Water with Noni

Noni

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(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.

After making a water clone it will go close to the opponent and by the will of the opponent, the clone will dissolve back into water and suddenly 4 projectile which are quite sharp will act to try and impale the opponent. You must have a water clone first before you do this tech. You can use the clone to get in close to the opponent making evasion much more difficult to perform. Its also a sudden technique so it can deceive the opponent if used correctly. Its a straightforward tech and after the projectiles have been sent your done from their and you can continue to another tech.


(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.

Okay a straightforward technique. After doing some quick body movement attacks, like punches and kicks. You will finally launch the opponent in the air and while the opponent is airborne the user will concentrate water chakra in their palm and swing it towards the hanging opponent releasing a crescent blade of water which will act to impale the opponent on contact. Now this is a basic technique and very good for close range usage. Having good speed and fluid movement would work well with this jutsu, using drunken fist would be a great combo. An opponent in the air has very little they can do. Ways to counter is if the opponent gets in close range, you can use a armor to hurt their fist. One of the many counters.
 

Aomine Daiki

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(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.

After making a water clone it will go close to the opponent and by the will of the opponent, the clone will dissolve back into water and suddenly 4 projectile which are quite sharp will act to try and impale the opponent. You must have a water clone first before you do this tech. You can use the clone to get in close to the opponent making evasion much more difficult to perform. Its also a sudden technique so it can deceive the opponent if used correctly. Its a straightforward tech and after the projectiles have been sent your done from their and you can continue to another tech.


(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.

Okay a straightforward technique. After doing some quick body movement attacks, like punches and kicks. You will finally launch the opponent in the air and while the opponent is airborne the user will concentrate water chakra in their palm and swing it towards the hanging opponent releasing a crescent blade of water which will act to impale the opponent on contact. Now this is a basic technique and very good for close range usage. Having good speed and fluid movement would work well with this jutsu, using drunken fist would be a great combo. An opponent in the air has very little they can do. Ways to counter is if the opponent gets in close range, you can use a armor to hurt their fist. One of the many counters.
Jutsu 1

Perform the technique: i begin by gathering my chakra and manipulating it to suiton. then i make a water clone and disolve the clone back to water, shaping it to four sharp projectiles sending them towards a dummy
Creative uses/strengths: well you can trick your opponent by sendingthe waterclone close range and then disolve the clone and send the projectiles at him/her giving her less time to react.
Drawbacks/counters: well its a midrange tech so it wont work on longdistance enemys and the enemy can counter it with a mudwall. and you need a waterclone to perform this tech so your gonna need a watersource.

Jutsu 2

Perform the technique: i begin by hiting a clone that sensei made and after a few punches i throw the clone in the air and then i gather my chakra and manipulate it, transforming it to suiton. i focus my chakra in my right palm and swing it while i release the chakra manipulating it to a blade of water.
Creative uses/strengths: it can be used with a tai move and its very hard to avoid because the enemy is in the air.
Drawbacks/counters: well its hard to do this technique against a taijutsu user and while in the air he/she can use a clone to help them avoid the blade. i cant really come up with other ways to counter this tech. maybe they can counter with a katana.
 

Noni

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( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

A simple but handy jutsu. It can be used quickly without a hand seals or water source. You can rise a pillar of below the opponent to send them high into the air which from their you can send an attack. Its great for combos. Also you can even use it for yourself to send you mid-air and evade certain attacks and since it causes no damage you can send a attack with no hesitation. If user ever against you, one thing you can do is send a stream of wind to push yourself back to evade attacks.


( Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.

A very basic jutsu. First of all it requires one hand seal and it can only work short range. This is a very large risk to take because though its one hand seal a opponent can easily use a taijutsu move before you fully perform the technique. Its a basic short range attack and nice to use. The user will create a water around their arm and send a projectile bullet which acts to forcefully push the opponent back. Its also fast moving bullet, if you are able to fully perform the technique then evasion is very difficult. A nice jutsu I recommend trying to restrict the opponents movement so you can fully perform it accurately.
 

