Custom Fighting Style Submission - II

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Chūsei no geijutsu | Medieval Arts
Type: NinTaijutsu
Background: Back when chakra and its manipulation was somewhat new to the world, before humans had yet discovered summoning contracts and how to call animals to their will, battle involving animals still occurred. A powerful group called the Beast Masters would tame wild animals and use their power of chakra to synergize with the animal and create a devastating combination as they rode atop it into battles. This style of battle was very rare and not simply handed out, as only the strongest warriors could tame the wild beasts such as horses, tigers, panthers, and other ferocious animals enough to be able to actually ride them into a fight an be of any use. As the use of chakra and the knowledge of such increased, the Beast Maters, and their teachings were lost. However, a man obsessed with knowledge and ancient teachings, a powerful mage who had the ability to control and conjure different animals with ease discovered it on his journey for knowledge. And with this his present knowledge combined with these ancient teachings, Medieval Arts was born.
Description on the Abilities and Inner Workings of the Style: Medieval Arts is basically the art of the user riding atop any beast he has control over and the two of them, through the increased understanding between man and beast that comes from learning these arts, combining to create powerful physical attacks via the beast. This works due to the fact that the user is able to imbue his chakra into the beast whilst controlling it via his actions and commands (like riding a horse or commanding a dog). Obviously, the animal in use must be a logical fit. For example, the beast cant be so big that the user can't ride it, and it has to be able to actually execute the techniques for the style (a whale summon cant be used to do techniques that involve dashing to the opponent and slashing with claws). This differs from something like the Inuzuka clan because A) You have to ride on top of the animal you choose to use these techniques and B) Medieval Arts revolves around the beast making the actual physical actions, not the user and beast. The user can utilize Medieval arts with both elemental chakra and sealing techniques as long as it sticks to these prior restrictions. To stay atop his beast, Medieval Arts utilizes the user utilizing his chakra like the water walking technique or the tree climbing technique to stay balanced. But the synergy between master and beast go beyond just the physical aspects. There is a reason that only the top warriors could become a Beast Master. That reason is that the user and beast actually share chakra through the user passively using a variation of "(Chakra Tensõ no Jutsu) Chakra Transfer Technique" whenever he utilizes Medieval Arts (will create activation technique for this). Through this unique version, the user and beasts chakra become so linked that as long as the rider is atop the beast, the user and beast will be able to communicate merely by using their chakra to send signals to each other. Not only that, but the beast gets a much more streamlined chakra infusion and enhancement due to the fact that the both master and beast are linked through chakra. As such though, only those that are able to use the original "(Chakra Tensõ no Jutsu) Chakra Transfer Technique" are able to use Medieval Arts. Due to the fact that their is a constant flow of chakra when using this, the

Example Techniques:

Inspire The Liars
Type: Supplementary
Rank: A
Range: Short
Chakra:30
Damage: N/A
Description: The activation for the Medieval Arts fighting style, this may be used passively when the user is atop a beast of his choice. When activated, chakra sharing between the user and beast begins that is similar to the Chakra Transfer Technique. However there are a few differences. For one there are no boosts in damage, instead, while the user and beast due indeed share a chakra connection, this technique allows the user and beast to communicate instantly via sending chakra signals to each other through this shared system. The man and beast become almost one due to this connection, with them only being seperated if either the man or beast wills it, which allows the rider to stay atop his beast. In addition to this it improves the balance of the beast itself, being able to walk up walls or on water or even stay balanced in the event of his base becoming unstable.


Man Of The Year
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user infuses his beast with lightning to enhance its speed and reflexes and has it CHARGE through the battlefield to bite its target into shreds via the destructive energy of raiton. Due to using Inspire the Liars, the user is able to dodge any attacks or pitfalls in it's way within reason since the mental connection between the two, and thus the ability to react is so strong. The bite of the beast has enough power to completely shred an object up to 3x its size due to the infusion


Sealing Arts: Don't Tell Dave
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user places a sealing formula with the kanji for "defense" on his beast. When place, the seals release chakra infused armor (users choice of what this looks like) that covers both the user and the beast. This armor increases the duo's defense, leaving their attacks able to deal with a technique up to 20 more damage than it usually would

Additional effects and Restrictions: -The beast, while being active in this fighting style, moves at the speed of an Official Sage Tai Master
-Only those that can use (Chakra Tensõ no Jutsu) Chakra Transfer Technique may use this style
-Only beasts that can utilize chakra may be used for this fighting style
-The user must be able to ride his beast to use this technique
-The beast used for this must be logical and follow reasoning when attempting to use this style and the techniques for it
(For example you can't ride a whale into battle under most circumstances)
-While utilizing this style the user is free to use handseals for other techniques and otherwise use his body freely. He is not weighted to using Medieval Arts
-Due to the fact that their is a constant flow of chakra when using this, the user and beast are immune to A rank Genjutsu and lower
-Those that specialize in this fighting style can use the chakra transfer technique (ON THEIR BEAST ONLY) passively


Declined, DNR in any shape, form or fashion. There isn't anything approvable about this anywhere.
 
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Duel Monsters (Dyueru Monsutāzu)
Type: FuuinBukijutsu
Background: There have been stories about card based combat from the time when chakra was first being used, but no one could find any proof of this. In his travels, Broly discovered some of these cards that were sealed with wonderous abilities and started to experiment with them. Eventually he mastered and even created more of these cards, thus remaking the style for modern use.
Description on the Abilities and Inner Workings of the Style: This fighting style revolves around, in a nutshell, enhancing the user's weapon combat. However, it has 2 unique twists. The first is that all weapons used in this style are thin, but sharp, sheets of metal around the size of playing cards. These may be thrown just as regular kunai or shuriken can be and are mostly the same in their use by themselves, simply a different shape. The second is that the sheets of metal are pre inscribed with seals that do different effects and according to the different inscriptions on the card. These inscriptions can be quite detailed and even colored, however this is merely an aesthetic detail. The parameters of these seals will be explained below

There are 3 different variations of the seals that are placed on these cards, each going by a different name.


Monster Cards: These cards have a seal inscribed on them that require a trigger to activate, which can be anything from travelling a certain distance to encountering foreign chakra. Once this trigger is met, the seal releases a barrier around the weapon, similar to "(Fusen no Kekkai) Tag Barrier". However these aren't simply spheres or boxes, these barriers are actually molded and shaped into different forms, thus making them on par with elemental releases. Normally, the weapon would still travel in its thrown direction, but these barriers are able to physically interact with the enviroment around them, thus allowing the weapon to change speed and directions. Given that the barriers have a source of chakra via the seal, the user is able to perform other techniques while using them. The barriers can all have different effects of course, depending on what seal is used. These barriers can be extremely detailed and even given color, however this is just cosmetic

Example of a barrier
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Spell Cards: These seals give the card a special affect that can either effect an enemy, the landscape, or a monster card. For example, some spell cards "equip" to an already made Monster Card barrier, thus releasing something like an element onto the Monster Card barrier in order to make it stronger or addidng a barrier type fuuin weapon to the monster card. Some spell cards are standalone and thus can seal or unseal objects/chakra/clones/summons/the ground/etc, thus giving the weapon an extra effect when its seal is triggered. These cards generally give positive effects and are used to strengthen for the most part

Example of a spell card that equips to a monster card (object that equips is shown in illustration)
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Trap Cards: Whereas spell cards usually give positive effects, trap cards generally give negative effects to either an enemy, their attacks, or the landscape. Trap card seals are also standalone and give the weapon an effect that can seal, unseal, or release barriers that specifically affect an enemy target or his attacks in a negative manner. Trap cards function mostly like spell cards, only dealing in negative aspects and weakening instead.


Example of a trap card
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All specific restrictions and abilities to each specific card are to be made on a case by case basis in submission. These are just general parameters of the different types of cards. All of these seals however, just give the original weapon different ways to be effective and useful in battle, thus remaining in the range of a CFS. Without all the bells and whistles the cfs is very established in weapon combat. Monster cards are simply erecting barriers around cards in order to make them more deadly and give them an extra ability. Spell cards either enhance said barriers or standalone to give the weapon a Supplementary ability. Trap cards do the same as spell cards, besides enhancing monster cards, only dealing with taking away abilities and power





Example Techniques:

Nightmare Troubadour: Kuriboh
Type: Offensive/Supplementary/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Monster Card: The user will throw out a card that, when it reaches short range away, will form a barrier around the card that resembles a small furry monster. The barrier is filled with a brownish colored smoke. This barrier is designed to take up to B rank hits from the opponent, releasing its smoke as a cover when destroyed to help the user get away unseen. Mainly used as a last ditch effort.

Nightmare Troubadour: Bottomless Trap Hole
Type: Supplementary/Defensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: Trap Card: The user will throw this card facedown and it will remain dormant until activated. Once a summon or clone is made by the enemy this card will release a series of kanji underground until it reaches the entity in question before it releases a short range seal similar to that of "(Fūin Fuda ) – Sealing Tag". This seal will immediately seal the entity into itself for the rest of the battle.


Nightmare Troubadour: Magnum Shield
Type: Offensive/Supplementary/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Spell Card: The user will throw this card at an already made Monster Card or throw it together with a monster card. Once it makes contact with the monster card barrier, it will add onto it a barrier type fuuinjutsu seal. This shield allows the barrier to defend against an attack 1 rank higher than it normally would, but vanishes once it is used once

Additional effects and Restrictions:
For boosting purposes, this CFS is regarded as falling under the fuuin field
To learn, the student in question must pass either a knowledge test or beat a person of the creator's choosing in a 2 out of 3 card game.
While the Monster Card barriers are self sustained in terms of chakra, they still require a mental command from the user (such as with the great stone golem) as they are not sentient. They are still simply weapons with barriers around them.
Must have mastered basic fuuinjutsu
Users can throw the cards this uses as if they were kunai


✦ Pending, I need more time to explain this one ✦
Resubmitting as shaped barrier techniques are now being approved

Duel Monsters (Dyueru Monsutāzu)
Type: FuuinBukijutsu
Background: There have been stories about card based combat from the time when chakra was first being used, but no one could find any proof of this. In his travels, Broly discovered some of these cards that were sealed with wonderous abilities and started to experiment with them. Eventually he mastered and even created more of these cards, thus remaking the style for modern use.
Description on the Abilities and Inner Workings of the Style: This fighting style revolves around, in a nutshell, enhancing the user's weapon combat. However, it has 2 unique twists. The first is that all weapons used in this style are thin, but sharp, sheets of metal around the size of playing cards. These may be thrown just as regular kunai or shuriken can be and are mostly the same in their use by themselves, simply a different shape. The second is that the sheets of metal are pre inscribed with seals that do different effects and according to the different inscriptions on the card. These inscriptions can be quite detailed and even colored, however this is merely an aesthetic detail. The parameters of these seals will be explained below

There are 3 different variations of the seals that are placed on these cards, each going by a different name.


Monster Cards: These cards have a seal inscribed on them that require a trigger to activate, which can be anything from travelling a certain distance to encountering foreign chakra. Once this trigger is met, the seal releases a barrier around the weapon, similar to "(Fusen no Kekkai) Tag Barrier". However these aren't simply spheres or boxes, these barriers are actually molded and shaped into different forms, thus making them on par with elemental releases. Normally, the weapon would still travel in its thrown direction, but these barriers are able to physically interact with the enviroment around them, thus allowing the weapon to change speed and directions. Given that the barriers have a source of chakra via the seal, the user is able to perform other techniques while using them. The barriers can all have different effects of course, depending on what seal is used. These barriers can be extremely detailed and even given color, however this is just cosmetic

Example of a barrier
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Spell Cards: These seals give the card a special affect that can either effect an enemy, the landscape, or a monster card. For example, some spell cards "equip" to an already made Monster Card barrier, thus releasing something like an element onto the Monster Card barrier in order to make it stronger or addidng a barrier type fuuin weapon to the monster card. Some spell cards are standalone and thus can seal or unseal objects/chakra/clones/summons/the ground/etc, thus giving the weapon an extra effect when its seal is triggered. These cards generally give positive effects and are used to strengthen for the most part

Example of a spell card that equips to a monster card (object that equips is shown in illustration)
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Trap Cards: Whereas spell cards usually give positive effects, trap cards generally give negative effects to either an enemy, their attacks, or the landscape. Trap card seals are also standalone and give the weapon an effect that can seal, unseal, or release barriers that specifically affect an enemy target or his attacks in a negative manner. Trap cards function mostly like spell cards, only dealing in negative aspects and weakening instead.


Example of a trap card
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All specific restrictions and abilities to each specific card are to be made on a case by case basis in submission. These are just general parameters of the different types of cards. All of these seals however, just give the original weapon different ways to be effective and useful in battle, thus remaining in the range of a CFS. Without all the bells and whistles the cfs is very established in weapon combat. Monster cards are simply erecting barriers around cards in order to make them more deadly and give them an extra ability. Spell cards either enhance said barriers or standalone to give the weapon a Supplementary ability. Trap cards do the same as spell cards, besides enhancing monster cards, only dealing with taking away abilities and power





Example Techniques:

Nightmare Troubadour: Kuriboh
Type: Offensive/Supplementary/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Monster Card: The user will throw out a card that, when it reaches short range away, will form a barrier around the card that resembles a small furry monster. The barrier is filled with a brownish colored smoke. This barrier is designed to take up to B rank hits from the opponent, releasing its smoke as a cover when destroyed to help the user get away unseen. Mainly used as a last ditch effort.

Nightmare Troubadour: Bottomless Trap Hole
Type: Supplementary/Defensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: Trap Card: The user will throw this card facedown and it will remain dormant until activated. Once a summon or clone is made by the enemy this card will release a series of kanji underground until it reaches the entity in question before it releases a short range seal similar to that of "(Fūin Fuda ) – Sealing Tag". This seal will immediately seal the entity into itself for the rest of the battle.


