Which combo, sensei? I’d like to know so that I can refer back to it. 
Can do!
Scenario 1: I’m fighting a single opponent, and we find ourselves in a rather large cave. While trying to find a place and rest for a while before continuing my mission, I stumbled upon him there. We engage in battle. He starts with a C-rank katon attack, the Great Fireball Technique. As he releases the huge amount of fire towards me, I gather my chakra and convert it into suiton chakra. I think of a technique that could overpower the fireball. I weave the handseals Boar, Dog, and Ram. I thrust my arm out toward the fire, releasing my suiton chakra through my palm. A vortex of water blasts out and creates a huge water wall before me. The fireball clashes with the wall of water, dispersing and causing steam. I let what remains of the water wall disperse as well.
Through the steam, I can spot the silhouette of my opponent as he prepares his next technique. I act quickly, collecting my chakra once more and molding fūton chakra this time. I aim for the dark shadow of my opponent and inhale, letting my chakra gather in my lungs and mouth. Then I exhale, sending a powerful stream of wind toward my opponent. The wind clears the steam directly in front of me, giving me a clear view of my opponent. The stream knocks my opponent back and further into the cave.
That’s when I decide to put this to an end. I move through the steam that still lingers, and I head for the exit of the cave. I then turn back to face the inside and thus, my opponent as well. I create doton chakra and weave the handseals Boar and Ox. I slam my hand onto the ground in front of me and release my chakra. The earthen floor of the cave starts to collapse around my opponent, and I use my chakra to collapse the ground inward on him. The floor of the cave is so altered that the cave begins to come down. I make my escape and watch from the outside as my opponent is buried alive, and the cave is totally destroyed.
Suiton: Hahonryuu - Water Style: Destruction Torrent
Fūton: Ressenpū- Wind Release: Violent Whirlwind
Doton: Retsudo Tenshō- Earth Release: Tearing Earth Turning Palm
Scenario 2: I’m facing a small group of opponents in a mountainous area, and we stand at short-range from each other. I begin my assault, gathering my chakra and changing it into doton chakra. At this point, my opponents have begun their advance, wielding kunai and the standard shinobi weapons. I weave the handseals Ram, Horse, and Dragon, and I release my chakra into the ground in front of me. The earth moistens, and soon it turns into mud. I use my chakra to shape the mud into the head of a dragon, and it starts to shoot mud bullets at my opponents. A couple of them are hit, but they’re not out of this yet.
I use the same doton chakra that I’ve already gathered, and I weave the handseals Boar and Ox. I slam my hand onto the ground before me, releasing my chakra right as it makes contact. My chakra travels through the earth until it surrounds my opponents, and the ground around them starts to cave in on them. The rocks and earth collapse inwards on themselves, crushing my opponents in the process.
Just for good measure, I won’t end it there. I collect my chakra and make it into suiton chakra. I let the chakra pool in my mouth until I weave the Snake handseal and spit my chakra out. This releases a large volume of water toward the ground and lifts me into the air. The water rushes over the collapsed area where my opponents are trapped, and the water affects an even greater area than that. When I end the technique, I stand on the water I’ve created, and it turns this mountainous area into a small ocean.
Doton: Doryudan- Earth Release: Earth Dragon Bullet
Doton: Retsudo Tenshō- Earth Release: Tearing Earth Turning Palm
Suiton: Bakusui Shōha- Water Release: Exploding Water Colliding Wave
Pros:- This technique is more advantageous to use in a mountainous area or inside a cave because the technique is more likely to crush opponents or bury them alive, unlike in an open space.
- This jutsu only requires two handseals and the action of the user slamming his/her hand on the ground, so it would be fast and easy to perform.
- This jutsu is short or long-ranged, making it decently flexible for use at most distances of battle.
Cons:- While this jutsu only needs two handseals, an opponent could attack first if he/she sees the jutsu coming with a technique requiring no handseals.
- This technique could also be dangerous to use, especially in a cave, because the user is at risk of crushing or burying himself by becoming trapped in the technique.
- This jutsu can’t be used at mid-range, so this jutsu can only be used up close and personal or quite a ways away.
Counter: A technique that could push the user up into the air so that they could avoid the ground collapsing around them. I’d suggest a technique such as Water Release: Water Pillar Thrust to get the user out of there.
Question(s): No, I’m fine for now.
Picture:
Can do!