Aomine Daiki

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( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

A simple but handy jutsu. It can be used quickly without a hand seals or water source. You can rise a pillar of below the opponent to send them high into the air which from their you can send an attack. Its great for combos. Also you can even use it for yourself to send you mid-air and evade certain attacks and since it causes no damage you can send a attack with no hesitation. If user ever against you, one thing you can do is send a stream of wind to push yourself back to evade attacks.


( Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.

A very basic jutsu. First of all it requires one hand seal and it can only work short range. This is a very large risk to take because though its one hand seal a opponent can easily use a taijutsu move before you fully perform the technique. Its a basic short range attack and nice to use. The user will create a water around their arm and send a projectile bullet which acts to forcefully push the opponent back. Its also fast moving bullet, if you are able to fully perform the technique then evasion is very difficult. A nice jutsu I recommend trying to restrict the opponents movement so you can fully perform it accurately.
Jutsu 2

Perform the technique: I begin by gathering my chakra. when i have the right amount i manipulate it, transforming it to Suiton. i then release the chakra to the ground beneath my feet and manipulate the water to form a pillar that rise me up.
Creative uses/strengths: Well its a good jutsu because it can help you avoid groundattacks and weapons. you can use it with a lightingtech and paralyse your enemy.
Drawbacks/counters: Well the enemy can use lightningstyle against me if i use this jutsu to lift me up and its not a attacking jutsu so there's not really a way to counter it. i guess if you have a powerfull windtech it can cause the pillar to collapse.

Jutsu 2

Perform the technique: I begin by gathering my chakra and makin the ram handseal. then i manipulate the chakra transforming it to suiton. i move the chakra to my right arm and then i thurst my arm forward while releasing the suiton and manipulate it to form a bullet sending it towards a dummy.
Creative uses/strengths: i would use it if the enemy is running towards me or if he/she is trapped because then i can aim properly and he/she cant avoid it.
Drawbacks/counters: A taijutsuuser can hit you before you have time to make the handseal so i wouldnt use it against them and i guess if an enemy uses a windtech the jutsu will lose its shape and strength/speed.
 

Noni

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( Suiton: Seisuiryu ) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.

Okay this is actually a handy jutsu but is misused many times. The user will simply create a pool of water beneath them which acts to carry the opponent forward. Not side to side, it acts to only move one direction towards the opponent. Its good to evade certain techniques. Now when you reach the opponent, you take out your sword and slash him up to bits. Its a fast acting jutsu so its hard for the opponent to note come in contact though the pool can only move mid range at most. Its a nice jutsu to use for close range battle. A simple counter which you can turn into a offense is electrifying the water, shock the opponents feet.


( Suiton: Nagareru no Muchi ) - Water Release: Flowing Whip
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.

Okay a streaming water technique meaning you will have to keep constant control over its movement and where you send it. You will basically send a stream of water towards the opponent which acts to lash or whip the opponent and send the back some meters. Now its hard to evade since its streaming so you can specifically aim and control as long as you remain focused. Blocking is the best thing to do for this jutsu as a line of defense.


( Suiton: Shawa ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

This is a very useful technique. The user will use water vapor in the air wot create many water projectile attacks. They are very sharp as well as powerful. They can be made anywhere around short-mid range of the user and can be sent anywhere. Since they are projectile based attacks you can use them with combos. Masking kunais would be a smart but basic idea. They are guided by the swing of the users hand when aiming. It is very fast to perform as well as fast moving, perks include how simple but effective it is as well as no water source. Simple blocking of the projectiles can be used.
 

Aomine Daiki

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( Suiton: Seisuiryu ) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.

Okay this is actually a handy jutsu but is misused many times. The user will simply create a pool of water beneath them which acts to carry the opponent forward. Not side to side, it acts to only move one direction towards the opponent. Its good to evade certain techniques. Now when you reach the opponent, you take out your sword and slash him up to bits. Its a fast acting jutsu so its hard for the opponent to note come in contact though the pool can only move mid range at most. Its a nice jutsu to use for close range battle. A simple counter which you can turn into a offense is electrifying the water, shock the opponents feet.