Nightmare Troubadour: Magnum Shield
Type: Offensive/Supplementary/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Spell Card: The user will throw this card at an already made Monster Card or throw it together with a monster card. Once it makes contact with the monster card barrier, it will add onto it a barrier type fuuinjutsu seal. This shield allows the barrier to defend against an attack 1 rank higher than it normally would, but vanishes once it is used once

Additional effects and Restrictions:
this CFS is regarded as falling under the fuuin field
To learn, the student in question must pass either a knowledge test or beat a person of the creator's choosing in a 2 out of 3 card game or any game he chooses
While the Monster Card barriers are self sustained in terms of chakra, they still require a mental command from the user (such as with the great stone golem) as they are not sentient. They are still simply weapons with barriers around them.
Must have mastered basic fuuinjutsu
Users can throw the cards this uses as if they were kunai
Must be taught by USA Scaze

P a t e n t C e r t i f i c a t e

USA Scaze, our loyal member, gave on 2017, a request for a Patent on the Custom Fighting Style Duel Monsters (Dyueru Monsutāzu). I, Vex of the Custom Fighting Style Bureau, by the power invested in me by Lord of Kaos, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Duel Monsters (Dyueru Monsutāzu)
Powered by Vex
Copyright 2017, USA Scaze, NarutoBase.net

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Dragonslayer Arts | Doragonraizuātsu

Type: Nin Bukijutsu/Taijutsu

Background:

From fighting countless conflicts Hashirama favoured using different weapons in combat. He had honed his skill when it came to wielding a blade. After he had mastered senjutsu and realised the increased strength it gave him allowed him to wield weapons that normally would be too big or heavy for a normal person to wield. Using this enhanced strength he could field weapons that opponents could not block but were forced to dodge, less they be crushed under the enormous weight of whatever oversized weapon Hashi currently wielded.

Description on the Abilities and Inner Workings of the Style:

This fighting style is for oversized weapons (anything larger than the person wielding it), from enormous greatswords to even something as basic as a tree trunk this style can only effectively be used by those who have enhanced strength (CES, CM, SM, etc) or if taught to can be used by large summons who normally have large weaponry. The style focuses more on the raw strength and weight behind every blow, which has a long windup/recovery time but also fast strikes as the large weight still comes under the forces of gravity which pulls the weapon increasing the speed of the swing. In order to get around the large recovery this style also focuses on keeping the momentum of the weapon going, using more horizontal strikes as the momentum can be recycled into the next swing if the user spins with the weapon which would also increase the speed of the next strike. Also because of the size of the weapons the user will be able to use that against their opponent, not only offensively but defensively as its size can block projectiles or can be used to block an opposing opponents movements. As this style naturally requires a chakra mode in order to use it does allow the user techniques that incorporate chakra and even elemental chakra. Usually the elemental chakra will be earth as it can be used to artificially lighten the weight of an object (even temporarily) which reduces the windup time as you can make it light on the upswing, and then make it even heavier on the downswing. This can also be used to strike the earth causing large craters to form distracting and unbalancing opponents or used with air pressure to get the same result or in extreme cases to damage people at range (can obviously be coupled with elemental chakra to get range effects). Finally the size of the weapon is up to whatever the user decides to use and can physically swing. Tsunade with CES could swing Gamabunta's tanto meaning even though a usual technique from this style will say short range, it may reach into longer ranges as Gama's tanto is around 20m which is long range.

Example Techniques:

Dragonslayer Arts: Dragon Bone Smasher
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: N/A
Damage: 40
Description: The user stabs their weapon in the ground in front of them to block incoming attacks and then afterwards they flip over with the weapon in their hands having it come over their head and slamming down in front of them. This overhead slam fractures the earth in a short range area unbalancing anyone in that area.

Dragonslayer Arts: Blackguard
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: 60
Description: Using the momentum of their blade the user will spin with their weapon horizontal to them doing a total of three spins while moving forward. Each spin increases in speed with the final spin ending with the user jumping into the air and slamming it down on their opponent.

Additional effects and Restrictions:

- User must have enhanced strength or a mode that grants that strength activated (CES, CM, SM, etc) in order to use this style.
- As this style is focused on the raw strength of the user any buffs to taijutsu will also naturally buff this style aswell.
- The user must have mastered Taijutsu and must have completed at least basic NB taijutsu.


✦ Declined, you just described Kenjutsu with a wide sword...✦
 
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This is sort of a resubmission from my post a long time ago. Basically changed the weapon but the concept remains the same.




Asura no Rindo | Asura's Armaments

Type: Fuuinbukijutsu

Background:

A style born by the collaboration between the ancestors of the Senju for their skill in arms and the Uzumaki for their Fuuinjutsu, created revolutionary method for using weapons with sealing arts, named after their fore father. It creates new methods of punishing opponents to close for comfort by reducing their strength via quick application of seals, turning defense an opportunity for offense. Along with amplifying their range and power with barrier formations created on their weapons.

Description on the Abilities and Inner Workings of the Style:

Practitioners of Asura's Armaments uses greatswords to work in conjunction with fuuinjutsu, producing a number of unique techniques. From a melee weapon perspective, the greatsword is a rather cumbersome weapon, lacking speed suitable for swift strikes. Instead, users focuses on wide devastating strikes almost like an axe, and counter blocking, simultaneously using the sword as a medium to perform techniques. While the style primarily are performed with greatswords, a range of large weapons can be used as long as they have a flat body and atleast larger than a persons torso, such as gunbai war fans and shields.

With fuuinjutsu applied to the style, practitioners can further enhance the greatswords capabilities by creating barriers around it for defense or attack, as well as sealing effects.

Barriers

The style allows to enhance this further by producing barriers with the greatsword as the medium. As the greatsword has a rather large body as a weapon, it can be used just as well defensively by creating proportioned barrier walls or mini shields from the blade. This method can also provide an offensive effect by creating a shaped barrier (like a cone or cube) on the surface or edge of the blade or simply coating all around, increasing its density enough to slam against opponents for devastating damage. As they're made of pure chakra, the barriers themselves are very dense and sturdy but possesses no extra weight that burdens the users ability to wield their weapon.

Seal Marks/Sealing

Practitioners can produce fuuin seal marks can be planted on the opponent if they make physical contact with the blade, which can work well to block opponents striking with taijutsu or bukijitsu. This provides a effective counter effect as these marks can hinder the opponents abilities by planting seals to suppress chakra, muscle restriction etc.

Example Techniques:

(Shinigaken: Soruboundo) - Soul Cleaver: Soulbound
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user blocks an incoming taijutsu or weapon with their greatsword. On contact, the user utilizes their sword as the medium to make a seal mark, applied immediately when the victim touches the blade. The seal can have a range of effects and only one can be applied per move:

Muscle Restriction
When placed upon the opponent it generates an electrical current that is not physically harmful. However this flows through the nervous system and restricts the movement of muscles, making it extremely hard to move ones body. Lasts one full turn.

Chakra Seal
Upon contact, seals a proportion of the opponents chakra (80 points)into the greatsword. The user can then unseal the chakra and absorb it for themselves.

Seal Explosion
Placing a seal on the opponent that can be triggered by the user unleashing an explosion.

Detection Seal
A special seal that when place on the opponent, allows the user to detect their location and actions, even when they attempt to hide their chakra.

(Shinigaken) - Soul Cleaver: Soul Armaments
Type: Attack/Defense/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user on contact spreads seal marks all over their greatsword, forming flickering flames of chakra that forms into barriers around their weapon. The barrier can either be formed via coating all over the greatsword or shaped into small objects whatever the user imagines, as such cones, cubes, shields etc on the surface of the blade. This can be done to widen and strengthen defenses as well as create new offensive opportunities, such as smashing the shaped barriers from the sword onto the opponent. As they're made pure chakra, the barriers themselves are very dense and sturdy, possessing no extra weight that burdens the users ability to wield their weapon.

Additional effects and Restrictions:

~ Masters of this style have advance strength and endurance to wield greatswords even one handed, being able to properly to withstand force when block or swing.

~ Master Taijutsu, Kenjutsu, Fuujinjutsu


✦Declined, a few small things. First, under the seal portion. I need to point out that some of these concepts are to Advanced Fuuinjutsu permission. If you were a med student with medfuuin already then you still have the needed permission but that's minor just wanted to point it out. Second, it'll have to just be the sword. Can't let you cover every weapon + fuuin cfs with this. Besides that, I like it like the original. ✦
 
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Ryusoken | Subduing Dragon Claw

Type: Nintaijutsu

Background:

The style is said to originate from a warrior that was unparalleled in combat. Eventually, his rivals manage to trick him to let his guard down and sever the warriors right arm. Humiliated from crippled state, the warriors or fled into seclusion up in the mountains, reduce to nothing more than grizzled man. He was then found by a serpent dragon that pitied him and taught the warrior to strengthen himself with the soul of a dragon.

Description on the Abilities and Inner Workings of the Style:

Ryusoken style's emphasizes on strong, sharp claw attacks while remaining in fluid motion that can pass and break the opponents defenses. The styles attributes composes of grip, clawing and palm attacks, relying on quick strong strikes rather than committing to a rapid combo of attacks. Their strikes are great enhanced by imbue their claws with chakra, increasing the potent strength and force behind them, yet at the same time done without transforming their state or appearance.

3 Fingered Grip
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First and foremost form of Ryusoken is their immensely powerful grips done via forming three fingered claw, when performed on a surface or person can inflict an explosive crushing pressure. This is amplified by chakra, hardening and strengthening the users hands and fingers to produce such effects. Grips are applied on the body can inflict pressure enough to cause brutalizing internal damage to organs and shatter bones. Defensively, the user can intercept incoming attacks from limbs and weapons alike by clipping them between their fingers like a vice grip and as a counter; apply force to them that breaks bones and weapons(if they are breakable) or be used as grappling leverage for throws.

5 finger Claw

Apart from the three fingered grip, there is a 5 fingered form by arching their fingers back at the knuckles, for unleashing clawing, sweeping and palm attacks, producing powerful cuts and thrusts hat knocks back the opponent in shreds. The chakra applied can manifest claws of chakra from 5 of the users fingers, using their extreme sharpness to jab and tear into the opponent with ease while providing a burst of chakra from their palm thrusts to inflict shattering force. This combination can allow the user fingers to dig into the opponents body then followed by a palm thrust with the same hand, sending them hurling back with the users fingers to ripping back out of the victim. The chakra claws can also be manifested from the users feet, using kicks to inflict cutting swipes and jabs.

The dragon palm thrust and grip techniques can be freely transition from one and other, one can use a palm thrust attack to slam the target followed by a grip attack, or while grip to a palm strike to knock the opponent away to create distance.

Dragon Step

Ryusoken's leg work is characterized by a zig-zag motion with the use of floating and sinking movements, through "Dragon Stepping", the user takes wide steps to cover long distances in a short amount of time, with each step forward, the rear foot moves forward and becomes the forward foot. Chakra claws from the users feet can provide extra traction for the user, making it easy to maneuver even in slippery terrain like ice. By applying chakra, the user can generate quaking stomps while advancing on the enemy, using precise chakra control to open up mini fissures that trap their feet, a combination that causes them to lose balance and break their defenses.

Example Techniques:

(Ryusoken) Subduing Dragon Claw:
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-5 every turn to sustain)
Damage: N/A (+20 to grip and grappling Taijutsu)
Description: The standard technique for utilizing grip forms of Ryusoken. The user with a 3 three finger claw formed, channels chakra to their hands and fingers, providing enhanced durability to intercept impacts or pressure without harming their fingers and perform clutches with monstrous strength. One is able to intercept taijutsu or weapons by clipping their opponents limbs, body, or blades etc like a pincer, then apply crushing pressure enough to shatter bones. Basic tools and weapons like kunai can be easily broken to shards when applied on, likewise for low rank physical elements like earth.
~ Required to be active for Ryusoken grip techniques.
~ Can be active as long as the user sustains chakra and can be deactivated at will.

Additional effects and Restrictions:

~ Users of the style have been honed to have superior endurance than a Strong Fist user furthered by high reflexes that can catch opponents with their grips.

~ Mastery of Basic Tai and Ninjutsu
P a t e n t C e r t i f i c a t e

Quest, our loyal member, gave on the 20th of July 2017, a request for a Patent on the Custom Fighting Style Ryusoken | Subduing Dragon Claw. I, Lord of Kaos of the Custom Fighting Style Bureau, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;

Ryusoken | Subduing Dragon Claw
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Copyright 2017, -Quest-, NarutoBase.net

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震えの巨人の道 / Furue no Kyojin no michi / Way of The Quaking Giants

Type: NinTaijutsu

Background: This style of fighting is one of many developed from watching wild animals. To be more precise, it came into existence hundreds of years ago by a group of hunters who hunted a kind of giant wild boars and the like. From what they observed from the boars, they were a formidable opponent due to their massive size and body strength. On top of all of this, the hunters were never able to maintain their posture due to an ability the boars possessed because of their massive feet. Anytime the beasts ran near the hunters they were easily knocked off balance due to the quakes and shaking they caused upon moving. Just one boar would be capable of knocking down a crowd of people, but in the face of a horde of them the hunters knew they would literally stand no chance against them. The mighty quakes produced from these creatures made it nearly impossible to approach the beasts without being knocked away which made it difficult to use close ranged attacks in the face of them. While the Ninja hunters feared the boars, they also were inspired by them which lead them to create a fighting style to mimic their obscure powers and display it in battle. Essentially, the ninja mimicked the wild boars through the usage a canon technique known as Earth Style: World Shaking which they would use to recreate the boars natural ability. Of course this fighting style took it to another level and had a unique way of utilizing this fighting style which was done by focusing their earth chakra into their hands and feet.Also the later generations further enhanced this style by increasing their weight many times during the utilization of the style (Super added rock weight technique).This way anytime they started running which they also do it will be done in such a way to knock targets off balance or something of the sort while they go in for a kill strike. The user of this style changes their fighting style in order to deal with multiple targets and utilize specific hand movements on the ground around him in order to produce certain effects. The Ninja who created this style realized their was a variety of ways to utilize this in battle, and those who were experts of the style were capable of getting on all four greatly increasing their prowess and along them to resemble the boars in their purest form and charge head on at a target. Mainly, the user would bombard the target head on with brute strength or utilize earth Ninjutsu to aid them.

Description on the Abilities and Inner Workings of the Style: This style of fighting calls for the user to space their legs apart and charge towards a target head on. Charging is usually down with his back bend downwards while on two legs or if on all four the power greatly increases. When using this style and charging towards a target, the user will do one of two things which are: Create pinpoint quakes within a certain radius allowing them to generate specific results. On the other hand they are free to create wild scale quakes within a certain range allowing them to knock all targets within range of guard. All of this is done when the user is in contact with the ground and will focus their earth chakra into a certain area which is done by their movements and create certain results. This style of fighting is mainly down on solid earth based platforms, because on platforms such as sand it is difficult to generate the same result. When utilizing this style, user's greatly resemble that of a wild animal due to how they charge relentlessly at a target making them appear bulky and feral like. In certain causes it is possible for the user to create a quake that extends for a longer period of time instead of simply fading away, but this is not a long effect and instead is something that is short term after the initial effect. Along with being able to throw off enemy's attack in close range and long range, the user is capable of throwing an opponent into a certain direction if the tremors are strong enough which allows them to easily attack them. Under extreme cases the user can even cause buildings to fall in its presence and even cause the ground to rupture. Additionally, the main offensive part of this style comes into effect once the user has induced a certain part of the field under its effects or throw the enemy off balance, at that moment they will charge at them like a boar, sometimes shoulder first, and will encase their body in thin layers of earth in order to increase the force behind said attack. If wanted certain layers can be encased and even then they can choose to utilize certain limbs in order to attack an opponent. Also, they can create earth protrusions beneath their feet in order to gain aerial advantage or expel them closer towards a target.If the user increases his own weight he can use most of the abilities of the style on a stronger level,he can increase his weight up to 10 times.The user basically changes their fighting style into that of an animal and mainly utilize tremors to create covert attacks.

