[Doton] with Priest Sensei [Hakairyoku1]

Hakairyoku

Active member
Veteran
Joined
Apr 10, 2013
Messages
4,385
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
*bows* Thanks.

*sweats* Oh boy… spitting… Yes, sensei!

Scenario 1: I’m dealing with one opponent, who is at close combat distance to me. I start by accumulating my chakra and changing it into wind chakra. I channel it into my hands. With a swing of my arms, I create a gust of wind that kicks up the dirt and dust on the ground. I aim the gust at my opponent, who is blinded by the loose dirt and dust.
Then, I mold my chakra into earth chakra. I concentrate on letting the earth chakra fill my mouth, and I spit a ball of mud at the ground surrounding my opponent. He becomes trapped as the mud collects on his feet and leaves him stuck there.
To finish him off, I change my chakra into water chakra and perform the Dog handseal. The chakra explodes from my body and into the sky above us. Clouds quickly come together, turning darker as they do so. Thunder claps, and rain begins to fall on myself, my opponent, and the entire area. That’s when I use my chakra to bring down a large amount of water and form a wave. The wave swells over my opponent and wraps around him. I maintain the Dog handseal as my opponent’s chakra is sucked out of him.

Fūton: Fūsajin no Jutsu - Wind Release: Dust Wind Technique

Type: Defence
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes.

Doton: Dorosandan- Earth Release: Mudshot

Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.
Suiton: Uramiame no Jutsu - Water Release: Grudge Rain Technique

Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.

Scenario 2: I’m facing a single opponent. There’s the shore of a lake to my left and his right, quite close to where we’re standing. We’re at short range from one another. He begins by sending a kick my way. I gather my chakra and mold it into wind chakra, preparing to defend myself. I release my wind chakra, creating a wall of spinning air in front of me with my hands. I defend myself against the kick and push my opponent back, but only slightly.
While he’s off-balance, I collect my chakra again, this time making it into earth chakra. I let the earth chakra flood my mouth until I can’t hold it in anymore. I spit a huge glob of mud right at my opponent’s face. It keeps him from seeing, and he becomes preoccupied with removing it before he runs out of air.
I take this opportunity to weave a long list of handseals. As I do, I gather a huge amount of my chakra, focusing it into my hands for the seals. I mold my chakra into water chakra before controling a large amount of water from the lake and sending it high into the air above my opponent. I bring it back down with great force, and my opponent is crushed into the ground. The area around us is drastically changed as well.

Fūton: Sensougouheki - Wind Release: Rumbling Wind Wall

Rank: D
Type: Attack/Defence
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.

Doton: Dorosandan- Earth Release: Mudshot

Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.
Suiton: Daibakufu no Jutsu- Water Style: Giant Water Vortex Technique

Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.

Note: Technique Requires a water source.
Pros:- This jutsu is short to mid-ranged, which would make spitting the mud directly at the opponent very effective and hard to evade.
- This jutsu requires no handseals, so it would be quick and easy to perform.
- This jutsu can trap multiple enemies if the user aims the mud shot at the ground to trap the enemies if the user is feeling overwhelmed and outnumbered.

Cons:- This jutsu is only short to mid-ranged, meaning that any opponents outside of range wouldn’t be affected by this jutsu.
- If the user aims the mud shot at the ground, then any enemies who are prepared enough can channel chakra through their feet to avoid getting stuck.
- Defenses such as a shield or a wall could block this jutsu if the user shoots the mud straight at an enemy because it doesn’t have the power to break through anything.

Counter: This technique could be used to either avoid the mud on the ground or, if performed fast enough, the mud shot at you. I would jump into the air and use it to evade the mud shot altogether.

Fūton: Kaze Ogawa no Jutsu - Wind Release: Wind Stream Technique

Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

Note: The user must already be airborne to use

Question(s): I’m still okay for now!

Picture:
You must be registered for see images
 

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
Okay, up next is

(Doton: Iwa Yado Kuzushi) - Earth
Release: Stone Lodging Destruction
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A (up to 60)
Descripton: The user will do one hand seal and cause nearby earth structures (either
natural occurring ones on the field (such as
cave ceilings, cliffs, etc), man made
(buildings, etc) or jutsu made (up to C-Rank
active structures)) to collapse and fall. This
technique allows the ninja to control nearby stone and rock and dislodge any vulnerable
or sensitive spots, causing the structure to
collapse. This can be especially useful if in a
cave or a stone lodging. The technique can
loosen the rocks and cause them to come
raining down on whomever is trapped inside. The damage depends on the size of the
cavern or rock lodging above or nearby the
target and not on the amount of chakra used
which doesn't need to be high. A large cave
with a thick ceiling can easily do the physical
damage equivalent to an A-Rank technique but due to the damage not being focused or
chakra fueled, its also easily defendable.
This is very useful when you are indoors. Maybe your fighting arena is a dojo or in a building then you can use this to your advantage, as you simply channel your earth chakra into the earth cieling then you loosen the bond that hold the rick together making them fall down on top of who is beneath. Be careful though, depending on the orientation and whether you are also under the same roof, you may be aswell defending against you own jutsu.
 

Hakairyoku

Active member
Veteran
Joined
Apr 10, 2013
Messages
4,385
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Yes, sir!

Scenario 1: I come across my opponent in a cave while on a mission. It’s clear that we’re not allies, so we engage in battle. My opponent and I start out in close combat, so I use my first technique. I weave the Ram handseal and channel my water chakra into my right arm. I bring my arm back, as though I’m going to punch my opponent, and water forms around my arm. I force my arm forward, and the water hits my opponent quickly and with force. He’s sent back several feet, deeper into the cave.
I then weave the necessary handseal for my next technique, and this time, I focus my earth chakra into my hands. I send it through my feet into the earth beneath me and around to the cave’s structure above us. Enough earth chakra flows to initiate a cave-in.
As the cave begins to fall apart, I make my escape. Once more, I channel my earth chakra into the earth beneath me, making it as fine as sand. Then, I descend into the ground. I can feel that the cave is still coming down and my opponent has made his own escape. I keep tunneling underground until I’m well out of reach of the cave.

