[ARCHIVE] Custom Jutsu Submission - II

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Akuma

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Re: Custom Jutsu Submission

(Watatsumi Chame Kuchiyose: Sutoraika Fuzen) Sea Urchin Summoning: Farbauti Jgel
Type: Supplementary
Rank: S
Range: Short (Summoned)
Chakra: 40
Damage: N/A
Description: Associated with the nickname of "cruel striker", Jgel of Farbauti is a known through out the Pool of Bloody Lotus as the swayer of the winds. A Sea Urchin revolving around the size of Gamariki, being only slightly larger than your average adult. He has a special affinity towards the wind element, and has over time developed two advanced techniques through his spines to manipulate the wind around him. It is capable of acting like an automatic wind vacuum, through the activation of its many tipped spines and body pores, it creates a virtual sucking body that absorbs wind techniques partially when within range, effectively cutting strong wind techniques in half and otherwise absorbing entirely wind techniques of lower rank (B and below). This technique spans out 10 meters omnidirectionally from his body, and affects nothing, not even humans, only wind techniques, this includes wind techniques used by the user, however, decreasing their strength by one rank only (regardless of rank). He can otherwise instead of pulling, this time expel wind through its spines, the wind will passively collect around him and be increased in density; this will make movement slower than their actual speed, this is done to combat fast moving opponents which threaten Jgel himself or his allies. Efficiently cutting their speed in half, this spans out 5 meters in every direction around Jgel's spherical body. Jgel is one of the sea urchins that can remain more time outside water than any other, because of this, it doesn't require a water source while it's in the field, however it can't last as much as it would in a water source. Lastly, he can use wind jutsu that don't require handseals very rapidly, using movement based wind jutsu to move around in the air rapidly (with the correct jutsu) and it can like most urchins, harden its body and spines into a steel density to defend against impact forces and otherwise low ranked earth jutsu (C).


*Wind absorption is active for three turns after activated, unless Jgel uses another wind technique in which case this technique ends. It can only absorb either fully or partially, 4 techniques in total.
*Releasing wind to slow targets can only be done twice and can held it up for 3 turns. Otherwise, it ends when it uses another wind jutsu.
*It cannot use both 'absorption wind' and 'slow speed wind' at the same time or in the same turn, likewise it can't use other wind jutsu while either of the former are active.
*His two unique techniques count as 1 jutsu each time either is used, likewise any wind jutsu it uses counts towards the user's jutsu count.
*It remains on the field 4 turns.
*Can only be summoned once per battle.

♠ Declined ♠
If you say you can use both use Wind absorption and also release Wind twice, both of them lasting three turns, then what's the point of having them being able to be used twice in between Wind jutsus? I'm not allowing it to last that long. And if it's pulling in Wind jutsu and chakra with its spine, all of it needs to go somewhere eventually. Lastly, if you're slowing down opponent by making the air around your summon dense, it should also affect yourself if you're in range.


CSC:

✦ Pending, leaving for someone else ✦
(Mujōu Karamatsu no Mai) - Ultimate Dance of the Larch
Type: Supplementary/Defensive/Offensive
Rank: Forbidden
Range: Short (self)
Chakra: 50 (-10 per turn)
Damage: 90
Description: A forbidden technique of the Kaguya clan, only usable by those who have mastered Shikotsumyaku; Regarded as the final and most advanced form of 'Dance of the Larch'. The user will perform a row of 4 two-handed seals, followed by growing an abundant amount of bones from their body, which will attach and surround to themselves as an outer layer of the skin. Sharp bones surround the user's knees, shoulders and arms to further improve defensive and offensive capabilities, the of this armor which is considered to be the final stage of Dance of the Larch, instead of being plain, is a rather decorated structure - having vines and spikes of bone run accross it, the finger of the user being cladded in sharp bone, shoulders having large protective bone vines rising etc. Mujou is an armor-like structure that the brave kaguya warrior known as Nitian developed to supress other clans in close combat, many years before the Kaguya's demise against Kirigakure.

Abilities: The bone armor is made of cartilage and such making it malliable and flexible, yet still being able to adapt steel like density due to the user's heritage. The user can freely manipulate Mujou to the degree of creating tools, vines, and other appendages out of the armor. The bone armor itself has different sub modes. The main and basic mode being the offensive, includes the ability to create swords, shields, staffs, essentially any weapon/object within the user's imagination. The defensive mode allows the armor to detach itself from the wielder only partly, extending into a strengthen form due to the cartilage and the tendons to form an extremely resistant shape, completely consisting of bones to defend against incoming jutsu. The creation mode is the last, yet most potent mode where the creation would be manifested out of the armor itself, creating a wolf silhouette body consisting of a wolf's body features. In which a wolf's mouth/head would overwhelm around the user's head, and their hands would be clad with the wolf's claws [Virtually every aspect of a wolf onto the user, consisting of bone]. Within creation mode, the user's feet which are now clad with the legs of a wolf and their hands which are clad in claws can tear skin and limbs apart with a single swipe. Should the user use an S rank technique while creation mode is active, it would shut off instantly and befall onto the ground as useless remains of bone.
Note(s):
Note: Can only be used by Kaguya bio(s).
Note: While active user can't use any techniques which are released from the body directly (Except for oral techniques, as the user's mouth is not covered by the armor). Otherwise, techniques would get stopped by the armor itself and backfire at the user.
Note: This technique grants an A-Rank defense against fire and wind elemental attacks, except for Lightning which can only be defended against if it's of B rank strength. While being an almost absolute defense against S rank water and earth techniques.
Note: The body's weapon attacks will have an A rank strength each. The power of an attack is divided through the number of objects, such as hurling 2 spears from the armor, would mean they would be B rank each.
Note: Can only be used once and last for a maximum of four turns after which the user will be left extremely exhausted (unable to perform heavy movement for 2 turns) and unable to Shikotsmyaku for the rest of the match. Neither can they use S-ranked or higher elemental techniques 2 turns afterwards.
Note: The user may only use Shikotsumyaku, earth, water, and Taijutsu techniques when using this technique.
Note: The user may only use A rank and below techniques while active.
Note: When the technique is activated, the user cannot use S rank or higher Shikotsumyaku techniques in the same turn.
Note: Can only be taught by Loki

♠ Approved ♠
Removed the speed aspect of Creation Mode.
Hope you use this well. I do like it.
Updating, editing a few restrictions to make it more accesible.

(Mujōu Karamatsu no Mai) - Ultimate Dance of the Larch
Type: Supplementary/Defensive/Offensive
Rank: Forbidden
Range: Short (self)
Chakra: 50 (-10 per turn)
Damage: 90
Description: A forbidden technique of the Kaguya clan, only usable by those who have mastered Shikotsumyaku; Regarded as the final and most advanced form of 'Dance of the Larch'. The user will perform a row of 4 two-handed seals, followed by growing an abundant amount of bones from their body, which will attach and surround to themselves as an outer layer of the skin. Sharp bones surround the user's knees, shoulders and arms to further improve defensive and offensive capabilities, the appearance of this armor which is considered to be the final stage of Dance of the Larch, instead of being plain, is a rather decorated structure - having vines and spikes of bone run accross it, the finger of the user being cladded in sharp bone, shoulders having large protective bone vines rising etc. Mujou is an armor-like structure that the brave kaguya warrior known as Nitian developed to supress other clans in close combat, many years before the Kaguya's demise against Kirigakure.

Abilities: The bone armor is made of cartilage and such making it malliable and flexible, yet still being able to adapt steel like density due to the user's heritage. The user can freely manipulate Mujou to the degree of creating tools, vines, and other appendages out of the armor. The bone armor itself has different sub modes. The main and basic mode being the offensive, includes the ability to create swords, shields, staffs, essentially any weapon/object within the user's imagination. The defensive mode allows the armor to detach itself from the wielder only partly, extending into a strengthen form due to the cartilage and the tendons to form an extremely resistant shape, completely consisting of bones to defend against incoming jutsu. The creation mode is the last, yet most potent mode where the creation would be manifested out of the armor itself, creating a wolf silhouette body consisting of a wolf's body features. In which a wolf's mouth/head would overwhelm around the user's head, and their hands would be clad with the wolf's claws [Virtually every aspect of a wolf onto the user, consisting of bone]. Within creation mode, the user's feet which are now clad with the legs of a wolf and their hands which are clad in claws can tear skin and limbs apart with a single swipe. Should the user use an S rank technique while creation mode is active, it would shut off instantly and befall onto the ground as useless remains of bone.
Note(s):
Note: Can only be used by Kaguya bio(s).
Note: While active user can't use any techniques which are released from the body directly (Except for oral techniques, as the user's mouth is not covered by the armor). Otherwise, techniques would get stopped by the armor itself and backfire at the user.
Note: This technique grants an A-Rank defense against fire and wind elemental attacks, except for Lightning which can only be defended against if it's of B rank strength. While being an almost absolute defense against S rank water and earth techniques.
Note: The body's weapon attacks will have an A rank strength each. The power of an attack is divided through the number of objects, such as hurling 2 spears from the armor, would mean they would be B rank each.
Note: Can only be used once per battle (or twice per event) and last for a maximum of four turns after which the user will be left extremely exhausted (unable to perform heavy movement for 2 turns) and unable to Shikotsmyaku for the next four turns. Neither can they use S-ranked or higher elemental techniques 2 turns afterwards.
Note: The user may only use Shikotsumyaku, earth, water, wind and Taijutsu techniques when using this technique. As well as basic Ninjutsu (gen, nin, tai).
Note: When the technique is activated, the user cannot use S rank or higher Shikotsumyaku techniques in the same turn.
Note: If the user de-activates it before the time limit is over, they only suffer half of the drawbacks from using it.
Note: Can only be taught by Loki
✦ Declined, keep the one you have now. ✦
 
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Ciberr

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Re: Custom Jutsu Submission

Bijustu: Acidic Senjigusuri Justu | Tailed Beast Skill: Acidic Infusion Technique
Type: Supplementary
Rank: A
Range: N/A
Chakra: + 20 per water justu used
Damage: N/A
Description: Utakata with the help of Saiken will give all of his suiton techniques over the next 5 turns acidic properties. The acidic properties grant suiton justu's used by Utakata of all kind +10 in damage, but the boost isn't relevant when said justu is combating Fire, Wind, lightning or other matter based elements. It only affects physical elements and other ninja. Concerning elements where suiton is normally weak or on even terms with(Like water or earth), the acidic properties will somewhat overcome the weakness or evenness of the water and cause the opposing attack to be rendered useless after a turn. For example, normally an A rank water justu would be overcome by an A rank earth attack but due to the acid's melting like properties the water will be on somewhat even terms and result in the opposing justu being crumbled down after a turn. In special cases like a physical element justu(Earth, crystal, etc) traveling long range while being effected by acid, said justu will crumble before reaching short range. Short-Medium ranges still go by the one turn implication. Should another ninja be affected by acidic water, the acid within the water will act quickly as expected and deal damage accordingly.