Example Techniques:

(Taitanzu no dendō) Way Of the Quaking Giants: Might of The Titans
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The starts by focusing their earth chakra into their feet and at that moment begin to charge towards a target. In this scenario the user will cause tremors to emit all around the short range of their location. Once this has been down the user will jump into the air and come crashing downward shoulder first.

(Chikyū-shin no ramēji) Way Of the Quaking Giants: Ramage of the Earth God
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user starts by spacing their legs apart and begin to repeatedly stomp like a madman. This causes opponents short range of them to be thrown off balance and any incoming melee attack will most likely be thrown off trajectory. This particular technique holds no direct offensive action.

(Inoshishi no fukkatsu) Way Of the Quaking Giants: Revival of the Boar
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user starts off by charging towards the target on all fours. While they are running they encase their entire body in earth and begin to generate tremors all short range of the targets. Even before they reach short range the user will propel themselves towards a target an accelerated rate with the help of earth beneath their feet.

Additional effects and Restrictions:

~Users who specialize in this style become immune to ground shaking techniques that serve solely to throw people off balance up to A-rank and can also keep their balance during many earth techniques that among other effects throw the user of balance.

♪ Declined: Covering yourself in Earth like this has been done before, namely by Better's Black Heaven and Earth style. Using quakes like this exists in the form of a sound Nin, a previously submitted CFS, and (I believe) a custom made by NK. ♪
 
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(少数派 遺産 ||| Shōsū-ha Isan) - Numismatist's Heritage


Type: NinBukijutsu

Background: The style was developed not so long ago by a weird ninja who had been obsessed with collecting coins all his life.Ever since he was young he adored the coins his father brought him from his many journeys.He collected them and when he came of age he set of to travel the world and collect every single coin from all eras in all countries.It was an ambitious mission and ironically he was low on spendable money for his travels.That's when he first used chakra to manipulate coins.He would challenge people to bet money on a coin flip,manipulating the coin with his chakra he won every time.Later when he was bored he played with some coins using his chakra manipulating many of them at the same time.One day he was attacked by bandits and as he had never been properly trained in ninja techniques,he could not defend himself and everything he had on him was stolen,including some rare old coins.Angry and frustrated he returned home where he started practicing how to utilize coins in battle so next time he could defend himself.He developed a battle style revolved around manipulating a large number of coins he crafted himself from a strong metal.He later met some people to travel with on his journey's and shared his style of combat with them,from there it was passed on to a few people.

Description on the Abilities and Inner Workings of the Style: As said,the style revolves around manipulating coins for various purposes.Users upon learning the style get to choose the color,markings and overall style of the coins they want to use to suit their character.And can carry a certain amount of coins into battle.Usually around a 100 coins fit in a single pouch,although more pouches can be brought into battle or the user can carry them in bigger backpacks/gourds...If he is running low on coins in battle he can summon more through scrolls or tattoos with the summoning technique,again he can summon them packed in pouches or just in a heap of coins ready for use...This is all really up to the individual user and he should state on his bio how much coins he usually carries does he have some available for summoning and in what form etc.The coins are quite large and have a 4 cm diameter.Once infused with chakra they are in a way connected to the user and he can feel their precise location and movement.That way if there are some coins scattered on the ground which is being affected by an earth technique that moves them,the user would notice something is wrong,also if the user manages to put some coins on the opponent he would be able to track them,this also disappears as coins enter long range.

The ability which is the oldest and easiest is basically throwing the coins with great precision which can be done without infusing them with chakra in which case the users of the style have enough skill in throwing coins to make them able to deflect shuriken and hurt the opponent with them,although this is just a blunt impact with no cutting through the skin.Or with the coins infused with chakra which increases their lethality and speed greatly(this ability is on the gif above).Later various more complicated manipulations were created.

The basic manipulation of the coins is to make them levitate and quickly move through the air either to attack the opponent by shooting at him or to form defenses for the user.They can align themselves in pretty much any reasonable way so they can for example a small platform which can carry the user or they could be scattered in small groups of around 15 coins around the ground that are able to push the opponents leg when he steps on them knocking him of balance...there are many possibilities (other examples includeforming walls,shields,humanoid creatures made out of hundreds of coins etc).The user has a limited amount of coins and if they are all destroyed (usually by fire and lightning) or blown out of range (long range,as the maximum manipulation range is mid) the user can't use most of the style anymore.However if the coins were only blocked by for example an earth shield,they would merely fall to the ground and be usable again.

Apart from levitating the coins,other manipulations include increasing (or decreasing) the size of coins,although this can only be done to up to five coins at the same time.And similar to the shadow shuriken jutsu,copies of the coins can be made to perform certain techniques,however these must be used immediately as they just poof away in the next turn.Also each coin can create only 10 copies,so saving 1 coin from destruction doesn't really help the user much.This multiplication will be stated in techniques that require it.The coins are basically metal and the Shadow Shuriken Jutsu can be used on them to create more lasting copies in order to perform some large scale technique,however this would cost an additional move of course.

The next one is dependent on the color of the coin the user chooses,those of lighter colors can be infused with a large amount of lightning chakra making them glow brightly for a few moments before being destroyed so if a group of coins is sacrificed near the opponent together,they can bling him momentarily like a flash bomb.Those of darker color can be infused with fire chakra causing them to emit a dark smoke as they melt and are destroyed in a few seconds,if a group of coins is sacrificed this way together they can serve as an aerial smoke bomb.

The final techniques developed only for those who specialize in the style are first a type of dynamic transformation where the user is able to transform parts or his whole body into crimson red coins which can't be used for other techniques but are even stronger in structure.These coins can re-assemble if they are scattered,however if they are destroyed by a high enough lightning/fire technique for example,the user dies.And second a passive ability to let the users own coins phase through their body with unhindered movement of the coins and without suffering any damage,this for example allows the user to bombard the whole area around themselves with coins without needing to worry about themselves being hurt.

Each technique of the style requires a minimum amount of coins to perform,although more can be used,increasing the rank.The coins if not destroyed can be re-used but if they are,they are gone for good.The user has to keep track of the amount of remaining coins.The coins are made out of strong metal and aren't that easy to destroy (as a reference,on their own their structure has C rank steel strength and follow it's elemental strengths and weaknesses,this means that while their structure won't be destroyed by D rank earth it doesn't mean that just throwing coins at C rank earth will break through.Also this is just a reference,they are not made out of regular steel nor is steel required to learn this style).However the coins are compatible with the users chakra and will be infused with it as they are being manipulated,depending on the amount of chakra,they can withstand more powerful techniques which will be explained in techniques.




Example Techniques:

Coin Flip
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description:The user will flip a coin into the air and as it spins,increase it's size exponentially,up to the coin now having a 5 meter radius and being half a meter thick.The enlarged coin then falls onto the enemy from above,crushing him.Minimum one coin has to be used.

Firing Squad
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user aligns his coins in a line in the air before shooting them at high speed towards the opponent like bullets.Minimum 20 coins need to be used.

Golden cloud
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user gathers a large number of coins at a target location,clumping them together to form a cloud like structure that can lift an average person into the air and move around at decent speed with them on top.Minimum 100 coins.

Additional effects and Restrictions:

The users who specialize in the style can use the coin transformation and phasing techniques and can create double the copies from each coin.

As a coin based cfs was submitted a long time ago,here's permission to submit from the original submitter:

♪ Declined: It was going good until you got to the part about turning yourself into coins which can scatter into smaller coins if they're hit lol. Try to make it so that your style is more of a focus on using coins as projectiles/weapons rather than coverting yourself into them; that'd be weird and would likely require Steel Release. ♪
 
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Can't quote old post:

Hachibushu - Eight Deva Guardians
Type:Nintaijutsu
Background: Master Chen, the developer of Konoha Ryujin was not the only one of his caliber to exist. In reality, there were 8 of them. Master Chen being the most famous. Each of these taijutsu masters were assigned an animal or creature. Using the same general formulation for konoha ryujin, the other seven taijutsu masters were capable of creating all type of creatures. One of the 7 masters took it upon himself to master the styles of all the other. With all these forms mastered, he condensed it into one unique fighting style known as Hashibushu, in honor of himself and the other members.
Description on the Abilities and Inner Workings of the Style:

Hachibushu are based loosely on the concepts behind the powerful jutsu ( Konoha Ryujin ) - Leaf Dragon God. As shown below, the Leaf Dragon God is formed through the the users own physical power (through the use of the spinning kick) shaping the air into currents through movement.

( Konoha Ryujin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank

and below.
Note: Can only be used by Taijutsu Specialists and EIG users
This means that the user kicks out and as he kicks, he shapes the air currents with his leg movement. Through this logic, the user attacks with various limbs, moving at such a level he shapes the air currents around him. Using control over these air currents as he shapes them, the user is capable of forming several different animals with different responses upon formation. This can be done in a series of methods, namely 3 main releases. These forms are named Yasha, Naga and Kinnara. Based on leg movements, Naga attacks are initiated by kicks in different motions, shaping different currents into different beasts. Done in similar fashion to the Konoha Ryujin, these kicks shape the wind in the direction of the kick, curving and causing a small whirlwind of air as the currents shape into different shapes. This alters from the Konoha Ryujin attacks as it shapes the wind into cyclone like formations, constantly spinning in the same direction. The user shapes the air currents to form different four legged animals, air currents constantly flowing in different angles and directions to maintain their shape and power, allowing these beasts to fight off elemental ninjutsu of the same rank and below.

Based around arm movements, Yasha attacks are initiated by swift punches and movements that shape air currents as the arms cut through the air. Similar to the original usage of Konoha Ryujin, these punches shape the air as the user punches, curving the currents in a way they form different winged animals. These beasts all move at swift speeds, capable of moving at high speeds and impacting the enemies at high impacts. These beasts, often of massive sizes, are able to fight against elemental ninjutsu of the same rank and lower, though this of course is situational as some jutsu would obviously not be able to be bested by birds.

Based around full body movements, Kinnara attacks are initiated by full body movements including rotations, flips etc that shape air currents as the person’s entire body cuts through the air. The body moves through the air, similar to the usage of Konoha Ryujin, curving the currents in a way to form different forms of primates. Compared to the other forms, Kinnara involves the entire body therefore making the power of the currents the strongest. These beasts, often of massive sizes, are able to fight against elemental ninjutsu of the same rank or lower. Kinnara based techniques are slower moving than the other forms but make up for it in brute force.

In a close range aspect, the user can use these chakraless gusts of wind to empower their physical hits using the above mentioned styles of the fighting style itself. For example, using Yasha and its swift and sweeping arm movements to strike an opponent in their chest while creating a winged animal such as a bird that slams into the opponent at full force.


Example Techniques:
(Hachibushu: ) Eight Deva Guardians: Sakra Devanam Indra
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: Using the form of Naga, the user focuses chakra into their leg and performs a slow leg sweep. As the leg cuts through the air, the user manipulates the air currents generated into a large stampeded of oxen. The herd of oxen charge toward to opponent destroying all in their path. Each ox is made up of cyclone like formations.


Additional effects and Restrictions:
Must have mastered Strong Fist Taijutsu and NB Taijutsu
Must be at least a S-Class to learn
Wind gusts, though they aren't wind release, have the same inherent weaknesses as wind release.

P a t e n t C e r t i f i c a t e

Daemon, our loyal member, gave on 2018, a request for a Patent on the Custom Fighting Style Hachibushu - Eight Deva Guardians. I, Vex of the Custom Fighting Style Bureau, by the power invested in me by Lord of Kaos, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Hachibushu - Eight Deva Guardians
Powered by Vex
Copyright 2018, Daemon, NarutoBase.net

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Ring of Purification

Type:
Fuin/Tai

Background:

The Circle of Priests and Exorcists have been for years, right from the time the forbidden fruit was first consumed. The knowledge of good and bad but it came with a great curse. A boundary that had been and the beginning of strife and struggle. The first cathedral harboured holy knights and spooks which through special artifacts are able to create a sacred boundary, a space which nothing impure could breach. Every evil spirit that found their way in had being told cease to exist, banished forever in the netherworld whence they came. Through the history and latest form of advanced techniques, Priest is able to come up with a new fighting ability that is based upon the conquest of old.

Description on the Abilities and Inner Workings of the Style:

The abilities of the this style stems from the disadvantage of taijutsu within close range. Most Ninjas would sort to ninjutsu usage which may be unfavourable to stark close range combatants. By using advanced control gained from fuinjutsu, the user able to create localised barrier while in close-short range of his target. The barrier however is used in conjunction with the techniques of the style thus making the barrier itself part of the technique. The barrier becomes more powerful with increasing rank of the technique of this style, albeit they do the same thing, in some cases, slightly different.

Ring
The ring is the portion where the Barrier affects and it would equally encompass the user and the opponent within sight albeit it only affecting any opponent within it. The non-physical barrier remains a passive ability of this style which is released in conjunction with the combat portion of the style. The barrier would emanate from seals located at different portions of the body namely; elastic bracelets on the ankles, wrists, upper thighs. Fuinjutsu masters are able to have marks directly on the specific parts of their body, instead of lacing the seals on the bracelets, albeit they are only made for this style, they don't count as body seals. The barrier takes small ability from "Multiple Infinite Embraces" and "Living Barrier". The barrier would however, not drain chakra like Infinite Embrace, instead it only uses the gravitational force portion albeit on a lower scale, to slow down, immobilize their movement or suddenly increase the speed of the kick/punch than they had expected, thus making them go out of control or over-aim a kick or punch. The barrier would take the chakra sealing aspect of "Living Barrier" however to a higher level with the aim of curbing a Ninjutsu counter. Within the barrier, the user and opponent's chakra would be sealed temporarily for the duration of the techniques used with this style. They both would be unable to mold chakra for any kind of Ninjutsu or Genjutsu. However, they would be able to use any form of taijutsu, even if the taijutsu uses chakra. Same with the user of the style who would only be able to mold chakra for the style and use any form of taijutsu within the barrier. This restriction however, is lifted bit by bit with increasing rank of the technique:
E-B rank: Both user and opponent within the barrier can only mold chakra for Taijutsu.
A-rank: While the opponent remains the same, The user is able to mold upto C-rank Ninjutsu chakra.
S-rank: Opponent is able to mold Ninjutsu chakra for upto C-rank while the user is able to mold Ninjutsu chakra upto B-rank
Forbidden: Opponent is able to mold Ninjutsu chakra upto B-rank while the user upto A-rank
In all cases, the user and the opponent can mold any taijutsu related chakra upto any rank.

