Storage thread (Will delete soon)(Not deleted yet? How long is soon?) its been 3 yrs

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)

(Jiongu: Masuku Kidousei) Earth Grudge Fear: Masked Cavalry
Type: Supplementary
Rank: E
Range: N/A
Chakra: 5
Damage: N/A
Description: Instead of performing an elemental jutsu from his own mouth, Kakuzu will cause one of his masks to reach out from his back (without detaching from his body) and perform the technique on his behalf. Though a very basic technique, this jutsu allows for fluid combination attacks as along with his mask, Kakuzu is capable of performing his own technique. Alternatively, this jutsu can be used to perform techniques when user is immobilized by an electrical current, a constricting substance, a paralyzing genjutsu and etc. This technique doesn't add any damage nor does it add any range to any jutsu used in conjunction with it. Using this technique is near instant, meaning it doesn't consume any time whatsoever.

Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
Note: This jutsu can't be used on its own and must be used with another technique
Note: This jutsu is a passive maneuver and does not count towards the user's three jutsus per turn

(Doton/Katon/Raiton: Koushi Kama) – Earth/Fire/Lightning Release: Blast Furnace
Rank: Forbidden
Type: Offensive
Range: Mid-Long
Chakra cost: 50
Damage points: 90 (-40 damage to the user)
Description: After placing his hands on the ground and releasing his doton chakra into it, Kakuzu will cause a massive S-Rank cube shaped prison of earth to form around the opponent, the prison hovering a few meters above the ground once the opponent is trapped within its solid confines. The prison itself is a basic cube of earth with a small opening in the in the front of it (the user's perspective). Simultaneously as the cube forms, Kakuzu causes his fire and lightning masks to reach out from his back and mount themselves above each of his shoulders, both masks emitting a powerful S-Rank stream of their respective element directly into the small opening in the earthen cube. The devastating blast of rotating flames and glaringly bright lightning bolts instantly enter the opening in the cube of earth, incinerating everything and everyone inside. As the masks shoot their respective techniques, the user causes the cubical prison to rapidly rotate on the spot, dizzying the opponent(s) in the process. The rotation happens on the spot, so not to change the position of the opening, making sure the Fire/Lightning combination is still capable of entering it. The whole attack works by the same mechanism as a blast furnace, trapping the intended target(s) before super heating them to scorching temperatures. The unique difference to a blast furnace is the inclusion of lightning, adding a further element of lethality to the technique. Due to earth's natural weakness to lightning, the cube (almost instantly) violently erupts, sending magma-like chunks of rubble in every direction. The user themselves suffers due to the stress of performing the technique, becoming less co-coordinated and physically weakened. This translates to no handseals for two turns as well as no S-Rank and above Fire techniques, and no F-Rank Lighting techniques in the user's next turn.

Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: Must have acquired both the Fire and Lightning masks
Note: No S-Rank or above Fire in the user's next turn
Note: No F-Rank Lightning in the user's next turn
Note: No handseals for two turns
Note: The user becomes physically exhausted and sustains damage also
Note: The cube can have up to a diameter of ten meters
Note: For other bios to use this technique, they must have two clones with the Katon/Raiton affinity. One clone must posses the Katon affinity and the other must possess the Raiton affinity.

(Kuro Ito) - Dark Threads
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 40 (- 5 per turn)
Damage Points: 20
Description: User sends out black threads from their body that can attack their opponent.

Uses of this technique:
-Entering Short-range and Long-range modes
-Releasing a mass of tendrils from anywhere on his body
-Silently releasing needle-like threads into the ground below, then causing them to suddenly erupt beneath the opponent to restrain them, constrict their mobility or pierce into their bodies with their jagged tips.
-Can send out tightly weaved ropes to restrain

You must be registered for see images
 
Last edited:

Goddess

Active member
Elite
Joined
Jul 2, 2009
Messages
5,513
Kin
182💸
Kumi
132💴
Trait Points
0⚔️
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

You must be registered for see images


U_U Make this your jutsu and I will worship you.
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

15) Adamant Skin - Defensive Tech
16) Elemental Infusions - Amplifies all Dark threads jutsu
17) Shuppet Technique - Travel, escape mechanism, useful for masks to return to body.

18) Snake Shedding - Attacks which materialize on the user or bind them in place
19) Gas Mask - Prevents user inhaling toxic gases/substances
20) Armoury - Creates any type of weapon constructed from dark threads from the user's body

21) Confinement - Saves the user in the event of poisoning
22) Threaded Web - Bind opponents in place, prevent usage of nagashi and is potentially lethal
23) Surgical Regeneration - Survive beheading, dissection and regeneration of lost limbs.
24) Hiding in Threads Technique - Useful for assassinations and escaping attacks
25) Shrapnel Explosion
26) Malicious Knight - Generic golem >_>
27) Blast Furnace (F-Rank)
28) Colossal Mummification - Black trees growing around the opponent
29) Masked Grotesque Rebirth - A second chance at life o-o
30) Tyrant's Armour - Ultimate Transformation, needs major buffing.
31) Underground Threads Technique - Useful for sneak attacks
32) Masked Cavalry - Using two techniques at once. Useful when in genjutsus, paralyzed and etc. Will definitely submit if releasing masks becomes a technique
33) Ultimate Kakuzu Technique
34) Photon Furnace (F-Rank)
35) Gladiator's Ascension


-Adamant Skin
-Elemental Infusions
-Shuppet Technique

-Snake Shedding
-Threaded Web
-Gladiator's Ascension

-Masked Confinement
-Sharpnel Explosion
-Gas Mask

-Colossal Mummification
-Armoury
-Malicious Knight

Offensive-based customs
-Threaded Web
-Colossal Mummification
-Shrapnel Explosion
-Underground Threads Technique

Semi Offensive
-Gladiator's Ascension
-Armoury
-Malicious Knight

Defensive-based customs
-Adamant Skin
-Snake Shedding
-Gas Mask
-Confinement

Supplementary-based customs
-Elemental Infusions
-Shuppet Technique

Fixing existing customs
Dark Threads Clone: Remove "Must have Dark threads active"
Retractive Limbs: Fix everything in general
Royal Siege: Remove Turn limit, make it a steady chakra cost.
 