-Usable 3 times per battle
-Cannot be stacked with itself
-Can be used without enabling a transformation form
-Bubble release justu are also affected by this
-Only usable by Utakata
✦ Declined, 5 turns for an A rank? Nah, 3 at the most and "water of all kind" isn't going to fly either, this allows you to potentially combine this with rain or CE to reach OPed bonuses. "Deal damage accordingly" needs to be defined as it can lead to potential issues later on in fights and Typhon said +10, not 20. Edit it to 10 ✦
Bijustu: Acidic Senjigusuri Justu | Tailed Beast Skill: Acidic Infusion Technique
Type: Supplementary
Rank: A
Range: N/A
Chakra: + 20 per water justu used
Damage: N/A
Description: Utakata with the help of Saiken will give all of his suiton techniques over the next 3 turns acidic properties. The acidic properties grant suiton justu's used by Utakata of all kind +10 in damage, but the boost isn't relevant when said justu is combating Fire, Wind, lightning or other matter based elements. It only affects physical elements and other ninja. Concerning elements where suiton is normally weak or on even terms with(Like water or earth), the acidic properties will somewhat overcome the weakness or evenness of the water and cause the opposing attack to be rendered useless after a turn. For example, normally an A rank water justu would be overcome by an A rank earth attack but due to the acid's melting like properties the water will be on somewhat even terms and result in the opposing justu being crumbled down after a turn. In special cases like a physical element justu(Earth, crystal, etc) traveling long range while being effected by acid, said justu will crumble before reaching short range. Short-Medium ranges still go by the one turn implication. Should another ninja be affected by acidic water, the acid within the water will act quickly as expected and begin to burn the ninja's skin. Rank of the acid water isn't important to consider when damage is concerned, only the quantity of water.

-Usable 3 times per battle
-Cannot be stacked with itself
-Can be used without enabling a transformation form
-Bubble release justu are also affected by this
-Water related CE's, rain element and CFS justu aren't boosted by this justu
-Only usable by Utakata
✦ Approved ✦
 
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Akasha

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Re: Custom Jutsu Submission

( Kami no monsutā ) - Paper Monster
Type: Offensive / Supplementary / Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 ( +20 with usage of explosive tags )
Description: Paper Monster, one of the strongest creation of Konan herself. Size of it can reach the size of Golem which is made upon performance of Earth Release: Great Stone Golem Technique although it can be smaller depending on how she wants for it to be used. Monster can either be formed with usage of pre existing paper sheets or using paper sheets from Konan's body. If Konan is using paper sheets from her body, Monster has to be in short range from her whereas if she is using pre existing paper source as to form it, she can make it anywhere on the battlefield where there is the source. Once monster has been formed, it will try and hunt down the opponent. Now interesting to it is that although its main task would be to hunt the opponent, Konan will be capable of changing its direction with hand gastures without having to fully concentrate on it. One task that has been given to the monster with the gastures will go through untill Konan chooses to change it and thus give her ability to perform some other action. One more thing that is pretty specific when it comes to this monster is that it is actually capable of multipling. This being said, if one attack was sent at it, it can just multply into two and in that way escape an attack. Keeping in mind that per each multiplication, power of a singular monster will decrease. Because of capabilities of paper ninjutsu, Konan is capable with usage of hand gastures make the monster turn into thousends of butterflies, paper planes, shurikens, kunais or similar with which she could make an attack or make the monster escape a specific situation. This ability will count as a move. Paper Monster is also capable of reforming its body. Konan is capable of mixing explosive tags with paper sheets and make them explode upon performance of a single seal. Monster is capable of reaching Long range but where it will be formed will depend on the user. Paper sheets from the monster can also be used as a source for performance of other techniques although the power of the monster would decrease depending on the rank of the paper technique used.

Note: Can be used twice per battle
Note: Can not use paper ninjutsu of S rank during the turn in which the monster has been made as well as next turn.
Note: For the technique to be re-used there has to be at least one turn cooldown.
Note: Konan will be capable of only using paper ninjutsu in the turn in which it has been formed as well as next turn.
Note: Can only be used by Konan
Note: Can only be Taught by Akasha
______________
-Declined- A few things that can't be approved, when you are controlling the movement/action of the paper "monster", you will be using chakra in addition to hand gestures, not hand gestures alone, thus you won't be able to perform any other technique while maintaining this, also i won't approve the multiplying to escape techniques part, if you used this, then used another technique, the papers would simply lose formation and become useless, using it again requires posting the technique once more and having it count as one of the three jutsus per turn.


Video of how monster looks; [video]http://www.ispot.tv/ad/7pKr/glidden-tame-the-beast[/video]
 
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Leathercandle

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Re: Custom Jutsu Submission

Katon : Jigoku no supaiku (Fire Style : Spike of Hell)
Type: Offensive
Rank: C
Range: short - long
Chakra: 15
Damage: 30
Description: The user does 4 hand seals then focuses their katon chakra into the ground. A spike of fire almost instantaneously appears by the opponent. It can be sent at the legs or directly under them. The spike can be made anywhere from 1 centimeter to 3 meters tall. If the spike pierces the opponent they will suffer a very bad burn, making it a little hard to move.

-Can be used 6 times per battle
-Can only be taught by leathercandle
✦ Declined, has been done before, DNR ✦
 
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Vincent

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Re: Custom Jutsu Submission

inb4close:

(Fuuinjutsu:Hikari no tō) Sealing Arts: Tower of Light
Type: Fuuinjutsu
Rank: Forbidden
Range:Long
Chakra:50
Damage: 100
Description: The user makes the dragon seal and forms a colossal glyph on the ground underneath the opponent, 15m in radius. Upon formation of this glyph, the user makes a second seal. The seal then activates, releasing the stored energy in a focused blast, the released blast is focused solely within the confines of the glyph and its only direction of travel is upwards, Giving the appearance of a gleaming pillar, the appearance of which gives the technique its name.
Notes:
-Usable once
-Uses a mass of the user’s stamina, reducing their movement speed and reaction times by half for 4 turns or until healed due to the physical exhaustion.
-The user is unable to use fuuin for 4 turns


 Declined  Similar to existing techniques. Its not really a Fuuinjutsu, more like a normal Ninjutsu tech for me. Wrong damage info. Type is not fuuinjutsu but either Offensive, Defensive, Supplementary or Weapon.


(Fuuinjutsu: Wana no Shinshutsu) Sealing Arts: Leaching Trap
Type: Fuuinjutsu
Rank: S
Range: Long
Chakra: 40
Damage:-
Description: The user makes the seal of confrontation and a large glyph appears on the floor at any point the user wishes. Upon formation of the seal, any energy-based or incorporeal bodies of chakra within long range of the glyph are absorbed into the sealing glyph. The glyph remains in place and upon the user forming a second seal (ram) the absorbed chakra is released as a blast that hits anything in mid range of the epicenter. If anything it is directly on the epicenter of the blast, it is hit for damage equal to double the chakra absorbed. If in short range the damage caused = the chakra absorbed and at mid range the damaged caused = half the chakra absorbed.
Notes:
-Can only be used twice
-No fuuin can be used for two turns if the explosion is used
-Each action counts as a separate move but do not have to occur in the same turn.
-The explosion must be triggered no later than 2 turns after absorption or the glyph will destabilise and vanish


 Declined  What would happen to enemies that have transformed their bodies into energy? Also, how do you achieve this? Similar function seals exist but to access if yours collides with those I need an explanation of "how" it works or achieves it. The "energy based or incorporeal bodies of chakra" expression is too broad. The technique lacks limits and definition in that aspect. Same note for type as the above technique. Also, sucking anything long range from the seal is an obvious no no. It can be done anywhere on the field so short range from it is enough to both achieve its function but to also enable some counter to it.


(Fuuinjutsu: Kuishinbō no noroi) Sealing Arts: Gluttonous Curse
Type:Fuuinjutsu
Rank:S
Range:Short
Chakra: 40 (+10 per turn)
Damage: -
Description: The user either through direct physical contact, or by contact of their chakra with the enemy, places a small glyph upon their person. Once the glyph is placed (requiring the posting of this technique) the user can activate the seal at any time using the confrontation seal. Upon doing so, the seal absorbs the enemies chakra, draining the victim at a rate of 25% of their remaining store per turn (the seal takes 25% of what the victim has left at the start of each of their turns) until the glyph is removed or the victim dies.
Notes:
-Usable once per battle
-Activating the seal counts as an additional move
-No other fuuinjutsu can be used for 3 turns


 Declined  DNR. I cannot allow this. Chakra draining seals already exist and I'm not too keen on allowing something like this which has no counter possible. Not even for someone capable of performing it are their any counters possible.
 
