( Yoton: Mira Mira ) Lava Release: Mirror Mirror
Rank: B
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user performs 2 handseals ( Boar + Ox ), allow the user to produce a great amount of liquid rubber, which grows into an oval shape and which he can hold and wield as a defensive shield. Quickly solidifying, the shield is able to bounce back attacks with little physical withdrawl against the user. Likewise, it can be used to create a soft platform on the floor to break the fall of the user or allies.
Note: Can only be used by Dodai biographies.
( Yoton: Wagomu ) Lava Release: Slingshot
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10
Damage Points: N/A
Description: Allows the user to produce a quick thread of liquid rubber from one's body, at the speed of a thrown kunai. When it hits something solid, the slingshot will solidify, sticking to the material and releasing the tension. Depending on what's stronger, it can be used to pull something towards the user, or the user towards something. It can only handle the full weight of the person, breaking if too much weight is applied to it. The technique is flexible enough to be combined in fast-paced taijutsu encounters.
Note: Can only be used by Dodai biographies.
( Yoton: Tamagomu ) Lava Release: Bouncing Balls
Rank: C
Type: Supplementary/Offensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing 3 hanseals ( Boar + Ram + Boar ), allows the user spit out up to 5 globules of liquid rubber, the size of a human fist, which can be spat at the target. The user is able to control the state of the liquid, as to allow them to solidify mid-air, for a greater punch, or upon the target, to sticky him/her up.
Note: Can only be used by Dodai biographies.
(Kodzuku) Punch
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.
(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.
(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.
(Fōringu Hōyō) Falling Embrace
Rank: D
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user runs at the enemy and tackles them, slamming them into the earth.
(Shubi Kurēn) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.
(Appākatto) Uppercut
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.
(Daburufisuto) Double Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards.
(Tsumazuki Tātoru) Stumbling Turtle
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.
(Tomoenage) Monkey Flip
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user grabs the enemy by his shirt and falls backwards, using his weight to produce all the momentum. The user will put one or both of his legs into the targets body, extending them in the correct moment, propelling the enemy backwards, upside down across the battle field.
(Rīfu Shitamuki) Leaf Downwards Crash
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user swings low and performs a leg sweep. As he causes the enemy to fall, he jumps upwards and draws his legs in his chest, and then extends them swiftly, stomping him in the chest with great force.
(Rīfukonbo) Leaf Combo
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user performs a small combo where he starts by punching the enemy in the chest and then a punch to the gut, and then a powerful palm thrust, pushing him down to the earth.
(Rīfu Jōshō Saikuron) Leaf Rising Cyclone
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: Spinning on his foot, the user strikes the enemy with a strong back-fist, followed by a kick with the alternating leg to force him away.
(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.
(Hyouton: Rekkū Suigeki) Ice Release: Cold Sky Water Attack
Type: Offensive
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: 30
Description:
After doing the Ox → Horse → Ram handseals, the user shoots numerous amount of extremely large darts of ice from their mouth at high speeds which can easily shatter rock.
(Shakuton: Shaku no Jutsu) Scorch Release: Scorch Technique
Rank: C
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user will use their Scorch chakra to makes orbs, walls, blast, waves, etc of scorch to hit their opponent. These will be created in short range of the user and propelled forwards towards the target.
(Shakuton: Sakuheki) - Scorch Release: Scorch Wall
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage points: N/A (60 if contact is made)
Description: The user will gather their Scorch chakra and generate a wall of scorch right in front of them by using hand gestures. The wall is similar to the orbs of Scorch Release in which it resembles more a purer energy than a flame.
( Shakuton: Taiyō Yoake ) - Scorch Release: Solar Aura
Rank: A
Type: Offensive
Range: Short -Mid
Chakra cost: 30
Damage points: 60
Description: The user will do the Tiger then Bird sign and channel their scorch chakra into the their dominant hand and slam it into the ground. The user will release a 360 wave of scorch from around them that burst outwards hitting everything in its path. The wave is heated enough to cause 3rd degree burns on opponents.
( Shakuton: Taiyō no chikara ) - Scorch Release: Power of the Sun Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user will perform the Tiger hand seal and create a mini orb of Scorch above their hands which will resemble a sun. The user can either throw it or get into short range of the opponent to release it. The user will then snap his fingers causing the orb to grow and trap the opponent inside the orb which is as big as the water prison jutsu. The orb will then heat it self up to immense degrees evaporating water within their target. If its not countered, its a deadly technique. The technique can be used to engulf anything from normal enemies to incoming techniques.
(Shippū Jinrai) Hurricane Thunderclap
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90
Description:
A very advanced technique that requires either 4 participants or the use of 3 clones to perform. The users will perform the Monkey → Bird → Dog → Boar while standing in a squared formation around the target. A pyramid-like pink S-Rank barrier will form around the target, containing it. Then, the users will make a large explosion happen inside the barrier by unleashing into it copious amounts of chakra. Not only can the scale of the technique be enough to engulf a small village as anything caught inside the barrier is obliterated.