Suiton: Haretsu sui Yashi- Water Release: Water Bursting Palm

Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.

Doton: Iwa Yado Kuzushi- Earth Release: Stone Lodging Destruction

Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A (up to 60)
Description: The user will do one hand seal and cause nearby earth structures [either natural occurring ones on the field (such as cave ceilings, cliffs, etc.), man-made (buildings, etc.) or jutsu made (up to C-Rank active structures)] to collapse and fall. This technique allows the ninja to control nearby stone and rock and dislodge any vulnerable or sensitive spots, causing the structure to collapse. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whoever is trapped inside. The damage depends on the size of the cavern or rock lodging above or nearby the target and not on the amount of chakra used which doesn't need to be high. A large cave with a thick ceiling can easily do the physical damage equivalent to an A-Rank technique but due to the damage not being focused or chakra fueled, it’s also easily defendable.

Doton: Moguragakure no Jutsu- Earth Release: Hiding Like a Mole Technique

Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy can’t reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.

Scenario 2: I come across an opponent in a stone lodging that I’ve found to rest at. I then decide that it’s no longer safe here. I try and catch him by surprise by acting quickly. I channel my chakra to my mouth and mold it into water chakra. I put a hand over my mouth and, when I take it away, I spit out an amount of water that I form into a whip. I strike my opponent with the whip, sending him across the lodging.
Then, to make sure he can’t escape (or has a harder time trying to), I gather my chakra and knead it into earth chakra. I once again let the chakra fill my mouth, but this time, I spit out a ball of mud toward the floor underneath my opponent. The mud covers his feet and leaves him stuck to that spot.
To finish him off, I let my earth chakra flow into the ground beneath me and up into the stone uprights of the lodging. I weave the necessary handseal and release my chakra, triggering the structure to start collapsing. In a hurry, I make my escape while my opponent remains inside, trapped by my Mudshot.

Suiton: Nagareru no Muchi- Water Release: Flowing Whip

Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.

Doton: Dorosandan- Earth Release: Mudshot

Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.

Doton: Iwa Yado Kuzushi- Earth Release: Stone Lodging Destruction

Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A (up to 60)
Description: The user will do one hand seal and cause nearby earth structures [either natural occurring ones on the field (such as cave ceilings, cliffs, etc.), man-made (buildings, etc.) or jutsu made (up to C-Rank active structures)] to collapse and fall. This technique allows the ninja to control nearby stone and rock and dislodge any vulnerable or sensitive spots, causing the structure to collapse. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whoever is trapped inside. The damage depends on the size of the cavern or rock lodging above or nearby the target and not on the amount of chakra used which doesn't need to be high. A large cave with a thick ceiling can easily do the physical damage equivalent to an A-Rank technique but due to the damage not being focused or chakra fueled, it’s also easily defendable.

Pros:- This jutsu is anywhere from short to long-ranged, making it very useful in any distance combat.
- This jutsu only requires one handseal, making it a very quick and easy jutsu to perform.
- This jutsu is very useful in an enclosed space, such as a cave or stone lodging, because then this jutsu could bring the structure down and become a great finishing move to crush an enemy.

Cons:- This jutsu might not be as effective in an open space because then, this jutsu could only affect C-rank active structures, instead of a larger structure that could cause more damage.
- This jutsu isn’t fueled by how much chakra is used, so if the user doesn’t channel as much chakra into this jutsu, then an enemy would have an easier time defending or escaping this jutsu.
- If the user isn’t careful, they could become trapped by their own jutsu because it could affect the structure above both the user and enemy.

Counter: I think the Hiding Like a Mole Technique would be the most effective counter, especially in a cave, because the user could just escape from the falling structure by going underground and making their escape.

Question(s): So this jutsu affects up to C-rank active structures. That would mean that a ninja using an earth pillar, earth dome or something like that could be affected as well?

Picture:

You must be registered for see images
 

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
(Doton: Doryudan) - Earth Release: Earth
Dragon Bullet
Rank: C
Type: Offense
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform
the Ram → Horse → Dragon they can create
a dragon-like head that fires concentrated
mud bullets at an opponent. This can also be
combined with a fire jutsu to shoot lava
toward an opponent. The dragon can be created from other mud techniques as along
as a mud source is available.
Use your chakra to create a pool of mud before you then make a dragon head form from the mud with its mouth wide open and shoots mud bullets towards your target. This can be combo'ed with fire dragon bullet or any streamlike fire jutsu to make the dragon shoot lava.
 

Hakairyoku

Active member
Veteran
Joined
Apr 10, 2013
Messages
4,385
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Okay!

Scenaro 1: I stand facing a group of opponents, maybe about a dozen. They’re within short range of me, and a river divides us. They all start to come towards me. I channel my chakra into my hands and mold it into earth chakra, to start. I weave the handseals Ram, Horse, and Dragon. I use my chakra to moisten and soften the earth in front of me, creating mud. Continuing to let my chakra flow, the mud forms a sizable dragon’s head. Its mouth opens, and it shoots mud bullets toward the group of enemies. Some are taken out, but the others continue forward.
With no delay, I magnify the chakra in my hands, this time molding it into wind chakra. I form the Ram handseal, and from every fiber of my body, I release my chakra as air. The air swirls together and becomes a great gust, which then creates small tornadoes. They fly towards my opponents and take out a greater number of them this time.
Yet, there are still some of them left. A few of them have started to cross the river, so I focus my chakra and mold it into water chakra. I take control of the water beneath them and pump chakra into it until an explosion occurs. My remaining opponents are launched into the air, and I jump up to join them. I overwhelm my right arm with water chakra, creating a large whirlpool. I strike one of my enemies, yet the next explosion that comes affects all of my opponents, and they are defeated.

Doton: Doryudan- Earth Release: Earth Dragon Bullet

Rank: C
Type: Offense
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head that fires concentrated mud bullets at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent. The dragon can be created from other mud techniques as long as a mud source is available.