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Better

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Re: Custom Jutsu Submission

(Kumo-Ryū Kensei Doumeihigyou) - Cloud Style Feint Attack
Type: Supplementary
Rank: A
Range: Short to Mid
Chakra: 30
Damage: N/A (-60 damage if not broken due to mental strain)
Description: The user takes his sword out and immediately a Genjutsu is casted. When the user takes his sword out of the scabbard it makes a loud screech. The sound can be long or short, depends on how fast the user takes the sword out of the scabbard. Taking out the sword initiates the Genjutsu. Inside the genjutsu, target suddenly sees the user walk right by him. The user takes his blade and its scabbard and puts the sword back inside slowly. Once the sword is fully put inside its scabbard the target is then cut through his whole body and spills blood everywhere, dying in the illusion. In reality, the target is open to being cut down as he can't see whats really going on.
- Target isn't paralyzed. Attacking the target in the illusion walking behind them ends the Gen.
- Can be only used 3 times.

- Can only be taught by Better

☼ Approved ☼

(Kumo-Ryū Fuuinjutsu: Niruida Kodawari) - Cloud Style Sealing Arts: Double Touble
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will write a simple seal on their non dominant hand and will speed at their opponent and with their sword in the other hand. They will strike their opponent, when the opponent blocks the attack with their own blade or dodges the user releases chakra into a seal written on his palm of his free hand and summons another sword. The user then with this new sword quickly strike the occupied opponent. When using this, the sword will always be summoned to where you put your seal on your hand. Not anywhere else they like.
-Requires Fuuinjutsu
-Can be used 3 times per battle
-Can only be taught by Better

☼ Approved ☼


New submission

(Raiton: Hyoukyo no Cronos) – Lightning Release: Bane of Cronos
Rank: S
Type: Offensive/Supplementary
Range: Short/Mid
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: N/A (80 Damage if used to attack the opponent)
Description: The user will focus their raiton chakra throughout their body before releasing it outwards to generate a creature (known as a lurker) purely constructed of a plasma-like energy (Similar to Lightning Release: Plasma Ball) within short-range of their position. The creature's body will be covered in writhing tentacles which can be extended at will (up to Mid-range) to impale, constrict or entangle the opponent. These tentacles will numb (hinder movement) on momentary contact and paralyze with more prolonged contact. A special property possessed by the lurker is its natural capability to "control" its conductivity and ability to diffuse into non-insulating mediums. The creature can tread on any type of terrain or surface (Earth, Water, Swamp, etc) without interacting with it as well as endure any weather conditions (Rain, Snow, Hail) without being affected by it. This isn't to be confused as immunity to Earth, Water and other solid elements, but simply just a lack of electrical interaction (e.g. not short-circuiting despite direct contact with water). Taking this level of bodily control further, it can even freely diffuse into conductive mediums (any medium which can conduct electricity) and re-emerge anywhere on the same medium within mere moments. However, after diffusing and attempting to resurface, the process of reforming is by no means instantaneous. The creature will have to re-shape its body into its previous state, which will inevitably produce loud crackling sounds, altering the opponent to the lurker's presence and thus granting them a window of opportunity to react. Despite possessing a certain degree of solidity, the tentacles are flexible enough to be used to re-shape and reform the creature's body, albeit to a limited degree. The lurker is capable of arranging its tentacles to form basic constructs, tools and weapons e.g. spikes, swords, shields, lances, tridents and etc.

Note: Lasts four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Better
Note: No other S-Rank or above Lightning in the user's same and next turn


☼ Declined ☼

Are the tentacles equal to S-rank when used to attack? My concern is that you have this guy sit at mid-range and launch an S-ranked attack each turn without using up a move lost. Needs some limits on that.
resubmitting

(Raiton: Hyoukyo no Cronos) – Lightning Release: Bane of Cronos
Rank: S
Type: Offensive/Supplementary
Range: Short/Mid
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: N/A (80 Damage if used to attack the opponent)
Description: The user will focus their raiton chakra throughout their body before releasing it outwards to generate a creature (known as a lurker) purely constructed of a plasma-like energy (Similar to Lightning Release: Plasma Ball) within short-range of their position. The creature's body will be covered in writhing tentacles which can be extended at will (up to Mid-range) to impale, constrict or entangle the opponent. These tentacles will numb (hinder movement) on momentary contact and paralyze with more prolonged contact. A special property possessed by the lurker is its natural capability to "control" its conductivity and ability to diffuse into non-insulating mediums. The creature can tread on any type of terrain or surface (Earth, Water, Swamp, etc) without interacting with it as well as endure any weather conditions (Rain, Snow, Hail) without being affected by it. This isn't to be confused as immunity to Earth, Water and other solid elements, but simply just a lack of electrical interaction (e.g. not short-circuiting despite direct contact with water). Taking this level of bodily control further, it can even freely diffuse into conductive mediums (any medium which can conduct electricity) and re-emerge anywhere on the same medium within mere moments. However, after diffusing and attempting to resurface, the process of reforming is by no means instantaneous. The creature will have to re-shape its body into its previous state, which will inevitably produce loud crackling sounds, altering the opponent to the lurker's presence and thus granting them a window of opportunity to react. Despite possessing a certain degree of solidity, the tentacles are flexible enough to be used to re-shape and reform the creature's body, albeit to a limited degree. The lurker is capable of arranging its tentacles to form basic constructs, tools and weapons e.g. spikes, swords, shields, lances, tridents and etc.

Note: Lasts four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Better
Note: No other S-Rank or above Lightning in the user's same and next turn
Note: The lurker can only extend its tentacles every two turns
Note: The extension of tentacles is equal to an S-Ranked attack and counts towards the user's jutsu limit per turn
✦ Declined, first he isn't re-emerging from any surface that is a conductive medium, second these constructs will never be larger than the user. And this isn't lasting 4 turns either for an S rank. ✦
 
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Delta

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Re: Custom Jutsu Submission

(Dagayakashii Doragon Senkou)Brilliant Dragon Flash
Type:Offensive
Rank:A rank
Range:Short
Chakra:30
Damage:60
Description: A kenjutsu attack which starts with the user channeling large ammounts of Katon chakra into their blade. With the blade infused with the fire the user will take a stance with the sword pointing out to the side while being held with a single hand. As the opponent reaches inside the blades reach the user will spin their body and leap up into the air while at the same time releasing the fire chakra from the blade. As this happens it creates a very small wall of flame around the user, this wall is not meant to damage the opponent but distract them. With the flame wall brought upwards the user will then once more channel Katon chakra into their blade and bring the sword infront of them before swinging down. With the fire chakra and the momentum of the swing the user is capable of cutting their opponent in half while they are distracted by the flames.

Restrictions:
Can only be used 3 times per battle.
Cannot be used in adjoining turns
Can only be taught by Delta

Watch 00:47-00:50

☼ Declined ☼

Not seeing anything in the spoiler. What does the fire chakra to do enhance the actual slash?


(Raiton: Mugen Raiton Wangetsu Slash) Lightning Style: Infinite Lightning Crescent Slash
Type:Offensive
Rank:B-S
Range:Short-Long
Chakra:20-40
Damage:40-80
Description: The user will begin by creating a continuous flow of Raiton chakra into their sword. Bending their knee's they will get low to the ground while gripping their sword with 2 hands. Once in this position the user will begin swinging the sword wildly in a unconventional and random way while at the same time releasing bursts of raiton chakra. As they do this the sword will begin releasing dozens of crescent shape slashes towards the opponent. The B rank version will only be able to fire off a total of 10 slashes. The A rank is capable of sending off 40 slashes. The S rank is capable of sending out over 100 slashes. If the opponent is hit by these they will be sliced in half making it a very dangerous technique. Due to the wild style of swinging, this technique is also highly unpredictable as the user is merely swinging and not thinking about it. This technique is also almost impossible to escape by going upwards due tot he user being able to simply aim into the air, the only way to stop this technique it to over power it as dodging is neigh impossible.

Restrictions:
A rank can only be used three times per battle, S rank only twice.
Cannot be used in adjoining turns and requires a cooldown turn.
If S rank is used no Raiton of S rank or above for 1 turn.
Can only be taught by Delta

Watch 01:18-01:25

☼ Declined ☼

Nothing in the spoiler again. No reason for multi-rank. You can't say its impossible to dodge or that it must be defended in a certain way. If the opponent can figure out a logical way to dodge or defend differently that's up to them.
(Dagayakashii Doragon Senkou)Brilliant Dragon Flash
Type:Offensive
Rank:A rank
Range:Short
Chakra:30
Damage:60
Description: A kenjutsu attack which starts with the user channeling large ammounts of Katon chakra into their blade. With the blade infused with the fire the user will take a stance with the sword pointing out to the side while being held with a single hand. As the opponent reaches inside the blades reach the user will spin their body and leap up into the air while at the same time releasing the fire chakra from the blade. As this happens it creates a very small wall of flame around the user, this wall is not meant to damage the opponent but distract them. With the flame wall brought upwards the user will then once more channel Katon chakra into their blade super heating it to increase its cutting ability and the quality of the cut and bring the sword infront of them before swinging down. With the fire chakra and the momentum of the swing the user is capable of cutting their opponent in half while they are distracted by the flames.