References

Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30 (-15 per turn active)
Damage points: N/A
Description: The user takes out two bladed objects and crosses them. This creates a seal that seals away 50% of the chakra of any opponents within short-range of the user, allowing them to use only upto A-rank techniques.
Note: Sealing Method lasts 2 turns maximum.
Note: If the opponent moves out of short range, he regains his original abilities


Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per
turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it.
Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.



Combat Form
While the barrier is released prior, the combat form follows simultaneously. The initiation of the barrier also depends on bodily movement and sometimes, the part of the body executing the attack. The barrier would instantly be released from the seal on the right body part which is triggered by the contraction muscles depicting it's ready to move in the way the combat portion of this style is done. A barrier is able to last the entire duration the combat form said to last. For example, if a combat form is said to last the turn its used, then the barrier would last for a turn. However, there are some movement based combat forms which may last for more than a turn, thus the barrier follows accordingly.
Forward Ring
Combat form mainly lay emphasis on swift movement due to the aspect that uses the gravity manipulation of "multiple infinite embrace". By momentarily slowing down the target or immoblizing them, it would look as if the user had gained speed. Say the user performs a slap action towards an incoming kick. Triggering the barrier instantly by the initial movement of his arm, he would be able to intercept the incoming kick immensely quickly that the weight and force of the kick would not matter due to the user speed, dampening the force with speed, just like how Raikage did with Tsunade during arm's wrestling. The user could also follow with a flurry of fast strikes. The user could trigger the barrier with a lunge of a powerful kick so that the opponent's reaction and defense if not planned well, would be too weak. For example, a bone breaking kick from the user, needs an opposing interception of equal force to stop/block it. However, slowing down the speed of opponent would make his interception not gather the required force to block thus may not counter the kick sufficiently. It may now be smart of the opponent to use a different means of defending rather than fight force with force.

Reverse Ring
Another form of combat in using the gravity aspect of the barrier is the user could reverse the effect and instead cause the opponent's attack to momentarily speed up. However care must be taken as to which kind of opponent's attack this should be used on. Say the opponent swings his right hand to intercept/slap away the user's incoming punch, by increasing the speed of the opponent's swing just for a moment, the slap would slip past the incoming arm as the speed of the slap makes it swing quickly and miss the intercept. Same can be done for other of the opponent's attack, defense and movement in a similar fashion.​

Finally, the user is able to augment his kick, punches and movement in the combat form of this style, with normal tangible barriers or barriers which may have different properties, ranging from burning violet flames similar to the barrier "Four Violet Flames Battle Encampment", "Malleable" barriers, "Barrier Shattering" barriers and lastly, "Chakra Draining" barriers. However, this is solely dependent on the individual techniques submitted. Though instead of adorning his limbs with barriers of these natures, his exact limb or body part used for this style is temporarily and completely transformed. This also leaves the user's limb susceptible to damage should the transformed limb sustain attacks stronger than it. The transformed state being a form of fuin barrier, have no elemental weakness and should the transformation be sealed or absorbed, the transformation is undone and the user's limb returns to what it once was. Should the barrier hit something stronger than it, the transformation is undone and the user receives the remaining damage.

Reference

Rank: A-Rank
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30 (-10 per turn to sustain)
Damage Points: N/A ( 60 if the opponent makes physical contact with the barrier )
Description: This technique requires four people or clones to use. The people must be standing forming a square, they will then make the snake handseal and clasp their hands. A barrier forms around them on all sides, stopping anyone from outside from coming into the square. If they touch the walls, they will be burnt by violet flames. The casters can add a secondary barrier outside to prevent them from being attacked by enemies on the outside of the square; although by doing so, they are unable to attack as well. Each barrier can sustain any A-Rank technique.
Note: Requires 4 ninjas or 4 clones to use.



Example Technique:

Name
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: Damage
Description:
An offensive version of combat form. The user would dash towards a target, throwing a rising kick towards his jaw, lifting him into the sky. He would then jump above the target, executing a downwards triple punch to send him back down. The moment the user begin his movement, forward ring is activated, instantly encapsulating short-range and due to the effect of the barrier, the target's speed is restricted to their base speed.

Name
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description:
A defensive version of combat form. Upon the start of an opponent's taijutsu attack, the user would react by moving either the limb or the entire body meant to block, parry or evade, thus instantly activating either the "forward ring" or the "reverse ring".
Forward Ring
The ring instantly encapsulate short range, slowing down the procession of the incoming attack by halving its speed, which gives the user ample time to block or evade.
Reverse Ring
The ring instantly encapsulate short range, increasing the speed of a lunging attack while unexpectedly to the opponent. This would cause either a kick or a punch to miss their aim depending on how they are being executed, preferably used against a hook punch, roundhouse, sweep kick. Not to be used against straight punches, kicks or ranged taijutsu attacks.

Name
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Every attack/defense using the style are passively augmented with several forms of barrier. This passive augmentation does not increase the power of the techniques as they are part of the technique itself, however, they add taste and effect to the damage the style cause.
Violet flame
The body part used for the style would be transformed into a barrier similar to "Violet Flame Encampment" and would burn if they touch the any other than the user.
Normal Barrier
The body part used for the style would be transformed into a normal physical barrier. The barrier carries no additional effect rather than mere physical force and ability to protect the body part it is coating.
Maleable Barrier
The body part used for the style would be transformed into a malleable physical barrier. The elastic barrier does what a normal barrier do but with additional perk which makes it withstand an additional rank of physical force due to its elasticity.
Barrier Shattering
The body part used for the style would be transformed into a normal physical barrier but additionally coated in a non-physical barrier that would undo barrier techniques upon contact with them.
Chakra Draining
The body part used for the style would be transformed into a normal physical barrier but additionally coated in a non-physical barrier that would siphon some of the opponent's chakra when contact is made. The amount of chakra drained would be equivalent to 2x the amount of chakra used with the technique.
Note
-The transformed body part would still retain its shape, speed and durability.
-Only one augmentation can be used per technique. Upto 2 for Users with Med Fuin Mastery.
-Must be posted in bio or at the beginning of the match for reference.

Additional effects and Restrictions:
Since any kind of chakra based technique would not work within the barrier, excluding those that are related to Taijutsu, the barrier can't be sealed nor can it be interacted with, but can be escaped.
Requires at least Basic Fuinjutsu and Taijutsu Mastery. Fuinjutsu mastery is required for seals placed on the body.


♪ Declined: Highly unreasonable and OPed. The highlighted portions need to be reworked severely, if not outright removed. Also, there is so much going on here. How do you even transform part of your body into a barrier? That doesn't even make any sense conceptually, especially considering their nature. Something like slowing down or speeding up your opponent's moves while in this zone likely won't be approved either, since it's almost like time manipulation without actually manipulating time. Also, I don't even believe it would be possible to manipulate gravity itself to this degree and with so much control just using a barrier with properties of MIE. A barrier that draws a person to the ground is vastly different than a barrier which manipulates gravity to this degree. At the moment, it's a DNR sorry. ♪
 
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Aikido | Aikido

Type: Defensive Taijutsu

Background:
Aikido is a modern Japanese martial art developed by Morihei Ueshiba as a synthesis of his martial studies, philosophy, and religious beliefs. Aikido is often translated as "the way of unifying (with) life energy" or as "the way of harmonious spirit". Ueshiba's goal was to create an art that practitioners could use to defend themselves while also protecting their attacker from injury.

Users that have mastered this style have such a control over their body, they can twist and turn with such precision and accuracy knowing exactly where their body, feet and hands will land without being able to look. They can look at a landscape and work out exactly how, where and what they can run on or move along, whether it be swinging from trees, ropes, hoping over branches or under roots, to even leaping up obstacles with ease. One additional benefit to this is their ability to right themselves while in mid air, collecting themselves and balancing their body.

Description on the Abilities and Inner Workings of the Style:
Aikido is a form of martial arts that disables the opponent, while not harming the opponent lethally. Aikido's techniques include: irimi (entering), turning movements (that redirect the opponent's attack momentum), various types of throws and joint locks). By ustalizing chakra, some techniques use wind nature chakra to involve pushing oneself futher than normal or rotating in mid air quicker than what normally could be done. Examples of these are found in disabling opponents with weapons, finding a way to get in close and take the weapon from them before they have a chance to use it, as shown below;

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If struck in combat, it is always important to right oneself to be able to maintain composure, and ensure that you are always in control of your body, being able to have a way to move your body. One such technique is turning someone who has struck you, into an attack, to throw them off balance, using your flexibility and agility, again as shown below;

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Now we can see by combining the two, that this effectively can be made by using agility, flexibility, opponents momentum, and your own momentum into an attack. Again, lastly shown below;

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One last thing to note, is that while this is a defensive taijutsu style, it does have offensive moves, purely for disabling opponents. They are not meant to kill, but to simply render an opponent unable to fight. These all again involve a technique or style using momentum and fluidity of around the user. We see in the example below of protecting oneself from the attack, and then using a combination of the users momentum, and the opponents weight to disable their arm to attack, while also taking their weapon to knock them out rendering them unconscious.

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Example Techniques:
Name: Disarmament
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description:
The user will roll into range of the opponent, and upon rising will strike the target in the stomach, forcing them to bend over, and as the user stands up, grabs the opponents hand with the weapon, and flips them forward, disarming them in the process.


Name: Rotation
Type: Supplementary
Rank: E
Range: Short
Chakra: 5
Damage: N/A
Description: As the user is falling or flips into the air, they channel Wind chakra around their body, using the momentum in their body by pulling in and swinging their arms in a direction, allowing them to rotate and angle themselves to face a new location upon landing.

Name Hurracurrana
Type: Offensive
Rank: A
Range: Short
Chakra:30
Damage: 60
Description: As the user is close to the opponent, they flip forward, landing their legs on either side of their opponents head, and then using thighs and calves clasp down. Using the momentum or their upper body falling, they pull the opponent head first into the ground.

Additional effects and Restrictions:
Any Rank user can learn this, from Genin to Kage, the only restrictions is the techniques that go along with rank restriction. This makes sense as the higher the rank, the more control over their body they learn and start seeing a new world.

♪ Declined: It's cool and all, but you can do the vast majority of this with freeform taijutsu descriptions. There isn't really much here to make this worthy of a CFS. ♪
 
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Giant Tortoise Style (Ogame Ryu)

Type: Kenjutsu/Nin-kenjutsu

Background: The Giant Tortoise Style was created in the Land of Iron by a swordsman who had observed a large shinobi battle. During the battle he made note of the different elements the ninja used and how those elements acted. After returning to the land of iron he began experimenting with both movements in order to recreate the nature of the elements he saw. Over the next decade he developed the Giant Tortoise Style as well as the Ogame Dojo, where it would be taught.

Description on the Abilities and Inner Workings of the Style: This style revolved around five main forms, each representing a different element. The different forms have their own strengths and weaknesses and usually a person trained in this school will have certain styles which fit their persona. After several samurai in the Land of Iron learned to unlock their elemental chakra for short periods of time, some of these techniques were combined with their actual elements to increase their strength.

Ikazuchi Kata: The first form is Ikazuchi Kata (Form of the Thunder and Lightning God) in which the user relies on fast and direct movements to attack the opponent.

Example:
Form of Thunder and Lightning God | Purple Lightning Flash
(Ikazuchi Kata: Shidensen)
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30 (+5)
Damage: 60 (+5)
Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body towards the ground, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration. This sudden burst of speed catches the opponent off guard as they're not expecting a lazy fall to turn into an extremely fast movement. The swordsman then finishes with and upward slash across the target's torso. If the swordsman is capable, they can add a lightning aspect to this attack by imbuing their blade with lightning, increasing its cutting ability slightly.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used thrice per battle.
~Can only be tracked by two tomoe sharingan and above.


Kagatsuchi Kata: The second form is Kagutsuchi Kata (Form of the Fire God) in which the swordsman utilizes their entire bodies to produce powerful attacks capable of breaking through steel.

Example:
Form of the Fire God | Pillar of Fire
(Kagatsuchi Kata: Hibashira)
Type: Attack
Rank: B/A
Range: Short
Chakra Cost: 20/30
Damage: 40/60
Description: The form of the fire god is a stance of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the swordsman holds the sword over their head in their right hand with the tip pointed down so the blade is vertical and splitting their face. Their left hand is held horizonatally over their head with the fist bisecting the right elbow. They then flick the sword up while at the same time flicking their left hand up so both the sword and their left hand are now pointing up, and then they will bring the sword down in a whipping motion putting the full force of the attack in the tip of the blade. They use their entire body by dropping to the ground and bringing the left arm down as well to create as much power as possible. This makes their attacks capable of breaking through standard weapons such as kunai, shuriken, and even other standard swords. This technique can be upgraded through the addition of fire chakra causing the blade to glow red and sear through its target.
-Can only be used by a person trained in the Ogame school of kenjutsu.
-Can only be used twice per battle.


Oboro Kata: The third form is Oboro Kata (Form of the Moon God; Form of the Void) where the swordsman uses specific body movements to simultaneously dodge an attack while also closing distance.

Example:
Form of the Void | Shadow Stitch
(Oboro Kata: Kagenui)
Type: Defense/Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage: N/A
Description: The form of the void is a style of the Ogame school in which the swordsman makes quick movements to simultaneously dodge an attack and close the distance on their target. With this technique the swordsman rotates their body to narrowly avoid an incoming attack while simultaneously stepping forward to close the distance to their opponent. By doing this they move into extremely close range while the opponent over extends themselves, creating an opening for attack while the opponent is incapable of defending themselves. This can only be used to avoid certain techniques such as other kenjutsu or taijutsu, or even narrow elemental techniques. Larger techniques such as large fireballs would be too large to avoid.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.

Mizuchi Kata: The fourth form is Mizuchi Kata (Form of the Water God) where the user performs fluid movements by changing their grip mid attack. This causes the attacks to suddenly and fluidly change their course allowing them to slip past the defense of an enemy.

