[Doton] with Priest Sensei [Hakairyoku1]

Hakairyoku

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Which combo, sensei? I’d like to know so that I can refer back to it. :)

Can do!

Scenario 1: I’m fighting a single opponent, and we find ourselves in a rather large cave. While trying to find a place and rest for a while before continuing my mission, I stumbled upon him there. We engage in battle. He starts with a C-rank katon attack, the Great Fireball Technique. As he releases the huge amount of fire towards me, I gather my chakra and convert it into suiton chakra. I think of a technique that could overpower the fireball. I weave the handseals Boar, Dog, and Ram. I thrust my arm out toward the fire, releasing my suiton chakra through my palm. A vortex of water blasts out and creates a huge water wall before me. The fireball clashes with the wall of water, dispersing and causing steam. I let what remains of the water wall disperse as well.
Through the steam, I can spot the silhouette of my opponent as he prepares his next technique. I act quickly, collecting my chakra once more and molding fūton chakra this time. I aim for the dark shadow of my opponent and inhale, letting my chakra gather in my lungs and mouth. Then I exhale, sending a powerful stream of wind toward my opponent. The wind clears the steam directly in front of me, giving me a clear view of my opponent. The stream knocks my opponent back and further into the cave.
That’s when I decide to put this to an end. I move through the steam that still lingers, and I head for the exit of the cave. I then turn back to face the inside and thus, my opponent as well. I create doton chakra and weave the handseals Boar and Ox. I slam my hand onto the ground in front of me and release my chakra. The earthen floor of the cave starts to collapse around my opponent, and I use my chakra to collapse the ground inward on him. The floor of the cave is so altered that the cave begins to come down. I make my escape and watch from the outside as my opponent is buried alive, and the cave is totally destroyed.

Suiton: Hahonryuu - Water Style: Destruction Torrent

Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar ? Dog ? Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.

Note: No water source required

Fūton: Ressenpū- Wind Release: Violent Whirlwind

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.

Doton: Retsudo Tenshō- Earth Release: Tearing Earth Turning Palm

Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

Scenario 2: I’m facing a small group of opponents in a mountainous area, and we stand at short-range from each other. I begin my assault, gathering my chakra and changing it into doton chakra. At this point, my opponents have begun their advance, wielding kunai and the standard shinobi weapons. I weave the handseals Ram, Horse, and Dragon, and I release my chakra into the ground in front of me. The earth moistens, and soon it turns into mud. I use my chakra to shape the mud into the head of a dragon, and it starts to shoot mud bullets at my opponents. A couple of them are hit, but they’re not out of this yet.
I use the same doton chakra that I’ve already gathered, and I weave the handseals Boar and Ox. I slam my hand onto the ground before me, releasing my chakra right as it makes contact. My chakra travels through the earth until it surrounds my opponents, and the ground around them starts to cave in on them. The rocks and earth collapse inwards on themselves, crushing my opponents in the process.
Just for good measure, I won’t end it there. I collect my chakra and make it into suiton chakra. I let the chakra pool in my mouth until I weave the Snake handseal and spit my chakra out. This releases a large volume of water toward the ground and lifts me into the air. The water rushes over the collapsed area where my opponents are trapped, and the water affects an even greater area than that. When I end the technique, I stand on the water I’ve created, and it turns this mountainous area into a small ocean.

Doton: Doryudan- Earth Release: Earth Dragon Bullet

Rank: C
Type: Offense
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head that fires concentrated mud bullets at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent. The dragon can be created from other mud techniques as along as a mud source is available.

Doton: Retsudo Tenshō- Earth Release: Tearing Earth Turning Palm

Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

Suiton: Bakusui Shōha- Water Release: Exploding Water Colliding Wave

Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

Pros:- This technique is more advantageous to use in a mountainous area or inside a cave because the technique is more likely to crush opponents or bury them alive, unlike in an open space.
- This jutsu only requires two handseals and the action of the user slamming his/her hand on the ground, so it would be fast and easy to perform.
- This jutsu is short or long-ranged, making it decently flexible for use at most distances of battle.

Cons:- While this jutsu only needs two handseals, an opponent could attack first if he/she sees the jutsu coming with a technique requiring no handseals.
- This technique could also be dangerous to use, especially in a cave, because the user is at risk of crushing or burying himself by becoming trapped in the technique.
- This jutsu can’t be used at mid-range, so this jutsu can only be used up close and personal or quite a ways away.

Counter: A technique that could push the user up into the air so that they could avoid the ground collapsing around them. I’d suggest a technique such as Water Release: Water Pillar Thrust to get the user out of there.

Question(s): No, I’m fine for now.

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Its not that perfect though as you need to transit between using the fan and making handseals/slaming the ground and then back to the fan though it can give a rather good combo as it it.
You blow the opponent away then use the earth to jag him and restrain him as he falls and possibly trapped in a chasm, then you use the swirling wind which could carry earth rubbles in its vortex making it more dangerous.

Now I want you to knead your doton chakra and focus it beneath and around your target. Condense the soil and make it for sprout into 4 large spike to assault your target in the middle.


( Doton: Dosekidake no Jutsu ) - Earth
Release: Earth and Stone Bamboo Shoot
Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to
sprout out in the form of four large spikes
which attack the target from four separate
directions to make it harder to evade.
However, it can be easilty avoided by
escaping upwards.
 

Hakairyoku

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I understand, sensei. You're right, it wasn't perfect, but thank you for thinking that it was still a good combo anyway.

No problem!

Scenario 1: One opponent at short range. We stand in a field mixed with very fertile soil and lava rocks, probably due to the last flow from the volcano off in the distance. My opponent starts by flinging kunai and shuriken at me. I respond without missing a beat, gathering my chakra and molding it into doton chakra. I slam my hands onto the ground, releasing the chakra. A perfectly square slab rises from the earth at 90 degrees, defending me from the oncoming projectiles.
I let the wall of earth fall, and I act quickly to follow up with my next jutsu. I use the doton chakra that I’ve already accumulated, and I use it to take control of the soil and rock in the area. I condense the soil and rock specifically around my opponent and create four large spikes that protrude from the ground rapidly. He narrowly misses them by escaping upwards.
While he’s up in the air, I collect my chakra once more, and I change it into fūton chakra instead of doton. I make sure to send some of my chakra to my lungs and mouth before weaving the handseals Bird, Hare, Horse, and Ram. I exhale, releasing my chakra as well as a blade of wind. I use my chakra to form the blade of wind into a gust, and I add more power and force as it hits my opponent. It blows him away and sends him flying.

