[Tai] Training with Nathan-Sensei

Joker

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How to use in battle

Given the name, the user can either get themselves literally drunk, or they can imitate the stance, and motions of a person influenced by alcohol. From there, they gain distance and approach the target, they begin to unbalance their feet and sway from side to side, looking as if they were about to tumble over. Now, you would hit the opponent a total of twelve times in a unorthodox manner.

How to counter

It's attacks are unpredictable, i'll give it that. But I personally would take advantage of their woozie-ness. Perform general techniques to throw them off even more, then strike accordinly. Like, since they're already unbalanced, I can simply shake the ground to make them fall, or something like that.

Advantages and disadvantages

The randomness of the attacks makes it hard to block for the opponent, but then it would make it hard to block if used against you aswell. Then, you can always counter it by throwing them off their feet.

Personal opinion

It has it's perks and setbacks, but I loved it in the anime, so i'll give it seven.

Walking towards Castiel's clone, Carl begins to unbalance himself, he sways to his left and right, and woozily advances to close range. From there, he attacks the clone in twelve, random movements, a knee kick, headbutt, back hand slap, a side tackle of sorts, and then some. The clone is taken back by the sudden hits and disperses.
 

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Good.

(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user jumps into the air while spinning forward, delivering a powerful punch.

Nothing really to it. Jump in the air, while spinning yourself, and then just punch your target, due to the spinning it would be stronger then a standard punch, I guess.
 

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How to be used in battle

Pretty simple, so i'm not going to try and elongate the explaination, like i've done previously. Really, all you have to do is jump, do a minor spin which woukd increase the force of your punch slightly, and knock your opponent wherever.

How to counter

Simple move, simple counter. Take advantage of their spinning move, exploit it. Since they're apinning, they shouldn't be able to focus on you for however long enough it takes for a good counter measure. Use that, and attack a weak spot.

Advantages and disadvantages

I guess it increase the force of the punch, slightly. Then, a setback is the spinning movement, explained it a bit above.

Personal Opinion

Relatively simple, not much to it, a little too simple though, I give it a three.

Bending his knees, then thrusting upward into the air, Carl begins in circular motions as me makes his descent. He spins down, and thrusts his punch into the left shoulder of Castiel's clone.
 

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Good, good.

(Konoha Arashi) - Leaf Tempest
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.

This technique requires you to perform a spinning kick of sorts that will knock your target up into the air. then by following him up into the air you will kick him higher and higher. Then as he is coming back down to the earth, you will drill him into the earth. I don't see myself using this technique, honestly. But I reckon you could come up with a good combo to use it.
 

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How to be used in battle

High devastating kick to send them flying, then you take advantage of their temporary weakness to bombard them with multiple hits only to let them plummet to their death afterwards.

How to counter

Don't let your opponent kick you into mid-air. If you somehow can't stop them from doing so, use a wind stream to propel you around them, appear behind them, and impale them with a dagger of some sorts.

Advantages and disadvantages

Not all that bad, it makes your opponent vulnerable, giving you a chance you end them there, but they can make their way around you and take a counter measure

Personal opinion

Not bad, but not great. I can think of a combination though, i'll give it a five.

Cracking his knuckles and spitting on the ground before him, Carl bends his right knee and prepares to lunge at the man with full speed. Dashing in a zig-zag pattern and appearing infront of Castiel, he spins like a toy top, and delivers a strong kick into his jaw. The kick itself sends him flying a good distance, Carl himself finds himself in the air too, after he jumps of course. Underneath his prey, he constantly kicks him elevating them both a good five feet. When they both begin to fall, Castiel flips over and Carl wraps his legs around his waist and drips his ankles tightly. "Falcon drop!!", he screams at the top of his lungs, just moments before Castiel crashes into the ground head first.
 

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Swell.

(Konoha Kanransha) - Leaf Ferris Wheel
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.

Pretty easy technique. Don't see the need to explain it since you are capable of explaining it to me.
 

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How to be used in battle

Rush towards the enemy, avoiding any possible obsticles, then kick 'em in the air multiple times. Once done, I assume while you're in the air, hop on their shoulds and remain in that position until you hit the ground.