Note: Can only be used twice per battle
(Shogyō Mujō) Impermanence of Worldly Things
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
A technique that requires 4 users to work together or the use of clones. The four users will focus their chakra above the battle field, creating a large crystal-like construct of chakra, similar to a octahedron. Upon their will, the large construct will shatter and rain down a large volume of sharp chakra shards. The area of effect is large and the technique is very fast. Since the chakra cost is split evenly between each of the users, its very useful when fighting in groups and trying to conserve chakra. However, this aspect is meaningless if the technique is used through clones.
(Kugutsu Suiton: Yōu no Mai) Puppet Water Release: Dance of Mystic Rain
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description:
The puppeteer wraps the enemy with chakra strings in an effort to bind and restrict their movements, and then has the puppets spew water on the opponent. This technique requires a puppet that can stream water or use water attacks.
(Suiton: Mizu Fūsen no Jutsu) Water Release: Water Balloon Technique
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
After using the Hydrification Technique to form a pool of water at their feet, the user then produces bubbles which float upwards from the ground. These are then launched at targets with such speed and force that they can cause great blunt-force trauma.
(Takigakure-Ryū: Mizukiri no Yaiba) Hidden Waterfall Style: Water Slicing Blade
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A (up to 60 when used to attack)
Description:
A secret technique of Takigakure that allows the user to manipulate nearby water into the form of a sword, by compressing it to incredible amounts, making it seem solid and sharp, almost crystalline in nature. The sword is very resilient and extremely useful against Fire attacks or Fire enhanced weaponry. The sword, once formed, can be thrown as a projectile or wielded. If thrown, it will do menial damage (C-Rank) but it can be wielded as any other sword and due to its incredible sharpness, can be quite dangerous. It can be used for melee based Kenjutsu attacks.
Note: While the sword is being sustained, the user can only mold Water Techniques.
(Suiton: Suishū Gorugon) Water Release: Powerful Blasting Rain Trench
Type: Offensive/Defensive
Rank: S Rank
Range: Short-Long
Chakra: 40 (-10 to sustain)
Damage: 80
Description:
After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.
Note: Can only be used by bios with a primary water specialty
(Doton: Shōheki) Earth Release: Enclosing Wall
Type: Defensive
Rank: C-Rank
Range: Short
Chakra: 15
Damage: N/A
Description:
The Earth Release Enclosing Wall is a technique where the user performs the Ram → Tiger → Snake → Dog → Snake hand seals and creates a solid wall of earth as a form of defence, manipulating a pre-existing ground to form the wall. The earth then instantly rises up and takes form. Though weak, the walls can serve as a makeshift blockade when formed by several users, slowing down large, powerful attacks. Not only that but while being describe as simple and basic, the truth is that the technique itself has rather a large scale. This technique is apparently extremely simple and basical among Earth Release techniques, and can thus be easily taught to and used by non-primary Earth Release users.
(Doton: Karada Doro no Jutsu) Earth Release: Mud Body Technique
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 (-10 per turn)
Damage: N/A (60 if used for melee attacks)
Description:
This is one of the most advanced techniques of Earth release in which the user can transform their body into mud. In this form, the user can move around and control mud to a high degree, even more so than the mass of their body. Gozu used this ability to block Kakashi's Chidori by forming into a wall of mud in front of Guren and then saved her by forming the mud into a makeshift hand and pushing her away from the battle. The maximum size the user can achieve is roughly twice his original bulk though he has complete control over what form he may have. While in this form the user can freely merge and move into the ground, even if its made of rock. As long as some of the mud remains intact, the user can reform though it seems that damage taken in this form, despite not directly injuring him, drains his stamina severely. The user becomes specially vulnerable to lightning attacks.
Note: Can only be used by Gozu and Nango bios
(Fūton: Renkū Yōsen) Wind Release: Drilling Sky Dancing Fan
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
The user will chakra his chakra into his giant folding fan (or any other wind jutsu compatible fan) and swing it in front of him and around him in a complete circle. As he does, a large wind raises and gathers all around, forming a large tornado that whips itself around the user and is then propelled towards the intended chakra through the movement of the fan. The technique can be massive in size, but is always incredibly fast.
Note: The user must have a Giant Folding Fan or some other compatible fan
(Kinjutsu: Doro Ningyō) Forbidden Arts: Mud Golem
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 70 (-20 per turn)
Damage: N/A
Description:
The user will put his hands into the Bird handseal while releasing his chakra into the ground. Using the ground as a medium, the user will form from it, a copy of any ninja in contact with the ground that he so desires. The copies will initially be brown, similar to earthen statues, gradually transforming into virtually pitch perfect copies of the targets. These copies cannot talk though they can act on their own as long as the user keeps the handseal made and keeps fueling it with his chakra. The copies will be able to use any of the elements the target might be able to use but only up to S-Rank, drawing the needed chakra from the user. If contact with the ground is broken by the user or if he releases the handseal, the copies will crumble and be lost though the copies can still leap and break contact with the earth to fight.
