A-rank: +15 additional chakra, creating a jutsu requires additional time equivalent to 3 handseals. Reaction speed lags by -8. Lasts 2 turns after
  • S-rank: +20 additional chakra, creating a jutsu requires additional time equivalent to 4 handseals. Reaction speed is halved. Lasts 2 turns after
  • Forbidden: +30 additional chakra, creating a jutsu requires additional time equivalent to 6 handseals. Reaction speed is divided by 3. Lasts 3 turns after

Obsession
Lightning release has so many alternative releases, one of them being static electricity. Static electricity is however not directly harmful like actual dynamic electricity. It is not even visible nor is it something tangible that can be held or seen but the unique thing about them is that they grow into actual electricity through induction via movement of the induced part.
Following the same process as Exorcism, the invisible static electricity is able to harmlessly permeate through the skin and through any physical attire which includes one's attire or armor. Unlike Exorcism however, the static electricity is not attracted to the chakra network but the muscles. Lightning is well know for its innate affinity to directly affect the muscles and control nerve movement. However, the static electricity would not affect the muscles immediately simply because its static. The effect comes into play when the target tries to move, a movement which immediately induces and causes the static electricity to become charged and active. Depending on the user, the induced static electricity either relaxes the muscles or tightens it, though either one that is used, is temporary and last longer with respect to increasing level/rank.

CQC Application
The close combat application of is not different from that of Exorcism. By focusing chakra into one's limb or weapon, one is able to through a swing, punch or kick, send forward harmless static electricity into the target before the actual attack(kick, punch or weapon) hits, with the actual attack lagging behind by a second or less, depending on the power level of the attack. In other words, one would be sending the static electricity ahead of the real attack, moving at the speed of hindering sound. Though the real attack and the static electricity are both initiated at the same time, the static electricity move ahead to cause distraction and hindrance before the actual attack.

Effects
The effect of obsession is way different than Exorcism. The effect is rather analogous to its name. The static electricity would not do anything except when a movement occur, making it seem it is only obsessed with the target's movement. There are two affects which is dependant on either the muscle is relaxed or tightened. This determines either a stress or a strain is made on the muscle causing cramp/muscle spasm, sprain.
Relaxation of the muscle would cause the muscle to loose its vigour, thus flaccid. Execution of any movement would cause a great strain on the muscles as its being pushed way beyond its elastic limit, thus causing the muscles to wrench painfully. This would make movement to suddenly halt thus a short term painful paralysis on the body part or the entire body, depending on how its used(elaborated in individual techniques).
Tightening of the muscles gives it more vigour than it should have thus the tendency of over-working one's muscles is imminent. This would cause the muscles to suddenly spasm at intervals(once per second) for a short time. This is akin to paralysis at interval which could be very distracting and detrimental depending on the position the target is and the placement of his body while moving. For example if the target is running while leaning forward, a sudden spasm would see him fall awkwardly forward and land on his face or while defending from the user's actual attack, his evasive movement would cause a sudden spasm that can create a quick distraction and opening for the user. The time at which the effects lasts increases with increase in rank.​

Example Techniques
??
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user would focus his suiton chakra on his legs and jumps towards the target with a powerful rising knee towards his torso. The instant the user begins his movement, he would send water molecules around the legs into the targets chakra network, pushing his chakra in an opposite direction and causing the target to be unable to react in time using ninjutsu albeit requiring more chakra to perform them. The target however, is still able to use taijutsu normally though his reaction time suffers a bit due to fatigue caused from chakra flow retardation. This is essentially useful against opponent who rather use ninjutsu to counter taijutsu.
Effect last for 2 turns

??
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: An obsession aspect of the style. The user would focus raiton chakra around his arm and he would throw a horizontal elbow towards the target. At the same time as the initiation of the elbow, the target's muscles would be infused with static electricity. The real effect would be felt when the target counters the elbow. Depending on the user which must be mention at the same time as initiating the technique, the muscles either becomes tightened or relaxed which depending on the one that happened, the opponent is either temporary paralysed due to muscle sprain or spasm uncontrollably with may cause him to defend wrongly or move abruptly.
Paralysis or uncontrolled spasm last a turn

Additional Effects and Restrictions
  • One must have mastered Taijutsu, Suiton and Raiton to learn
  • Due to the advanced form at which chakra is being controlled, a practitioner must be an advanced chakra controller e.g: a medical shinobi. A basic fuinjutsu master, a Hyuga
  • Masters of the technique who specialises in suiton and the style, would be able to use Exorcism at half the chakra cost. If he specialises in raiton and the style, he would be able to use Obsession as half the chakra cost. He would be able to use both sections the same way if he were to specialise in both element and the style.
♪ Declined, DNR: Your style clashes with so many existing ideas/concepts, too many so for this to ever be approved. The insertion of chakra into the body like that through physical contact clashes heavily with Jyuuken, the insertion of water molecules with Fishman Karate, the insertion of lightning chakra with Scaze's Mantis Fist. And then your choice wording when you say that the chakra moves at the speed of a Hindering Sound wave lol. ♪
 
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(Akenomyōsei) – Heavenly Morning Star
Type: Fūinjutsu
Background:

Akenomyōsei is a style discovered by a group of Fūinjutsu masters. This particular group of Fūinjutsu experts specialized in the usage of barrier techniques for numerous versatile purposes in combat. Time and time again the group made innovations in the field of barrier combat beginning with the creation of several barrier techniques such as the Four Violet and Four Red Yang Formations to creating versatile barriers which shattered the limitations of static geometric constructs which possessed numerous unique sealing capabilities. It did not take long for members of the group to discover the that the flames produced by the Four Violet Flames Battle Encampment were not simply a product of the technique itself but a product of a much broader substyle of Fūinjutsu itself. To this prestigious group of Fūinjutsu masters the flames possessed great beauty; their violet color made them highly tantalizing and mysterious. In time they would develop the flames to suit a style of combat which could effectively replace their dependence on generic elemental ninjutsu. After a period of experiments and tests the style was eventually documented and recorded to be passed down through generations of barrier sealing specialists.​

Description on the Abilities and Inner Workings of the Style:

Akenomyōsei is based on the fundamentals of the Four Violet Flames Battle Encampment, Shishienjin. Shishienjin employs a magnificent and spectacular violet barrier to trap targets within its walls, or to keep targets out. Those who attempt to overcome this by coming in contact with the barrier encounter a potent response – they will be engulfed by beautiful violet flames on contact which will spread and burn them, much like normal Fire Release. The style of Akenomyōsei is remarkably simple: to harness the violet flames and use them in a versatile form of combat which can encompass both close quarters engagements or fighting at a distance in a form similar to normal Fire Release. This is possible because the flames are simply a product of pure Fūinjutsu; meaning that they are not a product of the Shishienjin but actually a much broader product of Fūinjutsu which can be manifested in its raw form separated from a barrier as free standing flames.

( Shishienjin ) - Four Violet Flames Battle Encampment
Rank: A-Rank
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30 (-10 per turn to sustain)
Damage Points: N/A ( 60 if the opponent makes physical contact with the barrier )
Description: This technique requires four people or clones to use. The people must be standing forming a square, they will then make the snake handseal and clasp their hands. A barrier forms around them on all sides, stopping anyone from outside from coming into the square. If they touch the walls, they will be burnt by violet flames. The casters can add a secondary barrier outside to prevent them from being attacked by enemies on the outside of the square; although by doing so, they are unable to attack as well. Each barrier can sustain any A-Rank technique.
Note: Requires 4 ninjas or 4 clones to use.
To users of the Akenomyōsei style the violet flames are known as Ranukai, or the Orchid Malevolence. Ranukai’s flames, being products of Fūinjutsu, possess certain unique qualities which go beyond the normal scope of Fire Release. Ranukai itself is neutral to elemental natures, much like how all Barrier Fūinjutsu are. That being said it possesses a natural strength against raw chakra. The flames of Ranukai, like Fire Release, possess potent burning capabilities. Once ignited on a target they will spread to engulf the target until they are extinguished, much like black flames of Amaterasu. To be clear, however, the flames are not ‘hot’ in the normal sense. One who holds their hand near the flames does not feel heat like they would with Fire Release. The flames only produce a burning and searing sensation when coming into contact with a victim. As such they are highly deceptive and a curious construct. While the flames are not weak to Water Release they can be extinguished by equal ranked techniques in order to suppress and halt their spread. Beyond their default burning capabilities the flames of Ranukai possess an inherent advantage against opposing barrier techniques. This advantage is born from their sealing nature itself being able to burn away the very essence of chakra which constitutes barrier based techniques. This is essentially the reverse of the principle found in Sealing Technique: Abhorrence. Abhorrence constitutes a highly versatile and malleable barrier which prevents itself from being sealed or absorbed by opposing Fūinjutsu or other absorption-based techniques. The reverse of this principle is applied to the unique nature of the Ranukai which are able to burn away barriers one rank higher than the Ranukai’s strength. Because of its ability to burn away barriers and resist itself from being sealed Ranukai can resist Fūinjutsu natured techniques one rank higher than its strength; much like the effectiveness which is employed by Sealing Technique: Abhorrence.

Type: Defensive, Supplementary
Rank: A
Range: N/A
Chakra: 30 (-5 per turn)
Damage: N/A
Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.
In terms of practical combat the style is utilized in two separate, yet equally simple, methods. The first is a form of sealing assisted close quarters style of combat utilizing the flames of Ranukai. Like the overall style the Ranukai can be utilized in a variety of physical maneuvers both in Strong Fist as well as other numerous forms of combat. When utilized with generic Strong Fist numerous punches, kicks, elbows, knees, and other combinations can be created in combination with the Ranukai. This makes the user a potent adversary in close quarters combat as simple physical contact with the Ranukai will ignite the victim in potent flames which will quickly spread to consume them should they fail to be extinguished. The Ranukai can also be used to infuse the user’s weapons. This form of the style is an extension of the first method which allows for a form of Fūin Bukijutsu. Weapons, such as the user’s Custom Weapon, kunai, generic swords, spears, etc can be infused with Ranukai. Because the Ranukai is subject to the user’s will it can remain inert to the object it is infused into preventing it from burning. This principle extends to the user’s own body when utilized with the entire first method.

The second method is a form of long-range style of combat utilized much like Fire Release. This style, even simpler than the previous, requires far less explanation. In its purest essence this method enables the greatest versatility of the style. Generally this method will be utilized by releasing blasts, waves, stream, etc from the user’s position generally moving at the speed of normal Fire Release. However, building on the principle established through the infusions of the first style the user is also capable of channeling Ranukai through solid surfaces. Applications such as this are similar to the flames produced by Great Fire Flame Pillars Technique. When used in such a manner the Ranukai will produce an audible queue alerting those around to the presence of the infused and hidden flames and their inevitable emergence.​

Example Techniques:

(Akenomyōsei) – The Heavenly Morning Star
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short
Chakra: 10 – 40
Damage: 20 – 80
Description: This is the sibling technique of Orchid Malevolence and essentially revolves around coating one’s own body in various locations, or entirely, in Ranukai in order to be used in versatile Strong Fist taijutsu. This technique is capable of producing numerous forms of punches, kicks, elbows, knees, etc. It can form an almost infinite number of basic taijutsu maneuvers.
(Ranukai) – Orchid Malevolence
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40
Damage: 20 – 80
Description: The most basic application of the Akenomyōseian style the user will produce from their body Ranukai of various shapes and forms to suit their needs. The flames possess the basic qualities of all Ranukai and are capable of burning away a target once ignited.
Restrictions of the Fighting Style:

Must have completed basic Fūinjutsu training.​

Additional Benefits of the Fighting Style:

Specialists of the style are capable of using Akenomyōseian Ranukai more efficiently and effectively allowing them to conserve ten chakra for each technique used.

Users of Akenomyōsei are capable of producing Ranukai in freeform, much like the use of explosive tags. This is largely a cosmetic ability used mostly for roleplay purposes. The quantity of Ranukai created in this method cannot exceed the user’s body in size and can only possess freeform strength. They can be shaped and launched as the user pleases, moving roughly at the same speed as a thrown kunai.​

♪ Declined, DNR (as a CFS): Talked to LoK, this style is a lot more akin to a CE than a CFS. The manipulation of a specific kind of flame produced by a fuuin technique makes it seem like this style would focus heavily on the secondary usage. Also, the usage of Fuuin barriers around limbs would clash with Loki's CFS (Titanomachy). ♪
 
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(Supairaruhebi no sutairu) – Spiraling Snake Style
Type: Nintaijutsu
Background:

Spiraling Snake Style is a type of animal imitation kung fu that mimics the movements of the snake in attacking and defending. Used exclusively by snake summoners the style has a long history, being passed from master to student within the Ryuchi cave usually. It's even rumored that the great snake sage himself hosts tournaments for users of the style as he greatly enjoys watching the humans behaving like his own kind. Fundamentally the style is a bridge between human and animal and is more than a simple tool for combat but more so a philosophy to bring the user closer to his summoning animal.​

Description on the Abilities and Inner Workings of the Style:

In Spiraling snake style, the footwork of the style is agile and nimble, with the upper body supple at all times. The arms mimic the side-winding motion of a snake, with sudden curling and uncurling characteristics. The entire body moves as one. The body flows into a strike, and turns with a parry.

The snake is unpredictable yet vicious, and Snake style is one of the most deceptive styles of animal boxing. It closes distances quickly and traps / jams its enemies with entangling movements, before finally killing them with a vicious well placed strike.

These characteristics are reflected in this style - The Snake Style fighter never charges directly. He is patient, and waits for an opportunity to present itself before hitting home with sharp, quick strikes that target the weak spots of the enemy. The favorite targets are the eyes, throat, pressure points and joints. With the addition of elemental chakra the user is capable of delivering many variations of strikes and combinations. What sets this style apart from other nintaijutsu is the rapid switching between the multiple elemental styles, while each style embodies a single element the styles are quickly chained together to perform a cacophony of techniques. If the user has yin/yang mastery the combinations are even faster but it is not required to use the style. In particular, Snake style techniques are divided into four categories reflecting the characteristics of the snake:

Winding - Guard of the Wind Snake

The snake winds its body backward when it is alert to its surroundings. It raises it head to size up its prey and prepare a strike. It also raises its head to detect enemies. The overall impetus is cautious, observant and alert. This is reflected in the guard position of Snake Style, with a raised Bent Head Palm that can defend and attack at an instant. Coiling or winding the Bent Head Palm mimics to the snake winding up to anticipate the opponent’s strike and build up impetus in anticipation of a counter-strike. With the addition of wind chakra the user is capable of slapping aside offensive limbs with great ease and enough force to leave opponents off balance and open to counter attack.

