Re: Custom Jutsu Submission
Type: Weapon
Rank: S
Range: Short
Chakra: N/A (-40 Initial Activation)
Damage: N/A
Description: Tetsuo is a stratified fully mechanical arm, imbued with chakra. It is composed of a strong, indestructible, metallic alloy as a base, and is then wrapped in a softer leather coating reminiscent of normal human skin. The arms' skin color is a slightly darker shade than the skin on the rest of Vex's body, but the synthetic skin itself can simply be torn off revealing the metallic prosthesis underneath. This serves no purpose, and is purely cosmetic. The arm's chakra circulatory system is separated from the rest of the body, being completely cyclical within the arm itself and mostly self-reliant and self-sufficient from the rest of the body. Conversely, the arm's synthetic nerves are linked to the user's nervous system so that he can move the arm around, create handseals, conduct, and release chakra, etc. However, the arm itself is fairly durable, and is slightly stronger than Vex's opposing right arm, being able to block freeform sword, kunais, etc. Tesuo contains many mechanoreceptors (and is linked to the user's nervous system, allowing him to feel sensation in the arm) like a normal human arm, thus it is extremely sensitive to touch, and is able to detect even the faintest trace of a touch on the user's body. However, realizing that the arm would be used by a shinobi, it was outfitted with numerous features to help its owner in battle. Most notably, the 'blood' of the arm was composed of a highly malleable chakra-infused water based solution that was slightly viscous in nature (being equivalent to water in terms of strengths/weaknesses). Thus, whenever the arm 'bled' the solution would allow the user to manipulate it in a way that he saw fit. For instance, he could cause the solution to form around his arm in the form of claws, hammers, spears, swords, or even
Declined - now this works alot better, nice adaptation but instead of sayin solution change it to water, or sticky water, or even mud substance. if you say solution it sounds like a new chemical or element as such which i can't allow even though you say it's just like water. Now, next is, how much solution goes into the arm? There must be a limit so there would be a limit on how much you could make out of it, size and number of weapons for example? Just rework this and it's good to go.
Visual (However the effect is applied to just one arm, not both):
Note: Usable only by Vex
Note: Abilities count as a move and take up a slot in time-frame
Note: As the arm is a prosthetic, it will need to be surgically attatched to the user via Medjutsu in the NB Hospital.
(Sealing/Sound Release: The Nine Muses [Clio, Euterpe, and Thalia]) - Fuuin/Ototon: Kyu no Myuzyu [Clio, Euterpe, Thalia]
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The jutsu is a seal on the user's body in the form of a tattoo. The tattoo is stylized with a musical note, and a kanji 楽 - meaning 'To Sing'. The user, by singing softly to himself an incantation Sing to me, O Muse would release the seal, the user's voice and his singing acting as the 'key' to the seal. The seal contains a simply adorned, but ancient appearing music box. The music box would then release one of three chakra based constructs, taking the appearence of
Clio: The Muse of History and Wisdom.
This muse is the Muse of History and wisdom, and is commonly depicted with a book in one hand, and a clarion horn in the other hand. Her ability lies in the usage of echo location - by blowing upon her Clarion, she sounds out numerous low amplitude high frequency soundwaves around the entire field up to Mid range. Using principles of echolocation similar to the Inner Sonar Skill, the soundwaves travel across the field bouncing off of physical objects, allowing Clio to determine the location of objects, people, etc around the field up to mid range. The horn would constantly and passively redirect the information back to the user, giving him access to information that Clio gathers. However, due to being the Muse of History as well as wisdom, Clio is able to - once per battle - give the user her book. The book allows the user to identify the opponent's full name, and their position in the NW.
Euterpe: The Muse of Music
Euterpe is depicted as holding a flute in her hand, being able to use it as a medium for sound jutsu that the user knows. However, these sound jutsu's speed remains constant, equal to their original speed. Thus, destructive sound techniques would not, by any means, be 'sped up' through use through the flute. However, the jutsu would instead gain an increase in range, causing the sound to move one range higher than it normally would (I.E a short range sound jutsu would become mid ranged). This would not increase speed or power, simply range, and would only work on sound jutsu.
Thalia: The Muse of Comedy
The muse of comedy is depicted as a shorter woman, that however would carry a mask. The mask appears to be smiling, however this mask is imbued with sound chakra. Using her ability, Thalia becomes capable of putting on the mask and mimicking a person's physical appearance. Moreover, using sound chakra to gather the rhythm, melody, vocal patterns, and tendencies, Thalia becomes capable of mimicking their voice to such a degree that not even an extremely close friend would be able to tell them apart. Taking it a step further, by using sound chakra, she is able to cause her chakra to synchronize to that of the person she is mimicking, allowing her to fool even chakra sensors. However, if an enemy were to figure out her identity, she would be destroyed very easily.
Note: Teachable only by Vex
Note: Tech can be used twice per battle, however two muses cannot be in battle at the same time
Note: No sound above A rank in the same turn
Note: Takes 5 chakra per turn
Note: Elemental weaknesses and strengths apply
Declined - first blue, this doesn't make sense, for one the book is a chakra constuct of sound how does that allow you to know someones name or where they are in the NW? Second blue is just a no. Need a turn limit on the muses.
