[Tai] Training with Nathan-Sensei

Joker

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How to be used in battle

I would say after you use Rock Attack, when your enemy is open, you can exploit the opportunity and hit them with a strong kick to their face. After that, their vision may be a little blurry, due to getting hit in the face. You can then attack however you want.

How to be countered in battle

Since they're required to hit you in the face, while they're in mid-air, in that moment you can use Gale Palm (don't remember exactly what it was called u_u) to send them back. It should work since they're not on the ground, therefore they don't have a grip on anything.

Advantages/Disadvantages

A disadvantage is the fact you have to jump in mid-air, and hit your opponent. If they can anticipate your attack, you're basically screwed if they attack, and you can't find a way to dodge. Now, an advantage is, even if they do anticipate it, you can propel yourself away by the use of a Fuuton technique. Afterwards, you can redo your attempt.

Personal Opinion

I would totally use this with Rock Attack, they would flow together smoothly in my opinion. 4.5/10
 

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Carl dashes towards the clone, running towards the center in an extremely linear manner, he uses his right hand and delivers a strong right-hook in the center of the Clone's chest, sending it back a couple meters. While the clone is still being pushed by, Carl jumps up with his left leg outward, and kicks the clone in the face with as much brute force possible. After it disperses, he gets back up from his kneeling position and waits for Castiel's judgement. "Eh, eh...? What do ya think?"



Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponents face.


Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 10
Description: The user will strike their opponent with a strong punch to the chest


 

Nathan

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The only thing that you did wrong was put your techniques in the wrong order, rock attack should have been place first. But besides that not bad. Quite good really.

(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.

Pretty easy, description says it all.
 

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Ah, my bad, sorry about that u_u

How to be used in battle

I would say this move would be used when both of the people are on the ground, you would run up on the enemy then in a sudden swift movement, you would knock off their balance. Once you've done this, you can combine it with Rock Attack to completely knock them-over then deal extra damage points.

How to be countered in battle

By continuously watching your opponent's moves, once they go for your leg by sweeping down, you can jump in the air and use Wind Stream to add the distance. Then, depending if they're skill in Taijutsu or not, you might one to fight long-distance from then on.

Advantages/Disadvantages

An advantage would be, once performed and successful, your opponent is then off balance giving you an array of techniques to chose from, to then end your opponent right then and there. Disadvantage is, if your opponent can keep up with you, this trick isn't helping you. Especially if they're a long-ranged fighter, they'll know to keep their distance and not allow you to show them up in close range.

Personal Opinion

I'm REALLY beginning to like Taijutsu, some of the moves can blend together REALLY nicely giving the perfect array of hand-to-hand combat skills, 6/10
 

Nathan

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Yeah the taijutsu techniques are nice, and quite simple also.

(Konoha Senpū) - Leaf Hurricane
Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 10
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.

Just a lot of high and low kicks.
 

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How to use in battle

Since the opponent's evasion margin is lowered exceptionally, I recommend using it in a fast paced battle where your opponent is bound to make mistakes, therefore you can exploit that, eventually causing their downfall.

How to be countered in battle

Since it's pretty difficult to get past the first kick, I suggest using Mizu Kawarimi, which allows you to turn yourself into water, essentially making all physical attacks pointless. Afterwards, you can make a strike however you want, but would probably want one that paralyzes, since you don't want them trying to engage in CQC again.

Advantages/Disadvantages

It's going to be really hard for your opponent to dodge the first kick, them from their, you can just connect all your attacks together, you'd finish the kicks, then you can go in for Raiton enhances 'Rock Attack' straight in the middle of the chest. There's really alot of possibilities. Now, as for disadvantages, if your opponent manages to get passed that first kick unfazed, they can do some serious damage depending on how fast they move and what techniques they chose. So it'll be best to have a back-up plan just in case.

Personal Opinion

I feel high hopes for the technique, like the advantage I stated earlier, it can really be useful in conjunction, really love Taijutsu for it's fluid nature, 8/10
 

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Forgot to mention this:

Now to introduce a new aspect to training: Feints. In Theory, feints are quite effective, getting the foe to think you are doing something when you intend to do another thing completely. You 'fake' swing one way and once they take the bait and either try to attack that incoming limb or defend against a blow from that side, you switch up and come from the other side, catching them off guard. On the RP, it doesn't exactly work like that because they see everything you say you are going to do that turn, but that's another discussion for another time.
For the above technique.

Now on to the C-ranks. We've covered momentum and feints now on to gravity. Gravity keeps us all grounded, literally; it pulls us down to the earth, and no matter how high up we go, we will have to inevitably fall back down. There are numerous ways to use gravity to your advantage, attacking from above and other things. One way we're going to look at now is using gravity to add momentum. You can use your body as a spring of sorts, dropping backwards, causing the front part of your body to rise with great force. The heavier you are, the more effective this is for you. This is the basics behind the next jutsu.
(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.