Fūton: Kamikaze- Wind Release: Divine Wind

Rank: C
Type: Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30 (+10 if used with a fire technique)
Description: The user releases a gust of wind after forming the Ram handseal, that forms several small tornadoes. Combined with Fire Release: Running Fire that forms a circle on ground level, this creates a massive flaming hurricane.

Suiton: Kōka Suijin- Water Release: Hard Whirlpool Water Blade

Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.

Note: Water source required.

Scenario 2: I’m battling another group of opponents, this time around five of them. We’re once again short range in distance. I begin by gathering my chakra into my hands and creating earth chakra. I weave the handseals Ram, Horse, and Dragon, and using my chakra, I create a pool of mud in front of me. I concentrate on directing my chakra into the pool, forming the head of a dragon. The dragon begins firing mud bullets at the group of enemies. A couple of them are struck, but the others decide to throw kunai tied to explosive tags.
Thinking fast, I keep the chakra in my hands strong and mold it into water chakra. I form the handseals Boar, Dog, and Ram. In my left hand, a bubble of water forms in my palm. When I trust my hand out, the bubble quickly transforms into a powerful vortex that shoots forward. The vortex then becomes a wall of water that makes the kunai explode on impact.
I let the wall disperse while I move on and mold my chakra into wind chakra. This time, I concentrate my chakra into both hands as I weave the handseals Tiger, Snake, and Ram. I force my hands forward, and a vortex of wind bursts out, blasting my remaining enemies off of their feet.

Doton: Doryudan- Earth Release: Earth Dragon Bullet

Rank: C
Type: Offense
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head that fires concentrated mud bullets at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent. The dragon can be created from other mud techniques as long as a mud source is available.

Suiton: Hahonryuu- Water Style: Destruction Torrent

Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar ? Dog ? Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.

Note: No water source required

Fūton: Kami Oroshi- Wind Release: Godly Wind From The Mountain

Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique, after performing the required hand seals Tiger → Snake → Ram, creates a vortex of wind to blast at a target. It can be used in a combo with Fire Release: Running Fire and Earth Release: Earth Corridor to release a massive inferno at the opponents while they are trapped within the confined space of the earth.

Pros:- Used with a streaming fire technique, the earth bullets can be turned into lava, causing a more devastating effect.
- This jutsu is anywhere from short to long-ranged, making it useful in any distance of battle.
- The mud bullets can either be good against one opponent to take them down or a group of opponents to hinder each person.

Cons:- This jutsu doesn’t have a long list of handseals, but an opponent could use a jutsu requiring no handseals to attack before the user gets a chance to.
- Water bullets of the same rank would overpower this jutsu because earth is weak to water.
- A streaming water jutsu or defensive jutsu of the same rank would also overpower the bullets because the earth bullets would be absorbed into the water.

Counter: I would probably use Water Release: Destruction Torrent to defend myself from the bullets because the earth would just be absorbed into the wall of water.

Question(s): The question from my last post. ^^; And also, this jutsu be used by itself right? Or does it have to be used with Earth Flow River?

Picture:

You must be registered for see images
 

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
The first question, answer is yes
for the second, No. The jutsu creates its own mud.

And point of correction, I have been noticing you say you focus this chakra or that chakra into your hands. Unless you are releasing a jutsu from your hands, you don't need to channel your chakra into your hands, it makes no sense. Imagine you creating a pool of mud infront of your feet, which is the closest? Your hands or your feet? Its your feet so why channel chakra into your hands. And for any earth jutsu that comes from the ground, it is only logical you transfer chakra into the ground through your feet except for cases you have to slam your hands on the ground which means you are making hand contact with the medium and can transfer chakra through your hands.

Any question?
 

Hakairyoku

Active member
Veteran
Joined
Apr 10, 2013
Messages
4,385
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Thanks, sensei. ^^

I see. I guess I've been doing that for the jutsus that require handseals, but you're right, especially for the examples you've given. Thanks for taking the time to correct me. I don't have any questions!
 

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
I see, Handseals are just a thing you use to be able to focus your chakra, you don't need to build your chakra into your hands for handseals.


(Doton: Doryū Taiga) - Earth Release: Earth Flow River
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: After forming the needed hand seal (Tiger), the user transforms the ground
underneath their opponent into a river of
mud that throws them off balance and
carries them away from the user. The mud
created by this technique can also be used as
a medium for the Earth Release: Earth Dragon Bullet technique.
Make the tiger handseal and focus chakra underneath your opponent, manipulated the earth underneath him breaking it down into mud and make the mud sweep him away.
 

Hakairyoku

Active member
Veteran
Joined
Apr 10, 2013
Messages
4,385
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Okay, I understand!

Scenario 1: One opponent stands between me and the completion of my mission. We are at mid range away from each other. He tries to attack by throwing shuriken at me. As my body becomes active, I can feel my chakra circulating through my system. I convert a portion of my chakra into water chakra, and I release it by thrusting my hands forward. I create small blasts of water that deflect the shuriken and defend me from them.
Then, I mold another amount of chakra into earth chakra. I channel it through the ground until it reaches the earth beneath my opponent. I weave the Tiger handseal, and the ground underneath him softens and moistens until it becomes mud. The flow of mud sweeps my opponent away, taking him out to long range.
That’s when I decide to end this fight. Increasing the flow of my earth chakra, I perform more hanseals: Ram, Horse, and Dragon. The mud from my previous technique transforms into a dragon’s head, and from its mouth come fast-traveling bullets of mud. They all make contact with my opponent, who can’t really defend himself. While he’s down, I take the chance to escape and finish my mission.

Suiton no Jutsu- Water Technique

Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points: 20
Description: Creates small waves of water, small blasts, and small shields of water.

Note: Doesn't require a water source but can be used to manipulate existing water.

Doton: Doryū Taiga- Earth Release: Earth Flow River

Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: After forming the needed hand seal (Tiger), the user transforms the ground underneath their opponent into a river of mud that throws them off balance and carries them away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.