Tetsuo (Iron Man)Dropping:
Akira (Clear)
Type: Weapon
Rank: S
Range: Short
Chakra: N/A (-40 Initial Activation)
Damage: N/A
Description: Akira is a stratified fully organic arm, imbued with chakra in a similar manner to the prosthetic arms gained from Hashirama's cells, however these specialized cells feed primarily on the user's chakra. The arms' muscles and skin is a slightly darker shade than the skin on the rest of Vex's body. Usually, hidden beneath clothing, this prosthetic arm was grown via the use of stem cells, before being attached to the body. The arm's chakra circulatory system is separated from the rest of the body, being completely cyclical within the arm itself and mostly self-reliant and self-sufficient from the rest of the body. However, the arm itself is fairly durable, and is slightly stronger than Vex's opposing right arm, being able to block freeform sword, kunais, etc. Akira contains many more mechanoreceptor cells than a normal human arm (cells that detect different types of sensation), thus it is extremely sensitive to touch, and is able to detect even the faintest trace of a touch on the user's body. However, realizing that the arm would be used by a shinobi, it was outfitted with numerous features to help its owner in battle. Most notably, the 'blood' of the arm was composed of a highly malleable chakra-infused water based solution that was slightly viscous in nature (being equivalent to water in terms of strengths/weaknesses). Thus, whenever the arm 'bled' the solution would allow the user to manipulate it in a way that he saw fit. For instance, he could cause the solution to form around his arm in the form of claws, hammers, spears, swords, or evenYou must be registered for see links. These constructs are always connected to the arm and cannot be separated. They are able to grow to a length of, at max, 15 meters and are A rank in strength (each construct taking up a move slot and requiring 10 chakra to use). Unfortunately, the usage of these abilities causes the user extreme pain, worse than the pain associated with losing the limb in the first place, making the weapon a 'last resort' of sorts for Vex. However, the arms contain one final ability. Three times per battle, the arm is capable of taking a mass of the solution and shaping it to form an object that would then detach from the arm, being formed completely of the solution. These objects require a chakra cost of 20, and are A rank in strength. However, as they aren't connected to the arm the user can create objects like chairs, or even footballs. When not in use, Vex wraps the arm in a bandage - keeping it sealed until needed. Upon breaking the seal, Vex expends 40 chakra in order to 'activate' the arm, and to keep on restocking it full of blood solution. The blood solution is constantly and passively remade via chakra, at a cost of 5 chakra per turn. Thus, by spending an extra 10 chakra, the user is able to use his solution as a source for a water jutsu thrice per battle. By tapping a small red seal on the user's bicep, he is able to seal the weapon back up, with bandages appearing from the seal.
Visual (However the effect is applied to just one arm, not both):
You must be registered for see images
Note: Usable only by Vex
Note: Abilities count as a move and take up a slot in time-frame
Declined - mentioning cells or anything like that is Medjutsu, and there is a specific thread for med cj. All of this is too medical for a normal CW
Type: Weapon
Rank: S
Range: Short
Chakra: N/A (-40 Initial Activation)
Damage: N/A
Description: Tetsuo is a stratified fully mechanical arm, imbued with chakra. It is composed of a strong, indestructible, metallic alloy as a base, and is then wrapped in a softer leather coating reminiscent of normal human skin. The arms' skin color is a slightly darker shade than the skin on the rest of Vex's body, but the synthetic skin itself can simply be torn off revealing the metallic prosthesis underneath. This serves no purpose, and is purely cosmetic. The arm's chakra circulatory system is separated from the rest of the body, being completely cyclical within the arm itself and mostly self-reliant and self-sufficient from the rest of the body. Conversely, the arm's synthetic nerves are linked to the user's nervous system so that he can move the arm around, create handseals, conduct, and release chakra, etc. However, the arm itself is fairly durable, and is slightly stronger than Vex's opposing right arm, being able to block freeform sword, kunais, etc. Tesuo contains many mechanoreceptors (and is linked to the user's nervous system, allowing him to feel sensation in the arm) like a normal human arm, thus it is extremely sensitive to touch, and is able to detect even the faintest trace of a touch on the user's body. However, realizing that the arm would be used by a shinobi, it was outfitted with numerous features to help its owner in battle. Most notably, the 'blood' of the arm was composed of a highly malleable chakra-infused water based solution that was slightly viscous in nature (being equivalent to water in terms of strengths/weaknesses). Thus, whenever the arm 'bled' the solution would allow the user to manipulate it in a way that he saw fit. For instance, he could cause the solution to form around his arm in the form of claws, hammers, spears, swords, or even
You must be registered for see links
. These constructs are always connected to the arm and cannot be separated. They are able to grow to a length of, at max, 15 meters and are A rank in strength (each construct taking up a move slot and requiring 10 chakra to use). Unfortunately, the usage of these abilities causes the user extreme pain, worse than the pain associated with losing the limb in the first place, making the weapon a 'last resort' of sorts for Vex. However, the arms contain one final ability. Three times per battle, the arm is capable of taking a mass of the solution and shaping it to form an object that would then detach from the arm, being formed completely of the solution. These objects require a chakra cost of 20, and are A rank in strength. However, as they aren't connected to the arm the user can create objects like chairs, or even footballs. When not in use, Vex wraps the arm in a bandage - keeping it sealed until needed. Upon breaking the seal, Vex expends 40 chakra in order to 'activate' the arm, and to keep on restocking it full of blood solution. The blood solution is constantly and passively remade via chakra, at a cost of 5 chakra per turn. Thus, by spending an extra 10 chakra, the user is able to use his solution as a source for a water jutsu thrice per battle. By tapping a small red seal on the user's bicep, he is able to seal the weapon back up, with bandages appearing from the seal. Declined - now this works alot better, nice adaptation but instead of sayin solution change it to water, or sticky water, or even mud substance. if you say solution it sounds like a new chemical or element as such which i can't allow even though you say it's just like water. Now, next is, how much solution goes into the arm? There must be a limit so there would be a limit on how much you could make out of it, size and number of weapons for example? Just rework this and it's good to go.
