Fantastic work.
(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.
Alright, this is actually a very nice technique. If you are fighting over water, you can use it very well in your advantage. So, when you are in a water surface, you will use the water around your enemy to poke out slowly as it rotates inward in on itself. It will create in a way little drills of water which rotate. These drills can be used perfectly right below the enemy and pierce their legs either limiting their movements or completely kill him if you aim for necessary organs. So, the best combos for this would be if you throw your enemy into the water or if you are fighting someone over the water just as I told it before. It has a very simple principle.
Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprivation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active)
Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu
This technique can only be used after the hidden mist technique. So you will first use the hidden mist technique. Now you will effect the mist there and allow it to reflect the light which come from the sun. With this technique you generate so much light, you can blind your enemy fully. So...you should be very careful when you use it. In mose cases you will be inside the mist as well and it can blind you very well. Also the mist can be blown away too so that you wouldn't be able to use it very well and efficient. I really dislike most techniques when you need to have another tech prior to that, but I will leave the rating to you.
(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Description: This technique allows the user after clapping their hands together to make a spiraling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.
Alright, this is a very nice technique. You will clap your hands together and create a very large torrent of water right before you. This torrent which is an inwards rotating vortex of water, can be shot in form of a wave right towards your opponent. It rampages around your target and fully kills him just because of the blunt force that it deals. It is a very quick technique and if used together with lightning you can even deal shocking damage to your enemy. Another thing I would consider very good, is the fact that this technique can be used either as a C rank or B rank.
[✯] Name compliments jutsu. [✯✯] +The type is ideal with range. [✯✯✯] +Is situational, but workable to use. [✯✯✯✯] +Isn't Situational, but missing one or more of the other ✯star qualities. [✯✯✯✯✯] +Easily noticeable as a overused jutsu. |
[✯✯✯](Suiton: Suigandan) - Water Release: Water Fang Bullet
- Given that it requires water supply around for use and only quite excellent on a water surface I don't think I'd use this anytime soon. The disadvantages are already addressed so forth and given the application it has for drilling into the opponent it probably the only reason why it is a C rank jutsu. I can imagine the size of the whole water bullet (mid range limit is area) only if one could create it without having to need more water supply around.
- Coming from another jutsu altogether is..is...annoying...the dependable aspect of it lends the whole jutsu into a predictable battle concept. When I see another person try this I will do the best I could to remove the tracks before the whole train starts rowlin. Disadvantaged and deprived by having origin, but the whole jutsu is quite a mess as it leads to puzzle or maze of 'who is there and where is' fun aspect to use if your weak and wanna survey the options of escaping... Overall, meh.
- Woah! I wish that's all I needed to say. This whole jutsu is more like the chidori famed. I will start with the bad, pros of this jutsu are suicide to the fails. Erm...eh...oh I got one, it wouldn't be wise to use inside a room that is closed off...basic common sense with how to fail using this jutsu...like not knowing the ranking difference between elements etc. Tell me if I missed something about this jutsu.