[Tai] NB Taijutsu with Shuusai

Jokey

Active member
Supreme
Joined
Mar 7, 2009
Messages
21,647
Kin
114💸
Kumi
3💴
Trait Points
0⚔️
Awards
*Waits in the Dojo*

I won it in the Tai tournament. If you need prove i'll go fetch it.
Nah, already seen it. But, can't teach you the restricted ones though!

Alright then, I already have a little knowledge about the way you use taijutsu during battles so there is no need to let you make a move to see how good you are at the usage of taijutsu. So let's start with a little warming up!!!! ~

fifty push-ups, twenty circles on your place while punching in the air and make kicking motions! QUICK QUICK GO GO GO GO SHOW ME SOME SPIRIT!
 

Akuma

Active member
Legendary
Joined
Oct 24, 2011
Messages
19,063
Kin
279💸
Kumi
803💴
Trait Points
46⚔️
*puts on a green jumpsuit*

YEESSS SAI (Because Shuusai, Dai, Gai) SENPAAAAAI!

Dropping onto th edges of my feet and my open palms placed on the floor, almost shoulder length apart. I begin to move downwards and upwards in a successive motion until I reach the count of twenty. Then I continue my warm up by circling my area, jabbing the air around and infront of me, with such strength that small air currents slap my face oh so awesomely. Jumping into the air with my left leg bent beneath me, I stretch out my right leg and perform a full round high kick on the air. Quickly landing on both bent feet, I stand and keep goingwith the kicking spirit.
 

Jokey

Active member
Supreme
Joined
Mar 7, 2009
Messages
21,647
Kin
114💸
Kumi
3💴
Trait Points
0⚔️
Awards
*puts on a green jumpsuit*

YEESSS SAI (Because Shuusai, Dai, Gai) SENPAAAAAI!

Dropping onto th edges of my feet and my open palms placed on the floor, almost shoulder length apart. I begin to move downwards and upwards in a successive motion until I reach the count of twenty. Then I continue my warm up by circling my area, jabbing the air around and infront of me, with such strength that small air currents slap my face oh so awesomely. Jumping into the air with my left leg bent beneath me, I stretch out my right leg and perform a full round high kick on the air. Quickly landing on both bent feet, I stand and keep goingwith the kicking spirit.
AWESOME, THAT'S THE SPIRIT, KEEP IT UP ~

Alright, on to the technique's!

But before doing so, I want you to use a special template whom I made. I want you to fill the template at your best. Just copy paste it, don't edit the template whatsoever and, be creative!

  • Brief description of how you perform the technique;
  • How can the technique be used in battle (combos with other moves/skils, creative use, etc);
  • Limitations of the technique;
  • How to counter the technique;
  • Questions regarding the technique;
PHP:
[list][*][B]Brief description of how you perform the technique;[/B]

[*][B]How can the technique be used in battle (combos with other moves/skils, creative use, etc);[/B]

[*][B]Limitations of the technique;[/B]

[*][B]How to counter the technique;[/B]

[*][B]Questions regarding the technique;[/B][/list]
Alright, now here comes; the crazy monkey!

(Toppyoushimonai Okane)- Crazy monkey
Rank: C
Type: Attack
Range: short
Chakra cost: 15
Damage points: 30
Description: crazy monkey is a form of Chinese martial arts. it is an aerial attack where the user jumps head height and double kicks the chest whilst charging their lower legs and feet with chakra to cause extra damage compared to normal kicks.

The crazy monkey! Now jump head height and bend your leg. Right afterwards I want you to double kick my clone in the chest whilst you try to charge your lower leg, send chakra through it and cause extremely bad damage to it causing my clone to poof away instantly, the moment you impact him. Before you do so I want you to breath in and out, calm yourself and then do so.
 

Akuma

Active member
Legendary
Joined
Oct 24, 2011
Messages
19,063
Kin
279💸
Kumi
803💴
Trait Points
46⚔️
  • Brief description of how you perform the technique;
    I inhale deeply and exhale in a similiar manner. Then after concentrating on my task, I bend my knees and spring off the floor forward. High enough to be on the altitude of sensei's clone. Then infusing my legs with chakra, mainly on my feet soles; I stretch them outwards down into the chest of the clone. Dealing a heavy blow, that aside from being powered by chakra, is also heavier because the natural gravity is forcing my down.
  • How can the technique be used in battle (combos with other moves/skils, creative use, etc);
    I believe techniques like these are most useful in scenerios such as fields covered in thick mist, where the opponent has no means of sensing. While the user can detect and locate them. The technique also rather useful on terrains such as forests, as tree branches provide a bar in which the user can grab themselves onto, instead of being in the air, aimlessly.
  • Limitations of the technique;
    Despite it's strength, the technique is quite straightforward. Such, once detected, it's easy to counter it. Even more when the user is in mid air, as their mobility is restricted.
  • How to counter the technique;
    A simple water torrent/wave is enough to misguide the dropping kicks. Or simply ducking so as to have the user pass above me, thus, missing.
  • Questions regarding the technique; none
You must be registered for see images
 