Doton: Doryudan- Earth Release: Earth Dragon Bullet

Rank: C
Type: Offense
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head that fires concentrated mud bullets at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent. The dragon can be created from other mud techniques as long as a mud source is available.

Scenario 2: I’m facing an opponent at short range, and we both have basic katana. My opponent wields his, while mine remains sheathed. He starts coming toward me, aiming to cut me. I allocate a bit of my chakra and mold it into wind chakra. I focus it into my right hand while I bring it back. When I thrust it forward, a wave of wind is created, and it heads toward my opponent quickly. The wind slashes him across the middle.
While he’s been impacted, I create some earth chakra. I let it spread from my legs to the ground underneath me and eventually the ground underneath my opponent. I weave the Tiger handseal. I use my chakra to change the earth into mud, and my opponent is swept off of his feet and carried away.
Yet, as he gets to about mid range, I mold water chakra and unsheathe my blade, holding it in both hands. Sending my chakra into the ground beneath me again, this time, I summon a burst of water that lifts me up and carries me. I travel towards my opponent, closing the distance my last technique created between us. When I get close enough to him, I cut him with my katana, giving him severe injuries.

Fūton: Kaze Shingai- Wind Release: Wind Terror

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands.

Doton: Doryū Taiga- Earth Release: Earth Flow River

Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: After forming the needed hand seal (Tiger), the user transforms the ground underneath their opponent into a river of mud that throws them off balance and carries them away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.

Suiton: Seisuiryu- Water Release: Azure Water Stream

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.

Pros:- This jutsu only requires one handseal, so it’s a very easy and quick jutsu to perform.
- I suppose, when used with a water technique, the flow of the mud could be increased, carrying an enemy off faster than normal.
- This jutsu could be useful in a combination because this jutsu could be used as a mud source for other mud techniques, such as Earth Dragon Bullet.

Cons:- This jutsu is only short to mid-ranged, so an enemy who is at long range couldn’t be reached and would be able to avoid this jutsu.
- Although this jutsu only needs one handseal, an enemy could use a jutsu that requires no handseals and be able to evade this jutsu.
- This jutsu causes no damage, so a user should certainly follow up with a more inflicting technique and not use this jutsu as a finisher.

Counter: I’d stay off the ground so that I could avoid the flow of mud, which would throw me off balance or carry me off. So once more, as a counter, I’d use Water Release: Water Pillar Thrust to shoot myself up in the air.

Question(s): Nope, not right now!

Picture:

You must be registered for see images
 

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
(Doton: Ganchūrō no Jutsu) - Earth Release: Rock Pillar Prison Technique
Rank: C
Type: Defence/supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: N/A
Description: After performing the required hand seals Rat → Horse → Dog → Snake and
they then create a large amount of rock
pillars to rise from under ground. They can
then be controlled to surround their
opponent and create a bamboo-like prison of
rock.
make 4 handseals then amass a large amount of chakra into the ground then create several pillars to surround your enemy and imprison them.
 

Hakairyoku

Active member
Veteran
Joined
Apr 10, 2013
Messages
4,385
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Sorry for the late reply, sensei. ;_; But yes, sounds good!

Scenario 1: I’m faced with three opponents on a rocky terrain, an area that had been affected by a rock slide. Sizable boulders are all around us, and we’re at mid-range from each other. I start by gathering my chakra and molding it into wind chakra. I release the chakra from every pore on my body, creating a huge amount of wind that becomes a stream and heads for my opponents. The wind then picks up a few, different-sized boulders and hit my opponents.
Then, I channel my chakra once more and mold it into earth chakra. I focus my chakra into my mouth until it feels like it’s overflowing. I spit a mouthful of mud at the ground near my opponents’ feet. It quickly becomes sticky and traps them where they stand.
Finally, using my earth chakra once more, I weave the handseals Rat, Horse, Dog, and Snake. I stream my chakra into the ground beneath my own feet. In front of me, a group of rock pillars pertrude from the ground, rising up rapidly. I let my chakra flow through the pillars and move them into a circle around my opponents. I imprison them together in a tight space created by the pillars, and that’s when I make my escape from the battle.

Fūton: Kaze Iwa Rendan- Wind Release: Wind Rock Barrage

Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user creates a huge stream of wind that carries rocks and lifts the opponent into the air where the rocks hit them.

Doton: Dorosandan– Earth Release: Mudshot

Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.

Doton: Ganchūrō no Jutsu- Earth Release: Rock Pillar Prison Technique

Rank: C
Type: Defence/supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: N/A
Description: After performing the required hand seals Rat → Horse → Dog → Snake and they then create a large amount of rock pillars to rise from under ground. They can then be controlled to surround their opponent and create a bamboo-like prison of rock.

Scenario 2: I’m fighting several opponents at short-range. I begin by collecting my chakra and sending it to my feet in order to prepare for my first technique. I mold the chakra throughout the rest of my body into water chakra. I focus a lot of it into my mouth until I feel like I can’t hold anymore. I weave the handseals Ram and Tiger, and then, I spit out a stream of very sticky water at my opponents’ feet. The water even comes under my own feet, but because of my preparation, I’m not rooted to the spot as they are.
After that, I gather my chakra and mold it into earth chakra. I again let my chakra flow into my feet and even the ground underneath me. I weave the handseals Rat, Horse, Dog, and Snake to summon rock pillars from the ground in front of me. It’s a large group of them, and I use my chakra to move them around my opponents. I trap them in the prison that I’ve created.
To finish them off, I use the earth chakra I’ve made to create even more rock pillars, except this time, I aim my chakra underneath my opponents and sharpen the pillars into spikes. I raise the spikes up and impale my opponents, finishing the battle.

Suiton: Mizuame Nababara- Water Style: Starch Syrup Capture Field

Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user after performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

Doton: Ganchūrō no Jutsu- Earth Release: Rock Pillar Prison Technique

Rank: C
Type: Defence/supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: N/A
Description: After performing the required hand seals Rat → Horse → Dog → Snake and they then create a large amount of rock pillars to rise from under ground. They can then be controlled to surround their opponent and create a bamboo-like prison of rock.