( Suiton: Nagareru no Muchi ) - Water Release: Flowing Whip
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.

Okay a streaming water technique meaning you will have to keep constant control over its movement and where you send it. You will basically send a stream of water towards the opponent which acts to lash or whip the opponent and send the back some meters. Now its hard to evade since its streaming so you can specifically aim and control as long as you remain focused. Blocking is the best thing to do for this jutsu as a line of defense.


( Suiton: Shawa ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

This is a very useful technique. The user will use water vapor in the air wot create many water projectile attacks. They are very sharp as well as powerful. They can be made anywhere around short-mid range of the user and can be sent anywhere. Since they are projectile based attacks you can use them with combos. Masking kunais would be a smart but basic idea. They are guided by the swing of the users hand when aiming. It is very fast to perform as well as fast moving, perks include how simple but effective it is as well as no water source. Simple blocking of the projectiles can be used.
Jutsu 1

Perform the technique: i Begin by gathering my chakra in my body then i manipulate it transforming it to suiton. when i have the right amount i release the suiton beneath my feet forming it to a pool. the water sends me towards a dummy and i grab my exequtioner blade and slash the dummy to pieces.
Creative uses/strengths:well its a midrange technique and its fast giving the enemy less time to react. also if the enemy somehow breaks one of your legs you can use this to travel to them instead of running.
Drawbacks/counters: it can only move you forvard, not left or right or back and its a midrange jutsu so the enemy cant be that far away.

Jutsu 2

Perform the technique: I begin as usual by gathering my chakra and transformiiing it to suiton. when i have the right amount i gather it in my mouth then i put my hand on my mouth and expel the water in the form of a wip wich i send towards a dummy.
Creative uses/strengths: with a lighting tech you can use this jutsu to cause more damage and if youre fighting a taijutsu user and you want to push them back this can come handy.
Drawbacks/counters: The enemmy can block the whip with a mudwall and its shortrange so you have to be close to the enemy if you want to hit them. you have to focus on the whip to controll it.

Jutsu 3

Perform the technique: I begin by gathering my chakra and then i manipulate it, transforming it to suiton. when i have the right amount i uwe water vapor in the air and focus my chakra there creatin small, sharp waterprojectiles. i swing my hand sending them towards a dummy.
Creative uses/strengths: it can be used up to midrange and you dont need a watersource. you can use it with a combo and/or to lure the enemy to focus on that while you attack with something else.
Drawbacks/counters: Its only midrange so the enemy cant be too far away. the enemy can block it with a wall or by standing under a roof. other than that i dont see any weaknesses to this jutsu.
 

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1: (Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird โ†’ Rat โ†’ Ox โ†’ Monkey โ†’ Rat โ†’ Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

This one is my favorite because i use it in a sweet combo in the begining of a fight(or whenever i want to end the fight) and its great if the opponent is hiding.

1: Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active)
Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu

This one is second because its also a part of my sweet combo.

3: (Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.

this one is third because it can use up to C rank watertechs and so it can do my sweet combo AND i can use it to figure out my opponents moves and techniques. and to trick the opponent.

4: (Suiton: Suishoha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.

this one is fourth because its a b-c rank tech that can change an entire field and you can mix it with raiton to get a dangerous combo. annother reason is that after this you can use jutsus that requires watersource.

5: (Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

this last one is simple. i can use this to avoid an attack and turn my body to water. a handy jutsu if you meet a fast taiuser or kenjutsuuser.

well thats all
 

Noni

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(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar ? Dog ? Ram hand seals, a water vortex created in the palm of the userโ€™s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

Basic technique after performing the 3 hand seals required the user will create a vortex around the palm of his hand, then with a thrust aiming towards the opponent he will release it in hopes to attack or defend the opponent. Now it has a couple of hand seals and overall may take some time you can look in the anime yourself to notice. Its nice streaming technique with an intent to harm the opponent in two ways, pushing them back with a powerful thrust, and getting the opponent wet. Other then this notes its basic.