Constriction - Grasp of the Water Snake

Certain types of snake rely on coiling their body around its prey to kill it through the process of constriction. In Snake style constriction is the concept of constricting the opponent’s attacking limb to jam their movements. It is commonly associated with the hands wiping outward or circling the opponent’s arm to seize and immobilize, then striking at the opponent’s weak points (e.g. eyes, throat or joints). With the addition of water chakra the user releases sticky water from their very pores literally sticking them to an opponent making escaping their locks incredibly difficult.

Dropping downward - Descent of the Flaming Snake

Snakes drop downward to dodge an enemy or strike in an ambush attack from above. The impetus of fast downward movement and downward strikes plays an important part in Snake Style. For example, downward movement is used to dodge the opponent’s attack and then to suddenly strike at his lower targets. When combined with fire chakra the user is capable of rocketing themselves downward from the air to attack or to move under the opponents guard to strike the lower body if standing.

Thrusting - Evisceration of the Electric Snake

Snakes strike forward in a fast straight-line manner to bite and kill its prey. This is manifested through the Flat Head Palm. The key is to remain relax up until the instant prior to impact, upon which the muscles are tensed and then released through the finger tips at the moment of impact. This is not the same as bluntly stabbing the target. Instead it focuses on striking sensitive area's with lightning chakra to cause paralysis and severe physical pain to an opponent.

Rising - Ascent of the Earthen Snake

Rising mimics the snake moving upward to bite its prey. This is the rising action of an upward palm strike or the rising of the body after leading the opponent’s force downward. Balance is to be maintained at all times, and is to be coordinated with the opening of the relevant joints and rising of Chi (exhale) from the dan tien. With the addition of earth chakra the user is capable of causing weight to be added to his limbs along with a stone coating in a similar fashion to the technique employed by Kakuzu allowing the user to deliver crushing strikes.​

Example Techniques:

(Supairaruhebi no sutairu) – Spiraling Snake Style
Type: Offensive, Defensive, Supplementary
Rank: D-A
Range: Short
Chakra: 10 – 30
Damage: 20 – 60
Description: The primary technique of the style, this allows the user to combine up to three of the basic elements of Snake Style in to a single usage. For example one could use a combination of winding, constriction and thrusting to block an opponents short range technique trap his limb in the snake users constriction and finish by thrusting in to a sensitive location to cause damage. The actions are described with freeform allowing a lot of potential uses and the rank is specified by the user upon doing so.

Restrictions of the Fighting Style:

Must have begun training in the basic five.​
Must have begun snake summoning​
Using this in battle is considered a snake technique and therefore will prevent the usage of another summoning contract in the same battle.​

Additional Benefits of the Fighting Style:

Specialists in the style (Must be stated in biography) gain an increase of +2 to their speed rank while using techniques of this style.​

Those with yin/yang mastery and specializing in this style will instead gain a +4 to their speed rank while using techniques of this style.​

♪ Declined, DNR: This is just an amalgamation of normal taijutsu forms/stances with the addition of elemental ninjutsu. Most of the elements clash with existing customs/styles. For example, "Ascent of the Earthern Snake" is simply a rip of Better's BHAE style. ♪
 
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Rasen ken no michi | Way of the Spiralling Fist

Type:
Nintaijutsu

Background:

This style was created by ageing monks who believed fighting would be best left for defensive purposes, only being used when needed. It was a means of incapacitating the opponent & with minimal damage to them. Though as the teaching was passed down to each generation, the style gradually became more aggressive; combining the style with lethal combinations to which would lead to severe bodily harm. It's practice was eventually seen as dangerous amongst the monks & with the little left that had authority branded the style as forbidden. Causing an uproar, the younger generation decided to continue with mastering the style, moving away from the older generation of monks & creating a school to continue it's teachings, though due to the nature of the style, many saw it as a threat against their own. At some point during the war, many had decided to attack the school, killing off any practitioners of the style. Though the school could not fight against the sheer number of attacks, few were able to leave & keep the style secret to themselves.

Description on the Abilities and Inner Workings of the Style:
This style relies on precise chakra control & mastery of the Wind element, which together allow the user to create perfectly formed orbs of wind that can vary in size dependant on the user. As the orbs form they begin to spin in the desired direction at an incredible velocity, they can either be formed around the user's limbs or apart from the user, a majority of ranged techniques which would only reach short distances & require more chakra control. The capabilities of this style marginally carry any offensive use, primarily relying on a defensive or supplementary utilisation. When faced with an incoming attack, whether projectile(ranging from ninja tool, elemental projectiles or even streams that are proportional in size to the orb) or Taijutsu techniques, the user creates orbs to deflect on collision, altering the trajectory of the object by relying on the rotation of the orb to change it's direction. On impact with the orb, the momentum of the object can either be drastically increased or decreased depending on the direction the orb spins & the point of impact. In the case of increasing the speed of the incoming object, the user would manipulate the orb to spin in the matching direction as the object itself, adding to it's speed, while in the case of decreasing, the user would manipulate the orb to spin in the opposite direction, decreasing the speed of the object. In such situations the user would be able to move on to create a combination of attacks to coincide or perform just after the impact against the orb. Multiple orbs can also be created to severely adjust the direction of objects, though it would better suited against projectiles.
The orbs can also be used in assisting the user in various ways, albeit similar as the above but in aid of the user rather than against the opponent. Such could be altering projectile directions, but primarily used to increase the user's striking speed & strength of the performed manoeuvre, though not as a passive trait. It relies on timing & perfect placement, creating an orb as the user strikes to glide off of it & tremendously increase it's force.

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Example Techniques:

Rasen ken: Taikō sochi|Spiralling Fist: Counter Measure
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage:
Description: The user creates an orb of wind around his preferred hand, slightly larger than a basketball, manipulating his chakra to cause the orb to rapidly rotate in a horizontal direction. As the opponent moves in to strike, the user manoeuvres his arm to have the orb clash against his opponent's striking fist. On impact the opponent's arm is thrust outward, following the same direction as the spinning orb, thus for a brief moment leaving them open for the user to counter with.

Rasen ken: Gaibu henkō|Spiralling Fist: External Deflection
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage:
Description: The opponent throws a single kunai, aiming toward the user's head. The user channels his chakra & manipulates to create an orb of whirling wind to form a meter in front of him, the orb spinning in a horizontal direction. on contact with the orb, the kunai is forced to follow it's path & flung out past the user's head.

Additional effects and Restrictions:

- Agility & Reflex - Masters of the style have increased Agility & Reflexes when compared to a normal Strong Fist Master.

- Requires a level of chakra control from a Sannin or above

- Completion of Wind, Ninjutsu & Taijutsu​

♪ Declined: This is just a wind version of Detective L's "Warrior Monk" CFS. ♪


Rasen ken no michi | Way of the Spiralling Fist

Type:
Nintaijutsu

Background:

This style was created by ageing monks who believed fighting would be best left for defensive purposes, only being used when needed. It was a means of incapacitating the opponent & with minimal damage to them. Though as the teaching was passed down to each generation, the style gradually became more aggressive; combining the style with lethal combinations to which would lead to severe bodily harm. It's practice was eventually seen as dangerous amongst the monks & with the little left that had authority branded the style as forbidden. Causing an uproar, the younger generation decided to continue with mastering the style, moving away from the older generation of monks & creating a school to continue it's teachings, though due to the nature of the style, many saw it as a threat against their own. At some point during the war, many had decided to attack the school, killing off any practitioners of the style. Though the school could not fight against the sheer number of attacks, few were able to leave & keep the style secret to themselves.
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Description on the Abilities and Inner Workings of the Style:
This style is based on precise chakra control & mastery of the Wind element, which together allow the user to create perfectly formed orbs of wind that can vary in size dependant on the required needs of the user. As the orb forms it begins to spin in the desired direction at an incredible velocity, carrying two applications; either being formed around the selected locations of the user's body or within a short range radius of them, though techniques that are formed externally usually require more chakra control. The capabilities of this style marginally carry any offensive use & have no destructive properties as the user is unable to manipulate the orbs any further than controlling the speed & direction of the rotation, having the style primarily rely on a defensive or supplementary utilisation. The style can be utilized to either work against the opponent as a defense mechanism for the user or augmenting their own strikes through a supplementary usage, both using the same methods & techniques but within the user's control allowing him to benefit from the outcome. The orbs are swiftly made & translucent & though the outside is tightly compressed of wind to act almost as a solid, the inside is hollow. The orb is able to clash with both energy & solid based objects.

Creating from Person - When faced with an opposing force such as a strike, projectile or in certain circumstances a stream, the user manipulates his chakra to create an orb that coats the selected area of the body, the most common & suited parts of the body being the hands or legs; though there are no restrictions in terms of location. The user is able to control the rotation of the orb & on collision with the opposing object causes it to deflect toward the same direction as the rotation, though this would require the object to impact the favouring side, i.e from the user's prospective, if the orb was to spin toward the left, the object would need to collide against the left side of the orb for it to divert in that direction. This can also be used to severely decrease the opposing force's momentum by having the orb spin in the opposite direction of the object, rendering the object almost immobile after impact.

Creating externally - A more supplementary usage but is still able to cover the same defensive aspect as the above. An advanced method in which the user channels chakra anywhere within a 5 meter radius from themselves & manipulates it to create an orb or multiple orbs of wind, rotating in which ever direction desired by the user. If there being more than one then the user is able to control each orb to rotate in different directions. This external side of the style carries the same methods as the above but with an addition of being able to use the orbs to augment the user's own strikes. This is done by creating & positioning orbs with perfect placement while the user performs their attack & in doing so the user would allow his limb to collide against the orb as it rotates in the same direction increasing the momentum of the strike. This can be used in various ways & rather than performing alongside the user's own strike, it can be used to increase the speed or change the direction of a kunai thrown by the user. Another use allows the user to create multiple orbs in certain positions to complete redirect an incoming projectile or stream.



Example Techniques:


Rasen ken: Taikō sochi|Spiralling Fist: Counter Measure
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage:
Description: The user creates an orb of wind around his preferred hand slightly larger than a basketball, manipulating his chakra to cause the orb to rapidly rotate in a horizontal direction. As the opponent moves in to strike, the user manoeuvres his arm to have the orb clash against his opponent's striking fist. On impact the opponent's arm is thrust outward, following the same direction as the spinning orb, thus for a brief moment leaving them open for the user to counter with.


Rasen ken: Gaibu henkō|Spiralling Fist: External Deflection
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage:
Description: When faced with an attack aiming toward the user's head, preferably a projectile. The user channels his chakra & manipulates it to create an orb of whirling wind to form a meter in front of him, the orb spinning in a horizontal direction. on contact with the orb, the kunai is forced to follow it's path & flung out past the user's head.

Additional effects and Restrictions:

- Increase in Reactions & Agility - requires the user to rely heavily on being able to react to incoming attacks & perfectly time & place the orbs when creating them, all in quick succession. Also relying on the user to swiftly counter the strike or attack, relying on the user's increase in Agility.

- Requires a level of chakra control from a Sannin or above

- Completion of Wind, Ninjutsu & Taijutsu


♪ Declined: Really well made, and well written. However this clashes with someone's (Detective L's) barrier CFS. The ideas are, to me, a little too similar. The use of wind to form defensive constructs short range from the body. Coating your limbs with these constructs to increase Tai, etc. ♪
 
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Linking submission since i can't quote the old thread.

- Removed any bonus such as increased reflexes or agility.
- Removed anything about combining elements or elemental seals.
- Changed where the seals are located, no longer being on the user's body directly.
- Edited the history to a more custom variation.

(Titanomachy) ♦ Wisdom of Solomon
Type: FuuinNinTaijutsu
Background: Not much is known about the creator of the style; however it is well known that he invented the style following Princess Kaguya's defeat and subsequent sealing. Following Princess Kaguya's defeat, her sons spread the teaching that became known as Ninjutsu. One of these teachings was based in the very art that helped them to seal their mother, Fuuinjutsu. As this skill was taught wolrd wide, three known figures on the world came together many years later to formulate this technique of combat. A man with wisdom and knowledge, another with the ability to develop it, and the one who created the basic foundations of the style. Together they hand-crafted this style to perfection, something that would set it apart from the rest, from basic Fuuinjutsu. They traveled through many countries and met diferent people that knew more about Fuuinjutsu, such as Kumogakure where they specialized in barriers that could even contain a bijuu, scrolls of Kirigakure, Kunoichi from Konohagakure, meeting and gaining more knowledge from these people led them to finish the style. All that was left, was to use it in combat.

Description: Through the usage of fuuinjutsu, the user utilizes the application of barrier fuuinjutsu to create seemingly invisible barriers and seals for supplementary, offensive or defensive purposes. This is achieved through the user utilizing pre-applied Fuuinjutsu seals along several plates, ornaments and metals (non-conductive) arranged throughout their body, which vary from gauntlets, necklaces, etc (these can be carried on the bio or summoned onto battle), forming a seemingly full body chain of seals, seen only when the style is in use. These seals react to the user’s usage of techniques from this style, activating the specific seal for the technique being used. These seals merely explode and/or expel chakra in a wide variety of ways, being the seals are invisible while inactive, onlookers may see it as if the user is casting fuuinjutsu out of thin air. Said seals vary in size. These can be casted directly on one's body (however said seals/barriers are located on the armory the user carries, not on his skin) or around/near them and cannot last any longer than the technique and premise allows them to. The seals located on armory or pieces on the user vary in color depending on the user and their personality.