Last edited:

Jokey

Active member
Supreme
Joined
Mar 7, 2009
Messages
21,647
Kin
114💸
Kumi
3💴
Trait Points
0⚔️
Awards
  • Brief description of how you perform the technique; I inhale deeply and exhale in a similiar manner. Then after concentrating on my task, I bend my knees and spring off the floor forward. High enough to be on the altitude of sensei's clone. Then infusing my legs with chakra, mainly on my feet soles; I stretch them outwards down into the chest of the clone. Dealing a heavy blow, that aside from being powered by chakra, is also heavier because the natural gravity is forcing my down.
  • How can the technique be used in battle (combos with other moves/skils, creative use, etc); I believe techniques like these are most useful in scenerios such as fields covered in thick mist, where the opponent has no means of sensing. While the user can detect and locate them.
  • Limitations of the technique; Despite it's strength, the technique is quite straightforward. Such, once detected, it's easy to counter it. Even more when the user is in mid air, as their mobility is restricted.
  • How to counter the technique; A simple water torrent/wave is enough to misguide the dropping kicks. Or simply ducking so as to have the user pass above me, thus, missing.
  • Questions regarding the technique; none
You must be registered for see images
Lol at the picture. xD

And, yes, Indeed. Everything you wrote there was the thing I had in my mind; leverage, no control over the users body whatsoever so take advantage of that to finish the opponent off instantly whilst mid air, or simply duck and then strike.

(Akurobachikku Sanjuu Rakka Ashige) - Acrobatic triple drop Kick
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user jumps in the air doing a forward summersault and simultaneously kicks the opponent in the upper body dealing three blows. two of which are to the shoulders and one to the head whilst the user charging chakra into their legs to cause more damage.

Now jump in the air and do a forward somersault when simultaneously kicking my clone in the upper body dealing three blows against the upper body, two which are to the shoulders and one to the head dealing great damage, but whilst doing that you have to charge chakra into your legs to cause more damage against my clone, stay focused and do your thing, try to explain it in a good understandable detailed sentences and don't be hasty, take your time like you did before.

Creates a clone.
 

Akuma

Active member
Legendary
Joined
Oct 24, 2011
Messages
19,063
Kin
279💸
Kumi
803💴
Trait Points
46⚔️
  • Brief description of how you perform the technique;
    Quikcly springing off the ground after hearing directions, performing a somersault as I advance into the clone, then after charging my feet with a decided amount of chakra, now concentrated into my feet, I simultaneously kick sensei's clone in the upper body three times, with my chakra ingused soles, landing 3 consecutive blows against the upper body, two which are to the shoulders and one to the head, around the forehead region.
  • How can the technique be used in battle (combos with other moves/skils, creative use, etc); I would attempt to paralyze or stun the target with lightning natured chakra before attempting something like this. As it's a risky move. Also a good combination with Crazy Monkey, after kicking the opponent with both legs on the chest, I'd perform the summersault and strike them yet again before they regain balance.
  • Limitations of the technique; It cannot attack on multiple areas such as legs, stomach, etc. Of the target's body. There are also brief moments in which the user's body is exposed to openings for attacks by hands of the opponent. Such as their back, and overall balance. The user's eyesight and view of the target is rather limited, and in moments, null.
  • How to counter the technique; Any earth technique, if you want something fast and efficient. One can also side-step and counter attack in that brief second in which the opponent has missed with this technique, and is open for attacks.
  • Questions regarding the technique; None
 

Jokey

Active member
Supreme
Joined
Mar 7, 2009
Messages
21,647
Kin
114💸
Kumi
3💴
Trait Points
0⚔️
Awards
  • Brief description of how you perform the technique;
    Quikcly springing off the ground after hearing directions, performing a somersault as I advance into the clone, then after charging my feet with a decided amount of chakra, now concentrated into my feet, I simultaneously kick sensei's clone in the upper body three times, with my chakra ingused soles, landing 3 consecutive blows against the upper body, two which are to the shoulders and one to the head, around the forehead region.
  • How can the technique be used in battle (combos with other moves/skils, creative use, etc); I would attempt to paralyze or stun the target with lightning natured chakra before attempting something like this. As it's a risky move. Also a good combination with Crazy Monkey, after kicking the opponent with both legs on the chest, I'd perform the summersault and strike them yet again before they regain balance.
  • Limitations of the technique; It cannot attack on multiple areas such as legs, stomach, etc. Of the target's body. There are also brief moments in which the user's body is exposed to openings for attacks by hands of the opponent. Such as their back, and overall balance. The user's eyesight and view of the target is rather limited, and in moments, null.
  • How to counter the technique; Any earth technique, if you want something fast and efficient. One can also side-step and counter attack in that brief second in which the opponent has missed with this technique, and is open for attacks.
  • Questions regarding the technique; None
Good job.

