Nah, already seen it. But, can't teach you the restricted ones though!*Waits in the Dojo*
I won it in the Tai tournament. If you need prove i'll go fetch it.
AWESOME, THAT'S THE SPIRIT, KEEP IT UP ~*puts on a green jumpsuit*
YEESSS SAI (Because Shuusai, Dai, Gai) SENPAAAAAI!
Dropping onto th edges of my feet and my open palms placed on the floor, almost shoulder length apart. I begin to move downwards and upwards in a successive motion until I reach the count of twenty. Then I continue my warm up by circling my area, jabbing the air around and infront of me, with such strength that small air currents slap my face oh so awesomely. Jumping into the air with my left leg bent beneath me, I stretch out my right leg and perform a full round high kick on the air. Quickly landing on both bent feet, I stand and keep goingwith the kicking spirit.
[list][*][B]Brief description of how you perform the technique;[/B]
[*][B]How can the technique be used in battle (combos with other moves/skils, creative use, etc);[/B]
[*][B]Limitations of the technique;[/B]
[*][B]How to counter the technique;[/B]
[*][B]Questions regarding the technique;[/B][/list]
Lol at the picture. xD
- Brief description of how you perform the technique; I inhale deeply and exhale in a similiar manner. Then after concentrating on my task, I bend my knees and spring off the floor forward. High enough to be on the altitude of sensei's clone. Then infusing my legs with chakra, mainly on my feet soles; I stretch them outwards down into the chest of the clone. Dealing a heavy blow, that aside from being powered by chakra, is also heavier because the natural gravity is forcing my down.
- How can the technique be used in battle (combos with other moves/skils, creative use, etc); I believe techniques like these are most useful in scenerios such as fields covered in thick mist, where the opponent has no means of sensing. While the user can detect and locate them.
- Limitations of the technique; Despite it's strength, the technique is quite straightforward. Such, once detected, it's easy to counter it. Even more when the user is in mid air, as their mobility is restricted.
- How to counter the technique; A simple water torrent/wave is enough to misguide the dropping kicks. Or simply ducking so as to have the user pass above me, thus, missing.
- Questions regarding the technique; none
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Good job.
- Brief description of how you perform the technique;
Quikcly springing off the ground after hearing directions, performing a somersault as I advance into the clone, then after charging my feet with a decided amount of chakra, now concentrated into my feet, I simultaneously kick sensei's clone in the upper body three times, with my chakra ingused soles, landing 3 consecutive blows against the upper body, two which are to the shoulders and one to the head, around the forehead region.
- How can the technique be used in battle (combos with other moves/skils, creative use, etc); I would attempt to paralyze or stun the target with lightning natured chakra before attempting something like this. As it's a risky move. Also a good combination with Crazy Monkey, after kicking the opponent with both legs on the chest, I'd perform the summersault and strike them yet again before they regain balance.
- Limitations of the technique; It cannot attack on multiple areas such as legs, stomach, etc. Of the target's body. There are also brief moments in which the user's body is exposed to openings for attacks by hands of the opponent. Such as their back, and overall balance. The user's eyesight and view of the target is rather limited, and in moments, null.
- How to counter the technique; Any earth technique, if you want something fast and efficient. One can also side-step and counter attack in that brief second in which the opponent has missed with this technique, and is open for attacks.
- Questions regarding the technique; None
Awesome! Perfect, nice job, everything you wrote there came up into my mind. O^O
- Brief description of how you perform the technique;
Remaining in a calm state briefly, in order to focus the balance of my body. I then stand in a crane-like positon with both of my arms, open palmed against the floor, rather parallel to the ground and moving my right leg slightly, in order to place it into my middle body. I then jump by using both hands as a holder and my left leg as a spring, charging chakra into my right leg, in order to kick the clone with my chakra infused leg. Smashing my foot into the clone's face, my kick alone should be enough to throw it backwards, but due to the added chakra strength, it not only falls back, but also explodes away in smoke.
- How can the technique be used in battle (combos with other moves/skils, creative use, etc);
It can be used to hit target's who are ducking on the low, additionally this technique can target several places (not at once though) on the target's body. Such as their stomach, chest, or even the genitals. Being a mid range technique, it makes me believe the user can even launch themselves in the air to reach a target out of their initial reach as well.
- Limitations of the technique;
Taken from the possition shown in the image. One can note that the field of vision is very limited for the user, once this technique is initiated. It is also clear that the user is open for attacks from virtually, every angle and side of the user. Being that their only means of support of their hands, the user is open to frontal attacks, which they would face head on, aerial attacks targeting their back, and also behind attacks. Even attacks coming from below, such as the earth technique 'Stone Spikes' given that the user is placing his hands against the ground, the user may very well lose their hands if not careful.