(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox โ†’ Monkey โ†’ Hare โ†’ Rat โ†’ Boar โ†’ Bird โ†’ Ox โ†’ Horse โ†’ Bird โ†’ Rat โ†’ Tiger โ†’ Dog โ†’ Tiger โ†’ Snake โ†’ Ox โ†’ Ram โ†’ Snake โ†’ Boar โ†’ Ram โ†’ Rat โ†’ Yang Water โ†’ Monkey โ†’ Bird โ†’ Dragon โ†’ Bird โ†’ Ox โ†’ Horse โ†’ Ram โ†’ Tiger โ†’ Snake โ†’ Rat โ†’ Monkey โ†’ Hare โ†’ Boar โ†’ Dragon โ†’ Ram โ†’ Rat โ†’ Ox โ†’ Monkey โ†’ Bird โ†’ Yang Water โ†’ Rat โ†’ Boar โ†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

A very famous and destructive jutsu that really in my opinion is one of the bests in the suiton list. Now yes unless you specialize in water for your bio, you will have to complete all of those hand seals. After the hand seals is done the user will manipulate the near by water source to rise it and mold its shape to create a very powerful dragon. The user must remain focus during the performance and until he sends the dragon to the opponent. Now it has the raw power to seriously hurt the opponent as well as drench the area, depending on the terrain, where and what type of water source. Little to say its main purpose is to be as offensive as it can be. A huge downside to it is those hand seals. The amount of time to perform them would take very long, in the midst of battle.
 

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(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar ? Dog ? Ram hand seals, a water vortex created in the palm of the userโ€™s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

Basic technique after performing the 3 hand seals required the user will create a vortex around the palm of his hand, then with a thrust aiming towards the opponent he will release it in hopes to attack or defend the opponent. Now it has a couple of hand seals and overall may take some time you can look in the anime yourself to notice. Its nice streaming technique with an intent to harm the opponent in two ways, pushing them back with a powerful thrust, and getting the opponent wet. Other then this notes its basic.


(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox โ†’ Monkey โ†’ Hare โ†’ Rat โ†’ Boar โ†’ Bird โ†’ Ox โ†’ Horse โ†’ Bird โ†’ Rat โ†’ Tiger โ†’ Dog โ†’ Tiger โ†’ Snake โ†’ Ox โ†’ Ram โ†’ Snake โ†’ Boar โ†’ Ram โ†’ Rat โ†’ Yang Water โ†’ Monkey โ†’ Bird โ†’ Dragon โ†’ Bird โ†’ Ox โ†’ Horse โ†’ Ram โ†’ Tiger โ†’ Snake โ†’ Rat โ†’ Monkey โ†’ Hare โ†’ Boar โ†’ Dragon โ†’ Ram โ†’ Rat โ†’ Ox โ†’ Monkey โ†’ Bird โ†’ Yang Water โ†’ Rat โ†’ Boar โ†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

A very famous and destructive jutsu that really in my opinion is one of the bests in the suiton list. Now yes unless you specialize in water for your bio, you will have to complete all of those hand seals. After the hand seals is done the user will manipulate the near by water source to rise it and mold its shape to create a very powerful dragon. The user must remain focus during the performance and until he sends the dragon to the opponent. Now it has the raw power to seriously hurt the opponent as well as drench the area, depending on the terrain, where and what type of water source. Little to say its main purpose is to be as offensive as it can be. A huge downside to it is those hand seals. The amount of time to perform them would take very long, in the midst of battle.
Niiiice finally B-rank!

Jutsu 1

Perform the technique: I begin by gathering my chakra and manipulate it, transforming it to suiton. when i have the right amount i gather it in my left hand and then i release it, shaping it like a spiraling waterwall.
Creative uses/strengths: Its a good defence against A-B rank fire jutsus and/or objects/other jutsus. if you use it as an attack its midrange so thats nice.
Drawbacks/counters: well you'l have to time it right and be quick because it requires three handseals and its only midrange so you cant attack an opponent that is too far away. other than that if you use it as a wall the enemy can go through the wall with a strong earthtech.