When used offensively, the user channels chakra into these seals that are dormant on the armory and cause them to allow intricate barriers to arise from the seals, their shape dependent on the situation at hand, as they attack. These barriers that form often form around the limb used for attacking, providing an extra defense around the arm capable of defending against equal ranked elemental jutsu. These barriers also enhance the power behind taijutsu attacks, as the barriers seemingly appear from thin air, materializing as the attacks are to land, in this case around the arm or the elbow to increase both speed and strength. Having a defensive aspect as well, should foreign chakra come in contact with a seal, these barriers are also triggered, allowing barriers to form should an attack from a blind angle be launched. This defensive mechanism is not free formed and will have a technique.

By combining elemental chakra into these seals, the user is able to create variations of the basic barriers, able to play on equal fields as elemental ninjutsu. This chakra can be manifested in one of 5 different ways, depending on the chakra manifested. Suiton chakra creates barriers that upon contact create a saturating effect that spreads through the target, creating a suffocating effect; Doton chakra creates refined barriers with extra damage that can break bones on impact, Fire chakra creates a burning effect on contact, causing 2nd and 3rd degree burns to the area of impact, Lightning chakra creates an electric barrier, surrounded by lightning as a shroud, that causes muscle and tissue paralysis on contact, preventing movement for varying times depending on the jutsu, and Fuuton chakra creates barriers that contain thin edges that cause dense and deep lacerations to the body that cause heavy blood loss.

Solomon (mastered the style)
^
Titan (someone who begins learning elemental Titanomachy techniques)
^
Zebub (is learning basic Titanomachy techniques)​

Example Techniques:
( Titaomachy: Cronus' δύναμη ) - Wisdom of Solomon: Cronus' Might
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Attack points: 60
Description: The user channels chakra to a series of seals located along his arm and extends his arm, in an attempt to strike the opponent with a strong backhand. As he moves the arm towards the opponent, he causes the seals to glow and a barrier to form with great force, creating a barrier that is can be shaped in a manner of ways, as long as they don't extend short range or longer than 3 meters and wider than 2. As the attack lands and these barriers grow, the user delivers a series of attacks, causing the barriers to grow with each blow.

(Titanomachy: Zeburu burasuto) - Wisdom of Solomon: Zebul's Might
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Attempting to punch, kick or virtually attack the target with any area of the limb, the user releases a seal and forms a barrier around the limb in question. Bursting into a surge of chakra that's greatly boosts the user's intial strength; strong enough to destroy stone structures, the attack sends the target struggling backwards. Its power is strong enough to shatter earth and similar elements of C rank and below, as such a clean blow to a person can cause internal ruptures or depending on the wishes of the user, it can be weak enough to simply toss the target backwards. It merely depends on the chakra infused to the seal.
Note: Cannot be used in consecutive turns.

(Titanomachy) - Spell Gate
Type: Offensive/Supplementary
Rank: A
Range: Short/Mid
Chakra: 30
Damage: 60
Description: While moving his hands and fingers intricately, the user creates three barriers from the seals on his skin directly in front of him that create a straightforward pathway or an arranged order; forming a chain of barrier (up to 4). They then run through them, granting them a significant boost in speed as they move faster with each barrier that they pass through. When using this technique, it also grants additional effects on the user's fists; both of his fists become enveloped in bright barriers, which moreover destroy parts of the Magic emblems that they previously summoned. The user can move twice as fast as their base speed if using 4 barriers and their fists are enhanced to deal strong blows for a total of up to eight hit combos. A master of the style can give the barriers around his fists an elemental nature of their choosing as well, it must be the same element for both fist barriers.
Usable x3 per battle.
User cannot use speed enhancing barriers the next 2 turns.

Protection of Aladdin
Type: Defensive/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 90
Description: These seals react to foreign chakra, expanding and triggering the style's hidden barriers and over the user when they have been attacked by chakra; it otherwise requires direct activation if used to defend against non-chakra infused attacks. The user himself is also capable of triggering the barriers, allowing them to expand as he attacks and pushes back the target. The barrier creates any type of formation depending on the needed dynamic. To a simple large shield, dome, 3d triangle, etc. It can defend from attacks up to its rank as well. When chakra is approaching the user as an attack the seals activate by themselves, however the jutsu must still be posted for reference.
Can only be activated twice per battle.

Additional effects and Restrictions:
-Requires Fuuinjutsu Mastery & Mastery of the Basic 5 elements
-Requires Taijutsu mastery
-Must be of at least Sannin Rank

♪ Declined: Was about to approve, but realized there's no Japanese name. ♪
-Added Japanese name

Al-Thais ♦ (Titanomachy) ♦ Wisdom of Solomon
Type: FuuinNinTaijutsu
Background: Not much is known about the creator of the style; however it is well known that he invented the style following Princess Kaguya's defeat and subsequent sealing. Following Princess Kaguya's defeat, her sons spread the teaching that became known as Ninjutsu. One of these teachings was based in the very art that helped them to seal their mother, Fuuinjutsu. As this skill was taught wolrd wide, three known figures on the world came together many years later to formulate this technique of combat. A man with wisdom and knowledge, another with the ability to develop it, and the one who created the basic foundations of the style. Together they hand-crafted this style to perfection, something that would set it apart from the rest, from basic Fuuinjutsu. They traveled through many countries and met diferent people that knew more about Fuuinjutsu, such as Kumogakure where they specialized in barriers that could even contain a bijuu, scrolls of Kirigakure, Kunoichi from Konohagakure, meeting and gaining more knowledge from these people led them to finish the style. All that was left, was to use it in combat.

Description: Through the usage of fuuinjutsu, the user utilizes the application of barrier fuuinjutsu to create seemingly invisible barriers and seals for supplementary, offensive or defensive purposes. This is achieved through the user utilizing pre-applied Fuuinjutsu seals along several plates, ornaments and metals (non-conductive) arranged throughout their body, which vary from gauntlets, necklaces, etc (these can be carried on the bio or summoned onto battle), forming a seemingly full body chain of seals, seen only when the style is in use. These seals react to the user’s usage of techniques from this style, activating the specific seal for the technique being used. These seals merely explode and/or expel chakra in a wide variety of ways, being the seals are invisible while inactive, onlookers may see it as if the user is casting fuuinjutsu out of thin air. Said seals vary in size. These can be casted directly on one's body (however said seals/barriers are located on the armory the user carries, not on his skin) or around/near them and cannot last any longer than the technique and premise allows them to. The seals located on armory or pieces on the user vary in color depending on the user and their personality.

When used offensively, the user channels chakra into these seals that are dormant on the armory and cause them to allow intricate barriers to arise from the seals, their shape dependent on the situation at hand, as they attack. These barriers that form often form around the limb used for attacking, providing an extra defense around the arm capable of defending against equal ranked elemental jutsu. These barriers also enhance the power behind taijutsu attacks, as the barriers seemingly appear from thin air, materializing as the attacks are to land, in this case around the arm or the elbow to increase both speed and strength. Having a defensive aspect as well, should foreign chakra come in contact with a seal, these barriers are also triggered, allowing barriers to form should an attack from a blind angle be launched. This defensive mechanism is not free formed and will have a technique.

By combining elemental chakra into these seals, the user is able to create variations of the basic barriers, able to play on equal fields as elemental ninjutsu. This chakra can be manifested in one of 5 different ways, depending on the chakra manifested. Suiton chakra creates barriers that upon contact create a saturating effect that spreads through the target, creating a suffocating effect; Doton chakra creates refined barriers with extra damage that can break bones on impact, Fire chakra creates a burning effect on contact, causing 2nd and 3rd degree burns to the area of impact, Lightning chakra creates an electric barrier, surrounded by lightning as a shroud, that causes muscle and tissue paralysis on contact, preventing movement for varying times depending on the jutsu, and Fuuton chakra creates barriers that contain thin edges that cause dense and deep lacerations to the body that cause heavy blood loss.

Solomon (mastered the style)
^
Titan (someone who begins learning elemental Titanomachy techniques)
^
Zebub (is learning basic Titanomachy techniques)​

Example Techniques:
( Titaomachy: Cronus' δύναμη ) - Wisdom of Solomon: Cronus' Might
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Attack points: 60
Description: The user channels chakra to a series of seals located along his arm and extends his arm, in an attempt to strike the opponent with a strong backhand. As he moves the arm towards the opponent, he causes the seals to glow and a barrier to form with great force, creating a barrier that is can be shaped in a manner of ways, as long as they don't extend short range or longer than 3 meters and wider than 2. As the attack lands and these barriers grow, the user delivers a series of attacks, causing the barriers to grow with each blow.

(Titanomachy: Zeburu burasuto) - Wisdom of Solomon: Zebul's Might
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Attempting to punch, kick or virtually attack the target with any area of the limb, the user releases a seal and forms a barrier around the limb in question. Bursting into a surge of chakra that's greatly boosts the user's intial strength; strong enough to destroy stone structures, the attack sends the target struggling backwards. Its power is strong enough to shatter earth and similar elements of C rank and below, as such a clean blow to a person can cause internal ruptures or depending on the wishes of the user, it can be weak enough to simply toss the target backwards. It merely depends on the chakra infused to the seal.
Note: Cannot be used in consecutive turns.

(Titanomachy) - Spell Gate
Type: Offensive/Supplementary
Rank: A
Range: Short/Mid
Chakra: 30
Damage: 60
Description: While moving his hands and fingers intricately, the user creates three barriers from the seals on his skin directly in front of him that create a straightforward pathway or an arranged order; forming a chain of barrier (up to 4). They then run through them, granting them a significant boost in speed as they move faster with each barrier that they pass through. When using this technique, it also grants additional effects on the user's fists; both of his fists become enveloped in bright barriers, which moreover destroy parts of the Magic emblems that they previously summoned. The user can move twice as fast as their base speed if using 4 barriers and their fists are enhanced to deal strong blows for a total of up to eight hit combos. A master of the style can give the barriers around his fists an elemental nature of their choosing as well, it must be the same element for both fist barriers.
Usable x3 per battle.
User cannot use speed enhancing barriers the next 2 turns.

Protection of Aladdin
Type: Defensive/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 90
Description: These seals react to foreign chakra, expanding and triggering the style's hidden barriers and over the user when they have been attacked by chakra; it otherwise requires direct activation if used to defend against non-chakra infused attacks. The user himself is also capable of triggering the barriers, allowing them to expand as he attacks and pushes back the target. The barrier creates any type of formation depending on the needed dynamic. To a simple large shield, dome, 3d triangle, etc. It can defend from attacks up to its rank as well. When chakra is approaching the user as an attack the seals activate by themselves, however the jutsu must still be posted for reference.
Can only be activated twice per battle.

Additional effects and Restrictions:
-Requires Fuuinjutsu Mastery & Mastery of the Basic 5 elements
-Requires Taijutsu mastery
-Must be of at least Sannin Rank

P a t e n t C e r t i f i c a t e

Loki, our loyal member, gave on the 11th of January 2017, a request for a Patent on the Custom Fighting Style Al-Thais ♦ (Titanomachy) ♦ Wisdom of Solomon. I, Vex, of the Custom Fighting Style Bureau, by the power invested in me by Lord of Kaos, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Al-Thais ♦ (Titanomachy) ♦ Wisdom of Solomon
Powered by Vex
Copyright 2017, Loki, NarutoBase.net

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Sabaku no Dansu | Dance of the Desert

Type: Nintaijutsu

Background: The Dance of the Desert is a unique form of fighting that was developed by the shinobi, Crocodile during his travels around the world. Knowing fully well that Sand users were vulnerable in close quarters combat, Crocodile had sought to develop a fighting style that would be compatible with his Kekkei Genkai. As such, when Crocodile witnessed the shinobi from the Houzuki Clan whilst in Kirigakure, he was astounded at the ease with which the they could incorporate Suiton with Taijutsu. Crocodile was similarly also inspired by the Bakuton users he encountered in Iwagakure that utilized Explosion Style in conjunction with Taijutsu. These incidents would later influence Crocodile to such a great extent that he would develop his own fighting style involving Sand.

Description on the Abilities and Inner Workings of the Style: The fighting style revolves around the concept of the user incorporating Sand with Taijutsu, and then proceeding to either partially or completely convert his body into sand; utilizing this new form offensively, defensively and for supplemental purposes. This transformation does not necessarily always require the presence of Sand in the terrain as it essentially changes the basic composition of the user's body, altering it to emulate sand grains. These changes virtually open up a gateway to the user as it allows the user to utilize the new characteristics in countless different ways for his self-benefit. The major changes that occur involve the user gaining the capability to control the density of his body, by either manipulating the sand to harden and become compact, or alternatively even disperse. These attributes allow the user to transform his hands into weapons such as mallets, clubs and maces, or alternatively the user can release projectiles and even force spikes to potrude from the body. Similarly, by transforming his body (or particular areas) into sand, the user can simply manipulate the sand to disperse, making the user completely invulnerable to physical attacks (including projectiles) because they would simply phase through the body.

It is important to however important to note that the user simply isn't restricted to the creation of weaponry, or causing his body to completely or partially disperse. In particular, the user can choose to stretch his sand molecules or alternatively take in sand from the surroundings (depending on the need) and utilize them to project his body into growing taller and larger. This aspect allows the user to increase his size, or alternatively extend/enlarge particular limbs or portions of his body; and in some cases simply exert his body outwards at high speeds by stretching the torso. Because the user gains virtually complete control over every single sand grain, if in any case or scenario that users body is dispersed or scattered whilst it has undergone the physical change to sand grains, the grains can be manipulated to reform and recreate the body; almost like a Sand or Mud Clone. This capability pertains even to particular portions of the user's body such as cases involving puncture wounds or the loss of limb(s), allowing the user to simply reform the 'injured' areas by manipulating the dispersed sand and reforming the body. Of particular importance is the fact that the user becomes capable of utilizing his own body as a 'source of sand' in order to perform Sand techniques.

