Re: ±±Custom Jutsu Submission±±
(Hagane Hie no Ikkō) – Chilling Steel of the Militant Buddhist
Rank: B-Rank
Type: Defensive
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: This technique is a general execution of the hard style, martial art exercise known as the ‘Iron Shirt’. It is not so much a technique as it is the product of other exercises and years of training. The execution of Hagane Hie no Ikkō simply requires the user to find his central equilibrium using Zhang Zhuang and then aligning his breath, movement and chakra circulation. These actions, combined with the user’s general physique and resistance to damage, can lessen the damage taken by any physical attack by up 40 damage points if the user has solid footing on the ground, or 30 if the user is airborne.
-Can only be used by a Taijutsu Master.
-Can only be taught by Zero Kelvin.
__________
-Declined- This would make you immune to B-rank techniques, so it's a no, 20 damage points is the extent of what i'm going to allow with this.
(Hagane Hie no Ikkō) – Chilling Steel of the Militant Buddhist
Rank: B-Rank
Type: Defensive
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: This technique is a general execution of the hard style, martial art exercise known as the ‘Iron Shirt’. It is not so much a technique as it is the product of other exercises and years of training. The execution of Hagane Hie no Ikkō simply requires the user to find his central equilibrium using Zhang Zhuang and then aligning his breath, movement and chakra circulation. These actions, combined with the user’s general physique and resistance to damage, can lessen the damage taken by an attack by
20 damage points.
-Can only be used by a Taijutsu Master.
-Can only be taught by Zero Kelvin.
Declined ZK we cannot approve a technique that you can apply to all your bios and which will render you unaffected by anything D-Rank and lower all damage to you by one rank... It has to have a limited use as per what you're explaining, if I hit you more than once, it becomes less efficient. Muscles can be made strong but even a strong muscle will eventually be damaged if repeatedly hit. So you need to limit it in that regard. Also, this will be something you'll need to use every time you want to have said defense and it will only work for physical impacts (earth, water, wind ok...lightning, fire, lava, etc no).
(Fūinjutsu: Shikkoku Ya no Ryūseiza) – Sealing Technique: Jet Black Arrow of the Draco Constellation
Rank: A-Rank
Type: Supplementary
Range: Short/Mid
Chakra cost: 30
Damage points: N/A
Description: Through an infusion of chakra the user will mark a limb with an intricate Seal that remains visible regardless of its status. The seal functions as the focal point of the Black Arrow and only activates when two energy-based techniques of C-Rank and above collide and are about to cancel each other out. The techniques in question must contain a reasonable amount of energy. When the two techniques clash; thin and black arrows will protrude from the Seal and appear at the point of collision almost instantly. The arrows function as sponges, absorbing all remaining chakra with a foreign chakra signature and storing it in ‘glyphs’ that will appear on the user’s body, while storing all absorbed chakra with the user’s chakra signature in smaller sub-Seals that surround said glyphs. If the user is hit by an energy-based technique; the arrows have a secondary property in draining the technique of a part of its energy as it connects, resulting in a -20 damage reduction that can save the user's life in a critical situation. The Seal activates automatically and drains a small amount of chakra from the user to support its approach, but the same amount of chakra is given back when the arrows return to form glyphs and sub-Seals, since the Seal is a closed circuit. The ranks of the techniques absorbed decide how much chakra the Black Arrow can gather. C-Ranked techniques leave five points worth of chakra to be harvested, B-Ranked leave ten and so on.
-The Seal remains active until deactivated.
-The user only needs to spend thirty chakra points when creating the original Seal, not when it activates.
-The glyphs and sub-Seals are separate from the user’s chakra circulatory system.
-Can only be taught by Zero Kelvin.
____________
-Declined- You need a trigger for the seal's second ability, it has to seal the technique before it connects with you, if it did connect then it will deliver damage and the seal can't do anything about it, and would be considered a medical related sealing technique which is only submitted by NB medics, and oh that's right..... you need usage restrictions.