(Kyuuki Ashige)- Crane Kick
Rank: C
Type: Attack
Range: short-Mid
Chakra cost: 15
Damage points: 30
Description: the user stands in the crane positon with their arms parallel to the ground and their right leg held into their body. The user then jumps up off the left leg and kicks with their right leg whilst charging chakra into the leg to cause extra damage and kick towards the opponents face.

Now stand in a crane position by placing your arms parallel to the ground and your right leg held into upper arm or in this case, your body since it's the one balancing you into this position so that you would be unable to fall; then jump with a great speed up off the left leg and kick with your right leg whilst charging chakra into your leg to cause extra damage and kick towards my clone his face with a great impact, before doing so breath in and out once again because once you lose balance in such a position, you will become wide open thus your opponent might finish you off during the time you would be trying to pull your momentum off again.

Creates a hundred clones so that I don't need to make any others anymore.

You must be registered for see images
 

Akuma

Active member
Legendary
Joined
Oct 24, 2011
Messages
19,063
Kin
279💸
Kumi
803💴
Trait Points
46⚔️
  • Brief description of how you perform the technique;
    Remaining in a calm state briefly, in order to focus the balance of my body. I then stand in a crane-like positon with both of my arms, open palmed against the floor, rather parallel to the ground and moving my right leg slightly, in order to place it into my middle body. I then jump by using both hands as a holder and my left leg as a spring, charging chakra into my right leg, in order to kick the clone with my chakra infused leg. Smashing my foot into the clone's face, my kick alone should be enough to throw it backwards, but due to the added chakra strength, it not only falls back, but also explodes away in smoke.
  • How can the technique be used in battle (combos with other moves/skils, creative use, etc);
    It can be used to hit target's who are ducking on the low, additionally this technique can target several places (not at once though) on the target's body. Such as their stomach, chest, or even the genitals. Being a mid range technique, it makes me believe the user can even launch themselves in the air to reach a target out of their initial reach as well.
  • Limitations of the technique;
    Taken from the possition shown in the image. One can note that the field of vision is very limited for the user, once this technique is initiated. It is also clear that the user is open for attacks from virtually, every angle and side of the user. Being that their only means of support of their hands, the user is open to frontal attacks, which they would face head on, aerial attacks targeting their back, and also behind attacks. Even attacks coming from below, such as the earth technique 'Stone Spikes' given that the user is placing his hands against the ground, the user may very well lose their hands if not careful.
  • How to counter the technique;
    I would jump upwards, and raise my right knee, while also bringing down one of my elbows. Both limbs cladded in chakra, and would catch the kick in between them, using extra force to break the bone's from the attackers foot/leg. This is a cannon tai technique called Interception Method or something. So in short, I would use that cannon taijutsu move to counter, as I believe it would be most effective against this technique.
  • Questions regarding the technique; n/a
 

Jokey

Active member
Supreme
Joined
Mar 7, 2009
Messages
21,647
Kin
114💸
Kumi
3💴
Trait Points
0⚔️
Awards
  • Brief description of how you perform the technique;
    Remaining in a calm state briefly, in order to focus the balance of my body. I then stand in a crane-like positon with both of my arms, open palmed against the floor, rather parallel to the ground and moving my right leg slightly, in order to place it into my middle body. I then jump by using both hands as a holder and my left leg as a spring, charging chakra into my right leg, in order to kick the clone with my chakra infused leg. Smashing my foot into the clone's face, my kick alone should be enough to throw it backwards, but due to the added chakra strength, it not only falls back, but also explodes away in smoke.
  • How can the technique be used in battle (combos with other moves/skils, creative use, etc);
    It can be used to hit target's who are ducking on the low, additionally this technique can target several places (not at once though) on the target's body. Such as their stomach, chest, or even the genitals. Being a mid range technique, it makes me believe the user can even launch themselves in the air to reach a target out of their initial reach as well.
  • Limitations of the technique;
    Taken from the possition shown in the image. One can note that the field of vision is very limited for the user, once this technique is initiated. It is also clear that the user is open for attacks from virtually, every angle and side of the user. Being that their only means of support of their hands, the user is open to frontal attacks, which they would face head on, aerial attacks targeting their back, and also behind attacks. Even attacks coming from below, such as the earth technique 'Stone Spikes' given that the user is placing his hands against the ground, the user may very well lose their hands if not careful.
  • How to counter the technique;
    I would jump upwards, and raise my right knee, while also bringing down one of my elbows. Both limbs cladded in chakra, and would catch the kick in between them, using extra force to break the bone's from the attackers foot/leg. This is a cannon tai technique called Interception Method or something. So in short, I would use that cannon taijutsu move to counter, as I believe it would be most effective against this technique.
  • Questions regarding the technique; n/a
Awesome! Perfect, nice job, everything you wrote there came up into my mind. O^O