Example Techniques:
(Sabaku no Dansu: Jigoku Gakki) - Dance of the Desert: Accursed Instruments
Type: Offensive/Defensive
Rank: D - A
Range: Short
Chakra Cost: 10 - 30
Damage Points: 20 - 60
Description: The user will start out by converting his arm(s) into sand and then proceeding to shape it into a particular weapon(s) such as mallet, clubs or maces whilst simultaneously enlarging and hardening the weapon in order to ensure that the opponent suffers utmost damage. Once the user has shaped his arm(s) into the weapon of his choice, he proceeds to thrust his arm forward and deliver a volley of vicious punches, targeting the opponent's abdomen and finishing off with an uppercut. The mode of attack undertaken by the user however directly depends upon the selected weapon, and as such, if for example the user chooses to materialize a sword; he would naturally deliver a series of slashes and finish off with a stab in contrast to the punches mentioned previously.
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(Sabaku no Dansu: Kaiki ni Tarutarosu) - Dance of the Desert: Regression to Tartarus
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The technique utilizes a simple trick involving the user allowing the opponent to strike him. It basically involves the user converting a particular region of his body into sand before it is hit by the opponent. As such, if for example the opponent performs a sword slash through that region, the sword would essentially pass right through the sand and out of the users body without harming him in any possible way. Alternatively however, the user can manipulate the sand to harden midway and force the sword (or the opponents limb depending on the case) to lodge inside the users body. Regardless of which method is used, the main purpose is to distract the opponent because whilst this happens, the user could quickly deliver a quick jab to the opponents chin or alternatively use his legs to inflict a sweeping kick.
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(Sabaku no Dansu: Rapurōsu Tassuru) - Dance of the Desert: Rapturous Reach
Type: Offensive/Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: The user draws in sand from the terrain, and then proceeds to convert his arm into sand. Once he has done so, he clenches his hands into a fist and thrusts his arm forward. Due to the fact that the user had decided to draw in sand earlier, this allows him to extend the length of his arm several meters and project it at high speeds straight at the opponent to deliver a gruesome punch. Similarly, the user can choose to extend his legs and deliver a propelling kick. Alternatively, the user can utilize this for supplementary purposes by simply extending his arm and grabbing a nearby object

Additional effects and Restrictions:
-Requires mastery of Sand, Ninjutsu and Taijutsu
-Whilst the user is performing techniques from this fighting style, he can only utilize the elements Sand, the users Primary Specialty, Earth and Wind as well as any CE that is partially or completely composed of those elements.
-The user must be at least Sannin Rank

♪ Declined: This is really good, however, I'd prefer that the main usage of the style be in turning one or two limbs maximum at a time into sand. The sand body thing can be a separate ninjutsu technique, if it doesn't already exist. In regards to the CFS though, you'll need to specify that anything created is not sentient and remains attached to the limb. Additionally, the object created cannot be larger than the user's body. And, finally, the limb is only intangible for the duration of the technique, yet water techniques will still be able to damage the user. ♪
 
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[Crash] - Sandstorm First
[Kurasshu] - Sunaarashi no ken

Type: Taijutsu/sand wind
Background:
Throughout the years there have been various shinobi who learned to used and master the use of sand over time. One of the most known is Gaara of the sand, known for his ultimate defence and mastery over his sand. But as the years went on, other shinobi wanted to develope their own styles to become unique and well known, one of those was a sand shinobi named Gildarts.

In his young age he admired Gaara for how he stood up for the village and sacrificed himself every time to protect it, but there was one thing about his style he didn't like, Gaara always seemed to keep his distance from his opponent, using shields and waves to keep them away and crush them, or seal them, this wasn't Gildarts style. He liked to get up close and personal and break stuff with his fists. Where it seemed this is where gaara was lacking, after doing his research, Gildarts even found the records of the chuunin exams from years ago where Rock lee had used his speed and taijutsu to get past even gaara's ultimate defense. If the kazekage couldn't block such attacks how could he?

This is when he decided to develope his own personal style. He always used the ( Suna no Yoroi ) - Armour of Sand, it provided a constant defense though always draining, but it was worth it on dangerous missions, from here he decided to uses his mastery of wind release to combine it with the sand that formed the armor, to make combination strikes of sand and wind which would become know as the Sandstorm first, or due to how Gildarts liked to break stuff, Crash.

Description on the Abilities and Inner Workings of the Style:

This style is only usable when the sand body armor is in effect or the user has sand covering his body in one way or form. As shown by gaara he was able to use released wind to carry sand how he desired which is applied within this style, the user will release bursts of wind from their body in either a blast type form or cutting form using shape manipulation, which will carry the sand with the wind to add a more destructive force to his taijutsu style. What makes this unique compared to basic wind tai strikes is that sand is strong to fire and earth, so when the sand combines with wind it will create a more stable attack that will firstly make the strike neutral to fire release, and the swing and sand will be strong to earth techniques, where as basic wind is neutral to earth.

This style can be used through body movements or simple gestures or handseals, anything from a punch that releases a large blast of wind/sand infront of the user, to making a chopping motion with their hand to release a thin slice of wind/sand, to even released and omnidirectional blast, which would push all the armor way with the wind but create a defense in all directions. The drawback to this style is the Armor of sand reduces the users movement speed to start with, and the user will have to keep re applying their sand armor to reform it to use this style.

( Suna no Yoroi ) - Armour of Sand - Refence
Type: Defensive
Rank: A
Range:Short
Chakra Cost: 30 (to activate) 20 (per turn onwards)
Damage Points: N/A
Description: Sand coats itself around the user like an armour, affording him extra defense from physical impacts, and can even withstand the power of equal rank Taijutsu. However, the effort to create and maintain this sand is very draining. It also reduces the user's speed to two ranks below his actual level.
Note: Once activated, it remains active until deactivated or destroyed.

Example Techniques:

( Suna ) - Sand Release - Crash fist
Type: Attack
Rank: A
Range:Short-mid
Chakra Cost: 30
Damage Points: 60
Description: When the user has the Sand Amor active or sand around their arm, they will thrust their hand forwards to strike as a punch or palm strike ect, as they do so they will release a blast of wind to combine with their sand release around them to create a large outward blast combining the two for a destructive strike, that will even terar up the ground infront of the user, the blast shoots outwards in a cone shape from the user spanning upt to 10m wide reaching mid range. This can also be used through kicks. But in using this the user will lose the sand that covered their body and have to reform their armor.
Usable 4 times
Must have sand armor active
Only use wind, earth and sand elements in the same turn.
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Additional effects and Restrictions:
Requires mastery of sand and wind



♪ Declined: You're manipulating Sand and Wind at the same time like this would require Y/Y, and comes off as a pseudo CE/constant Sand/Wind combo jutsu. That aside, using the dregs of sand from the Sand Armor technique wouldn't necessarily become a Sand/Wind custom. And, finally, Baldy previously made a CFS based around utilizing abrasive earth particles around his limbs. I realize that this is different, but it's similar in that it utilizes the abrasive nature of sand in a similar way to what he intebded. ♪
 
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(Supairaruhebi no sutairu) – Spiraling Snake Style
Type: Sentaijutsu
Background:

Spiraling Snake Style is a type of animal imitation kung fu that mimics the movements of the snake in attacking and defending. Used exclusively by snake summoners the style has a long history, being passed from master to student within the Ryuchi cave usually. It's even rumored that the great snake sage himself hosts tournaments for users of the style as he greatly enjoys watching the humans behaving like his own kind. Fundamentally the style is a bridge between human and animal and is more than a simple tool for combat but more so a philosophy to bring the user closer to his summoning animal.​

Description on the Abilities and Inner Workings of the Style:

In Spiraling snake style, the footwork of the style is agile and nimble, with the upper body supple at all times. The arms mimic the side-winding motion of a snake, with sudden curling and uncurling characteristics. The entire body moves as one. The body flows into a strike, and turns with a parry.

The snake is unpredictable yet vicious, and Snake style is one of the most deceptive styles of animal boxing. It closes distances quickly and traps / jams its enemies with entangling movements, before finally killing them with a vicious well placed strike.

These characteristics are reflected in this style - The Snake Style fighter never charges directly. He is patient, and waits for an opportunity to present itself before hitting home with sharp, quick strikes that target the weak spots of the enemy. The favorite targets are the eyes, throat, pressure points and joints. With the addition of elemental chakra the user is capable of delivering many variations of strikes and combinations. What sets this style apart from other taijutsu is the rapid switching between the forms enhancing them with small amounts of natural energy, while each style embodies a single form the styles are quickly chained together to perform a cacophony of techniques. In particular, Snake style techniques are divided into four categories reflecting the characteristics of the snake:

Winding - Guard of the Snake

The snake winds its body backward when it is alert to its surroundings. It raises it head to size up its prey and prepare a strike. It also raises its head to detect enemies. The overall impetus is cautious, observant and alert. This is reflected in the guard position of Snake Style, with a raised Bent Head Palm that can defend and attack at an instant. Coiling or winding the Bent Head Palm mimics to the snake winding up to anticipate the opponent’s strike and build up impetus in anticipation of a counter-strike. With the addition of senjutsu chakra the user is capable of slapping aside offensive limbs with great ease and enough force to leave opponents off balance and open to counter attack when combined with both senjutsu the motion is enough to physically shock opponents leaving them off balance and lowering their reactions by two ranks for one turn.

Constriction - Grasp of the Snake

Certain types of snake rely on coiling their body around its prey to kill it through the process of constriction. In Snake style constriction is the concept of constricting the opponent’s attacking limb to jam their movements. It is commonly associated with the hands wiping outward or circling the opponent’s arm to seize and immobilize, then striking at the opponent’s weak points (e.g. eyes, throat or joints). With the addition of sen chakra the user releases very viscous natural energy from their very pores literally sticking them to an opponent making escaping their locks incredibly difficult. It also slows opponents that are grabbed down, lowering their speed by two ranks for as long as the grab is maintained.

Dropping downward - Descent of the Snake

Snakes drop downward to dodge an enemy or strike in an ambush attack from above. The impetus of fast downward movement and downward strikes plays an important part in Snake Style. For example, downward movement is used to dodge the opponent’s attack and then to suddenly strike at his lower targets. When combined with sen chakra the user is capable of rocketing themselves downward from the air to attack or to move under the opponents guard to strike the lower body if standing. This is achieved by using a very rudimentary version of inorganic reanimation effect to lower the wind resistance the user suffers, giving him an increased two ranks of speed until the movement is completed.

Thrusting - Evisceration of the Snake

Snakes strike forward in a fast straight-line manner to bite and kill its prey. This is manifested through the Flat Head Palm. The key is to remain relax up until the instant prior to impact, upon which the muscles are tensed and then released through the finger tips at the moment of impact. This is not the same as bluntly stabbing the target. Instead it focuses on striking sensitive area's with sen chakra to cause paralysis and severe physical pain to an opponent. This affect is achieved through a similar method to frog kata allowing an aura of senchakra piercing power to cause additional damage. This senchakra behaves on par with elemental techniques, allowing strikes from the user to compete with those of NB Taijutsu's.

Rising - Ascent of the Snake

Rising mimics the snake moving upward to bite its prey. This is the rising action of an upward palm strike or the rising of the body after leading the opponent’s force downward. Balance is to be maintained at all times, and is to be coordinated with the opening of the relevant joints and rising of Chi (exhale) from the dan tien. With the addition of senchakra the user is capable of causing a shroud of dense heavy weight to surround his limbs, using the opposite method of dropping, they will greatly increase the wind resistance around the opponents body making the strike carry much more blunt physical trauma. This can cause physical attacks employed by the user in this form to literally send opponents flying, knocking them from short-mid if the user so desires.​

Example Techniques:


(Supairaruhebi no sutairu) – Spiraling Snake Style
Type: Offensive, Defensive, Supplementary
Rank: D-A
Range: Short
Chakra: 10 – 30
Damage: 20 – 60
Description: The primary technique of the style, this allows the user to combine up to three of the basic forms of Snake Style in to a single usage. For example one could use a combination of winding, constriction and thrusting to block an opponents short range technique trap his limb in the snake users constriction and finish by thrusting in to a sensitive location to cause damage. The actions are described with freeform allowing a lot of potential uses and the rank is specified by the user upon doing so.

Restrictions of the Fighting Style:

Must have begun snake summoning​
Must have begun learning sage mode​
Using this in battle is considered a snake technique and therefore will prevent the usage of another summoning contract in the same battle.​

Additional Benefits of the Fighting Style:

Specialists in the style do not need to be in sage mode to use the abilities, due to the low amount of natural energy required they can absorb it in the stationary moments leading to a strike.​

Those who specialize in another CFS will be unable to use this unless they're already in their sage mode, though it won't affect duration as it uses minuscule amounts of natural energy​

Note: I basically overhauled the whole thing and just kept the name, fundamentally the fighting style is completely different now I think.

♪ Declined: To me, this seems like a set of 'barely' related Sen-Tai CJs disguised as a CFS. Each of the "forms" could simply be submitted as a separate Sen-Tai CJ. Additionally, some parts of this like the "Grasp of the Snake" would clash with other CFS' (Akasha's Impetus CFS iirc). ♪
 
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21 Savage

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The Silent Blade Style - Inkurudō Sairēnto Ha Sutairu

Type: TaiBukijutsu

Background:
There was a band of dangerous assassins and rogues that were used as mercenaries by the Five Great Nations to infiltrate and receive information from time to time. They were also used to prep for invasions and murder Kages and their officers. For success in their endeavours, this style was utilized and taught from generation to generation allowing the knowledge to be passed on within the clique.

