Re: Custom Jutsu Submission
(Gensō no Nekkuresu) - Necklace of Illusions
Type: Weapon
Rank: S-Rank
Range: Short (carried on user but ability can reach mid-range)
Chakra: N/A (+10 if user wishes to strengthen a genjutsu)
Damage: N/A
Description: This necklace used to be carried by a young nomad of the deserts who exceeded in the skills of genjutsu. His clan took pride in their own genjutsu skills and once the youngest member reached a certain level of knowledge with their clan's art, this necklace would be passed down to him/her as a symbol of officially becoming a member. During his many travels, the young nomad would cross paths with thieves and other people who wished him harm. He would often come out of these fights victorious with his clan's illusionary techniques but would also have a habit of feeding the necklace with his own chakra while casting illusions. After many generations, the necklace lost its value as a clan symbol but very few people actually knew it had left a mark of its ancestral pride.
Ability: The necklace has the chakra of a special clan sealed into it, which allows its current user to strength their genjutsu in exchange of sacrificing an extra amount of chakra. When the user wishes to use a genjutsu, they would perform the needed handseals (if there are any) then send their own chakra into the necklace and then continue sending it to their desired target(s). By making their chakra pass through the necklace, the illusionary technique that is going to be used would be strengthened, making said genjutsu one rank stronger. D-Rank illusions would become C-Rank. C-Ranks would become B. B-Ranks would become A. And A-Ranks would become S. This means that if the target now wishes to release themselves from this illusion which is strengthened by the necklace, they would need to use a release method, chakra surge or self-inflicted pain that would work on a genjutsu that is one rank higher than said genjutsu's initial rank. This ability does not count as a move but would require the user to spend an additional +10 chakra points whenever performing an illusion that they wish to strengthen. The necklace cannot strengthen illusionary techniques that are initially S-Rank or Forbidden.
Note: This CW's ability cannot be used on illusions that are initially S-Rank or above
Note: Can only be used by Tsūki
✦ Declined, I recently DNR'd a CW similar to this ✦
Summoning Animal: Blue Glaucus (Glaucus Atlanticus)
Scroll Owner: Tsūki
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: This animal is silvery grey on its dorsal side and dark and pale blue ventrally and has dark blue stripes on its head. It has a tapering body which is flattened, and has six appendages which branch out into rayed, finger-like cerata. The radula of this species bears serrated teeth. They often float upside down on the upper surface of the ocean by means of an air bubble that they have swallowed and stored in their gastric cavity, where they are exposed to an abundance of sunlight. The blue-violet pigments help it to reflect harmful UV rays. Glaucus atlanticus is able to swallow its prey’s stinging cells (known as nematocysts) without hurting itself. It may keep itself safe from the poison by releasing protective mucus and by hard barrier-like discs inside its skin. But the blue glaucus does more than simply protect itself against these stings. It stores the swallowed poison inside the up to 84 finger-like structures or cerata sticking out of its body, and then uses this poison to defend itself against other predators. Their foot and undersides of the cerata, (which because they float upside down is effectively their dorsal surface), helps to camouflage them from predation (sea birds) from above because it's blue or blue and white. Their true dorsal surface, which faces down in the water, effectively camouflages them from fish looking up from below because it's silvery grey.
General Abilities:
- Many Blue glaucus have taken advantage of the air bubble they've swallowed. By passively manipulating it with their own chakra, some Blue Glaucus are capable of making themselves float in mid-air (without necessarily positioning themselves upside down). Those who are capable of this would use movements identical to the ones they would make while under water in order to move in mid-air.
- They feed on hydrozoans (a group of animals in the same phylum as jellyfish), especially the highly poisonous Portuguese Man-O’-War. Blue glaucus, can swallow their prey’s stinging cells (known as nematocysts) without hurting themselves. They may keep themselves safe from the poison by releasing protective mucus and by hard barrier-like discs inside their skin. Depending on which Blue glaucus is summoned, they may or may not already have a load of this poison stored inside of them. Those who have can use this poison during battle.
- They also have a form of camouflage called countershading that protects them from both flying and swimming predators while they float. The underside of the blue glaucus, which faces upward, is blue, helping it blend into the water’s surface when seen from above, while its back, which faces downward, is a more grayish color, helping it blend into the ocean when seen from below. Some Blue glaucus summons pushes their camouflage to a higher level by using their chakra.
Note: Each summon will have their general and personal abilities described in more details.
I'll be dropping my
✦ Pending, will leave for someone else ✦
‡ Declined ‡ On submitter's request.
(Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long (made at short range)
Chakra: 40 (+5 per turn to sustain)
Damage: N/A (80 when/if used offensively)
Description: The user after performing 3 hanseals releases a surge of chakra from their entire body to then infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight. With this technique, the user's flying speed is significantly faster than their running speed (on ground) but will always be trackable with the naked eye.
Note: Lasts for 3 turns
Note: Can only be used twice
Note: Once used offensively, the jutsu ends
Note: No wind techniques above A rank while the jutsu is active
Note: Two turns cooldown in order to use again after this jutsu ends
Note: No wind techniques above S rank the following turn this jutsu ends
Note: No fire or lightning techniques that originate from the body while active.