Doton: Doroku Gaeshi- Earth Release: Earth Shore Return

Rank: C
Type: Defence
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: After striking the ground with their hands, the user manipulates the ground in front of him to form a slab that tilts upwards, up to 90º, creating a wall of earth that can defend from incoming frontal attacks. In addition, the user can also create 2 slabs that will rise and tilt to the sides in front of him, as if "opening up" the ground. This can be done to create a clear path if anything hazardous is above the ground in that specific area.

Doton: Dosekidake no Jutsu – Earth Release: Earth and Stone Bamboo Shoot Technique

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes, which attack the target from four separate directions to make it harder to evade. However, it can be easily avoided by escaping upwards.

Fūton: Tsuyoi Kaze Nami- Wind Release: Powerful Wind Wave

Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user, after performing a small sequence of four hand seals: Bird → Hare → Horse → Ram, shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.

Scenario 2: I’m facing a single opponent at short range. We find ourselves in a forest clearing with a stream flowing in between us. By gathering my chakra and molding it into suiton chakra, I use the water from the stream. I weave the Tiger handseal, and I summon an amount of water. Using my chakra, I create a few clones of myself, and all of us start to run forward toward my opponent.
As he’s trying to decide who to attack first, I move on to my next technique. I use the suiton chakra that I’ve already made, and I take control of one of my clones. It happens to be the one that’s heading for my opponent’s left flank. I do this so that the attack won’t be head on, and it’ll be harder for him to anticipate it. I use my chakra to revert my clone back to water, and I form four point projectiles. I fire them at my opponent with great speed, and he’s struck by all of them.
Finally, I let my clones disperse as I gather my chakra once more and change it into doton chakra this time. I move fast so that my opponent has no time to react. I use my doton chakra to condense the soil and rock around him, and I summon four large spikes from the ground. The spikes have surrounded him completely, and there’s no escape. He gets skewered by the spikes.

Mizu Bunshin - Water Release: Water Clone

Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the user’s chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone takes enough damage they revert back to normal water.

Note: Can only perform up to C rank Water techniques and requires a water source.

Suiton: Mizu Tsurudan- Water Release: Water Tendril Bullets

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.

Note: Must create a water clone beforehand.

Doton: Dosekidake no Jutsu – Earth Release: Earth and Stone Bamboo Shoot Technique

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes, which attack the target from four separate directions to make it harder to evade. However, it can be easily avoided by escaping upwards.

Pros:- This jutsu is quite difficult to evade because the four spikes it creates surrounds the opponent on all sides.
- This jutsu doesn’t need any handseals in order to be performed, so it’s fast and easy to do.
- This jutsu could possibly be a good distraction because, while the opponent is trying to avoid the jutsu by escaping upward, the user could send another technique while the opponent is in mid-air.

Cons:- This jutsu is only short to mid-ranged, so an opponent who is out of range could avoid this justu.
- While this jutsu surrounds an opponent on all sides, the justu still has one opening: above. An opponent could evade this jutsu by shooting themselves upward.
- If the user isn’t prepared, the opponent could attack the user after they’ve escaped up into the air.

Counter: As you’ve said, sensei, a technique to shoot the user up and away from the spikes would be most useful. So I would counter with Water Release: Water Pillar Thrust.

Question(s): No.

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Now, make a clone made out of rock by channeling you chakra into your stomach and spit rock out and quickly shaape it into a figure of you.[/spoiler]

(Doton: Iwa Bunshin) - Earth Release:
Rock Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates their clone out of stone that he spits from his mouth. Unlike
other types of clones the rock clones don’t
disappear after being defeated but rather
crumble like rubble. These clones can also be
used to create a clone of other people than
themselves but do not take on the abilities of the copied person. They can use up to C-
Rank Earth techniques and are very
resistant to physical damage such as that
from Taijutsu which they can endure up to B-
Rank.
 

Hakairyoku

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I've been so busy with work, sensei, so I apologize for the REALLY late response. :/

Scenario 1: I’m fighting one opponent in a part of land that borders on desert and mountainous terrain. We’re at short range from one another. I decide to start by deceiving my enemy. I collect my chakra and let it flow into my stomach, letting it pool there. I mold that chakra into doton chakra and take a deep breath. When I exhale, I spit out several flows of rock. I use my chakra to shape and transform them into copies of my opponent. They surround him, distracting him with very basic attacks.
While they are keeping him occupied, I move on to my next technique. I use the doton chakra that I’ve already gathered, and I clap my hands together, releasing my chakra as I do. Suddenly, two large chunks of earth pop up from the ground on either side of my opponent. They hit him hard, sending him flying away as my earth clones have crumbled nearby.
I decide to finish up by gathering my chakra and molding it into fūton chakra. I focus that chakra into my hands and through my fingertips. When I release my chakra, I create an almost invisible weapon, one that resembles a long sword to my eye. I use it to assault my opponent with a powerful gust of wind. It causes heavy damage to him, even mutilating him on certain parts of his body.

Doton: Iwa Bunshin- Earth Release: Rock Clone Technique

Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates their clone out of stone that he spits from his mouth. Unlike other types of clones the rock clones don’t disappear after being defeated but rather crumble like rubble. These clones can also be used to create a clone of other people than themselves but do not take on the abilities of the copied person. They can use up to C-Rank Earth techniques and are very resistant to physical damage such as that from Taijutsu which they can endure up to B-Rank.

Doton: Jōshō Iwa - Earth Release: Rising Rocks

Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user claps their hands together and then unleashes two huge rocks from the ground on either side of the enemy to send the opponent flying backwards.