(Fūinjutsu: Dai Tadashi-Sha Hinome) – Sealing Technique: Great Agamemnon’s Light of Day
Rank: A-Rank
Type: Supplementary/Offensive
Range: Short/Mid
Chakra cost: N/A
Damage points: 60
Description: By unsealing stored chakra from the glyphs or sub-Seals of ‘Shikkoku Ya no Ryūseiza’ externally and internally respectively; this technique allows the user to either empower a physical attack with elementally natured chakra, or infuse elemental techniques with unfocused bursts of elementally natured chakra. By using this technique internally the user draws on chakra from the sub-Seals of the Black Arrow, filling an area of the body, or a weapon, with chakra of the sealed nature that strengthens a physical attack by granting it the traits and characteristics of said chakra. Similarly; by using the technique externally the user draws on chakra from the glyphs of the Black Arrow, allowing for the addition of a second, perhaps unknown element to the user’s technique.
-At least thirty points of chakra are needed to utilize this technique.
-Both the internal and external version can be used with mixtures of several different elemental natures.
-Both the sub-Seals and glyphs react when the user intends to use them, like Danzō’s ‘Tongue Twister Seal’ reacts to speech.
-Can only be taught by Zero Kelvin.
___________
-Declined- The original sealing technique wasn't approved
Yes, I know I need to post the Seal every time it activates. Yes, I know every activation counts as a 'move'.
No, I haven't added any usage restrictions. The way these techniques function is a heck of a restriction in and by itself.
(Fūinjutsu: Shikkoku Ya no Ryūseiza) – Sealing Technique: Jet Black Arrow of the Draco Constellation
Rank: A-Rank
Type: Supplementary
Range: Short/Mid
Chakra cost: 30
Damage points: N/A
Description: Through an infusion of chakra the user will mark a limb with an intricate Seal that remains visible regardless of its status. The seal functions as the focal point of the Black Arrow and only activates when two energy-based techniques of C-Rank and above collide and are about to cancel each other out. The techniques in question must contain a reasonable amount of energy. When the two techniques clash; thin and black arrows will protrude from the Seal and appear at the point of collision almost instantly. The arrows function as sponges, absorbing all remaining chakra with a foreign chakra signature and storing it in ‘glyphs’ that will appear on the user’s body, while storing all absorbed chakra with the user’s chakra signature in smaller sub-Seals that surround said glyphs. If the user is
about to be hit by an energy-based technique; the arrows have a secondary property in draining the technique of a part of its energy
just before it connects, resulting in a -20 damage reduction that can save the user's life in a critical situation.
This ability is activated by the Seal recognising chakra with a foreign signature coming within five meters of the user. The Seal activates automatically and drains a small amount of chakra from the user to support its approach, but the same amount of chakra is given back when the arrows return to form glyphs and sub-Seals, since the Seal is a closed circuit. The ranks of the techniques absorbed decide how much chakra the Black Arrow can gather. C-Ranked techniques leave five points worth of chakra to be harvested, B-Ranked leave ten and so on.
-The Seal remains active until deactivated.
-The user only needs to spend thirty chakra points when creating the original Seal, not when it activates.
-
After using an ability pertaining to this technique one must wait one turn before using the same ability once again.
-Can only be taught by Zero Kelvin.
Declined This collides with existing techniques ZK. Also, its a bit streched and the concept isn't working for me. The things you want to achieve have been made/tried but whats mainly getting me to decline this is how you explain this is all happening. Its not making sense and is, in my eyes, farfetched. Then when we take into consideration what you want to do with it... hum...
(Hebi Kuchiyose no Jutsu

Ryūgūnotsukai) – Snake Summoning Technique

Messengers of the Dragon Palace
Type: Summoning
Rank: S-Rank
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The Ryūgūnotsukai is a genetically modified sub-species of the snake. Having been created with the ascension-process described by Orochimaru and Kabuto Yakushi in mind; the group, commonly referred to as Naga, has evolved to become ‘dragons’ in their own right.
The Naga is a reptilian creature with 2-6 limbs and a humanoid torso merging into a serpent hind section. Myrmidons and Naginis, males and females respectively, are somewhat aquatic in nature, with a large set of lungs in what would be the equivalent of the human chest and a larger, secondary lung posterior to the intestines. The species also has two large hearts – the primary one in the chest and the secondary one posterior to the intestines – that keeps their blood oxygen-rich, allowing them to use their hind section to slither across land at high speed and maneuver perfectly in water. With their thick, smooth scales and large, partially-webbed hands to boot; the Naga are fast at land and even faster at sea.
The Ryūgūnotsukai are part humanoid and part serpent. Their physical appearance varies greatly from Naga to Naga and some have evolved bizarre mutations. The residual energies and chemicals of Orochimaru’s and Kabuto’s experiments are unpredictable and their mutative powers manifest in different ways. Many of these mutations are cosmetic in nature; soft spines running down their backs, or, unique to males; thick tendrils coming out of their chin in resemblance of facial hair. Some mutations, however, are more extensive and a number even appear suitable for combat. In this way; the sub-race has evolved an array of genetic variations and defenses.