Note: Can only make 1 copy of each target
Note: Usable once
Note: Copies last up to 5 turns or until the technique is ended by releasing the handseal
Note: While focusing on the technique, the user cannot mold his chakra for any other technique; doing so ends the technique
Note: Copies cannot use custom jutsu taught or owned by the target but can use his elemental KG or CE
(Kinjutsu Doton Soseijutsu: Shishi Dojō) Forbidden Earth Resurrection Technique: Corpse Soil
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 5 per corpse (150) (-10 per turn)
Damage: N/A
Description: This technique is called the "ultimate earth-element resurrection technique" because it focuses upon using the earth itself as a medium to revive corpses. By utilising soil in the local ground, the user can revive the fallen present there in one of two ways. The first version allows the user to seemingly continuously resurrect a large number of slain people as zombies, but with none of their rationality, physical prowess, or techniques at their disposal. They are fairly easy to destroy, capable of enduring little more than Taijutsu and D-Rank Ninjutsu. The amount of zombies raised is directly proportional to the chakra spent to search through the ground and awaken the corpse's remains. Some corpses may not be in a perfect state, being deteriorated or decomposed, in which case, earth will form the missing areas into functional parts. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust. The second version allows the user to bring a person back as a perfect resurrection, able to use all their skills from when alive, with the addition of a preset directive the person is forced to obey despite being consciously aware. Unlike the Impure World Reincarnation technique, the soul is not bound to the body nor can the user completely overcome the targets personality. In this case, the user needs access to both a large amount of chakra as well as the fresh, preserved corpse of the target. The limitation of this technique is that, while with Impure World Reincarnation one can summon the pre-prepared revived ninjas at any time and how many times one needs by summoning them, with this technique, the user can only use it once and cannot prepare it beforehand. This means that the user will either need to bring a sealed corpse and perform the technique in the midst of battle or perform it in a fallen enemy who will then be used for as long as is necessary. Another difference is that the revived ninja is not immune to damage and will not regenerate if damaged though injury is not enough to stop it and the corpse will continue to work and function while it has some way to do so. At any time, by performing a Snake hand seal and snapping their fingers, the caster of this technique releases the resurrected targets, turning them into loose soil.
Note: The technique can only be used once.
Note: First version will produce how many corpses the user is willing to pay chakra for, all of which will last until destroyed.
Note: Second version can only be used in one corpse and requires access to a corpse which will not be usable anymore once the technique or the battle ends but that can last while chakra is fueled to sustain it or the technique is ended.
Note: In either cases, defeating the caster of the technique ends the technique.
Note: To use a corpse, the user must have sealed it in an official fight, approved by an RP Moderator, linking to which, upon reviving, is mandatory.
(Shabondama no Ninjutsu: ) Soap Bubble Ninjutsu: Soap Bubble Slime
Type: Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Using his pipe, Utakata blows bubbles, which release a sticky slime when popped, delaying or trapping an opponent. The substance is similar to the highly dense and sticky variation of water release used for (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field and can become incredibly hard to release from.
Note: Can only be used by Utakata bios.
(Shabondama no Ninjutsu: Santōka) Soap Bubble Ninjutsu: Acid Permeation
Type: Offensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description:
Using his pipe, Utakata blows acid bubbles at his opponent that can burn the opponent when popped.
Note: Can only be used by Utakata bios
(Bijutsu: Sansan) Tailed Beast Arts: Acid Scattering
Type: Offensive
Rank: A-Rank (S-Rank)
Range: Short-Mid (Long)
Chakra: 30 (40)
Damage: 60 (80) + X10 per turn, being X the number of turns exposed
Description: This is one of the basic techniques usable by the Jinchuriki of Saiken, the 6 Tails Bijuu. It can be used in 2 ways, either in incomplete transformation or in complete transformation. In incomplete transformation, Utakata will shoot a concentrated stream of a highly corrosive liquid, white in color, though his mouth. The attack is very powerful, A-Rank and reaches up to mid-range. The other use is while in complete form. In this case, opening its mouth, Saiken releases a dense gas composed of a highly corrosive substance. Because of its gaseous nature, it can cover a wide cross-area in a short amount of time and is strong enough to instantly disintegrate a tree. Its incredibly dangerous to organic matter such as animal or plant life but less effective towards earthen materials. The large density and scale of the gas makes it very hard to counter using Wind based techniques. The corrosiveness of this skill comes from the extremely high acidity of both the liquid and the gas.