(Marui Sumai Ashige) - Round House Kick
Rank: C
Type: Attack/ Defence
Range: Mid
Chakra cost: 15
Damage points: 30
Description: the user pivots on one foot and jumps around in the air and swings their leg which is charged with chakra to cause extra damage and then brings that leg into the enemies face and sends them flying into the ground.

Now pivot on one foot and jump around in the air and swing your leg which is charged with chakra to cause extra damage and then bring that leg into my clone his face being able to send him backwards flying into the ground with a great speed causing it to poof away at a extremely rapid speed, give it a try and stay focused.
 

Akuma

Active member
Legendary
Joined
Oct 24, 2011
Messages
19,063
Kin
279💸
Kumi
803💴
Trait Points
46⚔️
  • Brief description of how you perform the technique;
    I begin the technique, by spinning counter-clockwise. Coming to the end of the pivot, I bend both feet slightly and hulr upwards into the air. My left leg would be bent inwards, and both of my hands would remain spaced out several inches away from my body. While with the momentum of spinning in the air, I bring onto the side of the clone's face, my right foot, now charged with chakra to add power. Coming from my right (his left) the surface of my foot would collide with the clone's neck/ear region, savagely hurling him into the air several meters away before exploding into smoke.
  • How can the technique be used in battle (combos with other moves/skils, creative use, etc);
    It can be useful, specially with ninja tools. A flash bomb exploding above the user's head, would blind the target, yet allow the user to maintain visibility. Thus allowing them more odds of actually landing the kick onto the target's head. An explosive tag place on the user's foot, designed to attatch to the target's face once kicked, thus making their head go boom. Etc.
  • Limitations of the technique;
    Because the user must jump before attempting this technique. The areas of the victim's body one can target are very limited. Mainly restricted to th shoulders, neck, and head. Another draw back is the pivot performed at the start, the view of the user would be reduced highly, and the very little vision within this brief pivot would be blurry. Thus loosing awareness of what's going on with their surroundings.
  • How to counter the technique; Ducking, I would make the kick pass way above me, I then use any sharp technique to attack them from below. Given that once I duck, I have an infinite amount of ways to counter attack, since the user is now in the air, losing focus and control of their body, mainly due to the force and momentum gathered into their roundhouse kick, which missed.
  • Questions regarding the technique; n/a
 

Jokey

Active member
Supreme
Joined
Mar 7, 2009
Messages
21,647
Kin
114💸
Kumi
3💴
Trait Points
0⚔️
Awards
  • Brief description of how you perform the technique;
    I begin the technique, by spinning counter-clockwise. Coming to the end of the pivot, I bend both feet slightly and hulr upwards into the air. My left leg would be bent inwards, and both of my hands would remain spaced out several inches away from my body. While with the momentum of spinning in the air, I bring onto the side of the clone's face, my right foot, now charged with chakra to add power. Coming from my right (his left) the surface of my foot would collide with the clone's neck/ear region, savagely hurling him into the air several meters away before exploding into smoke.
  • How can the technique be used in battle (combos with other moves/skils, creative use, etc);
    It can be useful, specially with ninja tools. A flash bomb exploding above the user's head, would blind the target, yet allow the user to maintain visibility. Thus allowing them more odds of actually landing the kick onto the target's head. An explosive tag place on the user's foot, designed to attatch to the target's face once kicked, thus making their head go boom. Etc.
  • Limitations of the technique;
    Because the user must jump before attempting this technique. The areas of the victim's body one can target are very limited. Mainly restricted to th shoulders, neck, and head. Another draw back is the pivot performed at the start, the view of the user would be reduced highly, and the very little vision within this brief pivot would be blurry. Thus loosing awareness of what's going on with their surroundings.
  • How to counter the technique; Ducking, I would make the kick pass way above me, I then use any sharp technique to attack them from below. Given that once I duck, I have an infinite amount of ways to counter attack, since the user is now in the air, losing focus and control of their body, mainly due to the force and momentum gathered into their roundhouse kick, which missed.
  • Questions regarding the technique; n/a
Oh, a little note is that is actually the crane position, had the yoga one in mind even though it has been taught to me in that way... should have done my resources myself, but oh well, let's continue.