Fūton: Kaze No Yaiba- Wind Style: Wind Blade

Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materializes it into a near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable long sword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

Scenario 2: I’m facing an opponent on a piece of land that runs parallel to the ocean. We stand at short range from each other. I waste no time in getting this fight started. I gather my chakra and make it into doton chakra. I let the chakra flow through my whole body, but especially to my feet. When I’m ready, I stomp the ground, releasing my chakra right when my foot makes contact. In doing so, the ground rips apart and forces parts of the earth up. Those parts are awfully close to my opponent, and they hit him rather bluntly.
I follow up with another doton technique, so I use the same chakra that I already have. I send my chakra into my stomach and inhale. After I exhale, I spit a lot of rock out, and I use my chakra to shape them into copies of myself. I run forward along with them, and I use them to overwhelm my opponent after he’s still reeling from my last jutsu.
Finally, it’s time to finish this. I release more doton chakra when I form the Snake handseal. I use my chakra to summon two, huge walls of earth from the ground surrounding my opponent. I move them quickly and inwardly toward my opponent. The two walls trap him in between them, and I don’t let up until my opponent is crushed.

Doton: Gizagiza no Iwajin ) - Earth Release: Jagged Rock Formation

Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and can raise them up into the air.

Doton: Iwa Bunshin- Earth Release: Rock Clone Technique

Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates their clone out of stone that he spits from his mouth. Unlike other types of clones the rock clones don’t disappear after being defeated but rather crumble like rubble. These clones can also be used to create a clone of other people than themselves but do not take on the abilities of the copied person. They can use up to C-Rank Earth techniques and are very resistant to physical damage such as that from Taijutsu which they can endure up to B-Rank.

Doton: Dāchiganshō - Earth Release: Ground Bedrock

Rank: C
Type: Offensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After forming the necessary seal Snake, the user creates two walls of earth and traps their target in between them, crushing them.

Pros:- Unlike other clone techniques, these clones can also be created from other people rather than just the user, making them useful for distraction and deception.
- This jutsu requires no handseals and no earth source either, so it would be very easy and fast to perform.
- Unlike other clone techniques, these clones can take a lot of physical damage, such as up to B-rank taijutsu techniques, which makes them very resilient.

Cons:- Like other clone techniques, these clones can only use up to C-rank earth techniques because they are pretty restricted to the user.
- While these clones can be created from other people, they can’t replicate the techniques of those people, meaning that such distraction and deception might not work.
- These clones are limited to short range because, again, they are restricted to the user and can’t be too far away from him/her.

Counter: Probably Wind Style: Pressure Damage, simply because it’s powerful enough to level anything in its path. And the wind could grind the rock clones up and render them useless.

Question(s): So, say that I want to have my clones use earth techniques. Would that count as one of my three moves or not?

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Ofcos it will count as a move out of your 3 moves. Lol

I believe we've done the half dome of earth thingy, now we advance to a full dome technique. Focus earth chakra into the earth surrounding you and quickly manipulate it to form a thick dome of earth around you. Make the dome have peeping holes.

(Doton: Iwa no Hogo) - Earth Release:
Earth Shelter Technique
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user surrounds themselves with earth, taken from the immediate
vicinity, in order to fabricate a formation of
rock that is capable of protecting both the
user and others in close proximity, if
desired. Doing so, seemingly leaves the
surrounding terrain unaltered, even when the quantity of earth used is enough to form
a complete dome around multiple individuals
as seen when Ittan used this technique. The
user can also manipulate the resulting
shelter to have openings in it so as to be able
to observe outside, as demonstrated when used by Kitsuchi.
 

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Okay, just checking. XD

Sure!

Scenario 1: I’m by myself facing a single opponent. We’re short range from each other, and we find ourselves in the forests near the border of Konoha. My opponent begins, using a C-rank suiton technique that heads my way. I act quickly, gathering my chakra and molding it into doton chakra. I send it through my feet into the earth surrounding me. When I release my chakra, I take control of the ground near me and pull large chunks away until I’ve formed a dome of earth around me. I form a small opening to witness that my opponent’s technique is about to hit me. I take cover, and the water crashes against the dome, but the dome remains standing.
While I’m hiding behind the dome, I use the doton chakra that I’ve already created. I release my chakra and use the earth nearby to form clones of myself. I make three and I send all three of them out from behind the dome and toward my opponent.
I use my chakra again to manipulate the copies of myself. All three of them create a huge rock from the ground in front of them and raise them up. One at a time, my clones bring their respective rocks down from the air to hammer my opponent. All three rocks slam on top of him repeatedly until I emerge from the dome and force my clones to stop. The fight is over.

Doton: Iwa no Hogo- Earth Release: Earth Shelter Technique

Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals as seen when Ittan used this technique. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside, as demonstrated when used by Kitsuchi.

Doton: Iwa Bunshin - Earth Release: Rock Clone Technique

Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates their clone out of stone that he spits from his mouth. Unlike other types of clones the rock clones don’t disappear after being defeated but rather crumble like rubble. These clones can also be used to create a clone of other people than themselves but do not take on the abilities of the copied person. They can use up to C-Rank Earth techniques and are very resistant to physical damage such as that from Taijutsu which they can endure up to B-Rank.

Doton: Rokkuhanmā- Earth Release: Rock Hammer

Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user manipulates their chakra and creates a huge rock from the ground that will rise up, hammering the opponent by slamming it down from above them.

Scenario 2: I’m a part of a three-man cell, and we all stand in formation close together when facing our enemies, a group of five. My cell is short range from them, and we are near a sizable lake. The opposing group begins their assault, sending kunai and shuriken our way. I react, collecting my chakra and changing it into doton chakra. I let it flow through my feet and out into the earth surrounding myself and my comrades. I summon chunks of the ground from around us and form a dome that protects all of us from the incoming weapons.
I relay the next part of my plan to my cell. They emerge from the dome when I do, except as they advance, I stay behind to work on my next technique. I use the doton chakra I’ve already molded, and I perform the Snake handseal. I slam my hand onto the ground, causing the earth to turn up with rubble and huge chunks of rock. My allies know it’s coming, so they avoid the jutsu easily, but my opponents are easily distracted by it.
My cell works on fighting the enemy group in close combat. It gives me time to work up chakra for my last technique. I gather my chakra and create suiton chakra this time. I perform the handseals Dog, Horse, Monkey, and Ram. I utilize the water from the lake to create a large beast. My comrades retreat as I control the water beast and make it shoot streams of water from its mouth and sweep the area with its claws. The whole group of opponents is taken out.