Restrictions:
Can only be used 3 times per battle.
Cannot be used in adjoining turns
Can only be taught by Delta

Watch 00:47-00:50
✦ Declined, the essential effect of releasing fire has been overdone, as well as kenjutsus that raise walls of elemental affinities, this just combines the two, DNR ✦
 
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itachixnamikaze

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Re: Custom Jutsu Submission

(Sankyotenhoshi) - Three-Point Star
Type: Weapon
Rank: S
Range: Short
Chakra: 40 (+5 for every turn activated)
Damage: N/A
Description:
The Three-Point Star are simply three small spheric balls made out of a special metal that is light, yet durable and cannot be broken. Each of the balls have hundreds of pores to insert chakra into their hollow exterior. By accumulating the chakra within these balls, the user will be able to fully control these balls, either for easy access or just to play with them when bored. By forming two hand seals, the balls form into an alignment, producing a golden equilateral triangular barrier. On each vertex of the triangle are the balls, projecting the triangle and keeping its form . The user can easily expand the triangle from larger attacks.
Notes
Defends from S-Rank attacks (cannot defend from non-solid attacks such as Genjutsu etc)
Activation of the barrier counts as a move
Barrier can only be used thrice per battle

☼ Declined ☼

Put it back to A >.>
Revamped some stuff

Night of Eternity
Type: Weapon
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description:
Night of Eternity is a defensive mechanism that aided NiTian throughout his toughest battles. Only composed of 5 metallic spheres, Night of Eternity can easily be carried around without hassle nor trouble. The spheres are jet black in color and is engulfed with writing that is repeated many times. "The five who stood against the Kages" By channeling chakra within these small spheres, Night of Eternity will showcase its true abilities. The spheres will move on its own, aligning into a hexagon formation. The five spheres will project a solid, green hexagon-shaped barrier with each sphere within the hexagon's vertex. Due to its strong structure, it is able to block PHYSICAL (cannot block genjutsu etc) attacks. The barrier can be modified within reason depending on the attacks
Notes:
Barrier blocks B-Rank Attacks and below
Can only be used thrice per battle
Activation of barrier counts as a move however Deactivation does not

Permission to resubmit weapon

✦Declined, the barrier ability can be acheived via canon fuuinjutsu jutsu and to varying strengths. ✦
 
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Jack Skellington

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Re: Custom Jutsu Submission

Raiton: Sonzai Satsugai | Lightning Release: Omnicide
Type:Offensive
Rank:A-rank
Range:Short range - Mid Range
Chakra:30
Damage:60
Description: lightning Release: Omnicide is an extremely powerful technique that utilizes pre-existing storm conditions to produce a destructive maelstrom of lightning upon an intended target.It takes the appearance of chaotic bolts raining down from above with enough force to eradicate large structures and cause subsequent explosions.In the hands of a novice user, this technique can easily backfire upon the user in the sense that proper guidance is skewed, resulting in stray bolts that may cause serious injury to the castor as opposed to the victim.
-Note: Requires Stormy Weather(caused by jutsu or just in the area)
-Note: Only usable twice.
-Note: Only Usable by those with -Sky's Permission.


Raiton: Youshun | Lightning Release: Hawk and Falcon
Type:Offensive
Rank:A-rank
Range:Short range
Chakra: 30
Damage: 60
Description: The user performs the Monkey → Boar → Dog → Ram handseals and Raises his Hand of Choice.
He then focuses lightning chakra into his hand.Youshun and Chidori appear to be quite similar in nature. Like Chidori, Youshun is a concentrated strike of lightning delivered at melee range. Unlike Chidori, which is used as an assassination technique and strikes a single point with an lightning enhanced jab, Youshun rather shreds material it comes in contact with making it more suited towards damaging the target critically regardless of where the technique strikes. Youshun appears as a surging concentration of lightning in the user's hand rather than around it with Chidori and is used to rip through a target.
-Note: Only usable 3 Times
✦ Both Declined, ideas have been done before.

Promotheus
Type: Weapon
Rank: A
Range: Short- Mid
Chakra: 30(For Summoning)
Damage: N/A
Description: Promotheus, Named after The Legendary Titan.
Promotheus is a Large Hammer, The Size of a Full Length Arm(Fingers to Shoulder).
It requires Strength to be Used, And Used Correctly.
Promotheus is a hammar with a Large Steel Hilt, With the Tip(Hammer itself) Being made out of Compressed Iron, Capable of Easily Crushing Rocks up until C-ranks.
If the user Swings the Hammer he is capable of Sending D-ranked Wind Blasts, Capable of Blocking Low Ranked Jutsu and Projectiles such as Shurikens and Kunai.
Its Special Ability is For the User to Smash the Hammer Hard Against the Ground.
Sending a B-ranked Lightning Blast all Around the User.
-Only Summonable Once Per Battle
-Only those with -sky's Permission allowed to use.
✦ Declined, CW that release bursts of elemental chakra arent allowed anymore, concept has been overused and abused. Also, no to both wind and lightning as it doesn't make sense for this CW, go with one or the other and find a way to make it more unique. ✦
 
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Shady Doctor

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Re: Custom Jutsu Submission

( Doton/Fuuton: Kaze no būdo~ū ) - Earth/Wind Release: Wind Voodoo
Rank: S-Rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing earth chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large earthen pillars very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars. The pillars rise in a way to surround the target with the target as the epicenter, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities. The more dangerous aspect about each wind senbon is; once they touch an object/person they instantly expand to a spear size thus causing much more damage, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also.

• Usable twice with 1 turn cool down between uses
• Counts as two moves since using two chakra natures back to back
• The jutsu can be performed at long range, but the radius of the pillars is mid range only, and the wind senbon can't continue out of the radius of the pillars.
✦ Declined, you say these pillars dont act as attack mechanisms, yet they can cause harm. How much damage on their own? And no to the enlarging spears part, and these things wouldnt be confine-able to the range you have (mid as they'd easily span to long range if they form up to long range from you). Also a 2 turn cool down between usages, and no earth or wind above A rank next turn.

(Futon: Jougo)- Wind Release: Funnel
Type: Attack
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user first creates a clone then with that clone both of them gather up Fuuton chakra within their bodies. Once a sufficient amount has been gathered the user and his clone both perform a sequence of 3 hand seals. After doing the hand seals the user or the clone raises their hands to the sky and releases a translucent disk of wind chakra into the air. The disk rotates rapidly and drifts off in whatever the direction the user's hands direct it. Once the desired location is reach the user will clap his hands causing the rotation from the wind disk to "exhale" basically releasing a violent column of rotating wind on whatever it is over top of. While this is happening the clone releases yet another translucent wind disk which travels by ground. Same principles apply it goes in the direction of the clone's hands. Once the disk reaches the desired location the clone claps his hand causing the disk to erupt into a column of rotating wind. When the two disks are below and above each other a funnel effect happens as the two disks rotate opposite each other. Along with the opposite rotations the direction in which the column of air is released are also opposite which would produce a moment of floating in mid air. The bottom disk sends something up and the top sends something down while the two columns shred whatever is in between the two disks.
Note: Both Disks are 5 meters in diameter and can lift up the largest of summonings.
Note: Must have a clone or a summoning that can function like a human
Note: Can only be used 3 times per battle
Note: Can only be taught by Shady Doctor
✦Declined, this isn't lifting "the largest of summonings". And how fast does the target "float" in the air, slowly or rapidly? And this can only be used by clones or humans, summonings cannot form hand seals to perform this. ✦

(Genjutsu: Bodi no fuku o tsukamu ) Illusionary arts: Body gripping clothes
Rank: A-Rank
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description:
The user does a small sequence of two hand seal which allows the user to insert chakra into his target(s) and cast an illusion. The illusion is a simple yet affective one that can be used on several targets at once. Once the illusion is casted, all loose clothing the target(s) is wearing (pants, shirts, scarfs etc) will suddenly seem to start wrapping around and tightening around the him. The clothes on his upper body would tighten around his arms, torso, neck etc, while the lower body clothing tightens on the legs and such. The clothes tighten and wrap around the limbs with such strength that it immobilizes the target in the illusion, though in reality they'd simply be paralyzed in place.

• Usable twice
• can be used on more than one target
• Paralysis lasts 2 turns or until the illusion is broken

✦ Pending, leaving for someone else's. Pretty sure it has been done before, not entirely sure though....

☼ Declined ☼

There's a ninjutsu version of this if I remember correctly, and even though this one is just an illusion it has the same results making it too similar to approve.
 
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Flash

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Re: Custom Jutsu Submission

3rd Submission


(Kiba hebi sutairu: Yūgure to kanojo no hōyō) | Fanged Snake Style: Dusk and Her Embrace

Type: Defensive
Rank: C
Range: Short
Chakra Cost: N/A
Damage: N/A
Description: Gaining influence from the movements of snakes, the user has developed this style that adopts the fluidity of snakes and allows them to entwine with their opponents in defense and strike them from angles they wouldn't expect in offense. A shinobi can utilize his mastery over taijutsu and learn to utilize their maximum potential inorder to fight effeciently and become proficient in close ranged combat. This technique is an advanced yet simplistic set of movements for defense which utilizes the basics of taijutsu to deliver the outcome. The user basically uses his years of experience in close ranged combat and uses his reactions, flexibility and agility to the maximum level, so that he is able to dodge certain close ranged attacks, by using combinations of simple movements like jumping, flipping, or moving out of the way or at times, simply shifting a part of the body that normally would require one to intrercept/defend using appropriate techniques etc. so as to dodge each and every attack of the opponent. Experts of this technique learn to dodge projectiled elemental jutsus of smaller sizes irrespective of their ranks (like small fireballs, or even chidori spear). The ability of the technique pertains to fast set of movements and as such, the user is able to dodge combos (like multiple punches) and attacks that are twice as fast as his own ability. Doujutsu users can dodge attacks twice as better as compared to normal users.
Note:
- Can only be used a max of 4 times.
- Can only be taught by Azráel
✦ Declined, this would impose on Scorps' Roll and Flip customs, DNR ✦


Concepts for Reference


2.00-2.30



3.18-3.21



0.22-0.27, 2.23-2.26



0.15-0.19



0.45-0.50,
 
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Inch

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Re: Custom Jutsu Submission

Resubmitting:
Resubmitting a fighting style I created before this thread was around. Approved here: , and . If this is approved, I plan on updating them to fit this submission better.)