Description on the Abilities and Inner Workings of the Style:
Description Of The Style
This is a ancient style, a long forgotten one, focusing on speed and accuracy. A good assassin kills in a single blow, and it forced into a confrontation, will seek to end it as quickly as possible. To
this end certain weapons are cut out for assassins, but most are not. The most common weapons of an assassin are short swords of various types, Kunai, shurikens, etc. Oddly enough, even larger swords, such as the Zanbatō have found uses among the assassin ranks. The ultimate close range weapon of the Assassin is the Assassins blades. These allow him to make maximum usage of his speed, with blades that are located on all primary striking locations on the body. Their training in agility is for obvious reasons; accuracy is trained upon so that an Assassin may strike vital locations with ease, furthering their ability to strike down their
opponents. Critics of the style argue that because of the lack
of training in areas such as Strength and Endurance, if
cornered an assassin is at a disadvantage. This, while true,
does not hinder the typical assassin, as the shadows are
their allies, and most pride themselves on their ability to
remain hidden. Unlike most Taijutsu styles, assassins do not shun other forms of fighting; rather many assassins make use of
Kenjutsu, as this gives them a much needed edge is hostile
territory to bring their opponents down.
For full mastery of this style, there are a few stages one has to go through, each having its importance.
Inner Workings of The Style
Ichi Taira
This is the very first stage of training to mastering this style. This stage primarily teaches a practitioner how to move. Speed is an assassin’s best friend, and the ability to stay out of reach of their opponent saves many Assassin's life. Once they have shown progress in speed, they then begin to learn vital spots on the human body, allowing them to strike with greater accuracy and precision. They also have some
basic training in throwing weapons such as Kunai, Shurikens etc accurately.
Ni Taira
The second phase of training. This stage is focused on helping an Assassin's kill. It is an
intricate training of accuracy, forcing the assassin in training
to learn to hit targets from great distances. It also teaches the assassin where to hit to slow the opponent, as well as instant kill and paralyzing locations. In this stage, the hunter is heavily taught in the study of biology. If the human body is not known inside and out, then the hunter's training ends here.
San Taira
The third stage which an Assassin needs to learn after scaling through the second stage. This stage is known as the weapons focus stage. The trainee picks from among his used weapons and chooses to specialize in one, taking time to train with it, and it specifically. The other weapons become mere secondary. The assassin applies this weapon, never letting it away from him. For the rest of his life he never puts it down, always seeking to become the perfect wielder of it, a goal that is almost certain to always be just out of their grasp, always propelling them onwards. [Users of this style has to pick a bladed weapon with which they would receive training in and it has to be stated in bio. Practitioners has mention a weapon they would specialize in during this course.]
Shi Taira
This stage goes back to the good old theory of survival. However, an Assassin who has survived this long has come to realize that sometimes speed and maneuverability will fail you, and sometimes you can’t help but take a few hits. So during this phase of the training, the assassin will not only train his Agility, but also run for long periods of time, pushing his endurance to its limits as well. In addition to this, the hunter-nin undergoes "rice paper training." The hunter is made to train during this stage strictly on to improve agility, as well as the ability to move silently. The training is effective, and often yields greats results. At this stage in the hunter-nin training, hunter-nin holds the capability of
moving for extended periods of time unheard. No matter what surface they may walk on, their steps are unheard due to strict training.
Go Taira
This stage is often known as the Weapon mastery stage. The user has become so in tune with his weapon that it has
become a part of him. Every motion is fluid, as if the weapon itself was a part of him. This stage requires no particular training on its own; rather it comes from major
experience with the weapon in question. Because of this, few
Assassins reach this level of expertise. Also, this is when the hunter-nin in question is granted the true blades of an assassin. The weapons are hidden and connected under the wrists with a lock spring coupled with a quick and silent release. It is said that in one fluid motion a true hunter-nin
can reveal and kill with his blade in less than a fraction of a second.
Roku Taira
Back to the basics, the Assassin realizes that the original
training is just as important today as it was back then. Focusing on furthering their speed, they also practice their aim, sharpening their skills to a point beyond most people. Dummies are designed to mimic a human body, so that the
assassin can further learn to nail vital organs, or specific points in the spine. It is at this stage he puts his "Rice Paper" training to use where his steps are silent constantly, whether or not in combat. He holds such control over this ability that he can literally cause his steps to be heard in one stride, and not heard in the next in order to confuse the enemy. Few are the shinobi who can even fathom hearing this shinobi's foot
steps before death's silent embrace.

Shichi Taira
The ultimate level of achievement for an assassin, his ability to land killing blows undetected is beyond normal
understanding. Almost ethereal, tales of Ghosts sticking down great leaders are often attributing to the more unbelievable victories of assassins. Their abilities to avoid obstacles and traps are famous amongst the higher ups of
their respective villages, often earning them great praise. Every movement is precise, and most targets don’t even stand a chance.
Being viewed as a literal ghost, it is no wonder this shinobi is granted literal and complete invisibility in the shadows. This
hunter can walk through a building, and literally disappear
before your eyes the moment his body is immersed in a shadow cast by any object, or jutsu for that matter, making those who use shadow jutsu a threat to themselves in reality.
As stated above, this hierarchy has to be obtained step by step to be able to fully use the style. Meaning that a practitioner has complete every one of the 7 stages before they can utilize the training in battle. So, this requires complete devotion and focus to be outstanding in this style.
The Hierarchy is :-
Regnant - Creator of the style.
Gunsel - Has passed through stage 5 to 7.
Desperado - Has passed through stage 2 to 4
Button Man - Beginner, Novice of the art...learning the basics.​
Example Techniques:
Pressure Point Strike: Oshi - Ten Degeki
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The hunter-nin can no longer look at an opponent's body regularly. To their eyes, the opponent's body is riddled with the pin point bullseye's of the pressure point of targets used during training. This technique involves multiple strikes at different vital points on the body.
The strikes begin at the lower parts of the body. Always. This is to ensure that the hunter works his
way quickly up the opponents body, striking pressure points in order to not only paralyze limbs, but to rupture blood vessels, and redirect blood flow to different areas of the body to cause massive heart trauma. The pinnacle of this technique is the five point heart strike. Initiated around the heart in a pentagram, this causes an individual's heart to
literally cease pumping blood and drown itself with it, causing it to literally burst within three turns.

Additional effects and Restrictions:
° To begin training in this style, one must have mastered Body Arts [Taijutsu] or at least reach A ranks in the field.
° To fully master this style and be able to use it, one must have been trained rigorously for 1 month.
° Users of this art have better reflexes, increased agility and speeds , when compared to normal taijutsu specialists resulting in their overall physical speed being increased by an additional +3 levels.​

♪ Declined, DNR: This isn't formatted correctly, first of all. The vast majority of it is a description of the training you'll go through. Secondly, the striking of pressure points, and nerve clusters, etc. That would all require medical ninjutsu mastery. Even with all of that however, much of this would clash with either Gentle Fist, or the existing 'Dim Mak' custom. And, finally, passive boosts to speed, tracking, or any other fields aren't being approved. ♪
 
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Original Submission :

★Fist Of The North Star | Hokuto No Shinken ★

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Type: Gen/Nin/Taijutsu
Background:
Hokuto Shinken is a 2,000 year old Chinese assassination art formed during the Three Kingdoms era. The founder of Hokuto Shinken is a man named Shuken of the Hokuto Sōke (北斗宗家) bloodline and the ancestor of Kenshiro and Hyoh. Fist of the Blue Sky further develops the origins of Hokuto Shinken, where it is revealed that Hokuto Shinken is a blending of Shuken's original Hokuto style and the Keiraku Hikō techniques of Seito Gekken.

Due to its deadliness, Hokuto Shinken can only have one successor per generation according to the art's law. Students who are not chosen to inherit the succession must renounce the style voluntarily or risk having their memories erased or their fists crushed. This is due to the extreme consequences of the style being held by one who is evil at heart; in this case, Raoh and Jagi were corrupted. Toki renounced his successorship due to his illness, hence nominated Kenshiro as the successor.The role of successor is also to have said to hold the responsibilities of the guardian of the Emperor of Heaven in Chinese Astronomy and legend, being the merciless punisher of evil and protector of the innocent.
Late in the series, it is revealed that
Hokuto Shinken was introduced to Japan through a pilgrimage of Kūkai in the 9th century.

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Description on the Abilities and Inner Workings of the Style:The average person uses only 30% of their body's potential strength, but those who had mastered Hokuto Shinken can tap into the remaining 70% as well. Most ninjas use ninjutsu, taijutsu and genjutsu separately. Though occasionally there are times in which they can be combined for further effectiveness. Masters of Hokuto no Shinken, utilize all three in order to assassinate their opponents. The art's power lies in the fact it has no definitive method of defense. More or less the aspect of defense is more offense. Genjutsu deals with interfering with the opponents senses to create an illusion of the casters imagination. Hokuto no Shinken allows one to channeling one's chakras to effectively distract the opponent with taijutsu that utilizes aspects of genjutsu and ninjutsu that interferes with the targets senses and land devastating blows, striking into the opponents limbs and/or muscles. The fighting style allows the user to utilize the major ninja techniques to enter close quarters for effective taijutsu combat. The ninjutsu aspect of the fighting style with physical damage causes the victim's chakra to buildup in a single focal point of contact causing muscle failure and to be incapacitated after several damaging blows to the muscular system, though temporary.The main purpose of Hokuto Shinken is assassination. However, its true and ultimate strengths is not in power and technique, but in the concepts of love and sadness, to which the practitioner must truly experience to draw the will to fight upon within the art of Hokuto Shinken.

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Hokuto Shinken also derives power by using chakra into a battle or fighting aura to use the human body's full potential as well as to project attacks. These attacks can be also used to strike basic vital points. As with many Chinese Martial Arts, there is a soft style, which depends on accuracy and agility, which the founding fathers Kenshiro and Toki use, and a hard style, which Raoh uses often, which relies on brute power to break down targets.The users stance requires them to stand with one hand held horizontal at the rib cage, the opposite hand held forward with the palm facing down while they stand with one leg slightly in the air behind the other.

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Tenryū Kokyū Hō (転龍呼吸法, Art of Dragon's Breathing)㊙:
Type: Supplementary
Rank: C
Range:Short
Chakra:/
Damage:/
A method of breathing that allows the Hokuto Shin Ken practitioner to tap into their body's full potential. A normal human uses but 30% of their body's strength so Tenryū is used to tap into that other 70% by channeling the emotions of burdern, sorrow, love and sadness. A technique of utmost secrecy, anyone who sees it being performed must be killed to protect one of Hokuto Shin Ken's greatest advantages over other styles. Use of this technique causes Kenshiro's jacket to burst.

Note: Lasts 5 turns
Note: Must be used to use Hokuto no Shinken Techniques
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Zankai Sekiho Ken (残悔積歩拳, Burden of Regret Walk Fist)㊙
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Channeling chakra into their fists the user begins by striking the power-point known as Shitsugen(forehead), the buildup of chakra in an opponents head takes advantage of the emotion of regret and triggers the involuntary locomotion of the adversary's legs to walk backwards, and the adversary is helpless to stop the legs' motion.

Note: Must have activated the Art of Dragon Breathing
Note: Lasts one turn.
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Kentō Shadan(拳盗捨断, Fist Stealing Discarding Resolution)
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: A technique used to penetrate through an opponents defense, which weakens arm strength. Most opponents muscles tense up while on the defensive measure. While an opponent can deflect incoming blows using their arms, this works against them allowing the user to attack the biceps/forearms causing a buildup of chakra to temporarily lock up muscle movements in arms over time.

Note: Must have activated the Art of Dragon Breathing
Note: Takes affect after two turns.

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Gekitsui Shi (撃墜指, Strike-Down Fingers)
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user attempts to strike his opponent's forehead with four fingers, triggering an illusion. The opponent enters a state of panic due to the buildup of chakra in the brain and believes they have 30 seconds left to live. In reality they are actually being hit with a flurry of punches to the chest causing heavy breathing once the 30 seconds are over.

Note: Must have activated the Art of Dragon Breathing
Note: Only lasts 30 seconds or until the flurry of punches are over.

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Goshi Retsu Dan (五指烈弾, Five Finger Violent Bullets):
Type: Supplementary
Rank: B
Rage: Short
Chakra: 20
Damage: 40
Description: While exchanging blows, the user coats their hands in chakra and connects fists with the opponent, sending chakra into the tips of their fingers and to the brain harnessing the feeling of violence and the sensation that their fingers will explode. While this happens, the user will continue with a roundhouse kick to the chest.

Note: Must have activated the Art of Dragon Breathing.
Note: Lasts one turn or until the roundhouse kick has been performed.
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Hachimon Kudan (八悶九断, Eight Agonies Nine Breaks)
Type: Supplementary
Rank: Forbbiden
Range: Short
Chakra: 50
Damage:100
Description: A technique that once used through a combination of kicks/ punches induces the emotions of agony and the opponent will eventually begin to experience one of eight sensations of pain(Soreness, Scratching, Aching, Cramping, Stabbing, Spasms, Burning, Freezing) that spread into 9 different parts of the body (Head, Eyes, Ears, Neck, Chest, Knees, Calves, Ankles, & Feet). In order for the technique to initiate, the user harnesses their chakra into every part of their body, controlling their breathing allowing every blow to deal devastating damage to the opponents nervous system, disrupting the flow of pain and emotion to cause an influx of sensations to erupt over time.


Note: Must have activated the Art of Dragon Breathing
Note: Lasts 2 turns
Note: Must fully connect at least 4 blows before fully initiated.
Note: Can only be used three times.
Note: Takes 2 turns to take affect once fully initiated.


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Hakkei no Hō (発勁の法, Method of Internal Energy Release):
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user harnesses their inner emotions, and calms their breathing releasing an aura of chakra that stops projectiles thrown towards one's body such as weapons, and basic elements that arent more than two times the size of the user.

Note: Must have activated the Art of Dragon Breathing
Note: Elemental weaknesses still apply

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Hikō Fūji (秘孔封じ, Pressure Point Sealing):
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Harnessing ones chakra, they reinforce their body creating a glow of chakra, allowing them to resist taijutsu techniques or anything similar that would cause internal damage to the body which would cause such as paralysis, muscle damage etc

Note: Must have activated the Art of Dragon Breathing
Note: Lasts 2 turns
Note: Can only be used 3 times per battle.

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Kaikotsu Ken (壊骨拳, Bone Crushing Fist)
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user places two fingers to the forehead of the opponent, injecting chakra into the body causing them to feel as though their skeleton is going to explode from the body. When this happens the user deals several punches to the opponents face leaving them disorientated for one turn.