Last edited:

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Yokoki Gan Kousen) – Rail Gun Beam
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user will channel their chakra into the index finger of their dominant hand to manifest a light-green coating of chakra over the tip of that finger. Then in one smooth motion, he will fire it towards his intended target as a narrow beam of green chakra, to serve a whole multitude of purposes. If used on an ally, this jutsu can be used to prevent them from being caught in a attack by "pushing" them out of the way. If used on any part of the terrain in very close proximity (e.g. walls/the ground), this jutsu can be used in a similar manner to Wind Release: Hurricane Fist, allowing the user to propel themselves in a certain direction, but with more much effectiveness due to the force behind the beam. If used on an opponent, whilst non-damaging itself, this attack can push them in a certain direction, allowing them to be hit into walls and other parts of the terrain. This jutsu can also be used to knock away solid attacks such as Earth Release: Dropping Lid and Earth Release: Stone Golem, making this jutsu even more versatile in use. The beam itself reaches its target near-instantaneously, however since it deals no damage, stand alone this jutsu isn't dangerous to the opponent. To push away such large solid attacks as the ones listed above, the user will fire a wider beam with much more force behind it, but nonetheless retaining its non-damaging nature since the attack has no mass and is simply a blunt pushing-force.

Note: Can be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Can only be used once per turn

(Katon/Raiton: Koushi Kama) – Fire/Lightning Release: Photon Furnace
Rank: Forbidden
Type: Offensive/Defensive
Range: Short-Long
Chakra cost: 50
Damage points: 90
Description: Similar to Earth Grudge Fear: Final Shot, Kakuzu outstretches both of his arms to his sides and produces a mash of Dark Threads from both of them, from which his fire and lightning masks protrude, with the Katon mask emerging from his left hand whilst his Raiton mask emerges from the right. Simultaneously opening their mouths, the Fire Mask unleashes a devastating stream of flames capable of decimating a large area due to its expansive vertical and horizontal reach, whilst the Lightning mask emits a countless number of glaringly bright lightning bolts, capable of tearing through even the strongest of earth formations. As the masks release their respective elemental attacks, Kakuzu begins spinning on the spot to allow for the technique to cover all sides. The techniques actual use lies within its ability to enable the user to counter omnidirectional attacks without going on the defensive. However, the user is left physically exhausted after using this technique, meaning they become incapable of using handseals for two turns, no S-Rank or above Fire and no F-Rank Lightning techniques in their next turn.

Note: Can only be used once per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
Note: Must have acquired both the Fire and Lightning masks
Note: No handseals for two turns
Note: No S-Rank Fire and above in the user's next turn
Note: No F-Rank Lightning in the user's next turn
 
Last edited:

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Kuro Ito Gekiha Katana) – Dark Threads Severing Lances
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 (-40 damage to user)
Description: This is one of Kakuzu's ultimate techniques. The user will channel his chakra throughout the dark threads within his body before extending twenty meter spikes composed entirely of tightly woven threads, from every point on his body (apart from his head). The spikes resemble extremely lengthened lances in both shape and width and the end result makes the user look like they’re coated in an armour of spikes. Anyone hit by this technique is skewered through their body and fatally impaled numerous times, causing major blood loss to result. The sheer scale of this technique makes it so the user comes to resemble (in appearance) a makeshift version of Magnetic Ninja Arts: World Order. Furthermore, because of this, the technique is exceedingly useful in surviving techniques even on the scale of Planetary Devastation, as the spikes will rip through the entire structure as it constructs itself, preventing the user from being crushed beneath the massive pile of rubble and debris. To use this technique to its utmost effectiveness, the user will ideally be airborne but this isn't mandatory as the spikes protruding from the users feet will simply rip into the earth below. After release, the user will either retract the threaded spikes back into their body or detach themselves from them completely. Performing this technique is extremely strenuous and will take a significant toll on anyone who performs it. This translates to no handseals for the next two turns, no S-Rank or above dark threads jutsu for the next three turns and no F-Rank jutsus for the user's next two turns.

Note: Can only be used once per battle
Note: Can only be used by Kakuzu
Note: No handseals for two turns
Note: No S-Rank and above dark threads jutsu for the next three turns
Note: No F-Rank jutsus for two turns
 
Last edited:

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

♦ Elements ♦
♦ Techniques ♦
♦ Specials ♦
土 Doton Mastered​
蛾 Rays Mastered​
強 Eels Mastered​
風 Futon Mastered​
幻 Genjutsu Mastered​
Mastered​
火 Katon Mastered​
剣 Kenjutsu Mastered​
Mastered​
雷 Raiton Mastered​
忍 Ninjutsu Mastered​
Training.​
水 Suiton Mastered​
体 Taijutsu Mastered​
Mastered​
 
Last edited:

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

15) Adamant Skin - Defensive Tech
16) Elemental Infusions - Amplifies all Dark threads jutsu
17) Shuppet Technique - Travel, escape mechanism, useful for masks to return to body.

18) Snake Shedding - Attacks which materialize on the user or bind them in place
19) Gladiator's Ascension - Simply badass.
20) Threaded Web - Bind opponents in place, prevent usage of nagashi and is potentially lethal

21) Confinement - Saves the user in the event of poisoning
22) Shrapnel Explosion - Amplifies damage of all dark threads jutsu
23) Gas Mask - Prevents user inhaling toxic gases/substances

24) Severing Lances - Ultimate Kakuzu Technique
25) Chaotic Control - Final step.
26) Armoury - Creates any type of weapon constructed from dark threads from the user's body

Optional:
27) Malicious Knight
28) Tyrant's Armour/Grotesque Rebirth
29) Idyllic Winds
 
Last edited:

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Kuro Ito Kaosu Shihai) – Dark Threads Chaotic Manipulation
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu will channel his chakra throughout the dark threads within his body, before feeding them into the ground below. These same threads will then erupt beneath or around the opponent to serve a whole multitude of purposes, depending on what shape the user decides for the mass of threads to take. The threads can form into various structures, with the utility of the technique being solely reliant on the user's imagination. The threads can take on many shapes including: trees, spikes, cocoons, dragons, snakes, hands and so on, with these constructions mainly being used to impale, constrict or entangle the opponent. Alternatively, instead of feeding dark threads directly into the ground, the user can focus their chakra into idle threaded structures on the field whilst performing various hand gestures to manipulate those threads directly. This technique greatly resembles Gaara's fluid manipulation of Sand Release, and his use of it to aid him in many ways. Once the threads entangle, constrict or stab the opponent, Kakuzu can use the individual threads which make up the threaded structure to sporadically spike and branch out in every direction, impaling the opponent in an inumerous amount of places. With each use of this technique, the user can make up to two structures e.g a pair hands gripping the opponent or two spikes emerging beneath each of the opponent's feet.