(Tōshō no Ken) - Frostbite Fist
Type: NinTaijutsu
Background: Inchato Yuki was a rather unskilled at taijutsu, preferring to fight with a sword when in a close range. When he joined Konohagakure, he observed the way that the Hyuuga clan members utilized their chakra to attack the bodies of their opponents in their Gentle Fist fighting style. Inchato realized that, although he could not use his chakra to shut down a body the same way a Hyuuga does, he could inject ice chakra into the body of his opponents in a similar manner, causing the body of his opponents to feel varying degrees of frostbite. And thus, Frostbite Fist was created. After a long amount of study and practice, Inchato was able to master this unique fighting style, and was even capable of forcing the 'waves' to travel through the air in the most advanced techniques in the fighting style.
Description on the Abilities and Inner Workings of the Style: The technique works by charging one's hands with ice chakra and striking an opponent. As the strike lands, the user forces the chakra into the opponent's body in the form of a freezing 'wave' of chakra. The tissue and organs that this wave pass through will experience various degrees of frostbite and freezing depending on the amount of chakra put into the wave. As the jutsu was inspired by the Hyuuga, the actual fighting style is quite similar to that displayed in Gentle Fist in that the user will typically attempt to make rapid, light strikes against their target. After mastery in the standard hand-to-hand style has been achieved, a user of frostbite fist is capable of forcing the waves of chakra to travel through the air a small distance before freezing the opponent, though this greatly diminishes the effects compared to a direct contact technique. Although releasing these waves through the hands is by far the most effective way to use this fighting style, true masters of the technique are capable of releasing waves from other parts of their body as well.

Although the style is derived from the Hyuga's Gentle Fist Style, the two are quite different. Rather than usage of byakugan to find and target chakra points in order to close them, thus damaging the victim's internal body systems as the Gentle Fist users do, the Frostbite Fist users apply their chakra waves in a more direct and simple manner. Simply put, Frostbite Fist has nothing to do with the Chakra Points of the opponent. Rather, Frostbite Fist targets the muscles, flesh, and blood of the section of the body that the user chose to strike.
Example Techniques:
(Tōshō no Ken: Furosutonippu)-Frostbite Fist: Frostnip
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The user will gather and focus ice chakra into their fists and quickly strike at a target with a series of open palmed attacks, similar to the way one would attack when using Gentle Fist. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' This wave of chakra rapidly freezes the tissues of the surface skin in the area that the punched. The result of the skin being frozen is initially itching and considerable pain, however, after a full turn of feeling pain, the afflicted area will go numb, which can make using this body part to fight difficult. After four turns of numbness, the skin and tissues thaw, allowing the body part to function normally once more.
Note: A maximum of three punches can be performed per time this jutsu is used.
Note: Punching the same location multiple times will yield no additional affect.
Note: Can only be used by Frostbite Fist Users.

(Tōshō no Ken: Tōketsu Nīdoru)-Frostbite Fist: Freezing Needle
Type: Offensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user focuses a large amount of ice chakra into the tip of their index and middle fingers, and will hold them outward together, whilst clenching the rest of their hand together. The user will take a jab at the opponent, and will release a thin, concentrated burst of ice chakra at the opponent. If the user is able to make contact with the opponent's body when releasing this blast, the parts of the body that the blast passed through will freeze, instantly stopping blood flow and muscle usage of this area. If the user releases the chakra blast without making direct contact, however, the parts of the body hit by this blast will be severely chilled, causing muscle movement to be slower and more difficult. The chakra blast is about an inch in diameter.
Note: Can only be used by Frost Fist Users.
Additional effects and Restrictions:
To learn Frostbite Fist, one must be a member of the Yuki clan, and have already mastered Ice.
Frostbite Fist users tend to be quicker and more agile with their movements than standard strong style taijutsu users, though they lack some of the physical strength and power that a strong style user possesses.
Frosstbite Fist users have an increased resistance to cold due to the amount of time that they have spent practicing working with and producing freezing effects.

____________________
P a t e n t C e r t i f i c a t e*
Inch, our loyal member, gave on the 04-09-2013 a request for a Patent on custom fighting style (Tōshō no Ken) - Frostbite Fist. I, Vincent of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

(Tōshō no Ken) - Frostbite Fist
Powered by Vincent
Copyright 2013, Negative Knight, NarutoBase.net

You must be registered for see images

As stated in my CFS submission, I'll be updating the following and adding them to my CFS.

(Tōshō no Ken: Furosutonippu)-Frostbite Fist: Frostnip
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The user will gather and focus ice chakra into their fists and strike at a target. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' This wave of chakra rapidly freezes the tissues of the surface skin in the area that the punched. The result of the skin being frozen is initially itching and considerable pain, however, after a full turn of feeling pain, the afflicted area will go numb, which can make using this body part to fight difficult. After four turns of numbness, the skin and tissues thaw, allowing the body part to function normally once more.
Note: A maximum of three punches can be performed per time this jutsu is used.
Note: Punching the same location multiple times will yield no additional affect.
Note: Can only be used by Ice Style Users.
Approved

(Tōshō no Ken: Furosuto no Sunappu) Frostbite Fist: Frost Snap
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will gather and focus ice chakra into their fists and strike at a target. Upon striking the target, the user will release the ice chakra in the form of a cold 'wave.' This wave is more powerful than the one used in Frostbite Fist: Frostnip. As a result, of this, in the area that was struck by the punch, the tissues of the surface skin will be frozen, and some deeper tissues will also be frozen. As a result, there will be greater pain than there was in Frostnip. In addition to this pain, the skin in frozen and hardens. After a full turn of dealing with this pain, the location will become numb, making usage of the body part difficult. Two turns after this jutsu was used, the skin hit will form painful black blisters, although, the target will be unable to feel the pain until the numbness wears off. After four turns of numbness, the skin will thaw, and the target will be inflicted with pain due to the blisters.
Note: A maximum of two punches can be used per time this jutsu is used.'
Note: Punching the same location multiple times will yield no additional affects.
Note: Can only be used by Ice Style Users.
Note: Can only be used three times
Approved
(Tōshō no Ken: Furosutonippu)-Frostbite Fist: Frostnip
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The user will gather and focus ice chakra into their fists and quickly strike at a target with a series of open palmed attacks, similar to the way one would attack when using Gentle Fist. Much like the Gentle Fist, the movements of this technique focus on speed rather than strength, and as such, they tend to be quite quick. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' The wave will be about the size of the user's fist. This wave of chakra rapidly freezes the tissues of the surface skin in the area that the punched. The result of the skin being frozen is initially itching and considerable pain, however, after a full turn of feeling pain, the afflicted area will go numb, which can make using this body part to fight difficult. After four turns of numbness, the skin and tissues thaw, allowing the body part to function normally once more.
Note: A maximum of three touches can be performed per time this jutsu is used.
Note: Punching the same location multiple times will yield no additional affect.
Note: Can only be used by Frostbite Fist Users.

(Tōshō no Ken: Furosuto no Sunappu) Frostbite Fist: Frost Snap
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will gather and focus ice chakra into their fists and quickly strike at a target with a series of open palmed attacks, similar to the way one would attack when using Gentle Fist. Much like the Gentle Fist, the movements of this technique focus on speed rather than strength, and as such, they tend to be quite quick. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' The wave will be about the size of the user's fist. This wave is more powerful than the one used in Frostbite Fist: Frostnip. The area that this wave passes through will have its tissues within the surface skin will be frozen, as well as some of the deeper tissues. As a result, there will be greater pain than there was in Frostnip. In addition to this pain, the skin is frozen and hardens. After a full turn of dealing with this pain, the location will become numb, making usage of the body part difficult. Two turns after this jutsu was used, the skin hit will form painful black blisters, although, the target will be unable to feel the pain until the numbness wears off. After four turns of numbness, the skin will thaw, and the target will be inflicted with great pain due to the blisters.
Note: A maximum of two touches can be used per time this jutsu is used.'
Note: Punching the same location multiple times will yield no additional affects.
Note: Can only be used by Frostbite Fist users.
Note: Can only be used three times