Doton: Iwa no Hogo- Earth Release: Earth Shelter Technique

Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals as seen when Ittan used this technique. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside, as demonstrated when used by Kitsuchi.

Doton: Tsuchi Douyou no Hira– Earth Release: Earth Shaking Palm

Rank: C
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After performing snake hand seal the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack although it can also do some damage or be used to destroy enemy earth techniques of equal rank and below.

Suiton: Mizu Shishi- Water Release: Water Beast

Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivalent to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.

Note: The Water Beast remains active for three turns

Pros:- This jutsu is capable of protecting the user as well as others in close vicinity, making it handy to defend multiple people from an attack.
- This jutsu requires no handseals, so it’s fast and easy to perform during battle.
- This jutsu can also have openings in it so that the user can observe what’s happening outside of the shelter, and he/she can still observe the battle this way.

Cons:- This jutsu is only capable of protecting the user as well as others if the others are close enough to the user. If not, then the jutsu only has enough range to protect the user.
- Depending on how many openings the user has in the jutsu, an attack could still penetrate the jutsu’s defense, rendering it useless.
- This jutsu is strictly defensive, so it won’t cause any damage, meaning that the user will have to follow up with an inflicting technique after.

Counter: Wind Style: Drilling Wind Bullet, because the sheer power of the technique is enough to do major damage even to a summoning, so this technique should blast the earth shelter away easily.

Question(s): Don’t think so!

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Another type of defensive dome like the above but a little different because it is just 1/4 of the full one. Channel your chakra to the ground around you and raise a almost half dome wall to defend you against attacks.

(Doton: Iwa Enchou no Jutsu) - Earth Release: Earth Dome Technique
Rank: B
Type: Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:The user slams his hands on the ground and creates a 1/4 dome of earth,
which protects them from frontal external
attacks. The domes shape is in a similar
fashion to wood release: wood locking walls.
 

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Sounds good!

Scenario 1:I’m engaged in battle with one opponent, and we stand in a wide field of flowers at short range from one another. My opponent begins with throwing kunais laced with explosive tags. I prepare to defend myself, gathering my chakra and molding it into doton chakra. I slam my hands on the ground, releasing my chakra through them. From the earth in front of me, a partial dome raises in front of me, and the kunais make contact, breaking the 1/4 dome apart. However, I come through unscathed.
I take the upper hand in this fight, collecting my chakra once more, except this time I create suiton chakra. I inhale, focusing my chakra into my mouth. When I weave the Snake handseal, I release my chakra which comes out in the form of spilling water. The water comes out in such a surge that I’m lifted up into the air. The enormous amount of water sweeps over my opponent and causes a small lake of water to form in this field.
Once I cancel the jutsu, the area we’re in is mostly covered in water. However, I find myself outside of it. My opponent is close to the edge, but the water laps at his feet. This is the perfect opportunity for my last technique. I gather my chakra and mold raiton chakra. I slam my hand on the ground, just outside of the water. When I release my chakra, bolts of lightning shoot across the ground and through the water. The water enhances the lightning, and it reaches my opponent, shocking him pretty severly and ending this fight.

Doton: Iwa Enchou no Jutsu - Earth Release: Earth Dome Technique

Rank: B
Type: Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user slams his hands on the ground and creates a 1/4 dome of earth, which protects them from frontal external attacks. The domes shape is in a similar fashion to Wood Release: Wood Locking Walls.

Suiton: Bakusui Shōha- Water Release: Exploding Water Colliding Wave

Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

Raiton: Raikou Oonami- Lightning Release: Lightning Surge

Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will concentrate their chakra and slam their hand on the ground to release a surge of lightning across the ground to the opponent’s feet to shock them.

Scenario 2: I’m facing one opponent in an area of rocky terrain. We’re at short range from each other. My opponent wastes no time, assaulting me with two fuma shuriken. I gather my chakra and make doton chakra. I slam my hands on the earth in front of me, releasing my chakra into the ground. In no time, a section of earth raises in front of me. It’s a partial dome, and the fuma shuriken become lodged in the rock when they hit. They are rendered useless.
I move out from behind the partial dome of earth, and I spot my opponent. Using the doton chakra I’ve already created, I focus it through my feet, and I stomp one foot into the ground. I release my chakra through that foot, and this results in fractures ripping through the earth toward my opponent. Fragments of earth are forced up because of the fractures, and they hit my opponent hard enough to where he flies into the air.
I decide to finish him when I gather my chakra once more and create futon chakra instead of doton. I take a deep breath, concentrating my chakra into my lungs and my mouth. When I exhale, I breathe my chakra into my hand, which causes a small ball to form. The wind that makes up the ball swirls in my hand. I inhale and exhale again, this time much more rapidly, so the ball shoots and hits my opponent while he’s in mid-air. He falls onto the ground with a crash.

Doton: Iwa Enchou no Jutsu - Earth Release: Earth Dome Technique

Rank: B
Type: Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user slams his hands on the ground and creates a 1/4 dome of earth, which protects them from frontal external attacks. The domes shape is in a similar fashion to Wood Release: Wood Locking Walls.

Doton: Gizagiza no Iwajin ) - Earth Release: Jagged Rock Formation

Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and can raise them up into the air.

Fūton: Rasen Kazedan - Wind Release: Spiraling Wind Ball

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.

Pros:- This jutsu doesn’t have any handseals necessary to perform, so it’s quick and easy to use in battle.
- This jutsu is effective primarily for frontal, external attacks, meaning that the user can defend him/herself from straightforward attacks and move on to another technique rapidly.
- If the user is close enough to his/her allies, then this jutsu can protect multiple people when the user performs it.

Cons:- Again, this jutsu is primarily for frontal, external attacks, which means that this jutsu would be useless against side attacks or sneak attacks from behind.
- This jutsu is only short-ranged, meaning that the user can only protect himself unless his/her allies are close enough.
- This jutsu is strictly defensive or supplementary, so to cause any damage, the user will have to follow up with an offensive attack.

Counter: Water Release: Severing Wave, because the stream of water is powerful enough to cut even rock, meaning that the Earth Dome would be penetrated by this technique.

Question(s): Not this time.