Note: Can only be used four times per battle
Note: Can create up to two structures per use
Note: Can only be used by Kakuzu
Note: Can only be used by Negative Knight
Note: Can manipulate elemental-infused dark threads
 
Last edited:

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Futon: Senjigusuri) – Wind Release: Dust Infusion
Type: Supplementary
Rank: A-Rank
Range: N/A
Chakra: N/A (+5 to mold Wind Techniques)
Damage: N/A
Description: Similar to Wind Release: Dust Cloud Technique, the user will infuse scouring dust into all of his following wind techniques, in order to greatly boost their abrasive capabilities. This technique doesn’t add any range or damage to the user's wind techniques. The technique applies to all Fuuton techniques from tornadoes to blades of wind. The real utility of the technique stems from its ability to greatly augment the abrasiveness of the user's fuuton techniques, allowing them to skin the opponent alive with mere contact. Furthermore, the dust infused wind also serves a secondary purpose of blinding the opponent, as the minute particles of dust and debris find their way into their eyes. Activating this ability is instant and does not consume any time whatsoever.

Note: Can only be taught by Negative Knight
Note: Once activated lasts 5 turns
Note: Can only be used three times per battle

(Katon: Soriddo Senjigusuri) – Fire Release: Solid Infusion
Type: Supplementary
Rank: A-Rank
Range: N/A
Chakra: N/A (+5 to mold Fire techniques)
Damage: N/A (+10 due to physical damage)
Description: Similar to Fire Release: Dragon Flame Release Song Technique, the user will make all his following fire techniques become so dense they resemble solids in composition. This technique doesn’t add any range to techniques but does in fact add damage due technique’s new found capability to inflict impact damage as well as burn damage. The technique applies to all Katon techniques from fireballs to streams of fire. The real utility of the technique stems from its ability to clash with lightning and other energy-based elements which normally phase through each other with no interaction whatsoever. However, this technique makes it so all fire techniques utilized by the user are dense enough to behave almost as solid, being able to deliver impact damage in addition to the fire damage. However, this also means that they can be deflected as solid projectiles. Activating this ability is instant and does not consume any time whatsoever.

Note: Can only be taught by Negative Knight
Note: Once activated lasts 5 turns
Note: Can only be used three times per battle
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Futon: Taizen Kaze) – Wind Release: Idyllic Winds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: N/A
Damage points: N/A
Description: This is a type of sensory ability specific to Raizu. Utilizing his fuuton chakra, the sword will attune himself to local air currents to the extent he can perceive and pinpoint even the most minute disturbances in the air around him. As a result, this ability allows the sword to detect invisible gases, the various types of electromagnetic radiation, microscopic spores, thrown projectiles, advancing opponent(s) and etc. More often that not, Raizu will communicate this information to Kakuzu through unknown means, making this ability exceedingly useful in combating ninja capable of utilizing attacks hidden to the naked eye. This ability is akin to Karin's special variant of sensing, only its much more oriented around disturbances in the air. The sword developed this ability to allow it to perceive the world around it, since it lacks many of the senses we shinobi take for granted. The range of this technique spans out into mid-range (10 meter radius around the sword). Even if the sword has moved or changed positions, it will continually attune itself to local air-currents.

Note: Can only be used by Raizu and is active at all times
 
Last edited:

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)

(Kuro Ito Senshu No Yoroi) - Dark Threads Tyrant's Armour
Type: Offensive/Supplementary/Defensive
Rank: Forbidden
Range: Short
Chakra: 50 (-10 chakra per turn)
Damage: N/A (-40 damage after use)
Description: Using the abilities of the Earth Grudge technique, Kakuzu will utilize his dark threads to transform his body into a foul version of a chosen human/animal hybrid which will have 2 of the masks the user has, manifested upon its head as its face. The two chosen masks and his main heart (Earth) will become the only elements usable by Kakuzu whilst he's in this form, severely limiting his arsenal but in turn greatly heightening his offensive and defensive power. Both elemental affinities of the masks positioned on his face can be used in conjunction as well as individually. Much like all threaded creatures, whilst in this form, the user is capable of flight, extending and retracting their limbs as well as regenerating any and all lost body parts. The threads which make up the armour are intricately and tightly interwoven to the extent their density surpasses even some metallic structures. As a result, the user becomes immune to all B-Rank and below techniques, making for a very formidable defense. The threads which make up the armour will undergo a continuous regenerative process of growth, with the growth of new threads replacing the old ones, causing them to be shed the moment new threads manifest themselves. As a direct result, the user will become extremely resistant to attacks which seek to burn, decay, cut or mutilate the user, as a mass of threads will simply grow in place and undo any damage damage afflicted to the user. The continuous process of shedding of threads means the user is impossible to ignite/burn whilst they're in this form, as the affected threads will be shed almost immediately, carrying away the flames in the process. This advantage gained by the armour's continuous shedding also applies when the user is caught in a constricting substance, making the user immune to attacks like Amataretsu and Sticky Earth Drop.

Armoured Crocodile - Tyrant of the Sea
This transformation is based using the Water and Wind masks together to form into an armoured dinosaur-looking creature which appears to be a prehistoric crocodile. The crocodile can simultaneously use Wind + Water for high pressure Suiton attacks (from its respective mouths) as well as retaining the capability to use both natures individually. Its entire body is composed of spiked threads, with the largest of them being along the spine of the creature, making them resemble swords protruding from its back. Due to its streamlined body its capable of underwater and cutting through the water at high speeds. The crocodile also possess an extremely long jaw capable of biting down with crushing force and a tail composed entirely of spiked threads which can be used for physical attacks.