(Tōshō no Ken: Tōshō)-Frostbite Fist: Frostbite
Type: Offensive
Rank: S Rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user will gather and focus ice chakra into one of their fists and then strike a target with said fist. Upon striking the target, the user will release the ice chakra in the form of a cold 'wave.' The wave is roughly the size of the user's fist. This wave is more powerful than the one used in Frostbite Fist: Frost Snap. As a result of this, the muscles, tendons, blood vessels and nerves that were hit by this all freeze. Because of this, the skin in this area will turn hard and feel waxy, and the body part will become temporarily unusable, and the user will lose all feeling in said body part. After two turns, the afflicted area will form large purple blisters where the wave originally passed through. After four turns of being unable to use said body part, the target will once more be able to use it, though they will feel an extreme amount of pain in the inside of the afflicted area due to the freezing, though they will still have no feeling on the outside sections of the body part. Unless the target is treated by a medical ninja, they will have permanent loss of feeling in the afflicted area due to nerve damage.
Note: A maximum of one punch can be used per time this jutsu is used.
Note: Can only be used by Ice Style Users.
Note: The user will be unable to perform any Frostbite Fist jutsu for the following turn.
Note: No A rank or above ice ninjutsu the following turn.
Note: Can only be used twice.
(Tōshō no Ken: Tōshō)-Frostbite Fist: Frostbite
Type: Offensive
Rank: S Rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user will gather and focus ice chakra into their fists and quickly strike at a target with a series of open palmed attacks, similar to the way one would attack when using Gentle Fist. Much like the Gentle Fist, the movements of this technique focus on speed rather than strength, and as such, they tend to be quite quick. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' The wave will be about the size of the user's fist. This wave is more powerful than the one used in Frostbite Fist: Frost Snap. As a result of this, the muscles, tendons, blood vessels and nerves that were hit by the wave all freeze. Because of this, the skin in this area will turn hard and feel waxy, and the body part will become temporarily unusable, and the user will lose all feeling in said body part. After two turns, the afflicted area will form large purple blisters where the wave originally passed through. After three turns of being unable to use said body part, the target will once more be able to use it, though they will feel an extreme amount of pain in the inside of the afflicted area due to the freezing, though they will still have no feeling on the outside sections of the body part. Unless the target is treated by a medical ninja, they will have loss of feeling in the afflicted area due to nerve damage for the rest of the fight.
Note: A maximum of one touch can be used per time this jutsu is used.
Note: Can only be used by Frostbite Fist users.
Note: The user will be unable to perform any Frostbite Fist jutsu for the following turn.
Note: No A rank or above ice ninjutsu the following turn.
Note: Can only be used twice.

✦ All Approved, edited bits of all ✦
 
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Shinobi B

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Re: Custom Jutsu Submission

(Raiton: Hiryuu Ato) Lightning Style: Dragon's Trail
Type: Offensive/Attack
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description:
The user engages the opponent with a kunai infused with lightning. He throws the kunai into the wall or ground, leaving it or proceeding over it. A wave of lightning, stemming from the kunai, follows the user as he/she maintains lightning in the hand that threw the kunai. The wave itself showing stiff tendencies, remains straight as the user carries it with them, aiming to line up the target between the kunai and the user.


Imagine walking a Dog, with your hand held stiff in front of you(the kunai). Now imagine the dog(the user), guiding the leash(the raiton) as it moves, left and right, all the while as your hand is held out stiff, watching the leash sway left or right as your end holds place. This being the nature of how the lightning wave works.

Similar to Kakashi's Rakiri Chain jutsu
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My kunai being an non moving clone.






- Once used, the user cannot weave hand seals until the lightning disperses

- Lightning auto disperses during the next post after used

- Lightning can be manually dispersed during the same post used

- Can only be used 5 times per battle

- Once used, the user must post 5 times before using again.

- Can only be taught by Shinobi B



Shinkirou | Mirage
Type: Weapon
Rank: B
Range: Short-Long*Change if need be plz*
Chakra: 20(+20 per range it enters) *Change if need be plz*
Damage: 40 per connected hit(-20 in long range)
Description:
A tanto given to him by his beloved kenjutsu sensei Castiel, simply for use of one jutsu. Benn skillfully completes the technique, combining it with other techniques of the sword. Praising Castiel, Benn keeps the tanto constantly thinking of ways to enhance it. Upon studying the raiton element, Benn learns to manipulate lightning in such a way he could allowing it to flow through his katana & his tanto. Eye balling the blade on Castiel's back, Benn idolized the craftiness of his sensei. Looking back to the tanto, his mind sparks with conviction that he had thought of something. He lies the tanto flat on a stone before reaching for his katana. Focusing lightning chakra into his katana, Benn places the katana a short distance from the hilt, slicing the blade off the tanto while leaving just a tad bit of the metal material made to forge it. He picks up the tanto and begins focusing chakra into it.
As he does, the lightning begins to take shape from the hilt, forming a short blade resembling the one he'd broken off it. He exerts more chakra, causing the blade to grow longer in size. It's nature allowing it to cut throu

-Drawing this tanto counts as 1/3 techniques allowed per post.

-Shinkirou remains on Benn's waist at all times.

-Each range the lightning chakra enters requires 20+ extra chakra

-Once used, Benn can manage to use it the post used and post after before needing to cool down two turns.

-At mid range, the blade pauses for 3 seconds before resuming the extension, thinning out in width. Reducing the strength.

-Can only be wielded by Benn


You must be registered for see images

With little to no blade to weigh this weapon down, it was relatively light. Utilizing the need to channel his lightning chakra into it while also trying to conserve chakra, Benn times when he channels the chakra for a moment when he needs to. Benn swings the hilt, then quickly channels the chakra, causing the lightning blade to flash into sight for seconds before vanishing. With no blade to sheath, Benn simply tucks the hilt into his Gi waist belt, or hidden in his longsleeves while holding it..
As he swings his arms, seemingly throwing a taijutsu attack from what seems to be missing distance, he channels the lightning chakra into the tanto at the right second, displaying a good slicing nature able to be used with a swift swing.






☼ Both Declined ☼

You need to fix up the format of these two techniques. For the notes don't add the extra spaces between lines. Get rid of the further explanation/descriptive image sections. If its something important to the technique place it in the description, if not just leave it out.

(Raiton: Hiryuu Ato) Lightning Style: Dragon's Trail
Type: Offensive/Attack
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: -Changed entire description-
Benn focuses lightning chakra into his hand as he reaches for a Kunai. The electrical current infuses with the kunai. Continuing to focus the raiton chakra into his hand, he throws the kunai. Trailing the kunai, Benn expels a wave of lightning directly behind it that acts like a string, rope or chain would, linking the electricity in his hand and the kunai. Lodging the Kunai within a wall, tree, the ground or the ceiling, Benn will run within a decent distance of the kunai. Aiming to strike the target with the lightning between Benn and his kunai.
Similar to Kakashi's Rakiri Chain jutsu
You must be registered for see images

My kunai being an non moving clone.

- Once used, the user cannot weave hand seals until the lightning disperses
- Lightning auto disperses during the next post after used
- Lightning can be manually dispersed during the same post used
- Can only be used 5 times per battle
- Once used, the user must post 5 times before using again.
- Can only be taught by Shinobi B
✦ Declined, can be acheived via canon jutsus, namely the one this is similar to. ✦

Shinkirou | Mirage
Type: Weapon
Rank: B
Range: Short-Long
Chakra: 20(+10 per range it enters)(+20 if maintained longer than one slash)
Damage: 40 per connected hit(-5 in long range)
Description: -Changed entire description-
You must be registered for see images

Given to him by Castiel, his kenjutsu sensei. Benn acquired a simple tanto. Although Castiel only had one jutsu the tanto was useful for, Benn admired the gift none the less. Looking for a way to use it even more effectively than its one jutsu sole purpose, Benn finally studied raiton enough to gain the right idea. One day, as he sat resting from immense Kenjutsu training. He drew the tanto out of its holster and placed its hilt against a rock, laying the blade angled toward the ground. Focusing on the tip of the tanto, how it pointed in a sharp way, Benn draws his long blade focusing his raiton chakra into it. Channeling it into the long blade, Benn slices through the tanto, leaving 2 inches of blade left, its tip as sharp as the tip of the part he cut off. He begins swinging the tanto handle around as if it were a sword. It's lightweightedness making it almost as easy to wield as a fist. Once he became comfortable with the weight he begins focusing lightning into the tanto. Manipulating the shape of the lightning to that of a small blade shape. Doing so, he reforms the size and shape of the tanto with his lightning chakra. He begins focusing more chakra into the blade, causing it to grow to the length of even his long sword and some what further. Days go by, enough time to practice. Although capable of maintaining the lightning chakra within the broken blade for quite some time, Benn prefers to swing the broken tanto, and focus chakra into it the moment it should meet the opponents body. Moments before the broken tanto's tip is aligned with the opponents body, the lightning blade forms. Once the lightning crosses with the target, Benn releases the chakra, removing the extension of lightning. It's there and then gone, hence its name being Mirage.

-When lightning chakra is infused into the broken tanto, the user should post the technique above as 1/3rd of the jutsu turn limit.
-The lightning blade forms the moment Benn's hand becomes infused with Raiton chakra.
-When Benn focuses lightning chakra into the blade, he can maintain it for the turn used and two more turns if he pleases.
-If Benn maintains the lightning longer than its mirage purpose, he uses 20 more chakra.
-Entering ranged cost more chakra. Medium range = +10 Chakra cost/Long range = +20 Chakra cost

-Shinkirou remains on Benn's waist at all times.
-Can only be wielded by Benn

✦ Pending, leaving for someone else ✦

☼ Declined - DNR ☼

Not much different here from Tobirama's Sword of the Thunder God.
 
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Howard

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Re: Custom Jutsu Submission

(Senninka: Sukaigōremu) - Sage Transformation: Sky Golem
Type: Attack
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Jūgo begins by creating boosters on either his forearms or his legs striking the opponent with a massive first strike knocking them up and into the air at an angle with enough force to snap the sternum and cause a rippling effect through the Solar Plexus causing the opponent to feel winded and out of breathe almost stunned by the strike. The opponent won't be able to recover from this until the user is already at them continuing the combo. He then continues on by creating two more large boosters upon his back one along his spine facing downward and the other aimed to the left or right. He uses the first booster the one aimed down toward the ground releasing a massive amount of chakra creating enough upward thrust to move to the opponent's location catching him then using the second booster Jūgo creates a very fast rotational force spinning the opponent and himself as he climbs upward. At this point Jūgo can cover his arms and chest in hundreds of rough patchy spikes that cause lacerating damage along with deep cuts and gouges along the opponent.
As they reach the apex of the motion Jūgo uses the first booster created upon his back to create a quick spinning motion in the air circling around a central axis several times before rocketing downward towards the ground. At the last second Jūgo pulls of one final circling motion before throwing the opponent down into the ground with enough force to cause a fair sized crater this also has enough force to cause varying degrees of damage such as breaking of multiple bones and bruising of the body and internal organs. Immediately after the opponent hits the ground Jūgo will slam down upon them with a downward thrusting kick aimed for the abdomen.
Notes:
-Cannot use other Sage Transformation jutsu in the same turn
-Deactivates any active Sage Transformation excluding the Complete Sage Transformation jutsu
-Does not grant Jūgo flight he is only controlling the momentum given by the use of the boosters
_____________
-Approved- Keep in mind that the total damage of (80) is divided into each strike you make using this technique.