Note: Must have Activated the Art of Dragon Breathing
Note: The feeling of their skeleton exploding stops after the series of punches.
Note: Can only be used two times

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Suieishin (水映心, Water Reflection Spirit) ㊙
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage:/
Description: The user harnesses their chakras onto their body, triggering a visual illusion. After watching the opponents fighting style, the Suieishin allows the user to give the illusion that their fighting style has not only been replicated, but they are being mirrored in both attacks and defenses. The technique distracts the opponent giving the user time to go on an barrage of open palm thrusts first to the solar plexus and then upwards to the chin causing the opponent to fly into the air.

Note: Must have activated the Art of Dragon Breathing.
Note: Cannot use any Genjutsu in the same turn.

Additional effects and Restrictions: The purpose of the fighting style is to distract the opponent, and break down the opponents mental state, as well as physical state with their muscles and therefore the chakra system caught in the middle of it. Due to being very skilled in this assassination style of fighting, the masters of this technique know exactly where to strike and take down their opponents the fastest, or take them out over time. Users must undergo arm weighted training

-Must have Mastered Taijutsu
-After Mastering the style completely the user gains a passive boost to Punch and Kick speed by x2 while using this style and cannot be stacked with any other style or mode.


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♪ Declined, DNR: I'm sorry, but this simply can't be approved in today's RP. Even if you say "basic vital points" you'd still require medical ninjutsu mastery for this to even be feasible. And, muscle manipulation like on the scale you're attempting is just physiologically impossible. It might be possible in whatever anime this is from, but hitting someone in the head and making them walk backwards just doesn't make sense. The stuff about using genjutsu/ninjutsu is poorly explained as well. Sorry, but this just isn't feasible. ♪
 
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Rensa Dēmon no Ikari | Chained Daemon Fury

Type:
Kuchiyose TaiBukiJutsu

Background:
Inspired with the creation of the Barnacle Contract's D.E.V.A suits that were created by Hana Song an the Thoracica Moyashi, this was taken Further with the help of one of the previous Arbiters; Ripa 'Moramee who was proficient in Close Quarters fighting. Using the Mechas as a Vanguard as sorts to get straight into the action using their fluidity and flexibility to adapt in a situation; it was just a matter of summoning the correct ones and using the right tools to overcome an obstacle.

(Fujitsuboātsu : D.E.V.A) - Barnacle Arts : D.E.V.A
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Summoned in Short
Chakra Cost: 20 - 40 (-10 to sustain)
Damage Points: 40 - 80 (if summoned as an attack)
Description:
The "Defensive Environmental Vitality Armour" is a specialized suit also known as a mecha made from many different types of Thoracica barnacle to keep it together and also working actively. The user of this technique can choose to ride within the mech or to simply have it as a fighting companion; It's a clever piece of equipment designed by "Moyashi" and a contract signer of the scroll, Hana Song. The Mechas can be summoned either through the ordinary summoning technique or by swiping blood on the tattoo, the Suit will either be summoned directly in front of the user or can be summoned above and smash down in front, acting as a shield or even a really powerful attack - (Corresponds to the Rank of the Mech). The Suit will seemingly be curled up in a ball and will stand up and open for the user - who can either be the Contract user or another Barnacle Summon (as long as that summon is smaller than the mech). Mechas cannot be summoned by Barnacle Summons, but they can still ride within it adopting the abilities of the mech they are inside whilst sacrificing their own. The user can summon D.E.V.A directly around their summon so that it protects them from an attack. When a Mech is summoned it can be customized and up to the user what it looks like, but only cosmetically; the abilities have to be chosen. Depending on the rank of the Mecha summoned they can choose a number of abilities from below; B-Rank can choose only one, A-Rank can choose two and S-Rank can choose 3.

Defense Matrix - 防衛 - Bōei
A Strong Shield Defence which has a group of barnacles shaped around the wrist that can expel a large wide frontal shield that can cover the whole Mecha plus anyone standing directly on eitherside of them. The wielders of the shield can move their arm to point the shield in different directions, but the shield itself is basically just a wall made of chakra and so can only block from one direction at a time. The shield is one rank below the Mech's actual rank, can defend against techniques up to that rank and is activated at the cost of a turn; however, if a mech is summoned it can be automatically activated upon summon. The shield is strong and has chakra flowed through it so that it keeps that vitality; meaning anything less than the actual rank of the shield and cannot break it on the first hit will have no effect at all - however if it is hit by something of the same rank it will break, something of higher rank than the shield will go through and hurt the mech. The shield once active however disallows the mech to perform any offensive actions and can only move around - once they begin an attack the shield will deactivate, it also only lasts 2 turns. If the shield is broken or deactivated it has a five turn cooldown.

Beam Rifle - 線 - Sen
A Powerful long device which takes both hands of the mech to be able to hold, they can put it on their back to be used for later if they need to switch weapon, but it can never be used with just one hand. This device made of Thoracica Barnacles has a very long range and looks like a thick staff, at the cost of a turn the Mech can point it at a target and fire an offensive beam of Lightning that matches the rank of the mech; this beam travels extremely fast like most ordinary lightning techniques but is still trackable by ordinary shinobi with a 4 turn cooldown, lightning beam can also only be used 3 times if mecha is S-Rank with a one-turn cooldown (at this rank). This device is capable of firing ordinary Kunai or any ninja tools like shuriken from it (If the user gives them a certain tool on their person, this can be used to be fired). The fired weapon will match the speed referenced for the offensive beam, but still be capable of being defended against through freeform; however they can overpower ordinary opposing thrown tools. These can only be fired one after another.

King Katana - 剣 - Ken
Even though the name of this Technique is King Katana, it can be any kind of sword custom to the Mech; the user can even summon two swords however it is split between the rank (which is one below the Mech's actual rank) - the Sword is attached to the Mech's back or waist upon summon. The Sword is made of steel buffered by Barnacle Shell making it strong and durable, with reasonable force it can be destroyed. If a sword is destroyed the Mech can summon another after one whole turn and at the cost of a move. The user can channel their own Sword or Weapon Techniques through this blade with a +1 Rank boost (S-Ranks gain +10) and can be any that the user knows since it's them performing the technique, though this means they have to be able to fit this within their timeframe; but also allows the Mech to do something in the mean time.

Propelled Body - 体 - Tai
The Mech will be outfitted with Barnacles capable of expelling fire chakra with every movement they make, increasing their speed so that they move just a couple of levels faster than the user's base speed. The mech is capable of performing Strong-Fist Taijutsu and any Taijutsu that the user knows (minus Elemental infused Tai unless the Mech is couple with Organs of the Thoracica or if the user is riding within the Mech). Using one of the three moves Mechs can perform a 10 meter dash in any direction with a 2 turn cooldown, they also get a +10 damage boost to any Taijutsu based attacks during the window of time it is propelled.

Versatility - 多才な - Tasaina
The Mech is capable of creating Ninja Tools proportionate to it's size via the Barnacle Arts : Body of the Thoracica Technique. This selected ability also allows the Mech to be able to use fighting Styles that the user knows, he can replicate weapons or body structure needed through this ability and can perfectly replicate any kind of fighting style the user knows. They gain the same specialist boosts of the fighting style depending on what the user specializes in ONLY if he is riding within it, ordinarily they do not gain the specialist boosts and can infuse the wearer's elemental chakra if they need to for fighting style techniques but only through the use of these styles.

The Eject Mechanism is an effective means of escape, if the D.E.V.A takes enough damage rendering it destroyed it will effectively shoot any rider that is within it outwards and backwards passively, allowing them to escape any additional damage as the Mech takes the whole hit. This allows the user to defend against any remaining damage OR to escape it as it shoots them a good 5 meters away. Users usually name Mechs based on the abilities chosen, for example if an S-Rank mech can easily be called a Bōeisentai Mecha. Or for B-Ranks just a simple Ken Mecha.

- Two B-Ranks can be created at the same time, but will cost two moves.
- If the user is riding in the mech they are only allowed to perform moves that The Chosen Mech is allowed and perform their Primary Elemental Specialty.
- Mechs can reach great heights depending on their rank : B-Rank are 3 meters min and max, A-Rank 6 Meters, S-Rank 9 Meters
- B-Ranks have a 2 turn cooldown, and a 4 turn coouldown if two are summoned simultaneously.

- A-Rank can only be created 4 times and has a 4 turn cooldown
- S-Ranks can only be created 2 times and has a 6 turn cooldown, no barnacle arts on the same turn or next.
- Total number of Mechas permitted on the field cannot collectively exceed S-rank.
- Must have signed the Barnacle Contract
- Must have been taught by LonelyAssassin
- Mechs can utilize all Barnacle Art Techniques up to and including their own rank.

It combines the use of the Contract Signer and the Mecha, seeing as these are two entities and how the user can use this in an advantage using the Barnacles' abilities and putting them together in one Style of Fighting. There was many trial an error to put the Mechs through such strain and straight into the heat of the battle, but it finally panned out with the right mixture of Barnacles to get the trick done, and even moreso when further barnacles could be added to harness even stronger abilities.

Description on the Abilities and Inner Workings of the Style:
Utilisation of Mechs to create combination Taijutsu or Weapon Attacks to give the edge and upper hand in close combat. Because of the Mechs bigger size and natural better strength they can perform a numerous more capabilities than the user. They can through these techniques be summoned temporarily without it effecting the original D.E.V.A. Technique's restrictions as they'll be used for the combination or technique and then disperse unless stated. Of course Mechs already summoned on the field can also utilise these techniques and will remain on the field if not summoned temporarily for the jutsu at hand.

The user and mechs have to be very co-ordinated with one another very well to be able to perform techniques in perfect unison and at the right timing to be able to pull of what they're about to achieve. For example even though a Mech is restricted in what abilities or elements they can use, the user can make up for it; As the mech does a downwards horizontal slash with their blade the user can time it so that they imbue the blade with an element at the correct moment of impact whilst also making their assault from another direction. Multiple Mechs may also be needed to pull off certain combination attacks.

Creating and adding new weapons to the Mechs bring new possibilities and actions to the table, allowing certain combinations to be pulled off that couldn't be before. Certain options for mechs like the "Defence Matrix, King Katana, Propelled Body, Versatility, Beam Rifle" may also be needed before hand to perform said technique, meaning specific D.E.V.A. have to be created in order to pull some combos off.

Example Techniques:

(Rensa Dēmon no Ikari : Miryoku-tekina Dai Shijūshi) - Chained Daemon Fury : Fortieth Charming August
Type: Offense
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description:
The User Temporarily Summons or Utilizes a D.E.V.A. with a 'King Katana' on it's person - the blade will be a large blade (Similar to a Buster sword but proportionate to the mechs size making it huge. If the mech's sword was already stated to not be this size before this jutsu use then more calcite shell will be manipulated to form this size for the jutsu) that will appear on any side of the user and essentially "scoop" up the user with the flat of the blade off the ground. The Mech will then swing the blade up and shoot the user into the air whilst bring the blade over their head and horizontally slicing it down to smash into the Target all in one motion.

Dawnhammer
The user as this happens will have built up Chakra of any Element, Adv. Element, Custom Element adopting a trait within reason (for example Lightning could gain paralysis, Wind becomes super sharp, Water could create a sheet of mist on impact), as they're scooped up the user imbues half of it into the huge blade of the Mech and once thrown into the air will manipulate the chakra into the shape of a Spear and expel said chakra so that it fire them downwards at high speed, crushing into the target a moment after the mech has struck.

- Can only be used 3 times
- Cooldown of 3 turns

(Rensa Dēmon no Ikari : Rantan Shōmei 11 Tsuki) - Chained Daemon Fury : Lantern Lighting November
Type: Offensive / Defensive
Rank: A
Range: Short - Mid
Chakra: 30 (-15 for re-vitality)
Damage: 60
Description:
The User will use this whilst the Mech is attacking, whether it be with it's fists or any weapon of any kind in close quarters. The user will imbue the mech's weapon, body or limbs with an element of their choosing as they are attacking to break through a defence that had been put up or to strengthen it upon creation - it can also be used to tank an opposing attack leaving them still able to strike. The Mech can if the enemy tries to escape using range either; throw their weapon, punch or stomp the ground and release the element across the ground in a linear fashion, release as a chest beam if it was created as an armour.

The Mech can if the Element is damaged after contact re-vitalise the coating passively, the chakra is leeched from the user since it's his own - however this can only be done after the initial damage has be deducted. If the coating is completely dispersed then it cannot be re-vitalised unless this jutsu is used again.

- Effect of 'King Katana' if equipped by the mech will increase this by one rank if sword is infused with it.
- Can only be used four times with three turn cooldown
- No S-Rank of the chosen element in the same turn

(Rensa Dēmon no Ikari : 10Gatsu o Saisoku suru Pisutoru) - Chained Daemon Fury : Pistol Prompting October
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description:
The Mech summons a Weapon from it's homeland, it's summoned attached to one of the Mech's forearm, looking like a big barrel with a huge tube that sticks out of it - similar to a cannon make completely out of Calcite Shell. It can also be used as a hard durable baton and it comes equipped with a sharp edge on the tube; the shell is weak against Lightning and strong against Water. The Cannon comes equipped with a number of abilities.

Recoil
The cannon's standard ability is a stream ability which is the rapid firing of seemingly endless Lightning infused Thoracica shells at a target, it must be held in both hands when firing. These shells because they're being fired with great speed, about the speed of a lightning technique will tear through flesh and can cut them into pieces, removing limbs if aimed for them. (Weak to Wind, Strong to Earth)
- Costs a Move
- 3 Turn cooldown
- Is S-Rank in Power

Starshell
A Charged shot from the Cannon that fires a cluster of Barnacle shells into the air, they glow brightly emitting a continued "strobe" like effect which releases harmless pulses of blinding lightning chakra that will remove vision but anyone tied to the barnacle contract will be able to sense these pulses giving them an advantage from being blinded up to long range. The Cluster of Barnacle will float in the air, for the effect to cease one must destroy the cluster (A-Rank, weak to wind, strong to water)
- Can be followed up with Recoil
- Lasts for 3 turns

- Lasta until Mech is destroyed or dispersed
- Can only be created twice, no Chained Daemon Fury in the same turn or after (unless it's a move from this technique).
- User can create a hand held version of this, it's abilities are 1 rank lower and cannot be used by the mech (Vice Versa for other version). This version can be created 4 times.