How to counter

Maybe you could counter with another taijutsu move, like Leaf Tempest for example. When they get near you, deliver a spinning kick to launch them into the air instead.

Advantages and disadvantages

Pretty much the same as any other move, the sole advantage is pinning your opponent down.

Personal opinion

It's meh, to be honest. I wanna get to A-Ranks for some excitement!

Carl already near Castiel, he arches his leg, then straightens it with a forward thrust into the opposer's stomach. Once airborne, he takes the opportunity to lunge himself at him again, this time he does another kick followed by him planting himself on Castiel's shoulders. They plummet to the ground and when the smoke clears, Carl is seen holding him down in a sort of pin move you would see in wrestling.

Just realized I didn't need to do all this, shit.
 

Nathan

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Got a bit to go mang. :| Well last C-rank if that helps!

(Rōga Shōken) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.

All you need to do with this technique is get up close, and perform a series of punches and if you have chakra enhanced trench knifes, it's obviously do more damage, from there, once you have punch my clone, I then want you to perform a rising uppercut on my clone, lifting him up into the air, so you can perform another deadlier attack, if you want.
 

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Trotting towards Castiel in a swift motion, Carl does three full twirls circling around his body, just so he could face him directly. He then lunges his fist at his jaw, another in the gut, throat, right cheek, and finally, his nose. With the opponent stunned, Carl squats in a weird fashion to get a better angle, throwing his fist upwards which connects nicely to his jawline, he sends Castiel flying into the air, as if he was some makeshift rag-doll. Once in the air, Carl leaps upwards also, using his right shoulder to bump into him, he manuevers his way, so he's directly over his horizontally falling body. Using his left fist, he uses a strong left hook to punch him into the ground.
 

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Falcon drop, Drunken fist, and Lion's barrage. They're all complicated in a sense and depending on the person, can really be exploited. Drunken fist is a sloppy style I could enjoy, it makes for unpredictable movements that could cause your opponent's to be dwelved into a state of confusion, it's really nice.
 

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Say hello to B-ranks!

(Konoha Dairetsukū) – Leaf Great Violent Sky
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.

With this one, I want you to run at my clone, from there use one of your legs to kick him in the stomach, straight after I want you to perform a spinning kick to his chest, and punch him a few times around the upper body area, as you do those punch, punch him one more time sending him up into the air, as my clone is flying up into the air you will jump up above him, and once you are above him you will perform another spinning kick that will send my clone straight into the ground, as he hits the ground you will come back to earth, and pose yourself in a way by raising your arms and bringing your legs together, simple enough aye? I find that there is way too many attacks in this one technique, to actually pull this off.

(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.

Now this technique is used for countering taijutsu techniques, so I will use rising knee on you, I want you to wait for the prefect moment and by raising your knee and driving your elbow down, you should be able to catch my knee in-between your two limbs, then you will keep driving your elbow down, shattering my knee bone. [me is a clone. ;d Can't have you breaking my bones now.] This technique is rather easy to use, and simple. But if used correctly can be deadly.
 
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Smiling with bursting excitement and anticipation, Carl dashes in a straight, linear line towards Castiel. Using his right leg, he essentially putts him in the lower part of his gut, briefly stunning him the process. With his free leg, he quickly lifts it, and twists, performing a spinning kick near the upper chest. He lands neatly, while Castiel is still stunned, so with a swift turn, he launches four strong punches to his opponent's torso, followed up by a left handed uppercut; which subsequently sends him flying. Hopping in the air aswell, Carl does one final spin kick to knock him back to Earth. When they both land, Castiel plummets while Carl lands effectively and takes a proper stance by raising his leg and arm together in a sort of, martial arts pose.

Lowering his limbs, Carl sighs and begins to walk away. Hearing a slight rustle in the grass behind him, he turns only to see Castiel's knee inches away from his stomach. Raising his left knee and throwing his elbow down, he narrowly intercepts the action, and drives his elbow down further to shatter the bones in his legs.
 

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Good work.

(Raikou Boruto) – Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.

I want you to run up to my clone and punch him twice anywhere you want, but the second punch will be the one that flings him up into the air, then you will jump up above my clone, punching him back into the ground, while you're in the air you will grab out one of those large shuriken's that will keep him grounded so he cannot get up, and finally you will start to spin around similar to a drill, so you drill him even further into the ground, doing massive damage.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.