Visual (However the effect is applied to just one arm, not both):
You must be registered for see images
Note: Usable only by Vex
Note: Abilities count as a move and take up a slot in time-frame
Note: As the arm is a prosthetic, it will need to be surgically attatched to the user via Medjutsu in the NB Hospital.
(Sealing/Sound Release: The Nine Muses [Clio, Euterpe, and Thalia]) - Fuuin/Ototon: Kyu no Myuzyu [Clio, Euterpe, Thalia]
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The jutsu is a seal on the user's body in the form of a tattoo. The tattoo is stylized with a musical note, and a kanji 楽 - meaning 'To Sing'. The user, by singing softly to himself an incantation Sing to me, O Muse would release the seal, the user's voice and his singing acting as the 'key' to the seal. The seal contains a simply adorned, but ancient appearing music box. The music box would then release one of three chakra based constructs, taking the appearence of
You must be registered for see links
. The muses are extremely beautiful, The user is only able to summon one Muse at a time, and would be capable of summoning two of them total per battle with this tech. However, two muses cannot be on the field at the same time. The seal itself would be A ranked, while the muses are each S ranked sound constructs. Each of whom wears a classic Greek dress, and carries a unique intsturment, and having a unique ability. Rumored to require an incantation to serve ancient artists, philosophers, and poets inspiration - the nine muses was a jutsu developed by Vex utilizing sound jutsu. The Muses are meant to serve the user in battle, assisting him and providing support. Of course, each of them is based upon Sound Release, and has an ability relating to sound. The first three muses are:Clio: The Muse of History and Wisdom.
This muse is the Muse of History and wisdom, and is commonly depicted with a book in one hand, and a clarion horn in the other hand. Her ability lies in the usage of echo location - by blowing upon her Clarion, she sounds out numerous low amplitude high frequency soundwaves around the entire field up to Mid range. Using principles of echolocation similar to the Inner Sonar Skill, the soundwaves travel across the field bouncing off of physical objects, allowing Clio to determine the location of objects, people, etc around the field up to mid range. The horn would constantly and passively redirect the information back to the user, giving him access to information that Clio gathers. However, due to being the Muse of History as well as wisdom, Clio is able to - once per battle - give the user her book. The book allows the user to identify the opponent's full name, and their position in the NW.
Euterpe: The Muse of Music
Euterpe is depicted as holding a flute in her hand, being able to use it as a medium for sound jutsu that the user knows. However, these sound jutsu's speed remains constant, equal to their original speed. Thus, destructive sound techniques would not, by any means, be 'sped up' through use through the flute. However, the jutsu would instead gain an increase in range, causing the sound to move one range higher than it normally would (I.E a short range sound jutsu would become mid ranged). This would not increase speed or power, simply range, and would only work on sound jutsu.
Thalia: The Muse of Comedy
The muse of comedy is depicted as a shorter woman, that however would carry a mask. The mask appears to be smiling, however this mask is imbued with sound chakra. Using her ability, Thalia becomes capable of putting on the mask and mimicking a person's physical appearance. Moreover, using sound chakra to gather the rhythm, melody, vocal patterns, and tendencies, Thalia becomes capable of mimicking their voice to such a degree that not even an extremely close friend would be able to tell them apart. Taking it a step further, by using sound chakra, she is able to cause her chakra to synchronize to that of the person she is mimicking, allowing her to fool even chakra sensors. However, if an enemy were to figure out her identity, she would be destroyed very easily.
Note: Teachable only by Vex
Note: Tech can be used twice per battle, however two muses cannot be in battle at the same time
Note: No sound above A rank in the same turn
Note: Takes 5 chakra per turn
Note: Elemental weaknesses and strengths apply
Declined - first blue, this doesn't make sense, for one the book is a chakra constuct of sound how does that allow you to know someones name or where they are in the NW? Second blue is just a no. Need a turn limit on the muses.
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