Note: Can only be used by Utakata bios
Note: A-Rank version can be used only in Incomplete form; S-Rank version can be used only in Complete form
(Kageyose no Jutsu) Shadow Gathering Technique
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: This is a shadow ninjutsu using materialised shadows, but compared to the Shadow Sewing Technique from the same line, this technique places emphasis on the minute control of the shadow's movements. It is accurate enough to even make the tentacles go through tiny holes. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can skilfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and such. This technique has many possible applications and uses. There are no hand seals used for this technique, but the hand movements resemble that of Gaara's Sand Binding Coffin.
(Jasenshi) Spinning Snake Thorn
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: A technique exclusive to (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes in which they will release drill-like projectiles from their mouths at the target.
Note: Requires signing of the Snake contract
Note: Can only be used by (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes
(Hebi Kage Bushin) Snake Clone Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage points: N/A
Description: A jutsu develop for spying and gathering information which involves the user summoning a small snake from his sleeve. The user will then have the snake transform into a pure reflection of themselves. The user is able to know exactly what the clone is doing. The clone is only able to use basic snake ninjutsu and taijutsu up to B rank. The clone is linked to the user and is controlled at a distance through mental commands, unlike normal clones which can act independent from the user.
Note: Counts towards the users clone limit.
Note: Only one can be made at a time.
(Hebi o Kyūshū) Chakra Absorbing Snakes
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra Cost: 20 (-50 chakra per turn)
Damage points: N/A
Description: The user restrains the target with snakes that he summons from his sleeves which will wrap around the target and steadily absorbs their chakra. The more the captured target increases their chakra, the tighter the grip from the snakes. The snakes however cannot absorb endless amounts of chakra and will eventually saturate. They are also susceptible to damage from techniques and their binding power is of B-Rank physical strength. While bound, the target will face a stead drain of chakra which will make it increasingly difficult to mold chakra for techniques (1st turn, no S-Ranks or above, 2nd turn, no A-Ranks or above, 3rd turn and onwards, no B-Rank or above). Senjutsu chakra or Bijuu chakra cannot be absorbed and will immediately end the technique, making the snakes either crumble into rocks or disintegrate. The chakra drained is lost.
Note: Binding can last up to 4 turns
Note: Can only be used by Snake Summoners and requires Fuuinjutsu knowledge.
(Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description:
The user summons a double-headed, snake to attack his enemies. The snake is not big but is very fast and dangerous. Its bite carries a B-Rank physical damage and its body is small and slippery. Its mass is somewhat larger than the user but not by much.
Note: Requires signing of the Snake Contract
Note: Can only be summoned once
(Dakōmō) Snake Steel Net
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Description: Once the user has used (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes, snakes emerge from the summoned snakes mouths in order of two's and from those ones others are summoned through the mouths in a continuous order in an attempt to capture their target. As the snakes continue to multiply, they become smaller and smaller the farther they are from the epicentre of this technique.
Note: Requires signing of the Snake contract
Note: can only be used by (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes
(Kuchiyose no Jutsu: Jaiantobatto) Summoning Technique: Giant Bat
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: The user will perform the summoning jutsu and summon a giant bat which is the same size of Sasuke's hawk. It is able to have two people on its back and fly with no problem and has wings capable of producing air waves strong enough to push back enemies within short range (C-Rank ability), which makes this it a difficult opponent. It can fly a high speeds and scratch or bite opponents. This bat has no elemental affinity but has an incredible hearing and the same sonar-like abilities as other Bats.
Note: Can only be summoned once
Note: Air waves count as a move
(Kuchiyose no Jutsu: Kōmori no Mure) Summoning Technique: Pack of Bats
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: After performing the summoning jutsu the user will summon a group of 25 normal size bats. These bats have no elemental affinity but can be used to use such jutsu as Bat Controlling: Ultrasonic Mid Wave Technique. These bats can also be used to attack or distract opponents by swarming them.
Note: Can only be summoned once.
(Kuchiyose no Jutsu: Kyodaina sanshō̄o) - Summoning Technique: Giant Salamanders
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will do the normal summoning ritual and summon a generic Giant Salamander whose size can vary from a human sized salamander to about 15 times human size. These Salamanders vary in appearance and size and serve only as basic warriors, having only the normal characteristics of their kind. Despite not being poisonous, they can all bury underground and are very resistant to fire or high temperature damage (up to A-Rank), regardless of size. The bigger ones (more than 8 times the size of a human) will be able to endure B-Rank physical damage.
Note: Must have signed the Salamander Contract
(Kuchiyose no Jutsu: Kyojin Sai) - Summoning Technique: Giant Rhyno
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: With an appearance similar to a normal Rhyno, this summon has a number of body piercings, along with Rinnegan manifested upon his eyes. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of B rank and below and can once per battle ram and break through up to an S-Rank physical technique.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once