I want you to bend your posture allowing your back part of your body to fall down or so to speak, from here, I want you to use either one of your legs, or both of them and kick towards my clones head, using the momentum of how your posture is, that kick is rather powerful and is able to send someone high into the sky.
 

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How to use in battle

Since the body itself is being used as a spring, I would suggest using this when you're not exactly close to your opponent, due to the fact they can intercept the attack at any given time, causing catastrophic outcomes for yourself. After airborne, I would assume you lay down on your back, going down as fast as you can, then once you reach a certain point, you fix your posture and extend your leg out, utilizing gravity to give your opponent a devastating blow once they reach back down.

How to counter in battle

Going by what I said earlier, if you see your opponent possibly bending their knees to build up energy in their muscles, I would highly suggest using long-range attacks, preventing them from advancing toward you. Now, if they're already sprinting towards you, there's one of two things you're eligible to do, one would be attacking them as they dash your way, making it impossible for them to dodge your attack without either interrupting their move, or getting hit. Then, you can easily focus your water chakra throughout your body, turning yourself into water for a BRIEF moment, this would have to be done just as the attack is about to hit, any later leads to some serious damage.

Advantages/Disadvantages

Now, this technique utilizes gravity in a nice way, giving it a opportunity to deliver a nice blow, and more damage overall. So, by springing in the a certain direction, the user takes a particular stance, ready to deliver a nice blow, the user converts the power from their legs and the ground, and kick just above the head, giving a nice clean blow. Now due to this, they'll be sent high into the air, now the former can use this chance to attack them during their descent, or once the opponent reaches far enough while descending, they can jump up and perform another Taijutsu technique, let's say 'Rock Attack', making the move even more dangerous. Now a handicap is, you'll have to build up the energy within your leg, then convert it into sheer power and strike your enemy with your hardest. They can counter it with the strategy I showed above, so it's best to be prepared for all sorts of counters, planning ahead thoroughly.

Personal Opinion

I like the fact it's using a natural force to amplify it's damage, which in this case is gravity, even though it's risky, with the right combinations and strategies, this technique can be extremely dangerous, only increasing my overall love for Taijutsu. Not sure if this is too early in the ranks for this, but I love it, I give it a solid ten.




With a slight cold breeze running through the air, connecting with his skin, completely soothing it, Carl let's out a big relaxing sigh, now comfortable with his experience Teacher. Arching is back in such a way that it falls slightly downward, Carl bends his knees, building up momentum for the dash. In a spontaneous moment, Carl releases all the tension he built up in his right leg, and sprints towards Castiel's doppleganger, he extends his leg upward, just above the head with enough force to send the clone hurling in the sky. "Alright, time for another one!" he says, determined to show his Sensei what he's made of, to show that he's not some new kid ready to stupidly risk his life for something he believes in, he wanted to show that he's capable of handling himself, that he has potential to acquire the seat of his dreams, the status known as the Mizukage. As the clone descends with the stomach facing the ground, Carl bends his knees and builds up the momentum once again, he leaps into the sky, but this time he's not going for a kick, he cocks his right arm back and goes for a punch straight in the center of the chest. Using all his force, he completely shreds through it, landing back down in a crouching position, Carl stands up regaining his posture, as he slowly dusts off his shoulders.

Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.


Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 10
Description: The user will strike their opponent with a strong punch to the chest



Sorry for the long reply, I was just really in the mood for it
 

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"Three hundred? Alright then," he sighs, as he begins to jog around the training field. As he jogs, he thinks about all the things he wants to accomplish, all his goals in life. Being a shinobi isn't easy, everyday you go out of your village, you put yourself at risk, all the bandits, rouges, and theives, all of them are potential threats. Knowing all this, Carl didn't care, he knew he was going to be the best, so he had to start giving it his all. Making his final lap, he jumps over rocks, working on his speed and posture while running, so if need be, he could outrun anyone. Running right back to Castiel, Carl takes a temporary break, unable to continue, practically sweating bricks. "Next?"
 

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You get no rest for the time being, moving on to another technique!

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

As simple as they come, run up to my clone and using either arm, perform a simple downward thrust, pushing the clone towards the floor, this technique can be used for lots of combos, and it's an easy to perform technique, pretty straight forward one would say!
 

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How to use in battle

Fairly simple, you run up on your opponent, take whichever hand you choose, and deliver a thrust that advances downward, sending them on the ground. So, since you have to engage them to deliver the thrust, I say you do it sneakily. For example, you can use Genjutsu to create multiple versions of yourself or something distracting, so while they're preoccupied, you can capitalize on the moment and attack. Once they're on the ground, you can then use a restraining technique if you're trying to capture them, or kill them if that's your intent, pretty simple.

How to counter in battle

The act of thrusting you downward requires physical contact with your back area I presume, therefore you have tons of counter measures. For one, you can erupt a wall of Earth behind you, preventing them from making sneak attacks. Then, if they actually manage to bypass your defenses, you can easily spread your chakra through your body, and turn yourself into water upon impact. Temporarily of course.