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I believe we've done the Mud-Shot technique. This is a widespread and higher version of it.

(Doton: Fukusuu no Dorosandan) - Earth
Release: Multiple Mudshot Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot
Technique; allowing the user to fire at
multiple targets.
 

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We sure have. Sweet!

Scenario 1: I’m fighting just one opponent in a marshy, swamp area, and we are at mid-range from one another. I start my assault by gathering my chakra and molding it into doton chakra. I let it pool in my mouth and take a deep breath. When I exhale, I spit out multiple globs of mud toward my opponent, turning my head one way or the other to make the globs fairly widespread. My opponent dodges all of them, but he’s fairly distracted.
I move on, collecting chakra once more, but this time I convert it into raiton chakra. I focus it into my right hand and aim at my opponent. I release my chakra, shooting a current of lightning from my palm. It rips toward my opponent at blinding speeds, and part of the current actually makes contact. It’s enough to give my opponent a brief shock, but he’s not down and out yet.
So, I gather my chakra again, and I create suiton chakra. Using the damp swamp in my vicinity to my advantage, I release my chakra and make a sweeping body of water underneath me. I move it forward, and it carries me with it. This technique closes the distance between myself and my opponent. I draw a simple katana from its sheathe on my belt, and I use it to slash my opponent multiple times. I land on the ground behind him, and he falls.

Doton: Fukusuu no Dorosandan- Earth Release: Multiple Mudshot Technique

Rank: B
Type: Offensive
Range: Short – Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.

Raiton: Ikazuchi Kashou- Lightning Release: Thunder Burn

Rank: D
Type: Offensive
Range: Short-Mid
Chakra cost: 10
Damage points: 20
Description: The user moves his palm unleashing a wave of lightning bolts at the opponent.

Suiton: Seisuiryu- Water Release: Azure Water Stream

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.

Scenario 2: I’m engaged in battle with one opponent, and we stand in a forest clearing at short range from each other. I go on the offensive immediately by gathering chakra and turning it into suiton chakra. I weave the Ram handseal and release my chakra, which causes a burst of water to materialize around my right arm. I pull my arm back and then thrust it forward, sending the water flying towards my opponent as though it were a bullet. The water strikes my opponent hard, and he’s pushed back several feet.
Then, I collect chakra again, except this time I make it doton chakra. I focus the chakra into my mouth, and I spit repeatedly. Each time, a glob of mud shoots out from my mouth, aimed at my opponent. I make sure to shoot in multiple directions so that my opponent will have a harder time dodging the mud, and sure enough, that tactic works. He’s hit by a few of them consecutively.
However, I sneak in an extra glob of mud among the others. However, as it travels toward my opponent, I use the doton chakra that I’ve already gathered and harden the mud into rock. The glob becomes much larger than the other ones, and therefore more obvious. But by then, it’s too late. The rock makes contact with my opponent, knocking him back and causing him to land on the ground with a loud thud.

Suiton: Haretsu sui Yashi- Water Release: Water Bursting Palm

Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.

Doton: Fukusuu no Dorosandan- Earth Release: Multiple Mudshot Technique

Rank: B
Type: Offensive
Range: Short – Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.

Doton: Iwa Dangan- Earth Release: Rock Bullet

Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user manipulating their chakra will point their palm or fist at the opponent, creating a large rock on it which he then sends at the opponent. Alternatively, the user can "spit" the rock. In this case he will spit a large globule of mud which hardens mid way towards the opponent into a large rock.

Pros:- Instead of only having one shot, as with the original Mudshot Technique, this jutsu can be used to fire multiple shots, meaning that the user can attack more enemies.
- This jutsu is anywhere from short to long-ranged, making it very flexible to use at any distance in battle.
- This jutsu has no handseals, meaning that this jutsu is very fast and easy to perform.

Cons:- Like many techniques before it, having multiple shots may mean that they will be less accurate, unlike a single shot which would be quite accurate because the user can aim easier.
- Unlike the original Mudshot Technique, it doesn’t sound like this jutsu can be aimed at the ground in order to trap the enemy (unless it can, in which case, this would be a pro haha).
- This jutsu is only offensive, meaning that it can’t be used as a defensive or supplementary jutsu.

Counter: Wind Release: Peacock Whirlwind Formation, because when the user swings their sword, they will create a gust of wind that surrounds their entire body, which will protect them from the multiple mud shots.

Question(s): Can this jutsu be shot at the ground like the Mudshot Technique, so the user can stick multiple opponents instead of just one?

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Yes, you can.

Next you make 3 handseals then focus earth chakra beneath you so as to make earth rise you up as a wave proceeding to a specific destination while you ride it.

(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the
user creates and rides a wave of earth that
can branch of to attack from a distance. The
user can also use the technique to manipulate
the terrain and trap the target by wrapping
earth round their legs preventing them from moving
 

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Alright. Thanks. ^^

Okay. Oh, this is Earth Flow Wave! Mind if we go back to Violent Heavenly Earth Needle after this? :)

Scenario 1: I’m fighting one opponent at mid-range. We’re in a forest area. I begin the battle, collecting my chakra and creating fūton chakra. I press my palms together and release that chakra from different points of my body. The gale of wind I make is quite large, and it strikes my opponent right away. It kicks up the leaves in the trees around us, and my opponent gets pushed back a bit and cut up.
Not wasting any time, I gather my chakra once more, and this time, I mold doton chakra. I perform the handseals Rat, Snake, and Tiger before releasing my doton chakra into the earth beneath me. From there, a huge wave of earth forms under me and raises me up. I use my chakra to propel the wave, and thus myself, forward.
As I’m closing the distance between myself and my opponent, I use the doton chakra that I’ve already created and focusing it into my right arm. I’m going at such a high speed that I reach my opponent quickly. As the wave falls apart and disappears, I’m flying toward my opponent. I weave the Snake handseal and the Seal of Confrontation. My right arm is encased in rock, and I use my fist to punch my opponent, brutally hitting my opponent and sending him back.

Fūton: Boufuu Oonami no Jutsu - Wind Release: Gale Surge Technique

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.

Doton: Doryūha- Earth Release: Earth Flow Wave

Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence of Rat → Snake → Tiger, the user creates and rides a wave of earth that can branch off to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth around their legs, preventing them from moving.