- How to counter the technique;
I would jump upwards, and raise my right knee, while also bringing down one of my elbows. Both limbs cladded in chakra, and would catch the kick in between them, using extra force to break the bone's from the attackers foot/leg. This is a cannon tai technique called Interception Method or something. So in short, I would use that cannon taijutsu move to counter, as I believe it would be most effective against this technique.
- Questions regarding the technique; n/a
Oh, a little note is that
- Brief description of how you perform the technique;
I begin the technique, by spinning counter-clockwise. Coming to the end of the pivot, I bend both feet slightly and hulr upwards into the air. My left leg would be bent inwards, and both of my hands would remain spaced out several inches away from my body. While with the momentum of spinning in the air, I bring onto the side of the clone's face, my right foot, now charged with chakra to add power. Coming from my right (his left) the surface of my foot would collide with the clone's neck/ear region, savagely hurling him into the air several meters away before exploding into smoke.- How can the technique be used in battle (combos with other moves/skils, creative use, etc);
It can be useful, specially with ninja tools. A flash bomb exploding above the user's head, would blind the target, yet allow the user to maintain visibility. Thus allowing them more odds of actually landing the kick onto the target's head. An explosive tag place on the user's foot, designed to attatch to the target's face once kicked, thus making their head go boom. Etc.- Limitations of the technique;
Because the user must jump before attempting this technique. The areas of the victim's body one can target are very limited. Mainly restricted to th shoulders, neck, and head. Another draw back is the pivot performed at the start, the view of the user would be reduced highly, and the very little vision within this brief pivot would be blurry. Thus loosing awareness of what's going on with their surroundings.- How to counter the technique; Ducking, I would make the kick pass way above me, I then use any sharp technique to attack them from below. Given that once I duck, I have an infinite amount of ways to counter attack, since the user is now in the air, losing focus and control of their body, mainly due to the force and momentum gathered into their roundhouse kick, which missed.
- Questions regarding the technique; n/a
Nice job.Noted ^^
- Brief description of how you perform the technique;
I swiftly duck, by bending both knees, leaning my upper body forward, I propell myself using my feet as springs, jumping high into the air, yet forward onto the clone sensei created himself. Possitioning both palms on each side, semi-clenched in a claw manner. I tightly grip the area behind the ear's of the clone with both claws, prior then forcefully pulling it's head downwards and brining my chakra cladded right knee upwards at the same time. Making both the face and my knee meet point blank, the chakra infused knee strike would damage the clone's skull, and shake it's brain savagely, making it lose balance and awareness, only to explode into smoke afterwards.- How can the technique be used in battle (combos with other moves/skils, creative use, etc);
I would probably release a lightning current through my hands after clawing the target's head. Thus stunning them briefly to make the chances of success for this technique even higher than a regular attempt. For a non-chakra combo, I would place explosive tags onto the target's head when I grab them, thus, in case they blow me away from them, their head goes boom.- Limitations of the technique;
The technique is pretty straight forward, and it doesn't leave much openings worthy of note by the user. Other than being airbone, although the technique is rather limited in a defensive manner. Seeing as it takes up 3 out of the user's 4 limbs to perform, as such, such the target choose to counter attack, the means of defense for the user would be very low.- How to counter the technique;
I would move forward rather fast, smashing an elbow into the user's stomach. This would mean them grabbing my head would be meaningless, since i'm purposely moving into them, and my elbow smash would hit their stomach before their knee can reach my face. Thus sending my opponent crashing backwards in the air and onto the ground, I could then take the offensive, and even the control of the battle.- Questions regarding the technique; n/a
Exactly; awkward position is awkward. I could come up with many counter attacks indeed. Too many to mention that is so make sure that you have a plan B in mind or have thought through so you know exactly what you're doing. Good job bro!