Ah, quite the perfect description. Nice. You should use this when your opponent aims for a attack in your middle area or a little lower, like a slide or whatsoever; either a kick or a punch, jump over it and attack. It's not necessary for you to jump high into the air, even if it's a slight leap then it'll do.

(Tora Tsume Hiza Sumasshu) - Tiger Claw Knee Smash
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: the user jumps towards the enemy and makes tiger claws and claps onto the enemies head behind the ears and at the same time charges his right knee with chakra to increase damage caused and pulls the enemies head down and smashes it into the users knee.

Now jump towards my clone and make a tiger claw and shape that onto my clone his head behind the ears and at the same time charge your right knee with chakra to increase damage caused and pull my clone his head down and smash it into your knee, stay focused and balanced and clear your mind, cause my clone to poof away.
 

Akuma

Active member
Legendary
Joined
Oct 24, 2011
Messages
19,063
Kin
279💸
Kumi
803💴
Trait Points
46⚔️
Noted ^^


  • Brief description of how you perform the technique;
    I swiftly duck, by bending both knees, leaning my upper body forward, I propell myself using my feet as springs, jumping high into the air, yet forward onto the clone sensei created himself. Possitioning both palms on each side, semi-clenched in a claw manner. I tightly grip the area behind the ear's of the clone with both claws, prior then forcefully pulling it's head downwards and brining my chakra cladded right knee upwards at the same time. Making both the face and my knee meet point blank, the chakra infused knee strike would damage the clone's skull, and shake it's brain savagely, making it lose balance and awareness, only to explode into smoke afterwards.
  • How can the technique be used in battle (combos with other moves/skils, creative use, etc);
    I would probably release a lightning current through my hands after clawing the target's head. Thus stunning them briefly to make the chances of success for this technique even higher than a regular attempt. For a non-chakra combo, I would place explosive tags onto the target's head when I grab them, thus, in case they blow me away from them, their head goes boom.
  • Limitations of the technique;
    The technique is pretty straight forward, and it doesn't leave much openings worthy of note by the user. Other than being airbone, although the technique is rather limited in a defensive manner. Seeing as it takes up 3 out of the user's 4 limbs to perform, as such, such the target choose to counter attack, the means of defense for the user would be very low.
  • How to counter the technique;
    I would move forward rather fast, smashing an elbow into the user's stomach. This would mean them grabbing my head would be meaningless, since i'm purposely moving into them, and my elbow smash would hit their stomach before their knee can reach my face. Thus sending my opponent crashing backwards in the air and onto the ground, I could then take the offensive, and even the control of the battle.
  • Questions regarding the technique; n/a
 

Jokey

Active member
Supreme
Joined
Mar 7, 2009
Messages
21,647
Kin
114💸
Kumi
3💴
Trait Points
0⚔️
Awards
Noted ^^


  • Brief description of how you perform the technique;
    I swiftly duck, by bending both knees, leaning my upper body forward, I propell myself using my feet as springs, jumping high into the air, yet forward onto the clone sensei created himself. Possitioning both palms on each side, semi-clenched in a claw manner. I tightly grip the area behind the ear's of the clone with both claws, prior then forcefully pulling it's head downwards and brining my chakra cladded right knee upwards at the same time. Making both the face and my knee meet point blank, the chakra infused knee strike would damage the clone's skull, and shake it's brain savagely, making it lose balance and awareness, only to explode into smoke afterwards.
  • How can the technique be used in battle (combos with other moves/skils, creative use, etc);
    I would probably release a lightning current through my hands after clawing the target's head. Thus stunning them briefly to make the chances of success for this technique even higher than a regular attempt. For a non-chakra combo, I would place explosive tags onto the target's head when I grab them, thus, in case they blow me away from them, their head goes boom.
  • Limitations of the technique;
    The technique is pretty straight forward, and it doesn't leave much openings worthy of note by the user. Other than being airbone, although the technique is rather limited in a defensive manner. Seeing as it takes up 3 out of the user's 4 limbs to perform, as such, such the target choose to counter attack, the means of defense for the user would be very low.
  • How to counter the technique;
    I would move forward rather fast, smashing an elbow into the user's stomach. This would mean them grabbing my head would be meaningless, since i'm purposely moving into them, and my elbow smash would hit their stomach before their knee can reach my face. Thus sending my opponent crashing backwards in the air and onto the ground, I could then take the offensive, and even the control of the battle.
  • Questions regarding the technique; n/a
Nice job.