Doton: Kengan no Jutsu- Earth Release: Fist Rock Technique

Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing Snake → Seal of Confrontation and encasing their arm in rock, the user can deal a powerful, hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power through the Earth Release: Added Weight Technique or the Earth Release: Super Added Weight Technique.

Scenario 2: I’m facing a single opponent at mid-range, and we’re standing in an endless, grassy field. My opponent starts weaving handseals, but I don’t give him the chance to attack. I rapidly gather my chakra and mold it into doton chakra. I use one foot to stomp on the ground, sending my chakra through my foot and into the earth. This causes the earth between me and my opponent to be ripped up and fragmented. Sections of rock protrude from the ground until one hits my opponent and knocks him off-balance a bit.
Yet I don’t stop there. Using the doton chakra that I’ve already created, I perform the handseals Rat, Snake, and Tiger. This time, I release my chakra into the ground and focus it around my opponent’s feet. I manipulate the earth underneath him and raise it up, letting it wrap around my opponent’s legs, trapping him.
As he struggles to free himself, I proceed with my final attack. I collect my chakra; however, I create suiton chakra instead of doton. When I feel as though I have enough, I clap my hands together and then slam them on the ground. I create a geyser of water that gushes upwards and lifts my opponent into the air. The water dies down a little bit, but I use my chakra to shoot several water bullets at him while he’s in mid-air. While he’s distracted by those, I weave the handseals Bird, Dog, Snake, and Rat. The geyser of water then forms the shape of a dragon. The water dragon rushes over my opponent, grabbing him and slamming him into the ground with great force.

Doton: Gizagiza no Iwajin- Earth Release: Jagged Rock Formation

Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and can raise them up into the air.

Doton: Doryūha- Earth Release: Earth Flow Wave

Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence of Rat → Snake → Tiger, the user creates and rides a wave of earth that can branch off to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth around their legs, preventing them from moving.

Suiton: Suiryū Kōbaku- Water Release: Water Dragon Biting Explosion

Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The will clap his hands and slam them on the ground, creating a large pool of water that gushes upwards lifting the opponent into the air. After firing the enemy into the air, pool of water shoots numerous water bullets at the (now airborne) enemy while the user does the Bird → Dog → Snake → Rat hand seals which forms the water in the pool into a water dragon which attacks the target, grabbing it and forcefully bringing it crashing into the ground. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques.

Pros:- This jutsu only requires three handseals, meaning that such a short sequence makes this jutsu quick and easy to perform.
- This jutsu has multiple uses in battle, either to ride on or to trap an opponent, so this jutsu is flexible to use.
- This jutsu is mid to long-ranged, and it can branch off to attack from a distance, which makes it a good jutsu to use from greater distances.

Cons:- This jutsu does require three handseals, so an opponent could use a jutsu with less or no handseals and attack before this jutsu is performed.
- This jutsu is only mid to long-ranged, so it would be useless in a close combat fight.
- Riding the Earth Flow Wave, as opposed to using it to trap an opponent, could leave the user vulnerable and open to other attacks, since the opponent remains free.

Counter: Water Release: Severing Wave, since it’s a streaming technique that can be anywhere from short to long-ranged. Because of this, the user can cut through the Earth Flow Wave before their opponent reaches them.

Question(s): No, sensei, I’m good.

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Be careful when you use a weakness to defend. Be sure that it is higher than the jutsu inquestion interms of rank.

Now post the heavenly earth needle technique and do justice to it.
 

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Of course. *_* I made sure that the technique I chose would be higher, and Severing Wave is A-rank.

Here we go:

Doton: Retsudo Tenshin- Earth Release: Violent Heavenly Earth Needle

Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After using Earth Release: Earth Flow Wave, the user will perform the Snake hand seal and create a large needle out of the wave to impale the opponent.

Note: Must use Earth Release: Earth Flow Wave beforehand

Scenario 1: I’m facing one opponent, and we’re in kind of a barren area at mid-range from one another. I start with a distraction. I accumulate chakra and mold it into doton chakra. I release that chakra into the ground through my feet; then, I wave my arm upward, which causes dust particles and sand to rush up from the earth. The different debris shoots forward and causes a wall of dust to appear between myself and my opponent.
With my opponent blinded, I use the same doton chakra that I’ve already gathered and weave the handseals Rat, Snake, and Tiger. Once more, I release my chakra into the earth beneath me. From there, I create a wave of earth that propels me into the air and through the dust screen toward my opponent. The distance between us has closed to short range.
So, I weave yet another handseal: the Snake handseal once again. Using the doton chakra I already have, I add some more into my previous technique and shape the wave into a very sharp, earth needle. The needle barrels toward my opponent, and before they can react, they’ve been impaled by the needle.

Doton: Hokoriheki no Jutsu- Earth Release: Dust Wall Technique

Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra releasing it into the ground and with a wave of their arm or through the application of a weapon can cause a small wall of dust particles and sand to rise up from the ground and thrusting forwards. This technique creates a simple dust screen that will fade away after 3 turns.

Doton: Doryūha- Earth Release: Earth Flow Wave

Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence of Rat → Snake → Tiger, the user creates and rides a wave of earth that can branch off to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth around their legs, preventing them from moving.

Doton: Retsudo Tenshin- Earth Release: Violent Heavenly Earth Needle

Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After using Earth Release: Earth Flow Wave, the user will perform the Snake hand seal and create a large needle out of the wave to impale the opponent.

Note: Must use Earth Release: Earth Flow Wave beforehand

Scenario 2: I’m battling a single opponent at mid-range, and we find ourselves in an open field. My opponent starts with a barrage of shuriken. I decide to counter with a barrage of my own. I concentrate on my chakra and create some fūton chakra. I inhale deeply and weave four handseals. When I exhale, I make a stream of wind that quickly becomes a disk of wind. I blow the disk toward my opponent, which resembles a large shuriken. It knocks away my opponent’s shuriken and takes him off-balance.
I gather my chakra once more, except this time, I mold doton chakra. I weave the handseals Rat, Snake, and Tiger. I channel that chakra through my feet and into the earth, and I send my chakra through the earth near my opponent’s feet as well. I use my chakra to manipulate the ground beneath him, and it wraps around his legs, holding him there.
Then, from the previous technique, I use the same doton chakra and weave the Snake handseal. From the earth trapping my opponent, a needle forms. It takes no time at all for the needle to pierce my opponent and end this fight.