- Brief description of how you perform the technique;
Much like the previous technique, I swiftly duck, by bending both knees, leaning my upper body forward, I propell myself using my feet as springs, jumping high into the air, yet forward onto the clone sensei created for practice purposes. This time raising both hands high above my head, in a bent fashion. Thus aiming both elbows down at the dummy's head, then raising both knees high into it's chin. Infusing all four of my limbs with dominant chakra, I pincer the target's head from both below and above at the same time. Causing the force of impact to make it explode into white smoke. Afterwards, stretching out my legs and landing on both feet onto the floor, bending my knees slightly in the process to create a swift landing motion.- How can the technique be used in battle (combos with other moves/skils, creative use, etc);
Personally, I would use this technique with a clone I create as a medium. Since it's rather dangerous to get into the target's personal range this much, especially since this technique places the user in a very akward possition and very little intel of their surroundings is provided. Should it miss, the opponent would have an endless list of counter options to choose from, in order to counter attack and fatally wound the user. Also, should the user not cause enough damage, they can stretch their legs forward, kicking the target in the stomach to cause even more pain and thrown them off balance onto the ground.- Limitations of the technique;
Well, if it's not clear enough. It's limited to the target's head, one could use it on their hands or lengs, but the user's secondary elbow/knee would be a useless limb to move. Seeing as the arms/legs of people are not as wide or thick as their heads. For this case, I would use the strong fist technique 'Interception Method' or something like that.- How to counter the technique;
A body released wind technique is a sutable and easy counter. Close combat wise, I would tilt my head (and upper body) backwards if only slightly. The momentum would drive the user to smash their own elbows into their knees. Not to mention I would then easily counter attack in any way I please, possibly kicking their feet from either side, causing their airbone body to lean sideways as they begin to fall.- Questions regarding the technique; n/a
Exactly. Nice jooooob.
- Brief description of how you perform the technique;
After hearing out the orders given to my by Shuusai, I step forward infront of another training clone. Out of the many sensei created. I dash forward quickly and channel earth chakra into my frontal head at the same time. Hardening my head into a density compared with iron, I then smash it directly into the clone's nose and lower face. Through the impact it's easy to feel the clone's nose bone breaking and several teeth shattering, as it is then sent hurling through the air several seconds before clashing into the wall. Then rapidly exploding into a cloud of white smoke. Meanwhile, I clean my forehead, which has some remains of the clone's nose blood on it.- How can the technique be used in battle (combos with other moves/skils, creative use, etc);
How can it be used? Well, I would obviously head butt my opponent. Creatively wise, well I would use to intercept their fist. It would be a good defense, and i'm pretty sure it would break a finger bone or two. Or atleast numb their hand enough for me to the counter attack. The technique does say the user headbutt's the target in the chest, but i'm sure it's not mandatory. I see it being possible to headbutt the face, ribs, shoulder, etc.- Limitations of the technique;
It's a downside that the technique is limited to the head of the user. I mean, an iron kick or punch is many times more powerful and destructive than a headbutt. While it does have strength to rupture earth techniques, it appears to be rather limited in that aspect seeing as it only works with D ranked earth technique, which hardly anyone uses.- How to counter the technique;
I would move my middle section body inwards/backwards when they attempt to headbutt my chest, and then hit the back of their neck with my elbow, with a downwards thrust. Launching the user to the ground, thus giving me a vision, and overall battle advantage over them. I would otherwise use a lightning technique. Because aside from being very useful in close range, having the user run earth chakra on their head, would make the lightning technique twice as effective.- Questions regarding the technique; n/a
Perfect. Reminds me of the Nine arts dragon from the Breaker... nice job man. Keep it up.
- Brief description of how you perform the technique;
I dash torwards the training clone and wing both elbows backwards as I clench both of my fists. Then after charging them both with wind chakra and coating them with it, I zoom downwards even further into facing the clone's stomach and plummet both wind fists into it's stomach, with upwards thrusts. Thus causing internal damage as the clone is hurled wildly into mid-air, where I finish it off by throwing an explosive tagged kunai. Causing it to explode into white smoke.- How can the technique be used in battle (combos with other moves/skils, creative use, etc);
It can be used to block weapons and at the same time strike the target when near them. Otherwise useful to fend off attackers when the user is fighting more than 1 opponents at any given time. Allowing themselves space by throwing away the many foes they encounter. The technique is rather useful, as it's not an obligation to launch the target into the air. The user can also hit their legs to make them fall unsafely; Or blow their hands outwards to the sides and create an opening on their frontal body from which the user can them strike a finishing blow.- Limitations of the technique;
It appears that the technique is limited to the user's hands. It would otherwise be even more useful, seeing as wind kicks would cause more damage, and could target a larger variety of body locations. It also seems that the wind cannot be directly thrown from the users hands as wind projectiles, but otherwise work as enhancements.- How to counter the technique;
Water replacement technique is a good counter for this technique. Given that unlike regular punches, these carry wind. Any means of freeform defense would be the wrong option for a counter. The user can otherwise get rid of the problem directly, which would be by cutting of the user's arms with any sharp object/technique, before their wind fists actually make contact with the user.- Questions regarding the technique; n/a