Sorry for the delay.
- Brief description of how you perform the technique;
I dash into the clone dummy and kneel through the shift of my waist, tucking my right arm behind me while placing my other palm against the surface of the ground. Throwing a upwards kicks with my right leg into the dummy's chin. The powerful blow lifts the clone into the air, following the motion I turn downwards in a four limbed possition and throw myself high into the air, above the clone. Where I respond by quickly charging my legs with chakra and rotate savagely as my legs strike the clone's back numerous times. Before it descends completely however, I dive downwards and once both on the ground, I run into it as it stands and strike it twice with chakra enhanced blows, the first strike lands on the collar bone and a consecutive strike lands into it's throat.
- How can the technique be used in battle (combos with other moves/skils, creative use, etc);
These are already usable in combination with each other. That also proves that both techniques can be used in conjuction with other taijutsu techniques. A creative use would be to perform this combination with a clone, the clone would launch the target into the air where the user would be waiting already; making the process of the assault faster. After throwing the target down through numerous kicks, the clone could then meet them once again and perform the second technique, which would drive numerous chakra enhanced punches into the falling target's body.
- Limitations of the technique;
Used in combinations they aren't very limited, and the user can assault the target in numerous locations of their body. The kicking technique, although stating that the user must be above the target while airbone, I believe it can be used with a standing target as well. The damage won't be as great however, given the footing of the opponent. And countering the kicks while having balance would result in a rather easy accomplishment.
- How to counter the technique;
Once i'm in mid air and the user places himself above me. I would use the D rank wind technique to blow a stream through either side, blowing me out of the user's reach and outside their vicinity. Avoiding their assault entirely before it begins and then would probably counter attack with another wind based technique, given airbone targets are weak against high speed techniques.
- Questions regarding the technique; none
(Wakai Ryuucho Hazumi) Young Flowing Spring
Rank: A
Type: Attack
Range: Mid-Long
Chakra cost: N/A
Damage points: 40
Description: the user charges their legs with chakra to increase damage and then begins by sending a flying kick straight towards the enemy's upper body and then causing the enemy to guard the attack. After hitting the guard the user then spins 360 degrees and brings their left foot up breaking the guard and kicks the enemy with the right leg to the chin sending them up in the air. Then the user lands on the ground and quickly uses a burst of chakra out of their feet to launch them above the enemy and finish them off by hammer kicking them into the ground.
Charge your legs with chakra to increase damage. Then, begin to send several flying kick straight towards my created clone's upper body making him guard himself. After hitting the clone you then have to spin 360 degrees and bring your left foot up breaking the clone's block and kick the clone with the right leg to the chin sending him up in the air. Then I'd want you to land on the ground use a burst of chakra out of your feet to launch them above; into the air and finish him off by hammer kicking them into the ground. Pretty straight forward and easy to understand. Give it a try against my clone. I'd like you to create a nice combination with this one.
(Ikazuchi Hirate Dageki) Thunder palm strike
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: the user charges their hand with an electrical current and then strikes at the enemy's right shoulder. The electrical current discharges on contact and can numb the right arm for a short period of time preventing the enemy from making any seals.
Note: numbing affect lasts for 1 turn
Note: can only be used 3 times
Now charge your hands with an electrical current and then strike at my clone's right shoulder, try to discharge the electrical current on contact and numb the right arm for a short period; a full period of one turn to be precise making the clone unable to make any handseals for a full turn, this can be very handy during battles to paralyze, or distract.
Separate template's please.