Example:
Form of the Water Dragon | Imperial Wrath
(Mizuchi Kata: Gekirin)
Type: Attack
Rank: B
Range: Short
Chakra Cost: N/A
Damage: 40
Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. In this technique the swordsman stands with their left foot forward and knees slightly bent. They hold their sword over their right shoulder with their left forearm horizontal across their chest and their right forearm vertical at their side and their hands gripped on the sword just at their shoulder. The swordsman then steps forward and begins to swing the sword in a straight vertical motion. The obvious defense to this is to meet the sword high as it comes down. But as the swordsman swings down they quickly switch their hand position so the blade deviates to the left before continuing downward, creating an S-shaped attack. The quick movement allows the swordsman to move their blade around the target's defense and hit them.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used four times per battle.


Dokou Kata: The fifth form is the Dokou Kata (Form of the Earth God) where the user focuses on stout and powerful defenses to deflect, disarm or destroy an opponent's weapon while opening their defenses to attack.

Example:
(Dokou Kata: Igari) | Form of the Earth God: Boulder Eater
Type: Defense
Rank: B
Range: Short
Chakra Cost: 20 (+5 for earth chakra)
Damage: N/A
Description: This technique is used to both block an incoming attack and open an enemy's defenses. When faced with an incoming attack the user will position their blade to completely stop the attack. Rather than deflecting it, its positioned so the blades/weapons reach a stalemate and become locked. At this point the user takes a step forward while twisting their blade, pushing their opponent off balance and to the ground while also disarming them of their weapon. This leaves them wide open to a follow up attack. The user, if capable, can channel earth chakra through their blade to increase its defensive capabilities. This technique is only useful against other physical attacks such as kenjutsu or taijutsu. Elemental techniques such as fire, lightning or wind would be un-blockable through this method, though earth and water techniques can be split in half.
-Can only be used by a person trained in the Ogame school of kenjutsu.
-Can be used three times per battle.
-Can defend against B-rank and below attacks physical attacks (A-rank if used with earth chakra).



Additional effects and Restrictions: This style involves an incredible knowledge and control over one's own body movements. Mastery of different forms give the swordsman advantages over others. A practitioner in this style is capable of mastering up to two of the five forms and gain the bonuses from those, the two forms they master must be stated in their biography (though they're still capable of using all five). This style is also usable by both Samurai and Shinobi, though Samurai are only able to take advantage of the elemental additions to the techniques if they possess the means to use elemental chakra (Zen's Harmony technique).
  • Fire: Increased Strength
  • Lightning: Increased Speed
  • Void: Increased Reaction Time
  • Water: Able to string attacks together quicker
  • Earth: Increased Durability
Link to Approval:


Giant Tortoise Style (Ogame Ryu)

Type: Kenjutsu/Nin-kenjutsu

Background: The Giant Tortoise Style was created in the Land of Iron by a swordsman who had observed a large shinobi battle. During the battle he made note of the different elements the ninja used and how those elements acted. After returning to the land of iron he began experimenting with both movements in order to recreate the nature of the elements he saw. Over the next decade he developed the Giant Tortoise Style as well as the Ogame Dojo, where it would be taught.

Description on the Abilities and Inner Workings of the Style: This style revolved around five main forms, each representing a different element. The different forms have their own strengths and weaknesses and usually a person trained in this school will have certain styles which fit their persona. After several samurai in the Land of Iron learned to unlock their elemental chakra for short periods of time, some of these techniques were combined with their actual elements to increase their strength.

Ikazuchi Kata: The first form is Ikazuchi Kata (Form of the Thunder and Lightning God) in which the user relies on fast and direct movements to attack the opponent.

Example:
Form of Thunder and Lightning God | Purple Lightning Flash
(Ikazuchi Kata: Shidensen)
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30 (+5)
Damage: 60 (+5)
Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body towards the ground, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration. This sudden burst of speed catches the opponent off guard as they're not expecting a lazy fall to turn into an extremely fast movement. The swordsman then finishes with and upward slash across the target's torso. If the swordsman is capable, they can add a lightning aspect to this attack by imbuing their blade with lightning, increasing its cutting ability slightly.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used thrice per battle.
~Can only be tracked by two tomoe sharingan and above.


Kagatsuchi Kata: The second form is Kagutsuchi Kata (Form of the Fire God) in which the swordsman utilizes their entire bodies to produce powerful attacks capable of breaking through steel.

Example:
Form of the Fire God | Pillar of Fire
(Kagatsuchi Kata: Hibashira)
Type: Attack
Rank: B/A
Range: Short
Chakra Cost: 20/30
Damage: 40/60
Description: The form of the fire god is a stance of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the swordsman holds the sword over their head in their right hand with the tip pointed down so the blade is vertical and splitting their face. Their left hand is held horizonatally over their head with the fist bisecting the right elbow. They then flick the sword up while at the same time flicking their left hand up so both the sword and their left hand are now pointing up, and then they will bring the sword down in a whipping motion putting the full force of the attack in the tip of the blade. They use their entire body by dropping to the ground and bringing the left arm down as well to create as much power as possible. This makes their attacks capable of breaking through standard weapons such as kunai, shuriken, and even other standard swords. This technique can be upgraded through the addition of fire chakra causing the blade to glow red and sear through its target.
-Can only be used by a person trained in the Ogame school of kenjutsu.
-Can only be used twice per battle.


Oboro Kata: The third form is Oboro Kata (Form of the Moon God; Form of the Void) where the swordsman uses specific body movements to simultaneously dodge an attack while also closing distance.

Example:
Form of the Void | Shadow Stitch
(Oboro Kata: Kagenui)
Type: Defense/Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage: N/A
Description: The form of the void is a style of the Ogame school in which the swordsman makes quick movements to simultaneously dodge an attack and close the distance on their target. With this technique the swordsman rotates their body to narrowly avoid an incoming attack while simultaneously stepping forward to close the distance to their opponent. By doing this they move into extremely close range while the opponent over extends themselves, creating an opening for attack while the opponent is incapable of defending themselves. This can only be used to avoid certain techniques such as other kenjutsu or taijutsu, or even narrow elemental techniques. Larger techniques such as large fireballs would be too large to avoid.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.

Mizuchi Kata: The fourth form is Mizuchi Kata (Form of the Water God) where the user performs fluid movements by changing their grip mid attack. This causes the attacks to suddenly and fluidly change their course allowing them to slip past the defense of an enemy.

Example:
Form of the Water Dragon | Imperial Wrath
(Mizuchi Kata: Gekirin)
Type: Attack
Rank: B
Range: Short
Chakra Cost: N/A
Damage: 40
Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. In this technique the swordsman stands with their left foot forward and knees slightly bent. They hold their sword over their right shoulder with their left forearm horizontal across their chest and their right forearm vertical at their side and their hands gripped on the sword just at their shoulder. The swordsman then steps forward and begins to swing the sword in a straight vertical motion. The obvious defense to this is to meet the sword high as it comes down. But as the swordsman swings down they quickly switch their hand position so the blade deviates to the left before continuing downward, creating an S-shaped attack. The quick movement allows the swordsman to move their blade around the target's defense and hit them.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used four times per battle.


Dokou Kata: The fifth form is the Dokou Kata (Form of the Earth God) where the user focuses on stout and powerful defenses to deflect, disarm or destroy an opponent's weapon while opening their defenses to attack.

Example:
(Dokou Kata: Igari) | Form of the Earth God: Boulder Eater
Type: Defense
Rank: B
Range: Short
Chakra Cost: 20 (+5 for earth chakra)
Damage: N/A
Description: This technique is used to both block an incoming attack and open an enemy's defenses. When faced with an incoming attack the user will position their blade to completely stop the attack. Rather than deflecting it, its positioned so the blades/weapons reach a stalemate and become locked. At this point the user takes a step forward while twisting their blade, pushing their opponent off balance and to the ground while also disarming them of their weapon. This leaves them wide open to a follow up attack. The user, if capable, can channel earth chakra through their blade to increase its defensive capabilities. This technique is only useful against other physical attacks such as kenjutsu or taijutsu. Elemental techniques such as fire, lightning or wind would be un-blockable through this method, though earth and water techniques can be split in half.
-Can only be used by a person trained in the Ogame school of kenjutsu.
-Can be used three times per battle.
-Can defend against B-rank and below attacks physical attacks (A-rank if used with earth chakra).



Additional effects and Restrictions: This style involves an incredible knowledge and control over one's own body movements. Mastery of different forms give the swordsman advantages over others. A practitioner in this style is capable of mastering up to two of the five forms and gain the bonuses from those, the two forms they master must be stated in their biography (though they're still capable of using all five). This style is also usable by both Samurai and Shinobi, though Samurai are only able to take advantage of the elemental additions to the techniques if they possess the means to use elemental chakra (Zen's Harmony technique). They cannot receive bonuses from any other custom fighting style.
  • Fire: Kenjutsu techniques gain +10 damage
  • Lightning: Increases base speed by one rank
  • Void: Increases base reaction time by one rank
  • Water: Opponent's ability to track kenjutsu techniques is reduced by one rank (i.e. when calculating, use a base speed of one rank lower).
  • Earth: Immunity to D-rank and below physical damage.

Just clarifying the bonuses based on the current speed chart. Not sure what the rules are for Samurai and elemental chakra, so the italicized sentence may no longer be necessary.

♪ Update Declined: Passive numerical boosts on CFS are no longer allowed. ♪
 
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Zatanna

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Heiwa shugi-sha Ken | Paci-fist

Type:
Defensive Chakra enhanced Taijutsu

Background:
Two generations ago, an old man, who was obsessed with becoming the strongest in the world was practising martial arts. However, he despised violence, and didn't want to fight others to prove his strength. Through martial arts he practised for inner peace, mental strength and self discipline, and thus kept practising his martial arts on his own. Despite this, legends grew of his strength and ability and he was constantly challenged, from people from farm off lands. Every fight he won, he was too quick, too strong, and too smart for his opponents, and each one fell to his power. And with each fight, he grew sadder, for shedding blood wasnt his goal. And thus he started to develop his own style of martial arts. Taking on multiple forms, he took inspiration, and began experimenting with chakra in his attacks to form "Pacifist"


Description on the Abilities and Inner Workings of the Style:
Pacifist works on the users ability to mould chakra into their body, strengthening their body, muscles, and bones. Much how the Eight Inner Gates can unlock chakra to increase the body's abilities, this style takes inspiration from this to infuse chakra into a body part in preparation for attacks. The way to use this style is to wait for an opponent to attack, strengthen the body, and to become stronger than their attack. Upon hitting something stronger than their own power, it will be ricocheted back towards them, hurting themselves in the process.

The strong key points in the body are; The Elbows, Forearms, Thighs, Shins and knees. There is a vast comparable strength difference between striking with a hand or foot, compared to an elbow or shin. By increasing the strength of ones body against an attack, the attacker can come away with more of an injury than the defender. This is the key of "Pacifist" where it works upon the opponents attack.

Waiting for an opponent to attack with some kind of close quarter physical technique, users of "Pacifist" can counter with their own style.
By channeling chakra into a body part and blocking with an elbow or forearm for example, they would be deflecting the damage coming to them, and inflicting it back on the attacker. The technique would look as follows;

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Another example of using anothers attack against them with the "Pacifist" style, is against flying kicks. By simply channeling chakra into the users muscles, this allows them to move quicker than what the muscle would normall be able to, look like this;

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By combining the Pacifist style with other taijutsu, this can produce a deadly combination, where the pacifist style can open an opponent up to a flurry of blows as shown;

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Example Techniques:
Mirrored Reflection
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: Opponents attack+20
Description:
Channelling chakra in to the users elbows, the user will block the incoming attack causing damage to the attacker.

Dropping Tiger
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description:
By watching the opponent, the user will grab an opponents incoming kick, and after channeling chakra into their foot, kick out the opponents balancing foot throwing them to the ground, causing them to land on their back/spine.

Fury of the wind
Type: Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80+Opponents attack
Description:
The user will channel chakra into their hands and then parry incoming punches and kicks waiting for an opening. When they find it, the user will push their palm onto the opponents chest, sending a pulse of chakra as they do, pushing them back 10 meters to mid range.


Additional effects and Restrictions:
Effects (for those specialised);
-Users of Pacifist have been heavily trained to track movement and analyse attack patterns and as such can track the same as a 2 Tomoe sharingan speed. However this does not multiply with any other tracking bonuses.
-Users that practise pacifist gain 3 levels to their movement speed after training to be able to move their muscles with utmost speed to counter incoming attacks.

Restrictions;
While using this during a turn, no other elemental ninjutsu can be used.
These techniques can only be user when an opponent(s) attack with some form of taijutsu/physical attacks

♪ Declined: Unfortunately this clashes with a couple of submitted techs; essentially you're using chakra to harden your body to the point that you deal damage to your opponent if they attack you. However, Tegatana Way, Cali's Phoenix Blood Fist, and I think the Doctor's CFS all do this, in addition to a couple of CJs. Additionally, numerical boosts in the specialty section are no longer allowed. And, finally, one of your example techniques mentions a pulse of chakra which not only clashes with some existing Tai customs, but I also not mentioned in the overall CFS description.
 
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Geezus

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Jizō Ken - Jizō's Fist
Type: Nintaijutsu
Background: Jizō's Fist is based on the various hair ninjutsu used in the Naruto series by Jiraya. The user will focus chakra into their hair hardening it and extending it around their body primarily around the user's fist and legs. The hair acts as a extension of the users own body and can be controlled as such when the user fights within close quarters. With the user's own hair reinforcing their limbs they are also increasing their overall strength and speed as well. Black Star's training with Killer B required him to be able to keep up with him even while B was in his Tailed Beast Cloak, and thus sparked the creation of Jizō's Fist.

Description on the Abilities and Inner Workings of the Style:

Jizō Ken is very simple in it's application, the user first focuses their chakra into their hair and causes it to grow surrounding the body in a way it reinforces the arms and legs creating support for the user and allowing them to destroy low rank earth jutsu (C-rank) with a single blow. The hair forms in such a way the user hands and feet are completely hidden by their hair while appearing larger and more claw like in the process. Much like the technique Needle Jizō the hair itself is granted hardness and shape of needles endowed with the ability to kill or injure on par with metallic weaponry. The hair is hard enough to withstand blows from standard weaponry such as swords and kunai.

By controlling the hair with chakra the user can supplement their fighting style with their hair forming the hair into various weapons and forms as they fight, even ensnaring opponents if the user gets close enough to do so.

