Water with Noni

Noni

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Alight, tell me everything you know of suiton.
-Advantages
-Disadvantages
-Uses in battle
-Spiritual and physical concept
-Why do you like it?
-Users
-Kekkai genkais associated with it
 

Aomine Daiki

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Water is primarily used as an offensive element as it can change its shape and can be used to imprison the opponent into a water prison.

In Naruto most water techniquest consisted of an offensive status rather then a defensive one

Water is strong against fire as it would extinguish the flames if strong enough while it is weak against earth as earth would absorb the water.
It can also be combined with wind to spread the wide range of water and do more destructive damage that way.

water is made out of 2 hydrogen and 1 oxygen molecule. Boil, ice, wood and storm KG uses water as one of the elements

i personaly like water because im an amateur freediver and because after Kakashi, Kisame Hoshigaki is my favourite naruto character and one of my goals is to one day own a kisame bio.

here's a few Naruto characters that uses water: Kisame Hoshigaki, Tobirama(the second hokage), Yamato, Kakashi Hatake, Itachi Uchiha, Suigetsu and Zabuza.

that is all
 

Noni

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Perform this jutsus.

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

Okay to start off we will begin very simple. I want you to gather your raw chakra and release the chakra forward while manipulating the nature of the chakra into suiton chakra. Summon a small wave of water and send it towards the dummy set up short range. It should wash up the dummy. Fairly simple nothing much to say here. Try though to be descriptive as possible for your sake.
 

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Perform this jutsus.

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

Okay to start off we will begin very simple. I want you to gather your raw chakra and release the chakra forward while manipulating the nature of the chakra into suiton chakra. Summon a small wave of water and send it towards the dummy set up short range. It should wash up the dummy. Fairly simple nothing much to say here. Try though to be descriptive as possible for your sake.
so i try to gather my chakra and i can feel it's working because i get a strange feeling. it feels like im filled. i start releasing the chakra forward and in the same time i manipulate the chakra nature and i turn it into suiton chakra. the feeling is almost exacly opposite of katoon chakra. i focus on the dummy and then i kinda push the suitonchakra towards it and i can see a small wave heading towards the dummy and splashing against it. the dummy gets wet.

well? was it ok senpai?
 

Noni

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Very well :)

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dojutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.

A very famous water jutsu, I want you to gather your chakra in the pit of your stomach and manipulate the nature into suiton chakra. Thin out the suiton chakra to an extent and release from your mouth a thick mist all over the terrain. Release it in between us so when it covers the terrain we will lose vision of one another. Another simple tech nothing to much about it. I should tell you though using a water source to create the mist is much more faster, the opponent would have little to no time to stop the mist covering the area. Though for now use your own chakra source.
 

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Very well :)

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dojutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.

A very famous water jutsu, I want you to gather your chakra in the pit of your stomach and manipulate the nature into suiton chakra. Thin out the suiton chakra to an extent and release from your mouth a thick mist all over the terrain. Release it in between us so when it covers the terrain we will lose vision of one another. Another simple tech nothing to much about it. I should tell you though using a water source to create the mist is much more faster, the opponent would have little to no time to stop the mist covering the area. Though for now use your own chakra source.
i start focusing the chakra in my stomach and when i feel like im full. i start transforming it to suiton chakra. when im one i almost feel like ive been drinking a bucket of water. i start to thin out the chakra. i kinda filtrate the chakra so that instead of water mist will come out. i fill my mouth with it and take a deep breath through my nose. then i blow everything out of my mouth and the mist surrounds me and senpai. while the mist gets thicker im starting to lose sight of senpai and when ive blowed out everything i cant see him anymore
 

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*Blows the mist away with fuuton*
Pretty good :)

(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.

A nice suiton jutsu. Like always gather your chakra in your chakra system all over your body. Channel the chakra towards through your arm and stop at your hand. Then nature manipulate the chakra into suiton. Your hand will have suiton chakra in it, release it and shape the chakra into a sharp water sword. It has the same attack potency as a regular blade. I want you to stap the dummy that appeared right next to you out of nowhere.
 