Advantages/Disadvantages

A perk of this move is it's simplicity, you don't have to go leaps and bounds to pull it off, it's a simple thrust, then game. Now, once performed and your opponent is on the ground, you have more opportunities to deal damage to them, you can restrain, then attack, or thrust them downward, and do whatever. A bad side it the fact you'll have to physically touch them instead of a feint of some sort. This easily makes you vulnerable to lightning attacks such as lightning armor.

Personal Opinion

Not bad, but not as impressive as the other one, so i'll end here by giving it a five.



"No breaks? Well aren't you the harsh one...", after making that statement, Carl looks at the distance between him, and the doppleganger. Clenching his left fist, he lunges himself forward, heading towards the fake at full speed. As gets closer, he jumps into the air, then utilizing his chakra, he forms an electric shield that covers his whole body. Descending quickly, he opens his left fist so it's palm is facing downward, cocking his hand back, he then thrusts it forward, not only shocking the clone, but knocking it down to the floor before it disperses. As it disappears, Carl's shield dissolves too, now standing right in front of Castiel, he awaits further instructions.
Rank: D
Type: Attack
Range: Short
Chakra cost: 10
Damage Points: 20
Description: The user hits the opponent with an electric field shield that covers the users body.


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

 

Nathan

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I actually really like Pressure Palm, it can be very helpful. But yea each to their own.

(Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.

Like the last one, but sightly with a difference, with this one, I want you to run at my clone like before, but this time perform a upwards thrust; punching in their abdomen, thus lifting them into the air, leaving them vulnerable to more attacks.
 

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How to use in battle

Just like the other attack. You can simply run up on your opponent and perform an upward thrust, utilizing your palm to push them upward. Then, you have other ways to perform it. Of you're trying to do it without the risk of taking a frontal attack, you can create a clone which can be used as a distraction, while you come from behind and catch their attention. In that brief second, you can thrust your palm into their gut area, sending them flying into the air.

How to counter in battle

Taijutsu is physical, hence the name. Therefore it'd be in your best interest to use a technique that prevents that. Like lightning armor of example, as soon as they run up on you, in that split second you can produce a thin layer of lightning armor to shield you from their advance. Due to lightning's properties, the opponent would be shocked themselves, now you can exploit this and deliver a finishing blow while they're recovering from the earlier defense mechanism.

Advantages/Disadvantages

I like this slightly better then the first one, considering you launch them into the air, which can be used for a whole bunch of other combinations, but back to the main point, it's very easy to perform and requires little effort, not that much skill is required. A set back is, it's very easy to counter as I stated above, but there are ways around that.

Personal Opinion

Slightly better than the variant, but launching the enemy in the air opens up a door of new opportunities, so i'll give this a seven.



Carl looks across from him and notices another clone, a little caught off guard due to him not seeing it being made, but he shrugs it off and assumes his position. Lunging at the clone he goes for a hit in the face, but purposely misses. Taking that moment, he extends his left arm, he opens his hand and thrusts his palm into the Clone's gut, and directs it upwards, resulting in the former to go airborne. "Not bad"
 

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(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.

Okay with this one, this one of the more used taijutsu techniques here; all you need to do is get within close range of my clone, and use either hand, stretch out that so having a forward upward palm, showing and then perform a simple thrust into any body part of the clone. Very handy and very, very simple technique to use, if used right can be powerful enough.
 

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How to use in battle

Slightly simpler than the other palm thrusts, for this you lunge yourself towards your opponent, while attempting to deliver a forward palm to send them back, while causing damage all at the same time. There's plenty of ways you can carry this particular move out, like covering yourself in electrical armor, and coating them in water, which afterwards you can deal the palm thrust.

How to counter in battle

Linear technique, so you have ways of countering. One way is, when you see your enemy moving near you, you can erupt a wall of Earth between you guys to avoid physical contact. Then, you could jump in the air, and blow a stream of wind to move and redirect yourself to gain distance, from there longe ranged attacks would probably advised.

Advantages/Disadvantages

The linear aspect of it his a huuge disadvantage, ir gives your opponent limitless ways of countering, and if used incorrectly, you could screw up big time. The advantages are basically the same as the other palm thrusts

Personal Opinion

It's really linear and there's tons of ways for it to be countered, BUT if used at the right moment with the right combinations, it can easily be a devastating technique, three out of ten



Extending both his arms in the air, Carl does a series of stretches to loosen his now tight muscles, then he takes a stance similar to the one Might Gai usually uses and takes a deep breath. In a spontaneous moment, he lunges forward, cocking his left hand back with an open palm, and thrusts it into te center of the clone's gut, sending him flying backwards about four feet.
 
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Nathan

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Very, very good.

(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will jump into the opponent thrusting their shoulder to strike them.

Now time for something different, I believe you have seen American Football? This technique is kind of like that, what I want you to do, is run at my clone with your shoulders out, come into contact with said clone, and knocking him over with your shoulders.
 
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