Now get in close to my clone, and get your elbow ready, as you get close perform a simple yet very, very powerful elbow smash anywhere on the body of the clone, the smash is so strong since you are using your other arm as support. Depending on the way you hit my clone, he will go flying up, flying backwards or smashing into the ground, all of it is up to you!
 

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Sprinting to what looks to be a doppleganger of the original, Carl hurls his left fist across it's face, following up with a strong right handed uppercut which would send him flying into the air. In quick haste to finish him off, he jumps above him and punches him back down, all while secretly taking a large shuriken from his bag. Using all his might, Carl flips the Shuriken so that it would dig deep into the hamstring of his right leg, effectively making movement extremely difficult. No descending, he flips over so that he's head first, and begins to spin rapidly, like a top. Close to the target, he throws a series of punches drilling Castiel into the ground a good bit, he disperses without a trace.

After he finished one of the now two clones, he turns and steadily walks to the next one. Raising his elbow, he uses his right arm to grip his forearm for support, thrusting it down on Castiel's collarbone, breaking it and pushing him to the floor. If he was real, swelling and massive irritation would occur due to the injury, but because he's merely a copy made to fit training needs, he disperses.
 

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Alright there are new canon techniques that I need to teach you. You're welcome.

(Kodzuku) Punch
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.

(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.

(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.

(Fōringu Hōyō) Falling Embrace
Rank: D
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user runs at the enemy and tackles them, slamming them into the earth.

I don't want you to perform any of these super simple moves. Any questions about them?
 

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Good.

Next set:

(Shubi Kurēn) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.

(Appākatto) Uppercut
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.

(Daburufisuto) Double Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards.

(Tsumazuki Tātoru) Stumbling Turtle
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.

(Tomoenage) Monkey Flip
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user grabs the enemy by his shirt and falls backwards, using his weight to produce all the momentum. The user will put one or both of his legs into the targets body, extending them in the correct moment, propelling the enemy backwards, upside down across the battle field.

(Rīfu Shitamuki) Leaf Downwards Crash
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user swings low and performs a leg sweep. As he causes the enemy to fall, he jumps upwards and draws his legs in his chest, and then extends them swiftly, stomping him in the chest with great force

Perform the first one and the last three, please.

Questions?
 

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Watching his surroundings extremely closely, Carl allows his eyes to dart through the field, his percaution meters were through the roof. Just as he was about to loosen his tenseness, a dagger is shot from the bush and appears to be headed straight for his left lung. Using his arm-span, he stretches them both out, and intercepts the weapon with by hitting it with the back of his hand, then catching it before if was knocked out of reach.

The man who threw the dagger emerged from the bushes and charged at Carl, leaping multiple feet in an attempt to get their faster. Carl uses his left leg to kick, and crush his opponent's knee cap with raw force, well, not crush, but the pain was sensational, the kick would seend shivers thriugh his whole body, he would tense up in shock and pain as he stumbles backwards in a futile attempt to gain back his footing.

Before he could stumble to the ground, Carl grabs his fleece shirt and falls to the surface. He places his feet on the mans stomach, since he would be directly over top of him, and thrusts. His body is sent flying and his back eventually hits the ground and skids to a nearby tree, painful, I know.

A sad sight occured, he tried to get up. While he was doing so, Carl slowly walked to his location, used his right leg to sweep his feet in the other direction, then jumped uoward and drawed his feet to his chest, similar to a fetal position. As he fell, he extended them swiftly and landed on the man's chest, his ribcage cracked underneath the heel of Carl's boot, blood splurted from his mouth and trickled from it's corners, he was dead.

"Should've stayed down"
 

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Good. Well done.

(Rīfukonbo) Leaf Combo
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user performs a small combo where he starts by punching the enemy in the chest and then a punch to the gut, and then a powerful palm thrust, pushing him down to the earth.

(Rīfu Jōshō Saikuron) Leaf Rising Cyclone
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: Spinning on his foot, the user strikes the enemy with a strong back-fist, followed by a kick with the alternating leg to force him away.

Perform these two. Got any questions about these two? These two are both pretty good techniques to be honest.
 
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