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*Blows the mist away with fuuton*
Pretty good :)

(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.

A nice suiton jutsu. Like always gather your chakra in your chakra system all over your body. Channel the chakra towards through your arm and stop at your hand. Then nature manipulate the chakra into suiton. Your hand will have suiton chakra in it, release it and shape the chakra into a sharp water sword. It has the same attack potency as a regular blade. I want you to stap the dummy that appeared right next to you out of nowhere.
I start gathering chakra in My body and then i slowly Channel it to my arm. When i have the right amount of chakra gathered i start focusing it to My hand. When the chakra is focused in My hand i start manipulating it to suiton. Then i picture a sword in My mind and after that i release the chakra and shape it to the sword. I swing the sword a few Times just to get used to it and then i drive it through the dummys torso.
 

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( Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique
Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.

Gather your chakra in your chakra system all over your body. Channel the chakra towards both of your arms all the way through your hands. Manipulate the nature of the chakra into pure suiton chakra and hold your hands out ward in front of yourself. Release the gathered suiton chakra and manipulate the shape of the suiton chakra into a shield that has the power to take on projectile weapons and close range attacks.
 

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( Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique
Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.

Gather your chakra in your chakra system all over your body. Channel the chakra towards both of your arms all the way through your hands. Manipulate the nature of the chakra into pure suiton chakra and hold your hands out ward in front of yourself. Release the gathered suiton chakra and manipulate the shape of the suiton chakra into a shield that has the power to take on projectile weapons and close range attacks.
I start by gathering chakra in My system and then i start channeling it towards My arms. When i have the right amount i start gathering them in My hands. When i have the chakra there i start manipulating it to suiton chakra. I hold out My hands and then i picture a shield of water in My mind. Then i release the suiton chakra and manipulator its shape to the a shield.
 

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From now on use this template.

PHP:
[B]Perform the technique:[/B]
[B]Creative uses/strengths:[/B]
[B]Drawbacks/counters:[/B]
How to use the template and fill it out effectively. This will also help your career in RP but it is quite a read though I do expect you to read it and carefully at that. I will notice if you have or not, and failure to write out the template correctly will result in a re-do of the jutsu(s).

Performance
When it comes to the performing point of the template, its all about imagination but this one is considered the most obvious of the whole template. When the student performs something you need to paint a picture in the teachers head to give them a clear image of everything that is going on and how you are reacting or feeling about the jutsu. Each jutsu will give different feelings and reaction. It is your job simply to show me how and what you are feeling and what is going on when performing the jutsus.

The things I expect in the performance are two things that are most important when performing the jutsus. The first is called Nature Manipulation. Nature manipulation is when the user will manipulate or control their raw chakra to change in basic nature which is one of the five basic elements. Now most people like to simply say something like this:
I gather my chakra and nature manipulate it into lightning chakra.
Yes this is okay but where is the creativity or the respect of actually wanting to perform and feel the jutsu? Now to explain every basic element properly on how to manipulate chakra into nature with more imagination and creativity such examples like this would work.
With my raw chakra gathered I begin to take focus upon the chakra. I begin to think of the warmth of the very sun and the blazing heat it gives off, I condense the chakra and finally mold the chakras nature into fire.

After gathering my chakra, I begin to take full control over it. I sharpen the chakra having the precious sharpness that surpasses that of a sword. Successfully I mold the chakra into wind chakra.
Now this is pretty much the basis when it comes to nature manipulation on how I see fit and what is best to impress your teacher. Now if you are wondering about how should I explain all the natures, well think about their property. Lightning has high frequent vibration and electrical sharpness, fire is superheated and blazing warm, water is free-flowing and very flexible, earth is rough and versatile, wind is sharp and thin with great accuracy. To be able to explain them you simply have to free your mind and become as creative as you can.

Now I can understand some times you don't want to go that deep into the jutsu because some are more simple then others and I can understand that, all I ask is to try and not be lazy with it.