Generally, Naga only marginally resemble the snakes they once were. Their reptilian features are warped and twisted. They are powerfully built and the heads of the Myrmidons are reminiscent of dragons. The sub-race averages in a height of 20 feet (6.1 meters), but a minority has shown the ability to reach heights of up to 40 feet (12.2 meters). Both males and females store very little fat in their bodies, having two stomachs and two livers and a very high rate of metabolism.
Due to only having existed in nature for some twenty years, Naga prefer to settle in environments where they can integrate into the food chain with little to no fuss. This means that humans are very unlikely to find the sub-species anywhere near their dwellings. Coupled with their aquatic nature, Naga habitats are usually found in humid, thickly jungled or forested areas with large bodies of water nearby.
Naga society is dominated by Naginis. Myrmidons – stronger (able to lift 3 times their body weight) and tougher than Naginis and capable to withstand a great deal of bodily injury – act as frontline soldiers and guards. They are strong melee combatants and willingly come to grips with the enemy. They are also seen as expendable compared to fertile females, whose standing in society correlates with how many eggs they lay. Female Naga are also physically unsuitable for hard labor, their bodies designed with flexibility and guile in mind instead of brute force. They are tall and slender, with fine scales covering their angular features.
Despite technically still being a part of the Snake Contract, the Ryūgūnotsukai share little kinship with Manda’s faction of reptiles. Their coming into existence through experimentation only fuels the Naga’s arrogance and has led them to become beasts of pride; they consider snakes and other reptiles inferior and often compare themselves to Dragons and Wyverns in terms of strength and power. Through the few years of human contact they’ve had with what would later become their summoners; the Naga have developed a sophisticated written and spoken language of their own, which they, in return for texts and lessons on human linguistics, teach humans they deem worthy.
In practical terms: a Ninja whom has signed the Snake Contract can, through many trials and hardships, establish a connection with the Naga Tribes. With such a bond, the Ninja can learn to summon
up to 2 different Naga to
their aid
; 1 Myrmidon and 1 Nagini. Due to their aquatic nature, Naga, as a variation of the ‘Food Cart Destroyer’ technique, can be summoned in large bodies of water.
Ryūgūnotsukai are fearsome fighters. Nagini use Fūinjutsu with much skill and Myrmidons – though they’re unable to use handseals unlike Nagini – use their own version of Xingyiquan to great ability, being able to receive (at the cost of their
lives) and deliver attacks of up to A-ranked strength and capable of shattering stone.
-Every summoner must, for every bio created able to summon Ryūgūnotsukai, describe 1 Nagini and 1 Myrmidon following the guidelines described in the submission. The two described Naga will be the only ones the bio in question can summon.
-This technique counts as two of the allotted 5 Custom Summonings within a Canon Contract.
-Lasts for four (4) turns per summon.
-Can only be taught by Zero Kelvin.
Okay, now I can only summon 2 'different' Nagas and the technique fills two spots in my quota. This is basically just a two-in-two technique that allows me some artistic freedom.
If anything; please don't DNR. I'll describe the two Nagas in my next submission if this is too 'loophole-ish'.
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Pending Did you talk to cali? contact me.
(Ryūgūnotsukai

Gōnomono) – Messengers of the Dragon Palace

Atticus the Brave
Type: Summoning
Rank: S-Rank
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The Ryūgūnotsukai are snakes whom have used the Shadow Mirror Body Change Method (Kage Kagami Shiten No Hou) to permanently alter their appearance, assuming a different, more regal form. The group, commonly referred to as Naga, believe they have evolved to become ‘dragons’ in their own right.
Atticus the Brave is a 5 meter tall Myrmidon with 6 arms and a great mane of soft, fin-like spines that run along the length of his back. As one of the oldest Nagas alive Atticus is considered one of the most important and influential Myrmidons in Naga society and his council is valued even by Naginis older than himself. Atticus’ scales are a vibrant cyan in color, his features are sharp and his body is bulging with muscles. Specializing in the defense of Naginis Atticus carries an enormous, plain tower shield that requires the use of all his arms to carry properly. The shield can withstand 140 points of damage and Atticus himself can withstand 120 points of damage before he will attempt to flee and 130 before he dies.