You must be registered for see images

Vicious Werewolf - Titan of Thunder
This transformation is based off using the Fire and Lightning masks in conjunction whilst forming the user's body to resemble that of half-man, half-wolf like creature. This werewolf-like creature can simultaneously use Fire + Lightning for devastating combinations attacks (from its respective mouths), as well as retaining the capability to use both natures individually. Its entire body is composed entirely of spiky threads and the creature is also fully equipped with a fairly long tail, allowing it to be used almost as an extra limb. This form is extremely athletic and so the user is capable of leaping incredible distances and very high into the air above.

You must be registered for see images

Venomous Snake - Titan of the Dusk
This transformation is based off using the Fire and Water hearts together into a half-human/half-snake looking creature with threaded tendrils covering its entire body. This creature is capable of using Fire and Water simultaneously (from its respective mouths) for scorching steam-based attacks, as well as retaining its capability to use both elements individually. The threaded tendrils which make up this creature's body are continuously moving around, feeling the air around them, almost as if they're living themselves. This tendrils are five meters long and come from every point on the user's body, making this form that much more grotesque. These tendrils will "feel" anything which comes within short range of the user, making it impossible to sneak up on or come within close-range of the user without him knowing about it.

You must be registered for see images

Note: Transformation lasts for five turns
Note: Can only be used once per battle
Note: Can only be used by Kakuzu
Note: Can only be used by Negative Knight
Note: After this technique ends, the user cannot use the two elements of the masks they used in the transformation for two whole turns.
Note: This technique only restricts the user's elements. Nin/Tai/Gen/Ken can still be used.
 
Last edited:

Goddess

Active member
Elite
Joined
Jul 2, 2009
Messages
5,513
Kin
182💸
Kumi
132💴
Trait Points
0⚔️
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Whoa I didn't even get based the intro. I can tell its going to get DNR'd by one phrase "making the user immune to attacks like Amataretsu" Not going to fly.
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

15) (Kuro Ito Shoushitsuno Jutsu) - Dark Threads Shuppet Technique
Rank: B
Type: Defensive/Supplementary
Range: Short (Can travel up to Long Range)
Chakra cost: 20
Damage points: N/A
Description: The user channels chakra throughout the dark threads within his body to cause himself vanish in a small burst of string-like dark threads. These strands of threads then rapidly move to another location and come together, instantly reforming into his original body. In this form he becomes invulnerable to most attacks. However, whist in this form he's unable to attack the opponent and is vulnerable to fire-based elements as they can encompass a wide area, allowing them to burn all of the threads to a crisp.

Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu or his masks
Note: Can stay in this form a maximum of one turn
Note: Cannot be used on consecutive turns

16) (Kuro Ito Soshi Senjigusuri) – Dark Threads Elemental Infusion
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: N/A (+5 to infuse element)
Damage Points: N/A
Description: Kakuzu will imbue one of the five basic elemental chakras into all of his dark threads related jutsu (for the next five turns) to cause them to take on a specific set of properties. If the user channels their raiton chakra into the threads, their penetrative abilities will heightened and the threads themselves will be electrified, giving them paralyzing capabilities. If the user channels their suiton chakra into the threads, they will become coated in a thick layer of adhesive water (similar to Water Release: Starch Syrup Capture Field), giving them adhesive properties and the ability to stick to people/objects. They will also become extremely resistant to burning. If the user channels their doton chakra into the threads, they will take on a pitch-black metallic sheen and be hardened to the extent they can clash with swords and endure powerful impact forces. If the user channels their fuuton chakra into the threads, their cutting capabilities will be enhanced and electrical currents will be impossible to conduct along them. If the user channels their katon chakra into the threads, they will be ignited, however shortly after ignition the threads are destroyed in the process, leaving a raging fire in its place. The jutsu itself doesn't add any damage or range to techniques used in conjunction with it. It simply serves the purpose of infusing the dark threads with elemental chakra to cause the technique to become an elemental jutsu of the same rank e.g. a B-Rank dark threads jutsu infused with doton chakra will become a B-Rank doton jutsu. Elemental infusions via this method will respect all elemental strengths and weaknesses of the infused element. Activating this ability is instant and does not consume any time whatsoever.

Note: Lasts for Five turns
Note: Can only be used twice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
Note: If raiton chakra is infused, paralysis caused by contact with the threads lasts for one turn.
Note: The metallic sheen of infusing doton chakra is purely cosmetic

17) (Doton: Kuro Ito Metaru Sukin) – Earth Release: Dark Threads Adamant Skin
Rank: S
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A (+20 to Taijutsu to attacks)
Description: This is Kakuzu's ultimate defense inspired by his signature technique Earth Release: Earth Spear. After channeling his doton chakra throughout the dark threads within his body, he causes them to become extremely tightly woven together, before hardening them to the extent they become near impossible to cut/break through. This technique can harden the threads within a single limb or the entirety of the user's body, making this a very versatile technique. Whilst active, the affected body parts become capable of enduring powerful impact forces with little damage to the exterior. Due to this, the user can't be pierced with ordinary weapons e.g. swords, lances, spears, whilst the technique is active. However, the jutsu comes with the glaring downside of the user being unable to move the hardened body parts so long as the technique is active due to the affected body parts becoming insanely stiff, making full body hardening a last resort. The technique itself has no visible effects, allowing the user to deceive their opponent in various ways. An alternative use of the technique is supplementing the user's Taijutsu, as the technique gives hits much more strength than ordinary blows. This can be achieved through the user hardening their hand during a punch or their foot during a kick to slightly overcome the technique's weakness.

Note: Can only be used Thrice per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
Note: No other S-Rank or above Dark threads jutsu in the same turn
Note: Cannot be used on consecutive turns due to the stress on the body created by the technique

18) (Kuro Ito Musha Kigen) – Dark Threads Gladiator's Ascension
Rank: A
Type: Supplementary/Offensive
Range: Short-Long (Made short range of the user with a long range reach)
Chakra Cost: 30
Damage Points: N/A (60 if used to attack the opponent)
Description: Kakuzu will channel his chakra throughout the dark threads within his body, whilst releasing them into the ground via the soles of his feet. Almost immediately, a vertical platform begins lifting him into the air, allowing him to ascend to the level of high aerial targets or swiftly dodge incoming attacks. Unlike normal platforms, the user is physically connected to the rising platform of dark threads and can freely govern its movement, so long as they are connected to it. The platform can emerge at any angle the user desires, making this technique perfect for evasion of incoming attacks, as well as reaching different parts of the terrain. Despite being connected to the platform of dark threads, the user can detach themselves from it at any time or simply retract the threads into their body. Alternatively, Kakuzu can use this for more offensive use, by coiling the platform around the opponent much like a constricting snake before causing the individual threads which make up the threaded structure to sporadically spike out in every direction, impaling them in an innumerous amount of places.