Additional Effects and Restrictions:
- When Signers of the Contract drop the contract, they also Drop this Fighting Style since it cannot be used without it. Fighting Style must be taught all over again if that is the case.



- Must be Taught by LonelyAssassin

♪ Declined: This is literally just attacking the opponent at the same time that a summon does lol. It's cool and all, but it just doesn't seem unique enough for a CFS. Imbuing a mech will require physical contact, or that you be inside it. Additionally, the issue is that would clash with hundreds of existing customs/CFSs. ♪
 
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Way of the Pen - Ori no Michi

Type: Elemental Fuuinkenjutsu

Background: Being based on the samurai's use of streaming chakra into their blades or even to lightning users who can stream lightning chakra into theirs, the user streams their chakra into their blade which coupled with a seal on the palm of their hand allows them to cut seals into their enviroment. It's uses more of a fencing style as it does not aim to hack through an enemy with brute force but to cut with precision and speed to be able to use the seals, but can be accomodated to any sword style that uses fast strikes or cuts.

Description on the Abilities and Inner Workings of the Style: The simple effect of this fighting style is that it allows you to use your sword as a medium for using Fuuinjutsu. This allows one to cut seals into a person, object, or enviroment for a different effects ranging from cutting a person's skin to restrict ones muscles to cutting an elemental attack and sealing it away into the blade itself. The user has a main seal (Chakra Seal) on his palm which is the main conduit for streaming the fuuin through the blade. There are 5 diffent small seals one on each of the person's fingers, by placing the seals on the fingers on the blade they can produce different effects (like how placing different fingers on a guitar produces different notes). The 5 different seals are:

Restrict: Found on the thumb. Restricts movement or the use of abilities.

Project: Found on the index finger. Produces constructs or gives tangible effects to the other seals,

Reject: Found on the middle finger. Rejects chakra, best mixed with other seals.

Seal: Found on the ring finger. Seals away chakra or inanimate objects.

Element: Found on the pinky finger. Produces elemental chakra, by itself it streams elemental chakra but mixed with other seals it can give elemental effects to them.

These are just examples and it's up to the user's imagination as the seals can be used in any combination producing different effects.

Example Techniques:
Way of the Pen: Elemental Restriction
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: By mixing the (Element - Restrict - Seal) seals the user can cut elemental jutsu stopping them in place and sealing them into the blade (Up to A rank). A secondary ability of this technique is that if the user cuts a person they can restrict the usage of an element so that they can't use higher level techniques (can only use up to B-rank).
Note: Restricting a person's element nature lasts for 3 turns.

Way of the Pen: Chakra Projection
Type: Defensive/Supplementary
Rank: B
Range: Short/Mid
Chakra: 30
Damage: N/A
Description: By mixing the (Project - Reject) seals the user can produce constructs that reject chakra, the most basic being a shield to stop an attack (Up to B rank). If further mixed with the element seal the user can choose an element for that construct to reject/repel (Up to A rank).

Additional effects and Restrictions:

Restrictions:

-The user must of been trained in the Basic 5 elements. Fuuinjutsu, and Kenjutsu.
-Must have learnt up to A-rank in Fuuinjutsu if a person wants to learn.
-Must have a training session to tattoo the seals on to a user's hand and to learn the style of using them.
-The hand used for this technique must be stated on the bio as they stop the person from using that hand to place seals and must use the other one.
-If one wants to use or affect KG/KT elements then they must have training in that element in order to use it's effects.

Additional Effects:

-This style can also be used on the eniviroment by cutting the "air" or the earth to produce effects and also on inanimate objects.
-Because the seals are on a person's hand this style can be used with any cutting weapon (it isnt tied to the weapon used)but works best with swords.
-The seals will not do anything if used by bare hand instead of a weapon.

♪ Declined: I won't approve cutting the air to utilize a seal, or the usage of the elemental deals either. However, as it stands, this is just a new way to utilize existing fuuins. And, although it's being used through Fuuin, you should add more of a close quarters aspect to the style. ♪
 
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(Namikazeron) – Theory of Waves and Wind
Type:Fuuintaijutsu
Background:
Namikazeron has its root in its namesake, Namikaze Minato, though the famed Sealing Master and Fourth Fire Shadow had no part in its creation as the style was created after his death.
Namikazeron began as a humble, philosophical movement among intellectuals that advocated experimental Sealing Techniques. Namikaze had displayed unmatched knowledge of seals when he layered two ‘Four Symbols Seals’ to create the ‘Eight Trigrams’ Sealing Style and many groups sought to take the new concept of ‘layered seals’ further. The resulting wave of experimental seals added a whole new dimension to the art of Fūinjutsu.
The Kanji (which defines the central purpose of most seals) was discovered to hold the potential to be used independently of formulae as long as the given purpose was simple enough. Formulae (which deal with the lesser workings of most seals) were similarly proven able to exist and function independently of Kanji, as long as the given specifications were without a central purpose.
The experiments grew progressively more obscure (and dangerous) as time went on and soon a minor faction of the movement moved to implement a series of safety-measures to be used by the movement as a whole. The goal was to minimize the chance of injuries caused by destabilizing and overloading seals, and the most effective measure, much to the surprise of the faction, was discovered to be calligraphy.
Over the years Namikazeron has become more than just a movement. The contributions of the Sealing Sage, Axle, created a new, battle-oriented branch of the movement which is still used to this day.

Description on the Abilities and Inner Workings of the Style:
The fundamental principle of Namikazeron is the separation of formulae and Kanji in Fūinjutsu and the combinatory usage of the two, both in and outside of combat. The difference between said concept and normal Fūinjutsu can be compared to a Yin-Yang Master’s simultaneous usage of two elemental natures and a Kekkei Genkai-wielding Ninja’s inherited ability to combine two elemental natures. Where normal Fūinjutsu always includes both formulae and Kanji, Namikazerian Fūinjutsu can use either concept separately or blend them in a multitude of ways.
There are two ‘Columns’ to this, known as the ’Formula Line’ (Jutsushiki-Sen) and ‘Layered Characters’ (Sōjō Kanji) respectively.

The purpose of formulae in Namikazerian Fūinjutsu is to act as a medium for the creation of Kanji. In regular Fūinjutsu formulae are a mysterious phenomenon. As observed in the fight between Sasuke Uchiha and Shimura Danzō formulae created in mid-air as part of the ‘Summoning Technique’ remained unaffected by the lack of solid mass beneath them and formed in a perfectly flat pattern. Similarly, formulae have been observed to form in gravity-defying designs and even move, as seen with the sealing formula of the Flying Thunder God Technique. Namikazeron takes advantage of these features to remain unaffected and unchanged by environmental/external factors and uses them to create what is known as the First Column of Namikazerian Fūinjutsu; the Jutsushiki-Sen (Formula Line).

Jutsushiki-Sen is not an Inton technique, thought the two categories are conceptually alike. As observed by the Second Mizukage Inton is a broad term and the concept of ‘creating forms out of nothingness’ is also fundamentally linked to illusionary techniques. Just like Genjutsu however, Jutsushiki-Sen does not require Yin-Yang training to utilize.
The ‘Formula Line’ is a self-sustaining, redundant circuit of chakra that assumes the shape of ever-changing black threads. The circuit always originates from small finger claws made of the same metal as chakra blades. Being a massless phenomenon – to the extent that chakra is massless – and simply a manifestation of the user’s chakra it is safe to say that it has virtually no limitations within fields such as speed and reach.
In and by itself however the Jutsushiki-Sen is useless in battle. The ‘threads’ can serve as visual barriers, but they are unable to interact with matter in any shape or form on their own accord.

The purpose of Kanji in Namikazerian Fūinjutsu is to act as extensions of the Jutsushiki-Sen. Through miniscule changes in the chakra inside the circuit the Sōjō Kanji-concept changes the shape of individual parts of the Formula Line into Kanji that, in turn, shapes its required formulae from the surrounding area of the Line. Multiple identical Kanji can be created simultaneously through the use of the Jutsushiki-Sen’s properties as a circuit. Similarly, Kanji can be created outside the user’s field of visions through the implementation of the calligraphy-safeguard, which is a vital part of Namikazeron as a field of study.
One of the most important features of Sōjō Kanji is the ‘thickness’ associated with it. Like the name implies the products of the Second Column are ‘layered’, in the sense that the created Kanji are based so thoroughly on the Formula Line that tags become obsolete. In this sense the Formula Line and Sōjō Kanji can be said to act as extensions of the user's physical self. Naturally this restricts the effectiveness of seals that require a continuous contact with its target(s).

Namikazeron shares its close-quarter-combat aspects with other styles, such as Whip Arts, in the sense that the Formula Lines are meant to act as extensions of the user's body. Like the Third Raikage's Hell Stab technique Namikazeron acts as a medium of extending destruction that increases the user's immediate capabilities in combat situations that call for a Taijutsu-inspired counter-attack strengthened by chakra-requiring techniques. The reliance on the metal finger claws furthermore solidifies Namikazeron's position as a school of sealing-assisted close quarter combat.

Example Techniques:
(Namikazeron ♦ Bakushin) – Theory of Waves and Wind ♦ Ground Zero
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user infuses one or several Formula Lines with chakra, using the Sōjō Kanji-concept to create a great amount of explosive seals. Upon creation; the seals will detonate in the same manner as normal explosive tags, causing much destruction.

Additional effects and Restrictions:
-Formula Lines can be created in freeform, as can seals that aren’t technique-related, such as non-ranked explosive tags.
-Due to Formula Lines operating as closed circuits of chakra the total chakra output needed for techniques based on Namikazerian Fūinjutsu is halved if specialized in.

P a t e n t C e r t i f i c a t e ZK, our loyal member, gave on the 14th of July 2016, a request for a Patent on the Custom Fighting Style Theory of Waves and Wind | Namikazeron. I, Lord of Kaos of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following; Theory of Waves and Wind | Namikazeron Powered by Lord of Kaos Copyright 2016, ZK, NarutoBase.net
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Note: All submissions need to be Taijutsu related to be approved


♪ Pending: This is going to need more of a short range aspect, removal of the freeform portions, a specification that the formula lines can interact with matter/energy, and that they can't travel toward/follow the opponent without the cost of a move. ♪
(Namikazeron) – Theory of Waves and Wind
Type:Fuuintaijutsu
Background:
Namikazeron has its root in its namesake, Namikaze Minato, though the famed Sealing Master and Fourth Fire Shadow had no part in its creation as the style was created after his death.
Namikazeron began as a humble, philosophical movement among intellectuals that advocated experimental Sealing Techniques. Namikaze had displayed unmatched knowledge of seals when he layered two ‘Four Symbols Seals’ to create the ‘Eight Trigrams’ Sealing Style and many groups sought to take the new concept of ‘layered seals’ further. The resulting wave of experimental seals added a whole new dimension to the art of Fūinjutsu.
The Kanji (which defines the central purpose of most seals) was discovered to hold the potential to be used independently of formulae as long as the given purpose was simple enough. Formulae (which deal with the lesser workings of most seals) were similarly proven able to exist and function independently of Kanji, as long as the given specifications were without a central purpose.
The experiments grew progressively more obscure (and dangerous) as time went on and soon a minor faction of the movement moved to implement a series of safety-measures to be used by the movement as a whole. The goal was to minimize the chance of injuries caused by destabilizing and overloading seals and the most effective measure, much to the surprise of the faction, was discovered to be calligraphy.
Over the years Namikazeron has become more than just a movement. The contributions of the Sealing Sage, Axle, created a new, battle-oriented branch of the movement which is still used to this day.

Description on the Abilities and Inner Workings of the Style:
The fundamental principle of Namikazeron is the separation of formulae and Kanji in Fūinjutsu and the combinatory usage of the two, both in and outside of combat. The difference between said concept and normal Fūinjutsu can be compared to a Yin-Yang Master’s simultaneous usage of two elemental natures and a Kekkei Genkai-wielding Ninja’s inherited ability to combine two elemental natures. Where normal Fūinjutsu always includes both formulae and Kanji, Namikazerian Fūinjutsu can use either concept separately or blend them in a multitude of ways.
There are two ‘Columns’ to this, known as the ’Formula Whip’ (Shiki Muchi) and ‘Layered Characters’ (Sōjō Kanji) respectively.

The purpose of formulae in Namikazerian Fūinjutsu is to act as a medium for the creation of Kanji. In regular Fūinjutsu formulae are a mysterious phenomenon. As observed in the fight between Sasuke Uchiha and Shimura Danzō formulae created in mid-air as part of the ‘Summoning Technique’ remained unaffected by the lack of solid mass beneath them and formed in a perfectly flat pattern. Similarly, formulae have been observed to form in gravity-defying designs and even move, as seen with the sealing formula of the Flying Thunder God Technique. Namikazeron takes advantage of these features to remain unaffected and unchanged by environmental factors and uses them to create what is known as the First Column of Namikazerian Fūinjutsu; the Shiki Muchi (Formula Whip).

Shiki Muchi is not an Inton technique, thought the two categories are conceptually alike. As observed by the Second Mizukage Inton is a broad term and the concept of ‘creating forms out of nothingness’ is also fundamentally linked to illusionary techniques. Just like Genjutsu however, Shiki Muchi does not require Yin-Yang training to utilize.
The ‘Formula Whip’ is a self-sustaining, redundant circuit of chakra that assumes the shape of ever-changing black threads. The circuit always originates from the user's hands. Being a massless phenomenon, to the extent that chakra is massless, and simply a manifestation of the user’s chakra it is safe to say that it has virtually no limitations within fields such as speed and reach. The user is able to freely create and manipulate the Formula Whips. However, the whips cannot pass through ranked physical obstructions and forms of energy - unless this is explicitly described in a technique - without the circuit being broken, thus causing them to disappear.