Jutsu 2

Perform the technique: i begin by gatherin my chakra and transforming it to suiton and as i do that i perform the long list of handseals: Ox โ†’ Monkey โ†’ Hare โ†’ Rat โ†’ Boar โ†’ Bird โ†’ Ox โ†’ Horse โ†’ Bird โ†’ Rat โ†’ Tiger โ†’ Dog โ†’ Tiger โ†’ Snake โ†’ Ox โ†’ Ram โ†’ Snake โ†’ Boar โ†’ Ram โ†’ Rat โ†’ Yang Water โ†’ Monkey โ†’ Bird โ†’ Dragon โ†’ Bird โ†’ Ox โ†’ Horse โ†’ Ram โ†’ Tiger โ†’ Snake โ†’ Rat โ†’ Monkey โ†’ Hare โ†’ Boar โ†’ Dragon โ†’ Ram โ†’ Rat โ†’ Ox โ†’ Monkey โ†’ Bird โ†’ Yang Water โ†’ Rat โ†’ Boar โ†’ Bird. after that i release my chakra in to the water shaping it to a giant dragon.
Creative uses/strengths: Well i would use it when the enemy is far away since the jutsu can go longrange and it requires a great amount of handseals i would use it to an enemy longrange since then it will be tougher for them to stop me while im performin the tech and when i activate my sharingan it will help me do this tech faster.
Drawbacks/counters: Well its a very powerful jutsu and the only drawback i can see is the long list of handseals. other than that i guess the enemy can block it with a POWERFUL mudwall.
 

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Jutsu 2

Perform the technique: I begin by gathering my chakra in my body and then i manipulate it, transforming it to Suiton chakra. when i feel that i have the right amount i perform the long list of handseals required for this tech and then i picture a giant waterdragon in my mind as i release the suitonchakra to the lake behind me, shaping the water into a huge Water dragon.
 

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(Suiton: Suiryuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

This is a useful technique, quick and easy as well. With the Tiger hand seal the user will create a orb to appear anywhere he/she desires, I recommend a little but close to you. Now while always remaining focused towards the orb the user will release multiple whips out of the orb directed all over the area where the opponent is. The whips are highly flexible and very fast pace. They can be released anywhere on the orb, and towards any part of the field since it deals a long range.


(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

This is a very convenient technique which has a large amount of mobility which is a reason why I like it. The user will do one hand seal and spew out a fast rotating ball of water towards the opponent. You can send 1-5 balls of water and the attack potency depends on just how much chakra you add onto it. Sending one bullet is much more powerful and has ability to rip through even the strongest defenses. While sending more but small bullets are much more faster as well as tougher to evade. You can use this tech as a finishing move or to distract the opponent sending projectile water bullets over and over again. It has a large amount of purpose. Ways to counter are simple, projectiles are usually straightforward so blocking is easy as well as certain evasion methods.
 

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(Suiton: Suiryuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

This is a useful technique, quick and easy as well. With the Tiger hand seal the user will create a orb to appear anywhere he/she desires, I recommend a little but close to you. Now while always remaining focused towards the orb the user will release multiple whips out of the orb directed all over the area where the opponent is. The whips are highly flexible and very fast pace. They can be released anywhere on the orb, and towards any part of the field since it deals a long range.


(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

This is a very convenient technique which has a large amount of mobility which is a reason why I like it. The user will do one hand seal and spew out a fast rotating ball of water towards the opponent. You can send 1-5 balls of water and the attack potency depends on just how much chakra you add onto it. Sending one bullet is much more powerful and has ability to rip through even the strongest defenses. While sending more but small bullets are much more faster as well as tougher to evade. You can use this tech as a finishing move or to distract the opponent sending projectile water bullets over and over again. It has a large amount of purpose. Ways to counter are simple, projectiles are usually straightforward so blocking is easy as well as certain evasion methods.
Jutsu 1

Perform the technique: I begin by gathering my chakra and manipulate it, transforming it to suiton. when i have the right amount i make the tiger handseal and release it creating an orb of water a few meters infront of me. then i strike three dummies woth several whips from the orb.
Creative uses/strengths: You can use this in a combo where you attack from the front and the orb behind the oponent. its a longrange jutsu so you can use it anywere in the battlefield. and its quick and easy to use
Drawbacks/counters: Well you have to always have focus on the orb to release whips other than that i honestly cant figure any other drawbacks. you can protect yourself against the whips with a wall.