Note: Can only be used four times per battle
Note: Can only be used by Kakuzu
Note: Can only be taught by Negative Knight

19) (Kuro Ito Hebi Dappi) – Dark Threads Snake Shedding
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Kakuzu will channel chakra throughout the dark threads within his body to cause a dense skin composed entirely of threads to surface from inside of his body. As the skin emerges from inside of him, it lifts off any substances covering the user's body e.g. adhesive mud or flames, the skin itself now being covered in the substance previously on the user's body. Immediately on doing this, the layer of threads will erupt outwards in every direction, carrying the substance previously on the user's body along with it, effectively saving the user from whatever it might of been. The two stages of this technique happen almost simultaneously, allowing this technique to be used extremely quickly and minimize any damage afflicted to the user. This technique was developed should Kakuzu himself ever be set alight or covered in a constricting substance. To an observer, the technique appears to be a sudden yet forceful burst of dark threads from every point on the user's body. Due to its nature, the technique is exceedingly useful in countering techniques such as Amaterasu and Sticky Earth Drop. Alternatively, Kakuzu's masks are also capable of using this jutsu but with much more efficiency as they're composed entirely of threads.

Note: Can only be used four times per battle
Note: Can only be used by Kakuzu or his masks
Note: Can only be used by Negative Knight

20) (Kuro Ito Kaosu Shihai) – Dark Threads Chaotic Manipulation
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu will channel his chakra throughout the dark threads within his body, before feeding them into the ground below. These same threads will then erupt beneath or around the opponent to serve a whole multitude of purposes, depending on what shape the user decides for the mass of threads to take. The threads can form into various structures, with the utility of the technique being solely reliant on the user's imagination. The threads can take on many shapes including: trees, spikes, cocoons, dragons, snakes, hands and so on, with these constructions mainly being used to impale, constrict or entangle the opponent. Alternatively, instead of feeding dark threads directly into the ground, the user can focus their chakra into idle threaded structures on the field whilst performing various hand gestures to manipulate those threads directly. This technique greatly resembles Gaara's fluid manipulation of Sand Release, and his use of it to aid him in many ways. Once the threads entangle, constrict or stab the opponent, Kakuzu can use the individual threads which make up the threaded structure to sporadically spike and branch out in every direction, impaling the opponent in an inumerous amount of places. With each use of this technique, the user can make up to two structures e.g a pair hands gripping the opponent or two spikes emerging beneath each of the opponent's feet.

Note: Can only be used four times per battle
Note: Can create up to two structures per use
Note: Can only be used by Kakuzu
Note: Can only be used by Negative Knight
Note: Can manipulate elemental-infused dark threads

21) (Kuro Ito Kitai Masuku) – Dark Threads Gas Mask
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Kakuzu after channeling his chakra throughout the dark threads within his body will cause an extremely intricately woven gas mask to manifest itself on his face, the mask covering the whole region around his mouth and nose. The mask itself is infused with an invisible layer of dense chakra which prevents anything other than ordinary air from getting through it, by sifting out any chakra infused gases/spores. The whole mechanism of the technique works by blocking chakra-based entities from entering/exiting the threaded mask. However, whilst this technique stops the user inhaling toxic fumes and fungal spores, it also prevents the user from releasing techniques from their own mouth, making it a very double edged sword.

Note: Lasts for five turns
Note: Can only be used three times per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight

22) (Suiton: Kuro Ito Kouchisho) – Water Release: Threaded Spiderweb
Rank: S
Type: Offensive/Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After channeling his suiton chakra throughout the dark threads within his body, Kakuzu will release a mass of adhesive threads (Similar to Water Release: Starch Syrup Capture Field) directly from the soles of his feet, deep into the ground below, making sure not to alert his opponent as he does this. These same threads will then emerge beneath all opponents on the battlefield, attaching multiple strands of sticky threads to them whilst causing the threads to attach to one another, forming a immense web-like structure. The affected target(s) will be ensnared and captured inside the vast expanse of the web, completely preventing their mobility, stopping them from escaping. Once the web is fully constructed, Kakuzu will cause all of the individual threads which make up the structure to sporadically spike out in every direction, fatally impaling the opponent in an inumerous amount of places. The substance the threads are coated in will short-circuit electricity, meaning electrical currents can't be channeled throughout it. This also means the opponent will be killed in the event he tries to use a technique like Chidori Nagashi, but no harm will be dealt to the user. When used in a confined area, this technique will be much more efficient as the adhesive threaded strands will also attach to walls, ceilings and parts of the terrain.

Note: Can only be used Twice per battle
Note: Can only be used by Kakuzu
Note: Can only be used by Negative Knight
Note: Counts as a "dark threads jutsu"

23) (Masuku Kenkouteki Fuujikomeru) – Masked Sanitary Confinement
Rank: S
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This technique can only be used after being poisoned either by inhaling a toxic gas, being exposed to a fungal substance or allowing a lethal substance to enter the user's blood stream. Kakuzu will channel his chakra throughout the dark threads within his body to forcibly ingest the harmful substance, absorbing the entirety of it with his chakra enhanced threads, before redirecting it into one of his elemental hearts contained in an animal-shaped mask. All of the substance, no matter how potent will be redirected into and then stored in the elemental heart of his choice. The resulting effect will be that Kakuzu's body is alleviated from all of the symptoms caused by the poisoning, returning his body to its optimum condition. In exchange for this, the heart now storing the toxic substance will die as a result, causing Kakuzu to lose the elemental affinity of that mask. A toxic substance can only be redirected into any single mask once per battle, making this technique usable only four times per battle.