(Hiji Ken Hiza Konbo)- Elbow and Knee Combo
Rank: C
Type: Attack
Range: Mid
Chakra cost: 15
Damage points: 30
Description: the user jumps into mid-air towards the opponent raising both arms up baring their elbows down towards the enemies head and bring them down towards them and at the same time they bring up their knees towards the enemies jaw creating a pincer like motion. The user charges their knees and elbows before contact with chakra to cause extra damage to the enemy.

Now jump into mid-air towards my clone raising both your arms up baring your elbows down towards my clone his head and bring him down towards the ground and at the same time bring up your knees as his head is about to fall, or... well bend downwards as if he's going to tie his shoes whilst using both your knees whom where both rising towards my clone his jaw creating a pincer like motion, but while doing this I want you to charge your knees and elbows with chakra to cause extra damange, but before doing all this I want you to focus and breath in and out. This is quite the useful technique in my opinion so I hope you'll come up with an awesome combination.
 

Akuma

Active member
Legendary
Joined
Oct 24, 2011
Messages
19,063
Kin
279💸
Kumi
803💴
Trait Points
46⚔️
  • Brief description of how you perform the technique;
    Much like the previous technique, I swiftly duck, by bending both knees, leaning my upper body forward, I propell myself using my feet as springs, jumping high into the air, yet forward onto the clone sensei created for practice purposes. This time raising both hands high above my head, in a bent fashion. Thus aiming both elbows down at the dummy's head, then raising both knees high into it's chin. Infusing all four of my limbs with dominant chakra, I pincer the target's head from both below and above at the same time. Causing the force of impact to make it explode into white smoke. Afterwards, stretching out my legs and landing on both feet onto the floor, bending my knees slightly in the process to create a swift landing motion.
  • How can the technique be used in battle (combos with other moves/skils, creative use, etc);
    Personally, I would use this technique with a clone I create as a medium. Since it's rather dangerous to get into the target's personal range this much, especially since this technique places the user in a very akward possition and very little intel of their surroundings is provided. Should it miss, the opponent would have an endless list of counter options to choose from, in order to counter attack and fatally wound the user. Also, should the user not cause enough damage, they can stretch their legs forward, kicking the target in the stomach to cause even more pain and thrown them off balance onto the ground.
  • Limitations of the technique;
    Well, if it's not clear enough. It's limited to the target's head, one could use it on their hands or lengs, but the user's secondary elbow/knee would be a useless limb to move. Seeing as the arms/legs of people are not as wide or thick as their heads. For this case, I would use the strong fist technique 'Interception Method' or something like that.
  • How to counter the technique;
    A body released wind technique is a sutable and easy counter. Close combat wise, I would tilt my head (and upper body) backwards if only slightly. The momentum would drive the user to smash their own elbows into their knees. Not to mention I would then easily counter attack in any way I please, possibly kicking their feet from either side, causing their airbone body to lean sideways as they begin to fall.
  • Questions regarding the technique; n/a
 

Jokey

Active member
Supreme
Joined
Mar 7, 2009
Messages
21,647
Kin
114💸
Kumi
3💴
Trait Points
0⚔️
Awards
  • Brief description of how you perform the technique;
    Much like the previous technique, I swiftly duck, by bending both knees, leaning my upper body forward, I propell myself using my feet as springs, jumping high into the air, yet forward onto the clone sensei created for practice purposes. This time raising both hands high above my head, in a bent fashion. Thus aiming both elbows down at the dummy's head, then raising both knees high into it's chin. Infusing all four of my limbs with dominant chakra, I pincer the target's head from both below and above at the same time. Causing the force of impact to make it explode into white smoke. Afterwards, stretching out my legs and landing on both feet onto the floor, bending my knees slightly in the process to create a swift landing motion.
  • How can the technique be used in battle (combos with other moves/skils, creative use, etc);
    Personally, I would use this technique with a clone I create as a medium. Since it's rather dangerous to get into the target's personal range this much, especially since this technique places the user in a very akward possition and very little intel of their surroundings is provided. Should it miss, the opponent would have an endless list of counter options to choose from, in order to counter attack and fatally wound the user. Also, should the user not cause enough damage, they can stretch their legs forward, kicking the target in the stomach to cause even more pain and thrown them off balance onto the ground.
  • Limitations of the technique;
    Well, if it's not clear enough. It's limited to the target's head, one could use it on their hands or lengs, but the user's secondary elbow/knee would be a useless limb to move. Seeing as the arms/legs of people are not as wide or thick as their heads. For this case, I would use the strong fist technique 'Interception Method' or something like that.
  • How to counter the technique;
    A body released wind technique is a sutable and easy counter. Close combat wise, I would tilt my head (and upper body) backwards if only slightly. The momentum would drive the user to smash their own elbows into their knees. Not to mention I would then easily counter attack in any way I please, possibly kicking their feet from either side, causing their airbone body to lean sideways as they begin to fall.
  • Questions regarding the technique; n/a
Exactly; awkward position is awkward. I could come up with many counter attacks indeed. Too many to mention that is so make sure that you have a plan B in mind or have thought through so you know exactly what you're doing. Good job bro!