The second thing that is most important when performing a jutsu correctly is called Shape manipulation. Now this is when you take the chakra or the chakra nature and shape it into any form or shape it requires to be properly formed. Shapes include spheres, animals (All types), blades, ect. This is all about attention to detail, and how precious you want to be when trying to perform the jutsu. Now here is a regular example that is done usually.
I manipulate the shape of my chakra to form a bullet.
Though again, that is not exactly wrong but where is the fun and creativity in that? This is all about paying attention to detail and how much you want to focus up on it. Here are some other examples that are more suffice.
After gathering my lightning chakra, I lengthen its size and sharpen the edge of the chakra to create a spear of lightning.

As I gather my chakra and release it forward, I begin to shape it and make it round as well as smooth leaving no bumps to create a spherical ball of chakra.
This is pretty much all it takes nothing more or less. You do not need to go extreme but detail is always best not only for me as a teacher but when you get in the habit of making proper and creative replies it will follow you in battle and help you greatly their when the time comes.

Creative uses/strengths

Now we are getting to the important part of all this. Now with this template I expect two things each with a total amount of detail. What I mean is firstly I expect you to tell me the strengths of a certain jutsu, I don't care how it works. I want to know what makes it useful. Things like that can include the jutsu is able to move in all ranges giving it a large amount of mobility. Another is you can send multiple attacks with one jutsu to attack more then one opponent or trying to barrage the opponent with attacks to make evasion difficult. Yes this are quite the small strengths but stuff like this count in the eyes of a teacher and needs to be taken in account. Though those are just some small examples what you really need to do is look into the jutsu itself. Try adding all or as much strengths with what you see in the jutsu. Also I understand some jutsus are more simple then others and might not have as much advantages but that is okay, its all about trying and thinking about it. But I do expect 1-3 strengths mentioned.

Lastly to perfect the strength portion, this is simple but something so many students fail to do. When you give a strength explain why that is considered a strength. Yes explain why. This is the most important part because it shows us how you plan on using it in battle and the teacher will be able to pick out what you have done wrong specifically. So simply saying it goes long range does not make it a hardcore advantage because if you think about it, that can also be considered a disadvantage. So by saying that it is very wrong and can confuse the teacher, all we really do is assume and guess what you are trying to say. So trying to perfect it, you would need to say something like this.This is the correct and proper way in doing the strength portion of the template.
The jutsu goes in long range, because of this the opponent will not be able to evade that easily by just pushing back and it can correspond with other jutsus.
Now the second portion of the template is creative usages. What is this is simply a combo or something you would do with the jutsu. This helps the teachers notice your style and what you are likely to accomplish in fighting so if you are doing anything wrong we can inject it and fix it so you do not make a mistake in battle. This is all about just being creative, every jutsu has a unique usage and can be used creatively or at the very least used in correspondence with other jutsus to create a combo to attack the opponent or turn the table on them.

Simple combos are of all kind, and most teachers will explain the jutsus usually giving a combo or a usage you can use, but it is the very basic of it. It is simply meant to show you how it is meant to be used or just to give you an idea. All because the teacher says it does not mean we want you to repeat what we said. You need to come up with another detail or combo. Simple combos could be like sending a fire jutsu towards the opponent and then use a jutsu to shake the ground to put the opponent off balance so it will be hard to react with the attack, and a more powerful combo could be when sending a fire jutsu direct it towards the ground and then send a single blade of wind behind the fire, which you can then activate the blade to turn into a hurricane to create a powerful fire vortex. Though with newer RPers they tend to sometimes use basic combos because they have seen less of the jutsu list or understand it less then others, but when you move on and learn more jutsu creating combos become much more easier and you begin to take action effectively.

Drawbacks/counters

Now this is the complete opposite of the strengths and creative usages. This is as equal as the strengths and creative usages for it allows the teacher to see exactly how is your understanding of the jutsu. Usually when people look at jutsus they tend to leave this with very little detail and failure to explain it properly. This is because many people believe disadvantages are to obvious to try and explain on why its a disadvantage which is the wrong mentality when doing this point. There are things with drawbacks and counter that need to be taken in account. What I usually expect from the student here is at least 1-3 drawbacks and at least one counter for the jutsu you would do.