Jutsu 2

Perform the technique: i begin by gathering my chakra, manipulating it transforming it to suiton. after that i gather all the suitonchakra in my stomach and make the tiger handseal. then i send a great rotating sphere of water.
Creative uses/strengths: you can use this as a counter against a large fireball and its a long range tech. it dosent require a watersource. it soaks the whole area so if you use a tech like chidori nagashi or any other raiton tech it would be a great combo.
Drawbacks/counters: you can protect yourself against this with a mudwall and if you get soaked the enemy can use raiton on you, causing more damage.

If you send five small bullets at an enemys torso is there a chance that it can make a hole in the stomach?
 

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It does not have the piercing property to do that. It will probably break some bones and have a blunt impact.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

One of the very simple techniques. The user after doing one quick hand seal will rise a large amount of water from the ground. The water is manipulated to form into a jet slice of water. The user can send it towards the opponent as a projectile. While it is moving it literally rips through ground towards the opponent. This can even effect the terrain to a extent by preventing the opponent from using the ground as freely as they want as well as since its cracked up even afterward it will remain so. I like to send lightning towards it to even crack around the ground and have a better attack potency. It can block through attacks while moving.


( Suiton: Suishinshu ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword into the ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

Okay the user will send suiton chakra into their sword and jump into the air and when reaching the ground stab it in the ground causing a water pillar to rise up right under the opponent, this will send the opponent high into the air while pushing them back. Now Its a tough tech to decide to use, you will have to jump into the air first leaving you vulnerable to attacks, I recommend that to use this technique if you were on top of a summon and jump down a large summon and then use the technique. This way your less vulnerable and less prone to attack. Now when the pillars sets a gush of water will appear first then launch the opponent. Now when they are in the air you are left to continue quickly to another attack giving you full freedom. You will have to stab the sword though short range of the opponent in the ground so he/she will most likely have visual contact on you. This can have them anticipate your move, be weary.
 

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It does not have the piercing property to do that. It will probably break some bones and have a blunt impact.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

One of the very simple techniques. The user after doing one quick hand seal will rise a large amount of water from the ground. The water is manipulated to form into a jet slice of water. The user can send it towards the opponent as a projectile. While it is moving it literally rips through ground towards the opponent. This can even effect the terrain to a extent by preventing the opponent from using the ground as freely as they want as well as since its cracked up even afterward it will remain so. I like to send lightning towards it to even crack around the ground and have a better attack potency. It can block through attacks while moving.


( Suiton: Suishinshu ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword into the ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

Okay the user will send suiton chakra into their sword and jump into the air and when reaching the ground stab it in the ground causing a water pillar to rise up right under the opponent, this will send the opponent high into the air while pushing them back. Now Its a tough tech to decide to use, you will have to jump into the air first leaving you vulnerable to attacks, I recommend that to use this technique if you were on top of a summon and jump down a large summon and then use the technique. This way your less vulnerable and less prone to attack. Now when the pillars sets a gush of water will appear first then launch the opponent. Now when they are in the air you are left to continue quickly to another attack giving you full freedom. You will have to stab the sword though short range of the opponent in the ground so he/she will most likely have visual contact on you. This can have them anticipate your move, be weary.
Jutsu 1

Perform the technique: I begin by gathering my chakra and then i manipulate it, transforming it to suiton chakra. when i have the right amount i perform the tiger handseal and then i release the chakra to the ground causing a large amount of water to rise. i then manipulate it to a powerful jet, sending it towards a dummy.
Creative uses/strengths: It can go up to midrange so thats nice. its very hard to evade/block because it can even slice through rocks. and its fast to perform.
Drawbacks/counters: Well it goes up to midrange so the enemy cant be too far away. i guess the best way is to avoid this technique. use a substitute or something. i cant come up with any other counters or drawbacks.

to be honest i kinda dont understand how this jutsu look like. i mean how does it work? can it hit the oponents torso and head or just his feet?is this the tech tobirama used against Hiruzen when hiruzen died?