Example Techniques:

Jizo's Fist - Hulk Bullet
Rank: A
Type: Offensive
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user focuses chakra into their hair surrounding the feet before jumping towards the opponent with a punch or kick, sending the opponent flying if it connects.

Jizo Fist - Wicked Weave
Rank: B
Type: Supplementary/Offensive
Range: Short
Chakra: 20
Damage: +5 to taijutsu techniques
Description: The user focuses a large amount of chakra into the hair surrounding the feet or legs enlarging the foot or fist to a larger size resulting in a much more powerful attack. With extra hair and chakra allows the user to create extra tendrils for up to two turns after the technique is preformed.

Jizo Fist - Lion Guard
Rank: A
Type: Defensive
Range: Short
Chakra: 30
Damage: n/A
Description: When faced with a oncoming taijutsu or weapon technique the user's hair surrounds the body to counter the oncoming technique ensnaring the limb or object. If a opponent becomes ensnared this allows the user to follow up by tossing the opponent in any direction the user chooses.

Additional effects and Restrictions: Jizo's Fist requires a ninja who has mastered ninjutsu as many techniques require fine chakra control and large chakra reserves, thus only S-Class ninja and above may learn the style. Those who have learned the style are then able to focus chakra into their hair and control it using various techniques implemented with Jizo Fist. While Jizo Fist is in use no other fighting styles can be used as the chakra drain would be too significant to maintain the user's hair around the body.

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♪ Declined, DNR: Sorry, but this clashes with Gobi's Dance of the Bearded Sage CFS. ♪
 
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Psychic Fist

Type:
Fuin/Tai/Ken

Background:

The ability to ease a possessed victim of pain and struggle. Exorcism has been seen to take time but before relieving a victim, a trick was devised in calming the possessed. Using this premise, Priest developed a fighting style, replicating the basic concept of the pre-exorcism using fuinjutsu seals and close quarter combats.

Description on the Abilities and Inner Workings of the Style:

Psychic Fist requires one to have the full knowledge of inner workings of the body. Through the use of fists/kicks and swords, one is able to mark the victim with a special seal. This special seals can also be applied through ranged chakra projectiles, particularly thrown by jabbing the fist forward or swinging/thrusting one's sword. All in all, contact with the target's body must be made, either through direct physical contact or through chakra projected from the user or weapon of this style. The projected chakra can be seen as a subtle translucent shockwave in the shape of a fist, kick or a crescent blade. The seal is instantly and automatically applied once contact is made with the parameters of this style and immediately, the effect of the seal is experienced. The seal would release chakra, similar to Tsunade's "Chaotic
Mental Collision" technique. The chakra is perhaps not harmful but immediately communicates through the nerves and changes the brainwaves to either of the types of brainwave, albeit a bit of modifications. The types of brainwaves are Gamma, Beta, Alpha, Theta and Delta.

Gamma Waves(Frequency range: 40 Hz to 100 Hz)
The seal immediately releases chakra to change the brainwaves to Gamma waves. On a normal day, Gamma brainwaves are involved in higher processing tasks as well as cognitive functioning. important for learning, memory and information processing. Mid point between 40 and 100 Hz, then the brain functions normally. However, the seal can also be used to bring it either too low or too high which causes different effects depending on the type. Too high (between 90 and 100Hz), then the brainwave would stimulate the nerves, instantly inducing anxiety and stress. The result is the target would require more focus to mold chakra albeit getting a weaker result. This means the target would require 20 more chakra to mold techniques while their techniques also suffer -20 damage reduction. Too little(between 40-50Hz), then the brainwave would stimulate the nerves, instantly inducing ADHD(Attention Deficit Hyperactivity Disorder), depression and learning disabilities. They would become slow physically and mentally with their speed and reaction/tracking reducing 2folds.
Mid point and the seal would stimulate the nerves, inducing a normal state of gamma brainwaves. Duration and extent of effects would be elaborated in techniques.

Beta Waves(Frequency range: 12 Hz to 40 Hz )
The seal immediately releases chakra to change the brainwaves to Beta waves. On a normal day, Beta brainwaves are involved in conscious thought, logical thinking, and tend to have a stimulating affect. Having the right amount of beta wave allows one to focus on tasks easily. Too high(30-40Hz), then one would be pumped with too much adrenaline and unable to relax. This results in shakiness, abnormal heart rhythm, though the victim's physical power is temporarily increased, his focus drastically lowers. The victim gains +20 to his taijutsu but in the process, unable to mold above A-rank chakra. Also he would be unable to sustain techniques that needs sustenance, loosing access to active modes, even active sensory that needs chakra sustenance. Too low(12-20Hz) and the target would suffer poor cognition, depression and daydreaming. This results in short term detachment from reality, hallucinations of grandeur. This can be mistaken for genjutsu but they can't be broken by traditional chakra means of genjutsu breaking, except through pain to restructure the brainwaves from their current state.

Alpha Waves(Frequency range: 8Hz to 12 Hz )
The seal immediately releases chakra to change the brainwaves to Alpha waves. Alpha waves bridges the gap between conscious thinking and subconscious mind. Moderate level of alpha waves helps the body to relax, removing fear, anger, anxiety and stress. However, too much(11-12Hz) and the target would be too relaxed, leaving them in a state of somnolence. This would make the target loose physical and mental sense of direction, slow and nearly inactive. They would be unable to perform any taijutsu, run or make complex movements without them falling, tripping or missing their aim. They would be unable to weave handseals correctly nor would they be able to conjure a technique past short range without mis-aiming. Lastly they'll be unable to mold above B-rank chakra. Too low(8-9Hz) and the target would suffer from OCD(Obsessive-Compulsive Disorder), which leads to fear of everything. This could lead to a state reminiscent to feeling the pressure of killing intent. Total paralysis and sometimes, the target may pass out if the phenomenon persists and not dealt with.

Theta Waves(Frequency range: 4Hz to 8Hz)
The seal immediately releases chakra to change the brainwaves to Theta waves. Due to the low level of Theta in general, it has no range. The effect is the same for every frequency range. Theta waves are experienced when one is fully asleep though this type of sleep is one that the target can be woken from. Its like normal dream sleep. The sleep kicks in at the end of the turn the seal changes the target's wave to Theta waves, if not countered.

Delta Waves(Frequency range: 0Hz to 4Hz)
The seal immediately releases chakra to change the brainwaves to Delta waves. Due to the low level of Delta in general, it has no range. The effect is the same for every frequency range. Delta waves are released when one in a state of deep dreamless sleep, akin to a coma. Deep dreamless sleep kicks in at the end of the turn the seal changes the target's wave to Delta waves, if not countered.

As previously mentioned, the effects, apart from Theta and Delta which would need an outside source to break from(Theta; someone to wake him up like normal), others are temporary(would elaborate in techs) and can be avoided, broken from, or defended from, using technique of equivalent rank before they touch the body. The style has less strong fist aspect thus is focused on its supplementary effect than its offensive, though the contact made from cqc either through chakra enhanced weapons and fists/kicks are still able to do damage.

Example Techniques:
Name: Primary Form: Gamma
Description:
The user coats his hands, feet or sword with chakra and either perform a punch, kick or a slash. The sole purpose of this form is to make direct contact with the target. Once contact is made, the user marks the targets with a seal via the medium of contact. The seal marked is Gamma(insert color) and once the seal is placed, it activates, pouring chakra into the nerves and via the nerves, restructure the target's brainwaves to that of Gamma. A bright (color) seal signifies high gamma waves while a dim (color) seal signifies low gamma waves.
Effects last for 3 turns and the brainwaves return to normal. However, it can be countered early through physical pain or healing.

Name: Secondary Form: Gamma
Description:
The user coats his hands, feet or sword with chakra and by performing a punch, kick or a slash, he'll release a wave of translucent chakra fist, punch or blade towards a target. The sole purpose of this form is for the projectile to make contact with the target. Once contact is made, the user marks the targets with a seal via the chakra wave. The seal marked is Gamma(insert color) and once the seal is placed, it activates, pouring chakra into the nerves and via the nerves, restructure the target's brainwaves to that of Gamma. A bright (color) seal signifies high gamma waves while a dim (color) seal signifies low gamma waves.
Effects last for 3 turns and the brainwaves return to normal. However, it can be countered early through physical pain or healing.
Additional effects and Restrictions:
Chakra used for this style plays on the same level as elemental chakra, thus is neutral to it.
Requires Fuinjutsu, Iryo Ninjutsu, Kenjutsu and Taijutsu Mastery.


Pending: Leaving for LoK
 
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Rūtsuāto o hineru | Twisting Roots Art

Type:
Nintaijutsu

Background:
After the annihilation of the Kaguya Clan it was believed, just as the Uchiha, that the clan was wiped out excluding a single child; Kimimaro. This however was not true, before their final bout, a group of Kaguya had gathered a selective of children which carried the rare bloodline & their parents, scattering them across the globe. It was so in time the clan could perhaps one day flourish as it had once before. One of the children while growing up had taken a similar path to Kimimaro, he was a simple soul who wanted to enjoy the world as it was, both the good & the bad. He had a keen interest in Martial Arts, believing one day he would be able to create his own style.
Such a day had finally been gifted as the child began to experiment with his bloodline. He knew full well what his Dead Bone Pulse was capable of & where some would attempt to take such an ability a step further, this child took a completely different route. Where most believed Kaguya to simply manipulate weapons & destructive force, the child had found a way to create a more defensive approach of his style; relying on soft but paced jabs with an added unpredictable twist, controlling his skeleton in ways impossible for the normal man. This led to his creation of Twisting Roots Art.

Description on the Abilities and Inner Workings of the Style:
Twisting Roots Art focuses on channelling chakra to manipulate the density of the practitioner's bone & decreasing it to the point it becomes significantly flexible, while also gaining an extreme type of buoyancy against it's surface when struck by blunt objects, leaving the bone's density similar to that of a rubber rather than Steel. This is accomplished by the Kaguya's innate ability to infuse their calcium with chakra, which typically is used to increase it's density while this style focuses on reducing that & leaving the bone with the required affects of Twisting Roots. This however does reduce the strength of the bone, leaving the practitioner's skeletal structure vulnerable to sharp nature attacks; a majority of examples would be from Weaponry or Wind techniques. The user also gains an increase in their manoeuvrability; ranging from striking speed, pliability & their agility. A practitioner's movements become extremely unpredictable; similar to the Drunken Fist technique, however without the lack of inhibition. This makes it difficult for both Sharingan user's & Taijutsu masters to fully grasp the practitioner's movements as they could against an ordinary ninja. As this form grants a more ductile state to the user's skeleton, they are able to bend bone's out of place without any chance of fractures, this also affects the joints of the skeleton granting the user the extended movement which those with hyper-mobility have, allowing the user to move their body in ways inhumane to normal people, this includes; twisting different parts of their body in almost full rotation though it only stretching as far as the muscles can handle, & also manoeuvre limbs in both unpredictable & unconventional positions.

As stated this style follows unpredictable striking patterns with the addition of the ability of bending the user's bones to add to it's unpredictability. When performing normal strikes & techniques the style relies on fast paced strikes that are hard to follow but also lack in strength, unless targeting a vital point of the oppositions body. The practitioner also gains an increase in evasive manoeuvre; being able to swiftly dodge strikes & attacks with little effort due to their increased flexibility. With the ability to passively manipulate their density, the practitioner is able to alter it from Steel to Rubber with little effort, though the decrease to a rubber like state can only be accomplished after having performed a technique from this style beforehand.


Example Techniques:

Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: When performing a simple straight punch toward the face, if the opponent dodges the user channels their chakra across their forearm bone, manipulating the bone to bend in which turns their forearm into a type of hook. The user continues to pull back, causing the arm to hook against the back of the opponent's neck & dragging them down.


Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: -
Description: When being struck by the opponent from any angle, the user channels chakra across the targeted area which continues to soften the bone. This allows any type of impact from the opponent's strike to dwindle to the minimum, leaving the opponent's attack to simple press against the area or bounce back out slightly, depending on the force & weight it.

Additional effects and Restrictions:
- Must have completed both Kaguya & Taijutsu training
- An increase in Striking Speed, Reaction Timing & Agility; above that of a normal Taijutsu Master
- Must have a Kaguya Bio
- Sannin & above


✦ Declined, this is a pretty good style but a few issues, namely one; the increased reactions and speed has to go and making bones flexible alone doesn't justify the unpredictability you're going for. Explain it clearer. ✦


Rūtsuāto o hineru | Twisting Roots Art

Type:
Nintaijutsu

Background:
After the annihilation of the Kaguya Clan it was believed, just as the Uchiha, that the clan was wiped out excluding a single child; Kimimaro. This however was not true, before their final bout, a group of Kaguya had gathered a selective of children which carried the rare bloodline & their parents, scattering them across the globe. It was so in time the clan could perhaps one day flourish as it had once before. One of the children while growing up had taken a similar path to Kimimaro, he was a simple soul who wanted to enjoy the world as it was, both the good & the bad. He had a keen interest in Martial Arts, believing one day he would be able to create his own style.
Such a day had finally been gifted as the child began to experiment with his bloodline. He knew full well what his Dead Bone Pulse was capable of & where some would attempt to take such an ability a step further, this child took a completely different route. Where most believed Kaguya to simply manipulate weapons & destructive force, the child had found a way to create a more defensive approach of his style; relying on soft but paced jabs with an added unpredictable twist, controlling his skeleton in ways impossible for the normal man. This led to his creation of Twisting Roots Art.

Description on the Abilities and Inner Workings of the Style:
Twisting Roots Art focuses on channelling chakra to manipulate the density of the practitioner's bone & decreasing it to the point it becomes significantly flexible, while also gaining an extreme type of buoyancy against it's surface when struck by blunt objects. The bone's density becomes similar to that of rubber rather than Steel. This is accomplished by the Kaguya's innate ability to infuse their calcium with chakra which is typically used to increase the bone's density, however, this style focuses on reducing the density of the bone for the opposite effects. However, this does mean the user is more susceptible to sharp natured attacks, leaving the practitioner's skeletal structure morevulnerable to certain Wind jutsu & Kenjutsu techniques. The user also gains an increase in their manoeuvrability; namely their pliability; which adds a level of elasticity to the bone, though only as far as the muscle can handle. Due to the additional flexibilty & elasticity granted while using this form the practitioner is able to perform more fluid motions. Movements can also seem to mimic the Drunken Fist technique, however without the lack of inhibition. This makes it difficult for both Sharingan user's & Taijutsu masters to fully grasp the practitioner's movements as they could against an ordinary ninja. As this form grants a more ductile state to the user's skeleton, they are able to bend bone's out of place without any chance of fractures, this also affects the joints of the skeleton granting the user extended movement which those with hyper-mobility have; allowing the user to move their body in ways inhumane to normal people this includes; twisting different parts of their body in almost full rotation though only stretching as far as the muscles can handle, & also manoeuvre limbs in unconventional positions.