Drawbacks when looking into it is not explained from the student, it is usually because of the double standards people give to jutsus. As I explained in the above long range attacks would be great attacks but their are disadvantages to them, one being is if the opponent is long range it will take much more time for the attack to reach the opponent so they will be able to counter the attack with ease. The thing is when it comes to advantages their will always be a disadvantage to that very thing. If something is great to use in short range battle it is useless in long range, if the jutsu is a projectile technique it can be used with combos but the jutsu will usually be straightforward and easy to anticipate. This is something always to consider when writing disadvantages that they're will always be one as long as you have listed advantages or mention them. So if you have two advantages mentioned then their is a huge likely hood that their will be two disadvantages with that, so their should not be much of a ratio difference between the two.

Listing proper drawbacks all depends on the way you fight and how you see the jutsu being used, usually it is looked at if the jutsu is sent or used against you, what would be the initial weaknesses you would sense. Firstly too look into listing them you have to take account everything in your senses and the jutsu concept. When it comes to the senses examples include if you send a large fire attack towards the opponent you will likely not be able to see through the fire so you won't be able to see how they are moving or what they are doing. If the opponent tries to use a jutsu with earth release that uses the ground as a medium you will be able to use your sense of feel, to feel the density of the ground begin to shift or change. Stuff like this are obvious disadvantages. Now when it comes with the jutsu concept those are usually the usual people tend to look into, so lets say the chidori only works in close range battle so it can't be used for anything but close range battle limiting the jutsu. Also jutsus that have long list of hand seals are disadvantages because it might take some time to perform the jutsu leaving you open. Streaming techniques are usually not good to use with combos but you have complete control where you aim them. (Notice their how their is a disadvantage but also a advantage because of that ability)

Lastly when it comes to countering the jutsu. Now how teachers picture your combos is usually as if the jutsu has already been sent so saying things like:
While he is performing the long list of hand seals I will send an attack before he completed them.
Yes they work but it will not always be the case like that so you need to be able to counter it as if it was already sent, though its not bad to mention that aspect saying because of the hand seals you can counter before he completes them but it is not what we look at, you are not simulating a battle situation, and that is what teachers what you to try to do and how they want to teach as if you were in battle. Remember when we were talking about how disadvantages work? Those are usually what a person will look at when trying to counter the jutsu, so lets say the opponent sends a lightning blade towards you as a projectile attack, this is what is acceptable.
Due to the fact it is straight forward and easy to notice (See the disadvantage) I can simply figure out where it is heading and I can create a dense defense like a wall or try to overpower it.
So using those disadvantages you listen can be used to make the proper counter towards the jutsu so remember that.

Lastly it is the type of counters we want to see. When it comes to countering a jutsu we don't want you just to stop the jutsu, we want you to turn the table and go on the offense so to impress try to add ways to not only defend but attack as well. Also try not to spam the same counter over and over, what I mean by that is if the opponent sends a lightning attack don't just say:
I will send a wind attack to overpower it.
That is far to generic, yes some techs are more straightforward then others but those should be the ones you can formulate better counters with, its okay to experiment and say something new or outside the box, that is what teachers want to see and what they expect. So instead of using a wind jutsu, why not use a water pillar to launch you in the air and then send a attack to go on the quick offense? Simple yes, but at least it is not generic and overdone.

So that is the basis of everything, all in all try to have fun and be creative with it, this is meant for enjoyment as well as a learning experience.
 

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(Suiton: Mizu Hari) - Water Release: Water Needles Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: By using their gentle fist chakra control, a hyuga member may condense nearby water and shape them into needles to launch at the target.
Note: Requires a nearby water source.