-Atticus can be summoned 2 times per battle, but can only remain on the field for a total of 5 turns.
Of the Messengers:
The Naga is a reptilian creature with 2-6 limbs and a humanoid torso merging into a serpent hind section. Myrmidons and Naginis, males and females respectively, are somewhat aquatic in nature, with a large set of lungs in what would be the equivalent of the human chest and a larger, secondary lung posterior to the intestines. The species also has two large hearts – the primary one in the chest and the secondary one posterior to the intestines – that keep their blood oxygen-rich, allowing them to use their hind section to slither across land at high speed and maneuver perfectly in water. With their thick, smooth scales and large, partially-webbed hands to boot; the Naga are fast at land and even faster at sea.
The Ryūgūnotsukai
appear to be part humanoid and part serpent. Their physical appearance varies greatly from Naga to Naga and some have bizarre mutations. The
powers and effects of the Shadow Mirror Body Change Method are unpredictable and the mutati
ons manifest in different ways. Many of these mutations are cosmetic in nature; soft spines running down their backs, or, unique to males; thick tendrils coming out of their chin in resemblance of facial hair. Some mutations, however, are more extensive and a number even appear suitable for combat. In this way; the
Naga ha
ve ‘evolved
’ an array of genetic variations and defenses.
Generally, Naga only marginally resemble the snakes they once were. Their reptilian features are warped and twisted. They are powerfully built and the heads of the Myrmidons are reminiscent of dragons. The
group averages in a height of 20 feet (6.1 meters), but a minority has shown the ability to reach heights of up to 40 feet (12.2 meters). Both males and females store very little fat in their bodies, having two stomachs
, two livers and a very high rate of metabolism.
Due to only having existed in nature for some twenty years Naga prefer to settle in environments where they can integrate into the food chain with little to no fuss. This means that humans are very unlikely to find
a tribe anywhere near their dwellings. Coupled with their aquatic nature, Naga habitats are usually found in humid, thickly jungled or forested areas with large bodies of water nearby.
Naga society is dominated by Naginis. Myrmidons – stronger (able to lift 3 times their body weight) and tougher than Naginis and capable
of withstand
ing a great deal of bodily injury – act as frontline soldiers and guards. They are strong melee combatants and willingly come to grips with the enemy. They are also seen as expendable compared to fertile females, whose standing in society correlates with how many eggs they lay. Female Naga are also physically unsuitable for hard labor, their bodies designed with flexibility and guile in mind instead of brute force. They are tall and slender, with fine scales covering their angular features.
Despite technically still being a part of the Snake Contract, the Ryūgūnotsukai share little kinship with Manda’s faction of reptiles. Their coming into existence through
a complex technique only fuels the Naga’s arrogance and has led them to become beasts of pride; they consider snakes and other reptiles inferior and often compare themselves to Dragons and Wyverns in terms of strength and power. Through the few years of human contact they’ve had with what would later become their summoners; the Naga have developed a sophisticated written and spoken language of their own, which they, in return for texts and lessons on human linguistics, teach humans they deem worthy.
In practical terms: a Ninja whom has signed the Snake Contract can, through many trials and hardships, establish a connection with the Naga Tribes. With such a bond, the Ninja can learn to summon Naga to their aid. Due to their aquatic nature, Naga, as a variation of the ‘Food Cart Destroyer’ technique, can be summoned in large bodies of water.
(I've made the summoning a snake that transforms. I'll make each Naga individually. The 'General Info' thing is just me not wanting to waste 2000 words. The make-it-a-transformation-thing was suggested by Scorps and Cali to avoid a loophole-issue.)
Declined Lets tackel this by parts.
I'm ok with the transformation they did on themselves, ok. But no summon can be summoned more than once and no summon can stay on the field more than 4 turns if it has abilities. AS for the defense, saying it can defend 140 damage is not enough nor that he can take virtually 2 A-Ranks and still be in the field. You need to explain exactly what the shield can defend and how. Also, you can't forget that shields can only defend stuff of a given size. When using a shield to defend, size is of the outmost importance. Still, his defense needs some sort of limitation. What else can he do? And the usage of the shield is freeform? No move cost? As for the general info, incorporate it in the beginning of the description, then in the end part explain each summon as you submit them. But substitute the word Species. Its not a species. Its just a group of snakes that use a given form through a transformation technique. I know its a detail but you know why I'm mentioning it.