The style focuses on quick jabs to support the flexibility of it & augment it's usage. Though typically performing & more accustomed to light & faster paced movements, this does reduce the level impact of the attack, unless having aimed at a vital spot. This style also aids in the user's evasive movements, as it allows them to manipulate their body to evade attacks in such a way that would be almost impossible by normal means, an example being; the user bending their upper body back to parallel the back of their legs, as the spine would become extremely flexible this could not negatively impact the user.
With the ability to passively manipulate their density, the practitioner is able to alter it from Steel to Rubber with little effort, though the decrease to a rubber like state can only be accomplished after having performed a technique from this style beforehand. If reverting the bone back to a steel-like density mid way of a "Twisting Roots Style" technique, the bone does not suffer as much damage as it can be almost instantly repaired due to Kaguya's Kekkai Genkai.




Example Techniques:


Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: When performing a simple straight punch toward the face, if the opponent dodges the user channels their chakra across their forearm bone, manipulating the bone to bend in, which turns their forearm into a type of hook. The user continues to pull back, causing the arm to hook against the back of the opponent's neck & dragging them down.


Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: -
Description: When being struck by the opponent from any angle, the user channels chakra across the targeted area which continues to soften the bone. This allows any type of impact from the opponent's strike to dwindle to the minimum, leaving the opponent's attack to simple press against the area or bounce back out slightly, depending on the force & weight it.

Additional effects and Restrictions:
- Must have completed both Kaguya & Taijutsu training
- Must have a Kaguya Bio
P a t e n t C e r t i f i c a t e

Method, our loyal member, gave on 2018, a request for a Patent on the Custom Fighting Style Rūtsuāto o hineru | Twisting Roots Art. I, Vex of the Custom Fighting Style Bureau, by the power invested in me by Lord of Kaos, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Rūtsuāto o hineru | Twisting Roots Art
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Bubblegum Fist (Gamu Ken)

Type: Nintaijutsu

Background:
One day while playing around with her Bubblegum Ninjutsu, Tohru came up with the idea to combine it with her taijutsu techniques, and developed a fighting style around using her Bubblegum Ninjutsu to take advantage of its stretchy and sticky natures.

Description on the Abilities and Inner Workings of the Style: Normally Bubblegum release comes from the mouth. Using this style allows one to use the same material infused with chakra, but without having to blow it from the mouth. This gives the bubblegum another way to be used.
Bubblegum Fist works by the user sticking or having prechewed special chakra infusable Bubblegum onto their Fists and feet. By using stretchy chakra infused Bubblegum this adds new properties to taijutsu attacks. This isn't simply launching Bubblegum from the hand, more specifically, the gum is still attached to the hand, it simply stretches to long range with the shape of a Fist at the end. For example punches can be delivered at long range thanks to the stretchy nature. The user would simply commenced the normal punch technique and by releasing chakra from their Fists into the Bubblegum, it would stretch out in the form of the user's Fist to strike the opponent. Similarly this can be applied to kicks and roundhouses.
Another property of Bubblegum Fist is that blows that are landed stick gum to the opponent, which can restrict their movement. If you use gum to catch their incoming Fist or block an attack with your forearm covered in gum, their hand/foot, would be stuck to the gum. The only way to be released from this would follow Bubblegum Ninjutsu weakness which would be wind release techniques.
After each technique the user will have to release chakra from the technique, to solidify the gum and then break it off to use the next technique.

Example Techniques:
Bubblegum Fist: Slingshot Fist
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description:
The user with wind their arm up infusing the gum on their Fist with chakra. As they punch their arm forward, momentum is infused with the gum causing a Fist of gum to fly off of the user's Fist. The Fist is stuck to the first object it hits.

Bubblegum Fist: Lasso
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description:
The user will wind up their arm and then launch it towards the opponent. Purposefully missing, they will let the fist go past the opponent, and then pull their arm towards the opponent, causing momentum to travel along the line of gum, causing it to start wrapping around the opponent. The sticky gum will restrict and paralyse the opponent from moving their arms, hands and legs.

Additional effects and Restrictions:
Must be S-class
Must be a Bubblegum Ninjutsu user.

P a t e n t C e r t i f i c a t e

UdonPanda, our loyal member, gave on 2018, a request for a Patent on the Custom Fighting Style Bubblegum Fist (Gamu Ken). I, Vex of the Custom Fighting Style Bureau, by the power invested in me by Lord of Kaos, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Bubblegum Fist (Gamu Ken)
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Ana kara Joukai - Furui Joufu | Pierced by Heaven - Holy warriors

Type:

NinGenTaijutsu
Background:

This style is both a tradition and a weapon in the area in which it originates, as it is passed down through the generations as new warriors are selected. From a young age the warriors are taken from their homes for several days, forced to their limits physically and mentally until they are numb with exhaustion, preparing them for their initiation. The elders then take thin pointed sticks and pierce them through the arms, legs and hands of the chosen in very specific locations, preventing permanent damage to them with their knowledge and smearing medicines on the skin around the sticks to prevent rot.

As the chosen warriors age the sticks are replaced with bigger ones progressively widening the piercings until stable holes are formed. Once they are fully grown the warriors utilise the holes in combat, as the wind passing through the piercings as they are moving brings forth a high pitched whistling sound which can distract and throw off their enemy to provide an opening. Hearing of these tales Ren Kouen sought to emulate this tribe and their physical changes by combining them with Sound ninjutsu, creating his own style.

Description on the Abilities and Inner Workings of the Style:

This style requires physical modification in the NB Hospital to use, as the users must undergo surgery to emulate the piercings that expand over years through the use of medical ninjutsu. Once the holes are created in each a thin ring of chakra metal is placed to align the piercing, covering the pierced flesh from top to bottom while leaving the center hollow. This helps the arms, hands and legs stand up to the stress of battle while allowing air to pass through the piercings and serves to further augment the users abilities.

The actual fighting style itself revolves around Taijutsu in conjunction with Sound Ninjutsu, featuring all three types, Destructive, Hindering and Illusionary. Firstly the Destructive sound waves are usually used offensively, most often by channeling the Sound chakra into the rings within the piercings themselves.The user will build up large amounts of Sound within the rings producing a characteristic ‘humming’ noise, this noise is created due to the user harnessing the extreme level of vibration that Sound can produce, which when directed can have varied effects. Most often the user will use these vibrations to form a field of Sound around their limb or body, the vibrations being so intense that it essentially shreds any solid matter that the user is able to strike, carving away at it leaving almost nothing behind. Not only is this offensively useful but the field can protect the user from attack, the high level of vibration causing physical attacks to bounce off the user without harm or snuffing out energy techniques as they are dispersed from the movement.(All following elemental str/wks)

Both the Hindering and Illusionary sound waves are produced as the user moves their limbs, as air that passes through the piercings when channeling chakra for these techniques produces a whistling sound that is noticeably absent without it. This whistling sound is used as a medium for these sound techniques in conjunction with attacking and defending movements, something as simple as throwing a punch or blocking. Once the movement occurs the sound wave is produced which can have varying effects on its target, such as producing sounds to hinder or distract their senses, stop their movement, or weaken their jutsu.

Example Techniques:

(Ana kara Joukai: )-Pierced by Heaven:
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
The user will focus their sound chakra into the rings in their arm, causing them to vibrate rapidly. The user will manipulate the sound and vibrations that are released to form a field that surrounds their arm, which both protects it and augments their attacks. The user will then launch themselves at their opponent, throwing a wild series of 5 punches in an attempt to do as much damage as possible. Wherever the strikes connect the field will destroy the matter it comes into contact with, gouging out small chunks of flesh.

Note:
~Can only be used 3 times


(Ana kara Joukai: )-Pierced by Heaven:
Type: Offensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description:
The user will focus their chakra into the rings within their piercings. By doing so when the user performs any movement, such as dodging or freeform attacking, the air passing through the rings will produce a high pitched sound. This sound that is produced is used as a medium for a Sound genjutsu that will cause the user to seem to be fading away from the opponent sight. Initially they will seem to grow transparent before fading away completely, this hides the user from their opponents sight until the genjutsu is lifted.

Note:
~Can only be used 2 times

Additional effects and Restrictions:
~Must have Mastered Sound Release, Basic taijutsu and Genjutsu
~Must be at least Sannin Rank for the necessary chakra control
~Can only be taught by Houdinii
♪ Declined: The defensive portion clashes with existing sound CJs (Gentle Echo and Saisho's Resolve iirc). Even your example tech clashes with one of LoK's CJs. Other than that, I don't know how viable this would be. Realistically, drilling holes like this and filling them with Metal ALL over your body seems like a stretch. And, finally, shredding away flesh on contact is a little too much imo. ♪
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Ana kara Joukai | Pierced by Heaven

Type:

NinGenTaijutsu
Background:

This style is both a tradition and a weapon in the area in which it originates, as it is passed down through the generations as new warriors are selected. From a young age the warriors are taken from their homes for several days, forced to their limits physically and mentally until they are numb with exhaustion, preparing them for their initiation. The elders then take thin pointed sticks and pierce them through the arms, legs and hands of the chosen in very specific locations, preventing permanent damage to them with their knowledge and smearing medicines on the skin around the sticks to prevent rot.

As the chosen warriors age the sticks are replaced with bigger ones progressively widening the piercings until stable holes are formed. Once they are fully grown the warriors utilise the holes in combat, as the wind passing through the piercings as they are moving brings forth a high pitched whistling sound which can distract and throw off their enemy to provide an opening. Hearing of these tales Ren Kouen sought to emulate this tribe and their physical changes by combining them with Sound ninjutsu, creating his own style.

Description on the Abilities and Inner Workings of the Style:

This style requires physical modification in the NB Hospital to use, as the users must undergo surgery to emulate the piercings that expand over years through the use of medical ninjutsu. These are three small holes in each hand, arm and leg, leaving the torso untouched. These holes are easily visible without being compromising to the individual.Once the holes are created, in each a thin ring of chakra metal is placed to align the piercing, covering the pierced flesh from top to bottom while leaving the center hollow. This helps the arms, hands and legs stand up to the stress of battle while allowing air to pass through the piercings and serves to further augment the users abilities.

The actual fighting style itself revolves around Taijutsu in conjunction with Sound Ninjutsu, featuring all three types, Destructive, Hindering and Illusionary. Firstly the Destructive sound waves are usually used offensively, most often by channeling the Sound chakra into the rings within the piercings themselves. The user will build up large amounts of Sound within the rings producing a characteristic ‘humming’ noise, this noise is created due to the user harnessing the extreme level of vibration that Sound can produce, which when directed can have varied effects. Most often the user will use these vibrations to form a field of Sound around their limb or body, the vibrations being so intense that it can interact with both tangible and non-tangible elements. These fields can take various shapes but most often they will be formed into a spear or lance-like shape around the users limb, these fields combined with rapid thrusting attacks produces a uniquely fast and deadly style. The users limbs give the direction to the attacks while the power and speed come from the Sound produced which is shaped extremely uickly as the user strikes, the result leaves these thrusts able to pierce straight through almost any material within reason(Following elemental str/wks) and can even be projected by the user for added benefits.

Both the Hindering and Illusionary sound waves are produced as the user moves their limbs, as air that passes through the piercings when channeling chakra for these techniques produces a whistling sound that is noticeably absent without it. This whistling sound is used as a medium for these sound techniques in conjunction with attacking and defending movements, something as simple as throwing a punch or blocking. Once the movement occurs the sound wave is produced which can have varying effects on its target, such as producing sounds to hinder or distract their senses, stop their movement, or weaken their jutsu.

Example Techniques:

(Ana kara Joukai: )-Pierced by Heaven:
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
The user will focus their sound chakra into the rings in their arm, causing them to vibrate rapidly. The user will manipulate the sound and vibrations that are released to form a field that surrounds their arm, this field will be shaped into a spear. The user will then release a rapid fire group of thrusting attacks, similar in appearance to a sumo. The sound will pierce through their target should it be connect.

Note:
~Can only be used 3 times


(Ana kara Joukai: )-Pierced by Heaven:
Type: Offensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description:
The user will focus their chakra into the rings within their piercings. By doing so when the user performs any movement, such as dodging or freeform attacking, the air passing through the rings will produce a high pitched sound. This sound that is produced is used as a medium for a Sound genjutsu that will cause the user to seem to be fading away from the opponent sight. Initially they will seem to grow transparent before fading away completely, this hides the user from their opponents sight until the genjutsu is lifted.

Note:
~Can only be used 2 times

Additional effects and Restrictions:
~Must have Mastered Sound Release, Basic taijutsu and Genjutsu
~Must be at least Sannin Rank for the necessary chakra control
~Can only be taught by Houdinii

♪ Declined: So this would still clash with Riker's Gamma Fist (in terms of using Destructive sound wave coated limbs to attack opponents to cause external/internal damage). The highlighted portion is reminiscent of Erzo's gentle echo as well. If you want some advice, I'd remove the destructive sound waves, and focus more on using the drilled holes to produce hindering/genjutsu inducing soundwaves before physically striking with normal attacks. That'd be a pretty cool style. ♪
 
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飛天御剣流 Hiten Mitsurugi-ryū ǂ Flying Heaven Govern Sword
Type: Ninkenjutsu
Background: Long ago in the early years following the extremely turbulent and violent days of the Warring States Era, Hiko Seijūrō was once a high ranking samurai whose loyalties were pledged with the Land of Iron. Unparallelled and bearing the knowledge of his self made kenjutsu style, Hiten Mitsurugi-ryū, Hiko undoubtedly had made a name for himself, and became the kenjutsu master for all samurai in the Land of Iron, teaching and training them at the palace.

When the large neighboring Land of Earth and its powerhungry damiyo Iwano desired to take over its smaller neighbor, the ruling clan decided to sue for peace, and give their daughter, Princess Natsu, hand in marriage and as a peace offering to Iwano. However, Princess Natsu was highly reluctant to be married to such a man, and came to hide in the residence of Hiko's estate, both of whom had affection for each other. Though she wished to be at his side forever and to run away from her domain's state of affairs with him, Hiko declined for the sake of all within Land of Iron against the threat of the First Tsuchikage, despite his own feelings for her.