Scenario 1: I’m fighting a single opponent, and we find ourselves in a rather large cave. While trying to find a place and rest for a while before continuing my mission, I stumbled upon him there. We engage in battle. He starts with a C-rank katon attack, the Great Fireball Technique. As he releases the huge amount of fire towards me, I gather my chakra and convert it into suiton chakra. I think of a technique that could overpower the fireball. I weave the handseals Boar, Dog, and Ram. I thrust my arm out toward the fire, releasing my suiton chakra through my palm. A vortex of water blasts out and creates a huge water wall before me. The fireball clashes with the wall of water, dispersing and causing steam. I let what remains of the water wall disperse as well.
Through the steam, I can spot the silhouette of my opponent as he prepares his next technique. I act quickly, collecting my chakra once more and molding fūton chakra this time. I aim for the dark shadow of my opponent and inhale, letting my chakra gather in my lungs and mouth. Then I exhale, sending a powerful stream of wind toward my opponent. The wind clears the steam directly in front of me, giving me a clear view of my opponent. The stream knocks my opponent back and further into the cave.
That’s when I decide to put this to an end. I move through the steam that still lingers, and I head for the exit of the cave. I then turn back to face the inside and thus, my opponent as well. I create doton chakra and weave the handseals Boar and Ox. I slam my hand onto the ground in front of me and release my chakra. The earthen floor of the cave starts to collapse around my opponent, and I use my chakra to collapse the ground inward on him. The floor of the cave is so altered that the cave begins to come down. I make my escape and watch from the outside as my opponent is buried alive, and the cave is totally destroyed.
Suiton: Hahonryuu - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar ? Dog ? Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar ? Dog ? Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required
Fūton: Ressenpū- Wind Release: Violent Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.
Doton: Retsudo Tenshō- Earth Release: Tearing Earth Turning Palm
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
Scenario 2: I’m facing a small group of opponents in a mountainous area, and we stand at short-range from each other. I begin my assault, gathering my chakra and changing it into doton chakra. At this point, my opponents have begun their advance, wielding kunai and the standard shinobi weapons. I weave the handseals Ram, Horse, and Dragon, and I release my chakra into the ground in front of me. The earth moistens, and soon it turns into mud. I use my chakra to shape the mud into the head of a dragon, and it starts to shoot mud bullets at my opponents. A couple of them are hit, but they’re not out of this yet.
I use the same doton chakra that I’ve already gathered, and I weave the handseals Boar and Ox. I slam my hand onto the ground before me, releasing my chakra right as it makes contact. My chakra travels through the earth until it surrounds my opponents, and the ground around them starts to cave in on them. The rocks and earth collapse inwards on themselves, crushing my opponents in the process.
Just for good measure, I won’t end it there. I collect my chakra and make it into suiton chakra. I let the chakra pool in my mouth until I weave the Snake handseal and spit my chakra out. This releases a large volume of water toward the ground and lifts me into the air. The water rushes over the collapsed area where my opponents are trapped, and the water affects an even greater area than that. When I end the technique, I stand on the water I’ve created, and it turns this mountainous area into a small ocean.
Doton: Doryudan- Earth Release: Earth Dragon Bullet
Rank: C
Type: Offense
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head that fires concentrated mud bullets at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent. The dragon can be created from other mud techniques as along as a mud source is available.
Type: Offense
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head that fires concentrated mud bullets at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent. The dragon can be created from other mud techniques as along as a mud source is available.
Doton: Retsudo Tenshō- Earth Release: Tearing Earth Turning Palm
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
Suiton: Bakusui Shōha- Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
Pros:- This technique is more advantageous to use in a mountainous area or inside a cave because the technique is more likely to crush opponents or bury them alive, unlike in an open space.
- This jutsu only requires two handseals and the action of the user slamming his/her hand on the ground, so it would be fast and easy to perform.
- This jutsu is short or long-ranged, making it decently flexible for use at most distances of battle.
Cons:- While this jutsu only needs two handseals, an opponent could attack first if he/she sees the jutsu coming with a technique requiring no handseals.
- This technique could also be dangerous to use, especially in a cave, because the user is at risk of crushing or burying himself by becoming trapped in the technique.
- This jutsu can’t be used at mid-range, so this jutsu can only be used up close and personal or quite a ways away.
Counter: A technique that could push the user up into the air so that they could avoid the ground collapsing around them. I’d suggest a technique such as Water Release: Water Pillar Thrust to get the user out of there.
Question(s): No, I’m fine for now.
Picture:
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