Jutsu 2

Perform the technique: i begin by gathering my chakra manipulating it, transforming it to suiton. when i have the right amount i send the chakra to my Executioner blade. then i jump up and on the way down i stab my bladeto the ground while releasing the chakra, causing a pillar of water rise under a dummy sending them flying.
Creative uses/strengths: Well id use this if i was facing a tai user and wanted some space. i would use it to push them back and sending them up and then while they are in the air send a fireball or annother large tech at them because its more difficult to avoid in the air
Drawbacks/counters: there are actually many drawbacks and counters to this tech. its a short range tech and it leaves you open for attack while you're in the air. when the pillar sets a gush of water, as you said, will apear first and then send the oponent in the air givin them time to counter.
 

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That question is quite weird and makes little sense. Read the description and what I'm saying to know how it works, if you want to know how it looks you can easily find the picture. But its quite large in size so it acts to hit the entire body of opponent.

( Suiton: Seiryusho ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

Very simple the user will send a torrent of water from their hands towards the opponent short range from them. Now this is a great close combat attack I recommend it highly when you get in a position to a taijutsu fighter who is giving you a hard time. Its very fast to create no hand seals whatsoever, its simple as you can tell from the description. Nothing much more to add on here.


( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

The user will create a orb of water acting as a miniature water source, because when the orb is created the user will manipulate it once again to form multiple spears of streaming water (4-6 seen in the game) which are used to attack the opponent with a barrage of this spears to impale the opponent. This is actually a fast moving technique and fast to perform, I recommend using it when you get close range of the opponent. The speed of them spears would be to fast for the opponent to react to them all at once. You must keep concentration though to send the streams, so if you want to send another jutsu you must release this one. Its not a projectile based technique. Its flexible nature allows the streams to be sent at any direction or area of the body, making it hard on the opponent.
 

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( Suiton: Seiryusho ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

Very simple the user will send a torrent of water from their hands towards the opponent short range from them. Now this is a great close combat attack I recommend it highly when you get in a position to a taijutsu fighter who is giving you a hard time. Its very fast to create no hand seals whatsoever, its simple as you can tell from the description. Nothing much more to add on here.


( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

The user will create a orb of water acting as a miniature water source, because when the orb is created the user will manipulate it once again to form multiple spears of streaming water (4-6 seen in the game) which are used to attack the opponent with a barrage of this spears to impale the opponent. This is actually a fast moving technique and fast to perform, I recommend using it when you get close range of the opponent. The speed of them spears would be to fast for the opponent to react to them all at once. You must keep concentration though to send the streams, so if you want to send another jutsu you must release this one. Its not a projectile based technique. Its flexible nature allows the streams to be sent at any direction or area of the body, making it hard on the opponent.
Jutsu 1

Perform the technique: I begin by gathering my chakra. then i manipulate it, transforming it to suiton chakra. I then send the chakra to my palms when i have it there i release my chakra creating a spiraling torrent, sending it towards a dummy.
Creative uses/strengths: its very useful against dangerous taijutsu users and its a fast jutsu that doesn't require any handseals. i would use it with a lightning tech because then it would make more damage.
Drawbacks/counters: its a very short ranged jutsu and the enemy can avoid it by simply pushing back a few meters. it can be blocked with a wall too.

Jutsu 2

Perform the technique: i begin by gathering my chakra to my right hand. when i have the right amount i manipulate it, transforming it to Suiton. i then release it, creating an orb of water in my palm. after that i send three spiraling spears from the orb towards a dummy.
Creative uses/strengths: It doesnt require any handseals so its fast to use and its a midrange tech so it has a pretty far reach. it can send up to six spearing streams .
Drawbacks/counters: Its only a midrange tech so the enemy cant be to far away. also you have to focus on the orb meaning you cant use any other tech makin it difficult to use this in a combo.