(Tetsu Kashira) - Iron Head
Rank: C
Type: Offensive, Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head which enhances their strength and gives them a iron like head and they then headbutt their opponent in the chest causing majour damage. This technique is capable of breaking though D rank earth techniques.

Alright another useful but yet dangerous technique. You simply concentrate earth chakra into a layer around your head to enhance your strength and give you a iron like head to headbutt with. The useful thing about this technique is that you can break D-Ranked techniques but the disadvantage of this one is that you are simply bending having no view of your opponent whatsoever since your simply aiming for the stomach which makes your head face the ground. Make sure that you will use this in a taijutsu battle only because any technique can break your head or pierce it giving you a humiliating death.
 

Akuma

Active member
Legendary
Joined
Oct 24, 2011
Messages
19,063
Kin
279💸
Kumi
803💴
Trait Points
46⚔️
  • Brief description of how you perform the technique;
    After hearing out the orders given to my by Shuusai, I step forward infront of another training clone. Out of the many sensei created. I dash forward quickly and channel earth chakra into my frontal head at the same time. Hardening my head into a density compared with iron, I then smash it directly into the clone's nose and lower face. Through the impact it's easy to feel the clone's nose bone breaking and several teeth shattering, as it is then sent hurling through the air several seconds before clashing into the wall. Then rapidly exploding into a cloud of white smoke. Meanwhile, I clean my forehead, which has some remains of the clone's nose blood on it.
  • How can the technique be used in battle (combos with other moves/skils, creative use, etc);
    How can it be used? Well, I would obviously head butt my opponent. Creatively wise, well I would use to intercept their fist. It would be a good defense, and i'm pretty sure it would break a finger bone or two. Or atleast numb their hand enough for me to the counter attack. The technique does say the user headbutt's the target in the chest, but i'm sure it's not mandatory. I see it being possible to headbutt the face, ribs, shoulder, etc.
  • Limitations of the technique;
    It's a downside that the technique is limited to the head of the user. I mean, an iron kick or punch is many times more powerful and destructive than a headbutt. While it does have strength to rupture earth techniques, it appears to be rather limited in that aspect seeing as it only works with D ranked earth technique, which hardly anyone uses.
  • How to counter the technique;
    I would move my middle section body inwards/backwards when they attempt to headbutt my chest, and then hit the back of their neck with my elbow, with a downwards thrust. Launching the user to the ground, thus giving me a vision, and overall battle advantage over them. I would otherwise use a lightning technique. Because aside from being very useful in close range, having the user run earth chakra on their head, would make the lightning technique twice as effective.
  • Questions regarding the technique; n/a
 

Jokey

Active member
Supreme
Joined
Mar 7, 2009
Messages
21,647
Kin
114💸
Kumi
3💴
Trait Points
0⚔️
Awards
  • Brief description of how you perform the technique;
    After hearing out the orders given to my by Shuusai, I step forward infront of another training clone. Out of the many sensei created. I dash forward quickly and channel earth chakra into my frontal head at the same time. Hardening my head into a density compared with iron, I then smash it directly into the clone's nose and lower face. Through the impact it's easy to feel the clone's nose bone breaking and several teeth shattering, as it is then sent hurling through the air several seconds before clashing into the wall. Then rapidly exploding into a cloud of white smoke. Meanwhile, I clean my forehead, which has some remains of the clone's nose blood on it.
  • How can the technique be used in battle (combos with other moves/skils, creative use, etc);
    How can it be used? Well, I would obviously head butt my opponent. Creatively wise, well I would use to intercept their fist. It would be a good defense, and i'm pretty sure it would break a finger bone or two. Or atleast numb their hand enough for me to the counter attack. The technique does say the user headbutt's the target in the chest, but i'm sure it's not mandatory. I see it being possible to headbutt the face, ribs, shoulder, etc.
  • Limitations of the technique;
    It's a downside that the technique is limited to the head of the user. I mean, an iron kick or punch is many times more powerful and destructive than a headbutt. While it does have strength to rupture earth techniques, it appears to be rather limited in that aspect seeing as it only works with D ranked earth technique, which hardly anyone uses.
  • How to counter the technique;
    I would move my middle section body inwards/backwards when they attempt to headbutt my chest, and then hit the back of their neck with my elbow, with a downwards thrust. Launching the user to the ground, thus giving me a vision, and overall battle advantage over them. I would otherwise use a lightning technique. Because aside from being very useful in close range, having the user run earth chakra on their head, would make the lightning technique twice as effective.
  • Questions regarding the technique; n/a
Exactly. Nice jooooob.