Doton: Ganchūsō- Earth Release: Stone Spikes

Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.

Pros:- This jutsu makes for a good finishing technique because you can use it to trap your opponents and take the opportunity to get away.
- This jutsu can also be included in a combo because you could trap your opponents and then do whatever you wanted to them while they’re trapped.
- This jutsu has a relatively short list of handseals, making it easy and quick to perform.

Cons:- This jutsu is only short to mid-ranged, so anyone outside of the jutsu’s range wouldn’t be affected.
- This jutsu still has a list of handseals, so an opponent could use a jutsu requiring no handseals and avoid this jutsu.
- This jutsu doesn’t cause any damage, so it would have to be followed up by another jutsu unless your intention is to escape.

Counter: Perhaps Earth Release: World Shaking because if I’m familiar with this technique and I can foresee it, then I can disturb the earth where the user is trying to create the pillars and break it apart. That would prevent the pillars from being made.

Question(s): Nope, I’m good. :)

Picture:

You must be registered for see images
 

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
(Doton: Doroku Gaeshi) - Earth Release: Earth Shore Return
Rank: C
Type: Defence
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: After striking the ground with their hands, the user manipulates the ground
in front of him to form a slab that tilts
upwards, up to 90º, creating a wall of earth
that can defend from incoming frontal
attacks. In addition, the user can also create
2 slabs that will rise and tilt to the sides in front of him, as if "opening up" the ground.
This can be done to create a clear path if
anything hazardous is above the ground in
that specific area.
begin to mold your earth chakra then slam your hands on the ground while channeling your earth chakra into the ground. You wil then cause a slab of earth to form from the ground before you and rise to defend you.
 

Hakairyoku

Active member
Veteran
Joined
Apr 10, 2013
Messages
4,385
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Sounds good!

Scenario 1: I’ll be fighting against one opponent at short range. There’s a river running on my right side and his left. My opponent begins by using Fire Release: Flame Bullet. I immediately prepare to defend myself. I gather my chakra and mold it into earth chakra quickly. As my opponent’s jutsu heads toward me, I slam my hands onto the ground and channel my chakra into the earth beneath them. A huge slab of earth rises up like a trap door directly in front of me. My opponent’s jutsu comes into contact with the wall of earth and disperses.
I follow up by coming out from behind the wall, this time molding my chakra into water chakra. I focus on the river raging near me. I use my chakra to summon a great amount of water, and I start to pressurize it. With my chakra, I add a spinning motion to the water so it becomes like a drill. I send it flying toward my opponent, and it douses flames along the way.
While my opponent is distracted with dodging that technique, I weave the handseals Tiger, Dog, Monkey, Snake, Boar, and Tiger. Using the water chakra I had created, I bring forth an amount of water from the ground underneath my opponent. I control the water and surround him with it. I keep him trapped within the water until he drowns.

Doton: Doroku Gaeshi- Earth Release: Earth Shore Return

Rank: C
Type: Defence
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: After striking the ground with their hands, the user manipulates the ground in front of him to form a slab that tilts upwards, up to 90º, creating a wall of earth that can defend from incoming frontal attacks. In addition, the user can also create 2 slabs that will rise and tilt to the sides in front of him, as if "opening up" the ground. This can be done to create a clear path if anything hazardous is above the ground in that specific area.

Suiton: Suigandan- Water Release: Water Fang Bullet

Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.

Note: Requires a water source.

Suiton: Seibun Hofutsu - Water Style: Water Heavens Convergence

Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger → Dog → Monkey → Snake → Boar → Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.

Scenario 2: I’m facing one opponent at short range. I carry a simple katana encased in its sheath on my back. My opponent starts by launching several shuriken at me. I quickly collect my chakra and mold it into earth chakra. I slam my hands on the ground in front of me, letting my chakra flow into the earth. A clear, square shape is defined on the ground before a slab of rock tilts up and stands as a wall in front of me. The shuriken get lodged and stuck in the rock.
I then take the initiative and unsheathe my katana. I gather my chakra again, but this time, I mold it into wind chakra. I channel my chakra into my sword. I hold it slightly behind me before I swing it forward, my arms crossing my body. Right as my katana reaches the peak of its arc, I release my wind chakra, creating a powerful whirlwind. It hurries toward my opponent, but he dodges it.
While he’s preoccupied with that, I gather my chakra for the last time and change it into water chakra. I let my chakra flow down to my feet and into the earth below. A rushing current of water then erupts from the ground beneath me, and I use my chakra to carry myself toward my opponent. I reach him rapidly, and once I’m close enough, I slice him multiple times with my sword.

Doton: Doroku Gaeshi- Earth Release: Earth Shore Return

Rank: C
Type: Defence
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: After striking the ground with their hands, the user manipulates the ground in front of him to form a slab that tilts upwards, up to 90º, creating a wall of earth that can defend from incoming frontal attacks. In addition, the user can also create 2 slabs that will rise and tilt to the sides in front of him, as if "opening up" the ground. This can be done to create a clear path if anything hazardous is above the ground in that specific area.

Fūton: Kujaku Senpū- Wind Release: Peacock Whirlwind

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: This technique utilizes wind chakra into the user’s sword and then swings it to create a powerful whirlwind of sharp winds. The core skill behind the technique is the timing between channeling chakra into the sword and releasing it as the sword is swung.

Suiton: Seisuiryu - Water Release: Azure Water Stream

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.

Pros:- This jutsu has no handseals required, making it very quick and easy to perform.
- This jutsu can either be used to defend against frontal attacks or clear a path over a hazardous area.
- This jutsu would be good to use in a combination because the user could defend themselves from an oncoming attack and then attack while the opponent is finishing their attack.

Cons:- This jutsu only defends the user from frontal attacks, so an opponent could easily attack from the sides, behind, or above.
- This jutsu is only short-ranged, so an opponent outside of the jutsu’s range won’t be affected at all.
- This jutsu causes no damage, so the user would have to follow up with a damage-causing technique.