Shortly after Iwano's and Natsu's marriage, First Tsuchikage underhandedly deceived the samurai's ruling clan and had ordered all of them to death after laying siege to its castle. But, even after its own demise of its ruling clan, the remaining nobility and samurai of iron still held hope on the one man with the sword that could kill one hundred in one stroke to bring back peace to their domain- And so, did Hiko make his way to the battlefield.

Cutting swaths through the shinobi forces of Earth Country, Hiko's campaign led him to save the life of a farmer boy named Isshinta. Upon meeting him however, the excited Isshinta unfortunately complicated matters for Hiko, with a retreating shinobi making way back to the head camp and with the clinging Isshinta forcing him to retreat as well.

With the word of his arrival, the Tsuchikage's forces came in numbers and scouted of his whereabouts. Hiding and resting in a valley crevasse with the help of the new moon's darkness, the two bide until morning to make an escape. Disturbed by his rest by a nightmare, Hiko and Isshinta came to learn that both shared a loved one by the name of Natsu, and grew to know more about another. While Isshinta told of his close girlfriend, Hiko made mention of Princess Natsu, whom he felt ashamed to talk about, as he felt that, as he had abandoned her in her time of need, he did not feel worthy of her feelings anymore. Isshinta countered that his obligations to his domain were not wrong, and that it was the greedy ambition of Iwano that came between them.

As Isshinta came to remind Hiko that he was the Land of Iron's last hope for peace, praised as the hero who would save them from the villainous Iwano, and the only one who could save Princess Natsu, Hiko would be forced into battle upon being discovered. Wishing Isshinta to leave the battlefield alive to the one that waits for him, and feeling that his time has come, Hiko gives him the Fuyutsuki for travel collateral, despite his objections.

Even armed with only the Kogetsu, his wakazashi, Hiko still remains unfettered by Nagumo's forces- Until he is cornered by Iwano to a duel himself and subdued with their secret trump card. With his armor barely holding defense against the onslaught, Iwano makes it known of Natsu longing for Hiko, and is sickened of her sadness, wishing to quell it upon bringing her his dead body along with their victory over the Samurai. Facing certain death and Iwano's victory to be fulfilled, Hiko contemplates his last moments- Until he realizes that the new moon bears no crescent moon at all.

With Isshinta having come back to give him his sword, no matter what doubt Hiko spoke of, Isshinta made his way through the enemy infantry. Shouting with all his might, Isshinta also made it clear of his duty that, even though he did not want to perish in war to see his Natsu, Princess Natsu's tears never stop in sake of Hiko, and that if he were to die, they would never stop even after his death. On the border of life and death, Hiko realizes the truth of her love for him, and charges forward, brandishing his Fuyutsuki again and saving Isshinta. Making his victory to be known, Hiko finishes the duel between him and Iwano, stopping the last bullet by jamming the barrel with tossing the Kogetsu, and decisively pulling forward victory by slaying Iwano with the Hiten Mugen Zan.

As days pass and Hiko continues his campaign against Nagumo, that winter would see him make a successful rescue of his beloved Princess Natsu and siege of Iwano's castle. As the last days of the war pass over into late spring, he and Natsu would be betrothed and married. Sojourning along with Isshinta back to his home village, it would be known now that Hiko Seijuro and Natsu would become the new damiyo of the Land of Iron. He would go on to pass his teaching to a single high ranked Samurai who showed great aptitude on the battle field.

Description on the Abilities and Inner Workings of the Style:
Hiten Mitsurugi-ryū (飛天御剣流, Flying Heaven Govern Sword-Style) is an ancient kenjutsu style from the Land of Iron, developed to allow a single samurai to defeat numerous foes single-handedly created by Hiko Seijūrō I. Rooted in the concept of ichi no tachi, or to strike in a single blow, practitioners of this style use a combination of immense speed and agility, battōjutsu, and acquired, observation-based pseudo-clairvoyance that permits a practitioner to anticipate an opponent's movements. Both offensive and defensive maneuvers are executed with minimal movement to increase a practitioner's ability to counter-attack and to conserve energy.

The style commonly has the user keep one hand on the sheath at all times and stresses two-step attacks to ensure that the practitioner is never off guard while executing said attacks and allows the user to use the sheath as a shield to block attacks. Arguably, its most well-known trait is the surreal speed practitioners of this style use in battle (known as Shinsoku, or godspeed), allowing the user to accelerate, maneuver, and strike at speeds most eyes are unable to properly follow. This allows the user to close considerable distance in seconds and strike down enemies before they can react.

Due to its tremendous power and speed, Hiten Mitsurugi-ryū has been nicknamed "The Black Ship of the Land" in that it would almost certainly secure absolute victory for whichever side might wield it in a conflict. In light of this probability, the practitioners of Hiten Mitsurugi-ryū have historically maintained independence of any and all political entities, stressing highly the importance of wielding its expertise in the name of their fellow man. All generations of practitioners receive a great deal of insight regarding the human condition from the school's teachings. This includes instruction regarding the relativism of morality and the idea that perceptions of good and evil are not absolute; a potentially "good" human being can have any number of beliefs that may not mesh with those of the practitioner without necessarily being wrong. Other core tenants of the style include the idea the art of swordsmanship ultimately amounts to nothing more than a way to kill other human beings, regardless of the practitioner's intentions or beliefs, and that the Hiten Mitsurugi-ryū should never be used to improve a practitioner's social standing, acquire wealth, or obtain political power. Finally, while heirs are encouraged to protect the defenseless and less fortunate, the Hiten Mitsurugi school ultimately permits its practitioners to execute individuals whom they deem to be truly deserving of death.

As powerful as it may be, Hiten Mitsurugi-ryū can also be detrimental to its practitioners. Medically speaking, the physical demands for Hiten Mitsurugi are tremendous. For anyone ill-equipped, simply employing their techniques causes cumulative, physical damage to their body. The style is essentially a "superman's sword art" requiring someone with an incredibly athletic body to use effectively in the long term. Normally, the training provided during apprenticeship enables a practitioner to condition themselves properly. Practitioners tend to develop an extraordinarily resilient physique with an incredible musculature. This is just an example of the necessary conditioning for practitioners of the style to perform without incurring the cumulative trauma from regular usage. By comparison, if you were to leave training early, the practitioner may stunt his body's development resulting in a leaner, more fragile frame which culminate into progressive issues after mastering the style. Without proper training practitioners could cause irreparable damage to muscle tissue, decimating the agility and speed needed to exercise the more advanced techniques of the Hiten Mitsurugi. But, with proper and regular training, the style serves as a veritable "fountain of youth" enabling practitioners to suppress the aging process. Giving older practitioners, a very young adult appearance.

Aside from the physical training needed to preform the style practioners focus on Battōjutsu (抜刀 battōjutsu: "drawing blade technique"), a field of kenjutsu (剣術, "Sword Techniques") which deals specifically with the rapid drawing and sheathing of a sword. It is the predecessor of the art of Iaidō (居合道, "way of re-sheathing/quick-drawing") a Japanese martial art that emphasizes being aware and capable of quickly drawing the sword and responding to a sudden attack; though their differences stem from the fact that Iaido is much like Kendo as a form of spiritual training and sport, where Battojutsu practices and studies the dynamics of sword drawing and hand eye coordination regarding live action factors of timing, distance, targeting, and the specifics of one's sword, including its size and blade, to strike readily. It is hence practiced with live swords, in contrast to kata and sparring needs eventually developing the safer bokken and shinai.

In most cases, a katana being drawn from its sheath moves with a much greater speed and force than when it is being wielded normally. Additionally, greater drawing speed gives a swordsman more of an advantage in combat than an opponent whose speed is inferior. This is due in part to the fact that a katana's sharp blade curves upward against the inside of the sheath, allowing the swordsman to use more strength in drawing it without having to worry about applying extra control to his movements - the sword's path is guided by the sheath while the blade meets no resistance, moving two to three times faster than normal. The same is implemented with Nōtōjutsu (sheathed-blade techniques).

Example Techniques:

Unnamed Technique
Rank: A
Type: Attack/Defense
Range: Short
Chakra: 30
Damage: 60
Description: Most effective when surrounded by enemies as this technique has the user spin to attack in all directions. It can also be used as a counterattack against a thrust or charge, one sidesteps a forward-moving opponent and moves past them. In doing so, one spins in a full circle, adding momentum and centrifugal force to the strength of the sword swing, which is then aimed at either the opponent's back or the back of the neck.

Sōryūsen
Rank: B
Type: Attack/Defense
Range: Short
Chakra: 20
Damage: 40
Description: Seemingly a simple Battōjutsu strike, Sōryūsen is the first of Hiten Mitsurugi-ryū's two-step Battōjutsu moves. After the first strike with the quickened sword, the user wields the empty sheath along the same path as a blunt weapon. After the sword strike lands, the sheath strike delivers a pulverizing blow capable of crushing bone and shattering wood, but if the sword strike misses, the sheath strike acts as powerful insurance, preventing an opponent's attack and delivering a crushing blow when it's least expected.

Unnamed Technique
Rank: A
Type: Supplementary/Attack
Chakra: 30
Damage: 60
Description: – An unusual technique in which one uses the godspeed of Battōjutsu to sheathe the sword rather than to draw it in a practice known as Shinsoku Nōtōjutsu (神速納刀術, Godspeed Sheathed Blade Technique). The speed and force creates a miniature sonic boom that can be used to temporarily stun opponents with particularly sensitive or acute hearing by affecting their auditory nerves.

Additional effects and Restrictions:

The physical demands required for practitioners to effectively be conditioned to peak athleticism at all times. As previously mentioned, not maintaining a trained body can prove to be detrimental and thus for those not specialized or new in the sword style it can prove quite strenuous on the muscles. This drawback is overcome with enough training however, as mentioned, if not specializing in the style causes damaging effects as the practitioner will not possibly be able to meet the physical demand required. (Damage calculation determined based on rank of technique)

For those who specializes in the sword style, they have a very well trained body and can withstand most minor cuts and contusions and low rank taijutsu up to C-rank. Masters of the style can easily read the movements of opponents just from body movement and can easily react in situations where there is little time.

To begin training the following criteria must be met:

  • Must be at least S-class.
  • Taijutsu/Kenjutsu/NarutoBase Taijutsu must be completed.
  • Taijutsu and/or Kenjutsu must be listed as specialty in the bio.
Declined: A LOT of this is Superfluous information, and doesn't really have much place in the Inner Workings/Abilities section. As the name implies, that portion of the submission is devoted to how the style will be used in battle. Not cosmetic dangers towards its users, that can be included in the Background. Overall though, this just seems like a more “hyped” Iaido.
 
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Leathercandle

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Fafunīru no dansu ∆ The Dance of Fafnir

Type: NinTai

Background:
During the earliest days of chakra, there was a popular legend telling of a knight named Siegfriend slaying the evil dragon Fafnir with his sword Balmung. He was regarded as a Hero among men, being one of the earliest to harness chakra. In the wake of his achievement, he was sprayed by the dragon’s blood, making him immortal and giving him immense strength. This chance altered his chakra, allowing him to utilize different forms of attacks. He could manifest scales of a dragon upon his body, providing great means of defense, and the way in which he could manipulate fire chakra was enhanced in specific ways.

Description on the Abilities and Inner Workings of the Style:
Practitioners of The Dance of Fafnir can materialize heated scales on their body which can be used to defend or attack an opponent. The levels of heat that practitioners of this style can exert through their chakra via these scales, while using techniques of this style, are dramatically enhanced as well, allowing them to burn opponents if simply being close enough to them. Users often materialize scales on their arms, legs, etc as they attack, increasing the burning capabilities upon contact or being within a certain range. The normal heat of practitioner's chakra is heated at all times

Example Techniques:

(Fafunīru no saisho no dansu) - The First Dance of Fafnir
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: 60 (+10 per turn if scales get lodged into the opponent via the volley or punches)
Description:
The user focuses chakra into their arms, materializing the green scales of Fafnir upon them up to their shoulders by doing so. All within short range of these scales, a heat that can create 2nd degree burns on an opponent emanates, said effect only taking place if they exist within said range for more than one turn. The user claps their hands out in front of them, which causes two things to happen at once. The scales from the user’s elbows down are launched forwards, aimed in the direction the user pointed their hands. These scales travel at speeds equal to the user’s rank. At the same time, the scales from the user’s shoulders to their elbows shift to replace the launched scales. Once the volley is launched towards the opponent, the user runs towards the opponent, and attacks them with a series of punches. If the scales on the user’s arms touch the opponent, they will suffer severe 3rd degree burns. Each time the user makes contact with the opponent, the scales that made contact with them stick to the opponent, and the scales farther up on the user’s arms shift downwards to replace them. Scales sticking to the opponent continue to burn them for two turns.
-Can be used twice per battle
-Requires a three turn cooldown between uses

(Fafunīru no daini no dansu) - The Second Dance of Fafnir
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description:
The user focuses chakra into their arm, causing scales of Fafnir to manifest themselves upon their skin. They then deliver a swift punch at their opponent, causing all scales on the user’s arm to shoot through them like a shotgun blast upon impact. This jutsu can blow holes in targets, and direct the scales in a general direction in either a slug round type assault, creating a hole the size of their fist, or more random, slicing through the opponent cleanly all over.
-Can be used thrice per battle

(Fafunīru no dai 3 no dansu) - The Third Dance of Fafnir
Rank: B
Type: Offensive/Defensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description:
The user weaves two hand seals, causing scales to grow all over their back and grow outwards, building off of each other as the ones on the user’s back continue to replace themselves, creating an arm similar to how Uchiha with the Mangekyo Sharingan can manifest an arm of their Susano. The user causes the arm to slam into, punch, slap, or grab the opponent, sticking a layer of scales that burn them for two turns (20 damage) after contact.
-The arm lasts for three turns unless released early.
-The arm acts more like an extension of the user’s body, like Sasuke’s curse mark wing, than a technique, thus it is self-sustaining.
-Can be used twice per battle

Additional effects and Restrictions:
-Practitioner’s chakra is by default hotter than regular chakra, meaning that they can endure extremely cold temperatures without needing so much as a coat.
-Practitioners of this style can passively create scales on their skin as freeform. These scales can burn upon contact in the same way that a kunai enhanced with fire chakra can do so.
-Specialists of this style can often discern foreign chakra affecting their body by a difference in heat, getting a slight brain-freeze like effect if placed under a genjutsu.

-Must be S-Class or higher to learn this style.
-Must have completed basic taijutsu and fire training, as well as learned Rasengan (demonstrating their high levels of chakra control) to learn this style.
-Must be taught by Leathercandle

Declined: lmao this clashes heavily with both Ian's CFS and my CFS.
 
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