✦ Declined, no need to make it a full body surge, just break the gen some other way ✦
(Gensō no Nekkuresu) - Necklace of Illusions
Type: Weapon
Rank: S-Rank
Range: Short (carried on user but ability can reach mid-range)
Chakra: N/A (+10 if user wishes to strengthen a genjutsu)
Damage: N/A
Description: This necklace used to be carried by a young nomad of the deserts who exceeded in the skills of genjutsu. His clan took pride in their own genjutsu skills and once the youngest member reached a certain level of knowledge with their clan's art, this necklace would be passed down to him/her as a symbol of officially becoming a member. During his many travels, the young nomad would cross paths with thieves and other people who wished him harm. He would often come out of these fights victorious with his clan's illusionary techniques but would also have a habit of feeding the necklace with his own chakra while casting illusions. After many generations, the necklace lost its value as a clan symbol but very few people actually knew it had left a mark of its ancestral pride.
Ability: The necklace has the chakra of a special clan sealed into it, which allows its current user to strength their genjutsu in exchange of sacrificing an extra amount of chakra. When the user wishes to use a genjutsu, they would perform the needed handseals (if there are any) then send their own chakra into the necklace and then continue sending it to their desired target(s). By making their chakra pass through the necklace, the illusionary technique that is going to be used would be strengthened, making said genjutsu one rank stronger. D-Rank illusions would become C-Rank. C-Ranks would become B. B-Ranks would become A. And A-Ranks would become S. This means that if the target now wishes to release themselves from this illusion which is strengthened by the necklace, they would need to use a release method, chakra surge or self-inflicted pain that would work on a genjutsu that is one rank higher than said genjutsu's initial rank. This ability does not count as a move but would require the user to spend an additional +10 chakra points whenever performing an illusion that they wish to strengthen. The necklace cannot strengthen illusionary techniques that are initially S-Rank or Forbidden.
Note: This CW's ability cannot be used on illusions that are initially S-Rank or above
Note: Can only be used by Tsūki
✦ Declined, I recently DNR'd a CW similar to this ✦
Summoning Animal: Blue Glaucus (Glaucus Atlanticus)
Scroll Owner: Tsūki
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: This animal is silvery grey on its dorsal side and dark and pale blue ventrally and has dark blue stripes on its head. It has a tapering body which is flattened, and has six appendages which branch out into rayed, finger-like cerata. The radula of this species bears serrated teeth. They often float upside down on the upper surface of the ocean by means of an air bubble that they have swallowed and stored in their gastric cavity, where they are exposed to an abundance of sunlight. The blue-violet pigments help it to reflect harmful UV rays. Glaucus atlanticus is able to swallow its prey’s stinging cells (known as nematocysts) without hurting itself. It may keep itself safe from the poison by releasing protective mucus and by hard barrier-like discs inside its skin. But the blue glaucus does more than simply protect itself against these stings. It stores the swallowed poison inside the up to 84 finger-like structures or cerata sticking out of its body, and then uses this poison to defend itself against other predators. Their foot and undersides of the cerata, (which because they float upside down is effectively their dorsal surface), helps to camouflage them from predation (sea birds) from above because it's blue or blue and white. Their true dorsal surface, which faces down in the water, effectively camouflages them from fish looking up from below because it's silvery grey.
General Abilities:
- Many Blue glaucus have taken advantage of the air bubble they've swallowed. By passively manipulating it with their own chakra, some Blue Glaucus are capable of making themselves float in mid-air (without necessarily positioning themselves upside down). Those who are capable of this would use movements identical to the ones they would make while under water in order to move in mid-air.
- They feed on hydrozoans (a group of animals in the same phylum as jellyfish), especially the highly poisonous Portuguese Man-O’-War. Blue glaucus, can swallow their prey’s stinging cells (known as nematocysts) without hurting themselves. They may keep themselves safe from the poison by releasing protective mucus and by hard barrier-like discs inside their skin. Depending on which Blue glaucus is summoned, they may or may not already have a load of this poison stored inside of them. Those who have can use this poison during battle.
- They also have a form of camouflage called countershading that protects them from both flying and swimming predators while they float. The underside of the blue glaucus, which faces upward, is blue, helping it blend into the water’s surface when seen from above, while its back, which faces downward, is a more grayish color, helping it blend into the ocean when seen from below. Some Blue glaucus summons pushes their camouflage to a higher level by using their chakra.
Note: Each summon will have their general and personal abilities described in more details.
I'll be dropping my
You must be registered for see links
if this gets approved.✦ Pending, will leave for someone else ✦
‡ Declined ‡ On submitter's request.
(Update: Changed few minor things and clarified the speed to avoid confusion.)(Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long (made at short range)
Chakra: 40 (+5 per turn to sustain)
Damage: N/A (80 when/if used offensively)
Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight.
Note: Lasts for 3 turns
Note: Can only be used twice
Note: Once used offensively, the jutsu ends
Note: The user is vulnerable to Fire based techniques
Note: No wind techniques above A rank while the jutsu is active
Note: Two turns cooldown in order to use again after this jutsu ends
Note: No wind techniques above A rank the following turn this jutsu ends
Note: No fire or lightning techniques that originate from the body while active.
☼ Approved with added note ☼
(Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long (made at short range)
Chakra: 40 (+5 per turn to sustain)
Damage: N/A (80 when/if used offensively)
Description: The user after performing 3 hanseals releases a surge of chakra from their entire body to then infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight. With this technique, the user's flying speed is significantly faster than their running speed (on ground) but will always be trackable with the naked eye.
Note: Lasts for 3 turns
Note: Can only be used twice
Note: Once used offensively, the jutsu ends
Note: No wind techniques above A rank while the jutsu is active
Note: Two turns cooldown in order to use again after this jutsu ends
Note: No wind techniques above S rank the following turn this jutsu ends
Note: No fire or lightning techniques that originate from the body while active.
✦ Declined, no need to make it a full body surge, just break the gen some other way ✦
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