With water source next to you as well as have the opponent very close by. Manipulating the water source the user will create a water needle to rise from the water and speed towards the opponent in attempt to impale the opponent. Inflicting serious sharp pain towards the area hit. Its a straightforward technique so it can be anticipated on travel and projectile based when you send the needle towards the opponent. Its similar to other jutsus we will be learning soon. One disadvantage to this technique is it only works short range and that will leave you open especially if you are in close range battle because a regular tai move will always be much quicker then you manipulating the water.
 
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(Suiton: Mizu Hari) - Water Release: Water Needles Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: By using their gentle fist chakra control, a hyuga member may condense nearby water and shape them into needles to launch at the target.
Note: Requires a nearby water source.

With water source next to you as well as have the opponent very close by. Manipulating the water source the user will create a water needle to rise from the water and speed towards the opponent in attempt to impale the opponent. Inflicting serious sharp pain towards the area hit. Its a straightforward technique so it can be anticipated on travel and projectile based when you send the needle towards the opponent. Its similar to other jutsus we will be learning soon. One disadvantage to this technique is it only works short range and that will leave you open especially if you are in close range battle because a regular tai move will always be much quicker then you manipulating the water.
Perform the technique:: I focus on the water source at my left side and then i start gathering my chakra. i start condensing the water and shaping it to needles. i controll the chakra very carefully because i want to shape the needles sharp and thin. and then i launch the needles at a dummy.
Creative uses/strengths: The jutsu is short ranged and it gives the enemy less time to counter it. and the jutsu is hard to counter because there are many needles.
Drawbacks/counters: the fact that the jutsu only works short range the jutsu will leave me open for tai moves and other attacks. also due i can use a dense defence like mud wall and then counter with an earth style technique

was it ok?
 

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Add a little bit more detail with reasoning :)

(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.

After 3 hand seals the user will channel suiton chakra and release it creating a whip of water. It can be sent towards the opponent lashing at them, or wrapping the opponent with it to bind them restricting their movements which then you can have an ally try to attack the opponent. If you bind the opponent with it you can send a lightning technique through it to shock and paralyze the opponent. You have complete control over the whip as well as the whip being very fast and flexible so its very mobile in tough situation. Though you are a walking target for lightning attacks if you are hit it will shock you. The whip can only go up to mid range at most so simple pushing back to get out of range is a well enough counter. Also you need to remain focus on the water whip if not then it will disperse.
 

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Add a little bit more detail with reasoning :)

(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.

After 3 hand seals the user will channel suiton chakra and release it creating a whip of water. It can be sent towards the opponent lashing at them, or wrapping the opponent with it to bind them restricting their movements which then you can have an ally try to attack the opponent. If you bind the opponent with it you can send a lightning technique through it to shock and paralyze the opponent. You have complete control over the whip as well as the whip being very fast and flexible so its very mobile in tough situation. Though you are a walking target for lightning attacks if you are hit it will shock you. The whip can only go up to mid range at most so simple pushing back to get out of range is a well enough counter. Also you need to remain focus on the water whip if not then it will disperse.
question: the water needle jutsu do i have to be a member of the hyuga clan to use it?

Perform the technique: i start focusing on the water gathering my chakra inside me and manipulating it to suiton. then i perform rat dog ox and create a whip of water sending it towards the dummy and binding it. i still concentrate on the whip so that it doesn't disperse.

Creative uses/strengths: the jutsu can go midrange so if the opponent is at short range they cant avoid it by pushing back and if combined with lightning i can paralyze the opponent.

Drawbacks/counters: but if the enemy is at midrange he can push back and avoid it and it wont affect him at all if he's at longrange. also you can counter it by using a mudwall and if the enemy uses lightningattacks i will get shocked. also if its a two on one situasion the other guy can easily get me cuz i have to focus on the whip so that it doesnt disperse.
 

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The Hyuugas used it, but I personally think you don't need to for how generic it is. I'll ask around.

(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

A very good jutsu the user after two hand seals will spew out a very slippery, sticky syrup substance. Its a trap which if a opponent is caught will not be able to move around since their feet will be stuck on the sticky substance. If you use the technique immediately it might just spew a small amount, if you take some time though to spew the syrup it can be a large pond. Its a great combo useful technique. If used correctly you can have complete control of the battlefield and keep opponents pushed back, especially fast opponent. Beforehand though make sure you channel chakra on your feet before you spew the syrup so you can walk on it without restriction.