Appearance while in the air might want to mute the sound was the only example I could find [ ]
 
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Seblax

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Re: Custom Jutsu Submission

Art of the Jade Warp: Immature Fishing | Tamamayu no Jutsu: Chichikusai Gyokaku
Type: Offensive/Supplementary
Rank: C-Rank
Range: Short-Long
Chakra: 15(+5 per target)
Damage: 30
Description: Tamamayu wielder lunch a bundle of strings at a target(or multiple targets which are at the same direction) that the strings would immediately tangle themselves into with their needle sharp ends, sewing their ends with that target which them is tightly bend by the gauntlet. With this technique, the user is capable of dragging the enemy to himself or pull himself toward a targeted body in respect of the physics laws.
-Can only be used through Tamamayu.
-have great chakra control.
-Can only be used thrice per battle.
____________
-Declined- Where exactly is the strings going to sew themselves in the opponent's body? theirs legs? chest? or will it just wrap around their whole body? also does it have a size limit or can it be used on all sizes, like for example, can you use this technique against a summon as big as Gamabunta? Also keep in mind that the opponent can pull you to himself using the strings, it's not only you that can do it >_>


Art of the Jade Warp: Handmade With Love | Tamamayu no Jutsu: Tesei Motte Aikou
Type: Offensive/Supplementary/Defensive
Rank: C-Rank
Range: Short
Chakra: 15
Damage: 30
Description: Tamamayu's wielder sews a body as large as five square meters of chakra-infused-fabric(since the weapon's wires are chakra infused). It's condensation, characteristics and shape depends on the user's wish. It can be a pillar made of fabrics, a large fan, a spike, a wall, a boulder or any shape desired within the limited weight really fast. This technique depend on Tamamayu's abilities of generating large amount of strings and manipulating of their movement at will.
-Can only be used through Tamamayu.
-Must have great chakra control.
-Can only be used thrice per battle.
___________
-Declined- You have to limit what you are capable of performing with this, i won't allow you to make virtually anything using a single technique, remove the very fast part, and what do you mean by the characteristics of the strings will be made to your will? what kind of different characteristics can it have? it's just strings controlled through chakra.


Vulture Summoning: Stitchsura | Hagetaka Kuchiyose no Jutsu: Stitchsura
Type: Summoning(Offensive/Defensive/Supplementary)
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: The user wipes blood on his fan and charges it with chakra. Then he swings it and summons an almost normal sized vulture. Stitchsura is a dark blue meter-long-vulture with four wings which support birdlclaws in the middle of each and two small arm like bird claws and are two meters long each. With his odd figure and properties, Stitchsura was accused of being a mutant or an alien which led for his isolation among other vultures within the empire. Stitchsura is kind to his friends and has a freaky, unappealing nature to strangers. He support an unordinary figure and the ability to flip his head 280 degrees. Stitchsura's main use in battles is that he would grab tightly to the summoner from their back and carry and fly with them in a speed equal to their rank midair. Stitchsura could also watch the summoners back while flying together but has no ninja abilities but can move swiftly and silently and use it's claws to climb walls and roofs. Stitchsura and his summoner have a special way of communicating with voices and signs which can be useful to share intel.
-Can only be summoned once per battle.
-Must have signed the vulture summoning contract.
-Summoning lasts for five turns maximum.
______________
-Declined- describe the communication part a bit more, also what do you mean by "can move silently"? >_> Weird that it has "arms" longer than it's own body but okay ._.
Art of the Jade Warp: Immature Fishing | Tamamayu no Jutsu: Chichikusai Gyokaku
Type: Offensive/Supplementary
Rank: C-Rank
Range: Short-Long
Chakra: 15(+5 per target)
Damage: 30
Description: Tamamayu wielder lunch a bundle of strings(1kg of mass) at a target(or multiple targets which are at the same direction) that the strings would immediately tangle themselves into with their needle sharp ends, sewing their ends with that target from one of their legs, arms or their chest which them is tightly bend by the gauntlet. With this technique, the user is capable of dragging the enemy to himself or pull himself toward a targeted body in respect of the physics laws such as force laws(the user need to overpower any force going the opposite way to cause the enemy to be pulled toward the user). This technique could not possibly drag a large summoning such as Gamabunta.
-Can only be used through Tamamayu.
-have great chakra control.
-Cannot be used to drag targets 2 times bigger than the user himself.
-Can only be used thrice per battle.
____________
-Approved- Added a note.


Art of the Jade Warp: Handmade With Love | Tamamayu no Jutsu: Tesei Motte Aikou
Type: Offensive/Supplementary/Defensive
Rank: C-Rank
Range: Short
Chakra: 15
Damage: 30
Description: Tamamayu's wielder sews a body as large as five square meters of chakra-infused-fabric(since the weapon's wires are chakra infused). It's condensation and shape depends on the user's wish. It can be a pillar made of fabrics, a spike, a wall, a boulder or a staff within the limited weight.
-Can only be used through Tamamayu.
-Must have great chakra control.
-Can only be used thrice per battle.
_______________
-Approved- If i see you misusing this technique i'll revoke it.


Vulture Summoning: Stitchsura | Hagetaka Kuchiyose no Jutsu: Stitchsura
Type: Summoning(Offensive/Defensive/Supplementary)
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: The user wipes blood on his fan and charges it with chakra. Then he swings it and summons an almost normal sized vulture. Stitchsura is a dark blue meter-long-vulture with four wings which support birdlclaws in the middle of each and two small arm like bird claws and are half meters long each. With his odd figure and properties, Stitchsura was accused of being a mutant or an alien which led for his isolation among other vultures within the empire. Stitchsura is kind to his friends and has a freaky, unappealing nature to strangers. He support an unordinary figure and the ability to flip his head 280 degrees. Stitchsura's main use in battles is that he would grab tightly to the summoner from their back and carry and fly with them in a speed equal to their rank midair. Stitchsura could also watch the summoners back while flying together but has no ninja abilities but can move swiftly and silently and use it's claws to climb walls and roofs. Stitchsura and his summoner have a special way of communicating with vulture voices and signs which can be useful to share intel that a contact signer could understand.
-Can only be summoned once per battle.
-Must have signed the vulture summoning contract.
-Summoning lasts for five turns maximum.
______________
-Declined- I meant like does the summon speak? or does share intel via telepathic abilities? also remove the flying silently and swiftly part.
 
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Daemon

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Re: Custom Jutsu Submission

(Chakura no Ito: Encho ) – Chakra Threads: Extension
Rank: C
Type: Supplementary
Range: Short - Long
Chakra Cost: 15
Damage Points: N/A
Description: Extension is a technique to increase the range of physical attacks the puppet preforms. Chakra threads in this case are used like wire placed on the joint of the puppet. With puppets like Crow who can disconnect their limbs, the user can apply chakra strings into that joint to keep the parts connected at a distance, so with one hand seal the arm/leg etc can be drawn back into that joint from extremely long distances. This uses the chakra threads ability to latch on to things like a spiders web and as a result can be used as a real string or wire as seen when Chiyo brought her arm back to her during her fight with Sasori.
-Can only be taught by Daemon.
_Can only be used 4 times a battle.
✦ Approved, added a note ✦
 
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Gin-San

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Re: Custom Jutsu Submission

Hirashin: Ninshou | Flying Thunder God: Persona
Type: Supplementary
Rank: S
Range: All
Chakra: 40
Damage: N/A
Description: Minato will make a single handseal, creating up to two shadow clones in place. The utilization of this technique comes in place as the shadow clones will materialize anywhere within the battlefield as long as there is a tag of the flying thunder god technique, thus it doesn't require for the clones to appear right next to the user. Thus the two clones can appear either in the same tag, or two different tags regardless of distance. Clones will appear without the poof of smoke.
-Can only be used twice per batte.
-Can only be used by Fourth Hokage bios.
-Can only be taught by Gin-San.
✦ Declined, clones can only be made within short range of you, DNR ✦

Illusionary Arts: False Thought | Genjutsu: Heki Shinen
Type: Supplementary
Rank: B
Range: All
Chakra: 20
Damage: N/A
Description: This technique will place the enemy under a genjutsu, and due the sheer simplicity of it and precise use of chakra of the user, this does not require handseals and can be performed in the spot. The user will trick the opponent in believing a kunai has been thrown in one direction, but in reality the user threw it in a different direction. Thus the user can make the enemy think that he had thrown the kunai to the right, while he actually threw it in front of him. This was developed by Minato Namikaze in an attempt to confuse the opponent to become more unpredictable.
-Can only be used four times per battle.
-Can only be used by Fourth Hokage bios.
✦ Declined, genjutsus must always have some trigger, this has none. ✦