The purpose of Kanji in Namikazerian Fūinjutsu is to act as extensions of the Shiki Muchi. Through miniscule changes in the chakra inside the circuit the Sōjō Kanji-concept changes the shape of individual parts of the Formula Whip into Kanji that, in turn, shapes its required formulae from the surrounding area of the Whip. Multiple identical Kanji can be created simultaneously through the use of the Shiki Muchi’s properties as a circuit. Similarly, Kanji can be created outside the user’s field of visions through the implementation of the calligraphy-safeguard, which is a vital part of Namikazeron as a field of study.
One of the most important features of Sōjō Kanji is the ‘thickness’ associated with it. Like the name implies the products of the Second Column are ‘layered’, in the sense that the created Kanji are based so thoroughly on the Formula Whip that tags become obsolete. In this sense the Formula Whip and Sōjō Kanji act as extensions of the user's physical self. Naturally this restricts the effectiveness of seals that require a continuous contact with its target(s).

Namikazeron shares its close-quarter-combat aspects with other styles, such as Whip Arts, in the sense that the Formula Whips are meant to act as extensions of the user's body. Like the Third Raikage's Hell Stab technique Namikazeron acts as a medium of extending destruction that increases the user's immediate capabilities in combat situations that call for a Taijutsu-inspired counter-attack strengthened by chakra-requiring techniques. In general, an experienced practitioner of Namikazeron will use the abilities of the style to engage in combat with whips that use explosive tags tactically to inflict damage.

Example Techniques:
(Namikazeron ♦ Bakushin) – Theory of Waves and Wind ♦ Ground Zero
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user infuses one or several Formula Whips with chakra, using the Sōjō Kanji-concept to create a great amount of explosive seals. Upon creation; the seals will detonate in the same manner as normal explosive tags, causing much destruction.

Additional effects and Restrictions:
-Seals that aren’t technique-related, such as non-ranked explosive tags, can be created freely, though using these in an offensive or defensive fashion costs a move.
-Due to Formula Whips operating as closed circuits of chakra the total chakra output needed for techniques based on Namikazerian Fūinjutsu is halved if specialized in.

P a t e n t C e r t i f i c a t e

ZK, our loyal member, gave on the 26th of January 2017, a request for a Patent on the Custom Fighting Style(Namikazeron) – Theory of Waves and Wind. I, Vex, of the Custom Fighting Style Bureau, by the power invested in me by Lord of Kaos, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


(Namikazeron) – Theory of Waves and Wind
Powered by Vex
Copyright 2017, ZK, NarutoBase.net

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Note: The only reason that second Additional Effect is being approved is because LoK previously approved it.
 
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Absolution 崩壊 Hōkai
Type: Nin/Tai/Fūinjutsu
Background: The Art of Absolution, or Hōkai no chōkō was a style developed by an unknown auto-didactic monk who had taught himself both Taijutsu and minor applications of Ninjutsu. After spotting his talent, the story goes on to say a shinobi from the Hidden Cloud Village took the monk under his wing and helped him bring his gift into full form. There, under the tutelage of his mentor, the monk brought all his talents into a single fighting style which he called "Absolution" due to it being an unstoppable, immeasurable force. The method associated with the style was constituted of brisk and powerful movements reinforced with a wide stance and low center of gravity. Very similar to the renowned martial art, Hung Ga.

The fighting method in and of itself was very powerful, and contested by very few, but the true power was hidden within its use of Fūinjutsu and sometimes even Bukijutsu. In fact, it became so coveted that the Raikage at the time ordered the monk to be given his own quarters in the Kage mansion and was only visited by the Kage himself and other authorized personnel. This was because the genius had become a living weapon and was being sought after by many unscrupulous organisations. One of which was the infamous Akatsuki.

Description of the Abilities and Inner Workings of the Style: The style has a very deep backbone in Taijutsu foremost, and then borrows aspects from other factors of Ninjutsu such as Fūinjutsu, Kenjutsu, and Bukijutsu. The second half to the style is its inspiration from the Futon technique, . The technique deals with chakra constructs that are divided into two categories; 'copy gates' and 'release gates'. Copy gates are barriers of chakra that are constructed in the vicinity of the user that copy the form and dimensions of any object that passes through them while release gates are constructs that open up elsewhere to unleash a replica of the copied object. Both type of gates relay information to each other via the user's chakra and so any change in the object while it passes through the first gate can be seen taking effect in real time as it exits the second. Not to be confused with object teleportation or Jikūkan Ninjutsu, the object that is copied remains untouched and continues on any trajectory it might have been heading on prior and isn't transported to the second gate to be released. This is because the gates are harmless in nature and very delicate. Their only purpose is to record and reproduce.

Unlike the Futon barriers made through Aeon Gate. The Art of Absolution uses a very similar concept but in a more formidable way with the use of Fūinjutsu. The gates are recreated in the form of seals and the replicas become elaborately molded barriers. Now instead of opening the copy gate(s) away from the body the user is able to form seals directly around the limbs of the body that function just like copy gates in that they record the details of the limbs being moved through them. The seals amount in great numbers individually but are collectively seen as a wisp-like swirl of energy around the user which can vary in color from blue, black, red, and even purple--each color being unique to a specific user (see image above for representation). As the user performs actions with his limbs the copy 'seals' take note of each movement with striking detail and stores the information as simply chakra. Then, the release gates, which are circular patterns of similarly small seals produce barriers that are shaped in the exact likeness of the user's limbs which had been recorded prior. The barriers are so perfectly shaped that it can often times be mistaken as the user's own body parts, where the carry immense density and form. This allows them to function just like the objects that were made in the image of. The barriers are very carefully molded with the user's chakra and require a great deal of concentration and discipline to form. In fact, they are so durable that they play on equal terms with elemental Ninjutsu. But because of being so meticulously crafted the barriers, and seals of the style cannot be infused with elemental chakra lest their chakra ratios be thrown out of balance and they be destroyed.

Now the copy seals and release gates are not limited to the user's body parts alone. If the user is contact with any weapons such as swords, staffs, kunai, etc, the seals can flow from their limbs and around these weapons to copy them just like they would the limb. From there the user can put these weapons through various motions and then have release gates form on the battlefield that spew out exact replicas of said weapon(s). However, this unique adaptation of the style requires the user to be in contact the weapon being copied at all times. This means, no throwing a kunai for example, and then having it replicated and released in the form of a barrier elsewhere. That is reserved for the progenitor, Aeon Gate.

Although very dangerous, the style was actually created in the namesake of self defense and so the monk who created it devised various laws to prevent its abuse. The first law is that no release gate can open within a 5 meter radius (short ranged) of the opponent as long as they are mid to long ranged from the user. This was to give his opponents adequate time to defend from sometimes unseen attacks. However, if the opponent is within the user's 5 meter radius then the release gates can open anywhere within that area to attack the opponent as they would have already put themselves in the user's minimum attack range. The second law was that nothing larger than the user himself could ever be copied and recreated as a replica. With this law no absurd object could be thrown at the opponent that would otherwise be deemed 'unfair'.

Example Techniques:
(Todoroku Hōkai) Roaring Collapse
Type: Offensive
Rank: A
Range: Mid-Long
Chakra cost: 30
Damage: 60
Description: The user performs a powerful downward palm thrust with a preferred arm. This in itself carries enough force to create a small crater on impact, even crack bones. As the arm travels downward it passes through its first seal, the copy gate, which records all of its features include density, length, size, etc. Then, up to 6m or more away from the user's position a second seal, the release gate, will open up above the targeted area. From the release gate will a barrier shaped in the exact likeness of the user's hand come plummeting down to devastate the enemy and the area around them. The fist and release gate would be near tripled in size, meaning the attack can easily encompass a grown human, or even multiple people should they be grouped together. The aftermath of the technique can be seen as a massive 5m wide crater where the barrier palm thrust made contact.
(Yaban Hasami) Savage Pincer
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage: 40
Description: The user will swing the preferred arm in a classic shuto strike, where the arm is held like a blade and a chopping motion ensues. As the chop nears its target the user's hand will pass through a copy gate on its way, which triggers a release gate in the vicinity (short ranged of the user and target). From the release gate comes a replica of the user's hand still in chopping motion but from the completely adjacent angle of the original. Meaning, if the original shuto strike was a swing from the right to left the replica would form and come flying in from the left to right in order to meet the original. Similar to a reflection meeting its image. This can come in a variety of angles as if the chop swings verically from top to bottom then its replica would swing upward from bottom to top, on the same axis, same speed, and same force as the original. This can also be done with the feet with a variety of sweep kicks, jabs, and roundhouses.
(Go-Hyaku Sanzu) Of Five Hundred Suns
Type: Offensive
Rank: S
Range: Short-Mid
Chakra cost: 40 (20/25 per turn)
Damage: 80 (20/25 to user)
Description: The user will proceed to release a flurry of punches at a target or even at nothing. As his fists fly they pass through two copy gates that would open up before each of them. As the user adds more punches to his flurry the copy gate makes sure to replicate every single detail. Then, should a target be within range, a myriad of release gates will open around them and begin to release barrier made replicas of the user's fist. These incredibly detailed barriers, in the shape of the user's clenched fist and forearm, will shoot from the gates like projectiles to bombard the target with their immense density and power. The release gates typically form in a dome-like manner so that escape is limited for the opponent but the user can decide how these gates form, such as in wall formation, concave, convex, etc, all without bringing himself in harm's way. This technique can also be made to last more than a turn but costing increasingly more chakra and building up more fatigue in the arms. For the first turn after activation, the technique costs -20 chakra to keep up, and damges the user's arms by -20. By the second turn after this 5 more points are added to the existing value in both chakra upkeep and self damage. If the technique is kept active for the full three turns allowed the user will become unable to perform hand based Taijutsu above B ranked as well as the inability to form more than two hand seals at a time.
(Mukizu no Sōshō) Weaponless Wound
Type: Offensive
Rank: S
Range: Mid-Long
Chakra cost: 40
Damage: 80
Description: Using his own hand or a weapon such as a katana, the user will make a swing at the air. This swing can be in angle the user chooses, i.e horizontal, vertical, slant, etc. As the swing takes place, copy seals will around the user's body as well as the weapon in question to record them. Then, if the opponent is within range, a replica of the weapon of the user's hand, will shoot from it like a projectile toward the opponent. The replica, which is a barrier, would be very sharp in design and can slice through flesh and solid objects with ease to reach the target. The release gate can only be opened within 5 meters of the opponent but the replica it releases can travel up to 10 meters, moving at the user's base speed, before dispersing as waste chakra. With this technique the user is able to render mortal wounds to his foe(s) from meters away without moving from rest.
Additional Effects and Restrictions:
• Must have completed Fuinjutsu and Taijutsu, as well as Ninjutsu and Kenjutsu.
• Must be Kage ranked or above.

♪ Declined, DNR: This is way too similar to pop123's embodiment of Bunpuki technique. Unfortunately, it's just a wind variation of the already existing sand tech. ♪
 
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(Ashura no Uzaihanketsu) - Asura Convinction
Type: Nin/Tai
Background: A style forged by a resourceful shinobi by the name of Taek, he understood the disadvantages of taijutsu and decided to find ways to overcome it. The young shinobi decided that he would need more range to ensure his safety while still landing hits. This way he was still able to maintain his brawler status while forfeiting the disadvantages that come with it. Through the use of his Sage Transformation Origins, Taek manipulated his flesh to fight. This technique helped him climb his way through the underground arenas within Kirigakure and reach new heights mentally and physically.

Description and Inner Workings of the Style: The basis of this technique is simply, the user will use their dormant Nature Energy to manipulate their flesh, but instead of simply creating limbs off their body, the user will pool their chakra somewhere outside of their body in order to sprout limbs. Now despite how simple the foundation of this style is, this grants a number of different options while in battle. The user is capable sprouting feet, arms, hair, anything on the human body to sprout from the ground, and from bodies. The user will then manipulate said limbs to attack the opponent, the style although relatively simple can be manipulated further by shaping the limbs into weapons.

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This technique can also have some twists, instead of simply sprouting limbs from around the ground and people's bodies the user can enhance said limbs with elemental chakra to create a augumented attacks with lightning, wind, earth and fire. The user can also use any abilities they have to enhance their attacks, granted there will be some limitations.

The way the style works is quite simple, after pooling their chakra in a location the user will replicate their limb, be it a leg, a thigh, a hand. The user can then manipulate the flesh to harden the flesh, manipulate in to weapons or forming appendages capable of expelling chakra. Usually the user of the technique will say the name of the technique, other times they won't. The main idea is the user will launch limbs from the ground.

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The user of this technique also does not launch ordinary limbs, the user can enhance the shape and size of the limbs granted they must still be an arm. However the user can enlarge that arm ten fold to smash into the opponent.


Example Techniques:

(Ashura no Uzaihanketsu - Kaminari no Kansen) Asura Fist - Thunderous Infection
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage: 60
Description: The user will cross their arms spawning an incredible amount of legs would sprout from the ground forming two large pairs of legs that would smash into the opponent or opponents in the area. The force of the attack is capable changing the landscape and is capable of launching dust and debris in evey direction. Although the technique is quiet large it forms quickly and quietly. The user can form it from behind or in front of the opponent to increase the chances of the technique landing.

(Ashura no Uzaihanketsu - Ōcho Furūru) | Asura Fist - Eight Profusely Blooming Flowers
Rank: A
Type: Offensive
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will cross their arms create eight arms have sprouted from the opponent's body to twist, flip, or clutch the opponent. Each one has it's one effect, but each one is as powerful as the other. The twisting technique will, twist and break joints and parts of the opponents body to cause an incredible amount of damage in a very short amount of time.

(Ashura no Uzaihanketsu - Ushinawareta Natsu) | Asura Fist - Lost Summer
Rank: B
Type: Offensive/Supplementary
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will cross their arms pooling chakra in a location and forming two arms that will have sprouted from the ground, grabbing onto the opponents, legs or other parts of the opponents body to restrict the movements.

Additional efffects and Restrictions:
- Mastery over Sage Transformation and Taijutsu.
- Requires Sannin Rank

♪ Declined: This isn't how Sage Transformation works, you can't just grow limbs off of the ground by focusing Natural Energy there. ♪
 
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