(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.

Okay with one hand seal the user will use a water source to create a exact clone out of themselves, made of water. They can only travel a short distance and can take damage easily until dispersed back into water. This water clone can only perform Water jutsus up to C-Rank. Clones are great for a extra man to take the advantage in number, use combos, and deceive your opponent. The clone is made short range of the user, and the clone acts on the will of the opponent.
 

Aomine Daiki

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The Hyuugas used it, but I personally think you don't need to for how generic it is. I'll ask around.

(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

A very good jutsu the user after two hand seals will spew out a very slippery, sticky syrup substance. Its a trap which if a opponent is caught will not be able to move around since their feet will be stuck on the sticky substance. If you use the technique immediately it might just spew a small amount, if you take some time though to spew the syrup it can be a large pond. Its a great combo useful technique. If used correctly you can have complete control of the battlefield and keep opponents pushed back, especially fast opponent. Beforehand though make sure you channel chakra on your feet before you spew the syrup so you can walk on it without restriction.
Perform the technique: i start by focusing my chakra to my feet just as i do when i walk on water. then i gather chakra in my body and then i gather it in my stomach and focus on it there. i start to manipulate the chakra to suiton and when i feel that im ready i take a deep breath with my nose and focus a little bit of chakra in my throat to so that some of the liquid wont get stuck there and then i perform the ram and tiger and i spit out the sticky liquid on the ground.
Creative uses/strengths: this jutsu canbe a long range jutsu and cover up the entire battlefield so if we fight in an open field the enemy wont have a place to go and will get stuck. and it can be combined with many other jutsus. when the enemy get stuck i can finish him of with a fireball or kunais/shurikens or well anything.
Drawbacks/counters: one of the bad things are that if i forget to focus chakra to my feet i will get stuck to. the enemy can counter it if we fight in a forest then he can jump up on a tree and counter from there.(i couldn't really come up with that many drawbacks to this one.)

(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.

Okay with one hand seal the user will use a water source to create a exact clone out of themselves, made of water. They can only travel a short distance and can take damage easily until dispersed back into water. This water clone can only perform Water jutsus up to C-Rank. Clones are great for a extra man to take the advantage in number, use combos, and deceive your opponent. The clone is made short range of the user, and the clone acts on the will of the opponent.

Perform the technique: i start gathering my chakra and in my mind i picture myself. then when ive gathered my chakra i slowly begin to manipulate it and turn it to suitonchakra. when i have the right amount i release the chakra to the water next to me and shape it to myself.
Creative uses/strengths: it can be used to trick the enemy, you can let the clone take a hit while you're hiding and you can attack the enemy two on one.
Drawbacks/counters: the clone cant go to far from the real one and only have 1/10 of my chakra. if the clone gets damaged it will disapear.

i couldnt figure out drawbacks i mean its a clone
 

Noni

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For the syrup, you can simply blow it away which is a basic counter, and for the clone its very weak as a clone and easy to kill.

(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.

Okay with a water source the user will summon a drill from the water, the drill will act to penetrate the opponent and give a serious intense pain. Its a quick jutsu and is performed quick. Right when the user summons it they can go onto the next technique, great for combos. Its great for distractions and attacking from areas the opponent might not expect. The drilling motion does make a sound as well as it being a basic technique easy to anticipate.


Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active)
Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu

A very effective supplementary jutsu. After you create hidden mist jutsu (D-Rank) the user will will manipulate the mist in a way where it will reflect natural light. The light will shine throughout the mist and blind anyone ahead of the user. That is why it can only extend short-mid, so it does not blind the user. The opponent will be blinded and distracted you can use the open window to send a large streaming attack through the mist to kill the opponent. It moves fast, and the light when set is released instantly. You can only use this with the hidden mist but its fast to perform.
 
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