Note: Can only be used four times per battle
Note: Each usage can only be used on one mask
Note: Affected mask must be inside Kakuzu's body
Note: Technique doesn't restore health points
Note: Can only be used by Kakuzu
Note: Can only be taught by Negative Knight

24) (Kuro Ito Gizagiza Kyuuzou) – Dark Threads Shrapnel Explosion
Rank: A
Type: Offensive
Range: Short-Long (Explosion is Short)
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu will focus his chakra into any dark threads outside his body to unleash a violent outburst of hardened spiky dark threads from every point on those threads, as projectiles in all directions, in a similar manner to how bullets function. The spikes explode out of the threads with a devastating amount of force, skewering through the bodies of any shinobi struck by them. The spikes themselves are thirty centimeters in length and ten centimeters in width, closely resembling the dimensions of a basic dagger. On being released, the spikes will impale everything within a five meters radius (short range) from where they were released. This technique's primary use is further amplifying the damage caused by threaded structures protruding from his body e.g. spikes, swords and etc, but can also be used to make idle threaded structures on the field (which he isn't connected to) even more deadly to be close to. However, if he wishes to use this technique on threads he isn't connected to, Kakuzu must perform a single handseal.

Note: Can only be Used four times per battle
Note: Can only be Used by Kakuzu
Note: Can only be Taught by Negative Knight

25) (Kuro Ito Shujutsushitsu Saisei) – Dark Threads Surgical Regeneration
Rank: Forbidden
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 50
Damage Points: N/A (-40 damage to the user)
Description: After being sliced open or beheaded, Kakuzu will immediately cause a mass of threads to reach out from his body and re-attach his head/the two halves of his body. The jutsu happens so quickly, almost as if its an involuntary response by the body to prevent death by whatever means. The reason this jutsu can even counter beheading as it utilizes the short interval before brain death to repair the body. Kakuzu developed this technique to prevent being killed by treacherous allies or ninja capable of launching attacks invisible to the naked eye. Immediately after using the jutsu, the user is slightly dazed and so can't perform handseals in the same turn its used. Alternatively, if a massive hole/opening is created on the user's body or if they happen to lose any limbs in battle, they can produce a mass of threads from that location to stitch up the wound completely (despite its severity) or tightly weave those same threads into an exact replica of the lost limb(s), returning the user's body to near optimum condition. Any replacement limbs created via this method are in fact capable of using handseals due to Kakuzu's body naturally being made of threads.

Note: Can only be used twice per battle
Note: Requires a cool down for three turns before next usage
Note: No S-Rank and above Dark threads jutsu in the same or next turn
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
Note: No handseals in the same turn

26) (Kuro Ito Karada Hensen) – Dark Threads Bodily Reconfiguration
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 50
Damage Points: N/A (-40 damage after use)
Description: Kakuzu will channel his chakra throughout the dark threads within his body, to continuously rearrange the position's of his masks, and the spots in which they reside. This causes a massive disturbance in the user's chakra system, making this technique capable of even dispelling Genjutsu techniques of the highest caliber. Any illusionary techniques the user was once under the effect of will systemically be broken, the moment the user activates this jutsu, regardless of the rank of the genjutsu technique. This happens due to the body undergoing a process of sporadic alterations, making their chakra system too unstable to sustain the effects of any foreign chakra residing in the body. As long as this jutsu is active, any genjutsus cast on the user will be instantly broken and any continuous genjutsus acting will rendered useless until this jutsu reaches its turn limit or is manually deactivated. To an outside observer, the user's upper body will appear to shift and contort in a random manner, but otherwise this technique has no visible effects. However, this technique is a very double-edged sword as they user cannot perform any Genjutsus whilst this technique is active.

Note: Lasts for five turns (but can be cancelled before then)
Note: Can only be used once per battle
Note: Can only be used by Kakuzu
Note: The user cannot release any masks whilst this is active
Note: The user cannot create any clones whilst this is active
Note: Cannot use Genjutsu whilst this is active

27) (Kuro Ito Gekiha Katana) – Dark Threads Severing Lances
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 (-40 damage to user)
Description: This is one of Kakuzu's ultimate techniques. The user will channel his chakra throughout the dark threads within his body before extending twenty meter spikes composed entirely of tightly woven threads, from every point on his body (apart from his head). The spikes resemble extremely lengthened lances in both shape and width and the end result makes the user look like they’re coated in an armour of spikes. Anyone hit by this technique is skewered through their body and fatally impaled numerous times, causing major blood loss to result. The sheer scale of this technique makes it so the user comes to resemble (in appearance) a makeshift version of Magnetic Ninja Arts: World Order. Furthermore, because of this, the technique is exceedingly useful in surviving techniques even on the scale of Planetary Devastation, as the spikes will rip through the entire structure as it constructs itself, preventing the user from being crushed beneath the massive pile of rubble and debris. To use this technique to its utmost effectiveness, the user will ideally be airborne but this isn't mandatory as the spikes protruding from the users feet will simply rip into the earth below. After release, the user will either retract the threaded spikes back into their body or detach themselves from them completely. Performing this technique is extremely strenuous and will take a significant toll on anyone who performs it. This translates to no handseals for the next two turns, no S-Rank or above dark threads jutsu for the next three turns and no F-Rank jutsus for the user's next two turns.

Note: Can only be used once per battle
Note: Can only be used by Kakuzu
Note: No handseals for two turns
Note: No S-Rank and above dark threads jutsu for the next three turns
Note: No F-Rank jutsus for two turns

28) (Kuro Ito Haraguroi Naito) – Dark Threads Malicious Knight
Rank: S
Type: Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra Cost: 40
Damage Points: 80
Description: After channeling chakra into the dark threads within his body, Kakuzu will feed a mass of dark threads from the bottom of his feet straight into the ground below to cause a truly colossal golem composed of dark threads to surface beneath his position. The golem created via this technique is similar to the one created by Earth Release: Great Stone Golem Technique in both size and shape, with the unique difference of his whole body being made up of spiky threads (apart from his head) and his head resembling the shape of a knight's helmet. The threads which make up the golem are so tightly woven together to the extent their density surpasses that of most metallic structures, making him as durable if not more so as other elemental golems. Much like all threaded creatures, the golem is capable of extending and retracting his limbs, utilizing all dark threads techniques the user knows and has the innate ability of sewing up physical injuries dealt to him. The most unique feature of the threaded golem is his ability to integrate Kakuzu's masked creatures into his own body, allowing the golem to utilize the element(s) of the masks within his body. The masks must be completely merged into the golem's body, effectively becoming a temporary addition to the gargantuan creature.

Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
Note: All jutsus used by the golem will count towards the user's own jutsu
Note: The golem is capable of performing handseals

You must be registered for see images

29) (Senpuku Kuro Ito No Jutsu) – Hiding in Threads Technique
Rank: B
Type: Defensive/Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: Whilst in contact with dark threads, Kakuzu will channel his chakra throughout his body to completely and silently merge with the dark threads. Once merged, he can travel through the dark threads and re-emerge from any location on the source of dark threads, making sure to do so silently. The dark threads he merges into and emerges from must be interconnected. This technique can also be used if Kakuzu is physically connected to the source of dark threads via a bodily connection (the dark threads come from his body), making this extremely versatile in use. The speed at which Kakuzu travels through the threads is same as that of his normal running speed and so can be reacted to.

Note: Can only be used four times per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
Note: Dojutsu and Sensory Ninjas can see through this technique

30) (Kuro Ito Senshu No Yoroi) - Dark Threads Tyrant's Armour
Type: Offensive/Supplementary/Defensive
Rank: Forbidden
Range: Short
Chakra: 50 (-10 chakra per turn)
Damage: N/A (-40 damage after use)
Description: Using the abilities of the Earth Grudge technique, Kakuzu will utilize his dark threads to transform his body into a foul version of a chosen human/animal hybrid which will have 2 of the masks the user has, manifested upon its head as its face. The two chosen masks and his main heart (Earth) will become the only elements usable by Kakuzu whilst he's in this form, severely limiting his arsenal but in turn greatly heightening his offensive and defensive power. Both elemental affinities of the masks positioned on his face can be used in conjunction as well as individually. Much like all threaded creatures, whilst in this form, the user is capable of flight, extending and retracting their limbs as well as regenerating any and all lost body parts. The threads which make up the armour are intricately and tightly interwoven to the extent their density surpasses even some metallic structures. As a result, the user becomes immune to all B-Rank and below techniques, making for a very formidable defense. The threads which make up the armour will undergo a continuous regenerative process of growth, with the growth of new threads replacing the old ones, causing them to be shed the moment new threads manifest themselves. As a direct result, the user will become extremely resistant to attacks which seek to burn, decay, cut or mutilate the user, as a mass of threads will simply grow in place and undo any damage damage afflicted to the user. The continuous process of shedding of threads means the user is impossible to ignite/burn whilst they're in this form, as the affected threads will be shed almost immediately, carrying away the flames in the process. This advantage gained by the armour's continuous shedding also applies when the user is caught in a constricting substance, making the user immune to attacks like Amataretsu and Sticky Earth Drop.

Armoured Crocodile - Tyrant of the Sea
This transformation is based using the Water and Wind masks together to form into an armoured dinosaur-looking creature which appears to be a prehistoric crocodile. The crocodile can simultaneously use Wind + Water for high pressure Suiton attacks (from its respective mouths) as well as retaining the capability to use both natures individually. Its entire body is composed of spiked threads, with the largest of them being along the spine of the creature, making them resemble swords protruding from its back. Due to its streamlined body its capable of underwater and cutting through the water at high speeds. The crocodile also possess an extremely long jaw capable of biting down with crushing force and a tail composed entirely of spiked threads which can be used for physical attacks.

You must be registered for see images

Vicious Werewolf - Titan of Thunder
This transformation is based off using the Fire and Lightning masks in conjunction whilst forming the user's body to resemble that of half-man, half-wolf like creature. This werewolf-like creature can simultaneously use Fire + Lightning for devastating combinations attacks (from its respective mouths), as well as retaining the capability to use both natures individually. Its entire body is composed entirely of spiky threads and the creature is also fully equipped with a fairly long tail, allowing it to be used almost as an extra limb. This form is extremely athletic and so the user is capable of leaping incredible distances and very high into the air above.

You must be registered for see images

Venomous Snake - Titan of the Dusk
This transformation is based off using the Fire and Water hearts together into a half-human/half-snake looking creature with threaded tendrils covering its entire body. This creature is capable of using Fire and Water simultaneously (from its respective mouths) for scorching steam-based attacks, as well as retaining its capability to use both elements individually. The threaded tendrils which make up this creature's body are continuously moving around, feeling the air around them, almost as if they're living themselves. This tendrils are five meters long and come from every point on the user's body, making this form that much more grotesque. These tendrils will "feel" anything which comes within short range of the user, making it impossible to sneak up on or come within close-range of the user without him knowing about it.

You must be registered for see images

Note: Transformation lasts for five turns
Note: Can only be used once per battle
Note: Can only be used by Kakuzu
Note: Can only be used by Negative Knight
Note: After this technique ends, the user cannot use the two elements of the masks they used in the transformation for two whole turns.
Note: This technique only restricts the user's elements. Nin/Tai/Gen/Ken can still be used.

31) (Masuku Gurotesuku Shinsei) – Masked Grotesque Rebirth
Rank: Forbidden
Type: Supplementary
Range: Short-Long
Chakra Cost: 50
Damage Points: N/A (-100 damage to the user)
Description: As a last resort, whilst either on the brink of death or severely wounded, Kakuzu will cause all of the masks within his body to erupt from his back and channels all of his remaining chakra into one the masks to cause it to reshape and transform into an exact replica of himself. The transformation makes it impossible to distinguish between the new body and the previous one as its even accurate to the finest of details. The affected mask is identical to him in every way in both shape and mind. This jutsu effectively transmits Kakuzu's consciousness to one of his masks, abandoning the previous body and the affected mask becoming the new host body. The elemental affinity of the transformed mask becomes Kakuzu's main heart and is no longer capable of leaving his body. Much like with Kakuzu's previous body, his masks are capable of entering and exiting the body at will and they now recognize the new host body as their owner. The new body is capable of performing every jutsu, technique, or maneuver the original body was capable of except the elemental techniques of the heart lost along with the original body. One benefit provided by the jutsu is, much like all of Kakuzu's masks, his new body retains its natural capability of flight, allowing him to partially compensate for the loss of his main heart. This jutsu is most akin to Mu's Splitting Technique as unlike clones, this body won't disperse but must be killed, the body can be considered the "real" version of Kakuzu and possess all of the chakra that was present in the main body at the time this jutsu was used. However, the technique leaves the user disoriented for a short period of time, preventing them from using handseals for two whole turns.