Flying Thunder God Illusionary Arts: Afterimage | Hirashin Genjutsu: Zanzou
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This is a technique developed by Minato Namikaze in an attempt to distract the opponent. The instant of using the Flying Thunder God technique, the user will leave a clone of himself in the exact position he left in, making it appear as though the user never actually used the technique. Due the sheer elaboration of this technique, the clone is actually just an intangiable "afterimage" and though it may move around to continue tricking the opponent, the clone itself is incapable of performing any kind of defensive/offensive techniques (The clone can throw kunais of the same origin as the him to add to the trick).
-Can only be used right after Hirashin or any version of it has been used.
-Can only be used four times per battle.
-Can only be used by Fourth Hokage bios.
-Can only be taught by Gin-San.
✦ Declined, clever jutsu, but how long do these afterimages last after creation? Genjutsus also require a trigger that initiates the genjutsus, usually handseals or eye contact, etc. By this current description, the trigger would be you using the FTG jutsu, meaning they'd actually see the teleportation before the gens takes hold, making it useless. 4 times a battle is too much and this should require a break of at least 2 turns before reusing it. ✦
 
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Omega

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Re: Custom Jutsu Submission

(Shiga-ya) – Cigar Arrow
Rank: B
Type: Attack
Range: Short
Chakra Cost:20
Damage Points: N/A
Description: The user smoking on a cigar will channel his chakra into to smoke and cigar and manipulate the smoke within his mouth. When the enemy is in range the user will shoot out four thin senbon like shapes of smoke at the enemies’ eyes causing them to go temporarily blind as the smoke will cause some minor burning, irritation, as will anything entering one’s eyes will. The senbons being shot at a short distance and coupled with their extremely light weight causing them to travel at great speeds makes it difficult to react to. This process can be done fairly quickly and be used in a pinch.

Can only be taught by Omega
Only usable by Smoke Users
Must have Cigar/Pipe in bio

♠ Declined ♠
Lmffaoooo, this jutsu. Need to smooth it out a bit. Add an usage limit, and how does someone spit out smoke when they have a cigar in their mouth at the same time? <_<
(Shiga-ya) – Cigar Arrow
Rank: B
Type: Attack
Range: Short
Chakra Cost:20
Damage Points: N/A
Description: The user smoking on a cigar will channel his chakra into the smoke and cigar and manipulate the smoke created from the cigar. Using the chakra to move the smoke created from the cigar rather than spitting it out physically. When the enemy is in range the user will shoot out four thin senbon like shapes of smoke at the enemies’ eyes causing them to go temporarily blind as the smoke will cause some minor burning, irritation, as will anything entering one’s eyes will. The senbons being shot at a short distance and coupled with their extremely light weight causing them to travel at great speeds makes it difficult to react to.

Can only be taught by Omega
Only usable by Smoke Users
Must have Cigar/Pipe in bio
Usable 4 times

✦ Approved, though you could have just moved the cigar to the corner of your mouth as you released them....✦
(Kuro Kumo Genie) – Dark Cloud Genie
Rank: A
Type: Attack/Supplementary
Range: Short-long
Chakra Cost:30
Damage Points:60
Description: Manipulating a large amount of smoke the user will create a giant humanoid King from their wrist launcher much like the smoke dragon techniques. The intangibility of smoke allows the Dark Cloud Genie to attack forming up to four arms reaching long range out of its body comprised of smoke. The Dark Cloud Genie using his limbs and body can easily act as a smoke screen or suffocate the enemy. This jutsu works well against physical attacks.


Can only be taught by Omega
Only usable by Smoke Users
Usable 3 times
✦ Declined, the bold makes no sense considering the makeup of smoke ninjutsus, they're mainly gaseous. And this needs a turn limit, how long does this genie stay around? ✦

(Kuro Kumo Ganmou) – Dark Cloud Wish
Rank: S
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost:40
Damage Points:80
Description: After using the Dark Cloud Genie, should he fall in battle the user can manipulate the large amount of dispersed smoke to form 3 large genies on the battlefield with the same abilities of the single genie making them A rank smoke ninjutsu in nature. Should one of these be struck this jutsu can be used again to recreate three genies out of the dispersed genie.

Can only be taught by Omega
Only usable by Smoke Users
Usable 2 times
✦ Declined, get the genie approved first ✦
 
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Re: Custom Jutsu Submission

Byōki no mashin: Sick Machine
Type:Offensive
Rank:S
Range:Short-Long
Chakra:40
Damage:80
Description: Similar in method to Leaf Dragon God, the user will gather fire chakra in his feet and execute an amazingly quick back flip or front flip while releasing the fire chakra all around him. In this flip, his feet will move through the air so forcefully and quickly that air currents will begin to move in a cyclonic motion all around the user. The air in the immediate vicinity of the user will form a cocoon of air that perpetually spins in this pattern, keeping the user spinning in mid air within this cocoon and thus keeping the technique going. From this cocoon of air, a large snake made of air currents will immediately burst forth towards the opponent, as if it were unravelling from it. As the snake moves, it will also carry the fire chakra that the user released as he performed this move, so the snake will look as if it were burning as it moves to its target. The fire chakra released will mix in with the air currents and thus, strengthens it. The combination of the fire and air makes it so that this technique plays equal to the standard water technique, therefore this technique is equal to all elemental techniques.
-While fire chakra is released by the user, the basis of this move is taijutsu and thus is classified as such. The fire is only to supplement the technique.
-Can only be used 3 times per battle
-Can only be taught by -Broly-
✦ Declined, this is essentially a rip of the canon jutsu, DNR ✦

Sukōpiondesu yokubō: Scorpion Death Desire
Type:Offensive
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description: When the user has activated some sort of speed enhancement (like EIG, weights, or Lightning armor) they will immediately run towards the enemy, disappearing from view. The user will reappear behind the opponent and immediately wrap one of his arms around the neck or head of the opponent tightly while simultaneously bringing that arm and the opponent downwards. When he does this, the user will raise his knee upwards while focusing a large amount of lightning into that knee, driving it into the incoming opponent's back. When the knee hits the opponent the user will release all of the built up lightning into them and damaging them greatly. Due to the lightning, the user will be able to break any and earthen or otherwise solid defenses up to 1 rank higher than this technique, following its weakness or strength to lightning. This technique works even better when the opponent can't see the user.
-Can be used 4 times per battle
-If the opponent can track the user, they will be able to see the user the whole time.
-Can only be taught by -Broly-

✦ Declined, this can be achieved via flicker and freeform taijutsu to strike the target ✦
 
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Urda

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Re: Custom Jutsu Submission

Custom Weapon

(Gūru) - Ghoul
Type: Supplementary
Rank: -
Range: Short, Mid
Chakra: 20
Damage: -
Description: It is a regular katana with a variation or unique custom. Its pommel is bronze with a string attached which has a white comma design piece hanging at the end. Its hilt is approximately 50.8 cm (20 in) in length and black in color. It has no hand guard. The blade is single or double edged with a length between 48 cm (20 in) for its light handle. When immersing chakra into the blade, it separates into a liquidy-form and materialize taken the shape of 4 small steel balls. This balls can be manipulated at the wielders discretion. They are forcibly propelled at the target; breaking through their defenses. They can only be controlled up to 10 meters or mid-range. After being turn into guided missiles, it can no longer be used in the manner of a sword.
Restrictions:
~ When infused and manipulated, 20 Chakra Points is depleted for the duration.

Idea of the Weapon/Jutsu:
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(Kuchiyose: Nintoku Haka) - Summoning: Nintoku Tomb
Type: Attack, Defense, Supplementary
Rank: A-rank
Range: Long
Chakra: 30
Damage: 60
Description: Ninpou Kuchiyose: Nintoku Haka is a Ninjutsu summoning which the Ninja draws blood from their thumb and clap their hands together to summon an inverted pyramid made of iron to be manipulated. It is similar to that of a mobile aerial fortress towering above the air where it hoovers over the target. It can be used offensively which the caster focus and compact an immeasurable amount of chakra to its centre to be unleashed on the target(s) down below. It is drawn to where a large ball of chakra shoots out the opening hole of the pyramid's apex. The caster is only able to muster chakra for 4 consecutive shots which are released relentlessly to bombard them. The attack is devastating that is able to the level a small area in an instant. Utilizing every resource of the pyramids weaponry, the pyramid itself is a weapon; descending on the target below to pulverize them. Adding to its versatility, it can act as a shield being massive in size and height - closer to that of a summoning creature such as chief toad Gamabunta - working defensively as a frontal cover for a large attack.
Restrictions:
~ The Jutsu fires 4 shots in the same turn and then its not usable for the remaining of the battle.
~ The Jutsu last 3 turns. It can only be used as a defense for 1 of the 3 turns. It is destroyed on contact if hit with an attack A-rank or higher. If not destroyed, the Jutsu is cancelled when the 3 turns are complete.

(Kuchiyose: Haiki Shisutemu) - Summoning: Exhaust System
Type: Supplementary
Rank: B
Range: Mid
Chakra: 20
Damage: -
Description: Ninpo Kuchiyose: Haiki Shisutemu is a Ninjutsu which the Ninja draws blood from their thumb and slam their palms on the ground to summon a machine that produces a powderiness odor to bind the target and enabling them to confuse Sensory Type and Doujutsu users. The machine is operated by the ninja's chakra which it also infused in the powder where it is blown through a tube and mist the air. Seeming harmful to the eye, when inhaled, the powder is a poison toxicant capable of leaving any victim paralyzed temporarily. Controlling the chakra-infused powder, the caster emits a barrier of protection from its hidden danger.
Restrictions:
~ If the Jutsu takes effect, the target or caster is paralyzed for 1 turn.
~ The Jutsu remains on the battle for 5 turns until destroyed or cancelled by the caster.
~ Depletes 20 Chakra Points for every turn it remains on the battlefield.

✦ All Declined, do you have Steel Release to be manipulating metals and steels like this? ✦
 
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