Counter: I could use Earth Release: Hiding Like a Mole Technique to get behind the user and attack them while they’re focused on maintaining the wall in front of them.

Question(s): Not this time!

Picture:

You must be registered for see images
 

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
Okay, You are ready for the next one
Priest sets a scroll before you
Listen to me! I want you to start kneading your chakra into your core then convert it into doton chakra, the next step is raising your hand into the air while focusing the chakra infront of you then manifest a river of mud infront of you to attack your opponent. A good combination however is actually adding a flowing water to increase its speed and potency towards your target.


*Priest performs the jutsu so you can see*

(Doton: Doro Hōshi) - Earth Release: Mud
Spore
Rank: C
Type: Offensive
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user summon a river of mud infront of them by
lifting one of their hands in the air. This
technique can have water added to it to
speed up the flow and increase its power.
 

Hakairyoku

Active member
Veteran
Joined
Apr 10, 2013
Messages
4,385
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
*gets a bit nervous now* Y-Yes, sensei! *watches as he performs the jutsu* Alright!

Scenario 1: I engage in battle with three opponents. We’re at mid range from one another, and they are at short range from each other. They start by coming at me, wielding swords and kunai. I pick up a handful of rocks that are at my feet. I channel my chakra into the hand I hold them in and mold it into doton chakra. I let it flow into the rocks, and they all expand and form into several staffs. I manage to keep a hold of them all in one hand. Then, I throw them at my opponents. None of them are struck down.
So, I move on. Using the doton chakra I’ve already accumulated, I raise my hand (now empty) into the air. As I focus my chakra into my core, a great amount of mud appears in front of me, and I start to put my chakra into the mud. The more I do, the faster it begins to flow toward my opponents.
Finally, I gather a bit of chakra and convert it into suiton chakra. The mud river continues to move forward as I weave the handseals Dragon, Tiger, and Rabbit. I force my suiton chakra into my mouth, and I spit out a huge jet of water, aiming it down at the river of mud. The water picks up the mud, increasing the river’s speed, and it’s amazing how powerful it becomes so quickly. The river sweeps my opponents off of their feet and carries them away.


Doton: Gansetsukon- Earth Release: Rock Section Cane

Rank: D
Type: Supplementary/Offense
Range: Short (Mid on throw)
Chakra Cost: 10
Damage Points: 20
Description: This technique allows the user to take a small chunk of rock and turn it into the shape of a staff. The user can then use it as a melee weapon or throw it with pinpoint accuracy at their opponent. A variation of this technique allows the user to create several staffs and launch them at the target, but with less accuracy.

Doton: Doro Hōshi- Earth Release: Mud Spore

Rank: C
Type: Offensive
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user summon a river of mud infront of them by lifting one of their hands in the air. This technique can have water added to it to speed up the flow and increase its power.

Suiton: Mizurappa- Water Release: Water Horn

Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Scenario 2: Again, I’m faced with three opponents at mid-range. I start by accumulating some chakra into my lungs and mouth, and I mold it into fūton chakra. I take a deep breath, letting the chakra build up until my chest aches. I exhale, forcing a large stream of air to exit my mouth and head toward my opponents. Using my chakra, I turn the stream of air into a twister, and it rotates faster and faster until it takes out one opponent.
The two remaining advance to attack me. I raise my hand into the air, focusing my chakra into my core and creating doton chakra. As I release my chakra, I summon mud from the ground beneath me, and the more chakra I put into it, the more the mud starts to flow like a river. It heads toward my opponents rapidly. One of them is swept up and carried away by the mud river.
For the last opponent, I use the doton chakra I’ve already made and weave the handseals Ram, Horse, and Dragon. From the mud river, a giant dragon’s head forms. Using my chakra, I use the dragon to create solid bullets of mud. The bullets are shot from the dragon’s mouth at my final opponent, who succumbs on contact.

Fūton: Shippuu Tama- Wind Release: Twister Shot

Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.

Doton: Doro Hōshi- Earth Release: Mud Spore

Rank: C
Type: Offensive
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user summon a river of mud in front of them by lifting one of their hands in the air. This technique can have water added to it to speed up the flow and increase its power.

Doton: Doryudan- Earth Release: Earth Dragon Bullet

Rank: C
Type: Offense
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head that fires concentrated mud bullets at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent. The dragon can be created from other mud techniques as long as a mud source is available.

Pros:- This jutsu can be used concurrently with a suiton technique because the water would increase the mud’s flow and power.
- This jutsu can be used with a katon technique as well because with the addition of fire, the mud would turn into lava.
- This jutsu is anywhere from short to long-ranged, so an opponent would have a hard time evading this jutsu.

Cons:- Since it seems like this is a streaming technique, this jutsu would require extra focus to maintain, so it might be hard to use in a combination.
- This jutsu also requires a hand to be in the air, making it harder for the user to move on to another technique, especially one with handseals.
- This jutsu sounds pretty straightforward, so it might be difficult for the user to control the flow of the river of mud. If that’s the case, this jutsu wouldn’t be so flexible to use in a fight.

Counter: Maybe Earth Release: Earth Shore Return? The user would be protected by the wall of earth, and the river of mud would just go around the wall.

Question(s): When combining Mud Spore with a suiton jutsu, does that jutsu have to be the same rank or higher? Because if the suiton jutsu wasn’t higher, then it would just be absorbed into the mud, right? Or does it just not matter?

Picture:

You must be registered for see images
 

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
it does not matter since the mud is already moving so adding a lower rank water would push it further, the only problem comes if the mud is immobile, then it requires water of same rank and above to be able to move it.

The next jutsu is a steathy one. I believe we have done hiding like a mole, this is similar but different in many ways.

You will begin by channeling earth chakra into your whole body. This allows you to merge with the earth though it happens slowly and its unlike hidding like a mole where you dig.
You can move through the ground too but slowly. You can use this to hide and sneak up on your opponent, catch them offguard

Try it.