Note: Can only be used once per battle
Note: Can only be used by Negative Knight
Note: Can only be used by Kakuzu
Note: The original body dies as a result
Note: No handseals for two turns
Note: The main heart of the original body is lost along with it. This means the affinity previously usable by his main heart can no longer be used.

32) (Kuro Ito Heikikoujou) – Dark Threads Armoury
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 if used to attack the opponent)
Description: Kakuzu will channel his chakra throughout the dark threads within his body whilst unstitching a sizable hole in either of his palms, releasing a mass of thread from this opening. These same threads instantly form into a weapon of the user's choice. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which the user uses to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the user's palm but can be detached or retracted into the user's body at any time. Once the weapon pierces someone, the user can cause the individual threads to sporadically spike and branch out in every direction, impaling them in an innumerous amount of places. The weapons the user can create are: spears, maces, swords, hammers, spiked cannonballs, pitchforks, lances and shields. Alternatively, this technique can be used to release a mass of dark threads from any point on the user's body to create whatever shape/construction the user wishes.

You must be registered for see images
You must be registered for see images

Note: Can only create one weapon/construction per use
Note: Created weapon/construction lasts for four turns
Note: Can only be used five times per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight

33) (Kuro Ito Kagai Tamago) – Dark Threads Evil Incarnate
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 50
Damage Points: N/A (-40 damage after use)
Description: Kakuzu will channel his chakra throughout the dark threads before unstitching a sizable hole in either of his palms. He will then release a mass of threads onto a living body (ally or opponent), and cover them in a dense blanket of tightly woven dark threads. The threads will assume any shape the user wishes to create, but each form shares the fact that the threads create a pair of dark black wings capable of flight. This grotesque transformation signifies that the affected person is now under the user's control and that they have lost the ability of rational thought and sound reasoning, making them a mindless creature much like Kakuzu's masks. A coloured mask will also surface on the victim's face, with the colour of the mask symbolizing what elemental affinity they've been restricted to. As a result, this newly created "threaded zombie" is only capable of utilizing one element they know, be it a Kekkei Genkai or a Custom Element. The zombie will be able to use any and all jutsus they know of that element, canon and customs alike. Unlike Edo Tensei, this technique simply allows the user to assume control of the affected target (albeit a weakened version), and that the user can dispel this jutsu to revert the affected target to their previous state. Like all threaded creatures, whilst the target is in this form they can use all dark threads jutsu the user knows. An outsider can free the affected target from this "zombie-like state" by breaking the mask positioned on their face.

Note: Transformation lasts until dispelled
Note: Must be used on a living person
Note: Can only be used by Negative Knight
Note: Can only be used by Kakuzu
Note: Can only be used once per battle
Note: User takes some damage due to the strain of performing the technique
Note: Any jutsus used by the "zombie" count towards the user's three jutsu per turn
Note: Any chakra used by the "zombie" is deducted from Kakuzu's chakra supply
Note: No masks can be released whilst this is active
Note: No clones can be created whilst this is active
Note: This "zombie" cannot enter the user's body like the masks can

34) (Kuro Ito Hadrin's Kago) – Dark Threads Hadrin's Cauldron
Rank: A
Type: Supplementary/Offensive/Defensive
Range: Short (Threads have a long-range reach)
Chakra Cost: 30 (+5 chakra per use of threads)
Damage Points: N/A (60 damage if used to attack the opponent)
Description: Kakuzu will channel his chakra throughout the dark threads within his body before releasing a mass of threads directly from his back. The threads will instantly assume the shape of a open-top sphere-like object and will contain a mass of threads inside it. This technique allows for free manipulation of dark threads directly from the gourd, allowing the user to use this technique for both offensive and defensive purposes. This free manipulation has almost no limits in versatility, making this technique's usefulness completely reliant on the user's imagination. When using the threads within the gourd, the user can choose to keep them attached or detach them to send them as projectiles towards the opponent. Furthermore, the threads can be used in various ways and each usage of the threads (from the gourd), no matter how small will count as one of the user's jutsu per turn. From the gourd, the user can use it to create various different shaped constructs such as: dragons, a barrage of senbon, ropes and etc. All of this manipulation is done through the usage of hand gestures, making this technique near identical to Gaara's manipulation of his sand. Lastly, when the gourd is running low on threads, Kakuzu can pour a mass of threads directly from his body, into the opening connecting his back and the gourd, to replenish the source of threads once again. When the user chooses, he can retract the threads which make up the gourd back into his body, signifying the end of the technique. Passive maneuvers using the gourd will not count towards the user's three jutsu per turn. These passive maneuvers include: retracting threads back into the gourd or detaching threads from the gourd. Everything else will count as a separate jutsu. However, when the user initially creates this gourd, they can perform one maneuver using the threads, without it counting as a separate jutsu. Each manipulation of threads will be the equivalent of an A-Rank jutsu and will result in a slight chakra cost. To further clarify, manipulation of one threaded construct counts as one jutsu e.g. a dragon crashing down on top of someone is one jutsu or sending a barrage of threaded senbon is one jutsu.

Note: Can only be used twice per battle
Note: Can only be used by Kakuzu
Note: Can only be used by Negative Knight
Note: The gourd has the same dimensions as Gaara's gourd

35) (Kuro Ito Hari Rein) – Dark Threads Senbon Shower
Rank: A
Type: Offensive
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu will channel his chakra to open a massive portal in the sky above his opponent's position. From the portal, a countless shower of senbon-like dark threads is released towards the opponent(s) in a downward linear path. The downpour of sharp threaded needles encompasses a truly massive area around the opponent, making avoiding the technique through movement alone a bad option (usually). On an individual level, the threaded senbon fall with enough force and speed to directly pierce through an opponent's body, making this a very lethal technique. The downpour of sharp threads will last three whole turns.

Note: Lasts for three turns
Note: Can only be used four times per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
 
Last edited:
Top