(Fuujinken) - Wind Godfist
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Focusing wind chakra into fist and then crouching and dashing at the target with great speed the user will strike up at the target coating their arm in wind chakra and thrusting upwards into the stomach and releasing the energy to send the target flying upwards several feet.

Easy technique. Can be used in many ways and I want you to explore yourself how you would use this, easy but yet handy and lethal. Give it a try!
 

Akuma

Active member
Legendary
Joined
Oct 24, 2011
Messages
19,063
Kin
279💸
Kumi
803💴
Trait Points
46⚔️
  • Brief description of how you perform the technique;
    I dash torwards the training clone and wing both elbows backwards as I clench both of my fists. Then after charging them both with wind chakra and coating them with it, I zoom downwards even further into facing the clone's stomach and plummet both wind fists into it's stomach, with upwards thrusts. Thus causing internal damage as the clone is hurled wildly into mid-air, where I finish it off by throwing an explosive tagged kunai. Causing it to explode into white smoke.
  • How can the technique be used in battle (combos with other moves/skils, creative use, etc);
    It can be used to block weapons and at the same time strike the target when near them. Otherwise useful to fend off attackers when the user is fighting more than 1 opponents at any given time. Allowing themselves space by throwing away the many foes they encounter. The technique is rather useful, as it's not an obligation to launch the target into the air. The user can also hit their legs to make them fall unsafely; Or blow their hands outwards to the sides and create an opening on their frontal body from which the user can them strike a finishing blow.
  • Limitations of the technique;
    It appears that the technique is limited to the user's hands. It would otherwise be even more useful, seeing as wind kicks would cause more damage, and could target a larger variety of body locations. It also seems that the wind cannot be directly thrown from the users hands as wind projectiles, but otherwise work as enhancements.
  • How to counter the technique;
    Water replacement technique is a good counter for this technique. Given that unlike regular punches, these carry wind. Any means of freeform defense would be the wrong option for a counter. The user can otherwise get rid of the problem directly, which would be by cutting of the user's arms with any sharp object/technique, before their wind fists actually make contact with the user.
  • Questions regarding the technique; n/a
 

Jokey

Active member
Supreme
Joined
Mar 7, 2009
Messages
21,647
Kin
114💸
Kumi
3💴
Trait Points
0⚔️
Awards
  • Brief description of how you perform the technique;
    I dash torwards the training clone and wing both elbows backwards as I clench both of my fists. Then after charging them both with wind chakra and coating them with it, I zoom downwards even further into facing the clone's stomach and plummet both wind fists into it's stomach, with upwards thrusts. Thus causing internal damage as the clone is hurled wildly into mid-air, where I finish it off by throwing an explosive tagged kunai. Causing it to explode into white smoke.
  • How can the technique be used in battle (combos with other moves/skils, creative use, etc);
    It can be used to block weapons and at the same time strike the target when near them. Otherwise useful to fend off attackers when the user is fighting more than 1 opponents at any given time. Allowing themselves space by throwing away the many foes they encounter. The technique is rather useful, as it's not an obligation to launch the target into the air. The user can also hit their legs to make them fall unsafely; Or blow their hands outwards to the sides and create an opening on their frontal body from which the user can them strike a finishing blow.
  • Limitations of the technique;
    It appears that the technique is limited to the user's hands. It would otherwise be even more useful, seeing as wind kicks would cause more damage, and could target a larger variety of body locations. It also seems that the wind cannot be directly thrown from the users hands as wind projectiles, but otherwise work as enhancements.
  • How to counter the technique;
    Water replacement technique is a good counter for this technique. Given that unlike regular punches, these carry wind. Any means of freeform defense would be the wrong option for a counter. The user can otherwise get rid of the problem directly, which would be by cutting of the user's arms with any sharp object/technique, before their wind fists actually make contact with the user.
  • Questions regarding the technique; n/a
Perfect. Reminds me of the Nine arts dragon from the Breaker... nice job man. Keep it up.

(Shouryuken) - Rising Uppercut
Rank: C
Type: Offensive, Supplementary
Range: Short
Chakra cost: 15
Damage points: 30
Description: The move is a jumping uppercut in which the user spins and rockets upwards with some horizontal movement as well, knocking the opponent to the ground with much damage. This move is an excellent anti-air move, where using the spinning motion helps to offset the targets attack (physical based attacks),

Well, straight forward technique. Spin while spinning upwards on your place with some horizontal movement as you launch an upwards fist, or knee it's up to you against your opponents chin. This spinning motion will help you offset the targets attack since this can also interrupt your opponents technique, depends on the situation. Give it a try!
 
Top