(Doton: Dochū Eigyo no Jutsu) - Earth
Release: Underground Projection Fish
Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to
attack an opponent by merging with the
ground itself. By utilizing earth-chakra, the
person can stealthily emerge from the
ground without disrupting the ground
around him. The disadvantage with this technique is that merging with the ground is
rather slow and while perfomring the
technique, the user is vulnerable to high
ranked Earth techniques. The user isn't
hidden from doujutsu or sensory ninjas and
cannot travel beyond the 3 meter deep mark. Moving around in the ground is slow and the
user cannot sense very well what is
happening above.
 

Hakairyoku

Active member
Veteran
Joined
Apr 10, 2013
Messages
4,385
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
I see. Thank you!

Alright, sensei! Here goes!!

Scenario 1: I’m facing several opponents at short range. We’re on a beach with the ocean only a few yards away from us. Obviously, I’m outnumber, so I begin by weaving the Tiger handseal and channeling my chakra. I mold it into suiton chakra and use water from the ocean to create a dozen clones of myself.
I send them forward as I focus on the chakra moving throughout my entire body and make doton chakra. I start to sink into the ground and merge into the earth. I keep the flow of my chakra strong and smooth until I’m fully underground. I can’t tell how much my opponents have moved, but I have to trust that my clones kept them relatively in the same position. I move that way and begin to resurface.
I channel my suiton chakra once again, something fierce. I’ve somehow ended up slightly behind the group of opponents. There are only a few of my clones left, so I act quickly. I weave the Tiger handseal once more, but this time, I summon an orb of water directly in front of me. From the orb, whips of water shoot out, and I use my chakra to aim them toward my opponents. They are all impaled on impact.

Mizu Bunshin- Water Release: Water Clone

Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the user’s chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone takes enough damage they revert back to normal water.

Note: Can only perform up to C rank Water techniques and requires a water source.

Doton: Dochū Eigyo no Jutsu– Earth Release: Underground Projection Fish Technique

Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent by merging with the ground itself. By utilizing earth-chakra, the person can stealthily emerge from the
ground without disrupting the ground around him. The disadvantage with this technique is that merging with the ground is rather slow and while performing the technique, the user is vulnerable to high ranked Earth techniques. The user isn't hidden from doujutsu or sensory ninjas and cannot travel beyond the 3 meter deep mark. Moving around in the ground is slow and the user cannot sense very well what is happening above.
Suiton: Suiryuben- Water Style: Water Dragon Whip

Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

Scenario 2: I’m fighting one opponent, and we’re at long range from each other in an open field. I instantly spring to action, gathering my chakra and molding it into suiton chakra. I focus the chakra into my hands before I slam them onto the ground in front of me. From above my opponent’s head, quite a distance up, a huge amount of water accumulates. Using my chakra, I force the water to rush down with incredible speed and power, and my opponent is crushed into the ground.
Once I feel that my opponent has been pummeled, I let my doton chakra flow freely through my whole body. I start with my feet, and they slowly start to sink into the ground. The rest of my body follows until I’m fully submerged into the earth. I head in the direction where my opponent is, closing the distance between us.
I return to the surface near my opponent, and I find that he’s just now coming to. I act instinctively, collecting my suiton chakra once again. I create a small amount of water in my hand and, with my chakra, I shape the water into a sword. I take the sword with both of my hands and swing it across my body, slashing my opponent right across the torso.

Suiton: Haran Banshō- Water Release: Stormy Blockade

Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.

Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

Doton: Dochū Eigyo no Jutsu– Earth Release: Underground Projection Fish Technique

Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent by merging with the ground itself. By utilizing earth-chakra, the person can stealthily emerge from the
ground without disrupting the ground around him. The disadvantage with this technique is that merging with the ground is rather slow and while performing the technique, the user is vulnerable to high ranked Earth techniques. The user isn't hidden from doujutsu or sensory ninjas and cannot travel beyond the 3 meter deep mark. Moving around in the ground is slow and the user cannot sense very well what is happening above.

Suiton: Mizu Kuri No Yaiba- Water Style: Sword of Draining

Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.

Note: Doesn't require a water source.

Pros:- Ninjas who aren’t sensors or dojutsu users would have a hard time finding the user because the user literally merges with the ground itself and is hard to detect.
- This jutsu is extremely stealthy because, unlike Hiding Like a Mole, this jutsu doesn’t disturb the ground around the user, so they can sneak up on their opponents silently.
- This jutsu requires no handseals, which is an advantage over other jutsus that do require handseals.

Cons:- Merging with the ground using this jutsu is rather slow, and moving through the ground is slow as well.
- The user can’t sense what’s going on above them while using this jutsu, and sensory ninja as well as dojutsu users can find the user.
- The user is vunerable to higher-ranked doton techniques not only because the ground can be broken apart or disturbed, but the user wouldn’t be able to see the doton technique coming.

Counter: Just to throw this out there, Water Release: Rising Water Slicer, because I’m thinking that it breaks up the earth the user would be traveling through and damages the user at the same time.

Question(s): Not at this time!

Picture:

You must be registered for see images
 

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
Begin to knead your chakra while converting them to earth natured then channel them into the ground/earth. Manipulate the chakra so it tames the earth portion you want and tear it apart, split the earth apart so it separates something from you, you can create the chasm so that a jutsu sent to you becomes trapped in it and not proceed further towards you. Many ways it can be used and is up you.


(Doton: Doryūkatsu) - Earth Release: Earth Flow Divide
Rank: C-A
Type: Supplementary
Range: Short/Long
Chakra Cost: 15-30
Damage Points: N/A
Description: The user will first perform the required hand seals Rabbit → Boar → Rat →
Horse → Tiger → Snake and slamming the
hands on the ground, the user can, by flowing
concentrated chakra into the Dragon Veins
flowing underground, tear the earth apart,
creating large chasms by raising the earth in two oposite sides in the desired location and
then splitting that piece of earth through the
center. The length, width, direction, and
curve of the chasm are all up to the user.
Manipulating the Dragon Veins requires fine
chakra control, but if one has such skill, they can use this technique to divide the space
between the enemy and their own team in
two, destroy enemy camps or defences, and
even to attack.
Note: This does not split the earth appart
directly to cause opponents to fall in the fissure.
 