Can you use the streams to block kicks and punches and some attacks and/or Kunais,shurikens and such?
 

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Depends on how you use it and where your opponent is approaching and how, but always remember taijutsu is faster then ninjutsu.

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

This is similar another great short range technique, which can still be used from mid. Now with simple hand movements the user will create water shaped crescents in a very fast motion. Another technique where you can attack any area you want by a simple hand wave, it acts to impale the opponent and the water crescents move fast. Must keep concentration for them though. A great add in is you can move around and twirl while still generating the crescents, so you can in short evade or block while still sending the multiple crescents hitting the opponent.


(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey โ†’ Rat โ†’ Tiger โ†’ Dragon โ†’ Horse โ†’ Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

A handy jutsu for some scenarios. Now after performing the required hand seals the user will summon a pillar of water out the ground and form it into a snake which they send towards the enemy as a projectile based attack. Now their are some small perks with this jutsu. One being it can follow the opponent but for this feature you must stay concentrated on it. So if you send it as a projectile its straightforward but if you control it, it becomes impossible to go onto the next tech. Makes having a clone nice. Also when it engulfs the opponent, it turns into a river of water which carries him away. I would send a lightning current when it becomes a river. Its best used in caves, then in open space fields.
 

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Depends on how you use it and where your opponent is approaching and how, but always remember taijutsu is faster then ninjutsu.

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

This is similar another great short range technique, which can still be used from mid. Now with simple hand movements the user will create water shaped crescents in a very fast motion. Another technique where you can attack any area you want by a simple hand wave, it acts to impale the opponent and the water crescents move fast. Must keep concentration for them though. A great add in is you can move around and twirl while still generating the crescents, so you can in short evade or block while still sending the multiple crescents hitting the opponent.


(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey โ†’ Rat โ†’ Tiger โ†’ Dragon โ†’ Horse โ†’ Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

A handy jutsu for some scenarios. Now after performing the required hand seals the user will summon a pillar of water out the ground and form it into a snake which they send towards the enemy as a projectile based attack. Now their are some small perks with this jutsu. One being it can follow the opponent but for this feature you must stay concentrated on it. So if you send it as a projectile its straightforward but if you control it, it becomes impossible to go onto the next tech. Makes having a clone nice. Also when it engulfs the opponent, it turns into a river of water which carries him away. I would send a lightning current when it becomes a river. Its best used in caves, then in open space fields.
Jutsu 1

Perform the technique: I begin by gathering my chakra in my body and then manipulate it, transforming it to suitonchakra. when i have the right amount of chakra i release it, creating crescent shaped blades that follows the arcof my handmovemets.
Creative uses/strengths: A sweet jutsu that goes up to midrange and you can its a fast moving jutsu and all you have to do is move your hands. you can also block/avoid attacks and still send crescents at the opponent.
Drawbacks/counters: One of the drawbacks is that you have to stay focused on the technique and you cant perform anything else while using this. and the enemy cant be too far away cuz the technique only goes up to midrange

Jutsu 2

Perform the technique: I begin by gathering my chakra, manipulating it, transforming it to suiton chakra. when i have the right amount i perform the necessary handseals: Monkey โ†’ Rat โ†’ Tiger โ†’ Dragon โ†’ Horse โ†’ Dragon and then i release my chakra generating a spinning column then causing it to take the shape of a great snake. i then send the snake towards one of senpais clones. when the snake is close it eats the clone and then i manipulate it to a river that sends the clone away from us and in to the lake.
Creative uses/strengths: this is a great longrange tech because it follows the enemy so they cant avoid it they have to destroy it. and when the snake eats the enemy i could use a strong lightning tech to paralyse the oponent and then drown them.
Drawbacks/counters: if you want it too chase the oponent you have to stay focused on the snake all the time and so you cant use any other tech. one way to counter it i think is by throwing bomb taged kunais at it. when they exploade they would blow the head of the snake but i dont know if it can "heal" or not.

How do you specialize in an element?
 
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