Fūton: Kaze Rasen Yaiba Rendan no justu) - Wind Release: Wind Spinning Blade Barrage Technique

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: A more advanced version he user uses their Giant Folding fan or Giant Fan and swing it forwards at the target creating a single spinning disk of wind that resembles a demon wind shuriken. A non-wielder of the Giant Folding Fan or Giant Fan can perform this technique with use of four hand seals and releasing wind from their mouth and using shape manipulation to form the disk of wind.

Doton: Doryūha- Earth Release: Earth Flow Wave

Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence of Rat → Snake → Tiger, the user creates and rides a wave of earth that can branch off to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth around their legs, preventing them from moving.

Doton: Retsudo Tenshin- Earth Release: Violent Heavenly Earth Needle

Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After using Earth Release: Earth Flow Wave, the user will perform the Snake hand seal and create a large needle out of the wave to impale the opponent.

Note: Must use Earth Release: Earth Flow Wave beforehand

Pros:- This jutsu requires just one handseal, making it quick and easy to use in battle.
- This jutsu is a good follow-up attack because it’s used in conjunction with Earth Release: Earth Flow Wave, so the user could expand their attack easily.
- This technique is pretty flexible in battle because the Earth Flow Wave can be used in multiple ways, meaning that this jutsu can be as well.

Cons:- Earth Release: Earth Flow Wave needs to be performed first in order to use this technique because this jutsu can’t be used alone.
- This jutsu is only short-ranged, meaning that it wouldn’t affect any opponents who are out of its range.
- While this technique only requires one handseal, an opponent could still attack first or dodge this jutsu by using a jutsu that requires no handseals.

Counter: Water Style: Water Encampment Wall because it’s an A-rank technique, so the water won’t be absorbed by Violent Heavenly Earth Needle, which is C-rank. Plus, this technique is defensive, so it’ll block the user from the needle.

Question(s): None right now.

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This is basically a trap you set by placing a preprepared scroll with your earth chakra. As soon as the scroll senses the targets chakra, it activates, releasing several mud wolves to attack.

(Doton: Doro Ookami) - Earth Release: Mud Wolves
Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20 (+10 per reformed wolf)
Damage points: 10 damage per wolf attack
Description: A trap technique in which the user will place somewhere and is activated
upon contact with the opponent's chakra. The
user uses a scroll to lay the trap in which
releases mud that forms into the shape of
wolves that will attack the enemy target/s.
Despite being damaged the wolves can reform which can keep the enemy occupied
to allow the enemy make a getaway. (Can
only create a maximum of 3 mud wolves)
Note: Takes one turn to set the trap up and
wolves only last two turns
 

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Scenario 1: I’m fighting an opponent near a river running through a dark, forest area. We’re at short range from one another. I gather my chakra and mold it into suiton chakra, utilizing the water from the river. I weave the handseals Boar, Dog, Horse, and Tiger, which summons a large amount of water. I use my chakra to add a spiraling motion to this stream of water and send it toward my opponent. It hits and rushes over him.
While he’s distracted, I concentrate my chakra once more, except I creat doton chakra this time. I release my chakra from my mouth, spitting stone out until a group of figures appears around me. They are rock clones of me. Using my chakra, I send them forward and run with them.
My clones engage my opponent in battle while I set a scroll on the ground behind him. My clones send him that way, and his chakra activates the scroll. A stream of mud pours out of the paper and forms into three wolves that attack my opponent. My clones also continue to strike my opponent, and both distractions allow for my effortless escape.

Suiton: Suishi no Jutsu– Water Drowning Technique

Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After waving the Boar → Dog → Horse → Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.

Note: Requires a nearby water source.

Doton: Iwa Bunshin- Earth Release: Rock Clone Technique

Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates their clone out of stone that he spits from his mouth. Unlike other types of clones the rock clones don’t disappear after being defeated but rather crumble like rubble. These clones can also be used to create a clone of other people than themselves but do not take on the abilities of the copied person. They can use up to C-Rank Earth techniques and are very resistant to physical damage such as that from Taijutsu which they can endure up to B-Rank.

Doton: Doro Ookami- Earth Release: Mud Wolves

Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20 (+10 per reformed wolf)
Damage points: 10 damage per wolf attack
Description: This is a trap technique in which the user will place a scroll somewhere, and the scroll is activated upon contact with the opponent's chakra. The scroll then releases mud that forms into the shape of wolves that will attack the enemy target(s). Despite being damaged, the wolves can reform which can keep the enemy occupied to allow the user to make a getaway.

Note: -Can only create a maximum of 3 mud wolves
-Takes one turn to set the trap up, and the wolves only last two turns

Scenario 2: I face one opponent, and we stand out in an open area, a field of volcano flow that’s long since hardened over thousands of years. We stand short range from each other. I decide to start; I collect my chakra and make doton chakra. I release that chakra through my feet into the ground beneath me, which condenses the rock around my opponent. Suddenly, four large spikes portrude from the ground and strike my opponent from all around him.
However, he escapes by fleeing upward. When he lands, a scroll underneath his feet is activated by his chakra. I had set up the scroll shortly before our battle began. The scroll produces a flow of mud that quickly comes together to create two mud wolves. They move to attack my opponent.
As they distract him, I get ready for my last technique. I accumulate a huge amount of fūton chakra, and I weave the Ram handseal. I inhale, focusing my chakra into my lungs. When I exhale, I release my chakra and create an enormous burst of wind that destroys the mud wolves and levels my opponent.

Doton: Dosekidake no Jutsu- Earth Release: Earth and Stone Bamboo Shoot Technique

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.

Doton: Doro Ookami- Earth Release: Mud Wolves

Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20 (+10 per reformed wolf)
Damage points: 10 damage per wolf attack
Description: This is a trap technique in which the user will place a scroll somewhere, and the scroll is activated upon contact with the opponent's chakra. The scroll then releases mud that forms into the shape of wolves that will attack the enemy target(s). Despite being damaged, the wolves can reform which can keep the enemy occupied to allow the user to make a getaway.