Hakairyoku

Active member
Veteran
Joined
Apr 10, 2013
Messages
4,385
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Okay!!

Scenario 1: I’m faced with a group of opponents, and they are at short range from me. One of them starts by using a fire technique. That’s when I gather my chakra and mold it into doton chakra. I weave the handseals Rabbit, Boar, Rat, Horse, Tiger, and Snake before slamming my hands onto the ground in front of me. I release my chakra through my hands and down into the earth in front of me. An enormous section of the ground rises up, defending me from the fire technique. Once the fire has dispersed, I use my chakra to split the section of earth into two.
Then, my opponents decide to throw kunai with explosive tags on them. I create suiton chakra and clap my hands together. From out of nowhere, a huge amount of water accumulates and starts to spin around me. The vortex spirals around me, protecting me from the kunai and sending them off wildly into different directions. Using my chakra, the vortex goes toward my opponents, turning into a wave that cascades through the opening I made with Earth Flow Divide and washes over them.
Finally, continuing to use my suiton chakra, I weave the handseals Dragon and Tiger. I once more gather a large amount of water before me, and this time, it transforms into a dragon with a gaping mouth. I send it toward my opponents, and it washes over them as well.

Doton: Doryūkatsu- Earth Release: Earth Flow Divide

Rank: C-A
Type: Supplementary
Range: Short/Long
Chakra Cost: 15-30
Damage Points: N/A
Description: The user will first perform the required hand seals Rabbit → Boar → Rat → Horse → Tiger → Snake and slamming the hands on the ground, the user can, by flowing concentrated chakra into the Dragon Veins flowing underground, tear the earth apart, creating large chasms by raising the earth in two oposite sides in the desired location and then splitting that piece of earth through the center. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defences, and even to attack.

Note: This does not split the earth appart directly to cause opponents to fall in the fissure.

Suiton: Suishoha- Water Style: Water Shock Wave

Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into a wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.

Suiton: Suishu Gorugon- Water Release: Powerful Blasting Rain Trench

Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user after performing Dragon → Tiger will summon a large amount of water that will then be used to strike at the opponent in several versatile ways. It has been known to transform it into a dragon with a gaping mouth to attack. The water used will be stationary till it is sent offensively toward the opponent.

Scenario 2: I’m fighting a group of opponents that are short range from me. I start by gathering my chakra, focusing it into my mouth, and molding it into suiton chakra. I then spit a great amount of water out, and it turns into a compressed wave that shoots rapidly at my opponents. They move apart as my jutsu misses, so I follow up with my next technique quickly.
I use the suiton chakra that I’ve made, and I concentrate it into my mouth once more. This time, however, I place my hand over my mouth and expel my chakra, creating water in the shape of a whip. I take the whip in my hand and swing at my opponents, and the whip lashes them and sends them flying backwards.
Finally, I realize that I’m very outnumbered. I gather my chakra and mold it into doton chakra. Then, I weave the handseals Rabbit, Boar, Rat, Horse, Tiger, and Snake. I slam my hands onto the ground and summon a huge amount of earth to rise in front of me. That piece of earth then cracks in half as I use my chakra to separate the piece. I use so much of my chakra to expand the space between myself and my opponents until I have an opening to flee the battle.

Suiton: Taihoudan- Water Style: Water Gun

Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.

Suiton: Nagareru no Muchi- Water Release: Flowing Whip

Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.

Doton: Doryūkatsu- Earth Release: Earth Flow Divide

Rank: C-A
Type: Supplementary
Range: Short/Long
Chakra Cost: 15-30
Damage Points: N/A
Description: The user will first perform the required hand seals Rabbit → Boar → Rat → Horse → Tiger → Snake and slamming the hands on the ground, the user can, by flowing concentrated chakra into the Dragon Veins flowing underground, tear the earth apart, creating large chasms by raising the earth in two oposite sides in the desired location and then splitting that piece of earth through the center. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defences, and even to attack.

Note: This does not split the earth appart directly to cause opponents to fall in the fissure.

Pros:- This jutsu has flexible uses in battle, both offensive and defensive, such as attacking and destroying enemy defenses or separating the enemies from one another.
- This jutsu is also very flexible itself, in that the length, width, direction, and curve are all designated by the user.
- This jutsu is anywhere from C to A-ranked, so depending how much chakra and power the user puts into it, this jutsu could be pretty formidable.

Cons:- This jutsu has a list of handseals, which means that this jutsu would take slightly longer to perform.
- This jutsu is either short or long ranged; there is no in between. So, a user at mid range from their enemy would be hard pressed to use this technique.
- This jutsu probably wouldn’t work as a finishing technique because the earth wouldn’t be split apart directly to cause the enemies to fall within.

Counter: Earth Release: World Shaking, so that the earth would be disturbed, and the user wouldn’t be able to use this technique.

Question(s): Maybe, if the enemies did happen to be caught within the opening of this technique, then could the user close this technique on the enemies, crushing them?

Picture:

You must be registered for see images
 

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
No! can't close, that's why its called "earth flow divide"

Make the handseals then while focusing on your earth chakra, slam your hand on the ground and inject the chakra into it. Manipulate the earth surround your opponent to be turned up and chunks of the earth to detach from it upwards so as to distract your opponent, make them ram themself into it etc.
You can use this while you opponent dashes towards you so they crash against it. You can even coming this with fire so a to form lava if you have a clone ofcourse.




(Doton: Tsuchi Douyou no Hira) – Earth
Release: Earth Shaking Palm
Rank: C
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After performing snake hand seal the user slams their hand on the ground.
The result is that the ground becomes
heavily turned up with chunks of rubble
popping out of the ground. This technique is
used as a means to distract opponents to
either create an escape or follow through with a surprise attack although it can also do
some damage or be udes to destroy enemy
earth techniques of equal rank and bellow.
 
Top