Note: -Can only create a maximum of 3 mud wolves
-Takes one turn to set the trap up, and the wolves only last two turns

Fūton: Atsugai- Wind Style: Pressure Damage

Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

Pros: –This technique would be useful as a sneak attack because the trap can be set anywhere without an opponent noticing, since it’s a scroll.
-The wolves can be reformed because the user can add more chakra to them after they’ve been damaged, making this technique a long-lasting one.
-Because the wolves can be reformed, this technique could make for a good escape while an opponent is distracted by the reformed wolves.

Cons: –This technique costs additional chakra for the user if he/she wants to reform the wolves, which might not be a good idea if he/she is low on chakra.
-This technique is short-ranged, meaning that an opponent outside of this technique’s range won’t be affected.
-This technique can only create a max of three mud wolves, so the user might not have much of an advantage if he/she is facing more than three opponents.

Counter: Wind Release: Gale Surge Technique, because it could be powerful enough to push the mud wolves back while dealing damage to them at the same time.

Question(s): No. ^^

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Priest

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Next coat yourself with earth armor by charging chakra into the ground and make stones and earth crawl up and form an armor over your entire body.

(Doton no Yoroi) - Earth Release Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain
active)
Damage points: N/A (+10 to taijutsu moves) Description: This Technique coats the users
body with stones, making them much more
resistant to attacks, at the cost of their
speed. Whilst using this technique, the user
can even change their appearance, but once
the technique is either defeated or worn off the users original appearance is shown. The
user whilst in this armor is resistant to B
rank ninjutsu techniques but is vulnerable to
Lightning Techniques.
 

Hakairyoku

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Awesome!

Scenario 1: I’m facing a rather powerful opponent at short range. We’re standing in a very open area. He decides to attack first with a C-ranked ninjutsu attack. I’m forced to defend myself. I gather my chakra and mold it into doton chakra. I release it through my feet and into the ground beneath me. Stones rapidly erupt from the earth and crawl up my legs, soon covering my entire body. I take the brunt of the ninjutsu attack, but the armor maintains its form until I let it disintegrate.
My opponent is relentless. He sends a B-ranked suiton technique, a streaming technique that heads for me quite straightforwardly. Using the doton chakra I’ve already created, I slam the ground in front of me with my hands. A perfectly square slab of earth rises in front of me, defending me from the water attack. The water gushes past me, and I let the slab of earth fall.
I decide to make my escape. Once more, I use the doton chakra I’ve collected and turn the ground underneath me into fine sand by sending my chakra through my feet. I lower myself into the ground, digging through it farther down and away until I’m out of harm’s way.

Doton no Yoroi- Earth Release Armor

Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This technique coats the user’s body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B-rank ninjutsu techniques but is vulnerable to
lightning techniques.

Doton: Doroku Gaeshi- Earth Release: Earth Shore Return

Rank: C
Type: Defence
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: After striking the ground with their hands, the user manipulates the ground in front of him to form a slab that tilts upwards, up to 90º, creating a wall of earth that can defend from incoming frontal attacks. In addition, the user can also create 2 slabs that will rise and tilt to the sides in front of him, as if "opening up" the ground. This can be done to create a clear path if anything hazardous is above the ground in that specific area.

Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a Mole Technique

Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy can’t reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.

Scenario 2: I’m facing an opponent at mid range, and we stand on the precipice of a great cliff. My opponent begins by coming at me in close combat. He starts with a taijutsu attack. I quickly defend myself, gathering my chakra and molding it into doton chakra as fast as I can. I send my chakra into the earth beneath me, summoning pieces of stone that make their way up my body and encase me completely. I barely protect myself in time from my opponent’s kick.
I fend him off and push him away. That’s when I use the same doton chakra that I’ve used already to attack. I clap my hands together, which causes two, huge pieces of earth to protrude from the ground on either side of my opponent. They strike him, hard, and he’s sent flying backwards.
Finally, I collect my chakra and mold it into fūton chakra. I release my chakra through my hand as I wave it in front of me. A blade of wind is created, but with the more chakra I put into it, it eventually turns into a giant hurricane. It makes contact with my opponent, drawing him in and swirling him around. He’s been dealt violent, heavy slashes before he hits the ground defeated.

Doton no Yoroi- Earth Release Armor

Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This technique coats the user’s body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B-rank ninjutsu techniques but is vulnerable to
lightning techniques.

Doton: Jōshō Iwa - Earth Release: Rising Rocks

Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user claps their hands together and then unleashes two huge rocks from the ground on either side of the enemy to send the opponent flying backwards.

Fūton: Joushou Ryuu– Wind Release: Rising Dragon

Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.

Pros: –This jutsu requires no handseals, meaning that it’s quick and easy to perform.
-This jutsu can cause damage to opponents who attack with taijutsu because the earth will damage the opponents’ limbs upon contact.
-This jutsu is resistent up to B-rank ninjutsu techniques, making it a very powerful defense against most ninjutsu.

Cons: –While this jutsu makes the user more resistent to attacks, this jutsu affects the user’s speed, making them slower and less likely to dodge oncoming attacks.
-Because this armor is an earth armor technique, it will be vulnerable to a lightning technique.
-This jutsu takes a certain amount of chakra to keep active, so it might be draining especially when the user is low on chakra.

Counter: Lightning Release: Lightning Strike Armor, because it’s a Raiton technique, and the Earth Release Armor will crumble upon contact with its natural weakness.

Question(s): Nope!

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Splendid combination. Remember you can use it to enhance your taijutsu techniques too.

Next is still the defensive earth stuff. This time around however, make the snake seal then knead the earth chakra withing yourself and spead it all over your skin hardening the skin to steel. Your skin looks dark when you do this.


(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical
attacks) Description: After performing the Snake
hand seal the user will channel their chakra
throughout their entire body, which then
hardens their skin to a steel-like quality. This
increases their defensive power to the
utmost limits. The user’s skin also becomes much darker, an almost black colour. The
destructive power of physical attacks is
increased, making this a great, all purpose
technique. But this technique when activated
leaves the user vulnerable to lightning based
techniques. Note: Kakuzu bios can use this technique without the need for handseals
 
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